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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.92 by elmex, Tue May 23 17:30:18 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
47 90
48#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
50 93
51#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
52 95
53#define GL_CALL(type,func,args) \ 96/* mask out modifiers we are not interested in */
54 { \ 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 98
56 static type fptr_; \ 99#define KMOD_LRAM 0x10000 // our extension
57 \ 100
58 if (!init_) \ 101#define TEXID_SPEECH 1
59 { \ 102#define TEXID_NOFACE 2
60 init_ = 1; \ 103
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 104// approximately divide by 255
62 } \ 105static unsigned int
63 \ 106div255 (unsigned int n)
64 if (fptr_) \ 107{
65 fptr_ args; \ 108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
66 } 141 }
67 142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
148
149static struct
150{
151#define GL_FUNC(ptr,name) ptr name;
152#include "glfunc.h"
153#undef GL_FUNC
154} gl;
155
156static void
157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
158{
159 if (gl.BlendFuncSeparate)
160 gl.BlendFuncSeparate (sa, da, saa, daa);
161 else if (gl.BlendFuncSeparateEXT)
162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
163 else
164 glBlendFunc (sa, da);
165}
166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
191#include "texcache.c"
192#include "rendercache.c"
193
194#include "pango-font.c"
195#include "pango-fontmap.c"
196#include "pango-render.c"
197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 201typedef Mix_Music *DC__MixMusic;
70 202
71typedef PangoFontDescription *CFClient__Font; 203typedef PangoFontDescription *DC__Font;
72 204
205static int
206shape_attr_p (PangoLayoutRun *run)
207{
208 GSList *attrs = run->item->analysis.extra_attrs;
209
210 while (attrs)
211 {
212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
213
214 if (attr->klass->type == PANGO_ATTR_SHAPE)
215 return 1;
216
217 attrs = attrs->next;
218 }
219
220 return 0;
221}
222
73typedef struct cf_layout { 223struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 224 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
77 int base_height; 226 int base_height;
78 CFClient__Font font; 227 DC__Font font;
79} *CFClient__Layout; 228 rc_t rc;
229};
80 230
231typedef cf_layout *DC__Layout;
232
81static CFClient__Font default_font; 233static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 234static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 235static PangoFontMap *opengl_fontmap;
84 236
85static void 237static void
86substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
87{ 239{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 241#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 243#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 245}
95 246
96static void 247static void
97layout_update_font (CFClient__Layout self) 248layout_update_font (DC__Layout self)
98{ 249{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
101 */ 252 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
103 254
104 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 257
107 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
108} 259}
109 260
110static void 261static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 263{
264 PangoRectangle rect;
265
266 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 267 pango_layout_get_extents (self->pl, 0, &rect);
114 268
115 if (!*w) *w = 1; 269 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 270 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 271
118 *w = (*w + 3) & ~3; 272 if (!rect.width) rect.width = 1;
119} 273 if (!rect.height) rect.height = 1;
120 274
275 *w = rect.width;
276 *h = rect.height;
277}
278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
121typedef uint16_t mapface; 282typedef uint16_t faceid;
122 283
123typedef struct { 284struct maptex
285{
124 GLint name; 286 GLuint name;
125 int w, h; 287 int w, h;
126 float s, t; 288 float s, t;
127 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
128} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
129 294
130typedef struct { 295struct mapcell
296{
297 uint32_t player;
298 tileid tile[3];
131 int16_t darkness; 299 uint16_t darkness;
132 mapface face[3]; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 301};
134 302
135typedef struct { 303struct maprow
304{
136 int32_t c0, c1; 305 int32_t c0, c1;
137 mapcell *col; 306 mapcell *col;
138} maprow; 307};
139 308
140typedef struct map { 309struct mapgrid {
141 int x, y, w, h; 310 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 312 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 313 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 314
149 int32_t rows; 315 int32_t rows;
150 maprow *row; 316 maprow *row;
151} *CFClient__Map; 317};
152 318
153static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
154prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
155{ 324{
156 char *p; 325 T *p;
157 326
158 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
159 Zero (p, inc, char); 328 Zero (p, inc, T);
160 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
161 Safefree (ptr); 330 Safefree (ptr);
162 331
163 return p; 332 ptr = p;
164} 333}
165 334
166static char * 335template<typename T>
336ecb_cold static void
167append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
168{ 338{
169 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
170 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
171 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
172 return ptr; 347 return;
173}
174 348
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
177 364
178static maprow * 365static maprow *
179map_get_row (CFClient__Map self, int y) 366map_get_row (mapgrid *self, int y)
180{ 367{
181 if (0 > y) 368 if (0 > y)
182 { 369 {
183 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
185 372
186 self->rows += extend; 373 self->rows += extend;
187 self->y += extend; 374 self->y += extend;
188 y += extend; 375 y += extend;
189 } 376 }
190 else if (y >= self->rows) 377 else if (y >= self->rows)
191 { 378 {
192 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
193 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
194 self->rows += extend; 381 self->rows += extend;
195 } 382 }
196 383
197 return self->row + y; 384 return self->row + y;
198} 385}
208 } 395 }
209 396
210 if (row->c0 > x) 397 if (row->c0 > x)
211 { 398 {
212 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
213 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
214 row->c0 -= extend; 401 row->c0 -= extend;
215 } 402 }
216 else if (x >= row->c1) 403 else if (x >= row->c1)
217 { 404 {
218 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
219 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
220 row->c1 += extend; 407 row->c1 += extend;
221 } 408 }
222 409
223 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
224} 411}
225 412
226static mapcell * 413static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
228{ 415{
229 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
230} 417}
231 418
232static void 419static void
233map_clear (CFClient__Map self) 420map_clear (mapgrid *self)
234{ 421{
235 int r; 422 int r;
236 423
237 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
245 self->oy = 0; 432 self->oy = 0;
246 self->row = 0; 433 self->row = 0;
247 self->rows = 0; 434 self->rows = 0;
248} 435}
249 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
250static void 447static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
252{ 449{
253 int x, y; 450 int x, y;
254 maprow *row; 451 maprow *row;
452 mapcell *cell;
255 453
256 for (y = y0; y < y0 + h; y++) 454 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 455 if (y >= 0)
258 { 456 {
259 if (y >= self->rows) 457 if (y >= self->rows)
265 if (x >= row->c0) 463 if (x >= row->c0)
266 { 464 {
267 if (x >= row->c1) 465 if (x >= row->c1)
268 break; 466 break;
269 467
270 row->col[x - row->c0].darkness = -1; 468 cell = row->col + x - row->c0;
469
470 CELL_CLEAR (cell);
271 } 471 }
272 } 472 }
473}
474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
273} 508}
274 509
275static void 510static void
276music_finished (void) 511music_finished (void)
277{ 512{
296 ev.data2 = 0; 531 ev.data2 = 0;
297 532
298 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
299} 534}
300 535
301MODULE = CFClient PACKAGE = CFClient 536/* SDL should provide this, really. */
537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
547{
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
302 642
303PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
304 644
305BOOT: 645BOOT:
306{ 646{
307 HV *stash = gv_stashpv ("CFClient", 1); 647 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 648 static const struct {
309 const char *name; 649 const char *name;
310 IV iv; 650 IV iv;
311 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
313 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
395 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 812
408 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 814
410 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
411# undef const_iv 845# undef const_iv
412 }; 846 };
413 847
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
850
851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
860
861int
862in_destruct ()
863 CODE:
864 RETVAL = PL_main_cv == Nullcv;
865 OUTPUT:
866 RETVAL
867
868NV floor (NV x)
869
870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
417 891
418void 892void
419pango_init () 893pango_init ()
420 CODE: 894 CODE:
421{ 895{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 899 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 900#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
429} 904}
430 905
431int 906char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 907
434void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
435SDL_Quit () 917void SDL_Quit ()
436 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
437void 929void
438SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
439 PPCODE: 931 PPCODE:
440{ 932{
441 SDL_Rect **m; 933 SDL_Rect **m;
442 934
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 939
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 942
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 947
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 950
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 952
463 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
464 while (*m) 954 while (*m)
465 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
466 AV *av = newAV (); 958 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
470 965
471 ++m; 966 ++m;
472 } 967 }
473} 968}
474 969
475char *
476SDL_GetError ()
477
478int 970int
479SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
481 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 984 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985
986 if (RETVAL)
987 {
988 av_clear (texture_av);
989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
990#include "glfunc.h"
991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
994 }
995}
485 OUTPUT: 996 OUTPUT:
486 RETVAL 997 RETVAL
487 998
488void 999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
1001
1002void
489SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
490 1004
1005char *
1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
491void 1019void
492SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
493 PPCODE: 1024 PPCODE:
494{ 1025{
495 SDL_Event ev; 1026 SDL_Event ev;
496 1027
497 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
498 { 1030 {
499 HV *hv = newHV (); 1031 HV *hv = newHV ();
500 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
501 1033
502 switch (ev.type) 1034 switch (ev.type)
503 { 1035 {
504 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
505 case SDL_KEYUP: 1037 case SDL_KEYUP:
506 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
507 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
508 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
509 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
510 break; 1043 break;
511 1044
512 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 1048 break;
516 1049
517 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
523 break; 1076 break;
524 1077
525 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1081
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 1086 break;
535 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
536 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
537 break; 1092 break;
538 } 1093 }
539 1094
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
541 } 1096 }
542} 1097}
543 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
544int 1112int
545Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
546 POSTCALL: 1114 POSTCALL:
547 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
548 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
549 1117
550void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
551Mix_CloseAudio () 1135Mix_CloseAudio ()
552 1136
553int 1137int
554Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
555 1139
1140const char *
1141Mix_GetError ()
1142
556void 1143void
557lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
558 CODE: 1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148void
1149win32_proxy_info ()
1150 PPCODE:
1151{
559#ifndef _WIN32 1152#ifdef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
561#endif 1174#endif
1175}
562 1176
563char * 1177int
564gl_vendor () 1178add_font (char *file)
565 CODE: 1179 CODE:
566 RETVAL = (char *)glGetString (GL_VENDOR); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
567 OUTPUT: 1181 OUTPUT:
568 RETVAL 1182 RETVAL
569 1183
570char *
571gl_version ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VERSION);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_extensions ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_EXTENSIONS);
581 OUTPUT:
582 RETVAL
583
584void 1184void
585add_font (char *file) 1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
586 CODE: 1186
587 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
588#ifdef _WIN32 1188void
589 // cairo... sigh... requires win2000 1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
590 AddFontResourceEx (file, FR_PRIVATE, 0);
591#endif
592 1190
593void 1191void
594load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
595 ALIAS: 1193 ALIAS:
596 load_image_file = 1 1194 load_image_file = 1
599 STRLEN image_len; 1197 STRLEN image_len;
600 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
601 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
602 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
603 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
604 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
605 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
606 1204
607 if (!rw) 1205 if (!rw)
608 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
609 1207
638 1236
639 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1237 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
640 1238
641 assert (surface2->pitch == surface2->w * 4); 1239 assert (surface2->pitch == surface2->w * 4);
642 1240
1241 SDL_LockSurface (surface2);
643 EXTEND (SP, 5); 1242 EXTEND (SP, 6);
644 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
645 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
646 SDL_LockSurface (surface2);
647 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
648 SDL_UnlockSurface (surface2);
649 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
650 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
651 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1249 SDL_UnlockSurface (surface2);
652 1250
653 SDL_FreeSurface (surface); 1251 SDL_FreeSurface (surface);
654 SDL_FreeSurface (surface2); 1252 SDL_FreeSurface (surface2);
655} 1253}
656 1254
682void 1280void
683error (char *message) 1281error (char *message)
684 CODE: 1282 CODE:
685 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
686#ifdef _WIN32 1284#ifdef _WIN32
687 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
688#endif 1286#endif
689 1287
690void 1288void
691fatal (char *message) 1289fatal (char *message)
692 CODE: 1290 CODE:
693 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
694#ifdef _WIN32 1292#ifdef _WIN32
695 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
696#endif 1294#endif
697 exit (1); 1295 _exit (1);
698 1296
1297void
1298_exit (int retval = 0)
1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
1302#else
1303 _exit (retval);
1304#endif
1305
1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
699MODULE = CFClient PACKAGE = CFClient::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
700 1323
701CFClient::Font 1324PROTOTYPES: DISABLE
1325
1326DC::Font
702new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
703 CODE: 1328 CODE:
704{ 1329{
705 int count; 1330 int count;
706 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
707 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
709} 1334}
710 OUTPUT: 1335 OUTPUT:
711 RETVAL 1336 RETVAL
712 1337
713void 1338void
714DESTROY (CFClient::Font self) 1339DESTROY (DC::Font self)
715 CODE: 1340 CODE:
716 pango_font_description_free (self); 1341 pango_font_description_free (self);
717 1342
718void 1343void
719make_default (CFClient::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
720 CODE: 1346 CODE:
721 default_font = self; 1347 default_font = self;
722 1348
723MODULE = CFClient PACKAGE = CFClient::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
724 1350
725CFClient::Layout 1351PROTOTYPES: DISABLE
726new (SV *class, int rgba = 0)
727 CODE:
728#if _WIN32
729 rgba = 0;//D
730#endif
731 New (0, RETVAL, 1, struct cf_layout);
732 1352
1353void
1354glyph_cache_backup ()
1355 PROTOTYPE:
1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_restore ();
1364
1365DC::Layout
1366new (SV *klass)
1367 CODE:
1368 RETVAL = new cf_layout;
1369
733 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
734 RETVAL->rgba = rgba;
735 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
736 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
737 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
738 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
739 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
743 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
744 OUTPUT: 1380 OUTPUT:
745 RETVAL 1381 RETVAL
746 1382
747void 1383void
748DESTROY (CFClient::Layout self) 1384DESTROY (DC::Layout self)
749 CODE: 1385 CODE:
750 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
751 Safefree (self); 1387 delete self;
752 1388
753int
754is_rgba (CFClient::Layout self)
755 CODE:
756 RETVAL = self->rgba;
757 OUTPUT:
758 RETVAL
759
760void 1389void
761set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
762 CODE: 1391 CODE:
763{ 1392{
764 STRLEN textlen; 1393 STRLEN textlen;
765 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
766 1395
767 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
768} 1397}
769 1398
770void 1399void
771set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
772 CODE: 1401 CODE:
773{ 1402{
774 STRLEN textlen; 1403 STRLEN textlen;
775 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
776 1405
777 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
778} 1407}
779 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
780SV * 1494SV *
781get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
782 CODE: 1496 CODE:
783 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
784 SvUTF8_on (RETVAL); 1498 sv_utf8_decode (RETVAL);
785 OUTPUT: 1499 OUTPUT:
786 RETVAL 1500 RETVAL
787 1501
788void 1502void
789set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
790 CODE: 1504 CODE:
791 self->r = r; 1505 self->r = r;
792 self->g = g; 1506 self->g = g;
793 self->b = b; 1507 self->b = b;
794 self->a = a; 1508 self->a = a;
795 1509
796void 1510void
797set_font (CFClient::Layout self, CFClient::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
798 CODE: 1512 CODE:
799 if (self->font != font) 1513 if (self->font != font)
800 { 1514 {
801 self->font = font; 1515 self->font = font;
802 layout_update_font (self); 1516 layout_update_font (self);
803 } 1517 }
804 1518
805void 1519void
806set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
807 CODE: 1521 CODE:
808 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
809 { 1523 {
810 self->base_height = base_height; 1524 self->base_height = base_height;
811 layout_update_font (self); 1525 layout_update_font (self);
812 } 1526 }
813 1527
814void 1528void
815set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
816 CODE: 1530 CODE:
817 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
818 1532
819void 1533void
820set_indent (CFClient::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
821 CODE: 1535 CODE:
822 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
823 1537
824void 1538void
825set_spacing (CFClient::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
826 CODE: 1540 CODE:
827 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
828 1542
829void 1543void
830set_ellipsise (CFClient::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
831 CODE: 1545 CODE:
832 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
833 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
834 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
835 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
836 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
837 ); 1551 );
838 1552
839void 1553void
840set_single_paragraph_mode (CFClient::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
841 CODE: 1555 CODE:
842 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
843 1557
844void 1558void
845size (CFClient::Layout self) 1559size (DC::Layout self)
846 PPCODE: 1560 PPCODE:
847{ 1561{
848 int w, h; 1562 int w, h;
849 1563
850 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
853 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
854 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
855} 1569}
856 1570
857int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
858xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
859 CODE: 1585 CODE:
860{ 1586{
861 int index, trailing; 1587 int index, trailing;
862 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
863 RETVAL = index; 1589 RETVAL = index + trailing;
864} 1590}
865 OUTPUT: 1591 OUTPUT:
866 RETVAL 1592 RETVAL
867 1593
868void 1594void
869cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
870 PPCODE: 1596 PPCODE:
871{ 1597{
872 PangoRectangle strong_pos; 1598 PangoRectangle pos;
873 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
874 1600
875 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
876 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
877 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
878 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
879} 1605}
880 1606
881void 1607void
882render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
883 PPCODE: 1609 PPCODE:
884{ 1610{
885 SV *retval; 1611 int line, x;
886 int w, h;
887 1612
888 layout_get_pixel_size (self, &w, &h); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
889 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
890 if (self->rgba) 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
891 { 1616 --line;
892 cairo_surface_t *surface;
893 cairo_t *cairo;
894
895 retval = newSV (w * h * 4);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h * 4);
898
899 memset (SvPVX (retval), 0, w * h * 4);
900
901 surface = cairo_image_surface_create_for_data (
902 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
903 cairo = cairo_create (surface);
904 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
905
906 pango_cairo_show_layout (cairo, self->pl);
907
908 cairo_destroy (cairo);
909 cairo_surface_destroy (surface);
910
911 // what a mess, and its premultiplied, too :(
912 {
913 uint32_t *p = (uint32_t *)SvPVX (retval);
914 uint32_t *e = p + w * h;
915
916 while (p < e)
917 {
918 uint32_t rgba = *p;
919 rgba = (rgba >> 24) | (rgba << 8);
920#if 0
921#ifdef _WIN32
922 {//D
923 uint8_t r = rgba >> 24;
924 uint8_t g = rgba >> 16;
925 uint8_t b = rgba >> 8;
926 uint8_t a = rgba >> 0;
927
928 rgba = (rgba & 0xffffff00) | a;
929 }
930#endif 1617#endif
931#endif
932 rgba = SDL_SwapBE32 (rgba);
933 *p++ = rgba;
934 }
935 }
936
937 EXTEND (SP, 5); 1618 EXTEND (SP, 2);
938 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
939 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
940 PUSHs (sv_2mortal (retval));
941 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
942 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
943 }
944 else 1641 else
945 { 1642 {
946 FT_Bitmap bitmap;
947
948 retval = newSV (w * h);
949 SvPOK_only (retval);
950 SvCUR_set (retval, w * h);
951
952 bitmap.rows = h;
953 bitmap.width = w;
954 bitmap.pitch = w;
955 bitmap.buffer = (unsigned char*)SvPVX (retval);
956 bitmap.num_grays = 256;
957 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
958
959 memset (bitmap.buffer, 0, w * h);
960
961 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
962
963 EXTEND (SP, 5);
964 PUSHs (sv_2mortal (newSViv (w))); 1643 PUSHs (sv_2mortal (newSViv (index)));
965 PUSHs (sv_2mortal (newSViv (h))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
966 PUSHs (sv_2mortal (retval));
967 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
968 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
969 } 1645 }
970} 1646}
971 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 &self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
972MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
973 1683
1684PROTOTYPES: ENABLE
1685
974void 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1691 {
1692 STRLEN datalen;
1693 char *data = SvPVbyte (data_, datalen);
1694 int bpp = datalen / (ow * oh);
1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1696
1697 SvPOK_only (result_);
1698 SvCUR_set (result_, nw * nh * bpp);
1699
1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1701 while (oh--)
1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1703
1704 sv_setsv (data_, result_);
1705 }
1706}
1707
1708void
975draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
976 PROTOTYPE: $$$;$$ 1710 PROTOTYPE: $$$;$$
977 ALIAS: 1711 ALIAS:
978 draw_quad_alpha = 1 1712 draw_quad_alpha = 1
979 draw_quad_alpha_premultiplied = 2 1713 draw_quad_alpha_premultiplied = 2
980 CODE: 1714 CODE:
981{ 1715{
982 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
983 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
984 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
985 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
986 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
987 1723
988 if (items < 5) 1724 if (items < 5)
989 { 1725 {
990 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
991 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
992 } 1728 }
993 1729
994 if (ix) 1730 if (ix)
995 { 1731 {
996 glEnable (GL_BLEND); 1732 glEnable (GL_BLEND);
1733
1734 if (ix == 2)
997 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1736 else
1737 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1738 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1739
998 glEnable (GL_ALPHA_TEST); 1740 glEnable (GL_ALPHA_TEST);
999 glAlphaFunc (GL_GREATER, 0.01f); 1741 glAlphaFunc (GL_GREATER, 0.01f);
1000 } 1742 }
1001 1743
1002 glBindTexture (GL_TEXTURE_2D, name); 1744 glBindTexture (GL_TEXTURE_2D, name);
1003
1004 if (wrap_mode)
1005 {
1006 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1007 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1008 }
1009 1745
1010 glBegin (GL_QUADS); 1746 glBegin (GL_QUADS);
1011 glTexCoord2f (0, 0); glVertex2f (x , y ); 1747 glTexCoord2f (0, 0); glVertex2f (x , y );
1012 glTexCoord2f (0, t); glVertex2f (x , y + h); 1748 glTexCoord2f (0, t); glVertex2f (x , y + h);
1013 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1749 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1019 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1020 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1021 } 1757 }
1022} 1758}
1023 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1024MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1025 1893
1026CFClient::Map 1894PROTOTYPES: DISABLE
1027new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
1028 CODE: 1898 CODE:
1029 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1030 RETVAL->x = 0; 1900 RETVAL->x = 0;
1031 RETVAL->y = 0; 1901 RETVAL->y = 0;
1032 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1033 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1034 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1035 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1036 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1037 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1038 RETVAL->texs = 8192;
1039 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1040 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1041 RETVAL->row = 0; 1909 RETVAL->row = 0;
1042 OUTPUT: 1910 OUTPUT:
1043 RETVAL 1911 RETVAL
1044 1912
1045void 1913void
1046DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
1047 CODE: 1915 CODE:
1048{ 1916{
1049 map_clear (self); 1917 map_clear (self);
1050 Safefree (self->face); 1918 Safefree (self->face2tile);
1919 Safefree (self->tex);
1051 Safefree (self); 1920 Safefree (self);
1052} 1921}
1053 1922
1054void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1055clear (CFClient::Map self) 1930clear (DC::Map self)
1056 CODE: 1931 CODE:
1057 map_clear (self); 1932 map_clear (self);
1058 1933
1059void 1934void
1060set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1061 CODE: 1936 CODE:
1062{ 1937{
1063 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1064 { 1939 need_texid (self, tile);
1065 Append (mapface, self->face, self->faces, self->faces);
1066 self->faces *= 2;
1067 }
1068
1069 self->face [face] = texid;
1070} 1940}
1071 1941
1072void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1073set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1074 CODE: 1967 CODE:
1075{ 1968{
1076 while (self->texs <= texid) 1969 need_texid (self, texid);
1077 {
1078 Append (maptex, self->tex, self->texs, self->texs);
1079 self->texs *= 2;
1080 }
1081 1970
1082 { 1971 {
1083 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1084 1973
1085 tex->name = name; 1974 tex->name = name;
1090 tex->r = r; 1979 tex->r = r;
1091 tex->g = g; 1980 tex->g = g;
1092 tex->b = b; 1981 tex->b = b;
1093 tex->a = a; 1982 tex->a = a;
1094 } 1983 }
1984
1985 // somewhat hackish, but for textures that require it, it really
1986 // improves the look, and most others don't suffer.
1987 glBindTexture (GL_TEXTURE_2D, name);
1988 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1990 // use uglier nearest interpolation because linear suffers
1991 // from transparent color bleeding and ugly wrapping effects.
1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1095} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
1096 2014
1097int 2015int
1098ox (CFClient::Map self) 2016ox (DC::Map self)
1099 ALIAS: 2017 ALIAS:
1100 oy = 1 2018 oy = 1
2019 x = 2
2020 y = 3
2021 w = 4
2022 h = 5
1101 CODE: 2023 CODE:
1102 switch (ix) 2024 switch (ix)
1103 { 2025 {
1104 case 0: RETVAL = self->ox; break; 2026 case 0: RETVAL = self->ox; break;
1105 case 1: RETVAL = self->oy; break; 2027 case 1: RETVAL = self->oy; break;
2028 case 2: RETVAL = self->x; break;
2029 case 3: RETVAL = self->y; break;
2030 case 4: RETVAL = self->w; break;
2031 case 5: RETVAL = self->h; break;
1106 } 2032 }
1107 OUTPUT: 2033 OUTPUT:
1108 RETVAL 2034 RETVAL
1109 2035
1110void 2036void
1111scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1112 CODE: 2038 CODE:
1113{ 2039{
1114 if (dx > 0) 2040 if (dx > 0)
1115 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1116 else if (dx < 0) 2042 else if (dx < 0)
1117 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1118 2044
1119 if (dy > 0) 2045 if (dy > 0)
1120 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1121 else if (dy < 0) 2047 else if (dy < 0)
1122 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1123 2049
1124 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1125 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1126 2052
1127 while (self->y < 0) 2053 while (self->y < 0)
1128 { 2054 {
1129 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1130 2056
1131 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1132 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1133 } 2059 }
1134} 2060}
1135 2061
1136void 2062SV *
1137map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
1138 CODE: 2064 CODE:
1139{ 2065{
1140 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1141 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1142 mapcell *cell; 2068 mapcell *cell;
1143 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1144 2072
1145 while (data < data_end) 2073 while (data < data_end - 1)
1146 { 2074 {
1147 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1148 2076
1149 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
1150 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
1151 2079
1152 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
1153 2081
1154 if (flags & 15) 2082 if (flags & 15)
1155 { 2083 {
1156 if (cell->darkness < 0) 2084 if (!cell->darkness)
1157 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1158 cell->darkness = 0; 2087 cell->darkness = 256;
1159 cell->face [0] = 0;
1160 cell->face [1] = 0;
1161 cell->face [2] = 0;
1162 } 2088 }
1163 2089
1164 cell->darkness = flags & 8 ? *data++ : 255;
1165
1166 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1167 2091
1168 if (flags & 4) 2092 if (flags & 8)
1169 { 2093 {
1170 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1171 } 2127 }
1172 2128
2129 for (z = 0; z <= 2; ++z)
1173 if (flags & 2) 2130 if (flags & (4 >> z))
1174 { 2131 {
1175 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1176 } 2151 }
1177
1178 if (flags & 1)
1179 {
1180 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1181 }
1182 } 2152 }
1183 else 2153 else
1184 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1185 } 2155 }
1186} 2156}
2157 OUTPUT:
2158 RETVAL
1187 2159
1188SV * 2160SV *
1189mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1190 CODE: 2162 CODE:
1191{ 2163{
1192 int x1, x; 2164 int x1, x;
1193 int y1, y; 2165 int y1, y;
1194 int z; 2166 int z;
1207 ? self->row + y 2179 ? self->row + y
1208 : 0; 2180 : 0;
1209 2181
1210 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1211 { 2183 {
1212 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1213 2185
1214 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1215 { 2187 {
1216 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1217 2189
1218 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1219 { 2191 {
1220 mapface face = cell->face [z];
1221
1222 if (face)
1223 {
1224 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1225 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1226 int a1 = tex.a; 2194 int a1 = tex.a;
1227 2195
1228 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1229 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1230 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1231 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1232 }
1233 } 2200 }
1234 } 2201 }
1235 2202
1236 *map++ = (r ) 2203 *map++ = (r )
1237 | (g << 8) 2204 | (g << 8)
1238 | (b << 16) 2205 | (b << 16)
1239 | (a << 24); 2206 | (a << 24);
1240 } 2207 }
1241 } 2208 }
1242 2209
1243 RETVAL = map_sv; 2210 RETVAL = map_sv;
1244} 2211}
1245 OUTPUT: 2212 OUTPUT:
1246 RETVAL 2213 RETVAL
1247 2214
1248void 2215void
1249draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1250 PPCODE: 2217 CODE:
1251{ 2218{
1252 int vx, vy;
1253 int x, y, z; 2219 int x, y, z;
1254 int last_name;
1255 mapface face;
1256 int sw4 = (sw + 3) & ~3;
1257 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1258 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1259 2220
1260 memset (darkness, 255, sw4 * sh); 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1261 SvPOK_only (darkness_sv); 2222 int pl_x, pl_y;
1262 SvCUR_set (darkness_sv, sw4 * sh); 2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1263 2228
1264 vx = self->x + (self->w - sw) / 2 - shift_x; 2229 pl_tex.name = 0;
1265 vy = self->y + (self->h - sh) / 2 - shift_y;
1266 2230
1267 /* 2231 // that's current max. sorry.
1268 int vx = self->vx = self->w >= sw 2232 if (sw > 255) sw = 255;
1269 ? self->x + (self->w - sw) / 2 2233 if (sh > 255) sh = 255;
1270 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1271 2234
1272 int vy = self->vy = self->h >= sh 2235 memset (&key, 0, sizeof (key));
1273 ? self->y + (self->h - sh) / 2 2236 key.r = 255;
1274 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2237 key.g = 255;
1275 */ 2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
1276 2242
1277 glColor4ub (255, 255, 255, 255); 2243 mx += self->x;
2244 my += self->y;
1278 2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
2267
2268 glEnable (GL_BLEND);
1279 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1280 glEnable (GL_BLEND);
1281 glEnable (GL_TEXTURE_2D);
1282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1283 2271
1284 glBegin (GL_QUADS);
1285
1286 last_name = 0;
1287
1288 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1289 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1290 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1291 { 2281 {
1292 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1293 2283
1294 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1295 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1296 { 2397 {
1297 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1298 2400
1299 darkness[y * sw4 + x] = cell->darkness < 0 2401 if (!(bits & 0x1000)
1300 ? 255 - FOW_DARKNESS 2402 && skey.level == level
1301 : 255 - cell->darkness; 2403 && level > smooth_max [skey.x][skey.y])
1302
1303 face = cell->face [z];
1304
1305 if (face)
1306 { 2404 {
1307 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1308
1309 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1310 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1311 2412
1312 if (last_name != tex.name) 2413 if (tex.name)
1313 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1314 glEnd (); 2421 glEnd ();
1315 last_name = tex.name;
1316 glBindTexture (GL_TEXTURE_2D, last_name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1317 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1318 } 2445 }
1319
1320 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1321 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1322 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1323 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1324 } 2446 }
1325 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
2452 }
2453 }
2454
2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
2460
2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2475 glDisable (GL_BLEND);
2476
2477 // top layer: overlays such as the health bar
2478 for (y = 0; y < sh; y++)
2479 if (0 <= y + my && y + my < self->rows)
2480 {
2481 maprow *row = self->row + (y + my);
2482
2483 for (x = 0; x < sw; x++)
2484 if (row->c0 <= x + mx && x + mx < row->c1)
2485 {
2486 mapcell *cell = row->col + (x + mx - row->c0);
2487
2488 int px = x * Tw;
2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2496
2497 if (cell->stat_hp)
2498 {
2499 int width = cell->stat_width * Tw;
2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2501
2502 glColor3ub (0, 0, 0);
2503 glRectf (px + 1, py - thick - 2,
2504 px + width - 1, py);
2505
2506 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2507 glRectf (px + 2,
2508 py - thick - 1,
2509 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2510 }
2511 }
2512 }
2513}
2514
2515void
2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2517 CODE:
2518{
2519 static float color[16][3] = {
2520 { 0.00f, 0.00f, 0.00f },
2521 { 1.00f, 1.00f, 1.00f },
2522 { 0.00f, 0.00f, 0.55f },
2523 { 1.00f, 0.00f, 0.00f },
2524
2525 { 1.00f, 0.54f, 0.00f },
2526 { 0.11f, 0.56f, 1.00f },
2527 { 0.93f, 0.46f, 0.00f },
2528 { 0.18f, 0.54f, 0.34f },
2529
2530 { 0.56f, 0.73f, 0.56f },
2531 { 0.80f, 0.80f, 0.80f },
2532 { 0.55f, 0.41f, 0.13f },
2533 { 0.99f, 0.77f, 0.26f },
2534
2535 { 0.74f, 0.65f, 0.41f },
2536
2537 { 0.00f, 1.00f, 1.00f },
2538 { 1.00f, 0.00f, 1.00f },
2539 { 1.00f, 1.00f, 0.00f },
2540 };
2541
2542 int x, y;
2543
2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2552 glEnable (GL_BLEND);
2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2554 glBegin (GL_QUADS);
2555
2556 for (y = 0; y < h; y++)
2557 for (x = 0; x < w; x++)
2558 {
2559 unsigned char m = data [x + y * w];
2560
2561 if (m)
2562 {
2563 float *c = color [m & 15];
2564
2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2566 float tx2 = tx1 + 0.5f;
2567
2568 glColor4f (c[0], c[1], c[2], 1);
2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1326 } 2573 }
2574 }
1327 2575
1328 glEnd (); 2576 glEnd ();
1329 2577 glDisable (GL_BLEND);
1330 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1331 glDisable (GL_BLEND); 2579}
2580
2581void
2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2583 PPCODE:
2584{
2585 int x, y;
2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2593 memset (darkness1, 0, sw1*sh1);
2594
2595 SvPOK_only (darkness3_sv);
2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2597
2598 mx += self->x - 1;
2599 my += self->y - 1;
2600
2601 for (y = 0; y < sh1; y++)
2602 if (0 <= y + my && y + my < self->rows)
2603 {
2604 maprow *row = self->row + (y + my);
2605
2606 for (x = 0; x < sw1; x++)
2607 if (row->c0 <= x + mx && x + mx < row->c1)
2608 {
2609 mapcell *cell = row->col + (x + mx - row->c0);
2610
2611 darkness1 [y * sw1 + x] = cell->darkness
2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2614 }
2615 }
2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
1332 2654
1333 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1334 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1335 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1336 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1337} 2659}
1338 2660
1339SV * 2661SV *
1340get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1341 CODE: 2663 CODE:
1342{ 2664{
1343 int x, y, x1, y1; 2665 int x, y, x1, y1;
1344 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1345 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1370 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1371 { 2693 {
1372 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1373 uint8_t flags = 0; 2695 uint8_t flags = 0;
1374 2696
1375 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1376 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1377 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1378 2700
1379 *data++ = flags; 2701 *data++ = flags;
1380 2702
1381 if (flags & 1) 2703 if (flags & 1)
1382 { 2704 {
2705 tileid tile = cell->tile [0];
1383 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1384 *data++ = cell->face [0]; 2707 *data++ = tile;
1385 } 2708 }
1386 2709
1387 if (flags & 2) 2710 if (flags & 2)
1388 { 2711 {
2712 tileid tile = cell->tile [1];
1389 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1390 *data++ = cell->face [1]; 2714 *data++ = tile;
1391 } 2715 }
1392 2716
1393 if (flags & 4) 2717 if (flags & 4)
1394 { 2718 {
2719 tileid tile = cell->tile [2];
1395 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1396 *data++ = cell->face [2]; 2721 *data++ = tile;
1397 } 2722 }
1398 } 2723 }
1399 else 2724 else
1400 *data++ = 0; 2725 *data++ = 0;
1401 } 2726 }
1402 } 2727 }
1403 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1404 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1405 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1406 RETVAL = data_sv; 2736 RETVAL = data_sv;
1407} 2737}
1408 OUTPUT: 2738 OUTPUT:
1409 RETVAL 2739 RETVAL
1410 2740
1411void 2741void
1412set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1413 PPCODE: 2743 PPCODE:
1414{ 2744{
1415 int x, y, z; 2745 int x, y, z;
1416 int w, h; 2746 int w, h;
1417 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1418 2758
1419 if (*data++ != 0) 2759 if (*data++ != 0)
1420 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1421 2761
1422 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1423 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1424 2764
1425 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1437 { 2777 {
1438 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1439 2779
1440 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1441 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1442 uint8_t flags = *data++; 2787 flags = *data++;
1443 2788
1444 if (flags) 2789 if (flags)
1445 { 2790 {
1446 mapface face[3] = { 0, 0, 0 };
1447
1448 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1449 2793
1450 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1451 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1452 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1453 2797
1454 if (cell->darkness <= 0) 2798 if (cell->darkness == 0)
1455 { 2799 {
1456 cell->darkness = -1; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1457 2802
1458 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1459 { 2804 {
1460 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1461 2806
1462 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1463 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1464 } 2814 }
1465 } 2815 }
1466 } 2816 }
1467 } 2817 }
1468 } 2818 }
1469} 2819}
1470 2820
1471MODULE = CFClient PACKAGE = CFClient::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1472 2822
1473CFClient::MixChunk 2823DC::RW
1474new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1475 CODE: 2825 CODE:
1476 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1477 OUTPUT: 2832 OUTPUT:
1478 RETVAL 2833 RETVAL
1479 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1480void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1481DESTROY (CFClient::MixChunk self) 2962DESTROY (DC::MixChunk self)
1482 CODE: 2963 CODE:
1483 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1484 2965
1485int 2966int
1486volume (CFClient::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1487 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1488 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1489 OUTPUT: 2972 OUTPUT:
1490 RETVAL 2973 RETVAL
1491 2974
1492int 2975DC::Channel
1493play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1494 CODE: 2977 CODE:
2978{
1495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1496 OUTPUT: 2990 OUTPUT:
1497 RETVAL 2991 RETVAL
1498 2992
1499MODULE = CFClient PACKAGE = CFClient::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1500 3006
1501int 3007int
1502volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1503 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1504 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1505 OUTPUT: 3014 OUTPUT:
1506 RETVAL 3015 RETVAL
1507 3016
1508CFClient::MixMusic 3017void
1509new_from_file (SV *class, char *path) 3018fade_out (int ms)
1510 CODE: 3019 CODE:
1511 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1512 OUTPUT: 3031 OUTPUT:
1513 RETVAL 3032 RETVAL
1514 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1515void 3041void
1516DESTROY (CFClient::MixMusic self) 3042DESTROY (DC::MixMusic self)
1517 CODE: 3043 CODE:
1518 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1519 3045
1520int 3046int
1521play (CFClient::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1522 CODE: 3048 CODE:
1523 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1524 OUTPUT: 3050 OUTPUT:
1525 RETVAL 3051 RETVAL
1526 3052
3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
1527MODULE = CFClient PACKAGE = CFClient::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1528 3061
1529BOOT: 3062BOOT:
1530{ 3063{
1531 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1532 static const struct { 3065 static const struct {
1533 const char *name; 3066 const char *name;
1534 IV iv; 3067 IV iv;
1535 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1536# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1537 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1538 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1539 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1540 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1541 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
1543 const_iv (GL_SCISSOR_TEST), 3080 const_iv (GL_SCISSOR_TEST),
1544 const_iv (GL_DEPTH_TEST), 3081 const_iv (GL_DEPTH_TEST),
1545 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
1546 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
1547 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
3085 const_iv (GL_FRONT),
3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1548 const_iv (GL_AND), 3088 const_iv (GL_AND),
1549 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1550 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1551 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1552 const_iv (GL_SRC_ALPHA_SATURATE), 3092 const_iv (GL_DST_ALPHA),
1553 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1554 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
3099 const_iv (GL_SRC_ALPHA_SATURATE),
1555 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1556 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
3102 const_iv (GL_RGBA4),
3103 const_iv (GL_RGBA8),
3104 const_iv (GL_RGB5_A1),
1557 const_iv (GL_UNSIGNED_BYTE), 3105 const_iv (GL_UNSIGNED_BYTE),
1558 const_iv (GL_UNSIGNED_SHORT), 3106 const_iv (GL_UNSIGNED_SHORT),
1559 const_iv (GL_UNSIGNED_INT), 3107 const_iv (GL_UNSIGNED_INT),
1560 const_iv (GL_ALPHA), 3108 const_iv (GL_ALPHA),
1561 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
1562 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
1563 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
1564 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1565 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1566 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1567 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1568 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1569 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1570 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1571 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1572 const_iv (GL_TEXTURE_ENV_MODE), 3128 const_iv (GL_TEXTURE_ENV_MODE),
1573 const_iv (GL_TEXTURE_WRAP_S), 3129 const_iv (GL_TEXTURE_WRAP_S),
1574 const_iv (GL_TEXTURE_WRAP_T), 3130 const_iv (GL_TEXTURE_WRAP_T),
3131 const_iv (GL_REPEAT),
1575 const_iv (GL_CLAMP), 3132 const_iv (GL_CLAMP),
1576 const_iv (GL_REPEAT), 3133 const_iv (GL_CLAMP_TO_EDGE),
1577 const_iv (GL_NEAREST), 3134 const_iv (GL_NEAREST),
1578 const_iv (GL_LINEAR), 3135 const_iv (GL_LINEAR),
1579 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3136 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1580 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3137 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1581 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3138 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1591 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1592 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1593 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1594 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1595 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1596 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
3155 const_iv (GL_LINE_STRIP),
1597 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
1598 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
1599 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
1600 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
1601 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
1602 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
1603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1604 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
1605 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
1606 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
1607 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
1608 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1609# undef const_iv 3179# undef const_iv
1610 }; 3180 };
1611 3181
1612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3184
3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
1614} 3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
3199gl_vendor ()
3200 CODE:
3201 RETVAL = (const char *)glGetString (GL_VENDOR);
3202 OUTPUT:
3203 RETVAL
3204
3205const char *
3206gl_version ()
3207 CODE:
3208 RETVAL = (const char *)glGetString (GL_VERSION);
3209 OUTPUT:
3210 RETVAL
3211
3212const char *
3213gl_extensions ()
3214 CODE:
3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3216 OUTPUT:
3217 RETVAL
3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
1615 3236
1616int glGetError () 3237int glGetError ()
3238
3239void glFinish ()
3240
3241void glFlush ()
1617 3242
1618void glClear (int mask) 3243void glClear (int mask)
1619 3244
1620void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1621 PROTOTYPE: @ 3246 PROTOTYPE: @
1628 3253
1629void glHint (int target, int mode) 3254void glHint (int target, int mode)
1630 3255
1631void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
1632 3257
3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3259 CODE:
3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
3263
1633void glDepthMask (int flag) 3264void glDepthMask (int flag)
1634 3265
1635void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
1636 3267
1637void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
1641void glPushMatrix () 3272void glPushMatrix ()
1642 3273
1643void glPopMatrix () 3274void glPopMatrix ()
1644 3275
1645void glLoadIdentity () 3276void glLoadIdentity ()
3277
3278void glDrawBuffer (int buffer)
3279
3280void glReadBuffer (int buffer)
1646 3281
1647# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1648void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1649 3284
1650# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1651void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
1652 3289
1653void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
1654 3291
1655void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
1656 3293
1664 3301
1665void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
1666 CODE: 3303 CODE:
1667 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
1668 3305
1669void glBegin (int mode)
1670
1671void glEnd ()
1672
1673void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
1674 PROTOTYPE: @ 3307 PROTOTYPE: @
3308 ALIAS:
3309 glColor_premultiply = 1
1675 CODE: 3310 CODE:
3311 if (ix)
3312 {
3313 r *= a;
3314 g *= a;
3315 b *= a;
3316 }
1676 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
1677 glColor4ub (MIN ((int)(r * 255.f), 255), 3318 glColor4f (r, g, b, a);
1678 MIN ((int)(g * 255.f), 255),
1679 MIN ((int)(b * 255.f), 255),
1680 MIN ((int)(a * 255.f), 255));
1681
1682void glInterleavedArrays (int format, int stride, char *data)
1683
1684void glDrawElements (int mode, int count, int type, char *indices)
1685
1686# 1.2 void glDrawRangeElements (int mode, int start, int end
1687 3319
1688void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
1689 CODE: 3321 CODE:
1690 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
1691 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
1696 3328
1697void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
1698 CODE: 3330 CODE:
1699 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
1700 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
1701void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
1702 CODE: 3363 CODE:
1703 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
1704 3365
1705void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
1708 3369
1709void glBindTexture (int target, int name) 3370void glBindTexture (int target, int name)
1710 3371
1711void glConvolutionParameter (int target, int pname, float params) 3372void glConvolutionParameter (int target, int pname, float params)
1712 CODE: 3373 CODE:
1713 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3374 if (gl.ConvolutionParameterf)
3375 gl.ConvolutionParameterf (target, pname, params);
1714 3376
1715void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3377void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1716 CODE: 3378 CODE:
1717 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3379 if (gl.ConvolutionFilter2D)
1718 (target, internalformat, width, height, format, type, data)); 3380 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1719 3381
1720void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1721 CODE: 3383 CODE:
1722 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3384 if (gl.SeparableFilter2D)
1723 (target, internalformat, width, height, format, type, row, column)); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1724 3386
1725void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1726 3388
1727void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1728 3390
1729void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
1730 3394
1731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1732 3396
1733int glGenTexture () 3397int glGenTexture ()
1734 CODE: 3398 CODE:
1735{ 3399 RETVAL = gen_texture ();
1736 GLuint name;
1737 glGenTextures (1, &name);
1738 RETVAL = name;
1739}
1740 OUTPUT: 3400 OUTPUT:
1741 RETVAL 3401 RETVAL
1742 3402
1743void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
1744 CODE: 3404 CODE:
1745{
1746 GLuint name_ = name;
1747 glDeleteTextures (1, &name_); 3405 del_texture (name);
1748} 3406
1749
1750int glGenList () 3407int glGenList ()
1751 CODE: 3408 CODE:
1752 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
1753 OUTPUT: 3410 OUTPUT:
1754 RETVAL 3411 RETVAL
1761 3418
1762void glEndList () 3419void glEndList ()
1763 3420
1764void glCallList (int list) 3421void glCallList (int list)
1765 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1766 3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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