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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82#include "salloc.h"
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
49 90
50#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
52 93
53#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
54 95
55#if 0 96/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 98
58# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
59#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
60 148
61static struct 149static struct
62{ 150{
63#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 152#include "glfunc.h"
65#undef GL_FUNC 153#undef GL_FUNC
66} gl; 154} gl;
67 155
156static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 158{
70 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 163 else
75 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
76} 165}
77 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
78#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
79 193
80#include "pango-font.c" 194#include "pango-font.c"
81#include "pango-fontmap.c" 195#include "pango-fontmap.c"
82#include "pango-render.c" 196#include "pango-render.c"
83 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
86 202
87typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
88 204
89static int 205static int
90shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
91{ 207{
92 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
93 209
94 while (attrs) 210 while (attrs)
95 { 211 {
96 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 213
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 215 return 1;
100 216
101 attrs = attrs->next; 217 attrs = attrs->next;
102 } 218 }
103 219
104 return 0; 220 return 0;
105} 221}
106 222
107typedef struct cf_layout { 223struct cf_layout {
108 PangoLayout *pl; 224 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
110 int base_height; 226 int base_height;
111 CFPlus__Font font; 227 DC__Font font;
112} *CFPlus__Layout; 228 rc_t rc;
229};
113 230
231typedef cf_layout *DC__Layout;
232
114static CFPlus__Font default_font; 233static DC__Font default_font;
115static PangoContext *opengl_context; 234static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
117 236
118static void 237static void
119substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
120{ 239{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 243#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 245}
127 246
128static void 247static void
129layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
130{ 249{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
133 */ 252 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
135 254
136 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 257
139 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
140} 259}
141 260
142static void 261static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 263{
145 PangoRectangle rect; 264 PangoRectangle rect;
146 265
147 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
155 274
156 *w = rect.width; 275 *w = rect.width;
157 *h = rect.height; 276 *h = rect.height;
158} 277}
159 278
279/////////////////////////////////////////////////////////////////////////////
280
160typedef uint16_t tileid; 281typedef uint16_t tileid;
161typedef uint16_t faceid; 282typedef uint16_t faceid;
162 283
163typedef struct { 284struct maptex
285{
164 int name; 286 GLuint name;
165 int w, h; 287 int w, h;
166 float s, t; 288 float s, t;
167 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
168 tileid smoothtile; 290 tileid smoothtile;
169 uint8_t smoothlevel; 291 uint8_t smoothlevel;
170} maptex; 292 uint8_t unused; /* set to zero on use */
293};
171 294
172typedef struct { 295struct mapcell
296{
173 uint32_t player; 297 uint32_t player;
174 tileid tile[3]; 298 tileid tile[3];
175 uint16_t darkness; 299 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 301};
178 302
179typedef struct { 303struct maprow
304{
180 int32_t c0, c1; 305 int32_t c0, c1;
181 mapcell *col; 306 mapcell *col;
182} maprow; 307};
183 308
184typedef struct map { 309struct mapgrid {
185 int x, y, w, h; 310 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
189 314
190 int32_t rows; 315 int32_t rows;
191 maprow *row; 316 maprow *row;
192} *CFPlus__Map; 317};
193 318
194static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
195prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
196{ 324{
197 char *p; 325 T *p;
198 326
199 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 328 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 330 Safefree (ptr);
203 331
204 return p; 332 ptr = p;
205} 333}
206 334
207static char * 335template<typename T>
336ecb_cold static void
208append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
209{ 338{
210 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
211 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
212
213 return ptr;
214} 341}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 342
219static void 343static void
220need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
221{ 345{
222 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
223 { 347 return;
348
349 size_t newsize = minpot (face + 1);
224 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
225 self->faces *= 2; 351 self->faces = newsize;
226 }
227} 352}
228 353
229static void 354static void
230need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
231{ 356{
232 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
233 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
234 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
235 self->texs *= 2; 362 self->texs = newsize;
236 }
