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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
82 90
83#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
85 93
86#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
87 95
88/* mask out modifiers we are not interested in */ 96/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
90 122
91static AV *texture_av; 123static AV *texture_av;
92 124
93static struct 125static struct
94{ 126{
151{ 183{
152 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
153 185
154 while (attrs) 186 while (attrs)
155 { 187 {
156 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 189
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 191 return 1;
160 192
161 attrs = attrs->next; 193 attrs = attrs->next;
162 } 194 }
163 195
164 return 0; 196 return 0;
165} 197}
166 198
167typedef struct cf_layout { 199struct cf_layout {
168 PangoLayout *pl; 200 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
170 int base_height; 202 int base_height;
171 DC__Font font; 203 DC__Font font;
172 rc_t *rc; 204 rc_t rc;
173} *DC__Layout; 205};
206
207typedef cf_layout *DC__Layout;
174 208
175static DC__Font default_font; 209static DC__Font default_font;
176static PangoContext *opengl_context; 210static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
178 212
179static void 213static void
180substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
181{ 215{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 219#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 221}
188 222
189static void 223static void
216 250
217 *w = rect.width; 251 *w = rect.width;
218 *h = rect.height; 252 *h = rect.height;
219} 253}
220 254
255/////////////////////////////////////////////////////////////////////////////
256
221typedef uint16_t tileid; 257typedef uint16_t tileid;
222typedef uint16_t faceid; 258typedef uint16_t faceid;
223 259
224typedef struct { 260struct maptex
261{
225 GLuint name; 262 GLuint name;
226 int w, h; 263 int w, h;
227 float s, t; 264 float s, t;
228 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
229 tileid smoothtile; 266 tileid smoothtile;
230 uint8_t smoothlevel; 267 uint8_t smoothlevel;
231} maptex; 268 uint8_t unused; /* set to zero on use */
269};
232 270
233typedef struct { 271struct mapcell
272{
234 uint32_t player; 273 uint32_t player;
235 tileid tile[3]; 274 tileid tile[3];
236 uint16_t darkness; 275 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 277};
239 278
240typedef struct { 279struct maprow
280{
241 int32_t c0, c1; 281 int32_t c0, c1;
242 mapcell *col; 282 mapcell *col;
243} maprow; 283};
244 284
245typedef struct map { 285struct mapgrid {
246 int x, y, w, h; 286 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
250 290
251 int32_t rows; 291 int32_t rows;
252 maprow *row; 292 maprow *row;
253} *DC__Map; 293};
254 294
255static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
256prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
257{ 300{
258 char *p; 301 T *p;
259 302
260 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
261 Zero (p, inc, char); 304 Zero (p, inc, T);
262 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 306 Safefree (ptr);
264 307
265 return p; 308 ptr = p;
266} 309}
267 310
268static char * 311template<typename T>
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
281need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
282{ 321{
283 while (self->faces <= face) 322 while (self->faces <= face)
284 { 323 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 325 self->faces *= 2;
287 } 326 }
288} 327}
289 328
290static void 329static void
291need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
292{ 331{
293 while (self->texs <= texid) 332 while (self->texs <= texid)
294 { 333 {
295 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
296 self->texs *= 2; 335 self->texs *= 2;
297 } 336 }
298} 337}
299 338
300static maprow * 339static maprow *
301map_get_row (DC__Map self, int y) 340map_get_row (mapgrid *self, int y)
302{ 341{
303 if (0 > y) 342 if (0 > y)
304 { 343 {
305 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
307 346
308 self->rows += extend; 347 self->rows += extend;
309 self->y += extend; 348 self->y += extend;
310 y += extend; 349 y += extend;
311 } 350 }
312 else if (y >= self->rows) 351 else if (y >= self->rows)
313 { 352 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
316 self->rows += extend; 355 self->rows += extend;
317 } 356 }
318 357
319 return self->row + y; 358 return self->row + y;
320} 359}
330 } 369 }
331 370
332 if (row->c0 > x) 371 if (row->c0 > x)
333 { 372 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 375 row->c0 -= extend;
337 } 376 }
338 else if (x >= row->c1) 377 else if (x >= row->c1)
339 { 378 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 381 row->c1 += extend;
343 } 382 }
344 383
345 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
346} 385}
347 386
348static mapcell * 387static mapcell *
349map_get_cell (DC__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
