ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82#include "salloc.h"
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
49 90
50#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
52 93
53#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
54 95
55#if 0 96/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 98
58# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
59#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
60 148
61static struct 149static struct
62{ 150{
63#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 152#include "glfunc.h"
65#undef GL_FUNC 153#undef GL_FUNC
66} gl; 154} gl;
67 155
156static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 158{
70 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 163 else
75 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
76} 165}
77 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
78#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
79 193
80#include "pango-font.c" 194#include "pango-font.c"
81#include "pango-fontmap.c" 195#include "pango-fontmap.c"
82#include "pango-render.c" 196#include "pango-render.c"
83 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
86 202
87typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
88 204
89static int 205static int
90shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
91{ 207{
92 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
93 209
94 while (attrs) 210 while (attrs)
95 { 211 {
96 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 213
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 215 return 1;
100 216
101 attrs = attrs->next; 217 attrs = attrs->next;
102 } 218 }
103 219
104 return 0; 220 return 0;
105} 221}
106 222
107typedef struct cf_layout { 223struct cf_layout {
108 PangoLayout *pl; 224 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
110 int base_height; 226 int base_height;
111 CFPlus__Font font; 227 DC__Font font;
112} *CFPlus__Layout; 228 rc_t rc;
229};
113 230
231typedef cf_layout *DC__Layout;
232
114static CFPlus__Font default_font; 233static DC__Font default_font;
115static PangoContext *opengl_context; 234static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
117 236
118static void 237static void
119substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
120{ 239{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 243#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 245}
127 246
128static void 247static void
129layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
130{ 249{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
133 */ 252 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
135 254
136 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 257
139 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
140} 259}
141 260
142static void 261static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 263{
145 PangoRectangle rect; 264 PangoRectangle rect;
146 265
147 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
155 274
156 *w = rect.width; 275 *w = rect.width;
157 *h = rect.height; 276 *h = rect.height;
158} 277}
159 278
279/////////////////////////////////////////////////////////////////////////////
280
160typedef uint16_t tileid; 281typedef uint16_t tileid;
161typedef uint16_t faceid; 282typedef uint16_t faceid;
162 283
163typedef struct { 284struct maptex
285{
164 int name; 286 GLuint name;
165 int w, h; 287 int w, h;
166 float s, t; 288 float s, t;
167 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
168 tileid smoothtile; 290 tileid smoothtile;
169 uint8_t smoothlevel; 291 uint8_t smoothlevel;
170} maptex; 292 uint8_t unused; /* set to zero on use */
293};
171 294
172typedef struct { 295struct mapcell
296{
173 uint32_t player; 297 uint32_t player;
174 tileid tile[3]; 298 tileid tile[3];
175 uint16_t darkness; 299 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 301};
178 302
179typedef struct { 303struct maprow
304{
180 int32_t c0, c1; 305 int32_t c0, c1;
181 mapcell *col; 306 mapcell *col;
182} maprow; 307};
183 308
184typedef struct map { 309struct mapgrid {
185 int x, y, w, h; 310 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
189 314
190 int32_t rows; 315 int32_t rows;
191 maprow *row; 316 maprow *row;
192} *CFPlus__Map; 317};
193 318
194static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
195prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
196{ 324{
197 char *p; 325 T *p;
198 326
199 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 328 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 330 Safefree (ptr);
203 331
204 return p; 332 ptr = p;
205} 333}
206 334
207static char * 335template<typename T>
336ecb_cold static void
208append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
209{ 338{
210 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
211 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
212
213 return ptr;
214} 341}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 342
219static void 343static void
220need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
221{ 345{
222 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
223 { 347 return;
348
349 size_t newsize = minpot (face + 1);
224 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
225 self->faces *= 2; 351 self->faces = newsize;
226 }
227} 352}
228 353
229static void 354static void
230need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
231{ 356{
232 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
233 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
234 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
235 self->texs *= 2; 362 self->texs = newsize;
236 }
237} 363}
238 364
239static maprow * 365static maprow *
240map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
