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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#include "ecb.h"
82#include "salloc.h"
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
55 90
56#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
58 93
59#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
60 95
61#if 0 96/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 98
64# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
65#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
66 122
67static AV *texture_av; 123static AV *texture_av;
68 124
69static struct 125static struct
70{ 126{
107 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
109} 165}
110 166
111#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
112 169
113#include "pango-font.c" 170#include "pango-font.c"
114#include "pango-fontmap.c" 171#include "pango-fontmap.c"
115#include "pango-render.c" 172#include "pango-render.c"
116 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
119 178
120typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
121 180
122static int 181static int
123shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
124{ 183{
125 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
126 185
127 while (attrs) 186 while (attrs)
128 { 187 {
129 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 189
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 191 return 1;
133 192
134 attrs = attrs->next; 193 attrs = attrs->next;
135 } 194 }
136 195
137 return 0; 196 return 0;
138} 197}
139 198
140typedef struct cf_layout { 199struct cf_layout {
141 PangoLayout *pl; 200 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
143 int base_height; 202 int base_height;
144 CFPlus__Font font; 203 DC__Font font;
145} *CFPlus__Layout; 204 rc_t rc;
205};
146 206
207typedef cf_layout *DC__Layout;
208
147static CFPlus__Font default_font; 209static DC__Font default_font;
148static PangoContext *opengl_context; 210static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
150 212
151static void 213static void
152substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
153{ 215{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 219#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 221}
160 222
161static void 223static void
162layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
163{ 225{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
166 */ 228 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
168 230
169 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 233
172 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
173} 235}
174 236
175static void 237static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 239{
178 PangoRectangle rect; 240 PangoRectangle rect;
179 241
180 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
188 250
189 *w = rect.width; 251 *w = rect.width;
190 *h = rect.height; 252 *h = rect.height;
191} 253}
192 254
255/////////////////////////////////////////////////////////////////////////////
256
193typedef uint16_t tileid; 257typedef uint16_t tileid;
194typedef uint16_t faceid; 258typedef uint16_t faceid;
195 259
196typedef struct { 260struct maptex
261{
197 int name; 262 GLuint name;
198 int w, h; 263 int w, h;
199 float s, t; 264 float s, t;
200 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
201 tileid smoothtile; 266 tileid smoothtile;
202 uint8_t smoothlevel; 267 uint8_t smoothlevel;
203} maptex; 268 uint8_t unused; /* set to zero on use */
269};
204 270
205typedef struct { 271struct mapcell
272{
206 uint32_t player; 273 uint32_t player;
207 tileid tile[3]; 274 tileid tile[3];
208 uint16_t darkness; 275 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 277};
211 278
212typedef struct { 279struct maprow
280{
213 int32_t c0, c1; 281 int32_t c0, c1;
214 mapcell *col; 282 mapcell *col;
215} maprow; 283};
216 284
217typedef struct map { 285struct mapgrid {
218 int x, y, w, h; 286 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
222 290
223 int32_t rows; 291 int32_t rows;
224 maprow *row; 292 maprow *row;
225} *CFPlus__Map; 293};
226 294
227static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
228prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
229{ 300{
230 char *p; 301 T *p;
231 302
232 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
233 Zero (p, inc, char); 304 Zero (p, inc, T);
234 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
235 Safefree (ptr); 306 Safefree (ptr);
236 307
237 return p; 308 ptr = p;
238} 309}
239 310
240static char * 311template<typename T>
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
253need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
254{ 321{
255 while (self->faces <= face) 322 while (self->faces <= face)
256 { 323 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 325 self->faces *= 2;
259 } 326 }
260} 327}
261 328
262static void 329static void
263need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
264{ 331{
265 while (self->texs <= texid) 332 while (self->texs <= texid)
266 { 333 {
267 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
268 self->texs *= 2; 335 self->texs *= 2;
269 } 336 }
270} 337}
271 338
272static maprow * 339static maprow *
273map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
274{ 341{
275 if (0 > y) 342 if (0 > y)
276 { 343 {
277 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
279 346
280 self->rows += extend; 347 self->rows += extend;
281 self->y += extend; 348 self->y += extend;
282 y += extend; 349 y += extend;
283 } 350 }
284 else if (y >= self->rows) 351 else if (y >= self->rows)
