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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#include "ecb.h"
82#include "salloc.h"
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
53 90
54#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
56 93
57#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
58 95
59#if 0 96/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 98
62# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
63#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
64 124
65static struct 125static struct
66{ 126{
67#define GL_FUNC(ptr,name) ptr name; 127#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 128#include "glfunc.h"
69#undef GL_FUNC 129#undef GL_FUNC
70} gl; 130} gl;
71 131
132static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 134{
74 if (gl.BlendFuncSeparate) 135 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 136 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 137 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 139 else
79 glBlendFunc (sa, da); 140 glBlendFunc (sa, da);
80} 141}
81 142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
82#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
83 169
84#include "pango-font.c" 170#include "pango-font.c"
85#include "pango-fontmap.c" 171#include "pango-fontmap.c"
86#include "pango-render.c" 172#include "pango-render.c"
87 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
90 178
91typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
92 180
93static int 181static int
94shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
95{ 183{
96 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
97 185
98 while (attrs) 186 while (attrs)
99 { 187 {
100 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 189
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 191 return 1;
104 192
105 attrs = attrs->next; 193 attrs = attrs->next;
106 } 194 }
107 195
108 return 0; 196 return 0;
109} 197}
110 198
111typedef struct cf_layout { 199struct cf_layout {
112 PangoLayout *pl; 200 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
114 int base_height; 202 int base_height;
115 CFPlus__Font font; 203 DC__Font font;
116} *CFPlus__Layout; 204 rc_t rc;
205};
117 206
207typedef cf_layout *DC__Layout;
208
118static CFPlus__Font default_font; 209static DC__Font default_font;
119static PangoContext *opengl_context; 210static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
121 212
122static void 213static void
123substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
124{ 215{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 219#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 221}
131 222
132static void 223static void
133layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
134{ 225{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
137 */ 228 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
139 230
140 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 233
143 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
144} 235}
145 236
146static void 237static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 239{
149 PangoRectangle rect; 240 PangoRectangle rect;
150 241
151 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
159 250
160 *w = rect.width; 251 *w = rect.width;
161 *h = rect.height; 252 *h = rect.height;
162} 253}
163 254
255/////////////////////////////////////////////////////////////////////////////
256
257typedef uint16_t tileid;
164typedef uint16_t mapface; 258typedef uint16_t faceid;
165 259
166typedef struct { 260struct maptex
261{
167 GLint name; 262 GLuint name;
168 int w, h; 263 int w, h;
169 float s, t; 264 float s, t;
170 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
171} maptex; 266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269};
172 270
173typedef struct { 271struct mapcell
272{
174 uint32_t player; 273 uint32_t player;
175 mapface face[3]; 274 tileid tile[3];
176 uint16_t darkness; 275 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 277};
179 278
180typedef struct { 279struct maprow
280{
181 int32_t c0, c1; 281 int32_t c0, c1;
182 mapcell *col; 282 mapcell *col;
183} maprow; 283};
184 284
185typedef struct map { 285struct mapgrid {
186 int x, y, w, h; 286 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 288 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 289 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 290
194 int32_t rows; 291 int32_t rows;
195 maprow *row; 292 maprow *row;
196} *CFPlus__Map; 293};
197 294
198static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
199prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
200{ 300{
201 char *p; 301 T *p;
202 302
203 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
204 Zero (p, inc, char); 304 Zero (p, inc, T);
205 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
206 Safefree (ptr); 306 Safefree (ptr);
207 307
208 return p; 308 ptr = p;
209} 309}
210 310
211static char * 311template<typename T>
312static void
212append (char *ptr, int sze, int inc) 313append (T *&ptr, int sze, int inc)
213{ 314{
214 Renew (ptr, sze + inc, char); 315 Renew (ptr, sze + inc, T);
215 Zero (ptr + sze, inc, char); 316 Zero (ptr + sze, inc, T);
216
217 return ptr;
218} 317}
219 318
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319static void
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 320need_facenum (struct mapgrid *self, faceid face)
321{
322 while (self->faces <= face)
323 {
324 append (self->face2tile, self->faces, self->faces);
325 self->faces *= 2;
326 }
327}
328
329static void
330need_texid (struct mapgrid *self, int texid)
331{
332 while (self->texs <= texid)
333 {
334 append (self->tex, self->texs, self->texs);
335 self->texs *= 2;
336 }
337}
222 338
223static maprow * 339static maprow *
224map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
225{ 341{
226 if (0 > y) 342 if (0 > y)
227 { 343 {
228 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
230 346
231 self->rows += extend; 347 self->rows += extend;
232 self->y += extend; 348 self->y += extend;
233 y += extend; 349 y += extend;
234 } 350 }
235 else if (y >= self->rows) 351 else if (y >= self->rows)
236 { 352 {
237 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
238 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
239 self->rows += extend; 355 self->rows += extend;
240 } 356 }
241 357
242 return self->row + y; 358 return self->row + y;
243} 359}
253 } 369 }
254 370
255 if (row->c0 > x) 371 if (row->c0 > x)
256 { 372 {
257 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
258 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
259 row->c0 -= extend; 375 row->c0 -= extend;
260 } 376 }
261 else if (x >= row->c1) 377 else if (x >= row->c1)
262 { 378 {
263 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
264 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
265 row->c1 += extend; 381 row->c1 += extend;
266 } 382 }
267 383
268 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
269} 385}
270 386
271static mapcell * 387static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
273{ 389{
274 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
275} 391}
276 392
277static void 393static void
278map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
279{ 395{
280 int r; 396 int r;
281 397
282 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
290 self->oy = 0; 406 self->oy = 0;
291 self->row = 0; 407 self->row = 0;
292 self->rows = 0; 408 self->rows = 0;
293} 409}
294 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
295static void 421static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
297{ 423{
298 int x, y; 424 int x, y;
299 maprow *row; 425 maprow *row;
300 mapcell *cell; 426 mapcell *cell;
301 427
313 if (x >= row->c1) 439 if (x >= row->c1)
314 break; 440 break;
315 441
316 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
317 443
318 cell->darkness = 0; 444 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 445 }
323 } 446 }
447}
448
449struct smooth_key
450{
451 tileid tile;
452 uint8_t x, y, level;
453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
472
473static void
474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
475{
476 auto &&it = h.find (key);
477
478 if (it == h.end ())
479 h.insert (std::make_pair (key, bits));
480 else
481 it->second |= bits;
324} 482}
325 483
326static void 484static void
327music_finished (void) 485music_finished (void)
328{ 486{
345 ev.code = 1; 503 ev.code = 1;
346 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
347 ev.data2 = 0; 505 ev.data2 = 0;
348 506
349 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
350} 515}
351 516
352static unsigned int 517static unsigned int
353minpot (unsigned int n) 518minpot (unsigned int n)
354{ 519{
364 n |= n >> 16; 529 n |= n >> 16;
365 530
366 return n + 1; 531 return n + 1;
367} 532}
368 533
369MODULE = CFPlus PACKAGE = CFPlus 534/* SDL should provide this, really. */
535#define SDLK_MODIFIER_MIN 300
536#define SDLK_MODIFIER_MAX 314
537
538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
370 640
371PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
372 642
373BOOT: 643BOOT:
374{ 644{
375 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 646 static const struct {
377 const char *name; 647 const char *name;
378 IV iv; 648 IV iv;
379 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
651 const_iv (SDLK_MODIFIER_MIN),
652 const_iv (SDLK_MODIFIER_MAX),
653
381 const_iv (SDL_ACTIVEEVENT), 654 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 655 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 656 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 657 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 658 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 667 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 668 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 669 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 670 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
672
673 const_iv (SDL_APPINPUTFOCUS),
674 const_iv (SDL_APPMOUSEFOCUS),
675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 788 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 789 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 790 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 791 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 792 const_iv (SDLK_UNDO),
793
463 const_iv (KMOD_NONE), 794 const_iv (KMOD_NONE),
795 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 796 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 797 const_iv (KMOD_RSHIFT),
798 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 799 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 800 const_iv (KMOD_RCTRL),
801 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 802 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 803 const_iv (KMOD_RALT),
804 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 810
476 const_iv (KMOD_SHIFT), 811 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 812
478 const_iv (KMOD_META) 813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
479# undef const_iv 843# undef const_iv
480 }; 844 };
481 845
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
848
849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 851}
852
853void
854weaken (SV *rv)
855 PROTOTYPE: $
856 CODE:
857 sv_rvweaken (rv);
485 858
486int 859int
487in_destruct () 860in_destruct ()
488 CODE: 861 CODE:
489 RETVAL = PL_main_cv == Nullcv; 862 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 864 RETVAL
492 865
493NV floor (NV x) 866NV floor (NV x)
494 867
495NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
496 889
497void 890void
498pango_init () 891pango_init ()
499 CODE: 892 CODE:
500{ 893{
501 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
504} 902}
505 903
506int 904char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 905
509void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
510SDL_Quit () 915void SDL_Quit ()
511 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
512void 927void
513SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
514 PPCODE: 929 PPCODE:
515{ 930{
516 SDL_Rect **m; 931 SDL_Rect **m;
517 932
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 937
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 940
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 945
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 948
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 950
542 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
543 while (*m) 952 while (*m)
544 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
545 AV *av = newAV (); 956 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
549 963
550 ++m; 964 ++m;
551 } 965 }
552} 966}
553 967
554char *
555SDL_GetError ()
556
557int 968int
558SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
560 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 982 );
983
563 if (RETVAL) 984 if (RETVAL)
564 { 985 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 988#include "glfunc.h"
568# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
569 } 992 }
993}
570 OUTPUT: 994 OUTPUT:
571 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
572 999
573void 1000void
574SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
575 1002
576char * 1003char *
577SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
578 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
579void 1017void
580SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
581 PPCODE: 1022 PPCODE:
582{ 1023{
583 SDL_Event ev; 1024 SDL_Event ev;
584 1025
585 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 1028 {
587 HV *hv = newHV (); 1029 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 1031
590 switch (ev.type) 1032 switch (ev.type)
591 { 1033 {
592 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
593 case SDL_KEYUP: 1035 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 1041 break;
599 1042
600 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 1046 break;
604 1047
605 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
613 break; 1074 break;
614 1075
615 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 1079
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1090 break;
630 } 1091 }
631 1092
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1094 }
634} 1095}
635 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
636int 1110int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1112 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
641 1115
642void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
643Mix_CloseAudio () 1133Mix_CloseAudio ()
644 1134
645int 1135int
646Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
647 1137
1138const char *
1139Mix_GetError ()
1140
648void 1141void
649lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
650 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
651#ifndef _WIN32 1150#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
653#endif 1172#endif
1173}
654 1174
655void 1175int
656add_font (char *file) 1176add_font (char *file)
657 CODE: 1177 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
659 1188
660void 1189void
661load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
662 ALIAS: 1191 ALIAS:
663 load_image_file = 1 1192 load_image_file = 1
666 STRLEN image_len; 1195 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
673 1202
674 if (!rw) 1203 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
676 1205
709 1238
710 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
711 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
712 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
713 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
714 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
715 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
716 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
717 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
718 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
719 1248
749void 1278void
750error (char *message) 1279error (char *message)
751 CODE: 1280 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1282#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1284#endif
756 1285
757void 1286void
758fatal (char *message) 1287fatal (char *message)
759 CODE: 1288 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1290#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1292#endif
764 _exit (1); 1293 _exit (1);
765 1294
766void 1295void
767_exit (int retval) 1296_exit (int retval = 0)
768 CODE: 1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
769 _exit (retval); 1301 _exit (retval);
1302#endif
770 1303
771MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
772 1312
773CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
775 CODE: 1326 CODE:
776{ 1327{
777 int count; 1328 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
781} 1332}
782 OUTPUT: 1333 OUTPUT:
783 RETVAL 1334 RETVAL
784 1335
785void 1336void
786DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
787 CODE: 1338 CODE:
788 pango_font_description_free (self); 1339 pango_font_description_free (self);
789 1340
790void 1341void
791make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
792 CODE: 1344 CODE:
793 default_font = self; 1345 default_font = self;
794 1346
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1348
1349PROTOTYPES: DISABLE
1350
797void 1351void
798reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
799 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
800 tc_clear (); 1361 tc_restore ();
801 1362
802CFPlus::Layout 1363DC::Layout
803new (SV *class) 1364new (SV *klass)
804 CODE: 1365 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
806 1367
807 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
808 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
809 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
816 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
817 OUTPUT: 1378 OUTPUT:
818 RETVAL 1379 RETVAL
819 1380
820void 1381void
821DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
822 CODE: 1383 CODE:
823 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
824 Safefree (self); 1385 delete self;
825 1386
826void 1387void
827set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
828 CODE: 1389 CODE:
829{ 1390{
830 STRLEN textlen; 1391 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
832 1393
833 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
834} 1395}
835 1396
836void 1397void
837set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
838 CODE: 1399 CODE:
839{ 1400{
840 STRLEN textlen; 1401 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
842 1403
843 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
844} 1405}
845 1406
846void 1407void
847set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
848 CODE: 1409 CODE:
849{ 1410{
850 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1413 const char *pos = text;
887 if (attrs) 1448 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
889} 1450}
890 1451
891void 1452void
892get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
893 PPCODE: 1454 PPCODE:
894{ 1455{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1457
897 do 1458 do
898 { 1459 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1461
901 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
902 { 1463 {
903 PangoRectangle extents; 1464 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1473
913 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
914} 1475}
915 1476
916int 1477int
917has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
918 CODE: 1479 CODE:
919{ 1480{
920 int lines = 1; 1481 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
922 1483
927} 1488}
928 OUTPUT: 1489 OUTPUT:
929 RETVAL 1490 RETVAL
930 1491
931SV * 1492SV *
932get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
933 CODE: 1494 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
936 OUTPUT: 1497 OUTPUT:
937 RETVAL 1498 RETVAL
938 1499
939void 1500void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1502 CODE:
942 self->r = r; 1503 self->r = r;
943 self->g = g; 1504 self->g = g;
944 self->b = b; 1505 self->b = b;
945 self->a = a; 1506 self->a = a;
946 1507
947void 1508void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1510 CODE:
950 if (self->font != font) 1511 if (self->font != font)
951 { 1512 {
952 self->font = font; 1513 self->font = font;
953 layout_update_font (self); 1514 layout_update_font (self);
954 } 1515 }
955 1516
956void 1517void
957set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
958 CODE: 1519 CODE:
959 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
960 { 1521 {
961 self->base_height = base_height; 1522 self->base_height = base_height;
962 layout_update_font (self); 1523 layout_update_font (self);
963 } 1524 }
964 1525
965void 1526void
966set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
967 CODE: 1528 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1530
970void 1531void
971set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
972 CODE: 1533 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1535
975void 1536void
976set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
977 CODE: 1538 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1540
980void 1541void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1543 CODE:
983 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
988 ); 1549 );
989 1550
990void 1551void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1553 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1555
995void 1556void
996size (CFPlus::Layout self) 1557size (DC::Layout self)
997 PPCODE: 1558 PPCODE:
998{ 1559{
999 int w, h; 1560 int w, h;
1000 1561
1001 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1006} 1567}
1007 1568
1008int 1569int
1009descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1010 CODE: 1571 CODE:
1011{ 1572{
1012 PangoRectangle rect; 1573 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1016} 1577}
1017 OUTPUT: 1578 OUTPUT:
1018 RETVAL 1579 RETVAL
1019 1580
1020int 1581int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1583 CODE:
1023{ 1584{
1024 int index, trailing; 1585 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1587 RETVAL = index + trailing;
1027} 1588}
1028 OUTPUT: 1589 OUTPUT:
1029 RETVAL 1590 RETVAL
1030 1591
1031void 1592void
1032cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1594 PPCODE:
1034{ 1595{
1035 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1598
1038 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1603}
1043 1604
1044void 1605void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1607 PPCODE:
1608{
1609 int line, x;
1610
1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1614 --line;
1615#endif
1616 EXTEND (SP, 2);
1617 PUSHs (sv_2mortal (newSViv (line)));
1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1619}
1620
1621void
1622line_x_to_index (DC::Layout self, int line, int x)
1623 PPCODE:
1624{
1625 PangoLayoutLine *lp;
1626 int index, trailing;
1627
1628 if (line < 0)
1629 XSRETURN_EMPTY;
1630
1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1632 XSRETURN_EMPTY; /* do better */
1633
1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1635
1636 EXTEND (SP, 2);
1637 if (GIMME_V == G_SCALAR)
1638 PUSHs (sv_2mortal (newSViv (index + trailing)));
1639 else
1640 {
1641 PUSHs (sv_2mortal (newSViv (index)));
1642 PUSHs (sv_2mortal (newSViv (trailing)));
1643 }
1644}
1645
1646void
1647render (DC::Layout self, float x, float y, int flags = 0)
1648 CODE:
1649 self->rc.clear ();
1047 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1048 self->pl, 1651 self->pl,
1652 &self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1051 flags 1655 flags
1052 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1053 1660
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1661void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1058 CODE: 1663 CODE:
1059{ 1664{
1060 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1672
1063 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1689 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1690 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1694
1077 SvPOK_only (result_); 1695 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1079 1697
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1699 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1701
1084 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1703 }
1091} 1704}
1092 1705
1093void 1706void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1713{
1101 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1105 1721
1106 if (items < 5) 1722 if (items < 5)
1107 { 1723 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1139 } 1755 }
1140} 1756}
1141 1757
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1758void
1143 1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1144CFPlus::Map 1760 PROTOTYPE: @
1145new (SV *class, int map_width, int map_height)
1146 CODE: 1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1890MODULE = Deliantra::Client PACKAGE = DC::Map
1891
1892PROTOTYPES: DISABLE
1893
1894DC::Map
1895new (SV *klass)
1896 CODE:
1147 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1148 RETVAL->x = 0; 1898 RETVAL->x = 0;
1149 RETVAL->y = 0; 1899 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1900 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1901 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1903 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1904 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1905 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1906 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1907 RETVAL->row = 0;
1160 OUTPUT: 1908 OUTPUT:
1161 RETVAL 1909 RETVAL
1162 1910
1163void 1911void
1164DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1165 CODE: 1913 CODE:
1166{ 1914{
1167 map_clear (self); 1915 map_clear (self);
1168 Safefree (self->face); 1916 Safefree (self->face2tile);
1169 Safefree (self->tex); 1917 Safefree (self->tex);
1170 Safefree (self); 1918 Safefree (self);
1171} 1919}
1172 1920
1173void 1921void
1922resize (DC::Map self, int map_width, int map_height)
1923 CODE:
1924 self->w = map_width;
1925 self->h = map_height;
1926
1927void
1174clear (CFPlus::Map self) 1928clear (DC::Map self)
1175 CODE: 1929 CODE:
1176 map_clear (self); 1930 map_clear (self);
1177 1931
1178void 1932void
1179set_face (CFPlus::Map self, int face, int texid) 1933set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1934 CODE:
1181{ 1935{
1182 while (self->faces <= face) 1936 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1937 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1938}
1190 1939
1191void 1940void
1941set_smooth (DC::Map self, int face, int smooth, int level)
1942 CODE:
1943{
1944 tileid texid;
1945 maptex *tex;
1946
1947 if (face < 0 || face >= self->faces)
1948 return;
1949
1950 if (smooth < 0 || smooth >= self->faces)
1951 return;
1952
1953 texid = self->face2tile [face];
1954
1955 if (!texid)
1956 return;
1957
1958 tex = self->tex + texid;
1959 tex->smoothtile = self->face2tile [smooth];
1960 tex->smoothlevel = level;
1961}
1962
1963void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1965 CODE:
1194{ 1966{
1195 while (self->texs <= texid) 1967 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1968
1201 { 1969 {
1202 maptex *tex = self->tex + texid; 1970 maptex *tex = self->tex + texid;
1203 1971
1204 tex->name = name; 1972 tex->name = name;
1220 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1991}
1224 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1225int 2013int
1226ox (CFPlus::Map self) 2014ox (DC::Map self)
1227 ALIAS: 2015 ALIAS:
1228 oy = 1 2016 oy = 1
1229 x = 2 2017 x = 2
1230 y = 3 2018 y = 3
1231 w = 4 2019 w = 4
1242 } 2030 }
1243 OUTPUT: 2031 OUTPUT:
1244 RETVAL 2032 RETVAL
1245 2033
1246void 2034void
1247scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1248 CODE: 2036 CODE:
1249{ 2037{
1250 if (dx > 0) 2038 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 2040 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 2042
1255 if (dy > 0) 2043 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 2044 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 2045 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 2047
1260 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1262 2050
1263 while (self->y < 0) 2051 while (self->y < 0)
1264 { 2052 {
1265 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1266 2054
1267 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1269 } 2057 }
1270} 2058}
1271 2059
1272void 2060SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1274 CODE: 2062 CODE:
1275{ 2063{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 2066 mapcell *cell;
1279 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1280 2070
1281 while (data < data_end - 1) 2071 while (data < data_end - 1)
1282 { 2072 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1284 2074
1297 2087
1298 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1299 2089
1300 if (flags & 8) 2090 if (flags & 8)
1301 { 2091 {
2092 uint8_t ext, cmd;
2093
1302 if (extmap) 2094 do
1303 { 2095 {
1304 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1305 2098
1306 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1307 { 2102 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1; 2103 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 } 2105 }
1334 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1335 } 2123 }
1336 else 2124 while (ext & 0x80);
1337 cell->darkness = *data++ + 1;
1338
1339 } 2125 }
1340 2126
2127 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 2128 if (flags & (4 >> z))
1342 { 2129 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
2131 need_facenum (self, face);
2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1344 } 2149 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 2150 }
1356 else 2151 else
1357 { 2152 CELL_CLEAR (cell);
1358 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 2153 }
1364} 2154}
2155 OUTPUT:
2156 RETVAL
1365 2157
1366SV * 2158SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2160 CODE:
1369{ 2161{
1370 int x1, x; 2162 int x1, x;
1371 int y1, y; 2163 int y1, y;
1372 int z; 2164 int z;
1385 ? self->row + y 2177 ? self->row + y
1386 : 0; 2178 : 0;
1387 2179
1388 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1389 { 2181 {
1390 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1391 2183
1392 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1393 { 2185 {
1394 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1395 2187
1396 for (z = 0; z <= 0; z++) 2188 for (z = 0; z <= 0; z++)
1397 { 2189 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 2190 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 2192 int a1 = tex.a;
1405 2193
1406 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1407 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1408 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1409 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1410 }
1411 } 2198 }
1412 } 2199 }
1413 2200
1414 *map++ = (r ) 2201 *map++ = (r )
1415 | (g << 8) 2202 | (g << 8)
1416 | (b << 16) 2203 | (b << 16)
1417 | (a << 24); 2204 | (a << 24);
1418 } 2205 }
1419 } 2206 }
1420 2207
1421 RETVAL = map_sv; 2208 RETVAL = map_sv;
1422} 2209}
1423 OUTPUT: 2210 OUTPUT:
1424 RETVAL 2211 RETVAL
1425 2212
1426void 2213void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1428 CODE: 2215 CODE:
1429{ 2216{
1430 int vx, vy;
1431 int x, y, z; 2217 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 2218
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
1437 2226
1438 /* 2227 pl_tex.name = 0;
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 2228
1443 int vy = self->vy = self->h >= sh 2229 // that's current max. sorry.
1444 ? self->y + (self->h - sh) / 2 2230 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2231 if (sh > 255) sh = 255;
1446 */
1447 2232
1448 glColor4ub (255, 255, 255, 255); 2233 memset (&key, 0, sizeof (key));
2234 key.r = 255;
2235 key.g = 255;
2236 key.b = 255;
2237 key.a = 255;
2238 key.mode = GL_QUADS;
2239 key.format = GL_T2F_V3F;
2240
2241 mx += self->x;
2242 my += self->y;
2243
2244 // first pass: determine smooth_max
2245 // rather ugly, if you ask me
2246 // could also be stored inside mapcell and updated on change
2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2248
2249 for (y = 0; y < sh; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 smooth_max[x + 1][y + 1] =
2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
2263 }
2264 }
1449 2265
1450 glEnable (GL_BLEND); 2266 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 2269
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 2270 for (z = 0; z <= 2; z++)
2271 {
2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
2276
1460 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1462 { 2279 {
1463 maprow *row = self->row + (y + vy); 2280 maprow *row = self->row + (y + my);
1464 2281
1465 for (x = 0; x < sw; x++) 2282 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 2283 if (row->c0 <= x + mx && x + mx < row->c1)
2284 {
2285 mapcell *cell = row->col + (x + mx - row->c0);
2286 tileid tile = cell->tile [z];
2287
2288 if (tile)
2289 {
2290 maptex tex = self->tex [tile];
2291 int px, py;
2292
2293 if (key.texname != tex.name)
2294 {
2295 self->tex [tile].unused = 0;
2296
2297 if (!tex.name)
2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2299
2300 key.texname = tex.name;
2301 arr = &rc.array (key);
2302 }
2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2308 {
2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
2312 continue;
2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2319
2320 // update smooth hash
2321 if (tex.smoothtile)
2322 {
2323 skey.tile = tex.smoothtile;
2324 skey.level = tex.smoothlevel;
2325
2326 smooth_level[tex.smoothlevel] = 1;
2327
2328 // add bits to current tile and all neighbours. skey.x|y is
2329 // shifted +1|+1 so we always stay positive.
2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
2343 // full tile
2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2345
2346 // borders
2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2351
2352 // corners
2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2377 }
2378 }
2379 }
2380 }
2381
2382 rc.draw ();
2383 rc.clear ();
2384
2385 // go through all smoothlevels, lowest to highest, then draw.
2386 // this is basically counting sort
2387 {
2388 int w, b;
2389
2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1467 { 2395 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 2396 smooth_key &skey = it->first;
2397 IV bits = it->second;
1469 2398
1470 face = cell->face [z]; 2399 if (!(bits & 0x1000)
1471 2400 && skey.level == level
1472 if (face && face < self->texs) 2401 && level > smooth_max [skey.x][skey.y])
1473 { 2402 {
1474 maptex tex = self->tex [face]; 2403 maptex tex = self->tex [skey.tile];
1475 int px = (x + 1) * 32 - tex.w; 2404 int px = (((int)skey.x) - 1) * Tw;
1476 int py = (y + 1) * 32 - tex.h; 2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
1477 2410
1478 if (last_name != tex.name) 2411 if (tex.name)
1479 { 2412 {
2413 // this time avoiding texture state changes
2414 // save gobs of state changes.
2415 if (key.texname != tex.name)
2416 {
2417 self->tex [skey.tile].unused = 0;
2418
1480 glEnd (); 2419 glEnd ();
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1482 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1483 } 2422 }
1484 2423
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2424 if (border)
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1)
1494 { 2425 {
1495 maptex tex = self->tex [1]; 2426 float ox = border * dx;
1496 int px = (x + 1) * 32 - tex.w + 2;
1497 int py = (y + 1) * 32 - tex.h - 6;
1498 2427
2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1499 glEnd (); 2432 }
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1501 glBegin (GL_QUADS);
1502 2433
2434 if (corner)
2435 {
2436 float ox = corner * dx;
2437
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2442 }
1507 } 2443 }
1508 } 2444 }
1509 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1510 } 2450 }
2451 }
1511 2452
1512 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1513 2458
1514 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1515 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1516 2474
1517 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1520 { 2478 {
1521 maprow *row = self->row + (y + vy); 2479 maprow *row = self->row + (y + my);
1522 2480
1523 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2483 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1527 2485
1528 int px = x * 32; 2486 int px = x * Tw;
1529 int py = y * 32; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1530 2494
1531 if (cell->stat_hp) 2495 if (cell->stat_hp)
1532 { 2496 {
1533 int width = cell->stat_width * 32; 2497 int width = cell->stat_width * Tw;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2499
1536 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2502 px + width - 1, py);
1539 2503
1545 } 2509 }
1546 } 2510 }
1547} 2511}
1548 2512
1549void 2513void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1551 CODE: 2515 CODE:
1552{ 2516{
1553 static float color[16][3] = { 2517 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1555 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1556 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1557 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1558 2522
1559 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1560 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1561 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1562 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1563 2527
1564 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1565 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1566 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1567 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1568 2532
1569 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1570 2534
1571 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1572 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1573 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1574 }; 2538 };
1575 2539
1576 int x, y; 2540 int x, y;
1577 2541
1578 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1581 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1582 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1583 2553
1584 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1588 2558
1589 if (m) 2559 if (m)
1590 { 2560 {
1591 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1592 2562
1593 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1594 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1595 2565
1596 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1597 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1598 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1599 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1600 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1601 } 2571 }
1605 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1607} 2577}
1608 2578
1609void 2579void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2581 PPCODE:
1612{ 2582{
1613 int vx, vy;
1614 int x, y; 2583 int x, y;
1615 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1619 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1620 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1622 2595
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2596 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2597 my += self->y - 1;
1625 2598
1626 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1628 { 2601 {
1629 maprow *row = self->row + (y + vy); 2602 maprow *row = self->row + (y + my);
1630 2603
1631 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2606 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1635 2608
1636 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1638 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1639 } 2612 }
1640 } 2613 }
1641 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1642 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1646} 2657}
1647 2658
1648SV * 2659SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2661 CODE:
1651{ 2662{
1652 int x, y, x1, y1; 2663 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2690 if (row && row->c0 <= x && x < row->c1)
1680 { 2691 {
1681 mapcell *cell = row->col + (x - row->c0); 2692 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2693 uint8_t flags = 0;
1683 2694
1684 if (cell->face [0]) flags |= 1; 2695 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2696 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2697 if (cell->tile [2]) flags |= 4;
1687 2698
1688 *data++ = flags; 2699 *data++ = flags;
1689 2700
1690 if (flags & 1) 2701 if (flags & 1)
1691 { 2702 {
2703 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2704 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2705 *data++ = tile;
1694 } 2706 }
1695 2707
1696 if (flags & 2) 2708 if (flags & 2)
1697 { 2709 {
2710 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2711 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2712 *data++ = tile;
1700 } 2713 }
1701 2714
1702 if (flags & 4) 2715 if (flags & 4)
1703 { 2716 {
2717 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2718 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2719 *data++ = tile;
1706 } 2720 }
1707 } 2721 }
1708 else 2722 else
1709 *data++ = 0; 2723 *data++ = 0;
1710 } 2724 }
1711 } 2725 }
1712 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1713 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
1715 RETVAL = data_sv; 2734 RETVAL = data_sv;
1716} 2735}
1717 OUTPUT: 2736 OUTPUT:
1718 RETVAL 2737 RETVAL
1719 2738
1720void 2739void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1722 PPCODE: 2741 PPCODE:
1723{ 2742{
1724 int x, y, z; 2743 int x, y, z;
1725 int w, h; 2744 int w, h;
1726 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
1727 2756
1728 if (*data++ != 0) 2757 if (*data++ != 0)
1729 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
1730 2759
1731 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
1733 2762
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
1746 { 2775 {
1747 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
1748 2777
1749 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
1750 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
1751 uint8_t flags = *data++; 2785 flags = *data++;
1752 2786
1753 if (flags) 2787 if (flags)