241{ 367{
242 if (0 > y) 368 if (0 > y)
243 { 369 {
244 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
246 372
247 self->rows += extend; 373 self->rows += extend;
248 self->y += extend; 374 self->y += extend;
249 y += extend; 375 y += extend;
250 } 376 }
251 else if (y >= self->rows) 377 else if (y >= self->rows)
252 { 378 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
255 self->rows += extend; 381 self->rows += extend;
256 } 382 }
257 383
258 return self->row + y; 384 return self->row + y;
259} 385}
269 } 395 }
270 396
271 if (row->c0 > x) 397 if (row->c0 > x)
272 { 398 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 401 row->c0 -= extend;
276 } 402 }
277 else if (x >= row->c1) 403 else if (x >= row->c1)
278 { 404 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 407 row->c1 += extend;
282 } 408 }
283 409
284 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
285} 411}
286 412
287static mapcell * 413static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
289{ 415{
290 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
291} 417}
292 418
293static void 419static void
294map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
295{ 421{
296 int r; 422 int r;
297 423
298 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
306 self->oy = 0; 432 self->oy = 0;
307 self->row = 0; 433 self->row = 0;
308 self->rows = 0; 434 self->rows = 0;
309} 435}
310 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
311static void 447static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 449{
314 int x, y; 450 int x, y;
315 maprow *row; 451 maprow *row;
316 mapcell *cell; 452 mapcell *cell;
317 453
329 if (x >= row->c1) 465 if (x >= row->c1)
330 break; 466 break;
331 467
332 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
333 469
334 cell->darkness = 0; 470 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 471 }
339 } 472 }
340} 473}
341 474
342typedef struct { 475struct smooth_key
476{
343 tileid tile; 477 tileid tile;
344 uint8_t x, y, level; 478 uint8_t x, y, level;
345} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
346 498
347static void 499static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 501{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 502 auto &&it = h.find (key);
351 503
352 if (SvIOK (*sv)) 504 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
354 else 506 else
355 sv_setiv (*sv, bits); 507 it->second |= bits;
356} 508}
357 509
358static void 510static void
359music_finished (void) 511music_finished (void)
360{ 512{
379 ev.data2 = 0; 531 ev.data2 = 0;
380 532
381 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
382} 534}
383 535
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
404 539
405MODULE = CFPlus PACKAGE = CFPlus 540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
406 642
407PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
408 644
409BOOT: 645BOOT:
410{ 646{
411 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 648 static const struct {
413 const char *name; 649 const char *name;
414 IV iv; 650 IV iv;
415 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
438 674
439 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
442 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
524# undef const_iv 845# undef const_iv
525 }; 846 };
526 847
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 850
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 853}
533 854
545 RETVAL 866 RETVAL
546 867
547NV floor (NV x) 868NV floor (NV x)
548 869
549NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
550 891
551void 892void
552pango_init () 893pango_init ()
553 CODE: 894 CODE:
554{ 895{
555 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
558} 904}
559 905
560int 906char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 907
563void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
564SDL_Quit () 917void SDL_Quit ()
565 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
566void 929void
567SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
568 PPCODE: 931 PPCODE:
569{ 932{
570 SDL_Rect **m; 933 SDL_Rect **m;
571 934
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 939
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 942
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 947
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 950
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 952
596 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
597 while (*m) 954 while (*m)
598 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
599 AV *av = newAV (); 958 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
603 965
604 ++m; 966 ++m;
605 } 967 }
606} 968}
607 969
608char *
609SDL_GetError ()
610
611int 970int
612SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
614 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 984 );
985
617 if (RETVAL) 986 if (RETVAL)
618 { 987 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 990#include "glfunc.h"
622# undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 994 }
995}
624 OUTPUT: 996 OUTPUT:
625 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
626 1001
627void 1002void
628SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
629 1004
630char * 1005char *
631SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
632 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
633void 1019void
634SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
635 PPCODE: 1024 PPCODE:
636{ 1025{
637 SDL_Event ev; 1026 SDL_Event ev;
638 1027
639 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1030 {
641 HV *hv = newHV (); 1031 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1033
644 switch (ev.type) 1034 switch (ev.type)