350{ 389{
351 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
352} 391}
353 392
354static void 393static void
355map_clear (DC__Map self) 394map_clear (mapgrid *self)
356{ 395{
357 int r; 396 int r;
358 397
359 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
378 (cell)->flags = 0; \ 417 (cell)->flags = 0; \
379 (cell)->player = 0; \ 418 (cell)->player = 0; \
380 } while (0) 419 } while (0)
381 420
382static void 421static void
383map_blank (DC__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
384{ 423{
385 int x, y; 424 int x, y;
386 maprow *row; 425 maprow *row;
387 mapcell *cell; 426 mapcell *cell;
388 427
405 CELL_CLEAR (cell); 444 CELL_CLEAR (cell);
406 } 445 }
407 } 446 }
408} 447}
409 448
410typedef struct { 449struct smooth_key
450{
411 tileid tile; 451 tileid tile;
412 uint8_t x, y, level; 452 uint8_t x, y, level;
413} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
414 472
415static void 473static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
417{ 475{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
419 477
420 if (SvIOK (*sv)) 478 if (it == h.end ())
421 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
422 else 480 else
423 sv_setiv (*sv, bits); 481 it->second |= bits;
424} 482}
425 483
426static void 484static void
427music_finished (void) 485music_finished (void)
428{ 486{
445 ev.code = 1; 503 ev.code = 1;
446 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0; 505 ev.data2 = 0;
448 506
449 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
450} 515}
451 516
452static unsigned int 517static unsigned int
453minpot (unsigned int n) 518minpot (unsigned int n)
454{ 519{
464 n |= n >> 16; 529 n |= n >> 16;
465 530
466 return n + 1; 531 return n + 1;
467} 532}
468 533
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
483 537
484/******************************************************************************/ 538/******************************************************************************/
521 if (!svp || !SvTRUE (*svp)) 575 if (!svp || !SvTRUE (*svp))
522 return 0; 576 return 0;
523 577
524 return 1; 578 return 1;
525} 579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
526 638
527MODULE = Deliantra::Client PACKAGE = DC 639MODULE = Deliantra::Client PACKAGE = DC
528 640
529PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
530 642
559 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
560 672
561 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
564 726
565 const_iv (SDLK_FIRST), 727 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 728 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
648 810
811 const_iv (KMOD_LRAM),
812
649 const_iv (MIX_DEFAULT_FORMAT), 813 const_iv (MIX_DEFAULT_FORMAT),
650 814
651 const_iv (SDL_INIT_TIMER), 815 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 816 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 817 const_iv (SDL_INIT_VIDEO),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO), 836 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES), 838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL), 839 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL) 840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
677# undef const_iv 843# undef const_iv
678 }; 844 };
679 845
680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
682 848
683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
685} 851}
686 852
701 867
702NV ceil (NV x) 868NV ceil (NV x)
703 869
704IV minpot (UV n) 870IV minpot (UV n)
705 871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
706IV popcount (UV n) 878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
707 889
708void 890void
709pango_init () 891pango_init ()
710 CODE: 892 CODE:
711{ 893{
719#endif 901#endif
720} 902}
721 903
722char *SDL_GetError () 904char *SDL_GetError ()
723 905
906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
724int SDL_Init (U32 flags) 909int SDL_Init (U32 flags)
725 910
726int SDL_InitSubSystem (U32 flags) 911int SDL_InitSubSystem (U32 flags)
727 912
728void SDL_QuitSubSystem (U32 flags) 913void SDL_QuitSubSystem (U32 flags)
729 914
730void SDL_Quit () 915void SDL_Quit ()
731 916
732int SDL_GL_SetAttribute (int attr, int value) 917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
733 919
734int SDL_GL_GetAttribute (int attr) 920int SDL_GL_GetAttribute (int attr)
735 CODE: 921 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL)) 922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
737 XSRETURN_UNDEF; 923 XSRETURN_UNDEF;
738 OUTPUT: 924 OUTPUT:
739 RETVAL 925 RETVAL
740 926
741void 927void
796 ); 982 );
797 983
798 if (RETVAL) 984 if (RETVAL)
799 { 985 {
800 av_clear (texture_av); 986 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h" 988#include "glfunc.h"
805#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
806 } 992 }
807} 993}
808 OUTPUT: 994 OUTPUT:
809 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
810 999
811void 1000void
812SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
