ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.39 by root, Sat Apr 15 00:04:58 2006 UTC vs.
Revision 1.248 by root, Fri Dec 28 15:27:39 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
12#include <glib/gmacros.h> 47#include <glib/gmacros.h>
13 48
14#include <pango/pango.h> 49#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 50
51#ifndef _WIN32
18#include <sys/types.h> 52# include <sys/types.h>
19#include <sys/socket.h> 53# include <sys/socket.h>
20#include <netinet/in.h> 54# include <netinet/in.h>
21#include <netinet/tcp.h> 55# include <netinet/tcp.h>
22
23#include <inttypes.h> 56# include <inttypes.h>
57#endif
58
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 60
25#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
26 62
27#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
29 65
30static PangoContext *context; 66#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *DC__MixMusic;
129
130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
32 149
33typedef struct cf_layout { 150typedef struct cf_layout {
34 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
35 int base_height; 153 int base_height;
154 DC__Font font;
155 rc_t *rc;
36} *CFClient__Layout; 156} *DC__Layout;
157
158static DC__Font default_font;
159static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap;
37 161
38static void 162static void
39substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
40{ 164{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 170}
44 171
45static void 172static void
46layout_update (CFClient__Layout self) 173layout_update_font (DC__Layout self)
47{ 174{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
50 */ 177 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 178 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 179
180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
183 pango_layout_set_font_description (self->pl, font);
53} 184}
54 185
55static void 186static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
57{ 188{
58 layout_update (self); 189 PangoRectangle rect;
59 190
191 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
61 193
62 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
65} 202}
203
204typedef uint16_t tileid;
205typedef uint16_t faceid;
66 206
67typedef struct { 207typedef struct {
68 GLint name; 208 GLuint name;
69 int w, h; 209 int w, h;
70 float s, t; 210 float s, t;
71 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
72} mapface; 212 tileid smoothtile;
213 uint8_t smoothlevel;
214} maptex;
73 215
74typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
75 int16_t darkness; 219 uint16_t darkness;
76 uint16_t face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
77} mapcell; 221} mapcell;
78 222
79typedef struct { 223typedef struct {
80 int32_t c0, c1; 224 int32_t c0, c1;
81 mapcell *col; 225 mapcell *col;
82} maprow; 226} maprow;
83 227
84typedef struct map { 228typedef struct map {
85 int x, y, w, h; 229 int x, y, w, h;
86 int vx, vy; 230 int ox, oy; /* offset to virtual global coordinate system */
87 int faces; 231 int faces; tileid *face2tile; // [faceid]
88 mapface *face; 232 int texs; maptex *tex; // [tileid]
89 233
90 uint32_t rows; 234 int32_t rows;
91 maprow *row; 235 maprow *row;
92} *CFClient__Map; 236} *DC__Map;
93 237
94static char * 238static char *
95prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
96{ 240{
97 char *p; 241 char *p;
115 259
116#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
118 262
119static void 263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
283static maprow *
284map_get_row (DC__Map self, int y)
285{
286 if (0 > y)
287 {
288 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend);
290
291 self->rows += extend;
292 self->y += extend;
293 y += extend;
294 }
295 else if (y >= self->rows)
296 {
297 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend);
299 self->rows += extend;
300 }
301
302 return self->row + y;
303}
304
305static mapcell *
306row_get_cell (maprow *row, int x)
307{
308 if (!row->col)
309 {
310 Newz (0, row->col, MAP_EXTEND_X, mapcell);
311 row->c0 = x - MAP_EXTEND_X / 4;
312 row->c1 = row->c0 + MAP_EXTEND_X;
313 }
314
315 if (row->c0 > x)
316 {
317 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend;
320 }
321 else if (x >= row->c1)
322 {
323 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend);
325 row->c1 += extend;
326 }
327
328 return row->col + (x - row->c0);
329}
330
331static mapcell *
332map_get_cell (DC__Map self, int x, int y)
333{
334 return row_get_cell (map_get_row (self, y), x);
335}
336
337static void
120map_clear (CFClient__Map self) 338map_clear (DC__Map self)
121{ 339{
122 int r; 340 int r;
123 341
124 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
125 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
126 344
127 Safefree (self->row); 345 Safefree (self->row);
128 346
129 self->x = 0; 347 self->x = 0;
130 self->y = 0; 348 self->y = 0;
131 self->vx = 0; 349 self->ox = 0;
132 self->vy = 0; 350 self->oy = 0;
133 self->row = 0; 351 self->row = 0;
134 self->rows = 0; 352 self->rows = 0;
135} 353}
136 354
137static void 355static void
138map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
139{ 357{
140 int x, y; 358 int x, y;
359 maprow *row;
360 mapcell *cell;
141 361
142 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
143 if (y >= 0) 363 if (y >= 0)
144 { 364 {
145 if (y >= self->rows) 365 if (y >= self->rows)
146 break; 366 break;
147 367
148 maprow *row = self->row + y; 368 row = self->row + y;
149 369
150 for (x = x0; x < x0 + w; x++) 370 for (x = x0; x < x0 + w; x++)
151 if (x >= row->c0) 371 if (x >= row->c0)
152 { 372 {
153 if (x >= row->c1) 373 if (x >= row->c1)
154 break; 374 break;
155 375
156 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
157 } 382 }
158 } 383 }
159} 384}
160 385
161MODULE = CFClient PACKAGE = CFClient 386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
403music_finished (void)
404{
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413}
414
415static void
416channel_finished (int channel)
417{
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
162 504
163PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
164 506
165BOOT: 507BOOT:
166{ 508{
167 fontmap = pango_ft2_font_map_new (); 509 HV *stash = gv_stashpv ("DC", 1);
510 static const struct {
511 const char *name;
512 IV iv;
513 } *civ, const_iv[] = {
514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
518 const_iv (SDL_ACTIVEEVENT),
519 const_iv (SDL_KEYDOWN),
520 const_iv (SDL_KEYUP),
521 const_iv (SDL_MOUSEMOTION),
522 const_iv (SDL_MOUSEBUTTONDOWN),
523 const_iv (SDL_MOUSEBUTTONUP),
524 const_iv (SDL_JOYAXISMOTION),
525 const_iv (SDL_JOYBALLMOTION),
526 const_iv (SDL_JOYHATMOTION),
