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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.39 by root, Sat Apr 15 00:04:58 2006 UTC vs.
Revision 1.289 by root, Wed Dec 24 04:09:26 2008 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
12#include <glib/gmacros.h> 52#include <glib/gmacros.h>
13 53
14#include <pango/pango.h> 54#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
66
67#ifndef _WIN32
18#include <sys/types.h> 68# include <sys/types.h>
19#include <sys/socket.h> 69# include <sys/socket.h>
20#include <netinet/in.h> 70# include <netinet/in.h>
21#include <netinet/tcp.h> 71# include <netinet/tcp.h>
22
23#include <inttypes.h> 72# include <inttypes.h>
73#endif
24 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
25#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
26 87
27#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
29 90
30static PangoContext *context; 91#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
155typedef Mix_Chunk *DC__MixChunk;
156typedef Mix_Music *DC__MixMusic;
157
158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
32 177
33typedef struct cf_layout { 178typedef struct cf_layout {
34 PangoLayout *pl; 179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
35 int base_height; 181 int base_height;
182 DC__Font font;
183 rc_t *rc;
36} *CFClient__Layout; 184} *DC__Layout;
185
186static DC__Font default_font;
187static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap;
37 189
38static void 190static void
39substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
40{ 192{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 198}
44 199
45static void 200static void
46layout_update (CFClient__Layout self) 201layout_update_font (DC__Layout self)
47{ 202{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
50 */ 205 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 206 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 207
208 pango_font_description_set_absolute_size (font,
209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
210
211 pango_layout_set_font_description (self->pl, font);
53} 212}
54 213
55static void 214static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
57{ 216{
58 layout_update (self); 217 PangoRectangle rect;
59 218
219 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
61 221
62 *w = (*w + 3) & ~3; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
65} 230}
231
232typedef uint16_t tileid;
233typedef uint16_t faceid;
66 234
67typedef struct { 235typedef struct {
68 GLint name; 236 GLuint name;
69 int w, h; 237 int w, h;
70 float s, t; 238 float s, t;
71 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
72} mapface; 240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
243} maptex;
73 244
74typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
75 int16_t darkness; 248 uint16_t darkness;
76 uint16_t face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
77} mapcell; 250} mapcell;
78 251
79typedef struct { 252typedef struct {
80 int32_t c0, c1; 253 int32_t c0, c1;
81 mapcell *col; 254 mapcell *col;
82} maprow; 255} maprow;
83 256
84typedef struct map { 257typedef struct map {
85 int x, y, w, h; 258 int x, y, w, h;
86 int vx, vy; 259 int ox, oy; /* offset to virtual global coordinate system */
87 int faces; 260 int faces; tileid *face2tile; // [faceid]
88 mapface *face; 261 int texs; maptex *tex; // [tileid]
89 262
90 uint32_t rows; 263 int32_t rows;
91 maprow *row; 264 maprow *row;
92} *CFClient__Map; 265} *DC__Map;
93 266
94static char * 267static char *
95prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
96{ 269{
97 char *p; 270 char *p;
115 288
116#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
118 291
119static void 292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
312static maprow *
313map_get_row (DC__Map self, int y)
314{
315 if (0 > y)
316 {
317 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend);
319
320 self->rows += extend;
321 self->y += extend;
322 y += extend;
323 }
324 else if (y >= self->rows)
325 {
326 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend);
328 self->rows += extend;
329 }
330
331 return self->row + y;
332}
333
334static mapcell *
335row_get_cell (maprow *row, int x)
336{
337 if (!row->col)
338 {
339 Newz (0, row->col, MAP_EXTEND_X, mapcell);
340 row->c0 = x - MAP_EXTEND_X / 4;
341 row->c1 = row->c0 + MAP_EXTEND_X;
342 }
343
344 if (row->c0 > x)
345 {
346 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend;
349 }
350 else if (x >= row->c1)
351 {
352 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend);
354 row->c1 += extend;
355 }
356
357 return row->col + (x - row->c0);
358}
359
360static mapcell *
361map_get_cell (DC__Map self, int x, int y)
362{
363 return row_get_cell (map_get_row (self, y), x);
364}
365
366static void
120map_clear (CFClient__Map self) 367map_clear (DC__Map self)
121{ 368{
122 int r; 369 int r;
123 370
124 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
125 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
126 373
127 Safefree (self->row); 374 Safefree (self->row);
128 375
129 self->x = 0; 376 self->x = 0;
130 self->y = 0; 377 self->y = 0;
131 self->vx = 0; 378 self->ox = 0;
132 self->vy = 0; 379 self->oy = 0;
133 self->row = 0; 380 self->row = 0;
134 self->rows = 0; 381 self->rows = 0;
135} 382}
136 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
137static void 394static void
138map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
139{ 396{
140 int x, y; 397 int x, y;
398 maprow *row;
399 mapcell *cell;
141 400
142 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
143 if (y >= 0) 402 if (y >= 0)
144 { 403 {
145 if (y >= self->rows) 404 if (y >= self->rows)
146 break; 405 break;
147 406
148 maprow *row = self->row + y; 407 row = self->row + y;
149 408
150 for (x = x0; x < x0 + w; x++) 409 for (x = x0; x < x0 + w; x++)
151 if (x >= row->c0) 410 if (x >= row->c0)
152 { 411 {
153 if (x >= row->c1) 412 if (x >= row->c1)
154 break; 413 break;
155 414
156 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
157 } 418 }
158 } 419 }
159} 420}
160 421
161MODULE = CFClient PACKAGE = CFClient 422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436}
437
438static void
439music_finished (void)
440{
441 SDL_UserEvent ev;
442
443 ev.type = SDL_USEREVENT;
444 ev.code = 0;
445 ev.data1 = 0;
446 ev.data2 = 0;
447
448 SDL_PushEvent ((SDL_Event *)&ev);
449}
450
451static void
452channel_finished (int channel)
453{
454 SDL_UserEvent ev;
455
456 ev.type = SDL_USEREVENT;
457 ev.code = 1;
458 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0;
460
461 SDL_PushEvent ((SDL_Event *)&ev);
462}
463
464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
162 592
163PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
164 594
165BOOT: 595BOOT:
166{ 596{
167 fontmap = pango_ft2_font_map_new (); 597 HV *stash = gv_stashpv ("DC", 1);
598 static const struct {
599 const char *name;
600 IV iv;
601 } *civ, const_iv[] = {
602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
606 const_iv (SDL_ACTIVEEVENT),
607 const_iv (SDL_KEYDOWN),
608 const_iv (SDL_KEYUP),
609 const_iv (SDL_MOUSEMOTION),
610 const_iv (SDL_MOUSEBUTTONDOWN),
611 const_iv (SDL_MOUSEBUTTONUP),
612 const_iv (SDL_JOYAXISMOTION),
613 const_iv (SDL_JOYBALLMOTION),
614 const_iv (SDL_JOYHATMOTION),
615 const_iv (SDL_JOYBUTTONDOWN),
616 const_iv (SDL_JOYBUTTONUP),
617 const_iv (SDL_QUIT),
618 const_iv (SDL_SYSWMEVENT),
619 const_iv (SDL_EVENT_RESERVEDA),
620 const_iv (SDL_EVENT_RESERVEDB),
621 const_iv (SDL_VIDEORESIZE),
622 const_iv (SDL_VIDEOEXPOSE),
623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
681 const_iv (SDLK_KP0),
682 const_iv (SDLK_KP1),
683 const_iv (SDLK_KP2),
684 const_iv (SDLK_KP3),
685 const_iv (SDLK_KP4),
686 const_iv (SDLK_KP5),
687 const_iv (SDLK_KP6),
688 const_iv (SDLK_KP7),
689 const_iv (SDLK_KP8),
690 const_iv (SDLK_KP9),
691 const_iv (SDLK_KP_PERIOD),
692 const_iv (SDLK_KP_DIVIDE),
693 const_iv (SDLK_KP_MULTIPLY),
694 const_iv (SDLK_KP_MINUS),
695 const_iv (SDLK_KP_PLUS),
696 const_iv (SDLK_KP_ENTER),
697 const_iv (SDLK_KP_EQUALS),
698 const_iv (SDLK_UP),
699 const_iv (SDLK_DOWN),
700 const_iv (SDLK_RIGHT),
701 const_iv (SDLK_LEFT),
702 const_iv (SDLK_INSERT),
703 const_iv (SDLK_HOME),
704 const_iv (SDLK_END),
705 const_iv (SDLK_PAGEUP),
706 const_iv (SDLK_PAGEDOWN),
707 const_iv (SDLK_F1),
708 const_iv (SDLK_F2),
709 const_iv (SDLK_F3),
710 const_iv (SDLK_F4),
711 const_iv (SDLK_F5),
712 const_iv (SDLK_F6),
713 const_iv (SDLK_F7),
714 const_iv (SDLK_F8),
715 const_iv (SDLK_F9),
716 const_iv (SDLK_F10),
717 const_iv (SDLK_F11),
718 const_iv (SDLK_F12),
719 const_iv (SDLK_F13),
720 const_iv (SDLK_F14),
721 const_iv (SDLK_F15),
722 const_iv (SDLK_NUMLOCK),
723 const_iv (SDLK_CAPSLOCK),
724 const_iv (SDLK_SCROLLOCK),
725 const_iv (SDLK_RSHIFT),
726 const_iv (SDLK_LSHIFT),
727 const_iv (SDLK_RCTRL),
728 const_iv (SDLK_LCTRL),
729 const_iv (SDLK_RALT),
730 const_iv (SDLK_LALT),
731 const_iv (SDLK_RMETA),
732 const_iv (SDLK_LMETA),
733 const_iv (SDLK_LSUPER),
734 const_iv (SDLK_RSUPER),
735 const_iv (SDLK_MODE),
736 const_iv (SDLK_COMPOSE),
737 const_iv (SDLK_HELP),
738 const_iv (SDLK_PRINT),
739 const_iv (SDLK_SYSREQ),
740 const_iv (SDLK_BREAK),
741 const_iv (SDLK_MENU),
742 const_iv (SDLK_POWER),
743 const_iv (SDLK_EURO),
744 const_iv (SDLK_UNDO),
745
746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
748 const_iv (KMOD_LSHIFT),
749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
751 const_iv (KMOD_LCTRL),
752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
754 const_iv (KMOD_LALT),
755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
757 const_iv (KMOD_LMETA),
758 const_iv (KMOD_RMETA),
759 const_iv (KMOD_NUM),
760 const_iv (KMOD_CAPS),
761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
795# undef const_iv
796 };
797
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826void
827pango_init ()
828 CODE:
829{
830 opengl_fontmap = pango_opengl_font_map_new ();
168 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
169 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
170} 838}
171 839
840char *SDL_GetError ()
841
842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
172void 861void
173lowdelay (int fd, int val = 1) 862SDL_ListModes (int rgb, int alpha)
174 CODE: 863 PPCODE:
175 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 864{
865 SDL_Rect **m;
866
867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
176 871
177char * 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
178gl_version () 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
874
875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
879
880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
882
883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
884
885 if (m && m != (SDL_Rect **)-1)
886 while (*m)
887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
890 AV *av = newAV ();
891 av_push (av, newSViv ((*m)->w));
892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
897
898 ++m;
899 }
900}
901
902int
903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
179 CODE: 904 CODE:
180 RETVAL = (char *)glGetString (GL_VERSION); 905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
914 RETVAL = !!SDL_SetVideoMode (
915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
916 );
917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h"
925#undef GL_FUNC
926 }
927}
181 OUTPUT: 928 OUTPUT:
182 RETVAL 929 RETVAL
183 930
931void
932SDL_GL_SwapBuffers ()
933
184char * 934char *
185gl_extensions () 935SDL_GetKeyName (int sym)
936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
943void
944poll_events ()
186 CODE: 945 PPCODE:
187 RETVAL = (char *)glGetString (GL_EXTENSIONS); 946{
947 SDL_Event ev;
948
949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
951 {
952 HV *hv = newHV ();
953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
954
955 switch (ev.type)
956 {
957 case SDL_KEYDOWN:
958 case SDL_KEYUP:
959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
964 break;
965
966 case SDL_ACTIVEEVENT:
967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
969 break;
970
971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
991 hv_store (hv, "state", 5, newSViv (state), 0);
992 hv_store (hv, "x", 1, newSViv (x), 0);
993 hv_store (hv, "y", 1, newSViv (y), 0);
994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
997 break;
998
999 case SDL_MOUSEBUTTONDOWN:
1000 case SDL_MOUSEBUTTONUP:
1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1002
1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1007 break;
1008
1009 case SDL_USEREVENT:
1010 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1013 break;
1014 }
1015
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 }
1018}
1019
1020int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL:
1023 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished);
1025
1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
1043Mix_CloseAudio ()
1044
1045int
1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
1050
1051void
1052lowdelay (int fd, int val = 1)
1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
1060#ifdef _WIN32
1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
1082#endif
1083}
1084
1085int
1086add_font (char *file)
1087 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
188 OUTPUT: 1089 OUTPUT:
189 RETVAL 1090 RETVAL
190
191void
192add_font (char *file)
193 CODE:
194 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
195
196void
197set_font (char *file)
198 CODE:
199{
200 int count;
201 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
202 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
203 FcPatternDestroy (pattern);
204 pango_context_set_font_description (context, font);
205}
206 1091
207void 1092void
208load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
209 ALIAS: 1094 ALIAS:
210 load_image_file = 1 1095 load_image_file = 1
213 STRLEN image_len; 1098 STRLEN image_len;
214 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
215 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
216 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
217 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
218 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
219 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
220 1105
221 if (!rw) 1106 if (!rw)
222 croak ("load_image: unable to open file"); 1107 croak ("load_image: %s", SDL_GetError ());
223 1108
224 surface = IMG_Load_RW (rw, 1); 1109 surface = IMG_Load_RW (rw, 1);
225 if (!surface) 1110 if (!surface)
226 croak ("load_image: unable to read file"); 1111 croak ("load_image: %s", SDL_GetError ());
227 1112
228 fmt.palette = NULL; 1113 fmt.palette = NULL;
229 fmt.BitsPerPixel = 32; 1114 fmt.BitsPerPixel = 32;
230 fmt.BytesPerPixel = 4; 1115 fmt.BytesPerPixel = 4;
1116#if SDL_BYTEORDER == SDL_LIL_ENDIAN
231 fmt.Rmask = 0x000000ff; 1117 fmt.Rmask = 0x000000ff;
232 fmt.Gmask = 0x0000ff00; 1118 fmt.Gmask = 0x0000ff00;
233 fmt.Bmask = 0x00ff0000; 1119 fmt.Bmask = 0x00ff0000;
234 fmt.Amask = 0xff000000; 1120 fmt.Amask = 0xff000000;
1121#else
1122 fmt.Rmask = 0xff000000;
1123 fmt.Gmask = 0x00ff0000;
1124 fmt.Bmask = 0x0000ff00;
1125 fmt.Amask = 0x000000ff;
1126#endif
235 fmt.Rloss = 0; 1127 fmt.Rloss = 0;
236 fmt.Gloss = 0; 1128 fmt.Gloss = 0;
237 fmt.Bloss = 0; 1129 fmt.Bloss = 0;
238 fmt.Aloss = 0; 1130 fmt.Aloss = 0;
239 fmt.Rshift = 0; 1131 fmt.Rshift = 0;
245 1137
246 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
247 1139
248 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
249 1141
1142 SDL_LockSurface (surface2);
250 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
251 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
252 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
253 SDL_LockSurface (surface2);
254 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
255 SDL_UnlockSurface (surface2);
256 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
257 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
258 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
259 1151
260 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
261 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
262} 1154}
263 1155
264void 1156void