285 { 352 {
286 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
288 self->rows += extend; 355 self->rows += extend;
289 } 356 }
290 357
291 return self->row + y; 358 return self->row + y;
292} 359}
302 } 369 }
303 370
304 if (row->c0 > x) 371 if (row->c0 > x)
305 { 372 {
306 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend; 375 row->c0 -= extend;
309 } 376 }
310 else if (x >= row->c1) 377 else if (x >= row->c1)
311 { 378 {
312 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
314 row->c1 += extend; 381 row->c1 += extend;
315 } 382 }
316 383
317 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
318} 385}
319 386
320static mapcell * 387static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
322{ 389{
323 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
324} 391}
325 392
326static void 393static void
327map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
328{ 395{
329 int r; 396 int r;
330 397
331 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
339 self->oy = 0; 406 self->oy = 0;
340 self->row = 0; 407 self->row = 0;
341 self->rows = 0; 408 self->rows = 0;
342} 409}
343 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
344static void 421static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 423{
347 int x, y; 424 int x, y;
348 maprow *row; 425 maprow *row;
349 mapcell *cell; 426 mapcell *cell;
350 427
362 if (x >= row->c1) 439 if (x >= row->c1)
363 break; 440 break;
364 441
365 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
366 443
367 cell->darkness = 0; 444 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 445 }
372 } 446 }
373} 447}
374 448
375typedef struct { 449struct smooth_key
450{
376 tileid tile; 451 tileid tile;
377 uint8_t x, y, level; 452 uint8_t x, y, level;
378} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
379 472
380static void 473static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 475{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
384 477
385 if (SvIOK (*sv)) 478 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
387 else 480 else
388 sv_setiv (*sv, bits); 481 it->second |= bits;
389} 482}
390 483
391static void 484static void
392music_finished (void) 485music_finished (void)
393{ 486{
410 ev.code = 1; 503 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 505 ev.data2 = 0;
413 506
414 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
415} 515}
416 516
417static unsigned int 517static unsigned int
418minpot (unsigned int n) 518minpot (unsigned int n)
419{ 519{
433 533
434/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
437 537
438MODULE = CFPlus PACKAGE = CFPlus 538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
439 640
440PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
441 642
442BOOT: 643BOOT:
443{ 644{
444 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 646 static const struct {
446 const char *name; 647 const char *name;
447 IV iv; 648 IV iv;
448 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
471 672
472 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
475 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
557# undef const_iv 843# undef const_iv
558 }; 844 };
559 845
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 848
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 851}
566 852
578 RETVAL 864 RETVAL
579 865
580NV floor (NV x) 866NV floor (NV x)
581 867
582NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
583 889
584void 890void
585pango_init () 891pango_init ()
586 CODE: 892 CODE:
587{ 893{
588 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
591} 902}
592 903
593char *
594SDL_GetError () 904char *SDL_GetError ()
595 905
596int 906void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 907 PROTOTYPE: &
598 908
599void 909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
600SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
601 926
602void 927void
603SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
604 PPCODE: 929 PPCODE:
605{ 930{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 945
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 948
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 950
629 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
630 while (*m) 952 while (*m)
631 { 953 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 954 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 955 {
634 AV *av = newAV (); 956 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
660 ); 982 );
661 983
662 if (RETVAL) 984 if (RETVAL)
663 { 985 {
664 av_clear (texture_av); 986 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 988#include "glfunc.h"
669#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 992 }
671} 993}
672 OUTPUT: 994 OUTPUT:
673 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
674 999
675void 1000void
676SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
677 1002
678char * 1003char *
679SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
680 1006
681int 1007int
682SDL_GetAppState () 1008SDL_GetAppState ()
683 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
684void 1017void
1018SDL_PumpEvents ()
1019
1020void
685poll_events () 1021peep_events ()
686 PPCODE: 1022 PPCODE:
687{ 1023{
688 SDL_Event ev; 1024 SDL_Event ev;
689 1025
690 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
697 { 1033 {
698 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1035 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1041 break;
706 1042
707 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1062 x = ev.motion.x;
727 y = ev.motion.y; 1063 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1065 }
730 1066
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1073 }
738 break; 1074 break;
739 1075
740 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1079
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1090 break;
755 } 1091 }
756 1092
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1094 }
759} 1095}
760 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
761int 1110int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1112 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
766 1115
767void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
768Mix_CloseAudio () 1133Mix_CloseAudio ()
769 1134
770int 1135int
771Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
772 1140
773void 1141void
774lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
775 CODE: 1143 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1170 }
803 } 1171 }
804#endif 1172#endif
805} 1173}
806 1174
807void 1175int
808add_font (char *file) 1176add_font (char *file)
809 CODE: 1177 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1188
812void 1189void
813load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
814 ALIAS: 1191 ALIAS:
815 load_image_file = 1 1192 load_image_file = 1
818 STRLEN image_len; 1195 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
825 1202
826 if (!rw) 1203 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
828 1205
861 1238
862 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
871 1248
901void 1278void
902error (char *message) 1279error (char *message)
903 CODE: 1280 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1282#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1284#endif
908 1285
909void 1286void
910fatal (char *message) 1287fatal (char *message)
911 CODE: 1288 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1290#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1292#endif
916 _exit (1); 1293 _exit (1);
917 1294
918void 1295void
919_exit (int retval = 0) 1296_exit (int retval = 0)
931#if DEBUG 1308#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
933#endif 1310#endif
934} 1311}
935 1312
936MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
937 1319
938CFPlus::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
940 CODE: 1326 CODE:
941{ 1327{
942 int count; 1328 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
946} 1332}
947 OUTPUT: 1333 OUTPUT:
948 RETVAL 1334 RETVAL
949 1335
950void 1336void
951DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
952 CODE: 1338 CODE:
953 pango_font_description_free (self); 1339 pango_font_description_free (self);
954 1340
955void 1341void
956make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
957 CODE: 1344 CODE:
958 default_font = self; 1345 default_font = self;
959 1346
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1348
1349PROTOTYPES: DISABLE
1350
962void 1351void
963reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
964 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
965 tc_clear (); 1361 tc_restore ();
966 1362
967CFPlus::Layout 1363DC::Layout
968new (SV *class) 1364new (SV *klass)
969 CODE: 1365 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
971 1367
972 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
974 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
981 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
982 OUTPUT: 1378 OUTPUT:
983 RETVAL 1379 RETVAL
984 1380
985void 1381void
986DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
987 CODE: 1383 CODE:
988 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
989 Safefree (self); 1385 delete self;
990 1386
991void 1387void
992set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
993 CODE: 1389 CODE:
994{ 1390{
995 STRLEN textlen; 1391 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
997 1393
998 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
999} 1395}
1000 1396
1001void 1397void
1002set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
1003 CODE: 1399 CODE:
1004{ 1400{
1005 STRLEN textlen; 1401 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
1007 1403
1008 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
1009} 1405}
1010 1406
1011void 1407void
1012set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
1013 CODE: 1409 CODE:
1014{ 1410{
1015 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1413 const char *pos = text;
1052 if (attrs) 1448 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1054} 1450}
1055 1451
1056void 1452void
1057get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1058 PPCODE: 1454 PPCODE:
1059{ 1455{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1457
1062 do 1458 do
1063 { 1459 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1461
1066 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1067 { 1463 {
1068 PangoRectangle extents; 1464 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1473
1078 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1079} 1475}
1080 1476
1081int 1477int
1082has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1083 CODE: 1479 CODE:
1084{ 1480{
1085 int lines = 1; 1481 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1087 1483
1092} 1488}
1093 OUTPUT: 1489 OUTPUT:
1094 RETVAL 1490 RETVAL
1095 1491
1096SV * 1492SV *
1097get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1098 CODE: 1494 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1497 OUTPUT:
1102 RETVAL 1498 RETVAL
1103 1499
1104void 1500void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1502 CODE:
1107 self->r = r; 1503 self->r = r;
