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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#include "ecb.h"
82#include "salloc.h"
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
54 90
55#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
57 93
58#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
59 95
60#if 0 96/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 98
63# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
64#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
65 122
66static AV *texture_av; 123static AV *texture_av;
67 124
68static struct 125static struct
69{ 126{
106 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
108} 165}
109 166
110#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
111 169
112#include "pango-font.c" 170#include "pango-font.c"
113#include "pango-fontmap.c" 171#include "pango-fontmap.c"
114#include "pango-render.c" 172#include "pango-render.c"
115 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
118 178
119typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
120 180
121static int 181static int
122shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
123{ 183{
124 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
125 185
126 while (attrs) 186 while (attrs)
127 { 187 {
128 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 189
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 191 return 1;
132 192
133 attrs = attrs->next; 193 attrs = attrs->next;
134 } 194 }
135 195
136 return 0; 196 return 0;
137} 197}
138 198
139typedef struct cf_layout { 199struct cf_layout {
140 PangoLayout *pl; 200 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
142 int base_height; 202 int base_height;
143 CFPlus__Font font; 203 DC__Font font;
144} *CFPlus__Layout; 204 rc_t rc;
205};
145 206
207typedef cf_layout *DC__Layout;
208
146static CFPlus__Font default_font; 209static DC__Font default_font;
147static PangoContext *opengl_context; 210static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
149 212
150static void 213static void
151substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
152{ 215{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 219#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 221}
159 222
160static void 223static void
161layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
162{ 225{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
165 */ 228 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
167 230
168 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 233
171 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
172} 235}
173 236
174static void 237static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 239{
177 PangoRectangle rect; 240 PangoRectangle rect;
178 241
179 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
187 250
188 *w = rect.width; 251 *w = rect.width;
189 *h = rect.height; 252 *h = rect.height;
190} 253}
191 254
255/////////////////////////////////////////////////////////////////////////////
256
192typedef uint16_t tileid; 257typedef uint16_t tileid;
193typedef uint16_t faceid; 258typedef uint16_t faceid;
194 259
195typedef struct { 260struct maptex
261{
196 int name; 262 GLuint name;
197 int w, h; 263 int w, h;
198 float s, t; 264 float s, t;
199 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
200 tileid smoothtile; 266 tileid smoothtile;
201 uint8_t smoothlevel; 267 uint8_t smoothlevel;
202} maptex; 268 uint8_t unused; /* set to zero on use */
269};
203 270
204typedef struct { 271struct mapcell
272{
205 uint32_t player; 273 uint32_t player;
206 tileid tile[3]; 274 tileid tile[3];
207 uint16_t darkness; 275 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 277};
210 278
211typedef struct { 279struct maprow
280{
212 int32_t c0, c1; 281 int32_t c0, c1;
213 mapcell *col; 282 mapcell *col;
214} maprow; 283};
215 284
216typedef struct map { 285struct mapgrid {
217 int x, y, w, h; 286 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
221 290
222 int32_t rows; 291 int32_t rows;
223 maprow *row; 292 maprow *row;
224} *CFPlus__Map; 293};
225 294
226static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
227prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
228{ 300{
229 char *p; 301 T *p;
230 302
231 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
232 Zero (p, inc, char); 304 Zero (p, inc, T);
233 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
234 Safefree (ptr); 306 Safefree (ptr);
235 307
236 return p; 308 ptr = p;
237} 309}
238 310
239static char * 311template<typename T>
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
252need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
253{ 321{
254 while (self->faces <= face) 322 while (self->faces <= face)
255 { 323 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 325 self->faces *= 2;
258 } 326 }
259} 327}
260 328
261static void 329static void
262need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
263{ 331{
264 while (self->texs <= texid) 332 while (self->texs <= texid)
265 { 333 {
266 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
267 self->texs *= 2; 335 self->texs *= 2;
268 } 336 }
269} 337}
270 338
271static maprow * 339static maprow *
272map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
273{ 341{
274 if (0 > y) 342 if (0 > y)
275 { 343 {
276 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
278 346
279 self->rows += extend; 347 self->rows += extend;
280 self->y += extend; 348 self->y += extend;
281 y += extend; 349 y += extend;
282 } 350 }
283 else if (y >= self->rows) 351 else if (y >= self->rows)
284 { 352 {
285 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
287 self->rows += extend; 355 self->rows += extend;
288 } 356 }
289 357
290 return self->row + y; 358 return self->row + y;
291} 359}
301 } 369 }
302 370
303 if (row->c0 > x) 371 if (row->c0 > x)
304 { 372 {
