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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
82 90
83#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
85 93
86#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
87 95
88/* mask out modifiers we are not interested in */ 96/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
90 122
91static AV *texture_av; 123static AV *texture_av;
92 124
93static struct 125static struct
94{ 126{
151{ 183{
152 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
153 185
154 while (attrs) 186 while (attrs)
155 { 187 {
156 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 189
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 191 return 1;
160 192
161 attrs = attrs->next; 193 attrs = attrs->next;
162 } 194 }
163 195
164 return 0; 196 return 0;
165} 197}
166 198
167typedef struct cf_layout { 199struct cf_layout {
168 PangoLayout *pl; 200 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
170 int base_height; 202 int base_height;
171 DC__Font font; 203 DC__Font font;
172 rc_t *rc; 204 rc_t rc;
173} *DC__Layout; 205};
206
207typedef cf_layout *DC__Layout;
174 208
175static DC__Font default_font; 209static DC__Font default_font;
176static PangoContext *opengl_context; 210static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
178 212
179static void 213static void
180substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
181{ 215{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 219#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 221}
188 222
189static void 223static void
216 250
217 *w = rect.width; 251 *w = rect.width;
218 *h = rect.height; 252 *h = rect.height;
219} 253}
220 254
255/////////////////////////////////////////////////////////////////////////////
256
221typedef uint16_t tileid; 257typedef uint16_t tileid;
222typedef uint16_t faceid; 258typedef uint16_t faceid;
223 259
224typedef struct { 260struct maptex
261{
225 GLuint name; 262 GLuint name;
226 int w, h; 263 int w, h;
227 float s, t; 264 float s, t;
228 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
229 tileid smoothtile; 266 tileid smoothtile;
230 uint8_t smoothlevel; 267 uint8_t smoothlevel;
231} maptex; 268 uint8_t unused; /* set to zero on use */
269};
232 270
233typedef struct { 271struct mapcell
272{
234 uint32_t player; 273 uint32_t player;
235 tileid tile[3]; 274 tileid tile[3];
236 uint16_t darkness; 275 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 277};
239 278
240typedef struct { 279struct maprow
280{
241 int32_t c0, c1; 281 int32_t c0, c1;
242 mapcell *col; 282 mapcell *col;
243} maprow; 283};
244 284
245typedef struct map { 285struct mapgrid {
246 int x, y, w, h; 286 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
250 290
251 int32_t rows; 291 int32_t rows;
252 maprow *row; 292 maprow *row;
253} *DC__Map; 293};
254 294
255static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
256prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
257{ 300{
258 char *p; 301 T *p;
259 302
260 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
261 Zero (p, inc, char); 304 Zero (p, inc, T);
262 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 306 Safefree (ptr);
264 307
265 return p; 308 ptr = p;
266} 309}
267 310
268static char * 311template<typename T>
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
281need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
282{ 321{
283 while (self->faces <= face) 322 while (self->faces <= face)
284 { 323 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 325 self->faces *= 2;
287 } 326 }
288} 327}
289 328
290static void 329static void
291need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
292{ 331{
293 while (self->texs <= texid) 332 while (self->texs <= texid)
294 { 333 {
295 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
296 self->texs *= 2; 335 self->texs *= 2;
297 } 336 }
298} 337}
299 338
300static maprow * 339static maprow *
301map_get_row (DC__Map self, int y) 340map_get_row (mapgrid *self, int y)
302{ 341{
303 if (0 > y) 342 if (0 > y)
304 { 343 {
305 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
307 346
308 self->rows += extend; 347 self->rows += extend;
309 self->y += extend; 348 self->y += extend;
310 y += extend; 349 y += extend;
311 } 350 }
312 else if (y >= self->rows) 351 else if (y >= self->rows)
313 { 352 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
316 self->rows += extend; 355 self->rows += extend;
317 } 356 }
318 357
319 return self->row + y; 358 return self->row + y;
320} 359}
330 } 369 }
331 370
332 if (row->c0 > x) 371 if (row->c0 > x)
333 { 372 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 375 row->c0 -= extend;
337 } 376 }
338 else if (x >= row->c1) 377 else if (x >= row->c1)
339 { 378 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 381 row->c1 += extend;
343 } 382 }
344 383
345 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
346} 385}
347 386
348static mapcell * 387static mapcell *
349map_get_cell (DC__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
350{ 389{
351 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
352} 391}
353 392
354static void 393static void
355map_clear (DC__Map self) 394map_clear (mapgrid *self)
356{ 395{
357 int r; 396 int r;
358 397
359 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
367 self->oy = 0; 406 self->oy = 0;
368 self->row = 0; 407 self->row = 0;
369 self->rows = 0; 408 self->rows = 0;
370} 409}
371 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
372static void 421static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
374{ 423{
375 int x, y; 424 int x, y;
376 maprow *row; 425 maprow *row;
377 mapcell *cell; 426 mapcell *cell;
378 427
390 if (x >= row->c1) 439 if (x >= row->c1)
391 break; 440 break;
392 441
393 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
394 443
395 cell->darkness = 0; 444 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 445 }
400 } 446 }
401} 447}
402 448
403typedef struct { 449struct smooth_key
450{
404 tileid tile; 451 tileid tile;
405 uint8_t x, y, level; 452 uint8_t x, y, level;
406} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
407 472
408static void 473static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
410{ 475{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
412 477
413 if (SvIOK (*sv)) 478 if (it == h.end ())
414 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
415 else 480 else
416 sv_setiv (*sv, bits); 481 it->second |= bits;
417} 482}
418 483
419static void 484static void
420music_finished (void) 485music_finished (void)
421{ 486{
438 ev.code = 1; 503 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 505 ev.data2 = 0;
441 506
442 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
443} 515}
444 516
445static unsigned int 517static unsigned int
446minpot (unsigned int n) 518minpot (unsigned int n)
447{ 519{
457 n |= n >> 16; 529 n |= n >> 16;
458 530
459 return n + 1; 531 return n + 1;
460} 532}
461 533
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
476 537
477/******************************************************************************/ 538/******************************************************************************/
514 if (!svp || !SvTRUE (*svp)) 575 if (!svp || !SvTRUE (*svp))
515 return 0; 576 return 0;
516 577
517 return 1; 578 return 1;
518} 579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
519 638
520MODULE = Deliantra::Client PACKAGE = DC 639MODULE = Deliantra::Client PACKAGE = DC
521 640
522PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
523 642
552 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
553 672
554 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
557 726
558 const_iv (SDLK_FIRST), 727 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 728 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
641 810
811 const_iv (KMOD_LRAM),
812
642 const_iv (MIX_DEFAULT_FORMAT), 813 const_iv (MIX_DEFAULT_FORMAT),
643 814
644 const_iv (SDL_INIT_TIMER), 815 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 816 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 817 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 836 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 839 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
670# undef const_iv 843# undef const_iv
671 }; 844 };
672 845
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 848
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 851}
679 852
694 867
695NV ceil (NV x) 868NV ceil (NV x)
696 869
697IV minpot (UV n) 870IV minpot (UV n)
698 871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
699IV popcount (UV n) 878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
700 889
701void 890void
702pango_init () 891pango_init ()
703 CODE: 892 CODE:
704{ 893{
712#endif 901#endif
713} 902}
714 903
715char *SDL_GetError () 904char *SDL_GetError ()
716 905
906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
717int SDL_Init (U32 flags) 909int SDL_Init (U32 flags)
718 910
719int SDL_InitSubSystem (U32 flags) 911int SDL_InitSubSystem (U32 flags)
720 912
721void SDL_QuitSubSystem (U32 flags) 913void SDL_QuitSubSystem (U32 flags)
722 914
723void SDL_Quit () 915void SDL_Quit ()
724 916
725int SDL_GL_SetAttribute (int attr, int value) 917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
726 919
727int SDL_GL_GetAttribute (int attr) 920int SDL_GL_GetAttribute (int attr)
728 CODE: 921 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL)) 922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
730 XSRETURN_UNDEF; 923 XSRETURN_UNDEF;
731 OUTPUT: 924 OUTPUT:
732 RETVAL 925 RETVAL
733 926
734void 927void
789 ); 982 );
790 983
791 if (RETVAL) 984 if (RETVAL)
792 { 985 {
793 av_clear (texture_av); 986 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h" 988#include "glfunc.h"
798#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
799 } 992 }
800} 993}
801 OUTPUT: 994 OUTPUT:
802 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
803 999
804void 1000void
805SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
806 1002
807char * 1003char *
808SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
809 1006
810int 1007int
811SDL_GetAppState () 1008SDL_GetAppState ()
812 1009
813int 1010int
814SDL_GetModState () 1011SDL_GetModState ()
815 1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
816void 1017void
