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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.38 by root, Fri Apr 14 23:32:28 2006 UTC vs.
Revision 1.193 by root, Sun Jul 1 03:12:34 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
6#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
7 29
8#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
9#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
10#include <SDL_opengl.h> 34#include <SDL_opengl.h>
11 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
12#include <glib/gmacros.h> 39#include <glib/gmacros.h>
13 40
14#include <pango/pango.h> 41#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 42
43#ifndef _WIN32
18#include <sys/types.h> 44# include <sys/types.h>
19#include <sys/socket.h> 45# include <sys/socket.h>
20#include <netinet/in.h> 46# include <netinet/in.h>
21#include <netinet/tcp.h> 47# include <netinet/tcp.h>
22
23#include <inttypes.h> 48# include <inttypes.h>
49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 52
25#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
26 54
27#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
29 57
30static PangoContext *context; 58#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
32 138
33typedef struct cf_layout { 139typedef struct cf_layout {
34 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
35 int base_height; 142 int base_height;
143 CFPlus__Font font;
36} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
37 149
38static void 150static void
39substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
40{ 152{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 158}
44 159
45static void 160static void
46layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
47{ 162{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
50 */ 165 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
53} 172}
54 173
55static void 174static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 176{
58 layout_update (self); 177 PangoRectangle rect;
59 178
179 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
61 181
62 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
65} 190}
191
192typedef uint16_t tileid;
193typedef uint16_t faceid;
66 194
67typedef struct { 195typedef struct {
68 GLint name; 196 int name;
69 int w, h; 197 int w, h;
70 float s, t; 198 float s, t;
71} mapface; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
202} maptex;
72 203
73typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
74 int16_t darkness; 207 uint16_t darkness;
75 uint16_t face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
76} mapcell; 209} mapcell;
77 210
78typedef struct { 211typedef struct {
79 int32_t c0, c1; 212 int32_t c0, c1;
80 mapcell *col; 213 mapcell *col;
81} maprow; 214} maprow;
82 215
83typedef struct map { 216typedef struct map {
84 int x, y, w, h; 217 int x, y, w, h;
85 int vx, vy; 218 int ox, oy; /* offset to virtual global coordinate system */
86 int faces; 219 int faces; tileid *face2tile; // [faceid]
87 mapface *face; 220 int texs; maptex *tex; // [tileid]
88 221
89 uint32_t rows; 222 int32_t rows;
90 maprow *row; 223 maprow *row;
91} *CFClient__Map; 224} *CFPlus__Map;
92 225
93static char * 226static char *
94prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
95{ 228{
96 char *p; 229 char *p;
114 247
115#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
116#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117 250
118static void 251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
271static maprow *
272map_get_row (CFPlus__Map self, int y)
273{
274 if (0 > y)
275 {
276 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend);
278
279 self->rows += extend;
280 self->y += extend;
281 y += extend;
282 }
283 else if (y >= self->rows)
284 {
285 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend);
287 self->rows += extend;
288 }
289
290 return self->row + y;
291}
292
293static mapcell *
294row_get_cell (maprow *row, int x)
295{
296 if (!row->col)
297 {
298 Newz (0, row->col, MAP_EXTEND_X, mapcell);
299 row->c0 = x - MAP_EXTEND_X / 4;
300 row->c1 = row->c0 + MAP_EXTEND_X;
301 }
302
303 if (row->c0 > x)
304 {
305 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend;
308 }
309 else if (x >= row->c1)
310 {
311 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend);
313 row->c1 += extend;
314 }
315
316 return row->col + (x - row->c0);
317}
318
319static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y)
321{
322 return row_get_cell (map_get_row (self, y), x);
323}
324
325static void
119map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
120{ 327{
121 int r; 328 int r;
122 329
123 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
124 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
125 332
126 Safefree (self->row); 333 Safefree (self->row);
127 334
128 self->x = 0; 335 self->x = 0;
129 self->y = 0; 336 self->y = 0;
130 self->vx = 0; 337 self->ox = 0;
131 self->vy = 0; 338 self->oy = 0;
132 self->row = 0; 339 self->row = 0;
133 self->rows = 0; 340 self->rows = 0;
134} 341}
135 342
136static void 343static void
137map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
138{ 345{
139 int x, y; 346 int x, y;
347 maprow *row;
348 mapcell *cell;
140 349
141 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
142 if (y >= 0) 351 if (y >= 0)
143 { 352 {
144 if (y >= self->rows) 353 if (y >= self->rows)
145 break; 354 break;
146 355
147 maprow *row = self->row + y; 356 row = self->row + y;
148 357
149 for (x = x0; x < x0 + w; x++) 358 for (x = x0; x < x0 + w; x++)
150 if (x >= row->c0) 359 if (x >= row->c0)
151 { 360 {
152 if (x >= row->c1) 361 if (x >= row->c1)
153 break; 362 break;
154 363
155 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
156 } 370 }
157 } 371 }
158} 372}
159 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
160MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
161 438
162PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
163 440
164BOOT: 441BOOT:
165{ 442{
166 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
167 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
168 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
169} 590}
170 591
592int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
171void 595void
172lowdelay (int fd, int val = 1) 596SDL_Quit ()
597
598void
599SDL_ListModes ()
173 CODE: 600 PPCODE:
174 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 601{
602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638}
175 639
176char * 640char *
177gl_version () 641SDL_GetError ()
642
643int
644SDL_SetVideoMode (int w, int h, int fullscreen)
178 CODE: 645 CODE:
179 RETVAL = (char *)glGetString (GL_VERSION); 646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
180 OUTPUT: 659 OUTPUT:
181 RETVAL 660 RETVAL
182 661
662void
663SDL_GL_SwapBuffers ()
664
183char * 665char *
184gl_extensions () 666SDL_GetKeyName (int sym)
667
668void
669SDL_PollEvent ()
185 CODE: 670 PPCODE:
186 RETVAL = (char *)glGetString (GL_EXTENSIONS); 671{
187 OUTPUT: 672 SDL_Event ev;
188 RETVAL 673
674 while (SDL_PollEvent (&ev))
675 {
676 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
679 switch (ev.type)
680 {
681 case SDL_KEYDOWN:
682 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break;
689
690 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break;
694
695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
703 break;
704
705 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
720 }
721
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
723 }
724}
725
726int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
728 POSTCALL:
729 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished);
731
732void
733Mix_CloseAudio ()
734
735int
736Mix_AllocateChannels (int numchans = -1)
737
738void
739lowdelay (int fd, int val = 1)
740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
747#ifdef _WIN32
748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
769#endif
770}
189 771
190void 772void
191add_font (char *file) 773add_font (char *file)
192 CODE: 774 CODE:
193 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
194
195void
196set_font (char *file)
197 CODE:
198{
199 int count;
200 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
201 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
202 FcPatternDestroy (pattern);
203 pango_context_set_font_description (context, font);
204}
205 776
206void 777void
207load_image_inline (SV *image_) 778load_image_inline (SV *image_)
208 ALIAS: 779 ALIAS:
209 load_image_file = 1 780 load_image_file = 1
216 SDL_RWops *rw = ix 787 SDL_RWops *rw = ix
217 ? SDL_RWFromFile (image, "r") 788 ? SDL_RWFromFile (image, "r")
218 : SDL_RWFromConstMem (image, image_len); 789 : SDL_RWFromConstMem (image, image_len);
219 790
220 if (!rw) 791 if (!rw)
221 croak ("load_image: unable to open file"); 792 croak ("load_image: %s", SDL_GetError ());
222 793
223 surface = IMG_Load_RW (rw, 1); 794 surface = IMG_Load_RW (rw, 1);
224 if (!surface) 795 if (!surface)
225 croak ("load_image: unable to read file"); 796 croak ("load_image: %s", SDL_GetError ());
226 797
227 fmt.palette = NULL; 798 fmt.palette = NULL;
228 fmt.BitsPerPixel = 32; 799 fmt.BitsPerPixel = 32;
229 fmt.BytesPerPixel = 4; 800 fmt.BytesPerPixel = 4;
801#if SDL_BYTEORDER == SDL_LIL_ENDIAN
230 fmt.Rmask = 0x000000ff; 802 fmt.Rmask = 0x000000ff;
231 fmt.Gmask = 0x0000ff00; 803 fmt.Gmask = 0x0000ff00;
232 fmt.Bmask = 0x00ff0000; 804 fmt.Bmask = 0x00ff0000;
233 fmt.Amask = 0xff000000; 805 fmt.Amask = 0xff000000;
806#else
807 fmt.Rmask = 0xff000000;
808 fmt.Gmask = 0x00ff0000;
809 fmt.Bmask = 0x0000ff00;
810 fmt.Amask = 0x000000ff;
811#endif
234 fmt.Rloss = 0; 812 fmt.Rloss = 0;
235 fmt.Gloss = 0; 813 fmt.Gloss = 0;
236 fmt.Bloss = 0; 814 fmt.Bloss = 0;
237 fmt.Aloss = 0; 815 fmt.Aloss = 0;
238 fmt.Rshift = 0; 816 fmt.Rshift = 0;
242 fmt.colorkey = 0; 820 fmt.colorkey = 0;
243 fmt.alpha = 0; 821 fmt.alpha = 0;
244 822
245 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
246 824
825 assert (surface2->pitch == surface2->w * 4);
826
827 SDL_LockSurface (surface2);
247 EXTEND (SP, 5); 828 EXTEND (SP, 6);
248 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
249 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
250 SDL_LockSurface (surface2);
251 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
252 SDL_UnlockSurface (surface2);
253 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
254 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
255 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
256 836
257 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
258 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
259} 839}
260 840
261void 841void
842average (int x, int y, uint32_t *data)
843 PPCODE:
844{
845 uint32_t r = 0, g = 0, b = 0, a = 0;
846
847 x = y = x * y;
848
849 while (x--)
850 {
851 uint32_t p = *data++;
852
853 r += (p ) & 255;
854 g += (p >> 8) & 255;
855 b += (p >> 16) & 255;
856 a += (p >> 24) & 255;
857 }
858
859 EXTEND (SP, 4);
860 PUSHs (sv_2mortal (newSViv (r / y)));
861 PUSHs (sv_2mortal (newSViv (g / y)));
862 PUSHs (sv_2mortal (newSViv (b / y)));
863 PUSHs (sv_2mortal (newSViv (a / y)));
864}
865
866void
867error (char *message)
868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872#endif
873
874void
262fatal (char *message) 875fatal (char *message)
263 CODE: 876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880#endif
881 _exit (1);
882
883void
884_exit (int retval = 0)
885 CODE:
264#ifdef WIN32 886#ifdef WIN32
265 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 887 ExitThread (retval); // unclean, please beam me up
266#else 888#else
267 fprintf (stderr, "%s\n", message); 889 _exit (retval);
268#endif 890#endif
269 exit (1);
270 891
271MODULE = CFClient PACKAGE = CFClient::Layout 892void
272 893debug ()
273CFClient::Layout
274new (SV *class, int base_height = 10)
275 CODE: 894 CODE:
276 New (0, RETVAL, 1, struct cf_layout); 895{
277 RETVAL->base_height = base_height; 896#if DEBUG
278 RETVAL->pl = pango_layout_new (context); 897 VALGRIND_DO_LEAK_CHECK;
279 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 898#endif
899}
900
901MODULE = CFPlus PACKAGE = CFPlus::Font
902
903CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0)
905 CODE:
906{
907 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
910 FcPatternDestroy (pattern);
911}
280 OUTPUT: 912 OUTPUT:
281 RETVAL 913 RETVAL
282 914
283void 915void
916DESTROY (CFPlus::Font self)
917 CODE:
918 pango_font_description_free (self);
919
920void
921make_default (CFPlus::Font self)
922 CODE:
923 default_font = self;
924
925MODULE = CFPlus PACKAGE = CFPlus::Layout
926
927void
928reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932CFPlus::Layout
933new (SV *class)
934 CODE:
935 New (0, RETVAL, 1, struct cf_layout);
936
937 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0;
944
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL);
947 OUTPUT:
948 RETVAL
949
950void
284DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
285 CODE: 952 CODE:
286 g_object_unref (self->pl); 953 g_object_unref (self->pl);
287 Safefree (self); 954 Safefree (self);
288 955
289void 956void
290set_text (CFClient::Layout self, SV *text_) 957set_text (CFPlus::Layout self, SV *text_)
291 CODE: 958 CODE:
292{ 959{
293 STRLEN textlen; 960 STRLEN textlen;
294 char *text = SvPVutf8 (text_, textlen); 961 char *text = SvPVutf8 (text_, textlen);
295 962
296 pango_layout_set_text (self->pl, text, textlen); 963 pango_layout_set_text (self->pl, text, textlen);
297} 964}
298 965
299void 966void
300set_markup (CFClient::Layout self, SV *text_) 967set_markup (CFPlus::Layout self, SV *text_)
301 CODE: 968 CODE:
302{ 969{
303 STRLEN textlen; 970 STRLEN textlen;
304 char *text = SvPVutf8 (text_, textlen); 971 char *text = SvPVutf8 (text_, textlen);
305 972
306 pango_layout_set_markup (self->pl, text, textlen); 973 pango_layout_set_markup (self->pl, text, textlen);
307} 974}
308 975
309void 976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
1022get_shapes (CFPlus::Layout self)
1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
1046int
1047has_wrapped (CFPlus::Layout self)
1048 CODE:
1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
1057}
1058 OUTPUT:
1059 RETVAL
1060
1061SV *
1062get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
1069void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1079 CODE:
1080 if (self->font != font)
1081 {
1082 self->font = font;
1083 layout_update_font (self);
1084 }
1085
1086void
310set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
311 CODE: 1088 CODE:
1089 if (self->base_height != base_height)
1090 {
312 self->base_height = base_height; 1091 self->base_height = base_height;
1092 layout_update_font (self);
1093 }
313 1094
314void 1095void
315set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
316 CODE: 1097 CODE:
317 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
318 1099
319void 1100void
1101set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105void
1106set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110void
1111set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125void
320size (CFClient::Layout self) 1126size (CFPlus::Layout self)
321 PPCODE: 1127 PPCODE:
322{ 1128{
323 int w, h; 1129 int w, h;
324 1130
325 layout_update (self);
326 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
327 1132
328 EXTEND (SP, 2); 1133 EXTEND (SP, 2);
329 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
330 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
331} 1136}
332 1137
333int 1138int
334xy_to_index (CFClient::Layout self, int x, int y) 1139descent (CFPlus::Layout self)
335 CODE: 1140 CODE:
336{ 1141{
337 int index, trailing; 1142 PangoRectangle rect;
338 1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
339 layout_update (self); 1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
340 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1145 RETVAL = PANGO_DESCENT (rect);
341
342 RETVAL = index;
343} 1146}
344 OUTPUT: 1147 OUTPUT:
345 RETVAL 1148 RETVAL
346 1149
1150int
1151xy_to_index (CFPlus::Layout self, int x, int y)
1152 CODE:
1153{
1154 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing;
1157}
1158 OUTPUT:
1159 RETVAL
1160
347void 1161void
348cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
349 PPCODE: 1163 PPCODE:
350{ 1164{
351 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
352 layout_update (self);
353 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
354 1167
355 EXTEND (SP, 3); 1168 EXTEND (SP, 3);
356 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
357 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
358 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
359} 1172}
360 1173
361void 1174void
362render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
363 PPCODE: 1176 PPCODE:
364{ 1177{
365 SV *retval; 1178 int line, x;
366 int w, h;
367 FT_Bitmap bitmap;
368 1179
369 layout_update (self); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
370 layout_get_pixel_size (self, &w, &h); 1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
371 1182
372 retval = newSV (w * h);
373 SvPOK_only (retval);
374 SvCUR_set (retval, w * h);
375
376 bitmap.rows = h;
377 bitmap.width = w;
378 bitmap.pitch = w;
379 bitmap.buffer = (unsigned char*)SvPVX (retval);
380 bitmap.num_grays = 256;
381 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
382
383 memset (bitmap.buffer, 0, w * h);
384
385 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
386
387 EXTEND (SP, 3); 1183 EXTEND (SP, 2);
388 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
389 PUSHs (sv_2mortal (newSViv (h))); 1208 PUSHs (sv_2mortal (newSViv (index)));
390 PUSHs (sv_2mortal (retval)); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
391} 1211}
392 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
393MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
394 1224
395void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
396draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
397 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
398 CODE: 1268 CODE:
399{ 1269{
400 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
401 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
402 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
403 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
404 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
405 1274
406 if (items < 5) 1275 if (items < 5)
407 { 1276 {
408 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
409 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
410 } 1279 }
411 1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
412 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
413 if (wrap_mode) { 1296
414 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
415 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
416 }
417 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
418 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
419 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
420 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
421 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
422 glEnd (); 1302 glEnd ();
423}
424 1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309}
1310
425MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
426 1312
427CFClient::Map 1313CFPlus::Map
428new (SV *class, int map_width, int map_height) 1314new (SV *class)
429 CODE: 1315 CODE:
430 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
431 RETVAL->x = 0; 1317 RETVAL->x = 0;
432 RETVAL->y = 0; 1318 RETVAL->y = 0;
433 RETVAL->w = map_width; 1319 RETVAL->w = 0;
434 RETVAL->h = map_height; 1320 RETVAL->h = 0;
435 RETVAL->vx = 0; 1321 RETVAL->ox = 0;
436 RETVAL->vy = 0; 1322 RETVAL->oy = 0;
437 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
438 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
439 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
440 RETVAL->row = 0; 1326 RETVAL->row = 0;
441 OUTPUT: 1327 OUTPUT:
442 RETVAL 1328 RETVAL
443 1329
444void 1330void
445DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
446 CODE: 1332 CODE:
447{ 1333{
448 map_clear (self); 1334 map_clear (self);
449 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
450 Safefree (self); 1337 Safefree (self);
451} 1338}
452 1339
453void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
454clear (CFClient::Map self) 1347clear (CFPlus::Map self)
455 CODE: 1348 CODE:
456 map_clear (self); 1349 map_clear (self);
457 1350
458void 1351void
1352set_tileid (CFPlus::Map self, int face, int tile)
1353 CODE:
1354{
1355 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile);
1357}
1358
1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
459set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
460 CODE: 1384 CODE:
461{ 1385{
462 while (self->faces < face) 1386 need_texid (self, texid);
1387
1388 {
1389 maptex *tex = self->tex + texid;
1390
1391 tex->name = name;
1392 tex->w = w;
1393 tex->h = h;
1394 tex->s = s;
1395 tex->t = t;
1396 tex->r = r;
1397 tex->g = g;
1398 tex->b = b;
1399 tex->a = a;
1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410}
1411
1412int
1413ox (CFPlus::Map self)
1414 ALIAS:
1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
1420 CODE:
1421 switch (ix)
463 { 1422 {
464 Append (mapface, self->face, self->faces, self->faces); 1423 case 0: RETVAL = self->ox; break;
465 self->faces *= 2; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
466 } 1429 }
1430 OUTPUT:
1431 RETVAL
467 1432
468 self->face [face].name = name;
469 self->face [face].w = w;
470 self->face [face].h = h;
471 self->face [face].s = s;
472 self->face [face].t = t;
473}
474
475void 1433void
476scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
477 CODE: 1435 CODE:
478{ 1436{
479 if (dx > 0) 1437 if (dx > 0)
480 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
481 else if (dx < 0) 1439 else if (dx < 0)
482 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
483 1441
484 if (dy > 0) 1442 if (dy > 0)
485 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
486 else if (dy < 0) 1444 else if (dy < 0)
487 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
488 1446
489 self->x += dx; 1447 self->ox += dx; self->x += dx;
490 self->y += dy; 1448 self->oy += dy; self->y += dy;
491 1449
492 while (self->y < 0) 1450 while (self->y < 0)
493 { 1451 {
494 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1452 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
495 1453
497 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
498 } 1456 }
499} 1457}
500 1458
501void 1459void
502map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
503 CODE: 1461 CODE:
504{ 1462{
505 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
506 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
507 1465 mapcell *cell;
1466 int x, y, flags;
1467
508 while (data < data_end) 1468 while (data < data_end - 1)
509 { 1469 {
510 int flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
511 1471
512 int x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
513 int y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
514 1474
515 while (y >= self->rows) 1475 cell = map_get_cell (self, x, y);
516 {
517 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
518
519 self->rows += MAP_EXTEND_Y;
520 }
521
522 maprow *row = self->row + y;
523
524 if (!row->col)
525 {
526 Newz (0, row->col, MAP_EXTEND_X, mapcell);
527 row->c0 = self->x - MAP_EXTEND_X / 4;
528 row->c1 = row->c0 + MAP_EXTEND_X;
529 }
530
531 if (row->c0 > x)
532 {
533 int extend = row->c0 - x + MAP_EXTEND_X;
534 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
535 row->c0 -= extend;
536 }
537 else if (x >= row->c1)
538 {
539 int extend = x - row->c1 + MAP_EXTEND_X;
540 Append (mapcell, row->col, row->c1 - row->c0, extend);
541 row->c1 += extend;
542 }
543
544 assert (y >= 0);
545 assert (y < self->rows);
546 assert (x >= row->c0);
547 assert (x < row->c1);
548 mapcell *cell = row->col + (x - row->c0);
549 1476
550 if (flags & 15) 1477 if (flags & 15)
551 { 1478 {
552 if (cell->darkness < 0 && x < self->w && y < self->h) 1479 if (!cell->darkness)
553 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
554 cell->darkness = 0; 1482 cell->darkness = 256;
555 cell->face [0] = 0;
556 cell->face [1] = 0;
557 cell->face [2] = 0;
558 } 1483 }
1484
1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
559 1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
560 cell->darkness = flags & 8 ? *data++ : 255; 1524 cell->darkness = *data++ + 1;
1525 }
561 1526
562 if (flags & 4) 1527 if (flags & 4)
563 { 1528 {
564 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
565 } 1532 }
566 1533
567 if (flags & 2) 1534 if (flags & 2)
568 { 1535 {
569 cell->face [1] = (data [0] << 8) + data [1]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
570 } 1539 }
571 1540
572 if (flags & 1) 1541 if (flags & 1)
573 { 1542 {
574 cell->face [2] = (data [0] << 8) + data [1]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
575 } 1546 }
576 } 1547 }
577 else 1548 else
578 cell->darkness = -1; 1549 cell->darkness = 0;
579 } 1550 }
580} 1551}
581 1552
1553SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1555 CODE:
1556{
1557 int x1, x;
1558 int y1, y;
1559 int z;
1560 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1561 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1562
1563 SvPOK_only (map_sv);
1564 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1565
1566 x0 += self->x; x1 = x0 + w;
1567 y0 += self->y; y1 = y0 + h;
1568
1569 for (y = y0; y < y1; y++)
1570 {
1571 maprow *row = 0 <= y && y < self->rows
1572 ? self->row + y
1573 : 0;
1574
1575 for (x = x0; x < x1; x++)
1576 {
1577 int r = 32, g = 32, b = 32, a = 192;
1578
1579 if (row && row->c0 <= x && x < row->c1)
1580 {
1581 mapcell *cell = row->col + (x - row->c0);
1582
1583 for (z = 0; z <= 0; z++)
1584 {
1585 maptex tex = self->tex [cell->tile [z]];
1586 int a0 = 255 - tex.a;
1587 int a1 = tex.a;
1588
1589 r = (r * a0 + tex.r * a1) / 255;
1590 g = (g * a0 + tex.g * a1) / 255;
1591 b = (b * a0 + tex.b * a1) / 255;
1592 a = (a * a0 + tex.a * a1) / 255;
1593 }
1594 }
1595
1596 *map++ = (r )
1597 | (g << 8)
1598 | (b << 16)
1599 | (a << 24);
1600 }
1601 }
1602
1603 RETVAL = map_sv;
1604}
1605 OUTPUT:
1606 RETVAL
1607
582void 1608void
583draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1610 CODE:
1611{
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1616 int x, y, z;
1617 int last_name;
1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
584 PPCODE: 1933 PPCODE:
585{ 1934{
1935 int x, y;
586 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
589 1939
1940 memset (darkness, 255, sw4 * sh);
590 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
591 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
592 1943
593 int vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
594 int vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
595 1946
596 if (0)
597 {
598 int vx = self->vx = self->w >= sw
599 ? self->x + (self->w - sw) / 2
600 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
601
602 int vy = self->vy = self->h >= sh
603 ? self->y + (self->h - sh) / 2
604 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
605 }
606
607 glColor4ub (255, 255, 255, 255);
608
609 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
610 glEnable (GL_BLEND);
611 glEnable (GL_TEXTURE_2D);
612 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
613
614 int x, y, z;
615
616 int last_name = 0;
617
618 glBegin (GL_QUADS);
619
620 for (z = 0; z < 3; z++)
621 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
622 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
623 { 1949 {
624 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
625 1951
626 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
627 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
628 { 1954 {
629 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
630 1956
631 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
632 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
633 : 255 - cell->darkness;
634
635 uint16_t face = cell->face [z];
636
637 if (face)
638 {
639 mapface tex = self->face [face];
640
641 int px = (x + 1) * 32 - tex.w;
642 int py = (y + 1) * 32 - tex.h;
643
644 if (last_name != tex.name)
645 {
646 glEnd ();
647 last_name = tex.name;
648 glBindTexture (GL_TEXTURE_2D, last_name);
649 glBegin (GL_QUADS);
650 }
651
652 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
653 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
654 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
655 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
656 }
657 } 1960 }
658 } 1961 }
659
660 glEnd ();
661
662 glDisable (GL_TEXTURE_2D);
663 glDisable (GL_BLEND);
664 1962
665 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
666 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
667 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
668 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
669} 1967}
670 1968
1969SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1971 CODE:
1972{
1973 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1976
1977 *data++ = 0; /* version 0 format */
1978 *data++ = w >> 8; *data++ = w;
1979 *data++ = h >> 8; *data++ = h;
1980
1981 // we need to do this 'cause we don't keep an absolute coord system for rows
1982 // TODO: treat rows as we treat columns
1983 map_get_row (self, y0 + self->y - self->oy);//D
1984 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1985
1986 x0 += self->x - self->ox;
1987 y0 += self->y - self->oy;
1988
1989 x1 = x0 + w;
1990 y1 = y0 + h;
1991
1992 for (y = y0; y < y1; y++)
1993 {
1994 maprow *row = 0 <= y && y < self->rows
1995 ? self->row + y
1996 : 0;
1997
1998 for (x = x0; x < x1; x++)
1999 {
2000 if (row && row->c0 <= x && x < row->c1)
2001 {
2002 mapcell *cell = row->col + (x - row->c0);
2003 uint8_t flags = 0;
2004
2005 if (cell->tile [0]) flags |= 1;
2006 if (cell->tile [1]) flags |= 2;
2007 if (cell->tile [2]) flags |= 4;
2008
2009 *data++ = flags;
2010
2011 if (flags & 1)
2012 {
2013 tileid tile = cell->tile [0];
2014 *data++ = tile >> 8;
2015 *data++ = tile;
2016 }
2017
2018 if (flags & 2)
2019 {
2020 tileid tile = cell->tile [1];
2021 *data++ = tile >> 8;
2022 *data++ = tile;
2023 }
2024
2025 if (flags & 4)
2026 {
2027 tileid tile = cell->tile [2];
2028 *data++ = tile >> 8;
2029 *data++ = tile;
2030 }
2031 }
2032 else
2033 *data++ = 0;
2034 }
2035 }
2036
2037 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2039 RETVAL = data_sv;
2040}
2041 OUTPUT:
2042 RETVAL
2043
2044void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2046 PPCODE:
2047{
2048 int x, y, z;
2049 int w, h;
2050 int x1, y1;
2051
2052 if (*data++ != 0)
2053 return; /* version mismatch */
2054
2055 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++;
2057
2058 // we need to do this 'cause we don't keep an absolute coord system for rows
2059 // TODO: treat rows as we treat columns
2060 map_get_row (self, y0 + self->y - self->oy);//D
2061 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2062
2063 x0 += self->x - self->ox;
2064 y0 += self->y - self->oy;
2065
2066 x1 = x0 + w;
2067 y1 = y0 + h;
2068
2069 for (y = y0; y < y1; y++)
2070 {
2071 maprow *row = map_get_row (self, y);
2072
2073 for (x = x0; x < x1; x++)
2074 {
2075 uint8_t flags = *data++;
2076
2077 if (flags)
2078 {
2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
2081
2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085
2086 if (cell->darkness == 0)
2087 {
2088 cell->darkness = 0;
2089
2090 for (z = 0; z <= 2; z++)
2091 {
2092 tileid t = tile [z];
2093
2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
2101 }
2102 }
2103 }
2104 }
2105 }
2106}
2107
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2109
2110CFPlus::MixChunk
2111new_from_file (SV *class, char *path)
2112 CODE:
2113 RETVAL = Mix_LoadWAV (path);
2114 OUTPUT:
2115 RETVAL
2116
2117void
2118DESTROY (CFPlus::MixChunk self)
2119 CODE:
2120 Mix_FreeChunk (self);
2121
2122int
2123volume (CFPlus::MixChunk self, int volume = -1)
2124 CODE:
2125 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT:
2127 RETVAL
2128
2129int
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2131 CODE:
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2133 OUTPUT:
2134 RETVAL
2135
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2137
2138int
2139volume (int volume = -1)
2140 CODE:
2141 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT:
2143 RETVAL
2144
2145CFPlus::MixMusic
2146new_from_file (SV *class, char *path)
2147 CODE:
2148 RETVAL = Mix_LoadMUS (path);
2149 OUTPUT:
2150 RETVAL
2151
2152void
2153DESTROY (CFPlus::MixMusic self)
2154 CODE:
2155 Mix_FreeMusic (self);
2156
2157int
2158play (CFPlus::MixMusic self, int loops = -1)
2159 CODE:
2160 RETVAL = Mix_PlayMusic (self, loops);
2161 OUTPUT:
2162 RETVAL
2163
2164MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2165
2166BOOT:
2167{
2168 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2169 static const struct {
2170 const char *name;
2171 IV iv;
2172 } *civ, const_iv[] = {
2173# define const_iv(name) { # name, (IV)name }
2174 const_iv (GL_COLOR_MATERIAL),
2175 const_iv (GL_SMOOTH),
2176 const_iv (GL_FLAT),
2177 const_iv (GL_DITHER),
2178 const_iv (GL_BLEND),
2179 const_iv (GL_CULL_FACE),
2180 const_iv (GL_SCISSOR_TEST),
2181 const_iv (GL_DEPTH_TEST),
2182 const_iv (GL_ALPHA_TEST),
2183 const_iv (GL_NORMALIZE),
2184 const_iv (GL_RESCALE_NORMAL),
2185 const_iv (GL_FRONT),
2186 const_iv (GL_BACK),
2187 const_iv (GL_AND),
2188 const_iv (GL_ONE),
2189 const_iv (GL_ZERO),
2190 const_iv (GL_SRC_ALPHA),
2191 const_iv (GL_DST_ALPHA),
2192 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2193 const_iv (GL_ONE_MINUS_DST_ALPHA),
2194 const_iv (GL_SRC_ALPHA_SATURATE),
2195 const_iv (GL_RGB),
2196 const_iv (GL_RGBA),
2197 const_iv (GL_RGBA4),
2198 const_iv (GL_RGBA8),
2199 const_iv (GL_RGB5_A1),
2200 const_iv (GL_UNSIGNED_BYTE),
2201 const_iv (GL_UNSIGNED_SHORT),
2202 const_iv (GL_UNSIGNED_INT),
2203 const_iv (GL_ALPHA),
2204 const_iv (GL_INTENSITY),
2205 const_iv (GL_LUMINANCE),
2206 const_iv (GL_LUMINANCE_ALPHA),
2207 const_iv (GL_FLOAT),
2208 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2209 const_iv (GL_COMPILE),
2210 const_iv (GL_TEXTURE_1D),
2211 const_iv (GL_TEXTURE_2D),
2212 const_iv (GL_TEXTURE_ENV),
2213 const_iv (GL_TEXTURE_MAG_FILTER),
2214 const_iv (GL_TEXTURE_MIN_FILTER),
2215 const_iv (GL_TEXTURE_ENV_MODE),
2216 const_iv (GL_TEXTURE_WRAP_S),
2217 const_iv (GL_TEXTURE_WRAP_T),
2218 const_iv (GL_REPEAT),
2219 const_iv (GL_CLAMP),
2220 const_iv (GL_CLAMP_TO_EDGE),
2221 const_iv (GL_NEAREST),
2222 const_iv (GL_LINEAR),
2223 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2224 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2225 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2226 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2227 const_iv (GL_GENERATE_MIPMAP),
2228 const_iv (GL_MODULATE),
2229 const_iv (GL_DECAL),
2230 const_iv (GL_REPLACE),
2231 const_iv (GL_DEPTH_BUFFER_BIT),
2232 const_iv (GL_COLOR_BUFFER_BIT),
2233 const_iv (GL_PROJECTION),
2234 const_iv (GL_MODELVIEW),
2235 const_iv (GL_COLOR_LOGIC_OP),
2236 const_iv (GL_SEPARABLE_2D),
2237 const_iv (GL_CONVOLUTION_2D),
2238 const_iv (GL_CONVOLUTION_BORDER_MODE),
2239 const_iv (GL_CONSTANT_BORDER),
2240 const_iv (GL_LINES),
2241 const_iv (GL_LINE_STRIP),
2242 const_iv (GL_LINE_LOOP),
2243 const_iv (GL_QUADS),
2244 const_iv (GL_QUAD_STRIP),
2245 const_iv (GL_TRIANGLES),
2246 const_iv (GL_TRIANGLE_STRIP),
2247 const_iv (GL_TRIANGLE_FAN),
2248 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2249 const_iv (GL_FASTEST),
2250 const_iv (GL_V2F),
2251 const_iv (GL_V3F),
2252 const_iv (GL_T2F_V3F),
2253 const_iv (GL_T2F_N3F_V3F),
2254# undef const_iv
2255 };
2256
2257 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2258 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2259
2260 texture_av = newAV ();
2261 AvREAL_off (texture_av);
2262}
2263
2264char *
2265gl_vendor ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_VENDOR);
2268 OUTPUT:
2269 RETVAL
2270
2271char *
2272gl_version ()
2273 CODE:
2274 RETVAL = (char *)glGetString (GL_VERSION);
2275 OUTPUT:
2276 RETVAL
2277
2278char *
2279gl_extensions ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2282 OUTPUT:
2283 RETVAL
2284
2285int glGetError ()
2286
2287void glFinish ()
2288
2289void glClear (int mask)
2290
2291void glClearColor (float r, float g, float b, float a = 1.0)
2292 PROTOTYPE: @
2293
2294void glEnable (int cap)
2295
2296void glDisable (int cap)
2297
2298void glShadeModel (int mode)
2299
2300void glHint (int target, int mode)
2301
2302void glBlendFunc (int sfactor, int dfactor)
2303
2304void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2305 CODE:
2306 gl_BlendFuncSeparate (sa, da, saa, daa);
2307
2308void glDepthMask (int flag)
2309
2310void glLogicOp (int opcode)
2311
2312void glColorMask (int red, int green, int blue, int alpha)
2313
2314void glMatrixMode (int mode)
2315
2316void glPushMatrix ()
2317
2318void glPopMatrix ()
2319
2320void glLoadIdentity ()
2321
2322void glDrawBuffer (int buffer)
2323
2324void glReadBuffer (int buffer)
2325
2326# near_ and far_ are due to microsofts buggy "c" compiler
2327void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2328
2329# near_ and far_ are due to microsofts buggy "c" compiler
2330void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2331
2332void glViewport (int x, int y, int width, int height)
2333
2334void glScissor (int x, int y, int width, int height)
2335
2336void glTranslate (float x, float y, float z = 0.)
2337 CODE:
2338 glTranslatef (x, y, z);
2339
2340void glScale (float x, float y, float z = 1.)
2341 CODE:
2342 glScalef (x, y, z);
2343
2344void glRotate (float angle, float x, float y, float z)
2345 CODE:
2346 glRotatef (angle, x, y, z);
2347
2348void glBegin (int mode)
2349
2350void glEnd ()
2351
2352void glColor (float r, float g, float b, float a = 1.0)
2353 PROTOTYPE: @
2354 ALIAS:
2355 glColor_premultiply = 1
2356 CODE:
2357 if (ix)
2358 {
2359 r *= a;
2360 g *= a;
2361 b *= a;
2362 }
2363 // microsoft visual "c" rounds instead of truncating...
2364 glColor4f (r, g, b, a);
2365
2366void glInterleavedArrays (int format, int stride, char *data)
2367
2368void glDrawElements (int mode, int count, int type, char *indices)
2369
2370# 1.2 void glDrawRangeElements (int mode, int start, int end
2371
2372void glRasterPos (float x, float y, float z = 0.)
2373 CODE:
2374 glRasterPos3f (0, 0, z);
2375 glBitmap (0, 0, 0, 0, x, y, 0);
2376
2377void glVertex (float x, float y, float z = 0.)
2378 CODE:
2379 glVertex3f (x, y, z);
2380
2381void glTexCoord (float s, float t)
2382 CODE:
2383 glTexCoord2f (s, t);
2384
2385void glTexEnv (int target, int pname, float param)
2386 CODE:
2387 glTexEnvf (target, pname, param);
2388
2389void glTexParameter (int target, int pname, float param)
2390 CODE:
2391 glTexParameterf (target, pname, param);
2392
2393void glBindTexture (int target, int name)
2394
2395void glConvolutionParameter (int target, int pname, float params)
2396 CODE:
2397 if (gl.ConvolutionParameterf)
2398 gl.ConvolutionParameterf (target, pname, params);
2399
2400void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2401 CODE:
2402 if (gl.ConvolutionFilter2D)
2403 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2404
2405void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2406 CODE:
2407 if (gl.SeparableFilter2D)
2408 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2409
2410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2411
2412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2413
2414void glDrawPixels (int width, int height, int format, int type, char *pixels)
2415
2416void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2417
2418int glGenTexture ()
2419 CODE:
2420 RETVAL = gen_texture ();
2421 OUTPUT:
2422 RETVAL
2423
2424void glDeleteTexture (int name)
2425 CODE:
2426 del_texture (name);
2427
2428int glGenList ()
2429 CODE:
2430 RETVAL = glGenLists (1);
2431 OUTPUT:
2432 RETVAL
2433
2434void glDeleteList (int list)
2435 CODE:
2436 glDeleteLists (list, 1);
2437
2438void glNewList (int list, int mode = GL_COMPILE)
2439
2440void glEndList ()
2441
2442void glCallList (int list)
2443

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