527 const_iv (SDL_JOYBUTTONDOWN),
528 const_iv (SDL_JOYBUTTONUP),
529 const_iv (SDL_QUIT),
530 const_iv (SDL_SYSWMEVENT),
531 const_iv (SDL_EVENT_RESERVEDA),
532 const_iv (SDL_EVENT_RESERVEDB),
533 const_iv (SDL_VIDEORESIZE),
534 const_iv (SDL_VIDEOEXPOSE),
535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1),
545 const_iv (SDLK_KP2),
546 const_iv (SDLK_KP3),
547 const_iv (SDLK_KP4),
548 const_iv (SDLK_KP5),
549 const_iv (SDLK_KP6),
550 const_iv (SDLK_KP7),
551 const_iv (SDLK_KP8),
552 const_iv (SDLK_KP9),
553 const_iv (SDLK_KP_PERIOD),
554 const_iv (SDLK_KP_DIVIDE),
555 const_iv (SDLK_KP_MULTIPLY),
556 const_iv (SDLK_KP_MINUS),
557 const_iv (SDLK_KP_PLUS),
558 const_iv (SDLK_KP_ENTER),
559 const_iv (SDLK_KP_EQUALS),
560 const_iv (SDLK_UP),
561 const_iv (SDLK_DOWN),
562 const_iv (SDLK_RIGHT),
563 const_iv (SDLK_LEFT),
564 const_iv (SDLK_INSERT),
565 const_iv (SDLK_HOME),
566 const_iv (SDLK_END),
567 const_iv (SDLK_PAGEUP),
568 const_iv (SDLK_PAGEDOWN),
569 const_iv (SDLK_F1),
570 const_iv (SDLK_F2),
571 const_iv (SDLK_F3),
572 const_iv (SDLK_F4),
573 const_iv (SDLK_F5),
574 const_iv (SDLK_F6),
575 const_iv (SDLK_F7),
576 const_iv (SDLK_F8),
577 const_iv (SDLK_F9),
578 const_iv (SDLK_F10),
579 const_iv (SDLK_F11),
580 const_iv (SDLK_F12),
581 const_iv (SDLK_F13),
582 const_iv (SDLK_F14),
583 const_iv (SDLK_F15),
584 const_iv (SDLK_NUMLOCK),
585 const_iv (SDLK_CAPSLOCK),
586 const_iv (SDLK_SCROLLOCK),
587 const_iv (SDLK_RSHIFT),
588 const_iv (SDLK_LSHIFT),
589 const_iv (SDLK_RCTRL),
590 const_iv (SDLK_LCTRL),
591 const_iv (SDLK_RALT),
592 const_iv (SDLK_LALT),
593 const_iv (SDLK_RMETA),
594 const_iv (SDLK_LMETA),
595 const_iv (SDLK_LSUPER),
596 const_iv (SDLK_RSUPER),
597 const_iv (SDLK_MODE),
598 const_iv (SDLK_COMPOSE),
599 const_iv (SDLK_HELP),
600 const_iv (SDLK_PRINT),
601 const_iv (SDLK_SYSREQ),
602 const_iv (SDLK_BREAK),
603 const_iv (SDLK_MENU),
604 const_iv (SDLK_POWER),
605 const_iv (SDLK_EURO),
606 const_iv (SDLK_UNDO),
607
608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
610 const_iv (KMOD_LSHIFT),
611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
613 const_iv (KMOD_LCTRL),
614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
616 const_iv (KMOD_LALT),
617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
619 const_iv (KMOD_LMETA),
620 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
626# undef const_iv
627 };
628
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
657void
658pango_init ()
659 CODE:
660{
661 opengl_fontmap = pango_opengl_font_map_new ();
168 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
169 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
170} 664}
665
666char *
667SDL_GetError ()
668
669int
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671
672void
673SDL_Quit ()
674
675void
676SDL_ListModes (int rgb, int alpha)
677 PPCODE:
678{
679 SDL_Rect **m;
680
681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701
702 if (m && m != (SDL_Rect **)-1)
703 while (*m)
704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
707 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
714
715 ++m;
716 }
717}
718
719int
720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
731 RETVAL = !!SDL_SetVideoMode (
732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
733 );
734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
745 OUTPUT:
746 RETVAL
747
748void
749SDL_GL_SwapBuffers ()
750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
757void
758poll_events ()
759 PPCODE:
760{
761 SDL_Event ev;
762
763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
765 {
766 HV *hv = newHV ();
767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
769 switch (ev.type)
770 {
771 case SDL_KEYDOWN:
772 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break;
779
780 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
783 break;
784
785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
811 break;
812
813 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
828 }
829
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 }
832}
833
834int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL:
837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
857Mix_CloseAudio ()
858
859int
860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
171 864
172void 865void
173lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
174 CODE: 867 CODE:
175 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
176 869
177char * 870void
178gl_version () 871win32_proxy_info ()
179 CODE: 872 PPCODE:
180 RETVAL = (char *)glGetString (GL_VERSION); 873{
181 OUTPUT: 874#ifdef _WIN32
182 RETVAL 875 char buffer[2048];
876 DWORD buflen;
183 877
184char * 878 EXTEND (SP, 3);
185gl_extensions () 879
186 CODE: 880 buflen = sizeof (buffer);
187 RETVAL = (char *)glGetString (GL_EXTENSIONS); 881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
188 OUTPUT: 882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
189 RETVAL 883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
896#endif
897}
190 898
191void 899void
192add_font (char *file) 900add_font (char *file)
193 CODE: 901 CODE:
194 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
195
196void
197set_font (char *file)
198 CODE:
199{
200 int count;
201 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
202 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
203 FcPatternDestroy (pattern);
204 pango_context_set_font_description (context, font);
205}
206 903
207void 904void
208load_image_inline (SV *image_) 905load_image_inline (SV *image_)
209 ALIAS: 906 ALIAS:
210 load_image_file = 1 907 load_image_file = 1
213 STRLEN image_len; 910 STRLEN image_len;
214 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
215 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
216 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
217 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
218 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
219 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
220 917
221 if (!rw) 918 if (!rw)
222 croak ("load_image: unable to open file"); 919 croak ("load_image: %s", SDL_GetError ());
223 920
224 surface = IMG_Load_RW (rw, 1); 921 surface = IMG_Load_RW (rw, 1);
225 if (!surface) 922 if (!surface)
226 croak ("load_image: unable to read file"); 923 croak ("load_image: %s", SDL_GetError ());
227 924
228 fmt.palette = NULL; 925 fmt.palette = NULL;
229 fmt.BitsPerPixel = 32; 926 fmt.BitsPerPixel = 32;
230 fmt.BytesPerPixel = 4; 927 fmt.BytesPerPixel = 4;
928#if SDL_BYTEORDER == SDL_LIL_ENDIAN
231 fmt.Rmask = 0x000000ff; 929 fmt.Rmask = 0x000000ff;
232 fmt.Gmask = 0x0000ff00; 930 fmt.Gmask = 0x0000ff00;
233 fmt.Bmask = 0x00ff0000; 931 fmt.Bmask = 0x00ff0000;
234 fmt.Amask = 0xff000000; 932 fmt.Amask = 0xff000000;