645 { 1035 {
646 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1037 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1043 break;
654 1044
655 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1048 break;
659 1049
660 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
668 break; 1076 break;
669 1077
670 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1081
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1092 break;
685 } 1093 }
686 1094
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1096 }
689} 1097}
690 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
691int 1112int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1114 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
696 1117
697void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
698Mix_CloseAudio () 1135Mix_CloseAudio ()
699 1136
700int 1137int
701Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
1139
1140const char *
1141Mix_GetError ()
702 1142
703void 1143void
704lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
705 CODE: 1145 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1172 }
733 } 1173 }
734#endif 1174#endif
735} 1175}
736 1176
737void 1177int
738add_font (char *file) 1178add_font (char *file)
739 CODE: 1179 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
741 1190
742void 1191void
743load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
744 ALIAS: 1193 ALIAS:
745 load_image_file = 1 1194 load_image_file = 1
748 STRLEN image_len; 1197 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
755 1204
756 if (!rw) 1205 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
758 1207
791 1240
792 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
793 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
794 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
795 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
798 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
801 1250
831void 1280void
832error (char *message) 1281error (char *message)
833 CODE: 1282 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1284#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1286#endif
838 1287
839void 1288void
840fatal (char *message) 1289fatal (char *message)
841 CODE: 1290 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1292#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1294#endif
846 _exit (1); 1295 _exit (1);
847 1296
848void 1297void
849_exit (int retval = 0) 1298_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1301 ExitThread (retval); // unclean, please beam me up
853#else 1302#else
854 _exit (retval); 1303 _exit (retval);
855#endif 1304#endif
856 1305
857MODULE = CFPlus PACKAGE = CFPlus::Font 1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
858 1314
859CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
861 CODE: 1328 CODE:
862{ 1329{
863 int count; 1330 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
867} 1334}
868 OUTPUT: 1335 OUTPUT:
869 RETVAL 1336 RETVAL
870 1337
871void 1338void
872DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
873 CODE: 1340 CODE:
874 pango_font_description_free (self); 1341 pango_font_description_free (self);
875 1342
876void 1343void
877make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
878 CODE: 1346 CODE:
879 default_font = self; 1347 default_font = self;
880 1348
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1350
1351PROTOTYPES: DISABLE
1352
883void 1353void
884reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
885 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
886 tc_clear (); 1363 tc_restore ();
887 1364
888CFPlus::Layout 1365DC::Layout
889new (SV *class) 1366new (SV *klass)
890 CODE: 1367 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
892 1369
893 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
895 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
902 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
903 OUTPUT: 1380 OUTPUT:
904 RETVAL 1381 RETVAL
905 1382
906void 1383void
907DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
908 CODE: 1385 CODE:
909 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
910 Safefree (self); 1387 delete self;
911 1388
912void 1389void
913set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
914 CODE: 1391 CODE:
915{ 1392{
916 STRLEN textlen; 1393 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
918 1395
919 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
920} 1397}
921 1398
922void 1399void
923set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
924 CODE: 1401 CODE:
925{ 1402{
926 STRLEN textlen; 1403 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
928 1405
929 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
930} 1407}
931 1408
932void 1409void
933set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
934 CODE: 1411 CODE:
935{ 1412{
936 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1415 const char *pos = text;
973 if (attrs) 1450 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
975} 1452}
976 1453
977void 1454void
978get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
979 PPCODE: 1456 PPCODE:
980{ 1457{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1459
983 do 1460 do
984 { 1461 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1463
987 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
988 { 1465 {
989 PangoRectangle extents; 1466 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1475
999 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1000} 1477}
1001 1478
1002int 1479int
1003has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1004 CODE: 1481 CODE:
1005{ 1482{
1006 int lines = 1; 1483 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1008 1485
1013} 1490}
1014 OUTPUT: 1491 OUTPUT:
1015 RETVAL 1492 RETVAL
1016 1493
1017SV * 1494SV *
1018get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1019 CODE: 1496 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1499 OUTPUT:
1023 RETVAL 1500 RETVAL
1024 1501
1025void 1502void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1504 CODE:
1028 self->r = r; 1505 self->r = r;
1029 self->g = g; 1506 self->g = g;
1030 self->b = b; 1507 self->b = b;
1031 self->a = a; 1508 self->a = a;
1032 1509
1033void 1510void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1512 CODE:
1036 if (self->font != font) 1513 if (self->font != font)
1037 { 1514 {
1038 self->font = font; 1515 self->font = font;
1039 layout_update_font (self); 1516 layout_update_font (self);
1040 } 1517 }
1041 1518
1042void 1519void
1043set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1044 CODE: 1521 CODE:
1045 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1046 { 1523 {
1047 self->base_height = base_height; 1524 self->base_height = base_height;
1048 layout_update_font (self); 1525 layout_update_font (self);
1049 } 1526 }
1050 1527
1051void 1528void
1052set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1530 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1532
1056void 1533void
1057set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1058 CODE: 1535 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1537
1061void 1538void
1062set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1063 CODE: 1540 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1542
1066void 1543void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1545 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1074 ); 1551 );
1075 1552
1076void 1553void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1555 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1557
1081void 1558void
1082size (CFPlus::Layout self) 1559size (DC::Layout self)
1083 PPCODE: 1560 PPCODE:
1084{ 1561{
1085 int w, h; 1562 int w, h;
1086 1563
1087 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1092} 1569}
1093 1570
1094int 1571int
1095descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1096 CODE: 1573 CODE:
1097{ 1574{
1098 PangoRectangle rect; 1575 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1102} 1579}
1103 OUTPUT: 1580 OUTPUT:
1104 RETVAL 1581 RETVAL
1105 1582
1106int 1583int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1585 CODE:
1109{ 1586{
1110 int index, trailing; 1587 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1113} 1590}
1114 OUTPUT: 1591 OUTPUT:
1115 RETVAL 1592 RETVAL
1116 1593
1117void 1594void
1118cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1596 PPCODE:
1120{ 1597{
1121 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1600
1124 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1605}
1129 1606
1130void 1607void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1609 PPCODE:
1133{ 1610{
1134 int line, x; 1611 int line, x;
1135 1612
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1616 --line;
1617#endif
1139 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1621}
1143 1622
1144void 1623void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1625 PPCODE:
1147{ 1626{
1148 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1149 int index, trailing; 1628 int index, trailing;
1150 1629
1151 if (line < 0) 1630 if (line < 0)
1152 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1153 1632
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1156 1635
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1637
1159 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1645 }
1167} 1646}
1168 1647
1169void 1648void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1650 CODE:
1651 self->rc.clear ();
1172 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1173 self->pl, 1653 self->pl,
1654 &self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1176 flags 1657 flags
1177 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1178 1662
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1663void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1183 CODE: 1665 CODE:
1184{ 1666{
1185 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1674
1188 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1691 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1692 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1696
1202 SvPOK_only (result_); 1697 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1204 1699
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1701 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1703
1209 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1705 }
1216} 1706}
1217 1707
1218void 1708void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1715{
1226 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1230 1723
1231 if (items < 5) 1724 if (items < 5)
1232 { 1725 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1264 } 1757 }
1265} 1758}
1266 1759
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1268 1769
1269CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1270new (SV *class) 1897new (SV *klass)
1271 CODE: 1898 CODE:
1272 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1273 RETVAL->x = 0; 1900 RETVAL->x = 0;
1274 RETVAL->y = 0; 1901 RETVAL->y = 0;
1275 RETVAL->w = 0; 1902 RETVAL->w = 0;
1276 RETVAL->h = 0; 1903 RETVAL->h = 0;
1277 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1282 RETVAL->row = 0; 1909 RETVAL->row = 0;
1283 OUTPUT: 1910 OUTPUT:
1284 RETVAL 1911 RETVAL
1285 1912
1286void 1913void
1287DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1288 CODE: 1915 CODE:
1289{ 1916{
1290 map_clear (self); 1917 map_clear (self);
