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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.191 by root, Thu Apr 26 23:51:02 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82#include "salloc.h"
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
49 90
50#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
52 93
53#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
54 95
55#if 0 96/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 98
58# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
59#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
60 146
61static AV *texture_av; 147static AV *texture_av;
62 148
63static struct 149static struct
64{ 150{
65#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 152#include "glfunc.h"
67#undef GL_FUNC 153#undef GL_FUNC
68} gl; 154} gl;
69 155
156static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 158{
72 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 163 else
77 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
78} 165}
79 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
80#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
81 193
82#include "pango-font.c" 194#include "pango-font.c"
83#include "pango-fontmap.c" 195#include "pango-fontmap.c"
84#include "pango-render.c" 196#include "pango-render.c"
85 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
88 202
89typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
90 204
91static int 205static int
92shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
93{ 207{
94 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
95 209
96 while (attrs) 210 while (attrs)
97 { 211 {
98 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
99 213
100 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1; 215 return 1;
102 216
103 attrs = attrs->next; 217 attrs = attrs->next;
104 } 218 }
105 219
106 return 0; 220 return 0;
107} 221}
108 222
109typedef struct cf_layout { 223struct cf_layout {
110 PangoLayout *pl; 224 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
112 int base_height; 226 int base_height;
113 CFPlus__Font font; 227 DC__Font font;
114} *CFPlus__Layout; 228 rc_t rc;
229};
115 230
231typedef cf_layout *DC__Layout;
232
116static CFPlus__Font default_font; 233static DC__Font default_font;
117static PangoContext *opengl_context; 234static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
119 236
120static void 237static void
121substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
122{ 239{
123 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif 243#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 245}
129 246
130static void 247static void
131layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
132{ 249{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
135 */ 252 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
137 254
138 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 257
141 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
142} 259}
143 260
144static void 261static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 263{
147 PangoRectangle rect; 264 PangoRectangle rect;
148 265
149 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
157 274
158 *w = rect.width; 275 *w = rect.width;
159 *h = rect.height; 276 *h = rect.height;
160} 277}
161 278
279/////////////////////////////////////////////////////////////////////////////
280
162typedef uint16_t tileid; 281typedef uint16_t tileid;
163typedef uint16_t faceid; 282typedef uint16_t faceid;
164 283
165typedef struct { 284struct maptex
285{
166 int name; 286 GLuint name;
167 int w, h; 287 int w, h;
168 float s, t; 288 float s, t;
169 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
170 tileid smoothtile; 290 tileid smoothtile;
171 uint8_t smoothlevel; 291 uint8_t smoothlevel;
172} maptex; 292 uint8_t unused; /* set to zero on use */
293};
173 294
174typedef struct { 295struct mapcell
296{
175 uint32_t player; 297 uint32_t player;
176 tileid tile[3]; 298 tileid tile[3];
177 uint16_t darkness; 299 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 301};
180 302
181typedef struct { 303struct maprow
304{
182 int32_t c0, c1; 305 int32_t c0, c1;
183 mapcell *col; 306 mapcell *col;
184} maprow; 307};
185 308
186typedef struct map { 309struct mapgrid {
187 int x, y, w, h; 310 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
191 314
192 int32_t rows; 315 int32_t rows;
193 maprow *row; 316 maprow *row;
194} *CFPlus__Map; 317};
195 318
196static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
197prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
198{ 324{
199 char *p; 325 T *p;
200 326
201 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
202 Zero (p, inc, char); 328 Zero (p, inc, T);
203 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
204 Safefree (ptr); 330 Safefree (ptr);
205 331
206 return p; 332 ptr = p;
207} 333}
208 334
209static char * 335template<typename T>
336ecb_cold static void
210append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
211{ 338{
212 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
213 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
214
215 return ptr;
216} 341}
217
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 342
221static void 343static void
222need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
223{ 345{
224 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
225 { 347 return;
348
349 size_t newsize = minpot (face + 1);
226 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
227 self->faces *= 2; 351 self->faces = newsize;
228 }
229} 352}
230 353
231static void 354static void
232need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
233{ 356{
234 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
235 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
236 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
237 self->texs *= 2; 362 self->texs = newsize;
238 }
239} 363}
240 364
241static maprow * 365static maprow *
242map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
243{ 367{
244 if (0 > y) 368 if (0 > y)
245 { 369 {
246 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
248 372
249 self->rows += extend; 373 self->rows += extend;
250 self->y += extend; 374 self->y += extend;
251 y += extend; 375 y += extend;
252 } 376 }
253 else if (y >= self->rows) 377 else if (y >= self->rows)
254 { 378 {
255 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
256 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
257 self->rows += extend; 381 self->rows += extend;
258 } 382 }
259 383
260 return self->row + y; 384 return self->row + y;
261} 385}
271 } 395 }
272 396
273 if (row->c0 > x) 397 if (row->c0 > x)
274 { 398 {
275 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
276 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
277 row->c0 -= extend; 401 row->c0 -= extend;
278 } 402 }
279 else if (x >= row->c1) 403 else if (x >= row->c1)
280 { 404 {
281 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
282 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
283 row->c1 += extend; 407 row->c1 += extend;
284 } 408 }
285 409
286 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
287} 411}
288 412
289static mapcell * 413static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
291{ 415{
292 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
293} 417}
294 418
295static void 419static void
296map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
297{ 421{
298 int r; 422 int r;
299 423
300 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
308 self->oy = 0; 432 self->oy = 0;
309 self->row = 0; 433 self->row = 0;
310 self->rows = 0; 434 self->rows = 0;
311} 435}
312 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
313static void 447static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
315{ 449{
316 int x, y; 450 int x, y;
317 maprow *row; 451 maprow *row;
318 mapcell *cell; 452 mapcell *cell;
319 453
331 if (x >= row->c1) 465 if (x >= row->c1)
332 break; 466 break;
333 467
334 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
335 469
336 cell->darkness = 0; 470 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 471 }
341 } 472 }
342} 473}
343 474
344typedef struct { 475struct smooth_key
476{
345 tileid tile; 477 tileid tile;
346 uint8_t x, y, level; 478 uint8_t x, y, level;
347} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
348 498
349static void 499static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
351{ 501{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
353 503
354 if (SvIOK (*sv)) 504 if (it == h.end ())
355 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
356 else 506 else
357 sv_setiv (*sv, bits); 507 it->second |= bits;
358} 508}
359 509
360static void 510static void
361music_finished (void) 511music_finished (void)
362{ 512{
381 ev.data2 = 0; 531 ev.data2 = 0;
382 532
383 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
384} 534}
385 535
386static unsigned int
387minpot (unsigned int n)
388{
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401}
402
403/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
406 539
407MODULE = CFPlus PACKAGE = CFPlus 540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
408 642
409PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
410 644
411BOOT: 645BOOT:
412{ 646{
413 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 648 static const struct {
415 const char *name; 649 const char *name;
416 IV iv; 650 IV iv;
417 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
440 674
441 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
444 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
526# undef const_iv 845# undef const_iv
527 }; 846 };
528 847
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
531 850
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
534} 853}
535 854
547 RETVAL 866 RETVAL
548 867
549NV floor (NV x) 868NV floor (NV x)
550 869
551NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
552 891
553void 892void
554pango_init () 893pango_init ()
555 CODE: 894 CODE:
556{ 895{
557 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
560} 904}
561 905
562int 906char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 907
565void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
566SDL_Quit () 917void SDL_Quit ()
567 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
568void 929void
569SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
570 PPCODE: 931 PPCODE:
571{ 932{
572 SDL_Rect **m; 933 SDL_Rect **m;
573 934
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 939
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 942
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 947
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 950
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 952
598 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
599 while (*m) 954 while (*m)
600 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
601 AV *av = newAV (); 958 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
605 965
606 ++m; 966 ++m;
607 } 967 }
608} 968}
609 969
610char *
611SDL_GetError ()
612
613int 970int
614SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
616 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 984 );
985
619 if (RETVAL) 986 if (RETVAL)
620 { 987 {
621 av_clear (texture_av); 988 av_clear (texture_av);
622
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 990#include "glfunc.h"
626# undef GL_FUNC 991#undef GL_FUNC
627 992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 994 }
995}
629 OUTPUT: 996 OUTPUT:
630 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
631 1001
632void 1002void
633SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
634 1004
635char * 1005char *
636SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
637 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
638void 1019void
639SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
640 PPCODE: 1024 PPCODE:
641{ 1025{
642 SDL_Event ev; 1026 SDL_Event ev;
643 1027
644 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 1030 {
646 HV *hv = newHV (); 1031 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 1033
649 switch (ev.type) 1034 switch (ev.type)
650 { 1035 {
651 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1037 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1043 break;
659 1044
660 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1048 break;
664 1049
665 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
673 break; 1076 break;
674 1077
675 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1081
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1092 break;
690 } 1093 }
691 1094
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1096 }
694} 1097}
695 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
696int 1112int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1114 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
701 1117
702void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
703Mix_CloseAudio () 1135Mix_CloseAudio ()
704 1136
705int 1137int
706Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
1139
1140const char *
1141Mix_GetError ()
707 1142
708void 1143void
709lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
710 CODE: 1145 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1172 }
738 } 1173 }
739#endif 1174#endif
740} 1175}
741 1176
742void 1177int
743add_font (char *file) 1178add_font (char *file)
744 CODE: 1179 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1190
747void 1191void
748load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
749 ALIAS: 1193 ALIAS:
750 load_image_file = 1 1194 load_image_file = 1
753 STRLEN image_len; 1197 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
760 1204
761 if (!rw) 1205 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
763 1207
796 1240
797 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
798 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
806 1250
836void 1280void
837error (char *message) 1281error (char *message)
838 CODE: 1282 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1284#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1286#endif
843 1287
844void 1288void
845fatal (char *message) 1289fatal (char *message)
846 CODE: 1290 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1292#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1294#endif
851 _exit (1); 1295 _exit (1);
852 1296
853void 1297void
854_exit (int retval = 0) 1298_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1301 ExitThread (retval); // unclean, please beam me up
858#else 1302#else
859 _exit (retval); 1303 _exit (retval);
860#endif 1304#endif
861 1305
862MODULE = CFPlus PACKAGE = CFPlus::Font 1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
863 1314
864CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
866 CODE: 1328 CODE:
867{ 1329{
868 int count; 1330 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
872} 1334}
873 OUTPUT: 1335 OUTPUT:
874 RETVAL 1336 RETVAL
875 1337
876void 1338void
877DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
878 CODE: 1340 CODE:
879 pango_font_description_free (self); 1341 pango_font_description_free (self);
880 1342
881void 1343void
882make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
883 CODE: 1346 CODE:
884 default_font = self; 1347 default_font = self;
885 1348
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1350
1351PROTOTYPES: DISABLE
1352
888void 1353void
889reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
890 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
891 tc_clear (); 1363 tc_restore ();
892 1364
893CFPlus::Layout 1365DC::Layout
894new (SV *class) 1366new (SV *klass)
895 CODE: 1367 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
897 1369
898 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
900 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
907 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
908 OUTPUT: 1380 OUTPUT:
909 RETVAL 1381 RETVAL
910 1382
911void 1383void
912DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
913 CODE: 1385 CODE:
914 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
915 Safefree (self); 1387 delete self;
916 1388
917void 1389void
918set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
919 CODE: 1391 CODE:
920{ 1392{
921 STRLEN textlen; 1393 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
923 1395
924 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
925} 1397}
926 1398
927void 1399void
928set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
929 CODE: 1401 CODE:
930{ 1402{
931 STRLEN textlen; 1403 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
933 1405
934 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
935} 1407}
936 1408
937void 1409void
938set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
939 CODE: 1411 CODE:
940{ 1412{
941 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1415 const char *pos = text;
978 if (attrs) 1450 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
980} 1452}
981 1453
982void 1454void
983get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
984 PPCODE: 1456 PPCODE:
985{ 1457{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1459
988 do 1460 do
989 { 1461 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1463
992 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
993 { 1465 {
994 PangoRectangle extents; 1466 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1475
1004 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1005} 1477}
1006 1478
1007int 1479int
1008has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1009 CODE: 1481 CODE:
1010{ 1482{
1011 int lines = 1; 1483 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1013 1485
1018} 1490}
1019 OUTPUT: 1491 OUTPUT:
1020 RETVAL 1492 RETVAL
1021 1493
1022SV * 1494SV *
1023get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1024 CODE: 1496 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1499 OUTPUT:
1028 RETVAL 1500 RETVAL
1029 1501
1030void 1502void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1504 CODE:
1033 self->r = r; 1505 self->r = r;
1034 self->g = g; 1506 self->g = g;
1035 self->b = b; 1507 self->b = b;
1036 self->a = a; 1508 self->a = a;
1037 1509
1038void 1510void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1512 CODE:
1041 if (self->font != font) 1513 if (self->font != font)
1042 { 1514 {
1043 self->font = font; 1515 self->font = font;
1044 layout_update_font (self); 1516 layout_update_font (self);
1045 } 1517 }
1046 1518
1047void 1519void
1048set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1049 CODE: 1521 CODE:
1050 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1051 { 1523 {
1052 self->base_height = base_height; 1524 self->base_height = base_height;
1053 layout_update_font (self); 1525 layout_update_font (self);
1054 } 1526 }
1055 1527
1056void 1528void
1057set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1530 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1532
1061void 1533void
1062set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1063 CODE: 1535 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1537
1066void 1538void
1067set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1068 CODE: 1540 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1542
1071void 1543void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1545 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1079 ); 1551 );
1080 1552
1081void 1553void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1555 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1557
1086void 1558void
1087size (CFPlus::Layout self) 1559size (DC::Layout self)
1088 PPCODE: 1560 PPCODE:
1089{ 1561{
1090 int w, h; 1562 int w, h;
1091 1563
1092 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1097} 1569}
1098 1570
1099int 1571int
1100descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1101 CODE: 1573 CODE:
1102{ 1574{
1103 PangoRectangle rect; 1575 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1107} 1579}
1108 OUTPUT: 1580 OUTPUT:
1109 RETVAL 1581 RETVAL
1110 1582
1111int 1583int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1585 CODE:
1114{ 1586{
1115 int index, trailing; 1587 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1118} 1590}
1119 OUTPUT: 1591 OUTPUT:
1120 RETVAL 1592 RETVAL
1121 1593
1122void 1594void
1123cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1596 PPCODE:
1125{ 1597{
1126 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1600
1129 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1605}
1134 1606
1135void 1607void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1609 PPCODE:
1138{ 1610{
1139 int line, x; 1611 int line, x;
1140 1612
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1616 --line;
1617#endif
1144 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1621}
1148 1622
1149void 1623void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1625 PPCODE:
1152{ 1626{
1153 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1154 int index, trailing; 1628 int index, trailing;
1155 1629
1156 if (line < 0) 1630 if (line < 0)
1157 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1158 1632
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1161 1635
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1637
1164 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1645 }
1172} 1646}
1173 1647
1174void 1648void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1650 CODE:
1651 self->rc.clear ();
1177 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1178 self->pl, 1653 self->pl,
1654 &self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1181 flags 1657 flags
1182 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1183 1662
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1663void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1188 CODE: 1665 CODE:
1189{ 1666{
1190 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1674
1193 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1691 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1692 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1696
1207 SvPOK_only (result_); 1697 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1209 1699
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1701 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1703
1214 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1705 }
1221} 1706}
1222 1707
1223void 1708void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1715{
1231 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1235 1723
1236 if (items < 5) 1724 if (items < 5)
1237 { 1725 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1269 } 1757 }
1270} 1758}
1271 1759
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1273 1769
1274CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1275new (SV *class) 1897new (SV *klass)
1276 CODE: 1898 CODE:
1277 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1278 RETVAL->x = 0; 1900 RETVAL->x = 0;
1279 RETVAL->y = 0; 1901 RETVAL->y = 0;
1280 RETVAL->w = 0; 1902 RETVAL->w = 0;
1281 RETVAL->h = 0; 1903 RETVAL->h = 0;
1282 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1287 RETVAL->row = 0; 1909 RETVAL->row = 0;
1288 OUTPUT: 1910 OUTPUT:
1289 RETVAL 1911 RETVAL
1290 1912
1291void 1913void
1292DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1293 CODE: 1915 CODE:
1294{ 1916{
1295 map_clear (self); 1917 map_clear (self);
1296 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1297 Safefree (self->tex); 1919 Safefree (self->tex);
1298 Safefree (self); 1920 Safefree (self);
1299} 1921}
1300 1922
1301void 1923void
1302resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1925 CODE:
1304 self->w = map_width; 1926 self->w = map_width;
1305 self->h = map_height; 1927 self->h = map_height;
1306 1928
1307void 1929void
1308clear (CFPlus::Map self) 1930clear (DC::Map self)
1309 CODE: 1931 CODE:
1310 map_clear (self); 1932 map_clear (self);
1311 1933
1312void 1934void
1313set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1936 CODE:
1315{ 1937{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1939 need_texid (self, tile);
1318} 1940}
1319 1941
1320void 1942void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1944 CODE:
1323{ 1945{
1324 tileid texid; 1946 tileid texid;
1325 maptex *tex; 1947 maptex *tex;
1326 1948
1327 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1328 return; 1950 return;
1329 1951
1330 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1331 return; 1953 return;
1332 1954
1333 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1334 1956
1335 if (!texid) 1957 if (!texid)
1336 return; 1958 return;
1337 1959
1338 tex = self->tex + texid; 1960 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1341} 1963}
1342 1964
1343void 1965void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1967 CODE:
1346{ 1968{
1347 need_texid (self, texid); 1969 need_texid (self, texid);
1348 1970
1349 { 1971 {
1368 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1993}
1372 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1373int 2015int
1374ox (CFPlus::Map self) 2016ox (DC::Map self)
1375 ALIAS: 2017 ALIAS:
1376 oy = 1 2018 oy = 1
1377 x = 2 2019 x = 2
1378 y = 3 2020 y = 3
1379 w = 4 2021 w = 4
1390 } 2032 }
1391 OUTPUT: 2033 OUTPUT:
1392 RETVAL 2034 RETVAL
1393 2035
1394void 2036void
1395scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1396 CODE: 2038 CODE:
1397{ 2039{
1398 if (dx > 0) 2040 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2042 else if (dx < 0)
1408 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1410 2052
1411 while (self->y < 0) 2053 while (self->y < 0)
1412 { 2054 {
1413 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1414 2056
1415 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1417 } 2059 }
1418} 2060}
1419 2061
1420void 2062SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1422 CODE: 2064 CODE:
1423{ 2065{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2068 mapcell *cell;
1427 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1428 2072
1429 while (data < data_end - 1) 2073 while (data < data_end - 1)
1430 { 2074 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1432 2076
1445 2089
1446 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1447 2091
1448 if (flags & 8) 2092 if (flags & 8)
1449 { 2093 {
2094 uint8_t ext, cmd;
2095
1450 if (extmap) 2096 do
1451 { 2097 {
1452 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1453 2100
1454 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1455 { 2104 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1; 2105 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 } 2107 }
1482 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1483 } 2125 }
1484 else 2126 while (ext & 0x80);
1485 cell->darkness = *data++ + 1;
1486 } 2127 }
1487 2128
2129 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2130 if (flags & (4 >> z))
1489 { 2131 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2133 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1493 } 2151 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2152 }
1509 else 2153 else
1510 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1511 } 2155 }
1512} 2156}
2157 OUTPUT:
2158 RETVAL
1513 2159
1514SV * 2160SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2162 CODE:
1517{ 2163{
1518 int x1, x; 2164 int x1, x;
1519 int y1, y; 2165 int y1, y;
1520 int z; 2166 int z;
1533 ? self->row + y 2179 ? self->row + y
1534 : 0; 2180 : 0;
1535 2181
1536 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1537 { 2183 {
1538 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2185
1540 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1541 { 2187 {
1542 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1543 2189
1545 { 2191 {
1546 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2194 int a1 = tex.a;
1549 2195
1550 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1554 } 2200 }
1555 } 2201 }
1556 2202
1557 *map++ = (r ) 2203 *map++ = (r )
1558 | (g << 8) 2204 | (g << 8)
1559 | (b << 16) 2205 | (b << 16)
1560 | (a << 24); 2206 | (a << 24);
1561 } 2207 }
1562 } 2208 }
1563 2209
1564 RETVAL = map_sv; 2210 RETVAL = map_sv;
1565} 2211}
1566 OUTPUT: 2212 OUTPUT:
1567 RETVAL 2213 RETVAL
1568 2214
1569void 2215void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2217 CODE:
1572{ 2218{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z; 2219 int x, y, z;
1578 int last_name;
1579 2220
2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
1580 // thats current max. sorry. 2231 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1583 2234
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2235 memset (&key, 0, sizeof (key));
1586 2236 key.r = 255;
1587 glColor4ub (255, 255, 255, 255); 2237 key.g = 255;
1588 2238 key.b = 255;
1589 glEnable (GL_BLEND); 2239 key.a = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2240 key.mode = GL_QUADS;
1591 glEnable (GL_TEXTURE_2D); 2241 key.format = GL_T2F_V3F;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2242
1598 mx += self->x; 2243 mx += self->x;
1599 my += self->y; 2244 my += self->y;
1600 2245
1601 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1605 2250
1606 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1608 { 2253 {
1609 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2263 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2264 self->tex [cell->tile [2]].smoothlevel));
1620 } 2265 }
1621 } 2266 }
1622 2267
2268 glEnable (GL_BLEND);
2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2271
1623 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1624 { 2273 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1626 2278
1627 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1629 { 2281 {
1630 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1637 2289
1638 if (tile) 2290 if (tile)
1639 { 2291 {
1640 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2293 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2294
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2295 if (key.texname != tex.name)
1647 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1648 if (!tex.name) 2299 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2301
2302 key.texname = tex.name;
1651 glEnd (); 2303 arr = &rc.array (key);
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 } 2304 }
1655 2305
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2306 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2307 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2308
1661 if (cell->flags && z == 2) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1662 { 2310 {
1663 if (cell->flags & 1) 2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
1664 { 2314 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1679 2321
1680 // update smooth hash 2322 // update smooth hash
1681 if (tex.smoothtile) 2323 if (tex.smoothtile)
1682 { 2324 {
1683 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1685 2327
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1687 2329
1688 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1690 2332
1691 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
1699 2341
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
1702 2344
1703 // full tile 2345 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1705 2347
1706 // borders 2348 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1711 2353
1712 // corners 2354 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1717 } 2379 }
1718 } 2380 }
1719 } 2381 }
1720 } 2382 }
1721 2383
2384 rc.draw ();
2385 rc.clear ();
2386
1722 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2388 // this is basically counting sort
1724 { 2389 {
1725 int w, b; 2390 int w, b;
1726 2391
1727 for (w = 0; w < 256 / 32; ++w) 2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1728 { 2397 {
1729 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1730 if (smask) 2399 IV bits = it->second;
1731 for (b = 0; b < 32; ++b) 2400
1732 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1733 { 2404 {
1734 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1735 HE *he; 2413 if (tex.name)
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 2414 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1741 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1742 2417 if (key.texname != tex.name)
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level > smooth_max [skey->x][skey->y])
1746 { 2418 {
1747 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754 2420
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd (); 2421 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1765 } 2424 }
1766 2425
1767 if (border) 2426 if (border)
1768 { 2427 {
1769 float ox = border * dx; 2428 float ox = border * dx;
1770 2429
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2434 }
1776 2435
1777 if (corner) 2436 if (corner)
1778 { 2437 {
1779 float ox = corner * dx; 2438 float ox = corner * dx;
1780 2439
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1785 }
1786 } 2444 }
1787 } 2445 }
1788 } 2446 }
1789 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1790 } 2452 }
1791
1792 hv_clear (smooth);
1793 } 2453 }
1794 2454
1795 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1796 2460
1797 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1798 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1799 2476
1800 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1806 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2485 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1810 2487
1811 int px = x * T; 2488 int px = x * Tw;
1812 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1813 2496
1814 if (cell->stat_hp) 2497 if (cell->stat_hp)
1815 { 2498 {
1816 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2501
1819 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2504 px + width - 1, py);
1822 2505
1828 } 2511 }
1829 } 2512 }
1830} 2513}
1831 2514
1832void 2515void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2517 CODE:
1835{ 2518{
1836 static float color[16][3] = { 2519 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1841 2524
1842 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1846 2529
1847 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1851 2534
1852 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1853 2536
1854 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1857 }; 2540 };
1858 2541
1859 int x, y; 2542 int x, y;
1860 2543
1861 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1866 2555
1867 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1871 2560
1872 if (m) 2561 if (m)
1873 { 2562 {
1874 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1875 2564
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1878 2567
1879 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2573 }
1888 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1890} 2579}
1891 2580
1892void 2581void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2583 PPCODE:
1895{ 2584{
1896 int x, y; 2585 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1902 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2597
1905 mx += self->x; 2598 mx += self->x - 1;
1906 my += self->y; 2599 my += self->y - 1;
1907 2600
1908 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1910 { 2603 {
1911 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
1912 2605
1913 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2608 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1917 2610
1918 darkness[y * sw4 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2614 }
1922 } 2615 }
1923 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1924 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1928} 2659}
1929 2660
1930SV * 2661SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2663 CODE:
1933{ 2664{
1934 int x, y, x1, y1; 2665 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2724 else
1994 *data++ = 0; 2725 *data++ = 0;
1995 } 2726 }
1996 } 2727 }
1997 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1998 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
2000 RETVAL = data_sv; 2736 RETVAL = data_sv;
2001} 2737}
2002 OUTPUT: 2738 OUTPUT:
2003 RETVAL 2739 RETVAL
2004 2740
2005void 2741void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2743 PPCODE:
2008{ 2744{
2009 int x, y, z; 2745 int x, y, z;
2010 int w, h; 2746 int w, h;
2011 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2012 2758
2013 if (*data++ != 0) 2759 if (*data++ != 0)
2014 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2015 2761
2016 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
2018 2764
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2777 {
2032 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2033 2779
2034 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2035 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2036 uint8_t flags = *data++; 2787 flags = *data++;
2037 2788
2038 if (flags) 2789 if (flags)
2039 { 2790 {
2040 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2797
2047 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2048 { 2799 {
2049 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2050 2802
2051 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2052 { 2804 {
2053 tileid t = tile [z]; 2805 tileid t = tile [z];
2054 2806
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2808 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2810 need_texid (self, t);
2059 } 2811 }
2060 2812
2061 cell->tile [z] = t; 2813 cell->tile [z] = t;
2062 } 2814 }
2064 } 2816 }
2065 } 2817 }
2066 } 2818 }
2067} 2819}
2068 2820
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2822
2071CFPlus::MixChunk 2823DC::RW
2072new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
2073 CODE: 2825 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
2075 OUTPUT: 2832 OUTPUT:
2076 RETVAL 2833 RETVAL
2077 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
2078void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
2079DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
2080 CODE: 2963 CODE:
2081 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2082 2965
2083int 2966int
2084volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2972 OUTPUT:
2088 RETVAL 2973 RETVAL
2089 2974
2090int 2975DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2977 CODE:
2978{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
2094 OUTPUT: 2990 OUTPUT:
2095 RETVAL 2991 RETVAL
2096 2992
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2098 3006
2099int 3007int
2100volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
2101 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 3014 OUTPUT:
2104 RETVAL 3015 RETVAL
2105 3016
2106CFPlus::MixMusic 3017void
2107new_from_file (SV *class, char *path) 3018fade_out (int ms)
2108 CODE: 3019 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3031 OUTPUT:
2111 RETVAL 3032 RETVAL
2112 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
2113void 3041void
2114DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
2115 CODE: 3043 CODE:
2116 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2117 3045
2118int 3046int
2119play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2120 CODE: 3048 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3050 OUTPUT:
2123 RETVAL 3051 RETVAL
2124 3052
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
2126 3061
2127BOOT: 3062BOOT:
2128{ 3063{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3065 static const struct {
2131 const char *name; 3066 const char *name;
2132 IV iv; 3067 IV iv;
2133 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3088 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3155 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3179# undef const_iv
2216 }; 3180 };
2217 3181
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220 3184
2221 texture_av = newAV (); 3185 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2223} 3187}
2224 3188
2225char * 3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2226gl_vendor () 3199gl_vendor ()
2227 CODE: 3200 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2229 OUTPUT: 3202 OUTPUT:
2230 RETVAL 3203 RETVAL
2231 3204
2232char * 3205const char *
2233gl_version () 3206gl_version ()
2234 CODE: 3207 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2236 OUTPUT: 3209 OUTPUT:
2237 RETVAL 3210 RETVAL
2238 3211
2239char * 3212const char *
2240gl_extensions () 3213gl_extensions ()
2241 CODE: 3214 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3216 OUTPUT:
2244 RETVAL 3217 RETVAL
2245 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
2246int glGetError () 3237int glGetError ()
2247 3238
2248void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
2249 3242
2250void glClear (int mask) 3243void glClear (int mask)
2251 3244
2252void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @ 3246 PROTOTYPE: @
2264 3257
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3259 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3261
3262# void glBlendEquation (int se)
3263
2269void glDepthMask (int flag) 3264void glDepthMask (int flag)
2270 3265
2271void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2272 3267
2273void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3284
2290# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
2292 3289
2293void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
2294 3291
2295void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
2296 3293
2304 3301
2305void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2306 CODE: 3303 CODE:
2307 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2308 3305
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3307 PROTOTYPE: @
2315 ALIAS: 3308 ALIAS:
2316 glColor_premultiply = 1 3309 glColor_premultiply = 1
2317 CODE: 3310 CODE:
2318 if (ix) 3311 if (ix)
2319 { 3312 {
2322 b *= a; 3315 b *= a;
2323 } 3316 }
2324 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
2326 3319
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3321 CODE:
2335 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3324
2341 3328
2342void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2343 CODE: 3330 CODE:
2344 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2345 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2346void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2347 CODE: 3363 CODE:
2348 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2349 3365
2350void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3383 CODE:
2368 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3386
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3388
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3390
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
2376 3394
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3396
2379int glGenTexture () 3397int glGenTexture ()
2380 CODE: 3398 CODE:
2381{ 3399 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3400 OUTPUT:
2390 RETVAL 3401 RETVAL
2391 3402
2392void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
2393 CODE: 3404 CODE:
2394{ 3405 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3406
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401}
2402
2403int glGenList () 3407int glGenList ()
2404 CODE: 3408 CODE:
2405 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
2406 OUTPUT: 3410 OUTPUT:
2407 RETVAL 3411 RETVAL
2414 3418
2415void glEndList () 3419void glEndList ()
2416 3420
2417void glCallList (int list) 3421void glCallList (int list)
2418 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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