1108 self->g = g; 1504 self->g = g;
1109 self->b = b; 1505 self->b = b;
1110 self->a = a; 1506 self->a = a;
1111 1507
1112void 1508void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1510 CODE:
1115 if (self->font != font) 1511 if (self->font != font)
1116 { 1512 {
1117 self->font = font; 1513 self->font = font;
1118 layout_update_font (self); 1514 layout_update_font (self);
1119 } 1515 }
1120 1516
1121void 1517void
1122set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1123 CODE: 1519 CODE:
1124 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1125 { 1521 {
1126 self->base_height = base_height; 1522 self->base_height = base_height;
1127 layout_update_font (self); 1523 layout_update_font (self);
1128 } 1524 }
1129 1525
1130void 1526void
1131set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1528 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1530
1135void 1531void
1136set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1137 CODE: 1533 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1535
1140void 1536void
1141set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1142 CODE: 1538 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1540
1145void 1541void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1543 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1153 ); 1549 );
1154 1550
1155void 1551void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1553 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1555
1160void 1556void
1161size (CFPlus::Layout self) 1557size (DC::Layout self)
1162 PPCODE: 1558 PPCODE:
1163{ 1559{
1164 int w, h; 1560 int w, h;
1165 1561
1166 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1171} 1567}
1172 1568
1173int 1569int
1174descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1175 CODE: 1571 CODE:
1176{ 1572{
1177 PangoRectangle rect; 1573 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1181} 1577}
1182 OUTPUT: 1578 OUTPUT:
1183 RETVAL 1579 RETVAL
1184 1580
1185int 1581int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1583 CODE:
1188{ 1584{
1189 int index, trailing; 1585 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1192} 1588}
1193 OUTPUT: 1589 OUTPUT:
1194 RETVAL 1590 RETVAL
1195 1591
1196void 1592void
1197cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1594 PPCODE:
1199{ 1595{
1200 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1598
1203 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1603}
1208 1604
1209void 1605void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1607 PPCODE:
1212{ 1608{
1213 int line, x; 1609 int line, x;
1214 1610
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1614 --line;
1615#endif
1218 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1619}
1222 1620
1223void 1621void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1623 PPCODE:
1226{ 1624{
1227 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1228 int index, trailing; 1626 int index, trailing;
1229 1627
1230 if (line < 0) 1628 if (line < 0)
1231 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1232 1630
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1235 1633
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1635
1238 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1643 }
1246} 1644}
1247 1645
1248void 1646void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1251 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1252 self->pl, 1651 self->pl,
1652 &self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1255 flags 1655 flags
1256 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1257 1660
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1661void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1264 CODE: 1663 CODE:
1265{ 1664{
1266 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1672
1269 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1689 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1690 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1694
1283 SvPOK_only (result_); 1695 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1285 1697
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1699 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1701
1290 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1703 }
1297} 1704}
1298 1705
1299void 1706void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1713{
1307 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1311 1721
1312 if (items < 5) 1722 if (items < 5)
1313 { 1723 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1343 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1345 } 1755 }
1346} 1756}
1347 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE: 1880 CODE:
1350{ 1881{
1351 GLint width; 1882 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1354 RETVAL = width > 0; 1885 RETVAL = width > 0;
1355} 1886}
1356 OUTPUT: 1887 OUTPUT:
1357 RETVAL 1888 RETVAL
1358 1889
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1891
1361CFPlus::Map 1892PROTOTYPES: DISABLE
1893
1894DC::Map
1362new (SV *class) 1895new (SV *klass)
1363 CODE: 1896 CODE:
1364 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1365 RETVAL->x = 0; 1898 RETVAL->x = 0;
1366 RETVAL->y = 0; 1899 RETVAL->y = 0;
1367 RETVAL->w = 0; 1900 RETVAL->w = 0;
1368 RETVAL->h = 0; 1901 RETVAL->h = 0;
1369 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1374 RETVAL->row = 0; 1907 RETVAL->row = 0;
1375 OUTPUT: 1908 OUTPUT:
1376 RETVAL 1909 RETVAL
1377 1910
1378void 1911void
1379DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1380 CODE: 1913 CODE:
1381{ 1914{
1382 map_clear (self); 1915 map_clear (self);
1383 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1384 Safefree (self->tex); 1917 Safefree (self->tex);
1385 Safefree (self); 1918 Safefree (self);
1386} 1919}
1387 1920
1388void 1921void
1389resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1923 CODE:
1391 self->w = map_width; 1924 self->w = map_width;
1392 self->h = map_height; 1925 self->h = map_height;
1393 1926
1394void 1927void
1395clear (CFPlus::Map self) 1928clear (DC::Map self)
1396 CODE: 1929 CODE:
1397 map_clear (self); 1930 map_clear (self);
1398 1931
1399void 1932void
1400set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1934 CODE:
1402{ 1935{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1937 need_texid (self, tile);
1405} 1938}
1406 1939
1407void 1940void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1942 CODE:
1410{ 1943{
1411 tileid texid; 1944 tileid texid;
1412 maptex *tex; 1945 maptex *tex;
1413 1946
1414 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1415 return; 1948 return;
1416 1949
1417 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1418 return; 1951 return;
1419 1952
1420 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1421 1954
1422 if (!texid) 1955 if (!texid)
1423 return; 1956 return;
1424 1957
1425 tex = self->tex + texid; 1958 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1428} 1961}
1429 1962
1430void 1963void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1965 CODE:
1433{ 1966{
1434 need_texid (self, texid); 1967 need_texid (self, texid);
1435 1968
1436 { 1969 {
1455 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1991}
1459 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1460int 2013int
1461ox (CFPlus::Map self) 2014ox (DC::Map self)
1462 ALIAS: 2015 ALIAS:
1463 oy = 1 2016 oy = 1
1464 x = 2 2017 x = 2
1465 y = 3 2018 y = 3
1466 w = 4 2019 w = 4
1477 } 2030 }
1478 OUTPUT: 2031 OUTPUT:
1479 RETVAL 2032 RETVAL
1480 2033
1481void 2034void
1482scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1483 CODE: 2036 CODE:
1484{ 2037{
1485 if (dx > 0) 2038 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 2040 else if (dx < 0)
1495 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1496 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1497 2050
1498 while (self->y < 0) 2051 while (self->y < 0)
1499 { 2052 {
1500 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1501 2054
1502 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1504 } 2057 }
1505} 2058}
1506 2059
1507void 2060SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1509 CODE: 2062 CODE:
1510{ 2063{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 2066 mapcell *cell;
1514 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1515 2070
1516 while (data < data_end - 1) 2071 while (data < data_end - 1)
1517 { 2072 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1519 2074
1532 2087
1533 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1534 2089
1535 if (flags & 8) 2090 if (flags & 8)
1536 { 2091 {
2092 uint8_t ext, cmd;
2093
1537 if (extmap) 2094 do
1538 { 2095 {
1539 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1540 2098
1541 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1542 { 2102 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1; 2103 cell->stat_width = 1;
1551 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 } 2105 }
1569 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1570 } 2123 }
1571 else 2124 while (ext & 0x80);
1572 cell->darkness = *data++ + 1;
1573 } 2125 }
1574 2126
2127 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 2128 if (flags & (4 >> z))
1576 { 2129 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 2131 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1580 } 2149 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 2150 }
1596 else 2151 else
1597 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1598 } 2153 }
1599} 2154}
2155 OUTPUT:
2156 RETVAL
1600 2157
1601SV * 2158SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2160 CODE:
1604{ 2161{
1605 int x1, x; 2162 int x1, x;
1606 int y1, y; 2163 int y1, y;
1607 int z; 2164 int z;
1620 ? self->row + y 2177 ? self->row + y
1621 : 0; 2178 : 0;
1622 2179
1623 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1624 { 2181 {
1625 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1626 2183
1627 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1628 { 2185 {
1629 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1630 2187
1632 { 2189 {
1633 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1634 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1635 int a1 = tex.a; 2192 int a1 = tex.a;
1636 2193
1637 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1638 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1639 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1640 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1641 } 2198 }
1642 } 2199 }
1643 2200
1644 *map++ = (r ) 2201 *map++ = (r )
1645 | (g << 8) 2202 | (g << 8)
1646 | (b << 16) 2203 | (b << 16)
1647 | (a << 24); 2204 | (a << 24);
1648 } 2205 }
1649 } 2206 }
1650 2207
1651 RETVAL = map_sv; 2208 RETVAL = map_sv;
1652} 2209}
1653 OUTPUT: 2210 OUTPUT:
1654 RETVAL 2211 RETVAL
1655 2212
1656void 2213void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 2215 CODE:
1659{ 2216{
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1664 int x, y, z; 2217 int x, y, z;
1665 int last_name;
1666 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1667 // thats current max. sorry. 2229 // that's current max. sorry.
1668 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1670 2232
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1673 2234 key.r = 255;
1674 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1675 2236 key.b = 255;
1676 glEnable (GL_BLEND); 2237 key.a = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1678 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684 2240
1685 mx += self->x; 2241 mx += self->x;
1686 my += self->y; 2242 my += self->y;
1687 2243
1688 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1689 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1692 2248
1693 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1695 { 2251 {
1696 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1707 } 2263 }
1708 } 2264 }
1709 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1710 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1711 { 2271 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1713 2276
1714 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1716 { 2279 {
1717 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1723 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1724 2287
1725 if (tile) 2288 if (tile)
1726 { 2289 {
1727 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2291 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 2292
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1734 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1735 if (!tex.name) 2297 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1737 2299
2300 key.texname = tex.name;
1738 glEnd (); 2301 arr = &rc.array (key);
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 } 2302 }
1742 2303
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747 2306
1748 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1749 { 2308 {
1750 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1751 { 2312 continue;
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1766 2319
1767 // update smooth hash 2320 // update smooth hash
1768 if (tex.smoothtile) 2321 if (tex.smoothtile)
1769 { 2322 {
1770 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1772 2325
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1774 2327
1775 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1777 2330
1778 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1786 2339
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1789 2342
1790 // full tile 2343 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1792 2345
1793 // borders 2346 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1798 2351
1799 // corners 2352 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1804 } 2377 }
1805 } 2378 }
1806 } 2379 }
1807 } 2380 }
1808 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1809 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2386 // this is basically counting sort
1811 { 2387 {
1812 int w, b; 2388 int w, b;
1813 2389
1814 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1815 { 2395 {
1816 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1817 if (smask) 2397 IV bits = it->second;
1818 for (b = 0; b < 32; ++b) 2398
1819 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1820 { 2402 {
1821 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1822 HE *he; 2411 if (tex.name)
1823
1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1826 { 2412 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1828 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1829 2415 if (key.texname != tex.name)
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 { 2416 {
1834 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841 2418
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1849 glEnd (); 2419 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1852 } 2422 }
1853 2423
1854 if (border) 2424 if (border)
1855 { 2425 {
1856 float ox = border * dx; 2426 float ox = border * dx;
1857 2427
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1862 } 2432 }
1863 2433
1864 if (corner) 2434 if (corner)
1865 { 2435 {
1866 float ox = corner * dx; 2436 float ox = corner * dx;
1867 2437
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1872 }
1873 } 2442 }
1874 } 2443 }
1875 } 2444 }
1876 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1877 } 2450 }
1878
1879 hv_clear (smooth);
1880 } 2451 }
1881 2452
1882 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1883 2458
1884 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1885 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1886 2474
1887 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1893 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1895 { 2483 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1897 2485
1898 int px = x * T; 2486 int px = x * Tw;
1899 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1900 2494
1901 if (cell->stat_hp) 2495 if (cell->stat_hp)
1902 { 2496 {
1903 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1905 2499
1906 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py); 2502 px + width - 1, py);
1909 2503
1915 } 2509 }
1916 } 2510 }
1917} 2511}
1918 2512
1919void 2513void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1921 CODE: 2515 CODE:
1922{ 2516{
1923 static float color[16][3] = { 2517 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1925 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1926 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1927 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1928 2522
1929 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1930 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1931 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1932 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1933 2527
1934 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1935 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1936 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1937 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1938 2532
1939 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1940 2534
1941 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1942 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1943 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1944 }; 2538 };
1945 2539
1946 int x, y; 2540 int x, y;
1947 2541
1948 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1950 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1953 2553
1954 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1958 2558
1959 if (m) 2559 if (m)
1960 { 2560 {
1961 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1962 2562
1963 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1964 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1965 2565
1966 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 } 2571 }
1975 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1977} 2577}
1978 2578
1979void 2579void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2581 PPCODE:
1982{ 2582{
1983 int x, y; 2583 int x, y;
1984 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1988 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1989 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1991 2595
1992 mx += self->x; 2596 mx += self->x - 1;
1993 my += self->y; 2597 my += self->y - 1;
1994 2598
1995 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1997 { 2601 {
1998 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
1999 2603
2000 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2606 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2004 2608
2005 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2612 }
2009 } 2613 }
2010 2614
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2616 for (x = 0; x < sw; ++x)
2021 { 2617 {
2022 float *f = (float *)matrix; 2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2627
2026 for (dy = -1; dy <= 1; ++dy) 2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2629 uint8_t r21 = d21;
2028 { 2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2631
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2632 uint8_t r12 = d12;
2033 } 2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2034 2635
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2639
2038 darkness_sv = darkness2_sv; 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2649 }
2650
2651 free (darkness1);
2040 2652
2041 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
2045} 2657}
2046 2658
2047SV * 2659SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2661 CODE:
2050{ 2662{
2051 int x, y, x1, y1; 2663 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2722 else
2111 *data++ = 0; 2723 *data++ = 0;
2112 } 2724 }
2113 } 2725 }
2114 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2115 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2117 RETVAL = data_sv; 2734 RETVAL = data_sv;
2118} 2735}
2119 OUTPUT: 2736 OUTPUT:
2120 RETVAL 2737 RETVAL
2121 2738
2122void 2739void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2741 PPCODE:
2125{ 2742{
2126 int x, y, z; 2743 int x, y, z;
2127 int w, h; 2744 int w, h;
2128 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2129 2756
2130 if (*data++ != 0) 2757 if (*data++ != 0)
2131 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2132 2759
2133 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2135 2762
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2775 {
2149 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2150 2777
2151 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2152 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2153 uint8_t flags = *data++; 2785 flags = *data++;
2154 2786
2155 if (flags) 2787 if (flags)
2156 { 2788 {
2157 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2795
2164 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2165 { 2797 {
2166 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2167 2800
2168 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2169 { 2802 {
2170 tileid t = tile [z]; 2803 tileid t = tile [z];
2171 2804
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2806 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2808 need_texid (self, t);
2176 } 2809 }
2177 2810
2178 cell->tile [z] = t; 2811 cell->tile [z] = t;
2179 } 2812 }
2181 } 2814 }
2182 } 2815 }
2183 } 2816 }
2184} 2817}
2185 2818
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2820
2188CFPlus::MixChunk 2821DC::RW
2189new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
2190 CODE: 2823 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2192 OUTPUT: 2830 OUTPUT:
2193 RETVAL 2831 RETVAL
2194 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2195void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2196DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2197 CODE: 2961 CODE:
2198 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2199 2963
2200int 2964int
2201volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2970 OUTPUT:
2205 RETVAL 2971 RETVAL
2206 2972
2207int 2973DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2975 CODE:
2976{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2211 OUTPUT: 2988 OUTPUT:
2212 RETVAL 2989 RETVAL
2213 2990
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2215 3004
2216int 3005int
2217volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
