ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82#include "salloc.h"
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
49 90
50#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
52 93
53#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
54 95
55#if 0 96/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 98
58# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
59#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
60 122
61static AV *texture_av; 123static AV *texture_av;
62 124
63static struct 125static struct
64{ 126{
101 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
103} 165}
104 166
105#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
106 169
107#include "pango-font.c" 170#include "pango-font.c"
108#include "pango-fontmap.c" 171#include "pango-fontmap.c"
109#include "pango-render.c" 172#include "pango-render.c"
110 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
113 178
114typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
115 180
116static int 181static int
117shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
118{ 183{
119 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
120 185
121 while (attrs) 186 while (attrs)
122 { 187 {
123 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
124 189
125 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1; 191 return 1;
127 192
128 attrs = attrs->next; 193 attrs = attrs->next;
129 } 194 }
130 195
131 return 0; 196 return 0;
132} 197}
133 198
134typedef struct cf_layout { 199struct cf_layout {
135 PangoLayout *pl; 200 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
137 int base_height; 202 int base_height;
138 CFPlus__Font font; 203 DC__Font font;
139} *CFPlus__Layout; 204 rc_t rc;
205};
140 206
207typedef cf_layout *DC__Layout;
208
141static CFPlus__Font default_font; 209static DC__Font default_font;
142static PangoContext *opengl_context; 210static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
144 212
145static void 213static void
146substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
147{ 215{
148 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif 219#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 221}
154 222
155static void 223static void
156layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
157{ 225{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
160 */ 228 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
162 230
163 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 233
166 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
167} 235}
168 236
169static void 237static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 239{
172 PangoRectangle rect; 240 PangoRectangle rect;
173 241
174 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
182 250
183 *w = rect.width; 251 *w = rect.width;
184 *h = rect.height; 252 *h = rect.height;
185} 253}
186 254
255/////////////////////////////////////////////////////////////////////////////
256
187typedef uint16_t tileid; 257typedef uint16_t tileid;
188typedef uint16_t faceid; 258typedef uint16_t faceid;
189 259
190typedef struct { 260struct maptex
261{
191 int name; 262 GLuint name;
192 int w, h; 263 int w, h;
193 float s, t; 264 float s, t;
194 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
195 tileid smoothtile; 266 tileid smoothtile;
196 uint8_t smoothlevel; 267 uint8_t smoothlevel;
197} maptex; 268 uint8_t unused; /* set to zero on use */
269};
198 270
199typedef struct { 271struct mapcell
272{
200 uint32_t player; 273 uint32_t player;
201 tileid tile[3]; 274 tileid tile[3];
202 uint16_t darkness; 275 uint16_t darkness;
203 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
204} mapcell; 277};
205 278
206typedef struct { 279struct maprow
280{
207 int32_t c0, c1; 281 int32_t c0, c1;
208 mapcell *col; 282 mapcell *col;
209} maprow; 283};
210 284
211typedef struct map { 285struct mapgrid {
212 int x, y, w, h; 286 int x, y, w, h;
213 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
214 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
216 290
217 int32_t rows; 291 int32_t rows;
218 maprow *row; 292 maprow *row;
219} *CFPlus__Map; 293};
220 294
221static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
222prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
223{ 300{
224 char *p; 301 T *p;
225 302
226 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
227 Zero (p, inc, char); 304 Zero (p, inc, T);
228 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
229 Safefree (ptr); 306 Safefree (ptr);
230 307
231 return p; 308 ptr = p;
232} 309}
233 310
234static char * 311template<typename T>
235append (char *ptr, int sze, int inc)
236{
237 Renew (ptr, sze + inc, char);
238 Zero (ptr + sze, inc, char);
239
240 return ptr;
241}
242
243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245
246static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
247need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
248{ 321{
249 while (self->faces <= face) 322 while (self->faces <= face)
250 { 323 {
251 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
252 self->faces *= 2; 325 self->faces *= 2;
253 } 326 }
254} 327}
255 328
256static void 329static void
257need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
258{ 331{
259 while (self->texs <= texid) 332 while (self->texs <= texid)
260 { 333 {
261 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
262 self->texs *= 2; 335 self->texs *= 2;
263 } 336 }
264} 337}
265 338
266static maprow * 339static maprow *
267map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
268{ 341{
269 if (0 > y) 342 if (0 > y)
270 { 343 {
271 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
273 346
274 self->rows += extend; 347 self->rows += extend;
275 self->y += extend; 348 self->y += extend;
276 y += extend; 349 y += extend;
277 } 350 }
278 else if (y >= self->rows) 351 else if (y >= self->rows)
279 { 352 {
280 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
281 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
282 self->rows += extend; 355 self->rows += extend;
283 } 356 }
284 357
285 return self->row + y; 358 return self->row + y;
286} 359}
296 } 369 }
297 370
298 if (row->c0 > x) 371 if (row->c0 > x)
299 { 372 {
300 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
301 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
302 row->c0 -= extend; 375 row->c0 -= extend;
303 } 376 }
304 else if (x >= row->c1) 377 else if (x >= row->c1)
305 { 378 {
306 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
307 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
308 row->c1 += extend; 381 row->c1 += extend;
309 } 382 }
310 383
311 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
312} 385}
313 386
314static mapcell * 387static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
316{ 389{
317 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
318} 391}
319 392
320static void 393static void
321map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
322{ 395{
323 int r; 396 int r;
324 397
325 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
333 self->oy = 0; 406 self->oy = 0;
334 self->row = 0; 407 self->row = 0;
335 self->rows = 0; 408 self->rows = 0;
336} 409}
337 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
338static void 421static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
340{ 423{
341 int x, y; 424 int x, y;
342 maprow *row; 425 maprow *row;
343 mapcell *cell; 426 mapcell *cell;
344 427
356 if (x >= row->c1) 439 if (x >= row->c1)
357 break; 440 break;
358 441
359 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
360 443
361 cell->darkness = 0; 444 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 445 }
366 } 446 }
367} 447}
368 448
369typedef struct { 449struct smooth_key
450{
370 tileid tile; 451 tileid tile;
371 uint8_t x, y, level; 452 uint8_t x, y, level;
372} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
373 472
374static void 473static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
376{ 475{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
378 477
379 if (SvIOK (*sv)) 478 if (it == h.end ())
380 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
381 else 480 else
382 sv_setiv (*sv, bits); 481 it->second |= bits;
383} 482}
384 483
385static void 484static void
386music_finished (void) 485music_finished (void)
387{ 486{
404 ev.code = 1; 503 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 505 ev.data2 = 0;
407 506
408 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
409} 515}
410 516
411static unsigned int 517static unsigned int
412minpot (unsigned int n) 518minpot (unsigned int n)
413{ 519{
427 533
428/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
431 537
432MODULE = CFPlus PACKAGE = CFPlus 538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
433 640
434PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
435 642
436BOOT: 643BOOT:
437{ 644{
438 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 646 static const struct {
440 const char *name; 647 const char *name;
441 IV iv; 648 IV iv;
442 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
465 672
466 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
469 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
551# undef const_iv 843# undef const_iv
552 }; 844 };
553 845
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 848
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 851}
560 852
572 RETVAL 864 RETVAL
573 865
574NV floor (NV x) 866NV floor (NV x)
575 867
576NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
577 889
578void 890void
579pango_init () 891pango_init ()
580 CODE: 892 CODE:
581{ 893{
582 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
585} 902}
586 903
587int 904char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 905
590void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
591SDL_Quit () 915void SDL_Quit ()
592 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
593void 927void
594SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
595 PPCODE: 929 PPCODE:
596{ 930{
597 SDL_Rect **m; 931 SDL_Rect **m;
598 932
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 937
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 940
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 945
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 948
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 950
623 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
624 while (*m) 952 while (*m)
625 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
626 AV *av = newAV (); 956 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
630 963
631 ++m; 964 ++m;
632 } 965 }
633} 966}
634 967
635char *
636SDL_GetError ()
637
638int 968int
639SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
641 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 982 );
983
644 if (RETVAL) 984 if (RETVAL)
645 { 985 {
646 av_clear (texture_av); 986 av_clear (texture_av);
647
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 988#include "glfunc.h"
651# undef GL_FUNC 989#undef GL_FUNC
652 990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 992 }
993}
654 OUTPUT: 994 OUTPUT:
655 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
656 999
657void 1000void
658SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
659 1002
660char * 1003char *
661SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
662 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
663void 1017void
664SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
665 PPCODE: 1022 PPCODE:
666{ 1023{
667 SDL_Event ev; 1024 SDL_Event ev;
668 1025
669 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 1028 {
671 HV *hv = newHV (); 1029 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 1031
674 switch (ev.type) 1032 switch (ev.type)
675 { 1033 {
676 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
677 case SDL_KEYUP: 1035 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1041 break;
684 1042
685 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1046 break;
689 1047
690 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
698 break; 1074 break;
699 1075
700 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1079
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1090 break;
715 } 1091 }
716 1092
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1094 }
719} 1095}
720 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
721int 1110int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1112 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
726 1115
727void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
728Mix_CloseAudio () 1133Mix_CloseAudio ()
729 1134
730int 1135int
731Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
732 1140
733void 1141void
734lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
735 CODE: 1143 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1170 }
763 } 1171 }
764#endif 1172#endif
765} 1173}
766 1174
767void 1175int
768add_font (char *file) 1176add_font (char *file)
769 CODE: 1177 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
771 1188
772void 1189void
773load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
774 ALIAS: 1191 ALIAS:
775 load_image_file = 1 1192 load_image_file = 1
778 STRLEN image_len; 1195 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
785 1202
786 if (!rw) 1203 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
788 1205
821 1238
822 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
823 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
824 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
825 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
828 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
831 1248
861void 1278void
862error (char *message) 1279error (char *message)
863 CODE: 1280 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1282#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1284#endif
868 1285
869void 1286void
870fatal (char *message) 1287fatal (char *message)
871 CODE: 1288 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1290#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1292#endif
876 _exit (1); 1293 _exit (1);
877 1294
878void 1295void
879_exit (int retval = 0) 1296_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1299 ExitThread (retval); // unclean, please beam me up
883#else 1300#else
884 _exit (retval); 1301 _exit (retval);
885#endif 1302#endif
886 1303
887MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
888 1312
889CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
891 CODE: 1326 CODE:
892{ 1327{
893 int count; 1328 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
897} 1332}
898 OUTPUT: 1333 OUTPUT:
899 RETVAL 1334 RETVAL
900 1335
901void 1336void
902DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
903 CODE: 1338 CODE:
904 pango_font_description_free (self); 1339 pango_font_description_free (self);
905 1340
906void 1341void
907make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
908 CODE: 1344 CODE:
909 default_font = self; 1345 default_font = self;
910 1346
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1348
1349PROTOTYPES: DISABLE
1350
913void 1351void
914reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
915 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
916 tc_clear (); 1361 tc_restore ();
917 1362
918CFPlus::Layout 1363DC::Layout
919new (SV *class) 1364new (SV *klass)
920 CODE: 1365 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
922 1367
923 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
925 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
932 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
933 OUTPUT: 1378 OUTPUT:
934 RETVAL 1379 RETVAL
935 1380
936void 1381void
937DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
938 CODE: 1383 CODE:
939 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
940 Safefree (self); 1385 delete self;
941 1386
942void 1387void
943set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
944 CODE: 1389 CODE:
945{ 1390{
946 STRLEN textlen; 1391 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
948 1393
949 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
950} 1395}
951 1396
952void 1397void
953set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
954 CODE: 1399 CODE:
955{ 1400{
956 STRLEN textlen; 1401 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
958 1403
959 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
960} 1405}
961 1406
962void 1407void
963set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
964 CODE: 1409 CODE:
965{ 1410{
966 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1413 const char *pos = text;
1003 if (attrs) 1448 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1005} 1450}
1006 1451
1007void 1452void
1008get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1009 PPCODE: 1454 PPCODE:
1010{ 1455{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1457
1013 do 1458 do
1014 { 1459 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1461
1017 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1018 { 1463 {
1019 PangoRectangle extents; 1464 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1473
1029 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1030} 1475}
1031 1476
1032int 1477int
1033has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1034 CODE: 1479 CODE:
1035{ 1480{
1036 int lines = 1; 1481 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1038 1483
1043} 1488}
1044 OUTPUT: 1489 OUTPUT:
1045 RETVAL 1490 RETVAL
1046 1491
1047SV * 1492SV *
1048get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1049 CODE: 1494 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1497 OUTPUT:
1053 RETVAL 1498 RETVAL
1054 1499
1055void 1500void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1502 CODE:
1058 self->r = r; 1503 self->r = r;
1059 self->g = g; 1504 self->g = g;
1060 self->b = b; 1505 self->b = b;
1061 self->a = a; 1506 self->a = a;
1062 1507
1063void 1508void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1510 CODE:
1066 if (self->font != font) 1511 if (self->font != font)
1067 { 1512 {
1068 self->font = font; 1513 self->font = font;
1069 layout_update_font (self); 1514 layout_update_font (self);
