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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.42 by root, Sun Apr 16 07:25:29 2006 UTC vs.
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
6#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
7 29
8#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
9#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
10#include <SDL_opengl.h> 34#include <SDL_opengl.h>
11 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
12#include <glib/gmacros.h> 39#include <glib/gmacros.h>
13 40
14#include <pango/pango.h> 41#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 42
43#ifndef _WIN32
18#include <sys/types.h> 44# include <sys/types.h>
19#include <sys/socket.h> 45# include <sys/socket.h>
20#include <netinet/in.h> 46# include <netinet/in.h>
21#include <netinet/tcp.h> 47# include <netinet/tcp.h>
22
23#include <inttypes.h> 48# include <inttypes.h>
49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 52
25#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
26 54
27#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
29 57
30static PangoContext *context; 58#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
32 138
33typedef struct cf_layout { 139typedef struct cf_layout {
34 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
35 int base_height; 142 int base_height;
143 CFPlus__Font font;
36} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
37 149
38static void 150static void
39substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
40{ 152{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 158}
44 159
45static void 160static void
46layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
47{ 162{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
50 */ 165 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
53} 172}
54 173
55static void 174static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 176{
58 layout_update (self); 177 PangoRectangle rect;
59 178
179 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
61 181
62 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
67typedef uint16_t mapface; 193typedef uint16_t faceid;
68 194
69typedef struct { 195typedef struct {
70 GLint name; 196 int name;
71 int w, h; 197 int w, h;
72 float s, t; 198 float s, t;
73 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
74} maptex; 202} maptex;
75 203
76typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
77 int16_t darkness; 207 uint16_t darkness;
78 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 209} mapcell;
80 210
81typedef struct { 211typedef struct {
82 int32_t c0, c1; 212 int32_t c0, c1;
83 mapcell *col; 213 mapcell *col;
84} maprow; 214} maprow;
85 215
86typedef struct map { 216typedef struct map {
87 int x, y, w, h; 217 int x, y, w, h;
88 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
89 int faces; 219 int faces; tileid *face2tile; // [faceid]
90 mapface *face; 220 int texs; maptex *tex; // [tileid]
91 221
92 int texs;
93 maptex *tex;
94
95 uint32_t rows; 222 int32_t rows;
96 maprow *row; 223 maprow *row;
97} *CFClient__Map; 224} *CFPlus__Map;
98 225
99static char * 226static char *
100prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
101{ 228{
102 char *p; 229 char *p;
119} 246}
120 247
121#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
122#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
124static maprow * 271static maprow *
125map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
126{ 273{
127 if (0 > y) 274 if (0 > y)
128 { 275 {
129 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
130 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
168 315
169 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
170} 317}
171 318
172static mapcell * 319static mapcell *
173map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
174{ 321{
175 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
176} 323}
177 324
178static void 325static void
179map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
180{ 327{
181 int r; 328 int r;
182 329
183 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
184 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
192 self->row = 0; 339 self->row = 0;
193 self->rows = 0; 340 self->rows = 0;
194} 341}
195 342
196static void 343static void
197map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
198{ 345{
199 int x, y; 346 int x, y;
347 maprow *row;
348 mapcell *cell;
200 349
201 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
202 if (y >= 0) 351 if (y >= 0)
203 { 352 {
204 if (y >= self->rows) 353 if (y >= self->rows)
205 break; 354 break;
206 355
207 maprow *row = self->row + y; 356 row = self->row + y;
208 357
209 for (x = x0; x < x0 + w; x++) 358 for (x = x0; x < x0 + w; x++)
210 if (x >= row->c0) 359 if (x >= row->c0)
211 { 360 {
212 if (x >= row->c1) 361 if (x >= row->c1)
213 break; 362 break;
214 363
215 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
216 } 370 }
217 } 371 }
218} 372}
219 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
220MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
221 438
222PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
223 440
224BOOT: 441BOOT:
225{ 442{
226 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
227 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
228 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
229} 590}
230 591
592int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
231void 595void
232lowdelay (int fd, int val = 1) 596SDL_Quit ()
597
598void
599SDL_ListModes ()
233 CODE: 600 PPCODE:
234 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 601{
602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638}
235 639
236char * 640char *
237gl_version () 641SDL_GetError ()
642
643int
644SDL_SetVideoMode (int w, int h, int fullscreen)
238 CODE: 645 CODE:
239 RETVAL = (char *)glGetString (GL_VERSION); 646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
240 OUTPUT: 659 OUTPUT:
241 RETVAL 660 RETVAL
242 661
662void
663SDL_GL_SwapBuffers ()
664
243char * 665char *
244gl_extensions () 666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
671void
672poll_events ()
245 CODE: 673 PPCODE:
246 RETVAL = (char *)glGetString (GL_EXTENSIONS); 674{
247 OUTPUT: 675 SDL_Event ev;
248 RETVAL 676
677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
679 {
680 HV *hv = newHV ();
681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
682
683 switch (ev.type)
684 {
685 case SDL_KEYDOWN:
686 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break;
693
694 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
697 break;
698
699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
725 break;
726
727 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 break;
736
737 case SDL_USEREVENT:
738 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break;
742 }
743
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 }
746}
747
748int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
750 POSTCALL:
751 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished);
753
754void
755Mix_CloseAudio ()
756
757int
758Mix_AllocateChannels (int numchans = -1)
759
760void
761lowdelay (int fd, int val = 1)
762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
769#ifdef _WIN32
770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
791#endif
792}
249 793
250void 794void
251add_font (char *file) 795add_font (char *file)
252 CODE: 796 CODE:
253 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
254
255void
256set_font (char *file)
257 CODE:
258{
259 int count;
260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
261 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
262 FcPatternDestroy (pattern);
263 pango_context_set_font_description (context, font);
264}
265 798
266void 799void
267load_image_inline (SV *image_) 800load_image_inline (SV *image_)
268 ALIAS: 801 ALIAS:
269 load_image_file = 1 802 load_image_file = 1
285 croak ("load_image: %s", SDL_GetError ()); 818 croak ("load_image: %s", SDL_GetError ());
286 819
287 fmt.palette = NULL; 820 fmt.palette = NULL;
288 fmt.BitsPerPixel = 32; 821 fmt.BitsPerPixel = 32;
289 fmt.BytesPerPixel = 4; 822 fmt.BytesPerPixel = 4;
823#if SDL_BYTEORDER == SDL_LIL_ENDIAN
290 fmt.Rmask = 0x000000ff; 824 fmt.Rmask = 0x000000ff;
291 fmt.Gmask = 0x0000ff00; 825 fmt.Gmask = 0x0000ff00;
292 fmt.Bmask = 0x00ff0000; 826 fmt.Bmask = 0x00ff0000;
293 fmt.Amask = 0xff000000; 827 fmt.Amask = 0xff000000;
828#else
829 fmt.Rmask = 0xff000000;
830 fmt.Gmask = 0x00ff0000;
831 fmt.Bmask = 0x0000ff00;
832 fmt.Amask = 0x000000ff;
833#endif
294 fmt.Rloss = 0; 834 fmt.Rloss = 0;
295 fmt.Gloss = 0; 835 fmt.Gloss = 0;
296 fmt.Bloss = 0; 836 fmt.Bloss = 0;
297 fmt.Aloss = 0; 837 fmt.Aloss = 0;
298 fmt.Rshift = 0; 838 fmt.Rshift = 0;
304 844
305 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
306 846
307 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
308 848
849 SDL_LockSurface (surface2);
309 EXTEND (SP, 5); 850 EXTEND (SP, 6);
310 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
311 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
312 SDL_LockSurface (surface2);
313 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
314 SDL_UnlockSurface (surface2);
315 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
316 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
317 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
318 858
319 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
320 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
321} 861}
322 862
344 PUSHs (sv_2mortal (newSViv (b / y))); 884 PUSHs (sv_2mortal (newSViv (b / y)));
345 PUSHs (sv_2mortal (newSViv (a / y))); 885 PUSHs (sv_2mortal (newSViv (a / y)));
346} 886}
347 887
348void 888void
889error (char *message)
890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
349fatal (char *message) 897fatal (char *message)
350 CODE: 898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
351#ifdef WIN32 908#ifdef WIN32
352 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 909 ExitThread (retval); // unclean, please beam me up
353#else 910#else
354 fprintf (stderr, "FATAL: %s\n", message); 911 _exit (retval);
355#endif 912#endif
356 exit (1);
357 913
358MODULE = CFClient PACKAGE = CFClient::Layout 914void
359 915debug ()
360CFClient::Layout
361new (SV *class, int base_height = 10)
362 CODE: 916 CODE:
363 New (0, RETVAL, 1, struct cf_layout); 917{
364 RETVAL->base_height = base_height; 918#if DEBUG
365 RETVAL->pl = pango_layout_new (context); 919 VALGRIND_DO_LEAK_CHECK;
366 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 920#endif
921}
922
923MODULE = CFPlus PACKAGE = CFPlus::Font
924
925CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0)
927 CODE:
928{
929 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
932 FcPatternDestroy (pattern);
933}
367 OUTPUT: 934 OUTPUT:
368 RETVAL 935 RETVAL
369 936
370void 937void
938DESTROY (CFPlus::Font self)
939 CODE:
940 pango_font_description_free (self);
941
942void
943make_default (CFPlus::Font self)
944 CODE:
945 default_font = self;
946
947MODULE = CFPlus PACKAGE = CFPlus::Layout
948
949void
950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
956 CODE:
957 New (0, RETVAL, 1, struct cf_layout);
958
959 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.;
961 RETVAL->g = 1.;
962 RETVAL->b = 1.;
963 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0;
966
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL);
969 OUTPUT:
970 RETVAL
971
972void
371DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
372 CODE: 974 CODE:
373 g_object_unref (self->pl); 975 g_object_unref (self->pl);
374 Safefree (self); 976 Safefree (self);
375 977
376void 978void
377set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
378 CODE: 980 CODE:
379{ 981{
380 STRLEN textlen; 982 STRLEN textlen;
381 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
382 984
383 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
384} 986}
385 987
386void 988void
387set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
388 CODE: 990 CODE:
389{ 991{
390 STRLEN textlen; 992 STRLEN textlen;
391 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
392 994
393 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
394} 996}
395 997
396void 998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
1080 OUTPUT:
1081 RETVAL
1082
1083SV *
1084get_text (CFPlus::Layout self)
1085 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL);
1088 OUTPUT:
1089 RETVAL
1090
1091void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 CODE:
1094 self->r = r;
1095 self->g = g;
1096 self->b = b;
1097 self->a = a;
1098
1099void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1101 CODE:
1102 if (self->font != font)
1103 {
1104 self->font = font;
1105 layout_update_font (self);
1106 }
1107
1108void
397set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
398 CODE: 1110 CODE:
1111 if (self->base_height != base_height)
1112 {
399 self->base_height = base_height; 1113 self->base_height = base_height;
1114 layout_update_font (self);
1115 }
400 1116
401void 1117void
402set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
403 CODE: 1119 CODE:
404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
405 1121
406void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
407size (CFClient::Layout self) 1148size (CFPlus::Layout self)
408 PPCODE: 1149 PPCODE:
409{ 1150{
410 int w, h; 1151 int w, h;
411 1152
412 layout_update (self);
413 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
414 1154
415 EXTEND (SP, 2); 1155 EXTEND (SP, 2);
416 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
417 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
418} 1158}
419 1159
420int 1160int
421xy_to_index (CFClient::Layout self, int x, int y) 1161descent (CFPlus::Layout self)
422 CODE: 1162 CODE:
423{ 1163{
424 int index, trailing; 1164 PangoRectangle rect;
425 1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
426 layout_update (self); 1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
427 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1167 RETVAL = PANGO_DESCENT (rect);
428
429 RETVAL = index;
430} 1168}
431 OUTPUT: 1169 OUTPUT:
432 RETVAL 1170 RETVAL
433 1171
1172int
1173xy_to_index (CFPlus::Layout self, int x, int y)
1174 CODE:
1175{
1176 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing;
1179}
1180 OUTPUT:
1181 RETVAL
1182
434void 1183void
435cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
436 PPCODE: 1185 PPCODE:
437{ 1186{
438 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
439 layout_update (self);
440 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
441 1189
442 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
443 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
444 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
446} 1194}
447 1195
448void 1196void
449render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
450 PPCODE: 1198 PPCODE:
451{ 1199{
452 SV *retval; 1200 int line, x;
453 int w, h;
454 FT_Bitmap bitmap;
455 1201
456 layout_update (self); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
457 layout_get_pixel_size (self, &w, &h); 1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
458 1204
459 retval = newSV (w * h);
460 SvPOK_only (retval);
461 SvCUR_set (retval, w * h);
462
463 bitmap.rows = h;
464 bitmap.width = w;
465 bitmap.pitch = w;
466 bitmap.buffer = (unsigned char*)SvPVX (retval);
467 bitmap.num_grays = 256;
468 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
469
470 memset (bitmap.buffer, 0, w * h);
471
472 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
473
474 EXTEND (SP, 3); 1205 EXTEND (SP, 2);
475 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
476 PUSHs (sv_2mortal (newSViv (h))); 1230 PUSHs (sv_2mortal (newSViv (index)));
477 PUSHs (sv_2mortal (retval)); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
478} 1233}
479 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
480MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
481 1246
482void 1247void
1248pad2pot (SV *data_, SV *w_, SV *h_)
1249 CODE:
1250{
1251 int ow = SvIV (w_);
1252 int oh = SvIV (h_);
1253
1254 if (ow && oh)
1255 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267
1268 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp);
1270
1271 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274
1275 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 }
1282}
1283
1284void
483draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
484 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
485 CODE: 1290 CODE:
486{ 1291{
487 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
488 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
489 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
490 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
491 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
492 1296
493 if (items < 5) 1297 if (items < 5)
494 { 1298 {
495 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
496 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
497 } 1301 }
498 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
499 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
500 if (wrap_mode) { 1318
501 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
503 }
504 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
505 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
506 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
507 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
508 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
509 glEnd (); 1324 glEnd ();
510}
511 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
512MODULE = CFClient PACKAGE = CFClient::Map 1333MODULE = CFPlus PACKAGE = CFPlus::Map
513 1334
514CFClient::Map 1335CFPlus::Map
515new (SV *class, int map_width, int map_height) 1336new (SV *class)
516 CODE: 1337 CODE:
517 New (0, RETVAL, 1, struct map); 1338 New (0, RETVAL, 1, struct map);
518 RETVAL->x = 0; 1339 RETVAL->x = 0;
519 RETVAL->y = 0; 1340 RETVAL->y = 0;
520 RETVAL->w = map_width; 1341 RETVAL->w = 0;
521 RETVAL->h = map_height; 1342 RETVAL->h = 0;
522 RETVAL->ox = 0; 1343 RETVAL->ox = 0;
523 RETVAL->oy = 0; 1344 RETVAL->oy = 0;
524 RETVAL->faces = 8192; 1345 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
525 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1346 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
526 RETVAL->texs = 8192;
527 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
528 RETVAL->rows = 0; 1347 RETVAL->rows = 0;
529 RETVAL->row = 0; 1348 RETVAL->row = 0;
530 OUTPUT: 1349 OUTPUT:
531 RETVAL 1350 RETVAL
532 1351
533void 1352void
534DESTROY (CFClient::Map self) 1353DESTROY (CFPlus::Map self)
535 CODE: 1354 CODE:
536{ 1355{
537 map_clear (self); 1356 map_clear (self);
538 Safefree (self->face); 1357 Safefree (self->face2tile);
1358 Safefree (self->tex);
539 Safefree (self); 1359 Safefree (self);
540} 1360}
541 1361
542void 1362void
1363resize (CFPlus::Map self, int map_width, int map_height)
1364 CODE:
1365 self->w = map_width;
1366 self->h = map_height;
1367
1368void
543clear (CFClient::Map self) 1369clear (CFPlus::Map self)
544 CODE: 1370 CODE:
545 map_clear (self); 1371 map_clear (self);
546 1372
547void 1373void
548set_face (CFClient::Map self, int face, int texid) 1374set_tileid (CFPlus::Map self, int face, int tile)
549 CODE: 1375 CODE:
550{ 1376{
551 while (self->faces <= face) 1377 need_facenum (self, face); self->face2tile [face] = tile;
1378 need_texid (self, tile);
1379}
1380
1381void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level)
1383 CODE:
1384{
1385 tileid texid;
1386 maptex *tex;
1387
1388 if (face < 0 || face >= self->faces)
1389 return;
1390
1391 if (smooth < 0 || smooth >= self->faces)
1392 return;
1393
1394 texid = self->face2tile [face];
1395
1396 if (!texid)
1397 return;
1398
1399 tex = self->tex + texid;
1400 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level;
1402}
1403
1404void
1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1406 CODE:
1407{
1408 need_texid (self, texid);
1409
1410 {
1411 maptex *tex = self->tex + texid;
1412
1413 tex->name = name;
1414 tex->w = w;
1415 tex->h = h;
1416 tex->s = s;
1417 tex->t = t;
1418 tex->r = r;
1419 tex->g = g;
1420 tex->b = b;
1421 tex->a = a;
1422 }
1423
1424 // somewhat hackish, but for textures that require it, it really
1425 // improves the look, and most others don't suffer.
1426 glBindTexture (GL_TEXTURE_2D, name);
1427 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1428 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1429 // use uglier nearest interpolation because linear suffers
1430 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1432}
1433
1434int
1435ox (CFPlus::Map self)
1436 ALIAS:
1437 oy = 1
1438 x = 2
1439 y = 3
1440 w = 4
1441 h = 5
1442 CODE:
1443 switch (ix)
552 { 1444 {
553 Append (mapface, self->face, self->faces, self->faces); 1445 case 0: RETVAL = self->ox; break;
554 self->faces *= 2; 1446 case 1: RETVAL = self->oy; break;
1447 case 2: RETVAL = self->x; break;
1448 case 3: RETVAL = self->y; break;
1449 case 4: RETVAL = self->w; break;
1450 case 5: RETVAL = self->h; break;
555 } 1451 }
1452 OUTPUT:
1453 RETVAL
556 1454
557 self->face [face] = texid;
558}
559
560void 1455void
561set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
562 CODE:
563{
564 while (self->texs <= texid)
565 {
566 Append (maptex, self->tex, self->texs, self->texs);
567 self->texs *= 2;
568 }
569
570 maptex *tex = self->tex + texid;
571
572 tex->name = name;
573 tex->w = w;
574 tex->h = h;
575 tex->s = s;
576 tex->t = t;
577 tex->r = r;
578 tex->g = g;
579 tex->b = b;
580 tex->a = a;
581}
582
583void
584scroll (CFClient::Map self, int dx, int dy) 1456scroll (CFPlus::Map self, int dx, int dy)
585 CODE: 1457 CODE:
586{ 1458{
587 if (dx > 0) 1459 if (dx > 0)
588 map_blank (self, self->x, self->y, dx - 1, self->h); 1460 map_blank (self, self->x, self->y, dx, self->h);
589 else if (dx < 0) 1461 else if (dx < 0)
590 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1462 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
591 1463
592 if (dy > 0) 1464 if (dy > 0)
593 map_blank (self, self->x, self->y, self->w, dy - 1); 1465 map_blank (self, self->x, self->y, self->w, dy);
594 else if (dy < 0) 1466 else if (dy < 0)
595 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1467 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
596 1468
597 self->x += dx; self->ox += dx; 1469 self->ox += dx; self->x += dx;
598 self->y += dy; self->oy += dy; 1470 self->oy += dy; self->y += dy;
599 1471
600 while (self->y < 0) 1472 while (self->y < 0)
601 { 1473 {
602 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1474 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
603 1475
604 self->rows += MAP_EXTEND_Y; 1476 self->rows += MAP_EXTEND_Y;
605 self->y += MAP_EXTEND_Y; 1477 self->y += MAP_EXTEND_Y;
606 } 1478 }
607} 1479}
608 1480
609int
610ox (CFClient::Map self)
611 ALIAS:
612 oy = 1
613 CODE:
614 switch (ix)
615 {
616 case 0: RETVAL = self->ox; break;
617 case 1: RETVAL = self->oy; break;
618 }
619 OUTPUT:
620 RETVAL
621
622void 1481void
623map1a_update (CFClient::Map self, SV *data_) 1482map1a_update (CFPlus::Map self, SV *data_, int extmap)
624 CODE: 1483 CODE:
625{ 1484{
626 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
627 uint8_t *data_end = (uint8_t *)SvEND (data_); 1486 uint8_t *data_end = (uint8_t *)SvEND (data_);
628 1487 mapcell *cell;
1488 int x, y, flags;
1489
629 while (data < data_end) 1490 while (data < data_end - 1)
630 { 1491 {
631 int flags = (data [0] << 8) + data [1]; data += 2; 1492 flags = (data [0] << 8) + data [1]; data += 2;
632 1493
633 int x = ((flags >> 10) & 63) + self->x; 1494 x = self->x + ((flags >> 10) & 63);
634 int y = ((flags >> 4) & 63) + self->y; 1495 y = self->y + ((flags >> 4) & 63);
635 1496
636 mapcell *cell = map_get_cell (self, x, y); 1497 cell = map_get_cell (self, x, y);
637 1498
638 if (flags & 15) 1499 if (flags & 15)
639 { 1500 {
640 if (cell->darkness < 0) // && x < self->w && y < self->h) 1501 if (!cell->darkness)
641 { 1502 {
1503 memset (cell, 0, sizeof (*cell));
642 cell->darkness = 0; 1504 cell->darkness = 256;
643 cell->face [0] = 0;
644 cell->face [1] = 0;
645 cell->face [2] = 0;
646 } 1505 }
647
648 cell->darkness = flags & 8 ? *data++ : 255;
649 1506
650 //TODO: don't trust server data to be in-range(!) 1507 //TODO: don't trust server data to be in-range(!)
1508
1509 if (flags & 8)
1510 {
1511 if (extmap)
1512 {
1513 uint8_t ext, cmd;
1514
1515 do
1516 {
1517 ext = *data++;
1518 cmd = ext & 0x3f;
1519
1520 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health
1523 {
1524 cell->stat_width = 1;
1525 cell->stat_hp = *data++;
1526 }
1527 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47)
1530 {
1531 if (*data == 4)
1532 ; // decode player count
1533
1534 data += *data + 1;
1535 }
1536 else if (cmd == 8) // cell flags
1537 cell->flags = *data++;
1538 else if (ext & 0x40) // unknown, multibyte => skip
1539 data += *data + 1;
1540 else
1541 data++;
1542 }
1543 while (ext & 0x80);
1544 }
1545 else
1546 cell->darkness = *data++ + 1;
1547 }
651 1548
652 if (flags & 4) 1549 if (flags & 4)
653 { 1550 {
654 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1551 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face];
655 } 1554 }
656 1555
657 if (flags & 2) 1556 if (flags & 2)
658 { 1557 {
659 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
660 } 1561 }
661 1562
662 if (flags & 1) 1563 if (flags & 1)
663 { 1564 {
664 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
665 } 1568 }
666 } 1569 }
667 else 1570 else
668 cell->darkness = -1; 1571 cell->darkness = 0;
669 } 1572 }
670} 1573}
671 1574
672SV * 1575SV *
673mapmap (CFClient::Map self, int w, int h) 1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
674 CODE: 1577 CODE:
675{ 1578{
676 int x0, x1, x; 1579 int x1, x;
677 int y0, y1, y; 1580 int y1, y;
678 int z; 1581 int z;
679 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1582 SV *map_sv = newSV (w * h * sizeof (uint32_t));
680 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1583 uint32_t *map = (uint32_t *)SvPVX (map_sv);
681 1584
682 SvPOK_only (map_sv); 1585 SvPOK_only (map_sv);
683 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1586 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
684 1587
685 x0 = self->x - w / 2; x1 = x0 + w; 1588 x0 += self->x; x1 = x0 + w;
686 y0 = self->y - h / 2; y1 = y0 + h; 1589 y0 += self->y; y1 = y0 + h;
687 1590
688 for (y = y0; y < y1; y++) 1591 for (y = y0; y < y1; y++)
689 { 1592 {
690 maprow *row = 0 <= y && y < self->rows 1593 maprow *row = 0 <= y && y < self->rows
691 ? self->row + y 1594 ? self->row + y
699 { 1602 {
700 mapcell *cell = row->col + (x - row->c0); 1603 mapcell *cell = row->col + (x - row->c0);
701 1604
702 for (z = 0; z <= 0; z++) 1605 for (z = 0; z <= 0; z++)
703 { 1606 {
704 mapface face = cell->face [z];
705
706 if (face)
707 {
708 maptex tex = self->tex [face]; 1607 maptex tex = self->tex [cell->tile [z]];
709 int a0 = 255 - tex.a; 1608 int a0 = 255 - tex.a;
710 int a1 = tex.a; 1609 int a1 = tex.a;
711 1610
712 r = (r * a0 + tex.r * a1) / 255; 1611 r = (r * a0 + tex.r * a1) / 255;
713 g = (g * a0 + tex.g * a1) / 255; 1612 g = (g * a0 + tex.g * a1) / 255;
714 b = (b * a0 + tex.b * a1) / 255; 1613 b = (b * a0 + tex.b * a1) / 255;
715 a = (a * a0 + tex.a * a1) / 255; 1614 a = (a * a0 + tex.a * a1) / 255;
716 }
717 } 1615 }
718 } 1616 }
719 1617
720 *map++ = (r ) 1618 *map++ = (r )
721 | (g << 8) 1619 | (g << 8)
728} 1626}
729 OUTPUT: 1627 OUTPUT:
730 RETVAL 1628 RETVAL
731 1629
732void 1630void
733draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1632 CODE:
1633{
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey;
1638 int x, y, z;
1639 int last_name;
1640
1641 // thats current max. sorry.
1642 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255;
1644
1645 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey));
1647
1648 glColor4ub (255, 255, 255, 255);
1649
1650 glEnable (GL_BLEND);
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1652 glEnable (GL_TEXTURE_2D);
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1654
1655 glBegin (GL_QUADS);
1656
1657 last_name = 0;
1658
1659 mx += self->x;
1660 my += self->y;
1661
1662 // first pass: determine smooth_max
1663 // rather ugly, if you ask me
1664 // could also be stored inside mapcell and updated on change
1665 memset (smooth_max, 0, sizeof (smooth_max));
1666
1667 for (y = 0; y < sh; y++)
1668 if (0 <= y + my && y + my < self->rows)
1669 {
1670 maprow *row = self->row + (y + my);
1671
1672 for (x = 0; x < sw; x++)
1673 if (row->c0 <= x + mx && x + mx < row->c1)
1674 {
1675 mapcell *cell = row->col + (x + mx - row->c0);
1676
1677 smooth_max[x + 1][y + 1] =
1678 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel));
1681 }
1682 }
1683
1684 for (z = 0; z <= 2; z++)
1685 {
1686 memset (smooth_level, 0, sizeof (smooth_level));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697 tileid tile = cell->tile [z];
1698
1699 if (tile)
1700 {
1701 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w;
1703 int py = (y + 1) * T - tex.h;
1704
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name)
1708 {
1709 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */
1711
1712 glEnd ();
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1714 glBegin (GL_QUADS);
1715 }
1716
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721
1722 if (cell->flags && z == 2)
1723 {
1724 if (cell->flags & 1)
1725 {
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 }
1740
1741 // update smooth hash
1742 if (tex.smoothtile)
1743 {
1744 skey.tile = tex.smoothtile;
1745 skey.level = tex.smoothlevel;
1746
1747 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1748
1749 // add bits to current tile and all neighbours. skey.x|y is
1750 // shifted +1|+1 so we always stay positive.
1751
1752 // bits is ___n cccc CCCC bbbb
1753 // n do not draw borders&corners
1754 // c draw these corners, but...
1755 // C ... not these
1756 // b draw these borders
1757
1758 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1759 // ┃· ·· ·┃ ━━
1760
1761 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762 // ·· ·· ·┏ ┓·
1763
1764 // full tile
1765 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1766
1767 // borders
1768 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1769 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1770 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1771 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1772
1773 // corners
1774 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778 }
1779 }
1780 }
1781 }
1782
1783 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort
1785 {
1786 int w, b;
1787
1788 for (w = 0; w < 256 / 32; ++w)
1789 {
1790 uint32_t smask = smooth_level [w];
1791 if (smask)
1792 for (b = 0; b < 32; ++b)
1793 if (smask & (((uint32_t)1) << b))
1794 {
1795 int level = (w << 5) | b;
1796 HE *he;
1797
1798 hv_iterinit (smooth);
1799 while ((he = hv_iternext (smooth)))
1800 {
1801 smooth_key *skey = (smooth_key *)HeKEY (he);
1802 IV bits = SvIVX (HeVAL (he));
1803
1804 if (!(bits & 0x1000)
1805 && skey->level == level
1806 && level > smooth_max [skey->x][skey->y])
1807 {
1808 maptex tex = self->tex [skey->tile];
1809 int px = (((int)skey->x) - 1) * T;
1810 int py = (((int)skey->y) - 1) * T;
1811 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column
1815
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name)
1819 {
1820 if (!tex.name)
1821 continue; // smoothing not yet available
1822
1823 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1825 glBegin (GL_QUADS);
1826 }
1827
1828 if (border)
1829 {
1830 float ox = border * dx;
1831
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1836 }
1837
1838 if (corner)
1839 {
1840 float ox = corner * dx;
1841
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1846 }
1847 }
1848 }
1849 }
1850 }
1851 }
1852
1853 hv_clear (smooth);
1854 }
1855
1856 glEnd ();
1857
1858 glDisable (GL_TEXTURE_2D);
1859 glDisable (GL_BLEND);
1860
1861 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows)
1864 {
1865 maprow *row = self->row + (y + my);
1866
1867 for (x = 0; x < sw; x++)
1868 if (row->c0 <= x + mx && x + mx < row->c1)
1869 {
1870 mapcell *cell = row->col + (x + mx - row->c0);
1871
1872 int px = x * T;
1873 int py = y * T;
1874
1875 if (cell->stat_hp)
1876 {
1877 int width = cell->stat_width * T;
1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1879
1880 glColor3ub (0, 0, 0);
1881 glRectf (px + 1, py - thick - 2,
1882 px + width - 1, py);
1883
1884 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1885 glRectf (px + 2,
1886 py - thick - 1,
1887 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1888 }
1889 }
1890 }
1891}
1892
1893void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1895 CODE:
1896{
1897 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F },
1899 { 1.00F, 1.00F, 1.00F },
1900 { 0.00F, 0.00F, 0.55F },
1901 { 1.00F, 0.00F, 0.00F },
1902
1903 { 1.00F, 0.54F, 0.00F },
1904 { 0.11F, 0.56F, 1.00F },
1905 { 0.93F, 0.46F, 0.00F },
1906 { 0.18F, 0.54F, 0.34F },
1907
1908 { 0.56F, 0.73F, 0.56F },
1909 { 0.80F, 0.80F, 0.80F },
1910 { 0.55F, 0.41F, 0.13F },
1911 { 0.99F, 0.77F, 0.26F },
1912
1913 { 0.74F, 0.65F, 0.41F },
1914
1915 { 0.00F, 1.00F, 1.00F },
1916 { 1.00F, 0.00F, 1.00F },
1917 { 1.00F, 1.00F, 0.00F },
1918 };
1919
1920 int x, y;
1921
1922 glEnable (GL_TEXTURE_2D);
1923 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1924 glEnable (GL_BLEND);
1925 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926 glBegin (GL_QUADS);
1927
1928 for (y = 0; y < h; y++)
1929 for (x = 0; x < w; x++)
1930 {
1931 unsigned char m = data [x + y * w];
1932
1933 if (m)
1934 {
1935 float *c = color [m & 15];
1936
1937 float tx1 = m & 0x40 ? 0.5 : 0.;
1938 float tx2 = tx1 + 0.5;
1939
1940 glColor4f (c[0], c[1], c[2], 0.75);
1941 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945 }
1946 }
1947
1948 glEnd ();
1949 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D);
1951}
1952
1953void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
734 PPCODE: 1955 PPCODE:
735{ 1956{
1957 int x, y;
736 int sw4 = (sw + 3) & ~3; 1958 int sw4 = (sw + 3) & ~3;
737 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
738 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1961
739 memset (darkness, 255, sw4 * sh); 1962 memset (darkness, 255, sw4 * sh);
740 SvPOK_only (darkness_sv); 1963 SvPOK_only (darkness_sv);
741 SvCUR_set (darkness_sv, sw4 * sh); 1964 SvCUR_set (darkness_sv, sw4 * sh);
742 1965
743 int vx = self->x + (self->w - sw) / 2 - shift_x; 1966 mx += self->x;
744 int vy = self->y + (self->h - sh) / 2 - shift_y; 1967 my += self->y;
745 1968
746 /*
747 int vx = self->vx = self->w >= sw
748 ? self->x + (self->w - sw) / 2
749 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
750
751 int vy = self->vy = self->h >= sh
752 ? self->y + (self->h - sh) / 2
753 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
754 */
755
756 glColor4ub (255, 255, 255, 255);
757
758 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
759 glEnable (GL_BLEND);
760 glEnable (GL_TEXTURE_2D);
761 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
762
763 int x, y, z;
764
765 int last_name = 0;
766
767 glBegin (GL_QUADS);
768
769 for (z = 0; z < 3; z++)
770 for (y = 0; y < sh; y++) 1969 for (y = 0; y < sh; y++)
771 if (0 <= y + vy && y + vy < self->rows) 1970 if (0 <= y + my && y + my < self->rows)
772 { 1971 {
773 maprow *row = self->row + (y + vy); 1972 maprow *row = self->row + (y + my);
774 1973
775 for (x = 0; x < sw; x++) 1974 for (x = 0; x < sw; x++)
776 if (row->c0 <= x + vx && x + vx < row->c1) 1975 if (row->c0 <= x + mx && x + mx < row->c1)
777 { 1976 {
778 mapcell *cell = row->col + (x + vx - row->c0); 1977 mapcell *cell = row->col + (x + mx - row->c0);
779 1978
780 darkness[y * sw4 + x] = cell->darkness < 0 1979 darkness[y * sw4 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1)
781 ? 255 - FOW_DARKNESS 1981 : 255 - FOW_DARKNESS;
782 : 255 - cell->darkness;
783
784 mapface face = cell->face [z];
785
786 if (face)
787 {
788 maptex tex = self->tex [face];
789
790 int px = (x + 1) * 32 - tex.w;
791 int py = (y + 1) * 32 - tex.h;
792
793 if (last_name != tex.name)
794 {
795 glEnd ();
796 last_name = tex.name;
797 glBindTexture (GL_TEXTURE_2D, last_name);
798 glBegin (GL_QUADS);
799 }
800
801 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
802 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
803 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
804 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
805 }
806 } 1982 }
807 } 1983 }
808
809 glEnd ();
810
811 glDisable (GL_TEXTURE_2D);
812 glDisable (GL_BLEND);
813 1984
814 EXTEND (SP, 3); 1985 EXTEND (SP, 3);
815 PUSHs (sv_2mortal (newSViv (sw4))); 1986 PUSHs (sv_2mortal (newSViv (sw4)));
816 PUSHs (sv_2mortal (newSViv (sh))); 1987 PUSHs (sv_2mortal (newSViv (sh)));
817 PUSHs (darkness_sv); 1988 PUSHs (darkness_sv);
818} 1989}
819 1990
820SV * 1991SV *
821get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
822 CODE: 1993 CODE:
823{ 1994{
824 int x, y, x1, y1; 1995 int x, y, x1, y1;
825 SV *data_sv = newSV (w * h * 7 + 5); 1996 SV *data_sv = newSV (w * h * 7 + 5);
826 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1997 uint8_t *data = (uint8_t *)SvPVX (data_sv);
828 *data++ = 0; /* version 0 format */ 1999 *data++ = 0; /* version 0 format */
829 *data++ = w >> 8; *data++ = w; 2000 *data++ = w >> 8; *data++ = w;
830 *data++ = h >> 8; *data++ = h; 2001 *data++ = h >> 8; *data++ = h;
831 2002
832 // we need to do this 'cause we don't keep an absolute coord system for rows 2003 // we need to do this 'cause we don't keep an absolute coord system for rows
833 // TODO: treat rows as we treat 2004 // TODO: treat rows as we treat columns
834 map_get_row (self, y0 + self->y - self->oy);//D 2005 map_get_row (self, y0 + self->y - self->oy);//D
835 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2006 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
836 2007
837 x0 += self->x - self->ox; 2008 x0 += self->x - self->ox;
838 y0 += self->y - self->oy; 2009 y0 += self->y - self->oy;
849 for (x = x0; x < x1; x++) 2020 for (x = x0; x < x1; x++)
850 { 2021 {
851 if (row && row->c0 <= x && x < row->c1) 2022 if (row && row->c0 <= x && x < row->c1)
852 { 2023 {
853 mapcell *cell = row->col + (x - row->c0); 2024 mapcell *cell = row->col + (x - row->c0);
854
855 uint8_t flags = 0; 2025 uint8_t flags = 0;
856 2026
857 if (cell->face [0]) flags |= 1; 2027 if (cell->tile [0]) flags |= 1;
858 if (cell->face [1]) flags |= 2; 2028 if (cell->tile [1]) flags |= 2;
859 if (cell->face [2]) flags |= 4; 2029 if (cell->tile [2]) flags |= 4;
860 2030
861 *data++ = flags; 2031 *data++ = flags;
862 2032
863 if (flags & 1) 2033 if (flags & 1)
864 { 2034 {
2035 tileid tile = cell->tile [0];
865 *data++ = cell->face [0] >> 8; 2036 *data++ = tile >> 8;
866 *data++ = cell->face [0]; 2037 *data++ = tile;
867 } 2038 }
868 2039
869 if (flags & 2) 2040 if (flags & 2)
870 { 2041 {
2042 tileid tile = cell->tile [1];
871 *data++ = cell->face [1] >> 8; 2043 *data++ = tile >> 8;
872 *data++ = cell->face [1]; 2044 *data++ = tile;
873 } 2045 }
874 2046
875 if (flags & 4) 2047 if (flags & 4)
876 { 2048 {
2049 tileid tile = cell->tile [2];
877 *data++ = cell->face [2] >> 8; 2050 *data++ = tile >> 8;
878 *data++ = cell->face [2]; 2051 *data++ = tile;
879 } 2052 }
880 } 2053 }
881 else 2054 else
882 *data++ = 0; 2055 *data++ = 0;
883 } 2056 }
889} 2062}
890 OUTPUT: 2063 OUTPUT:
891 RETVAL 2064 RETVAL
892 2065
893void 2066void
894set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
895 PPCODE: 2068 PPCODE:
896{ 2069{
897 int x, y, z; 2070 int x, y, z;
2071 int w, h;
898 int x1, y1; 2072 int x1, y1;
899 2073
900 if (*data++ != 0) 2074 if (*data++ != 0)
901 return; /* version mismatch */ 2075 return; /* version mismatch */
902 2076
903 int w = *data++ << 8; w |= *data++; 2077 w = *data++ << 8; w |= *data++;
904 int h = *data++ << 8; h |= *data++; 2078 h = *data++ << 8; h |= *data++;
905 2079
906 // we need to do this 'cause we don't keep an absolute coord system for rows 2080 // we need to do this 'cause we don't keep an absolute coord system for rows
907 // TODO: treat rows as we treat 2081 // TODO: treat rows as we treat columns
908 map_get_row (self, y0 + self->y - self->oy);//D 2082 map_get_row (self, y0 + self->y - self->oy);//D
909 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2083 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
910 2084
911 x0 += self->x - self->ox; 2085 x0 += self->x - self->ox;
912 y0 += self->y - self->oy; 2086 y0 += self->y - self->oy;
922 { 2096 {
923 uint8_t flags = *data++; 2097 uint8_t flags = *data++;
924 2098
925 if (flags) 2099 if (flags)
926 { 2100 {
927 mapface face[3] = { 0, 0, 0 };
928
929 mapcell *cell = row_get_cell (row, x); 2101 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 };
930 2103
931 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2104 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
932 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
933 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
934 2107
935 if (cell->darkness <= 0) 2108 if (cell->darkness == 0)
936 { 2109 {
937 cell->darkness = -1; 2110 cell->darkness = 0;
938 2111
939 for (z = 0; z <= 2; z++) 2112 for (z = 0; z <= 2; z++)
940 { 2113 {
941 cell->face[z] = face[z]; 2114 tileid t = tile [z];
942 2115
943 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2116 if (t >= self->texs || (t && !self->tex [t].name))
2117 {
944 XPUSHs (sv_2mortal (newSViv (face[z]))); 2118 XPUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t);
2120 }
2121
2122 cell->tile [z] = t;
945 } 2123 }
946 } 2124 }
947 } 2125 }
948 } 2126 }
949 } 2127 }
950} 2128}
951 2129
2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2131
2132CFPlus::MixChunk
2133new_from_file (SV *class, char *path)
2134 CODE:
2135 RETVAL = Mix_LoadWAV (path);
2136 OUTPUT:
2137 RETVAL
2138
2139void
2140DESTROY (CFPlus::MixChunk self)
2141 CODE:
2142 Mix_FreeChunk (self);
2143
2144int
2145volume (CFPlus::MixChunk self, int volume = -1)
2146 CODE:
2147 RETVAL = Mix_VolumeChunk (self, volume);
2148 OUTPUT:
2149 RETVAL
2150
2151int
2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2153 CODE:
2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2155 OUTPUT:
2156 RETVAL
2157
2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2159
2160int
2161volume (int volume = -1)
2162 CODE:
2163 RETVAL = Mix_VolumeMusic (volume);
2164 OUTPUT:
2165 RETVAL
2166
2167int
2168fade_out (int ms)
2169 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms);
2171 OUTPUT:
2172 RETVAL
2173
2174CFPlus::MixMusic
2175new_from_file (SV *class, char *path)
2176 CODE:
2177 RETVAL = Mix_LoadMUS (path);
2178 OUTPUT:
2179 RETVAL
2180
2181void
2182DESTROY (CFPlus::MixMusic self)
2183 CODE:
2184 Mix_FreeMusic (self);
2185
2186int
2187play (CFPlus::MixMusic self, int loops = -1)
2188 CODE:
2189 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT:
2191 RETVAL
2192
2193int
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199
2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2201
2202BOOT:
2203{
2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2205 static const struct {
2206 const char *name;
2207 IV iv;
2208 } *civ, const_iv[] = {
2209# define const_iv(name) { # name, (IV)name }
2210 const_iv (GL_COLOR_MATERIAL),
2211 const_iv (GL_SMOOTH),
2212 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER),
2214 const_iv (GL_BLEND),
2215 const_iv (GL_CULL_FACE),
2216 const_iv (GL_SCISSOR_TEST),
2217 const_iv (GL_DEPTH_TEST),
2218 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT),
2222 const_iv (GL_BACK),
2223 const_iv (GL_AND),
2224 const_iv (GL_ONE),
2225 const_iv (GL_ZERO),
2226 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA),
2228 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2229 const_iv (GL_ONE_MINUS_DST_ALPHA),
2230 const_iv (GL_SRC_ALPHA_SATURATE),
2231 const_iv (GL_RGB),
2232 const_iv (GL_RGBA),
2233 const_iv (GL_RGBA4),
2234 const_iv (GL_RGBA8),
2235 const_iv (GL_RGB5_A1),
2236 const_iv (GL_UNSIGNED_BYTE),
2237 const_iv (GL_UNSIGNED_SHORT),
2238 const_iv (GL_UNSIGNED_INT),
2239 const_iv (GL_ALPHA),
2240 const_iv (GL_INTENSITY),
2241 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA),
2243 const_iv (GL_FLOAT),
2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2245 const_iv (GL_COMPILE),
2246 const_iv (GL_TEXTURE_1D),
2247 const_iv (GL_TEXTURE_2D),
2248 const_iv (GL_TEXTURE_ENV),
2249 const_iv (GL_TEXTURE_MAG_FILTER),
2250 const_iv (GL_TEXTURE_MIN_FILTER),
2251 const_iv (GL_TEXTURE_ENV_MODE),
2252 const_iv (GL_TEXTURE_WRAP_S),
2253 const_iv (GL_TEXTURE_WRAP_T),
2254 const_iv (GL_REPEAT),
2255 const_iv (GL_CLAMP),
2256 const_iv (GL_CLAMP_TO_EDGE),
2257 const_iv (GL_NEAREST),
2258 const_iv (GL_LINEAR),
2259 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2260 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2261 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2262 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2263 const_iv (GL_GENERATE_MIPMAP),
2264 const_iv (GL_MODULATE),
2265 const_iv (GL_DECAL),
2266 const_iv (GL_REPLACE),
2267 const_iv (GL_DEPTH_BUFFER_BIT),
2268 const_iv (GL_COLOR_BUFFER_BIT),
2269 const_iv (GL_PROJECTION),
2270 const_iv (GL_MODELVIEW),
2271 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D),
2273 const_iv (GL_CONVOLUTION_2D),
2274 const_iv (GL_CONVOLUTION_BORDER_MODE),
2275 const_iv (GL_CONSTANT_BORDER),
2276 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP),
2279 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN),
2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2285 const_iv (GL_FASTEST),
2286 const_iv (GL_V2F),
2287 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F),
2290# undef const_iv
2291 };
2292
2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2295
2296 texture_av = newAV ();
2297 AvREAL_off (texture_av);
2298}
2299
2300char *
2301gl_vendor ()
2302 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR);
2304 OUTPUT:
2305 RETVAL
2306
2307char *
2308gl_version ()
2309 CODE:
2310 RETVAL = (char *)glGetString (GL_VERSION);
2311 OUTPUT:
2312 RETVAL
2313
2314char *
2315gl_extensions ()
2316 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT:
2319 RETVAL
2320
2321int glGetError ()
2322
2323void glFinish ()
2324
2325void glClear (int mask)
2326
2327void glClearColor (float r, float g, float b, float a = 1.0)
2328 PROTOTYPE: @
2329
2330void glEnable (int cap)
2331
2332void glDisable (int cap)
2333
2334void glShadeModel (int mode)
2335
2336void glHint (int target, int mode)
2337
2338void glBlendFunc (int sfactor, int dfactor)
2339
2340void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341 CODE:
2342 gl_BlendFuncSeparate (sa, da, saa, daa);
2343
2344void glDepthMask (int flag)
2345
2346void glLogicOp (int opcode)
2347
2348void glColorMask (int red, int green, int blue, int alpha)
2349
2350void glMatrixMode (int mode)
2351
2352void glPushMatrix ()
2353
2354void glPopMatrix ()
2355
2356void glLoadIdentity ()
2357
2358void glDrawBuffer (int buffer)
2359
2360void glReadBuffer (int buffer)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364
2365# near_ and far_ are due to microsofts buggy "c" compiler
2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2367
2368void glViewport (int x, int y, int width, int height)
2369
2370void glScissor (int x, int y, int width, int height)
2371
2372void glTranslate (float x, float y, float z = 0.)
2373 CODE:
2374 glTranslatef (x, y, z);
2375
2376void glScale (float x, float y, float z = 1.)
2377 CODE:
2378 glScalef (x, y, z);
2379
2380void glRotate (float angle, float x, float y, float z)
2381 CODE:
2382 glRotatef (angle, x, y, z);
2383
2384void glBegin (int mode)
2385
2386void glEnd ()
2387
2388void glColor (float r, float g, float b, float a = 1.0)
2389 PROTOTYPE: @
2390 ALIAS:
2391 glColor_premultiply = 1
2392 CODE:
2393 if (ix)
2394 {
2395 r *= a;
2396 g *= a;
2397 b *= a;
2398 }
2399 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a);
2401
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.)
2409 CODE:
2410 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0);
2412
2413void glVertex (float x, float y, float z = 0.)
2414 CODE:
2415 glVertex3f (x, y, z);
2416
2417void glTexCoord (float s, float t)
2418 CODE:
2419 glTexCoord2f (s, t);
2420
2421void glTexEnv (int target, int pname, float param)
2422 CODE:
2423 glTexEnvf (target, pname, param);
2424
2425void glTexParameter (int target, int pname, float param)
2426 CODE:
2427 glTexParameterf (target, pname, param);
2428
2429void glBindTexture (int target, int name)
2430
2431void glConvolutionParameter (int target, int pname, float params)
2432 CODE:
2433 if (gl.ConvolutionParameterf)
2434 gl.ConvolutionParameterf (target, pname, params);
2435
2436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2437 CODE:
2438 if (gl.ConvolutionFilter2D)
2439 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2440
2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2442 CODE:
2443 if (gl.SeparableFilter2D)
2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2445
2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2447
2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449
2450void glDrawPixels (int width, int height, int format, int type, char *pixels)
2451
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453
2454int glGenTexture ()
2455 CODE:
2456 RETVAL = gen_texture ();
2457 OUTPUT:
2458 RETVAL
2459
2460void glDeleteTexture (int name)
2461 CODE:
2462 del_texture (name);
2463
2464int glGenList ()
2465 CODE:
2466 RETVAL = glGenLists (1);
2467 OUTPUT:
2468 RETVAL
2469
2470void glDeleteList (int list)
2471 CODE:
2472 glDeleteLists (list, 1);
2473
2474void glNewList (int list, int mode = GL_COMPILE)
2475
2476void glEndList ()
2477
2478void glCallList (int list)
2479

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