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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
70# include <netinet/in.h> 76# include <netinet/in.h>
71# include <netinet/tcp.h> 77# include <netinet/tcp.h>
72# include <inttypes.h> 78# include <inttypes.h>
73#endif 79#endif
74 80
75#if __GNUC__ >= 4 81#include "ecb.h"
76# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
87 90
88#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
90 93
91#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
95 98
96#define KMOD_LRAM 0x10000 // our extension 99#define KMOD_LRAM 0x10000 // our extension
97 100
98#define TEXID_SPEECH 1 101#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 102#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
101 122
102static AV *texture_av; 123static AV *texture_av;
103 124
104static struct 125static struct
105{ 126{
162{ 183{
163 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
164 185
165 while (attrs) 186 while (attrs)
166 { 187 {
167 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 189
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 191 return 1;
171 192
172 attrs = attrs->next; 193 attrs = attrs->next;
173 } 194 }
174 195
175 return 0; 196 return 0;
176} 197}
177 198
178typedef struct cf_layout { 199struct cf_layout {
179 PangoLayout *pl; 200 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
181 int base_height; 202 int base_height;
182 DC__Font font; 203 DC__Font font;
183 rc_t *rc; 204 rc_t rc;
184} *DC__Layout; 205};
206
207typedef cf_layout *DC__Layout;
185 208
186static DC__Font default_font; 209static DC__Font default_font;
187static PangoContext *opengl_context; 210static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
189 212
190static void 213static void
191substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
192{ 215{
193 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif 219#endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198} 221}
199 222
200static void 223static void
227 250
228 *w = rect.width; 251 *w = rect.width;
229 *h = rect.height; 252 *h = rect.height;
230} 253}
231 254
255/////////////////////////////////////////////////////////////////////////////
256
232typedef uint16_t tileid; 257typedef uint16_t tileid;
233typedef uint16_t faceid; 258typedef uint16_t faceid;
234 259
235typedef struct { 260struct maptex
261{
236 GLuint name; 262 GLuint name;
237 int w, h; 263 int w, h;
238 float s, t; 264 float s, t;
239 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
240 tileid smoothtile; 266 tileid smoothtile;
241 uint8_t smoothlevel; 267 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */ 268 uint8_t unused; /* set to zero on use */
243} maptex; 269};
244 270
245typedef struct { 271struct mapcell
272{
246 uint32_t player; 273 uint32_t player;
247 tileid tile[3]; 274 tileid tile[3];
248 uint16_t darkness; 275 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
250} mapcell; 277};
251 278
252typedef struct { 279struct maprow
280{
253 int32_t c0, c1; 281 int32_t c0, c1;
254 mapcell *col; 282 mapcell *col;
255} maprow; 283};
256 284
257typedef struct map { 285struct mapgrid {
258 int x, y, w, h; 286 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
262 290
263 int32_t rows; 291 int32_t rows;
264 maprow *row; 292 maprow *row;
265} *DC__Map; 293};
266 294
267static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
268prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
269{ 300{
270 char *p; 301 T *p;
271 302
272 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
273 Zero (p, inc, char); 304 Zero (p, inc, T);
274 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
275 Safefree (ptr); 306 Safefree (ptr);
276 307
277 return p; 308 ptr = p;
278} 309}
279 310
280static char * 311template<typename T>
281append (char *ptr, int sze, int inc)
282{
283 Renew (ptr, sze + inc, char);
284 Zero (ptr + sze, inc, char);
285
286 return ptr;
287}
288
289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291
292static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
293need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
294{ 321{
295 while (self->faces <= face) 322 while (self->faces <= face)
296 { 323 {
297 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
298 self->faces *= 2; 325 self->faces *= 2;
299 } 326 }
300} 327}
301 328
302static void 329static void
303need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
304{ 331{
305 while (self->texs <= texid) 332 while (self->texs <= texid)
306 { 333 {
307 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
308 self->texs *= 2; 335 self->texs *= 2;
309 } 336 }
310} 337}
311 338
312static maprow * 339static maprow *
313map_get_row (DC__Map self, int y) 340map_get_row (mapgrid *self, int y)
314{ 341{
315 if (0 > y) 342 if (0 > y)
316 { 343 {
317 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
319 346
320 self->rows += extend; 347 self->rows += extend;
321 self->y += extend; 348 self->y += extend;
322 y += extend; 349 y += extend;
323 } 350 }
324 else if (y >= self->rows) 351 else if (y >= self->rows)
325 { 352 {
326 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
328 self->rows += extend; 355 self->rows += extend;
