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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.39 by root, Sat Apr 15 00:04:58 2006 UTC vs.
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
1#include "EXTERN.h" 11#include "EXTERN.h"
2#include "perl.h" 12#include "perl.h"
3#include "XSUB.h" 13#include "XSUB.h"
4 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
5#include <string.h> 21#include <string.h>
6#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
7 24
8#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
9#include <SDL_image.h> 27#include <SDL_image.h>
28#include <SDL_mixer.h>
10#include <SDL_opengl.h> 29#include <SDL_opengl.h>
11 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
12#include <glib/gmacros.h> 34#include <glib/gmacros.h>
13 35
14#include <pango/pango.h> 36#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 37
38#ifndef _WIN32
18#include <sys/types.h> 39# include <sys/types.h>
19#include <sys/socket.h> 40# include <sys/socket.h>
20#include <netinet/in.h> 41# include <netinet/in.h>
21#include <netinet/tcp.h> 42# include <netinet/tcp.h>
22
23#include <inttypes.h> 43# include <inttypes.h>
44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 47
25#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
26 49
27#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
29 52
30static PangoContext *context; 53#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
84typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic;
86
87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
32 106
33typedef struct cf_layout { 107typedef struct cf_layout {
34 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
35 int base_height; 110 int base_height;
111 CFPlus__Font font;
36} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
37 117
38static void 118static void
39substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
40{ 120{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 126}
44 127
45static void 128static void
46layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
47{ 130{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
50 */ 133 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
53} 140}
54 141
55static void 142static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 144{
58 layout_update (self); 145 PangoRectangle rect;
59 146
147 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
61 149
62 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
65} 158}
159
160typedef uint16_t tileid;
161typedef uint16_t faceid;
66 162
67typedef struct { 163typedef struct {
68 GLint name; 164 int name;
69 int w, h; 165 int w, h;
70 float s, t; 166 float s, t;
71 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
72} mapface; 168 tileid smoothtile;
169 uint8_t smoothlevel;
170} maptex;
73 171
74typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
75 int16_t darkness; 175 uint16_t darkness;
76 uint16_t face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
77} mapcell; 177} mapcell;
78 178
79typedef struct { 179typedef struct {
80 int32_t c0, c1; 180 int32_t c0, c1;
81 mapcell *col; 181 mapcell *col;
82} maprow; 182} maprow;
83 183
84typedef struct map { 184typedef struct map {
85 int x, y, w, h; 185 int x, y, w, h;
86 int vx, vy; 186 int ox, oy; /* offset to virtual global coordinate system */
87 int faces; 187 int faces; tileid *face2tile; // [faceid]
88 mapface *face; 188 int texs; maptex *tex; // [tileid]
89 189
90 uint32_t rows; 190 int32_t rows;
91 maprow *row; 191 maprow *row;
92} *CFClient__Map; 192} *CFPlus__Map;
93 193
94static char * 194static char *
95prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
96{ 196{
97 char *p; 197 char *p;
115 215
116#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
118 218
119static void 219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
239static maprow *
240map_get_row (CFPlus__Map self, int y)
241{
242 if (0 > y)
243 {
244 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend);
246
247 self->rows += extend;
248 self->y += extend;
249 y += extend;
250 }
251 else if (y >= self->rows)
252 {
253 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend);
255 self->rows += extend;
256 }
257
258 return self->row + y;
259}
260
261static mapcell *
262row_get_cell (maprow *row, int x)
263{
264 if (!row->col)
265 {
266 Newz (0, row->col, MAP_EXTEND_X, mapcell);
267 row->c0 = x - MAP_EXTEND_X / 4;
268 row->c1 = row->c0 + MAP_EXTEND_X;
269 }
270
271 if (row->c0 > x)
272 {
273 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend;
276 }
277 else if (x >= row->c1)
278 {
279 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend);
281 row->c1 += extend;
282 }
283
284 return row->col + (x - row->c0);
285}
286
287static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y)
289{
290 return row_get_cell (map_get_row (self, y), x);
291}
292
293static void
120map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
121{ 295{
122 int r; 296 int r;
123 297
124 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
125 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
126 300
127 Safefree (self->row); 301 Safefree (self->row);
128 302
129 self->x = 0; 303 self->x = 0;
130 self->y = 0; 304 self->y = 0;
131 self->vx = 0; 305 self->ox = 0;
132 self->vy = 0; 306 self->oy = 0;
133 self->row = 0; 307 self->row = 0;
134 self->rows = 0; 308 self->rows = 0;
135} 309}
136 310
137static void 311static void
138map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
139{ 313{
140 int x, y; 314 int x, y;
315 maprow *row;
316 mapcell *cell;
141 317
142 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
143 if (y >= 0) 319 if (y >= 0)
144 { 320 {
145 if (y >= self->rows) 321 if (y >= self->rows)
146 break; 322 break;
147 323
148 maprow *row = self->row + y; 324 row = self->row + y;
149 325
150 for (x = x0; x < x0 + w; x++) 326 for (x = x0; x < x0 + w; x++)
151 if (x >= row->c0) 327 if (x >= row->c0)
152 { 328 {
153 if (x >= row->c1) 329 if (x >= row->c1)
154 break; 330 break;
155 331
156 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
157 } 338 }
158 } 339 }
159} 340}
160 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
161MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
162 406
163PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