1291 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1292 Safefree (self->tex); 1919 Safefree (self->tex);
1293 Safefree (self); 1920 Safefree (self);
1294} 1921}
1295 1922
1296void 1923void
1297resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1925 CODE:
1299 self->w = map_width; 1926 self->w = map_width;
1300 self->h = map_height; 1927 self->h = map_height;
1301 1928
1302void 1929void
1303clear (CFPlus::Map self) 1930clear (DC::Map self)
1304 CODE: 1931 CODE:
1305 map_clear (self); 1932 map_clear (self);
1306 1933
1307void 1934void
1308set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1936 CODE:
1310{ 1937{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1939 need_texid (self, tile);
1313} 1940}
1314 1941
1315void 1942void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1944 CODE:
1318{ 1945{
1319 tileid texid; 1946 tileid texid;
1320 maptex *tex; 1947 maptex *tex;
1321 1948
1322 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1323 return; 1950 return;
1324 1951
1325 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1326 return; 1953 return;
1327 1954
1328 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1329 1956
1330 if (!texid) 1957 if (!texid)
1331 return; 1958 return;
1332 1959
1333 tex = self->tex + texid; 1960 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1336} 1963}
1337 1964
1338void 1965void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1967 CODE:
1341{ 1968{
1342 need_texid (self, texid); 1969 need_texid (self, texid);
1343 1970
1344 { 1971 {
1363 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1993}
1367 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1368int 2015int
1369ox (CFPlus::Map self) 2016ox (DC::Map self)
1370 ALIAS: 2017 ALIAS:
1371 oy = 1 2018 oy = 1
1372 x = 2 2019 x = 2
1373 y = 3 2020 y = 3
1374 w = 4 2021 w = 4
1385 } 2032 }
1386 OUTPUT: 2033 OUTPUT:
1387 RETVAL 2034 RETVAL
1388 2035
1389void 2036void
1390scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1391 CODE: 2038 CODE:
1392{ 2039{
1393 if (dx > 0) 2040 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 2042 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 2044
1398 if (dy > 0) 2045 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 2046 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 2047 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 2049
1403 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1405 2052
1406 while (self->y < 0) 2053 while (self->y < 0)
1407 { 2054 {
1408 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1409 2056
1410 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1412 } 2059 }
1413} 2060}
1414 2061
1415void 2062SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1417 CODE: 2064 CODE:
1418{ 2065{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 2068 mapcell *cell;
1422 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1423 2072
1424 while (data < data_end - 1) 2073 while (data < data_end - 1)
1425 { 2074 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1427 2076
1440 2089
1441 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1442 2091
1443 if (flags & 8) 2092 if (flags & 8)
1444 { 2093 {
2094 uint8_t ext, cmd;
2095
1445 if (extmap) 2096 do
1446 { 2097 {
1447 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1448 2100
1449 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1450 { 2104 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1; 2105 cell->stat_width = 1;
1459 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 } 2107 }
1477 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1478 } 2125 }
1479 else 2126 while (ext & 0x80);
1480 cell->darkness = *data++ + 1;
1481 } 2127 }
1482 2128
2129 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 2130 if (flags & (4 >> z))
1484 { 2131 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 2133 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1488 } 2151 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 2152 }
1504 else 2153 else
1505 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1506 } 2155 }
1507} 2156}
2157 OUTPUT:
2158 RETVAL
1508 2159
1509SV * 2160SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 2162 CODE:
1512{ 2163{
1513 int x1, x; 2164 int x1, x;
1514 int y1, y; 2165 int y1, y;
1515 int z; 2166 int z;
1528 ? self->row + y 2179 ? self->row + y
1529 : 0; 2180 : 0;
1530 2181
1531 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1532 { 2183 {
1533 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1534 2185
1535 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1536 { 2187 {
1537 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1538 2189
1540 { 2191 {
1541 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1542 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1543 int a1 = tex.a; 2194 int a1 = tex.a;
1544 2195
1545 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1546 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1547 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1548 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1549 } 2200 }
1550 } 2201 }
1551 2202
1552 *map++ = (r ) 2203 *map++ = (r )
1553 | (g << 8) 2204 | (g << 8)
1554 | (b << 16) 2205 | (b << 16)
1555 | (a << 24); 2206 | (a << 24);
1556 } 2207 }
1557 } 2208 }
1558 2209
1559 RETVAL = map_sv; 2210 RETVAL = map_sv;
1560} 2211}
1561 OUTPUT: 2212 OUTPUT:
1562 RETVAL 2213 RETVAL
1563 2214
1564void 2215void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 2217 CODE:
1567{ 2218{
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1572 int x, y, z; 2219 int x, y, z;
1573 int last_name;
1574 2220
2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
1575 // thats current max. sorry. 2231 // that's current max. sorry.
1576 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1578 2234
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 2235 memset (&key, 0, sizeof (key));
1581 2236 key.r = 255;
1582 glColor4ub (255, 255, 255, 255); 2237 key.g = 255;
1583 2238 key.b = 255;
1584 glEnable (GL_BLEND); 2239 key.a = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2240 key.mode = GL_QUADS;
1586 glEnable (GL_TEXTURE_2D); 2241 key.format = GL_T2F_V3F;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592 2242
1593 mx += self->x; 2243 mx += self->x;
1594 my += self->y; 2244 my += self->y;
1595 2245
1596 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1597 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1600 2250
1601 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1603 { 2253 {
1604 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2263 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2264 self->tex [cell->tile [2]].smoothlevel));
1615 } 2265 }
1616 } 2266 }
1617 2267
2268 glEnable (GL_BLEND);
2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2271
1618 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1619 { 2273 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1621 2278
1622 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1624 { 2281 {
1625 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1631 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1632 2289
1633 if (tile) 2290 if (tile)
1634 { 2291 {
1635 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2293 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 2294
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2295 if (key.texname != tex.name)
1642 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1643 if (!tex.name) 2299 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1645 2301
2302 key.texname = tex.name;
1646 glEnd (); 2303 arr = &rc.array (key);
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 } 2304 }
1650 2305
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2306 px = (x + 1) * Th - tex.w;
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2307 py = (y + 1) * Tw - tex.h;
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655 2308
1656 if (cell->flags && z == 2) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1657 { 2310 {
1658 if (cell->flags & 1) 2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
1659 { 2314 continue;
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1674 2321
1675 // update smooth hash 2322 // update smooth hash
1676 if (tex.smoothtile) 2323 if (tex.smoothtile)
1677 { 2324 {
1678 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1680 2327
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1682 2329
1683 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1685 2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
1686 // full tile 2345 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1688 2347
1689 // borders 2348 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1694 2353
1695 // corners 2354 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1697 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1698 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1699 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1700 } 2379 }
1701 } 2380 }
1702 } 2381 }
1703 } 2382 }
1704 2383
2384 rc.draw ();
2385 rc.clear ();
2386
1705 // go through all smoothlevels, lowest to highest, then draw 2387 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 2388 // this is basically counting sort
1707 { 2389 {
1708 int w, b; 2390 int w, b;
1709 2391
1710 for (w = 0; w < 256 / 32; ++w) 2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1711 { 2397 {
1712 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1713 if (smask) 2399 IV bits = it->second;
1714 for (b = 0; b < 32; ++b) 2400
1715 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1716 { 2404 {
1717 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1718 HE *he; 2413 if (tex.name)
1719
1720 hv_iterinit (smooth);
1721 while ((he = hv_iternext (smooth)))
1722 { 2414 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1724 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1725 2417 if (key.texname != tex.name)
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000)
1733 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y])
1735 { 2418 {
1736 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1737 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column
1743 2420
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name)
1747 {
1748 if (!tex.name)
1749 continue; // smoothing not yet available
1750
1751 glEnd (); 2421 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1754 } 2424 }
1755 2425
1756 if (border) 2426 if (border)
1757 { 2427 {
1758 float ox = border * dx; 2428 float ox = border * dx;
1759 2429
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1764 } 2434 }
1765 2435
1766 if (corner) 2436 if (corner)
1767 { 2437 {
1768 float ox = corner * dx; 2438 float ox = corner * dx;
1769 2439
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1774 }
1775 } 2444 }
1776 } 2445 }
1777 } 2446 }
1778 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1779 } 2452 }
1780
1781 hv_clear (smooth);
1782 } 2453 }
1783 2454
1784 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1785 2460
1786 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1787 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1788 2476
1789 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1795 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1796 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1797 { 2485 {
1798 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1799 2487
1800 int px = x * T; 2488 int px = x * Tw;
1801 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1802 2496
1803 if (cell->stat_hp) 2497 if (cell->stat_hp)
1804 { 2498 {
1805 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
1806 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1807 2501
1808 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1809 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1810 px + width - 1, py); 2504 px + width - 1, py);
1811 2505
1817 } 2511 }
1818 } 2512 }
1819} 2513}
1820 2514
1821void 2515void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1823 CODE: 2517 CODE:
1824{ 2518{
1825 static float color[16][3] = { 2519 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1827 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1828 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1829 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1830 2524
1831 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1832 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1833 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1834 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1835 2529
1836 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1837 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1838 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1839 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1840 2534
1841 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1842 2536
1843 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1844 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1845 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1846 }; 2540 };
1847 2541
1848 int x, y; 2542 int x, y;
1849 2543
1850 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1851 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1852 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1853 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1854 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1855 2555
1856 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1860 2560
1861 if (m) 2561 if (m)
1862 { 2562 {
1863 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1864 2564
1865 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1866 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1867 2567
1868 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1869 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1870 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1871 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1872 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1873 } 2573 }
1877 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1879} 2579}
1880 2580
1881void 2581void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2583 PPCODE:
1884{ 2584{
1885 int x, y; 2585 int x, y;
1886 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1890 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1891 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1893 2597
1894 mx += self->x; 2598 mx += self->x - 1;
1895 my += self->y; 2599 my += self->y - 1;
1896 2600
1897 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1899 { 2603 {
1900 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
1901 2605
1902 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2608 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1906 2610
1907 darkness[y * sw4 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1909 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1910 } 2614 }
1911 } 2615 }
1912 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1913 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1917} 2659}
1918 2660
1919SV * 2661SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1921 CODE: 2663 CODE:
1922{ 2664{
1923 int x, y, x1, y1; 2665 int x, y, x1, y1;
1924 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1925 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1982 else 2724 else
1983 *data++ = 0; 2725 *data++ = 0;
1984 } 2726 }
1985 } 2727 }
1986 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1987 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1988 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1989 RETVAL = data_sv; 2736 RETVAL = data_sv;
1990} 2737}
1991 OUTPUT: 2738 OUTPUT:
1992 RETVAL 2739 RETVAL
1993 2740
1994void 2741void
1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1996 PPCODE: 2743 PPCODE:
1997{ 2744{
1998 int x, y, z; 2745 int x, y, z;
1999 int w, h; 2746 int w, h;
2000 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2001 2758
2002 if (*data++ != 0) 2759 if (*data++ != 0)
2003 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2004 2761
2005 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
2007 2764
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 { 2777 {
2021 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2022 2779
2023 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2024 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2025 uint8_t flags = *data++; 2787 flags = *data++;
2026 2788
2027 if (flags) 2789 if (flags)
2028 { 2790 {
2029 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2035 2797
2036 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2037 { 2799 {
2038 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2039 2802
2040 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2041 { 2804 {
2042 tileid t = tile [z]; 2805 tileid t = tile [z];
2043 2806
2044 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2045 { 2808 {
2046 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t); 2810 need_texid (self, t);
2048 } 2811 }
2049 2812
2050 cell->tile [z] = t; 2813 cell->tile [z] = t;
2051 } 2814 }
2053 } 2816 }
2054 } 2817 }
2055 } 2818 }
2056} 2819}
2057 2820
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2059 2822
2060CFPlus::MixChunk 2823DC::RW
2061new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
2062 CODE: 2825 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
2064 OUTPUT: 2832 OUTPUT:
2065 RETVAL 2833 RETVAL
2066 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
2067void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
2068DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
2069 CODE: 2963 CODE:
2070 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2071 2965
2072int 2966int
2073volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2074 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2972 OUTPUT:
2077 RETVAL 2973 RETVAL
2078 2974
2079int 2975DC::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2977 CODE:
2978{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
2083 OUTPUT: 2990 OUTPUT:
2084 RETVAL 2991 RETVAL
2085 2992
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2087 3006
2088int 3007int
2089volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
2090 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 3014 OUTPUT:
2093 RETVAL 3015 RETVAL
2094 3016
2095CFPlus::MixMusic 3017void
2096new_from_file (SV *class, char *path) 3018fade_out (int ms)
2097 CODE: 3019 CODE:
2098 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
2099 OUTPUT: 3031 OUTPUT:
2100 RETVAL 3032 RETVAL
2101 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
2102void 3041void
2103DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
2104 CODE: 3043 CODE:
2105 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2106 3045
2107int 3046int
2108play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2109 CODE: 3048 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 3050 OUTPUT:
2112 RETVAL 3051 RETVAL
2113 3052
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
2115 3061
2116BOOT: 3062BOOT:
2117{ 3063{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2119 static const struct { 3065 static const struct {
2120 const char *name; 3066 const char *name;
2121 IV iv; 3067 IV iv;
2122 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2124 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 3088 const_iv (GL_AND),
2138 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2142 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2143 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2144 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2145 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2146 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2147 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2148 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2154 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 3155 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2199 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2204# undef const_iv 3179# undef const_iv
2205 }; 3180 };
2206 3181
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2209}
2210 3184
2211char * 3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2212gl_vendor () 3199gl_vendor ()
2213 CODE: 3200 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2215 OUTPUT: 3202 OUTPUT:
2216 RETVAL 3203 RETVAL
2217 3204
2218char * 3205const char *
2219gl_version () 3206gl_version ()
2220 CODE: 3207 CODE:
2221 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2222 OUTPUT: 3209 OUTPUT:
2223 RETVAL 3210 RETVAL
2224 3211
2225char * 3212const char *
2226gl_extensions () 3213gl_extensions ()
2227 CODE: 3214 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 3216 OUTPUT:
2230 RETVAL 3217 RETVAL
2231 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
2232int glGetError () 3237int glGetError ()
2233 3238
2234void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
2235 3242
2236void glClear (int mask) 3243void glClear (int mask)
2237 3244
2238void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2239 PROTOTYPE: @ 3246 PROTOTYPE: @
2250 3257
2251void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2252 CODE: 3259 CODE:
2253 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
2254 3261
3262# void glBlendEquation (int se)
3263
2255void glDepthMask (int flag) 3264void glDepthMask (int flag)
2256 3265
2257void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2258 3267
2259void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
2273# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 3284
2276# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
2278 3289
2279void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
2280 3291
2281void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
2282 3293
2290 3301
2291void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2292 CODE: 3303 CODE:
2293 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2294 3305
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @ 3307 PROTOTYPE: @
2301 ALIAS: 3308 ALIAS:
2302 glColor_premultiply = 1 3309 glColor_premultiply = 1
2303 CODE: 3310 CODE:
2304 if (ix) 3311 if (ix)
2305 { 3312 {
2308 b *= a; 3315 b *= a;
2309 } 3316 }
2310 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
2312 3319
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 3321 CODE:
2321 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2323 3324
2327 3328
2328void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2329 CODE: 3330 CODE:
2330 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2331 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2332void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2333 CODE: 3363 CODE:
2334 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2335 3365
2336void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE: 3383 CODE:
2354 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356 3386
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2358 3388
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 3390
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
2362 3394
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 3396
2365int glGenTexture () 3397int glGenTexture ()
2366 CODE: 3398 CODE:
2367{ 3399 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 3400 OUTPUT:
2373 RETVAL 3401 RETVAL
2374 3402
2375void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
2376 CODE: 3404 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 3405 del_texture (name);
2380} 3406
2381
2382int glGenList () 3407int glGenList ()
2383 CODE: 3408 CODE:
2384 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
2385 OUTPUT: 3410 OUTPUT:
2386 RETVAL 3411 RETVAL
2393 3418
2394void glEndList () 3419void glEndList ()
2395 3420
2396void glCallList (int list) 3421void glCallList (int list)
2397 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines