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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
82 90
83#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
85 93
86#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
87 95
88/* mask out modifiers we are not interested in */ 96/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 98
91#if 1 99#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 100
93#else 101#define TEXID_SPEECH 1
94# define PARACHUTE 0 102#define TEXID_NOFACE 2
95#endif 103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
96 146
97static AV *texture_av; 147static AV *texture_av;
98 148
99static struct 149static struct
100{ 150{
157{ 207{
158 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
159 209
160 while (attrs) 210 while (attrs)
161 { 211 {
162 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
163 213
164 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1; 215 return 1;
166 216
167 attrs = attrs->next; 217 attrs = attrs->next;
168 } 218 }
169 219
170 return 0; 220 return 0;
171} 221}
172 222
173typedef struct cf_layout { 223struct cf_layout {
174 PangoLayout *pl; 224 PangoLayout *pl;
175 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
176 int base_height; 226 int base_height;
177 DC__Font font; 227 DC__Font font;
178 rc_t *rc; 228 rc_t rc;
179} *DC__Layout; 229};
230
231typedef cf_layout *DC__Layout;
180 232
181static DC__Font default_font; 233static DC__Font default_font;
182static PangoContext *opengl_context; 234static PangoContext *opengl_context;
183static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
184 236
185static void 237static void
186substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
187{ 239{
188 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
189#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191#endif 243#endif
192 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
193} 245}
194 246
195static void 247static void
222 274
223 *w = rect.width; 275 *w = rect.width;
224 *h = rect.height; 276 *h = rect.height;
225} 277}
226 278
279/////////////////////////////////////////////////////////////////////////////
280
227typedef uint16_t tileid; 281typedef uint16_t tileid;
228typedef uint16_t faceid; 282typedef uint16_t faceid;
229 283
230typedef struct { 284struct maptex
285{
231 GLuint name; 286 GLuint name;
232 int w, h; 287 int w, h;
233 float s, t; 288 float s, t;
234 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
235 tileid smoothtile; 290 tileid smoothtile;
236 uint8_t smoothlevel; 291 uint8_t smoothlevel;
237} maptex; 292 uint8_t unused; /* set to zero on use */
293};
238 294
239typedef struct { 295struct mapcell
296{
240 uint32_t player; 297 uint32_t player;
241 tileid tile[3]; 298 tileid tile[3];
242 uint16_t darkness; 299 uint16_t darkness;
243 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
244} mapcell; 301};
245 302
246typedef struct { 303struct maprow
304{
247 int32_t c0, c1; 305 int32_t c0, c1;
248 mapcell *col; 306 mapcell *col;
249} maprow; 307};
250 308
251typedef struct map { 309struct mapgrid {
252 int x, y, w, h; 310 int x, y, w, h;
253 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
254 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
255 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
256 314
257 int32_t rows; 315 int32_t rows;
258 maprow *row; 316 maprow *row;
259} *DC__Map; 317};
260 318
261static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
262prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
263{ 324{
264 char *p; 325 T *p;
265 326
266 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
267 Zero (p, inc, char); 328 Zero (p, inc, T);
268 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
269 Safefree (ptr); 330 Safefree (ptr);
270 331
271 return p; 332 ptr = p;
272} 333}
273 334
274static char * 335template<typename T>
336ecb_cold static void
275append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
276{ 338{
277 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
278 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
279
280 return ptr;
281} 341}
282
283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285 342
286static void 343static void
287need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
288{ 345{
289 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
290 { 347 return;
348
349 size_t newsize = minpot (face + 1);
291 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
292 self->faces *= 2; 351 self->faces = newsize;
293 }
294} 352}
295 353
296static void 354static void
297need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
298{ 356{
299 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
300 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
301 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
302 self->texs *= 2; 362 self->texs = newsize;
303 }
304} 363}
305 364
306static maprow * 365static maprow *
307map_get_row (DC__Map self, int y) 366map_get_row (mapgrid *self, int y)
308{ 367{
309 if (0 > y) 368 if (0 > y)
310 { 369 {
311 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
312 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
313 372
314 self->rows += extend; 373 self->rows += extend;
315 self->y += extend; 374 self->y += extend;
316 y += extend; 375 y += extend;
317 } 376 }
318 else if (y >= self->rows) 377 else if (y >= self->rows)
319 { 378 {
320 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
321 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
322 self->rows += extend; 381 self->rows += extend;
323 } 382 }
324 383
325 return self->row + y; 384 return self->row + y;
326} 385}
336 } 395 }
337 396
338 if (row->c0 > x) 397 if (row->c0 > x)
339 { 398 {
340 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
341 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
342 row->c0 -= extend; 401 row->c0 -= extend;
343 } 402 }
344 else if (x >= row->c1) 403 else if (x >= row->c1)
345 { 404 {
346 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
347 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
348 row->c1 += extend; 407 row->c1 += extend;
349 } 408 }
350 409
351 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
352} 411}
353 412
354static mapcell * 413static mapcell *
355map_get_cell (DC__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
356{ 415{
357 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
358} 417}
359 418
360static void 419static void
361map_clear (DC__Map self) 420map_clear (mapgrid *self)
362{ 421{
363 int r; 422 int r;
364 423
365 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
366 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
373 self->oy = 0; 432 self->oy = 0;
374 self->row = 0; 433 self->row = 0;
375 self->rows = 0; 434 self->rows = 0;
376} 435}
377 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
378static void 447static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
380{ 449{
381 int x, y; 450 int x, y;
382 maprow *row; 451 maprow *row;
383 mapcell *cell; 452 mapcell *cell;
384 453
396 if (x >= row->c1) 465 if (x >= row->c1)
397 break; 466 break;
398 467
399 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
400 469
401 cell->darkness = 0; 470 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 471 }
406 } 472 }
407} 473}
408 474
409typedef struct { 475struct smooth_key
476{
410 tileid tile; 477 tileid tile;
411 uint8_t x, y, level; 478 uint8_t x, y, level;
412} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
413 498
414static void 499static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
416{ 501{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
418 503
419 if (SvIOK (*sv)) 504 if (it == h.end ())
420 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
421 else 506 else
422 sv_setiv (*sv, bits); 507 it->second |= bits;
423} 508}
424 509
425static void 510static void
426music_finished (void) 511music_finished (void)
427{ 512{
446 ev.data2 = 0; 531 ev.data2 = 0;
447 532
448 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
449} 534}
450 535
451static unsigned int
452minpot (unsigned int n)
453{
454 if (!n)
455 return 0;
456
457 --n;
458
459 n |= n >> 1;
460 n |= n >> 2;
461 n |= n >> 4;
462 n |= n >> 8;
463 n |= n >> 16;
464
465 return n + 1;
466}
467
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
482 539
483/******************************************************************************/ 540/******************************************************************************/
520 if (!svp || !SvTRUE (*svp)) 577 if (!svp || !SvTRUE (*svp))
521 return 0; 578 return 0;
522 579
523 return 1; 580 return 1;
524} 581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
525 640
526MODULE = Deliantra::Client PACKAGE = DC 641MODULE = Deliantra::Client PACKAGE = DC
527 642
528PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
529 644
558 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
559 674
560 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
563 728
564 const_iv (SDLK_FIRST), 729 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 730 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
647 812
813 const_iv (KMOD_LRAM),
814
648 const_iv (MIX_DEFAULT_FORMAT), 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
649# undef const_iv 845# undef const_iv
650 }; 846 };
651 847
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
654 850
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657} 853}
658 854
673 869
674NV ceil (NV x) 870NV ceil (NV x)
675 871
676IV minpot (UV n) 872IV minpot (UV n)
677 873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
678IV popcount (UV n) 880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
679 891
680void 892void
681pango_init () 893pango_init ()
682 CODE: 894 CODE:
683{ 895{
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 903#endif
692} 904}
693 905
694char *
695SDL_GetError () 906char *SDL_GetError ()
696 907
697int 908void SDL_main_hack (SV *real_main)
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 909 PROTOTYPE: &
699 910
700void 911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
701SDL_Quit () 917void SDL_Quit ()
918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
702 928
703void 929void
704SDL_ListModes (int rgb, int alpha) 930SDL_ListModes (int rgb, int alpha)
705 PPCODE: 931 PPCODE:
706{ 932{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 947
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 950
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 952
730 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
731 while (*m) 954 while (*m)
732 { 955 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 956 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 957 {
735 AV *av = newAV (); 958 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 961 av_push (av, newSViv (rgb));
761 ); 984 );
762 985
763 if (RETVAL) 986 if (RETVAL)
764 { 987 {
765 av_clear (texture_av); 988 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h" 990#include "glfunc.h"
770#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
771 } 994 }
772} 995}
773 OUTPUT: 996 OUTPUT:
774 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
775 1001
776void 1002void
777SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
778 1004
779char * 1005char *
780SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
781 1008
782int 1009int
783SDL_GetAppState () 1010SDL_GetAppState ()
784 1011
785int 1012int
786SDL_GetModState () 1013SDL_GetModState ()
787 1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
788void 1019void
1020SDL_PumpEvents ()
1021
1022void
789poll_events () 1023peep_events ()
790 PPCODE: 1024 PPCODE:
791{ 1025{
792 SDL_Event ev; 1026 SDL_Event ev;
793 1027
794 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
801 { 1035 {
802 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
803 case SDL_KEYUP: 1037 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 1043 break;
810 1044
811 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 1064 x = ev.motion.x;
831 y = ev.motion.y; 1065 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 1067 }
834 1068
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
860 1094
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 } 1096 }
863} 1097}
864 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
865int 1112int
866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL: 1114 POSTCALL:
868 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
870 1117
871void 1118void
872Mix_QuerySpec () 1119Mix_QuerySpec ()
931add_font (char *file) 1178add_font (char *file)
932 CODE: 1179 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT: 1181 OUTPUT:
935 RETVAL 1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
936 1190
937void 1191void
938load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
939 ALIAS: 1193 ALIAS:
940 load_image_file = 1 1194 load_image_file = 1
986 1240
987 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
988 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
989 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
990 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
993 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
996 1250
1056#if DEBUG 1310#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1311 VALGRIND_DO_LEAK_CHECK;
1058#endif 1312#endif
1059} 1313}
1060 1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1323
1063PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
1064 1325
1065DC::Font 1326DC::Font
1066new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
1067 CODE: 1328 CODE:
1068{ 1329{
1069 int count; 1330 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1100 PROTOTYPE: 1361 PROTOTYPE:
1101 CODE: 1362 CODE:
1102 tc_restore (); 1363 tc_restore ();
1103 1364
1104DC::Layout 1365DC::Layout
1105new (SV *class) 1366new (SV *klass)
1106 CODE: 1367 CODE:
1107 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1108 1369
1109 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1111 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1112 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1113 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
1114 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1115 RETVAL->font = 0; 1376 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
1117 1377
1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1119 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1120 OUTPUT: 1380 OUTPUT:
1121 RETVAL 1381 RETVAL
1122 1382
1123void 1383void
1124DESTROY (DC::Layout self) 1384DESTROY (DC::Layout self)
1125 CODE: 1385 CODE:
1126 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1127 rc_free (self->rc);
1128 Safefree (self); 1387 delete self;
1129 1388
1130void 1389void
1131set_text (DC::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1132 CODE: 1391 CODE:
1133{ 1392{
1259 1518
1260void 1519void
1261set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1262 CODE: 1521 CODE:
1263 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1264 { 1523 {
1265 self->base_height = base_height; 1524 self->base_height = base_height;
1266 layout_update_font (self); 1525 layout_update_font (self);
1267 } 1526 }
1268 1527
1269void 1528void
1387} 1646}
1388 1647
1389void 1648void
1390render (DC::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE: 1650 CODE:
1392 rc_clear (self->rc); 1651 self->rc.clear ();
1393 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1394 self->pl, 1653 self->pl,
1395 self->rc, 1654 &self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1398 flags 1657 flags
1399 ); 1658 );
1400 // we assume that context_change actually clears/frees stuff 1659 // we assume that context_change actually clears/frees stuff
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST); 1672 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415 1674
1416 rc_draw (self->rc); 1675 self->rc.draw ();
1417 1676
1418 glDisable (GL_ALPHA_TEST); 1677 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND); 1678 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D); 1679 glDisable (GL_TEXTURE_2D);
1421} 1680}
1496 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1498 } 1757 }
1499} 1758}
1500 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1882 CODE:
1503{ 1883{
1504 GLint width; 1884 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1512MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1513 1893
1514PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1515 1895
1516DC::Map 1896DC::Map
1517new (SV *class) 1897new (SV *klass)
1518 CODE: 1898 CODE:
1519 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1520 RETVAL->x = 0; 1900 RETVAL->x = 0;
1521 RETVAL->y = 0; 1901 RETVAL->y = 0;
1522 RETVAL->w = 0; 1902 RETVAL->w = 0;
1523 RETVAL->h = 0; 1903 RETVAL->h = 0;
1524 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1561 1941
1562void 1942void
1563set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE: 1944 CODE:
1565{ 1945{
1566 tileid texid; 1946 tileid texid;
1567 maptex *tex; 1947 maptex *tex;
1568 1948
1569 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1570 return; 1950 return;
1571 1951
1572 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1573 return; 1953 return;
1574 1954
1575 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1576 1956
1577 if (!texid) 1957 if (!texid)
1578 return; 1958 return;
1579 1959
1580 tex = self->tex + texid; 1960 tex = self->tex + texid;
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
1614 2014
1615int 2015int
1616ox (DC::Map self) 2016ox (DC::Map self)
1617 ALIAS: 2017 ALIAS:
1618 oy = 1 2018 oy = 1
1650 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1651 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1652 2052
1653 while (self->y < 0) 2053 while (self->y < 0)
1654 { 2054 {
1655 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1656 2056
1657 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1658 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1659 } 2059 }
1660} 2060}
1661 2061
1662SV * 2062SV *
1663map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1664 CODE: 2064 CODE:
1665{ 2065{
1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1667 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1668 mapcell *cell; 2068 mapcell *cell;
1689 2089
1690 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1691 2091
1692 if (flags & 8) 2092 if (flags & 8)
1693 { 2093 {
2094 uint8_t ext, cmd;
2095
1694 if (extmap) 2096 do
1695 { 2097 {
1696 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1697 2100
1698 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1699 { 2104 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1; 2105 cell->stat_width = 1;
1708 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 } 2107 }
1728 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1729 } 2125 }
1730 else 2126 while (ext & 0x80);
1731 cell->darkness = *data++ + 1;
1732 } 2127 }
1733 2128
1734 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
1735 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
1736 { 2131 {
1739 cell->tile [z] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
1740 2135
1741 if (cell->tile [z]) 2136 if (cell->tile [z])
1742 { 2137 {
1743 maptex *tex = self->tex + cell->tile [z]; 2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
1744 if (!tex->name) 2140 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2141 av_push (missing, newSViv (cell->tile [z]));
1746 2142
1747 if (tex->smoothtile) 2143 if (tex->smoothtile)
1748 { 2144 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
1750 if (!smooth->name) 2147 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2148 av_push (missing, newSViv (tex->smoothtile));
1752 } 2149 }
1753 } 2150 }
1754 } 2151 }
1755 } 2152 }
1756 else 2153 else
1757 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1758 } 2155 }
1759} 2156}
1760 OUTPUT: 2157 OUTPUT:
1761 RETVAL 2158 RETVAL
1762 2159
1782 ? self->row + y 2179 ? self->row + y
1783 : 0; 2180 : 0;
1784 2181
1785 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1786 { 2183 {
1787 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1788 2185
1789 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1790 { 2187 {
1791 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1792 2189
1794 { 2191 {
1795 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1797 int a1 = tex.a; 2194 int a1 = tex.a;
1798 2195
1799 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1800 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1801 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1802 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1803 } 2200 }
1804 } 2201 }
1805 2202
1806 *map++ = (r ) 2203 *map++ = (r )
1807 | (g << 8) 2204 | (g << 8)
1808 | (b << 16) 2205 | (b << 16)
1809 | (a << 24); 2206 | (a << 24);
1810 } 2207 }
1811 } 2208 }
1812 2209
1813 RETVAL = map_sv; 2210 RETVAL = map_sv;
1814} 2211}
1815 OUTPUT: 2212 OUTPUT:
1816 RETVAL 2213 RETVAL
1817 2214
1818void 2215void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2217 CODE:
1821{ 2218{
1822 int x, y, z; 2219 int x, y, z;
1823 2220
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1827 smooth_key skey;
1828 int pl_x, pl_y; 2222 int pl_x, pl_y;
1829 maptex pl_tex; 2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1830 2228
1831 pl_tex.name = 0; 2229 pl_tex.name = 0;
1832 2230
1833 rc_t *rc = rc_alloc ();
1834 rc_key_t key;
1835 rc_array_t *arr;
1836
1837 // thats current max. sorry. 2231 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843 2234
1844 memset (&key, 0, sizeof (key)); 2235 memset (&key, 0, sizeof (key));
1845 key.r = 255; 2236 key.r = 255;
1846 key.g = 255; 2237 key.g = 255;
1847 key.b = 255; 2238 key.b = 255;
1848 key.a = 255; 2239 key.a = 255;
1849 key.mode = GL_QUADS; 2240 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2241 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2242
1853 mx += self->x; 2243 mx += self->x;
1854 my += self->y; 2244 my += self->y;
1855 2245
1856 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1857 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1860 2250
1861 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1863 { 2253 {
1864 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2271
1882 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1883 { 2273 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1885 2278
1886 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1888 { 2281 {
1889 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1896 2289
1897 if (tile) 2290 if (tile)
1898 { 2291 {
1899 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2293 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2294
1903 if (key.texname != tex.name) 2295 if (key.texname != tex.name)
1904 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1905 if (!tex.name) 2299 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2301
1908 key.texname = tex.name; 2302 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2303 arr = &rc.array (key);
1910 } 2304 }
1911 2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1913 { 2310 {
1914 pl_x = px; 2311 pl_x = px;
1915 pl_y = py; 2312 pl_y = py;
1916 pl_tex = tex; 2313 pl_tex = tex;
1917 continue; 2314 continue;
1918 } 2315 }
1919 2316
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2317 arr->t2f_v3f (0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949 2321
1950 // update smooth hash 2322 // update smooth hash
1951 if (tex.smoothtile) 2323 if (tex.smoothtile)
1952 { 2324 {
1953 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1955 2327
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1957 2329
1958 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1960 2332
1961 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
1969 2341
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
1972 2344
1973 // full tile 2345 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1975 2347
1976 // borders 2348 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1981 2353
1982 // corners 2354 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1987 } 2379 }
1988 } 2380 }
1989 } 2381 }
1990 } 2382 }
1991 2383
1992 rc_draw (rc); 2384 rc.draw ();
1993 rc_clear (rc); 2385 rc.clear ();
1994 2386
1995 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort 2388 // this is basically counting sort
1997 { 2389 {
1998 int w, b; 2390 int w, b;
1999 2391
2000 glEnable (GL_TEXTURE_2D); 2392 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS); 2393 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w) 2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2003 { 2397 {
2004 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
2005 if (smask) 2399 IV bits = it->second;
2006 for (b = 0; b < 32; ++b) 2400
2007 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
2008 { 2404 {
2009 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
2010 HE *he; 2413 if (tex.name)
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 { 2414 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
2016 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
2017 2417 if (key.texname != tex.name)
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 { 2418 {
2022 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029 2420
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd (); 2421 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2039 } 2424 }
2040 2425
2041 if (border) 2426 if (border)
2042 { 2427 {
2043 float ox = border * dx; 2428 float ox = border * dx;
2044 2429
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2049 } 2434 }
2050 2435
2051 if (corner) 2436 if (corner)
2052 { 2437 {
2053 float ox = corner * dx; 2438 float ox = corner * dx;
2054 2439
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2059 }
2060 }
2061 } 2444 }
2062 } 2445 }
2063 } 2446 }
2064 } 2447 }
2065 2448
2066 glEnd (); 2449 glEnd ();
2067 glDisable (GL_TEXTURE_2D); 2450 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1; 2451 key.texname = -1;
2069 } 2452 }
2070
2071 hv_clear (smooth);
2072 } 2453 }
2073 2454
2074 if (pl_tex.name) 2455 if (pl_tex.name)
2075 { 2456 {
2076 maptex tex = pl_tex; 2457 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2458 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2459 int py = pl_y + sdy;
2079 2460
2080 key.texname = tex.name; 2461 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2462 rc_t::array_t &arr = rc.array (key);
2082 2463
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2087 2468
2088 rc_draw (rc); 2469 rc.draw ();
2089 } 2470 }
2090 2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2091 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
2092 rc_free (rc);
2093 2476
2094 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
2097 { 2480 {
2100 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
2102 { 2485 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
2104 2487
2105 int px = x * T; 2488 int px = x * Tw;
2106 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2107 2496
2108 if (cell->stat_hp) 2497 if (cell->stat_hp)
2109 { 2498 {
2110 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2112 2501
2113 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py); 2504 px + width - 1, py);
2116 2505
2122 } 2511 }
2123 } 2512 }
2124} 2513}
2125 2514
2126void 2515void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2517 CODE:
2129{ 2518{
2130 static float color[16][3] = { 2519 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
2135 2524
2136 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
2140 2529
2141 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
2145 2534
2146 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
2147 2536
2148 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
2151 }; 2540 };
2152 2541
2153 int x, y; 2542 int x, y;
2154 2543
2155 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
2160 2555
2161 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
2165 2560
2166 if (m) 2561 if (m)
2167 { 2562 {
2168 float *c = color [m & 15]; 2563 float *c = color [m & 15];
2169 2564
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
2172 2567
2173 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2573 }
2186void 2581void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2583 PPCODE:
2189{ 2584{
2190 int x, y; 2585 int x, y;
2191 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2593 memset (darkness1, 0, sw1*sh1);
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2594
2199 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2597
2202 mx += self->x - 1; 2598 mx += self->x - 1;
2203 my += self->y - 1; 2599 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2600
2207 for (y = 0; y < sh1; y++) 2601 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
2209 { 2603 {
2210 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2608 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
2216 2610
2217 darkness1 [y * sw1 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2614 }
2221 } 2615 }
2222 2616
2223 for (y = 0; y < sh; ++y) 2617 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2618 for (x = 0; x < sw; ++x)
2243 2637
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2639 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2641
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2651 }
2258 2652
2259 free (darkness1); 2653 free (darkness1);
2260 2654
2261 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2658 PUSHs (darkness3_sv);
2265} 2659}
2266 2660
2267SV * 2661SV *
2330 else 2724 else
2331 *data++ = 0; 2725 *data++ = 0;
2332 } 2726 }
2333 } 2727 }
2334 2728
2335 /* if size is w*h + 5 then no data has been found */ 2729 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 { 2731 {
2338 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 } 2734 }
2341 2735
2342 RETVAL = data_sv; 2736 RETVAL = data_sv;
2343} 2737}
2344 OUTPUT: 2738 OUTPUT:
2345 RETVAL 2739 RETVAL
2346 2740
2347void 2741void
2354 STRLEN len; 2748 STRLEN len;
2355 uint8_t *data, *end; 2749 uint8_t *data, *end;
2356 2750
2357 len = SvLEN (data_sv); 2751 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv); 2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2360 end = data + len + 8; 2754 end = data + len + 8;
2361 2755
2362 if (len < 5) 2756 if (len < 5)
2363 XSRETURN_EMPTY; 2757 XSRETURN_EMPTY;
2364 2758
2425} 2819}
2426 2820
2427MODULE = Deliantra::Client PACKAGE = DC::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2428 2822
2429DC::RW 2823DC::RW
2430new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2431 CODE: 2825 CODE:
2432{ 2826{
2433 STRLEN datalen; 2827 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2435 2829
2437} 2831}
2438 OUTPUT: 2832 OUTPUT:
2439 RETVAL 2833 RETVAL
2440 2834
2441DC::RW 2835DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2443 CODE: 2837 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT: 2839 OUTPUT:
2446 RETVAL 2840 RETVAL
2447 2841
2465 if (RETVAL < 0) 2859 if (RETVAL < 0)
2466 { 2860 {
2467 RETVAL = Mix_GroupOldest (-1); 2861 RETVAL = Mix_GroupOldest (-1);
2468 2862
2469 if (RETVAL < 0) 2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2470 XSRETURN_UNDEF; 2869 XSRETURN_UNDEF;
2471 2870 }
2871 else
2472 Mix_HaltChannel (RETVAL); 2872 Mix_HaltChannel (RETVAL);
2473 } 2873 }
2474 2874
2475 Mix_UnregisterAllEffects (RETVAL); 2875 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128); 2876 Mix_Volume (RETVAL, 128);
2477} 2877}
2524void 2924void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2926 CODE:
2527{ 2927{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2931}
2532 2932
2533void 2933void
2534set_reverse_stereo (DC::Channel self, int flip) 2934set_reverse_stereo (DC::Channel self, int flip)
2537 2937
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539 2939
2540PROTOTYPES: DISABLE 2940PROTOTYPES: DISABLE
2541 2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2542DC::MixChunk 2954DC::MixChunk
2543new (SV *class, DC::RW rwops) 2955new (SV *klass, DC::RW rwops)
2544 CODE: 2956 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT: 2958 OUTPUT:
2547 RETVAL 2959 RETVAL
2548 2960
2578 OUTPUT: 2990 OUTPUT:
2579 RETVAL 2991 RETVAL
2580 2992
2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582 2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
3006
2583int 3007int
2584volume (int volume = -1) 3008volume (int volume = -1)
2585 PROTOTYPE: ;$ 3009 PROTOTYPE: ;$
2586 CODE: 3010 CODE:
2587 if (items > 0) 3011 if (items > 0)
2598void 3022void
2599halt () 3023halt ()
2600 CODE: 3024 CODE:
2601 Mix_HaltMusic (); 3025 Mix_HaltMusic ();
2602 3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
3031 OUTPUT:
3032 RETVAL
3033
2603DC::MixMusic 3034DC::MixMusic
2604new (SV *class, DC::RW rwops) 3035new (SV *klass, DC::RW rwops)
2605 CODE: 3036 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2607 OUTPUT: 3038 OUTPUT:
2608 RETVAL 3039 RETVAL
2609 3040
2637 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3171 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3179# undef const_iv
2741 }; 3180 };
2742 3181
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2745 3184
2746 texture_av = newAV (); 3185 texture_av = newAV ();
2747 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2748} 3187}
2749 3188
2751disable_GL_EXT_blend_func_separate () 3190disable_GL_EXT_blend_func_separate ()
2752 CODE: 3191 CODE:
2753 gl.BlendFuncSeparate = 0; 3192 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3193 gl.BlendFuncSeparateEXT = 0;
2755 3194
2756char * 3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2757gl_vendor () 3199gl_vendor ()
2758 CODE: 3200 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2760 OUTPUT: 3202 OUTPUT:
2761 RETVAL 3203 RETVAL
2762 3204
2763char * 3205const char *
2764gl_version () 3206gl_version ()
2765 CODE: 3207 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2767 OUTPUT: 3209 OUTPUT:
2768 RETVAL 3210 RETVAL
2769 3211
2770char * 3212const char *
2771gl_extensions () 3213gl_extensions ()
2772 CODE: 3214 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT: 3216 OUTPUT:
2775 RETVAL 3217 RETVAL
2776 3218
2777const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2778 3224
2779GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2780 CODE: 3226 CODE:
2781 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT: 3228 OUTPUT:
2790 3236
2791int glGetError () 3237int glGetError ()
2792 3238
2793void glFinish () 3239void glFinish ()
2794 3240
3241void glFlush ()
3242
2795void glClear (int mask) 3243void glClear (int mask)
2796 3244
2797void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @ 3246 PROTOTYPE: @
2799 3247
2808void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
2809 3257
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3259 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
2813 3263
2814void glDepthMask (int flag) 3264void glDepthMask (int flag)
2815 3265
2816void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2817 3267
2852void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2853 CODE: 3303 CODE:
2854 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2855 3305
2856void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
3307 PROTOTYPE: @
2857 ALIAS: 3308 ALIAS:
2858 glColor_premultiply = 1 3309 glColor_premultiply = 1
2859 CODE: 3310 CODE:
2860 if (ix) 3311 if (ix)
2861 { 3312 {
2967 3418
2968void glEndList () 3419void glEndList ()
2969 3420
2970void glCallList (int list) 3421void glCallList (int list)
2971 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3429
2974PROTOTYPES: DISABLE 3430PROTOTYPES: DISABLE
2975 3431
2976void 3432void
2977find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
2978 PPCODE: 3434 PPCODE:
2979{ 3435{
2980 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
2981 XPUSHs (self); 3437 XPUSHs (self);
2982} 3438}
2983 3439
2984BOOT: 3440BOOT:
2985{ 3441{
2993 3449
2994void 3450void
2995draw (SV *self) 3451draw (SV *self)
2996 CODE: 3452 CODE:
2997{ 3453{
2998 HV *hv; 3454 HV *hv;
2999 SV **svp; 3455 SV **svp;
3000 NV x, y, w, h; 3456 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);

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