1754 { 2788 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2790 tileid tile[3] = { 0, 0, 0 };
1758 2791
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2792 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2795
1763 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
1764 { 2797 {
1765 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
1766 2800
1767 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
1768 { 2802 {
1769 cell->face[z] = face[z]; 2803 tileid t = tile [z];
1770 2804
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2806 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2808 need_texid (self, t);
2809 }
2810
2811 cell->tile [z] = t;
1773 } 2812 }
1774 } 2813 }
1775 } 2814 }
1776 } 2815 }
1777 } 2816 }
1778} 2817}
1779 2818
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2820
1782CFPlus::MixChunk 2821DC::RW
1783new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
1784 CODE: 2823 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
1786 OUTPUT: 2830 OUTPUT:
1787 RETVAL 2831 RETVAL
1788 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
1789void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
1790DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
1791 CODE: 2961 CODE:
1792 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
1793 2963
1794int 2964int
1795volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2970 OUTPUT:
1799 RETVAL 2971 RETVAL
1800 2972
1801int 2973DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2975 CODE:
2976{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
1805 OUTPUT: 2988 OUTPUT:
1806 RETVAL 2989 RETVAL
1807 2990
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
1809 3004
1810int 3005int
1811volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
1812 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 3012 OUTPUT:
1815 RETVAL 3013 RETVAL
1816 3014
1817CFPlus::MixMusic 3015void
1818new_from_file (SV *class, char *path) 3016fade_out (int ms)
1819 CODE: 3017 CODE:
1820 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
1821 OUTPUT: 3029 OUTPUT:
1822 RETVAL 3030 RETVAL
1823 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
1824void 3039void
1825DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
1826 CODE: 3041 CODE:
1827 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
1828 3043
1829int 3044int
1830play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
1831 CODE: 3046 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 3048 OUTPUT:
1834 RETVAL 3049 RETVAL
1835 3050
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
1837 3059
1838BOOT: 3060BOOT:
1839{ 3061{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 3063 static const struct {
1842 const char *name; 3064 const char *name;
1843 IV iv; 3065 IV iv;
1844 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
1846 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 3086 const_iv (GL_AND),
1860 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
1864 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1865 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
1866 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
1867 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
1868 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
1869 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
1870 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
1876 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1926# undef const_iv 3177# undef const_iv
1927 }; 3178 };
1928 3179
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1931}
1932 3182
1933char * 3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
1934gl_vendor () 3197gl_vendor ()
1935 CODE: 3198 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
1937 OUTPUT: 3200 OUTPUT:
1938 RETVAL 3201 RETVAL
1939 3202
1940char * 3203const char *
1941gl_version () 3204gl_version ()
1942 CODE: 3205 CODE:
1943 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
1944 OUTPUT: 3207 OUTPUT:
1945 RETVAL 3208 RETVAL
1946 3209
1947char * 3210const char *
1948gl_extensions () 3211gl_extensions ()
1949 CODE: 3212 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 3214 OUTPUT:
1952 RETVAL 3215 RETVAL
1953 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
1954int glGetError () 3235int glGetError ()
1955 3236
1956void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
1957 3240
1958void glClear (int mask) 3241void glClear (int mask)
1959 3242
1960void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
1961 PROTOTYPE: @ 3244 PROTOTYPE: @
1972 3255
1973void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1974 CODE: 3257 CODE:
1975 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
1976 3259
3260# void glBlendEquation (int se)
3261
1977void glDepthMask (int flag) 3262void glDepthMask (int flag)
1978 3263
1979void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
1980 3265
1981void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
1995# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 3282
1998# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2000 3287
2001void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2002 3289
2003void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2004 3291
2012 3299
2013void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2014 CODE: 3301 CODE:
2015 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2016 3303
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @ 3305 PROTOTYPE: @
2023 ALIAS: 3306 ALIAS:
2024 glColor_premultiply = 1 3307 glColor_premultiply = 1
2025 CODE: 3308 CODE:
2026 if (ix) 3309 if (ix)
2027 { 3310 {
2030 b *= a; 3313 b *= a;
2031 } 3314 }
2032 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2034 3317
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 3319 CODE:
2043 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2045 3322
2049 3326
2050void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2051 CODE: 3328 CODE:
2052 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2053 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2054void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2055 CODE: 3361 CODE:
2056 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2057 3363
2058void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 3381 CODE:
2076 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 3384
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 3386
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 3388
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
2084 3392
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 3394
2087int glGenTexture () 3395int glGenTexture ()
2088 CODE: 3396 CODE:
2089{ 3397 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 3398 OUTPUT:
2095 RETVAL 3399 RETVAL
2096 3400
2097void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
2098 CODE: 3402 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 3403 del_texture (name);
2102} 3404
2103
2104int glGenList () 3405int glGenList ()
2105 CODE: 3406 CODE:
2106 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
2107 OUTPUT: 3408 OUTPUT:
2108 RETVAL 3409 RETVAL
2115 3416
2116void glEndList () 3417void glEndList ()
2117 3418
2118void glCallList (int list) 3419void glCallList (int list)
2119 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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