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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.216 by root, Tue Jul 31 00:56:02 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
29 38
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31 40
32#include <SDL.h> 41#include <SDL.h>
33#include <SDL_thread.h> 42#include <SDL_thread.h>
34#include <SDL_endian.h> 43#include <SDL_endian.h>
35#include <SDL_image.h> 44#include <SDL_image.h>
36#include <SDL_mixer.h> 45#include <SDL_mixer.h>
37#include <SDL_opengl.h> 46#include <SDL_opengl.h>
38 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
39#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
41 57
42#include <glib/gmacros.h> 58#include <glib.h>
43 59
44#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
45 72
46#ifndef _WIN32 73#ifndef _WIN32
47# include <sys/types.h> 74# include <sys/types.h>
48# include <sys/socket.h> 75# include <sys/socket.h>
49# include <netinet/in.h> 76# include <netinet/in.h>
50# include <netinet/tcp.h> 77# include <netinet/tcp.h>
51# include <inttypes.h> 78# include <inttypes.h>
52#endif 79#endif
53 80
81#include "ecb.h"
82#include "salloc.h"
83
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
57 90
58#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
60 93
61#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
62 95
63#if 0 96/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 98
66# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
67#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
68 146
69static AV *texture_av; 147static AV *texture_av;
70 148
71static struct 149static struct
72{ 150{
109 av_push (texture_av, (SV *)(size_t)name); 187 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 188 glDeleteTextures (1, &name);
111} 189}
112 190
113#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
114 193
115#include "pango-font.c" 194#include "pango-font.c"
116#include "pango-fontmap.c" 195#include "pango-fontmap.c"
117#include "pango-render.c" 196#include "pango-render.c"
118 197
119typedef IV CFPlus__Channel; 198typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 199typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
123 202
124typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
125 204
126static int 205static int
127shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
128{ 207{
129 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
130 209
131 while (attrs) 210 while (attrs)
132 { 211 {
133 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 213
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 215 return 1;
137 216
138 attrs = attrs->next; 217 attrs = attrs->next;
139 } 218 }
140 219
141 return 0; 220 return 0;
142} 221}
143 222
144typedef struct cf_layout { 223struct cf_layout {
145 PangoLayout *pl; 224 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
147 int base_height; 226 int base_height;
148 CFPlus__Font font; 227 DC__Font font;
149} *CFPlus__Layout; 228 rc_t rc;
229};
150 230
231typedef cf_layout *DC__Layout;
232
151static CFPlus__Font default_font; 233static DC__Font default_font;
152static PangoContext *opengl_context; 234static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
154 236
155static void 237static void
156substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
157{ 239{
158 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif 243#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 245}
164 246
165static void 247static void
166layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
167{ 249{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
170 */ 252 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
172 254
173 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 257
176 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
177} 259}
178 260
179static void 261static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 263{
182 PangoRectangle rect; 264 PangoRectangle rect;
183 265
184 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
192 274
193 *w = rect.width; 275 *w = rect.width;
194 *h = rect.height; 276 *h = rect.height;
195} 277}
196 278
279/////////////////////////////////////////////////////////////////////////////
280
197typedef uint16_t tileid; 281typedef uint16_t tileid;
198typedef uint16_t faceid; 282typedef uint16_t faceid;
199 283
200typedef struct { 284struct maptex
285{
201 int name; 286 GLuint name;
202 int w, h; 287 int w, h;
203 float s, t; 288 float s, t;
204 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
205 tileid smoothtile; 290 tileid smoothtile;
206 uint8_t smoothlevel; 291 uint8_t smoothlevel;
207} maptex; 292 uint8_t unused; /* set to zero on use */
293};
208 294
209typedef struct { 295struct mapcell
296{
210 uint32_t player; 297 uint32_t player;
211 tileid tile[3]; 298 tileid tile[3];
212 uint16_t darkness; 299 uint16_t darkness;
213 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
214} mapcell; 301};
215 302
216typedef struct { 303struct maprow
304{
217 int32_t c0, c1; 305 int32_t c0, c1;
218 mapcell *col; 306 mapcell *col;
219} maprow; 307};
220 308
221typedef struct map { 309struct mapgrid {
222 int x, y, w, h; 310 int x, y, w, h;
223 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
224 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
226 314
227 int32_t rows; 315 int32_t rows;
228 maprow *row; 316 maprow *row;
229} *CFPlus__Map; 317};
230 318
231static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
232prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
233{ 324{
234 char *p; 325 T *p;
235 326
236 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
237 Zero (p, inc, char); 328 Zero (p, inc, T);
238 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
239 Safefree (ptr); 330 Safefree (ptr);
240 331
241 return p; 332 ptr = p;
242} 333}
243 334
244static char * 335template<typename T>
336ecb_cold static void
245append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
246{ 338{
247 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
248 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
249
250 return ptr;
251} 341}
252
253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255 342
256static void 343static void
257need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
258{ 345{
259 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
260 { 347 return;
348
349 size_t newsize = minpot (face + 1);
261 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
262 self->faces *= 2; 351 self->faces = newsize;
263 }
264} 352}
265 353
266static void 354static void
267need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
268{ 356{
269 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
270 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
271 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
272 self->texs *= 2; 362 self->texs = newsize;
273 }
274} 363}
275 364
276static maprow * 365static maprow *
277map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
278{ 367{
279 if (0 > y) 368 if (0 > y)
280 { 369 {