237} 363}
238 364
239static maprow * 365static maprow *
240map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
241{ 367{
242 if (0 > y) 368 if (0 > y)
243 { 369 {
244 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
246 372
247 self->rows += extend; 373 self->rows += extend;
248 self->y += extend; 374 self->y += extend;
249 y += extend; 375 y += extend;
250 } 376 }
251 else if (y >= self->rows) 377 else if (y >= self->rows)
252 { 378 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
255 self->rows += extend; 381 self->rows += extend;
256 } 382 }
257 383
258 return self->row + y; 384 return self->row + y;
259} 385}
269 } 395 }
270 396
271 if (row->c0 > x) 397 if (row->c0 > x)
272 { 398 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 401 row->c0 -= extend;
276 } 402 }
277 else if (x >= row->c1) 403 else if (x >= row->c1)
278 { 404 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 407 row->c1 += extend;
282 } 408 }
283 409
284 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
285} 411}
286 412
287static mapcell * 413static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
289{ 415{
290 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
291} 417}
292 418
293static void 419static void
294map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
295{ 421{
296 int r; 422 int r;
297 423
298 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
306 self->oy = 0; 432 self->oy = 0;
307 self->row = 0; 433 self->row = 0;
308 self->rows = 0; 434 self->rows = 0;
309} 435}
310 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
311static void 447static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 449{
314 int x, y; 450 int x, y;
315 maprow *row; 451 maprow *row;
316 mapcell *cell; 452 mapcell *cell;
317 453
329 if (x >= row->c1) 465 if (x >= row->c1)
330 break; 466 break;
331 467
332 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
333 469
334 cell->darkness = 0; 470 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 471 }
339 } 472 }
340} 473}
341 474
342typedef struct { 475struct smooth_key
476{
343 tileid tile; 477 tileid tile;
344 uint8_t x, y, level; 478 uint8_t x, y, level;
345} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
346 498
347static void 499static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 501{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 502 auto &&it = h.find (key);
351 503
352 if (SvIOK (*sv)) 504 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
354 else 506 else
355 sv_setiv (*sv, bits); 507 it->second |= bits;
356} 508}
357 509
358static void 510static void
359music_finished (void) 511music_finished (void)
360{ 512{
379 ev.data2 = 0; 531 ev.data2 = 0;
380 532
381 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
382} 534}
383 535
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
404 539
405MODULE = CFPlus PACKAGE = CFPlus 540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
406 642
407PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
408 644
409BOOT: 645BOOT:
410{ 646{
411 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 648 static const struct {
413 const char *name; 649 const char *name;
414 IV iv; 650 IV iv;
415 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
438 674
439 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
442 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
524# undef const_iv 845# undef const_iv
525 }; 846 };
526 847
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 850
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 853}
533 854
545 RETVAL 866 RETVAL
546 867
547NV floor (NV x) 868NV floor (NV x)
548 869
549NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
550 891
551void 892void
552pango_init () 893pango_init ()
553 CODE: 894 CODE:
554{ 895{
555 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
558} 904}
559 905
560int 906char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 907
563void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
564SDL_Quit () 917void SDL_Quit ()
565 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
566void 929void
567SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
568 PPCODE: 931 PPCODE:
569{ 932{
570 SDL_Rect **m; 933 SDL_Rect **m;
571 934
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 939
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 942
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 947
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 950
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 952
596 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
597 while (*m) 954 while (*m)
598 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
599 AV *av = newAV (); 958 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
603 965
604 ++m; 966 ++m;
605 } 967 }
606} 968}
607 969
608char *
609SDL_GetError ()
610
611int 970int
612SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
614 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 984 );
985
617 if (RETVAL) 986 if (RETVAL)
618 { 987 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 990#include "glfunc.h"
622# undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 994 }
995}
624 OUTPUT: 996 OUTPUT:
625 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
626 1001
627void 1002void
628SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
629 1004
630char * 1005char *
631SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
632 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
633void 1019void
634SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
635 PPCODE: 1024 PPCODE:
636{ 1025{
637 SDL_Event ev; 1026 SDL_Event ev;
638 1027
639 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1030 {