164 408
165BOOT: 409BOOT:
166{ 410{
167 fontmap = pango_ft2_font_map_new (); 411 HV *stash = gv_stashpv ("CFPlus", 1);
412 static const struct {
413 const char *name;
414 IV iv;
415 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
420 const_iv (SDL_ACTIVEEVENT),
421 const_iv (SDL_KEYDOWN),
422 const_iv (SDL_KEYUP),
423 const_iv (SDL_MOUSEMOTION),
424 const_iv (SDL_MOUSEBUTTONDOWN),
425 const_iv (SDL_MOUSEBUTTONUP),
426 const_iv (SDL_JOYAXISMOTION),
427 const_iv (SDL_JOYBALLMOTION),
428 const_iv (SDL_JOYHATMOTION),
429 const_iv (SDL_JOYBUTTONDOWN),
430 const_iv (SDL_JOYBUTTONUP),
431 const_iv (SDL_QUIT),
432 const_iv (SDL_SYSWMEVENT),
433 const_iv (SDL_EVENT_RESERVEDA),
434 const_iv (SDL_EVENT_RESERVEDB),
435 const_iv (SDL_VIDEORESIZE),
436 const_iv (SDL_VIDEOEXPOSE),
437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
443 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4),
448 const_iv (SDLK_KP5),
449 const_iv (SDLK_KP6),
450 const_iv (SDLK_KP7),
451 const_iv (SDLK_KP8),
452 const_iv (SDLK_KP9),
453 const_iv (SDLK_KP_PERIOD),
454 const_iv (SDLK_KP_DIVIDE),
455 const_iv (SDLK_KP_MULTIPLY),
456 const_iv (SDLK_KP_MINUS),
457 const_iv (SDLK_KP_PLUS),
458 const_iv (SDLK_KP_ENTER),
459 const_iv (SDLK_KP_EQUALS),
460 const_iv (SDLK_UP),
461 const_iv (SDLK_DOWN),
462 const_iv (SDLK_RIGHT),
463 const_iv (SDLK_LEFT),
464 const_iv (SDLK_INSERT),
465 const_iv (SDLK_HOME),
466 const_iv (SDLK_END),
467 const_iv (SDLK_PAGEUP),
468 const_iv (SDLK_PAGEDOWN),
469 const_iv (SDLK_F1),
470 const_iv (SDLK_F2),
471 const_iv (SDLK_F3),
472 const_iv (SDLK_F4),
473 const_iv (SDLK_F5),
474 const_iv (SDLK_F6),
475 const_iv (SDLK_F7),
476 const_iv (SDLK_F8),
477 const_iv (SDLK_F9),
478 const_iv (SDLK_F10),
479 const_iv (SDLK_F11),
480 const_iv (SDLK_F12),
481 const_iv (SDLK_F13),
482 const_iv (SDLK_F14),
483 const_iv (SDLK_F15),
484 const_iv (SDLK_NUMLOCK),
485 const_iv (SDLK_CAPSLOCK),
486 const_iv (SDLK_SCROLLOCK),
487 const_iv (SDLK_RSHIFT),
488 const_iv (SDLK_LSHIFT),
489 const_iv (SDLK_RCTRL),
490 const_iv (SDLK_LCTRL),
491 const_iv (SDLK_RALT),
492 const_iv (SDLK_LALT),
493 const_iv (SDLK_RMETA),
494 const_iv (SDLK_LMETA),
495 const_iv (SDLK_LSUPER),
496 const_iv (SDLK_RSUPER),
497 const_iv (SDLK_MODE),
498 const_iv (SDLK_COMPOSE),
499 const_iv (SDLK_HELP),
500 const_iv (SDLK_PRINT),
501 const_iv (SDLK_SYSREQ),
502 const_iv (SDLK_BREAK),
503 const_iv (SDLK_MENU),
504 const_iv (SDLK_POWER),
505 const_iv (SDLK_EURO),
506 const_iv (SDLK_UNDO),
507
508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
510 const_iv (KMOD_LSHIFT),
511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
513 const_iv (KMOD_LCTRL),
514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
516 const_iv (KMOD_LALT),
517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
519 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE),
524# undef const_iv
525 };
526
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
529
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
539
540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
168 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
169 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
170} 558}
171 559
560int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562
172void 563void
173lowdelay (int fd, int val = 1) 564SDL_Quit ()
565
566void
567SDL_ListModes ()
174 CODE: 568 PPCODE:
175 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 569{
570 SDL_Rect **m;
571
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595
596 if (m && m != (SDL_Rect **)-1)
597 while (*m)
598 {
599 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
603
604 ++m;
605 }
606}
176 607
177char * 608char *
178gl_version () 609SDL_GetError ()
610
611int
612SDL_SetVideoMode (int w, int h, int fullscreen)
179 CODE: 613 CODE:
180 RETVAL = (char *)glGetString (GL_VERSION); 614 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 );
617 if (RETVAL)
618 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
181 OUTPUT: 624 OUTPUT:
182 RETVAL 625 RETVAL
183 626
627void
628SDL_GL_SwapBuffers ()
629
184char * 630char *
185gl_extensions () 631SDL_GetKeyName (int sym)
632
633void
634SDL_PollEvent ()
186 CODE: 635 PPCODE:
187 RETVAL = (char *)glGetString (GL_EXTENSIONS); 636{
188 OUTPUT: 637 SDL_Event ev;
189 RETVAL 638
639 while (SDL_PollEvent (&ev))
640 {
641 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
644 switch (ev.type)
645 {
646 case SDL_KEYDOWN:
647 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break;
654
655 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break;
659
660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
668 break;
669
670 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
685 }
686
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 }
689}
690
691int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
696
697void
698Mix_CloseAudio ()
699
700int
701Mix_AllocateChannels (int numchans = -1)
702
703void
704lowdelay (int fd, int val = 1)
705 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
707
708void
709win32_proxy_info ()
710 PPCODE:
711{
712#ifdef _WIN32
713 char buffer[2048];
714 DWORD buflen;
715
716 EXTEND (SP, 3);
717
718 buflen = sizeof (buffer);
719 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
720 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
721 {
722 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
723
724 buflen = sizeof (buffer);
725 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
726 {
727 PUSHs (newSVpv (buffer, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
731 PUSHs (newSVpv (buffer, 0));
732 }
733 }
734#endif
735}
190 736
191void 737void
192add_font (char *file) 738add_font (char *file)
193 CODE: 739 CODE:
194 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 740 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
195
196void
197set_font (char *file)
198 CODE:
199{
200 int count;
201 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
202 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
203 FcPatternDestroy (pattern);
204 pango_context_set_font_description (context, font);
205}
206 741
207void 742void
208load_image_inline (SV *image_) 743load_image_inline (SV *image_)
209 ALIAS: 744 ALIAS:
210 load_image_file = 1 745 load_image_file = 1
217 SDL_RWops *rw = ix 752 SDL_RWops *rw = ix
218 ? SDL_RWFromFile (image, "r") 753 ? SDL_RWFromFile (image, "r")
219 : SDL_RWFromConstMem (image, image_len); 754 : SDL_RWFromConstMem (image, image_len);
220 755
221 if (!rw) 756 if (!rw)
222 croak ("load_image: unable to open file"); 757 croak ("load_image: %s", SDL_GetError ());
223 758
224 surface = IMG_Load_RW (rw, 1); 759 surface = IMG_Load_RW (rw, 1);
225 if (!surface) 760 if (!surface)
226 croak ("load_image: unable to read file"); 761 croak ("load_image: %s", SDL_GetError ());
227 762
228 fmt.palette = NULL; 763 fmt.palette = NULL;
229 fmt.BitsPerPixel = 32; 764 fmt.BitsPerPixel = 32;
230 fmt.BytesPerPixel = 4; 765 fmt.BytesPerPixel = 4;
766#if SDL_BYTEORDER == SDL_LIL_ENDIAN
231 fmt.Rmask = 0x000000ff; 767 fmt.Rmask = 0x000000ff;
232 fmt.Gmask = 0x0000ff00; 768 fmt.Gmask = 0x0000ff00;
233 fmt.Bmask = 0x00ff0000; 769 fmt.Bmask = 0x00ff0000;
234 fmt.Amask = 0xff000000; 770 fmt.Amask = 0xff000000;
771#else
772 fmt.Rmask = 0xff000000;
773 fmt.Gmask = 0x00ff0000;
774 fmt.Bmask = 0x0000ff00;
775 fmt.Amask = 0x000000ff;
776#endif
235 fmt.Rloss = 0; 777 fmt.Rloss = 0;
236 fmt.Gloss = 0; 778 fmt.Gloss = 0;
237 fmt.Bloss = 0; 779 fmt.Bloss = 0;
238 fmt.Aloss = 0; 780 fmt.Aloss = 0;
239 fmt.Rshift = 0; 781 fmt.Rshift = 0;
245 787
246 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 788 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
247 789
248 assert (surface2->pitch == surface2->w * 4); 790 assert (surface2->pitch == surface2->w * 4);
249 791
792 SDL_LockSurface (surface2);
250 EXTEND (SP, 5); 793 EXTEND (SP, 6);
251 PUSHs (sv_2mortal (newSViv (surface2->w))); 794 PUSHs (sv_2mortal (newSViv (surface2->w)));
252 PUSHs (sv_2mortal (newSViv (surface2->h))); 795 PUSHs (sv_2mortal (newSViv (surface2->h)));
253 SDL_LockSurface (surface2);
254 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
255 SDL_UnlockSurface (surface2);
256 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
257 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 798 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
258 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2);
259 801
260 SDL_FreeSurface (surface); 802 SDL_FreeSurface (surface);
261 SDL_FreeSurface (surface2); 803 SDL_FreeSurface (surface2);
262} 804}
263 805
264void 806void
265average (int x, int y, uint32_t *data) 807average (int x, int y, uint32_t *data)
266 PPCODE: 808 PPCODE:
267{ 809{
268 // only good for x * y < 32768
269 uint32_t r = 0, g = 0, b = 0, a = 0; 810 uint32_t r = 0, g = 0, b = 0, a = 0;
270 811
271 x = y = x * y; 812 x = y = x * y;
272
273 assert (x < 32768);
274 813
275 while (x--) 814 while (x--)
276 { 815 {
277 uint32_t p = *data++; 816 uint32_t p = *data++;
278 817
281 b += (p >> 16) & 255; 820 b += (p >> 16) & 255;
282 a += (p >> 24) & 255; 821 a += (p >> 24) & 255;
283 } 822 }
284 823
285 EXTEND (SP, 4); 824 EXTEND (SP, 4);
286 PUSHs (sv_2mortal (newSViv (r * 255 / y))); 825 PUSHs (sv_2mortal (newSViv (r / y)));
287 PUSHs (sv_2mortal (newSViv (g * 255 / y))); 826 PUSHs (sv_2mortal (newSViv (g / y)));
288 PUSHs (sv_2mortal (newSViv (b * 255 / y))); 827 PUSHs (sv_2mortal (newSViv (b / y)));
289 PUSHs (sv_2mortal (newSViv (a * 255 / y))); 828 PUSHs (sv_2mortal (newSViv (a / y)));
290} 829}
830
831void
832error (char *message)
833 CODE:
834 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
837#endif
291 838
292void 839void
293fatal (char *message) 840fatal (char *message)
294 CODE: 841 CODE:
842 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
845#endif
846 _exit (1);
847
848void
849_exit (int retval = 0)
850 CODE:
295#ifdef WIN32 851#ifdef WIN32
296 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 852 ExitThread (retval); // unclean, please beam me up
297#else 853#else
298 fprintf (stderr, "%s\n", message); 854 _exit (retval);
299#endif 855#endif
300 exit (1);
301 856
302MODULE = CFClient PACKAGE = CFClient::Layout 857MODULE = CFPlus PACKAGE = CFPlus::Font
303 858
304CFClient::Layout 859CFPlus::Font
305new (SV *class, int base_height = 10) 860new_from_file (SV *class, char *path, int id = 0)
306 CODE: 861 CODE:
307 New (0, RETVAL, 1, struct cf_layout); 862{
308 RETVAL->base_height = base_height; 863 int count;
309 RETVAL->pl = pango_layout_new (context); 864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
310 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
866 FcPatternDestroy (pattern);
867}
311 OUTPUT: 868 OUTPUT:
312 RETVAL 869 RETVAL
313 870
314void 871void
872DESTROY (CFPlus::Font self)
873 CODE:
874 pango_font_description_free (self);
875
876void
877make_default (CFPlus::Font self)
878 CODE:
879 default_font = self;
880
881MODULE = CFPlus PACKAGE = CFPlus::Layout
882
883void
884reset_glyph_cache ()
885 CODE:
886 tc_clear ();
887
888CFPlus::Layout
889new (SV *class)
890 CODE:
891 New (0, RETVAL, 1, struct cf_layout);
892
893 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.;
895 RETVAL->g = 1.;
896 RETVAL->b = 1.;
897 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0;
900
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL);
903 OUTPUT:
904 RETVAL
905
906void
315DESTROY (CFClient::Layout self) 907DESTROY (CFPlus::Layout self)
316 CODE: 908 CODE:
317 g_object_unref (self->pl); 909 g_object_unref (self->pl);
318 Safefree (self); 910 Safefree (self);
319 911
320void 912void
321set_text (CFClient::Layout self, SV *text_) 913set_text (CFPlus::Layout self, SV *text_)
322 CODE: 914 CODE:
323{ 915{
324 STRLEN textlen; 916 STRLEN textlen;
325 char *text = SvPVutf8 (text_, textlen); 917 char *text = SvPVutf8 (text_, textlen);
326 918
327 pango_layout_set_text (self->pl, text, textlen); 919 pango_layout_set_text (self->pl, text, textlen);
328} 920}
329 921
330void 922void
331set_markup (CFClient::Layout self, SV *text_) 923set_markup (CFPlus::Layout self, SV *text_)
332 CODE: 924 CODE:
333{ 925{
334 STRLEN textlen; 926 STRLEN textlen;
335 char *text = SvPVutf8 (text_, textlen); 927 char *text = SvPVutf8 (text_, textlen);
336 928
337 pango_layout_set_markup (self->pl, text, textlen); 929 pango_layout_set_markup (self->pl, text, textlen);
338} 930}
339 931
340void 932void
933set_shapes (CFPlus::Layout self, ...)