281 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
283 372
284 self->rows += extend; 373 self->rows += extend;
285 self->y += extend; 374 self->y += extend;
286 y += extend; 375 y += extend;
287 } 376 }
288 else if (y >= self->rows) 377 else if (y >= self->rows)
289 { 378 {
290 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
291 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
292 self->rows += extend; 381 self->rows += extend;
293 } 382 }
294 383
295 return self->row + y; 384 return self->row + y;
296} 385}
306 } 395 }
307 396
308 if (row->c0 > x) 397 if (row->c0 > x)
309 { 398 {
310 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
311 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
312 row->c0 -= extend; 401 row->c0 -= extend;
313 } 402 }
314 else if (x >= row->c1) 403 else if (x >= row->c1)
315 { 404 {
316 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
317 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
318 row->c1 += extend; 407 row->c1 += extend;
319 } 408 }
320 409
321 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
322} 411}
323 412
324static mapcell * 413static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
326{ 415{
327 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
328} 417}
329 418
330static void 419static void
331map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
332{ 421{
333 int r; 422 int r;
334 423
335 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
343 self->oy = 0; 432 self->oy = 0;
344 self->row = 0; 433 self->row = 0;
345 self->rows = 0; 434 self->rows = 0;
346} 435}
347 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
348static void 447static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
350{ 449{
351 int x, y; 450 int x, y;
352 maprow *row; 451 maprow *row;
353 mapcell *cell; 452 mapcell *cell;
354 453
366 if (x >= row->c1) 465 if (x >= row->c1)
367 break; 466 break;
368 467
369 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
370 469
371 cell->darkness = 0; 470 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 471 }
376 } 472 }
377} 473}
378 474
379typedef struct { 475struct smooth_key
476{
380 tileid tile; 477 tileid tile;
381 uint8_t x, y, level; 478 uint8_t x, y, level;
382} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
383 498
384static void 499static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
386{ 501{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
388 503
389 if (SvIOK (*sv)) 504 if (it == h.end ())
390 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
391 else 506 else
392 sv_setiv (*sv, bits); 507 it->second |= bits;
393} 508}
394 509
395static void 510static void
396music_finished (void) 511music_finished (void)
397{ 512{
416 ev.data2 = 0; 531 ev.data2 = 0;
417 532
418 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
419} 534}
420 535
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
441 539
442/******************************************************************************/ 540/******************************************************************************/
480 return 0; 578 return 0;
481 579
482 return 1; 580 return 1;
483} 581}
484 582
485MODULE = CFPlus PACKAGE = CFPlus 583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
486 642
487PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
488 644
489BOOT: 645BOOT:
490{ 646{
491 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 648 static const struct {
493 const char *name; 649 const char *name;
494 IV iv; 650 IV iv;
495 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
518 674
519 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
522 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
604# undef const_iv 845# undef const_iv
605 }; 846 };
606 847
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 850
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 853}
613 854
625 RETVAL 866 RETVAL
626 867
627NV floor (NV x) 868NV floor (NV x)
628 869
629NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
630 891
631void 892void
632pango_init () 893pango_init ()
633 CODE: 894 CODE:
634{ 895{
635 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
638} 904}
639 905
640char *
641SDL_GetError () 906char *SDL_GetError ()
642 907
643int 908void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 909 PROTOTYPE: &
645 910
646void 911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
647SDL_Quit () 917void SDL_Quit ()
918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
648 928
649void 929void
650SDL_ListModes (int rgb, int alpha) 930SDL_ListModes (int rgb, int alpha)
651 PPCODE: 931 PPCODE:
652{ 932{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 947
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 950
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 952
676 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
677 while (*m) 954 while (*m)
678 { 955 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 956 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 957 {
681 AV *av = newAV (); 958 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 961 av_push (av, newSViv (rgb));
707 ); 984 );
708 985
709 if (RETVAL) 986 if (RETVAL)
710 { 987 {
711 av_clear (texture_av); 988 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 990#include "glfunc.h"
716#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 994 }
718} 995}
719 OUTPUT: 996 OUTPUT:
720 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
721 1001
722void 1002void
723SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
724 1004
725char * 1005char *
726SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
727 1008
728int 1009int
729SDL_GetAppState () 1010SDL_GetAppState ()
730 1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
731void 1019void
1020SDL_PumpEvents ()
1021
1022void
732poll_events () 1023peep_events ()
733 PPCODE: 1024 PPCODE:
734{ 1025{
735 SDL_Event ev; 1026 SDL_Event ev;
736 1027
737 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
744 { 1035 {
745 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1037 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1043 break;
753 1044
754 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1064 x = ev.motion.x;
774 y = ev.motion.y; 1065 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1067 }
777 1068
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1075 }
785 break; 1076 break;
786 1077
787 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1081
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1092 break;
802 } 1093 }
803 1094
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1096 }
806} 1097}
1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
807 1111
808int 1112int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1114 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
1117
1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
813 1133
814void 1134void
815Mix_CloseAudio () 1135Mix_CloseAudio ()
816 1136
817int 1137int
852 } 1172 }
853 } 1173 }
854#endif 1174#endif
855} 1175}
856 1176
857void 1177int
858add_font (char *file) 1178add_font (char *file)
859 CODE: 1179 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
861 1190
862void 1191void
863load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
864 ALIAS: 1193 ALIAS:
865 load_image_file = 1 1194 load_image_file = 1
911 1240
912 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
913 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
914 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
915 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
921 1250
951void 1280void
952error (char *message) 1281error (char *message)
953 CODE: 1282 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1284#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1286#endif
958 1287
959void 1288void
960fatal (char *message) 1289fatal (char *message)
961 CODE: 1290 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1292#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1294#endif
966 _exit (1); 1295 _exit (1);
967 1296
968void 1297void
969_exit (int retval = 0) 1298_exit (int retval = 0)
981#if DEBUG 1310#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1311 VALGRIND_DO_LEAK_CHECK;
983#endif 1312#endif
984} 1313}
985 1314
986MODULE = CFPlus PACKAGE = CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
987 1323
988PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
989 1325
990CFPlus::Font 1326DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
992 CODE: 1328 CODE:
993{ 1329{
994 int count; 1330 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
998} 1334}
999 OUTPUT: 1335 OUTPUT:
1000 RETVAL 1336 RETVAL
1001 1337
1002void 1338void
1003DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
1004 CODE: 1340 CODE:
1005 pango_font_description_free (self); 1341 pango_font_description_free (self);
1006 1342
1007void 1343void
1008make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1009 PROTOTYPE: $ 1345 PROTOTYPE: $
1010 CODE: 1346 CODE:
1011 default_font = self; 1347 default_font = self;
1012 1348
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1350
1015PROTOTYPES: DISABLE 1351PROTOTYPES: DISABLE
1016 1352
1017void 1353void
1018reset_glyph_cache () 1354glyph_cache_backup ()
1019 PROTOTYPE: 1355 PROTOTYPE:
1020 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1021 tc_clear (); 1363 tc_restore ();
1022 1364
1023CFPlus::Layout 1365DC::Layout
1024new (SV *class) 1366new (SV *klass)
1025 CODE: 1367 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1027 1369
1028 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1030 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1037 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1038 OUTPUT: 1380 OUTPUT:
1039 RETVAL 1381 RETVAL
1040 1382
1041void 1383void
1042DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
1043 CODE: 1385 CODE:
1044 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1045 Safefree (self); 1387 delete self;
1046 1388
1047void 1389void
1048set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1049 CODE: 1391 CODE:
1050{ 1392{
1051 STRLEN textlen; 1393 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
1053 1395
1054 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
1055} 1397}
1056 1398
1057void 1399void
1058set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
1059 CODE: 1401 CODE:
1060{ 1402{
1061 STRLEN textlen; 1403 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
1063 1405
1064 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
1065} 1407}
1066 1408
1067void 1409void
1068set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
1069 CODE: 1411 CODE:
1070{ 1412{
1071 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1415 const char *pos = text;
1108 if (attrs) 1450 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1110} 1452}
1111 1453
1112void 1454void
1113get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
1114 PPCODE: 1456 PPCODE:
1115{ 1457{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1459
1118 do 1460 do
1119 { 1461 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1463
1122 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1123 { 1465 {
1124 PangoRectangle extents; 1466 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1475
1134 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1135} 1477}
1136 1478
1137int 1479int
1138has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1139 CODE: 1481 CODE:
1140{ 1482{
1141 int lines = 1; 1483 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1143 1485
1148} 1490}
1149 OUTPUT: 1491 OUTPUT:
1150 RETVAL 1492 RETVAL
1151 1493
1152SV * 1494SV *
1153get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1154 CODE: 1496 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1499 OUTPUT:
1158 RETVAL 1500 RETVAL
1159 1501
1160void 1502void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1504 CODE:
1163 self->r = r; 1505 self->r = r;
1164 self->g = g; 1506 self->g = g;
1165 self->b = b; 1507 self->b = b;
1166 self->a = a; 1508 self->a = a;
1167 1509
1168void 1510void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1512 CODE:
1171 if (self->font != font) 1513 if (self->font != font)
1172 { 1514 {
1173 self->font = font; 1515 self->font = font;
1174 layout_update_font (self); 1516 layout_update_font (self);
1175 } 1517 }
1176 1518
1177void 1519void
1178set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1179 CODE: 1521 CODE:
1180 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1181 { 1523 {
1182 self->base_height = base_height; 1524 self->base_height = base_height;
1183 layout_update_font (self); 1525 layout_update_font (self);
1184 } 1526 }
1185 1527
1186void 1528void
1187set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1530 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1532
1191void 1533void
1192set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1193 CODE: 1535 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1537
1196void 1538void
1197set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1198 CODE: 1540 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1542
1201void 1543void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1545 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1209 ); 1551 );
1210 1552
1211void 1553void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1555 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1557
1216void 1558void
1217size (CFPlus::Layout self) 1559size (DC::Layout self)
1218 PPCODE: 1560 PPCODE:
1219{ 1561{
1220 int w, h; 1562 int w, h;
1221 1563
1222 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1227} 1569}
1228 1570
1229int 1571int
1230descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1231 CODE: 1573 CODE:
1232{ 1574{
1233 PangoRectangle rect; 1575 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1237} 1579}
1238 OUTPUT: 1580 OUTPUT:
1239 RETVAL 1581 RETVAL
1240 1582
1241int 1583int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1585 CODE:
1244{ 1586{
1245 int index, trailing; 1587 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1248} 1590}
1249 OUTPUT: 1591 OUTPUT:
1250 RETVAL 1592 RETVAL
1251 1593
1252void 1594void
1253cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1596 PPCODE:
1255{ 1597{
1256 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1600
1259 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1605}
1264 1606
1265void 1607void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1609 PPCODE:
1268{ 1610{
1269 int line, x; 1611 int line, x;
1270 1612
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1616 --line;
1617#endif
1274 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1621}
1278 1622
1279void 1623void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1625 PPCODE:
1282{ 1626{
1283 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1284 int index, trailing; 1628 int index, trailing;
1285 1629
1286 if (line < 0) 1630 if (line < 0)
1287 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1288 1632
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1291 1635
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1637
1294 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1645 }
1302} 1646}
1303 1647
1304void 1648void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1650 CODE:
1651 self->rc.clear ();
1307 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1308 self->pl, 1653 self->pl,
1654 &self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1311 flags 1657 flags
1312 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1313 1662
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1683
1316PROTOTYPES: ENABLE 1684PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1685
1320void 1686void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1687pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1688 CODE:
1323{ 1689{
1350 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1723
1355 if (items < 5) 1724 if (items < 5)
1356 { 1725 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1728 }
1386 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1388 } 1757 }
1389} 1758}
1390 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1882 CODE:
1393{ 1883{
1394 GLint width; 1884 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1887 RETVAL = width > 0;
1398} 1888}
1399 OUTPUT: 1889 OUTPUT:
1400 RETVAL 1890 RETVAL
1401 1891
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1893
1404PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1405 1895
1406CFPlus::Map 1896DC::Map
1407new (SV *class) 1897new (SV *klass)
1408 CODE: 1898 CODE:
1409 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1410 RETVAL->x = 0; 1900 RETVAL->x = 0;
1411 RETVAL->y = 0; 1901 RETVAL->y = 0;
1412 RETVAL->w = 0; 1902 RETVAL->w = 0;
1413 RETVAL->h = 0; 1903 RETVAL->h = 0;
1414 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1419 RETVAL->row = 0; 1909 RETVAL->row = 0;
1420 OUTPUT: 1910 OUTPUT:
1421 RETVAL 1911 RETVAL
1422 1912
1423void 1913void
1424DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1425 CODE: 1915 CODE:
1426{ 1916{
1427 map_clear (self); 1917 map_clear (self);
1428 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1429 Safefree (self->tex); 1919 Safefree (self->tex);
1430 Safefree (self); 1920 Safefree (self);
1431} 1921}
1432 1922
1433void 1923void
1434resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1925 CODE:
1436 self->w = map_width; 1926 self->w = map_width;
1437 self->h = map_height; 1927 self->h = map_height;
1438 1928
1439void 1929void
1440clear (CFPlus::Map self) 1930clear (DC::Map self)
1441 CODE: 1931 CODE:
1442 map_clear (self); 1932 map_clear (self);
1443 1933
1444void 1934void
1445set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1936 CODE:
1447{ 1937{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1939 need_texid (self, tile);
1450} 1940}
1451 1941
1452void 1942void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1944 CODE:
1455{ 1945{
1456 tileid texid; 1946 tileid texid;
1457 maptex *tex; 1947 maptex *tex;
1458 1948
1459 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1460 return; 1950 return;
1461 1951
1462 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1463 return; 1953 return;
1464 1954
1465 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1466 1956
1467 if (!texid) 1957 if (!texid)
1468 return; 1958 return;
1469 1959
1470 tex = self->tex + texid; 1960 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1473} 1963}
1474 1964
1475void 1965void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1967 CODE:
1478{ 1968{
1479 need_texid (self, texid); 1969 need_texid (self, texid);
1480 1970
1481 { 1971 {
1500 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 1993}
1504 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1505int 2015int
1506ox (CFPlus::Map self) 2016ox (DC::Map self)
1507 ALIAS: 2017 ALIAS:
1508 oy = 1 2018 oy = 1
1509 x = 2 2019 x = 2
1510 y = 3 2020 y = 3
1511 w = 4 2021 w = 4
1522 } 2032 }
1523 OUTPUT: 2033 OUTPUT:
1524 RETVAL 2034 RETVAL
1525 2035
1526void 2036void
1527scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1528 CODE: 2038 CODE:
1529{ 2039{
1530 if (dx > 0) 2040 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 2042 else if (dx < 0)
1540 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1541 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1542 2052
1543 while (self->y < 0) 2053 while (self->y < 0)
1544 { 2054 {
1545 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1546 2056
1547 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1549 } 2059 }
1550} 2060}
1551 2061
1552void 2062SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1554 CODE: 2064 CODE:
1555{ 2065{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 2068 mapcell *cell;
1559 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1560 2072
1561 while (data < data_end - 1) 2073 while (data < data_end - 1)
1562 { 2074 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1564 2076
1577 2089
1578 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1579 2091
1580 if (flags & 8) 2092 if (flags & 8)
1581 { 2093 {
2094 uint8_t ext, cmd;
2095
1582 if (extmap) 2096 do
1583 { 2097 {
1584 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1585 2100
1586 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1587 { 2104 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1; 2105 cell->stat_width = 1;
1596 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 } 2107 }
1614 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1615 } 2125 }
1616 else 2126 while (ext & 0x80);
1617 cell->darkness = *data++ + 1;
1618 } 2127 }
1619 2128
2129 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2130 if (flags & (4 >> z))
1621 { 2131 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2133 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1625 } 2151 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2152 }
1641 else 2153 else
1642 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1643 } 2155 }
1644} 2156}
2157 OUTPUT:
2158 RETVAL
1645 2159
1646SV * 2160SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2162 CODE:
1649{ 2163{
1650 int x1, x; 2164 int x1, x;
1651 int y1, y; 2165 int y1, y;
1652 int z; 2166 int z;
1665 ? self->row + y 2179 ? self->row + y
1666 : 0; 2180 : 0;
1667 2181
1668 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1669 { 2183 {
1670 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1671 2185
1672 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1673 { 2187 {
1674 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1675 2189
1677 { 2191 {
1678 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1679 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1680 int a1 = tex.a; 2194 int a1 = tex.a;
1681 2195
1682 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1683 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1684 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1685 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1686 } 2200 }
1687 } 2201 }
1688 2202
1689 *map++ = (r ) 2203 *map++ = (r )
1690 | (g << 8) 2204 | (g << 8)
1691 | (b << 16) 2205 | (b << 16)
1692 | (a << 24); 2206 | (a << 24);
1693 } 2207 }
1694 } 2208 }
1695 2209
1696 RETVAL = map_sv; 2210 RETVAL = map_sv;
1697} 2211}
1698 OUTPUT: 2212 OUTPUT:
1699 RETVAL 2213 RETVAL
1700 2214
1701void 2215void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2217 CODE:
1704{ 2218{
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1709 int x, y, z; 2219 int x, y, z;
1710 int last_name;
1711 2220
2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
1712 // thats current max. sorry. 2231 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1715 2234
1716 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2235 memset (&key, 0, sizeof (key));
1718 2236 key.r = 255;
1719 glColor4ub (255, 255, 255, 255); 2237 key.g = 255;
1720 2238 key.b = 255;
1721 glEnable (GL_BLEND); 2239 key.a = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2240 key.mode = GL_QUADS;
1723 glEnable (GL_TEXTURE_2D); 2241 key.format = GL_T2F_V3F;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1725
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2242
1730 mx += self->x; 2243 mx += self->x;
1731 my += self->y; 2244 my += self->y;
1732 2245
1733 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1734 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1737 2250
1738 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1740 { 2253 {
1741 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2263 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2264 self->tex [cell->tile [2]].smoothlevel));
1752 } 2265 }
1753 } 2266 }
1754 2267
2268 glEnable (GL_BLEND);
2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2271
1755 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1756 { 2273 {
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1758 2278
1759 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1761 { 2281 {
1762 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1769 2289
1770 if (tile) 2290 if (tile)
1771 { 2291 {
1772 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2293 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2294
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2295 if (key.texname != tex.name)
1779 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1780 if (!tex.name) 2299 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2301
2302 key.texname = tex.name;
1783 glEnd (); 2303 arr = &rc.array (key);
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 } 2304 }
1787 2305
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2306 px = (x + 1) * Th - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2307 py = (y + 1) * Tw - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2308
1793 if (cell->flags && z == 2) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1794 { 2310 {
1795 if (cell->flags & 1) 2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
1796 { 2314 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1811 2321
1812 // update smooth hash 2322 // update smooth hash
1813 if (tex.smoothtile) 2323 if (tex.smoothtile)
1814 { 2324 {
1815 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1817 2327
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1819 2329
1820 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1822 2332
1823 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
1831 2341
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
1834 2344
1835 // full tile 2345 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1837 2347
1838 // borders 2348 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1843 2353
1844 // corners 2354 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1849 } 2379 }
1850 } 2380 }
1851 } 2381 }
1852 } 2382 }
1853 2383
2384 rc.draw ();
2385 rc.clear ();
2386
1854 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2388 // this is basically counting sort
1856 { 2389 {
1857 int w, b; 2390 int w, b;
1858 2391
1859 for (w = 0; w < 256 / 32; ++w) 2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1860 { 2397 {
1861 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1862 if (smask) 2399 IV bits = it->second;
1863 for (b = 0; b < 32; ++b) 2400
1864 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1865 { 2404 {
1866 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1867 HE *he; 2413 if (tex.name)
1868
1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1871 { 2414 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1873 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1874 2417 if (key.texname != tex.name)
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 { 2418 {
1879 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886 2420
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1894 glEnd (); 2421 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1897 } 2424 }
1898 2425
1899 if (border) 2426 if (border)
1900 { 2427 {
1901 float ox = border * dx; 2428 float ox = border * dx;
1902 2429
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1907 } 2434 }
1908 2435
1909 if (corner) 2436 if (corner)
1910 { 2437 {
1911 float ox = corner * dx; 2438 float ox = corner * dx;
1912 2439
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1917 }
1918 } 2444 }
1919 } 2445 }
1920 } 2446 }
1921 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1922 } 2452 }
1923
1924 hv_clear (smooth);
1925 } 2453 }
1926 2454
1927 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1928 2460
1929 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1930 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1931 2476
1932 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1938 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2485 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1942 2487
1943 int px = x * T; 2488 int px = x * Tw;
1944 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1945 2496
1946 if (cell->stat_hp) 2497 if (cell->stat_hp)
1947 { 2498 {
1948 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1950 2501
1951 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py); 2504 px + width - 1, py);
1954 2505
1960 } 2511 }
