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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.43 by root, Mon Apr 17 06:50:26 2006 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
6#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
7 29
8#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
9#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
10#include <SDL_opengl.h> 34#include <SDL_opengl.h>
11 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
12#include <glib/gmacros.h> 39#include <glib/gmacros.h>
13 40
14#include <pango/pango.h> 41#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 42
43#ifndef _WIN32
18#include <sys/types.h> 44# include <sys/types.h>
19#include <sys/socket.h> 45# include <sys/socket.h>
20#include <netinet/in.h> 46# include <netinet/in.h>
21#include <netinet/tcp.h> 47# include <netinet/tcp.h>
22
23#include <inttypes.h> 48# include <inttypes.h>
49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 52
25#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
26 54
27#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
29 57
30static PangoContext *context; 58#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
32 138
33typedef struct cf_layout { 139typedef struct cf_layout {
34 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
35 int base_height; 142 int base_height;
143 CFPlus__Font font;
36} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
37 149
38static void 150static void
39substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
40{ 152{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 158}
44 159
45static void 160static void
46layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
47{ 162{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
50 */ 165 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
53} 172}
54 173
55static void 174static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 176{
58 layout_update (self); 177 PangoRectangle rect;
59 178
179 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
61 181
62 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
67typedef uint16_t mapface; 193typedef uint16_t faceid;
68 194
69typedef struct { 195typedef struct {
70 GLint name; 196 int name;
71 int w, h; 197 int w, h;
72 float s, t; 198 float s, t;
73 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
74} maptex; 202} maptex;
75 203
76typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
77 int16_t darkness; 207 uint16_t darkness;
78 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 209} mapcell;
80 210
81typedef struct { 211typedef struct {
82 int32_t c0, c1; 212 int32_t c0, c1;
83 mapcell *col; 213 mapcell *col;
84} maprow; 214} maprow;
85 215
86typedef struct map { 216typedef struct map {
87 int x, y, w, h; 217 int x, y, w, h;
88 int dx, dy; /* delayed map scrolling */
89 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
90 int faces; 219 int faces; tileid *face2tile; // [faceid]
91 mapface *face; 220 int texs; maptex *tex; // [tileid]
92 221
93 int texs;
94 maptex *tex;
95
96 uint32_t rows; 222 int32_t rows;
97 maprow *row; 223 maprow *row;
98} *CFClient__Map; 224} *CFPlus__Map;
99 225
100static char * 226static char *
101prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
102{ 228{
103 char *p; 229 char *p;
120} 246}
121 247
122#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
124 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
125static maprow * 271static maprow *
126map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
127{ 273{
128 if (0 > y) 274 if (0 > y)
129 { 275 {
130 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
131 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
169 315
170 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
171} 317}
172 318
173static mapcell * 319static mapcell *
174map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
175{ 321{
176 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
177} 323}
178 324
179static void 325static void
180map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
181{ 327{
182 int r; 328 int r;
183 329
184 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
185 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
193 self->row = 0; 339 self->row = 0;
194 self->rows = 0; 340 self->rows = 0;
195} 341}
196 342
197static void 343static void
198map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
199{ 345{
200 int x, y; 346 int x, y;
347 maprow *row;
348 mapcell *cell;
201 349
202 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
203 if (y >= 0) 351 if (y >= 0)
204 { 352 {
205 if (y >= self->rows) 353 if (y >= self->rows)
206 break; 354 break;
207 355
208 maprow *row = self->row + y; 356 row = self->row + y;
209 357
210 for (x = x0; x < x0 + w; x++) 358 for (x = x0; x < x0 + w; x++)
211 if (x >= row->c0) 359 if (x >= row->c0)
212 { 360 {
213 if (x >= row->c1) 361 if (x >= row->c1)
214 break; 362 break;
215 363
216 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
217 } 370 }
218 } 371 }
219} 372}
220 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
221MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
222 438
223PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
224 440
225BOOT: 441BOOT:
226{ 442{
227 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
228 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
229 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
230} 590}
591
592char *