933#else
934 fmt.Rmask = 0xff000000;
935 fmt.Gmask = 0x00ff0000;
936 fmt.Bmask = 0x0000ff00;
937 fmt.Amask = 0x000000ff;
938#endif
235 fmt.Rloss = 0; 939 fmt.Rloss = 0;
236 fmt.Gloss = 0; 940 fmt.Gloss = 0;
237 fmt.Bloss = 0; 941 fmt.Bloss = 0;
238 fmt.Aloss = 0; 942 fmt.Aloss = 0;
239 fmt.Rshift = 0; 943 fmt.Rshift = 0;
245 949
246 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
247 951
248 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
249 953
954 SDL_LockSurface (surface2);
250 EXTEND (SP, 5); 955 EXTEND (SP, 6);
251 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
252 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
253 SDL_LockSurface (surface2);
254 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
255 SDL_UnlockSurface (surface2);
256 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
257 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
258 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
259 963
260 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
261 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
262} 966}
263 967
264void 968void
265average (int x, int y, uint32_t *data) 969average (int x, int y, uint32_t *data)
266 PPCODE: 970 PPCODE:
267{ 971{
268 // only good for x * y < 32768
269 uint32_t r = 0, g = 0, b = 0, a = 0; 972 uint32_t r = 0, g = 0, b = 0, a = 0;
270 973
271 x = y = x * y; 974 x = y = x * y;
272
273 assert (x < 32768);
274 975
275 while (x--) 976 while (x--)
276 { 977 {
277 uint32_t p = *data++; 978 uint32_t p = *data++;
278 979
281 b += (p >> 16) & 255; 982 b += (p >> 16) & 255;
282 a += (p >> 24) & 255; 983 a += (p >> 24) & 255;
283 } 984 }
284 985
285 EXTEND (SP, 4); 986 EXTEND (SP, 4);
286 PUSHs (sv_2mortal (newSViv (r * 255 / y))); 987 PUSHs (sv_2mortal (newSViv (r / y)));
287 PUSHs (sv_2mortal (newSViv (g * 255 / y))); 988 PUSHs (sv_2mortal (newSViv (g / y)));
288 PUSHs (sv_2mortal (newSViv (b * 255 / y))); 989 PUSHs (sv_2mortal (newSViv (b / y)));
289 PUSHs (sv_2mortal (newSViv (a * 255 / y))); 990 PUSHs (sv_2mortal (newSViv (a / y)));
290} 991}
992
993void
994error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997#ifdef _WIN32
998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
291 1000
292void 1001void
293fatal (char *message) 1002fatal (char *message)
294 CODE: 1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
295#ifdef WIN32 1013#ifdef WIN32
296 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1014 ExitThread (retval); // unclean, please beam me up
297#else 1015#else
298 fprintf (stderr, "%s\n", message); 1016 _exit (retval);
299#endif 1017#endif
300 exit (1);
301 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
1033new_from_file (SV *class, char *path, int id = 0)
1034 CODE:
1035{
1036 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1039 FcPatternDestroy (pattern);
1040}
1041 OUTPUT:
1042 RETVAL
1043
1044void
1045DESTROY (DC::Font self)
1046 CODE:
1047 pango_font_description_free (self);
1048
1049void
1050make_default (DC::Font self)
1051 PROTOTYPE: $
1052 CODE:
1053 default_font = self;
1054
302MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
303 1056
304CFClient::Layout 1057PROTOTYPES: DISABLE
305new (SV *class, int base_height = 10) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
306 CODE: 1073 CODE:
307 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
308 RETVAL->base_height = base_height; 1075
309 RETVAL->pl = pango_layout_new (context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.;
1078 RETVAL->g = 1.;
1079 RETVAL->b = 1.;
1080 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084
310 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL);
311 OUTPUT: 1087 OUTPUT:
312 RETVAL 1088 RETVAL
313 1089
314void 1090void
315DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
316 CODE: 1092 CODE:
317 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
318 Safefree (self); 1095 Safefree (self);
319 1096
320void 1097void
321set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
322 CODE: 1099 CODE:
323{ 1100{
324 STRLEN textlen; 1101 STRLEN textlen;
325 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
326 1103
327 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
328} 1105}
329 1106
330void 1107void
331set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
332 CODE: 1109 CODE:
333{ 1110{
334 STRLEN textlen; 1111 STRLEN textlen;
335 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
336 1113
337 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
338} 1115}
339 1116
340void 1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
1202SV *
1203get_text (DC::Layout self)
1204 CODE:
1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1206 sv_utf8_decode (RETVAL);
1207 OUTPUT:
1208 RETVAL
1209
1210void
1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE:
1213 self->r = r;
1214 self->g = g;
1215 self->b = b;
1216 self->a = a;
1217
1218void
1219set_font (DC::Layout self, DC::Font font = 0)
1220 CODE:
1221 if (self->font != font)
1222 {
1223 self->font = font;
1224 layout_update_font (self);
1225 }
1226
1227void
341set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
342 CODE: 1229 CODE:
1230 if (self->base_height != base_height)
1231 {
343 self->base_height = base_height; 1232 self->base_height = base_height;
1233 layout_update_font (self);
1234 }
344 1235
345void 1236void
346set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
347 CODE: 1238 CODE:
348 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
349 1240
350void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
351size (CFClient::Layout self) 1267size (DC::Layout self)
352 PPCODE: 1268 PPCODE:
353{ 1269{
354 int w, h; 1270 int w, h;
355 1271
356 layout_update (self);
357 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
358 1273
359 EXTEND (SP, 2); 1274 EXTEND (SP, 2);
360 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
361 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
362} 1277}
363 1278
364int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
365xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
366 CODE: 1293 CODE:
367{ 1294{
368 int index, trailing; 1295 int index, trailing;
369
370 layout_update (self);
371 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
372
373 RETVAL = index; 1297 RETVAL = index + trailing;
374} 1298}
375 OUTPUT: 1299 OUTPUT:
376 RETVAL 1300 RETVAL
377 1301
378void 1302void
379cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
380 PPCODE: 1304 PPCODE:
381{ 1305{
382 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
383 layout_update (self);
384 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
385 1308
386 EXTEND (SP, 3); 1309 EXTEND (SP, 3);
387 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
388 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
389 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
390} 1313}
391 1314
392void 1315void
393render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
394 PPCODE: 1317 PPCODE:
395{ 1318{
396 SV *retval; 1319 int line, x;
397 int w, h;
398 FT_Bitmap bitmap;
399 1320
400 layout_update (self); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
401 layout_get_pixel_size (self, &w, &h); 1322#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
402 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
403 retval = newSV (w * h); 1324 --line;
404 SvPOK_only (retval); 1325#endif
405 SvCUR_set (retval, w * h);
406
407 bitmap.rows = h;
408 bitmap.width = w;
409 bitmap.pitch = w;
410 bitmap.buffer = (unsigned char*)SvPVX (retval);
411 bitmap.num_grays = 256;
412 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
413
414 memset (bitmap.buffer, 0, w * h);
415
416 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
417
418 EXTEND (SP, 3); 1326 EXTEND (SP, 2);
419 PUSHs (sv_2mortal (newSViv (w))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
1349 else
1350 {
420 PUSHs (sv_2mortal (newSViv (h))); 1351 PUSHs (sv_2mortal (newSViv (index)));
421 PUSHs (sv_2mortal (retval)); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
1353 }
422} 1354}
423 1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1360 pango_opengl_render_layout_subpixel (
1361 self->pl,
1362 self->rc,
1363 x * PANGO_SCALE, y * PANGO_SCALE,
1364 self->r, self->g, self->b, self->a,
1365 flags
1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1370
1371void
1372draw (DC::Layout self)
1373 CODE:
1374{
1375 glEnable (GL_TEXTURE_2D);
1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382
1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
424MODULE = CFClient PACKAGE = CFClient::Texture 1390MODULE = Deliantra::Client PACKAGE = DC::Texture
425 1391
1392PROTOTYPES: ENABLE
1393
426void 1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1399 {
1400 STRLEN datalen;
1401 char *data = SvPVbyte (data_, datalen);
1402 int bpp = datalen / (ow * oh);
1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1404
1405 SvPOK_only (result_);
1406 SvCUR_set (result_, nw * nh * bpp);
1407
1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1409 while (oh--)
1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1411
1412 sv_setsv (data_, result_);
1413 }
1414}
1415
1416void
427draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
428 PROTOTYPE: $$$;$$ 1418 PROTOTYPE: $$$;$$
1419 ALIAS:
1420 draw_quad_alpha = 1
1421 draw_quad_alpha_premultiplied = 2
429 CODE: 1422 CODE:
430{ 1423{
431 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
432 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
433 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
434 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
435 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
436 1431
437 if (items < 5) 1432 if (items < 5)
438 { 1433 {
439 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
440 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
441 } 1436 }
442 1437
1438 if (ix)
1439 {
1440 glEnable (GL_BLEND);
1441
1442 if (ix == 2)
1443 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1444 else
1445 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1446 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1447
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 0.01f);
1450 }
1451
443 glBindTexture (GL_TEXTURE_2D, name); 1452 glBindTexture (GL_TEXTURE_2D, name);
444 if (wrap_mode) { 1453
445 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
446 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
447 }
448 glBegin (GL_QUADS); 1454 glBegin (GL_QUADS);
449 glTexCoord2f (0, 0); glVertex2f (x , y ); 1455 glTexCoord2f (0, 0); glVertex2f (x , y );
450 glTexCoord2f (0, t); glVertex2f (x , y + h); 1456 glTexCoord2f (0, t); glVertex2f (x , y + h);
451 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1457 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
452 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1458 glTexCoord2f (s, 0); glVertex2f (x + w, y );
453 glEnd (); 1459 glEnd ();
454}
455 1460
1461 if (ix)
1462 {
1463 glDisable (GL_ALPHA_TEST);
1464 glDisable (GL_BLEND);
1465 }
1466}
1467
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1478
456MODULE = CFClient PACKAGE = CFClient::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
457 1480
458CFClient::Map 1481PROTOTYPES: DISABLE
459new (SV *class, int map_width, int map_height) 1482
1483DC::Map
1484new (SV *class)
460 CODE: 1485 CODE:
461 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
462 RETVAL->x = 0; 1487 RETVAL->x = 0;
463 RETVAL->y = 0; 1488 RETVAL->y = 0;
464 RETVAL->w = map_width; 1489 RETVAL->w = 0;
465 RETVAL->h = map_height; 1490 RETVAL->h = 0;
466 RETVAL->vx = 0; 1491 RETVAL->ox = 0;
467 RETVAL->vy = 0; 1492 RETVAL->oy = 0;
468 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
469 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
470 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
471 RETVAL->row = 0; 1496 RETVAL->row = 0;
472 OUTPUT: 1497 OUTPUT:
473 RETVAL 1498 RETVAL
474 1499
475void 1500void
476DESTROY (CFClient::Map self) 1501DESTROY (DC::Map self)
477 CODE: 1502 CODE:
478{ 1503{
479 map_clear (self); 1504 map_clear (self);
480 Safefree (self->face); 1505 Safefree (self->face2tile);
1506 Safefree (self->tex);
481 Safefree (self); 1507 Safefree (self);
482} 1508}
483 1509
484void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
485clear (CFClient::Map self) 1517clear (DC::Map self)
486 CODE: 1518 CODE:
487 map_clear (self); 1519 map_clear (self);
488 1520
489void 1521void
1522set_tileid (DC::Map self, int face, int tile)
1523 CODE:
1524{
1525 need_facenum (self, face); self->face2tile [face] = tile;
1526 need_texid (self, tile);
1527}
1528
1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
490set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
491 CODE: 1554 CODE:
492{ 1555{
493 while (self->faces < face) 1556 need_texid (self, texid);
1557
1558 {
1559 maptex *tex = self->tex + texid;
1560
1561 tex->name = name;
1562 tex->w = w;
1563 tex->h = h;
1564 tex->s = s;
1565 tex->t = t;
1566 tex->r = r;
1567 tex->g = g;
1568 tex->b = b;
1569 tex->a = a;
1570 }
1571
1572 // somewhat hackish, but for textures that require it, it really
1573 // improves the look, and most others don't suffer.
1574 glBindTexture (GL_TEXTURE_2D, name);
1575 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1576 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1577 // use uglier nearest interpolation because linear suffers
1578 // from transparent color bleeding and ugly wrapping effects.
1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1580}
1581
1582int
1583ox (DC::Map self)
1584 ALIAS:
1585 oy = 1
1586 x = 2
1587 y = 3
1588 w = 4
1589 h = 5
1590 CODE:
1591 switch (ix)
494 { 1592 {
495 Append (mapface, self->face, self->faces, self->faces); 1593 case 0: RETVAL = self->ox; break;
496 self->faces *= 2; 1594 case 1: RETVAL = self->oy; break;
1595 case 2: RETVAL = self->x; break;
1596 case 3: RETVAL = self->y; break;
1597 case 4: RETVAL = self->w; break;
1598 case 5: RETVAL = self->h; break;
497 } 1599 }
1600 OUTPUT:
1601 RETVAL
498 1602
499 mapface *f = self->face + face;
500
501 f->name = name;
502 f->w = w;
503 f->h = h;
504 f->s = s;
505 f->t = t;
506 f->r = r;
507 f->g = g;
508 f->b = b;
509 f->a = a;
510}
511
512void 1603void
513scroll (CFClient::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
514 CODE: 1605 CODE:
515{ 1606{
516 if (dx > 0) 1607 if (dx > 0)
517 map_blank (self, self->x, self->y, dx - 1, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
518 else if (dx < 0) 1609 else if (dx < 0)
519 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
520 1611
521 if (dy > 0) 1612 if (dy > 0)
522 map_blank (self, self->x, self->y, self->w, dy - 1); 1613 map_blank (self, self->x, self->y, self->w, dy);
523 else if (dy < 0) 1614 else if (dy < 0)
524 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
525 1616
526 self->x += dx; 1617 self->ox += dx; self->x += dx;
527 self->y += dy; 1618 self->oy += dy; self->y += dy;
528 1619
529 while (self->y < 0) 1620 while (self->y < 0)
530 { 1621 {
531 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1622 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
532 1623
533 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
534 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
535 } 1626 }
536} 1627}
537 1628
538void 1629SV *
539map1a_update (CFClient::Map self, SV *data_) 1630map1a_update (DC::Map self, SV *data_, int extmap)
540 CODE: 1631 CODE:
541{ 1632{
542 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
543 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
544 1635 mapcell *cell;
1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1639
545 while (data < data_end) 1640 while (data < data_end - 1)
546 { 1641 {
547 int flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
548 1643
549 int x = ((flags >> 10) & 63) + self->x; 1644 x = self->x + ((flags >> 10) & 63);
550 int y = ((flags >> 4) & 63) + self->y; 1645 y = self->y + ((flags >> 4) & 63);
551 1646
552 while (y >= self->rows) 1647 cell = map_get_cell (self, x, y);
553 {
554 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
555
556 self->rows += MAP_EXTEND_Y;
557 }
558
559 maprow *row = self->row + y;
560
561 if (!row->col)
562 {
563 Newz (0, row->col, MAP_EXTEND_X, mapcell);
564 row->c0 = self->x - MAP_EXTEND_X / 4;
565 row->c1 = row->c0 + MAP_EXTEND_X;
566 }
567
568 if (row->c0 > x)
569 {
570 int extend = row->c0 - x + MAP_EXTEND_X;
571 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
572 row->c0 -= extend;
573 }
574 else if (x >= row->c1)
575 {
576 int extend = x - row->c1 + MAP_EXTEND_X;
577 Append (mapcell, row->col, row->c1 - row->c0, extend);
578 row->c1 += extend;
579 }
580
581 assert (y >= 0);
582 assert (y < self->rows);
583 assert (x >= row->c0);
584 assert (x < row->c1);
585 mapcell *cell = row->col + (x - row->c0);
586 1648
587 if (flags & 15) 1649 if (flags & 15)
588 { 1650 {
589 if (cell->darkness < 0 && x < self->w && y < self->h) 1651 if (!cell->darkness)
590 { 1652 {
1653 memset (cell, 0, sizeof (*cell));
591 cell->darkness = 0; 1654 cell->darkness = 256;
592 cell->face [0] = 0;
593 cell->face [1] = 0;
594 cell->face [2] = 0;
595 } 1655 }
596
597 cell->darkness = flags & 8 ? *data++ : 255;
598 1656
1657 //TODO: don't trust server data to be in-range(!)
1658
599 if (flags & 4) 1659 if (flags & 8)
600 { 1660 {
601 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1661 if (extmap)
1662 {
1663 uint8_t ext, cmd;
1664
1665 do
1666 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1;
1675 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 }
1693 while (ext & 0x80);
1694 }
1695 else
1696 cell->darkness = *data++ + 1;
602 } 1697 }
603 1698
604 if (flags & 2)
605 {
606 cell->face [1] = (data [0] << 8) + data [1]; data += 2;
607 }
608
609 if (flags & 1)
610 {
611 cell->face [2] = (data [0] << 8) + data [1]; data += 2;
612 }
613 }
614 else
615 cell->darkness = -1;
616 }
617}
618
619void
620draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
621 PPCODE:
622{
623 int sw4 = (sw + 3) & ~3;
624 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
625 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
626
627 SvPOK_only (darkness_sv);
628 SvCUR_set (darkness_sv, sw4 * sh);
629
630 int vx = self->x + (self->w - sw) / 2 - shift_x;
631 int vy = self->y + (self->h - sh) / 2 - shift_y;
632
633 if (0)
634 {
635 int vx = self->vx = self->w >= sw
636 ? self->x + (self->w - sw) / 2
637 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
638
639 int vy = self->vy = self->h >= sh
640 ? self->y + (self->h - sh) / 2
641 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
642 }
643
644 glColor4ub (255, 255, 255, 255);
645
646 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
647 glEnable (GL_BLEND);
648 glEnable (GL_TEXTURE_2D);
649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
650
651 int x, y, z;
652
653 int last_name = 0;
654
655 glBegin (GL_QUADS);
656
657 for (z = 0; z < 3; z++)
658 for (y = 0; y < sh; y++)
659 if (0 <= y + vy && y + vy < self->rows)
660 {
661 maprow *row = self->row + (y + vy);
662
663 for (x = 0; x < sw; x++) 1699 for (z = 0; z <= 2; ++z)
664 if (row->c0 <= x + vx && x + vx < row->c1) 1700 if (flags & (4 >> z))
665 { 1701 {
666 mapcell *cell = row->col + (x + vx - row->c0); 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
667 1705
668 darkness[y * sw4 + x] = cell->darkness < 0
669 ? 255 - FOW_DARKNESS
670 : 255 - cell->darkness;
671
672 uint16_t face = cell->face [z];
673
674 if (face) 1706 if (cell->tile [z])
675 { 1707 {
676 mapface tex = self->face [face]; 1708 maptex *tex = self->tex + cell->tile [z];
677
678 int px = (x + 1) * 32 - tex.w;
679 int py = (y + 1) * 32 - tex.h;
680
681 if (last_name != tex.name) 1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
682 { 1713 {
683 glEnd (); 1714 maptex *smooth = self->tex + tex->smoothtile;
684 last_name = tex.name; 1715 if (!smooth->name)
685 glBindTexture (GL_TEXTURE_2D, last_name); 1716 av_push (missing, newSViv (tex->smoothtile));
686 glBegin (GL_QUADS);
687 } 1717 }
688
689 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
690 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
691 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
692 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
693 } 1718 }
694 } 1719 }
695 } 1720 }
1721 else
1722 cell->darkness = 0;
1723 }
1724}
1725 OUTPUT:
1726 RETVAL
696 1727
1728SV *
1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1730 CODE:
1731{
1732 int x1, x;
1733 int y1, y;
1734 int z;
1735 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1736 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1737
1738 SvPOK_only (map_sv);
1739 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1740
1741 x0 += self->x; x1 = x0 + w;
1742 y0 += self->y; y1 = y0 + h;
1743
1744 for (y = y0; y < y1; y++)
1745 {
1746 maprow *row = 0 <= y && y < self->rows
1747 ? self->row + y
1748 : 0;
1749
1750 for (x = x0; x < x1; x++)
1751 {
1752 int r = 32, g = 32, b = 32, a = 192;
1753
1754 if (row && row->c0 <= x && x < row->c1)
1755 {
1756 mapcell *cell = row->col + (x - row->c0);
1757
1758 for (z = 0; z <= 0; z++)
1759 {
1760 maptex tex = self->tex [cell->tile [z]];
1761 int a0 = 255 - tex.a;
1762 int a1 = tex.a;
1763
1764 r = (r * a0 + tex.r * a1) / 255;
1765 g = (g * a0 + tex.g * a1) / 255;
1766 b = (b * a0 + tex.b * a1) / 255;
1767 a = (a * a0 + tex.a * a1) / 255;
1768 }
1769 }
1770
1771 *map++ = (r )
1772 | (g << 8)
1773 | (b << 16)
1774 | (a << 24);
1775 }
1776 }
1777
1778 RETVAL = map_sv;
1779}
1780 OUTPUT:
1781 RETVAL
1782
1783void
1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1785 CODE:
1786{
1787 int x, y, z;
1788
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1838
1839 glEnable (GL_BLEND);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842
1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1847 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows)
1849 {
1850 maprow *row = self->row + (y + my);
1851
1852 for (x = 0; x < sw; x++)
1853 if (row->c0 <= x + mx && x + mx < row->c1)
1854 {
1855 mapcell *cell = row->col + (x + mx - row->c0);
1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1963 {
1964 int level = (w << 5) | b;
1965 HE *he;
1966
1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 {
1977 maptex tex = self->tex [skey->tile];
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1991 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS);
1994 }
1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
2017 }
2018 }
2019 }
2020
2021 glEnd ();
2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
2029 glDisable (GL_BLEND);
2030 rc_free (rc);
2031
2032 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042
2043 int px = x * T;
2044 int py = y * T;
2045
2046 if (cell->stat_hp)
2047 {
2048 int width = cell->stat_width * T;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2050
2051 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py);
2054
2055 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2056 glRectf (px + 2,
2057 py - thick - 1,
2058 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2059 }
2060 }
2061 }
2062}
2063
2064void
2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2066 CODE:
2067{
2068 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F },
2070 { 1.00F, 1.00F, 1.00F },
2071 { 0.00F, 0.00F, 0.55F },
2072 { 1.00F, 0.00F, 0.00F },
2073
2074 { 1.00F, 0.54F, 0.00F },
2075 { 0.11F, 0.56F, 1.00F },
2076 { 0.93F, 0.46F, 0.00F },
2077 { 0.18F, 0.54F, 0.34F },
2078
2079 { 0.56F, 0.73F, 0.56F },
2080 { 0.80F, 0.80F, 0.80F },
2081 { 0.55F, 0.41F, 0.13F },
2082 { 0.99F, 0.77F, 0.26F },
2083
2084 { 0.74F, 0.65F, 0.41F },
2085
2086 { 0.00F, 1.00F, 1.00F },
2087 { 1.00F, 0.00F, 1.00F },
2088 { 1.00F, 1.00F, 0.00F },
2089 };
2090
2091 int x, y;
2092
2093 glEnable (GL_TEXTURE_2D);
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2095 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS);
2098
2099 for (y = 0; y < h; y++)
2100 for (x = 0; x < w; x++)
2101 {
2102 unsigned char m = data [x + y * w];
2103
2104 if (m)
2105 {
2106 float *c = color [m & 15];
2107
2108 float tx1 = m & 0x40 ? 0.5 : 0.;
2109 float tx2 = tx1 + 0.5;
2110
2111 glColor4f (c[0], c[1], c[2], 0.75);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 }
2117 }
2118
2119 glEnd ();
2120 glDisable (GL_BLEND);
2121 glDisable (GL_TEXTURE_2D);
2122}
2123
2124void
2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2126 PPCODE:
2127{
2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2136
2137 SvPOK_only (darkness3_sv);
2138 SvCUR_set (darkness3_sv, sw34 * sh3);
2139
2140 mx += self->x - 1;
2141 my += self->y - 1;
2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
2145 for (y = 0; y < sh1; y++)
2146 if (0 <= y + my && y + my < self->rows)
2147 {
2148 maprow *row = self->row + (y + my);
2149
2150 for (x = 0; x < sw1; x++)
2151 if (row->c0 <= x + mx && x + mx < row->c1)
2152 {
2153 mapcell *cell = row->col + (x + mx - row->c0);
2154
2155 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1)
2157 : 255 - FOW_DARKNESS;
2158 }
2159 }
2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
2199 EXTEND (SP, 3);
2200 PUSHs (sv_2mortal (newSViv (sw34)));
2201 PUSHs (sv_2mortal (newSViv (sh3)));
2202 PUSHs (darkness3_sv);
2203}
2204
2205SV *
2206get_rect (DC::Map self, int x0, int y0, int w, int h)
2207 CODE:
2208{
2209 int x, y, x1, y1;
2210 SV *data_sv = newSV (w * h * 7 + 5);
2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2212
2213 *data++ = 0; /* version 0 format */
2214 *data++ = w >> 8; *data++ = w;
2215 *data++ = h >> 8; *data++ = h;
2216
2217 // we need to do this 'cause we don't keep an absolute coord system for rows
2218 // TODO: treat rows as we treat columns
2219 map_get_row (self, y0 + self->y - self->oy);//D
2220 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2221
2222 x0 += self->x - self->ox;
2223 y0 += self->y - self->oy;
2224
2225 x1 = x0 + w;
2226 y1 = y0 + h;
2227
2228 for (y = y0; y < y1; y++)
2229 {
2230 maprow *row = 0 <= y && y < self->rows
2231 ? self->row + y
2232 : 0;
2233
2234 for (x = x0; x < x1; x++)
2235 {
2236 if (row && row->c0 <= x && x < row->c1)
2237 {
2238 mapcell *cell = row->col + (x - row->c0);
2239 uint8_t flags = 0;
2240
2241 if (cell->tile [0]) flags |= 1;
2242 if (cell->tile [1]) flags |= 2;
2243 if (cell->tile [2]) flags |= 4;
2244
2245 *data++ = flags;
2246
2247 if (flags & 1)
2248 {
2249 tileid tile = cell->tile [0];
2250 *data++ = tile >> 8;
2251 *data++ = tile;
2252 }
2253
2254 if (flags & 2)
2255 {
2256 tileid tile = cell->tile [1];
2257 *data++ = tile >> 8;
2258 *data++ = tile;
2259 }
2260
2261 if (flags & 4)
2262 {
2263 tileid tile = cell->tile [2];
2264 *data++ = tile >> 8;
2265 *data++ = tile;
2266 }
2267 }
2268 else
2269 *data++ = 0;
2270 }
2271 }
2272
2273 SvPOK_only (data_sv);
2274 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2275 RETVAL = data_sv;
2276}
2277 OUTPUT:
2278 RETVAL
2279
2280void
2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2282 PPCODE:
2283{
2284 int x, y, z;
2285 int w, h;
2286 int x1, y1;
2287
2288 if (*data++ != 0)
2289 XSRETURN_EMPTY; /* version mismatch */
2290
2291 w = *data++ << 8; w |= *data++;
2292 h = *data++ << 8; h |= *data++;
2293
2294 // we need to do this 'cause we don't keep an absolute coord system for rows
2295 // TODO: treat rows as we treat columns
2296 map_get_row (self, y0 + self->y - self->oy);//D
2297 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2298
2299 x0 += self->x - self->ox;
2300 y0 += self->y - self->oy;
2301
2302 x1 = x0 + w;
2303 y1 = y0 + h;
2304
2305 for (y = y0; y < y1; y++)
2306 {
2307 maprow *row = map_get_row (self, y);
2308
2309 for (x = x0; x < x1; x++)
2310 {
2311 uint8_t flags = *data++;
2312
2313 if (flags)
2314 {
2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
2317
2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2321
2322 if (cell->darkness == 0)
2323 {
2324 cell->darkness = 0;
2325
2326 for (z = 0; z <= 2; z++)
2327 {
2328 tileid t = tile [z];
2329
2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
2337 }
2338 }
2339 }
2340 }
2341 }
2342}
2343
2344MODULE = Deliantra::Client PACKAGE = DC::RW
2345
2346DC::RW
2347new (SV *class, SV *data_sv)
2348 CODE:
2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
2355 OUTPUT:
2356 RETVAL
2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
2467DESTROY (DC::MixChunk self)
2468 CODE:
2469 Mix_FreeChunk (self);
2470
2471int
2472volume (DC::MixChunk self, int volume = -1)
2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
2476 RETVAL = Mix_VolumeChunk (self, volume);
2477 OUTPUT:
2478 RETVAL
2479
2480DC::Channel
2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2482 CODE:
2483{
2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
2495 OUTPUT:
2496 RETVAL
2497
2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2499
2500int
2501volume (int volume = -1)
2502 PROTOTYPE: ;$
2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
2506 RETVAL = Mix_VolumeMusic (volume);
2507 OUTPUT:
2508 RETVAL
2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2520DC::MixMusic
2521new (SV *class, DC::RW rwops)
2522 CODE:
2523 RETVAL = Mix_LoadMUS_RW (rwops);
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528DESTROY (DC::MixMusic self)
2529 CODE:
2530 Mix_FreeMusic (self);
2531
2532int
2533play (DC::MixMusic self, int loops = -1)
2534 CODE:
2535 RETVAL = Mix_PlayMusic (self, loops);
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
2547
2548BOOT:
2549{
2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2551 static const struct {
2552 const char *name;
2553 IV iv;
2554 } *civ, const_iv[] = {
2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
2559 const_iv (GL_COLOR_MATERIAL),
2560 const_iv (GL_SMOOTH),
2561 const_iv (GL_FLAT),
2562 const_iv (GL_DITHER),
2563 const_iv (GL_BLEND),
2564 const_iv (GL_CULL_FACE),
2565 const_iv (GL_SCISSOR_TEST),
2566 const_iv (GL_DEPTH_TEST),
2567 const_iv (GL_ALPHA_TEST),
2568 const_iv (GL_NORMALIZE),
2569 const_iv (GL_RESCALE_NORMAL),
2570 const_iv (GL_FRONT),
2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
2573 const_iv (GL_AND),
2574 const_iv (GL_ONE),
2575 const_iv (GL_ZERO),
2576 const_iv (GL_SRC_ALPHA),
2577 const_iv (GL_DST_ALPHA),
2578 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2579 const_iv (GL_ONE_MINUS_DST_ALPHA),
2580 const_iv (GL_SRC_ALPHA_SATURATE),
2581 const_iv (GL_RGB),
2582 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8),
2585 const_iv (GL_RGB5_A1),
2586 const_iv (GL_UNSIGNED_BYTE),
2587 const_iv (GL_UNSIGNED_SHORT),
2588 const_iv (GL_UNSIGNED_INT),
2589 const_iv (GL_ALPHA),
2590 const_iv (GL_INTENSITY),
2591 const_iv (GL_LUMINANCE),
2592 const_iv (GL_LUMINANCE_ALPHA),
2593 const_iv (GL_FLOAT),
2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
2604 const_iv (GL_TEXTURE_1D),
2605 const_iv (GL_TEXTURE_2D),
2606 const_iv (GL_TEXTURE_ENV),
2607 const_iv (GL_TEXTURE_MAG_FILTER),
2608 const_iv (GL_TEXTURE_MIN_FILTER),
2609 const_iv (GL_TEXTURE_ENV_MODE),
2610 const_iv (GL_TEXTURE_WRAP_S),
2611 const_iv (GL_TEXTURE_WRAP_T),
2612 const_iv (GL_REPEAT),
2613 const_iv (GL_CLAMP),
2614 const_iv (GL_CLAMP_TO_EDGE),
2615 const_iv (GL_NEAREST),
2616 const_iv (GL_LINEAR),
2617 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2618 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2619 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2620 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2621 const_iv (GL_GENERATE_MIPMAP),
2622 const_iv (GL_MODULATE),
2623 const_iv (GL_DECAL),
2624 const_iv (GL_REPLACE),
2625 const_iv (GL_DEPTH_BUFFER_BIT),
2626 const_iv (GL_COLOR_BUFFER_BIT),
2627 const_iv (GL_PROJECTION),
2628 const_iv (GL_MODELVIEW),
2629 const_iv (GL_COLOR_LOGIC_OP),
2630 const_iv (GL_SEPARABLE_2D),
2631 const_iv (GL_CONVOLUTION_2D),
2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
2635 const_iv (GL_LINES),
2636 const_iv (GL_LINE_STRIP),
2637 const_iv (GL_LINE_LOOP),
2638 const_iv (GL_QUADS),
2639 const_iv (GL_QUAD_STRIP),
2640 const_iv (GL_TRIANGLES),
2641 const_iv (GL_TRIANGLE_STRIP),
2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
2653 const_iv (GL_V2F),
2654 const_iv (GL_V3F),
2655 const_iv (GL_T2F_V3F),
2656 const_iv (GL_T2F_N3F_V3F),
2657# undef const_iv
2658 };
2659
2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
2672
2673char *
2674gl_vendor ()
2675 CODE:
2676 RETVAL = (char *)glGetString (GL_VENDOR);
2677 OUTPUT:
2678 RETVAL
2679
2680char *
2681gl_version ()
2682 CODE:
2683 RETVAL = (char *)glGetString (GL_VERSION);
2684 OUTPUT:
2685 RETVAL
2686
2687char *
2688gl_extensions ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2691 OUTPUT:
2692 RETVAL
2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
2708int glGetError ()
2709
2710void glFinish ()
2711
2712void glClear (int mask)
2713
2714void glClearColor (float r, float g, float b, float a = 1.0)
2715 PROTOTYPE: @
2716
2717void glEnable (int cap)
2718
2719void glDisable (int cap)
2720
2721void glShadeModel (int mode)
2722
2723void glHint (int target, int mode)
2724
2725void glBlendFunc (int sfactor, int dfactor)
2726
2727void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2728 CODE:
2729 gl_BlendFuncSeparate (sa, da, saa, daa);
2730
2731void glDepthMask (int flag)
2732
2733void glLogicOp (int opcode)
2734
2735void glColorMask (int red, int green, int blue, int alpha)
2736
2737void glMatrixMode (int mode)
2738
2739void glPushMatrix ()
2740
2741void glPopMatrix ()
2742
2743void glLoadIdentity ()
2744
2745void glDrawBuffer (int buffer)
2746
2747void glReadBuffer (int buffer)
2748
2749# near_ and far_ are due to microsofts buggy "c" compiler
2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2751
2752# near_ and far_ are due to microsofts buggy "c" compiler
2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
2756
2757void glViewport (int x, int y, int width, int height)
2758
2759void glScissor (int x, int y, int width, int height)
2760
2761void glTranslate (float x, float y, float z = 0.)
2762 CODE:
2763 glTranslatef (x, y, z);
2764
2765void glScale (float x, float y, float z = 1.)
2766 CODE:
2767 glScalef (x, y, z);
2768
2769void glRotate (float angle, float x, float y, float z)
2770 CODE:
2771 glRotatef (angle, x, y, z);
2772
2773void glColor (float r, float g, float b, float a = 1.0)
2774 ALIAS:
2775 glColor_premultiply = 1
2776 CODE:
2777 if (ix)
2778 {
2779 r *= a;
2780 g *= a;
2781 b *= a;
2782 }
2783 // microsoft visual "c" rounds instead of truncating...
2784 glColor4f (r, g, b, a);
2785
2786void glRasterPos (float x, float y, float z = 0.)
2787 CODE:
2788 glRasterPos3f (0, 0, z);
2789 glBitmap (0, 0, 0, 0, x, y, 0);
2790
2791void glVertex (float x, float y, float z = 0.)
2792 CODE:
2793 glVertex3f (x, y, z);
2794
2795void glTexCoord (float s, float t)
2796 CODE:
2797 glTexCoord2f (s, t);
2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
697 glEnd (); 2810 glEnd ();
698 2811
699 glDisable (GL_TEXTURE_2D); 2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2828void glTexEnv (int target, int pname, float param)
2829 CODE:
2830 glTexEnvf (target, pname, param);
2831
2832void glTexParameter (int target, int pname, float param)
2833 CODE:
2834 glTexParameterf (target, pname, param);
2835
2836void glBindTexture (int target, int name)
2837
2838void glConvolutionParameter (int target, int pname, float params)
2839 CODE:
2840 if (gl.ConvolutionParameterf)
2841 gl.ConvolutionParameterf (target, pname, params);
2842
2843void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2844 CODE:
2845 if (gl.ConvolutionFilter2D)
2846 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2847
2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2849 CODE:
2850 if (gl.SeparableFilter2D)
2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2852
2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2854
2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2856
2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
2860
2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2862
2863int glGenTexture ()
2864 CODE:
2865 RETVAL = gen_texture ();
2866 OUTPUT:
2867 RETVAL
2868
2869void glDeleteTexture (int name)
2870 CODE:
2871 del_texture (name);
2872
2873int glGenList ()
2874 CODE:
2875 RETVAL = glGenLists (1);
2876 OUTPUT:
2877 RETVAL
2878
2879void glDeleteList (int list)
2880 CODE:
2881 glDeleteLists (list, 1);
2882
2883void glNewList (int list, int mode = GL_COMPILE)
2884
2885void glEndList ()
2886
2887void glCallList (int list)
2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
700 glDisable (GL_BLEND); 2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
701 2990
702 EXTEND (SP, 3); 2991 glPopMatrix ();
703 PUSHs (sv_2mortal (newSViv (sw4)));
704 PUSHs (sv_2mortal (newSViv (sh)));
705 PUSHs (darkness_sv);
706}
707 2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines