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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
71# include <netinet/in.h> 76# include <netinet/in.h>
72# include <netinet/tcp.h> 77# include <netinet/tcp.h>
73# include <inttypes.h> 78# include <inttypes.h>
74#endif 79#endif
75 80
76#if __GNUC__ >= 4 81#include "ecb.h"
77# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84 83
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86 85
87/* this is used as fow flag as well, so has to have a different value */ 86/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */ 87/* then anything that is computed by incoming darkness */
99 98
100#define KMOD_LRAM 0x10000 // our extension 99#define KMOD_LRAM 0x10000 // our extension
101 100
102#define TEXID_SPEECH 1 101#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
104 146
105static AV *texture_av; 147static AV *texture_av;
106 148
107static struct 149static struct
108{ 150{
165{ 207{
166 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
167 209
168 while (attrs) 210 while (attrs)
169 { 211 {
170 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 213
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 215 return 1;
174 216
175 attrs = attrs->next; 217 attrs = attrs->next;
176 } 218 }
177 219
178 return 0; 220 return 0;
179} 221}
180 222
181typedef struct cf_layout { 223struct cf_layout {
182 PangoLayout *pl; 224 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
184 int base_height; 226 int base_height;
185 DC__Font font; 227 DC__Font font;
186 rc_t *rc; 228 rc_t rc;
187} *DC__Layout; 229};
230
231typedef cf_layout *DC__Layout;
188 232
189static DC__Font default_font; 233static DC__Font default_font;
190static PangoContext *opengl_context; 234static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
192 236
193static void 237static void
194substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
195{ 239{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 243#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 245}
202 246
203static void 247static void
230 274
231 *w = rect.width; 275 *w = rect.width;
232 *h = rect.height; 276 *h = rect.height;
233} 277}
234 278
279/////////////////////////////////////////////////////////////////////////////
280
235typedef uint16_t tileid; 281typedef uint16_t tileid;
236typedef uint16_t faceid; 282typedef uint16_t faceid;
237 283
238typedef struct { 284struct maptex
285{
239 GLuint name; 286 GLuint name;
240 int w, h; 287 int w, h;
241 float s, t; 288 float s, t;
242 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
243 tileid smoothtile; 290 tileid smoothtile;
244 uint8_t smoothlevel; 291 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 292 uint8_t unused; /* set to zero on use */
246} maptex; 293};
247 294
248typedef struct { 295struct mapcell
296{
249 uint32_t player; 297 uint32_t player;
250 tileid tile[3]; 298 tileid tile[3];
251 uint16_t darkness; 299 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 301};
254 302
255typedef struct { 303struct maprow
304{
256 int32_t c0, c1; 305 int32_t c0, c1;
257 mapcell *col; 306 mapcell *col;
258} maprow; 307};
259 308
260typedef struct map { 309struct mapgrid {
261 int x, y, w, h; 310 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
265 314
266 int32_t rows; 315 int32_t rows;
267 maprow *row; 316 maprow *row;
268} *DC__Map; 317};
269 318
270static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
271prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
272{ 324{
273 char *p; 325 T *p;
274 326
275 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
276 Zero (p, inc, char); 328 Zero (p, inc, T);
277 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
278 Safefree (ptr); 330 Safefree (ptr);
279 331
280 return p; 332 ptr = p;
281} 333}
282 334
283static char * 335template<typename T>
336ecb_cold static void
284append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
285{ 338{
286 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
287 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
288
289 return ptr;
290} 341}
291
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 342
295static void 343static void
296need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
297{ 345{
298 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
299 { 347 return;
348
349 size_t newsize = minpot (face + 1);
300 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
301 self->faces *= 2; 351 self->faces = newsize;
302 }
303} 352}
304 353
305static void 354static void
306need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
307{ 356{
308 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
309 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
310 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
311 self->texs *= 2; 362 self->texs = newsize;
312 }
313} 363}
314 364
315static maprow * 365static maprow *
316map_get_row (DC__Map self, int y) 366map_get_row (mapgrid *self, int y)
317{ 367{
318 if (0 > y) 368 if (0 > y)
319 { 369 {
320 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
322 372
323 self->rows += extend; 373 self->rows += extend;
324 self->y += extend; 374 self->y += extend;
325 y += extend; 375 y += extend;
326 } 376 }
327 else if (y >= self->rows) 377 else if (y >= self->rows)
328 { 378 {
329 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
331 self->rows += extend; 381 self->rows += extend;
332 } 382 }
333 383
334 return self->row + y; 384 return self->row + y;
335} 385}
345 } 395 }
346 396
347 if (row->c0 > x) 397 if (row->c0 > x)
348 { 398 {
349 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend; 401 row->c0 -= extend;
352 } 402 }
353 else if (x >= row->c1) 403 else if (x >= row->c1)
354 { 404 {
355 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
357 row->c1 += extend; 407 row->c1 += extend;
358 } 408 }
359 409
360 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
361} 411}
362 412
363static mapcell * 413static mapcell *
364map_get_cell (DC__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
365{ 415{
366 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
367} 417}
368 418
369static void 419static void
370map_clear (DC__Map self) 420map_clear (mapgrid *self)
371{ 421{
372 int r; 422 int r;
373 423
374 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 443 (cell)->flags = 0; \
394 (cell)->player = 0; \ 444 (cell)->player = 0; \
395 } while (0) 445 } while (0)
396 446
397static void 447static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 449{
400 int x, y; 450 int x, y;
401 maprow *row; 451 maprow *row;
402 mapcell *cell; 452 mapcell *cell;
403 453
420 CELL_CLEAR (cell); 470 CELL_CLEAR (cell);
421 } 471 }
422 } 472 }
423} 473}
424 474
425typedef struct { 475struct smooth_key
476{
426 tileid tile; 477 tileid tile;
427 uint8_t x, y, level; 478 uint8_t x, y, level;
428} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
429 498
430static void 499static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 501{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
434 503
435 if (SvIOK (*sv)) 504 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
437 else 506 else
438 sv_setiv (*sv, bits); 507 it->second |= bits;
439} 508}
440 509
441static void 510static void
442music_finished (void) 511music_finished (void)
443{ 512{
462 ev.data2 = 0; 531 ev.data2 = 0;
463 532
464 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
465} 534}
466 535
467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
498 539
499/******************************************************************************/ 540/******************************************************************************/
552 593
553 return mod; 594 return mod;
554} 595}
555 596
556static void 597static void
557deliantra_main () 598deliantra_main (SV *real_main)
558{ 599{
559 char *argv[] = { 0 }; 600 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
561} 604}
562 605
563#ifdef __MACOSX__ 606#ifdef __MACOSX__
607 static SV *real_main;
608
564 /* to due surprising braindamage on the side of SDL design, we 609 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 610 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 611 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 613 * and which calls our main (== SDL_main) back.
569 */ 614 */
570 extern C_LINKAGE int 615 extern C_LINKAGE int
571 main (int argc, char *argv[]) 616 main (int argc, char *argv[])
572 { 617 {
573 deliantra_main (); 618 deliantra_main (real_main);
574 } 619 }
575 620
576 #undef main 621 #undef main
577 622
578 extern C_LINKAGE int main (int argc, char *argv[]); 623 extern C_LINKAGE int main (int argc, char *argv[]);
579 624
580 static void 625 static void
581 SDL_braino (void) 626 SDL_main_hack (SV *real_main_)
582 { 627 {
628 real_main = real_main_;
629
583 char *argv[] = { "deliantra client", 0 }; 630 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 631 (main) (1, argv);
585 } 632 }
586#else 633#else
587 static void 634 static void
588 SDL_braino (void) 635 SDL_main_hack (SV *real_main)
589 { 636 {
590 deliantra_main (); 637 deliantra_main (real_main);
591 } 638 }
592#endif 639#endif
593 640
594MODULE = Deliantra::Client PACKAGE = DC 641MODULE = Deliantra::Client PACKAGE = DC
595 642
796 843
797 const_iv (FOW_DARKNESS) 844 const_iv (FOW_DARKNESS)
798# undef const_iv 845# undef const_iv
799 }; 846 };
800 847
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 850
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 853}
807 854
822 869
823NV ceil (NV x) 870NV ceil (NV x)
824 871
825IV minpot (UV n) 872IV minpot (UV n)
826 873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
827IV popcount (UV n) 880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
828 885
829NV distance (NV dx, NV dy) 886NV distance (NV dx, NV dy)
830 CODE: 887 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5); 888 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT: 889 OUTPUT:
846#endif 903#endif
847} 904}
848 905
849char *SDL_GetError () 906char *SDL_GetError ()
850 907
851void SDL_braino () 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
852 910
853int SDL_Init (U32 flags) 911int SDL_Init (U32 flags)
854 912
855int SDL_InitSubSystem (U32 flags) 913int SDL_InitSubSystem (U32 flags)
856 914
857void SDL_QuitSubSystem (U32 flags) 915void SDL_QuitSubSystem (U32 flags)
858 916
859void SDL_Quit () 917void SDL_Quit ()
860 918
861int SDL_GL_SetAttribute (int attr, int value) 919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
862 921
863int SDL_GL_GetAttribute (int attr) 922int SDL_GL_GetAttribute (int attr)
864 CODE: 923 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 925 XSRETURN_UNDEF;
867 OUTPUT: 926 OUTPUT:
868 RETVAL 927 RETVAL
869 928
870void 929void
925 ); 984 );
926 985
927 if (RETVAL) 986 if (RETVAL)
928 { 987 {
929 av_clear (texture_av); 988 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 990#include "glfunc.h"
934#undef GL_FUNC 991#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 994 }
939} 995}
940 OUTPUT: 996 OUTPUT:
941 RETVAL 997 RETVAL
942 998
943void 999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
1001
1002void
944SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
945 1004
946char * 1005char *
947SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
948 1008
949int 1009int
950SDL_GetAppState () 1010SDL_GetAppState ()
951 1011
952int 1012int
953SDL_GetModState () 1013SDL_GetModState ()
954 1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
955void 1019void
1020SDL_PumpEvents ()
1021
1022void
956poll_events () 1023peep_events ()
957 PPCODE: 1024 PPCODE:
958{ 1025{
959 SDL_Event ev; 1026 SDL_Event ev;
960 1027
961 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
1042 OUTPUT: 1109 OUTPUT:
1043 RETVAL 1110 RETVAL
1044 1111
1045int 1112int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1114 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
1050 1117
1051void 1118void
1052Mix_QuerySpec () 1119Mix_QuerySpec ()
1114 OUTPUT: 1181 OUTPUT:
1115 RETVAL 1182 RETVAL
1116 1183
1117void 1184void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) 1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1119 1190
1120void 1191void
1121load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
1122 ALIAS: 1193 ALIAS:
1123 load_image_file = 1 1194 load_image_file = 1
1169 1240
1170 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
1171 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
1172 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
1173 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1176 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
1179 1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
1252 1323
1253PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
1254 1325
1255DC::Font 1326DC::Font
1256new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
1257 CODE: 1328 CODE:
1258{ 1329{
1259 int count; 1330 int count;
1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1261 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 PROTOTYPE: 1361 PROTOTYPE:
1291 CODE: 1362 CODE:
1292 tc_restore (); 1363 tc_restore ();
1293 1364
1294DC::Layout 1365DC::Layout
1295new (SV *class) 1366new (SV *klass)
1296 CODE: 1367 CODE:
1297 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1298 1369
1299 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1300 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1301 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1302 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1303 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
1304 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1305 RETVAL->font = 0; 1376 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
1307 1377
1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1309 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1310 OUTPUT: 1380 OUTPUT:
1311 RETVAL 1381 RETVAL
1312 1382
1313void 1383void
1314DESTROY (DC::Layout self) 1384DESTROY (DC::Layout self)
1315 CODE: 1385 CODE:
1316 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1317 rc_free (self->rc);
1318 Safefree (self); 1387 delete self;
1319 1388
1320void 1389void
1321set_text (DC::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1322 CODE: 1391 CODE:
1323{ 1392{
1449 1518
1450void 1519void
1451set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1452 CODE: 1521 CODE:
1453 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1454 { 1523 {
1455 self->base_height = base_height; 1524 self->base_height = base_height;
1456 layout_update_font (self); 1525 layout_update_font (self);
1457 } 1526 }
1458 1527
1459void 1528void
1577} 1646}
1578 1647
1579void 1648void
1580render (DC::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE: 1650 CODE:
1582 rc_clear (self->rc); 1651 self->rc.clear ();
1583 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1584 self->pl, 1653 self->pl,
1585 self->rc, 1654 &self->rc,
1586 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1587 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1588 flags 1657 flags
1589 ); 1658 );
1590 // we assume that context_change actually clears/frees stuff 1659 // we assume that context_change actually clears/frees stuff
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST); 1672 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1605 1674
1606 rc_draw (self->rc); 1675 self->rc.draw ();
1607 1676
1608 glDisable (GL_ALPHA_TEST); 1677 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND); 1678 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D); 1679 glDisable (GL_TEXTURE_2D);
1611} 1680}
1823MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1824 1893
1825PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1826 1895
1827DC::Map 1896DC::Map
1828new (SV *class) 1897new (SV *klass)
1829 CODE: 1898 CODE:
1830 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1831 RETVAL->x = 0; 1900 RETVAL->x = 0;
1832 RETVAL->y = 0; 1901 RETVAL->y = 0;
1833 RETVAL->w = 0; 1902 RETVAL->w = 0;
1834 RETVAL->h = 0; 1903 RETVAL->h = 0;
1835 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1872 1941
1873void 1942void
1874set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE: 1944 CODE:
1876{ 1945{
1877 tileid texid; 1946 tileid texid;
1878 maptex *tex; 1947 maptex *tex;
1879 1948
1880 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1881 return; 1950 return;
1882 1951
1883 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1884 return; 1953 return;
1885 1954
1886 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1887 1956
1888 if (!texid) 1957 if (!texid)
1889 return; 1958 return;
1890 1959
1891 tex = self->tex + texid; 1960 tex = self->tex + texid;
1924} 1993}
1925 1994
1926void 1995void
1927expire_textures (DC::Map self, int texid, int count) 1996expire_textures (DC::Map self, int texid, int count)
1928 PPCODE: 1997 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count) 1998 for (; texid < self->texs && count; ++texid, --count)
1930 { 1999 {
1931 maptex *tex = self->tex + texid; 2000 maptex *tex = self->tex + texid;
1932 2001
1933 if (tex->name) 2002 if (tex->name)
1934 { 2003 {
1981 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1982 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1983 2052
1984 while (self->y < 0) 2053 while (self->y < 0)
1985 { 2054 {
1986 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1987 2056
1988 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1989 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1990 } 2059 }
1991} 2060}
1992 2061
1993SV * 2062SV *
1994map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1995 CODE: 2064 CODE:
1996{ 2065{
1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1998 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1999 mapcell *cell; 2068 mapcell *cell;
2020 2089
2021 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
2022 2091
2023 if (flags & 8) 2092 if (flags & 8)
2024 { 2093 {
2094 uint8_t ext, cmd;
2095
2025 if (extmap) 2096 do
2026 { 2097 {
2027 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
2028 2100
2029 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2030 { 2104 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1; 2105 cell->stat_width = 1;
2039 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 } 2107 }
2059 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2060 } 2125 }
2061 else 2126 while (ext & 0x80);
2062 cell->darkness = *data++ + 1;
2063 } 2127 }
2064 2128
2065 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
2066 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
2067 { 2131 {
2115 ? self->row + y 2179 ? self->row + y
2116 : 0; 2180 : 0;
2117 2181
2118 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
2119 { 2183 {
2120 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
2121 2185
2122 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
2123 { 2187 {
2124 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
2125 2189
2127 { 2191 {
2128 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
2129 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
2130 int a1 = tex.a; 2194 int a1 = tex.a;
2131 2195
2132 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
2133 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
2134 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
2135 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
2136 } 2200 }
2137 } 2201 }
2138 2202
2139 *map++ = (r ) 2203 *map++ = (r )
2140 | (g << 8) 2204 | (g << 8)
2141 | (b << 16) 2205 | (b << 16)
2142 | (a << 24); 2206 | (a << 24);
2143 } 2207 }
2144 } 2208 }
2145 2209
2146 RETVAL = map_sv; 2210 RETVAL = map_sv;
2147} 2211}
2148 OUTPUT: 2212 OUTPUT:
2149 RETVAL 2213 RETVAL
2150 2214
2151void 2215void
2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE: 2217 CODE:
2154{ 2218{
2155 int x, y, z; 2219 int x, y, z;
2156 2220
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2160 smooth_key skey;
2161 int pl_x, pl_y; 2222 int pl_x, pl_y;
2162 maptex pl_tex; 2223 maptex pl_tex;
2163 rc_t *rc = rc_alloc (); 2224 rc_t rc;
2164 rc_t *rc_ov = rc_alloc (); 2225 rc_t rc_ov;
2165 rc_key_t key; 2226 rc_key_t key;
2166 rc_array_t *arr; 2227 rc_t::array_t *arr;
2167 2228
2168 pl_tex.name = 0; 2229 pl_tex.name = 0;
2169 2230
2170 // that's current max. sorry. 2231 // that's current max. sorry.
2171 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176 2234
2177 memset (&key, 0, sizeof (key)); 2235 memset (&key, 0, sizeof (key));
2178 key.r = 255; 2236 key.r = 255;
2179 key.g = 255; 2237 key.g = 255;
2180 key.b = 255; 2238 key.b = 255;
2186 my += self->y; 2244 my += self->y;
2187 2245
2188 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
2189 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2192 2250
2193 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
2195 { 2253 {
2196 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213 2271
2214 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
2215 { 2273 {
2216 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2217 key.texname = -1; 2277 key.texname = -1;
2218 2278
2219 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
2221 { 2281 {
2238 2298
2239 if (!tex.name) 2299 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241 2301
2242 key.texname = tex.name; 2302 key.texname = tex.name;
2243 arr = rc_array (rc, &key); 2303 arr = &rc.array (key);
2244 } 2304 }
2245 2305
2246 px = (x + 1) * T - tex.w; 2306 px = (x + 1) * Th - tex.w;
2247 py = (y + 1) * T - tex.h; 2307 py = (y + 1) * Tw - tex.h;
2248 2308
2249 if (expect_false (cell->player == player) && expect_false (z == 2)) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2250 { 2310 {
2251 pl_x = px; 2311 pl_x = px;
2252 pl_y = py; 2312 pl_y = py;
2253 pl_tex = tex; 2313 pl_tex = tex;
2254 continue; 2314 continue;
2255 } 2315 }
2256 2316
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2261 2321
2262 // update smooth hash 2322 // update smooth hash
2263 if (tex.smoothtile) 2323 if (tex.smoothtile)
2264 { 2324 {
2265 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
2267 2327
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
2269 2329
2270 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
2272 2332
2273 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
2281 2341
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
2284 2344
2285 // full tile 2345 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2287 2347
2288 // borders 2348 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2293 2353
2294 // corners 2354 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2299 } 2359 }
2300 } 2360 }
2301 2361
2302 if (expect_false (z == 2) && expect_false (cell->flags)) 2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2303 { 2363 {
2304 // overlays such as the speech bubble, probably more to come 2364 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1) 2365 if (cell->flags & 1)
2306 { 2366 {
2307 rc_key_t key_ov = key; 2367 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH]; 2368 maptex tex = self->tex[TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32; 2369 int px = x * Tw + Tw * 2 / 32;
2311 int py = y * T - T * 6 / 32; 2370 int py = y * Th - Th * 6 / 32;
2312 2371
2313 key_ov.texname = tex.name; 2372 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov); 2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2315 2374
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2320 } 2379 }
2321 } 2380 }
2322 } 2381 }
2323 } 2382 }
2324 2383
2325 rc_draw (rc); 2384 rc.draw ();
2326 rc_clear (rc); 2385 rc.clear ();
2327 2386
2328 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort 2388 // this is basically counting sort
2330 { 2389 {
2331 int w, b; 2390 int w, b;
2332 2391
2333 glEnable (GL_TEXTURE_2D); 2392 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS); 2393 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w) 2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2336 { 2397 {
2337 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
2338 if (smask) 2399 IV bits = it->second;
2339 for (b = 0; b < 32; ++b) 2400
2340 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
2341 { 2404 {
2342 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
2343 HE *he; 2413 if (tex.name)
2344
2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
2347 { 2414 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
2349 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
2350 2417 if (key.texname != tex.name)
2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
2354 { 2418 {
2355 maptex tex = self->tex [skey->tile];
2356 int px = (((int)skey->x) - 1) * T;
2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0; 2419 self->tex [skey.tile].unused = 0;
2370 2420
2371 glEnd (); 2421 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2374 } 2424 }
2375 2425
2376 if (border) 2426 if (border)
2377 { 2427 {
2378 float ox = border * dx; 2428 float ox = border * dx;
2379 2429
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2384 } 2434 }
2385 2435
2386 if (corner) 2436 if (corner)
2387 { 2437 {
2388 float ox = corner * dx; 2438 float ox = corner * dx;
2389 2439
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2394 }
2395 }
2396 } 2444 }
2397 } 2445 }
2398 } 2446 }
2399 } 2447 }
2400 2448
2401 glEnd (); 2449 glEnd ();
2402 glDisable (GL_TEXTURE_2D); 2450 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1; 2451 key.texname = -1;
2404 } 2452 }
2405
2406 hv_clear (smooth);
2407 } 2453 }
2408 2454
2409 if (pl_tex.name) 2455 if (pl_tex.name)
2410 { 2456 {
2411 maptex tex = pl_tex; 2457 maptex tex = pl_tex;
2412 int px = pl_x + sdx; 2458 int px = pl_x + sdx;
2413 int py = pl_y + sdy; 2459 int py = pl_y + sdy;
2414 2460
2415 key.texname = tex.name; 2461 key.texname = tex.name;
2416 arr = rc_array (rc, &key); 2462 rc_t::array_t &arr = rc.array (key);
2417 2463
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2422 2468
2423 rc_draw (rc); 2469 rc.draw ();
2424 } 2470 }
2425 2471
2426 rc_draw (rc_ov); 2472 rc_ov.draw ();
2427 rc_clear (rc_ov); 2473 rc_ov.clear ();
2428 2474
2429 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
2432 2476
2433 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
2434 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
2435 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
2436 { 2480 {
2439 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
2441 { 2485 {
2442 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
2443 2487
2444 int px = x * T; 2488 int px = x * Tw;
2445 int py = y * T; 2489 int py = y * Th;
2446 2490
2447 if (expect_false (cell->player == player)) 2491 if (ecb_expect_false (cell->player == player))
2448 { 2492 {
2449 px += sdx; 2493 px += sdx;
2450 py += sdy; 2494 py += sdy;
2451 } 2495 }
2452 2496
2453 if (cell->stat_hp) 2497 if (cell->stat_hp)
2454 { 2498 {
2455 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2457 2501
2458 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py); 2504 px + width - 1, py);
2461 2505
2541 int x, y; 2585 int x, y;
2542 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2543 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2544 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2545 int sw3 = sw * 3; 2589 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2593 memset (darkness1, 0, sw1*sh1);
2549 2594
2550 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2551 SvCUR_set (darkness3_sv, sw3 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2552 2597
2553 mx += self->x - 1; 2598 mx += self->x - 1;
2679 else 2724 else
2680 *data++ = 0; 2725 *data++ = 0;
2681 } 2726 }
2682 } 2727 }
2683 2728
2684 /* if size is w*h + 5 then no data has been found */ 2729 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 { 2731 {
2687 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 } 2734 }
2690 2735
2691 RETVAL = data_sv; 2736 RETVAL = data_sv;
2692} 2737}
2693 OUTPUT: 2738 OUTPUT:
2694 RETVAL 2739 RETVAL
2695 2740
2696void 2741void
2703 STRLEN len; 2748 STRLEN len;
2704 uint8_t *data, *end; 2749 uint8_t *data, *end;
2705 2750
2706 len = SvLEN (data_sv); 2751 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv); 2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2709 end = data + len + 8; 2754 end = data + len + 8;
2710 2755
2711 if (len < 5) 2756 if (len < 5)
2712 XSRETURN_EMPTY; 2757 XSRETURN_EMPTY;
2713 2758
2774} 2819}
2775 2820
2776MODULE = Deliantra::Client PACKAGE = DC::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2777 2822
2778DC::RW 2823DC::RW
2779new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2780 CODE: 2825 CODE:
2781{ 2826{
2782 STRLEN datalen; 2827 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2784 2829
2786} 2831}
2787 OUTPUT: 2832 OUTPUT:
2788 RETVAL 2833 RETVAL
2789 2834
2790DC::RW 2835DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2792 CODE: 2837 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT: 2839 OUTPUT:
2795 RETVAL 2840 RETVAL
2796 2841
2905#else 2950#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif 2952#endif
2908 2953
2909DC::MixChunk 2954DC::MixChunk
2910new (SV *class, DC::RW rwops) 2955new (SV *klass, DC::RW rwops)
2911 CODE: 2956 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT: 2958 OUTPUT:
2914 RETVAL 2959 RETVAL
2915 2960
2985 RETVAL = Mix_PlayingMusic (); 3030 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT: 3031 OUTPUT:
2987 RETVAL 3032 RETVAL
2988 3033
2989DC::MixMusic 3034DC::MixMusic
2990new (SV *class, DC::RW rwops) 3035new (SV *klass, DC::RW rwops)
2991 CODE: 3036 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT: 3038 OUTPUT:
2994 RETVAL 3039 RETVAL
2995 3040
3132 const_iv (GL_FUNC_SUBTRACT), 3177 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3134# undef const_iv 3179# undef const_iv
3135 }; 3180 };
3136 3181
3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3139 3184
3140 texture_av = newAV (); 3185 texture_av = newAV ();
3141 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
3142} 3187}
3143 3188
3148 gl.BlendFuncSeparateEXT = 0; 3193 gl.BlendFuncSeparateEXT = 0;
3149 3194
3150void 3195void
3151apple_nvidia_bug (int enable) 3196apple_nvidia_bug (int enable)
3152 3197
3153char * 3198const char *
3154gl_vendor () 3199gl_vendor ()
3155 CODE: 3200 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
3157 OUTPUT: 3202 OUTPUT:
3158 RETVAL 3203 RETVAL
3159 3204
3160char * 3205const char *
3161gl_version () 3206gl_version ()
3162 CODE: 3207 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
3164 OUTPUT: 3209 OUTPUT:
3165 RETVAL 3210 RETVAL
3166 3211
3167char * 3212const char *
3168gl_extensions () 3213gl_extensions ()
3169 CODE: 3214 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT: 3216 OUTPUT:
3172 RETVAL 3217 RETVAL
3173 3218
3174const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3175 3224
3176GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
3177 CODE: 3226 CODE:
3178 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT: 3228 OUTPUT:
3382 3431
3383void 3432void
3384find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
3385 PPCODE: 3434 PPCODE:
3386{ 3435{
3387 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
3388 XPUSHs (self); 3437 XPUSHs (self);
3389} 3438}
3390 3439
3391BOOT: 3440BOOT:
3392{ 3441{
3400 3449
3401void 3450void
3402draw (SV *self) 3451draw (SV *self)
3403 CODE: 3452 CODE:
3404{ 3453{
3405 HV *hv; 3454 HV *hv;
3406 SV **svp; 3455 SV **svp;
3407 NV x, y, w, h; 3456 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);

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