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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#include "ecb.h"
82#include "salloc.h"
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
54 90
55#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
57 93
58#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
59 95
60#if 0 96/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 98
63# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
64#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
65 146
66static AV *texture_av; 147static AV *texture_av;
67 148
68static struct 149static struct
69{ 150{
106 av_push (texture_av, (SV *)(size_t)name); 187 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 188 glDeleteTextures (1, &name);
108} 189}
109 190
110#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
111 193
112#include "pango-font.c" 194#include "pango-font.c"
113#include "pango-fontmap.c" 195#include "pango-fontmap.c"
114#include "pango-render.c" 196#include "pango-render.c"
115 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
118 202
119typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
120 204
121static int 205static int
122shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
123{ 207{
124 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
125 209
126 while (attrs) 210 while (attrs)
127 { 211 {
128 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 213
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 215 return 1;
132 216
133 attrs = attrs->next; 217 attrs = attrs->next;
134 } 218 }
135 219
136 return 0; 220 return 0;
137} 221}
138 222
139typedef struct cf_layout { 223struct cf_layout {
140 PangoLayout *pl; 224 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
142 int base_height; 226 int base_height;
143 CFPlus__Font font; 227 DC__Font font;
144} *CFPlus__Layout; 228 rc_t rc;
229};
145 230
231typedef cf_layout *DC__Layout;
232
146static CFPlus__Font default_font; 233static DC__Font default_font;
147static PangoContext *opengl_context; 234static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
149 236
150static void 237static void
151substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
152{ 239{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 243#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 245}
159 246
160static void 247static void
161layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
162{ 249{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
165 */ 252 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
167 254
168 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 257
171 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
172} 259}
173 260
174static void 261static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 263{
177 PangoRectangle rect; 264 PangoRectangle rect;
178 265
179 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
187 274
188 *w = rect.width; 275 *w = rect.width;
189 *h = rect.height; 276 *h = rect.height;
190} 277}
191 278
279/////////////////////////////////////////////////////////////////////////////
280
192typedef uint16_t tileid; 281typedef uint16_t tileid;
193typedef uint16_t faceid; 282typedef uint16_t faceid;
194 283
195typedef struct { 284struct maptex
285{
196 int name; 286 GLuint name;
197 int w, h; 287 int w, h;
198 float s, t; 288 float s, t;
199 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
200 tileid smoothtile; 290 tileid smoothtile;
201 uint8_t smoothlevel; 291 uint8_t smoothlevel;
202} maptex; 292 uint8_t unused; /* set to zero on use */
293};
203 294
204typedef struct { 295struct mapcell
296{
205 uint32_t player; 297 uint32_t player;
206 tileid tile[3]; 298 tileid tile[3];
207 uint16_t darkness; 299 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 301};
210 302
211typedef struct { 303struct maprow
304{
212 int32_t c0, c1; 305 int32_t c0, c1;
213 mapcell *col; 306 mapcell *col;
214} maprow; 307};
215 308
216typedef struct map { 309struct mapgrid {
217 int x, y, w, h; 310 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
221 314
222 int32_t rows; 315 int32_t rows;
223 maprow *row; 316 maprow *row;
224} *CFPlus__Map; 317};
225 318
226static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
227prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
228{ 324{
229 char *p; 325 T *p;
230 326
231 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
232 Zero (p, inc, char); 328 Zero (p, inc, T);
233 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
234 Safefree (ptr); 330 Safefree (ptr);
235 331
236 return p; 332 ptr = p;
237} 333}
238 334
239static char * 335template<typename T>
336ecb_cold static void
240append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
241{ 338{
242 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
243 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
244
245 return ptr;
246} 341}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 342
251static void 343static void
252need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
253{ 345{
254 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
255 { 347 return;
348
349 size_t newsize = minpot (face + 1);
256 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
257 self->faces *= 2; 351 self->faces = newsize;
258 }
259} 352}
260 353
261static void 354static void
262need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
263{ 356{
264 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
265 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
266 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
267 self->texs *= 2; 362 self->texs = newsize;
268 }
269} 363}
270 364
271static maprow * 365static maprow *
272map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
273{ 367{
274 if (0 > y) 368 if (0 > y)
275 { 369 {
276 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
278 372
279 self->rows += extend; 373 self->rows += extend;
280 self->y += extend; 374 self->y += extend;