265average (int x, int y, uint32_t *data) 1157average (int x, int y, uint32_t *data)
266 PPCODE: 1158 PPCODE:
267{ 1159{
268 // only good for x * y < 32768
269 uint32_t r = 0, g = 0, b = 0, a = 0; 1160 uint32_t r = 0, g = 0, b = 0, a = 0;
270 1161
271 x = y = x * y; 1162 x = y = x * y;
272
273 assert (x < 32768);
274 1163
275 while (x--) 1164 while (x--)
276 { 1165 {
277 uint32_t p = *data++; 1166 uint32_t p = *data++;
278 1167
281 b += (p >> 16) & 255; 1170 b += (p >> 16) & 255;
282 a += (p >> 24) & 255; 1171 a += (p >> 24) & 255;
283 } 1172 }
284 1173
285 EXTEND (SP, 4); 1174 EXTEND (SP, 4);
286 PUSHs (sv_2mortal (newSViv (r * 255 / y))); 1175 PUSHs (sv_2mortal (newSViv (r / y)));
287 PUSHs (sv_2mortal (newSViv (g * 255 / y))); 1176 PUSHs (sv_2mortal (newSViv (g / y)));
288 PUSHs (sv_2mortal (newSViv (b * 255 / y))); 1177 PUSHs (sv_2mortal (newSViv (b / y)));
289 PUSHs (sv_2mortal (newSViv (a * 255 / y))); 1178 PUSHs (sv_2mortal (newSViv (a / y)));
290} 1179}
1180
1181void
1182error (char *message)
1183 CODE:
1184 fprintf (stderr, "ERROR: %s\n", message);
1185#ifdef _WIN32
1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1187#endif
291 1188
292void 1189void
293fatal (char *message) 1190fatal (char *message)
294 CODE: 1191 CODE:
1192 fprintf (stderr, "FATAL: %s\n", message);
1193#ifdef _WIN32
1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1195#endif
1196 _exit (1);
1197
1198void
1199_exit (int retval = 0)
1200 CODE:
295#ifdef WIN32 1201#ifdef WIN32
296 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1202 ExitThread (retval); // unclean, please beam me up
297#else 1203#else
298 fprintf (stderr, "%s\n", message); 1204 _exit (retval);
299#endif 1205#endif
300 exit (1);
301 1206
302MODULE = CFClient PACKAGE = CFClient::Layout 1207void
303 1208debug ()
304CFClient::Layout
305new (SV *class, int base_height = 10)
306 CODE: 1209 CODE:
307 New (0, RETVAL, 1, struct cf_layout); 1210{
308 RETVAL->base_height = base_height; 1211#if DEBUG
309 RETVAL->pl = pango_layout_new (context); 1212 VALGRIND_DO_LEAK_CHECK;
310 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
1228new_from_file (SV *class, char *path, int id = 0)
1229 CODE:
1230{
1231 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1234 FcPatternDestroy (pattern);
1235}
311 OUTPUT: 1236 OUTPUT:
312 RETVAL 1237 RETVAL
313 1238
314void 1239void
1240DESTROY (DC::Font self)
1241 CODE:
1242 pango_font_description_free (self);
1243
1244void
1245make_default (DC::Font self)
1246 PROTOTYPE: $
1247 CODE:
1248 default_font = self;
1249
1250MODULE = Deliantra::Client PACKAGE = DC::Layout
1251
1252PROTOTYPES: DISABLE
1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
1268 CODE:
1269 New (0, RETVAL, 1, struct cf_layout);
1270
1271 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.;
1273 RETVAL->g = 1.;
1274 RETVAL->b = 1.;
1275 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL);
1282 OUTPUT:
1283 RETVAL
1284
1285void
315DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
316 CODE: 1287 CODE:
317 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
318 Safefree (self); 1290 Safefree (self);
319 1291
320void 1292void
321set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
322 CODE: 1294 CODE:
323{ 1295{
324 STRLEN textlen; 1296 STRLEN textlen;
325 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
326 1298
327 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
328} 1300}
329 1301
330void 1302void
331set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
332 CODE: 1304 CODE:
333{ 1305{
334 STRLEN textlen; 1306 STRLEN textlen;
335 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
336 1308
337 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
338} 1310}
339 1311
340void 1312void
1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
1382int
1383has_wrapped (DC::Layout self)
1384 CODE:
1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
1393}
1394 OUTPUT:
1395 RETVAL
1396
1397SV *
1398get_text (DC::Layout self)
1399 CODE:
1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1401 sv_utf8_decode (RETVAL);
1402 OUTPUT:
1403 RETVAL
1404
1405void
1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1407 CODE:
1408 self->r = r;
1409 self->g = g;
1410 self->b = b;
1411 self->a = a;
1412
1413void
1414set_font (DC::Layout self, DC::Font font = 0)
1415 CODE:
1416 if (self->font != font)
1417 {
1418 self->font = font;
1419 layout_update_font (self);
1420 }
1421
1422void
341set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
342 CODE: 1424 CODE:
1425 if (self->base_height != base_height)
1426 {
343 self->base_height = base_height; 1427 self->base_height = base_height;
1428 layout_update_font (self);
1429 }
344 1430
345void 1431void
346set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
347 CODE: 1433 CODE:
348 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
349 1435
350void 1436void
1437set_indent (DC::Layout self, int indent)
1438 CODE:
1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1440
1441void
1442set_spacing (DC::Layout self, int spacing)
1443 CODE:
1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1445
1446void
1447set_ellipsise (DC::Layout self, int ellipsise)
1448 CODE:
1449 pango_layout_set_ellipsize (self->pl,
1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1453 : PANGO_ELLIPSIZE_NONE
1454 );
1455
1456void
1457set_single_paragraph_mode (DC::Layout self, int spm)
1458 CODE:
1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1460
1461void
351size (CFClient::Layout self) 1462size (DC::Layout self)
352 PPCODE: 1463 PPCODE:
353{ 1464{
354 int w, h; 1465 int w, h;
355 1466
356 layout_update (self);
357 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
358 1468
359 EXTEND (SP, 2); 1469 EXTEND (SP, 2);
360 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
361 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
362} 1472}
363 1473
364int 1474int
365xy_to_index (CFClient::Layout self, int x, int y) 1475descent (DC::Layout self)
366 CODE: 1476 CODE:
367{ 1477{
368 int index, trailing; 1478 PangoRectangle rect;
369 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
370 layout_update (self); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
371 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1481 RETVAL = PANGO_DESCENT (rect);
372
373 RETVAL = index;
374} 1482}
375 OUTPUT: 1483 OUTPUT:
376 RETVAL 1484 RETVAL
377 1485
1486int
1487xy_to_index (DC::Layout self, int x, int y)
1488 CODE:
1489{
1490 int index, trailing;
1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1492 RETVAL = index + trailing;
1493}
1494 OUTPUT:
1495 RETVAL
1496
378void 1497void
379cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
380 PPCODE: 1499 PPCODE:
381{ 1500{
382 PangoRectangle strong_pos; 1501 PangoRectangle pos;
383 layout_update (self);
384 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
385 1503
386 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
387 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
388 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
389 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
390} 1508}
391 1509
392void 1510void
393render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
394 PPCODE: 1512 PPCODE:
395{ 1513{
396 SV *retval; 1514 int line, x;
397 int w, h;
398 FT_Bitmap bitmap;
399 1515
400 layout_update (self); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
401 layout_get_pixel_size (self, &w, &h); 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
402 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
403 retval = newSV (w * h); 1519 --line;
404 SvPOK_only (retval); 1520#endif
405 SvCUR_set (retval, w * h);
406
407 bitmap.rows = h;
408 bitmap.width = w;
409 bitmap.pitch = w;
410 bitmap.buffer = (unsigned char*)SvPVX (retval);
411 bitmap.num_grays = 256;
412 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
413
414 memset (bitmap.buffer, 0, w * h);
415
416 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
417
418 EXTEND (SP, 3); 1521 EXTEND (SP, 2);
419 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
420 PUSHs (sv_2mortal (newSViv (h))); 1546 PUSHs (sv_2mortal (newSViv (index)));
421 PUSHs (sv_2mortal (retval)); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
422} 1549}
423 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
424MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
425 1586
1587PROTOTYPES: ENABLE
1588
426void 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609}
1610
1611void
427draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
428 PROTOTYPE: $$$;$$ 1613 PROTOTYPE: $$$;$$
1614 ALIAS:
1615 draw_quad_alpha = 1
1616 draw_quad_alpha_premultiplied = 2
429 CODE: 1617 CODE:
430{ 1618{
431 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
432 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
433 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
434 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
435 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
436 1626
437 if (items < 5) 1627 if (items < 5)
438 { 1628 {
439 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
440 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
441 } 1631 }
442 1632
1633 if (ix)
1634 {
1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1643 glEnable (GL_ALPHA_TEST);
1644 glAlphaFunc (GL_GREATER, 0.01f);
1645 }
1646
443 glBindTexture (GL_TEXTURE_2D, name); 1647 glBindTexture (GL_TEXTURE_2D, name);
444 if (wrap_mode) { 1648
445 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
446 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
447 }
448 glBegin (GL_QUADS); 1649 glBegin (GL_QUADS);
449 glTexCoord2f (0, 0); glVertex2f (x , y ); 1650 glTexCoord2f (0, 0); glVertex2f (x , y );
450 glTexCoord2f (0, t); glVertex2f (x , y + h); 1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
451 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
452 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1653 glTexCoord2f (s, 0); glVertex2f (x + w, y );
453 glEnd (); 1654 glEnd ();
454}
455 1655
1656 if (ix)
1657 {
1658 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND);
1660 }
1661}
1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
456MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
457 1675
458CFClient::Map 1676PROTOTYPES: DISABLE
459new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
460 CODE: 1680 CODE:
461 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
462 RETVAL->x = 0; 1682 RETVAL->x = 0;
463 RETVAL->y = 0; 1683 RETVAL->y = 0;
464 RETVAL->w = map_width; 1684 RETVAL->w = 0;
465 RETVAL->h = map_height; 1685 RETVAL->h = 0;
466 RETVAL->vx = 0; 1686 RETVAL->ox = 0;
467 RETVAL->vy = 0; 1687 RETVAL->oy = 0;
468 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
469 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
470 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
471 RETVAL->row = 0; 1691 RETVAL->row = 0;
472 OUTPUT: 1692 OUTPUT:
473 RETVAL 1693 RETVAL
474 1694
475void 1695void
476DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
477 CODE: 1697 CODE:
478{ 1698{
479 map_clear (self); 1699 map_clear (self);
480 Safefree (self->face); 1700 Safefree (self->face2tile);
1701 Safefree (self->tex);
481 Safefree (self); 1702 Safefree (self);
482} 1703}
483 1704
484void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
485clear (CFClient::Map self) 1712clear (DC::Map self)
486 CODE: 1713 CODE:
487 map_clear (self); 1714 map_clear (self);
488 1715
489void 1716void
1717set_tileid (DC::Map self, int face, int tile)
1718 CODE:
1719{
1720 need_facenum (self, face); self->face2tile [face] = tile;
1721 need_texid (self, tile);
1722}
1723
1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
490set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1749 CODE:
1750{
1751 need_texid (self, texid);
1752
1753 {
1754 maptex *tex = self->tex + texid;
1755
1756 tex->name = name;
1757 tex->w = w;
1758 tex->h = h;
1759 tex->s = s;
1760 tex->t = t;
1761 tex->r = r;
1762 tex->g = g;
1763 tex->b = b;
1764 tex->a = a;
1765 }
1766
1767 // somewhat hackish, but for textures that require it, it really
1768 // improves the look, and most others don't suffer.
1769 glBindTexture (GL_TEXTURE_2D, name);
1770 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1772 // use uglier nearest interpolation because linear suffers
1773 // from transparent color bleeding and ugly wrapping effects.
1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
491 CODE: 1779 PPCODE:
492{ 1780 for (; texid < self->texs && count; ++texid, --count)
493 while (self->faces < face)
494 { 1781 {
495 Append (mapface, self->face, self->faces, self->faces); 1782 maptex *tex = self->tex + texid;
496 self->faces *= 2; 1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
497 } 1795 }
498 1796
499 mapface *f = self->face + face; 1797int
1798ox (DC::Map self)
1799 ALIAS:
1800 oy = 1
1801 x = 2
1802 y = 3
1803 w = 4
1804 h = 5
1805 CODE:
1806 switch (ix)
1807 {
1808 case 0: RETVAL = self->ox; break;
1809 case 1: RETVAL = self->oy; break;
1810 case 2: RETVAL = self->x; break;
1811 case 3: RETVAL = self->y; break;
1812 case 4: RETVAL = self->w; break;
1813 case 5: RETVAL = self->h; break;
1814 }
1815 OUTPUT:
1816 RETVAL
500 1817
501 f->name = name;
502 f->w = w;
503 f->h = h;
504 f->s = s;
505 f->t = t;
506 f->r = r;
507 f->g = g;
508 f->b = b;
509 f->a = a;
510}
511
512void 1818void
513scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
514 CODE: 1820 CODE:
515{ 1821{
516 if (dx > 0) 1822 if (dx > 0)
517 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
518 else if (dx < 0) 1824 else if (dx < 0)
519 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
520 1826
521 if (dy > 0) 1827 if (dy > 0)
522 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
523 else if (dy < 0) 1829 else if (dy < 0)
524 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
525 1831
526 self->x += dx; 1832 self->ox += dx; self->x += dx;
527 self->y += dy; 1833 self->oy += dy; self->y += dy;
528 1834
529 while (self->y < 0) 1835 while (self->y < 0)
530 { 1836 {
531 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1837 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
532 1838
533 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
534 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
535 } 1841 }
536} 1842}
537 1843
538void 1844SV *
539map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
540 CODE: 1846 CODE:
541{ 1847{
542 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
543 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
544 1850 mapcell *cell;
1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1854
545 while (data < data_end) 1855 while (data < data_end - 1)
546 { 1856 {
547 int flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
548 1858
549 int x = ((flags >> 10) & 63) + self->x; 1859 x = self->x + ((flags >> 10) & 63);
550 int y = ((flags >> 4) & 63) + self->y; 1860 y = self->y + ((flags >> 4) & 63);
551 1861
552 while (y >= self->rows) 1862 cell = map_get_cell (self, x, y);
553 {
554 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
555
556 self->rows += MAP_EXTEND_Y;
557 }
558
559 maprow *row = self->row + y;
560
561 if (!row->col)
562 {
563 Newz (0, row->col, MAP_EXTEND_X, mapcell);
564 row->c0 = self->x - MAP_EXTEND_X / 4;
565 row->c1 = row->c0 + MAP_EXTEND_X;
566 }
567
568 if (row->c0 > x)
569 {
570 int extend = row->c0 - x + MAP_EXTEND_X;
571 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
572 row->c0 -= extend;
573 }
574 else if (x >= row->c1)
575 {
576 int extend = x - row->c1 + MAP_EXTEND_X;
577 Append (mapcell, row->col, row->c1 - row->c0, extend);
578 row->c1 += extend;
579 }
580
581 assert (y >= 0);
582 assert (y < self->rows);
583 assert (x >= row->c0);
584 assert (x < row->c1);
585 mapcell *cell = row->col + (x - row->c0);
586 1863
587 if (flags & 15) 1864 if (flags & 15)
588 { 1865 {
589 if (cell->darkness < 0 && x < self->w && y < self->h) 1866 if (!cell->darkness)
590 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
591 cell->darkness = 0; 1869 cell->darkness = 256;
592 cell->face [0] = 0;
593 cell->face [1] = 0;
594 cell->face [2] = 0;
595 } 1870 }
596
597 cell->darkness = flags & 8 ? *data++ : 255;
598 1871
1872 //TODO: don't trust server data to be in-range(!)
1873
599 if (flags & 4) 1874 if (flags & 8)
600 { 1875 {
601 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
602 } 1914 }
603 1915
604 if (flags & 2)
605 {
606 cell->face [1] = (data [0] << 8) + data [1]; data += 2;
607 }
608
609 if (flags & 1)
610 {
611 cell->face [2] = (data [0] << 8) + data [1]; data += 2;
612 }
613 }
614 else
615 cell->darkness = -1;
616 }
617}
618
619void
620draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
621 PPCODE:
622{
623 int sw4 = (sw + 3) & ~3;
624 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
625 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
626
627 SvPOK_only (darkness_sv);
628 SvCUR_set (darkness_sv, sw4 * sh);
629
630 int vx = self->x + (self->w - sw) / 2 - shift_x;
631 int vy = self->y + (self->h - sh) / 2 - shift_y;
632
633 if (0)
634 {
635 int vx = self->vx = self->w >= sw
636 ? self->x + (self->w - sw) / 2
637 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
638
639 int vy = self->vy = self->h >= sh
640 ? self->y + (self->h - sh) / 2
641 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
642 }
643
644 glColor4ub (255, 255, 255, 255);
645
646 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
647 glEnable (GL_BLEND);
648 glEnable (GL_TEXTURE_2D);
649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
650
651 int x, y, z;
652
653 int last_name = 0;
654
655 glBegin (GL_QUADS);
656
657 for (z = 0; z < 3; z++)
658 for (y = 0; y < sh; y++)
659 if (0 <= y + vy && y + vy < self->rows)
660 {
661 maprow *row = self->row + (y + vy);
662
663 for (x = 0; x < sw; x++) 1916 for (z = 0; z <= 2; ++z)
664 if (row->c0 <= x + vx && x + vx < row->c1) 1917 if (flags & (4 >> z))
665 { 1918 {
666 mapcell *cell = row->col + (x + vx - row->c0); 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
667 1922
668 darkness[y * sw4 + x] = cell->darkness < 0
669 ? 255 - FOW_DARKNESS
670 : 255 - cell->darkness;
671
672 uint16_t face = cell->face [z];
673
674 if (face) 1923 if (cell->tile [z])
675 { 1924 {
676 mapface tex = self->face [face]; 1925 maptex *tex = self->tex + cell->tile [z];
677 1926 tex->unused = 0;
678 int px = (x + 1) * 32 - tex.w;
679 int py = (y + 1) * 32 - tex.h;
680
681 if (last_name != tex.name) 1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
682 { 1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
683 glEnd (); 1933 smooth->unused = 0;
684 last_name = tex.name; 1934 if (!smooth->name)
685 glBindTexture (GL_TEXTURE_2D, last_name); 1935 av_push (missing, newSViv (tex->smoothtile));
686 glBegin (GL_QUADS);
687 } 1936 }
688
689 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
690 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
691 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
692 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
693 } 1937 }
694 } 1938 }
695 } 1939 }
1940 else
1941 CELL_CLEAR (cell);
1942 }
1943}
1944 OUTPUT:
1945 RETVAL
696 1946
1947SV *
1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1949 CODE:
1950{
1951 int x1, x;
1952 int y1, y;
1953 int z;
1954 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1955 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1956
1957 SvPOK_only (map_sv);
1958 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1959
1960 x0 += self->x; x1 = x0 + w;
1961 y0 += self->y; y1 = y0 + h;
1962
1963 for (y = y0; y < y1; y++)
1964 {
1965 maprow *row = 0 <= y && y < self->rows
1966 ? self->row + y
1967 : 0;
1968
1969 for (x = x0; x < x1; x++)
1970 {
1971 int r = 32, g = 32, b = 32, a = 192;
1972
1973 if (row && row->c0 <= x && x < row->c1)
1974 {
1975 mapcell *cell = row->col + (x - row->c0);
1976
1977 for (z = 0; z <= 0; z++)
1978 {
1979 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a;
1981 int a1 = tex.a;
1982
1983 r = (r * a0 + tex.r * a1) / 255;
1984 g = (g * a0 + tex.g * a1) / 255;
1985 b = (b * a0 + tex.b * a1) / 255;
1986 a = (a * a0 + tex.a * a1) / 255;
1987 }
1988 }
1989
1990 *map++ = (r )
1991 | (g << 8)
1992 | (b << 16)
1993 | (a << 24);
1994 }
1995 }
1996
1997 RETVAL = map_sv;
1998}
1999 OUTPUT:
2000 RETVAL
2001
2002void
2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE:
2005{
2006 int x, y, z;
2007
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // that's current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
2211 {
2212 int level = (w << 5) | b;
2213 HE *he;
2214
2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
2217 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he);
2219 IV bits = SvIVX (HeVAL (he));
2220
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2241 glEnd ();
2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2243 glBegin (GL_QUADS);
2244 }
2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
2267 }
2268 }
2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
2302
2303 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows)
2306 {
2307 maprow *row = self->row + (y + my);
2308
2309 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1)
2311 {
2312 mapcell *cell = row->col + (x + mx - row->c0);
2313
2314 int px = x * T;
2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2322
2323 if (cell->stat_hp)
2324 {
2325 int width = cell->stat_width * T;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2327
2328 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py);
2331
2332 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2333 glRectf (px + 2,
2334 py - thick - 1,
2335 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2336 }
2337 }
2338 }
2339}
2340
2341void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2343 CODE:
2344{
2345 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F },
2347 { 1.00F, 1.00F, 1.00F },
2348 { 0.00F, 0.00F, 0.55F },
2349 { 1.00F, 0.00F, 0.00F },
2350
2351 { 1.00F, 0.54F, 0.00F },
2352 { 0.11F, 0.56F, 1.00F },
2353 { 0.93F, 0.46F, 0.00F },
2354 { 0.18F, 0.54F, 0.34F },
2355
2356 { 0.56F, 0.73F, 0.56F },
2357 { 0.80F, 0.80F, 0.80F },
2358 { 0.55F, 0.41F, 0.13F },
2359 { 0.99F, 0.77F, 0.26F },
2360
2361 { 0.74F, 0.65F, 0.41F },
2362
2363 { 0.00F, 1.00F, 1.00F },
2364 { 1.00F, 0.00F, 1.00F },
2365 { 1.00F, 1.00F, 0.00F },
2366 };
2367
2368 int x, y;
2369
2370 glEnable (GL_TEXTURE_2D);
2371 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2372 glEnable (GL_BLEND);
2373 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2374 glBegin (GL_QUADS);
2375
2376 for (y = 0; y < h; y++)
2377 for (x = 0; x < w; x++)
2378 {
2379 unsigned char m = data [x + y * w];
2380
2381 if (m)
2382 {
2383 float *c = color [m & 15];
2384
2385 float tx1 = m & 0x40 ? 0.5 : 0.;
2386 float tx2 = tx1 + 0.5;
2387
2388 glColor4f (c[0], c[1], c[2], 0.75);
2389 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2390 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2391 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2392 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2393 }
2394 }
2395
2396 glEnd ();
2397 glDisable (GL_BLEND);
2398 glDisable (GL_TEXTURE_2D);
2399}
2400
2401void
2402fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2403 PPCODE:
2404{
2405 int x, y;
2406 int sw1 = sw + 2;
2407 int sh1 = sh + 2;
2408 int sh3 = sh * 3;
2409 int sw34 = (sw * 3 + 3) & ~3;
2410 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2411 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2412 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2413
2414 SvPOK_only (darkness3_sv);
2415 SvCUR_set (darkness3_sv, sw34 * sh3);
2416
2417 mx += self->x - 1;
2418 my += self->y - 1;
2419
2420 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2421
2422 for (y = 0; y < sh1; y++)
2423 if (0 <= y + my && y + my < self->rows)
2424 {
2425 maprow *row = self->row + (y + my);
2426
2427 for (x = 0; x < sw1; x++)
2428 if (row->c0 <= x + mx && x + mx < row->c1)
2429 {
2430 mapcell *cell = row->col + (x + mx - row->c0);
2431
2432 darkness1 [y * sw1 + x] = cell->darkness
2433 ? 255 - (cell->darkness - 1)
2434 : 255 - FOW_DARKNESS;
2435 }
2436 }
2437
2438 for (y = 0; y < sh; ++y)
2439 for (x = 0; x < sw; ++x)
2440 {
2441 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2442 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2443 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2444 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2445 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2446 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2447 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2448 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2449 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2450
2451 uint8_t r11 = (d11 + d21 + d12) / 3;
2452 uint8_t r21 = d21;
2453 uint8_t r31 = (d21 + d31 + d32) / 3;
2454
2455 uint8_t r12 = d12;
2456 uint8_t r22 = d22;
2457 uint8_t r32 = d32;
2458
2459 uint8_t r13 = (d13 + d23 + d12) / 3;
2460 uint8_t r23 = d23;
2461 uint8_t r33 = (d23 + d33 + d32) / 3;
2462
2463 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2466 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2469 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2472 }
2473
2474 free (darkness1);
2475
2476 EXTEND (SP, 3);
2477 PUSHs (sv_2mortal (newSViv (sw34)));
2478 PUSHs (sv_2mortal (newSViv (sh3)));
2479 PUSHs (darkness3_sv);
2480}
2481
2482SV *
2483get_rect (DC::Map self, int x0, int y0, int w, int h)
2484 CODE:
2485{
2486 int x, y, x1, y1;
2487 SV *data_sv = newSV (w * h * 7 + 5);
2488 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2489
2490 *data++ = 0; /* version 0 format */
2491 *data++ = w >> 8; *data++ = w;
2492 *data++ = h >> 8; *data++ = h;
2493
2494 // we need to do this 'cause we don't keep an absolute coord system for rows
2495 // TODO: treat rows as we treat columns
2496 map_get_row (self, y0 + self->y - self->oy);//D
2497 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2498
2499 x0 += self->x - self->ox;
2500 y0 += self->y - self->oy;
2501
2502 x1 = x0 + w;
2503 y1 = y0 + h;
2504
2505 for (y = y0; y < y1; y++)
2506 {
2507 maprow *row = 0 <= y && y < self->rows
2508 ? self->row + y
2509 : 0;
2510
2511 for (x = x0; x < x1; x++)
2512 {
2513 if (row && row->c0 <= x && x < row->c1)
2514 {
2515 mapcell *cell = row->col + (x - row->c0);
2516 uint8_t flags = 0;
2517
2518 if (cell->tile [0]) flags |= 1;
2519 if (cell->tile [1]) flags |= 2;
2520 if (cell->tile [2]) flags |= 4;
2521
2522 *data++ = flags;
2523
2524 if (flags & 1)
2525 {
2526 tileid tile = cell->tile [0];
2527 *data++ = tile >> 8;
2528 *data++ = tile;
2529 }
2530
2531 if (flags & 2)
2532 {
2533 tileid tile = cell->tile [1];
2534 *data++ = tile >> 8;
2535 *data++ = tile;
2536 }
2537
2538 if (flags & 4)
2539 {
2540 tileid tile = cell->tile [2];
2541 *data++ = tile >> 8;
2542 *data++ = tile;
2543 }
2544 }
2545 else
2546 *data++ = 0;
2547 }
2548 }
2549
2550 /* if size is w*h + 5 then no data has been found */
2551 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2552 {
2553 SvPOK_only (data_sv);
2554 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2555 }
2556
2557 RETVAL = data_sv;
2558}
2559 OUTPUT:
2560 RETVAL
2561
2562void
2563set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2564 PPCODE:
2565{
2566 int x, y, z;
2567 int w, h;
2568 int x1, y1;
2569 STRLEN len;
2570 uint8_t *data, *end;
2571
2572 len = SvLEN (data_sv);
2573 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2574 data = SvPVbyte_nolen (data_sv);
2575 end = data + len + 8;
2576
2577 if (len < 5)
2578 XSRETURN_EMPTY;
2579
2580 if (*data++ != 0)
2581 XSRETURN_EMPTY; /* version mismatch */
2582
2583 w = *data++ << 8; w |= *data++;
2584 h = *data++ << 8; h |= *data++;
2585
2586 // we need to do this 'cause we don't keep an absolute coord system for rows
2587 // TODO: treat rows as we treat columns
2588 map_get_row (self, y0 + self->y - self->oy);//D
2589 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2590
2591 x0 += self->x - self->ox;
2592 y0 += self->y - self->oy;
2593
2594 x1 = x0 + w;
2595 y1 = y0 + h;
2596
2597 for (y = y0; y < y1; y++)
2598 {
2599 maprow *row = map_get_row (self, y);
2600
2601 for (x = x0; x < x1; x++)
2602 {
2603 uint8_t flags;
2604
2605 if (data + 7 >= end)
2606 XSRETURN_EMPTY;
2607
2608 flags = *data++;
2609
2610 if (flags)
2611 {
2612 mapcell *cell = row_get_cell (row, x);
2613 tileid tile[3] = { 0, 0, 0 };
2614
2615 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2616 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2617 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2618
2619 if (cell->darkness == 0)
2620 {
2621 /*cell->darkness = 0;*/
2622 EXTEND (SP, 3);
2623
2624 for (z = 0; z <= 2; z++)
2625 {
2626 tileid t = tile [z];
2627
2628 if (t >= self->texs || (t && !self->tex [t].name))
2629 {
2630 PUSHs (sv_2mortal (newSViv (t)));
2631 need_texid (self, t);
2632 }
2633
2634 cell->tile [z] = t;
2635 }
2636 }
2637 }
2638 }
2639 }
2640}
2641
2642MODULE = Deliantra::Client PACKAGE = DC::RW
2643
2644DC::RW
2645new (SV *class, SV *data_sv)
2646 CODE:
2647{
2648 STRLEN datalen;
2649 char *data = SvPVbyte (data_sv, datalen);
2650
2651 RETVAL = SDL_RWFromConstMem (data, datalen);
2652}
2653 OUTPUT:
2654 RETVAL
2655
2656DC::RW
2657new_from_file (SV *class, const char *path, const char *mode = "rb")
2658 CODE:
2659 RETVAL = SDL_RWFromFile (path, mode);
2660 OUTPUT:
2661 RETVAL
2662
2663# fails on win32:
2664# dc.xs(2268) : error C2059: syntax error : '('
2665#void
2666#close (DC::RW self)
2667# CODE:
2668# (self->(close)) (self);
2669
2670MODULE = Deliantra::Client PACKAGE = DC::Channel
2671
2672PROTOTYPES: DISABLE
2673
2674DC::Channel
2675find ()
2676 CODE:
2677{
2678 RETVAL = Mix_GroupAvailable (-1);
2679
2680 if (RETVAL < 0)
2681 {
2682 RETVAL = Mix_GroupOldest (-1);
2683
2684 if (RETVAL < 0)
2685 XSRETURN_UNDEF;
2686
2687 Mix_HaltChannel (RETVAL);
2688 }
2689
2690 Mix_UnregisterAllEffects (RETVAL);
2691 Mix_Volume (RETVAL, 128);
2692}
2693 OUTPUT:
2694 RETVAL
2695
2696void
2697halt (DC::Channel self)
2698 CODE:
2699 Mix_HaltChannel (self);
2700
2701void
2702expire (DC::Channel self, int ticks = -1)
2703 CODE:
2704 Mix_ExpireChannel (self, ticks);
2705
2706void
2707fade_out (DC::Channel self, int ticks = -1)
2708 CODE:
2709 Mix_FadeOutChannel (self, ticks);
2710
2711int
2712volume (DC::Channel self, int volume)
2713 CODE:
2714 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2715 OUTPUT:
2716 RETVAL
2717
2718void
2719unregister_all_effects (DC::Channel self)
2720 CODE:
2721 Mix_UnregisterAllEffects (self);
2722
2723void
2724set_panning (DC::Channel self, int left, int right)
2725 CODE:
2726 left = CLAMP (left , 0, 255);
2727 right = CLAMP (right, 0, 255);
2728 Mix_SetPanning (self, left, right);
2729
2730void
2731set_distance (DC::Channel self, int distance)
2732 CODE:
2733 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2734
2735void
2736set_position (DC::Channel self, int angle, int distance)
2737 CODE:
2738
2739void
2740set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2741 CODE:
2742{
2743 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2744 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2745 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2746}
2747
2748void
2749set_reverse_stereo (DC::Channel self, int flip)
2750 CODE:
2751 Mix_SetReverseStereo (self, flip);
2752
2753MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2754
2755PROTOTYPES: DISABLE
2756
2757DC::MixChunk
2758new (SV *class, DC::RW rwops)
2759 CODE:
2760 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2761 OUTPUT:
2762 RETVAL
2763
2764void
2765DESTROY (DC::MixChunk self)
2766 CODE:
2767 Mix_FreeChunk (self);
2768
2769int
2770volume (DC::MixChunk self, int volume = -1)
2771 CODE:
2772 if (items > 1)
2773 volume = CLAMP (volume, 0, 128);
2774 RETVAL = Mix_VolumeChunk (self, volume);
2775 OUTPUT:
2776 RETVAL
2777
2778DC::Channel
2779play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2780 CODE:
2781{
2782 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2783
2784 if (RETVAL < 0)
2785 XSRETURN_UNDEF;
2786
2787 if (channel < 0)
2788 {
2789 Mix_UnregisterAllEffects (RETVAL);
2790 Mix_Volume (RETVAL, 128);
2791 }
2792}
2793 OUTPUT:
2794 RETVAL
2795
2796MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2797
2798int
2799volume (int volume = -1)
2800 PROTOTYPE: ;$
2801 CODE:
2802 if (items > 0)
2803 volume = CLAMP (volume, 0, 128);
2804 RETVAL = Mix_VolumeMusic (volume);
2805 OUTPUT:
2806 RETVAL
2807
2808void
2809fade_out (int ms)
2810 CODE:
2811 Mix_FadeOutMusic (ms);
2812
2813void
2814halt ()
2815 CODE:
2816 Mix_HaltMusic ();
2817
2818DC::MixMusic
2819new (SV *class, DC::RW rwops)
2820 CODE:
2821 RETVAL = Mix_LoadMUS_RW (rwops);
2822 OUTPUT:
2823 RETVAL
2824
2825void
2826DESTROY (DC::MixMusic self)
2827 CODE:
2828 Mix_FreeMusic (self);
2829
2830int
2831play (DC::MixMusic self, int loops = -1)
2832 CODE:
2833 RETVAL = Mix_PlayMusic (self, loops);
2834 OUTPUT:
2835 RETVAL
2836
2837void
2838fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2839 CODE:
2840 Mix_FadeInMusicPos (self, loops, ms, position);
2841
2842MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2843
2844PROTOTYPES: ENABLE
2845
2846BOOT:
2847{
2848 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2849 static const struct {
2850 const char *name;
2851 IV iv;
2852 } *civ, const_iv[] = {
2853# define const_iv(name) { # name, (IV)name }
2854 const_iv (GL_VENDOR),
2855 const_iv (GL_VERSION),
2856 const_iv (GL_EXTENSIONS),
2857 const_iv (GL_COLOR_MATERIAL),
2858 const_iv (GL_SMOOTH),
2859 const_iv (GL_FLAT),
2860 const_iv (GL_DITHER),
2861 const_iv (GL_BLEND),
2862 const_iv (GL_CULL_FACE),
2863 const_iv (GL_SCISSOR_TEST),
2864 const_iv (GL_DEPTH_TEST),
2865 const_iv (GL_ALPHA_TEST),
2866 const_iv (GL_NORMALIZE),
2867 const_iv (GL_RESCALE_NORMAL),
2868 const_iv (GL_FRONT),
2869 const_iv (GL_BACK),
2870 const_iv (GL_AUX0),
2871 const_iv (GL_AND),
2872 const_iv (GL_ONE),
2873 const_iv (GL_ZERO),
2874 const_iv (GL_SRC_ALPHA),
2875 const_iv (GL_DST_ALPHA),
2876 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2877 const_iv (GL_ONE_MINUS_DST_ALPHA),
2878 const_iv (GL_SRC_ALPHA_SATURATE),
2879 const_iv (GL_RGB),
2880 const_iv (GL_RGBA),
2881 const_iv (GL_RGBA4),
2882 const_iv (GL_RGBA8),
2883 const_iv (GL_RGB5_A1),
2884 const_iv (GL_UNSIGNED_BYTE),
2885 const_iv (GL_UNSIGNED_SHORT),
2886 const_iv (GL_UNSIGNED_INT),
2887 const_iv (GL_ALPHA),
2888 const_iv (GL_INTENSITY),
2889 const_iv (GL_LUMINANCE),
2890 const_iv (GL_LUMINANCE_ALPHA),
2891 const_iv (GL_FLOAT),
2892 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2893 const_iv (GL_COMPRESSED_ALPHA_ARB),
2894 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2896 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2897 const_iv (GL_COMPRESSED_RGB_ARB),
2898 const_iv (GL_COMPRESSED_RGBA_ARB),
2899 const_iv (GL_COMPILE),
2900 const_iv (GL_PROXY_TEXTURE_1D),
2901 const_iv (GL_PROXY_TEXTURE_2D),
2902 const_iv (GL_TEXTURE_1D),
2903 const_iv (GL_TEXTURE_2D),
2904 const_iv (GL_TEXTURE_ENV),
2905 const_iv (GL_TEXTURE_MAG_FILTER),
2906 const_iv (GL_TEXTURE_MIN_FILTER),
2907 const_iv (GL_TEXTURE_ENV_MODE),
2908 const_iv (GL_TEXTURE_WRAP_S),
2909 const_iv (GL_TEXTURE_WRAP_T),
2910 const_iv (GL_REPEAT),
2911 const_iv (GL_CLAMP),
2912 const_iv (GL_CLAMP_TO_EDGE),
2913 const_iv (GL_NEAREST),
2914 const_iv (GL_LINEAR),
2915 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2916 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2917 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2918 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2919 const_iv (GL_GENERATE_MIPMAP),
2920 const_iv (GL_MODULATE),
2921 const_iv (GL_DECAL),
2922 const_iv (GL_REPLACE),
2923 const_iv (GL_DEPTH_BUFFER_BIT),
2924 const_iv (GL_COLOR_BUFFER_BIT),
2925 const_iv (GL_PROJECTION),
2926 const_iv (GL_MODELVIEW),
2927 const_iv (GL_COLOR_LOGIC_OP),
2928 const_iv (GL_SEPARABLE_2D),
2929 const_iv (GL_CONVOLUTION_2D),
2930 const_iv (GL_CONVOLUTION_BORDER_MODE),
2931 const_iv (GL_CONSTANT_BORDER),
2932 const_iv (GL_POINTS),
2933 const_iv (GL_LINES),
2934 const_iv (GL_LINE_STRIP),
2935 const_iv (GL_LINE_LOOP),
2936 const_iv (GL_QUADS),
2937 const_iv (GL_QUAD_STRIP),
2938 const_iv (GL_TRIANGLES),
2939 const_iv (GL_TRIANGLE_STRIP),
2940 const_iv (GL_TRIANGLE_FAN),
2941 const_iv (GL_POLYGON),
2942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2943 const_iv (GL_POINT_SMOOTH_HINT),
2944 const_iv (GL_LINE_SMOOTH_HINT),
2945 const_iv (GL_POLYGON_SMOOTH_HINT),
2946 const_iv (GL_GENERATE_MIPMAP_HINT),
2947 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2948 const_iv (GL_FASTEST),
2949 const_iv (GL_DONT_CARE),
2950 const_iv (GL_NICEST),
2951 const_iv (GL_V2F),
2952 const_iv (GL_V3F),
2953 const_iv (GL_T2F_V3F),
2954 const_iv (GL_T2F_N3F_V3F),
2955# undef const_iv
2956 };
2957
2958 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2959 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2960
2961 texture_av = newAV ();
2962 AvREAL_off (texture_av);
2963}
2964
2965void
2966disable_GL_EXT_blend_func_separate ()
2967 CODE:
2968 gl.BlendFuncSeparate = 0;
2969 gl.BlendFuncSeparateEXT = 0;
2970
2971char *
2972gl_vendor ()
2973 CODE:
2974 RETVAL = (char *)glGetString (GL_VENDOR);
2975 OUTPUT:
2976 RETVAL
2977
2978char *
2979gl_version ()
2980 CODE:
2981 RETVAL = (char *)glGetString (GL_VERSION);
2982 OUTPUT:
2983 RETVAL
2984
2985char *
2986gl_extensions ()
2987 CODE:
2988 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2989 OUTPUT:
2990 RETVAL
2991
2992const char *glGetString (GLenum pname)
2993
2994GLint glGetInteger (GLenum pname)
2995 CODE:
2996 glGetIntegerv (pname, &RETVAL);
2997 OUTPUT:
2998 RETVAL
2999
3000GLdouble glGetDouble (GLenum pname)
3001 CODE:
3002 glGetDoublev (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
3006int glGetError ()
3007
3008void glFinish ()
3009
3010void glClear (int mask)
3011
3012void glClearColor (float r, float g, float b, float a = 1.0)
3013 PROTOTYPE: @
3014
3015void glEnable (int cap)
3016
3017void glDisable (int cap)
3018
3019void glShadeModel (int mode)
3020
3021void glHint (int target, int mode)
3022
3023void glBlendFunc (int sfactor, int dfactor)
3024
3025void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3026 CODE:
3027 gl_BlendFuncSeparate (sa, da, saa, daa);
3028
3029void glDepthMask (int flag)
3030
3031void glLogicOp (int opcode)
3032
3033void glColorMask (int red, int green, int blue, int alpha)
3034
3035void glMatrixMode (int mode)
3036
3037void glPushMatrix ()
3038
3039void glPopMatrix ()
3040
3041void glLoadIdentity ()
3042
3043void glDrawBuffer (int buffer)
3044
3045void glReadBuffer (int buffer)
3046
3047# near_ and far_ are due to microsofts buggy "c" compiler
3048void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3049
3050# near_ and far_ are due to microsofts buggy "c" compiler
3051void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3052
3053PROTOTYPES: DISABLE
3054
3055void glViewport (int x, int y, int width, int height)
3056
3057void glScissor (int x, int y, int width, int height)
3058
3059void glTranslate (float x, float y, float z = 0.)
3060 CODE:
3061 glTranslatef (x, y, z);
3062
3063void glScale (float x, float y, float z = 1.)
3064 CODE:
3065 glScalef (x, y, z);
3066
3067void glRotate (float angle, float x, float y, float z)
3068 CODE:
3069 glRotatef (angle, x, y, z);
3070
3071void glColor (float r, float g, float b, float a = 1.0)
3072 PROTOTYPE: @
3073 ALIAS:
3074 glColor_premultiply = 1
3075 CODE:
3076 if (ix)
3077 {
3078 r *= a;
3079 g *= a;
3080 b *= a;
3081 }
3082 // microsoft visual "c" rounds instead of truncating...
3083 glColor4f (r, g, b, a);
3084
3085void glRasterPos (float x, float y, float z = 0.)
3086 CODE:
3087 glRasterPos3f (0, 0, z);
3088 glBitmap (0, 0, 0, 0, x, y, 0);
3089
3090void glVertex (float x, float y, float z = 0.)
3091 CODE:
3092 glVertex3f (x, y, z);
3093
3094void glTexCoord (float s, float t)
3095 CODE:
3096 glTexCoord2f (s, t);
3097
3098void glRect (float x1, float y1, float x2, float y2)
3099 CODE:
3100 glRectf (x1, y1, x2, y2);
3101
3102void glRect_lineloop (float x1, float y1, float x2, float y2)
3103 CODE:
3104 glBegin (GL_LINE_LOOP);
3105 glVertex2f (x1, y1);
3106 glVertex2f (x2, y1);
3107 glVertex2f (x2, y2);
3108 glVertex2f (x1, y2);
697 glEnd (); 3109 glEnd ();
698 3110
699 glDisable (GL_TEXTURE_2D); 3111PROTOTYPES: ENABLE
3112
3113void glBegin (int mode)
3114
3115void glEnd ()
3116
3117void glPointSize (GLfloat size)
3118
3119void glLineWidth (GLfloat width)
3120
3121void glInterleavedArrays (int format, int stride, char *data)
3122
3123void glDrawElements (int mode, int count, int type, char *indices)
3124
3125# 1.2 void glDrawRangeElements (int mode, int start, int end
3126
3127void glTexEnv (int target, int pname, float param)
3128 CODE:
3129 glTexEnvf (target, pname, param);
3130
3131void glTexParameter (int target, int pname, float param)
3132 CODE:
3133 glTexParameterf (target, pname, param);
3134
3135void glBindTexture (int target, int name)
3136
3137void glConvolutionParameter (int target, int pname, float params)
3138 CODE:
3139 if (gl.ConvolutionParameterf)
3140 gl.ConvolutionParameterf (target, pname, params);
3141
3142void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3143 CODE:
3144 if (gl.ConvolutionFilter2D)
3145 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3146
3147void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3148 CODE:
3149 if (gl.SeparableFilter2D)
3150 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3151
3152void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3153
3154void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3155
3156void glDrawPixels (int width, int height, int format, int type, char *pixels)
3157
3158void glPixelZoom (float x, float y)
3159
3160void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3161
3162int glGenTexture ()
3163 CODE:
3164 RETVAL = gen_texture ();
3165 OUTPUT:
3166 RETVAL
3167
3168void glDeleteTexture (int name)
3169 CODE:
3170 del_texture (name);
3171
3172int glGenList ()
3173 CODE:
3174 RETVAL = glGenLists (1);
3175 OUTPUT:
3176 RETVAL
3177
3178void glDeleteList (int list)
3179 CODE:
3180 glDeleteLists (list, 1);
3181
3182void glNewList (int list, int mode = GL_COMPILE)
3183
3184void glEndList ()
3185
3186void glCallList (int list)
3187
3188MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3189
3190PROTOTYPES: DISABLE
3191
3192void
3193find_widget (SV *self, NV x, NV y)
3194 PPCODE:
3195{
3196 if (within_widget (self, x, y))
3197 XPUSHs (self);
3198}
3199
3200BOOT:
3201{
3202 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3203
3204 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3205 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3206 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3207 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3208}
3209
3210void
3211draw (SV *self)
3212 CODE:
3213{
3214 HV *hv;
3215 SV **svp;
3216 NV x, y, w, h;
3217 SV *draw_x_sv = GvSV (draw_x_gv);
3218 SV *draw_y_sv = GvSV (draw_y_gv);
3219 SV *draw_w_sv = GvSV (draw_w_gv);
3220 SV *draw_h_sv = GvSV (draw_h_gv);
3221 double draw_x, draw_y;
3222
3223 if (!SvROK (self))
3224 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3225
3226 hv = (HV *)SvRV (self);
3227
3228 if (SvTYPE (hv) != SVt_PVHV)
3229 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3230
3231 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3232 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3233
3234 if (!h || !w)
3235 XSRETURN_EMPTY;
3236
3237 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3239
3240 draw_x = SvNV (draw_x_sv) + x;
3241 draw_y = SvNV (draw_y_sv) + y;
3242
3243 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3244 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3245 XSRETURN_EMPTY;
3246
3247 sv_setnv (draw_x_sv, draw_x);
3248 sv_setnv (draw_y_sv, draw_y);
3249
3250 glPushMatrix ();
3251 glTranslated (x, y, 0);
3252
3253 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3254 {
3255 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3256
3257 if (svp && SvTRUE (*svp))
3258 {
3259 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3260 glEnable (GL_BLEND);
3261 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3262 glBegin (GL_QUADS);
3263 glVertex2f (0, 0);
3264 glVertex2f (w, 0);
3265 glVertex2f (w, h);
3266 glVertex2f (0, h);
3267 glEnd ();
700 glDisable (GL_BLEND); 3268 glDisable (GL_BLEND);
3269 }
3270 }
3271#if 0
3272 // draw borders, for debugging
3273 glPushMatrix ();
3274 glColor4f (1., 1., 0., 1.);
3275 glTranslatef (.5, .5, 0.);
3276 glBegin (GL_LINE_LOOP);
3277 glVertex2f (0 , 0);
3278 glVertex2f (w - 1, 0);
3279 glVertex2f (w - 1, h - 1);
3280 glVertex2f (0 , h - 1);
3281 glEnd ();
3282 glPopMatrix ();
3283#endif
3284 PUSHMARK (SP);
3285 XPUSHs (self);
3286 PUTBACK;
3287 call_method ("_draw", G_VOID | G_DISCARD);
3288 SPAGAIN;
701 3289
702 EXTEND (SP, 3); 3290 glPopMatrix ();
703 PUSHs (sv_2mortal (newSViv (sw4)));
704 PUSHs (sv_2mortal (newSViv (sh)));
705 PUSHs (darkness_sv);
706}
707 3291
3292 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3293 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3294}
3295

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