305 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend; 375 row->c0 -= extend;
308 } 376 }
309 else if (x >= row->c1) 377 else if (x >= row->c1)
310 { 378 {
311 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
313 row->c1 += extend; 381 row->c1 += extend;
314 } 382 }
315 383
316 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
317} 385}
318 386
319static mapcell * 387static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
321{ 389{
322 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
323} 391}
324 392
325static void 393static void
326map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
327{ 395{
328 int r; 396 int r;
329 397
330 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
338 self->oy = 0; 406 self->oy = 0;
339 self->row = 0; 407 self->row = 0;
340 self->rows = 0; 408 self->rows = 0;
341} 409}
342 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
343static void 421static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 423{
346 int x, y; 424 int x, y;
347 maprow *row; 425 maprow *row;
348 mapcell *cell; 426 mapcell *cell;
349 427
361 if (x >= row->c1) 439 if (x >= row->c1)
362 break; 440 break;
363 441
364 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
365 443
366 cell->darkness = 0; 444 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 445 }
371 } 446 }
372} 447}
373 448
374typedef struct { 449struct smooth_key
450{
375 tileid tile; 451 tileid tile;
376 uint8_t x, y, level; 452 uint8_t x, y, level;
377} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
378 472
379static void 473static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 475{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
383 477
384 if (SvIOK (*sv)) 478 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
386 else 480 else
387 sv_setiv (*sv, bits); 481 it->second |= bits;
388} 482}
389 483
390static void 484static void
391music_finished (void) 485music_finished (void)
392{ 486{
409 ev.code = 1; 503 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 505 ev.data2 = 0;
412 506
413 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
414} 515}
415 516
416static unsigned int 517static unsigned int
417minpot (unsigned int n) 518minpot (unsigned int n)
418{ 519{
432 533
433/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
436 537
437MODULE = CFPlus PACKAGE = CFPlus 538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
438 640
439PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
440 642
441BOOT: 643BOOT:
442{ 644{
443 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 646 static const struct {
445 const char *name; 647 const char *name;
446 IV iv; 648 IV iv;
447 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
470 672
471 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
474 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
556# undef const_iv 843# undef const_iv
557 }; 844 };
558 845
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 848
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 851}
565 852
577 RETVAL 864 RETVAL
578 865
579NV floor (NV x) 866NV floor (NV x)
580 867
581NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
582 889
583void 890void
584pango_init () 891pango_init ()
585 CODE: 892 CODE:
586{ 893{
587 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
590} 902}
591 903
592int 904char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 905
595void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
596SDL_Quit () 915void SDL_Quit ()
597 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
598void 927void
599SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
600 PPCODE: 929 PPCODE:
601{ 930{
602 SDL_Rect **m; 931 SDL_Rect **m;
603 932
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 937
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 940
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 945
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 948
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 950
628 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
629 while (*m) 952 while (*m)
630 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
631 AV *av = newAV (); 956 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
635 963
636 ++m; 964 ++m;
637 } 965 }
638} 966}
639 967
640char *
641SDL_GetError ()
642
643int 968int
644SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
646 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 982 );
983
649 if (RETVAL) 984 if (RETVAL)
650 { 985 {
651 av_clear (texture_av); 986 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 988#include "glfunc.h"
656# undef GL_FUNC 989#undef GL_FUNC
657 990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 992 }
993}
659 OUTPUT: 994 OUTPUT:
660 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
661 999
662void 1000void
663SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
664 1002
665char * 1003char *
666SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
667 1006
668int 1007int
669SDL_GetAppState () 1008SDL_GetAppState ()
670 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
671void 1017void
1018SDL_PumpEvents ()
1019
1020void
672poll_events () 1021peep_events ()
673 PPCODE: 1022 PPCODE:
674{ 1023{
675 SDL_Event ev; 1024 SDL_Event ev;
676 1025
677 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
684 { 1033 {
685 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
686 case SDL_KEYUP: 1035 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break; 1041 break;
693 1042
694 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
713 x = ev.motion.x; 1062 x = ev.motion.x;
714 y = ev.motion.y; 1063 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 } 1065 }
717 1066
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 } 1073 }
725 break; 1074 break;
726 1075
727 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
730 1079
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break; 1090 break;
742 } 1091 }
743 1092
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
745 } 1094 }
746} 1095}
747 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
748int 1110int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 1112 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
753 1115
754void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
755Mix_CloseAudio () 1133Mix_CloseAudio ()
756 1134
757int 1135int
758Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
759 1140
760void 1141void
761lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
762 CODE: 1143 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
789 } 1170 }
790 } 1171 }
791#endif 1172#endif
792} 1173}
793 1174
794void 1175int
795add_font (char *file) 1176add_font (char *file)
796 CODE: 1177 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
798 1188
799void 1189void
800load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
801 ALIAS: 1191 ALIAS:
802 load_image_file = 1 1192 load_image_file = 1
805 STRLEN image_len; 1195 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
812 1202
813 if (!rw) 1203 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
815 1205
848 1238
849 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
850 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
851 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
852 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
855 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
858 1248
888void 1278void
889error (char *message) 1279error (char *message)
890 CODE: 1280 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 1282#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 1284#endif
895 1285
896void 1286void
897fatal (char *message) 1287fatal (char *message)
898 CODE: 1288 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1290#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1292#endif
903 _exit (1); 1293 _exit (1);
904 1294
905void 1295void
906_exit (int retval = 0) 1296_exit (int retval = 0)
918#if DEBUG 1308#if DEBUG
919 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
920#endif 1310#endif
921} 1311}
922 1312
923MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
924 1319
925CFPlus::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
926new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
927 CODE: 1326 CODE:
928{ 1327{
929 int count; 1328 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
933} 1332}
934 OUTPUT: 1333 OUTPUT:
935 RETVAL 1334 RETVAL
936 1335
937void 1336void
938DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
939 CODE: 1338 CODE:
940 pango_font_description_free (self); 1339 pango_font_description_free (self);
941 1340
942void 1341void
943make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
944 CODE: 1344 CODE:
945 default_font = self; 1345 default_font = self;
946 1346
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
948 1348
1349PROTOTYPES: DISABLE
1350
949void 1351void
950reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
951 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
952 tc_clear (); 1361 tc_restore ();
953 1362
954CFPlus::Layout 1363DC::Layout
955new (SV *class) 1364new (SV *klass)
956 CODE: 1365 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
958 1367
959 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
961 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
968 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
969 OUTPUT: 1378 OUTPUT:
970 RETVAL 1379 RETVAL
971 1380
972void 1381void
973DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
974 CODE: 1383 CODE:
975 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
976 Safefree (self); 1385 delete self;
977 1386
978void 1387void
979set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
980 CODE: 1389 CODE:
981{ 1390{
982 STRLEN textlen; 1391 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
984 1393
985 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
986} 1395}
987 1396
988void 1397void
989set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
990 CODE: 1399 CODE:
991{ 1400{
992 STRLEN textlen; 1401 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
994 1403
995 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
996} 1405}
997 1406
998void 1407void
999set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
1000 CODE: 1409 CODE:
1001{ 1410{
1002 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text; 1413 const char *pos = text;
1039 if (attrs) 1448 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1041} 1450}
1042 1451
1043void 1452void
1044get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1045 PPCODE: 1454 PPCODE:
1046{ 1455{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048 1457
1049 do 1458 do
1050 { 1459 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1052 1461
1053 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1054 { 1463 {
1055 PangoRectangle extents; 1464 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1064 1473
1065 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1066} 1475}
1067 1476
1068int 1477int
1069has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1070 CODE: 1479 CODE:
1071{ 1480{
1072 int lines = 1; 1481 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1074 1483
1079} 1488}
1080 OUTPUT: 1489 OUTPUT:
1081 RETVAL 1490 RETVAL
1082 1491
1083SV * 1492SV *
1084get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1085 CODE: 1494 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1088 OUTPUT: 1497 OUTPUT:
1089 RETVAL 1498 RETVAL
1090 1499
1091void 1500void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1093 CODE: 1502 CODE:
1094 self->r = r; 1503 self->r = r;
1095 self->g = g; 1504 self->g = g;
1096 self->b = b; 1505 self->b = b;
1097 self->a = a; 1506 self->a = a;
1098 1507
1099void 1508void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1101 CODE: 1510 CODE:
1102 if (self->font != font) 1511 if (self->font != font)
1103 { 1512 {
1104 self->font = font; 1513 self->font = font;
1105 layout_update_font (self); 1514 layout_update_font (self);
1106 } 1515 }
1107 1516
1108void 1517void
1109set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1110 CODE: 1519 CODE:
1111 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1112 { 1521 {
1113 self->base_height = base_height; 1522 self->base_height = base_height;
1114 layout_update_font (self); 1523 layout_update_font (self);
1115 } 1524 }
1116 1525
1117void 1526void
1118set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1119 CODE: 1528 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121 1530
1122void 1531void
1123set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1124 CODE: 1533 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126 1535
1127void 1536void
1128set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1129 CODE: 1538 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131 1540
1132void 1541void
1133set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1134 CODE: 1543 CODE:
1135 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1140 ); 1549 );
1141 1550
1142void 1551void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1144 CODE: 1553 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146 1555
1147void 1556void
1148size (CFPlus::Layout self) 1557size (DC::Layout self)
1149 PPCODE: 1558 PPCODE:
1150{ 1559{
1151 int w, h; 1560 int w, h;
1152 1561
1153 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1156 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1158} 1567}
1159 1568
1160int 1569int
1161descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1162 CODE: 1571 CODE:
1163{ 1572{
1164 PangoRectangle rect; 1573 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1168} 1577}
1169 OUTPUT: 1578 OUTPUT:
1170 RETVAL 1579 RETVAL
1171 1580
1172int 1581int
1173xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1174 CODE: 1583 CODE:
1175{ 1584{
1176 int index, trailing; 1585 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1179} 1588}
1180 OUTPUT: 1589 OUTPUT:
1181 RETVAL 1590 RETVAL
1182 1591
1183void 1592void
1184cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1185 PPCODE: 1594 PPCODE:
1186{ 1595{
1187 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1189 1598
1190 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1194} 1603}
1195 1604
1196void 1605void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1198 PPCODE: 1607 PPCODE:
1199{ 1608{
1200 int line, x; 1609 int line, x;
1201 1610
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204 1614 --line;
1615#endif
1205 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208} 1619}
1209 1620
1210void 1621void
1211line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1212 PPCODE: 1623 PPCODE:
1213{ 1624{
1214 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1215 int index, trailing; 1626 int index, trailing;
1216 1627
1217 if (line < 0) 1628 if (line < 0)
1218 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1219 1630
1220 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1222 1633
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 1635
1225 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1232 } 1643 }
1233} 1644}
1234 1645
1235void 1646void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1238 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1239 self->pl, 1651 self->pl,
1652 &self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1242 flags 1655 flags
1243 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1244 1660
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247int minpot (int n)
1248
1249void 1661void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1251 CODE: 1663 CODE:
1252{ 1664{
1253 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1254 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1255 1672
1256 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1257 { 1689 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1690 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1694
1270 SvPOK_only (result_); 1695 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1272 1697
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1699 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1701
1277 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1703 }
1284} 1704}
1285 1705
1286void 1706void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1293{ 1713{
1294 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1298 1721
1299 if (items < 5) 1722 if (items < 5)
1300 { 1723 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1330 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1332 } 1755 }
1333} 1756}
1334 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE: 1880 CODE:
1337{ 1881{
1338 GLint width; 1882 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1341 RETVAL = width > 0; 1885 RETVAL = width > 0;
1342} 1886}
1343 OUTPUT: 1887 OUTPUT:
1344 RETVAL 1888 RETVAL
1345 1889
1346MODULE = CFPlus PACKAGE = CFPlus::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1347 1891
1348CFPlus::Map 1892PROTOTYPES: DISABLE
1893
1894DC::Map
1349new (SV *class) 1895new (SV *klass)
1350 CODE: 1896 CODE:
1351 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1352 RETVAL->x = 0; 1898 RETVAL->x = 0;
1353 RETVAL->y = 0; 1899 RETVAL->y = 0;
1354 RETVAL->w = 0; 1900 RETVAL->w = 0;
1355 RETVAL->h = 0; 1901 RETVAL->h = 0;
1356 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1361 RETVAL->row = 0; 1907 RETVAL->row = 0;
1362 OUTPUT: 1908 OUTPUT:
1363 RETVAL 1909 RETVAL
1364 1910
1365void 1911void
1366DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1367 CODE: 1913 CODE:
1368{ 1914{
1369 map_clear (self); 1915 map_clear (self);
1370 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1371 Safefree (self->tex); 1917 Safefree (self->tex);
1372 Safefree (self); 1918 Safefree (self);
1373} 1919}
1374 1920
1375void 1921void
1376resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1377 CODE: 1923 CODE:
1378 self->w = map_width; 1924 self->w = map_width;
1379 self->h = map_height; 1925 self->h = map_height;
1380 1926
1381void 1927void
1382clear (CFPlus::Map self) 1928clear (DC::Map self)
1383 CODE: 1929 CODE:
1384 map_clear (self); 1930 map_clear (self);
1385 1931
1386void 1932void
1387set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1388 CODE: 1934 CODE:
1389{ 1935{
1390 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1391 need_texid (self, tile); 1937 need_texid (self, tile);
1392} 1938}
1393 1939
1394void 1940void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1396 CODE: 1942 CODE:
1397{ 1943{
1398 tileid texid; 1944 tileid texid;
1399 maptex *tex; 1945 maptex *tex;
1400 1946
1401 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1402 return; 1948 return;
1403 1949
1404 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1405 return; 1951 return;
1406 1952
1407 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1408 1954
1409 if (!texid) 1955 if (!texid)
1410 return; 1956 return;
1411 1957
1412 tex = self->tex + texid; 1958 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1415} 1961}
1416 1962
1417void 1963void
1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1419 CODE: 1965 CODE:
1420{ 1966{
1421 need_texid (self, texid); 1967 need_texid (self, texid);
1422 1968
1423 { 1969 {
1442 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1445} 1991}
1446 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1447int 2013int
1448ox (CFPlus::Map self) 2014ox (DC::Map self)
1449 ALIAS: 2015 ALIAS:
1450 oy = 1 2016 oy = 1
1451 x = 2 2017 x = 2
1452 y = 3 2018 y = 3
1453 w = 4 2019 w = 4
1464 } 2030 }
1465 OUTPUT: 2031 OUTPUT:
1466 RETVAL 2032 RETVAL
1467 2033
1468void 2034void
1469scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1470 CODE: 2036 CODE:
1471{ 2037{
1472 if (dx > 0) 2038 if (dx > 0)
1473 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1474 else if (dx < 0) 2040 else if (dx < 0)
1482 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1483 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1484 2050
1485 while (self->y < 0) 2051 while (self->y < 0)
1486 { 2052 {
1487 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1488 2054
1489 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1491 } 2057 }
1492} 2058}
1493 2059
1494void 2060SV *
1495map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1496 CODE: 2062 CODE:
1497{ 2063{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell; 2066 mapcell *cell;
1501 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1502 2070
1503 while (data < data_end - 1) 2071 while (data < data_end - 1)
1504 { 2072 {
1505 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1506 2074
1519 2087
1520 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1521 2089
1522 if (flags & 8) 2090 if (flags & 8)
1523 { 2091 {
2092 uint8_t ext, cmd;
2093
1524 if (extmap) 2094 do
1525 { 2095 {
1526 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1527 2098
1528 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1529 { 2102 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1; 2103 cell->stat_width = 1;
1538 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 } 2105 }
1556 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1557 } 2123 }
1558 else 2124 while (ext & 0x80);
1559 cell->darkness = *data++ + 1;
1560 } 2125 }
1561 2126
2127 for (z = 0; z <= 2; ++z)
1562 if (flags & 4) 2128 if (flags & (4 >> z))
1563 { 2129 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face); 2131 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1567 } 2149 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 } 2150 }
1583 else 2151 else
1584 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1585 } 2153 }
1586} 2154}
2155 OUTPUT:
2156 RETVAL
1587 2157
1588SV * 2158SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1590 CODE: 2160 CODE:
1591{ 2161{
1592 int x1, x; 2162 int x1, x;
1593 int y1, y; 2163 int y1, y;
1594 int z; 2164 int z;
1607 ? self->row + y 2177 ? self->row + y
1608 : 0; 2178 : 0;
1609 2179
1610 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1611 { 2181 {
1612 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1613 2183
1614 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1615 { 2185 {
1616 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1617 2187
1619 { 2189 {
1620 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1621 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1622 int a1 = tex.a; 2192 int a1 = tex.a;
1623 2193
1624 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1625 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1626 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1627 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1628 } 2198 }
1629 } 2199 }
1630 2200
1631 *map++ = (r ) 2201 *map++ = (r )
1632 | (g << 8) 2202 | (g << 8)
1633 | (b << 16) 2203 | (b << 16)
1634 | (a << 24); 2204 | (a << 24);
1635 } 2205 }
1636 } 2206 }
1637 2207
1638 RETVAL = map_sv; 2208 RETVAL = map_sv;
1639} 2209}
1640 OUTPUT: 2210 OUTPUT:
1641 RETVAL 2211 RETVAL
1642 2212
1643void 2213void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1645 CODE: 2215 CODE:
1646{ 2216{
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1651 int x, y, z; 2217 int x, y, z;
1652 int last_name;
1653 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1654 // thats current max. sorry. 2229 // that's current max. sorry.
1655 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1657 2232
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1660 2234 key.r = 255;
1661 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1662 2236 key.b = 255;
1663 glEnable (GL_BLEND); 2237 key.a = 255;
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1665 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671 2240
1672 mx += self->x; 2241 mx += self->x;
1673 my += self->y; 2242 my += self->y;
1674 2243
1675 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1676 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1679 2248
1680 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1682 { 2251 {
1683 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1692 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1694 } 2263 }
1695 } 2264 }
1696 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1697 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1698 { 2271 {
1699 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1700 2276
1701 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1703 { 2279 {
1704 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1710 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1711 2287
1712 if (tile) 2288 if (tile)
1713 { 2289 {
1714 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w; 2291 int px, py;
1716 int py = (y + 1) * T - tex.h;
1717 2292
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1721 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1722 if (!tex.name) 2297 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1724 2299
2300 key.texname = tex.name;
1725 glEnd (); 2301 arr = &rc.array (key);
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 } 2302 }
1729 2303
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734 2306
1735 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1736 { 2308 {
1737 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1738 { 2312 continue;
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1753 2319
1754 // update smooth hash 2320 // update smooth hash
1755 if (tex.smoothtile) 2321 if (tex.smoothtile)
1756 { 2322 {
1757 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1759 2325
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1761 2327
1762 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1764 2330
1765 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1773 2339
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1776 2342
1777 // full tile 2343 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1779 2345
1780 // borders 2346 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1785 2351
1786 // corners 2352 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1791 } 2377 }
1792 } 2378 }
1793 } 2379 }
1794 } 2380 }
1795 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1796 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort 2386 // this is basically counting sort
1798 { 2387 {
1799 int w, b; 2388 int w, b;
1800 2389
1801 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1802 { 2395 {
1803 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1804 if (smask) 2397 IV bits = it->second;
1805 for (b = 0; b < 32; ++b) 2398
1806 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1807 { 2402 {
1808 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1809 HE *he; 2411 if (tex.name)
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 { 2412 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1815 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1816 2415 if (key.texname != tex.name)
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 { 2416 {
1821 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828 2418
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd (); 2419 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1838 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1839 } 2422 }
1840 2423
1841 if (border) 2424 if (border)
1842 { 2425 {
1843 float ox = border * dx; 2426 float ox = border * dx;
1844 2427
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1849 } 2432 }
1850 2433
1851 if (corner) 2434 if (corner)
1852 { 2435 {
1853 float ox = corner * dx; 2436 float ox = corner * dx;
1854 2437
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1859 }
1860 } 2442 }
1861 } 2443 }
1862 } 2444 }
1863 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1864 } 2450 }
1865
1866 hv_clear (smooth);
1867 } 2451 }
1868 2452
1869 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1870 2458
1871 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1872 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1873 2474
1874 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1880 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1882 { 2483 {
1883 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1884 2485
1885 int px = x * T; 2486 int px = x * Tw;
1886 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1887 2494
1888 if (cell->stat_hp) 2495 if (cell->stat_hp)
1889 { 2496 {
1890 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1892 2499
1893 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py); 2502 px + width - 1, py);
1896 2503
1902 } 2509 }
1903 } 2510 }
1904} 2511}
1905 2512
1906void 2513void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1908 CODE: 2515 CODE:
1909{ 2516{
1910 static float color[16][3] = { 2517 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1912 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1913 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1914 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1915 2522
1916 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1917 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1918 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1919 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1920 2527
1921 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1922 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1923 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1924 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1925 2532
1926 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1927 2534
1928 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1929 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1930 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1931 }; 2538 };
1932 2539
1933 int x, y; 2540 int x, y;
1934 2541
1935 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1937 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1940 2553
1941 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1945 2558
1946 if (m) 2559 if (m)
1947 { 2560 {
1948 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1949 2562
1950 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1951 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1952 2565
1953 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 } 2571 }
1962 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1964} 2577}
1965 2578
1966void 2579void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1968 PPCODE: 2581 PPCODE:
1969{ 2582{
1970 int x, y; 2583 int x, y;
1971 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1974 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1975 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1976 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1978 2595
1979 mx += self->x; 2596 mx += self->x - 1;
1980 my += self->y; 2597 my += self->y - 1;
1981 2598
1982 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1983 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1984 { 2601 {
1985 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
1986 2603
1987 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1989 { 2606 {
1990 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1991 2608
1992 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1994 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1995 } 2612 }
1996 } 2613 }
1997 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1998 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2001 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
2002} 2657}
2003 2658
2004SV * 2659SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
2006 CODE: 2661 CODE:
2007{ 2662{
2008 int x, y, x1, y1; 2663 int x, y, x1, y1;
2009 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
2010 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2067 else 2722 else
2068 *data++ = 0; 2723 *data++ = 0;
2069 } 2724 }
2070 } 2725 }
2071 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2072 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2073 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2074 RETVAL = data_sv; 2734 RETVAL = data_sv;
2075} 2735}
2076 OUTPUT: 2736 OUTPUT:
2077 RETVAL 2737 RETVAL
2078 2738
2079void 2739void
2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2081 PPCODE: 2741 PPCODE:
2082{ 2742{
2083 int x, y, z; 2743 int x, y, z;
2084 int w, h; 2744 int w, h;
2085 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2086 2756
2087 if (*data++ != 0) 2757 if (*data++ != 0)
2088 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2089 2759
2090 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2091 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2092 2762
2093 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2105 { 2775 {
2106 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2107 2777
2108 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2109 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2110 uint8_t flags = *data++; 2785 flags = *data++;
2111 2786
2112 if (flags) 2787 if (flags)
2113 { 2788 {
2114 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2120 2795
2121 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2122 { 2797 {
2123 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2124 2800
2125 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2126 { 2802 {
2127 tileid t = tile [z]; 2803 tileid t = tile [z];
2128 2804
2129 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2130 { 2806 {
2131 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t); 2808 need_texid (self, t);
2133 } 2809 }
2134 2810
2135 cell->tile [z] = t; 2811 cell->tile [z] = t;
2136 } 2812 }
2138 } 2814 }
2139 } 2815 }
2140 } 2816 }
2141} 2817}
2142 2818
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2144 2820
2145CFPlus::MixChunk 2821DC::RW
2146new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
2147 CODE: 2823 CODE:
2148 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2149 OUTPUT: 2830 OUTPUT:
2150 RETVAL 2831 RETVAL
2151 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2152void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2153DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2154 CODE: 2961 CODE:
2155 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2156 2963
2157int 2964int
2158volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2159 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT: 2970 OUTPUT:
2162 RETVAL 2971 RETVAL
2163 2972
2164int 2973DC::Channel
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2166 CODE: 2975 CODE:
2976{
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2168 OUTPUT: 2988 OUTPUT:
2169 RETVAL 2989 RETVAL
2170 2990
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2172 3004
2173int 3005int
2174volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
2175 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2176 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT: 3012 OUTPUT:
2178 RETVAL 3013 RETVAL
2179 3014
3015void
3016fade_out (int ms)
3017 CODE:
3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
2180int 3025int
2181fade_out (int ms) 3026playing ()
2182 CODE: 3027 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms); 3028 RETVAL = Mix_PlayingMusic ();
2184 OUTPUT: 3029 OUTPUT:
2185 RETVAL 3030 RETVAL
2186 3031
2187CFPlus::MixMusic 3032DC::MixMusic
2188new_from_file (SV *class, char *path) 3033new (SV *klass, DC::RW rwops)
2189 CODE: 3034 CODE:
2190 RETVAL = Mix_LoadMUS (path); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2191 OUTPUT: 3036 OUTPUT:
2192 RETVAL 3037 RETVAL
2193 3038
2194void 3039void
2195DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2196 CODE: 3041 CODE:
2197 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2198 3043
2199int 3044int
2200play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2201 CODE: 3046 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT: 3048 OUTPUT:
2204 RETVAL 3049 RETVAL
2205 3050
2206int 3051void
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2208 CODE: 3053 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3054 Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212 3055
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
2214 3059
2215BOOT: 3060BOOT:
2216{ 3061{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2218 static const struct { 3063 static const struct {
2219 const char *name; 3064 const char *name;
2220 IV iv; 3065 IV iv;
2221 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2222# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2226 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2227 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2228 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2230 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2234 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
2238 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
2239 const_iv (GL_AND), 3086 const_iv (GL_AND),
2240 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
2241 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2244 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2246 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2247 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2248 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2256 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2261 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D), 3119 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D), 3120 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2289 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
2294 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2303 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
2304 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2305 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2308# undef const_iv 3177# undef const_iv
2309 }; 3178 };
2310 3179
2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2313 3182
2314 texture_av = newAV (); 3183 texture_av = newAV ();
2315 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2316} 3185}
2317 3186
2318char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2319gl_vendor () 3197gl_vendor ()
2320 CODE: 3198 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2322 OUTPUT: 3200 OUTPUT:
2323 RETVAL 3201 RETVAL
2324 3202
2325char * 3203const char *
2326gl_version () 3204gl_version ()
2327 CODE: 3205 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2329 OUTPUT: 3207 OUTPUT:
2330 RETVAL 3208 RETVAL
2331 3209
2332char * 3210const char *
2333gl_extensions () 3211gl_extensions ()
2334 CODE: 3212 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 3214 OUTPUT:
2337 RETVAL 3215 RETVAL
2338 3216
2339char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2340 3222
2341GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2342 CODE: 3224 CODE:
2343 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 3226 OUTPUT:
2352 3234
2353int glGetError () 3235int glGetError ()
2354 3236
2355void glFinish () 3237void glFinish ()
2356 3238
3239void glFlush ()
3240
2357void glClear (int mask) 3241void glClear (int mask)
2358 3242
2359void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @ 3244 PROTOTYPE: @
2361 3245
2371 3255
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE: 3257 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2375 3259
3260# void glBlendEquation (int se)
3261
2376void glDepthMask (int flag) 3262void glDepthMask (int flag)
2377 3263
2378void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2379 3265
2380void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2394# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396 3282
2397# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2399 3287
2400void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2401 3289
2402void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2403 3291
2411 3299
2412void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2413 CODE: 3301 CODE:
2414 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2415 3303
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @ 3305 PROTOTYPE: @
2422 ALIAS: 3306 ALIAS:
2423 glColor_premultiply = 1 3307 glColor_premultiply = 1
2424 CODE: 3308 CODE:
2425 if (ix) 3309 if (ix)
2426 { 3310 {
2429 b *= a; 3313 b *= a;
2430 } 3314 }
2431 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2433 3317
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2441 CODE: 3319 CODE:
2442 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2444 3322
2448 3326
2449void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2450 CODE: 3328 CODE:
2451 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2452 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2453void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2454 CODE: 3361 CODE:
2455 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2456 3363
2457void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE: 3381 CODE:
2475 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2477 3384
2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2479 3386
2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481 3388
2482void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483 3390
2509 3416
2510void glEndList () 3417void glEndList ()
2511 3418
2512void glCallList (int list) 3419void glCallList (int list)
2513 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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