281 y += extend; 375 y += extend;
282 } 376 }
283 else if (y >= self->rows) 377 else if (y >= self->rows)
284 { 378 {
285 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
287 self->rows += extend; 381 self->rows += extend;
288 } 382 }
289 383
290 return self->row + y; 384 return self->row + y;
291} 385}
301 } 395 }
302 396
303 if (row->c0 > x) 397 if (row->c0 > x)
304 { 398 {
305 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend; 401 row->c0 -= extend;
308 } 402 }
309 else if (x >= row->c1) 403 else if (x >= row->c1)
310 { 404 {
311 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
313 row->c1 += extend; 407 row->c1 += extend;
314 } 408 }
315 409
316 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
317} 411}
318 412
319static mapcell * 413static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
321{ 415{
322 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
323} 417}
324 418
325static void 419static void
326map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
327{ 421{
328 int r; 422 int r;
329 423
330 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
338 self->oy = 0; 432 self->oy = 0;
339 self->row = 0; 433 self->row = 0;
340 self->rows = 0; 434 self->rows = 0;
341} 435}
342 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
343static void 447static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 449{
346 int x, y; 450 int x, y;
347 maprow *row; 451 maprow *row;
348 mapcell *cell; 452 mapcell *cell;
349 453
361 if (x >= row->c1) 465 if (x >= row->c1)
362 break; 466 break;
363 467
364 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
365 469
366 cell->darkness = 0; 470 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 471 }
371 } 472 }
372} 473}
373 474
374typedef struct { 475struct smooth_key
476{
375 tileid tile; 477 tileid tile;
376 uint8_t x, y, level; 478 uint8_t x, y, level;
377} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
378 498
379static void 499static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 501{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
383 503
384 if (SvIOK (*sv)) 504 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
386 else 506 else
387 sv_setiv (*sv, bits); 507 it->second |= bits;
388} 508}
389 509
390static void 510static void
391music_finished (void) 511music_finished (void)
392{ 512{
411 ev.data2 = 0; 531 ev.data2 = 0;
412 532
413 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
414} 534}
415 535
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
436 539
437MODULE = CFPlus PACKAGE = CFPlus 540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
438 642
439PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
440 644
441BOOT: 645BOOT:
442{ 646{
443 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 648 static const struct {
445 const char *name; 649 const char *name;
446 IV iv; 650 IV iv;
447 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
470 674
471 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
474 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
556# undef const_iv 845# undef const_iv
557 }; 846 };
558 847
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 850
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 853}
565 854
577 RETVAL 866 RETVAL
578 867
579NV floor (NV x) 868NV floor (NV x)
580 869
581NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
582 891
583void 892void
584pango_init () 893pango_init ()
585 CODE: 894 CODE:
586{ 895{
587 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
590} 904}
591 905
592int 906char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 907
595void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
596SDL_Quit () 917void SDL_Quit ()
597 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
598void 929void
599SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
600 PPCODE: 931 PPCODE:
601{ 932{
602 SDL_Rect **m; 933 SDL_Rect **m;
603 934
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 939
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 942
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 947
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 950
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 952
628 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
629 while (*m) 954 while (*m)
630 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
631 AV *av = newAV (); 958 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
635 965
636 ++m; 966 ++m;
637 } 967 }
638} 968}
639 969
640char *
641SDL_GetError ()
642
643int 970int
644SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
646 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 984 );
985
649 if (RETVAL) 986 if (RETVAL)
650 { 987 {
651 av_clear (texture_av); 988 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 990#include "glfunc.h"
656# undef GL_FUNC 991#undef GL_FUNC
657 992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 994 }
995}
659 OUTPUT: 996 OUTPUT:
660 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
661 1001
662void 1002void
663SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
664 1004
665char * 1005char *
666SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
667 1008
668int 1009int
669SDL_GetAppState () 1010SDL_GetAppState ()
670 1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
671void 1019void
1020SDL_PumpEvents ()
1021
1022void
672poll_events () 1023peep_events ()
673 PPCODE: 1024 PPCODE:
674{ 1025{
675 SDL_Event ev; 1026 SDL_Event ev;
676 1027
677 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
684 { 1035 {
685 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
686 case SDL_KEYUP: 1037 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break; 1043 break;
693 1044
694 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
713 x = ev.motion.x; 1064 x = ev.motion.x;
714 y = ev.motion.y; 1065 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 } 1067 }
717 1068
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 } 1075 }
725 break; 1076 break;
726 1077
727 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
730 1081
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break; 1092 break;
742 } 1093 }
743 1094
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
745 } 1096 }
746} 1097}
747 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
748int 1112int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 1114 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
753 1117
754void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
755Mix_CloseAudio () 1135Mix_CloseAudio ()
756 1136
757int 1137int
758Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
1139
1140const char *
1141Mix_GetError ()
759 1142
760void 1143void
761lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
762 CODE: 1145 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
789 } 1172 }
790 } 1173 }
791#endif 1174#endif
792} 1175}
793 1176
794void 1177int
795add_font (char *file) 1178add_font (char *file)
796 CODE: 1179 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
798 1190
799void 1191void
800load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
801 ALIAS: 1193 ALIAS:
802 load_image_file = 1 1194 load_image_file = 1
805 STRLEN image_len; 1197 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
812 1204
813 if (!rw) 1205 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
815 1207
848 1240
849 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
850 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
851 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
852 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
855 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
858 1250
888void 1280void
889error (char *message) 1281error (char *message)
890 CODE: 1282 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 1284#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 1286#endif
895 1287
896void 1288void
897fatal (char *message) 1289fatal (char *message)
898 CODE: 1290 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1292#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1294#endif
903 _exit (1); 1295 _exit (1);
904 1296
905void 1297void
906_exit (int retval = 0) 1298_exit (int retval = 0)
918#if DEBUG 1310#if DEBUG
919 VALGRIND_DO_LEAK_CHECK; 1311 VALGRIND_DO_LEAK_CHECK;
920#endif 1312#endif
921} 1313}
922 1314
923MODULE = CFPlus PACKAGE = CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
924 1321
925CFPlus::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
926new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
927 CODE: 1328 CODE:
928{ 1329{
929 int count; 1330 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
933} 1334}
934 OUTPUT: 1335 OUTPUT:
935 RETVAL 1336 RETVAL
936 1337
937void 1338void
938DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
939 CODE: 1340 CODE:
940 pango_font_description_free (self); 1341 pango_font_description_free (self);
941 1342
942void 1343void
943make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
944 CODE: 1346 CODE:
945 default_font = self; 1347 default_font = self;
946 1348
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
948 1350
1351PROTOTYPES: DISABLE
1352
949void 1353void
950reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
951 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
952 tc_clear (); 1363 tc_restore ();
953 1364
954CFPlus::Layout 1365DC::Layout
955new (SV *class) 1366new (SV *klass)
956 CODE: 1367 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
958 1369
959 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
961 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
968 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
969 OUTPUT: 1380 OUTPUT:
970 RETVAL 1381 RETVAL
971 1382
972void 1383void
973DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
974 CODE: 1385 CODE:
975 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
976 Safefree (self); 1387 delete self;
977 1388
978void 1389void
979set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
980 CODE: 1391 CODE:
981{ 1392{
982 STRLEN textlen; 1393 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
984 1395
985 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
986} 1397}
987 1398
988void 1399void
989set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
990 CODE: 1401 CODE:
991{ 1402{
992 STRLEN textlen; 1403 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
994 1405
995 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
996} 1407}
997 1408
998void 1409void
999set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
1000 CODE: 1411 CODE:
1001{ 1412{
1002 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text; 1415 const char *pos = text;
1039 if (attrs) 1450 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1041} 1452}
1042 1453
1043void 1454void
1044get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
1045 PPCODE: 1456 PPCODE:
1046{ 1457{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048 1459
1049 do 1460 do
1050 { 1461 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1052 1463
1053 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1054 { 1465 {
1055 PangoRectangle extents; 1466 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1064 1475
1065 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1066} 1477}
1067 1478
1068int 1479int
1069has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1070 CODE: 1481 CODE:
1071{ 1482{
1072 int lines = 1; 1483 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1074 1485
1079} 1490}
1080 OUTPUT: 1491 OUTPUT:
1081 RETVAL 1492 RETVAL
1082 1493
1083SV * 1494SV *
1084get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1085 CODE: 1496 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1088 OUTPUT: 1499 OUTPUT:
1089 RETVAL 1500 RETVAL
1090 1501
1091void 1502void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1093 CODE: 1504 CODE:
1094 self->r = r; 1505 self->r = r;
1095 self->g = g; 1506 self->g = g;
1096 self->b = b; 1507 self->b = b;
1097 self->a = a; 1508 self->a = a;
1098 1509
1099void 1510void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1101 CODE: 1512 CODE:
1102 if (self->font != font) 1513 if (self->font != font)
1103 { 1514 {
1104 self->font = font; 1515 self->font = font;
1105 layout_update_font (self); 1516 layout_update_font (self);
1106 } 1517 }
1107 1518
1108void 1519void
1109set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1110 CODE: 1521 CODE:
1111 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1112 { 1523 {
1113 self->base_height = base_height; 1524 self->base_height = base_height;
1114 layout_update_font (self); 1525 layout_update_font (self);
1115 } 1526 }
1116 1527
1117void 1528void
1118set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1119 CODE: 1530 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121 1532
1122void 1533void
1123set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1124 CODE: 1535 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126 1537
1127void 1538void
1128set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1129 CODE: 1540 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131 1542
1132void 1543void
1133set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1134 CODE: 1545 CODE:
1135 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1140 ); 1551 );
1141 1552
1142void 1553void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1144 CODE: 1555 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146 1557
1147void 1558void
1148size (CFPlus::Layout self) 1559size (DC::Layout self)
1149 PPCODE: 1560 PPCODE:
1150{ 1561{
1151 int w, h; 1562 int w, h;
1152 1563
1153 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1156 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1158} 1569}
1159 1570
1160int 1571int
1161descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1162 CODE: 1573 CODE:
1163{ 1574{
1164 PangoRectangle rect; 1575 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1168} 1579}
1169 OUTPUT: 1580 OUTPUT:
1170 RETVAL 1581 RETVAL
1171 1582
1172int 1583int
1173xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1174 CODE: 1585 CODE:
1175{ 1586{
1176 int index, trailing; 1587 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1179} 1590}
1180 OUTPUT: 1591 OUTPUT:
1181 RETVAL 1592 RETVAL
1182 1593
1183void 1594void
1184cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1185 PPCODE: 1596 PPCODE:
1186{ 1597{
1187 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1189 1600
1190 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1194} 1605}
1195 1606
1196void 1607void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1198 PPCODE: 1609 PPCODE:
1199{ 1610{
1200 int line, x; 1611 int line, x;
1201 1612
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204 1616 --line;
1617#endif
1205 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208} 1621}
1209 1622
1210void 1623void
1211line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1212 PPCODE: 1625 PPCODE:
1213{ 1626{
1214 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1215 int index, trailing; 1628 int index, trailing;
1216 1629
1217 if (line < 0) 1630 if (line < 0)
1218 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1219 1632
1220 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1222 1635
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 1637
1225 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1232 } 1645 }
1233} 1646}
1234 1647
1235void 1648void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1650 CODE:
1651 self->rc.clear ();
1238 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1239 self->pl, 1653 self->pl,
1654 &self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1242 flags 1657 flags
1243 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1244 1662
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247int minpot (int n)
1248
1249void 1663void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1251 CODE: 1665 CODE:
1252{ 1666{
1253 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1254 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1255 1674
1256 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1257 { 1691 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1692 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1696
1270 SvPOK_only (result_); 1697 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1272 1699
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1701 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1703
1277 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1705 }
1284} 1706}
1285 1707
1286void 1708void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1293{ 1715{
1294 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1298 1723
1299 if (items < 5) 1724 if (items < 5)
1300 { 1725 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1330 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1332 } 1757 }
1333} 1758}
1334 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE: 1882 CODE:
1337{ 1883{
1338 GLint width; 1884 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1341 RETVAL = width > 0; 1887 RETVAL = width > 0;
1342} 1888}
1343 OUTPUT: 1889 OUTPUT:
1344 RETVAL 1890 RETVAL
1345 1891
1346MODULE = CFPlus PACKAGE = CFPlus::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1347 1893
1348CFPlus::Map 1894PROTOTYPES: DISABLE
1895
1896DC::Map
1349new (SV *class) 1897new (SV *klass)
1350 CODE: 1898 CODE:
1351 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1352 RETVAL->x = 0; 1900 RETVAL->x = 0;
1353 RETVAL->y = 0; 1901 RETVAL->y = 0;
1354 RETVAL->w = 0; 1902 RETVAL->w = 0;
1355 RETVAL->h = 0; 1903 RETVAL->h = 0;
1356 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1361 RETVAL->row = 0; 1909 RETVAL->row = 0;
1362 OUTPUT: 1910 OUTPUT:
1363 RETVAL 1911 RETVAL
1364 1912
1365void 1913void
1366DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1367 CODE: 1915 CODE:
1368{ 1916{
1369 map_clear (self); 1917 map_clear (self);
1370 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1371 Safefree (self->tex); 1919 Safefree (self->tex);
1372 Safefree (self); 1920 Safefree (self);
1373} 1921}
1374 1922
1375void 1923void
1376resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1377 CODE: 1925 CODE:
1378 self->w = map_width; 1926 self->w = map_width;
1379 self->h = map_height; 1927 self->h = map_height;
1380 1928
1381void 1929void
1382clear (CFPlus::Map self) 1930clear (DC::Map self)
1383 CODE: 1931 CODE:
1384 map_clear (self); 1932 map_clear (self);
1385 1933
1386void 1934void
1387set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1388 CODE: 1936 CODE:
1389{ 1937{
1390 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1391 need_texid (self, tile); 1939 need_texid (self, tile);
1392} 1940}
1393 1941
1394void 1942void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1396 CODE: 1944 CODE:
1397{ 1945{
1398 tileid texid; 1946 tileid texid;
1399 maptex *tex; 1947 maptex *tex;
1400 1948
1401 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1402 return; 1950 return;
1403 1951
1404 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1405 return; 1953 return;
1406 1954
1407 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1408 1956
1409 if (!texid) 1957 if (!texid)
1410 return; 1958 return;
1411 1959
1412 tex = self->tex + texid; 1960 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1415} 1963}
1416 1964
1417void 1965void
1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1419 CODE: 1967 CODE:
1420{ 1968{
1421 need_texid (self, texid); 1969 need_texid (self, texid);
1422 1970
1423 { 1971 {
1442 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1445} 1993}
1446 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1447int 2015int
1448ox (CFPlus::Map self) 2016ox (DC::Map self)
1449 ALIAS: 2017 ALIAS:
1450 oy = 1 2018 oy = 1
1451 x = 2 2019 x = 2
1452 y = 3 2020 y = 3
1453 w = 4 2021 w = 4
1464 } 2032 }
1465 OUTPUT: 2033 OUTPUT:
1466 RETVAL 2034 RETVAL
1467 2035
1468void 2036void
1469scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1470 CODE: 2038 CODE:
1471{ 2039{
1472 if (dx > 0) 2040 if (dx > 0)
1473 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1474 else if (dx < 0) 2042 else if (dx < 0)
1482 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1483 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1484 2052
1485 while (self->y < 0) 2053 while (self->y < 0)
1486 { 2054 {
1487 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1488 2056
1489 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1491 } 2059 }
1492} 2060}
1493 2061
1494void 2062SV *
1495map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1496 CODE: 2064 CODE:
1497{ 2065{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell; 2068 mapcell *cell;
1501 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1502 2072
1503 while (data < data_end - 1) 2073 while (data < data_end - 1)
1504 { 2074 {
1505 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1506 2076
1519 2089
1520 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1521 2091
1522 if (flags & 8) 2092 if (flags & 8)
1523 { 2093 {
2094 uint8_t ext, cmd;
2095
1524 if (extmap) 2096 do
1525 { 2097 {
1526 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1527 2100
1528 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1529 { 2104 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1; 2105 cell->stat_width = 1;
1538 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 } 2107 }
1556 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1557 } 2125 }
1558 else 2126 while (ext & 0x80);
1559 cell->darkness = *data++ + 1;
1560 } 2127 }
1561 2128
2129 for (z = 0; z <= 2; ++z)
1562 if (flags & 4) 2130 if (flags & (4 >> z))
1563 { 2131 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face); 2133 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1567 } 2151 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 } 2152 }
1583 else 2153 else
1584 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1585 } 2155 }
1586} 2156}
2157 OUTPUT:
2158 RETVAL
1587 2159
1588SV * 2160SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1590 CODE: 2162 CODE:
1591{ 2163{
1592 int x1, x; 2164 int x1, x;
1593 int y1, y; 2165 int y1, y;
1594 int z; 2166 int z;
1607 ? self->row + y 2179 ? self->row + y
1608 : 0; 2180 : 0;
1609 2181
1610 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1611 { 2183 {
1612 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1613 2185
1614 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1615 { 2187 {
1616 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1617 2189
1619 { 2191 {
1620 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1621 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1622 int a1 = tex.a; 2194 int a1 = tex.a;
1623 2195
1624 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1625 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1626 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1627 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1628 } 2200 }
1629 } 2201 }
1630 2202
1631 *map++ = (r ) 2203 *map++ = (r )
1632 | (g << 8) 2204 | (g << 8)
1633 | (b << 16) 2205 | (b << 16)
1634 | (a << 24); 2206 | (a << 24);
1635 } 2207 }
1636 } 2208 }
1637 2209
1638 RETVAL = map_sv; 2210 RETVAL = map_sv;
1639} 2211}
1640 OUTPUT: 2212 OUTPUT:
1641 RETVAL 2213 RETVAL
1642 2214
1643void 2215void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1645 CODE: 2217 CODE:
1646{ 2218{
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1651 int x, y, z; 2219 int x, y, z;
1652 int last_name;
1653 2220
2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
1654 // thats current max. sorry. 2231 // that's current max. sorry.
1655 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1657 2234
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey)); 2235 memset (&key, 0, sizeof (key));
1660 2236 key.r = 255;
1661 glColor4ub (255, 255, 255, 255); 2237 key.g = 255;
1662 2238 key.b = 255;
1663 glEnable (GL_BLEND); 2239 key.a = 255;
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2240 key.mode = GL_QUADS;
1665 glEnable (GL_TEXTURE_2D); 2241 key.format = GL_T2F_V3F;
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671 2242
1672 mx += self->x; 2243 mx += self->x;
1673 my += self->y; 2244 my += self->y;
1674 2245
1675 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1676 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1679 2250
1680 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1682 { 2253 {
1683 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1692 MAX (self->tex [cell->tile [1]].smoothlevel, 2263 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel)); 2264 self->tex [cell->tile [2]].smoothlevel));
1694 } 2265 }
1695 } 2266 }
1696 2267
2268 glEnable (GL_BLEND);
2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2271
1697 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1698 { 2273 {
1699 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1700 2278
1701 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1703 { 2281 {
1704 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1710 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1711 2289
1712 if (tile) 2290 if (tile)
1713 { 2291 {
1714 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w; 2293 int px, py;
1716 int py = (y + 1) * T - tex.h;
1717 2294
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name) 2295 if (key.texname != tex.name)
1721 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1722 if (!tex.name) 2299 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1724 2301
2302 key.texname = tex.name;
1725 glEnd (); 2303 arr = &rc.array (key);
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 } 2304 }
1729 2305
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2306 px = (x + 1) * Th - tex.w;
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2307 py = (y + 1) * Tw - tex.h;
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734 2308
1735 if (cell->flags && z == 2) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1736 { 2310 {
1737 if (cell->flags & 1) 2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
1738 { 2314 continue;
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1753 2321
1754 // update smooth hash 2322 // update smooth hash
1755 if (tex.smoothtile) 2323 if (tex.smoothtile)
1756 { 2324 {
1757 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1759 2327
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1761 2329
1762 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1764 2332
1765 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
1773 2341
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
1776 2344
1777 // full tile 2345 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1779 2347
1780 // borders 2348 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1785 2353
1786 // corners 2354 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1791 } 2379 }
1792 } 2380 }
1793 } 2381 }
1794 } 2382 }
1795 2383
2384 rc.draw ();
2385 rc.clear ();
2386
1796 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort 2388 // this is basically counting sort
1798 { 2389 {
1799 int w, b; 2390 int w, b;
1800 2391
1801 for (w = 0; w < 256 / 32; ++w) 2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1802 { 2397 {
1803 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1804 if (smask) 2399 IV bits = it->second;
1805 for (b = 0; b < 32; ++b) 2400
1806 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1807 { 2404 {
1808 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1809 HE *he; 2413 if (tex.name)
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 { 2414 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1815 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1816 2417 if (key.texname != tex.name)
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 { 2418 {
1821 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828 2420
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd (); 2421 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1838 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1839 } 2424 }
1840 2425
1841 if (border) 2426 if (border)
1842 { 2427 {
1843 float ox = border * dx; 2428 float ox = border * dx;
1844 2429
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1849 } 2434 }
1850 2435
1851 if (corner) 2436 if (corner)
1852 { 2437 {
1853 float ox = corner * dx; 2438 float ox = corner * dx;
1854 2439
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1859 }
1860 } 2444 }
1861 } 2445 }
1862 } 2446 }
1863 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1864 } 2452 }
1865
1866 hv_clear (smooth);
1867 } 2453 }
1868 2454
1869 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1870 2460
1871 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1872 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1873 2476
1874 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1880 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1882 { 2485 {
1883 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1884 2487
1885 int px = x * T; 2488 int px = x * Tw;
1886 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1887 2496
1888 if (cell->stat_hp) 2497 if (cell->stat_hp)
1889 { 2498 {
1890 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1892 2501
1893 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py); 2504 px + width - 1, py);
1896 2505
1902 } 2511 }
1903 } 2512 }
1904} 2513}
1905 2514
1906void 2515void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1908 CODE: 2517 CODE:
1909{ 2518{
1910 static float color[16][3] = { 2519 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1912 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1913 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1914 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1915 2524
1916 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1917 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1918 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1919 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1920 2529
1921 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1922 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1923 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1924 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1925 2534
1926 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1927 2536
1928 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1929 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1930 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1931 }; 2540 };
1932 2541
1933 int x, y; 2542 int x, y;
1934 2543
1935 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1937 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1940 2555
1941 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1945 2560
1946 if (m) 2561 if (m)
1947 { 2562 {
1948 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1949 2564
1950 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1951 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1952 2567
1953 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 } 2573 }
1962 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1964} 2579}
1965 2580
1966void 2581void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1968 PPCODE: 2583 PPCODE:
1969{ 2584{
1970 int x, y; 2585 int x, y;
1971 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1974 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1975 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1976 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1978 2597
1979 mx += self->x; 2598 mx += self->x - 1;
1980 my += self->y; 2599 my += self->y - 1;
1981 2600
1982 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1983 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1984 { 2603 {
1985 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
1986 2605
1987 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1989 { 2608 {
1990 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1991 2610
1992 darkness[y * sw4 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1994 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1995 } 2614 }
1996 } 2615 }
1997 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1998 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2001 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
2002} 2659}
2003 2660
2004SV * 2661SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
2006 CODE: 2663 CODE:
2007{ 2664{
2008 int x, y, x1, y1; 2665 int x, y, x1, y1;
2009 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
2010 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2067 else 2724 else
2068 *data++ = 0; 2725 *data++ = 0;
2069 } 2726 }
2070 } 2727 }
2071 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
2072 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2073 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
2074 RETVAL = data_sv; 2736 RETVAL = data_sv;
2075} 2737}
2076 OUTPUT: 2738 OUTPUT:
2077 RETVAL 2739 RETVAL
2078 2740
2079void 2741void
2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2081 PPCODE: 2743 PPCODE:
2082{ 2744{
2083 int x, y, z; 2745 int x, y, z;
2084 int w, h; 2746 int w, h;
2085 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2086 2758
2087 if (*data++ != 0) 2759 if (*data++ != 0)
2088 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2089 2761
2090 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2091 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
2092 2764
2093 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2105 { 2777 {
2106 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2107 2779
2108 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2109 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2110 uint8_t flags = *data++; 2787 flags = *data++;
2111 2788
2112 if (flags) 2789 if (flags)
2113 { 2790 {
2114 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2120 2797
2121 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2122 { 2799 {
2123 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2124 2802
2125 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2126 { 2804 {
2127 tileid t = tile [z]; 2805 tileid t = tile [z];
2128 2806
2129 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2130 { 2808 {
2131 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t); 2810 need_texid (self, t);
2133 } 2811 }
2134 2812
2135 cell->tile [z] = t; 2813 cell->tile [z] = t;
2136 } 2814 }
2138 } 2816 }
2139 } 2817 }
2140 } 2818 }
2141} 2819}
2142 2820
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2144 2822
2145CFPlus::MixChunk 2823DC::RW
2146new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
2147 CODE: 2825 CODE:
2148 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
2149 OUTPUT: 2832 OUTPUT:
2150 RETVAL 2833 RETVAL
2151 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
2152void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
2153DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
2154 CODE: 2963 CODE:
2155 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2156 2965
2157int 2966int
2158volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2159 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT: 2972 OUTPUT:
2162 RETVAL 2973 RETVAL
2163 2974
2164int 2975DC::Channel
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2166 CODE: 2977 CODE:
2978{
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
2168 OUTPUT: 2990 OUTPUT:
2169 RETVAL 2991 RETVAL
2170 2992
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2172 3006
2173int 3007int
2174volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
2175 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
2176 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT: 3014 OUTPUT:
2178 RETVAL 3015 RETVAL
2179 3016
3017void
3018fade_out (int ms)
3019 CODE:
3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
2180int 3027int
2181fade_out (int ms) 3028playing ()
2182 CODE: 3029 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms); 3030 RETVAL = Mix_PlayingMusic ();
2184 OUTPUT: 3031 OUTPUT:
2185 RETVAL 3032 RETVAL
2186 3033
2187CFPlus::MixMusic 3034DC::MixMusic
2188new_from_file (SV *class, char *path) 3035new (SV *klass, DC::RW rwops)
2189 CODE: 3036 CODE:
2190 RETVAL = Mix_LoadMUS (path); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2191 OUTPUT: 3038 OUTPUT:
2192 RETVAL 3039 RETVAL
2193 3040
2194void 3041void
2195DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
2196 CODE: 3043 CODE:
2197 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2198 3045
2199int 3046int
2200play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2201 CODE: 3048 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT: 3050 OUTPUT:
2204 RETVAL 3051 RETVAL
2205 3052
2206int 3053void
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2208 CODE: 3055 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3056 Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212 3057
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
2214 3061
2215BOOT: 3062BOOT:
2216{ 3063{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2218 static const struct { 3065 static const struct {
2219 const char *name; 3066 const char *name;
2220 IV iv; 3067 IV iv;
2221 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2222# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2226 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2227 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2228 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2230 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2234 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
2238 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
2239 const_iv (GL_AND), 3088 const_iv (GL_AND),
2240 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
2241 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2244 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2246 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2247 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2248 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2256 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
2261 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D), 3121 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D), 3122 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
2289 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
2294 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP), 3155 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2303 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
2304 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2305 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2308# undef const_iv 3179# undef const_iv
2309 }; 3180 };
2310 3181
2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2313 3184
2314 texture_av = newAV (); 3185 texture_av = newAV ();
2315 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2316} 3187}
2317 3188
2318char * 3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2319gl_vendor () 3199gl_vendor ()
2320 CODE: 3200 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2322 OUTPUT: 3202 OUTPUT:
2323 RETVAL 3203 RETVAL
2324 3204
2325char * 3205const char *
2326gl_version () 3206gl_version ()
2327 CODE: 3207 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2329 OUTPUT: 3209 OUTPUT:
2330 RETVAL 3210 RETVAL
2331 3211
2332char * 3212const char *
2333gl_extensions () 3213gl_extensions ()
2334 CODE: 3214 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 3216 OUTPUT:
2337 RETVAL 3217 RETVAL
2338 3218
2339char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2340 3224
2341GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2342 CODE: 3226 CODE:
2343 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 3228 OUTPUT:
2352 3236
2353int glGetError () 3237int glGetError ()
2354 3238
2355void glFinish () 3239void glFinish ()
2356 3240
3241void glFlush ()
3242
2357void glClear (int mask) 3243void glClear (int mask)
2358 3244
2359void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @ 3246 PROTOTYPE: @
2361 3247
2371 3257
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE: 3259 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
2375 3261
3262# void glBlendEquation (int se)
3263
2376void glDepthMask (int flag) 3264void glDepthMask (int flag)
2377 3265
2378void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2379 3267
2380void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
2394# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396 3284
2397# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
2399 3289
2400void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
2401 3291
2402void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
2403 3293
2411 3301
2412void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2413 CODE: 3303 CODE:
2414 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2415 3305
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @ 3307 PROTOTYPE: @
2422 ALIAS: 3308 ALIAS:
2423 glColor_premultiply = 1 3309 glColor_premultiply = 1
2424 CODE: 3310 CODE:
2425 if (ix) 3311 if (ix)
2426 { 3312 {
2429 b *= a; 3315 b *= a;
2430 } 3316 }
2431 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
2433 3319
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2441 CODE: 3321 CODE:
2442 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2444 3324
2448 3328
2449void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2450 CODE: 3330 CODE:
2451 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2452 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2453void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2454 CODE: 3363 CODE:
2455 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2456 3365
2457void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE: 3383 CODE:
2475 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2477 3386
2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2479 3388
2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481 3390
2482void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483 3392
2509 3418
2510void glEndList () 3419void glEndList ()
2511 3420
2512void glCallList (int list) 3421void glCallList (int list)
2513 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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