2218 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 3012 OUTPUT:
2221 RETVAL 3013 RETVAL
2222 3014
3015void
3016fade_out (int ms)
3017 CODE:
3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
2223int 3025int
2224fade_out (int ms) 3026playing ()
2225 CODE: 3027 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 3028 RETVAL = Mix_PlayingMusic ();
2227 OUTPUT: 3029 OUTPUT:
2228 RETVAL 3030 RETVAL
2229 3031
2230CFPlus::MixMusic 3032DC::MixMusic
2231new_from_file (SV *class, char *path) 3033new (SV *klass, DC::RW rwops)
2232 CODE: 3034 CODE:
2233 RETVAL = Mix_LoadMUS (path); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2234 OUTPUT: 3036 OUTPUT:
2235 RETVAL 3037 RETVAL
2236 3038
2237void 3039void
2238DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2239 CODE: 3041 CODE:
2240 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2241 3043
2242int 3044int
2243play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2244 CODE: 3046 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 3048 OUTPUT:
2247 RETVAL 3049 RETVAL
2248 3050
2249int 3051void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 3053 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3054 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 3055
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
2257 3059
2258BOOT: 3060BOOT:
2259{ 3061{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 3063 static const struct {
2262 const char *name; 3064 const char *name;
2263 IV iv; 3065 IV iv;
2264 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2269 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2277 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 3086 const_iv (GL_AND),
2283 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2289 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2291 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2299 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 3119 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 3120 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2351# undef const_iv 3177# undef const_iv
2352 }; 3178 };
2353 3179
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2356 3182
2357 texture_av = newAV (); 3183 texture_av = newAV ();
2358 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2359} 3185}
2360 3186
2361char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2362gl_vendor () 3197gl_vendor ()
2363 CODE: 3198 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2365 OUTPUT: 3200 OUTPUT:
2366 RETVAL 3201 RETVAL
2367 3202
2368char * 3203const char *
2369gl_version () 3204gl_version ()
2370 CODE: 3205 CODE:
2371 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2372 OUTPUT: 3207 OUTPUT:
2373 RETVAL 3208 RETVAL
2374 3209
2375char * 3210const char *
2376gl_extensions () 3211gl_extensions ()
2377 CODE: 3212 CODE:
2378 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT: 3214 OUTPUT:
2380 RETVAL 3215 RETVAL
2381 3216
2382const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2383 3222
2384GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2385 CODE: 3224 CODE:
2386 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT: 3226 OUTPUT:
2395 3234
2396int glGetError () 3235int glGetError ()
2397 3236
2398void glFinish () 3237void glFinish ()
2399 3238
3239void glFlush ()
3240
2400void glClear (int mask) 3241void glClear (int mask)
2401 3242
2402void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2403 PROTOTYPE: @ 3244 PROTOTYPE: @
2404 3245
2414 3255
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE: 3257 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2418 3259
3260# void glBlendEquation (int se)
3261
2419void glDepthMask (int flag) 3262void glDepthMask (int flag)
2420 3263
2421void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2422 3265
2423void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2437# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 3282
2440# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2442 3287
2443void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2444 3289
2445void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2446 3291
2454 3299
2455void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2456 CODE: 3301 CODE:
2457 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2458 3303
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3305 PROTOTYPE: @
2465 ALIAS: 3306 ALIAS:
2466 glColor_premultiply = 1 3307 glColor_premultiply = 1
2467 CODE: 3308 CODE:
2468 if (ix) 3309 if (ix)
2469 { 3310 {
2472 b *= a; 3313 b *= a;
2473 } 3314 }
2474 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2476 3317
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3319 CODE:
2485 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3322
2491 3326
2492void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2493 CODE: 3328 CODE:
2494 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2495 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2496void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2497 CODE: 3361 CODE:
2498 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2499 3363
2500void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3381 CODE:
2518 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3384
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3386
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3388
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3390
2552 3416
2553void glEndList () 3417void glEndList ()
2554 3418
2555void glCallList (int list) 3419void glCallList (int list)
2556 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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