813 1002
814char * 1003char *
815SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
816 1006
817int 1007int
818SDL_GetAppState () 1008SDL_GetAppState ()
819 1009
820int 1010int
821SDL_GetModState () 1011SDL_GetModState ()
822 1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
823void 1017void
1018SDL_PumpEvents ()
1019
1020void
824poll_events () 1021peep_events ()
825 PPCODE: 1022 PPCODE:
826{ 1023{
827 SDL_Event ev; 1024 SDL_Event ev;
828 1025
829 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
836 { 1033 {
837 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
838 case SDL_KEYUP: 1035 case SDL_KEYUP:
839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
844 break; 1041 break;
845 1042
846 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
865 x = ev.motion.x; 1062 x = ev.motion.x;
866 y = ev.motion.y; 1063 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 } 1065 }
869 1066
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
871 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
872 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
873 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
874 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
875 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
895 1092
896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
897 } 1094 }
898} 1095}
899 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
900int 1110int
901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
902 POSTCALL: 1112 POSTCALL:
903 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
904 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
905 1115
906void 1116void
907Mix_QuerySpec () 1117Mix_QuerySpec ()
966add_font (char *file) 1176add_font (char *file)
967 CODE: 1177 CODE:
968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT: 1179 OUTPUT:
970 RETVAL 1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
971 1188
972void 1189void
973load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
974 ALIAS: 1191 ALIAS:
975 load_image_file = 1 1192 load_image_file = 1
1021 1238
1022 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
1023 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
1024 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1025 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1026 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1027 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1028 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1029 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1030 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
1031 1248
1091#if DEBUG 1308#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
1093#endif 1310#endif
1094} 1311}
1095 1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1096MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1097 1321
1098PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1099 1323
1100DC::Font 1324DC::Font
1101new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1102 CODE: 1326 CODE:
1103{ 1327{
1104 int count; 1328 int count;
1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1106 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1135 PROTOTYPE: 1359 PROTOTYPE:
1136 CODE: 1360 CODE:
1137 tc_restore (); 1361 tc_restore ();
1138 1362
1139DC::Layout 1363DC::Layout
1140new (SV *class) 1364new (SV *klass)
1141 CODE: 1365 CODE:
1142 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1143 1367
1144 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1145 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1146 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1147 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1148 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
1149 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1150 RETVAL->font = 0; 1374 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
1152 1375
1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1154 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1155 OUTPUT: 1378 OUTPUT:
1156 RETVAL 1379 RETVAL
1157 1380
1158void 1381void
1159DESTROY (DC::Layout self) 1382DESTROY (DC::Layout self)
1160 CODE: 1383 CODE:
1161 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1162 rc_free (self->rc);
1163 Safefree (self); 1385 delete self;
1164 1386
1165void 1387void
1166set_text (DC::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1167 CODE: 1389 CODE:
1168{ 1390{
1294 1516
1295void 1517void
1296set_height (DC::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1297 CODE: 1519 CODE:
1298 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1299 { 1521 {
1300 self->base_height = base_height; 1522 self->base_height = base_height;
1301 layout_update_font (self); 1523 layout_update_font (self);
1302 } 1524 }
1303 1525
1304void 1526void
1422} 1644}
1423 1645
1424void 1646void
1425render (DC::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1426 CODE: 1648 CODE:
1427 rc_clear (self->rc); 1649 self->rc.clear ();
1428 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1429 self->pl, 1651 self->pl,
1430 self->rc, 1652 &self->rc,
1431 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1432 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1433 flags 1655 flags
1434 ); 1656 );
1435 // we assume that context_change actually clears/frees stuff 1657 // we assume that context_change actually clears/frees stuff
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST); 1670 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1450 1672
1451 rc_draw (self->rc); 1673 self->rc.draw ();
1452 1674
1453 glDisable (GL_ALPHA_TEST); 1675 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND); 1676 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D); 1677 glDisable (GL_TEXTURE_2D);
1456} 1678}
1531 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1533 } 1755 }
1534} 1756}
1535 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE: 1880 CODE:
1538{ 1881{
1539 GLint width; 1882 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1547MODULE = Deliantra::Client PACKAGE = DC::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1548 1891
1549PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1550 1893
1551DC::Map 1894DC::Map
1552new (SV *class) 1895new (SV *klass)
1553 CODE: 1896 CODE:
1554 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1555 RETVAL->x = 0; 1898 RETVAL->x = 0;
1556 RETVAL->y = 0; 1899 RETVAL->y = 0;
1557 RETVAL->w = 0; 1900 RETVAL->w = 0;
1558 RETVAL->h = 0; 1901 RETVAL->h = 0;
1559 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1596 1939
1597void 1940void
1598set_smooth (DC::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE: 1942 CODE:
1600{ 1943{
1601 tileid texid; 1944 tileid texid;
1602 maptex *tex; 1945 maptex *tex;
1603 1946
1604 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1605 return; 1948 return;
1606 1949
1607 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1608 return; 1951 return;
1609 1952
1610 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1611 1954
1612 if (!texid) 1955 if (!texid)
1613 return; 1956 return;
1614 1957
1615 tex = self->tex + texid; 1958 tex = self->tex + texid;
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1987 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1648} 1991}
1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
1649 2012
1650int 2013int
1651ox (DC::Map self) 2014ox (DC::Map self)
1652 ALIAS: 2015 ALIAS:
1653 oy = 1 2016 oy = 1
1685 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1686 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1687 2050
1688 while (self->y < 0) 2051 while (self->y < 0)
1689 { 2052 {
1690 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1691 2054
1692 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1693 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1694 } 2057 }
1695} 2058}
1696 2059
1697SV * 2060SV *
1698map1a_update (DC::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1699 CODE: 2062 CODE:
1700{ 2063{
1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1702 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1703 mapcell *cell; 2066 mapcell *cell;
1724 2087
1725 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1726 2089
1727 if (flags & 8) 2090 if (flags & 8)
1728 { 2091 {
2092 uint8_t ext, cmd;
2093
1729 if (extmap) 2094 do
1730 { 2095 {
1731 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1732 2098
1733 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1734 { 2102 {
1735 ext = *data++;
1736 cmd = ext & 0x7f;
1737
1738 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1;
1740 else if (cmd == 5) // health
1741 {
1742 cell->stat_width = 1; 2103 cell->stat_width = 1;
1743 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1744 }
1745 else if (cmd == 6) // monster width
1746 cell->stat_width = *data++ + 1;
1747 else if (cmd == 0x47)
1748 {
1749 if (*data == 1) cell->player = data [1];
1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1753
1754 data += *data + 1;
1755 }
1756 else if (cmd == 8) // cell flags
1757 cell->flags = *data++;
1758 else if (ext & 0x40) // unknown, multibyte => skip
1759 data += *data + 1;
1760 else
1761 data++;
1762 } 2105 }
1763 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1764 } 2123 }
1765 else 2124 while (ext & 0x80);
1766 cell->darkness = *data++ + 1;
1767 } 2125 }
1768 2126
1769 for (z = 0; z <= 2; ++z) 2127 for (z = 0; z <= 2; ++z)
1770 if (flags & (4 >> z)) 2128 if (flags & (4 >> z))
1771 { 2129 {
1774 cell->tile [z] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
1775 2133
1776 if (cell->tile [z]) 2134 if (cell->tile [z])
1777 { 2135 {
1778 maptex *tex = self->tex + cell->tile [z]; 2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
1779 if (!tex->name) 2138 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z])); 2139 av_push (missing, newSViv (cell->tile [z]));
1781 2140
1782 if (tex->smoothtile) 2141 if (tex->smoothtile)
1783 { 2142 {
1784 maptex *smooth = self->tex + tex->smoothtile; 2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