593SDL_GetError ()
594
595int
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
597
598void
599SDL_Quit ()
600
601void
602SDL_ListModes (int rgb, int alpha)
603 PPCODE:
604{
605 SDL_Rect **m;
606
607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
633 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
640
641 ++m;
642 }
643}
644
645int
646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
657 RETVAL = !!SDL_SetVideoMode (
658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h"
668#undef GL_FUNC
669 }
670}
671 OUTPUT:
672 RETVAL
673
674void
675SDL_GL_SwapBuffers ()
676
677char *
678SDL_GetKeyName (int sym)
679
680int
681SDL_GetAppState ()
682
683void
684poll_events ()
685 PPCODE:
686{
687 SDL_Event ev;
688
689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
691 {
692 HV *hv = newHV ();
693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
694
695 switch (ev.type)
696 {
697 case SDL_KEYDOWN:
698 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break;
705
706 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
709 break;
710
711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
737 break;
738
739 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
747 break;
748
749 case SDL_USEREVENT:
750 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break;
754 }
755
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 }
758}
759
760int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
762 POSTCALL:
763 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished);
765
766void
767Mix_CloseAudio ()
768
769int
770Mix_AllocateChannels (int numchans = -1)
231 771
232void 772void
233lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
234 CODE: 774 CODE:
235 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
236 776
237char * 777void
238gl_version () 778win32_proxy_info ()
239 CODE: 779 PPCODE:
240 RETVAL = (char *)glGetString (GL_VERSION); 780{
241 OUTPUT: 781#ifdef _WIN32
242 RETVAL 782 char buffer[2048];
783 DWORD buflen;
243 784
244char * 785 EXTEND (SP, 3);
245gl_extensions () 786
246 CODE: 787 buflen = sizeof (buffer);
247 RETVAL = (char *)glGetString (GL_EXTENSIONS); 788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
248 OUTPUT: 789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
249 RETVAL 790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
803#endif
804}
250 805
251void 806void
252add_font (char *file) 807add_font (char *file)
253 CODE: 808 CODE:
254 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
255
256void
257set_font (char *file)
258 CODE:
259{
260 int count;
261 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
262 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
263 FcPatternDestroy (pattern);
264 pango_context_set_font_description (context, font);
265}
266 810
267void 811void
268load_image_inline (SV *image_) 812load_image_inline (SV *image_)
269 ALIAS: 813 ALIAS:
270 load_image_file = 1 814 load_image_file = 1
286 croak ("load_image: %s", SDL_GetError ()); 830 croak ("load_image: %s", SDL_GetError ());
287 831
288 fmt.palette = NULL; 832 fmt.palette = NULL;
289 fmt.BitsPerPixel = 32; 833 fmt.BitsPerPixel = 32;
290 fmt.BytesPerPixel = 4; 834 fmt.BytesPerPixel = 4;
835#if SDL_BYTEORDER == SDL_LIL_ENDIAN
291 fmt.Rmask = 0x000000ff; 836 fmt.Rmask = 0x000000ff;
292 fmt.Gmask = 0x0000ff00; 837 fmt.Gmask = 0x0000ff00;
293 fmt.Bmask = 0x00ff0000; 838 fmt.Bmask = 0x00ff0000;
294 fmt.Amask = 0xff000000; 839 fmt.Amask = 0xff000000;
840#else
841 fmt.Rmask = 0xff000000;
842 fmt.Gmask = 0x00ff0000;
843 fmt.Bmask = 0x0000ff00;
844 fmt.Amask = 0x000000ff;
845#endif
295 fmt.Rloss = 0; 846 fmt.Rloss = 0;
296 fmt.Gloss = 0; 847 fmt.Gloss = 0;
297 fmt.Bloss = 0; 848 fmt.Bloss = 0;
298 fmt.Aloss = 0; 849 fmt.Aloss = 0;
299 fmt.Rshift = 0; 850 fmt.Rshift = 0;
305 856
306 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
307 858
308 assert (surface2->pitch == surface2->w * 4); 859 assert (surface2->pitch == surface2->w * 4);
309 860
861 SDL_LockSurface (surface2);
310 EXTEND (SP, 5); 862 EXTEND (SP, 6);
311 PUSHs (sv_2mortal (newSViv (surface2->w))); 863 PUSHs (sv_2mortal (newSViv (surface2->w)));
312 PUSHs (sv_2mortal (newSViv (surface2->h))); 864 PUSHs (sv_2mortal (newSViv (surface2->h)));
313 SDL_LockSurface (surface2);
314 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
315 SDL_UnlockSurface (surface2);
316 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
317 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
318 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
319 870
320 SDL_FreeSurface (surface); 871 SDL_FreeSurface (surface);
321 SDL_FreeSurface (surface2); 872 SDL_FreeSurface (surface2);
322} 873}
323 874
345 PUSHs (sv_2mortal (newSViv (b / y))); 896 PUSHs (sv_2mortal (newSViv (b / y)));
346 PUSHs (sv_2mortal (newSViv (a / y))); 897 PUSHs (sv_2mortal (newSViv (a / y)));
347} 898}
348 899
349void 900void
901error (char *message)
902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906#endif
907
908void
350fatal (char *message) 909fatal (char *message)
351 CODE: 910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914#endif
915 _exit (1);
916
917void
918_exit (int retval = 0)
919 CODE:
352#ifdef WIN32 920#ifdef WIN32
353 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 921 ExitThread (retval); // unclean, please beam me up
354#else 922#else
355 fprintf (stderr, "FATAL: %s\n", message); 923 _exit (retval);
356#endif 924#endif
357 exit (1);
358 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
935MODULE = CFPlus PACKAGE = CFPlus::Font
936
937CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0)
939 CODE:
940{
941 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
944 FcPatternDestroy (pattern);
945}
946 OUTPUT:
947 RETVAL
948
949void
950DESTROY (CFPlus::Font self)
951 CODE:
952 pango_font_description_free (self);
953
954void
955make_default (CFPlus::Font self)
956 CODE:
957 default_font = self;
958
359MODULE = CFClient PACKAGE = CFClient::Layout 959MODULE = CFPlus PACKAGE = CFPlus::Layout
360 960
361CFClient::Layout 961void
362new (SV *class, int base_height = 10) 962reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966CFPlus::Layout
967new (SV *class)
363 CODE: 968 CODE:
364 New (0, RETVAL, 1, struct cf_layout); 969 New (0, RETVAL, 1, struct cf_layout);
365 RETVAL->base_height = base_height; 970
366 RETVAL->pl = pango_layout_new (context); 971 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.;
973 RETVAL->g = 1.;
974 RETVAL->b = 1.;
975 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0;
978
367 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL);
368 OUTPUT: 981 OUTPUT:
369 RETVAL 982 RETVAL
370 983
371void 984void
372DESTROY (CFClient::Layout self) 985DESTROY (CFPlus::Layout self)
373 CODE: 986 CODE:
374 g_object_unref (self->pl); 987 g_object_unref (self->pl);
375 Safefree (self); 988 Safefree (self);
376 989
377void 990void
378set_text (CFClient::Layout self, SV *text_) 991set_text (CFPlus::Layout self, SV *text_)
379 CODE: 992 CODE:
380{ 993{
381 STRLEN textlen; 994 STRLEN textlen;
382 char *text = SvPVutf8 (text_, textlen); 995 char *text = SvPVutf8 (text_, textlen);
383 996
384 pango_layout_set_text (self->pl, text, textlen); 997 pango_layout_set_text (self->pl, text, textlen);
385} 998}
386 999
387void 1000void
388set_markup (CFClient::Layout self, SV *text_) 1001set_markup (CFPlus::Layout self, SV *text_)
389 CODE: 1002 CODE:
390{ 1003{
391 STRLEN textlen; 1004 STRLEN textlen;
392 char *text = SvPVutf8 (text_, textlen); 1005 char *text = SvPVutf8 (text_, textlen);
393 1006
394 pango_layout_set_markup (self->pl, text, textlen); 1007 pango_layout_set_markup (self->pl, text, textlen);
395} 1008}
396 1009
397void 1010void
1011set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013{
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053}
1054
1055void
1056get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078}
1079
1080int
1081has_wrapped (CFPlus::Layout self)
1082 CODE:
1083{
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091}
1092 OUTPUT:
1093 RETVAL
1094
1095SV *
1096get_text (CFPlus::Layout self)
1097 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL);
1100 OUTPUT:
1101 RETVAL
1102
1103void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1105 CODE:
1106 self->r = r;
1107 self->g = g;
1108 self->b = b;
1109 self->a = a;
1110
1111void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1113 CODE:
1114 if (self->font != font)
1115 {
1116 self->font = font;
1117 layout_update_font (self);
1118 }
1119
1120void
398set_height (CFClient::Layout self, int base_height) 1121set_height (CFPlus::Layout self, int base_height)
399 CODE: 1122 CODE:
1123 if (self->base_height != base_height)
1124 {
400 self->base_height = base_height; 1125 self->base_height = base_height;
1126 layout_update_font (self);
1127 }
401 1128
402void 1129void
403set_width (CFClient::Layout self, int max_width = -1) 1130set_width (CFPlus::Layout self, int max_width = -1)
404 CODE: 1131 CODE:
405 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
406 1133
407void 1134void
1135set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139void
1140set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144void
1145set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159void
408size (CFClient::Layout self) 1160size (CFPlus::Layout self)
409 PPCODE: 1161 PPCODE:
410{ 1162{
411 int w, h; 1163 int w, h;
412 1164
413 layout_update (self);
414 layout_get_pixel_size (self, &w, &h); 1165 layout_get_pixel_size (self, &w, &h);
415 1166
416 EXTEND (SP, 2); 1167 EXTEND (SP, 2);
417 PUSHs (sv_2mortal (newSViv (w))); 1168 PUSHs (sv_2mortal (newSViv (w)));
418 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (h)));
419} 1170}
420 1171
421int 1172int
1173descent (CFPlus::Layout self)
1174 CODE:
1175{
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180}
1181 OUTPUT:
1182 RETVAL
1183
1184int
422xy_to_index (CFClient::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
423 CODE: 1186 CODE:
424{ 1187{
425 int index, trailing; 1188 int index, trailing;
426
427 layout_update (self);
428 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
429
430 RETVAL = index; 1190 RETVAL = index + trailing;
431} 1191}
432 OUTPUT: 1192 OUTPUT:
433 RETVAL 1193 RETVAL
434 1194
435void 1195void
436cursor_pos (CFClient::Layout self, int index) 1196cursor_pos (CFPlus::Layout self, int index)
437 PPCODE: 1197 PPCODE:
438{ 1198{
439 PangoRectangle strong_pos; 1199 PangoRectangle strong_pos;
440 layout_update (self);
441 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
442 1201
443 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
444 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
446 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
447} 1206}
448 1207
449void 1208void
450render (CFClient::Layout self) 1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
451 PPCODE: 1210 PPCODE:
452{ 1211{
453 SV *retval; 1212 int line, x;
454 int w, h;
455 FT_Bitmap bitmap;
456 1213
457 layout_update (self); 1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
458 layout_get_pixel_size (self, &w, &h); 1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
459 1216
460 retval = newSV (w * h);
461 SvPOK_only (retval);
462 SvCUR_set (retval, w * h);
463
464 bitmap.rows = h;
465 bitmap.width = w;
466 bitmap.pitch = w;
467 bitmap.buffer = (unsigned char*)SvPVX (retval);
468 bitmap.num_grays = 256;
469 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
470
471 memset (bitmap.buffer, 0, w * h);
472
473 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
474
475 EXTEND (SP, 3); 1217 EXTEND (SP, 2);
476 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
477 PUSHs (sv_2mortal (newSViv (h))); 1242 PUSHs (sv_2mortal (newSViv (index)));
478 PUSHs (sv_2mortal (retval)); 1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
479} 1245}
480 1246
1247void
1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
481MODULE = CFClient PACKAGE = CFClient::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
482 1258
1259int minpot (int n)
1260
483void 1261void
1262pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264{
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296}
1297
1298void
484draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
485 PROTOTYPE: $$$;$$ 1300 PROTOTYPE: $$$;$$
1301 ALIAS:
1302 draw_quad_alpha = 1
1303 draw_quad_alpha_premultiplied = 2
486 CODE: 1304 CODE:
487{ 1305{
488 HV *hv = (HV *)SvRV (self); 1306 HV *hv = (HV *)SvRV (self);
489 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
490 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
491 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
492 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
493 1310
494 if (items < 5) 1311 if (items < 5)
495 { 1312 {
496 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
497 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
498 } 1315 }
499 1316
1317 if (ix)
1318 {
1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
1329 }
1330
500 glBindTexture (GL_TEXTURE_2D, name); 1331 glBindTexture (GL_TEXTURE_2D, name);
501 if (wrap_mode) { 1332
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
503 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
504 }
505 glBegin (GL_QUADS); 1333 glBegin (GL_QUADS);
506 glTexCoord2f (0, 0); glVertex2f (x , y ); 1334 glTexCoord2f (0, 0); glVertex2f (x , y );
507 glTexCoord2f (0, t); glVertex2f (x , y + h); 1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
508 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
509 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
510 glEnd (); 1338 glEnd ();
511}
512 1339
1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 }
1345}
1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
513MODULE = CFClient PACKAGE = CFClient::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
514 1359
515CFClient::Map 1360CFPlus::Map
516new (SV *class, int map_width, int map_height) 1361new (SV *class)
517 CODE: 1362 CODE:
518 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
519 RETVAL->x = 0; 1364 RETVAL->x = 0;
520 RETVAL->y = 0; 1365 RETVAL->y = 0;
521 RETVAL->w = map_width; 1366 RETVAL->w = 0;
522 RETVAL->h = map_height; 1367 RETVAL->h = 0;
523 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
524 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
525 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
526 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
527 RETVAL->texs = 8192;
528 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
529 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
530 RETVAL->row = 0; 1373 RETVAL->row = 0;
531 OUTPUT: 1374 OUTPUT:
532 RETVAL 1375 RETVAL
533 1376
534void 1377void
535DESTROY (CFClient::Map self) 1378DESTROY (CFPlus::Map self)
536 CODE: 1379 CODE:
537{ 1380{
538 map_clear (self); 1381 map_clear (self);
539 Safefree (self->face); 1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
540 Safefree (self); 1384 Safefree (self);
541} 1385}
542 1386
543void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
544clear (CFClient::Map self) 1394clear (CFPlus::Map self)
545 CODE: 1395 CODE:
546 map_clear (self); 1396 map_clear (self);
547 1397
548void 1398void
549set_face (CFClient::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
550 CODE: 1400 CODE:
551{ 1401{
552 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
553 { 1403 need_texid (self, tile);
554 Append (mapface, self->face, self->faces, self->faces);
555 self->faces *= 2;
556 }
557
558 self->face [face] = texid;
559} 1404}
560 1405
561void 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427}
1428
1429void
562set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
563 CODE: 1431 CODE:
564{ 1432{
565 while (self->texs <= texid) 1433 need_texid (self, texid);
1434
566 { 1435 {
567 Append (maptex, self->tex, self->texs, self->texs);
568 self->texs *= 2;
569 }
570
571 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
572 1437
573 tex->name = name; 1438 tex->name = name;
574 tex->w = w; 1439 tex->w = w;
575 tex->h = h; 1440 tex->h = h;
576 tex->s = s; 1441 tex->s = s;
577 tex->t = t; 1442 tex->t = t;
578 tex->r = r; 1443 tex->r = r;
579 tex->g = g; 1444 tex->g = g;
580 tex->b = b; 1445 tex->b = b;
581 tex->a = a; 1446 tex->a = a;
1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
582} 1457}
583 1458
584int 1459int
585ox (CFClient::Map self) 1460ox (CFPlus::Map self)
586 ALIAS: 1461 ALIAS:
587 oy = 1 1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
588 CODE: 1467 CODE:
589 switch (ix) 1468 switch (ix)
590 { 1469 {
591 case 0: RETVAL = self->ox; break; 1470 case 0: RETVAL = self->ox; break;
592 case 1: RETVAL = self->oy; break; 1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
593 } 1476 }
594 OUTPUT: 1477 OUTPUT:
595 RETVAL 1478 RETVAL
596 1479
597void 1480void
598scroll (CFClient::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
599 CODE: 1482 CODE:
600{ 1483{
601 self->dx += dx; self->ox += dx;
602 self->dy += dy; self->oy += dy;
603}
604
605void
606map1a_update (CFClient::Map self, SV *data_)
607 CODE:
608{
609 if (self->dx > 0) 1484 if (dx > 0)
610 map_blank (self, self->x, self->y, self->dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
611 else if (self->dx < 0) 1486 else if (dx < 0)
612 map_blank (self, self->x + self->w + self->dx + 1, self->y, 1 - self->dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
613 1488
614 if (self->dy > 0) 1489 if (dy > 0)
615 map_blank (self, self->x, self->y, self->w, self->dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
616 else if (self->dy < 0) 1491 else if (dy < 0)
617 map_blank (self, self->x, self->y + self->h + self->dy + 1, self->w, 1 - self->dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
618 1493
619 self->x += self->dx; self->dx = 0; 1494 self->ox += dx; self->x += dx;
620 self->y += self->dy; self->dy = 0; 1495 self->oy += dy; self->y += dy;
621 1496
622 while (self->y < 0) 1497 while (self->y < 0)
623 { 1498 {
624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1499 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
625 1500
626 self->rows += MAP_EXTEND_Y; 1501 self->rows += MAP_EXTEND_Y;
627 self->y += MAP_EXTEND_Y; 1502 self->y += MAP_EXTEND_Y;
628 } 1503 }
1504}
629 1505
1506void
1507map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE:
1509{
630 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
631 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell;
1513 int x, y, flags;
632 1514
633 while (data < data_end) 1515 while (data < data_end - 1)
634 { 1516 {
635 int flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
636 1518
637 int x = ((flags >> 10) & 63) + self->x; 1519 x = self->x + ((flags >> 10) & 63);
638 int y = ((flags >> 4) & 63) + self->y; 1520 y = self->y + ((flags >> 4) & 63);
639 1521
640 mapcell *cell = map_get_cell (self, x, y); 1522 cell = map_get_cell (self, x, y);
641 1523
642 if (flags & 15) 1524 if (flags & 15)
643 { 1525 {
644 if (cell->darkness < 0) // && x < self->w && y < self->h) 1526 if (!cell->darkness)
645 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
646 cell->darkness = 0; 1529 cell->darkness = 256;
647 cell->face [0] = 0;
648 cell->face [1] = 0;
649 cell->face [2] = 0;
650 } 1530 }
651
652 cell->darkness = flags & 8 ? *data++ : 255;
653 1531
654 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
655 1573
656 if (flags & 4) 1574 if (flags & 4)
657 { 1575 {
658 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
659 } 1579 }
660 1580
661 if (flags & 2) 1581 if (flags & 2)
662 { 1582 {
663 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
664 } 1586 }
665 1587
666 if (flags & 1) 1588 if (flags & 1)
667 { 1589 {
668 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
669 } 1593 }
670 } 1594 }
671 else 1595 else
672 cell->darkness = -1; 1596 cell->darkness = 0;
673 } 1597 }
674} 1598}
675 1599
676SV * 1600SV *
677mapmap (CFClient::Map self, int w, int h) 1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
678 CODE: 1602 CODE:
679{ 1603{
680 int x0, x1, x; 1604 int x1, x;
681 int y0, y1, y; 1605 int y1, y;
682 int z; 1606 int z;
683 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1607 SV *map_sv = newSV (w * h * sizeof (uint32_t));
684 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1608 uint32_t *map = (uint32_t *)SvPVX (map_sv);
685 1609
686 SvPOK_only (map_sv); 1610 SvPOK_only (map_sv);
687 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1611 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
688 1612
689 x0 = self->x - w / 2; x1 = x0 + w; 1613 x0 += self->x; x1 = x0 + w;
690 y0 = self->y - h / 2; y1 = y0 + h; 1614 y0 += self->y; y1 = y0 + h;
691 1615
692 for (y = y0; y < y1; y++) 1616 for (y = y0; y < y1; y++)
693 { 1617 {
694 maprow *row = 0 <= y && y < self->rows 1618 maprow *row = 0 <= y && y < self->rows
695 ? self->row + y 1619 ? self->row + y
703 { 1627 {
704 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
705 1629
706 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
707 { 1631 {
708 mapface face = cell->face [z];
709
710 if (face)
711 {
712 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
713 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
714 int a1 = tex.a; 1634 int a1 = tex.a;
715 1635
716 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
717 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
718 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
719 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
720 }
721 } 1640 }
722 } 1641 }
723 1642
724 *map++ = (r ) 1643 *map++ = (r )
725 | (g << 8) 1644 | (g << 8)
732} 1651}
733 OUTPUT: 1652 OUTPUT:
734 RETVAL 1653 RETVAL
735 1654
736void 1655void
737draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE:
1658{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1663 int x, y, z;
1664 int last_name;
1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916}
1917
1918void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921{
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976}
1977
1978void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
738 PPCODE: 1980 PPCODE:
739{ 1981{
1982 int x, y;
740 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
741 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
742 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1986
743 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
744 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
745 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
746 1990
747 int vx = self->x + (self->w - sw) / 2 - shift_x; 1991 mx += self->x;
748 int vy = self->y + (self->h - sh) / 2 - shift_y; 1992 my += self->y;
749 1993
750 /*
751 int vx = self->vx = self->w >= sw
752 ? self->x + (self->w - sw) / 2
753 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
754
755 int vy = self->vy = self->h >= sh
756 ? self->y + (self->h - sh) / 2
757 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
758 */
759
760 glColor4ub (255, 255, 255, 255);
761
762 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
763 glEnable (GL_BLEND);
764 glEnable (GL_TEXTURE_2D);
765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
766
767 int x, y, z;
768
769 int last_name = 0;
770
771 glBegin (GL_QUADS);
772
773 for (z = 0; z < 3; z++)
774 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
775 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
776 { 1996 {
777 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
778 1998
779 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
780 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
781 { 2001 {
782 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
783 2003
784 darkness[y * sw4 + x] = cell->darkness < 0 2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
785 ? 255 - FOW_DARKNESS 2006 : 255 - FOW_DARKNESS;
786 : 255 - cell->darkness;
787
788 mapface face = cell->face [z];
789
790 if (face)
791 {
792 maptex tex = self->tex [face];
793
794 int px = (x + 1) * 32 - tex.w;
795 int py = (y + 1) * 32 - tex.h;
796
797 if (last_name != tex.name)
798 {
799 glEnd ();
800 last_name = tex.name;
801 glBindTexture (GL_TEXTURE_2D, last_name);
802 glBegin (GL_QUADS);
803 }
804
805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
809 }
810 } 2007 }
811 } 2008 }
812
813 glEnd ();
814
815 glDisable (GL_TEXTURE_2D);
816 glDisable (GL_BLEND);
817 2009
818 EXTEND (SP, 3); 2010 EXTEND (SP, 3);
819 PUSHs (sv_2mortal (newSViv (sw4))); 2011 PUSHs (sv_2mortal (newSViv (sw4)));
820 PUSHs (sv_2mortal (newSViv (sh))); 2012 PUSHs (sv_2mortal (newSViv (sh)));
821 PUSHs (darkness_sv); 2013 PUSHs (darkness_sv);
822} 2014}
823 2015
824SV * 2016SV *
825get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2017get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
826 CODE: 2018 CODE:
827{ 2019{
828 int x, y, x1, y1; 2020 int x, y, x1, y1;
829 SV *data_sv = newSV (w * h * 7 + 5); 2021 SV *data_sv = newSV (w * h * 7 + 5);
830 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2022 uint8_t *data = (uint8_t *)SvPVX (data_sv);
832 *data++ = 0; /* version 0 format */ 2024 *data++ = 0; /* version 0 format */
833 *data++ = w >> 8; *data++ = w; 2025 *data++ = w >> 8; *data++ = w;
834 *data++ = h >> 8; *data++ = h; 2026 *data++ = h >> 8; *data++ = h;
835 2027
836 // we need to do this 'cause we don't keep an absolute coord system for rows 2028 // we need to do this 'cause we don't keep an absolute coord system for rows
837 // TODO: treat rows as we treat 2029 // TODO: treat rows as we treat columns
838 map_get_row (self, y0 + self->y - self->oy);//D 2030 map_get_row (self, y0 + self->y - self->oy);//D
839 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2031 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
840 2032
841 x0 += self->x - self->ox; 2033 x0 += self->x - self->ox;
842 y0 += self->y - self->oy; 2034 y0 += self->y - self->oy;
853 for (x = x0; x < x1; x++) 2045 for (x = x0; x < x1; x++)
854 { 2046 {
855 if (row && row->c0 <= x && x < row->c1) 2047 if (row && row->c0 <= x && x < row->c1)
856 { 2048 {
857 mapcell *cell = row->col + (x - row->c0); 2049 mapcell *cell = row->col + (x - row->c0);
858
859 uint8_t flags = 0; 2050 uint8_t flags = 0;
860 2051
861 if (cell->face [0]) flags |= 1; 2052 if (cell->tile [0]) flags |= 1;
862 if (cell->face [1]) flags |= 2; 2053 if (cell->tile [1]) flags |= 2;
863 if (cell->face [2]) flags |= 4; 2054 if (cell->tile [2]) flags |= 4;
864 2055
865 *data++ = flags; 2056 *data++ = flags;
866 2057
867 if (flags & 1) 2058 if (flags & 1)
868 { 2059 {
2060 tileid tile = cell->tile [0];
869 *data++ = cell->face [0] >> 8; 2061 *data++ = tile >> 8;
870 *data++ = cell->face [0]; 2062 *data++ = tile;
871 } 2063 }
872 2064
873 if (flags & 2) 2065 if (flags & 2)
874 { 2066 {
2067 tileid tile = cell->tile [1];
875 *data++ = cell->face [1] >> 8; 2068 *data++ = tile >> 8;
876 *data++ = cell->face [1]; 2069 *data++ = tile;
877 } 2070 }
878 2071
879 if (flags & 4) 2072 if (flags & 4)
880 { 2073 {
2074 tileid tile = cell->tile [2];
881 *data++ = cell->face [2] >> 8; 2075 *data++ = tile >> 8;
882 *data++ = cell->face [2]; 2076 *data++ = tile;
883 } 2077 }
884 } 2078 }
885 else 2079 else
886 *data++ = 0; 2080 *data++ = 0;
887 } 2081 }
893} 2087}
894 OUTPUT: 2088 OUTPUT:
895 RETVAL 2089 RETVAL
896 2090
897void 2091void
898set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2092set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
899 PPCODE: 2093 PPCODE:
900{ 2094{
901 int x, y, z; 2095 int x, y, z;
2096 int w, h;
902 int x1, y1; 2097 int x1, y1;
903 2098
904 if (*data++ != 0) 2099 if (*data++ != 0)
905 return; /* version mismatch */ 2100 return; /* version mismatch */
906 2101
907 int w = *data++ << 8; w |= *data++; 2102 w = *data++ << 8; w |= *data++;
908 int h = *data++ << 8; h |= *data++; 2103 h = *data++ << 8; h |= *data++;
909 2104
910 // we need to do this 'cause we don't keep an absolute coord system for rows 2105 // we need to do this 'cause we don't keep an absolute coord system for rows
911 // TODO: treat rows as we treat 2106 // TODO: treat rows as we treat columns
912 map_get_row (self, y0 + self->y - self->oy);//D 2107 map_get_row (self, y0 + self->y - self->oy);//D
913 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2108 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
914 2109
915 x0 += self->x - self->ox; 2110 x0 += self->x - self->ox;
916 y0 += self->y - self->oy; 2111 y0 += self->y - self->oy;
926 { 2121 {
927 uint8_t flags = *data++; 2122 uint8_t flags = *data++;
928 2123
929 if (flags) 2124 if (flags)
930 { 2125 {
931 mapface face[3] = { 0, 0, 0 };
932
933 mapcell *cell = row_get_cell (row, x); 2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
934 2128
935 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
936 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
937 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
938 2132
939 if (cell->darkness <= 0) 2133 if (cell->darkness == 0)
940 { 2134 {
941 cell->darkness = -1; 2135 cell->darkness = 0;
942 2136
943 for (z = 0; z <= 2; z++) 2137 for (z = 0; z <= 2; z++)
944 { 2138 {
945 cell->face[z] = face[z]; 2139 tileid t = tile [z];
946 2140
947 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
948 XPUSHs (sv_2mortal (newSViv (face[z]))); 2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
949 } 2148 }
950 } 2149 }
951 } 2150 }
952 } 2151 }
953 } 2152 }
954} 2153}
955 2154
2155MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2156
2157CFPlus::MixChunk
2158new_from_file (SV *class, char *path)
2159 CODE:
2160 RETVAL = Mix_LoadWAV (path);
2161 OUTPUT:
2162 RETVAL
2163
2164void
2165DESTROY (CFPlus::MixChunk self)
2166 CODE:
2167 Mix_FreeChunk (self);
2168
2169int
2170volume (CFPlus::MixChunk self, int volume = -1)
2171 CODE:
2172 RETVAL = Mix_VolumeChunk (self, volume);
2173 OUTPUT:
2174 RETVAL
2175
2176int
2177play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2178 CODE:
2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2180 OUTPUT:
2181 RETVAL
2182
2183MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2184
2185int
2186volume (int volume = -1)
2187 CODE:
2188 RETVAL = Mix_VolumeMusic (volume);
2189 OUTPUT:
2190 RETVAL
2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
2199CFPlus::MixMusic
2200new_from_file (SV *class, char *path)
2201 CODE:
2202 RETVAL = Mix_LoadMUS (path);
2203 OUTPUT:
2204 RETVAL
2205
2206void
2207DESTROY (CFPlus::MixMusic self)
2208 CODE:
2209 Mix_FreeMusic (self);
2210
2211int
2212play (CFPlus::MixMusic self, int loops = -1)
2213 CODE:
2214 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT:
2216 RETVAL
2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224
2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2226
2227BOOT:
2228{
2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2230 static const struct {
2231 const char *name;
2232 IV iv;
2233 } *civ, const_iv[] = {
2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
2238 const_iv (GL_COLOR_MATERIAL),
2239 const_iv (GL_SMOOTH),
2240 const_iv (GL_FLAT),
2241 const_iv (GL_DITHER),
2242 const_iv (GL_BLEND),
2243 const_iv (GL_CULL_FACE),
2244 const_iv (GL_SCISSOR_TEST),
2245 const_iv (GL_DEPTH_TEST),
2246 const_iv (GL_ALPHA_TEST),
2247 const_iv (GL_NORMALIZE),
2248 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT),
2250 const_iv (GL_BACK),
2251 const_iv (GL_AND),
2252 const_iv (GL_ONE),
2253 const_iv (GL_ZERO),
2254 const_iv (GL_SRC_ALPHA),
2255 const_iv (GL_DST_ALPHA),
2256 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2257 const_iv (GL_ONE_MINUS_DST_ALPHA),
2258 const_iv (GL_SRC_ALPHA_SATURATE),
2259 const_iv (GL_RGB),
2260 const_iv (GL_RGBA),
2261 const_iv (GL_RGBA4),
2262 const_iv (GL_RGBA8),
2263 const_iv (GL_RGB5_A1),
2264 const_iv (GL_UNSIGNED_BYTE),
2265 const_iv (GL_UNSIGNED_SHORT),
2266 const_iv (GL_UNSIGNED_INT),
2267 const_iv (GL_ALPHA),
2268 const_iv (GL_INTENSITY),
2269 const_iv (GL_LUMINANCE),
2270 const_iv (GL_LUMINANCE_ALPHA),
2271 const_iv (GL_FLOAT),
2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
2276 const_iv (GL_TEXTURE_1D),
2277 const_iv (GL_TEXTURE_2D),
2278 const_iv (GL_TEXTURE_ENV),
2279 const_iv (GL_TEXTURE_MAG_FILTER),
2280 const_iv (GL_TEXTURE_MIN_FILTER),
2281 const_iv (GL_TEXTURE_ENV_MODE),
2282 const_iv (GL_TEXTURE_WRAP_S),
2283 const_iv (GL_TEXTURE_WRAP_T),
2284 const_iv (GL_REPEAT),
2285 const_iv (GL_CLAMP),
2286 const_iv (GL_CLAMP_TO_EDGE),
2287 const_iv (GL_NEAREST),
2288 const_iv (GL_LINEAR),
2289 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2290 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2291 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2292 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2293 const_iv (GL_GENERATE_MIPMAP),
2294 const_iv (GL_MODULATE),
2295 const_iv (GL_DECAL),
2296 const_iv (GL_REPLACE),
2297 const_iv (GL_DEPTH_BUFFER_BIT),
2298 const_iv (GL_COLOR_BUFFER_BIT),
2299 const_iv (GL_PROJECTION),
2300 const_iv (GL_MODELVIEW),
2301 const_iv (GL_COLOR_LOGIC_OP),
2302 const_iv (GL_SEPARABLE_2D),
2303 const_iv (GL_CONVOLUTION_2D),
2304 const_iv (GL_CONVOLUTION_BORDER_MODE),
2305 const_iv (GL_CONSTANT_BORDER),
2306 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP),
2308 const_iv (GL_LINE_LOOP),
2309 const_iv (GL_QUADS),
2310 const_iv (GL_QUAD_STRIP),
2311 const_iv (GL_TRIANGLES),
2312 const_iv (GL_TRIANGLE_STRIP),
2313 const_iv (GL_TRIANGLE_FAN),
2314 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2315 const_iv (GL_FASTEST),
2316 const_iv (GL_V2F),
2317 const_iv (GL_V3F),
2318 const_iv (GL_T2F_V3F),
2319 const_iv (GL_T2F_N3F_V3F),
2320# undef const_iv
2321 };
2322
2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
2328}
2329
2330char *
2331gl_vendor ()
2332 CODE:
2333 RETVAL = (char *)glGetString (GL_VENDOR);
2334 OUTPUT:
2335 RETVAL
2336
2337char *
2338gl_version ()
2339 CODE:
2340 RETVAL = (char *)glGetString (GL_VERSION);
2341 OUTPUT:
2342 RETVAL
2343
2344char *
2345gl_extensions ()
2346 CODE:
2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
2362 OUTPUT:
2363 RETVAL
2364
2365int glGetError ()
2366
2367void glFinish ()
2368
2369void glClear (int mask)
2370
2371void glClearColor (float r, float g, float b, float a = 1.0)
2372 PROTOTYPE: @
2373
2374void glEnable (int cap)
2375
2376void glDisable (int cap)
2377
2378void glShadeModel (int mode)
2379
2380void glHint (int target, int mode)
2381
2382void glBlendFunc (int sfactor, int dfactor)
2383
2384void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2385 CODE:
2386 gl_BlendFuncSeparate (sa, da, saa, daa);
2387
2388void glDepthMask (int flag)
2389
2390void glLogicOp (int opcode)
2391
2392void glColorMask (int red, int green, int blue, int alpha)
2393
2394void glMatrixMode (int mode)
2395
2396void glPushMatrix ()
2397
2398void glPopMatrix ()
2399
2400void glLoadIdentity ()
2401
2402void glDrawBuffer (int buffer)
2403
2404void glReadBuffer (int buffer)
2405
2406# near_ and far_ are due to microsofts buggy "c" compiler
2407void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2408
2409# near_ and far_ are due to microsofts buggy "c" compiler
2410void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2411
2412void glViewport (int x, int y, int width, int height)
2413
2414void glScissor (int x, int y, int width, int height)
2415
2416void glTranslate (float x, float y, float z = 0.)
2417 CODE:
2418 glTranslatef (x, y, z);
2419
2420void glScale (float x, float y, float z = 1.)
2421 CODE:
2422 glScalef (x, y, z);
2423
2424void glRotate (float angle, float x, float y, float z)
2425 CODE:
2426 glRotatef (angle, x, y, z);
2427
2428void glBegin (int mode)
2429
2430void glEnd ()
2431
2432void glColor (float r, float g, float b, float a = 1.0)
2433 PROTOTYPE: @
2434 ALIAS:
2435 glColor_premultiply = 1
2436 CODE:
2437 if (ix)
2438 {
2439 r *= a;
2440 g *= a;
2441 b *= a;
2442 }
2443 // microsoft visual "c" rounds instead of truncating...
2444 glColor4f (r, g, b, a);
2445
2446void glInterleavedArrays (int format, int stride, char *data)
2447
2448void glDrawElements (int mode, int count, int type, char *indices)
2449
2450# 1.2 void glDrawRangeElements (int mode, int start, int end
2451
2452void glRasterPos (float x, float y, float z = 0.)
2453 CODE:
2454 glRasterPos3f (0, 0, z);
2455 glBitmap (0, 0, 0, 0, x, y, 0);
2456
2457void glVertex (float x, float y, float z = 0.)
2458 CODE:
2459 glVertex3f (x, y, z);
2460
2461void glTexCoord (float s, float t)
2462 CODE:
2463 glTexCoord2f (s, t);
2464
2465void glTexEnv (int target, int pname, float param)
2466 CODE:
2467 glTexEnvf (target, pname, param);
2468
2469void glTexParameter (int target, int pname, float param)
2470 CODE:
2471 glTexParameterf (target, pname, param);
2472
2473void glBindTexture (int target, int name)
2474
2475void glConvolutionParameter (int target, int pname, float params)
2476 CODE:
2477 if (gl.ConvolutionParameterf)
2478 gl.ConvolutionParameterf (target, pname, params);
2479
2480void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2481 CODE:
2482 if (gl.ConvolutionFilter2D)
2483 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2484
2485void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2486 CODE:
2487 if (gl.SeparableFilter2D)
2488 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2489
2490void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2491
2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2493
2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
2495
2496void glPixelZoom (float x, float y)
2497
2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2499
2500int glGenTexture ()
2501 CODE:
2502 RETVAL = gen_texture ();
2503 OUTPUT:
2504 RETVAL
2505
2506void glDeleteTexture (int name)
2507 CODE:
2508 del_texture (name);
2509
2510int glGenList ()
2511 CODE:
2512 RETVAL = glGenLists (1);
2513 OUTPUT:
2514 RETVAL
2515
2516void glDeleteList (int list)
2517 CODE:
2518 glDeleteLists (list, 1);
2519
2520void glNewList (int list, int mode = GL_COMPILE)
2521
2522void glEndList ()
2523
2524void glCallList (int list)
2525

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