1018SDL_PumpEvents ()
1019
1020void
817poll_events () 1021peep_events ()
818 PPCODE: 1022 PPCODE:
819{ 1023{
820 SDL_Event ev; 1024 SDL_Event ev;
821 1025
822 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
829 { 1033 {
830 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
831 case SDL_KEYUP: 1035 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 1041 break;
838 1042
839 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 1062 x = ev.motion.x;
859 y = ev.motion.y; 1063 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 1065 }
862 1066
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
888 1092
889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
890 } 1094 }
891} 1095}
892 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
893int 1110int
894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
895 POSTCALL: 1112 POSTCALL:
896 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
898 1115
899void 1116void
900Mix_QuerySpec () 1117Mix_QuerySpec ()
959add_font (char *file) 1176add_font (char *file)
960 CODE: 1177 CODE:
961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT: 1179 OUTPUT:
963 RETVAL 1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
964 1188
965void 1189void
966load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
967 ALIAS: 1191 ALIAS:
968 load_image_file = 1 1192 load_image_file = 1
1014 1238
1015 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
1016 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
1017 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1018 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1021 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
1024 1248
1084#if DEBUG 1308#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
1086#endif 1310#endif
1087} 1311}
1088 1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1321
1091PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1092 1323
1093DC::Font 1324DC::Font
1094new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1095 CODE: 1326 CODE:
1096{ 1327{
1097 int count; 1328 int count;
1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1099 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1128 PROTOTYPE: 1359 PROTOTYPE:
1129 CODE: 1360 CODE:
1130 tc_restore (); 1361 tc_restore ();
1131 1362
1132DC::Layout 1363DC::Layout
1133new (SV *class) 1364new (SV *klass)
1134 CODE: 1365 CODE:
1135 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1136 1367
1137 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1138 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1139 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1140 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1141 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
1142 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1143 RETVAL->font = 0; 1374 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
1145 1375
1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1147 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1148 OUTPUT: 1378 OUTPUT:
1149 RETVAL 1379 RETVAL
1150 1380
1151void 1381void
1152DESTROY (DC::Layout self) 1382DESTROY (DC::Layout self)
1153 CODE: 1383 CODE:
1154 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1155 rc_free (self->rc);
1156 Safefree (self); 1385 delete self;
1157 1386
1158void 1387void
1159set_text (DC::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1160 CODE: 1389 CODE:
1161{ 1390{
1287 1516
1288void 1517void
1289set_height (DC::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1290 CODE: 1519 CODE:
1291 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1292 { 1521 {
1293 self->base_height = base_height; 1522 self->base_height = base_height;
1294 layout_update_font (self); 1523 layout_update_font (self);
1295 } 1524 }
1296 1525
1297void 1526void
1415} 1644}
1416 1645
1417void 1646void
1418render (DC::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE: 1648 CODE:
1420 rc_clear (self->rc); 1649 self->rc.clear ();
1421 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1422 self->pl, 1651 self->pl,
1423 self->rc, 1652 &self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1426 flags 1655 flags
1427 ); 1656 );
1428 // we assume that context_change actually clears/frees stuff 1657 // we assume that context_change actually clears/frees stuff
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST); 1670 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443 1672
1444 rc_draw (self->rc); 1673 self->rc.draw ();
1445 1674
1446 glDisable (GL_ALPHA_TEST); 1675 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND); 1676 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D); 1677 glDisable (GL_TEXTURE_2D);
1449} 1678}
1524 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1526 } 1755 }
1527} 1756}
1528 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1880 CODE:
1531{ 1881{
1532 GLint width; 1882 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1540MODULE = Deliantra::Client PACKAGE = DC::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1541 1891
1542PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1543 1893
1544DC::Map 1894DC::Map
1545new (SV *class) 1895new (SV *klass)
1546 CODE: 1896 CODE:
1547 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1548 RETVAL->x = 0; 1898 RETVAL->x = 0;
1549 RETVAL->y = 0; 1899 RETVAL->y = 0;
1550 RETVAL->w = 0; 1900 RETVAL->w = 0;
1551 RETVAL->h = 0; 1901 RETVAL->h = 0;
1552 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1589 1939
1590void 1940void
1591set_smooth (DC::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE: 1942 CODE:
1593{ 1943{
1594 tileid texid; 1944 tileid texid;
1595 maptex *tex; 1945 maptex *tex;
1596 1946
1597 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1598 return; 1948 return;
1599 1949
1600 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1601 return; 1951 return;
1602 1952
1603 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1604 1954
1605 if (!texid) 1955 if (!texid)
1606 return; 1956 return;
1607 1957
1608 tex = self->tex + texid; 1958 tex = self->tex + texid;
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1987 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1991}
1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
1642 2012
1643int 2013int
1644ox (DC::Map self) 2014ox (DC::Map self)
1645 ALIAS: 2015 ALIAS:
1646 oy = 1 2016 oy = 1
1678 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1679 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1680 2050
1681 while (self->y < 0) 2051 while (self->y < 0)
1682 { 2052 {
1683 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1684 2054
1685 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1686 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1687 } 2057 }
1688} 2058}
1689 2059
1690SV * 2060SV *
1691map1a_update (DC::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1692 CODE: 2062 CODE:
1693{ 2063{
1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1695 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1696 mapcell *cell; 2066 mapcell *cell;
1717 2087
1718 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1719 2089
1720 if (flags & 8) 2090 if (flags & 8)
1721 { 2091 {
2092 uint8_t ext, cmd;
2093
1722 if (extmap) 2094 do
1723 { 2095 {
1724 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1725 2098
1726 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1727 { 2102 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1; 2103 cell->stat_width = 1;
1736 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 } 2105 }
1756 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1757 } 2123 }
1758 else 2124 while (ext & 0x80);
1759 cell->darkness = *data++ + 1;
1760 } 2125 }
1761 2126
1762 for (z = 0; z <= 2; ++z) 2127 for (z = 0; z <= 2; ++z)
1763 if (flags & (4 >> z)) 2128 if (flags & (4 >> z))
1764 { 2129 {
1767 cell->tile [z] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
1768 2133
1769 if (cell->tile [z]) 2134 if (cell->tile [z])
1770 { 2135 {
1771 maptex *tex = self->tex + cell->tile [z]; 2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
1772 if (!tex->name) 2138 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z])); 2139 av_push (missing, newSViv (cell->tile [z]));
1774 2140
1775 if (tex->smoothtile) 2141 if (tex->smoothtile)
1776 { 2142 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
1778 if (!smooth->name) 2145 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2146 av_push (missing, newSViv (tex->smoothtile));
1780 } 2147 }
1781 } 2148 }
1782 } 2149 }
1783 } 2150 }
1784 else 2151 else
1785 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1786 } 2153 }
1787} 2154}
1788 OUTPUT: 2155 OUTPUT:
1789 RETVAL 2156 RETVAL
1790 2157
1810 ? self->row + y 2177 ? self->row + y
1811 : 0; 2178 : 0;
1812 2179
1813 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1814 { 2181 {
1815 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1816 2183
1817 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1818 { 2185 {
1819 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1820 2187
1822 { 2189 {
1823 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1824 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1825 int a1 = tex.a; 2192 int a1 = tex.a;
1826 2193
1827 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1828 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1829 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1830 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1831 } 2198 }
1832 } 2199 }
1833 2200
1834 *map++ = (r ) 2201 *map++ = (r )
1835 | (g << 8) 2202 | (g << 8)
1836 | (b << 16) 2203 | (b << 16)
1837 | (a << 24); 2204 | (a << 24);
1838 } 2205 }
1839 } 2206 }
1840 2207
1841 RETVAL = map_sv; 2208 RETVAL = map_sv;
1842} 2209}
1843 OUTPUT: 2210 OUTPUT:
1844 RETVAL 2211 RETVAL
1845 2212
1846void 2213void
1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1848 CODE: 2215 CODE:
1849{ 2216{
1850 int x, y, z; 2217 int x, y, z;
1851 2218
1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1855 smooth_key skey;
1856 int pl_x, pl_y; 2220 int pl_x, pl_y;
1857 maptex pl_tex; 2221 maptex pl_tex;
1858 rc_t *rc = rc_alloc (); 2222 rc_t rc;
2223 rc_t rc_ov;
1859 rc_key_t key; 2224 rc_key_t key;
1860 rc_array_t *arr; 2225 rc_t::array_t *arr;
1861 2226
1862 pl_tex.name = 0; 2227 pl_tex.name = 0;
1863 2228
1864 // thats current max. sorry. 2229 // that's current max. sorry.
1865 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1866 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1867
1868 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey));
1870 2232
1871 memset (&key, 0, sizeof (key)); 2233 memset (&key, 0, sizeof (key));
1872 key.r = 255; 2234 key.r = 255;
1873 key.g = 255; 2235 key.g = 255;
1874 key.b = 255; 2236 key.b = 255;
1875 key.a = 255; 2237 key.a = 255;
1876 key.mode = GL_QUADS; 2238 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F; 2239 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879 2240
1880 mx += self->x; 2241 mx += self->x;
1881 my += self->y; 2242 my += self->y;
1882 2243
1883 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1884 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1885 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1886 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1887 2248
1888 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1890 { 2251 {
1891 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1906 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1908 2269
1909 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1910 { 2271 {
1911 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1912 2276
1913 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1914 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1915 { 2279 {
1916 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1922 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1923 2287
1924 if (tile) 2288 if (tile)
1925 { 2289 {
1926 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w; 2291 int px, py;
1928 int py = (y + 1) * T - tex.h;
1929 2292
1930 if (key.texname != tex.name) 2293 if (key.texname != tex.name)
1931 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1932 if (!tex.name) 2297 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1934 2299
1935 key.texname = tex.name; 2300 key.texname = tex.name;
1936 arr = rc_array (rc, &key); 2301 arr = &rc.array (key);
1937 } 2302 }
1938 2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
1939 if (expect_false (cell->player == player) && expect_false (z == 2)) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1940 { 2308 {
1941 pl_x = px; 2309 pl_x = px;
1942 pl_y = py; 2310 pl_y = py;
1943 pl_tex = tex; 2311 pl_tex = tex;
1944 continue; 2312 continue;
1945 } 2313 }
1946 2314
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 arr->t2f_v3f (0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1951
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976 2319
1977 // update smooth hash 2320 // update smooth hash
1978 if (tex.smoothtile) 2321 if (tex.smoothtile)
1979 { 2322 {
1980 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1982 2325
1983 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1984 2327
1985 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1986 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1987 2330
1988 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1996 2339
1997 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1998 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1999 2342
2000 // full tile 2343 // full tile
2001 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2002 2345
2003 // borders 2346 // borders
2004 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2005 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2006 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2007 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2008 2351
2009 // corners 2352 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2014 } 2377 }
2015 } 2378 }
2016 } 2379 }
2017 } 2380 }
2018 2381
2019 rc_draw (rc); 2382 rc.draw ();
2020 rc_clear (rc); 2383 rc.clear ();
2021 2384
2022 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
2023 // this is basically counting sort 2386 // this is basically counting sort
2024 { 2387 {
2025 int w, b; 2388 int w, b;
2026 2389
2027 glEnable (GL_TEXTURE_2D); 2390 glEnable (GL_TEXTURE_2D);
2028 glBegin (GL_QUADS); 2391 glBegin (GL_QUADS);
2029 for (w = 0; w < 256 / 32; ++w) 2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2030 { 2395 {
2031 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
2032 if (smask) 2397 IV bits = it->second;
2033 for (b = 0; b < 32; ++b) 2398
2034 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
2035 { 2402 {
2036 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
2037 HE *he; 2411 if (tex.name)
2038
2039 hv_iterinit (smooth);
2040 while ((he = hv_iternext (smooth)))
2041 { 2412 {
2042 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
2043 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
2044 2415 if (key.texname != tex.name)
2045 if (!(bits & 0x1000)
2046 && skey->level == level
2047 && level > smooth_max [skey->x][skey->y])
2048 { 2416 {
2049 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
2050 int px = (((int)skey->x) - 1) * T;
2051 int py = (((int)skey->y) - 1) * T;
2052 int border = bits & 15;
2053 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2054 float dx = tex.s * .0625f; // 16 images/row
2055 float dy = tex.t * .5f ; // 2 images/column
2056 2418
2057 if (tex.name)
2058 {
2059 // this time avoiding texture state changes
2060 // save gobs of state changes.
