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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
29 38
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31 40
32#include <SDL.h> 41#include <SDL.h>
33#include <SDL_thread.h> 42#include <SDL_thread.h>
34#include <SDL_endian.h> 43#include <SDL_endian.h>
35#include <SDL_image.h> 44#include <SDL_image.h>
36#include <SDL_mixer.h> 45#include <SDL_mixer.h>
37#include <SDL_opengl.h> 46#include <SDL_opengl.h>
38 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
39#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
41 57
42#include <glib/gmacros.h> 58#include <glib.h>
43 59
44#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
45 72
46#ifndef _WIN32 73#ifndef _WIN32
47# include <sys/types.h> 74# include <sys/types.h>
48# include <sys/socket.h> 75# include <sys/socket.h>
49# include <netinet/in.h> 76# include <netinet/in.h>
50# include <netinet/tcp.h> 77# include <netinet/tcp.h>
51# include <inttypes.h> 78# include <inttypes.h>
52#endif 79#endif
53 80
81#include "ecb.h"
82#include "salloc.h"
83
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
57 90
58#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
60 93
61#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
62 95
63#if 0 96/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 98
66# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
67#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
68 146
69static AV *texture_av; 147static AV *texture_av;
70 148
71static struct 149static struct
72{ 150{
109 av_push (texture_av, (SV *)(size_t)name); 187 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 188 glDeleteTextures (1, &name);
111} 189}
112 190
113#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
114 193
115#include "pango-font.c" 194#include "pango-font.c"
116#include "pango-fontmap.c" 195#include "pango-fontmap.c"
117#include "pango-render.c" 196#include "pango-render.c"
118 197
119typedef IV CFPlus__Channel; 198typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 199typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
123 202
124typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
125 204
126static int 205static int
127shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
128{ 207{
129 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
130 209
131 while (attrs) 210 while (attrs)
132 { 211 {
133 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 213
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 215 return 1;
137 216
138 attrs = attrs->next; 217 attrs = attrs->next;
139 } 218 }
140 219
141 return 0; 220 return 0;
142} 221}
143 222
144typedef struct cf_layout { 223struct cf_layout {
145 PangoLayout *pl; 224 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
147 int base_height; 226 int base_height;
148 CFPlus__Font font; 227 DC__Font font;
149} *CFPlus__Layout; 228 rc_t rc;
229};
150 230
231typedef cf_layout *DC__Layout;
232
151static CFPlus__Font default_font; 233static DC__Font default_font;
152static PangoContext *opengl_context; 234static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
154 236
155static void 237static void
156substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
157{ 239{
158 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif 243#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 245}
164 246
165static void 247static void
166layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
167{ 249{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
170 */ 252 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
172 254
173 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 257
176 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
177} 259}
178 260
179static void 261static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 263{
182 PangoRectangle rect; 264 PangoRectangle rect;
183 265
184 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
192 274
193 *w = rect.width; 275 *w = rect.width;
194 *h = rect.height; 276 *h = rect.height;
195} 277}
196 278
279/////////////////////////////////////////////////////////////////////////////
280
197typedef uint16_t tileid; 281typedef uint16_t tileid;
198typedef uint16_t faceid; 282typedef uint16_t faceid;
199 283
200typedef struct { 284struct maptex
285{
201 int name; 286 GLuint name;
202 int w, h; 287 int w, h;
203 float s, t; 288 float s, t;
204 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
205 tileid smoothtile; 290 tileid smoothtile;
206 uint8_t smoothlevel; 291 uint8_t smoothlevel;
207} maptex; 292 uint8_t unused; /* set to zero on use */
293};
208 294
209typedef struct { 295struct mapcell
296{
210 uint32_t player; 297 uint32_t player;
211 tileid tile[3]; 298 tileid tile[3];
212 uint16_t darkness; 299 uint16_t darkness;
213 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
214} mapcell; 301};
215 302
216typedef struct { 303struct maprow
304{
217 int32_t c0, c1; 305 int32_t c0, c1;
218 mapcell *col; 306 mapcell *col;
219} maprow; 307};
220 308
221typedef struct map { 309struct mapgrid {
222 int x, y, w, h; 310 int x, y, w, h;
223 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
224 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
226 314
227 int32_t rows; 315 int32_t rows;
228 maprow *row; 316 maprow *row;
229} *CFPlus__Map; 317};
230 318
231static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
232prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
233{ 324{
234 char *p; 325 T *p;
235 326
236 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
237 Zero (p, inc, char); 328 Zero (p, inc, T);
238 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
239 Safefree (ptr); 330 Safefree (ptr);
240 331
241 return p; 332 ptr = p;
242} 333}
243 334
244static char * 335template<typename T>
336ecb_cold static void
245append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
246{ 338{
247 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
248 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
249
250 return ptr;
251} 341}
252
253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255 342
256static void 343static void
257need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
258{ 345{
259 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
260 { 347 return;
348
349 size_t newsize = minpot (face + 1);
261 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
262 self->faces *= 2; 351 self->faces = newsize;
263 }
264} 352}
265 353
266static void 354static void
267need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
268{ 356{
269 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
270 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
271 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
272 self->texs *= 2; 362 self->texs = newsize;
273 }
274} 363}
275 364
276static maprow * 365static maprow *
277map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
278{ 367{
279 if (0 > y) 368 if (0 > y)
280 { 369 {
281 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
283 372
284 self->rows += extend; 373 self->rows += extend;
285 self->y += extend; 374 self->y += extend;
286 y += extend; 375 y += extend;
287 } 376 }
