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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.241 by root, Wed Dec 26 20:46:39 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#include "ecb.h"
82#include "salloc.h"
83
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
62 90
63#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
65 93
66#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
67 95
68#if 0 96/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 98
71# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
72#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
73 146
74static AV *texture_av; 147static AV *texture_av;
75 148
76static struct 149static struct
77{ 150{
120 193
121#include "pango-font.c" 194#include "pango-font.c"
122#include "pango-fontmap.c" 195#include "pango-fontmap.c"
123#include "pango-render.c" 196#include "pango-render.c"
124 197
125typedef IV dc__Channel; 198typedef IV DC__Channel;
126typedef SDL_RWops *dc__RW; 199typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *dc__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *dc__MixMusic; 201typedef Mix_Music *DC__MixMusic;
129 202
130typedef PangoFontDescription *dc__Font; 203typedef PangoFontDescription *DC__Font;
131 204
132static int 205static int
133shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
134{ 207{
135 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
136 209
137 while (attrs) 210 while (attrs)
138 { 211 {
139 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 213
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 215 return 1;
143 216
144 attrs = attrs->next; 217 attrs = attrs->next;
145 } 218 }
146 219
147 return 0; 220 return 0;
148} 221}
149 222
150typedef struct cf_layout { 223struct cf_layout {
151 PangoLayout *pl; 224 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
153 int base_height; 226 int base_height;
154 dc__Font font; 227 DC__Font font;
155 rc_t *rc; 228 rc_t rc;
156} *dc__Layout; 229};
157 230
231typedef cf_layout *DC__Layout;
232
158static dc__Font default_font; 233static DC__Font default_font;
159static PangoContext *opengl_context; 234static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
161 236
162static void 237static void
163substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
164{ 239{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 243#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 245}
171 246
172static void 247static void
173layout_update_font (dc__Layout self) 248layout_update_font (DC__Layout self)
174{ 249{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
177 */ 252 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
179 254
180 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182 257
183 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
184} 259}
185 260
186static void 261static void
187layout_get_pixel_size (dc__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
188{ 263{
189 PangoRectangle rect; 264 PangoRectangle rect;
190 265
191 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
199 274
200 *w = rect.width; 275 *w = rect.width;
201 *h = rect.height; 276 *h = rect.height;
202} 277}
203 278
279/////////////////////////////////////////////////////////////////////////////
280
204typedef uint16_t tileid; 281typedef uint16_t tileid;
205typedef uint16_t faceid; 282typedef uint16_t faceid;
206 283
207typedef struct { 284struct maptex
285{
208 GLuint name; 286 GLuint name;
209 int w, h; 287 int w, h;
210 float s, t; 288 float s, t;
211 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
212 tileid smoothtile; 290 tileid smoothtile;
213 uint8_t smoothlevel; 291 uint8_t smoothlevel;
214} maptex; 292 uint8_t unused; /* set to zero on use */
293};
215 294
216typedef struct { 295struct mapcell
296{
217 uint32_t player; 297 uint32_t player;
218 tileid tile[3]; 298 tileid tile[3];
219 uint16_t darkness; 299 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 301};
222 302
223typedef struct { 303struct maprow
304{
224 int32_t c0, c1; 305 int32_t c0, c1;
225 mapcell *col; 306 mapcell *col;
226} maprow; 307};
227 308
228typedef struct map { 309struct mapgrid {
229 int x, y, w, h; 310 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
233 314
234 int32_t rows; 315 int32_t rows;
235 maprow *row; 316 maprow *row;
236} *dc__Map; 317};
237 318
238static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
239prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
240{ 324{
241 char *p; 325 T *p;
242 326
243 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
244 Zero (p, inc, char); 328 Zero (p, inc, T);
245 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
246 Safefree (ptr); 330 Safefree (ptr);
247 331
248 return p; 332 ptr = p;
249} 333}
250 334
251static char * 335template<typename T>
336ecb_cold static void
252append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
253{ 338{
254 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
255 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
256
257 return ptr;
258} 341}
259
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 342
263static void 343static void
264need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
265{ 345{
266 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
267 { 347 return;
348
349 size_t newsize = minpot (face + 1);
268 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
269 self->faces *= 2; 351 self->faces = newsize;
270 }
271} 352}
272 353
273static void 354static void
274need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
275{ 356{
276 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
277 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
278 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
279 self->texs *= 2; 362 self->texs = newsize;
280 }
281} 363}
282 364
283static maprow * 365static maprow *
284map_get_row (dc__Map self, int y) 366map_get_row (mapgrid *self, int y)
285{ 367{
286 if (0 > y) 368 if (0 > y)
287 { 369 {
288 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
290 372
291 self->rows += extend; 373 self->rows += extend;
292 self->y += extend; 374 self->y += extend;
293 y += extend; 375 y += extend;
294 } 376 }
295 else if (y >= self->rows) 377 else if (y >= self->rows)
296 { 378 {
297 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
299 self->rows += extend; 381 self->rows += extend;
300 } 382 }
301 383
302 return self->row + y; 384 return self->row + y;
303} 385}
313 } 395 }
314 396
315 if (row->c0 > x) 397 if (row->c0 > x)
316 { 398 {
317 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend; 401 row->c0 -= extend;
320 } 402 }
321 else if (x >= row->c1) 403 else if (x >= row->c1)
322 { 404 {
323 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
325 row->c1 += extend; 407 row->c1 += extend;
326 } 408 }
327 409
328 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
329} 411}
330 412
331static mapcell * 413static mapcell *
332map_get_cell (dc__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
333{ 415{