329 } 356 }
330 357
331 return self->row + y; 358 return self->row + y;
332} 359}
342 } 369 }
343 370
344 if (row->c0 > x) 371 if (row->c0 > x)
345 { 372 {
346 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend; 375 row->c0 -= extend;
349 } 376 }
350 else if (x >= row->c1) 377 else if (x >= row->c1)
351 { 378 {
352 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
354 row->c1 += extend; 381 row->c1 += extend;
355 } 382 }
356 383
357 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
358} 385}
359 386
360static mapcell * 387static mapcell *
361map_get_cell (DC__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
362{ 389{
363 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
364} 391}
365 392
366static void 393static void
367map_clear (DC__Map self) 394map_clear (mapgrid *self)
368{ 395{
369 int r; 396 int r;
370 397
371 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
390 (cell)->flags = 0; \ 417 (cell)->flags = 0; \
391 (cell)->player = 0; \ 418 (cell)->player = 0; \
392 } while (0) 419 } while (0)
393 420
394static void 421static void
395map_blank (DC__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
396{ 423{
397 int x, y; 424 int x, y;
398 maprow *row; 425 maprow *row;
399 mapcell *cell; 426 mapcell *cell;
400 427
417 CELL_CLEAR (cell); 444 CELL_CLEAR (cell);
418 } 445 }
419 } 446 }
420} 447}
421 448
422typedef struct { 449struct smooth_key
450{
423 tileid tile; 451 tileid tile;
424 uint8_t x, y, level; 452 uint8_t x, y, level;
425} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
426 472
427static void 473static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
429{ 475{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
431 477
432 if (SvIOK (*sv)) 478 if (it == h.end ())
433 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
434 else 480 else
435 sv_setiv (*sv, bits); 481 it->second |= bits;
436} 482}
437 483
438static void 484static void
439music_finished (void) 485music_finished (void)
440{ 486{
457 ev.code = 1; 503 ev.code = 1;
458 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0; 505 ev.data2 = 0;
460 506
461 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
462} 515}
463 516
464static unsigned int 517static unsigned int
465minpot (unsigned int n) 518minpot (unsigned int n)
466{ 519{
476 n |= n >> 16; 529 n |= n >> 16;
477 530
478 return n + 1; 531 return n + 1;
479} 532}
480 533
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
495 537
496/******************************************************************************/ 538/******************************************************************************/
549 591
550 return mod; 592 return mod;
551} 593}
552 594
553static void 595static void
554deliantra_main () 596deliantra_main (SV *real_main)
555{ 597{
556 char *argv[] = { 0 }; 598 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
558} 602}
559 603
560#ifdef __MACOSX__ 604#ifdef __MACOSX__
605 static SV *real_main;
606
561 /* to due surprising braindamage on the side of SDL design, we 607 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 608 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 609 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 611 * and which calls our main (== SDL_main) back.
566 */ 612 */
567 extern C_LINKAGE int 613 extern C_LINKAGE int
568 main (int argc, char *argv[]) 614 main (int argc, char *argv[])
569 { 615 {
570 deliantra_main (); 616 deliantra_main (real_main);
571 } 617 }
572 618
573 #undef main 619 #undef main
574 620
575 extern C_LINKAGE int main (int argc, char *argv[]); 621 extern C_LINKAGE int main (int argc, char *argv[]);
576 622
577 static void 623 static void
578 SDL_braino (void) 624 SDL_main_hack (SV *real_main_)
579 { 625 {
626 real_main = real_main_;
627
580 char *argv[] = { "deliantra client", 0 }; 628 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 629 (main) (1, argv);
582 } 630 }
583#else 631#else
584 static void 632 static void
585 SDL_braino (void) 633 SDL_main_hack (SV *real_main)
586 { 634 {
587 deliantra_main (); 635 deliantra_main (real_main);
588 } 636 }
589#endif 637#endif
590 638
591MODULE = Deliantra::Client PACKAGE = DC 639MODULE = Deliantra::Client PACKAGE = DC
592 640
793 841
794 const_iv (FOW_DARKNESS) 842 const_iv (FOW_DARKNESS)
795# undef const_iv 843# undef const_iv
796 }; 844 };
797 845
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 848
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 851}
804 852
819 867
820NV ceil (NV x) 868NV ceil (NV x)
821 869
822IV minpot (UV n) 870IV minpot (UV n)
823 871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
824IV popcount (UV n) 878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
825 889
826void 890void
827pango_init () 891pango_init ()
828 CODE: 892 CODE:
829{ 893{
837#endif 901#endif
838} 902}
839 903
840char *SDL_GetError () 904char *SDL_GetError ()
841 905
842void SDL_braino () 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
843 908
844int SDL_Init (U32 flags) 909int SDL_Init (U32 flags)
845 910
846int SDL_InitSubSystem (U32 flags) 911int SDL_InitSubSystem (U32 flags)
847 912
848void SDL_QuitSubSystem (U32 flags) 913void SDL_QuitSubSystem (U32 flags)
849 914
850void SDL_Quit () 915void SDL_Quit ()
851 916
852int SDL_GL_SetAttribute (int attr, int value) 917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
853 919
854int SDL_GL_GetAttribute (int attr) 920int SDL_GL_GetAttribute (int attr)
855 CODE: 921 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL)) 922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
857 XSRETURN_UNDEF; 923 XSRETURN_UNDEF;
858 OUTPUT: 924 OUTPUT:
859 RETVAL 925 RETVAL
860 926
861void 927void
916 ); 982 );
917 983
918 if (RETVAL) 984 if (RETVAL)
919 { 985 {
920 av_clear (texture_av); 986 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 988#include "glfunc.h"
925#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 992 }
927} 993}
928 OUTPUT: 994 OUTPUT:
929 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
930 999
931void 1000void
932SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
933 1002
934char * 1003char *
935SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
936 1006
937int 1007int
938SDL_GetAppState () 1008SDL_GetAppState ()
939 1009
940int 1010int
941SDL_GetModState () 1011SDL_GetModState ()
942 1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
943void 1017void
1018SDL_PumpEvents ()
1019
1020void
944poll_events () 1021peep_events ()
945 PPCODE: 1022 PPCODE:
946{ 1023{
947 SDL_Event ev; 1024 SDL_Event ev;
948 1025
949 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
1015 1092
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1094 }
1018} 1095}
1019 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
1020int 1110int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1112 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
1025 1115
1026void 1116void
1027Mix_QuerySpec () 1117Mix_QuerySpec ()
1086add_font (char *file) 1176add_font (char *file)
1087 CODE: 1177 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1179 OUTPUT:
1090 RETVAL 1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1091 1188
1092void 1189void
1093load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
1094 ALIAS: 1191 ALIAS:
1095 load_image_file = 1 1192 load_image_file = 1
1141 1238
1142 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
1143 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
1144 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1145 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1148 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
1151 1248
1223MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1224 1321
1225PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1226 1323
1227DC::Font 1324DC::Font
1228new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1229 CODE: 1326 CODE:
1230{ 1327{
1231 int count; 1328 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1262 PROTOTYPE: 1359 PROTOTYPE:
1263 CODE: 1360 CODE:
1264 tc_restore (); 1361 tc_restore ();
1265 1362
1266DC::Layout 1363DC::Layout
1267new (SV *class) 1364new (SV *klass)
1268 CODE: 1365 CODE:
1269 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1270 1367
1271 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1273 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1274 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1275 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0; 1374 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279 1375
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1282 OUTPUT: 1378 OUTPUT:
1283 RETVAL 1379 RETVAL
1284 1380
1285void 1381void
1286DESTROY (DC::Layout self) 1382DESTROY (DC::Layout self)
1287 CODE: 1383 CODE:
1288 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1289 rc_free (self->rc);
1290 Safefree (self); 1385 delete self;
1291 1386
1292void 1387void
1293set_text (DC::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1294 CODE: 1389 CODE:
1295{ 1390{
1421 1516
1422void 1517void
1423set_height (DC::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1424 CODE: 1519 CODE:
1425 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1426 { 1521 {
1427 self->base_height = base_height; 1522 self->base_height = base_height;
1428 layout_update_font (self); 1523 layout_update_font (self);
1429 } 1524 }
1430 1525
1431void 1526void
1549} 1644}
1550 1645
1551void 1646void
1552render (DC::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE: 1648 CODE:
1554 rc_clear (self->rc); 1649 self->rc.clear ();
1555 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1556 self->pl, 1651 self->pl,
1557 self->rc, 1652 &self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1560 flags 1655 flags
1561 ); 1656 );
1562 // we assume that context_change actually clears/frees stuff 1657 // we assume that context_change actually clears/frees stuff
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST); 1670 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577 1672
1578 rc_draw (self->rc); 1673 self->rc.draw ();
1579 1674
1580 glDisable (GL_ALPHA_TEST); 1675 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND); 1676 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D); 1677 glDisable (GL_TEXTURE_2D);
1583} 1678}
1659 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1660 } 1755 }
1661} 1756}
1662 1757
1663void 1758void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1) 1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1665 PROTOTYPE: @ 1760 PROTOTYPE: @
1666 CODE: 1761 CODE:
1667{ 1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1668 glEnable (GL_TEXTURE_2D); 1765 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND); 1766 glBindTexture (GL_TEXTURE_2D, name1);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 1767
1673 glColor4f (intensity, intensity, intensity, 0.9); 1768 glColor3f (intensity, intensity, intensity);
1674 glPushMatrix (); 1769 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.); 1770 glScalef (1./3, 1./3, 1.);
1676 1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1677 glBindTexture (GL_TEXTURE_2D, name1); 1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1678 1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1679 glBegin (GL_QUADS); 1839 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1840
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1841 for (y = 1; y < h; y += 3)
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1842 {
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1684 glEnd (); 1871 glEnd ();
1685 1872
1686 glPopMatrix (); 1873 glPopMatrix ();
1687 1874
1688 glDisable (GL_TEXTURE_2D); 1875 glDisable (GL_TEXTURE_2D);
1703MODULE = Deliantra::Client PACKAGE = DC::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1704 1891
1705PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1706 1893
1707DC::Map 1894DC::Map
1708new (SV *class) 1895new (SV *klass)
1709 CODE: 1896 CODE:
1710 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1711 RETVAL->x = 0; 1898 RETVAL->x = 0;
1712 RETVAL->y = 0; 1899 RETVAL->y = 0;
1713 RETVAL->w = 0; 1900 RETVAL->w = 0;
1714 RETVAL->h = 0; 1901 RETVAL->h = 0;
1715 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1752 1939
1753void 1940void
1754set_smooth (DC::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE: 1942 CODE:
1756{ 1943{
1757 tileid texid; 1944 tileid texid;
1758 maptex *tex; 1945 maptex *tex;
1759 1946
1760 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1761 return; 1948 return;
1762 1949
1763 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1764 return; 1951 return;
1765 1952
1766 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1767 1954
1768 if (!texid) 1955 if (!texid)
1769 return; 1956 return;
1770 1957
1771 tex = self->tex + texid; 1958 tex = self->tex + texid;
1804} 1991}
1805 1992
1806void 1993void
1807expire_textures (DC::Map self, int texid, int count) 1994expire_textures (DC::Map self, int texid, int count)
1808 PPCODE: 1995 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count) 1996 for (; texid < self->texs && count; ++texid, --count)
1810 { 1997 {
1811 maptex *tex = self->tex + texid; 1998 maptex *tex = self->tex + texid;
1812 1999
1813 if (tex->name) 2000 if (tex->name)
1814 { 2001 {
1861 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1862 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1863 2050
1864 while (self->y < 0) 2051 while (self->y < 0)
1865 { 2052 {
1866 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1867 2054
1868 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1869 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1870 } 2057 }
1871} 2058}
1872 2059
1873SV * 2060SV *
1874map1a_update (DC::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1875 CODE: 2062 CODE:
1876{ 2063{
1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1878 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1879 mapcell *cell; 2066 mapcell *cell;
1900 2087
1901 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1902 2089
1903 if (flags & 8) 2090 if (flags & 8)
1904 { 2091 {
2092 uint8_t ext, cmd;
2093
1905 if (extmap) 2094 do
1906 { 2095 {
1907 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1908 2098
1909 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1910 { 2102 {
1911 ext = *data++;
1912 cmd = ext & 0x7f;
1913
1914 if (cmd < 4)
1915 cell->darkness = 255 - ext * 64 + 1;
1916 else if (cmd == 5) // health
1917 {
1918 cell->stat_width = 1; 2103 cell->stat_width = 1;
1919 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1920 }
1921 else if (cmd == 6) // monster width
1922 cell->stat_width = *data++ + 1;
1923 else if (cmd == 0x47)
1924 {
1925 if (*data == 1) cell->player = data [1];
1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1929
1930 data += *data + 1;
1931 }
1932 else if (cmd == 8) // cell flags
1933 cell->flags = *data++;
1934 else if (ext & 0x40) // unknown, multibyte => skip
1935 data += *data + 1;
1936 else
1937 data++;
1938 } 2105 }
1939 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1940 } 2123 }
1941 else 2124 while (ext & 0x80);
1942 cell->darkness = *data++ + 1;
1943 } 2125 }
1944 2126
1945 for (z = 0; z <= 2; ++z) 2127 for (z = 0; z <= 2; ++z)
1946 if (flags & (4 >> z)) 2128 if (flags & (4 >> z))
1947 { 2129 {
1995 ? self->row + y 2177 ? self->row + y
1996 : 0; 2178 : 0;
1997 2179
1998 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1999 { 2181 {
2000 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
2001 2183
2002 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
2003 { 2185 {
2004 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
2005 2187
2007 { 2189 {
2008 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
2009 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
2010 int a1 = tex.a; 2192 int a1 = tex.a;
2011 2193
2012 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
2013 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
2014 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
2015 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
2016 } 2198 }
2017 } 2199 }
2018 2200
2019 *map++ = (r ) 2201 *map++ = (r )
2020 | (g << 8) 2202 | (g << 8)
2021 | (b << 16) 2203 | (b << 16)
2022 | (a << 24); 2204 | (a << 24);
2023 } 2205 }
2024 } 2206 }
2025 2207
2026 RETVAL = map_sv; 2208 RETVAL = map_sv;
2027} 2209}
2028 OUTPUT: 2210 OUTPUT:
2029 RETVAL 2211 RETVAL
2030 2212
2031void 2213void
2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2033 CODE: 2215 CODE:
2034{ 2216{
2035 int x, y, z; 2217 int x, y, z;
2036 2218
2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2040 smooth_key skey;
2041 int pl_x, pl_y; 2220 int pl_x, pl_y;
2042 maptex pl_tex; 2221 maptex pl_tex;
2043 rc_t *rc = rc_alloc (); 2222 rc_t rc;
2044 rc_t *rc_ov = rc_alloc (); 2223 rc_t rc_ov;
2045 rc_key_t key; 2224 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden; 2225 rc_t::array_t *arr;
2047 2226
2048 pl_tex.name = 0; 2227 pl_tex.name = 0;
2049 2228
2050 // that's current max. sorry. 2229 // that's current max. sorry.
2051 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
2052 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
2053
2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056 2232
2057 memset (&key, 0, sizeof (key)); 2233 memset (&key, 0, sizeof (key));
2058 key.r = 255; 2234 key.r = 255;
2059 key.g = 255; 2235 key.g = 255;
2060 key.b = 255; 2236 key.b = 255;
2066 my += self->y; 2242 my += self->y;
2067 2243
2068 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
2069 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2072 2248
2073 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
2075 { 2251 {
2076 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
2089 2265
2090 glEnable (GL_BLEND); 2266 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093 2269
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
2097 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
2098 { 2271 {
2099 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2100 key.texname = -1; 2275 key.texname = -1;
2101 2276
2102 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
2103 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
2104 { 2279 {
2121 2296
2122 if (!tex.name) 2297 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124 2299
2125 key.texname = tex.name; 2300 key.texname = tex.name;
2126 arr = rc_array (rc, &key); 2301 arr = &rc.array (key);
2127 } 2302 }
2128 2303
2129 px = (x + 1) * T - tex.w; 2304 px = (x + 1) * Th - tex.w;
2130 py = (y + 1) * T - tex.h; 2305 py = (y + 1) * Tw - tex.h;
2131 2306
2132 if (expect_false (cell->player == player) && expect_false (z == 2)) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2133 { 2308 {
2134 pl_x = px; 2309 pl_x = px;
2135 pl_y = py; 2310 pl_y = py;
2136 pl_tex = tex; 2311 pl_tex = tex;
2137 continue; 2312 continue;
2138 } 2313 }
2139 2314
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2144 2319
2145 // update smooth hash 2320 // update smooth hash
2146 if (tex.smoothtile) 2321 if (tex.smoothtile)
2147 { 2322 {
2148 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
2150 2325
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
2152 2327
2153 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
2155 2330
2156 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
2164 2339
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
2167 2342
2168 // full tile 2343 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2170 2345
2171 // borders 2346 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2176 2351
2177 // corners 2352 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2182 } 2357 }
2183 } 2358 }
2184 2359
2185 if (expect_false (z == 2)) 2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2186 { 2361 {
2187 /* draw question marks on top of hidden spaces */ 2362 // overlays such as the speech bubble, probably more to come
2188 if (!cell->darkness) 2363 if (cell->flags & 1)
2189 { 2364 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key; 2365 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH]; 2366 maptex tex = self->tex[TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32; 2367 int px = x * Tw + Tw * 2 / 32;
2209 int py = y * T - T * 6 / 32; 2368 int py = y * Th - Th * 6 / 32;
2210 2369
2211 key_ov.texname = tex.name; 2370 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov); 2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2213 2372
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2218 }
2219 } 2377 }
2220 } 2378 }
2221 } 2379 }
2222 } 2380 }
2223 2381
2224 rc_draw (rc); 2382 rc.draw ();
2225 rc_clear (rc); 2383 rc.clear ();
2226 2384
2227 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort 2386 // this is basically counting sort