2061 if (key.texname != tex.name)
2062 {
2063 glEnd (); 2419 glEnd ();
2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2065 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2066 } 2422 }
2067 2423
2068 if (border) 2424 if (border)
2069 { 2425 {
2070 float ox = border * dx; 2426 float ox = border * dx;
2071 2427
2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2076 } 2432 }
2077 2433
2078 if (corner) 2434 if (corner)
2079 { 2435 {
2080 float ox = corner * dx; 2436 float ox = corner * dx;
2081 2437
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2086 }
2087 }
2088 } 2442 }
2089 } 2443 }
2090 } 2444 }
2091 } 2445 }
2092 2446
2093 glEnd (); 2447 glEnd ();
2094 glDisable (GL_TEXTURE_2D); 2448 glDisable (GL_TEXTURE_2D);
2095 key.texname = -1; 2449 key.texname = -1;
2096 } 2450 }
2097
2098 hv_clear (smooth);
2099 } 2451 }
2100 2452
2101 if (pl_tex.name) 2453 if (pl_tex.name)
2102 { 2454 {
2103 maptex tex = pl_tex; 2455 maptex tex = pl_tex;
2104 int px = pl_x + pdx; 2456 int px = pl_x + sdx;
2105 int py = pl_y + pdy; 2457 int py = pl_y + sdy;
2106 2458
2107 key.texname = tex.name; 2459 key.texname = tex.name;
2108 arr = rc_array (rc, &key); 2460 rc_t::array_t &arr = rc.array (key);
2109 2461
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2111 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2112 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2114 2466
2115 rc_draw (rc); 2467 rc.draw ();
2116 } 2468 }
2117 2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
2118 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
2119 rc_free (rc);
2120 2474
2121 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
2122 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
2123 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
2124 { 2478 {
2127 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
2128 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
2129 { 2483 {
2130 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
2131 2485
2132 int px = x * T; 2486 int px = x * Tw;
2133 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2134 2494
2135 if (cell->stat_hp) 2495 if (cell->stat_hp)
2136 { 2496 {
2137 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2139 2499
2140 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
2141 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
2142 px + width - 1, py); 2502 px + width - 1, py);
2143 2503
2149 } 2509 }
2150 } 2510 }
2151} 2511}
2152 2512
2153void 2513void
2154draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2155 CODE: 2515 CODE:
2156{ 2516{
2157 static float color[16][3] = { 2517 static float color[16][3] = {
2158 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
2159 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
2160 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
2161 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
2162 2522
2163 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
2164 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
2165 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
2166 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
2167 2527
2168 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
2169 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
2170 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
2171 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
2172 2532
2173 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
2174 2534
2175 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
2176 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
2177 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
2178 }; 2538 };
2179 2539
2180 int x, y; 2540 int x, y;
2181 2541
2182 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2183 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2184 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
2185 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2186 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
2187 2553
2188 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
2192 2558
2193 if (m) 2559 if (m)
2194 { 2560 {
2195 float *c = color [m & 15]; 2561 float *c = color [m & 15];
2196 2562
2197 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2198 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
2199 2565
2200 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
2201 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2202 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2203 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2204 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2205 } 2571 }
2213void 2579void
2214fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2215 PPCODE: 2581 PPCODE:
2216{ 2582{
2217 int x, y; 2583 int x, y;
2218 int sw1 = sw + 2; 2584 int sw1 = sw + 2;
2219 int sh1 = sh + 2; 2585 int sh1 = sh + 2;
2220 int sh3 = sh * 3; 2586 int sh3 = sh * 3;
2221 int sw34 = (sw * 3 + 3) & ~3; 2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2591 memset (darkness1, 0, sw1*sh1);
2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2225 2592
2226 SvPOK_only (darkness3_sv); 2593 SvPOK_only (darkness3_sv);
2227 SvCUR_set (darkness3_sv, sw34 * sh3); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2228 2595
2229 mx += self->x - 1; 2596 mx += self->x - 1;
2230 my += self->y - 1; 2597 my += self->y - 1;
2231
2232 memset (darkness1, 255, sw1 * sh1);
2233 2598
2234 for (y = 0; y < sh1; y++) 2599 for (y = 0; y < sh1; y++)
2235 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
2236 { 2601 {
2237 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
2240 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2241 { 2606 {
2242 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2243 2608
2244 darkness1 [y * sw1 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2245 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2246 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2247 } 2612 }
2248 } 2613 }
2249 2614
2250 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x) 2616 for (x = 0; x < sw; ++x)
2270 2635
2271 uint8_t r13 = (d13 + d23 + d12) / 3; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23; 2637 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3; 2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2274 2639
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2284 } 2649 }
2285 2650
2286 free (darkness1); 2651 free (darkness1);
2287 2652
2288 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2289 PUSHs (sv_2mortal (newSViv (sw34))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2290 PUSHs (sv_2mortal (newSViv (sh3))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2291 PUSHs (darkness3_sv); 2656 PUSHs (darkness3_sv);
2292} 2657}
2293 2658
2294SV * 2659SV *
2357 else 2722 else
2358 *data++ = 0; 2723 *data++ = 0;
2359 } 2724 }
2360 } 2725 }
2361 2726
2362 /* if size is w*h + 5 then no data has been found */ 2727 /* if size is w*h + 5 then no data has been found */
2363 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2364 { 2729 {
2365 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2366 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2367 } 2732 }
2368 2733
2369 RETVAL = data_sv; 2734 RETVAL = data_sv;
2370} 2735}
2371 OUTPUT: 2736 OUTPUT:
2372 RETVAL 2737 RETVAL
2373 2738
2374void 2739void
2381 STRLEN len; 2746 STRLEN len;
2382 uint8_t *data, *end; 2747 uint8_t *data, *end;
2383 2748
2384 len = SvLEN (data_sv); 2749 len = SvLEN (data_sv);
2385 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2386 data = SvPVbyte_nolen (data_sv); 2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2387 end = data + len + 8; 2752 end = data + len + 8;
2388 2753
2389 if (len < 5) 2754 if (len < 5)
2390 XSRETURN_EMPTY; 2755 XSRETURN_EMPTY;
2391 2756
2452} 2817}
2453 2818
2454MODULE = Deliantra::Client PACKAGE = DC::RW 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2455 2820
2456DC::RW 2821DC::RW
2457new (SV *class, SV *data_sv) 2822new (SV *klass, SV *data_sv)
2458 CODE: 2823 CODE:
2459{ 2824{
2460 STRLEN datalen; 2825 STRLEN datalen;
2461 char *data = SvPVbyte (data_sv, datalen); 2826 char *data = SvPVbyte (data_sv, datalen);
2462 2827
2464} 2829}
2465 OUTPUT: 2830 OUTPUT:
2466 RETVAL 2831 RETVAL
2467 2832
2468DC::RW 2833DC::RW
2469new_from_file (SV *class, const char *path, const char *mode = "rb") 2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2470 CODE: 2835 CODE:
2471 RETVAL = SDL_RWFromFile (path, mode); 2836 RETVAL = SDL_RWFromFile (path, mode);
2472 OUTPUT: 2837 OUTPUT:
2473 RETVAL 2838 RETVAL
2474 2839
2492 if (RETVAL < 0) 2857 if (RETVAL < 0)
2493 { 2858 {
2494 RETVAL = Mix_GroupOldest (-1); 2859 RETVAL = Mix_GroupOldest (-1);
2495 2860
2496 if (RETVAL < 0) 2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2497 XSRETURN_UNDEF; 2867 XSRETURN_UNDEF;
2498 2868 }
2869 else
2499 Mix_HaltChannel (RETVAL); 2870 Mix_HaltChannel (RETVAL);
2500 } 2871 }
2501 2872
2502 Mix_UnregisterAllEffects (RETVAL); 2873 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128); 2874 Mix_Volume (RETVAL, 128);
2504} 2875}
2551void 2922void
2552set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE: 2924 CODE:
2554{ 2925{
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558} 2929}
2559 2930
2560void 2931void
2561set_reverse_stereo (DC::Channel self, int flip) 2932set_reverse_stereo (DC::Channel self, int flip)
2564 2935
2565MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566 2937
2567PROTOTYPES: DISABLE 2938PROTOTYPES: DISABLE
2568 2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2569DC::MixChunk 2952DC::MixChunk
2570new (SV *class, DC::RW rwops) 2953new (SV *klass, DC::RW rwops)
2571 CODE: 2954 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2573 OUTPUT: 2956 OUTPUT:
2574 RETVAL 2957 RETVAL
2575 2958
2605 OUTPUT: 2988 OUTPUT:
2606 RETVAL 2989 RETVAL
2607 2990
2608MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2609 2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
3004
2610int 3005int
2611volume (int volume = -1) 3006volume (int volume = -1)
2612 PROTOTYPE: ;$ 3007 PROTOTYPE: ;$
2613 CODE: 3008 CODE:
2614 if (items > 0) 3009 if (items > 0)
2625void 3020void
2626halt () 3021halt ()
2627 CODE: 3022 CODE:
2628 Mix_HaltMusic (); 3023 Mix_HaltMusic ();
2629 3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
3029 OUTPUT:
3030 RETVAL
3031
2630DC::MixMusic 3032DC::MixMusic
2631new (SV *class, DC::RW rwops) 3033new (SV *klass, DC::RW rwops)
2632 CODE: 3034 CODE:
2633 RETVAL = Mix_LoadMUS_RW (rwops); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2634 OUTPUT: 3036 OUTPUT:
2635 RETVAL 3037 RETVAL
2636 3038
2664 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2665# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2669 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2670 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2671 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2672 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2673 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2685 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2686 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2687 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2688 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2689 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2690 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2691 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2692 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2693 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2694 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2762 const_iv (GL_NICEST), 3169 const_iv (GL_NICEST),
2763 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2764 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2765 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2766 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2767# undef const_iv 3177# undef const_iv
2768 }; 3178 };
2769 3179
2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2772 3182
2773 texture_av = newAV (); 3183 texture_av = newAV ();
2774 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2775} 3185}
2776 3186
2778disable_GL_EXT_blend_func_separate () 3188disable_GL_EXT_blend_func_separate ()
2779 CODE: 3189 CODE:
2780 gl.BlendFuncSeparate = 0; 3190 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0; 3191 gl.BlendFuncSeparateEXT = 0;
2782 3192
2783char * 3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2784gl_vendor () 3197gl_vendor ()
2785 CODE: 3198 CODE:
2786 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2787 OUTPUT: 3200 OUTPUT:
2788 RETVAL 3201 RETVAL
2789 3202
2790char * 3203const char *
2791gl_version () 3204gl_version ()
2792 CODE: 3205 CODE:
2793 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2794 OUTPUT: 3207 OUTPUT:
2795 RETVAL 3208 RETVAL
2796 3209
2797char * 3210const char *
2798gl_extensions () 3211gl_extensions ()
2799 CODE: 3212 CODE:
2800 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2801 OUTPUT: 3214 OUTPUT:
2802 RETVAL 3215 RETVAL
2803 3216
2804const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2805 3222
2806GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2807 CODE: 3224 CODE:
2808 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2809 OUTPUT: 3226 OUTPUT:
2817 3234
2818int glGetError () 3235int glGetError ()
2819 3236
2820void glFinish () 3237void glFinish ()
2821 3238
3239void glFlush ()
3240
2822void glClear (int mask) 3241void glClear (int mask)
2823 3242
2824void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2825 PROTOTYPE: @ 3244 PROTOTYPE: @
2826 3245
2835void glBlendFunc (int sfactor, int dfactor) 3254void glBlendFunc (int sfactor, int dfactor)
2836 3255
2837void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2838 CODE: 3257 CODE:
2839 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260# void glBlendEquation (int se)
2840 3261
2841void glDepthMask (int flag) 3262void glDepthMask (int flag)
2842 3263
2843void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2844 3265
2879void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2880 CODE: 3301 CODE:
2881 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2882 3303
2883void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
3305 PROTOTYPE: @
2884 ALIAS: 3306 ALIAS:
2885 glColor_premultiply = 1 3307 glColor_premultiply = 1
2886 CODE: 3308 CODE:
2887 if (ix) 3309 if (ix)
2888 { 3310 {
2994 3416
2995void glEndList () 3417void glEndList ()
2996 3418
2997void glCallList (int list) 3419void glCallList (int list)
2998 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
2999MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3000 3427
3001PROTOTYPES: DISABLE 3428PROTOTYPES: DISABLE
3002 3429
3003void 3430void
3004find_widget (SV *self, NV x, NV y) 3431find_widget (SV *self, NV x, NV y)
3005 PPCODE: 3432 PPCODE:
3006{ 3433{
3007 if (within_widget (self, x, y)) 3434 if (within_widget (self, x, y))
3008 XPUSHs (self); 3435 XPUSHs (self);
3009} 3436}
3010 3437
3011BOOT: 3438BOOT:
3012{ 3439{
3020 3447
3021void 3448void
3022draw (SV *self) 3449draw (SV *self)
3023 CODE: 3450 CODE:
3024{ 3451{
3025 HV *hv; 3452 HV *hv;
3026 SV **svp; 3453 SV **svp;
3027 NV x, y, w, h; 3454 NV x, y, w, h;
3028 SV *draw_x_sv = GvSV (draw_x_gv); 3455 SV *draw_x_sv = GvSV (draw_x_gv);
3029 SV *draw_y_sv = GvSV (draw_y_gv); 3456 SV *draw_y_sv = GvSV (draw_y_gv);
3030 SV *draw_w_sv = GvSV (draw_w_gv); 3457 SV *draw_w_sv = GvSV (draw_w_gv);
3031 SV *draw_h_sv = GvSV (draw_h_gv); 3458 SV *draw_h_sv = GvSV (draw_h_gv);

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