934 CODE:
935{
936 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text;
939 int arg = 4;
940
941 while (arg < items && (pos = strstr (pos, OBJ_STR)))
942 {
943 PangoRectangle inkrect, rect;
944 PangoAttribute *attr;
945
946 int x = SvIV (ST (arg - 3));
947 int y = SvIV (ST (arg - 2));
948 int w = SvIV (ST (arg - 1));
949 int h = SvIV (ST (arg ));
950
951 inkrect.x = 0;
952 inkrect.y = 0;
953 inkrect.width = 0;
954 inkrect.height = 0;
955
956 rect.x = x * PANGO_SCALE;
957 rect.y = y * PANGO_SCALE;
958 rect.width = w * PANGO_SCALE;
959 rect.height = h * PANGO_SCALE;
960
961 if (!attrs)
962 attrs = pango_layout_get_attributes (self->pl);
963
964 attr = pango_attr_shape_new (&inkrect, &rect);
965 attr->start_index = pos - text;
966 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
967 pango_attr_list_insert (attrs, attr);
968
969 arg += 4;
970 pos += sizeof (OBJ_STR) - 1;
971 }
972
973 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs);
975}
976
977void
978get_shapes (CFPlus::Layout self)
979 PPCODE:
980{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982
983 do
984 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
986
987 if (run && shape_attr_p (run))
988 {
989 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents);
991
992 EXTEND (SP, 2);
993 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
994 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
995 }
996 }
997 while (pango_layout_iter_next_run (iter));
998
999 pango_layout_iter_free (iter);
1000}
1001
1002int
1003has_wrapped (CFPlus::Layout self)
1004 CODE:
1005{
1006 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl);
1008
1009 while (*text)
1010 lines += *text++ == '\n';
1011
1012 RETVAL = lines < pango_layout_get_line_count (self->pl);
1013}
1014 OUTPUT:
1015 RETVAL
1016
1017SV *
1018get_text (CFPlus::Layout self)
1019 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL);
1022 OUTPUT:
1023 RETVAL
1024
1025void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1027 CODE:
1028 self->r = r;
1029 self->g = g;
1030 self->b = b;
1031 self->a = a;
1032
1033void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1035 CODE:
1036 if (self->font != font)
1037 {
1038 self->font = font;
1039 layout_update_font (self);
1040 }
1041
1042void
341set_height (CFClient::Layout self, int base_height) 1043set_height (CFPlus::Layout self, int base_height)
342 CODE: 1044 CODE:
1045 if (self->base_height != base_height)
1046 {
343 self->base_height = base_height; 1047 self->base_height = base_height;
1048 layout_update_font (self);
1049 }
344 1050
345void 1051void
346set_width (CFClient::Layout self, int max_width = -1) 1052set_width (CFPlus::Layout self, int max_width = -1)
347 CODE: 1053 CODE:
348 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
349 1055
350void 1056void
1057set_indent (CFPlus::Layout self, int indent)
1058 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060
1061void
1062set_spacing (CFPlus::Layout self, int spacing)
1063 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065
1066void
1067set_ellipsise (CFPlus::Layout self, int ellipsise)
1068 CODE:
1069 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE
1074 );
1075
1076void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm)
1078 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080
1081void
351size (CFClient::Layout self) 1082size (CFPlus::Layout self)
352 PPCODE: 1083 PPCODE:
353{ 1084{
354 int w, h; 1085 int w, h;
355 1086
356 layout_update (self);
357 layout_get_pixel_size (self, &w, &h); 1087 layout_get_pixel_size (self, &w, &h);
358 1088
359 EXTEND (SP, 2); 1089 EXTEND (SP, 2);
360 PUSHs (sv_2mortal (newSViv (w))); 1090 PUSHs (sv_2mortal (newSViv (w)));
361 PUSHs (sv_2mortal (newSViv (h))); 1091 PUSHs (sv_2mortal (newSViv (h)));
362} 1092}
363 1093
364int 1094int
365xy_to_index (CFClient::Layout self, int x, int y) 1095descent (CFPlus::Layout self)
366 CODE: 1096 CODE:
367{ 1097{
368 int index, trailing; 1098 PangoRectangle rect;
369 1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
370 layout_update (self); 1100 pango_layout_line_get_pixel_extents (line, 0, &rect);
371 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1101 RETVAL = PANGO_DESCENT (rect);
372
373 RETVAL = index;
374} 1102}
375 OUTPUT: 1103 OUTPUT:
376 RETVAL 1104 RETVAL
377 1105
1106int
1107xy_to_index (CFPlus::Layout self, int x, int y)
1108 CODE:
1109{
1110 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing;
1113}
1114 OUTPUT:
1115 RETVAL
1116
378void 1117void
379cursor_pos (CFClient::Layout self, int index) 1118cursor_pos (CFPlus::Layout self, int index)
380 PPCODE: 1119 PPCODE:
381{ 1120{
382 PangoRectangle strong_pos; 1121 PangoRectangle strong_pos;
383 layout_update (self);
384 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
385 1123
386 EXTEND (SP, 3); 1124 EXTEND (SP, 3);
387 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
388 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
389 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
390} 1128}
391 1129
392void 1130void
393render (CFClient::Layout self) 1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
394 PPCODE: 1132 PPCODE:
395{ 1133{
396 SV *retval; 1134 int line, x;
397 int w, h;
398 FT_Bitmap bitmap;
399 1135
400 layout_update (self); 1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
401 layout_get_pixel_size (self, &w, &h); 1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
402 1138
403 retval = newSV (w * h);
404 SvPOK_only (retval);
405 SvCUR_set (retval, w * h);
406
407 bitmap.rows = h;
408 bitmap.width = w;
409 bitmap.pitch = w;
410 bitmap.buffer = (unsigned char*)SvPVX (retval);
411 bitmap.num_grays = 256;
412 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
413
414 memset (bitmap.buffer, 0, w * h);
415
416 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
417
418 EXTEND (SP, 3); 1139 EXTEND (SP, 2);
419 PUSHs (sv_2mortal (newSViv (w))); 1140 PUSHs (sv_2mortal (newSViv (line - 1)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142}
1143
1144void
1145line_x_to_index (CFPlus::Layout self, int line, int x)
1146 PPCODE:
1147{
1148 PangoLayoutLine *lp;
1149 int index, trailing;
1150
1151 if (line < 0)
1152 XSRETURN_EMPTY;
1153
1154 if (!(lp = pango_layout_get_line (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */
1156
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158
1159 EXTEND (SP, 2);
1160 if (GIMME_V == G_SCALAR)
1161 PUSHs (sv_2mortal (newSViv (index + trailing)));
1162 else
1163 {
420 PUSHs (sv_2mortal (newSViv (h))); 1164 PUSHs (sv_2mortal (newSViv (index)));
421 PUSHs (sv_2mortal (retval)); 1165 PUSHs (sv_2mortal (newSViv (trailing)));
1166 }
422} 1167}
423 1168
1169void
1170render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE:
1172 pango_opengl_render_layout_subpixel (
1173 self->pl,
1174 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a,
1176 flags
1177 );
1178
424MODULE = CFClient PACKAGE = CFClient::Texture 1179MODULE = CFPlus PACKAGE = CFPlus::Texture
425 1180
426void 1181void
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187
1188 if (ow && oh)
1189 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201
1202 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp);
1204
1205 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208
1209 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 }
1216}
1217
1218void
427draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
428 PROTOTYPE: $$$;$$ 1220 PROTOTYPE: $$$;$$
1221 ALIAS:
1222 draw_quad_alpha = 1
1223 draw_quad_alpha_premultiplied = 2
429 CODE: 1224 CODE:
430{ 1225{
431 HV *hv = (HV *)SvRV (self); 1226 HV *hv = (HV *)SvRV (self);
432 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
433 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
434 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
435 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
436 1230
437 if (items < 5) 1231 if (items < 5)
438 { 1232 {
439 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1233 w = SvNV (*hv_fetch (hv, "w", 1, 1));
440 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1234 h = SvNV (*hv_fetch (hv, "h", 1, 1));
441 } 1235 }
442 1236
1237 if (ix)
1238 {
1239 glEnable (GL_BLEND);
1240
1241 if (ix == 2)
1242 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1243 else
1244 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1245 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1246
1247 glEnable (GL_ALPHA_TEST);
1248 glAlphaFunc (GL_GREATER, 0.01f);
1249 }
1250
443 glBindTexture (GL_TEXTURE_2D, name); 1251 glBindTexture (GL_TEXTURE_2D, name);
444 if (wrap_mode) { 1252
445 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
446 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
447 }
448 glBegin (GL_QUADS); 1253 glBegin (GL_QUADS);
449 glTexCoord2f (0, 0); glVertex2f (x , y ); 1254 glTexCoord2f (0, 0); glVertex2f (x , y );
450 glTexCoord2f (0, t); glVertex2f (x , y + h); 1255 glTexCoord2f (0, t); glVertex2f (x , y + h);
451 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1256 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
452 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1257 glTexCoord2f (s, 0); glVertex2f (x + w, y );
453 glEnd (); 1258 glEnd ();
454}
455 1259
1260 if (ix)
1261 {
1262 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND);
1264 }
1265}
1266
456MODULE = CFClient PACKAGE = CFClient::Map 1267MODULE = CFPlus PACKAGE = CFPlus::Map
457 1268
458CFClient::Map 1269CFPlus::Map
459new (SV *class, int map_width, int map_height) 1270new (SV *class)
460 CODE: 1271 CODE:
461 New (0, RETVAL, 1, struct map); 1272 New (0, RETVAL, 1, struct map);
462 RETVAL->x = 0; 1273 RETVAL->x = 0;
463 RETVAL->y = 0; 1274 RETVAL->y = 0;
464 RETVAL->w = map_width; 1275 RETVAL->w = 0;
465 RETVAL->h = map_height; 1276 RETVAL->h = 0;
466 RETVAL->vx = 0; 1277 RETVAL->ox = 0;
467 RETVAL->vy = 0; 1278 RETVAL->oy = 0;
468 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
469 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
470 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
471 RETVAL->row = 0; 1282 RETVAL->row = 0;
472 OUTPUT: 1283 OUTPUT:
473 RETVAL 1284 RETVAL
474 1285
475void 1286void
476DESTROY (CFClient::Map self) 1287DESTROY (CFPlus::Map self)
477 CODE: 1288 CODE:
478{ 1289{
479 map_clear (self); 1290 map_clear (self);
480 Safefree (self->face); 1291 Safefree (self->face2tile);
1292 Safefree (self->tex);
481 Safefree (self); 1293 Safefree (self);
482} 1294}
483 1295
484void 1296void
1297resize (CFPlus::Map self, int map_width, int map_height)
1298 CODE:
1299 self->w = map_width;
1300 self->h = map_height;
1301
1302void
485clear (CFClient::Map self) 1303clear (CFPlus::Map self)
486 CODE: 1304 CODE:
487 map_clear (self); 1305 map_clear (self);
488 1306
489void 1307void
1308set_tileid (CFPlus::Map self, int face, int tile)
1309 CODE:
1310{
1311 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile);
1313}
1314
1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1336}
1337
1338void
490set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
491 CODE: 1340 CODE:
492{ 1341{
493 while (self->faces < face) 1342 need_texid (self, texid);
1343
1344 {
1345 maptex *tex = self->tex + texid;
1346
1347 tex->name = name;
1348 tex->w = w;
1349 tex->h = h;
1350 tex->s = s;
1351 tex->t = t;
1352 tex->r = r;
1353 tex->g = g;
1354 tex->b = b;
1355 tex->a = a;
1356 }
1357
1358 // somewhat hackish, but for textures that require it, it really
1359 // improves the look, and most others don't suffer.
1360 glBindTexture (GL_TEXTURE_2D, name);
1361 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1362 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1363 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366}
1367
1368int
1369ox (CFPlus::Map self)
1370 ALIAS:
1371 oy = 1
1372 x = 2
1373 y = 3
1374 w = 4
1375 h = 5
1376 CODE:
1377 switch (ix)
494 { 1378 {
495 Append (mapface, self->face, self->faces, self->faces); 1379 case 0: RETVAL = self->ox; break;
496 self->faces *= 2; 1380 case 1: RETVAL = self->oy; break;
1381 case 2: RETVAL = self->x; break;
1382 case 3: RETVAL = self->y; break;
1383 case 4: RETVAL = self->w; break;
1384 case 5: RETVAL = self->h; break;
497 } 1385 }
1386 OUTPUT:
1387 RETVAL
498 1388
499 mapface *f = self->face + face;
500
501 f->name = name;
502 f->w = w;
503 f->h = h;
504 f->s = s;
505 f->t = t;
506 f->r = r;
507 f->g = g;
508 f->b = b;
509 f->a = a;
510}
511
512void 1389void
513scroll (CFClient::Map self, int dx, int dy) 1390scroll (CFPlus::Map self, int dx, int dy)
514 CODE: 1391 CODE:
515{ 1392{
516 if (dx > 0) 1393 if (dx > 0)
517 map_blank (self, self->x, self->y, dx - 1, self->h); 1394 map_blank (self, self->x, self->y, dx, self->h);
518 else if (dx < 0) 1395 else if (dx < 0)
519 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
520 1397
521 if (dy > 0) 1398 if (dy > 0)
522 map_blank (self, self->x, self->y, self->w, dy - 1); 1399 map_blank (self, self->x, self->y, self->w, dy);
523 else if (dy < 0) 1400 else if (dy < 0)
524 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
525 1402
526 self->x += dx; 1403 self->ox += dx; self->x += dx;
527 self->y += dy; 1404 self->oy += dy; self->y += dy;
528 1405
529 while (self->y < 0) 1406 while (self->y < 0)
530 { 1407 {
531 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1408 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
532 1409
534 self->y += MAP_EXTEND_Y; 1411 self->y += MAP_EXTEND_Y;
535 } 1412 }
536} 1413}
537 1414
538void 1415void
539map1a_update (CFClient::Map self, SV *data_) 1416map1a_update (CFPlus::Map self, SV *data_, int extmap)
540 CODE: 1417 CODE:
541{ 1418{
542 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
543 uint8_t *data_end = (uint8_t *)SvEND (data_); 1420 uint8_t *data_end = (uint8_t *)SvEND (data_);
544 1421 mapcell *cell;
1422 int x, y, flags;
1423
545 while (data < data_end) 1424 while (data < data_end - 1)
546 { 1425 {
547 int flags = (data [0] << 8) + data [1]; data += 2; 1426 flags = (data [0] << 8) + data [1]; data += 2;
548 1427
549 int x = ((flags >> 10) & 63) + self->x; 1428 x = self->x + ((flags >> 10) & 63);
550 int y = ((flags >> 4) & 63) + self->y; 1429 y = self->y + ((flags >> 4) & 63);
551 1430
552 while (y >= self->rows) 1431 cell = map_get_cell (self, x, y);
553 {
554 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
555
556 self->rows += MAP_EXTEND_Y;
557 }
558
559 maprow *row = self->row + y;
560
561 if (!row->col)
562 {
563 Newz (0, row->col, MAP_EXTEND_X, mapcell);
564 row->c0 = self->x - MAP_EXTEND_X / 4;
565 row->c1 = row->c0 + MAP_EXTEND_X;
566 }
567
568 if (row->c0 > x)
569 {
570 int extend = row->c0 - x + MAP_EXTEND_X;
571 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
572 row->c0 -= extend;
573 }
574 else if (x >= row->c1)
575 {
576 int extend = x - row->c1 + MAP_EXTEND_X;
577 Append (mapcell, row->col, row->c1 - row->c0, extend);
578 row->c1 += extend;
579 }
580
581 assert (y >= 0);
582 assert (y < self->rows);
583 assert (x >= row->c0);
584 assert (x < row->c1);
585 mapcell *cell = row->col + (x - row->c0);
586 1432
587 if (flags & 15) 1433 if (flags & 15)
588 { 1434 {
589 if (cell->darkness < 0 && x < self->w && y < self->h) 1435 if (!cell->darkness)
590 { 1436 {
1437 memset (cell, 0, sizeof (*cell));
591 cell->darkness = 0; 1438 cell->darkness = 256;
592 cell->face [0] = 0;
593 cell->face [1] = 0;
594 cell->face [2] = 0;
595 } 1439 }
1440
1441 //TODO: don't trust server data to be in-range(!)
1442
1443 if (flags & 8)
596 1444 {
1445 if (extmap)
1446 {
1447 uint8_t ext, cmd;
1448
1449 do
1450 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1;
1459 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 }
1477 while (ext & 0x80);
1478 }
1479 else
597 cell->darkness = flags & 8 ? *data++ : 255; 1480 cell->darkness = *data++ + 1;
1481 }
598 1482
599 if (flags & 4) 1483 if (flags & 4)
600 { 1484 {
601 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
602 } 1488 }
603 1489
604 if (flags & 2) 1490 if (flags & 2)
605 { 1491 {
606 cell->face [1] = (data [0] << 8) + data [1]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
607 } 1495 }
608 1496
609 if (flags & 1) 1497 if (flags & 1)
610 { 1498 {
611 cell->face [2] = (data [0] << 8) + data [1]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
612 } 1502 }
613 } 1503 }
614 else 1504 else
615 cell->darkness = -1; 1505 cell->darkness = 0;
616 } 1506 }
617} 1507}
618 1508
1509SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1511 CODE:
1512{
1513 int x1, x;
1514 int y1, y;
1515 int z;
1516 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1517 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1518
1519 SvPOK_only (map_sv);
1520 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1521
1522 x0 += self->x; x1 = x0 + w;
1523 y0 += self->y; y1 = y0 + h;
1524
1525 for (y = y0; y < y1; y++)
1526 {
1527 maprow *row = 0 <= y && y < self->rows
1528 ? self->row + y
1529 : 0;
1530
1531 for (x = x0; x < x1; x++)
1532 {
1533 int r = 32, g = 32, b = 32, a = 192;
1534
1535 if (row && row->c0 <= x && x < row->c1)
1536 {
1537 mapcell *cell = row->col + (x - row->c0);
1538
1539 for (z = 0; z <= 0; z++)
1540 {
1541 maptex tex = self->tex [cell->tile [z]];
1542 int a0 = 255 - tex.a;
1543 int a1 = tex.a;
1544
1545 r = (r * a0 + tex.r * a1) / 255;
1546 g = (g * a0 + tex.g * a1) / 255;
1547 b = (b * a0 + tex.b * a1) / 255;
1548 a = (a * a0 + tex.a * a1) / 255;
1549 }
1550 }
1551
1552 *map++ = (r )
1553 | (g << 8)
1554 | (b << 16)
1555 | (a << 24);
1556 }
1557 }
1558
1559 RETVAL = map_sv;
1560}
1561 OUTPUT:
1562 RETVAL
1563
619void 1564void
620draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1566 CODE:
1567{
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1572 int x, y, z;
1573 int last_name;
1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1581
1582 glColor4ub (255, 255, 255, 255);
1583
1584 glEnable (GL_BLEND);
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1586 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592
1593 mx += self->x;
1594 my += self->y;
1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1622 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows)
1624 {
1625 maprow *row = self->row + (y + my);
1626
1627 for (x = 0; x < sw; x++)
1628 if (row->c0 <= x + mx && x + mx < row->c1)
1629 {
1630 mapcell *cell = row->col + (x + mx - row->c0);
1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1638
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688
1689 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694
1695 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1697 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1698 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1699 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1700 }
1701 }
1702 }
1703 }
1704
1705 // go through all smoothlevels, lowest to highest, then draw
1706 // this is basically counting sort
1707 {
1708 int w, b;
1709
1710 for (w = 0; w < 256 / 32; ++w)
1711 {
1712 uint32_t smask = smooth_level [w];
1713 if (smask)
1714 for (b = 0; b < 32; ++b)
1715 if (smask & (((uint32_t)1) << b))
1716 {
1717 int level = (w << 5) | b;
1718 HE *he;
1719
1720 hv_iterinit (smooth);
1721 while ((he = hv_iternext (smooth)))
1722 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he));
1725
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000)
1733 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y])
1735 {
1736 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column
1743
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name)
1747 {
1748 if (!tex.name)
1749 continue; // smoothing not yet available
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754 }
1755
1756 if (border)
1757 {
1758 float ox = border * dx;
1759
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1764 }
1765
1766 if (corner)
1767 {
1768 float ox = corner * dx;
1769
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1774 }
1775 }
1776 }
1777 }
1778 }
1779 }
1780
1781 hv_clear (smooth);
1782 }
1783
1784 glEnd ();
1785
1786 glDisable (GL_TEXTURE_2D);
1787 glDisable (GL_BLEND);
1788
1789 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows)
1792 {
1793 maprow *row = self->row + (y + my);
1794
1795 for (x = 0; x < sw; x++)
1796 if (row->c0 <= x + mx && x + mx < row->c1)
1797 {
1798 mapcell *cell = row->col + (x + mx - row->c0);
1799
1800 int px = x * T;
1801 int py = y * T;
1802
1803 if (cell->stat_hp)
1804 {
1805 int width = cell->stat_width * T;
1806 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1807
1808 glColor3ub (0, 0, 0);
1809 glRectf (px + 1, py - thick - 2,
1810 px + width - 1, py);
1811
1812 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1813 glRectf (px + 2,
1814 py - thick - 1,
1815 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1816 }
1817 }
1818 }
1819}
1820
1821void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE:
1824{
1825 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F },
1828 { 0.00F, 0.00F, 0.55F },
1829 { 1.00F, 0.00F, 0.00F },
1830
1831 { 1.00F, 0.54F, 0.00F },
1832 { 0.11F, 0.56F, 1.00F },
1833 { 0.93F, 0.46F, 0.00F },
1834 { 0.18F, 0.54F, 0.34F },
1835
1836 { 0.56F, 0.73F, 0.56F },
1837 { 0.80F, 0.80F, 0.80F },
1838 { 0.55F, 0.41F, 0.13F },
1839 { 0.99F, 0.77F, 0.26F },
1840
1841 { 0.74F, 0.65F, 0.41F },
1842
1843 { 0.00F, 1.00F, 1.00F },
1844 { 1.00F, 0.00F, 1.00F },
1845 { 1.00F, 1.00F, 0.00F },
1846 };
1847
1848 int x, y;
1849
1850 glEnable (GL_TEXTURE_2D);
1851 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1852 glEnable (GL_BLEND);
1853 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1854 glBegin (GL_QUADS);
1855
1856 for (y = 0; y < h; y++)
1857 for (x = 0; x < w; x++)
1858 {
1859 unsigned char m = data [x + y * w];
1860
1861 if (m)
1862 {
1863 float *c = color [m & 15];
1864
1865 float tx1 = m & 0x40 ? 0.5 : 0.;
1866 float tx2 = tx1 + 0.5;
1867
1868 glColor4f (c[0], c[1], c[2], 0.75);
1869 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1870 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1871 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1872 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1873 }
1874 }
1875
1876 glEnd ();
1877 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D);
1879}
1880
1881void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
621 PPCODE: 1883 PPCODE:
622{ 1884{
1885 int x, y;
623 int sw4 = (sw + 3) & ~3; 1886 int sw4 = (sw + 3) & ~3;
624 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
625 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
626 1889
1890 memset (darkness, 255, sw4 * sh);
627 SvPOK_only (darkness_sv); 1891 SvPOK_only (darkness_sv);
628 SvCUR_set (darkness_sv, sw4 * sh); 1892 SvCUR_set (darkness_sv, sw4 * sh);
629 1893
630 int vx = self->x + (self->w - sw) / 2 - shift_x; 1894 mx += self->x;
631 int vy = self->y + (self->h - sh) / 2 - shift_y; 1895 my += self->y;
632 1896
633 if (0)
634 {
635 int vx = self->vx = self->w >= sw
636 ? self->x + (self->w - sw) / 2
637 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
638
639 int vy = self->vy = self->h >= sh
640 ? self->y + (self->h - sh) / 2
641 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
642 }
643
644 glColor4ub (255, 255, 255, 255);
645
646 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
647 glEnable (GL_BLEND);
648 glEnable (GL_TEXTURE_2D);
649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
650
651 int x, y, z;
652
653 int last_name = 0;
654
655 glBegin (GL_QUADS);
656
657 for (z = 0; z < 3; z++)
658 for (y = 0; y < sh; y++) 1897 for (y = 0; y < sh; y++)
659 if (0 <= y + vy && y + vy < self->rows) 1898 if (0 <= y + my && y + my < self->rows)
660 { 1899 {
661 maprow *row = self->row + (y + vy); 1900 maprow *row = self->row + (y + my);
662 1901
663 for (x = 0; x < sw; x++) 1902 for (x = 0; x < sw; x++)
664 if (row->c0 <= x + vx && x + vx < row->c1) 1903 if (row->c0 <= x + mx && x + mx < row->c1)
665 { 1904 {
666 mapcell *cell = row->col + (x + vx - row->c0); 1905 mapcell *cell = row->col + (x + mx - row->c0);
667 1906
668 darkness[y * sw4 + x] = cell->darkness < 0 1907 darkness[y * sw4 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1)
669 ? 255 - FOW_DARKNESS 1909 : 255 - FOW_DARKNESS;
670 : 255 - cell->darkness;
671
672 uint16_t face = cell->face [z];
673
674 if (face)
675 {
676 mapface tex = self->face [face];
677
678 int px = (x + 1) * 32 - tex.w;
679 int py = (y + 1) * 32 - tex.h;
680
681 if (last_name != tex.name)
682 {
683 glEnd ();
684 last_name = tex.name;
685 glBindTexture (GL_TEXTURE_2D, last_name);
686 glBegin (GL_QUADS);
687 }
688
689 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
690 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
691 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
692 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
693 }
694 } 1910 }
695 } 1911 }
696
697 glEnd ();
698
699 glDisable (GL_TEXTURE_2D);
700 glDisable (GL_BLEND);
701 1912
702 EXTEND (SP, 3); 1913 EXTEND (SP, 3);
703 PUSHs (sv_2mortal (newSViv (sw4))); 1914 PUSHs (sv_2mortal (newSViv (sw4)));
704 PUSHs (sv_2mortal (newSViv (sh))); 1915 PUSHs (sv_2mortal (newSViv (sh)));
705 PUSHs (darkness_sv); 1916 PUSHs (darkness_sv);
706} 1917}
707 1918
1919SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1921 CODE:
1922{
1923 int x, y, x1, y1;
1924 SV *data_sv = newSV (w * h * 7 + 5);
1925 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1926
1927 *data++ = 0; /* version 0 format */
1928 *data++ = w >> 8; *data++ = w;
1929 *data++ = h >> 8; *data++ = h;
1930
1931 // we need to do this 'cause we don't keep an absolute coord system for rows
1932 // TODO: treat rows as we treat columns
1933 map_get_row (self, y0 + self->y - self->oy);//D
1934 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1935
1936 x0 += self->x - self->ox;
1937 y0 += self->y - self->oy;
1938
1939 x1 = x0 + w;
1940 y1 = y0 + h;
1941
1942 for (y = y0; y < y1; y++)
1943 {
1944 maprow *row = 0 <= y && y < self->rows
1945 ? self->row + y
1946 : 0;
1947
1948 for (x = x0; x < x1; x++)
1949 {
1950 if (row && row->c0 <= x && x < row->c1)
1951 {
1952 mapcell *cell = row->col + (x - row->c0);
1953 uint8_t flags = 0;
1954
1955 if (cell->tile [0]) flags |= 1;
1956 if (cell->tile [1]) flags |= 2;
1957 if (cell->tile [2]) flags |= 4;
1958
1959 *data++ = flags;
1960
1961 if (flags & 1)
1962 {
1963 tileid tile = cell->tile [0];
1964 *data++ = tile >> 8;
1965 *data++ = tile;
1966 }
1967
1968 if (flags & 2)
1969 {
1970 tileid tile = cell->tile [1];
1971 *data++ = tile >> 8;
1972 *data++ = tile;
1973 }
1974
1975 if (flags & 4)
1976 {
1977 tileid tile = cell->tile [2];
1978 *data++ = tile >> 8;
1979 *data++ = tile;
1980 }
1981 }
1982 else
1983 *data++ = 0;
1984 }
1985 }
1986
1987 SvPOK_only (data_sv);
1988 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1989 RETVAL = data_sv;
1990}
1991 OUTPUT:
1992 RETVAL
1993
1994void
1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1996 PPCODE:
1997{
1998 int x, y, z;
1999 int w, h;
2000 int x1, y1;
2001
2002 if (*data++ != 0)
2003 return; /* version mismatch */
2004
2005 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++;
2007
2008 // we need to do this 'cause we don't keep an absolute coord system for rows
2009 // TODO: treat rows as we treat columns
2010 map_get_row (self, y0 + self->y - self->oy);//D
2011 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2012
2013 x0 += self->x - self->ox;
2014 y0 += self->y - self->oy;
2015
2016 x1 = x0 + w;
2017 y1 = y0 + h;
2018
2019 for (y = y0; y < y1; y++)
2020 {
2021 maprow *row = map_get_row (self, y);
2022
2023 for (x = x0; x < x1; x++)
2024 {
2025 uint8_t flags = *data++;
2026
2027 if (flags)
2028 {
2029 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 };
2031
2032 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2035
2036 if (cell->darkness == 0)
2037 {
2038 cell->darkness = 0;
2039
2040 for (z = 0; z <= 2; z++)
2041 {
2042 tileid t = tile [z];
2043
2044 if (t >= self->texs || (t && !self->tex [t].name))
2045 {
2046 XPUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t);
2048 }
2049
2050 cell->tile [z] = t;
2051 }
2052 }
2053 }
2054 }
2055 }
2056}
2057
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2059
2060CFPlus::MixChunk
2061new_from_file (SV *class, char *path)
2062 CODE:
2063 RETVAL = Mix_LoadWAV (path);
2064 OUTPUT:
2065 RETVAL
2066
2067void
2068DESTROY (CFPlus::MixChunk self)
2069 CODE:
2070 Mix_FreeChunk (self);
2071
2072int
2073volume (CFPlus::MixChunk self, int volume = -1)
2074 CODE:
2075 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT:
2077 RETVAL
2078
2079int
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2081 CODE:
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2083 OUTPUT:
2084 RETVAL
2085
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2087
2088int
2089volume (int volume = -1)
2090 CODE:
2091 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT:
2093 RETVAL
2094
2095CFPlus::MixMusic
2096new_from_file (SV *class, char *path)
2097 CODE:
2098 RETVAL = Mix_LoadMUS (path);
2099 OUTPUT:
2100 RETVAL
2101
2102void
2103DESTROY (CFPlus::MixMusic self)
2104 CODE:
2105 Mix_FreeMusic (self);
2106
2107int
2108play (CFPlus::MixMusic self, int loops = -1)
2109 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT:
2112 RETVAL
2113
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2115
2116BOOT:
2117{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2119 static const struct {
2120 const char *name;
2121 IV iv;
2122 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name }
2124 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND),
2129 const_iv (GL_CULL_FACE),
2130 const_iv (GL_SCISSOR_TEST),
2131 const_iv (GL_DEPTH_TEST),
2132 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT),
2136 const_iv (GL_BACK),
2137 const_iv (GL_AND),
2138 const_iv (GL_ONE),
2139 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA),
2142 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2143 const_iv (GL_ONE_MINUS_DST_ALPHA),
2144 const_iv (GL_SRC_ALPHA_SATURATE),
2145 const_iv (GL_RGB),
2146 const_iv (GL_RGBA),
2147 const_iv (GL_RGBA4),
2148 const_iv (GL_RGBA8),
2149 const_iv (GL_RGB5_A1),
2150 const_iv (GL_UNSIGNED_BYTE),
2151 const_iv (GL_UNSIGNED_SHORT),
2152 const_iv (GL_UNSIGNED_INT),
2153 const_iv (GL_ALPHA),
2154 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2159 const_iv (GL_COMPILE),
2160 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER),
2165 const_iv (GL_TEXTURE_ENV_MODE),
2166 const_iv (GL_TEXTURE_WRAP_S),
2167 const_iv (GL_TEXTURE_WRAP_T),
2168 const_iv (GL_REPEAT),
2169 const_iv (GL_CLAMP),
2170 const_iv (GL_CLAMP_TO_EDGE),
2171 const_iv (GL_NEAREST),
2172 const_iv (GL_LINEAR),
2173 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2174 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2175 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2176 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2177 const_iv (GL_GENERATE_MIPMAP),
2178 const_iv (GL_MODULATE),
2179 const_iv (GL_DECAL),
2180 const_iv (GL_REPLACE),
2181 const_iv (GL_DEPTH_BUFFER_BIT),
2182 const_iv (GL_COLOR_BUFFER_BIT),
2183 const_iv (GL_PROJECTION),
2184 const_iv (GL_MODELVIEW),
2185 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER),
2190 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2199 const_iv (GL_FASTEST),
2200 const_iv (GL_V2F),
2201 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv
2205 };
2206
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2209}
2210
2211char *
2212gl_vendor ()
2213 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR);
2215 OUTPUT:
2216 RETVAL
2217
2218char *
2219gl_version ()
2220 CODE:
2221 RETVAL = (char *)glGetString (GL_VERSION);
2222 OUTPUT:
2223 RETVAL
2224
2225char *
2226gl_extensions ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT:
2230 RETVAL
2231
2232int glGetError ()
2233
2234void glFinish ()
2235
2236void glClear (int mask)
2237
2238void glClearColor (float r, float g, float b, float a = 1.0)
2239 PROTOTYPE: @
2240
2241void glEnable (int cap)
2242
2243void glDisable (int cap)
2244
2245void glShadeModel (int mode)
2246
2247void glHint (int target, int mode)
2248
2249void glBlendFunc (int sfactor, int dfactor)
2250
2251void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2252 CODE:
2253 gl_BlendFuncSeparate (sa, da, saa, daa);
2254
2255void glDepthMask (int flag)
2256
2257void glLogicOp (int opcode)
2258
2259void glColorMask (int red, int green, int blue, int alpha)
2260
2261void glMatrixMode (int mode)
2262
2263void glPushMatrix ()
2264
2265void glPopMatrix ()
2266
2267void glLoadIdentity ()
2268
2269void glDrawBuffer (int buffer)
2270
2271void glReadBuffer (int buffer)
2272
2273# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275
2276# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2278
2279void glViewport (int x, int y, int width, int height)
2280
2281void glScissor (int x, int y, int width, int height)
2282
2283void glTranslate (float x, float y, float z = 0.)
2284 CODE:
2285 glTranslatef (x, y, z);
2286
2287void glScale (float x, float y, float z = 1.)
2288 CODE:
2289 glScalef (x, y, z);
2290
2291void glRotate (float angle, float x, float y, float z)
2292 CODE:
2293 glRotatef (angle, x, y, z);
2294
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS:
2302 glColor_premultiply = 1
2303 CODE:
2304 if (ix)
2305 {
2306 r *= a;
2307 g *= a;
2308 b *= a;
2309 }
2310 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a);
2312
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.)
2320 CODE:
2321 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0);
2323
2324void glVertex (float x, float y, float z = 0.)
2325 CODE:
2326 glVertex3f (x, y, z);
2327
2328void glTexCoord (float s, float t)
2329 CODE:
2330 glTexCoord2f (s, t);
2331
2332void glTexEnv (int target, int pname, float param)
2333 CODE:
2334 glTexEnvf (target, pname, param);
2335
2336void glTexParameter (int target, int pname, float param)
2337 CODE:
2338 glTexParameterf (target, pname, param);
2339
2340void glBindTexture (int target, int name)
2341
2342void glConvolutionParameter (int target, int pname, float params)
2343 CODE:
2344 if (gl.ConvolutionParameterf)
2345 gl.ConvolutionParameterf (target, pname, params);
2346
2347void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2348 CODE:
2349 if (gl.ConvolutionFilter2D)
2350 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2351
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE:
2354 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2358
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360
2361void glDrawPixels (int width, int height, int format, int type, char *pixels)
2362
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364
2365int glGenTexture ()
2366 CODE:
2367{
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT:
2373 RETVAL
2374
2375void glDeleteTexture (int name)
2376 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_);
2380}
2381
2382int glGenList ()
2383 CODE:
2384 RETVAL = glGenLists (1);
2385 OUTPUT:
2386 RETVAL
2387
2388void glDeleteList (int list)
2389 CODE:
2390 glDeleteLists (list, 1);
2391
2392void glNewList (int list, int mode = GL_COMPILE)
2393
2394void glEndList ()
2395
2396void glCallList (int list)
2397

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