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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.133 by root, Sun Jul 30 13:16:44 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#include "ecb.h"
82#include "salloc.h"
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
53 90
54#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
56 93
57#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
58 95
59#if 0 96/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 98
62# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
63#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
64 148
65static struct 149static struct
66{ 150{
67#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 152#include "glfunc.h"
69#undef GL_FUNC 153#undef GL_FUNC
70} gl; 154} gl;
71 155
156static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 158{
74 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 163 else
79 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
80} 165}
81 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
82#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
83 193
84#include "pango-font.c" 194#include "pango-font.c"
85#include "pango-fontmap.c" 195#include "pango-fontmap.c"
86#include "pango-render.c" 196#include "pango-render.c"
87 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
90 202
91typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
92 204
93static int 205static int
94shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
95{ 207{
96 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
97 209
98 while (attrs) 210 while (attrs)
99 { 211 {
100 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 213
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 215 return 1;
104 216
105 attrs = attrs->next; 217 attrs = attrs->next;
106 } 218 }
107 219
108 return 0; 220 return 0;
109} 221}
110 222
111typedef struct cf_layout { 223struct cf_layout {
112 PangoLayout *pl; 224 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
114 int base_height; 226 int base_height;
115 CFPlus__Font font; 227 DC__Font font;
116} *CFPlus__Layout; 228 rc_t rc;
229};
117 230
231typedef cf_layout *DC__Layout;
232
118static CFPlus__Font default_font; 233static DC__Font default_font;
119static PangoContext *opengl_context; 234static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
121 236
122static void 237static void
123substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
124{ 239{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 243#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 245}
131 246
132static void 247static void
133layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
134{ 249{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
137 */ 252 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
139 254
140 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 257
143 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
144} 259}
145 260
146static void 261static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 263{
264 PangoRectangle rect;
265
266 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 267 pango_layout_get_extents (self->pl, 0, &rect);
150 268
151 if (!*w) *w = 1; 269 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 270 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 271
154 *w = (*w + 3) & ~3; 272 if (!rect.width) rect.width = 1;
155} 273 if (!rect.height) rect.height = 1;
156 274
275 *w = rect.width;
276 *h = rect.height;
277}
278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
157typedef uint16_t mapface; 282typedef uint16_t faceid;
158 283
159typedef struct { 284struct maptex
285{
160 GLint name; 286 GLuint name;
161 int w, h; 287 int w, h;
162 float s, t; 288 float s, t;
163 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
164} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
165 294
166typedef struct { 295struct mapcell
296{
297 uint32_t player;
298 tileid tile[3];
167 int16_t darkness; 299 uint16_t darkness;
168 mapface face[3]; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 301};
170 302
171typedef struct { 303struct maprow
304{
172 int32_t c0, c1; 305 int32_t c0, c1;
173 mapcell *col; 306 mapcell *col;
174} maprow; 307};
175 308
176typedef struct map { 309struct mapgrid {
177 int x, y, w, h; 310 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 312 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 313 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 314
185 int32_t rows; 315 int32_t rows;
186 maprow *row; 316 maprow *row;
187} *CFPlus__Map; 317};
188 318
189static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
190prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
191{ 324{
192 char *p; 325 T *p;
193 326
194 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
195 Zero (p, inc, char); 328 Zero (p, inc, T);
196 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
197 Safefree (ptr); 330 Safefree (ptr);
198 331
199 return p; 332 ptr = p;
200} 333}
201 334
202static char * 335template<typename T>
336ecb_cold static void
203append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
204{ 338{
205 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
206 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
207 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
208 return ptr; 347 return;
209}
210 348
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
213 364
214static maprow * 365static maprow *
215map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
216{ 367{
217 if (0 > y) 368 if (0 > y)
218 { 369 {
219 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
221 372
222 self->rows += extend; 373 self->rows += extend;
223 self->y += extend; 374 self->y += extend;
224 y += extend; 375 y += extend;
225 } 376 }
226 else if (y >= self->rows) 377 else if (y >= self->rows)
227 { 378 {
228 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
229 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
230 self->rows += extend; 381 self->rows += extend;
231 } 382 }
232 383
233 return self->row + y; 384 return self->row + y;
234} 385}
244 } 395 }
245 396
246 if (row->c0 > x) 397 if (row->c0 > x)
247 { 398 {
248 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
249 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
250 row->c0 -= extend; 401 row->c0 -= extend;
251 } 402 }
252 else if (x >= row->c1) 403 else if (x >= row->c1)
253 { 404 {
254 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
255 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
256 row->c1 += extend; 407 row->c1 += extend;
257 } 408 }
258 409
259 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
260} 411}
261 412
262static mapcell * 413static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
264{ 415{
265 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
266} 417}
267 418
268static void 419static void
269map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
270{ 421{
271 int r; 422 int r;
272 423
273 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
281 self->oy = 0; 432 self->oy = 0;
282 self->row = 0; 433 self->row = 0;
283 self->rows = 0; 434 self->rows = 0;
284} 435}
285 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
286static void 447static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
288{ 449{
289 int x, y; 450 int x, y;
290 maprow *row; 451 maprow *row;
452 mapcell *cell;
291 453
292 for (y = y0; y < y0 + h; y++) 454 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 455 if (y >= 0)
294 { 456 {
295 if (y >= self->rows) 457 if (y >= self->rows)
301 if (x >= row->c0) 463 if (x >= row->c0)
302 { 464 {
303 if (x >= row->c1) 465 if (x >= row->c1)
304 break; 466 break;
305 467
306 row->col[x - row->c0].darkness = -1; 468 cell = row->col + x - row->c0;
469
470 CELL_CLEAR (cell);
307 } 471 }
308 } 472 }
473}
474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
309} 508}
310 509
311static void 510static void
312music_finished (void) 511music_finished (void)
313{ 512{
332 ev.data2 = 0; 531 ev.data2 = 0;
333 532
334 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
335} 534}
336 535
337static unsigned int 536/* SDL should provide this, really. */
338minpot (unsigned int n) 537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
339{ 547{
340 if (!n) 548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
341 return 0; 553 return 0;
342 554
343 --n; 555 self = (HV *)SvRV (widget);
344 556
345 n |= n >> 1; 557 if (SvTYPE (self) != SVt_PVHV)
346 n |= n >> 2; 558 return 0;
347 n |= n >> 4;
348 n |= n >> 8;
349 n |= n >> 16;
350 559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
351 return n + 1; 580 return 1;
352} 581}
353 582
354MODULE = CFPlus PACKAGE = CFPlus 583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
355 642
356PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
357 644
358BOOT: 645BOOT:
359{ 646{
360 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 648 static const struct {
362 const char *name; 649 const char *name;
363 IV iv; 650 IV iv;
364 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
366 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
448 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 812
461 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 814
463 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
464# undef const_iv 845# undef const_iv
465 }; 846 };
466 847
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
850
851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
470 860
471int 861int
472in_destruct () 862in_destruct ()
473 CODE: 863 CODE:
474 RETVAL = PL_main_cv == Nullcv; 864 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 866 RETVAL
477 867
478NV floor (NV x) 868NV floor (NV x)
479 869
480NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
481 891
482void 892void
483pango_init () 893pango_init ()
484 CODE: 894 CODE:
485{ 895{
486 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
489} 904}
490 905
491int 906char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 907
494void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
495SDL_Quit () 917void SDL_Quit ()
496 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
497void 929void
498SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
499 PPCODE: 931 PPCODE:
500{ 932{
501 SDL_Rect **m; 933 SDL_Rect **m;
502 934
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 939
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 942
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 947
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
518 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519
520 SDL_EnableUNICODE (1);
521 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
522 950
523 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
524 952
525 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
526 while (*m) 954 while (*m)
527 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
528 AV *av = newAV (); 958 AV *av = newAV ();
529 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
530 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
532 965
533 ++m; 966 ++m;
534 } 967 }
535} 968}
536 969
537char *
538SDL_GetError ()
539
540int 970int
541SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
542 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
543 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
544 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
545 ); 984 );
985
546 if (RETVAL) 986 if (RETVAL)
547 { 987 {
548 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988 av_clear (texture_av);
549# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
550# include "glfunc.h" 990#include "glfunc.h"
551# undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
552 } 994 }
995}
553 OUTPUT: 996 OUTPUT:
554 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
555 1001
556void 1002void
557SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
558 1004
559char * 1005char *
560SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
561 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
562void 1019void
563SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
564 PPCODE: 1024 PPCODE:
565{ 1025{
566 SDL_Event ev; 1026 SDL_Event ev;
567 1027
568 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
569 { 1030 {
570 HV *hv = newHV (); 1031 HV *hv = newHV ();
571 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
572 1033
573 switch (ev.type) 1034 switch (ev.type)
574 { 1035 {
575 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
576 case SDL_KEYUP: 1037 case SDL_KEYUP:
577 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
578 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
579 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
580 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
581 break; 1043 break;
582 1044
583 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
584 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
585 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
586 break; 1048 break;
587 1049
588 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
589 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
590
591 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
594 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
595 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
596 break; 1076 break;
597 1077
598 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
599 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
601 1081
602 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
603 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
610 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
611 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
612 break; 1092 break;
613 } 1093 }
614 1094
615 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
616 } 1096 }
617} 1097}
618 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
619int 1112int
620Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
621 POSTCALL: 1114 POSTCALL:
622 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
623 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
624 1117
625void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
626Mix_CloseAudio () 1135Mix_CloseAudio ()
627 1136
628int 1137int
629Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
630 1139
1140const char *
1141Mix_GetError ()
1142
631void 1143void
632lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
633 CODE: 1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148void
1149win32_proxy_info ()
1150 PPCODE:
1151{
634#ifndef _WIN32 1152#ifdef _WIN32
635 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
636#endif 1174#endif
1175}
637 1176
638void 1177int
639add_font (char *file) 1178add_font (char *file)
640 CODE: 1179 CODE:
641 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
642 1190
643void 1191void
644load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
645 ALIAS: 1193 ALIAS:
646 load_image_file = 1 1194 load_image_file = 1
649 STRLEN image_len; 1197 STRLEN image_len;
650 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
651 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
652 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
653 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
654 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
655 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
656 1204
657 if (!rw) 1205 if (!rw)
658 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
659 1207
692 1240
693 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
694 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
695 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
696 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
697 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
698 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
699 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
700 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
701 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
702 1250
732void 1280void
733error (char *message) 1281error (char *message)
734 CODE: 1282 CODE:
735 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
736#ifdef _WIN32 1284#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
738#endif 1286#endif
739 1287
740void 1288void
741fatal (char *message) 1289fatal (char *message)
742 CODE: 1290 CODE:
743 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
744#ifdef _WIN32 1292#ifdef _WIN32
745 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
746#endif 1294#endif
747 _exit (1); 1295 _exit (1);
748 1296
749void 1297void
750_exit (int retval) 1298_exit (int retval = 0)
751 CODE: 1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
1302#else
752 _exit (retval); 1303 _exit (retval);
1304#endif
753 1305
754MODULE = CFPlus PACKAGE = CFPlus::Font 1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
755 1314
756CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
757new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
758 CODE: 1328 CODE:
759{ 1329{
760 int count; 1330 int count;
761 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
762 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
764} 1334}
765 OUTPUT: 1335 OUTPUT:
766 RETVAL 1336 RETVAL
767 1337
768void 1338void
769DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
770 CODE: 1340 CODE:
771 pango_font_description_free (self); 1341 pango_font_description_free (self);
772 1342
773void 1343void
774make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
775 CODE: 1346 CODE:
776 default_font = self; 1347 default_font = self;
777 1348
778MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
779 1350
1351PROTOTYPES: DISABLE
1352
780void 1353void
781reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
782 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
783 tc_clear (); 1363 tc_restore ();
784 1364
785CFPlus::Layout 1365DC::Layout
786new (SV *class) 1366new (SV *klass)
787 CODE: 1367 CODE:
788 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
789 1369
790 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
791 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
792 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
793 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
799 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
800 OUTPUT: 1380 OUTPUT:
801 RETVAL 1381 RETVAL
802 1382
803void 1383void
804DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
805 CODE: 1385 CODE:
806 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
807 Safefree (self); 1387 delete self;
808 1388
809void 1389void
810set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
811 CODE: 1391 CODE:
812{ 1392{
813 STRLEN textlen; 1393 STRLEN textlen;
814 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
815 1395
816 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
817} 1397}
818 1398
819void 1399void
820set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
821 CODE: 1401 CODE:
822{ 1402{
823 STRLEN textlen; 1403 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
825 1405
826 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
827} 1407}
828 1408
829void 1409void
830set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
831 CODE: 1411 CODE:
832{ 1412{
833 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
834 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
835 const char *pos = text; 1415 const char *pos = text;
870 if (attrs) 1450 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
872} 1452}
873 1453
874void 1454void
875get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
876 PPCODE: 1456 PPCODE:
877{ 1457{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1459
880 do 1460 do
881 { 1461 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1463
884 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
885 { 1465 {
886 PangoRectangle extents; 1466 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
895 1475
896 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
897} 1477}
898 1478
899int 1479int
900has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
901 CODE: 1481 CODE:
902{ 1482{
903 int lines = 1; 1483 int lines = 1;
904 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
905 1485
910} 1490}
911 OUTPUT: 1491 OUTPUT:
912 RETVAL 1492 RETVAL
913 1493
914SV * 1494SV *
915get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
916 CODE: 1496 CODE:
917 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
918 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
919 OUTPUT: 1499 OUTPUT:
920 RETVAL 1500 RETVAL
921 1501
922void 1502void
923set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
924 CODE: 1504 CODE:
925 self->r = r; 1505 self->r = r;
926 self->g = g; 1506 self->g = g;
927 self->b = b; 1507 self->b = b;
928 self->a = a; 1508 self->a = a;
929 1509
930void 1510void
931set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
932 CODE: 1512 CODE:
933 if (self->font != font) 1513 if (self->font != font)
934 { 1514 {
935 self->font = font; 1515 self->font = font;
936 layout_update_font (self); 1516 layout_update_font (self);
937 } 1517 }
938 1518
939void 1519void
940set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
941 CODE: 1521 CODE:
942 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
943 { 1523 {
944 self->base_height = base_height; 1524 self->base_height = base_height;
945 layout_update_font (self); 1525 layout_update_font (self);
946 } 1526 }
947 1527
948void 1528void
949set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
950 CODE: 1530 CODE:
951 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
952 1532
953void 1533void
954set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
955 CODE: 1535 CODE:
956 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
957 1537
958void 1538void
959set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
960 CODE: 1540 CODE:
961 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
962 1542
963void 1543void
964set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
965 CODE: 1545 CODE:
966 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
967 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
968 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
969 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
970 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
971 ); 1551 );
972 1552
973void 1553void
974set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
975 CODE: 1555 CODE:
976 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
977 1557
978void 1558void
979size (CFPlus::Layout self) 1559size (DC::Layout self)
980 PPCODE: 1560 PPCODE:
981{ 1561{
982 int w, h; 1562 int w, h;
983 1563
984 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
987 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
988 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
989} 1569}
990 1570
991int 1571int
992descent (CFPlus::Layout self) 1572descent (DC::Layout self)
993 CODE: 1573 CODE:
994{ 1574{
995 PangoRectangle rect; 1575 PangoRectangle rect;
996 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
997 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
998 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
999} 1579}
1000 OUTPUT: 1580 OUTPUT:
1001 RETVAL 1581 RETVAL
1002 1582
1003int 1583int
1004xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1005 CODE: 1585 CODE:
1006{ 1586{
1007 int index, trailing; 1587 int index, trailing;
1008 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1009 RETVAL = index; 1589 RETVAL = index + trailing;
1010} 1590}
1011 OUTPUT: 1591 OUTPUT:
1012 RETVAL 1592 RETVAL
1013 1593
1014void 1594void
1015cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1016 PPCODE: 1596 PPCODE:
1017{ 1597{
1018 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1019 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1020 1600
1021 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1022 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1023 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1024 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1025} 1605}
1026 1606
1027void 1607void
1028render (CFPlus::Layout self, float x, float y) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1029 PPCODE: 1609 PPCODE:
1610{
1611 int line, x;
1612
1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1616 --line;
1617#endif
1618 EXTEND (SP, 2);
1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
1643 PUSHs (sv_2mortal (newSViv (index)));
1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
1646}
1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1030 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1031 self->pl, 1653 self->pl,
1654 &self->rc,
1032 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1033 self->r, self->g, self->b, self->a 1656 self->r, self->g, self->b, self->a,
1657 flags
1034 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1035 1662
1036MODULE = CFPlus PACKAGE = CFPlus::Texture
1037
1038void 1663void
1039pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1040 CODE: 1665 CODE:
1041{ 1666{
1042 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1043 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1044 1674
1045 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1046 { 1691 {
1047 int nw = minpot (ow);
1048 int nh = minpot (oh);
1049
1050 if (nw != ow || nh != oh)
1051 {
1052 if (SvOK (data_))
1053 {
1054 STRLEN datalen; 1692 STRLEN datalen;
1055 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1056 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1057 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1058 1696
1059 SvPOK_only (result_); 1697 SvPOK_only (result_);
1060 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1061 1699
1062 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1063 while (oh--) 1701 while (oh--)
1064 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1065 1703
1066 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1067 }
1068
1069 sv_setiv (w_, nw);
1070 sv_setiv (h_, nh);
1071 }
1072 } 1705 }
1073} 1706}
1074 1707
1075void 1708void
1076draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1082{ 1715{
1083 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1084 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1085 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1086 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1087 1723
1088 if (items < 5) 1724 if (items < 5)
1089 { 1725 {
1090 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1091 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1119 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1120 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1121 } 1757 }
1122} 1758}
1123 1759
1124MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1125 1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1126CFPlus::Map 1762 PROTOTYPE: @
1127new (SV *class, int map_width, int map_height)
1128 CODE: 1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1897new (SV *klass)
1898 CODE:
1129 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1130 RETVAL->x = 0; 1900 RETVAL->x = 0;
1131 RETVAL->y = 0; 1901 RETVAL->y = 0;
1132 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1133 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1134 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1135 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1136 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1137 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1138 RETVAL->texs = 8192;
1139 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1140 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1141 RETVAL->row = 0; 1909 RETVAL->row = 0;
1142 OUTPUT: 1910 OUTPUT:
1143 RETVAL 1911 RETVAL
1144 1912
1145void 1913void
1146DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1147 CODE: 1915 CODE:
1148{ 1916{
1149 map_clear (self); 1917 map_clear (self);
1150 Safefree (self->face); 1918 Safefree (self->face2tile);
1151 Safefree (self->tex); 1919 Safefree (self->tex);
1152 Safefree (self); 1920 Safefree (self);
1153} 1921}
1154 1922
1155void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1156clear (CFPlus::Map self) 1930clear (DC::Map self)
1157 CODE: 1931 CODE:
1158 map_clear (self); 1932 map_clear (self);
1159 1933
1160void 1934void
1161set_face (CFPlus::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1162 CODE: 1936 CODE:
1163{ 1937{
1164 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1165 { 1939 need_texid (self, tile);
1166 Append (mapface, self->face, self->faces, self->faces);
1167 self->faces *= 2;
1168 }
1169
1170 self->face [face] = texid;
1171} 1940}
1172 1941
1173void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1174set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1175 CODE: 1967 CODE:
1176{ 1968{
1177 while (self->texs <= texid) 1969 need_texid (self, texid);
1178 {
1179 Append (maptex, self->tex, self->texs, self->texs);
1180 self->texs *= 2;
1181 }
1182 1970
1183 { 1971 {
1184 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1185 1973
1186 tex->name = name; 1974 tex->name = name;
1202 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1203 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1204 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1205} 1993}
1206 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1207int 2015int
1208ox (CFPlus::Map self) 2016ox (DC::Map self)
1209 ALIAS: 2017 ALIAS:
1210 oy = 1 2018 oy = 1
1211 x = 2 2019 x = 2
1212 y = 3 2020 y = 3
1213 w = 4 2021 w = 4
1224 } 2032 }
1225 OUTPUT: 2033 OUTPUT:
1226 RETVAL 2034 RETVAL
1227 2035
1228void 2036void
1229scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1230 CODE: 2038 CODE:
1231{ 2039{
1232 if (dx > 0) 2040 if (dx > 0)
1233 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1234 else if (dx < 0) 2042 else if (dx < 0)
1235 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1236 2044
1237 if (dy > 0) 2045 if (dy > 0)
1238 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1239 else if (dy < 0) 2047 else if (dy < 0)
1240 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1241 2049
1242 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1243 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1244 2052
1245 while (self->y < 0) 2053 while (self->y < 0)
1246 { 2054 {
1247 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1248 2056
1249 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1250 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1251 } 2059 }
1252} 2060}
1253 2061
1254void 2062SV *
1255map1a_update (CFPlus::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
1256 CODE: 2064 CODE:
1257{ 2065{
1258 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1259 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1260 mapcell *cell; 2068 mapcell *cell;
1261 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1262 2072
1263 while (data < data_end) 2073 while (data < data_end - 1)
1264 { 2074 {
1265 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1266 2076
1267 x = self->x + ((flags >> 10) & 63); 2077 x = self->x + ((flags >> 10) & 63);
1268 y = self->y + ((flags >> 4) & 63); 2078 y = self->y + ((flags >> 4) & 63);
1269 2079
1270 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
1271 2081
1272 if (flags & 15) 2082 if (flags & 15)
1273 { 2083 {
1274 if (cell->darkness < 0) 2084 if (!cell->darkness)
1275 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1276 cell->darkness = 0; 2087 cell->darkness = 256;
1277 cell->face [0] = 0;
1278 cell->face [1] = 0;
1279 cell->face [2] = 0;
1280 } 2088 }
1281 2089
1282 cell->darkness = flags & 8 ? *data++ : 255;
1283
1284 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1285 2091
1286 if (flags & 4) 2092 if (flags & 8)
1287 { 2093 {
1288 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1289 } 2127 }
1290 2128
2129 for (z = 0; z <= 2; ++z)
1291 if (flags & 2) 2130 if (flags & (4 >> z))
1292 { 2131 {
1293 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1294 } 2151 }
1295
1296 if (flags & 1)
1297 {
1298 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 }
1300 } 2152 }
1301 else 2153 else
1302 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1303 } 2155 }
1304} 2156}
2157 OUTPUT:
2158 RETVAL
1305 2159
1306SV * 2160SV *
1307mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1308 CODE: 2162 CODE:
1309{ 2163{
1310 int x1, x; 2164 int x1, x;
1311 int y1, y; 2165 int y1, y;
1312 int z; 2166 int z;
1325 ? self->row + y 2179 ? self->row + y
1326 : 0; 2180 : 0;
1327 2181
1328 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1329 { 2183 {
1330 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1331 2185
1332 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1333 { 2187 {
1334 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1335 2189
1336 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1337 { 2191 {
1338 mapface face = cell->face [z];
1339
1340 if (face)
1341 {
1342 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1343 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1344 int a1 = tex.a; 2194 int a1 = tex.a;
1345 2195
1346 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1347 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1348 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1349 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1350 }
1351 } 2200 }
1352 } 2201 }
1353 2202
1354 *map++ = (r ) 2203 *map++ = (r )
1355 | (g << 8) 2204 | (g << 8)
1356 | (b << 16) 2205 | (b << 16)
1357 | (a << 24); 2206 | (a << 24);
1358 } 2207 }
1359 } 2208 }
1360 2209
1361 RETVAL = map_sv; 2210 RETVAL = map_sv;
1362} 2211}
1363 OUTPUT: 2212 OUTPUT:
1364 RETVAL 2213 RETVAL
1365 2214
1366void 2215void
1367draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1368 CODE: 2217 CODE:
1369{ 2218{
1370 int vx, vy;
1371 int x, y, z; 2219 int x, y, z;
1372 int last_name;
1373 mapface face;
1374 2220
1375 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1376 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1377 2228
1378 /* 2229 pl_tex.name = 0;
1379 int vx = self->vx = self->w >= sw
1380 ? self->x + (self->w - sw) / 2
1381 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1382 2230
1383 int vy = self->vy = self->h >= sh 2231 // that's current max. sorry.
1384 ? self->y + (self->h - sh) / 2 2232 if (sw > 255) sw = 255;
1385 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2233 if (sh > 255) sh = 255;
1386 */
1387 2234
1388 glColor4ub (255, 255, 255, 255); 2235 memset (&key, 0, sizeof (key));
2236 key.r = 255;
2237 key.g = 255;
2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
2242
2243 mx += self->x;
2244 my += self->y;
2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
1389 2267
1390 glEnable (GL_BLEND); 2268 glEnable (GL_BLEND);
1391 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1392 glEnable (GL_TEXTURE_2D);
1393 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1394 2271
1395 glBegin (GL_QUADS);
1396
1397 last_name = 0;
1398
1399 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1400 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1401 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1402 { 2281 {
1403 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1404 2283
1405 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1406 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1407 { 2397 {
1408 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1409 2400
1410 face = cell->face [z]; 2401 if (!(bits & 0x1000)
1411 2402 && skey.level == level
1412 if (face) 2403 && level > smooth_max [skey.x][skey.y])
1413 { 2404 {
1414 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1415
1416 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1417 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1418 2412
1419 if (last_name != tex.name) 2413 if (tex.name)
1420 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1421 glEnd (); 2421 glEnd ();
1422 last_name = tex.name;
1423 glBindTexture (GL_TEXTURE_2D, last_name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1424 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1425 } 2445 }
1426
1427 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1428 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1429 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1430 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1431 } 2446 }
1432 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1433 } 2452 }
2453 }
1434 2454
1435 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1436 2460
1437 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1438 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1439}
1440 2476
2477 // top layer: overlays such as the health bar
2478 for (y = 0; y < sh; y++)
2479 if (0 <= y + my && y + my < self->rows)
2480 {
2481 maprow *row = self->row + (y + my);
2482
2483 for (x = 0; x < sw; x++)
2484 if (row->c0 <= x + mx && x + mx < row->c1)
2485 {
2486 mapcell *cell = row->col + (x + mx - row->c0);
2487
2488 int px = x * Tw;
2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2496
2497 if (cell->stat_hp)
2498 {
2499 int width = cell->stat_width * Tw;
2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2501
2502 glColor3ub (0, 0, 0);
2503 glRectf (px + 1, py - thick - 2,
2504 px + width - 1, py);
2505
2506 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2507 glRectf (px + 2,
2508 py - thick - 1,
2509 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2510 }
2511 }
2512 }
2513}
2514
1441void 2515void
1442draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1443 CODE: 2517 CODE:
1444{ 2518{
1445 static float color[16][3] = { 2519 static float color[16][3] = {
1446 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1447 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1448 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1449 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1450 2524
1451 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1452 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1453 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1454 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1455 2529
1456 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1457 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1458 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1459 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1460 2534
1461 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1462 2536
1463 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1464 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1465 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1466 }; 2540 };
1467 2541
1468 int x, y; 2542 int x, y;
1469 2543
1470 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1471 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1472 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1475 2555
1476 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1480 2560
1481 if (m) 2561 if (m)
1482 { 2562 {
1483 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1484 2564
1485 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1486 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1487 2567
1488 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1489 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1490 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1491 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1492 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1493 } 2573 }
1497 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1498 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1499} 2579}
1500 2580
1501void 2581void
1502fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1503 PPCODE: 2583 PPCODE:
1504{ 2584{
1505 int vx, vy;
1506 int x, y; 2585 int x, y;
1507 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1508 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1509 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1510 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1512 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1513 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1514 2597
1515 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2598 mx += self->x - 1;
1516 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2599 my += self->y - 1;
1517 2600
1518 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1520 { 2603 {
1521 maprow *row = self->row + (y + vy); 2604 maprow *row = self->row + (y + my);
1522 2605
1523 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2608 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1527 2610
1528 darkness[y * sw4 + x] = cell->darkness < 0 2611 darkness1 [y * sw1 + x] = cell->darkness
2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1529 ? 255 - FOW_DARKNESS 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1530 : 255 - cell->darkness;
1531 } 2614 }
1532 } 2615 }
1533 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1534 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1535 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1536 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1537 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1538} 2659}
1539 2660
1540SV * 2661SV *
1541get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1542 CODE: 2663 CODE:
1543{ 2664{
1544 int x, y, x1, y1; 2665 int x, y, x1, y1;
1545 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1546 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1571 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1572 { 2693 {
1573 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1574 uint8_t flags = 0; 2695 uint8_t flags = 0;
1575 2696
1576 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1577 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1578 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1579 2700
1580 *data++ = flags; 2701 *data++ = flags;
1581 2702
1582 if (flags & 1) 2703 if (flags & 1)
1583 { 2704 {
2705 tileid tile = cell->tile [0];
1584 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1585 *data++ = cell->face [0]; 2707 *data++ = tile;
1586 } 2708 }
1587 2709
1588 if (flags & 2) 2710 if (flags & 2)
1589 { 2711 {
2712 tileid tile = cell->tile [1];
1590 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1591 *data++ = cell->face [1]; 2714 *data++ = tile;
1592 } 2715 }
1593 2716
1594 if (flags & 4) 2717 if (flags & 4)
1595 { 2718 {
2719 tileid tile = cell->tile [2];
1596 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1597 *data++ = cell->face [2]; 2721 *data++ = tile;
1598 } 2722 }
1599 } 2723 }
1600 else 2724 else
1601 *data++ = 0; 2725 *data++ = 0;
1602 } 2726 }
1603 } 2727 }
1604 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1605 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1606 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1607 RETVAL = data_sv; 2736 RETVAL = data_sv;
1608} 2737}
1609 OUTPUT: 2738 OUTPUT:
1610 RETVAL 2739 RETVAL
1611 2740
1612void 2741void
1613set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1614 PPCODE: 2743 PPCODE:
1615{ 2744{
1616 int x, y, z; 2745 int x, y, z;
1617 int w, h; 2746 int w, h;
1618 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1619 2758
1620 if (*data++ != 0) 2759 if (*data++ != 0)
1621 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1622 2761
1623 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1624 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1625 2764
1626 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1638 { 2777 {
1639 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1640 2779
1641 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1642 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1643 uint8_t flags = *data++; 2787 flags = *data++;
1644 2788
1645 if (flags) 2789 if (flags)
1646 { 2790 {
1647 mapface face[3] = { 0, 0, 0 };
1648
1649 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1650 2793
1651 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1652 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1653 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1654 2797
1655 if (cell->darkness <= 0) 2798 if (cell->darkness == 0)
1656 { 2799 {
1657 cell->darkness = -1; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1658 2802
1659 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1660 { 2804 {
1661 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1662 2806
1663 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1664 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1665 } 2814 }
1666 } 2815 }
1667 } 2816 }
1668 } 2817 }
1669 } 2818 }
1670} 2819}
1671 2820
1672MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1673 2822
1674CFPlus::MixChunk 2823DC::RW
1675new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1676 CODE: 2825 CODE:
1677 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1678 OUTPUT: 2832 OUTPUT:
1679 RETVAL 2833 RETVAL
1680 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1681void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1682DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
1683 CODE: 2963 CODE:
1684 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1685 2965
1686int 2966int
1687volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1688 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1689 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1690 OUTPUT: 2972 OUTPUT:
1691 RETVAL 2973 RETVAL
1692 2974
1693int 2975DC::Channel
1694play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1695 CODE: 2977 CODE:
2978{
1696 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1697 OUTPUT: 2990 OUTPUT:
1698 RETVAL 2991 RETVAL
1699 2992
1700MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1701 3006
1702int 3007int
1703volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1704 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1705 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1706 OUTPUT: 3014 OUTPUT:
1707 RETVAL 3015 RETVAL
1708 3016
1709CFPlus::MixMusic 3017void
1710new_from_file (SV *class, char *path) 3018fade_out (int ms)
1711 CODE: 3019 CODE:
1712 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1713 OUTPUT: 3031 OUTPUT:
1714 RETVAL 3032 RETVAL
1715 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1716void 3041void
1717DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
1718 CODE: 3043 CODE:
1719 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1720 3045
1721int 3046int
1722play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1723 CODE: 3048 CODE:
1724 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1725 OUTPUT: 3050 OUTPUT:
1726 RETVAL 3051 RETVAL
1727 3052
1728MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1729 3061
1730BOOT: 3062BOOT:
1731{ 3063{
1732 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1733 static const struct { 3065 static const struct {
1734 const char *name; 3066 const char *name;
1735 IV iv; 3067 IV iv;
1736 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1737# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1738 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1739 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1740 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1741 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1742 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
1746 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
1747 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
1748 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
1749 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
1750 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1751 const_iv (GL_AND), 3088 const_iv (GL_AND),
1752 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1753 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1754 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1755 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
1756 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1757 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
1758 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
1759 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1760 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
1761 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
1762 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
1768 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
1769 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
1770 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
1771 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1772 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1773 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1774 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1775 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1777 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1778 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1799 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1800 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1801 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1802 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1803 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1804 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
3155 const_iv (GL_LINE_STRIP),
1805 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
1806 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
1807 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
1808 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
1809 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
1810 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
1811 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1812 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
1813 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
1814 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
1815 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
1816 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1817# undef const_iv 3179# undef const_iv
1818 }; 3180 };
1819 3181
1820 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1821 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1822}
1823 3184
1824char * 3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
1825gl_vendor () 3199gl_vendor ()
1826 CODE: 3200 CODE:
1827 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
1828 OUTPUT: 3202 OUTPUT:
1829 RETVAL 3203 RETVAL
1830 3204
1831char * 3205const char *
1832gl_version () 3206gl_version ()
1833 CODE: 3207 CODE:
1834 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
1835 OUTPUT: 3209 OUTPUT:
1836 RETVAL 3210 RETVAL
1837 3211
1838char * 3212const char *
1839gl_extensions () 3213gl_extensions ()
1840 CODE: 3214 CODE:
1841 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1842 OUTPUT: 3216 OUTPUT:
1843 RETVAL 3217 RETVAL
1844 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
1845int glGetError () 3237int glGetError ()
1846 3238
1847void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
1848 3242
1849void glClear (int mask) 3243void glClear (int mask)
1850 3244
1851void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1852 PROTOTYPE: @ 3246 PROTOTYPE: @
1863 3257
1864void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1865 CODE: 3259 CODE:
1866 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
1867 3261
3262# void glBlendEquation (int se)
3263
1868void glDepthMask (int flag) 3264void glDepthMask (int flag)
1869 3265
1870void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
1871 3267
1872void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
1886# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1887void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1888 3284
1889# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1890void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
1891 3289
1892void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
1893 3291
1894void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
1895 3293
1903 3301
1904void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
1905 CODE: 3303 CODE:
1906 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
1907 3305
1908void glBegin (int mode)
1909
1910void glEnd ()
1911
1912void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
1913 PROTOTYPE: @ 3307 PROTOTYPE: @
1914 ALIAS: 3308 ALIAS:
1915 glColor_premultiply = 1 3309 glColor_premultiply = 1
1916 CODE: 3310 CODE:
1917 if (ix) 3311 if (ix)
1918 { 3312 {
1921 b *= a; 3315 b *= a;
1922 } 3316 }
1923 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
1924 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
1925 3319
1926void glInterleavedArrays (int format, int stride, char *data)
1927
1928void glDrawElements (int mode, int count, int type, char *indices)
1929
1930# 1.2 void glDrawRangeElements (int mode, int start, int end
1931
1932void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
1933 CODE: 3321 CODE:
1934 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
1935 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
1936 3324
1940 3328
1941void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
1942 CODE: 3330 CODE:
1943 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
1944 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
1945void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
1946 CODE: 3363 CODE:
1947 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
1948 3365
1949void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
1965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1966 CODE: 3383 CODE:
1967 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
1968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1969 3386
1970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1971 3388
1972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1973 3390
1974void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
1975 3394
1976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1977 3396
1978int glGenTexture () 3397int glGenTexture ()
1979 CODE: 3398 CODE:
1980{ 3399 RETVAL = gen_texture ();
1981 GLuint name;
1982 glGenTextures (1, &name);
1983 RETVAL = name;
1984}
1985 OUTPUT: 3400 OUTPUT:
1986 RETVAL 3401 RETVAL
1987 3402
1988void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
1989 CODE: 3404 CODE:
1990{
1991 GLuint name_ = name;
1992 glDeleteTextures (1, &name_); 3405 del_texture (name);
1993} 3406
1994
1995int glGenList () 3407int glGenList ()
1996 CODE: 3408 CODE:
1997 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
1998 OUTPUT: 3410 OUTPUT:
1999 RETVAL 3411 RETVAL
2006 3418
2007void glEndList () 3419void glEndList ()
2008 3420
2009void glCallList (int list) 3421void glCallList (int list)
2010 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2011 3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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