641 HV *hv = newHV (); 1031 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1033
644 switch (ev.type) 1034 switch (ev.type)
645 { 1035 {
646 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1037 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1043 break;
654 1044
655 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1048 break;
659 1049
660 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
668 break; 1076 break;
669 1077
670 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1081
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1092 break;
685 } 1093 }
686 1094
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1096 }
689} 1097}
690 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
691int 1112int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1114 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
696 1117
697void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
698Mix_CloseAudio () 1135Mix_CloseAudio ()
699 1136
700int 1137int
701Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
702 1139
1140const char *
1141Mix_GetError ()
1142
703void 1143void
704lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
705 CODE: 1145 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1147
710void 1148void
711win32_proxy_info () 1149win32_proxy_info ()
712 PPCODE: 1150 PPCODE:
713{ 1151{
734 } 1172 }
735 } 1173 }
736#endif 1174#endif
737} 1175}
738 1176
739void 1177int
740add_font (char *file) 1178add_font (char *file)
741 CODE: 1179 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
743 1190
744void 1191void
745load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
746 ALIAS: 1193 ALIAS:
747 load_image_file = 1 1194 load_image_file = 1
750 STRLEN image_len; 1197 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
757 1204
758 if (!rw) 1205 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
760 1207
793 1240
794 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
795 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
803 1250
833void 1280void
834error (char *message) 1281error (char *message)
835 CODE: 1282 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1284#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1286#endif
840 1287
841void 1288void
842fatal (char *message) 1289fatal (char *message)
843 CODE: 1290 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1292#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1294#endif
848 _exit (1); 1295 _exit (1);
849 1296
850void 1297void
851_exit (int retval = 0) 1298_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1301 ExitThread (retval); // unclean, please beam me up
855#else 1302#else
856 _exit (retval); 1303 _exit (retval);
857#endif 1304#endif
858 1305
859MODULE = CFPlus PACKAGE = CFPlus::Font 1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
860 1314
861CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
863 CODE: 1328 CODE:
864{ 1329{
865 int count; 1330 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
869} 1334}
870 OUTPUT: 1335 OUTPUT:
871 RETVAL 1336 RETVAL
872 1337
873void 1338void
874DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
875 CODE: 1340 CODE:
876 pango_font_description_free (self); 1341 pango_font_description_free (self);
877 1342
878void 1343void
879make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
880 CODE: 1346 CODE:
881 default_font = self; 1347 default_font = self;
882 1348
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1350
1351PROTOTYPES: DISABLE
1352
885void 1353void
886reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
887 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
888 tc_clear (); 1363 tc_restore ();
889 1364
890CFPlus::Layout 1365DC::Layout
891new (SV *class) 1366new (SV *klass)
892 CODE: 1367 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
894 1369
895 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
897 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
904 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
905 OUTPUT: 1380 OUTPUT:
906 RETVAL 1381 RETVAL
907 1382
908void 1383void
909DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
910 CODE: 1385 CODE:
911 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
912 Safefree (self); 1387 delete self;
913 1388
914void 1389void
915set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
916 CODE: 1391 CODE:
917{ 1392{
918 STRLEN textlen; 1393 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
920 1395
921 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
922} 1397}
923 1398
924void 1399void
925set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
926 CODE: 1401 CODE:
927{ 1402{
928 STRLEN textlen; 1403 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
930 1405
931 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
932} 1407}
933 1408
934void 1409void
935set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
936 CODE: 1411 CODE:
937{ 1412{
938 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1415 const char *pos = text;
975 if (attrs) 1450 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
977} 1452}
978 1453
979void 1454void
980get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
981 PPCODE: 1456 PPCODE:
982{ 1457{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1459
985 do 1460 do
986 { 1461 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1463
989 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
990 { 1465 {
991 PangoRectangle extents; 1466 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1475
1001 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1002} 1477}
1003 1478
1004int 1479int
1005has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1006 CODE: 1481 CODE:
1007{ 1482{
1008 int lines = 1; 1483 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1010 1485
1015} 1490}
1016 OUTPUT: 1491 OUTPUT:
1017 RETVAL 1492 RETVAL
1018 1493
1019SV * 1494SV *
1020get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1021 CODE: 1496 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1499 OUTPUT:
1025 RETVAL 1500 RETVAL
1026 1501
1027void 1502void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1504 CODE:
1030 self->r = r; 1505 self->r = r;
1031 self->g = g; 1506 self->g = g;
1032 self->b = b; 1507 self->b = b;
1033 self->a = a; 1508 self->a = a;
1034 1509
1035void 1510void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1512 CODE:
1038 if (self->font != font) 1513 if (self->font != font)
1039 { 1514 {
1040 self->font = font; 1515 self->font = font;
1041 layout_update_font (self); 1516 layout_update_font (self);
1042 } 1517 }
1043 1518
1044void 1519void
1045set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1046 CODE: 1521 CODE:
1047 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1048 { 1523 {
1049 self->base_height = base_height; 1524 self->base_height = base_height;
1050 layout_update_font (self); 1525 layout_update_font (self);
1051 } 1526 }
1052 1527
1053void 1528void
1054set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1530 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1532
1058void 1533void
1059set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1060 CODE: 1535 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1537
1063void 1538void
1064set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1065 CODE: 1540 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1542
1068void 1543void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1545 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1076 ); 1551 );
1077 1552
1078void 1553void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1555 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1557
1083void 1558void
1084size (CFPlus::Layout self) 1559size (DC::Layout self)
1085 PPCODE: 1560 PPCODE:
1086{ 1561{
1087 int w, h; 1562 int w, h;
1088 1563
1089 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1094} 1569}
1095 1570
1096int 1571int
1097descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1098 CODE: 1573 CODE:
1099{ 1574{
1100 PangoRectangle rect; 1575 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1104} 1579}
1105 OUTPUT: 1580 OUTPUT:
1106 RETVAL 1581 RETVAL
1107 1582
1108int 1583int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1585 CODE:
1111{ 1586{
1112 int index, trailing; 1587 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1115} 1590}
1116 OUTPUT: 1591 OUTPUT:
1117 RETVAL 1592 RETVAL
1118 1593
1119void 1594void
1120cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1596 PPCODE:
1122{ 1597{
1123 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1600
1126 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1605}
1131 1606
1132void 1607void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1609 PPCODE:
1135{ 1610{
1136 int line, x; 1611 int line, x;
1137 1612
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1616 --line;
1617#endif
1141 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1621}
1145 1622
1146void 1623void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1625 PPCODE:
1149{ 1626{
1150 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1151 int index, trailing; 1628 int index, trailing;
1152 1629
1153 if (line < 0) 1630 if (line < 0)
1154 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1155 1632
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1158 1635
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1637
1161 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1645 }
1169} 1646}
1170 1647
1171void 1648void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1650 CODE:
1651 self->rc.clear ();
1174 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1175 self->pl, 1653 self->pl,
1654 &self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1178 flags 1657 flags
1179 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1180 1662
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1663void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1185 CODE: 1665 CODE:
1186{ 1666{
1187 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1674
1190 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1691 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1692 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1696
1204 SvPOK_only (result_); 1697 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1206 1699
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1701 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1703
1211 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1705 }
1218} 1706}
1219 1707
1220void 1708void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1715{
1228 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1232 1723
1233 if (items < 5) 1724 if (items < 5)
1234 { 1725 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1266 } 1757 }
1267} 1758}
1268 1759
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1270 1769
1271CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1272new (SV *class) 1897new (SV *klass)
1273 CODE: 1898 CODE:
1274 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1275 RETVAL->x = 0; 1900 RETVAL->x = 0;
1276 RETVAL->y = 0; 1901 RETVAL->y = 0;
1277 RETVAL->w = 0; 1902 RETVAL->w = 0;
1278 RETVAL->h = 0; 1903 RETVAL->h = 0;
1279 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1284 RETVAL->row = 0; 1909 RETVAL->row = 0;
1285 OUTPUT: 1910 OUTPUT:
1286 RETVAL 1911 RETVAL
1287 1912
1288void 1913void