1961 } 2512 }
1962} 2513}
1963 2514
1964void 2515void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1966 CODE: 2517 CODE:
1967{ 2518{
1968 static float color[16][3] = { 2519 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1970 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1971 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1972 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1973 2524
1974 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1975 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1976 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1977 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1978 2529
1979 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1980 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1981 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1982 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1983 2534
1984 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1985 2536
1986 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1987 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1988 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1989 }; 2540 };
1990 2541
1991 int x, y; 2542 int x, y;
1992 2543
1993 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1998 2555
1999 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
2003 2560
2004 if (m) 2561 if (m)
2005 { 2562 {
2006 float *c = color [m & 15]; 2563 float *c = color [m & 15];
2007 2564
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2009 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
2010 2567
2011 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2573 }
2020 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
2022} 2579}
2023 2580
2024void 2581void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2583 PPCODE:
2027{ 2584{
2028 int x, y; 2585 int x, y;
2029 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2031 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3; 2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2593 memset (darkness1, 0, sw1*sh1);
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036 2594
2037 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2039 2597
2040 mx += self->x - 1; 2598 mx += self->x - 1;
2041 my += self->y - 1; 2599 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044 2600
2045 for (y = 0; y < sh1; y++) 2601 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
2047 { 2603 {
2048 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2608 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
2054 2610
2055 darkness1 [y * sw1 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2614 }
2059 } 2615 }
2060 2616
2061 for (y = 0; y < sh; ++y) 2617 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2618 for (x = 0; x < sw; ++x)
2081 2637
2082 uint8_t r13 = (d13 + d23 + d12) / 3; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23; 2639 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3; 2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2085 2641
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2095 } 2651 }
2096 2652
2097 free (darkness1); 2653 free (darkness1);
2098 2654
2099 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2100 PUSHs (sv_2mortal (newSViv (sw34))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2658 PUSHs (darkness3_sv);
2103} 2659}
2104 2660
2105SV * 2661SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2663 CODE:
2108{ 2664{
2109 int x, y, x1, y1; 2665 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2724 else
2169 *data++ = 0; 2725 *data++ = 0;
2170 } 2726 }
2171 } 2727 }
2172 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
2173 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
2175 RETVAL = data_sv; 2736 RETVAL = data_sv;
2176} 2737}
2177 OUTPUT: 2738 OUTPUT:
2178 RETVAL 2739 RETVAL
2179 2740
2180void 2741void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2743 PPCODE:
2183{ 2744{
2184 int x, y, z; 2745 int x, y, z;
2185 int w, h; 2746 int w, h;
2186 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2187 2758
2188 if (*data++ != 0) 2759 if (*data++ != 0)
2189 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2190 2761
2191 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
2193 2764
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2777 {
2207 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2208 2779
2209 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2210 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2211 uint8_t flags = *data++; 2787 flags = *data++;
2212 2788
2213 if (flags) 2789 if (flags)
2214 { 2790 {
2215 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2797
2222 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2223 { 2799 {
2224 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2225 2802
2226 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2227 { 2804 {
2228 tileid t = tile [z]; 2805 tileid t = tile [z];
2229 2806
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2808 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2810 need_texid (self, t);
2234 } 2811 }
2235 2812
2236 cell->tile [z] = t; 2813 cell->tile [z] = t;
2237 } 2814 }
2239 } 2816 }
2240 } 2817 }
2241 } 2818 }
2242} 2819}
2243 2820
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2822
2246CFPlus::RW 2823DC::RW
2247new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2248 CODE: 2825 CODE:
2249{ 2826{
2250 STRLEN datalen; 2827 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2252 2829
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2831}
2255 OUTPUT: 2832 OUTPUT:
2256 RETVAL 2833 RETVAL
2257 2834
2258CFPlus::RW 2835DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2260 CODE: 2837 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2839 OUTPUT:
2263 RETVAL 2840 RETVAL
2264 2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
2265void 2844#void
2266close (CFPlus::RW self) 2845#close (DC::RW self)
2267 CODE: 2846# CODE:
2268 SDL_RWclose (self); 2847# (self->(close)) (self);
2269 2848
2270MODULE = CFPlus PACKAGE = CFPlus::Channel 2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2271 2850
2272PROTOTYPES: DISABLE 2851PROTOTYPES: DISABLE
2273 2852
2274CFPlus::Channel 2853DC::Channel
2275find () 2854find ()
2276 CODE: 2855 CODE:
2277{ 2856{
2278 RETVAL = Mix_GroupAvailable (-1); 2857 RETVAL = Mix_GroupAvailable (-1);
2279 2858
2280 if (RETVAL < 0) 2859 if (RETVAL < 0)
2281 { 2860 {
2282 RETVAL = Mix_GroupOldest (-1); 2861 RETVAL = Mix_GroupOldest (-1);
2283 2862
2284 if (RETVAL < 0) 2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2285 XSRETURN_UNDEF; 2869 XSRETURN_UNDEF;
2286 2870 }
2871 else
2287 Mix_HaltChannel (RETVAL); 2872 Mix_HaltChannel (RETVAL);
2288 } 2873 }
2289 2874
2290 Mix_UnregisterAllEffects (RETVAL); 2875 Mix_UnregisterAllEffects (RETVAL);
2291 Mix_Volume (RETVAL, 128); 2876 Mix_Volume (RETVAL, 128);
2292} 2877}
2293 OUTPUT: 2878 OUTPUT:
2294 RETVAL 2879 RETVAL
2295 2880
2296void 2881void
2297halt (CFPlus::Channel self) 2882halt (DC::Channel self)
2298 CODE: 2883 CODE:
2299 Mix_HaltChannel (self); 2884 Mix_HaltChannel (self);
2300 2885
2301void 2886void
2302expire (CFPlus::Channel self, int ticks = -1) 2887expire (DC::Channel self, int ticks = -1)
2303 CODE: 2888 CODE:
2304 Mix_ExpireChannel (self, ticks); 2889 Mix_ExpireChannel (self, ticks);
2305 2890
2306void 2891void
2307fade_out (CFPlus::Channel self, int ticks = -1) 2892fade_out (DC::Channel self, int ticks = -1)
2308 CODE: 2893 CODE:
2309 Mix_FadeOutChannel (self, ticks); 2894 Mix_FadeOutChannel (self, ticks);
2310 2895
2311int 2896int
2312volume (CFPlus::Channel self, int volume) 2897volume (DC::Channel self, int volume)
2313 CODE: 2898 CODE:
2314 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2315 OUTPUT: 2900 OUTPUT:
2316 RETVAL 2901 RETVAL
2317 2902
2318void 2903void
2319unregister_all_effects (CFPlus::Channel self) 2904unregister_all_effects (DC::Channel self)
2320 CODE: 2905 CODE:
2321 Mix_UnregisterAllEffects (self); 2906 Mix_UnregisterAllEffects (self);
2322 2907
2323void 2908void
2324set_panning (CFPlus::Channel self, int left, int right) 2909set_panning (DC::Channel self, int left, int right)
2325 CODE: 2910 CODE:
2326 left = CLAMP (left , 0, 255); 2911 left = CLAMP (left , 0, 255);
2327 right = CLAMP (right, 0, 255); 2912 right = CLAMP (right, 0, 255);
2328 Mix_SetPanning (self, left, right); 2913 Mix_SetPanning (self, left, right);
2329 2914
2330void 2915void
2331set_distance (CFPlus::Channel self, int distance) 2916set_distance (DC::Channel self, int distance)
2332 CODE: 2917 CODE:
2333 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2334 2919
2335void 2920void
2336set_position (CFPlus::Channel self, int angle, int distance) 2921set_position (DC::Channel self, int angle, int distance)
2337 CODE: 2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2338 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2339 2932
2340void 2933void
2341set_reverse_stereo (CFPlus::Channel self, int flip) 2934set_reverse_stereo (DC::Channel self, int flip)
2342 CODE: 2935 CODE:
2343 Mix_SetReverseStereo (self, flip); 2936 Mix_SetReverseStereo (self, flip);
2344 2937
2345MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2346 2939
2347PROTOTYPES: DISABLE 2940PROTOTYPES: DISABLE
2348 2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2349CFPlus::MixChunk 2954DC::MixChunk
2350new (SV *class, CFPlus::RW rwops) 2955new (SV *klass, DC::RW rwops)
2351 CODE: 2956 CODE:
2352 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2353 OUTPUT: 2958 OUTPUT:
2354 RETVAL 2959 RETVAL
2355 2960
2356void 2961void
2357DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
2358 CODE: 2963 CODE:
2359 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2360 2965
2361int 2966int
2362volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2363 CODE: 2968 CODE:
2364 if (items > 1) 2969 if (items > 1)
2365 volume = CLAMP (volume, 0, 128); 2970 volume = CLAMP (volume, 0, 128);
2366 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2367 OUTPUT: 2972 OUTPUT:
2368 RETVAL 2973 RETVAL
2369 2974
2370CFPlus::Channel 2975DC::Channel
2371play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2372 CODE: 2977 CODE:
2373{ 2978{
2374 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2375 2980
2376 if (RETVAL < 0) 2981 if (RETVAL < 0)
2383 } 2988 }
2384} 2989}
2385 OUTPUT: 2990 OUTPUT:
2386 RETVAL 2991 RETVAL
2387 2992
2388MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2389 3006
2390int 3007int
2391volume (int volume = -1) 3008volume (int volume = -1)
2392 PROTOTYPE: ;$ 3009 PROTOTYPE: ;$
2393 CODE: 3010 CODE:
2405void 3022void
2406halt () 3023halt ()
2407 CODE: 3024 CODE:
2408 Mix_HaltMusic (); 3025 Mix_HaltMusic ();
2409 3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
3031 OUTPUT:
3032 RETVAL
3033
2410CFPlus::MixMusic 3034DC::MixMusic
2411new (SV *class, CFPlus::RW rwops) 3035new (SV *klass, DC::RW rwops)
2412 CODE: 3036 CODE:
2413 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2414 OUTPUT: 3038 OUTPUT:
2415 RETVAL 3039 RETVAL
2416 3040
2417void 3041void
2418DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
2419 CODE: 3043 CODE:
2420 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2421 3045
2422int 3046int
2423play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2424 CODE: 3048 CODE:
2425 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2426 OUTPUT: 3050 OUTPUT:
2427 RETVAL 3051 RETVAL
2428 3052
2429void 3053void
2430fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2431 CODE: 3055 CODE:
2432 Mix_FadeInMusicPos (self, loops, ms, position); 3056 Mix_FadeInMusicPos (self, loops, ms, position);
2433 3057
2434MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2435 3059
2436PROTOTYPES: ENABLE 3060PROTOTYPES: ENABLE
2437 3061
2438BOOT: 3062BOOT:
2439{ 3063{
2440 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2441 static const struct { 3065 static const struct {
2442 const char *name; 3066 const char *name;
2443 IV iv; 3067 IV iv;
2444 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2445# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2446 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2447 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2448 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2449 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2450 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2451 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2452 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2453 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2465 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2466 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2467 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2468 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2469 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2470 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2471 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2472 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2473 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2474 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2480 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
2481 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
2482 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
2483 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
2484 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
2485 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
2486 const_iv (GL_PROXY_TEXTURE_1D), 3121 const_iv (GL_PROXY_TEXTURE_1D),
2487 const_iv (GL_PROXY_TEXTURE_2D), 3122 const_iv (GL_PROXY_TEXTURE_2D),
2488 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
2489 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
2528 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2529 const_iv (GL_POINT_SMOOTH_HINT), 3164 const_iv (GL_POINT_SMOOTH_HINT),
2530 const_iv (GL_LINE_SMOOTH_HINT), 3165 const_iv (GL_LINE_SMOOTH_HINT),
2531 const_iv (GL_POLYGON_SMOOTH_HINT), 3166 const_iv (GL_POLYGON_SMOOTH_HINT),
2532 const_iv (GL_GENERATE_MIPMAP_HINT), 3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2533 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
2534 const_iv (GL_DONT_CARE), 3170 const_iv (GL_DONT_CARE),
2535 const_iv (GL_NICEST), 3171 const_iv (GL_NICEST),
2536 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2537 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2538 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2539 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2540# undef const_iv 3179# undef const_iv
2541 }; 3180 };
2542 3181
2543 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2544 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2545 3184
2546 texture_av = newAV (); 3185 texture_av = newAV ();
2547 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2548} 3187}
2549 3188
2550char * 3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2551gl_vendor () 3199gl_vendor ()
2552 CODE: 3200 CODE:
2553 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2554 OUTPUT: 3202 OUTPUT:
2555 RETVAL 3203 RETVAL
2556 3204
2557char * 3205const char *
2558gl_version () 3206gl_version ()
2559 CODE: 3207 CODE:
2560 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2561 OUTPUT: 3209 OUTPUT:
2562 RETVAL 3210 RETVAL
2563 3211
2564char * 3212const char *
2565gl_extensions () 3213gl_extensions ()
2566 CODE: 3214 CODE:
2567 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2568 OUTPUT: 3216 OUTPUT:
2569 RETVAL 3217 RETVAL
2570 3218
2571const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2572 3224
2573GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2574 CODE: 3226 CODE:
2575 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2576 OUTPUT: 3228 OUTPUT:
2584 3236
2585int glGetError () 3237int glGetError ()
2586 3238
2587void glFinish () 3239void glFinish ()
2588 3240
3241void glFlush ()
3242
2589void glClear (int mask) 3243void glClear (int mask)
2590 3244
2591void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2592 PROTOTYPE: @ 3246 PROTOTYPE: @
2593 3247
2602void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
2603 3257
2604void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2605 CODE: 3259 CODE:
2606 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
2607 3263
2608void glDepthMask (int flag) 3264void glDepthMask (int flag)
2609 3265
2610void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2611 3267
2646void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2647 CODE: 3303 CODE:
2648 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2649 3305
2650void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
3307 PROTOTYPE: @
2651 ALIAS: 3308 ALIAS:
2652 glColor_premultiply = 1 3309 glColor_premultiply = 1
2653 CODE: 3310 CODE:
2654 if (ix) 3311 if (ix)
2655 { 3312 {
2675 3332
2676void glRect (float x1, float y1, float x2, float y2) 3333void glRect (float x1, float y1, float x2, float y2)
2677 CODE: 3334 CODE:
2678 glRectf (x1, y1, x2, y2); 3335 glRectf (x1, y1, x2, y2);
2679 3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
2680PROTOTYPES: ENABLE 3346PROTOTYPES: ENABLE
2681 3347
2682void glBegin (int mode) 3348void glBegin (int mode)
2683 3349
2684void glEnd () 3350void glEnd ()
2716void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2717 CODE: 3383 CODE:
2718 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2719 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2720 3386
2721void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2722 3388
2723void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2724 3390
2725void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
2726 3392
2752 3418
2753void glEndList () 3419void glEndList ()
2754 3420
2755void glCallList (int list) 3421void glCallList (int list)
2756 3422
2757MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2758 3429
2759PROTOTYPES: DISABLE 3430PROTOTYPES: DISABLE
2760 3431
2761void 3432void
2762find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
2763 PPCODE: 3434 PPCODE:
2764{ 3435{
2765 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
2766 XPUSHs (self); 3437 XPUSHs (self);
2767} 3438}
2768 3439
2769BOOT: 3440BOOT:
2770{ 3441{
2771 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2772 3443
2773 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2774 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2775 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2776 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2777} 3448}
2778 3449
2779void 3450void
2780draw (SV *self) 3451draw (SV *self)
2781 CODE: 3452 CODE:
2782{ 3453{
2783 HV *hv; 3454 HV *hv;
2784 SV **svp; 3455 SV **svp;
2785 NV x, y, w, h; 3456 NV x, y, w, h;
2786 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
2787 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
2788 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
2789 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);
2790 SV *hover;
2791 double draw_x, draw_y, draw_w, draw_h; 3461 double draw_x, draw_y;
2792 3462
2793 if (!SvROK (self)) 3463 if (!SvROK (self))
2794 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2795 3465
2796 hv = (HV *)SvRV (self); 3466 hv = (HV *)SvRV (self);
2797 3467
2798 if (SvTYPE (hv) != SVt_PVHV) 3468 if (SvTYPE (hv) != SVt_PVHV)
2799 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2800 3470
2801 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2802 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2803 3473
2804 if (!h || !w) 3474 if (!h || !w)
2824 { 3494 {
2825 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2826 3496
2827 if (svp && SvTRUE (*svp)) 3497 if (svp && SvTRUE (*svp))
2828 { 3498 {
2829 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2830 glEnable (GL_BLEND); 3500 glEnable (GL_BLEND);
2831 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2832 glBegin (GL_QUADS); 3502 glBegin (GL_QUADS);
2833 glVertex2f (0, 0); 3503 glVertex2f (0, 0);
2834 glVertex2f (w, 0); 3504 glVertex2f (w, 0);
2837 glEnd (); 3507 glEnd ();
2838 glDisable (GL_BLEND); 3508 glDisable (GL_BLEND);
2839 } 3509 }
2840 } 3510 }
2841#if 0 3511#if 0
2842 if ($ENV{CFPLUS_DEBUG} & 1) { 3512 // draw borders, for debugging
2843 glPushMatrix; 3513 glPushMatrix ();
2844 glColor 1, 1, 0, 1; 3514 glColor4f (1., 1., 0., 1.);
2845 glTranslate 0.375, 0.375; 3515 glTranslatef (.5, .5, 0.);
2846 glBegin GL_LINE_LOOP; 3516 glBegin (GL_LINE_LOOP);
2847 glVertex 0 , 0; 3517 glVertex2f (0 , 0);
2848 glVertex $self->{w} - 1, 0; 3518 glVertex2f (w - 1, 0);
2849 glVertex $self->{w} - 1, $self->{h} - 1; 3519 glVertex2f (w - 1, h - 1);
2850 glVertex 0 , $self->{h} - 1; 3520 glVertex2f (0 , h - 1);
2851 glEnd; 3521 glEnd ();
2852 glPopMatrix; 3522 glPopMatrix ();
2853 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2854 }
2855#endif 3523#endif
2856 PUSHMARK (SP); 3524 PUSHMARK (SP);
2857 XPUSHs (self); 3525 XPUSHs (self);
2858 PUTBACK; 3526 PUTBACK;
2859 call_method ("_draw", G_VOID | G_DISCARD); 3527 call_method ("_draw", G_VOID | G_DISCARD);

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