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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
46 83
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
50 90
51#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
53 93
54#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
95
96/* mask out modifiers we are not interested in */
97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
55 148
56static struct 149static struct
57{ 150{
58#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 152#include "glfunc.h"
60#undef GL_FUNC 153#undef GL_FUNC
61} gl; 154} gl;
62 155
156static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 158{
65 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 163 else
70 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
71} 165}
72 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
191#include "texcache.c"
192#include "rendercache.c"
193
194#include "pango-font.c"
195#include "pango-fontmap.c"
196#include "pango-render.c"
197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 201typedef Mix_Music *DC__MixMusic;
75 202
76typedef PangoFontDescription *CFClient__Font; 203typedef PangoFontDescription *DC__Font;
77 204
78static int 205static int
79shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
80{ 207{
81 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
82 209
83 while (attrs) 210 while (attrs)
84 { 211 {
85 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
86 213
87 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1; 215 return 1;
89 216
90 attrs = attrs->next; 217 attrs = attrs->next;
91 } 218 }
92 219
93 return 0; 220 return 0;
94} 221}
95 222
96typedef struct cf_layout { 223struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 224 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
100 int base_height; 226 int base_height;
101 CFClient__Font font; 227 DC__Font font;
102} *CFClient__Layout; 228 rc_t rc;
229};
103 230
231typedef cf_layout *DC__Layout;
232
104static CFClient__Font default_font; 233static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 234static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 235static PangoFontMap *opengl_fontmap;
107 236
108static void 237static void
109substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
110{ 239{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 243#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 245}
121 246
122static void 247static void
123layout_update_font (CFClient__Layout self) 248layout_update_font (DC__Layout self)
124{ 249{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
127 */ 252 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
129 254
130 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 257
133 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
134} 259}
135 260
136static void 261static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 263{
264 PangoRectangle rect;
265
266 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 267 pango_layout_get_extents (self->pl, 0, &rect);
140 268
141 if (!*w) *w = 1; 269 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 270 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 271
144 *w = (*w + 3) & ~3; 272 if (!rect.width) rect.width = 1;
145} 273 if (!rect.height) rect.height = 1;
146 274
275 *w = rect.width;
276 *h = rect.height;
277}
278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
147typedef uint16_t mapface; 282typedef uint16_t faceid;
148 283
149typedef struct { 284struct maptex
285{
150 GLint name; 286 GLuint name;
151 int w, h; 287 int w, h;
152 float s, t; 288 float s, t;
153 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
154} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
155 294
156typedef struct { 295struct mapcell
296{
297 uint32_t player;
298 tileid tile[3];
157 int16_t darkness; 299 uint16_t darkness;
158 mapface face[3]; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 301};
160 302
161typedef struct { 303struct maprow
304{
162 int32_t c0, c1; 305 int32_t c0, c1;
163 mapcell *col; 306 mapcell *col;
164} maprow; 307};
165 308
166typedef struct map { 309struct mapgrid {
167 int x, y, w, h; 310 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 312 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 313 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 314
175 int32_t rows; 315 int32_t rows;
176 maprow *row; 316 maprow *row;
177} *CFClient__Map; 317};
178 318
179static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
180prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
181{ 324{
182 char *p; 325 T *p;
183 326
184 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
185 Zero (p, inc, char); 328 Zero (p, inc, T);
186 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
187 Safefree (ptr); 330 Safefree (ptr);
188 331
189 return p; 332 ptr = p;
190} 333}
191 334
192static char * 335template<typename T>
336ecb_cold static void
193append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
194{ 338{
195 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
196 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
197 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
198 return ptr; 347 return;
199}
200 348
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
203 364
204static maprow * 365static maprow *
205map_get_row (CFClient__Map self, int y) 366map_get_row (mapgrid *self, int y)
206{ 367{
207 if (0 > y) 368 if (0 > y)
208 { 369 {
209 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
211 372
212 self->rows += extend; 373 self->rows += extend;
213 self->y += extend; 374 self->y += extend;
214 y += extend; 375 y += extend;
215 } 376 }
216 else if (y >= self->rows) 377 else if (y >= self->rows)
217 { 378 {
218 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
219 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
220 self->rows += extend; 381 self->rows += extend;
221 } 382 }
222 383
223 return self->row + y; 384 return self->row + y;
224} 385}
234 } 395 }
235 396
236 if (row->c0 > x) 397 if (row->c0 > x)
237 { 398 {
238 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
239 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
240 row->c0 -= extend; 401 row->c0 -= extend;
241 } 402 }
242 else if (x >= row->c1) 403 else if (x >= row->c1)
243 { 404 {
244 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
245 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
246 row->c1 += extend; 407 row->c1 += extend;
247 } 408 }
248 409
249 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
250} 411}
251 412
252static mapcell * 413static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
254{ 415{
255 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
256} 417}
257 418
258static void 419static void
259map_clear (CFClient__Map self) 420map_clear (mapgrid *self)
260{ 421{
261 int r; 422 int r;
262 423
263 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
271 self->oy = 0; 432 self->oy = 0;
272 self->row = 0; 433 self->row = 0;
273 self->rows = 0; 434 self->rows = 0;
274} 435}
275 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
276static void 447static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
278{ 449{
279 int x, y; 450 int x, y;
280 maprow *row; 451 maprow *row;
452 mapcell *cell;
281 453
282 for (y = y0; y < y0 + h; y++) 454 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 455 if (y >= 0)
284 { 456 {
285 if (y >= self->rows) 457 if (y >= self->rows)
291 if (x >= row->c0) 463 if (x >= row->c0)
292 { 464 {
293 if (x >= row->c1) 465 if (x >= row->c1)
294 break; 466 break;
295 467
296 row->col[x - row->c0].darkness = -1; 468 cell = row->col + x - row->c0;
469
470 CELL_CLEAR (cell);
297 } 471 }
298 } 472 }
473}
474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
299} 508}
300 509
301static void 510static void
302music_finished (void) 511music_finished (void)
303{ 512{
322 ev.data2 = 0; 531 ev.data2 = 0;
323 532
324 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
325} 534}
326 535
327static unsigned int 536/* SDL should provide this, really. */
328minpot (unsigned int n) 537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
329{ 547{
330 if (!n) 548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
331 return 0; 553 return 0;
332 554
333 --n; 555 self = (HV *)SvRV (widget);
334 556
335 n |= n >> 1; 557 if (SvTYPE (self) != SVt_PVHV)
336 n |= n >> 2; 558 return 0;
337 n |= n >> 4;
338 n |= n >> 8;
339 n |= n >> 16;
340 559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
341 return n + 1; 580 return 1;
342} 581}
343 582
344MODULE = CFClient PACKAGE = CFClient 583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
345 642
346PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
347 644
348BOOT: 645BOOT:
349{ 646{
350 HV *stash = gv_stashpv ("CFClient", 1); 647 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 648 static const struct {
352 const char *name; 649 const char *name;
353 IV iv; 650 IV iv;
354 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
356 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
438 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 812
451 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 814
453 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
454# undef const_iv 845# undef const_iv
455 }; 846 };
456 847
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
850
851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
860
861int
862in_destruct ()
863 CODE:
864 RETVAL = PL_main_cv == Nullcv;
865 OUTPUT:
866 RETVAL
460 867
461NV floor (NV x) 868NV floor (NV x)
462 869
463NV ceil (NV x) 870NV ceil (NV x)
464 871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
891
465void 892void
466pango_init () 893pango_init ()
467 CODE: 894 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 895{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 899 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 900#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 903#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 904}
491 905
492int 906char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 907
495void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
496SDL_Quit () 917void SDL_Quit ()
497 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
498void 929void
499SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
500 PPCODE: 931 PPCODE:
501{ 932{
502 SDL_Rect **m; 933 SDL_Rect **m;
503 934
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 939
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 942
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 947
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 950
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 952
524 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
525 while (*m) 954 while (*m)
526 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
527 AV *av = newAV (); 958 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
531 965
532 ++m; 966 ++m;
533 } 967 }
534} 968}
535 969
536char *
537SDL_GetError ()
538
539int 970int
540SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
542 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 984 );
985
545 if (RETVAL) 986 if (RETVAL)
546 { 987 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988 av_clear (texture_av);
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 990#include "glfunc.h"
550# undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 994 }
995}
552 OUTPUT: 996 OUTPUT:
553 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
554 1001
555void 1002void
556SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
557 1004
558char * 1005char *
559SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
560 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
561void 1019void
562SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
563 PPCODE: 1024 PPCODE:
564{ 1025{
565 SDL_Event ev; 1026 SDL_Event ev;
566 1027
567 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 1030 {
569 HV *hv = newHV (); 1031 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 1033
572 switch (ev.type) 1034 switch (ev.type)
573 { 1035 {
574 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
575 case SDL_KEYUP: 1037 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1043 break;
581 1044
582 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1048 break;
586 1049
587 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
595 break; 1076 break;
596 1077
597 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1081
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1092 break;
612 } 1093 }
613 1094
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1096 }
616} 1097}
617 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
618int 1112int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1114 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
623 1117
624void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
625Mix_CloseAudio () 1135Mix_CloseAudio ()
626 1136
627int 1137int
628Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
629 1139
1140const char *
1141Mix_GetError ()
1142
630void 1143void
631lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
632 CODE: 1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148void
1149win32_proxy_info ()
1150 PPCODE:
1151{
633#ifndef _WIN32 1152#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
635#endif 1174#endif
1175}
636 1176
637void 1177int
638add_font (char *file) 1178add_font (char *file)
639 CODE: 1179 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1181 OUTPUT:
642 // cairo... sigh... requires win2000 1182 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1183
644#endif 1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
645 1190
646void 1191void
647load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
648 ALIAS: 1193 ALIAS:
649 load_image_file = 1 1194 load_image_file = 1
652 STRLEN image_len; 1197 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
659 1204
660 if (!rw) 1205 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
662 1207
691 1236
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1237 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1238
694 assert (surface2->pitch == surface2->w * 4); 1239 assert (surface2->pitch == surface2->w * 4);
695 1240
1241 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1242 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1249 SDL_UnlockSurface (surface2);
705 1250
706 SDL_FreeSurface (surface); 1251 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1252 SDL_FreeSurface (surface2);
708} 1253}
709 1254
735void 1280void
736error (char *message) 1281error (char *message)
737 CODE: 1282 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1284#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1286#endif
742 1287
743void 1288void
744fatal (char *message) 1289fatal (char *message)
745 CODE: 1290 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1292#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1294#endif
750 _exit (1); 1295 _exit (1);
751 1296
752void 1297void
753_exit (int retval) 1298_exit (int retval = 0)
754 CODE: 1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
1302#else
755 _exit (retval); 1303 _exit (retval);
1304#endif
756 1305
1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
757MODULE = CFClient PACKAGE = CFClient::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
758 1323
759CFClient::Font 1324PROTOTYPES: DISABLE
1325
1326DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
761 CODE: 1328 CODE:
762{ 1329{
763 int count; 1330 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
765 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
767} 1334}
768 OUTPUT: 1335 OUTPUT:
769 RETVAL 1336 RETVAL
770 1337
771void 1338void
772DESTROY (CFClient::Font self) 1339DESTROY (DC::Font self)
773 CODE: 1340 CODE:
774 pango_font_description_free (self); 1341 pango_font_description_free (self);
775 1342
776void 1343void
777make_default (CFClient::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
778 CODE: 1346 CODE:
779 default_font = self; 1347 default_font = self;
780 1348
781MODULE = CFClient PACKAGE = CFClient::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1350
783CFClient::Layout 1351PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0)
785 CODE:
786 New (0, RETVAL, 1, struct cf_layout);
787 1352
1353void
1354glyph_cache_backup ()
1355 PROTOTYPE:
1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_restore ();
1364
1365DC::Layout
1366new (SV *klass)
1367 CODE:
1368 RETVAL = new cf_layout;
1369
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
798 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
799 OUTPUT: 1380 OUTPUT:
800 RETVAL 1381 RETVAL
801 1382
802void 1383void
803DESTROY (CFClient::Layout self) 1384DESTROY (DC::Layout self)
804 CODE: 1385 CODE:
805 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
806 Safefree (self); 1387 delete self;
807 1388
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1389void
816set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
817 CODE: 1391 CODE:
818{ 1392{
819 STRLEN textlen; 1393 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
821 1395
822 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
823} 1397}
824 1398
825void 1399void
826set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
827 CODE: 1401 CODE:
828{ 1402{
829 STRLEN textlen; 1403 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
831 1405
832 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
833} 1407}
834 1408
835void 1409void
836set_shapes (CFClient::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
837 CODE: 1411 CODE:
838{ 1412{
839 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1415 const char *pos = text;
842 int arg = 2; 1416 int arg = 4;
843 1417
844 while (arg < items && (pos = strstr (pos, OBJ_STR))) 1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 { 1419 {
846 PangoRectangle rect; 1420 PangoRectangle inkrect, rect;
847 PangoAttribute *attr; 1421 PangoAttribute *attr;
848 1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
849 int w = SvIV (ST (arg - 1)); 1425 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg)); 1426 int h = SvIV (ST (arg ));
851 1427
852 arg += 2;
853
854 rect.x = 0; 1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
855 rect.y = -h * PANGO_SCALE; 1434 rect.y = y * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE; 1435 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE; 1436 rect.height = h * PANGO_SCALE;
858 1437
859 if (!attrs) 1438 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl); 1439 attrs = pango_layout_get_attributes (self->pl);
861 1440
862 attr = pango_attr_shape_new (&rect, &rect); 1441 attr = pango_attr_shape_new (&inkrect, &rect);
863 attr->start_index = pos - text; 1442 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1; 1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr); 1444 pango_attr_list_insert (attrs, attr);
866 1445
1446 arg += 4;
867 pos += sizeof (OBJ_STR) - 1; 1447 pos += sizeof (OBJ_STR) - 1;
868 } 1448 }
869 1449
870 if (attrs) 1450 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
872} 1452}
873 1453
874void 1454void
875get_shapes (CFClient::Layout self) 1455get_shapes (DC::Layout self)
876 PPCODE: 1456 PPCODE:
877{ 1457{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1459
880 do 1460 do
881 { 1461 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1463
884 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
885 { 1465 {
886 PangoRectangle extents; 1466 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
888 1468
1469 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 } 1472 }
892 } 1473 }
893 while (pango_layout_iter_next_run (iter)); 1474 while (pango_layout_iter_next_run (iter));
894 1475
895 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
896} 1477}
897 1478
898int 1479int
899has_wrapped (CFClient::Layout self) 1480has_wrapped (DC::Layout self)
900 CODE: 1481 CODE:
901{ 1482{
902 int lines = 1; 1483 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
904 1485
909} 1490}
910 OUTPUT: 1491 OUTPUT:
911 RETVAL 1492 RETVAL
912 1493
913SV * 1494SV *
914get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
915 CODE: 1496 CODE:
916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
917 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
918 OUTPUT: 1499 OUTPUT:
919 RETVAL 1500 RETVAL
920 1501
921void 1502void
922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
923 CODE: 1504 CODE:
924 self->r = r; 1505 self->r = r;
925 self->g = g; 1506 self->g = g;
926 self->b = b; 1507 self->b = b;
927 self->a = a; 1508 self->a = a;
928 1509
929void 1510void
930set_font (CFClient::Layout self, CFClient::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
931 CODE: 1512 CODE:
932 if (self->font != font) 1513 if (self->font != font)
933 { 1514 {
934 self->font = font; 1515 self->font = font;
935 layout_update_font (self); 1516 layout_update_font (self);
936 } 1517 }
937 1518
938void 1519void
939set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
940 CODE: 1521 CODE:
941 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
942 { 1523 {
943 self->base_height = base_height; 1524 self->base_height = base_height;
944 layout_update_font (self); 1525 layout_update_font (self);
945 } 1526 }
946 1527
947void 1528void
948set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
949 CODE: 1530 CODE:
950 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
951 1532
952void 1533void
953set_indent (CFClient::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
954 CODE: 1535 CODE:
955 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
956 1537
957void 1538void
958set_spacing (CFClient::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
959 CODE: 1540 CODE:
960 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
961 1542
962void 1543void
963set_ellipsise (CFClient::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
964 CODE: 1545 CODE:
965 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
966 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
967 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
968 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
969 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
970 ); 1551 );
971 1552
972void 1553void
973set_single_paragraph_mode (CFClient::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
974 CODE: 1555 CODE:
975 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
976 1557
977void 1558void
978size (CFClient::Layout self) 1559size (DC::Layout self)
979 PPCODE: 1560 PPCODE:
980{ 1561{
981 int w, h; 1562 int w, h;
982 1563
983 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
986 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
987 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
988} 1569}
989 1570
990int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
991xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1585 CODE:
993{ 1586{
994 int index, trailing; 1587 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1589 RETVAL = index + trailing;
997} 1590}
998 OUTPUT: 1591 OUTPUT:
999 RETVAL 1592 RETVAL
1000 1593
1001void 1594void
1002cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1596 PPCODE:
1004{ 1597{
1005 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1600
1008 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1605}
1013 1606
1014void 1607void
1015render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1609 PPCODE:
1017{ 1610{
1018 SV *retval; 1611 int line, x;
1019 int w, h;
1020 1612
1021 layout_get_pixel_size (self, &w, &h); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1022 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1023 if (self->rgba) 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1024 { 1616 --line;
1025 cairo_surface_t *surface;
1026 cairo_t *cairo;
1027
1028 retval = newSV (w * h * 4);
1029 SvPOK_only (retval);
1030 SvCUR_set (retval, w * h * 4);
1031
1032 memset (SvPVX (retval), 0, w * h * 4);
1033
1034 surface = cairo_image_surface_create_for_data (
1035 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1036 cairo = cairo_create (surface);
1037 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1038
1039 pango_cairo_show_layout (cairo, self->pl);
1040
1041 cairo_destroy (cairo);
1042 cairo_surface_destroy (surface);
1043
1044 // what a mess, and its premultiplied, too :(
1045 {
1046 uint32_t *p = (uint32_t *)SvPVX (retval);
1047 uint32_t *e = p + w * h;
1048
1049 while (p < e)
1050 {
1051 uint32_t rgba = *p;
1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif 1617#endif
1064#endif
1065 rgba = SDL_SwapBE32 (rgba);
1066 *p++ = rgba;
1067 }
1068 }
1069
1070 EXTEND (SP, 5); 1618 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1072 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1073 PUSHs (sv_2mortal (retval));
1074 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 }
1077 else 1641 else
1078 { 1642 {
1079 FT_Bitmap bitmap;
1080
1081 retval = newSV (w * h);
1082 SvPOK_only (retval);
1083 SvCUR_set (retval, w * h);
1084
1085 bitmap.rows = h;
1086 bitmap.width = w;
1087 bitmap.pitch = w;
1088 bitmap.buffer = (unsigned char*)SvPVX (retval);
1089 bitmap.num_grays = 256;
1090 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1091
1092 memset (bitmap.buffer, 0, w * h);
1093
1094 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1095
1096 EXTEND (SP, 5);
1097 PUSHs (sv_2mortal (newSViv (w))); 1643 PUSHs (sv_2mortal (newSViv (index)));
1098 PUSHs (sv_2mortal (newSViv (h))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1099 PUSHs (sv_2mortal (retval));
1100 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1101 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1102 } 1645 }
1103} 1646}
1104 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 &self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1105MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1106 1683
1107void 1684PROTOTYPES: ENABLE
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113 1685
1114 if (ow && oh) 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1115 { 1691 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen; 1692 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127 1696
1128 SvPOK_only (result_); 1697 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1130 1699
1131 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--) 1701 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134 1703
1135 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 } 1705 }
1142} 1706}
1143 1707
1144void 1708void
1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1151{ 1715{
1152 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1156 1723
1157 if (items < 5) 1724 if (items < 5)
1158 { 1725 {
1159 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1160 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1188 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1189 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1190 } 1757 }
1191} 1758}
1192 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1193MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1194 1893
1195CFClient::Map 1894PROTOTYPES: DISABLE
1196new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
1197 CODE: 1898 CODE:
1198 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1199 RETVAL->x = 0; 1900 RETVAL->x = 0;
1200 RETVAL->y = 0; 1901 RETVAL->y = 0;
1201 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1202 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1203 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1204 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1205 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1206 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1207 RETVAL->texs = 8192;
1208 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1209 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1210 RETVAL->row = 0; 1909 RETVAL->row = 0;
1211 OUTPUT: 1910 OUTPUT:
1212 RETVAL 1911 RETVAL
1213 1912
1214void 1913void
1215DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
1216 CODE: 1915 CODE:
1217{ 1916{
1218 map_clear (self); 1917 map_clear (self);
1219 Safefree (self->face); 1918 Safefree (self->face2tile);
1220 Safefree (self->tex); 1919 Safefree (self->tex);
1221 Safefree (self); 1920 Safefree (self);
1222} 1921}
1223 1922
1224void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1225clear (CFClient::Map self) 1930clear (DC::Map self)
1226 CODE: 1931 CODE:
1227 map_clear (self); 1932 map_clear (self);
1228 1933
1229void 1934void
1230set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1231 CODE: 1936 CODE:
1232{ 1937{
1233 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1234 { 1939 need_texid (self, tile);
1235 Append (mapface, self->face, self->faces, self->faces);
1236 self->faces *= 2;
1237 }
1238
1239 self->face [face] = texid;
1240} 1940}
1241 1941
1242void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1243set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1244 CODE: 1967 CODE:
1245{ 1968{
1246 while (self->texs <= texid) 1969 need_texid (self, texid);
1247 {
1248 Append (maptex, self->tex, self->texs, self->texs);
1249 self->texs *= 2;
1250 }
1251 1970
1252 { 1971 {
1253 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1254 1973
1255 tex->name = name; 1974 tex->name = name;
1271 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1274} 1993}
1275 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1276int 2015int
1277ox (CFClient::Map self) 2016ox (DC::Map self)
1278 ALIAS: 2017 ALIAS:
1279 oy = 1 2018 oy = 1
1280 x = 2 2019 x = 2
1281 y = 3 2020 y = 3
1282 w = 4 2021 w = 4
1293 } 2032 }
1294 OUTPUT: 2033 OUTPUT:
1295 RETVAL 2034 RETVAL
1296 2035
1297void 2036void
1298scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1299 CODE: 2038 CODE:
1300{ 2039{
1301 if (dx > 0) 2040 if (dx > 0)
1302 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1303 else if (dx < 0) 2042 else if (dx < 0)
1304 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1305 2044
1306 if (dy > 0) 2045 if (dy > 0)
1307 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1308 else if (dy < 0) 2047 else if (dy < 0)
1309 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1310 2049
1311 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1312 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1313 2052
1314 while (self->y < 0) 2053 while (self->y < 0)
1315 { 2054 {
1316 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1317 2056
1318 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1319 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1320 } 2059 }
1321} 2060}
1322 2061
1323void 2062SV *
1324map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
1325 CODE: 2064 CODE:
1326{ 2065{
1327 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1328 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1329 mapcell *cell; 2068 mapcell *cell;
1330 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1331 2072
1332 while (data < data_end) 2073 while (data < data_end - 1)
1333 { 2074 {
1334 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1335 2076
1336 x = self->x + ((flags >> 10) & 63); 2077 x = self->x + ((flags >> 10) & 63);
1337 y = self->y + ((flags >> 4) & 63); 2078 y = self->y + ((flags >> 4) & 63);
1338 2079
1339 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
1340 2081
1341 if (flags & 15) 2082 if (flags & 15)
1342 { 2083 {
1343 if (cell->darkness < 0) 2084 if (!cell->darkness)
1344 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1345 cell->darkness = 0; 2087 cell->darkness = 256;
1346 cell->face [0] = 0;
1347 cell->face [1] = 0;
1348 cell->face [2] = 0;
1349 } 2088 }
1350 2089
1351 cell->darkness = flags & 8 ? *data++ : 255;
1352
1353 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1354 2091
1355 if (flags & 4) 2092 if (flags & 8)
1356 { 2093 {
1357 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1358 } 2127 }
1359 2128
2129 for (z = 0; z <= 2; ++z)
1360 if (flags & 2) 2130 if (flags & (4 >> z))
1361 { 2131 {
1362 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1363 } 2151 }
1364
1365 if (flags & 1)
1366 {
1367 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1368 }
1369 } 2152 }
1370 else 2153 else
1371 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1372 } 2155 }
1373} 2156}
2157 OUTPUT:
2158 RETVAL
1374 2159
1375SV * 2160SV *
1376mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1377 CODE: 2162 CODE:
1378{ 2163{
1379 int x1, x; 2164 int x1, x;
1380 int y1, y; 2165 int y1, y;
1381 int z; 2166 int z;
1394 ? self->row + y 2179 ? self->row + y
1395 : 0; 2180 : 0;
1396 2181
1397 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1398 { 2183 {
1399 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1400 2185
1401 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1402 { 2187 {
1403 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1404 2189
1405 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1406 { 2191 {
1407 mapface face = cell->face [z];
1408
1409 if (face)
1410 {
1411 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1412 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1413 int a1 = tex.a; 2194 int a1 = tex.a;
1414 2195
1415 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1416 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1417 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1418 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1419 }
1420 } 2200 }
1421 } 2201 }
1422 2202
1423 *map++ = (r ) 2203 *map++ = (r )
1424 | (g << 8) 2204 | (g << 8)
1425 | (b << 16) 2205 | (b << 16)
1426 | (a << 24); 2206 | (a << 24);
1427 } 2207 }
1428 } 2208 }
1429 2209
1430 RETVAL = map_sv; 2210 RETVAL = map_sv;
1431} 2211}
1432 OUTPUT: 2212 OUTPUT:
1433 RETVAL 2213 RETVAL
1434 2214
1435void 2215void
1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1437 CODE: 2217 CODE:
1438{ 2218{
1439 int vx, vy;
1440 int x, y, z; 2219 int x, y, z;
1441 int last_name;
1442 mapface face;
1443 2220
1444 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1445 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1446 2228
1447 /* 2229 pl_tex.name = 0;
1448 int vx = self->vx = self->w >= sw
1449 ? self->x + (self->w - sw) / 2
1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1451 2230
1452 int vy = self->vy = self->h >= sh 2231 // that's current max. sorry.
1453 ? self->y + (self->h - sh) / 2 2232 if (sw > 255) sw = 255;
1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2233 if (sh > 255) sh = 255;
1455 */
1456 2234
1457 glColor4ub (255, 255, 255, 255); 2235 memset (&key, 0, sizeof (key));
2236 key.r = 255;
2237 key.g = 255;
2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
2242
2243 mx += self->x;
2244 my += self->y;
2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
1458 2267
1459 glEnable (GL_BLEND); 2268 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glEnable (GL_TEXTURE_2D);
1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1463 2271
1464 glBegin (GL_QUADS);
1465
1466 last_name = 0;
1467
1468 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1469 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1470 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1471 { 2281 {
1472 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1473 2283
1474 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1475 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1476 { 2397 {
1477 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1478 2400
1479 face = cell->face [z]; 2401 if (!(bits & 0x1000)
1480 2402 && skey.level == level
1481 if (face) 2403 && level > smooth_max [skey.x][skey.y])
1482 { 2404 {
1483 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1484
1485 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1486 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1487 2412
1488 if (last_name != tex.name) 2413 if (tex.name)
1489 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1490 glEnd (); 2421 glEnd ();
1491 last_name = tex.name;
1492 glBindTexture (GL_TEXTURE_2D, last_name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1493 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1494 } 2445 }
1495
1496 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1497 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1498 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1499 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1500 } 2446 }
1501 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1502 } 2452 }
2453 }
1503 2454
1504 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1505 2460
1506 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1507 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1508}
1509 2476
2477 // top layer: overlays such as the health bar
2478 for (y = 0; y < sh; y++)
2479 if (0 <= y + my && y + my < self->rows)
2480 {
2481 maprow *row = self->row + (y + my);
2482
2483 for (x = 0; x < sw; x++)
2484 if (row->c0 <= x + mx && x + mx < row->c1)
2485 {
2486 mapcell *cell = row->col + (x + mx - row->c0);
2487
2488 int px = x * Tw;
2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2496
2497 if (cell->stat_hp)
2498 {
2499 int width = cell->stat_width * Tw;
2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2501
2502 glColor3ub (0, 0, 0);
2503 glRectf (px + 1, py - thick - 2,
2504 px + width - 1, py);
2505
2506 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2507 glRectf (px + 2,
2508 py - thick - 1,
2509 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2510 }
2511 }
2512 }
2513}
2514
1510void 2515void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1512 CODE: 2517 CODE:
1513{ 2518{
1514 static float color[16][3] = { 2519 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 }, 2520 { 0.00f, 0.00f, 0.00f },
1516 { 1.00, 1.00, 1.00 }, 2521 { 1.00f, 1.00f, 1.00f },
1517 { 0.00, 0.00, 0.55 }, 2522 { 0.00f, 0.00f, 0.55f },
1518 { 1.00, 0.00, 0.00 }, 2523 { 1.00f, 0.00f, 0.00f },
1519 2524
1520 { 1.00, 0.54, 0.00 }, 2525 { 1.00f, 0.54f, 0.00f },
1521 { 0.11, 0.56, 1.00 }, 2526 { 0.11f, 0.56f, 1.00f },
1522 { 0.93, 0.46, 0.00 }, 2527 { 0.93f, 0.46f, 0.00f },
1523 { 0.18, 0.54, 0.34 }, 2528 { 0.18f, 0.54f, 0.34f },
1524 2529
1525 { 0.56, 0.73, 0.56 }, 2530 { 0.56f, 0.73f, 0.56f },
1526 { 0.80, 0.80, 0.80 }, 2531 { 0.80f, 0.80f, 0.80f },
1527 { 0.55, 0.41, 0.13 }, 2532 { 0.55f, 0.41f, 0.13f },
1528 { 0.99, 0.77, 0.26 }, 2533 { 0.99f, 0.77f, 0.26f },
1529 2534
1530 { 0.74, 0.65, 0.41 }, 2535 { 0.74f, 0.65f, 0.41f },
1531 2536
1532 { 0.00, 1.00, 1.00 }, 2537 { 0.00f, 1.00f, 1.00f },
1533 { 1.00, 0.00, 1.00 }, 2538 { 1.00f, 0.00f, 1.00f },
1534 { 1.00, 1.00, 0.00 }, 2539 { 1.00f, 1.00f, 0.00f },
1535 }; 2540 };
1536 2541
1537 int x, y; 2542 int x, y;
1538 2543
1539 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1541 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1544 2555
1545 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1549 2560
1550 if (m) 2561 if (m)
1551 { 2562 {
1552 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1553 2564
1554 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1555 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1556 2567
1557 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 } 2573 }
1566 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1568} 2579}
1569 2580
1570void 2581void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1572 PPCODE: 2583 PPCODE:
1573{ 2584{
1574 int vx, vy;
1575 int x, y; 2585 int x, y;
1576 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1579 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1580 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1581 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1583 2597
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2598 mx += self->x - 1;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2599 my += self->y - 1;
1586 2600
1587 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1588 if (0 <= y + vy && y + vy < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1589 { 2603 {
1590 maprow *row = self->row + (y + vy); 2604 maprow *row = self->row + (y + my);
1591 2605
1592 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1594 { 2608 {
1595 mapcell *cell = row->col + (x + vx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1596 2610
1597 darkness[y * sw4 + x] = cell->darkness < 0 2611 darkness1 [y * sw1 + x] = cell->darkness
2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1598 ? 255 - FOW_DARKNESS 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1599 : 255 - cell->darkness;
1600 } 2614 }
1601 } 2615 }
1602 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1603 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1604 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1605 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1606 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1607} 2659}
1608 2660
1609SV * 2661SV *
1610get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1611 CODE: 2663 CODE:
1612{ 2664{
1613 int x, y, x1, y1; 2665 int x, y, x1, y1;
1614 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1615 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1640 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1641 { 2693 {
1642 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1643 uint8_t flags = 0; 2695 uint8_t flags = 0;
1644 2696
1645 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1646 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1647 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1648 2700
1649 *data++ = flags; 2701 *data++ = flags;
1650 2702
1651 if (flags & 1) 2703 if (flags & 1)
1652 { 2704 {
2705 tileid tile = cell->tile [0];
1653 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1654 *data++ = cell->face [0]; 2707 *data++ = tile;
1655 } 2708 }
1656 2709
1657 if (flags & 2) 2710 if (flags & 2)
1658 { 2711 {
2712 tileid tile = cell->tile [1];
1659 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1660 *data++ = cell->face [1]; 2714 *data++ = tile;
1661 } 2715 }
1662 2716
1663 if (flags & 4) 2717 if (flags & 4)
1664 { 2718 {
2719 tileid tile = cell->tile [2];
1665 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1666 *data++ = cell->face [2]; 2721 *data++ = tile;
1667 } 2722 }
1668 } 2723 }
1669 else 2724 else
1670 *data++ = 0; 2725 *data++ = 0;
1671 } 2726 }
1672 } 2727 }
1673 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1674 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1675 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1676 RETVAL = data_sv; 2736 RETVAL = data_sv;
1677} 2737}
1678 OUTPUT: 2738 OUTPUT:
1679 RETVAL 2739 RETVAL
1680 2740
1681void 2741void
1682set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1683 PPCODE: 2743 PPCODE:
1684{ 2744{
1685 int x, y, z; 2745 int x, y, z;
1686 int w, h; 2746 int w, h;
1687 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1688 2758
1689 if (*data++ != 0) 2759 if (*data++ != 0)
1690 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1691 2761
1692 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1693 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1694 2764
1695 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1707 { 2777 {
1708 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1709 2779
1710 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1711 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1712 uint8_t flags = *data++; 2787 flags = *data++;
1713 2788
1714 if (flags) 2789 if (flags)
1715 { 2790 {
1716 mapface face[3] = { 0, 0, 0 };
1717
1718 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1719 2793
1720 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1721 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1722 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1723 2797
1724 if (cell->darkness <= 0) 2798 if (cell->darkness == 0)
1725 { 2799 {
1726 cell->darkness = -1; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1727 2802
1728 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1729 { 2804 {
1730 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1731 2806
1732 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1733 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1734 } 2814 }
1735 } 2815 }
1736 } 2816 }
1737 } 2817 }
1738 } 2818 }
1739} 2819}
1740 2820
1741MODULE = CFClient PACKAGE = CFClient::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1742 2822
1743CFClient::MixChunk 2823DC::RW
1744new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1745 CODE: 2825 CODE:
1746 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1747 OUTPUT: 2832 OUTPUT:
1748 RETVAL 2833 RETVAL
1749 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1750void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1751DESTROY (CFClient::MixChunk self) 2962DESTROY (DC::MixChunk self)
1752 CODE: 2963 CODE:
1753 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1754 2965
1755int 2966int
1756volume (CFClient::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1757 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1758 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1759 OUTPUT: 2972 OUTPUT:
1760 RETVAL 2973 RETVAL
1761 2974
1762int 2975DC::Channel
1763play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1764 CODE: 2977 CODE:
2978{
1765 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1766 OUTPUT: 2990 OUTPUT:
1767 RETVAL 2991 RETVAL
1768 2992
1769MODULE = CFClient PACKAGE = CFClient::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1770 3006
1771int 3007int
1772volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1773 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1774 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1775 OUTPUT: 3014 OUTPUT:
1776 RETVAL 3015 RETVAL
1777 3016
1778CFClient::MixMusic 3017void
1779new_from_file (SV *class, char *path) 3018fade_out (int ms)
1780 CODE: 3019 CODE:
1781 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1782 OUTPUT: 3031 OUTPUT:
1783 RETVAL 3032 RETVAL
1784 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1785void 3041void
1786DESTROY (CFClient::MixMusic self) 3042DESTROY (DC::MixMusic self)
1787 CODE: 3043 CODE:
1788 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1789 3045
1790int 3046int
1791play (CFClient::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1792 CODE: 3048 CODE:
1793 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1794 OUTPUT: 3050 OUTPUT:
1795 RETVAL 3051 RETVAL
1796 3052
3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
1797MODULE = CFClient PACKAGE = CFClient::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1798 3061
1799BOOT: 3062BOOT:
1800{ 3063{
1801 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1802 static const struct { 3065 static const struct {
1803 const char *name; 3066 const char *name;
1804 IV iv; 3067 IV iv;
1805 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1806# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1807 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1808 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1809 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1810 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1811 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
1815 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
1819 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1820 const_iv (GL_AND), 3088 const_iv (GL_AND),
1821 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1822 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1823 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1824 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
1825 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1826 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
1827 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
1828 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1829 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
1837 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
1838 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
1840 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1842 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1844 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1845 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1846 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1847 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1868 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1869 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1870 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1871 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1872 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1873 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
3155 const_iv (GL_LINE_STRIP),
1874 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
1875 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
1876 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1881 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
1882 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
1883 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1886# undef const_iv 3179# undef const_iv
1887 }; 3180 };
1888 3181
1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1891}
1892 3184
1893char * 3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
1894gl_vendor () 3199gl_vendor ()
1895 CODE: 3200 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
1897 OUTPUT: 3202 OUTPUT:
1898 RETVAL 3203 RETVAL
1899 3204
1900char * 3205const char *
1901gl_version () 3206gl_version ()
1902 CODE: 3207 CODE:
1903 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
1904 OUTPUT: 3209 OUTPUT:
1905 RETVAL 3210 RETVAL
1906 3211
1907char * 3212const char *
1908gl_extensions () 3213gl_extensions ()
1909 CODE: 3214 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT: 3216 OUTPUT:
1912 RETVAL 3217 RETVAL
1913 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
1914int glGetError () 3237int glGetError ()
1915 3238
1916void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
1917 3242
1918void glClear (int mask) 3243void glClear (int mask)
1919 3244
1920void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1921 PROTOTYPE: @ 3246 PROTOTYPE: @
1932 3257
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE: 3259 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
1936 3261
3262# void glBlendEquation (int se)
3263
1937void glDepthMask (int flag) 3264void glDepthMask (int flag)
1938 3265
1939void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
1940 3267
1941void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
1955# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957 3284
1958# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
1960 3289
1961void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
1962 3291
1963void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
1964 3293
1972 3301
1973void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
1974 CODE: 3303 CODE:
1975 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
1976 3305
1977void glBegin (int mode)
1978
1979void glEnd ()
1980
1981void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
1982 PROTOTYPE: @ 3307 PROTOTYPE: @
1983 ALIAS: 3308 ALIAS:
1984 glColor_premultiply = 1 3309 glColor_premultiply = 1
1985 CODE: 3310 CODE:
1986 if (ix) 3311 if (ix)
1987 { 3312 {
1988 r *= a; 3313 r *= a;
1989 g *= a; 3314 g *= a;
1990 b *= a; 3315 b *= a;
1991 } 3316 }
1992 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
1993 glColor4ub (MIN ((int)(r * 256.f), 255), 3318 glColor4f (r, g, b, a);
1994 MIN ((int)(g * 256.f), 255),
1995 MIN ((int)(b * 256.f), 255),
1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003 3319
2004void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2005 CODE: 3321 CODE:
2006 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2012 3328
2013void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2014 CODE: 3330 CODE:
2015 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2016 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2017void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2018 CODE: 3363 CODE:
2019 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2020 3365
2021void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2038 CODE: 3383 CODE:
2039 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2041 3386
2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2043 3388
2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2045 3390
2046void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
2047 3394
2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2049 3396
2050int glGenTexture () 3397int glGenTexture ()
2051 CODE: 3398 CODE:
2052{ 3399 RETVAL = gen_texture ();
2053 GLuint name;
2054 glGenTextures (1, &name);
2055 RETVAL = name;
2056}
2057 OUTPUT: 3400 OUTPUT:
2058 RETVAL 3401 RETVAL
2059 3402
2060void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
2061 CODE: 3404 CODE:
2062{
2063 GLuint name_ = name;
2064 glDeleteTextures (1, &name_); 3405 del_texture (name);
2065} 3406
2066
2067int glGenList () 3407int glGenList ()
2068 CODE: 3408 CODE:
2069 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
2070 OUTPUT: 3410 OUTPUT:
2071 RETVAL 3411 RETVAL
2078 3418
2079void glEndList () 3419void glEndList ()
2080 3420
2081void glCallList (int list) 3421void glCallList (int list)
2082 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2083 3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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