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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
71# include <netinet/in.h> 76# include <netinet/in.h>
72# include <netinet/tcp.h> 77# include <netinet/tcp.h>
73# include <inttypes.h> 78# include <inttypes.h>
74#endif 79#endif
75 80
76#if __GNUC__ >= 4 81#include "ecb.h"
77# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84 83
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86 85
87/* this is used as fow flag as well, so has to have a different value */ 86/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */ 87/* then anything that is computed by incoming darkness */
106fast_sv_grow (SV *sv, STRLEN need) 105fast_sv_grow (SV *sv, STRLEN need)
107{ 106{
108 STRLEN len = SvLEN (sv); 107 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need; 108 STRLEN want = SvCUR (sv) + need;
110 109
111 if (expect_false (len < want)) 110 if (ecb_expect_false (len < want))
112 { 111 {
113 do 112 do
114 len *= 2; 113 len *= 2;
115 while (len < want); 114 while (len < want);
116 115
195 } 194 }
196 195
197 return 0; 196 return 0;
198} 197}
199 198
200typedef struct cf_layout { 199struct cf_layout {
201 PangoLayout *pl; 200 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
203 int base_height; 202 int base_height;
204 DC__Font font; 203 DC__Font font;
205 rc_t *rc; 204 rc_t rc;
206} *DC__Layout; 205};
206
207typedef cf_layout *DC__Layout;
207 208
208static DC__Font default_font; 209static DC__Font default_font;
209static PangoContext *opengl_context; 210static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
211 212
249 250
250 *w = rect.width; 251 *w = rect.width;
251 *h = rect.height; 252 *h = rect.height;
252} 253}
253 254
255/////////////////////////////////////////////////////////////////////////////
256
254typedef uint16_t tileid; 257typedef uint16_t tileid;
255typedef uint16_t faceid; 258typedef uint16_t faceid;
256 259
257typedef struct { 260struct maptex
261{
258 GLuint name; 262 GLuint name;
259 int w, h; 263 int w, h;
260 float s, t; 264 float s, t;
261 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
262 tileid smoothtile; 266 tileid smoothtile;
263 uint8_t smoothlevel; 267 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */ 268 uint8_t unused; /* set to zero on use */
265} maptex; 269};
266 270
267typedef struct { 271struct mapcell
272{
268 uint32_t player; 273 uint32_t player;
269 tileid tile[3]; 274 tileid tile[3];
270 uint16_t darkness; 275 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
272} mapcell; 277};
273 278
274typedef struct { 279struct maprow
280{
275 int32_t c0, c1; 281 int32_t c0, c1;
276 mapcell *col; 282 mapcell *col;
277} maprow; 283};
278 284
279typedef struct map { 285struct mapgrid {
280 int x, y, w, h; 286 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
284 290
285 int32_t rows; 291 int32_t rows;
286 maprow *row; 292 maprow *row;
287} *DC__Map; 293};
288 294
289static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
290prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
291{ 300{
292 char *p; 301 T *p;
293 302
294 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
295 Zero (p, inc, char); 304 Zero (p, inc, T);
296 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
297 Safefree (ptr); 306 Safefree (ptr);
298 307
299 return p; 308 ptr = p;
300} 309}
301 310
302static char * 311template<typename T>
303append (char *ptr, int sze, int inc)
304{
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309}
310
311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
315need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
316{ 321{
317 while (self->faces <= face) 322 while (self->faces <= face)
318 { 323 {
319 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
320 self->faces *= 2; 325 self->faces *= 2;
321 } 326 }
322} 327}
323 328
324static void 329static void
325need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
326{ 331{
327 while (self->texs <= texid) 332 while (self->texs <= texid)
328 { 333 {
329 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
330 self->texs *= 2; 335 self->texs *= 2;
331 } 336 }
332} 337}
333 338
334static maprow * 339static maprow *
335map_get_row (DC__Map self, int y) 340map_get_row (mapgrid *self, int y)
336{ 341{
337 if (0 > y) 342 if (0 > y)
338 { 343 {
339 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
341 346
342 self->rows += extend; 347 self->rows += extend;
343 self->y += extend; 348 self->y += extend;
344 y += extend; 349 y += extend;
345 } 350 }
346 else if (y >= self->rows) 351 else if (y >= self->rows)
347 { 352 {
348 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
350 self->rows += extend; 355 self->rows += extend;
351 } 356 }
352 357
353 return self->row + y; 358 return self->row + y;
354} 359}
364 } 369 }
365 370
366 if (row->c0 > x) 371 if (row->c0 > x)
367 { 372 {
368 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend; 375 row->c0 -= extend;
371 } 376 }
372 else if (x >= row->c1) 377 else if (x >= row->c1)
373 { 378 {
374 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
376 row->c1 += extend; 381 row->c1 += extend;
377 } 382 }
378 383
379 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
380} 385}
381 386
382static mapcell * 387static mapcell *
383map_get_cell (DC__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
384{ 389{
385 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
386} 391}
387 392
388static void 393static void
389map_clear (DC__Map self) 394map_clear (mapgrid *self)
390{ 395{
391 int r; 396 int r;
392 397
393 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
412 (cell)->flags = 0; \ 417 (cell)->flags = 0; \
413 (cell)->player = 0; \ 418 (cell)->player = 0; \
414 } while (0) 419 } while (0)
415 420
416static void 421static void
417map_blank (DC__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
418{ 423{
419 int x, y; 424 int x, y;
420 maprow *row; 425 maprow *row;
421 mapcell *cell; 426 mapcell *cell;
422 427
439 CELL_CLEAR (cell); 444 CELL_CLEAR (cell);
440 } 445 }
441 } 446 }
442} 447}
443 448
444typedef struct { 449struct smooth_key
450{
445 tileid tile; 451 tileid tile;
446 uint8_t x, y, level; 452 uint8_t x, y, level;
447} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
448 472
449static void 473static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
451{ 475{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
453 477
454 if (SvIOK (*sv)) 478 if (it == h.end ())
455 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
456 else 480 else
457 sv_setiv (*sv, bits); 481 it->second |= bits;
458} 482}
459 483
460static void 484static void
461music_finished (void) 485music_finished (void)
462{ 486{
503 n |= n >> 4; 527 n |= n >> 4;
504 n |= n >> 8; 528 n |= n >> 8;
505 n |= n >> 16; 529 n |= n >> 16;
506 530
507 return n + 1; 531 return n + 1;
508}
509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519} 532}
520 533
521/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
522#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
523#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
854 867
855NV ceil (NV x) 868NV ceil (NV x)
856 869
857IV minpot (UV n) 870IV minpot (UV n)
858 871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
859IV popcount (UV n) 878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
860 883
861NV distance (NV dx, NV dy) 884NV distance (NV dx, NV dy)
862 CODE: 885 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5); 886 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT: 887 OUTPUT:
1338 tc_restore (); 1361 tc_restore ();
1339 1362
1340DC::Layout 1363DC::Layout
1341new (SV *klass) 1364new (SV *klass)
1342 CODE: 1365 CODE:
1343 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1344 1367
1345 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1346 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1347 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1348 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1349 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
1350 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1351 RETVAL->font = 0; 1374 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
1353 1375
1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1355 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1356 OUTPUT: 1378 OUTPUT:
1357 RETVAL 1379 RETVAL
1358 1380
1359void 1381void
1360DESTROY (DC::Layout self) 1382DESTROY (DC::Layout self)
1361 CODE: 1383 CODE:
1362 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1363 rc_free (self->rc);
1364 Safefree (self); 1385 delete self;
1365 1386
1366void 1387void
1367set_text (DC::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1368 CODE: 1389 CODE:
1369{ 1390{
1623} 1644}
1624 1645
1625void 1646void
1626render (DC::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1627 CODE: 1648 CODE:
1628 rc_clear (self->rc); 1649 self->rc.clear ();
1629 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1630 self->pl, 1651 self->pl,
1631 self->rc, 1652 &self->rc,
1632 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1633 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1634 flags 1655 flags
1635 ); 1656 );
1636 // we assume that context_change actually clears/frees stuff 1657 // we assume that context_change actually clears/frees stuff
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST); 1670 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1651 1672
1652 rc_draw (self->rc); 1673 self->rc.draw ();
1653 1674
1654 glDisable (GL_ALPHA_TEST); 1675 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1676 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D); 1677 glDisable (GL_TEXTURE_2D);
1657} 1678}
1871PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1872 1893
1873DC::Map 1894DC::Map
1874new (SV *klass) 1895new (SV *klass)
1875 CODE: 1896 CODE:
1876 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1877 RETVAL->x = 0; 1898 RETVAL->x = 0;
1878 RETVAL->y = 0; 1899 RETVAL->y = 0;
1879 RETVAL->w = 0; 1900 RETVAL->w = 0;
1880 RETVAL->h = 0; 1901 RETVAL->h = 0;
1881 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
2027 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
2028 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
2029 2050
2030 while (self->y < 0) 2051 while (self->y < 0)
2031 { 2052 {
2032 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
2033 2054
2034 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
2035 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
2036 } 2057 }
2037} 2058}
2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2194 CODE: 2215 CODE:
2195{ 2216{
2196 int x, y, z; 2217 int x, y, z;
2197 2218
2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2201 smooth_key skey;
2202 int pl_x, pl_y; 2220 int pl_x, pl_y;
2203 maptex pl_tex; 2221 maptex pl_tex;
2204 rc_t *rc = rc_alloc (); 2222 rc_t rc;
2205 rc_t *rc_ov = rc_alloc (); 2223 rc_t rc_ov;
2206 rc_key_t key; 2224 rc_key_t key;
2207 rc_array_t *arr; 2225 rc_t::array_t *arr;
2208 2226
2209 pl_tex.name = 0; 2227 pl_tex.name = 0;
2210 2228
2211 // that's current max. sorry. 2229 // that's current max. sorry.
2212 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
2213 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
2214
2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217 2232
2218 memset (&key, 0, sizeof (key)); 2233 memset (&key, 0, sizeof (key));
2219 key.r = 255; 2234 key.r = 255;
2220 key.g = 255; 2235 key.g = 255;
2221 key.b = 255; 2236 key.b = 255;
2227 my += self->y; 2242 my += self->y;
2228 2243
2229 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
2230 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2233 2248
2234 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
2236 { 2251 {
2237 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254 2269
2255 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
2256 { 2271 {
2257 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2258 key.texname = -1; 2275 key.texname = -1;
2259 2276
2260 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
2261 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
2262 { 2279 {
2279 2296
2280 if (!tex.name) 2297 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282 2299
2283 key.texname = tex.name; 2300 key.texname = tex.name;
2284 arr = rc_array (rc, &key); 2301 arr = &rc.array (key);
2285 } 2302 }
2286 2303
2287 px = (x + 1) * Th - tex.w; 2304 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h; 2305 py = (y + 1) * Tw - tex.h;
2289 2306
2290 if (expect_false (cell->player == player) && expect_false (z == 2)) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2291 { 2308 {
2292 pl_x = px; 2309 pl_x = px;
2293 pl_y = py; 2310 pl_y = py;
2294 pl_tex = tex; 2311 pl_tex = tex;
2295 continue; 2312 continue;
2296 } 2313 }
2297 2314
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2302 2319
2303 // update smooth hash 2320 // update smooth hash
2304 if (tex.smoothtile) 2321 if (tex.smoothtile)
2305 { 2322 {
2306 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
2308 2325
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
2310 2327
2311 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
2313 2330
2314 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
2322 2339
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