1289DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1290 CODE: 1915 CODE:
1291{ 1916{
1292 map_clear (self); 1917 map_clear (self);
1293 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1294 Safefree (self->tex); 1919 Safefree (self->tex);
1295 Safefree (self); 1920 Safefree (self);
1296} 1921}
1297 1922
1298void 1923void
1299resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1925 CODE:
1301 self->w = map_width; 1926 self->w = map_width;
1302 self->h = map_height; 1927 self->h = map_height;
1303 1928
1304void 1929void
1305clear (CFPlus::Map self) 1930clear (DC::Map self)
1306 CODE: 1931 CODE:
1307 map_clear (self); 1932 map_clear (self);
1308 1933
1309void 1934void
1310set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1936 CODE:
1312{ 1937{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1939 need_texid (self, tile);
1315} 1940}
1316 1941
1317void 1942void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1944 CODE:
1320{ 1945{
1321 tileid texid; 1946 tileid texid;
1322 maptex *tex; 1947 maptex *tex;
1323 1948
1324 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1325 return; 1950 return;
1326 1951
1327 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1328 return; 1953 return;
1329 1954
1330 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1331 1956
1332 if (!texid) 1957 if (!texid)
1333 return; 1958 return;
1334 1959
1335 tex = self->tex + texid; 1960 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1338} 1963}
1339 1964
1340void 1965void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1967 CODE:
1343{ 1968{
1344 need_texid (self, texid); 1969 need_texid (self, texid);
1345 1970
1346 { 1971 {
1365 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1993}
1369 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1370int 2015int
1371ox (CFPlus::Map self) 2016ox (DC::Map self)
1372 ALIAS: 2017 ALIAS:
1373 oy = 1 2018 oy = 1
1374 x = 2 2019 x = 2
1375 y = 3 2020 y = 3
1376 w = 4 2021 w = 4
1387 } 2032 }
1388 OUTPUT: 2033 OUTPUT:
1389 RETVAL 2034 RETVAL
1390 2035
1391void 2036void
1392scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1393 CODE: 2038 CODE:
1394{ 2039{
1395 if (dx > 0) 2040 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2042 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2044
1400 if (dy > 0) 2045 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2046 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2047 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2049
1405 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1407 2052
1408 while (self->y < 0) 2053 while (self->y < 0)
1409 { 2054 {
1410 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1411 2056
1412 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1414 } 2059 }
1415} 2060}
1416 2061
1417void 2062SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1419 CODE: 2064 CODE:
1420{ 2065{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2068 mapcell *cell;
1424 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1425 2072
1426 while (data < data_end - 1) 2073 while (data < data_end - 1)
1427 { 2074 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1429 2076
1442 2089
1443 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1444 2091
1445 if (flags & 8) 2092 if (flags & 8)
1446 { 2093 {
2094 uint8_t ext, cmd;
2095
1447 if (extmap) 2096 do
1448 { 2097 {
1449 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1450 2100
1451 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1452 { 2104 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1; 2105 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 } 2107 }
1479 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1480 } 2125 }
1481 else 2126 while (ext & 0x80);
1482 cell->darkness = *data++ + 1;
1483 } 2127 }
1484 2128
2129 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2130 if (flags & (4 >> z))
1486 { 2131 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2133 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1490 } 2151 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2152 }
1506 else 2153 else
1507 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1508 } 2155 }
1509} 2156}
2157 OUTPUT:
2158 RETVAL
1510 2159
1511SV * 2160SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2162 CODE:
1514{ 2163{
1515 int x1, x; 2164 int x1, x;
1516 int y1, y; 2165 int y1, y;
1517 int z; 2166 int z;
1530 ? self->row + y 2179 ? self->row + y
1531 : 0; 2180 : 0;
1532 2181
1533 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1534 { 2183 {
1535 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2185
1537 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1538 { 2187 {
1539 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1540 2189
1542 { 2191 {
1543 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2194 int a1 = tex.a;
1546 2195
1547 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1551 } 2200 }
1552 } 2201 }
1553 2202
1554 *map++ = (r ) 2203 *map++ = (r )
1555 | (g << 8) 2204 | (g << 8)
1556 | (b << 16) 2205 | (b << 16)
1557 | (a << 24); 2206 | (a << 24);
1558 } 2207 }
1559 } 2208 }
1560 2209
1561 RETVAL = map_sv; 2210 RETVAL = map_sv;
1562} 2211}
1563 OUTPUT: 2212 OUTPUT:
1564 RETVAL 2213 RETVAL
1565 2214
1566void 2215void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2217 CODE:
1569{ 2218{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1574 int x, y, z; 2219 int x, y, z;
1575 int last_name;
1576 2220
2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
1577 // thats current max. sorry. 2231 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1580 2234
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2235 memset (&key, 0, sizeof (key));