288 else if (y >= self->rows) 377 else if (y >= self->rows)
289 { 378 {
290 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
291 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
292 self->rows += extend; 381 self->rows += extend;
293 } 382 }
294 383
295 return self->row + y; 384 return self->row + y;
296} 385}
306 } 395 }
307 396
308 if (row->c0 > x) 397 if (row->c0 > x)
309 { 398 {
310 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
311 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
312 row->c0 -= extend; 401 row->c0 -= extend;
313 } 402 }
314 else if (x >= row->c1) 403 else if (x >= row->c1)
315 { 404 {
316 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
317 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
318 row->c1 += extend; 407 row->c1 += extend;
319 } 408 }
320 409
321 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
322} 411}
323 412
324static mapcell * 413static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
326{ 415{
327 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
328} 417}
329 418
330static void 419static void
331map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
332{ 421{
333 int r; 422 int r;
334 423
335 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
343 self->oy = 0; 432 self->oy = 0;
344 self->row = 0; 433 self->row = 0;
345 self->rows = 0; 434 self->rows = 0;
346} 435}
347 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
348static void 447static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
350{ 449{
351 int x, y; 450 int x, y;
352 maprow *row; 451 maprow *row;
353 mapcell *cell; 452 mapcell *cell;
354 453
366 if (x >= row->c1) 465 if (x >= row->c1)
367 break; 466 break;
368 467
369 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
370 469
371 cell->darkness = 0; 470 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 471 }
376 } 472 }
377} 473}
378 474
379typedef struct { 475struct smooth_key
476{
380 tileid tile; 477 tileid tile;
381 uint8_t x, y, level; 478 uint8_t x, y, level;
382} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
383 498
384static void 499static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
386{ 501{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
388 503
389 if (SvIOK (*sv)) 504 if (it == h.end ())
390 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
391 else 506 else
392 sv_setiv (*sv, bits); 507 it->second |= bits;
393} 508}
394 509
395static void 510static void
396music_finished (void) 511music_finished (void)
397{ 512{
416 ev.data2 = 0; 531 ev.data2 = 0;
417 532
418 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
419} 534}
420 535
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
441 539
442/******************************************************************************/ 540/******************************************************************************/
480 return 0; 578 return 0;
481 579
482 return 1; 580 return 1;
483} 581}
484 582
485MODULE = CFPlus PACKAGE = CFPlus 583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
486 642
487PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
488 644
489BOOT: 645BOOT:
490{ 646{
491 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 648 static const struct {
493 const char *name; 649 const char *name;
494 IV iv; 650 IV iv;
495 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
518 674
519 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
522 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
604# undef const_iv 845# undef const_iv
605 }; 846 };
606 847
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 850
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 853}
613 854
625 RETVAL 866 RETVAL
626 867
627NV floor (NV x) 868NV floor (NV x)
628 869
629NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
630 891
631void 892void
632pango_init () 893pango_init ()
633 CODE: 894 CODE:
634{ 895{
635 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
638} 904}
639 905
640char *
641SDL_GetError () 906char *SDL_GetError ()
642 907
643int 908void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 909 PROTOTYPE: &
645 910
646void 911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
647SDL_Quit () 917void SDL_Quit ()
918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
648 928
649void 929void
650SDL_ListModes (int rgb, int alpha) 930SDL_ListModes (int rgb, int alpha)
651 PPCODE: 931 PPCODE:
652{ 932{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 947
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 950
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 952
676 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
677 while (*m) 954 while (*m)
678 { 955 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 956 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 957 {
681 AV *av = newAV (); 958 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 961 av_push (av, newSViv (rgb));
707 ); 984 );
708 985
709 if (RETVAL) 986 if (RETVAL)
710 { 987 {
711 av_clear (texture_av); 988 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 990#include "glfunc.h"
716#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 994 }
718} 995}
719 OUTPUT: 996 OUTPUT:
720 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
721 1001
722void 1002void
723SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
724 1004
725char * 1005char *
726SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
727 1008
728int 1009int
729SDL_GetAppState () 1010SDL_GetAppState ()
730 1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
731void 1019void
1020SDL_PumpEvents ()
1021
1022void
732poll_events () 1023peep_events ()
733 PPCODE: 1024 PPCODE:
734{ 1025{
735 SDL_Event ev; 1026 SDL_Event ev;
736 1027
737 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
744 { 1035 {
745 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1037 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1043 break;
753 1044
754 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1064 x = ev.motion.x;
774 y = ev.motion.y; 1065 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1067 }
777 1068
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1075 }
785 break; 1076 break;
786 1077
787 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1081
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1092 break;
802 } 1093 }
803 1094
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1096 }
806} 1097}
1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
807 1111
808int 1112int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1114 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
813 1117
814void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
815Mix_CloseAudio () 1135Mix_CloseAudio ()
816 1136
817int 1137int
818Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
1139
1140const char *
1141Mix_GetError ()
819 1142
820void 1143void
821lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
822 CODE: 1145 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
849 } 1172 }
850 } 1173 }
851#endif 1174#endif
852} 1175}
853 1176
854void 1177int
855add_font (char *file) 1178add_font (char *file)
856 CODE: 1179 CODE:
857 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
858 1190
859void 1191void
860load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
861 ALIAS: 1193 ALIAS:
862 load_image_file = 1 1194 load_image_file = 1
908 1240
909 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
910 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
911 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
912 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
915 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
918 1250
948void 1280void
949error (char *message) 1281error (char *message)
950 CODE: 1282 CODE:
951 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
952#ifdef _WIN32 1284#ifdef _WIN32
953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
954#endif 1286#endif
955 1287
956void 1288void
957fatal (char *message) 1289fatal (char *message)
958 CODE: 1290 CODE:
959 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
960#ifdef _WIN32 1292#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
962#endif 1294#endif
963 _exit (1); 1295 _exit (1);
964 1296
965void 1297void
966_exit (int retval = 0) 1298_exit (int retval = 0)
978#if DEBUG 1310#if DEBUG
979 VALGRIND_DO_LEAK_CHECK; 1311 VALGRIND_DO_LEAK_CHECK;
980#endif 1312#endif
981} 1313}
982 1314
983MODULE = CFPlus PACKAGE = CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
984 1323
985PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
986 1325
987CFPlus::Font 1326DC::Font
988new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
989 CODE: 1328 CODE:
990{ 1329{
991 int count; 1330 int count;
992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
993 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
995} 1334}
996 OUTPUT: 1335 OUTPUT:
997 RETVAL 1336 RETVAL
998 1337
999void 1338void
1000DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
1001 CODE: 1340 CODE:
1002 pango_font_description_free (self); 1341 pango_font_description_free (self);
1003 1342
1004void 1343void
1005make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1006 PROTOTYPE: $ 1345 PROTOTYPE: $
1007 CODE: 1346 CODE:
1008 default_font = self; 1347 default_font = self;
1009 1348
1010MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
1011 1350
1012PROTOTYPES: DISABLE 1351PROTOTYPES: DISABLE
1013 1352
1014void 1353void
1015reset_glyph_cache () 1354glyph_cache_backup ()
1016 PROTOTYPE: 1355 PROTOTYPE:
1017 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1018 tc_clear (); 1363 tc_restore ();
1019 1364
1020CFPlus::Layout 1365DC::Layout
1021new (SV *class) 1366new (SV *klass)
1022 CODE: 1367 CODE:
1023 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1024 1369
1025 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1026 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1027 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1028 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1034 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1035 OUTPUT: 1380 OUTPUT:
1036 RETVAL 1381 RETVAL
1037 1382
1038void 1383void
1039DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
1040 CODE: 1385 CODE:
1041 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1042 Safefree (self); 1387 delete self;
1043 1388
1044void 1389void
1045set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1046 CODE: 1391 CODE:
1047{ 1392{
1048 STRLEN textlen; 1393 STRLEN textlen;
1049 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
1050 1395
1051 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
1052} 1397}
1053 1398
1054void 1399void
1055set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
1056 CODE: 1401 CODE:
1057{ 1402{
1058 STRLEN textlen; 1403 STRLEN textlen;
1059 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
1060 1405
1061 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
1062} 1407}
1063 1408
1064void 1409void
1065set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
1066 CODE: 1411 CODE:
1067{ 1412{
1068 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text; 1415 const char *pos = text;
1105 if (attrs) 1450 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1107} 1452}
1108 1453
1109void 1454void
1110get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
1111 PPCODE: 1456 PPCODE:
1112{ 1457{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114 1459
1115 do 1460 do
1116 { 1461 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1118 1463
1119 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1120 { 1465 {
1121 PangoRectangle extents; 1466 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1130 1475
1131 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1132} 1477}
1133 1478
1134int 1479int
1135has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1136 CODE: 1481 CODE:
1137{ 1482{
1138 int lines = 1; 1483 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1140 1485
1145} 1490}
1146 OUTPUT: 1491 OUTPUT:
1147 RETVAL 1492 RETVAL
1148 1493
1149SV * 1494SV *
1150get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1151 CODE: 1496 CODE:
1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1153 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1154 OUTPUT: 1499 OUTPUT:
1155 RETVAL 1500 RETVAL
1156 1501
1157void 1502void
1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1159 CODE: 1504 CODE:
1160 self->r = r; 1505 self->r = r;
1161 self->g = g; 1506 self->g = g;
1162 self->b = b; 1507 self->b = b;
1163 self->a = a; 1508 self->a = a;
1164 1509
1165void 1510void
1166set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1167 CODE: 1512 CODE:
1168 if (self->font != font) 1513 if (self->font != font)
1169 { 1514 {
1170 self->font = font; 1515 self->font = font;
1171 layout_update_font (self); 1516 layout_update_font (self);
1172 } 1517 }
1173 1518
1174void 1519void
1175set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1176 CODE: 1521 CODE:
1177 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1178 { 1523 {
1179 self->base_height = base_height; 1524 self->base_height = base_height;
1180 layout_update_font (self); 1525 layout_update_font (self);
1181 } 1526 }
1182 1527
1183void 1528void
1184set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1185 CODE: 1530 CODE:
1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1187 1532
1188void 1533void
1189set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1190 CODE: 1535 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192 1537
1193void 1538void
1194set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1195 CODE: 1540 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197 1542
1198void 1543void
1199set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1200 CODE: 1545 CODE:
1201 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1206 ); 1551 );
1207 1552
1208void 1553void
1209set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1210 CODE: 1555 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212 1557
1213void 1558void
1214size (CFPlus::Layout self) 1559size (DC::Layout self)
1215 PPCODE: 1560 PPCODE:
1216{ 1561{
1217 int w, h; 1562 int w, h;
1218 1563
1219 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1222 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1223 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1224} 1569}
1225 1570
1226int 1571int
1227descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1228 CODE: 1573 CODE:
1229{ 1574{
1230 PangoRectangle rect; 1575 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1234} 1579}
1235 OUTPUT: 1580 OUTPUT:
1236 RETVAL 1581 RETVAL
1237 1582
1238int 1583int
1239xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1240 CODE: 1585 CODE:
1241{ 1586{
1242 int index, trailing; 1587 int index, trailing;
1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1244 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1245} 1590}
1246 OUTPUT: 1591 OUTPUT:
1247 RETVAL 1592 RETVAL
1248 1593
1249void 1594void
1250cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1251 PPCODE: 1596 PPCODE:
1252{ 1597{
1253 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1255 1600
1256 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1260} 1605}
1261 1606
1262void 1607void
1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1264 PPCODE: 1609 PPCODE:
1265{ 1610{
1266 int line, x; 1611 int line, x;
1267 1612
1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1270 1616 --line;
1617#endif
1271 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1272 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274} 1621}
1275 1622
1276void 1623void
1277line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1278 PPCODE: 1625 PPCODE:
1279{ 1626{
1280 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1281 int index, trailing; 1628 int index, trailing;
1282 1629
1283 if (line < 0) 1630 if (line < 0)
1284 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1285 1632
1286 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1288 1635
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290 1637
1291 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1297 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1298 } 1645 }
1299} 1646}
1300 1647
1301void 1648void
1302render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1303 PPCODE: 1650 CODE:
1651 self->rc.clear ();
1304 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1305 self->pl, 1653 self->pl,
1654 &self->rc,
1306 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1308 flags 1657 flags
1309 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1310 1662
1311MODULE = CFPlus PACKAGE = CFPlus::Texture 1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1312 1683
1313PROTOTYPES: ENABLE 1684PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316 1685
1317void 1686void
1318pad (SV *data_, int ow, int oh, int nw, int nh) 1687pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE: 1688 CODE:
1320{ 1689{
1347 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1351 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1723
1352 if (items < 5) 1724 if (items < 5)
1353 { 1725 {
1354 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1355 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1356 } 1728 }
1383 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1385 } 1757 }
1386} 1758}
1387 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE: 1882 CODE:
1390{ 1883{
1391 GLint width; 1884 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1394 RETVAL = width > 0; 1887 RETVAL = width > 0;
1395} 1888}
1396 OUTPUT: 1889 OUTPUT:
1397 RETVAL 1890 RETVAL
1398 1891
1399MODULE = CFPlus PACKAGE = CFPlus::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1400 1893
1401PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1402 1895
1403CFPlus::Map 1896DC::Map
1404new (SV *class) 1897new (SV *klass)
1405 CODE: 1898 CODE:
1406 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1407 RETVAL->x = 0; 1900 RETVAL->x = 0;
1408 RETVAL->y = 0; 1901 RETVAL->y = 0;
1409 RETVAL->w = 0; 1902 RETVAL->w = 0;
1410 RETVAL->h = 0; 1903 RETVAL->h = 0;
1411 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1416 RETVAL->row = 0; 1909 RETVAL->row = 0;
1417 OUTPUT: 1910 OUTPUT:
1418 RETVAL 1911 RETVAL
1419 1912
1420void 1913void
1421DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1422 CODE: 1915 CODE:
1423{ 1916{
1424 map_clear (self); 1917 map_clear (self);
1425 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1426 Safefree (self->tex); 1919 Safefree (self->tex);
1427 Safefree (self); 1920 Safefree (self);
1428} 1921}
1429 1922
1430void 1923void
1431resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1432 CODE: 1925 CODE:
1433 self->w = map_width; 1926 self->w = map_width;
1434 self->h = map_height; 1927 self->h = map_height;
1435 1928
1436void 1929void
1437clear (CFPlus::Map self) 1930clear (DC::Map self)
1438 CODE: 1931 CODE:
1439 map_clear (self); 1932 map_clear (self);
1440 1933
1441void 1934void
1442set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1443 CODE: 1936 CODE:
1444{ 1937{
1445 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1446 need_texid (self, tile); 1939 need_texid (self, tile);
1447} 1940}
1448 1941
1449void 1942void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1451 CODE: 1944 CODE:
1452{ 1945{
1453 tileid texid; 1946 tileid texid;
1454 maptex *tex; 1947 maptex *tex;
1455 1948
1456 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1457 return; 1950 return;
1458 1951
1459 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1460 return; 1953 return;
1461 1954
1462 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1463 1956
1464 if (!texid) 1957 if (!texid)
1465 return; 1958 return;
1466 1959
1467 tex = self->tex + texid; 1960 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1470} 1963}
1471 1964
1472void 1965void
1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1474 CODE: 1967 CODE:
1475{ 1968{
1476 need_texid (self, texid); 1969 need_texid (self, texid);
1477 1970
1478 { 1971 {
1497 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1500} 1993}
1501 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1502int 2015int
1503ox (CFPlus::Map self) 2016ox (DC::Map self)
1504 ALIAS: 2017 ALIAS:
1505 oy = 1 2018 oy = 1
1506 x = 2 2019 x = 2
1507 y = 3 2020 y = 3
1508 w = 4 2021 w = 4
1519 } 2032 }
1520 OUTPUT: 2033 OUTPUT:
1521 RETVAL 2034 RETVAL
1522 2035
1523void 2036void
1524scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1525 CODE: 2038 CODE:
1526{ 2039{
1527 if (dx > 0) 2040 if (dx > 0)
1528 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1529 else if (dx < 0) 2042 else if (dx < 0)
1537 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1538 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1539 2052
1540 while (self->y < 0) 2053 while (self->y < 0)
1541 { 2054 {
1542 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1543 2056
1544 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1545 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1546 } 2059 }
1547} 2060}
1548 2061
1549void 2062SV *
1550map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1551 CODE: 2064 CODE:
1552{ 2065{
1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1554 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1555 mapcell *cell; 2068 mapcell *cell;
1556 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1557 2072
1558 while (data < data_end - 1) 2073 while (data < data_end - 1)
1559 { 2074 {
1560 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1561 2076
1574 2089
1575 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1576 2091
1577 if (flags & 8) 2092 if (flags & 8)
1578 { 2093 {
2094 uint8_t ext, cmd;
2095
1579 if (extmap) 2096 do
1580 { 2097 {
1581 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1582 2100
1583 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1584 { 2104 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1; 2105 cell->stat_width = 1;
1593 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 } 2107 }
1611 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1612 } 2125 }
1613 else 2126 while (ext & 0x80);
1614 cell->darkness = *data++ + 1;
1615 } 2127 }
1616 2128
2129 for (z = 0; z <= 2; ++z)
1617 if (flags & 4) 2130 if (flags & (4 >> z))
1618 { 2131 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face); 2133 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1622 } 2151 }
1623
1624 if (flags & 2)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1629 }
1630
1631 if (flags & 1)
1632 {
1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1636 }
1637 } 2152 }
1638 else 2153 else
1639 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1640 } 2155 }
1641} 2156}
2157 OUTPUT:
2158 RETVAL
1642 2159
1643SV * 2160SV *
1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1645 CODE: 2162 CODE:
1646{ 2163{
1647 int x1, x; 2164 int x1, x;
1648 int y1, y; 2165 int y1, y;
1649 int z; 2166 int z;
1662 ? self->row + y 2179 ? self->row + y
1663 : 0; 2180 : 0;
1664 2181
1665 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1666 { 2183 {
1667 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1668 2185
1669 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1670 { 2187 {
1671 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1672 2189
1674 { 2191 {
1675 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1676 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1677 int a1 = tex.a; 2194 int a1 = tex.a;
1678 2195
1679 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1680 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1681 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1682 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1683 } 2200 }
1684 } 2201 }
1685 2202
1686 *map++ = (r ) 2203 *map++ = (r )
1687 | (g << 8) 2204 | (g << 8)
1688 | (b << 16) 2205 | (b << 16)
1689 | (a << 24); 2206 | (a << 24);
1690 } 2207 }
1691 } 2208 }
1692 2209
1693 RETVAL = map_sv; 2210 RETVAL = map_sv;
1694} 2211}
1695 OUTPUT: 2212 OUTPUT:
1696 RETVAL 2213 RETVAL
1697 2214
1698void 2215void
1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1700 CODE: 2217 CODE:
1701{ 2218{
1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1706 int x, y, z; 2219 int x, y, z;
1707 int last_name;
1708 2220
2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
1709 // thats current max. sorry. 2231 // that's current max. sorry.
1710 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1712 2234
1713 // clear key, in case of extra padding
1714 memset (&skey, 0, sizeof (skey)); 2235 memset (&key, 0, sizeof (key));
1715 2236 key.r = 255;
1716 glColor4ub (255, 255, 255, 255); 2237 key.g = 255;
1717 2238 key.b = 255;
1718 glEnable (GL_BLEND); 2239 key.a = 255;
1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2240 key.mode = GL_QUADS;
1720 glEnable (GL_TEXTURE_2D); 2241 key.format = GL_T2F_V3F;
1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1722
1723 glBegin (GL_QUADS);
1724
1725 last_name = 0;
1726 2242
1727 mx += self->x; 2243 mx += self->x;
1728 my += self->y; 2244 my += self->y;
1729 2245
1730 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1731 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1734 2250
1735 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1737 { 2253 {
1738 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1747 MAX (self->tex [cell->tile [1]].smoothlevel, 2263 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel)); 2264 self->tex [cell->tile [2]].smoothlevel));
1749 } 2265 }
1750 } 2266 }
1751 2267
2268 glEnable (GL_BLEND);
2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2271
1752 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1753 { 2273 {
1754 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1755 2278
1756 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1757 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1758 { 2281 {
1759 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1765 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1766 2289
1767 if (tile) 2290 if (tile)
1768 { 2291 {
1769 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w; 2293 int px, py;
1771 int py = (y + 1) * T - tex.h;
1772 2294
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name) 2295 if (key.texname != tex.name)
1776 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1777 if (!tex.name) 2299 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1779 2301
2302 key.texname = tex.name;
1780 glEnd (); 2303 arr = &rc.array (key);
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 } 2304 }
1784 2305
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2306 px = (x + 1) * Th - tex.w;
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2307 py = (y + 1) * Tw - tex.h;
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789 2308
1790 if (cell->flags && z == 2) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1791 { 2310 {
1792 if (cell->flags & 1) 2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
1793 { 2314 continue;
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1808 2321
1809 // update smooth hash 2322 // update smooth hash
1810 if (tex.smoothtile) 2323 if (tex.smoothtile)
1811 { 2324 {
1812 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1814 2327
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1816 2329
1817 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1819 2332
1820 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
1828 2341
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
1831 2344
1832 // full tile 2345 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1834 2347
1835 // borders 2348 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1840 2353
1841 // corners 2354 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1846 } 2379 }
1847 } 2380 }
1848 } 2381 }
1849 } 2382 }
1850 2383
2384 rc.draw ();
2385 rc.clear ();
2386
1851 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort 2388 // this is basically counting sort
1853 { 2389 {
1854 int w, b; 2390 int w, b;
1855 2391
1856 for (w = 0; w < 256 / 32; ++w) 2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1857 { 2397 {
1858 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1859 if (smask) 2399 IV bits = it->second;
1860 for (b = 0; b < 32; ++b) 2400
1861 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1862 { 2404 {
1863 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1864 HE *he; 2413 if (tex.name)
1865
1866 hv_iterinit (smooth);
1867 while ((he = hv_iternext (smooth)))
1868 { 2414 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1870 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1871 2417 if (key.texname != tex.name)
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 { 2418 {
1876 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883 2420
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1891 glEnd (); 2421 glEnd ();
1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1893 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1894 } 2424 }
1895 2425
1896 if (border) 2426 if (border)
1897 { 2427 {
1898 float ox = border * dx; 2428 float ox = border * dx;
1899 2429
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1904 } 2434 }
1905 2435
1906 if (corner) 2436 if (corner)
1907 { 2437 {
1908 float ox = corner * dx; 2438 float ox = corner * dx;
1909 2439
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1914 }
1915 } 2444 }
1916 } 2445 }
1917 } 2446 }
1918 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1919 } 2452 }
1920
1921 hv_clear (smooth);
1922 } 2453 }
1923 2454
1924 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1925 2460
1926 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1927 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1928 2476
1929 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1935 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1937 { 2485 {
1938 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1939 2487
1940 int px = x * T; 2488 int px = x * Tw;
1941 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1942 2496
1943 if (cell->stat_hp) 2497 if (cell->stat_hp)
1944 { 2498 {
1945 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1947 2501
1948 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py); 2504 px + width - 1, py);
1951 2505
1957 } 2511 }
1958 } 2512 }
1959} 2513}
1960 2514
1961void 2515void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1963 CODE: 2517 CODE:
1964{ 2518{
1965 static float color[16][3] = { 2519 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1967 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1968 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1969 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1970 2524
1971 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1972 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1973 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1974 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1975 2529
1976 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1977 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1978 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1979 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1980 2534
1981 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1982 2536
1983 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1984 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1985 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1986 }; 2540 };
1987 2541
1988 int x, y; 2542 int x, y;
1989 2543
1990 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1992 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1995 2555
1996 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
2000 2560
2001 if (m) 2561 if (m)
2002 { 2562 {
2003 float *c = color [m & 15]; 2563 float *c = color [m & 15];
2004 2564
2005 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2006 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
2007 2567
2008 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 } 2573 }
2017 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
2019} 2579}
2020 2580
2021void 2581void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2023 PPCODE: 2583 PPCODE:
2024{ 2584{
2025 int x, y; 2585 int x, y;
2026 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2027 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2028 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3; 2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2593 memset (darkness1, 0, sw1*sh1);
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 2594
2034 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2036 2597
2037 mx += self->x - 1; 2598 mx += self->x - 1;
2038 my += self->y - 1; 2599 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041 2600
2042 for (y = 0; y < sh1; y++) 2601 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
2044 { 2603 {
2045 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
2048 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
2049 { 2608 {
2050 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
2051 2610
2052 darkness1 [y * sw1 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2054 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2055 } 2614 }
2056 } 2615 }
2057 2616
2058 for (y = 0; y < sh; ++y) 2617 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x) 2618 for (x = 0; x < sw; ++x)
2078 2637
2079 uint8_t r13 = (d13 + d23 + d12) / 3; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23; 2639 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3; 2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2082 2641
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2092 } 2651 }
2093 2652
2094 free (darkness1); 2653 free (darkness1);
2095 2654
2096 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2097 PUSHs (sv_2mortal (newSViv (sw34))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2098 PUSHs (sv_2mortal (newSViv (sh3))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2099 PUSHs (darkness3_sv); 2658 PUSHs (darkness3_sv);
2100} 2659}
2101 2660
2102SV * 2661SV *
2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
2104 CODE: 2663 CODE:
2105{ 2664{
2106 int x, y, x1, y1; 2665 int x, y, x1, y1;
2107 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
2108 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2165 else 2724 else
2166 *data++ = 0; 2725 *data++ = 0;
2167 } 2726 }
2168 } 2727 }
2169 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
2170 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
2172 RETVAL = data_sv; 2736 RETVAL = data_sv;
2173} 2737}
2174 OUTPUT: 2738 OUTPUT:
2175 RETVAL 2739 RETVAL
2176 2740
2177void 2741void
2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2179 PPCODE: 2743 PPCODE:
2180{ 2744{
2181 int x, y, z; 2745 int x, y, z;
2182 int w, h; 2746 int w, h;
2183 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2184 2758
2185 if (*data++ != 0) 2759 if (*data++ != 0)
2186 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2187 2761
2188 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2189 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
2190 2764
2191 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2203 { 2777 {
2204 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2205 2779
2206 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2207 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2208 uint8_t flags = *data++; 2787 flags = *data++;
2209 2788
2210 if (flags) 2789 if (flags)
2211 { 2790 {
2212 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2218 2797
2219 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2220 { 2799 {
2221 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2222 2802
2223 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2224 { 2804 {
2225 tileid t = tile [z]; 2805 tileid t = tile [z];
2226 2806
2227 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2228 { 2808 {
2229 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t); 2810 need_texid (self, t);
2231 } 2811 }
2232 2812
2233 cell->tile [z] = t; 2813 cell->tile [z] = t;
2234 } 2814 }
2236 } 2816 }
2237 } 2817 }
2238 } 2818 }
2239} 2819}
2240 2820
2241MODULE = CFPlus PACKAGE = CFPlus::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2242 2822
2243CFPlus::RW 2823DC::RW
2244new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2245 CODE: 2825 CODE:
2246{ 2826{
2247 STRLEN datalen; 2827 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2249 2829
2250 RETVAL = SDL_RWFromConstMem (data, datalen); 2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2251} 2831}
2252 OUTPUT: 2832 OUTPUT:
2253 RETVAL 2833 RETVAL
2254 2834
2255CFPlus::RW 2835DC::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2257 CODE: 2837 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT: 2839 OUTPUT:
2260 RETVAL 2840 RETVAL
2261 2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
2262void 2844#void
2263close (CFPlus::RW self) 2845#close (DC::RW self)
2264 CODE: 2846# CODE:
2265 SDL_RWclose (self); 2847# (self->(close)) (self);
2266 2848
2267MODULE = CFPlus PACKAGE = CFPlus::Channel 2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2268 2850
2269PROTOTYPES: DISABLE 2851PROTOTYPES: DISABLE
2270 2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2271int 2896int
2272volume (CFPlus::Channel self, int volume) 2897volume (DC::Channel self, int volume)
2273 CODE: 2898 CODE:
2274 RETVAL = Mix_Volume (self, volume); 2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2275 OUTPUT: 2900 OUTPUT:
2276 RETVAL 2901 RETVAL
2277 2902
2278int 2903void
2279unregister_all_effects (CFPlus::Channel self) 2904unregister_all_effects (DC::Channel self)
2280 CODE: 2905 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self); 2906 Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284 2907
2285int 2908void
2286set_panning (CFPlus::Channel self, int left, int right) 2909set_panning (DC::Channel self, int left, int right)
2287 CODE: 2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2288 RETVAL = Mix_SetPanning (self, left, right); 2913 Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291 2914
2292int 2915void
2293set_distance (CFPlus::Channel self, int distance) 2916set_distance (DC::Channel self, int distance)
2294 CODE: 2917 CODE:
2295 RETVAL = Mix_SetDistance (self, distance); 2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2296 OUTPUT:
2297 RETVAL
2298 2919
2299int 2920void
2300set_position (CFPlus::Channel self, int angle, int distance) 2921set_position (DC::Channel self, int angle, int distance)
2301 CODE: 2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2302 RETVAL = Mix_SetPosition (self, angle, distance); 2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2303 OUTPUT: 2931}
2304 RETVAL
2305 2932
2306int 2933void
2307set_reverse_stereo (CFPlus::Channel self, int flip) 2934set_reverse_stereo (DC::Channel self, int flip)
2308 CODE: 2935 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip); 2936 Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312 2937
2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2314 2939
2315PROTOTYPES: DISABLE 2940PROTOTYPES: DISABLE
2316 2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2317CFPlus::MixChunk 2954DC::MixChunk
2318new (SV *class, CFPlus::RW rwops) 2955new (SV *klass, DC::RW rwops)
2319 CODE: 2956 CODE:
2320 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2321 OUTPUT: 2958 OUTPUT:
2322 RETVAL 2959 RETVAL
2323 2960
2324void 2961void
2325DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
2326 CODE: 2963 CODE:
2327 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2328 2965
2329int 2966int
2330volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2331 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
2332 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2333 OUTPUT: 2972 OUTPUT:
2334 RETVAL 2973 RETVAL
2335 2974
2336CFPlus::Channel 2975DC::Channel
2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2338 CODE: 2977 CODE:
2978{
2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2340 Mix_UnregisterAllEffects (RETVAL); 2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
2341 OUTPUT: 2990 OUTPUT:
2342 RETVAL 2991 RETVAL
2343 2992
2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2345 3006
2346int 3007int
2347volume (int volume = -1) 3008volume (int volume = -1)
2348 PROTOTYPE: ;$ 3009 PROTOTYPE: ;$
2349 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
2350 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
2351 OUTPUT: 3014 OUTPUT:
2352 RETVAL 3015 RETVAL
2353 3016
3017void
3018fade_out (int ms)
3019 CODE:
3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
2354int 3027int
2355fade_out (int ms) 3028playing ()
2356 CODE: 3029 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms); 3030 RETVAL = Mix_PlayingMusic ();
2358 OUTPUT: 3031 OUTPUT:
2359 RETVAL 3032 RETVAL
2360 3033
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
2366CFPlus::MixMusic 3034DC::MixMusic
2367new (SV *class, CFPlus::RW rwops) 3035new (SV *klass, DC::RW rwops)
2368 CODE: 3036 CODE:
2369 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2370 OUTPUT: 3038 OUTPUT:
2371 RETVAL 3039 RETVAL
2372 3040
2373void 3041void
2374DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
2375 CODE: 3043 CODE:
2376 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2377 3045
2378int 3046int
2379play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2380 CODE: 3048 CODE:
2381 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2382 OUTPUT: 3050 OUTPUT:
2383 RETVAL 3051 RETVAL
2384 3052
2385int 3053void
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2387 CODE: 3055 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3056 Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391 3057
2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2393 3059
2394PROTOTYPES: ENABLE 3060PROTOTYPES: ENABLE
2395 3061
2396BOOT: 3062BOOT:
2397{ 3063{
2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2399 static const struct { 3065 static const struct {
2400 const char *name; 3066 const char *name;
2401 IV iv; 3067 IV iv;
2402 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2403# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2407 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2408 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2409 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2410 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2411 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2423 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2424 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2425 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2426 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2427 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2428 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2429 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2430 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2431 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2432 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2438 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
2439 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
2440 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
2441 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
2443 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D), 3121 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D), 3122 const_iv (GL_PROXY_TEXTURE_2D),
2446 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
2447 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT), 3164 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT), 3165 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT), 3166 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT), 3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2491 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE), 3170 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST), 3171 const_iv (GL_NICEST),
2494 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2495 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2496 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2497 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2498# undef const_iv 3179# undef const_iv
2499 }; 3180 };
2500 3181
2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2503 3184
2504 texture_av = newAV (); 3185 texture_av = newAV ();
2505 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2506} 3187}
2507 3188
2508char * 3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2509gl_vendor () 3199gl_vendor ()
2510 CODE: 3200 CODE:
2511 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2512 OUTPUT: 3202 OUTPUT:
2513 RETVAL 3203 RETVAL
2514 3204
2515char * 3205const char *
2516gl_version () 3206gl_version ()
2517 CODE: 3207 CODE:
2518 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2519 OUTPUT: 3209 OUTPUT:
2520 RETVAL 3210 RETVAL
2521 3211
2522char * 3212const char *
2523gl_extensions () 3213gl_extensions ()
2524 CODE: 3214 CODE:
2525 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2526 OUTPUT: 3216 OUTPUT:
2527 RETVAL 3217 RETVAL
2528 3218
2529const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2530 3224
2531GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2532 CODE: 3226 CODE:
2533 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT: 3228 OUTPUT:
2542 3236
2543int glGetError () 3237int glGetError ()
2544 3238
2545void glFinish () 3239void glFinish ()
2546 3240
3241void glFlush ()
3242
2547void glClear (int mask) 3243void glClear (int mask)
2548 3244
2549void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2550 PROTOTYPE: @ 3246 PROTOTYPE: @
2551 3247
2560void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
2561 3257
2562void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2563 CODE: 3259 CODE:
2564 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
2565 3263
2566void glDepthMask (int flag) 3264void glDepthMask (int flag)
2567 3265
2568void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2569 3267
2604void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2605 CODE: 3303 CODE:
2606 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2607 3305
2608void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
3307 PROTOTYPE: @
2609 ALIAS: 3308 ALIAS:
2610 glColor_premultiply = 1 3309 glColor_premultiply = 1
2611 CODE: 3310 CODE:
2612 if (ix) 3311 if (ix)
2613 { 3312 {
2633 3332
2634void glRect (float x1, float y1, float x2, float y2) 3333void glRect (float x1, float y1, float x2, float y2)
2635 CODE: 3334 CODE:
2636 glRectf (x1, y1, x2, y2); 3335 glRectf (x1, y1, x2, y2);
2637 3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
2638PROTOTYPES: ENABLE 3346PROTOTYPES: ENABLE
2639 3347
2640void glBegin (int mode) 3348void glBegin (int mode)
2641 3349
2642void glEnd () 3350void glEnd ()
2674void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2675 CODE: 3383 CODE:
2676 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2677 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2678 3386
2679void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2680 3388
2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2682 3390
2683void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
2684 3392
2710 3418
2711void glEndList () 3419void glEndList ()
2712 3420
2713void glCallList (int list) 3421void glCallList (int list)
2714 3422
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2716 3429
2717PROTOTYPES: DISABLE 3430PROTOTYPES: DISABLE
2718 3431
2719void 3432void
2720find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
2721 PPCODE: 3434 PPCODE:
2722{ 3435{
2723 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
2724 XPUSHs (self); 3437 XPUSHs (self);
2725} 3438}
2726 3439
2727BOOT: 3440BOOT:
2728{ 3441{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2730 3443
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2735} 3448}
2736 3449
2737void 3450void
2738draw (SV *self) 3451draw (SV *self)
2739 CODE: 3452 CODE:
2740{ 3453{
2741 HV *hv; 3454 HV *hv;
2742 SV **svp; 3455 SV **svp;
2743 NV x, y, w, h; 3456 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h; 3461 double draw_x, draw_y;
2750 3462
2751 if (!SvROK (self)) 3463 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2753 3465
2754 hv = (HV *)SvRV (self); 3466 hv = (HV *)SvRV (self);
2755 3467
2756 if (SvTYPE (hv) != SVt_PVHV) 3468 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2758 3470
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761 3473
2762 if (!h || !w) 3474 if (!h || !w)
2782 { 3494 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784 3496
2785 if (svp && SvTRUE (*svp)) 3497 if (svp && SvTRUE (*svp))
2786 { 3498 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2788 glEnable (GL_BLEND); 3500 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS); 3502 glBegin (GL_QUADS);
2791 glVertex2f (0, 0); 3503 glVertex2f (0, 0);
2792 glVertex2f (w, 0); 3504 glVertex2f (w, 0);
2795 glEnd (); 3507 glEnd ();
2796 glDisable (GL_BLEND); 3508 glDisable (GL_BLEND);
2797 } 3509 }
2798 } 3510 }
2799#if 0 3511#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) { 3512 // draw borders, for debugging
2801 glPushMatrix; 3513 glPushMatrix ();
2802 glColor 1, 1, 0, 1; 3514 glColor4f (1., 1., 0., 1.);
2803 glTranslate 0.375, 0.375; 3515 glTranslatef (.5, .5, 0.);
2804 glBegin GL_LINE_LOOP; 3516 glBegin (GL_LINE_LOOP);
2805 glVertex 0 , 0; 3517 glVertex2f (0 , 0);
2806 glVertex $self->{w} - 1, 0; 3518 glVertex2f (w - 1, 0);
2807 glVertex $self->{w} - 1, $self->{h} - 1; 3519 glVertex2f (w - 1, h - 1);
2808 glVertex 0 , $self->{h} - 1; 3520 glVertex2f (0 , h - 1);
2809 glEnd; 3521 glEnd ();
2810 glPopMatrix; 3522 glPopMatrix ();
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif 3523#endif
2814 PUSHMARK (SP); 3524 PUSHMARK (SP);
2815 XPUSHs (self); 3525 XPUSHs (self);
2816 PUTBACK; 3526 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD); 3527 call_method ("_draw", G_VOID | G_DISCARD);

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