1070 } 1515 }
1071 1516
1072void 1517void
1073set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1074 CODE: 1519 CODE:
1075 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1076 { 1521 {
1077 self->base_height = base_height; 1522 self->base_height = base_height;
1078 layout_update_font (self); 1523 layout_update_font (self);
1079 } 1524 }
1080 1525
1081void 1526void
1082set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1528 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1530
1086void 1531void
1087set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1088 CODE: 1533 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1535
1091void 1536void
1092set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1093 CODE: 1538 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1540
1096void 1541void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1543 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1104 ); 1549 );
1105 1550
1106void 1551void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1553 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1555
1111void 1556void
1112size (CFPlus::Layout self) 1557size (DC::Layout self)
1113 PPCODE: 1558 PPCODE:
1114{ 1559{
1115 int w, h; 1560 int w, h;
1116 1561
1117 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1122} 1567}
1123 1568
1124int 1569int
1125descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1126 CODE: 1571 CODE:
1127{ 1572{
1128 PangoRectangle rect; 1573 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1132} 1577}
1133 OUTPUT: 1578 OUTPUT:
1134 RETVAL 1579 RETVAL
1135 1580
1136int 1581int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1583 CODE:
1139{ 1584{
1140 int index, trailing; 1585 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1143} 1588}
1144 OUTPUT: 1589 OUTPUT:
1145 RETVAL 1590 RETVAL
1146 1591
1147void 1592void
1148cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1594 PPCODE:
1150{ 1595{
1151 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1598
1154 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1603}
1159 1604
1160void 1605void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1607 PPCODE:
1163{ 1608{
1164 int line, x; 1609 int line, x;
1165 1610
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1614 --line;
1615#endif
1169 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1619}
1173 1620
1174void 1621void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1623 PPCODE:
1177{ 1624{
1178 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1179 int index, trailing; 1626 int index, trailing;
1180 1627
1181 if (line < 0) 1628 if (line < 0)
1182 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1183 1630
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1186 1633
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1635
1189 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1643 }
1197} 1644}
1198 1645
1199void 1646void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1202 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1203 self->pl, 1651 self->pl,
1652 &self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1206 flags 1655 flags
1207 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1208 1660
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1661void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1213 CODE: 1663 CODE:
1214{ 1664{
1215 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1672
1218 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1689 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1690 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1694
1232 SvPOK_only (result_); 1695 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1234 1697
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1699 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1701
1239 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1703 }
1246} 1704}
1247 1705
1248void 1706void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1713{
1256 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1260 1721
1261 if (items < 5) 1722 if (items < 5)
1262 { 1723 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1294 } 1755 }
1295} 1756}
1296 1757
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1298 1767
1299CFPlus::Map 1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1890MODULE = Deliantra::Client PACKAGE = DC::Map
1891
1892PROTOTYPES: DISABLE
1893
1894DC::Map
1300new (SV *class) 1895new (SV *klass)
1301 CODE: 1896 CODE:
1302 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1303 RETVAL->x = 0; 1898 RETVAL->x = 0;
1304 RETVAL->y = 0; 1899 RETVAL->y = 0;
1305 RETVAL->w = 0; 1900 RETVAL->w = 0;
1306 RETVAL->h = 0; 1901 RETVAL->h = 0;
1307 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1312 RETVAL->row = 0; 1907 RETVAL->row = 0;
1313 OUTPUT: 1908 OUTPUT:
1314 RETVAL 1909 RETVAL
1315 1910
1316void 1911void
1317DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1318 CODE: 1913 CODE:
1319{ 1914{
1320 map_clear (self); 1915 map_clear (self);
1321 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1322 Safefree (self->tex); 1917 Safefree (self->tex);
1323 Safefree (self); 1918 Safefree (self);
1324} 1919}
1325 1920
1326void 1921void
1327resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1923 CODE:
1329 self->w = map_width; 1924 self->w = map_width;
1330 self->h = map_height; 1925 self->h = map_height;
1331 1926
1332void 1927void
1333clear (CFPlus::Map self) 1928clear (DC::Map self)
1334 CODE: 1929 CODE:
1335 map_clear (self); 1930 map_clear (self);
1336 1931
1337void 1932void
1338set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1934 CODE:
1340{ 1935{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1937 need_texid (self, tile);
1343} 1938}
1344 1939
1345void 1940void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1942 CODE:
1348{ 1943{
1349 tileid texid; 1944 tileid texid;
1350 maptex *tex; 1945 maptex *tex;
1351 1946
1352 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1353 return; 1948 return;
1354 1949
1355 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1356 return; 1951 return;
1357 1952
1358 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1359 1954
1360 if (!texid) 1955 if (!texid)
1361 return; 1956 return;
1362 1957
1363 tex = self->tex + texid; 1958 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1366} 1961}
1367 1962
1368void 1963void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1965 CODE:
1371{ 1966{
1372 need_texid (self, texid); 1967 need_texid (self, texid);
1373 1968
1374 { 1969 {
1393 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1991}
1397 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1398int 2013int
1399ox (CFPlus::Map self) 2014ox (DC::Map self)
1400 ALIAS: 2015 ALIAS:
1401 oy = 1 2016 oy = 1
1402 x = 2 2017 x = 2
1403 y = 3 2018 y = 3
1404 w = 4 2019 w = 4
1415 } 2030 }
1416 OUTPUT: 2031 OUTPUT:
1417 RETVAL 2032 RETVAL
1418 2033
1419void 2034void
1420scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1421 CODE: 2036 CODE:
1422{ 2037{
1423 if (dx > 0) 2038 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2040 else if (dx < 0)
1433 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1434 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1435 2050
1436 while (self->y < 0) 2051 while (self->y < 0)
1437 { 2052 {
1438 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1439 2054
1440 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1442 } 2057 }
1443} 2058}
1444 2059
1445void 2060SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1447 CODE: 2062 CODE:
1448{ 2063{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2066 mapcell *cell;
1452 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1453 2070
1454 while (data < data_end - 1) 2071 while (data < data_end - 1)
1455 { 2072 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1457 2074
1470 2087
1471 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1472 2089
1473 if (flags & 8) 2090 if (flags & 8)
1474 { 2091 {
2092 uint8_t ext, cmd;
2093
1475 if (extmap) 2094 do
1476 { 2095 {
1477 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1478 2098
1479 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1480 { 2102 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1; 2103 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 } 2105 }
1507 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1508 } 2123 }
1509 else 2124 while (ext & 0x80);
1510 cell->darkness = *data++ + 1;
1511 } 2125 }
1512 2126
2127 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2128 if (flags & (4 >> z))
1514 { 2129 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2131 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1518 } 2149 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2150 }
1534 else 2151 else
1535 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1536 } 2153 }
1537} 2154}
2155 OUTPUT:
2156 RETVAL
1538 2157
1539SV * 2158SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2160 CODE:
1542{ 2161{
1543 int x1, x; 2162 int x1, x;
1544 int y1, y; 2163 int y1, y;
1545 int z; 2164 int z;
1558 ? self->row + y 2177 ? self->row + y
1559 : 0; 2178 : 0;
1560 2179
1561 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1562 { 2181 {
1563 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2183
1565 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1566 { 2185 {
1567 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1568 2187
1570 { 2189 {
1571 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2192 int a1 = tex.a;
1574 2193
1575 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1579 } 2198 }
1580 } 2199 }
1581 2200
1582 *map++ = (r ) 2201 *map++ = (r )
1583 | (g << 8) 2202 | (g << 8)
1584 | (b << 16) 2203 | (b << 16)
1585 | (a << 24); 2204 | (a << 24);
1586 } 2205 }
1587 } 2206 }
1588 2207
1589 RETVAL = map_sv; 2208 RETVAL = map_sv;
1590} 2209}
1591 OUTPUT: 2210 OUTPUT:
1592 RETVAL 2211 RETVAL
1593 2212
1594void 2213void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2215 CODE:
1597{ 2216{
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1602 int x, y, z; 2217 int x, y, z;
1603 int last_name;
1604 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1605 // thats current max. sorry. 2229 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1608 2232
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1611 2234 key.r = 255;
1612 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1613 2236 key.b = 255;
1614 glEnable (GL_BLEND); 2237 key.a = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1616 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2240
1623 mx += self->x; 2241 mx += self->x;
1624 my += self->y; 2242 my += self->y;
1625 2243
1626 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1627 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1630 2248
1631 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1633 { 2251 {
1634 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1645 } 2263 }
1646 } 2264 }
1647 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1648 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1649 { 2271 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1651 2276
1652 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1654 { 2279 {
1655 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1662 2287
1663 if (tile) 2288 if (tile)
1664 { 2289 {
1665 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2291 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2292
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1672 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1673 if (!tex.name) 2297 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2299
2300 key.texname = tex.name;
1676 glEnd (); 2301 arr = &rc.array (key);
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 } 2302 }
1680 2303
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2306
1686 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1687 { 2308 {
1688 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1689 { 2312 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1704 2319
1705 // update smooth hash 2320 // update smooth hash
1706 if (tex.smoothtile) 2321 if (tex.smoothtile)
1707 { 2322 {
1708 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1710 2325
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1712 2327
1713 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1715 2330
1716 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1724 2339
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1727 2342
1728 // full tile 2343 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1730 2345
1731 // borders 2346 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1736 2351
1737 // corners 2352 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1742 } 2377 }
1743 } 2378 }
1744 } 2379 }
1745 } 2380 }
1746 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1747 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2386 // this is basically counting sort
1749 { 2387 {
1750 int w, b; 2388 int w, b;
1751 2389
1752 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1753 { 2395 {
1754 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1755 if (smask) 2397 IV bits = it->second;
1756 for (b = 0; b < 32; ++b) 2398
1757 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1758 { 2402 {
1759 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1760 HE *he; 2411 if (tex.name)
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 { 2412 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1766 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1767 2415 if (key.texname != tex.name)
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 { 2416 {
1772 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779 2418
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd (); 2419 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1790 } 2422 }
1791 2423
1792 if (border) 2424 if (border)
1793 { 2425 {
1794 float ox = border * dx; 2426 float ox = border * dx;
1795 2427
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2432 }
1801 2433
1802 if (corner) 2434 if (corner)
1803 { 2435 {
1804 float ox = corner * dx; 2436 float ox = corner * dx;
1805 2437
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1810 }
1811 } 2442 }
1812 } 2443 }
1813 } 2444 }
1814 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1815 } 2450 }
1816
1817 hv_clear (smooth);
1818 } 2451 }
1819 2452
1820 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1821 2458
1822 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1823 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1824 2474
1825 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1831 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2483 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1835 2485
1836 int px = x * T; 2486 int px = x * Tw;
1837 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1838 2494
1839 if (cell->stat_hp) 2495 if (cell->stat_hp)
1840 { 2496 {
1841 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2499
1844 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2502 px + width - 1, py);
1847 2503
1853 } 2509 }
1854 } 2510 }
1855} 2511}
1856 2512
1857void 2513void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2515 CODE:
1860{ 2516{
1861 static float color[16][3] = { 2517 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1866 2522
1867 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1871 2527
1872 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1876 2532
1877 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1878 2534
1879 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1882 }; 2538 };
1883 2539
1884 int x, y; 2540 int x, y;
1885 2541
1886 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1891 2553
1892 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1896 2558
1897 if (m) 2559 if (m)
1898 { 2560 {
1899 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1900 2562
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1903 2565
1904 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2571 }
1913 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1915} 2577}
1916 2578
1917void 2579void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2581 PPCODE:
1920{ 2582{
1921 int x, y; 2583 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1927 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2595
1930 mx += self->x; 2596 mx += self->x - 1;
1931 my += self->y; 2597 my += self->y - 1;
1932 2598
1933 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1935 { 2601 {
1936 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
1937 2603
1938 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2606 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1942 2608
1943 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2612 }
1947 } 2613 }
1948 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1949 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1953} 2657}
1954 2658
1955SV * 2659SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2661 CODE:
1958{ 2662{
1959 int x, y, x1, y1; 2663 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2722 else
2019 *data++ = 0; 2723 *data++ = 0;
2020 } 2724 }
2021 } 2725 }
2022 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2023 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2025 RETVAL = data_sv; 2734 RETVAL = data_sv;
2026} 2735}
2027 OUTPUT: 2736 OUTPUT:
2028 RETVAL 2737 RETVAL
2029 2738
2030void 2739void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2741 PPCODE:
2033{ 2742{
2034 int x, y, z; 2743 int x, y, z;
2035 int w, h; 2744 int w, h;
2036 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2037 2756
2038 if (*data++ != 0) 2757 if (*data++ != 0)
2039 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2040 2759
2041 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2043 2762
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2775 {
2057 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2058 2777
2059 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2060 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2061 uint8_t flags = *data++; 2785 flags = *data++;
2062 2786
2063 if (flags) 2787 if (flags)
2064 { 2788 {
2065 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2795
2072 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2073 { 2797 {
2074 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2075 2800
2076 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2077 { 2802 {
2078 tileid t = tile [z]; 2803 tileid t = tile [z];
2079 2804
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2806 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2808 need_texid (self, t);
2084 } 2809 }
2085 2810
2086 cell->tile [z] = t; 2811 cell->tile [z] = t;
2087 } 2812 }
2089 } 2814 }
2090 } 2815 }
2091 } 2816 }
2092} 2817}
2093 2818
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2820
2096CFPlus::MixChunk 2821DC::RW
2097new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
2098 CODE: 2823 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2100 OUTPUT: 2830 OUTPUT:
2101 RETVAL 2831 RETVAL
2102 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2103void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2104DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2105 CODE: 2961 CODE:
2106 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2107 2963
2108int 2964int
2109volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2970 OUTPUT:
2113 RETVAL 2971 RETVAL
2114 2972
2115int 2973DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2975 CODE:
2976{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2119 OUTPUT: 2988 OUTPUT:
2120 RETVAL 2989 RETVAL
2121 2990
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2123 3004
2124int 3005int
2125volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
2126 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 3012 OUTPUT:
2129 RETVAL 3013 RETVAL
2130 3014
2131CFPlus::MixMusic 3015void
2132new_from_file (SV *class, char *path) 3016fade_out (int ms)
2133 CODE: 3017 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3029 OUTPUT:
2136 RETVAL 3030 RETVAL
2137 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
2138void 3039void
2139DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2140 CODE: 3041 CODE:
2141 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2142 3043
2143int 3044int
2144play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2145 CODE: 3046 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3048 OUTPUT:
2148 RETVAL 3049 RETVAL
2149 3050
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
2151 3059
2152BOOT: 3060BOOT:
2153{ 3061{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3063 static const struct {
2156 const char *name; 3064 const char *name;
2157 IV iv; 3065 IV iv;
2158 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3086 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3177# undef const_iv
2241 }; 3178 };
2242 3179
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3182
2246 texture_av = newAV (); 3183 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2248} 3185}
2249 3186
2250char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2251gl_vendor () 3197gl_vendor ()
2252 CODE: 3198 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3200 OUTPUT:
2255 RETVAL 3201 RETVAL
2256 3202
2257char * 3203const char *
2258gl_version () 3204gl_version ()
2259 CODE: 3205 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2261 OUTPUT: 3207 OUTPUT:
2262 RETVAL 3208 RETVAL
2263 3209
2264char * 3210const char *
2265gl_extensions () 3211gl_extensions ()
2266 CODE: 3212 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3214 OUTPUT:
2269 RETVAL 3215 RETVAL
2270 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
2271int glGetError () 3235int glGetError ()
2272 3236
2273void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
2274 3240
2275void glClear (int mask) 3241void glClear (int mask)
2276 3242
2277void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3244 PROTOTYPE: @
2289 3255
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3257 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3259
3260# void glBlendEquation (int se)
3261
2294void glDepthMask (int flag) 3262void glDepthMask (int flag)
2295 3263
2296void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2297 3265
2298void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3282
2315# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2317 3287
2318void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2319 3289
2320void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2321 3291
2329 3299
2330void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2331 CODE: 3301 CODE:
2332 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2333 3303
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3305 PROTOTYPE: @
2340 ALIAS: 3306 ALIAS:
2341 glColor_premultiply = 1 3307 glColor_premultiply = 1
2342 CODE: 3308 CODE:
2343 if (ix) 3309 if (ix)
2344 { 3310 {
2347 b *= a; 3313 b *= a;
2348 } 3314 }
2349 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2351 3317
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3319 CODE:
2360 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3322
2366 3326
2367void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2368 CODE: 3328 CODE:
2369 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2370 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2371void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2372 CODE: 3361 CODE:
2373 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2374 3363
2375void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3381 CODE:
2393 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3384
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3386
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3388
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
2401 3392
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3394
2404int glGenTexture () 3395int glGenTexture ()
2405 CODE: 3396 CODE:
2425 3416
2426void glEndList () 3417void glEndList ()
2427 3418
2428void glCallList (int list) 3419void glCallList (int list)
2429 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines