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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.40 by root, Sat Apr 15 01:13:46 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
12#include <glib/gmacros.h> 52#include <glib/gmacros.h>
13 53
14#include <pango/pango.h> 54#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
66
67#ifndef _WIN32
18#include <sys/types.h> 68# include <sys/types.h>
19#include <sys/socket.h> 69# include <sys/socket.h>
20#include <netinet/in.h> 70# include <netinet/in.h>
21#include <netinet/tcp.h> 71# include <netinet/tcp.h>
22
23#include <inttypes.h> 72# include <inttypes.h>
73#endif
24 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
25#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
26 87
27#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
29 90
30static PangoContext *context; 91#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
151typedef Mix_Chunk *DC__MixChunk;
152typedef Mix_Music *DC__MixMusic;
153
154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
32 173
33typedef struct cf_layout { 174typedef struct cf_layout {
34 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
35 int base_height; 177 int base_height;
178 DC__Font font;
179 rc_t *rc;
36} *CFClient__Layout; 180} *DC__Layout;
181
182static DC__Font default_font;
183static PangoContext *opengl_context;
184static PangoFontMap *opengl_fontmap;
37 185
38static void 186static void
39substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
40{ 188{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 194}
44 195
45static void 196static void
46layout_update (CFClient__Layout self) 197layout_update_font (DC__Layout self)
47{ 198{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
50 */ 201 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 202 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 203
204 pango_font_description_set_absolute_size (font,
205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
206
207 pango_layout_set_font_description (self->pl, font);
53} 208}
54 209
55static void 210static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
57{ 212{
58 layout_update (self); 213 PangoRectangle rect;
59 214
215 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
61 217
62 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
65} 226}
227
228typedef uint16_t tileid;
229typedef uint16_t faceid;
66 230
67typedef struct { 231typedef struct {
68 GLint name; 232 GLuint name;
69 int w, h; 233 int w, h;
70 float s, t; 234 float s, t;
71 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
72} mapface; 236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
239} maptex;
73 240
74typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
75 int16_t darkness; 244 uint16_t darkness;
76 uint16_t face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
77} mapcell; 246} mapcell;
78 247
79typedef struct { 248typedef struct {
80 int32_t c0, c1; 249 int32_t c0, c1;
81 mapcell *col; 250 mapcell *col;
82} maprow; 251} maprow;
83 252
84typedef struct map { 253typedef struct map {
85 int x, y, w, h; 254 int x, y, w, h;
86 int vx, vy; 255 int ox, oy; /* offset to virtual global coordinate system */
87 int faces; 256 int faces; tileid *face2tile; // [faceid]
88 mapface *face; 257 int texs; maptex *tex; // [tileid]
89 258
90 uint32_t rows; 259 int32_t rows;
91 maprow *row; 260 maprow *row;
92} *CFClient__Map; 261} *DC__Map;
93 262
94static char * 263static char *
95prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
96{ 265{
97 char *p; 266 char *p;
115 284
116#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
118 287
119static void 288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
308static maprow *
309map_get_row (DC__Map self, int y)
310{
311 if (0 > y)
312 {
313 int extend = - y + MAP_EXTEND_Y;
314 Prepend (maprow, self->row, self->rows, extend);
315
316 self->rows += extend;
317 self->y += extend;
318 y += extend;
319 }
320 else if (y >= self->rows)
321 {
322 int extend = y - self->rows + MAP_EXTEND_Y;
323 Append (maprow, self->row, self->rows, extend);
324 self->rows += extend;
325 }
326
327 return self->row + y;
328}
329
330static mapcell *
331row_get_cell (maprow *row, int x)
332{
333 if (!row->col)
334 {
335 Newz (0, row->col, MAP_EXTEND_X, mapcell);
336 row->c0 = x - MAP_EXTEND_X / 4;
337 row->c1 = row->c0 + MAP_EXTEND_X;
338 }
339
340 if (row->c0 > x)
341 {
342 int extend = row->c0 - x + MAP_EXTEND_X;
343 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
344 row->c0 -= extend;
345 }
346 else if (x >= row->c1)
347 {
348 int extend = x - row->c1 + MAP_EXTEND_X;
349 Append (mapcell, row->col, row->c1 - row->c0, extend);
350 row->c1 += extend;
351 }
352
353 return row->col + (x - row->c0);
354}
355
356static mapcell *
357map_get_cell (DC__Map self, int x, int y)
358{
359 return row_get_cell (map_get_row (self, y), x);
360}
361
362static void
120map_clear (CFClient__Map self) 363map_clear (DC__Map self)
121{ 364{
122 int r; 365 int r;
123 366
124 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
125 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
126 369
127 Safefree (self->row); 370 Safefree (self->row);
128 371
129 self->x = 0; 372 self->x = 0;
130 self->y = 0; 373 self->y = 0;
131 self->vx = 0; 374 self->ox = 0;
132 self->vy = 0; 375 self->oy = 0;
133 self->row = 0; 376 self->row = 0;
134 self->rows = 0; 377 self->rows = 0;
135} 378}
136 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
137static void 390static void
138map_blank (CFClient__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
139{ 392{
140 int x, y; 393 int x, y;
394 maprow *row;
395 mapcell *cell;
141 396
142 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
143 if (y >= 0) 398 if (y >= 0)
144 { 399 {
145 if (y >= self->rows) 400 if (y >= self->rows)
146 break; 401 break;
147 402
148 maprow *row = self->row + y; 403 row = self->row + y;
149 404
150 for (x = x0; x < x0 + w; x++) 405 for (x = x0; x < x0 + w; x++)
151 if (x >= row->c0) 406 if (x >= row->c0)
152 { 407 {
153 if (x >= row->c1) 408 if (x >= row->c1)
154 break; 409 break;
155 410
156 row->col[x - row->c0].darkness = -1; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
157 } 414 }
158 } 415 }
159} 416}
160 417
161MODULE = CFClient PACKAGE = CFClient 418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
432}
433
434static void
435music_finished (void)
436{
437 SDL_UserEvent ev;
438
439 ev.type = SDL_USEREVENT;
440 ev.code = 0;
441 ev.data1 = 0;
442 ev.data2 = 0;
443
444 SDL_PushEvent ((SDL_Event *)&ev);
445}
446
447static void
448channel_finished (int channel)
449{
450 SDL_UserEvent ev;
451
452 ev.type = SDL_USEREVENT;
453 ev.code = 1;
454 ev.data1 = (void *)(long)channel;
455 ev.data2 = 0;
456
457 SDL_PushEvent ((SDL_Event *)&ev);
458}
459
460static unsigned int
461minpot (unsigned int n)
462{
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475}
476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
162 588
163PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
164 590
165BOOT: 591BOOT:
166{ 592{
167 fontmap = pango_ft2_font_map_new (); 593 HV *stash = gv_stashpv ("DC", 1);
594 static const struct {
595 const char *name;
596 IV iv;
597 } *civ, const_iv[] = {
598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
602 const_iv (SDL_ACTIVEEVENT),
603 const_iv (SDL_KEYDOWN),
604 const_iv (SDL_KEYUP),
605 const_iv (SDL_MOUSEMOTION),
606 const_iv (SDL_MOUSEBUTTONDOWN),
607 const_iv (SDL_MOUSEBUTTONUP),
608 const_iv (SDL_JOYAXISMOTION),
609 const_iv (SDL_JOYBALLMOTION),
610 const_iv (SDL_JOYHATMOTION),
611 const_iv (SDL_JOYBUTTONDOWN),
612 const_iv (SDL_JOYBUTTONUP),
613 const_iv (SDL_QUIT),
614 const_iv (SDL_SYSWMEVENT),
615 const_iv (SDL_EVENT_RESERVEDA),
616 const_iv (SDL_EVENT_RESERVEDB),
617 const_iv (SDL_VIDEORESIZE),
618 const_iv (SDL_VIDEOEXPOSE),
619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
677 const_iv (SDLK_KP0),
678 const_iv (SDLK_KP1),
679 const_iv (SDLK_KP2),
680 const_iv (SDLK_KP3),
681 const_iv (SDLK_KP4),
682 const_iv (SDLK_KP5),
683 const_iv (SDLK_KP6),
684 const_iv (SDLK_KP7),
685 const_iv (SDLK_KP8),
686 const_iv (SDLK_KP9),
687 const_iv (SDLK_KP_PERIOD),
688 const_iv (SDLK_KP_DIVIDE),
689 const_iv (SDLK_KP_MULTIPLY),
690 const_iv (SDLK_KP_MINUS),
691 const_iv (SDLK_KP_PLUS),
692 const_iv (SDLK_KP_ENTER),
693 const_iv (SDLK_KP_EQUALS),
694 const_iv (SDLK_UP),
695 const_iv (SDLK_DOWN),
696 const_iv (SDLK_RIGHT),
697 const_iv (SDLK_LEFT),
698 const_iv (SDLK_INSERT),
699 const_iv (SDLK_HOME),
700 const_iv (SDLK_END),
701 const_iv (SDLK_PAGEUP),
702 const_iv (SDLK_PAGEDOWN),
703 const_iv (SDLK_F1),
704 const_iv (SDLK_F2),
705 const_iv (SDLK_F3),
706 const_iv (SDLK_F4),
707 const_iv (SDLK_F5),
708 const_iv (SDLK_F6),
709 const_iv (SDLK_F7),
710 const_iv (SDLK_F8),
711 const_iv (SDLK_F9),
712 const_iv (SDLK_F10),
713 const_iv (SDLK_F11),
714 const_iv (SDLK_F12),
715 const_iv (SDLK_F13),
716 const_iv (SDLK_F14),
717 const_iv (SDLK_F15),
718 const_iv (SDLK_NUMLOCK),
719 const_iv (SDLK_CAPSLOCK),
720 const_iv (SDLK_SCROLLOCK),
721 const_iv (SDLK_RSHIFT),
722 const_iv (SDLK_LSHIFT),
723 const_iv (SDLK_RCTRL),
724 const_iv (SDLK_LCTRL),
725 const_iv (SDLK_RALT),
726 const_iv (SDLK_LALT),
727 const_iv (SDLK_RMETA),
728 const_iv (SDLK_LMETA),
729 const_iv (SDLK_LSUPER),
730 const_iv (SDLK_RSUPER),
731 const_iv (SDLK_MODE),
732 const_iv (SDLK_COMPOSE),
733 const_iv (SDLK_HELP),
734 const_iv (SDLK_PRINT),
735 const_iv (SDLK_SYSREQ),
736 const_iv (SDLK_BREAK),
737 const_iv (SDLK_MENU),
738 const_iv (SDLK_POWER),
739 const_iv (SDLK_EURO),
740 const_iv (SDLK_UNDO),
741
742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
744 const_iv (KMOD_LSHIFT),
745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
747 const_iv (KMOD_LCTRL),
748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
750 const_iv (KMOD_LALT),
751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
753 const_iv (KMOD_LMETA),
754 const_iv (KMOD_RMETA),
755 const_iv (KMOD_NUM),
756 const_iv (KMOD_CAPS),
757 const_iv (KMOD_MODE),
758
759 const_iv (KMOD_LRAM),
760
761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
791# undef const_iv
792 };
793
794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
806
807int
808in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
813
814NV floor (NV x)
815
816NV ceil (NV x)
817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
822void
823pango_init ()
824 CODE:
825{
826 opengl_fontmap = pango_opengl_font_map_new ();
168 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
169 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
170} 834}
171 835
836char *SDL_GetError ()
837
838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
846void SDL_Quit ()
847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
172void 857void
173lowdelay (int fd, int val = 1) 858SDL_ListModes (int rgb, int alpha)
174 CODE: 859 PPCODE:
175 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 860{
861 SDL_Rect **m;
862
863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
176 867
177char * 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
178gl_version () 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
870
871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
875
876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
878
879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
880
881 if (m && m != (SDL_Rect **)-1)
882 while (*m)
883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
886 AV *av = newAV ();
887 av_push (av, newSViv ((*m)->w));
888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
893
894 ++m;
895 }
896}
897
898int
899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
179 CODE: 900 CODE:
180 RETVAL = (char *)glGetString (GL_VERSION); 901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
910 RETVAL = !!SDL_SetVideoMode (
911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
912 );
913
914 if (RETVAL)
915 {
916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h"
921#undef GL_FUNC
922 }
923}
181 OUTPUT: 924 OUTPUT:
182 RETVAL 925 RETVAL
183 926
927void
928SDL_GL_SwapBuffers ()
929
184char * 930char *
185gl_extensions () 931SDL_GetKeyName (int sym)
932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
939void
940poll_events ()
186 CODE: 941 PPCODE:
187 RETVAL = (char *)glGetString (GL_EXTENSIONS); 942{
943 SDL_Event ev;
944
945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
947 {
948 HV *hv = newHV ();
949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
950
951 switch (ev.type)
952 {
953 case SDL_KEYDOWN:
954 case SDL_KEYUP:
955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
960 break;
961
962 case SDL_ACTIVEEVENT:
963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
965 break;
966
967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
987 hv_store (hv, "state", 5, newSViv (state), 0);
988 hv_store (hv, "x", 1, newSViv (x), 0);
989 hv_store (hv, "y", 1, newSViv (y), 0);
990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
993 break;
994
995 case SDL_MOUSEBUTTONDOWN:
996 case SDL_MOUSEBUTTONUP:
997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
998
999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1003 break;
1004
1005 case SDL_USEREVENT:
1006 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1009 break;
1010 }
1011
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 }
1014}
1015
1016int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL:
1019 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished);
1021
1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
1039Mix_CloseAudio ()
1040
1041int
1042Mix_AllocateChannels (int numchans = -1)
1043
1044const char *
1045Mix_GetError ()
1046
1047void
1048lowdelay (int fd, int val = 1)
1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
1056#ifdef _WIN32
1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
1078#endif
1079}
1080
1081int
1082add_font (char *file)
1083 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
188 OUTPUT: 1085 OUTPUT:
189 RETVAL 1086 RETVAL
190
191void
192add_font (char *file)
193 CODE:
194 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
195
196void
197set_font (char *file)
198 CODE:
199{
200 int count;
201 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
202 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
203 FcPatternDestroy (pattern);
204 pango_context_set_font_description (context, font);
205}
206 1087
207void 1088void
208load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
209 ALIAS: 1090 ALIAS:
210 load_image_file = 1 1091 load_image_file = 1
213 STRLEN image_len; 1094 STRLEN image_len;
214 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
215 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
216 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
217 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
218 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
219 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
220 1101
221 if (!rw) 1102 if (!rw)
222 croak ("load_image: unable to open file"); 1103 croak ("load_image: %s", SDL_GetError ());
223 1104
224 surface = IMG_Load_RW (rw, 1); 1105 surface = IMG_Load_RW (rw, 1);
225 if (!surface) 1106 if (!surface)
226 croak ("load_image: unable to read file"); 1107 croak ("load_image: %s", SDL_GetError ());
227 1108
228 fmt.palette = NULL; 1109 fmt.palette = NULL;
229 fmt.BitsPerPixel = 32; 1110 fmt.BitsPerPixel = 32;
230 fmt.BytesPerPixel = 4; 1111 fmt.BytesPerPixel = 4;
1112#if SDL_BYTEORDER == SDL_LIL_ENDIAN
231 fmt.Rmask = 0x000000ff; 1113 fmt.Rmask = 0x000000ff;
232 fmt.Gmask = 0x0000ff00; 1114 fmt.Gmask = 0x0000ff00;
233 fmt.Bmask = 0x00ff0000; 1115 fmt.Bmask = 0x00ff0000;
234 fmt.Amask = 0xff000000; 1116 fmt.Amask = 0xff000000;
1117#else
1118 fmt.Rmask = 0xff000000;
1119 fmt.Gmask = 0x00ff0000;
1120 fmt.Bmask = 0x0000ff00;
1121 fmt.Amask = 0x000000ff;
1122#endif
235 fmt.Rloss = 0; 1123 fmt.Rloss = 0;
236 fmt.Gloss = 0; 1124 fmt.Gloss = 0;
237 fmt.Bloss = 0; 1125 fmt.Bloss = 0;
238 fmt.Aloss = 0; 1126 fmt.Aloss = 0;
239 fmt.Rshift = 0; 1127 fmt.Rshift = 0;
245 1133
246 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
247 1135
248 assert (surface2->pitch == surface2->w * 4); 1136 assert (surface2->pitch == surface2->w * 4);
249 1137
1138 SDL_LockSurface (surface2);
250 EXTEND (SP, 5); 1139 EXTEND (SP, 6);
251 PUSHs (sv_2mortal (newSViv (surface2->w))); 1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
252 PUSHs (sv_2mortal (newSViv (surface2->h))); 1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
253 SDL_LockSurface (surface2);
254 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
255 SDL_UnlockSurface (surface2);
256 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
257 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
258 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
259 1147
260 SDL_FreeSurface (surface); 1148 SDL_FreeSurface (surface);
261 SDL_FreeSurface (surface2); 1149 SDL_FreeSurface (surface2);
262} 1150}
263 1151
285 PUSHs (sv_2mortal (newSViv (b / y))); 1173 PUSHs (sv_2mortal (newSViv (b / y)));
286 PUSHs (sv_2mortal (newSViv (a / y))); 1174 PUSHs (sv_2mortal (newSViv (a / y)));
287} 1175}
288 1176
289void 1177void
1178error (char *message)
1179 CODE:
1180 fprintf (stderr, "ERROR: %s\n", message);
1181#ifdef _WIN32
1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1183#endif
1184
1185void
290fatal (char *message) 1186fatal (char *message)
291 CODE: 1187 CODE:
1188 fprintf (stderr, "FATAL: %s\n", message);
1189#ifdef _WIN32
1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1191#endif
1192 _exit (1);
1193
1194void
1195_exit (int retval = 0)
1196 CODE:
292#ifdef WIN32 1197#ifdef WIN32
293 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1198 ExitThread (retval); // unclean, please beam me up
294#else 1199#else
295 fprintf (stderr, "FATAL: %s\n", message); 1200 _exit (retval);
296#endif 1201#endif
297 exit (1);
298 1202
299MODULE = CFClient PACKAGE = CFClient::Layout 1203void
300 1204debug ()
301CFClient::Layout
302new (SV *class, int base_height = 10)
303 CODE: 1205 CODE:
304 New (0, RETVAL, 1, struct cf_layout); 1206{
305 RETVAL->base_height = base_height; 1207#if DEBUG
306 RETVAL->pl = pango_layout_new (context); 1208 VALGRIND_DO_LEAK_CHECK;
307 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1209#endif
1210}
1211
1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
1224new_from_file (SV *class, char *path, int id = 0)
1225 CODE:
1226{
1227 int count;
1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1229 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1230 FcPatternDestroy (pattern);
1231}
308 OUTPUT: 1232 OUTPUT:
309 RETVAL 1233 RETVAL
310 1234
311void 1235void
1236DESTROY (DC::Font self)
1237 CODE:
1238 pango_font_description_free (self);
1239
1240void
1241make_default (DC::Font self)
1242 PROTOTYPE: $
1243 CODE:
1244 default_font = self;
1245
1246MODULE = Deliantra::Client PACKAGE = DC::Layout
1247
1248PROTOTYPES: DISABLE
1249
1250void
1251glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262DC::Layout
1263new (SV *class)
1264 CODE:
1265 New (0, RETVAL, 1, struct cf_layout);
1266
1267 RETVAL->pl = pango_layout_new (opengl_context);
1268 RETVAL->r = 1.;
1269 RETVAL->g = 1.;
1270 RETVAL->b = 1.;
1271 RETVAL->a = 1.;
1272 RETVAL->base_height = MIN_FONT_HEIGHT;
1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
1275
1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1277 layout_update_font (RETVAL);
1278 OUTPUT:
1279 RETVAL
1280
1281void
312DESTROY (CFClient::Layout self) 1282DESTROY (DC::Layout self)
313 CODE: 1283 CODE:
314 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
315 Safefree (self); 1286 Safefree (self);
316 1287
317void 1288void
318set_text (CFClient::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
319 CODE: 1290 CODE:
320{ 1291{
321 STRLEN textlen; 1292 STRLEN textlen;
322 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
323 1294
324 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
325} 1296}
326 1297
327void 1298void
328set_markup (CFClient::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
329 CODE: 1300 CODE:
330{ 1301{
331 STRLEN textlen; 1302 STRLEN textlen;
332 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
333 1304
334 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
335} 1306}
336 1307
337void 1308void
1309set_shapes (DC::Layout self, ...)
1310 CODE:
1311{
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351}
1352
1353void
1354get_shapes (DC::Layout self)
1355 PPCODE:
1356{
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376}
1377
1378int
1379has_wrapped (DC::Layout self)
1380 CODE:
1381{
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
1389}
1390 OUTPUT:
1391 RETVAL
1392
1393SV *
1394get_text (DC::Layout self)
1395 CODE:
1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1397 sv_utf8_decode (RETVAL);
1398 OUTPUT:
1399 RETVAL
1400
1401void
1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1403 CODE:
1404 self->r = r;
1405 self->g = g;
1406 self->b = b;
1407 self->a = a;
1408
1409void
1410set_font (DC::Layout self, DC::Font font = 0)
1411 CODE:
1412 if (self->font != font)
1413 {
1414 self->font = font;
1415 layout_update_font (self);
1416 }
1417
1418void
338set_height (CFClient::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
339 CODE: 1420 CODE:
1421 if (self->base_height != base_height)
1422 {
340 self->base_height = base_height; 1423 self->base_height = base_height;
1424 layout_update_font (self);
1425 }
341 1426
342void 1427void
343set_width (CFClient::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
344 CODE: 1429 CODE:
345 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
346 1431
347void 1432void
1433set_indent (DC::Layout self, int indent)
1434 CODE:
1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1436
1437void
1438set_spacing (DC::Layout self, int spacing)
1439 CODE:
1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1441
1442void
1443set_ellipsise (DC::Layout self, int ellipsise)
1444 CODE:
1445 pango_layout_set_ellipsize (self->pl,
1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1449 : PANGO_ELLIPSIZE_NONE
1450 );
1451
1452void
1453set_single_paragraph_mode (DC::Layout self, int spm)
1454 CODE:
1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1456
1457void
348size (CFClient::Layout self) 1458size (DC::Layout self)
349 PPCODE: 1459 PPCODE:
350{ 1460{
351 int w, h; 1461 int w, h;
352 1462
353 layout_update (self);
354 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
355 1464
356 EXTEND (SP, 2); 1465 EXTEND (SP, 2);
357 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
358 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
359} 1468}
360 1469
361int 1470int
362xy_to_index (CFClient::Layout self, int x, int y) 1471descent (DC::Layout self)
363 CODE: 1472 CODE:
364{ 1473{
365 int index, trailing; 1474 PangoRectangle rect;
366 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
367 layout_update (self); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
368 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 RETVAL = PANGO_DESCENT (rect);
369
370 RETVAL = index;
371} 1478}
372 OUTPUT: 1479 OUTPUT:
373 RETVAL 1480 RETVAL
374 1481
1482int
1483xy_to_index (DC::Layout self, int x, int y)
1484 CODE:
1485{
1486 int index, trailing;
1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1488 RETVAL = index + trailing;
1489}
1490 OUTPUT:
1491 RETVAL
1492
375void 1493void
376cursor_pos (CFClient::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
377 PPCODE: 1495 PPCODE:
378{ 1496{
379 PangoRectangle strong_pos; 1497 PangoRectangle pos;
380 layout_update (self);
381 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
382 1499
383 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
384 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
385 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
386 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
387} 1504}
388 1505
389void 1506void
390render (CFClient::Layout self) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
391 PPCODE: 1508 PPCODE:
392{ 1509{
393 SV *retval; 1510 int line, x;
394 int w, h;
395 FT_Bitmap bitmap;
396 1511
397 layout_update (self); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
398 layout_get_pixel_size (self, &w, &h); 1513#if !PANGO_VERSION_CHECK (1, 17, 3)
399 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
400 retval = newSV (w * h); 1515 --line;
401 SvPOK_only (retval); 1516#endif
402 SvCUR_set (retval, w * h);
403
404 bitmap.rows = h;
405 bitmap.width = w;
406 bitmap.pitch = w;
407 bitmap.buffer = (unsigned char*)SvPVX (retval);
408 bitmap.num_grays = 256;
409 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
410
411 memset (bitmap.buffer, 0, w * h);
412
413 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
414
415 EXTEND (SP, 3); 1517 EXTEND (SP, 2);
416 PUSHs (sv_2mortal (newSViv (w))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
417 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (index)));
418 PUSHs (sv_2mortal (retval)); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
419} 1545}
420 1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562void
1563draw (DC::Layout self)
1564 CODE:
1565{
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
421MODULE = CFClient PACKAGE = CFClient::Texture 1581MODULE = Deliantra::Client PACKAGE = DC::Texture
422 1582
1583PROTOTYPES: ENABLE
1584
423void 1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605}
1606
1607void
424draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
425 PROTOTYPE: $$$;$$ 1609 PROTOTYPE: $$$;$$
1610 ALIAS:
1611 draw_quad_alpha = 1
1612 draw_quad_alpha_premultiplied = 2
426 CODE: 1613 CODE:
427{ 1614{
428 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
429 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
430 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
431 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
432 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
433 1622
434 if (items < 5) 1623 if (items < 5)
435 { 1624 {
436 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
437 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
438 } 1627 }
439 1628
1629 if (ix)
1630 {
1631 glEnable (GL_BLEND);
1632
1633 if (ix == 2)
1634 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1635 else
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 0.01f);
1641 }
1642
440 glBindTexture (GL_TEXTURE_2D, name); 1643 glBindTexture (GL_TEXTURE_2D, name);
441 if (wrap_mode) { 1644
442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
443 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
444 }
445 glBegin (GL_QUADS); 1645 glBegin (GL_QUADS);
446 glTexCoord2f (0, 0); glVertex2f (x , y ); 1646 glTexCoord2f (0, 0); glVertex2f (x , y );
447 glTexCoord2f (0, t); glVertex2f (x , y + h); 1647 glTexCoord2f (0, t); glVertex2f (x , y + h);
448 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1648 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
449 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1649 glTexCoord2f (s, 0); glVertex2f (x + w, y );
450 glEnd (); 1650 glEnd ();
451}
452 1651
1652 if (ix)
1653 {
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 }
1657}
1658
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1669
453MODULE = CFClient PACKAGE = CFClient::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
454 1671
455CFClient::Map 1672PROTOTYPES: DISABLE
456new (SV *class, int map_width, int map_height) 1673
1674DC::Map
1675new (SV *class)
457 CODE: 1676 CODE:
458 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
459 RETVAL->x = 0; 1678 RETVAL->x = 0;
460 RETVAL->y = 0; 1679 RETVAL->y = 0;
461 RETVAL->w = map_width; 1680 RETVAL->w = 0;
462 RETVAL->h = map_height; 1681 RETVAL->h = 0;
463 RETVAL->vx = 0; 1682 RETVAL->ox = 0;
464 RETVAL->vy = 0; 1683 RETVAL->oy = 0;
465 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
466 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
467 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
468 RETVAL->row = 0; 1687 RETVAL->row = 0;
469 OUTPUT: 1688 OUTPUT:
470 RETVAL 1689 RETVAL
471 1690
472void 1691void
473DESTROY (CFClient::Map self) 1692DESTROY (DC::Map self)
474 CODE: 1693 CODE:
475{ 1694{
476 map_clear (self); 1695 map_clear (self);
477 Safefree (self->face); 1696 Safefree (self->face2tile);
1697 Safefree (self->tex);
478 Safefree (self); 1698 Safefree (self);
479} 1699}
480 1700
481void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
482clear (CFClient::Map self) 1708clear (DC::Map self)
483 CODE: 1709 CODE:
484 map_clear (self); 1710 map_clear (self);
485 1711
486void 1712void
1713set_tileid (DC::Map self, int face, int tile)
1714 CODE:
1715{
1716 need_facenum (self, face); self->face2tile [face] = tile;
1717 need_texid (self, tile);
1718}
1719
1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
487set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1745 CODE:
1746{
1747 need_texid (self, texid);
1748
1749 {
1750 maptex *tex = self->tex + texid;
1751
1752 tex->name = name;
1753 tex->w = w;
1754 tex->h = h;
1755 tex->s = s;
1756 tex->t = t;
1757 tex->r = r;
1758 tex->g = g;
1759 tex->b = b;
1760 tex->a = a;
1761 }
1762
1763 // somewhat hackish, but for textures that require it, it really
1764 // improves the look, and most others don't suffer.
1765 glBindTexture (GL_TEXTURE_2D, name);
1766 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1767 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1768 // use uglier nearest interpolation because linear suffers
1769 // from transparent color bleeding and ugly wrapping effects.
1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1771}
1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
488 CODE: 1775 PPCODE:
489{ 1776 for (; texid < self->texs && count; ++texid, --count)
490 while (self->faces < face)
491 { 1777 {
492 Append (mapface, self->face, self->faces, self->faces); 1778 maptex *tex = self->tex + texid;
493 self->faces *= 2; 1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
494 } 1791 }
495 1792
496 mapface *f = self->face + face; 1793int
1794ox (DC::Map self)
1795 ALIAS:
1796 oy = 1
1797 x = 2
1798 y = 3
1799 w = 4
1800 h = 5
1801 CODE:
1802 switch (ix)
1803 {
1804 case 0: RETVAL = self->ox; break;
1805 case 1: RETVAL = self->oy; break;
1806 case 2: RETVAL = self->x; break;
1807 case 3: RETVAL = self->y; break;
1808 case 4: RETVAL = self->w; break;
1809 case 5: RETVAL = self->h; break;
1810 }
1811 OUTPUT:
1812 RETVAL
497 1813
498 f->name = name;
499 f->w = w;
500 f->h = h;
501 f->s = s;
502 f->t = t;
503 f->r = r;
504 f->g = g;
505 f->b = b;
506 f->a = a;
507}
508
509void 1814void
510scroll (CFClient::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
511 CODE: 1816 CODE:
512{ 1817{
513 if (dx > 0) 1818 if (dx > 0)
514 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
515 else if (dx < 0) 1820 else if (dx < 0)
516 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
517 1822
518 if (dy > 0) 1823 if (dy > 0)
519 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
520 else if (dy < 0) 1825 else if (dy < 0)
521 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
522 1827
523 self->x += dx; 1828 self->ox += dx; self->x += dx;
524 self->y += dy; 1829 self->oy += dy; self->y += dy;
525 1830
526 while (self->y < 0) 1831 while (self->y < 0)
527 { 1832 {
528 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1833 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
529 1834
530 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
531 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
532 } 1837 }
533} 1838}
534 1839
535void 1840SV *
536map1a_update (CFClient::Map self, SV *data_) 1841map1a_update (DC::Map self, SV *data_, int extmap)
537 CODE: 1842 CODE:
538{ 1843{
539 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
540 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
541 1846 mapcell *cell;
1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1850
542 while (data < data_end) 1851 while (data < data_end - 1)
543 { 1852 {
544 int flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
545 1854
546 int x = ((flags >> 10) & 63) + self->x; 1855 x = self->x + ((flags >> 10) & 63);
547 int y = ((flags >> 4) & 63) + self->y; 1856 y = self->y + ((flags >> 4) & 63);
548 1857
549 while (y >= self->rows) 1858 cell = map_get_cell (self, x, y);
550 {
551 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
552
553 self->rows += MAP_EXTEND_Y;
554 }
555
556 maprow *row = self->row + y;
557
558 if (!row->col)
559 {
560 Newz (0, row->col, MAP_EXTEND_X, mapcell);
561 row->c0 = self->x - MAP_EXTEND_X / 4;
562 row->c1 = row->c0 + MAP_EXTEND_X;
563 }
564
565 if (row->c0 > x)
566 {
567 int extend = row->c0 - x + MAP_EXTEND_X;
568 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
569 row->c0 -= extend;
570 }
571 else if (x >= row->c1)
572 {
573 int extend = x - row->c1 + MAP_EXTEND_X;
574 Append (mapcell, row->col, row->c1 - row->c0, extend);
575 row->c1 += extend;
576 }
577
578 assert (y >= 0);
579 assert (y < self->rows);
580 assert (x >= row->c0);
581 assert (x < row->c1);
582 mapcell *cell = row->col + (x - row->c0);
583 1859
584 if (flags & 15) 1860 if (flags & 15)
585 { 1861 {
586 if (cell->darkness < 0 && x < self->w && y < self->h) 1862 if (!cell->darkness)
587 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
588 cell->darkness = 0; 1865 cell->darkness = 256;
589 cell->face [0] = 0;
590 cell->face [1] = 0;
591 cell->face [2] = 0;
592 } 1866 }
593
594 cell->darkness = flags & 8 ? *data++ : 255;
595 1867
1868 //TODO: don't trust server data to be in-range(!)
1869
596 if (flags & 4) 1870 if (flags & 8)
597 { 1871 {
598 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
599 } 1910 }
600 1911
1912 for (z = 0; z <= 2; ++z)
601 if (flags & 2) 1913 if (flags & (4 >> z))
602 { 1914 {
603 cell->face [1] = (data [0] << 8) + data [1]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
604 } 1934 }
605
606 if (flags & 1)
607 {
608 cell->face [2] = (data [0] << 8) + data [1]; data += 2;
609 }
610 } 1935 }
611 else 1936 else
612 cell->darkness = -1; 1937 CELL_CLEAR (cell);
613 } 1938 }
614} 1939}
1940 OUTPUT:
1941 RETVAL
615 1942
616SV * 1943SV *
617mapmap (CFClient::Map self, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
618 CODE: 1945 CODE:
619{ 1946{
620 int x0, x1, x; 1947 int x1, x;
621 int y0, y1, y; 1948 int y1, y;
622 int z; 1949 int z;
623 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1950 SV *map_sv = newSV (w * h * sizeof (uint32_t));
624 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1951 uint32_t *map = (uint32_t *)SvPVX (map_sv);
625 1952
626 SvPOK_only (map_sv); 1953 SvPOK_only (map_sv);
627 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1954 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
628 1955
629 x0 = self->x - w / 2; x1 = x0 + w; 1956 x0 += self->x; x1 = x0 + w;
630 y0 = self->y - h / 2; y1 = y0 + h; 1957 y0 += self->y; y1 = y0 + h;
631 1958
632 for (y = y0; y < y1; y++) 1959 for (y = y0; y < y1; y++)
633 { 1960 {
634 maprow *row = 0 <= y && y < self->rows 1961 maprow *row = 0 <= y && y < self->rows
635 ? self->row + y 1962 ? self->row + y
643 { 1970 {
644 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
645 1972
646 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
647 { 1974 {
648 uint16_t face = cell->face [z]; 1975 maptex tex = self->tex [cell->tile [z]];
649
650 if (face)
651 {
652 mapface tex = self->face [face];
653 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
654 int a1 = tex.a; 1977 int a1 = tex.a;
655 1978
656 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
657 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
658 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
659 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
660 }
661 } 1983 }
662 } 1984 }
663 1985
664 *map++ = (r ) 1986 *map++ = (r )
665 | (g << 8) 1987 | (g << 8)
672} 1994}
673 OUTPUT: 1995 OUTPUT:
674 RETVAL 1996 RETVAL
675 1997
676void 1998void
677draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001{
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
2055
2056 glEnable (GL_BLEND);
2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2059
2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
2195 {
2196 int level = (w << 5) | b;
2197 HE *he;
2198
2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
2201 {
2202 smooth_key *skey = (smooth_key *)HeKEY (he);
2203 IV bits = SvIVX (HeVAL (he));
2204
2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
2208 {
2209 maptex tex = self->tex [skey->tile];
2210 int px = (((int)skey->x) - 1) * T;
2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
2225 glEnd ();
2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2227 glBegin (GL_QUADS);
2228 }
2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
2251 }
2252 }
2253 }
2254
2255 glEnd ();
2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
2280 glDisable (GL_BLEND);
2281 rc_free (rc);
2282
2283 // top layer: overlays such as the health bar
2284 for (y = 0; y < sh; y++)
2285 if (0 <= y + my && y + my < self->rows)
2286 {
2287 maprow *row = self->row + (y + my);
2288
2289 for (x = 0; x < sw; x++)
2290 if (row->c0 <= x + mx && x + mx < row->c1)
2291 {
2292 mapcell *cell = row->col + (x + mx - row->c0);
2293
2294 int px = x * T;
2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
2302
2303 if (cell->stat_hp)
2304 {
2305 int width = cell->stat_width * T;
2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2307
2308 glColor3ub (0, 0, 0);
2309 glRectf (px + 1, py - thick - 2,
2310 px + width - 1, py);
2311
2312 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2313 glRectf (px + 2,
2314 py - thick - 1,
2315 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2316 }
2317 }
2318 }
2319}
2320
2321void
2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2323 CODE:
2324{
2325 static float color[16][3] = {
2326 { 0.00F, 0.00F, 0.00F },
2327 { 1.00F, 1.00F, 1.00F },
2328 { 0.00F, 0.00F, 0.55F },
2329 { 1.00F, 0.00F, 0.00F },
2330
2331 { 1.00F, 0.54F, 0.00F },
2332 { 0.11F, 0.56F, 1.00F },
2333 { 0.93F, 0.46F, 0.00F },
2334 { 0.18F, 0.54F, 0.34F },
2335
2336 { 0.56F, 0.73F, 0.56F },
2337 { 0.80F, 0.80F, 0.80F },
2338 { 0.55F, 0.41F, 0.13F },
2339 { 0.99F, 0.77F, 0.26F },
2340
2341 { 0.74F, 0.65F, 0.41F },
2342
2343 { 0.00F, 1.00F, 1.00F },
2344 { 1.00F, 0.00F, 1.00F },
2345 { 1.00F, 1.00F, 0.00F },
2346 };
2347
2348 int x, y;
2349
2350 glEnable (GL_TEXTURE_2D);
2351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2352 glEnable (GL_BLEND);
2353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2354 glBegin (GL_QUADS);
2355
2356 for (y = 0; y < h; y++)
2357 for (x = 0; x < w; x++)
2358 {
2359 unsigned char m = data [x + y * w];
2360
2361 if (m)
2362 {
2363 float *c = color [m & 15];
2364
2365 float tx1 = m & 0x40 ? 0.5 : 0.;
2366 float tx2 = tx1 + 0.5;
2367
2368 glColor4f (c[0], c[1], c[2], 0.75);
2369 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2370 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2371 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2372 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2373 }
2374 }
2375
2376 glEnd ();
2377 glDisable (GL_BLEND);
2378 glDisable (GL_TEXTURE_2D);
2379}
2380
2381void
2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
678 PPCODE: 2383 PPCODE:
679{ 2384{
2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
680 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
681 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
682 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
683 2393
684 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
685 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
686 2396
687 int vx = self->x + (self->w - sw) / 2 - shift_x; 2397 mx += self->x - 1;
688 int vy = self->y + (self->h - sh) / 2 - shift_y; 2398 my += self->y - 1;
689 2399
690 if (0) 2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
2402 for (y = 0; y < sh1; y++)
2403 if (0 <= y + my && y + my < self->rows)
2404 {
2405 maprow *row = self->row + (y + my);
2406
2407 for (x = 0; x < sw1; x++)
2408 if (row->c0 <= x + mx && x + mx < row->c1)
2409 {
2410 mapcell *cell = row->col + (x + mx - row->c0);
2411
2412 darkness1 [y * sw1 + x] = cell->darkness
2413 ? 255 - (cell->darkness - 1)
2414 : 255 - FOW_DARKNESS;
2415 }
2416 }
2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
2456 EXTEND (SP, 3);
2457 PUSHs (sv_2mortal (newSViv (sw34)));
2458 PUSHs (sv_2mortal (newSViv (sh3)));
2459 PUSHs (darkness3_sv);
2460}
2461
2462SV *
2463get_rect (DC::Map self, int x0, int y0, int w, int h)
2464 CODE:
2465{
2466 int x, y, x1, y1;
2467 SV *data_sv = newSV (w * h * 7 + 5);
2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2469
2470 *data++ = 0; /* version 0 format */
2471 *data++ = w >> 8; *data++ = w;
2472 *data++ = h >> 8; *data++ = h;
2473
2474 // we need to do this 'cause we don't keep an absolute coord system for rows
2475 // TODO: treat rows as we treat columns
2476 map_get_row (self, y0 + self->y - self->oy);//D
2477 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2478
2479 x0 += self->x - self->ox;
2480 y0 += self->y - self->oy;
2481
2482 x1 = x0 + w;
2483 y1 = y0 + h;
2484
2485 for (y = y0; y < y1; y++)
691 { 2486 {
692 int vx = self->vx = self->w >= sw 2487 maprow *row = 0 <= y && y < self->rows
693 ? self->x + (self->w - sw) / 2 2488 ? self->row + y
694 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 2489 : 0;
695 2490
696 int vy = self->vy = self->h >= sh 2491 for (x = x0; x < x1; x++)
697 ? self->y + (self->h - sh) / 2 2492 {
698 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2493 if (row && row->c0 <= x && x < row->c1)
2494 {
2495 mapcell *cell = row->col + (x - row->c0);
2496 uint8_t flags = 0;
2497
2498 if (cell->tile [0]) flags |= 1;
2499 if (cell->tile [1]) flags |= 2;
2500 if (cell->tile [2]) flags |= 4;
2501
2502 *data++ = flags;
2503
2504 if (flags & 1)
2505 {
2506 tileid tile = cell->tile [0];
2507 *data++ = tile >> 8;
2508 *data++ = tile;
2509 }
2510
2511 if (flags & 2)
2512 {
2513 tileid tile = cell->tile [1];
2514 *data++ = tile >> 8;
2515 *data++ = tile;
2516 }
2517
2518 if (flags & 4)
2519 {
2520 tileid tile = cell->tile [2];
2521 *data++ = tile >> 8;
2522 *data++ = tile;
2523 }
2524 }
2525 else
2526 *data++ = 0;
2527 }
699 } 2528 }
700 2529
701 glColor4ub (255, 255, 255, 255); 2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
2533 SvPOK_only (data_sv);
2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
702 2536
703 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 RETVAL = data_sv;
704 glEnable (GL_BLEND); 2538}
705 glEnable (GL_TEXTURE_2D); 2539 OUTPUT:
706 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2540 RETVAL
707 2541
2542void
2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2544 PPCODE:
2545{
2546 int x, y, z;
2547 int w, h;
708 int x, y, z; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
709 2551
710 int last_name = 0; 2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
711 2556
712 glBegin (GL_QUADS); 2557 if (len < 5)
2558 XSRETURN_EMPTY;
713 2559
714 for (z = 0; z < 3; z++) 2560 if (*data++ != 0)
2561 XSRETURN_EMPTY; /* version mismatch */
2562
2563 w = *data++ << 8; w |= *data++;
2564 h = *data++ << 8; h |= *data++;
2565
2566 // we need to do this 'cause we don't keep an absolute coord system for rows
2567 // TODO: treat rows as we treat columns
2568 map_get_row (self, y0 + self->y - self->oy);//D
2569 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2570
2571 x0 += self->x - self->ox;
2572 y0 += self->y - self->oy;
2573
2574 x1 = x0 + w;
2575 y1 = y0 + h;
2576
715 for (y = 0; y < sh; y++) 2577 for (y = y0; y < y1; y++)
716 if (0 <= y + vy && y + vy < self->rows) 2578 {
2579 maprow *row = map_get_row (self, y);
2580
2581 for (x = x0; x < x1; x++)
717 { 2582 {
718 maprow *row = self->row + (y + vy); 2583 uint8_t flags;
719 2584
720 for (x = 0; x < sw; x++) 2585 if (data + 7 >= end)
721 if (row->c0 <= x + vx && x + vx < row->c1) 2586 XSRETURN_EMPTY;
2587
2588 flags = *data++;
2589
2590 if (flags)
2591 {
2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
2594
2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2598
2599 if (cell->darkness == 0)
722 { 2600 {
723 mapcell *cell = row->col + (x + vx - row->c0);
724
725 darkness[y * sw4 + x] = cell->darkness < 0
726 ? 255 - FOW_DARKNESS
727 : 255 - cell->darkness; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
728 2603
729 uint16_t face = cell->face [z]; 2604 for (z = 0; z <= 2; z++)
730
731 if (face)
732 { 2605 {
733 mapface tex = self->face [face]; 2606 tileid t = tile [z];
734 2607
735 int px = (x + 1) * 32 - tex.w; 2608 if (t >= self->texs || (t && !self->tex [t].name))
736 int py = (y + 1) * 32 - tex.h;
737
738 if (last_name != tex.name)
739 { 2609 {
740 glEnd (); 2610 PUSHs (sv_2mortal (newSViv (t)));
741 last_name = tex.name; 2611 need_texid (self, t);
742 glBindTexture (GL_TEXTURE_2D, last_name);
743 glBegin (GL_QUADS);
744 } 2612 }
745 2613
746 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2614 cell->tile [z] = t;
747 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
748 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
749 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
750 } 2615 }
751 } 2616 }
2617 }
752 } 2618 }
2619 }
2620}
753 2621
2622MODULE = Deliantra::Client PACKAGE = DC::RW
2623
2624DC::RW
2625new (SV *class, SV *data_sv)
2626 CODE:
2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
2745DESTROY (DC::MixChunk self)
2746 CODE:
2747 Mix_FreeChunk (self);
2748
2749int
2750volume (DC::MixChunk self, int volume = -1)
2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
2754 RETVAL = Mix_VolumeChunk (self, volume);
2755 OUTPUT:
2756 RETVAL
2757
2758DC::Channel
2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2760 CODE:
2761{
2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
2773 OUTPUT:
2774 RETVAL
2775
2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2777
2778int
2779volume (int volume = -1)
2780 PROTOTYPE: ;$
2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
2784 RETVAL = Mix_VolumeMusic (volume);
2785 OUTPUT:
2786 RETVAL
2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
2798DC::MixMusic
2799new (SV *class, DC::RW rwops)
2800 CODE:
2801 RETVAL = Mix_LoadMUS_RW (rwops);
2802 OUTPUT:
2803 RETVAL
2804
2805void
2806DESTROY (DC::MixMusic self)
2807 CODE:
2808 Mix_FreeMusic (self);
2809
2810int
2811play (DC::MixMusic self, int loops = -1)
2812 CODE:
2813 RETVAL = Mix_PlayMusic (self, loops);
2814 OUTPUT:
2815 RETVAL
2816
2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
2825
2826BOOT:
2827{
2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2829 static const struct {
2830 const char *name;
2831 IV iv;
2832 } *civ, const_iv[] = {
2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
2837 const_iv (GL_COLOR_MATERIAL),
2838 const_iv (GL_SMOOTH),
2839 const_iv (GL_FLAT),
2840 const_iv (GL_DITHER),
2841 const_iv (GL_BLEND),
2842 const_iv (GL_CULL_FACE),
2843 const_iv (GL_SCISSOR_TEST),
2844 const_iv (GL_DEPTH_TEST),
2845 const_iv (GL_ALPHA_TEST),
2846 const_iv (GL_NORMALIZE),
2847 const_iv (GL_RESCALE_NORMAL),
2848 const_iv (GL_FRONT),
2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
2851 const_iv (GL_AND),
2852 const_iv (GL_ONE),
2853 const_iv (GL_ZERO),
2854 const_iv (GL_SRC_ALPHA),
2855 const_iv (GL_DST_ALPHA),
2856 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2857 const_iv (GL_ONE_MINUS_DST_ALPHA),
2858 const_iv (GL_SRC_ALPHA_SATURATE),
2859 const_iv (GL_RGB),
2860 const_iv (GL_RGBA),
2861 const_iv (GL_RGBA4),
2862 const_iv (GL_RGBA8),
2863 const_iv (GL_RGB5_A1),
2864 const_iv (GL_UNSIGNED_BYTE),
2865 const_iv (GL_UNSIGNED_SHORT),
2866 const_iv (GL_UNSIGNED_INT),
2867 const_iv (GL_ALPHA),
2868 const_iv (GL_INTENSITY),
2869 const_iv (GL_LUMINANCE),
2870 const_iv (GL_LUMINANCE_ALPHA),
2871 const_iv (GL_FLOAT),
2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
2882 const_iv (GL_TEXTURE_1D),
2883 const_iv (GL_TEXTURE_2D),
2884 const_iv (GL_TEXTURE_ENV),
2885 const_iv (GL_TEXTURE_MAG_FILTER),
2886 const_iv (GL_TEXTURE_MIN_FILTER),
2887 const_iv (GL_TEXTURE_ENV_MODE),
2888 const_iv (GL_TEXTURE_WRAP_S),
2889 const_iv (GL_TEXTURE_WRAP_T),
2890 const_iv (GL_REPEAT),
2891 const_iv (GL_CLAMP),
2892 const_iv (GL_CLAMP_TO_EDGE),
2893 const_iv (GL_NEAREST),
2894 const_iv (GL_LINEAR),
2895 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2896 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2897 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2898 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2899 const_iv (GL_GENERATE_MIPMAP),
2900 const_iv (GL_MODULATE),
2901 const_iv (GL_DECAL),
2902 const_iv (GL_REPLACE),
2903 const_iv (GL_DEPTH_BUFFER_BIT),
2904 const_iv (GL_COLOR_BUFFER_BIT),
2905 const_iv (GL_PROJECTION),
2906 const_iv (GL_MODELVIEW),
2907 const_iv (GL_COLOR_LOGIC_OP),
2908 const_iv (GL_SEPARABLE_2D),
2909 const_iv (GL_CONVOLUTION_2D),
2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
2913 const_iv (GL_LINES),
2914 const_iv (GL_LINE_STRIP),
2915 const_iv (GL_LINE_LOOP),
2916 const_iv (GL_QUADS),
2917 const_iv (GL_QUAD_STRIP),
2918 const_iv (GL_TRIANGLES),
2919 const_iv (GL_TRIANGLE_STRIP),
2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
2931 const_iv (GL_V2F),
2932 const_iv (GL_V3F),
2933 const_iv (GL_T2F_V3F),
2934 const_iv (GL_T2F_N3F_V3F),
2935# undef const_iv
2936 };
2937
2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
2950
2951char *
2952gl_vendor ()
2953 CODE:
2954 RETVAL = (char *)glGetString (GL_VENDOR);
2955 OUTPUT:
2956 RETVAL
2957
2958char *
2959gl_version ()
2960 CODE:
2961 RETVAL = (char *)glGetString (GL_VERSION);
2962 OUTPUT:
2963 RETVAL
2964
2965char *
2966gl_extensions ()
2967 CODE:
2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2969 OUTPUT:
2970 RETVAL
2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
2986int glGetError ()
2987
2988void glFinish ()
2989
2990void glClear (int mask)
2991
2992void glClearColor (float r, float g, float b, float a = 1.0)
2993 PROTOTYPE: @
2994
2995void glEnable (int cap)
2996
2997void glDisable (int cap)
2998
2999void glShadeModel (int mode)
3000
3001void glHint (int target, int mode)
3002
3003void glBlendFunc (int sfactor, int dfactor)
3004
3005void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3006 CODE:
3007 gl_BlendFuncSeparate (sa, da, saa, daa);
3008
3009void glDepthMask (int flag)
3010
3011void glLogicOp (int opcode)
3012
3013void glColorMask (int red, int green, int blue, int alpha)
3014
3015void glMatrixMode (int mode)
3016
3017void glPushMatrix ()
3018
3019void glPopMatrix ()
3020
3021void glLoadIdentity ()
3022
3023void glDrawBuffer (int buffer)
3024
3025void glReadBuffer (int buffer)
3026
3027# near_ and far_ are due to microsofts buggy "c" compiler
3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3029
3030# near_ and far_ are due to microsofts buggy "c" compiler
3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
3034
3035void glViewport (int x, int y, int width, int height)
3036
3037void glScissor (int x, int y, int width, int height)
3038
3039void glTranslate (float x, float y, float z = 0.)
3040 CODE:
3041 glTranslatef (x, y, z);
3042
3043void glScale (float x, float y, float z = 1.)
3044 CODE:
3045 glScalef (x, y, z);
3046
3047void glRotate (float angle, float x, float y, float z)
3048 CODE:
3049 glRotatef (angle, x, y, z);
3050
3051void glColor (float r, float g, float b, float a = 1.0)
3052 PROTOTYPE: @
3053 ALIAS:
3054 glColor_premultiply = 1
3055 CODE:
3056 if (ix)
3057 {
3058 r *= a;
3059 g *= a;
3060 b *= a;
3061 }
3062 // microsoft visual "c" rounds instead of truncating...
3063 glColor4f (r, g, b, a);
3064
3065void glRasterPos (float x, float y, float z = 0.)
3066 CODE:
3067 glRasterPos3f (0, 0, z);
3068 glBitmap (0, 0, 0, 0, x, y, 0);
3069
3070void glVertex (float x, float y, float z = 0.)
3071 CODE:
3072 glVertex3f (x, y, z);
3073
3074void glTexCoord (float s, float t)
3075 CODE:
3076 glTexCoord2f (s, t);
3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
754 glEnd (); 3089 glEnd ();
755 3090
756 glDisable (GL_TEXTURE_2D); 3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
3107void glTexEnv (int target, int pname, float param)
3108 CODE:
3109 glTexEnvf (target, pname, param);
3110
3111void glTexParameter (int target, int pname, float param)
3112 CODE:
3113 glTexParameterf (target, pname, param);
3114
3115void glBindTexture (int target, int name)
3116
3117void glConvolutionParameter (int target, int pname, float params)
3118 CODE:
3119 if (gl.ConvolutionParameterf)
3120 gl.ConvolutionParameterf (target, pname, params);
3121
3122void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3123 CODE:
3124 if (gl.ConvolutionFilter2D)
3125 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3126
3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3128 CODE:
3129 if (gl.SeparableFilter2D)
3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3131
3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3133
3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3135
3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
3139
3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3141
3142int glGenTexture ()
3143 CODE:
3144 RETVAL = gen_texture ();
3145 OUTPUT:
3146 RETVAL
3147
3148void glDeleteTexture (int name)
3149 CODE:
3150 del_texture (name);
3151
3152int glGenList ()
3153 CODE:
3154 RETVAL = glGenLists (1);
3155 OUTPUT:
3156 RETVAL
3157
3158void glDeleteList (int list)
3159 CODE:
3160 glDeleteLists (list, 1);
3161
3162void glNewList (int list, int mode = GL_COMPILE)
3163
3164void glEndList ()
3165
3166void glCallList (int list)
3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
757 glDisable (GL_BLEND); 3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
758 3269
759 EXTEND (SP, 3); 3270 glPopMatrix ();
760 PUSHs (sv_2mortal (newSViv (sw4)));
761 PUSHs (sv_2mortal (newSViv (sh)));
762 PUSHs (darkness_sv);
763}
764 3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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