1785 if (!smooth->name) 2145 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile)); 2146 av_push (missing, newSViv (tex->smoothtile));
1787 } 2147 }
1788 } 2148 }
1789 } 2149 }
1817 ? self->row + y 2177 ? self->row + y
1818 : 0; 2178 : 0;
1819 2179
1820 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1821 { 2181 {
1822 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1823 2183
1824 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1825 { 2185 {
1826 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1827 2187
1829 { 2189 {
1830 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1831 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1832 int a1 = tex.a; 2192 int a1 = tex.a;
1833 2193
1834 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1835 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1836 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1837 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1838 } 2198 }
1839 } 2199 }
1840 2200
1841 *map++ = (r ) 2201 *map++ = (r )
1842 | (g << 8) 2202 | (g << 8)
1843 | (b << 16) 2203 | (b << 16)
1844 | (a << 24); 2204 | (a << 24);
1845 } 2205 }
1846 } 2206 }
1847 2207
1848 RETVAL = map_sv; 2208 RETVAL = map_sv;
1849} 2209}
1850 OUTPUT: 2210 OUTPUT:
1851 RETVAL 2211 RETVAL
1852 2212
1853void 2213void
1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE: 2215 CODE:
1856{ 2216{
1857 int x, y, z; 2217 int x, y, z;
1858 2218
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1862 smooth_key skey;
1863 int pl_x, pl_y; 2220 int pl_x, pl_y;
1864 maptex pl_tex; 2221 maptex pl_tex;
1865 rc_t *rc = rc_alloc (); 2222 rc_t rc;
2223 rc_t rc_ov;
1866 rc_key_t key; 2224 rc_key_t key;
1867 rc_array_t *arr; 2225 rc_t::array_t *arr;
1868 2226
1869 pl_tex.name = 0; 2227 pl_tex.name = 0;
1870 2228
1871 // thats current max. sorry. 2229 // that's current max. sorry.
1872 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877 2232
1878 memset (&key, 0, sizeof (key)); 2233 memset (&key, 0, sizeof (key));
1879 key.r = 255; 2234 key.r = 255;
1880 key.g = 255; 2235 key.g = 255;
1881 key.b = 255; 2236 key.b = 255;
1882 key.a = 255; 2237 key.a = 255;
1883 key.mode = GL_QUADS; 2238 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F; 2239 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886 2240
1887 mx += self->x; 2241 mx += self->x;
1888 my += self->y; 2242 my += self->y;
1889 2243
1890 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1891 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1894 2248
1895 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1897 { 2251 {
1898 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915 2269
1916 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1917 { 2271 {
1918 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1919 2276
1920 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1922 { 2279 {
1923 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1929 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1930 2287
1931 if (tile) 2288 if (tile)
1932 { 2289 {
1933 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w; 2291 int px, py;
1935 int py = (y + 1) * T - tex.h;
1936 2292
1937 if (key.texname != tex.name) 2293 if (key.texname != tex.name)
1938 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1939 if (!tex.name) 2297 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1941 2299
1942 key.texname = tex.name; 2300 key.texname = tex.name;
1943 arr = rc_array (rc, &key); 2301 arr = &rc.array (key);
1944 } 2302 }
1945 2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
1946 if (expect_false (cell->player == player) && expect_false (z == 2)) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1947 { 2308 {
1948 pl_x = px; 2309 pl_x = px;
1949 pl_y = py; 2310 pl_y = py;
1950 pl_tex = tex; 2311 pl_tex = tex;
1951 continue; 2312 continue;
1952 } 2313 }
1953 2314
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 arr->t2f_v3f (0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983 2319
1984 // update smooth hash 2320 // update smooth hash
1985 if (tex.smoothtile) 2321 if (tex.smoothtile)
1986 { 2322 {
1987 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1989 2325
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1991 2327
1992 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1994 2330
1995 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
2003 2339
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
2006 2342
2007 // full tile 2343 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2009 2345
2010 // borders 2346 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2015 2351
2016 // corners 2352 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2021 } 2377 }
2022 } 2378 }
2023 } 2379 }
2024 } 2380 }
2025 2381
2026 rc_draw (rc); 2382 rc.draw ();
2027 rc_clear (rc); 2383 rc.clear ();
2028 2384
2029 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort 2386 // this is basically counting sort
2031 { 2387 {
2032 int w, b; 2388 int w, b;
2033 2389
2034 glEnable (GL_TEXTURE_2D); 2390 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS); 2391 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w) 2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2037 { 2395 {
2038 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
2039 if (smask) 2397 IV bits = it->second;
2040 for (b = 0; b < 32; ++b) 2398
2041 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
2042 { 2402 {
2043 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
2044 HE *he; 2411 if (tex.name)
2045
2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
2048 { 2412 {
2049 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
2050 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
2051 2415 if (key.texname != tex.name)
2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
2055 { 2416 {
2056 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
2057 int px = (((int)skey->x) - 1) * T;
2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
2063 2418
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
2070 glEnd (); 2419 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2073 } 2422 }
2074 2423
2075 if (border) 2424 if (border)
2076 { 2425 {
2077 float ox = border * dx; 2426 float ox = border * dx;
2078 2427
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2083 } 2432 }
2084 2433
2085 if (corner) 2434 if (corner)
2086 { 2435 {
2087 float ox = corner * dx; 2436 float ox = corner * dx;
2088 2437
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2093 }
2094 }
2095 } 2442 }
2096 } 2443 }
2097 } 2444 }
2098 } 2445 }
2099 2446
2100 glEnd (); 2447 glEnd ();
2101 glDisable (GL_TEXTURE_2D); 2448 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1; 2449 key.texname = -1;
2103 } 2450 }
2104
2105 hv_clear (smooth);
2106 } 2451 }
2107 2452
2108 if (pl_tex.name) 2453 if (pl_tex.name)
2109 { 2454 {
2110 maptex tex = pl_tex; 2455 maptex tex = pl_tex;
2111 int px = pl_x + sdx; 2456 int px = pl_x + sdx;
2112 int py = pl_y + sdy; 2457 int py = pl_y + sdy;
2113 2458
2114 key.texname = tex.name; 2459 key.texname = tex.name;
2115 arr = rc_array (rc, &key); 2460 rc_t::array_t &arr = rc.array (key);
2116 2461
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2121 2466
2122 rc_draw (rc); 2467 rc.draw ();
2123 } 2468 }
2124 2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
2125 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
2126 rc_free (rc);
2127 2474
2128 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
2131 { 2478 {
2134 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
2136 { 2483 {
2137 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
2138 2485
2139 int px = x * T; 2486 int px = x * Tw;
2140 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2141 2494
2142 if (cell->stat_hp) 2495 if (cell->stat_hp)
2143 { 2496 {
2144 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2146 2499
2147 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py); 2502 px + width - 1, py);
2150 2503
2156 } 2509 }
2157 } 2510 }
2158} 2511}
2159 2512
2160void 2513void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2162 CODE: 2515 CODE:
2163{ 2516{
2164 static float color[16][3] = { 2517 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
2166 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
2167 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
2168 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
2169 2522
2170 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
2171 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
2172 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
2173 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
2174 2527
2175 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
2176 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
2177 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
2178 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
2179 2532
2180 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
2181 2534
2182 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
2183 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
2184 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
2185 }; 2538 };
2186 2539
2187 int x, y; 2540 int x, y;
2188 2541
2189 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2191 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
2194 2553
2195 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
2199 2558
2200 if (m) 2559 if (m)
2201 { 2560 {
2202 float *c = color [m & 15]; 2561 float *c = color [m & 15];
2203 2562
2204 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2205 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
2206 2565
2207 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 } 2571 }
2220void 2579void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2222 PPCODE: 2581 PPCODE:
2223{ 2582{
2224 int x, y; 2583 int x, y;
2225 int sw1 = sw + 2; 2584 int sw1 = sw + 2;
2226 int sh1 = sh + 2; 2585 int sh1 = sh + 2;
2227 int sh3 = sh * 3; 2586 int sh3 = sh * 3;
2228 int sw34 = (sw * 3 + 3) & ~3; 2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2591 memset (darkness1, 0, sw1*sh1);
2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2232 2592
2233 SvPOK_only (darkness3_sv); 2593 SvPOK_only (darkness3_sv);
2234 SvCUR_set (darkness3_sv, sw34 * sh3); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2235 2595
2236 mx += self->x - 1; 2596 mx += self->x - 1;
2237 my += self->y - 1; 2597 my += self->y - 1;
2238
2239 memset (darkness1, 255, sw1 * sh1);
2240 2598
2241 for (y = 0; y < sh1; y++) 2599 for (y = 0; y < sh1; y++)
2242 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
2243 { 2601 {
2244 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
2247 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2248 { 2606 {
2249 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2250 2608
2251 darkness1 [y * sw1 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2253 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2254 } 2612 }
2255 } 2613 }
2256 2614
2257 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x) 2616 for (x = 0; x < sw; ++x)
2277 2635
2278 uint8_t r13 = (d13 + d23 + d12) / 3; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23; 2637 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3; 2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2281 2639
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2291 } 2649 }
2292 2650
2293 free (darkness1); 2651 free (darkness1);
2294 2652
2295 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2296 PUSHs (sv_2mortal (newSViv (sw34))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2297 PUSHs (sv_2mortal (newSViv (sh3))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2298 PUSHs (darkness3_sv); 2656 PUSHs (darkness3_sv);
2299} 2657}
2300 2658
2301SV * 2659SV *
2364 else 2722 else
2365 *data++ = 0; 2723 *data++ = 0;
2366 } 2724 }
2367 } 2725 }
2368 2726
2369 /* if size is w*h + 5 then no data has been found */ 2727 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 { 2729 {
2372 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 } 2732 }
2375 2733
2376 RETVAL = data_sv; 2734 RETVAL = data_sv;
2377} 2735}
2378 OUTPUT: 2736 OUTPUT:
2379 RETVAL 2737 RETVAL
2380 2738
2381void 2739void
2388 STRLEN len; 2746 STRLEN len;
2389 uint8_t *data, *end; 2747 uint8_t *data, *end;
2390 2748
2391 len = SvLEN (data_sv); 2749 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv); 2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2394 end = data + len + 8; 2752 end = data + len + 8;
2395 2753
2396 if (len < 5) 2754 if (len < 5)
2397 XSRETURN_EMPTY; 2755 XSRETURN_EMPTY;
2398 2756
2459} 2817}
2460 2818
2461MODULE = Deliantra::Client PACKAGE = DC::RW 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2462 2820
2463DC::RW 2821DC::RW
2464new (SV *class, SV *data_sv) 2822new (SV *klass, SV *data_sv)
2465 CODE: 2823 CODE:
2466{ 2824{
2467 STRLEN datalen; 2825 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen); 2826 char *data = SvPVbyte (data_sv, datalen);
2469 2827
2471} 2829}
2472 OUTPUT: 2830 OUTPUT:
2473 RETVAL 2831 RETVAL
2474 2832
2475DC::RW 2833DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb") 2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2477 CODE: 2835 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode); 2836 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT: 2837 OUTPUT:
2480 RETVAL 2838 RETVAL
2481 2839
2499 if (RETVAL < 0) 2857 if (RETVAL < 0)
2500 { 2858 {
2501 RETVAL = Mix_GroupOldest (-1); 2859 RETVAL = Mix_GroupOldest (-1);
2502 2860
2503 if (RETVAL < 0) 2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2504 XSRETURN_UNDEF; 2867 XSRETURN_UNDEF;
2505 2868 }
2869 else
2506 Mix_HaltChannel (RETVAL); 2870 Mix_HaltChannel (RETVAL);
2507 } 2871 }
2508 2872
2509 Mix_UnregisterAllEffects (RETVAL); 2873 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128); 2874 Mix_Volume (RETVAL, 128);
2511} 2875}
2558void 2922void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE: 2924 CODE:
2561{ 2925{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565} 2929}
2566 2930
2567void 2931void
2568set_reverse_stereo (DC::Channel self, int flip) 2932set_reverse_stereo (DC::Channel self, int flip)
2571 2935
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573 2937
2574PROTOTYPES: DISABLE 2938PROTOTYPES: DISABLE
2575 2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2576DC::MixChunk 2952DC::MixChunk
2577new (SV *class, DC::RW rwops) 2953new (SV *klass, DC::RW rwops)
2578 CODE: 2954 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT: 2956 OUTPUT:
2581 RETVAL 2957 RETVAL
2582 2958
2612 OUTPUT: 2988 OUTPUT:
2613 RETVAL 2989 RETVAL
2614 2990
2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2616 2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
3004
2617int 3005int
2618volume (int volume = -1) 3006volume (int volume = -1)
2619 PROTOTYPE: ;$ 3007 PROTOTYPE: ;$
2620 CODE: 3008 CODE:
2621 if (items > 0) 3009 if (items > 0)
2632void 3020void
2633halt () 3021halt ()
2634 CODE: 3022 CODE:
2635 Mix_HaltMusic (); 3023 Mix_HaltMusic ();
2636 3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
3029 OUTPUT:
3030 RETVAL
3031
2637DC::MixMusic 3032DC::MixMusic
2638new (SV *class, DC::RW rwops) 3033new (SV *klass, DC::RW rwops)
2639 CODE: 3034 CODE:
2640 RETVAL = Mix_LoadMUS_RW (rwops); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2641 OUTPUT: 3036 OUTPUT:
2642 RETVAL 3037 RETVAL
2643 3038
2671 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2672# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2676 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2677 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2678 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2679 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2680 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2692 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2693 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2694 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2695 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2696 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2697 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2698 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2699 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2769 const_iv (GL_NICEST), 3169 const_iv (GL_NICEST),
2770 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2771 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2774# undef const_iv 3177# undef const_iv
2775 }; 3178 };
2776 3179
2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2779 3182
2780 texture_av = newAV (); 3183 texture_av = newAV ();
2781 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2782} 3185}
2783 3186
2785disable_GL_EXT_blend_func_separate () 3188disable_GL_EXT_blend_func_separate ()
2786 CODE: 3189 CODE:
2787 gl.BlendFuncSeparate = 0; 3190 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0; 3191 gl.BlendFuncSeparateEXT = 0;
2789 3192
2790char * 3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2791gl_vendor () 3197gl_vendor ()
2792 CODE: 3198 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2794 OUTPUT: 3200 OUTPUT:
2795 RETVAL 3201 RETVAL
2796 3202
2797char * 3203const char *
2798gl_version () 3204gl_version ()
2799 CODE: 3205 CODE:
2800 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2801 OUTPUT: 3207 OUTPUT:
2802 RETVAL 3208 RETVAL
2803 3209
2804char * 3210const char *
2805gl_extensions () 3211gl_extensions ()
2806 CODE: 3212 CODE:
2807 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2808 OUTPUT: 3214 OUTPUT:
2809 RETVAL 3215 RETVAL
2810 3216
2811const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2812 3222
2813GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2814 CODE: 3224 CODE:
2815 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT: 3226 OUTPUT:
2824 3234
2825int glGetError () 3235int glGetError ()
2826 3236
2827void glFinish () 3237void glFinish ()
2828 3238
3239void glFlush ()
3240
2829void glClear (int mask) 3241void glClear (int mask)
2830 3242
2831void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2832 PROTOTYPE: @ 3244 PROTOTYPE: @
2833 3245
2842void glBlendFunc (int sfactor, int dfactor) 3254void glBlendFunc (int sfactor, int dfactor)
2843 3255
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE: 3257 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260# void glBlendEquation (int se)
2847 3261
2848void glDepthMask (int flag) 3262void glDepthMask (int flag)
2849 3263
2850void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2851 3265
2886void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2887 CODE: 3301 CODE:
2888 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2889 3303
2890void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
3305 PROTOTYPE: @
2891 ALIAS: 3306 ALIAS:
2892 glColor_premultiply = 1 3307 glColor_premultiply = 1
2893 CODE: 3308 CODE:
2894 if (ix) 3309 if (ix)
2895 { 3310 {
3001 3416
3002void glEndList () 3417void glEndList ()
3003 3418
3004void glCallList (int list) 3419void glCallList (int list)
3005 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007 3427
3008PROTOTYPES: DISABLE 3428PROTOTYPES: DISABLE
3009 3429
3010void 3430void
3011find_widget (SV *self, NV x, NV y) 3431find_widget (SV *self, NV x, NV y)
3012 PPCODE: 3432 PPCODE:
3013{ 3433{
3014 if (within_widget (self, x, y)) 3434 if (within_widget (self, x, y))
3015 XPUSHs (self); 3435 XPUSHs (self);
3016} 3436}
3017 3437
3018BOOT: 3438BOOT:
3019{ 3439{
3027 3447
3028void 3448void
3029draw (SV *self) 3449draw (SV *self)
3030 CODE: 3450 CODE:
3031{ 3451{
3032 HV *hv; 3452 HV *hv;
3033 SV **svp; 3453 SV **svp;
3034 NV x, y, w, h; 3454 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv); 3455 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv); 3456 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv); 3457 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv); 3458 SV *draw_h_sv = GvSV (draw_h_gv);

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