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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
41#include <SDL_opengl.h> 46#include <SDL_opengl.h>
42 47
43/* work around os x broken headers */ 48/* work around os x broken headers */
44#ifdef __MACOSX__ 49#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 53#endif
47 54
48#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
50 57
51#include <glib/gmacros.h> 58#include <glib.h>
52 59
53#include <pango/pango.h> 60#include <pango/pango.h>
54 61
55#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
69# include <netinet/in.h> 76# include <netinet/in.h>
70# include <netinet/tcp.h> 77# include <netinet/tcp.h>
71# include <inttypes.h> 78# include <inttypes.h>
72#endif 79#endif
73 80
74#if __GNUC__ >= 4 81#include "ecb.h"
75# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82 83
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
85#define FOW_DARKNESS 64 88#define FOW_DARKNESS 50
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ 89#define DARKNESS_ADJUST(n) (n)
87 90
88#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
90 93
91#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
95 98
96#define KMOD_LRAM 0x10000 // our extension 99#define KMOD_LRAM 0x10000 // our extension
97 100
98#define TEXID_SPEECH 1 101#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 102#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
101 146
102static AV *texture_av; 147static AV *texture_av;
103 148
104static struct 149static struct
105{ 150{
162{ 207{
163 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
164 209
165 while (attrs) 210 while (attrs)
166 { 211 {
167 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 213
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 215 return 1;
171 216
172 attrs = attrs->next; 217 attrs = attrs->next;
173 } 218 }
174 219
175 return 0; 220 return 0;
176} 221}
177 222
178typedef struct cf_layout { 223struct cf_layout {
179 PangoLayout *pl; 224 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
181 int base_height; 226 int base_height;
182 DC__Font font; 227 DC__Font font;
183 rc_t *rc; 228 rc_t rc;
184} *DC__Layout; 229};
230
231typedef cf_layout *DC__Layout;
185 232
186static DC__Font default_font; 233static DC__Font default_font;
187static PangoContext *opengl_context; 234static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
189 236
190static void 237static void
191substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
192{ 239{
193 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif 243#endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198} 245}
199 246
200static void 247static void
227 274
228 *w = rect.width; 275 *w = rect.width;
229 *h = rect.height; 276 *h = rect.height;
230} 277}
231 278
279/////////////////////////////////////////////////////////////////////////////
280
232typedef uint16_t tileid; 281typedef uint16_t tileid;
233typedef uint16_t faceid; 282typedef uint16_t faceid;
234 283
235typedef struct { 284struct maptex
285{
236 GLuint name; 286 GLuint name;
237 int w, h; 287 int w, h;
238 float s, t; 288 float s, t;
239 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
240 tileid smoothtile; 290 tileid smoothtile;
241 uint8_t smoothlevel; 291 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */ 292 uint8_t unused; /* set to zero on use */
243} maptex; 293};
244 294
245typedef struct { 295struct mapcell
296{
246 uint32_t player; 297 uint32_t player;
247 tileid tile[3]; 298 tileid tile[3];
248 uint16_t darkness; 299 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
250} mapcell; 301};
251 302
252typedef struct { 303struct maprow
304{
253 int32_t c0, c1; 305 int32_t c0, c1;
254 mapcell *col; 306 mapcell *col;
255} maprow; 307};
256 308
257typedef struct map { 309struct mapgrid {
258 int x, y, w, h; 310 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
262 314
263 int32_t rows; 315 int32_t rows;
264 maprow *row; 316 maprow *row;
265} *DC__Map; 317};
266 318
267static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
268prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
269{ 324{
270 char *p; 325 T *p;
271 326
272 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
273 Zero (p, inc, char); 328 Zero (p, inc, T);
274 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
275 Safefree (ptr); 330 Safefree (ptr);
276 331
277 return p; 332 ptr = p;
278} 333}
279 334
280static char * 335template<typename T>
336ecb_cold static void
281append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
282{ 338{
283 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
284 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
285
286 return ptr;
287} 341}
288
289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291 342
292static void 343static void
293need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
294{ 345{
295 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
296 { 347 return;
348
349 size_t newsize = minpot (face + 1);
297 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
298 self->faces *= 2; 351 self->faces = newsize;
299 }
300} 352}
301 353
302static void 354static void
303need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
304{ 356{
305 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
306 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
307 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
308 self->texs *= 2; 362 self->texs = newsize;
309 }
310} 363}
311 364
312static maprow * 365static maprow *
313map_get_row (DC__Map self, int y) 366map_get_row (mapgrid *self, int y)
314{ 367{
315 if (0 > y) 368 if (0 > y)
316 { 369 {
317 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
319 372
320 self->rows += extend; 373 self->rows += extend;
321 self->y += extend; 374 self->y += extend;
322 y += extend; 375 y += extend;
323 } 376 }
324 else if (y >= self->rows) 377 else if (y >= self->rows)
325 { 378 {
326 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
328 self->rows += extend; 381 self->rows += extend;
329 } 382 }
330 383
331 return self->row + y; 384 return self->row + y;
332} 385}
342 } 395 }
343 396
344 if (row->c0 > x) 397 if (row->c0 > x)
345 { 398 {
346 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend; 401 row->c0 -= extend;
349 } 402 }
350 else if (x >= row->c1) 403 else if (x >= row->c1)
351 { 404 {
352 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
354 row->c1 += extend; 407 row->c1 += extend;
355 } 408 }
356 409
357 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
358} 411}
359 412
360static mapcell * 413static mapcell *
361map_get_cell (DC__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
362{ 415{
363 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
364} 417}
365 418
366static void 419static void
367map_clear (DC__Map self) 420map_clear (mapgrid *self)
368{ 421{
369 int r; 422 int r;
370 423
371 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
390 (cell)->flags = 0; \ 443 (cell)->flags = 0; \
391 (cell)->player = 0; \ 444 (cell)->player = 0; \
392 } while (0) 445 } while (0)
393 446
394static void 447static void
395map_blank (DC__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
396{ 449{
397 int x, y; 450 int x, y;
398 maprow *row; 451 maprow *row;
399 mapcell *cell; 452 mapcell *cell;
400 453
417 CELL_CLEAR (cell); 470 CELL_CLEAR (cell);
418 } 471 }
419 } 472 }
420} 473}
421 474
422typedef struct { 475struct smooth_key
476{
423 tileid tile; 477 tileid tile;
424 uint8_t x, y, level; 478 uint8_t x, y, level;
425} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
426 498
427static void 499static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
429{ 501{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
431 503
432 if (SvIOK (*sv)) 504 if (it == h.end ())
433 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
434 else 506 else
435 sv_setiv (*sv, bits); 507 it->second |= bits;
436} 508}
437 509
438static void 510static void
439music_finished (void) 511music_finished (void)
440{ 512{
459 ev.data2 = 0; 531 ev.data2 = 0;
460 532
461 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
462} 534}
463 535
464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
495 539
496/******************************************************************************/ 540/******************************************************************************/
549 593
550 return mod; 594 return mod;
551} 595}
552 596
553static void 597static void
554deliantra_main () 598deliantra_main (SV *real_main)
555{ 599{
556 char *argv[] = { 0 }; 600 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
558} 604}
559 605
560#ifdef __MACOSX__ 606#ifdef __MACOSX__
607 static SV *real_main;
608
561 /* to due surprising braindamage on the side of SDL design, we 609 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 610 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 611 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 613 * and which calls our main (== SDL_main) back.
566 */ 614 */
567 extern C_LINKAGE int 615 extern C_LINKAGE int
568 main (int argc, char *argv[]) 616 main (int argc, char *argv[])
569 { 617 {
570 deliantra_main (); 618 deliantra_main (real_main);
571 } 619 }
572 620
573 #undef main 621 #undef main
574 622
575 extern C_LINKAGE int main (int argc, char *argv[]); 623 extern C_LINKAGE int main (int argc, char *argv[]);
576 624
577 static void 625 static void
578 SDL_braino (void) 626 SDL_main_hack (SV *real_main_)
579 { 627 {
628 real_main = real_main_;
629
580 char *argv[] = { "deliantra client", 0 }; 630 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 631 (main) (1, argv);
582 } 632 }
583#else 633#else
584 static void 634 static void
585 SDL_braino (void) 635 SDL_main_hack (SV *real_main)
586 { 636 {
587 deliantra_main (); 637 deliantra_main (real_main);
588 } 638 }
589#endif 639#endif
590 640
591MODULE = Deliantra::Client PACKAGE = DC 641MODULE = Deliantra::Client PACKAGE = DC
592 642
793 843
794 const_iv (FOW_DARKNESS) 844 const_iv (FOW_DARKNESS)
795# undef const_iv 845# undef const_iv
796 }; 846 };
797 847
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 850
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 853}
804 854
819 869
820NV ceil (NV x) 870NV ceil (NV x)
821 871
822IV minpot (UV n) 872IV minpot (UV n)
823 873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
824IV popcount (UV n) 880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
825 885
826NV distance (NV dx, NV dy) 886NV distance (NV dx, NV dy)
827 CODE: 887 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5); 888 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT: 889 OUTPUT:
843#endif 903#endif
844} 904}
845 905
846char *SDL_GetError () 906char *SDL_GetError ()
847 907
848void SDL_braino () 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
849 910
850int SDL_Init (U32 flags) 911int SDL_Init (U32 flags)
851 912
852int SDL_InitSubSystem (U32 flags) 913int SDL_InitSubSystem (U32 flags)
853 914
854void SDL_QuitSubSystem (U32 flags) 915void SDL_QuitSubSystem (U32 flags)
855 916
856void SDL_Quit () 917void SDL_Quit ()
857 918
858int SDL_GL_SetAttribute (int attr, int value) 919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
859 921
860int SDL_GL_GetAttribute (int attr) 922int SDL_GL_GetAttribute (int attr)
861 CODE: 923 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL)) 924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
863 XSRETURN_UNDEF; 925 XSRETURN_UNDEF;
864 OUTPUT: 926 OUTPUT:
865 RETVAL 927 RETVAL
866 928
867void 929void
922 ); 984 );
923 985
924 if (RETVAL) 986 if (RETVAL)
925 { 987 {
926 av_clear (texture_av); 988 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
930#include "glfunc.h" 990#include "glfunc.h"
931#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
932 } 994 }
933} 995}
934 OUTPUT: 996 OUTPUT:
935 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
936 1001
937void 1002void
938SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
939 1004
940char * 1005char *
941SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
942 1008
943int 1009int
944SDL_GetAppState () 1010SDL_GetAppState ()
945 1011
946int 1012int
947SDL_GetModState () 1013SDL_GetModState ()
948 1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
949void 1019void
1020SDL_PumpEvents ()
1021
1022void
950poll_events () 1023peep_events ()
951 PPCODE: 1024 PPCODE:
952{ 1025{
953 SDL_Event ev; 1026 SDL_Event ev;
954 1027
955 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
1021 1094
1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1023 } 1096 }
1024} 1097}
1025 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
1026int 1112int
1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1028 POSTCALL: 1114 POSTCALL:
1029 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
1030 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
1031 1117
1032void 1118void
1033Mix_QuerySpec () 1119Mix_QuerySpec ()
1092add_font (char *file) 1178add_font (char *file)
1093 CODE: 1179 CODE:
1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT: 1181 OUTPUT:
1096 RETVAL 1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1097 1190
1098void 1191void
1099load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
1100 ALIAS: 1193 ALIAS:
1101 load_image_file = 1 1194 load_image_file = 1
1147 1240
1148 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
1149 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
1150 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
1151 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1154 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
1157 1250
1229MODULE = Deliantra::Client PACKAGE = DC::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
1230 1323
1231PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
1232 1325
1233DC::Font 1326DC::Font
1234new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
1235 CODE: 1328 CODE:
1236{ 1329{
1237 int count; 1330 int count;
1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1239 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1268 PROTOTYPE: 1361 PROTOTYPE:
1269 CODE: 1362 CODE:
1270 tc_restore (); 1363 tc_restore ();
1271 1364
1272DC::Layout 1365DC::Layout
1273new (SV *class) 1366new (SV *klass)
1274 CODE: 1367 CODE:
1275 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1276 1369
1277 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1278 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1279 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1280 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1281 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
1282 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1283 RETVAL->font = 0; 1376 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
1285 1377
1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1287 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1288 OUTPUT: 1380 OUTPUT:
1289 RETVAL 1381 RETVAL
1290 1382
1291void 1383void
1292DESTROY (DC::Layout self) 1384DESTROY (DC::Layout self)
1293 CODE: 1385 CODE:
1294 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1295 rc_free (self->rc);
1296 Safefree (self); 1387 delete self;
1297 1388
1298void 1389void
1299set_text (DC::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1300 CODE: 1391 CODE:
1301{ 1392{
1427 1518
1428void 1519void
1429set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1430 CODE: 1521 CODE:
1431 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1432 { 1523 {
1433 self->base_height = base_height; 1524 self->base_height = base_height;
1434 layout_update_font (self); 1525 layout_update_font (self);
1435 } 1526 }
1436 1527
1437void 1528void
1555} 1646}
1556 1647
1557void 1648void
1558render (DC::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE: 1650 CODE:
1560 rc_clear (self->rc); 1651 self->rc.clear ();
1561 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1562 self->pl, 1653 self->pl,
1563 self->rc, 1654 &self->rc,
1564 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1565 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1566 flags 1657 flags
1567 ); 1658 );
1568 // we assume that context_change actually clears/frees stuff 1659 // we assume that context_change actually clears/frees stuff
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST); 1672 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583 1674
1584 rc_draw (self->rc); 1675 self->rc.draw ();
1585 1676
1586 glDisable (GL_ALPHA_TEST); 1677 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND); 1678 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D); 1679 glDisable (GL_TEXTURE_2D);
1589} 1680}
1665 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1666 } 1757 }
1667} 1758}
1668 1759
1669void 1760void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) 1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1671 PROTOTYPE: @ 1762 PROTOTYPE: @
1672 CODE: 1763 CODE:
1673{ 1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_TEXTURE_2D); 1767 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1); 1768 glBindTexture (GL_TEXTURE_2D, name1);
1678 1769
1679 glColor3f (intensity, intensity, intensity); 1770 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix (); 1771 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.); 1772 glScalef (1./3, 1./3, 1.);
1682 1773
1683 if (blend > 0.f) 1774 if (blend > 0.f)
1684 { 1775 {
1685 float S2, T2; /* 0. 0. for texture 2 */ 1776 float dx3 = dx * -3.f / w;
1686 float w = w1 > w2 ? w1 : w2; 1777 float dy3 = dy * -3.f / h;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend }; 1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1689 1779
1690 /* interpolate the two shadow textures */ 1780 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */ 1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1787 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1789
1700 /* rgb == rgb(glcolor) */ 1790 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1794
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1795 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1797
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714 1804
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); 1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); 1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717 1807
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS); 1808 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); 1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); 1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); 1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); 1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1734 glEnd (); 1813 glEnd ();
1735 1814
1736 glDisable (GL_TEXTURE_2D); 1815 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0); 1816 gl.ActiveTexture (GL_TEXTURE0);
1738 } 1817 }
1740 { 1819 {
1741 /* simple blending of one texture, also opengl <1.3 path */ 1820 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743 1822
1744 glBegin (GL_QUADS); 1823 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1825 glTexCoord2f (0, t); glVertex2f (0, h);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1826 glTexCoord2f (s, t); glVertex2f (w, h);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1749 glEnd (); 1828 glEnd ();
1750 } 1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1751 1874
1752 glPopMatrix (); 1875 glPopMatrix ();
1753 1876
1754 glDisable (GL_TEXTURE_2D); 1877 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND); 1878 glDisable (GL_BLEND);
1769MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1770 1893
1771PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1772 1895
1773DC::Map 1896DC::Map
1774new (SV *class) 1897new (SV *klass)
1775 CODE: 1898 CODE:
1776 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1777 RETVAL->x = 0; 1900 RETVAL->x = 0;
1778 RETVAL->y = 0; 1901 RETVAL->y = 0;
1779 RETVAL->w = 0; 1902 RETVAL->w = 0;
1780 RETVAL->h = 0; 1903 RETVAL->h = 0;
1781 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1818 1941
1819void 1942void
1820set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE: 1944 CODE:
1822{ 1945{
1823 tileid texid; 1946 tileid texid;
1824 maptex *tex; 1947 maptex *tex;
1825 1948
1826 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1827 return; 1950 return;
1828 1951
1829 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1830 return; 1953 return;
1831 1954
1832 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1833 1956
1834 if (!texid) 1957 if (!texid)
1835 return; 1958 return;
1836 1959
1837 tex = self->tex + texid; 1960 tex = self->tex + texid;
1870} 1993}
1871 1994
1872void 1995void
1873expire_textures (DC::Map self, int texid, int count) 1996expire_textures (DC::Map self, int texid, int count)
1874 PPCODE: 1997 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count) 1998 for (; texid < self->texs && count; ++texid, --count)
1876 { 1999 {
1877 maptex *tex = self->tex + texid; 2000 maptex *tex = self->tex + texid;
1878 2001
1879 if (tex->name) 2002 if (tex->name)
1880 { 2003 {
1927 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1928 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1929 2052
1930 while (self->y < 0) 2053 while (self->y < 0)
1931 { 2054 {
1932 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1933 2056
1934 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1935 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1936 } 2059 }
1937} 2060}
1938 2061
1939SV * 2062SV *
1940map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1941 CODE: 2064 CODE:
1942{ 2065{
1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1944 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1945 mapcell *cell; 2068 mapcell *cell;
1966 2089
1967 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1968 2091
1969 if (flags & 8) 2092 if (flags & 8)
1970 { 2093 {
2094 uint8_t ext, cmd;
2095
1971 if (extmap) 2096 do
1972 { 2097 {
1973 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1974 2100
1975 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1976 { 2104 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1; 2105 cell->stat_width = 1;
1985 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 } 2107 }
2005 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2006 } 2125 }
2007 else 2126 while (ext & 0x80);
2008 cell->darkness = *data++ + 1;
2009 } 2127 }
2010 2128
2011 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
2012 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
2013 { 2131 {
2061 ? self->row + y 2179 ? self->row + y
2062 : 0; 2180 : 0;
2063 2181
2064 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
2065 { 2183 {
2066 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
2067 2185
2068 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
2069 { 2187 {
2070 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
2071 2189
2073 { 2191 {
2074 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
2075 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
2076 int a1 = tex.a; 2194 int a1 = tex.a;
2077 2195
2078 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
2079 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
2080 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
2081 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
2082 } 2200 }
2083 } 2201 }
2084 2202
2085 *map++ = (r ) 2203 *map++ = (r )
2086 | (g << 8) 2204 | (g << 8)
2087 | (b << 16) 2205 | (b << 16)
2088 | (a << 24); 2206 | (a << 24);
2089 } 2207 }
2090 } 2208 }
2091 2209
2092 RETVAL = map_sv; 2210 RETVAL = map_sv;
2093} 2211}
2094 OUTPUT: 2212 OUTPUT:
2095 RETVAL 2213 RETVAL
2096 2214
2097void 2215void
2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2099 CODE: 2217 CODE:
2100{ 2218{
2101 int x, y, z; 2219 int x, y, z;
2102 2220
2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2106 smooth_key skey;
2107 int pl_x, pl_y; 2222 int pl_x, pl_y;
2108 maptex pl_tex; 2223 maptex pl_tex;
2109 rc_t *rc = rc_alloc (); 2224 rc_t rc;
2110 rc_t *rc_ov = rc_alloc (); 2225 rc_t rc_ov;
2111 rc_key_t key; 2226 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden; 2227 rc_t::array_t *arr;
2113 2228
2114 pl_tex.name = 0; 2229 pl_tex.name = 0;
2115 2230
2116 // that's current max. sorry. 2231 // that's current max. sorry.
2117 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
2118 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
2119
2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122 2234
2123 memset (&key, 0, sizeof (key)); 2235 memset (&key, 0, sizeof (key));
2124 key.r = 255; 2236 key.r = 255;
2125 key.g = 255; 2237 key.g = 255;
2126 key.b = 255; 2238 key.b = 255;
2132 my += self->y; 2244 my += self->y;
2133 2245
2134 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
2135 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2138 2250
2139 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
2141 { 2253 {
2142 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
2155 2267
2156 glEnable (GL_BLEND); 2268 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159 2271
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
2163 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
2164 { 2273 {
2165 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2166 key.texname = -1; 2277 key.texname = -1;
2167 2278
2168 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
2169 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
2170 { 2281 {
2187 2298
2188 if (!tex.name) 2299 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190 2301
2191 key.texname = tex.name; 2302 key.texname = tex.name;
2192 arr = rc_array (rc, &key); 2303 arr = &rc.array (key);
2193 } 2304 }
2194 2305
2195 px = (x + 1) * T - tex.w; 2306 px = (x + 1) * Th - tex.w;
2196 py = (y + 1) * T - tex.h; 2307 py = (y + 1) * Tw - tex.h;
2197 2308
2198 if (expect_false (cell->player == player) && expect_false (z == 2)) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2199 { 2310 {
2200 pl_x = px; 2311 pl_x = px;
2201 pl_y = py; 2312 pl_y = py;
2202 pl_tex = tex; 2313 pl_tex = tex;
2203 continue; 2314 continue;
2204 } 2315 }
2205 2316
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2210 2321
2211 // update smooth hash 2322 // update smooth hash
2212 if (tex.smoothtile) 2323 if (tex.smoothtile)
2213 { 2324 {
2214 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
2216 2327
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
2218 2329
2219 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
2221 2332
2222 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
2230 2341
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
2233 2344
2234 // full tile 2345 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2236 2347
2237 // borders 2348 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2242 2353
2243 // corners 2354 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2248 } 2359 }
2249 } 2360 }
2250 2361
2251 if (expect_false (z == 2)) 2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2252 { 2363 {
2253 /* draw question marks on top of hidden spaces */ 2364 // overlays such as the speech bubble, probably more to come
2254 if (!cell->darkness) 2365 if (cell->flags & 1)
2255 { 2366 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key; 2367 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH]; 2368 maptex tex = self->tex[TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32; 2369 int px = x * Tw + Tw * 2 / 32;
2275 int py = y * T - T * 6 / 32; 2370 int py = y * Th - Th * 6 / 32;
2276 2371
2277 key_ov.texname = tex.name; 2372 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov); 2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2279 2374
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2284 }
2285 } 2379 }
2286 } 2380 }
2287 } 2381 }
2288 } 2382 }
2289 2383
2290 rc_draw (rc); 2384 rc.draw ();
2291 rc_clear (rc); 2385 rc.clear ();
2292 2386
2293 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort 2388 // this is basically counting sort
2295 { 2389 {
2296 int w, b; 2390 int w, b;
2297 2391
2298 glEnable (GL_TEXTURE_2D); 2392 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS); 2393 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w) 2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2301 { 2397 {
2302 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
2303 if (smask) 2399 IV bits = it->second;
2304 for (b = 0; b < 32; ++b) 2400
2305 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
2306 { 2404 {
2307 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
2308 HE *he; 2413 if (tex.name)
2309
2310 hv_iterinit (smooth);
2311 while ((he = hv_iternext (smooth)))
2312 { 2414 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
2314 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
2315 2417 if (key.texname != tex.name)
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 { 2418 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0; 2419 self->tex [skey.tile].unused = 0;
2335 2420
2336 glEnd (); 2421 glEnd ();
2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2338 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2339 } 2424 }
2340 2425
2341 if (border) 2426 if (border)
2342 { 2427 {
2343 float ox = border * dx; 2428 float ox = border * dx;
2344 2429
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2349 } 2434 }
2350 2435
2351 if (corner) 2436 if (corner)
2352 { 2437 {
2353 float ox = corner * dx; 2438 float ox = corner * dx;
2354 2439
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2359 }
2360 }
2361 } 2444 }
2362 } 2445 }
2363 } 2446 }
2364 } 2447 }
2365 2448
2366 glEnd (); 2449 glEnd ();
2367 glDisable (GL_TEXTURE_2D); 2450 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1; 2451 key.texname = -1;
2369 } 2452 }
2370
2371 hv_clear (smooth);
2372 } 2453 }
2373 2454
2374 if (pl_tex.name) 2455 if (pl_tex.name)
2375 { 2456 {
2376 maptex tex = pl_tex; 2457 maptex tex = pl_tex;
2377 int px = pl_x + sdx; 2458 int px = pl_x + sdx;
2378 int py = pl_y + sdy; 2459 int py = pl_y + sdy;
2379 2460
2380 key.texname = tex.name; 2461 key.texname = tex.name;
2381 arr = rc_array (rc, &key); 2462 rc_t::array_t &arr = rc.array (key);
2382 2463
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2387 2468
2388 rc_draw (rc); 2469 rc.draw ();
2389 } 2470 }
2390 2471
2391 rc_draw (rc_ov); 2472 rc_ov.draw ();
2392 rc_clear (rc_ov); 2473 rc_ov.clear ();
2393 2474
2394 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
2397 2476
2398 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
2401 { 2480 {
2404 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
2406 { 2485 {
2407 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
2408 2487
2409 int px = x * T; 2488 int px = x * Tw;
2410 int py = y * T; 2489 int py = y * Th;
2411 2490
2412 if (expect_false (cell->player == player)) 2491 if (ecb_expect_false (cell->player == player))
2413 { 2492 {
2414 px += sdx; 2493 px += sdx;
2415 py += sdy; 2494 py += sdy;
2416 } 2495 }
2417 2496
2418 if (cell->stat_hp) 2497 if (cell->stat_hp)
2419 { 2498 {
2420 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2422 2501
2423 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py); 2504 px + width - 1, py);
2426 2505
2463 int x, y; 2542 int x, y;
2464 2543
2465 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures 2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using 2547 * and takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different 2548 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia. 2549 * alpha, but atcually gives us the correct colour with nvidia.
2471 */ 2550 */
2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2473 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
2502void 2581void
2503fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2504 PPCODE: 2583 PPCODE:
2505{ 2584{
2506 int x, y; 2585 int x, y;
2507 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2508 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2509 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2510 int sw34 = (sw * 3 + 3) & ~3; 2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2593 memset (darkness1, 0, sw1*sh1);
2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2514 2594
2515 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2516 SvCUR_set (darkness3_sv, sw34 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2517 2597
2518 mx += self->x - 1; 2598 mx += self->x - 1;
2519 my += self->y - 1; 2599 my += self->y - 1;
2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522 2600
2523 for (y = 0; y < sh1; y++) 2601 for (y = 0; y < sh1; y++)
2524 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
2525 { 2603 {
2526 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
2559 2637
2560 uint8_t r13 = (d13 + d23 + d12) / 3; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23; 2639 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3; 2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2563 2641
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2573 } 2651 }
2574 2652
2575 free (darkness1); 2653 free (darkness1);
2576 2654
2577 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2578 PUSHs (sv_2mortal (newSViv (sw34))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2579 PUSHs (sv_2mortal (newSViv (sh3))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2580 PUSHs (darkness3_sv); 2658 PUSHs (darkness3_sv);
2581} 2659}
2582 2660
2583SV * 2661SV *
2646 else 2724 else
2647 *data++ = 0; 2725 *data++ = 0;
2648 } 2726 }
2649 } 2727 }
2650 2728
2651 /* if size is w*h + 5 then no data has been found */ 2729 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 { 2731 {
2654 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 } 2734 }
2657 2735
2658 RETVAL = data_sv; 2736 RETVAL = data_sv;
2659} 2737}
2660 OUTPUT: 2738 OUTPUT:
2661 RETVAL 2739 RETVAL
2662 2740
2663void 2741void
2670 STRLEN len; 2748 STRLEN len;
2671 uint8_t *data, *end; 2749 uint8_t *data, *end;
2672 2750
2673 len = SvLEN (data_sv); 2751 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv); 2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2676 end = data + len + 8; 2754 end = data + len + 8;
2677 2755
2678 if (len < 5) 2756 if (len < 5)
2679 XSRETURN_EMPTY; 2757 XSRETURN_EMPTY;
2680 2758
2741} 2819}
2742 2820
2743MODULE = Deliantra::Client PACKAGE = DC::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2744 2822
2745DC::RW 2823DC::RW
2746new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2747 CODE: 2825 CODE:
2748{ 2826{
2749 STRLEN datalen; 2827 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2751 2829
2753} 2831}
2754 OUTPUT: 2832 OUTPUT:
2755 RETVAL 2833 RETVAL
2756 2834
2757DC::RW 2835DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2759 CODE: 2837 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT: 2839 OUTPUT:
2762 RETVAL 2840 RETVAL
2763 2841
2781 if (RETVAL < 0) 2859 if (RETVAL < 0)
2782 { 2860 {
2783 RETVAL = Mix_GroupOldest (-1); 2861 RETVAL = Mix_GroupOldest (-1);
2784 2862
2785 if (RETVAL < 0) 2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2786 XSRETURN_UNDEF; 2869 XSRETURN_UNDEF;
2787 2870 }
2871 else
2788 Mix_HaltChannel (RETVAL); 2872 Mix_HaltChannel (RETVAL);
2789 } 2873 }
2790 2874
2791 Mix_UnregisterAllEffects (RETVAL); 2875 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128); 2876 Mix_Volume (RETVAL, 128);
2793} 2877}
2853 2937
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855 2939
2856PROTOTYPES: DISABLE 2940PROTOTYPES: DISABLE
2857 2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2858DC::MixChunk 2954DC::MixChunk
2859new (SV *class, DC::RW rwops) 2955new (SV *klass, DC::RW rwops)
2860 CODE: 2956 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT: 2958 OUTPUT:
2863 RETVAL 2959 RETVAL
2864 2960
2894 OUTPUT: 2990 OUTPUT:
2895 RETVAL 2991 RETVAL
2896 2992
2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2898 2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
3006
2899int 3007int
2900volume (int volume = -1) 3008volume (int volume = -1)
2901 PROTOTYPE: ;$ 3009 PROTOTYPE: ;$
2902 CODE: 3010 CODE:
2903 if (items > 0) 3011 if (items > 0)
2914void 3022void
2915halt () 3023halt ()
2916 CODE: 3024 CODE:
2917 Mix_HaltMusic (); 3025 Mix_HaltMusic ();
2918 3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
3031 OUTPUT:
3032 RETVAL
3033
2919DC::MixMusic 3034DC::MixMusic
2920new (SV *class, DC::RW rwops) 3035new (SV *klass, DC::RW rwops)
2921 CODE: 3036 CODE:
2922 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2923 OUTPUT: 3038 OUTPUT:
2924 RETVAL 3039 RETVAL
2925 3040
3062 const_iv (GL_FUNC_SUBTRACT), 3177 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3064# undef const_iv 3179# undef const_iv
3065 }; 3180 };
3066 3181
3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3069 3184
3070 texture_av = newAV (); 3185 texture_av = newAV ();
3071 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
3072} 3187}
3073 3188
3078 gl.BlendFuncSeparateEXT = 0; 3193 gl.BlendFuncSeparateEXT = 0;
3079 3194
3080void 3195void
3081apple_nvidia_bug (int enable) 3196apple_nvidia_bug (int enable)
3082 3197
3083char * 3198const char *
3084gl_vendor () 3199gl_vendor ()
3085 CODE: 3200 CODE:
3086 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
3087 OUTPUT: 3202 OUTPUT:
3088 RETVAL 3203 RETVAL
3089 3204
3090char * 3205const char *
3091gl_version () 3206gl_version ()
3092 CODE: 3207 CODE:
3093 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
3094 OUTPUT: 3209 OUTPUT:
3095 RETVAL 3210 RETVAL
3096 3211
3097char * 3212const char *
3098gl_extensions () 3213gl_extensions ()
3099 CODE: 3214 CODE:
3100 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3101 OUTPUT: 3216 OUTPUT:
3102 RETVAL 3217 RETVAL
3103 3218
3104const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3105 3224
3106GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
3107 CODE: 3226 CODE:
3108 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT: 3228 OUTPUT:
3116 RETVAL 3235 RETVAL
3117 3236
3118int glGetError () 3237int glGetError ()
3119 3238
3120void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
3121 3242
3122void glClear (int mask) 3243void glClear (int mask)
3123 3244
3124void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
3125 PROTOTYPE: @ 3246 PROTOTYPE: @
3297 3418
3298void glEndList () 3419void glEndList ()
3299 3420
3300void glCallList (int list) 3421void glCallList (int list)
3301 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303 3429
3304PROTOTYPES: DISABLE 3430PROTOTYPES: DISABLE
3305 3431
3306void 3432void
3307find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
3308 PPCODE: 3434 PPCODE:
3309{ 3435{
3310 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
3311 XPUSHs (self); 3437 XPUSHs (self);
3312} 3438}
3313 3439
3314BOOT: 3440BOOT:
3315{ 3441{
3323 3449
3324void 3450void
3325draw (SV *self) 3451draw (SV *self)
3326 CODE: 3452 CODE:
3327{ 3453{
3328 HV *hv; 3454 HV *hv;
3329 SV **svp; 3455 SV **svp;
3330 NV x, y, w, h; 3456 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);

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