2325 2342
2326 // full tile 2343 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2328 2345
2329 // borders 2346 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2334 2351
2335 // corners 2352 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2340 } 2357 }
2341 } 2358 }
2342 2359
2343 if (expect_false (z == 2) && expect_false (cell->flags)) 2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2344 { 2361 {
2345 // overlays such as the speech bubble, probably more to come 2362 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1) 2363 if (cell->flags & 1)
2347 { 2364 {
2348 rc_key_t key_ov = key; 2365 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH]; 2366 maptex tex = self->tex[TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32; 2367 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32; 2368 int py = y * Th - Th * 6 / 32;
2353 2369
2354 key_ov.texname = tex.name; 2370 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov); 2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2356 2372
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2361 } 2377 }
2362 } 2378 }
2363 } 2379 }
2364 } 2380 }
2365 2381
2366 rc_draw (rc); 2382 rc.draw ();
2367 rc_clear (rc); 2383 rc.clear ();
2368 2384
2369 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort 2386 // this is basically counting sort
2371 { 2387 {
2372 int w, b; 2388 int w, b;
2373 2389
2374 glEnable (GL_TEXTURE_2D); 2390 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS); 2391 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w) 2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2377 { 2395 {
2378 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
2379 if (smask) 2397 IV bits = it->second;
2380 for (b = 0; b < 32; ++b) 2398
2381 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
2382 { 2402 {
2383 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
2384 HE *he; 2411 if (tex.name)
2385
2386 hv_iterinit (smooth);
2387 while ((he = hv_iternext (smooth)))
2388 { 2412 {
2389 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
2390 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
2391 2415 if (key.texname != tex.name)
2392 if (!(bits & 0x1000)
2393 && skey->level == level
2394 && level > smooth_max [skey->x][skey->y])
2395 { 2416 {
2396 maptex tex = self->tex [skey->tile];
2397 int px = (((int)skey->x) - 1) * Tw;
2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0; 2417 self->tex [skey.tile].unused = 0;
2411 2418
2412 glEnd (); 2419 glEnd ();
2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2414 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2415 } 2422 }
2416 2423
2417 if (border) 2424 if (border)
2418 { 2425 {
2419 float ox = border * dx; 2426 float ox = border * dx;
2420 2427
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 } 2432 }
2426 2433
2427 if (corner) 2434 if (corner)
2428 { 2435 {
2429 float ox = corner * dx; 2436 float ox = corner * dx;
2430 2437
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 } 2442 }
2438 } 2443 }
2439 } 2444 }
2440 } 2445 }
2441 2446
2442 glEnd (); 2447 glEnd ();
2443 glDisable (GL_TEXTURE_2D); 2448 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1; 2449 key.texname = -1;
2445 } 2450 }
2446
2447 hv_clear (smooth);
2448 } 2451 }
2449 2452
2450 if (pl_tex.name) 2453 if (pl_tex.name)
2451 { 2454 {
2452 maptex tex = pl_tex; 2455 maptex tex = pl_tex;
2453 int px = pl_x + sdx; 2456 int px = pl_x + sdx;
2454 int py = pl_y + sdy; 2457 int py = pl_y + sdy;
2455 2458
2456 key.texname = tex.name; 2459 key.texname = tex.name;
2457 arr = rc_array (rc, &key); 2460 rc_t::array_t &arr = rc.array (key);
2458 2461
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2463 2466
2464 rc_draw (rc); 2467 rc.draw ();
2465 } 2468 }
2466 2469
2467 rc_draw (rc_ov); 2470 rc_ov.draw ();
2468 rc_clear (rc_ov); 2471 rc_ov.clear ();
2469 2472
2470 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
2473 2474
2474 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
2477 { 2478 {
2483 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
2484 2485
2485 int px = x * Tw; 2486 int px = x * Tw;
2486 int py = y * Th; 2487 int py = y * Th;
2487 2488
2488 if (expect_false (cell->player == player)) 2489 if (ecb_expect_false (cell->player == player))
2489 { 2490 {
2490 px += sdx; 2491 px += sdx;
2491 py += sdy; 2492 py += sdy;
2492 } 2493 }
2493 2494

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