334 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
335} 417}
336 418
337static void 419static void
338map_clear (dc__Map self) 420map_clear (mapgrid *self)
339{ 421{
340 int r; 422 int r;
341 423
342 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
350 self->oy = 0; 432 self->oy = 0;
351 self->row = 0; 433 self->row = 0;
352 self->rows = 0; 434 self->rows = 0;
353} 435}
354 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
355static void 447static void
356map_blank (dc__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 449{
358 int x, y; 450 int x, y;
359 maprow *row; 451 maprow *row;
360 mapcell *cell; 452 mapcell *cell;
361 453
373 if (x >= row->c1) 465 if (x >= row->c1)
374 break; 466 break;
375 467
376 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
377 469
378 cell->darkness = 0; 470 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 471 }
383 } 472 }
384} 473}
385 474
386typedef struct { 475struct smooth_key
476{
387 tileid tile; 477 tileid tile;
388 uint8_t x, y, level; 478 uint8_t x, y, level;
389} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
390 498
391static void 499static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 501{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
395 503
396 if (SvIOK (*sv)) 504 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
398 else 506 else
399 sv_setiv (*sv, bits); 507 it->second |= bits;
400} 508}
401 509
402static void 510static void
403music_finished (void) 511music_finished (void)
404{ 512{
423 ev.data2 = 0; 531 ev.data2 = 0;
424 532
425 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
426} 534}
427 535
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
459 539
460/******************************************************************************/ 540/******************************************************************************/
498 return 0; 578 return 0;
499 579
500 return 1; 580 return 1;
501} 581}
502 582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
503MODULE = Deliantra::Client PACKAGE = dc 641MODULE = Deliantra::Client PACKAGE = DC
504 642
505PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
506 644
507BOOT: 645BOOT:
508{ 646{
509 HV *stash = gv_stashpv ("dc", 1); 647 HV *stash = gv_stashpv ("DC", 1);
510 static const struct { 648 static const struct {
511 const char *name; 649 const char *name;
512 IV iv; 650 IV iv;
513 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
514# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
535 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
536 674
537 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
540 728
541 const_iv (SDLK_FIRST), 729 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 730 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
624 812
813 const_iv (KMOD_LRAM),
814
625 const_iv (MIX_DEFAULT_FORMAT), 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
626# undef const_iv 845# undef const_iv
627 }; 846 };
628 847
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 850
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 853}
635 854
650 869
651NV ceil (NV x) 870NV ceil (NV x)
652 871
653IV minpot (UV n) 872IV minpot (UV n)
654 873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
655IV popcount (UV n) 880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
656 891
657void 892void
658pango_init () 893pango_init ()
659 CODE: 894 CODE:
660{ 895{
661 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
664} 904}
665 905
666char *
667SDL_GetError () 906char *SDL_GetError ()
668 907
669int 908void SDL_main_hack (SV *real_main)
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 909 PROTOTYPE: &
671 910
672void 911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
673SDL_Quit () 917void SDL_Quit ()
918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
674 928
675void 929void
676SDL_ListModes (int rgb, int alpha) 930SDL_ListModes (int rgb, int alpha)
677 PPCODE: 931 PPCODE:
678{ 932{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 947
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 950
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 952
702 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
703 while (*m) 954 while (*m)
704 { 955 {
705 if ((*m)->w >= 800 && (*m)->h >= 600) 956 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 957 {
707 AV *av = newAV (); 958 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 961 av_push (av, newSViv (rgb));
733 ); 984 );
734 985
735 if (RETVAL) 986 if (RETVAL)
736 { 987 {
737 av_clear (texture_av); 988 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 990#include "glfunc.h"
742#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 994 }
744} 995}
745 OUTPUT: 996 OUTPUT:
746 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
747 1001
748void 1002void
749SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
750 1004
751char * 1005char *
752SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
753 1008
754int 1009int
755SDL_GetAppState () 1010SDL_GetAppState ()
756 1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
757void 1019void
1020SDL_PumpEvents ()
1021
1022void
758poll_events () 1023peep_events ()
759 PPCODE: 1024 PPCODE:
760{ 1025{
761 SDL_Event ev; 1026 SDL_Event ev;
762 1027
763 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
770 { 1035 {
771 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1037 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1043 break;
779 1044
780 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1064 x = ev.motion.x;
800 y = ev.motion.y; 1065 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1067 }
803 1068
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1075 }
811 break; 1076 break;
812 1077
813 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1081
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break; 1092 break;
828 } 1093 }
829 1094
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("dc::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1096 }
832} 1097}
1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
833 1111
834int 1112int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1114 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
839 1117
840void 1118void
841Mix_QuerySpec () 1119Mix_QuerySpec ()
894 } 1172 }
895 } 1173 }
896#endif 1174#endif
897} 1175}
898 1176
899void 1177int
900add_font (char *file) 1178add_font (char *file)
901 CODE: 1179 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1190
904void 1191void
905load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
906 ALIAS: 1193 ALIAS:
907 load_image_file = 1 1194 load_image_file = 1
953 1240
954 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
955 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
963 1250
1023#if DEBUG 1310#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1311 VALGRIND_DO_LEAK_CHECK;
1025#endif 1312#endif
1026} 1313}
1027 1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1028MODULE = Deliantra::Client PACKAGE = dc::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1323
1030PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
1031 1325
1032dc::Font 1326DC::Font
1033new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
1034 CODE: 1328 CODE:
1035{ 1329{
1036 int count; 1330 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1040} 1334}
1041 OUTPUT: 1335 OUTPUT:
1042 RETVAL 1336 RETVAL
1043 1337
1044void 1338void
1045DESTROY (dc::Font self) 1339DESTROY (DC::Font self)
1046 CODE: 1340 CODE:
1047 pango_font_description_free (self); 1341 pango_font_description_free (self);
1048 1342
1049void 1343void
1050make_default (dc::Font self) 1344make_default (DC::Font self)
1051 PROTOTYPE: $ 1345 PROTOTYPE: $
1052 CODE: 1346 CODE:
1053 default_font = self; 1347 default_font = self;
1054 1348
1055MODULE = Deliantra::Client PACKAGE = dc::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
1056 1350
1057PROTOTYPES: DISABLE 1351PROTOTYPES: DISABLE
1058 1352
1059void 1353void
1060glyph_cache_backup () 1354glyph_cache_backup ()
1066glyph_cache_restore () 1360glyph_cache_restore ()
1067 PROTOTYPE: 1361 PROTOTYPE:
1068 CODE: 1362 CODE:
1069 tc_restore (); 1363 tc_restore ();
1070 1364
1071dc::Layout 1365DC::Layout
1072new (SV *class) 1366new (SV *klass)
1073 CODE: 1367 CODE:
1074 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1075 1369
1076 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1078 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1079 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1080 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0; 1376 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084 1377
1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1087 OUTPUT: 1380 OUTPUT:
1088 RETVAL 1381 RETVAL
1089 1382
1090void 1383void
1091DESTROY (dc::Layout self) 1384DESTROY (DC::Layout self)
1092 CODE: 1385 CODE:
1093 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1094 rc_free (self->rc);
1095 Safefree (self); 1387 delete self;
1096 1388
1097void 1389void
1098set_text (dc::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1099 CODE: 1391 CODE:
1100{ 1392{
1101 STRLEN textlen; 1393 STRLEN textlen;
1102 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
1103 1395
1104 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
1105} 1397}
1106 1398
1107void 1399void
1108set_markup (dc::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
1109 CODE: 1401 CODE:
1110{ 1402{
1111 STRLEN textlen; 1403 STRLEN textlen;
1112 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
1113 1405
1114 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
1115} 1407}
1116 1408
1117void 1409void
1118set_shapes (dc::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
1119 CODE: 1411 CODE:
1120{ 1412{
1121 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text; 1415 const char *pos = text;
1158 if (attrs) 1450 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1160} 1452}
1161 1453
1162void 1454void
1163get_shapes (dc::Layout self) 1455get_shapes (DC::Layout self)
1164 PPCODE: 1456 PPCODE:
1165{ 1457{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1459
1168 do 1460 do
1169 { 1461 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1463
1172 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1173 { 1465 {
1174 PangoRectangle extents; 1466 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1183 1475
1184 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1185} 1477}
1186 1478
1187int 1479int
1188has_wrapped (dc::Layout self) 1480has_wrapped (DC::Layout self)
1189 CODE: 1481 CODE:
1190{ 1482{
1191 int lines = 1; 1483 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1193 1485
1198} 1490}
1199 OUTPUT: 1491 OUTPUT:
1200 RETVAL 1492 RETVAL
1201 1493
1202SV * 1494SV *
1203get_text (dc::Layout self) 1495get_text (DC::Layout self)
1204 CODE: 1496 CODE:
1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1206 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1207 OUTPUT: 1499 OUTPUT:
1208 RETVAL 1500 RETVAL
1209 1501
1210void 1502void
1211set_foreground (dc::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE: 1504 CODE:
1213 self->r = r; 1505 self->r = r;
1214 self->g = g; 1506 self->g = g;
1215 self->b = b; 1507 self->b = b;
1216 self->a = a; 1508 self->a = a;
1217 1509
1218void 1510void
1219set_font (dc::Layout self, dc::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1220 CODE: 1512 CODE:
1221 if (self->font != font) 1513 if (self->font != font)
1222 { 1514 {
1223 self->font = font; 1515 self->font = font;
1224 layout_update_font (self); 1516 layout_update_font (self);
1225 } 1517 }
1226 1518
1227void 1519void
1228set_height (dc::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1229 CODE: 1521 CODE:
1230 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1231 { 1523 {
1232 self->base_height = base_height; 1524 self->base_height = base_height;
1233 layout_update_font (self); 1525 layout_update_font (self);
1234 } 1526 }
1235 1527
1236void 1528void
1237set_width (dc::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1238 CODE: 1530 CODE:
1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1240 1532
1241void 1533void
1242set_indent (dc::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1243 CODE: 1535 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245 1537
1246void 1538void
1247set_spacing (dc::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1248 CODE: 1540 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250 1542
1251void 1543void
1252set_ellipsise (dc::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE: 1545 CODE:
1254 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1259 ); 1551 );
1260 1552
1261void 1553void
1262set_single_paragraph_mode (dc::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE: 1555 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265 1557
1266void 1558void
1267size (dc::Layout self) 1559size (DC::Layout self)
1268 PPCODE: 1560 PPCODE:
1269{ 1561{
1270 int w, h; 1562 int w, h;
1271 1563
1272 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1275 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1276 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1277} 1569}
1278 1570
1279int 1571int
1280descent (dc::Layout self) 1572descent (DC::Layout self)
1281 CODE: 1573 CODE:
1282{ 1574{
1283 PangoRectangle rect; 1575 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1287} 1579}
1288 OUTPUT: 1580 OUTPUT:
1289 RETVAL 1581 RETVAL
1290 1582
1291int 1583int
1292xy_to_index (dc::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1293 CODE: 1585 CODE:
1294{ 1586{
1295 int index, trailing; 1587 int index, trailing;
1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1297 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1298} 1590}
1299 OUTPUT: 1591 OUTPUT:
1300 RETVAL 1592 RETVAL
1301 1593
1302void 1594void
1303cursor_pos (dc::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1596 PPCODE:
1305{ 1597{
1306 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1600
1309 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1605}
1314 1606
1315void 1607void
1316index_to_line_x (dc::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1609 PPCODE:
1318{ 1610{
1319 int line, x; 1611 int line, x;
1320 1612
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323 1616 --line;
1617#endif
1324 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327} 1621}
1328 1622
1329void 1623void
1330line_x_to_index (dc::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1331 PPCODE: 1625 PPCODE:
1332{ 1626{
1333 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1334 int index, trailing; 1628 int index, trailing;
1335 1629
1336 if (line < 0) 1630 if (line < 0)
1337 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1338 1632
1339 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1341 1635
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343 1637
1344 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1350 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1351 } 1645 }
1352} 1646}
1353 1647
1354void 1648void
1355render (dc::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE: 1650 CODE:
1357 rc_clear (self->rc); 1651 self->rc.clear ();
1358 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1359 self->pl, 1653 self->pl,
1360 self->rc, 1654 &self->rc,
1361 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1362 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1363 flags 1657 flags
1364 ); 1658 );
1365 // we assume that context_change actually clears/frees stuff 1659 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation... 1660 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl); 1661 pango_layout_context_changed (self->pl);
1368 1662
1369void 1663void
1370draw (dc::Layout self) 1664draw (DC::Layout self)
1371 CODE: 1665 CODE:
1372{ 1666{
1373 glEnable (GL_TEXTURE_2D); 1667 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND); 1669 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST); 1672 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380 1674
1381 rc_draw (self->rc); 1675 self->rc.draw ();
1382 1676
1383 glDisable (GL_ALPHA_TEST); 1677 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND); 1678 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D); 1679 glDisable (GL_TEXTURE_2D);
1386} 1680}
1387 1681
1388MODULE = Deliantra::Client PACKAGE = dc::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1389 1683
1390PROTOTYPES: ENABLE 1684PROTOTYPES: ENABLE
1391 1685
1392void 1686void
1393pad (SV *data_, int ow, int oh, int nw, int nh) 1687pad (SV *data_, int ow, int oh, int nw, int nh)
1461 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1463 } 1757 }
1464} 1758}
1465 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE: 1882 CODE:
1468{ 1883{
1469 GLint width; 1884 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1472 RETVAL = width > 0; 1887 RETVAL = width > 0;
1473} 1888}
1474 OUTPUT: 1889 OUTPUT:
1475 RETVAL 1890 RETVAL
1476 1891
1477MODULE = Deliantra::Client PACKAGE = dc::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1478 1893
1479PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1480 1895
1481dc::Map 1896DC::Map
1482new (SV *class) 1897new (SV *klass)
1483 CODE: 1898 CODE:
1484 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1485 RETVAL->x = 0; 1900 RETVAL->x = 0;
1486 RETVAL->y = 0; 1901 RETVAL->y = 0;
1487 RETVAL->w = 0; 1902 RETVAL->w = 0;
1488 RETVAL->h = 0; 1903 RETVAL->h = 0;
1489 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1494 RETVAL->row = 0; 1909 RETVAL->row = 0;
1495 OUTPUT: 1910 OUTPUT:
1496 RETVAL 1911 RETVAL
1497 1912
1498void 1913void
1499DESTROY (dc::Map self) 1914DESTROY (DC::Map self)
1500 CODE: 1915 CODE:
1501{ 1916{
1502 map_clear (self); 1917 map_clear (self);
1503 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1504 Safefree (self->tex); 1919 Safefree (self->tex);
1505 Safefree (self); 1920 Safefree (self);
1506} 1921}
1507 1922
1508void 1923void
1509resize (dc::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1510 CODE: 1925 CODE:
1511 self->w = map_width; 1926 self->w = map_width;
1512 self->h = map_height; 1927 self->h = map_height;
1513 1928
1514void 1929void
1515clear (dc::Map self) 1930clear (DC::Map self)
1516 CODE: 1931 CODE:
1517 map_clear (self); 1932 map_clear (self);
1518 1933
1519void 1934void
1520set_tileid (dc::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1521 CODE: 1936 CODE:
1522{ 1937{
1523 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1524 need_texid (self, tile); 1939 need_texid (self, tile);
1525} 1940}
1526 1941
1527void 1942void
1528set_smooth (dc::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE: 1944 CODE:
1530{ 1945{
1531 tileid texid; 1946 tileid texid;
1532 maptex *tex; 1947 maptex *tex;
1533 1948
1534 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1535 return; 1950 return;
1536 1951
1537 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1538 return; 1953 return;
1539 1954
1540 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1541 1956
1542 if (!texid) 1957 if (!texid)
1543 return; 1958 return;
1544 1959
1545 tex = self->tex + texid; 1960 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1548} 1963}
1549 1964
1550void 1965void
1551set_texture (dc::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1552 CODE: 1967 CODE:
1553{ 1968{
1554 need_texid (self, texid); 1969 need_texid (self, texid);
1555 1970
1556 { 1971 {
1575 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1578} 1993}
1579 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1580int 2015int
1581ox (dc::Map self) 2016ox (DC::Map self)
1582 ALIAS: 2017 ALIAS:
1583 oy = 1 2018 oy = 1
1584 x = 2 2019 x = 2
1585 y = 3 2020 y = 3
1586 w = 4 2021 w = 4
1597 } 2032 }
1598 OUTPUT: 2033 OUTPUT:
1599 RETVAL 2034 RETVAL
1600 2035
1601void 2036void
1602scroll (dc::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1603 CODE: 2038 CODE:
1604{ 2039{
1605 if (dx > 0) 2040 if (dx > 0)
1606 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1607 else if (dx < 0) 2042 else if (dx < 0)
1615 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1616 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1617 2052
1618 while (self->y < 0) 2053 while (self->y < 0)
1619 { 2054 {
1620 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1621 2056
1622 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1623 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1624 } 2059 }
1625} 2060}
1626 2061
1627SV * 2062SV *
1628map1a_update (dc::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1629 CODE: 2064 CODE:
1630{ 2065{
1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1632 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1633 mapcell *cell; 2068 mapcell *cell;
1654 2089
1655 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1656 2091
1657 if (flags & 8) 2092 if (flags & 8)
1658 { 2093 {
2094 uint8_t ext, cmd;
2095
1659 if (extmap) 2096 do
1660 { 2097 {
1661 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1662 2100
1663 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1664 { 2104 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1; 2105 cell->stat_width = 1;
1673 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 } 2107 }
1691 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1692 } 2125 }
1693 else 2126 while (ext & 0x80);
1694 cell->darkness = *data++ + 1;
1695 } 2127 }
1696 2128
1697 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
1698 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
1699 { 2131 {
1702 cell->tile [z] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
1703 2135
1704 if (cell->tile [z]) 2136 if (cell->tile [z])
1705 { 2137 {
1706 maptex *tex = self->tex + cell->tile [z]; 2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
1707 if (!tex->name) 2140 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z])); 2141 av_push (missing, newSViv (cell->tile [z]));
1709 2142
1710 if (tex->smoothtile) 2143 if (tex->smoothtile)
1711 { 2144 {
1712 maptex *smooth = self->tex + tex->smoothtile; 2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
1713 if (!smooth->name) 2147 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile)); 2148 av_push (missing, newSViv (tex->smoothtile));
1715 } 2149 }
1716 } 2150 }
1717 } 2151 }
1718 } 2152 }
1719 else 2153 else
1720 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1721 } 2155 }
1722} 2156}
1723 OUTPUT: 2157 OUTPUT:
1724 RETVAL 2158 RETVAL
1725 2159
1726SV * 2160SV *
1727mapmap (dc::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1728 CODE: 2162 CODE:
1729{ 2163{
1730 int x1, x; 2164 int x1, x;
1731 int y1, y; 2165 int y1, y;
1732 int z; 2166 int z;
1745 ? self->row + y 2179 ? self->row + y
1746 : 0; 2180 : 0;
1747 2181
1748 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1749 { 2183 {
1750 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1751 2185
1752 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1753 { 2187 {
1754 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1755 2189
1757 { 2191 {
1758 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1759 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1760 int a1 = tex.a; 2194 int a1 = tex.a;
1761 2195
1762 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1763 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1764 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1765 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1766 } 2200 }
1767 } 2201 }
1768 2202
1769 *map++ = (r ) 2203 *map++ = (r )
1770 | (g << 8) 2204 | (g << 8)
1771 | (b << 16) 2205 | (b << 16)
1772 | (a << 24); 2206 | (a << 24);
1773 } 2207 }
1774 } 2208 }
1775 2209
1776 RETVAL = map_sv; 2210 RETVAL = map_sv;
1777} 2211}
1778 OUTPUT: 2212 OUTPUT:
1779 RETVAL 2213 RETVAL
1780 2214
1781void 2215void
1782draw (dc::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1783 CODE: 2217 CODE:
1784{ 2218{
1785 int x, y, z; 2219 int x, y, z;
1786 2220
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1790 smooth_key skey; 2222 int pl_x, pl_y;
1791 2223 maptex pl_tex;
1792 rc_t *rc = rc_alloc (); 2224 rc_t rc;
2225 rc_t rc_ov;
1793 rc_key_t key; 2226 rc_key_t key;
1794 rc_array_t *arr; 2227 rc_t::array_t *arr;
1795 2228
2229 pl_tex.name = 0;
2230
1796 // thats current max. sorry. 2231 // that's current max. sorry.
1797 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802 2234
1803 memset (&key, 0, sizeof (key)); 2235 memset (&key, 0, sizeof (key));
1804 key.r = 255; 2236 key.r = 255;
1805 key.g = 255; 2237 key.g = 255;
1806 key.b = 255; 2238 key.b = 255;
1807 key.a = 255; 2239 key.a = 255;
1808 key.mode = GL_QUADS; 2240 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F; 2241 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811 2242
1812 mx += self->x; 2243 mx += self->x;
1813 my += self->y; 2244 my += self->y;
1814 2245
1815 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1816 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1819 2250
1820 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1822 { 2253 {
1823 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840 2271
1841 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1842 { 2273 {
1843 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1844 2278
1845 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1847 { 2281 {
1848 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1858 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1859 int px, py; 2293 int px, py;
1860 2294
1861 if (key.texname != tex.name) 2295 if (key.texname != tex.name)
1862 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1863 if (!tex.name) 2299 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1865 2301
1866 key.texname = tex.name; 2302 key.texname = tex.name;
1867 arr = rc_array (rc, &key); 2303 arr = &rc.array (key);
1868 } 2304 }
1869 2305
1870 px = (x + 1) * T - tex.w; 2306 px = (x + 1) * Th - tex.w;
1871 py = (y + 1) * T - tex.h; 2307 py = (y + 1) * Tw - tex.h;
1872 2308
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 { 2310 {
1880 // overlays such as the speech bubble, probably more to come 2311 pl_x = px;
1881 if (cell->flags & 1) 2312 pl_y = py;
2313 pl_tex = tex;
1882 { 2314 continue;
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1902 2321
1903 // update smooth hash 2322 // update smooth hash
1904 if (tex.smoothtile) 2323 if (tex.smoothtile)
1905 { 2324 {
1906 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1908 2327
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1910 2329
1911 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1913 2332
1914 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
1922 2341
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
1925 2344
1926 // full tile 2345 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1928 2347
1929 // borders 2348 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1934 2353
1935 // corners 2354 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1940 } 2379 }
1941 } 2380 }
1942 } 2381 }
1943 } 2382 }
1944 2383
1945 rc_draw (rc); 2384 rc.draw ();
1946 rc_clear (rc); 2385 rc.clear ();
1947 2386
1948 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort 2388 // this is basically counting sort
1950 { 2389 {
1951 int w, b; 2390 int w, b;
1952 2391
1953 glEnable (GL_TEXTURE_2D); 2392 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS); 2393 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w) 2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1956 { 2397 {
1957 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1958 if (smask) 2399 IV bits = it->second;
1959 for (b = 0; b < 32; ++b) 2400
1960 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1961 { 2404 {
1962 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1963 HE *he; 2413 if (tex.name)
1964
1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1967 { 2414 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1969 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1970 2417 if (key.texname != tex.name)
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 { 2418 {
1975 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982 2420
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1989 glEnd (); 2421 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1992 } 2424 }
1993 2425
1994 if (border) 2426 if (border)
1995 { 2427 {
1996 float ox = border * dx; 2428 float ox = border * dx;
1997 2429
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2002 } 2434 }
2003 2435
2004 if (corner) 2436 if (corner)
2005 { 2437 {
2006 float ox = corner * dx; 2438 float ox = corner * dx;
2007 2439
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2012 }
2013 }
2014 } 2444 }
2015 } 2445 }
2016 } 2446 }
2017 } 2447 }
2018 2448
2019 glEnd (); 2449 glEnd ();
2020 glDisable (GL_TEXTURE_2D); 2450 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1; 2451 key.texname = -1;
2022 } 2452 }
2023
2024 hv_clear (smooth);
2025 } 2453 }
2026 2454
2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
2460
2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2027 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
2028 rc_free (rc);
2029 2476
2030 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
2033 { 2480 {
2036 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
2038 { 2485 {
2039 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
2040 2487
2041 int px = x * T; 2488 int px = x * Tw;
2042 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2043 2496
2044 if (cell->stat_hp) 2497 if (cell->stat_hp)
2045 { 2498 {
2046 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2048 2501
2049 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py); 2504 px + width - 1, py);
2052 2505
2058 } 2511 }
2059 } 2512 }
2060} 2513}
2061 2514
2062void 2515void
2063draw_magicmap (dc::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2064 CODE: 2517 CODE:
2065{ 2518{
2066 static float color[16][3] = { 2519 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
2068 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
2069 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
2070 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
2071 2524
2072 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
2073 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
2074 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
2075 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
2076 2529
2077 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
2078 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
2079 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
2080 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
2081 2534
2082 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
2083 2536
2084 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
2085 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
2086 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
2087 }; 2540 };
2088 2541
2089 int x, y; 2542 int x, y;
2090 2543
2091 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2093 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
2096 2555
2097 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
2101 2560
2102 if (m) 2561 if (m)
2103 { 2562 {
2104 float *c = color [m & 15]; 2563 float *c = color [m & 15];
2105 2564
2106 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2107 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
2108 2567
2109 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 } 2573 }
2118 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
2119 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
2120} 2579}
2121 2580
2122void 2581void
2123fow_texture (dc::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2124 PPCODE: 2583 PPCODE:
2125{ 2584{
2126 int x, y; 2585 int x, y;
2127 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2128 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2129 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2130 int sw34 = (sw * 3 + 3) & ~3; 2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2593 memset (darkness1, 0, sw1*sh1);
2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2134 2594
2135 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2136 SvCUR_set (darkness3_sv, sw34 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2137 2597
2138 mx += self->x - 1; 2598 mx += self->x - 1;
2139 my += self->y - 1; 2599 my += self->y - 1;
2140
2141 memset (darkness1, 255, sw1 * sh1);
2142 2600
2143 for (y = 0; y < sh1; y++) 2601 for (y = 0; y < sh1; y++)
2144 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
2145 { 2603 {
2146 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
2149 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
2150 { 2608 {
2151 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
2152 2610
2153 darkness1 [y * sw1 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2155 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2156 } 2614 }
2157 } 2615 }
2158 2616
2159 for (y = 0; y < sh; ++y) 2617 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x) 2618 for (x = 0; x < sw; ++x)
2179 2637
2180 uint8_t r13 = (d13 + d23 + d12) / 3; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23; 2639 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3; 2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2183 2641
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2193 } 2651 }
2194 2652
2195 free (darkness1); 2653 free (darkness1);
2196 2654
2197 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2198 PUSHs (sv_2mortal (newSViv (sw34))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2199 PUSHs (sv_2mortal (newSViv (sh3))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2200 PUSHs (darkness3_sv); 2658 PUSHs (darkness3_sv);
2201} 2659}
2202 2660
2203SV * 2661SV *
2204get_rect (dc::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
2205 CODE: 2663 CODE:
2206{ 2664{
2207 int x, y, x1, y1; 2665 int x, y, x1, y1;
2208 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
2209 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2266 else 2724 else
2267 *data++ = 0; 2725 *data++ = 0;
2268 } 2726 }
2269 } 2727 }
2270 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
2271 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2272 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
2273 RETVAL = data_sv; 2736 RETVAL = data_sv;
2274} 2737}
2275 OUTPUT: 2738 OUTPUT:
2276 RETVAL 2739 RETVAL
2277 2740
2278void 2741void
2279set_rect (dc::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2280 PPCODE: 2743 PPCODE:
2281{ 2744{
2282 int x, y, z; 2745 int x, y, z;
2283 int w, h; 2746 int w, h;
2284 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2285 2758
2286 if (*data++ != 0) 2759 if (*data++ != 0)
2287 XSRETURN_EMPTY; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2288 2761
2289 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2304 { 2777 {
2305 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2306 2779
2307 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2308 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2309 uint8_t flags = *data++; 2787 flags = *data++;
2310 2788
2311 if (flags) 2789 if (flags)
2312 { 2790 {
2313 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2319 2797
2320 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2321 { 2799 {
2322 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2323 2802
2324 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2325 { 2804 {
2326 tileid t = tile [z]; 2805 tileid t = tile [z];
2327 2806
2328 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2329 { 2808 {
2330 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t); 2810 need_texid (self, t);
2332 } 2811 }
2333 2812
2334 cell->tile [z] = t; 2813 cell->tile [z] = t;
2335 } 2814 }
2337 } 2816 }
2338 } 2817 }
2339 } 2818 }
2340} 2819}
2341 2820
2342MODULE = Deliantra::Client PACKAGE = dc::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2343 2822
2344dc::RW 2823DC::RW
2345new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2346 CODE: 2825 CODE:
2347{ 2826{
2348 STRLEN datalen; 2827 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2350 2829
2351 RETVAL = SDL_RWFromConstMem (data, datalen); 2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2352} 2831}
2353 OUTPUT: 2832 OUTPUT:
2354 RETVAL 2833 RETVAL
2355 2834
2356dc::RW 2835DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2358 CODE: 2837 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT: 2839 OUTPUT:
2361 RETVAL 2840 RETVAL
2362 2841
2363# fails on win32: 2842# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '(' 2843# dc.xs(2268) : error C2059: syntax error : '('
2365#void 2844#void
2366#close (dc::RW self) 2845#close (DC::RW self)
2367# CODE: 2846# CODE:
2368# (self->(close)) (self); 2847# (self->(close)) (self);
2369 2848
2370MODULE = Deliantra::Client PACKAGE = dc::Channel 2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2371 2850
2372PROTOTYPES: DISABLE 2851PROTOTYPES: DISABLE
2373 2852
2374dc::Channel 2853DC::Channel
2375find () 2854find ()
2376 CODE: 2855 CODE:
2377{ 2856{
2378 RETVAL = Mix_GroupAvailable (-1); 2857 RETVAL = Mix_GroupAvailable (-1);
2379 2858
2380 if (RETVAL < 0) 2859 if (RETVAL < 0)
2381 { 2860 {
2382 RETVAL = Mix_GroupOldest (-1); 2861 RETVAL = Mix_GroupOldest (-1);
2383 2862
2384 if (RETVAL < 0) 2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2385 XSRETURN_UNDEF; 2869 XSRETURN_UNDEF;
2386 2870 }
2871 else
2387 Mix_HaltChannel (RETVAL); 2872 Mix_HaltChannel (RETVAL);
2388 } 2873 }
2389 2874
2390 Mix_UnregisterAllEffects (RETVAL); 2875 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128); 2876 Mix_Volume (RETVAL, 128);
2392} 2877}
2393 OUTPUT: 2878 OUTPUT:
2394 RETVAL 2879 RETVAL
2395 2880
2396void 2881void
2397halt (dc::Channel self) 2882halt (DC::Channel self)
2398 CODE: 2883 CODE:
2399 Mix_HaltChannel (self); 2884 Mix_HaltChannel (self);
2400 2885
2401void 2886void
2402expire (dc::Channel self, int ticks = -1) 2887expire (DC::Channel self, int ticks = -1)
2403 CODE: 2888 CODE:
2404 Mix_ExpireChannel (self, ticks); 2889 Mix_ExpireChannel (self, ticks);
2405 2890
2406void 2891void
2407fade_out (dc::Channel self, int ticks = -1) 2892fade_out (DC::Channel self, int ticks = -1)
2408 CODE: 2893 CODE:
2409 Mix_FadeOutChannel (self, ticks); 2894 Mix_FadeOutChannel (self, ticks);
2410 2895
2411int 2896int
2412volume (dc::Channel self, int volume) 2897volume (DC::Channel self, int volume)
2413 CODE: 2898 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT: 2900 OUTPUT:
2416 RETVAL 2901 RETVAL
2417 2902
2418void 2903void
2419unregister_all_effects (dc::Channel self) 2904unregister_all_effects (DC::Channel self)
2420 CODE: 2905 CODE:
2421 Mix_UnregisterAllEffects (self); 2906 Mix_UnregisterAllEffects (self);
2422 2907
2423void 2908void
2424set_panning (dc::Channel self, int left, int right) 2909set_panning (DC::Channel self, int left, int right)
2425 CODE: 2910 CODE:
2426 left = CLAMP (left , 0, 255); 2911 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255); 2912 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right); 2913 Mix_SetPanning (self, left, right);
2429 2914
2430void 2915void
2431set_distance (dc::Channel self, int distance) 2916set_distance (DC::Channel self, int distance)
2432 CODE: 2917 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434 2919
2435void 2920void
2436set_position (dc::Channel self, int angle, int distance) 2921set_position (DC::Channel self, int angle, int distance)
2437 CODE: 2922 CODE:
2438 2923
2439void 2924void
2440set_position_r (dc::Channel self, int dx, int dy, int maxdistance) 2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE: 2926 CODE:
2442{ 2927{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446} 2931}
2447 2932
2448void 2933void
2449set_reverse_stereo (dc::Channel self, int flip) 2934set_reverse_stereo (DC::Channel self, int flip)
2450 CODE: 2935 CODE:
2451 Mix_SetReverseStereo (self, flip); 2936 Mix_SetReverseStereo (self, flip);
2452 2937
2453MODULE = Deliantra::Client PACKAGE = dc::MixChunk 2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454 2939
2455PROTOTYPES: DISABLE 2940PROTOTYPES: DISABLE
2456 2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2457dc::MixChunk 2954DC::MixChunk
2458new (SV *class, dc::RW rwops) 2955new (SV *klass, DC::RW rwops)
2459 CODE: 2956 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT: 2958 OUTPUT:
2462 RETVAL 2959 RETVAL
2463 2960
2464void 2961void
2465DESTROY (dc::MixChunk self) 2962DESTROY (DC::MixChunk self)
2466 CODE: 2963 CODE:
2467 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2468 2965
2469int 2966int
2470volume (dc::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2471 CODE: 2968 CODE:
2472 if (items > 1) 2969 if (items > 1)
2473 volume = CLAMP (volume, 0, 128); 2970 volume = CLAMP (volume, 0, 128);
2474 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2475 OUTPUT: 2972 OUTPUT:
2476 RETVAL 2973 RETVAL
2477 2974
2478dc::Channel 2975DC::Channel
2479play (dc::MixChunk self, dc::Channel channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2480 CODE: 2977 CODE:
2481{ 2978{
2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483 2980
2484 if (RETVAL < 0) 2981 if (RETVAL < 0)
2491 } 2988 }
2492} 2989}
2493 OUTPUT: 2990 OUTPUT:
2494 RETVAL 2991 RETVAL
2495 2992
2496MODULE = Deliantra::Client PACKAGE = dc::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2497 3006
2498int 3007int
2499volume (int volume = -1) 3008volume (int volume = -1)
2500 PROTOTYPE: ;$ 3009 PROTOTYPE: ;$
2501 CODE: 3010 CODE:
2513void 3022void
2514halt () 3023halt ()
2515 CODE: 3024 CODE:
2516 Mix_HaltMusic (); 3025 Mix_HaltMusic ();
2517 3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
3031 OUTPUT:
3032 RETVAL
3033
2518dc::MixMusic 3034DC::MixMusic
2519new (SV *class, dc::RW rwops) 3035new (SV *klass, DC::RW rwops)
2520 CODE: 3036 CODE:
2521 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2522 OUTPUT: 3038 OUTPUT:
2523 RETVAL 3039 RETVAL
2524 3040
2525void 3041void
2526DESTROY (dc::MixMusic self) 3042DESTROY (DC::MixMusic self)
2527 CODE: 3043 CODE:
2528 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2529 3045
2530int 3046int
2531play (dc::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2532 CODE: 3048 CODE:
2533 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2534 OUTPUT: 3050 OUTPUT:
2535 RETVAL 3051 RETVAL
2536 3052
2537void 3053void
2538fade_in_pos (dc::MixMusic self, int loops, int ms, double position) 3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE: 3055 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position); 3056 Mix_FadeInMusicPos (self, loops, ms, position);
2541 3057
2542MODULE = Deliantra::Client PACKAGE = dc::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543 3059
2544PROTOTYPES: ENABLE 3060PROTOTYPES: ENABLE
2545 3061
2546BOOT: 3062BOOT:
2547{ 3063{
2548 HV *stash = gv_stashpv ("dc::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2549 static const struct { 3065 static const struct {
2550 const char *name; 3066 const char *name;
2551 IV iv; 3067 IV iv;
2552 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2553# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2557 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2558 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2559 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2560 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2561 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2573 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2574 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2575 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2576 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2577 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2578 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2579 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2580 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2650 const_iv (GL_NICEST), 3171 const_iv (GL_NICEST),
2651 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2652 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2653 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2654 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2655# undef const_iv 3179# undef const_iv
2656 }; 3180 };
2657 3181
2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2660 3184
2661 texture_av = newAV (); 3185 texture_av = newAV ();
2662 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2663} 3187}
2664 3188
2666disable_GL_EXT_blend_func_separate () 3190disable_GL_EXT_blend_func_separate ()
2667 CODE: 3191 CODE:
2668 gl.BlendFuncSeparate = 0; 3192 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0; 3193 gl.BlendFuncSeparateEXT = 0;
2670 3194
2671char * 3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2672gl_vendor () 3199gl_vendor ()
2673 CODE: 3200 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2675 OUTPUT: 3202 OUTPUT:
2676 RETVAL 3203 RETVAL
2677 3204
2678char * 3205const char *
2679gl_version () 3206gl_version ()
2680 CODE: 3207 CODE:
2681 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2682 OUTPUT: 3209 OUTPUT:
2683 RETVAL 3210 RETVAL
2684 3211
2685char * 3212const char *
2686gl_extensions () 3213gl_extensions ()
2687 CODE: 3214 CODE:
2688 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2689 OUTPUT: 3216 OUTPUT:
2690 RETVAL 3217 RETVAL
2691 3218
2692const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2693 3224
2694GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2695 CODE: 3226 CODE:
2696 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT: 3228 OUTPUT:
2705 3236
2706int glGetError () 3237int glGetError ()
2707 3238
2708void glFinish () 3239void glFinish ()
2709 3240
3241void glFlush ()
3242
2710void glClear (int mask) 3243void glClear (int mask)
2711 3244
2712void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2713 PROTOTYPE: @ 3246 PROTOTYPE: @
2714 3247
2723void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
2724 3257
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE: 3259 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
2728 3263
2729void glDepthMask (int flag) 3264void glDepthMask (int flag)
2730 3265
2731void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2732 3267
2767void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2768 CODE: 3303 CODE:
2769 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2770 3305
2771void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
3307 PROTOTYPE: @
2772 ALIAS: 3308 ALIAS:
2773 glColor_premultiply = 1 3309 glColor_premultiply = 1
2774 CODE: 3310 CODE:
2775 if (ix) 3311 if (ix)
2776 { 3312 {
2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2847 CODE: 3383 CODE:
2848 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2850 3386
2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2852 3388
2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2854 3390
2855void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
2856 3392
2882 3418
2883void glEndList () 3419void glEndList ()
2884 3420
2885void glCallList (int list) 3421void glCallList (int list)
2886 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
2887MODULE = Deliantra::Client PACKAGE = dc::UI::Base 3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888 3429
2889PROTOTYPES: DISABLE 3430PROTOTYPES: DISABLE
2890 3431
2891void 3432void
2892find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
2893 PPCODE: 3434 PPCODE:
2894{ 3435{
2895 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
2896 XPUSHs (self); 3437 XPUSHs (self);
2897} 3438}
2898 3439
2899BOOT: 3440BOOT:
2900{ 3441{
2901 hover_gv = gv_fetchpv ("dc::UI::HOVER", 1, SVt_NV); 3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902 3443
2903 draw_x_gv = gv_fetchpv ("dc::UI::Base::draw_x", 1, SVt_NV); 3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("dc::UI::Base::draw_y", 1, SVt_NV); 3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("dc::UI::Base::draw_w", 1, SVt_NV); 3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("dc::UI::Base::draw_h", 1, SVt_NV); 3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907} 3448}
2908 3449
2909void 3450void
2910draw (SV *self) 3451draw (SV *self)
2911 CODE: 3452 CODE:
2912{ 3453{
2913 HV *hv; 3454 HV *hv;
2914 SV **svp; 3455 SV **svp;
2915 NV x, y, w, h; 3456 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y; 3461 double draw_x, draw_y;
2921 3462
2922 if (!SvROK (self)) 3463 if (!SvROK (self))
2923 croak ("dc::Base::draw: %s not a reference", SvPV_nolen (self)); 3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924 3465
2925 hv = (HV *)SvRV (self); 3466 hv = (HV *)SvRV (self);
2926 3467
2927 if (SvTYPE (hv) != SVt_PVHV) 3468 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("dc::Base::draw: %s not a hashref", SvPV_nolen (self)); 3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929 3470
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932 3473
2933 if (!h || !w) 3474 if (!h || !w)

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