1583 2236 key.r = 255;
1584 glColor4ub (255, 255, 255, 255); 2237 key.g = 255;
1585 2238 key.b = 255;
1586 glEnable (GL_BLEND); 2239 key.a = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2240 key.mode = GL_QUADS;
1588 glEnable (GL_TEXTURE_2D); 2241 key.format = GL_T2F_V3F;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2242
1595 mx += self->x; 2243 mx += self->x;
1596 my += self->y; 2244 my += self->y;
1597 2245
1598 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1599 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1602 2250
1603 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1605 { 2253 {
1606 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1608 for (x = 0; x < sw; x++) 2256 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 2257 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 2258 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 2259 mapcell *cell = row->col + (x + mx - row->c0);
1612 2260
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 2261 smooth_max[x + 1][y + 1] =
1618 } 2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
1619 } 2265 }
1620 } 2266 }
1621 2267
2268 glEnable (GL_BLEND);
2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2271
1622 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1623 { 2273 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1625 2278
1626 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1628 { 2281 {
1629 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1635 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1636 2289
1637 if (tile) 2290 if (tile)
1638 { 2291 {
1639 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 2293 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 2294
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 2295 if (key.texname != tex.name)
1646 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1647 if (!tex.name) 2299 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1649 2301
2302 key.texname = tex.name;
1650 glEnd (); 2303 arr = &rc.array (key);
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 } 2304 }
1654 2305
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2306 px = (x + 1) * Th - tex.w;
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2307 py = (y + 1) * Tw - tex.h;
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659 2308
1660 if (cell->flags && z == 2) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1661 { 2310 {
1662 if (cell->flags & 1) 2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
1663 { 2314 continue;
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1678 2321
1679 // update smooth hash 2322 // update smooth hash
1680 if (tex.smoothtile) 2323 if (tex.smoothtile)
1681 { 2324 {
1682 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1684 2327
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1686 2329
1687 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1689 2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
1690 // full tile 2345 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1692 2347
1693 // borders 2348 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1698 2353
1699 // corners 2354 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1704 } 2379 }
1705 } 2380 }
1706 } 2381 }
1707 } 2382 }
1708 2383
2384 rc.draw ();
2385 rc.clear ();
2386
1709 // go through all smoothlevels, lowest to highest, then draw 2387 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 2388 // this is basically counting sort
1711 { 2389 {
1712 int w, b; 2390 int w, b;
1713 2391
1714 for (w = 0; w < 256 / 32; ++w) 2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1715 { 2397 {
1716 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1717 if (smask) 2399 IV bits = it->second;
1718 for (b = 0; b < 32; ++b) 2400
1719 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1720 { 2404 {
1721 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1722 HE *he; 2413 if (tex.name)
1723
1724 hv_iterinit (smooth);
1725 while ((he = hv_iternext (smooth)))
1726 { 2414 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1728 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1729 2417 if (key.texname != tex.name)
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000)
1737 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y])
1739 { 2418 {
1740 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1741 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column
1747 2420
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name)
1751 {
1752 if (!tex.name)
1753 continue; // smoothing not yet available
1754
1755 glEnd (); 2421 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1758 } 2424 }
1759 2425
1760 if (border) 2426 if (border)
1761 { 2427 {
1762 float ox = border * dx; 2428 float ox = border * dx;
1763 2429
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1768 } 2434 }
1769 2435
1770 if (corner) 2436 if (corner)
1771 { 2437 {
1772 float ox = corner * dx; 2438 float ox = corner * dx;
1773 2439
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1778 }
1779 } 2444 }
1780 } 2445 }
1781 } 2446 }
1782 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1783 } 2452 }
1784
1785 hv_clear (smooth);
1786 } 2453 }
1787 2454
1788 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1789 2460
1790 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1791 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1792 2476
1793 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1799 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1801 { 2485 {
1802 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1803 2487
1804 int px = x * T; 2488 int px = x * Tw;
1805 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1806 2496
1807 if (cell->stat_hp) 2497 if (cell->stat_hp)
1808 { 2498 {
1809 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1811 2501
1812 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py); 2504 px + width - 1, py);
1815 2505
1821 } 2511 }
1822 } 2512 }
1823} 2513}
1824 2514
1825void 2515void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1827 CODE: 2517 CODE:
1828{ 2518{
1829 static float color[16][3] = { 2519 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1831 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1832 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1833 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1834 2524
1835 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1836 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1837 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1838 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1839 2529
1840 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1841 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1842 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1843 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1844 2534
1845 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1846 2536
1847 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1848 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1849 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1850 }; 2540 };
1851 2541
1852 int x, y; 2542 int x, y;
1853 2543
1854 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1856 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1859 2555
1860 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1864 2560
1865 if (m) 2561 if (m)
1866 { 2562 {
1867 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1868 2564
1869 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1870 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1871 2567
1872 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 } 2573 }
1881 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1883} 2579}
1884 2580
1885void 2581void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2583 PPCODE:
1888{ 2584{
1889 int x, y; 2585 int x, y;
1890 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1894 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1895 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1897 2597
1898 mx += self->x; 2598 mx += self->x - 1;
1899 my += self->y; 2599 my += self->y - 1;
1900 2600
1901 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1903 { 2603 {
1904 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
1905 2605
1906 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2608 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1910 2610
1911 darkness[y * sw4 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1913 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1914 } 2614 }
1915 } 2615 }
1916 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1917 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1921} 2659}
1922 2660
1923SV * 2661SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2663 CODE:
1926{ 2664{
1927 int x, y, x1, y1; 2665 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2724 else
1987 *data++ = 0; 2725 *data++ = 0;
1988 } 2726 }
1989 } 2727 }
1990 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1991 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1993 RETVAL = data_sv; 2736 RETVAL = data_sv;
1994} 2737}
1995 OUTPUT: 2738 OUTPUT:
1996 RETVAL 2739 RETVAL
1997 2740
1998void 2741void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2743 PPCODE:
2001{ 2744{
2002 int x, y, z; 2745 int x, y, z;
2003 int w, h; 2746 int w, h;
2004 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2005 2758
2006 if (*data++ != 0) 2759 if (*data++ != 0)
2007 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2008 2761
2009 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
2011 2764
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2777 {
2025 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2026 2779
2027 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2028 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2029 uint8_t flags = *data++; 2787 flags = *data++;
2030 2788
2031 if (flags) 2789 if (flags)
2032 { 2790 {
2033 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039 2797
2040 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2041 { 2799 {
2042 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2043 2802
2044 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2045 { 2804 {
2046 tileid t = tile [z]; 2805 tileid t = tile [z];
2047 2806
2048 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2049 { 2808 {
2050 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t); 2810 need_texid (self, t);
2052 } 2811 }
2053 2812
2054 cell->tile [z] = t; 2813 cell->tile [z] = t;
2055 } 2814 }
2057 } 2816 }
2058 } 2817 }
2059 } 2818 }
2060} 2819}
2061 2820
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2822
2064CFPlus::MixChunk 2823DC::RW
2065new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
2066 CODE: 2825 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
2068 OUTPUT: 2832 OUTPUT:
2069 RETVAL 2833 RETVAL
2070 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
2071void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
2072DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
2073 CODE: 2963 CODE:
2074 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2075 2965
2076int 2966int
2077volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2972 OUTPUT:
2081 RETVAL 2973 RETVAL
2082 2974
2083int 2975DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2977 CODE:
2978{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
2087 OUTPUT: 2990 OUTPUT:
2088 RETVAL 2991 RETVAL
2089 2992
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2091 3006
2092int 3007int
2093volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
2094 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 3014 OUTPUT:
2097 RETVAL 3015 RETVAL
2098 3016
2099CFPlus::MixMusic 3017void
2100new_from_file (SV *class, char *path) 3018fade_out (int ms)
2101 CODE: 3019 CODE:
2102 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
2103 OUTPUT: 3031 OUTPUT:
2104 RETVAL 3032 RETVAL
2105 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
2106void 3041void
2107DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
2108 CODE: 3043 CODE:
2109 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2110 3045
2111int 3046int
2112play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2113 CODE: 3048 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 3050 OUTPUT:
2116 RETVAL 3051 RETVAL
2117 3052
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
2119 3061
2120BOOT: 3062BOOT:
2121{ 3063{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 3065 static const struct {
2124 const char *name; 3066 const char *name;
2125 IV iv; 3067 IV iv;
2126 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2128 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 3088 const_iv (GL_AND),
2142 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2146 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2148 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2149 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2150 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2158 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 3155 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2208# undef const_iv 3179# undef const_iv
2209 }; 3180 };
2210 3181
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2213}
2214 3184
2215char * 3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2216gl_vendor () 3199gl_vendor ()
2217 CODE: 3200 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2219 OUTPUT: 3202 OUTPUT:
2220 RETVAL 3203 RETVAL
2221 3204
2222char * 3205const char *
2223gl_version () 3206gl_version ()
2224 CODE: 3207 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2226 OUTPUT: 3209 OUTPUT:
2227 RETVAL 3210 RETVAL
2228 3211
2229char * 3212const char *
2230gl_extensions () 3213gl_extensions ()
2231 CODE: 3214 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 3216 OUTPUT:
2234 RETVAL 3217 RETVAL
2235 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
2236int glGetError () 3237int glGetError ()
2237 3238
2238void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
2239 3242
2240void glClear (int mask) 3243void glClear (int mask)
2241 3244
2242void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2243 PROTOTYPE: @ 3246 PROTOTYPE: @
2254 3257
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE: 3259 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
2258 3261
3262# void glBlendEquation (int se)
3263
2259void glDepthMask (int flag) 3264void glDepthMask (int flag)
2260 3265
2261void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2262 3267
2263void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
2277# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 3284
2280# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
2282 3289
2283void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
2284 3291
2285void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
2286 3293
2294 3301
2295void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2296 CODE: 3303 CODE:
2297 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2298 3305
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @ 3307 PROTOTYPE: @
2305 ALIAS: 3308 ALIAS:
2306 glColor_premultiply = 1 3309 glColor_premultiply = 1
2307 CODE: 3310 CODE:
2308 if (ix) 3311 if (ix)
2309 { 3312 {
2312 b *= a; 3315 b *= a;
2313 } 3316 }
2314 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
2316 3319
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 3321 CODE:
2325 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2327 3324
2331 3328
2332void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2333 CODE: 3330 CODE:
2334 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2335 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2336void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2337 CODE: 3363 CODE:
2338 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2339 3365
2340void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 3383 CODE:
2358 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 3386
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 3388
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 3390
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
2366 3394
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 3396
2369int glGenTexture () 3397int glGenTexture ()
2370 CODE: 3398 CODE:
2371{ 3399 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 3400 OUTPUT:
2377 RETVAL 3401 RETVAL
2378 3402
2379void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
2380 CODE: 3404 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 3405 del_texture (name);
2384} 3406
2385
2386int glGenList () 3407int glGenList ()
2387 CODE: 3408 CODE:
2388 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
2389 OUTPUT: 3410 OUTPUT:
2390 RETVAL 3411 RETVAL
2397 3418
2398void glEndList () 3419void glEndList ()
2399 3420
2400void glCallList (int list) 3421void glCallList (int list)
2401 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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