2229 { 2387 {
2230 int w, b; 2388 int w, b;
2231 2389
2232 glEnable (GL_TEXTURE_2D); 2390 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS); 2391 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w) 2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2235 { 2395 {
2236 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
2237 if (smask) 2397 IV bits = it->second;
2238 for (b = 0; b < 32; ++b) 2398
2239 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
2240 { 2402 {
2241 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
2242 HE *he; 2411 if (tex.name)
2243
2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
2246 { 2412 {
2247 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
2248 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
2249 2415 if (key.texname != tex.name)
2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
2253 { 2416 {
2254 maptex tex = self->tex [skey->tile];
2255 int px = (((int)skey->x) - 1) * T;
2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0; 2417 self->tex [skey.tile].unused = 0;
2269 2418
2270 glEnd (); 2419 glEnd ();
2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2272 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2273 } 2422 }
2274 2423
2275 if (border) 2424 if (border)
2276 { 2425 {
2277 float ox = border * dx; 2426 float ox = border * dx;
2278 2427
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2283 } 2432 }
2284 2433
2285 if (corner) 2434 if (corner)
2286 { 2435 {
2287 float ox = corner * dx; 2436 float ox = corner * dx;
2288 2437
2289 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2293 }
2294 }
2295 } 2442 }
2296 } 2443 }
2297 } 2444 }
2298 } 2445 }
2299 2446
2300 glEnd (); 2447 glEnd ();
2301 glDisable (GL_TEXTURE_2D); 2448 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1; 2449 key.texname = -1;
2303 } 2450 }
2304
2305 hv_clear (smooth);
2306 } 2451 }
2307 2452
2308 if (pl_tex.name) 2453 if (pl_tex.name)
2309 { 2454 {
2310 maptex tex = pl_tex; 2455 maptex tex = pl_tex;
2311 int px = pl_x + sdx; 2456 int px = pl_x + sdx;
2312 int py = pl_y + sdy; 2457 int py = pl_y + sdy;
2313 2458
2314 key.texname = tex.name; 2459 key.texname = tex.name;
2315 arr = rc_array (rc, &key); 2460 rc_t::array_t &arr = rc.array (key);
2316 2461
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321 2466
2322 rc_draw (rc); 2467 rc.draw ();
2323 } 2468 }
2324 2469
2325 rc_draw (rc_ov); 2470 rc_ov.draw ();
2326 rc_clear (rc_ov); 2471 rc_ov.clear ();
2327 2472
2328 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
2331 2474
2332 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
2333 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
2334 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
2335 { 2478 {
2338 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
2339 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
2340 { 2483 {
2341 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
2342 2485
2343 int px = x * T; 2486 int px = x * Tw;
2344 int py = y * T; 2487 int py = y * Th;
2345 2488
2346 if (expect_false (cell->player == player)) 2489 if (ecb_expect_false (cell->player == player))
2347 { 2490 {
2348 px += sdx; 2491 px += sdx;
2349 py += sdy; 2492 py += sdy;
2350 } 2493 }
2351 2494
2352 if (cell->stat_hp) 2495 if (cell->stat_hp)
2353 { 2496 {
2354 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2356 2499
2357 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
2358 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
2359 px + width - 1, py); 2502 px + width - 1, py);
2360 2503
2366 } 2509 }
2367 } 2510 }
2368} 2511}
2369 2512
2370void 2513void
2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2372 CODE: 2515 CODE:
2373{ 2516{
2374 static float color[16][3] = { 2517 static float color[16][3] = {
2375 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
2376 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
2377 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
2378 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
2379 2522
2380 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
2381 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
2382 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
2383 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
2384 2527
2385 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
2386 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
2387 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
2388 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
2389 2532
2390 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
2391 2534
2392 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
2393 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
2394 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
2395 }; 2538 };
2396 2539
2397 int x, y; 2540 int x, y;
2398 2541
2399 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures 2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using 2545 * and takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different 2546 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia. 2547 * alpha, but atcually gives us the correct colour with nvidia.
2405 */ 2548 */
2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2407 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
2415 2558
2416 if (m) 2559 if (m)
2417 { 2560 {
2418 float *c = color [m & 15]; 2561 float *c = color [m & 15];
2419 2562
2420 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2421 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
2422 2565
2423 glColor4f (c[0], c[1], c[2], 1); 2566 glColor4f (c[0], c[1], c[2], 1);
2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2436void 2579void
2437fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2438 PPCODE: 2581 PPCODE:
2439{ 2582{
2440 int x, y; 2583 int x, y;
2441 int sw1 = sw + 2; 2584 int sw1 = sw + 2;
2442 int sh1 = sh + 2; 2585 int sh1 = sh + 2;
2443 int sh3 = sh * 3; 2586 int sh3 = sh * 3;
2444 int sw34 = (sw * 3 + 3) & ~3; 2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2591 memset (darkness1, 0, sw1*sh1);
2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2448 2592
2449 SvPOK_only (darkness3_sv); 2593 SvPOK_only (darkness3_sv);
2450 SvCUR_set (darkness3_sv, sw34 * sh3); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2451 2595
2452 mx += self->x - 1; 2596 mx += self->x - 1;
2453 my += self->y - 1; 2597 my += self->y - 1;
2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456 2598
2457 for (y = 0; y < sh1; y++) 2599 for (y = 0; y < sh1; y++)
2458 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
2459 { 2601 {
2460 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
2463 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2464 { 2606 {
2465 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2466 2608
2467 darkness1 [y * sw1 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2468 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2469 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2470 } 2612 }
2471 } 2613 }
2472 2614
2473 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x) 2616 for (x = 0; x < sw; ++x)
2493 2635
2494 uint8_t r13 = (d13 + d23 + d12) / 3; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23; 2637 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3; 2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2497 2639
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2507 } 2649 }
2508 2650
2509 free (darkness1); 2651 free (darkness1);
2510 2652
2511 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2512 PUSHs (sv_2mortal (newSViv (sw34))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2513 PUSHs (sv_2mortal (newSViv (sh3))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2514 PUSHs (darkness3_sv); 2656 PUSHs (darkness3_sv);
2515} 2657}
2516 2658
2517SV * 2659SV *
2580 else 2722 else
2581 *data++ = 0; 2723 *data++ = 0;
2582 } 2724 }
2583 } 2725 }
2584 2726
2585 /* if size is w*h + 5 then no data has been found */ 2727 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 { 2729 {
2588 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 } 2732 }
2591 2733
2592 RETVAL = data_sv; 2734 RETVAL = data_sv;
2593} 2735}
2594 OUTPUT: 2736 OUTPUT:
2595 RETVAL 2737 RETVAL
2596 2738
2597void 2739void
2604 STRLEN len; 2746 STRLEN len;
2605 uint8_t *data, *end; 2747 uint8_t *data, *end;
2606 2748
2607 len = SvLEN (data_sv); 2749 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv); 2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2610 end = data + len + 8; 2752 end = data + len + 8;
2611 2753
2612 if (len < 5) 2754 if (len < 5)
2613 XSRETURN_EMPTY; 2755 XSRETURN_EMPTY;
2614 2756
2675} 2817}
2676 2818
2677MODULE = Deliantra::Client PACKAGE = DC::RW 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2678 2820
2679DC::RW 2821DC::RW
2680new (SV *class, SV *data_sv) 2822new (SV *klass, SV *data_sv)
2681 CODE: 2823 CODE:
2682{ 2824{
2683 STRLEN datalen; 2825 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen); 2826 char *data = SvPVbyte (data_sv, datalen);
2685 2827
2687} 2829}
2688 OUTPUT: 2830 OUTPUT:
2689 RETVAL 2831 RETVAL
2690 2832
2691DC::RW 2833DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb") 2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2693 CODE: 2835 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode); 2836 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT: 2837 OUTPUT:
2696 RETVAL 2838 RETVAL
2697 2839
2715 if (RETVAL < 0) 2857 if (RETVAL < 0)
2716 { 2858 {
2717 RETVAL = Mix_GroupOldest (-1); 2859 RETVAL = Mix_GroupOldest (-1);
2718 2860
2719 if (RETVAL < 0) 2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2720 XSRETURN_UNDEF; 2867 XSRETURN_UNDEF;
2721 2868 }
2869 else
2722 Mix_HaltChannel (RETVAL); 2870 Mix_HaltChannel (RETVAL);
2723 } 2871 }
2724 2872
2725 Mix_UnregisterAllEffects (RETVAL); 2873 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128); 2874 Mix_Volume (RETVAL, 128);
2727} 2875}
2774void 2922void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE: 2924 CODE:
2777{ 2925{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781} 2929}
2782 2930
2783void 2931void
2784set_reverse_stereo (DC::Channel self, int flip) 2932set_reverse_stereo (DC::Channel self, int flip)
2787 2935
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789 2937
2790PROTOTYPES: DISABLE 2938PROTOTYPES: DISABLE
2791 2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2792DC::MixChunk 2952DC::MixChunk
2793new (SV *class, DC::RW rwops) 2953new (SV *klass, DC::RW rwops)
2794 CODE: 2954 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT: 2956 OUTPUT:
2797 RETVAL 2957 RETVAL
2798 2958
2828 OUTPUT: 2988 OUTPUT:
2829 RETVAL 2989 RETVAL
2830 2990
2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2832 2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
3004
2833int 3005int
2834volume (int volume = -1) 3006volume (int volume = -1)
2835 PROTOTYPE: ;$ 3007 PROTOTYPE: ;$
2836 CODE: 3008 CODE:
2837 if (items > 0) 3009 if (items > 0)
2848void 3020void
2849halt () 3021halt ()
2850 CODE: 3022 CODE:
2851 Mix_HaltMusic (); 3023 Mix_HaltMusic ();
2852 3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
3029 OUTPUT:
3030 RETVAL
3031
2853DC::MixMusic 3032DC::MixMusic
2854new (SV *class, DC::RW rwops) 3033new (SV *klass, DC::RW rwops)
2855 CODE: 3034 CODE:
2856 RETVAL = Mix_LoadMUS_RW (rwops); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2857 OUTPUT: 3036 OUTPUT:
2858 RETVAL 3037 RETVAL
2859 3038
2996 const_iv (GL_FUNC_SUBTRACT), 3175 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2998# undef const_iv 3177# undef const_iv
2999 }; 3178 };
3000 3179
3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3003 3182
3004 texture_av = newAV (); 3183 texture_av = newAV ();
3005 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
3006} 3185}
3007 3186
3012 gl.BlendFuncSeparateEXT = 0; 3191 gl.BlendFuncSeparateEXT = 0;
3013 3192
3014void 3193void
3015apple_nvidia_bug (int enable) 3194apple_nvidia_bug (int enable)
3016 3195
3017char * 3196const char *
3018gl_vendor () 3197gl_vendor ()
3019 CODE: 3198 CODE:
3020 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
3021 OUTPUT: 3200 OUTPUT:
3022 RETVAL 3201 RETVAL
3023 3202
3024char * 3203const char *
3025gl_version () 3204gl_version ()
3026 CODE: 3205 CODE:
3027 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
3028 OUTPUT: 3207 OUTPUT:
3029 RETVAL 3208 RETVAL
3030 3209
3031char * 3210const char *
3032gl_extensions () 3211gl_extensions ()
3033 CODE: 3212 CODE:
3034 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3035 OUTPUT: 3214 OUTPUT:
3036 RETVAL 3215 RETVAL
3037 3216
3038const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3039 3222
3040GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
3041 CODE: 3224 CODE:
3042 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT: 3226 OUTPUT:
3050 RETVAL 3233 RETVAL
3051 3234
3052int glGetError () 3235int glGetError ()
3053 3236
3054void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
3055 3240
3056void glClear (int mask) 3241void glClear (int mask)
3057 3242
3058void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
3059 PROTOTYPE: @ 3244 PROTOTYPE: @
3231 3416
3232void glEndList () 3417void glEndList ()
3233 3418
3234void glCallList (int list) 3419void glCallList (int list)
3235 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237 3427
3238PROTOTYPES: DISABLE 3428PROTOTYPES: DISABLE
3239 3429
3240void 3430void
3241find_widget (SV *self, NV x, NV y) 3431find_widget (SV *self, NV x, NV y)
3242 PPCODE: 3432 PPCODE:
3243{ 3433{
3244 if (within_widget (self, x, y)) 3434 if (within_widget (self, x, y))
3245 XPUSHs (self); 3435 XPUSHs (self);
3246} 3436}
3247 3437
3248BOOT: 3438BOOT:
3249{ 3439{
3257 3447
3258void 3448void
3259draw (SV *self) 3449draw (SV *self)
3260 CODE: 3450 CODE:
3261{ 3451{
3262 HV *hv; 3452 HV *hv;
3263 SV **svp; 3453 SV **svp;
3264 NV x, y, w, h; 3454 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv); 3455 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv); 3456 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv); 3457 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv); 3458 SV *draw_h_sv = GvSV (draw_h_gv);

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