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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.43 by root, Mon Apr 17 06:50:26 2006 UTC vs.
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
6#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 31
8#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
34#include <SDL_endian.h>
9#include <SDL_image.h> 35#include <SDL_image.h>
36#include <SDL_mixer.h>
10#include <SDL_opengl.h> 37#include <SDL_opengl.h>
11 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
12#include <glib/gmacros.h> 42#include <glib/gmacros.h>
13 43
14#include <pango/pango.h> 44#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 45
46#ifndef _WIN32
18#include <sys/types.h> 47# include <sys/types.h>
19#include <sys/socket.h> 48# include <sys/socket.h>
20#include <netinet/in.h> 49# include <netinet/in.h>
21#include <netinet/tcp.h> 50# include <netinet/tcp.h>
22
23#include <inttypes.h> 51# include <inttypes.h>
52#endif
53
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 55
25#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
26 57
27#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
29 60
30static PangoContext *context; 61#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 62
63#if 0
64# define PARACHUTE SDL_INIT_NOPARACHUTE
65#else
66# define PARACHUTE 0
67#endif
68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
121typedef Mix_Chunk *CFPlus__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic;
123
124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
32 143
33typedef struct cf_layout { 144typedef struct cf_layout {
34 PangoLayout *pl; 145 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode
35 int base_height; 147 int base_height;
148 CFPlus__Font font;
36} *CFClient__Layout; 149} *CFPlus__Layout;
150
151static CFPlus__Font default_font;
152static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap;
37 154
38static void 155static void
39substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
40{ 157{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 163}
44 164
45static void 165static void
46layout_update (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
47{ 167{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
50 */ 170 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 171 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 172
173 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175
176 pango_layout_set_font_description (self->pl, font);
53} 177}
54 178
55static void 179static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 181{
58 layout_update (self); 182 PangoRectangle rect;
59 183
184 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
61 186
62 *w = (*w + 3) & ~3; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 189
190 if (!rect.width) rect.width = 1;
191 if (!rect.height) rect.height = 1;
192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
67typedef uint16_t mapface; 198typedef uint16_t faceid;
68 199
69typedef struct { 200typedef struct {
70 GLint name; 201 int name;
71 int w, h; 202 int w, h;
72 float s, t; 203 float s, t;
73 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
74} maptex; 207} maptex;
75 208
76typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
77 int16_t darkness; 212 uint16_t darkness;
78 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 214} mapcell;
80 215
81typedef struct { 216typedef struct {
82 int32_t c0, c1; 217 int32_t c0, c1;
83 mapcell *col; 218 mapcell *col;
84} maprow; 219} maprow;
85 220
86typedef struct map { 221typedef struct map {
87 int x, y, w, h; 222 int x, y, w, h;
88 int dx, dy; /* delayed map scrolling */
89 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
90 int faces; 224 int faces; tileid *face2tile; // [faceid]
91 mapface *face; 225 int texs; maptex *tex; // [tileid]
92 226
93 int texs;
94 maptex *tex;
95
96 uint32_t rows; 227 int32_t rows;
97 maprow *row; 228 maprow *row;
98} *CFClient__Map; 229} *CFPlus__Map;
99 230
100static char * 231static char *
101prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
102{ 233{
103 char *p; 234 char *p;
120} 251}
121 252
122#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
124 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
125static maprow * 276static maprow *
126map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
127{ 278{
128 if (0 > y) 279 if (0 > y)
129 { 280 {
130 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
131 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
169 320
170 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
171} 322}
172 323
173static mapcell * 324static mapcell *
174map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
175{ 326{
176 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
177} 328}
178 329
179static void 330static void
180map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
181{ 332{
182 int r; 333 int r;
183 334
184 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
185 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
193 self->row = 0; 344 self->row = 0;
194 self->rows = 0; 345 self->rows = 0;
195} 346}
196 347
197static void 348static void
198map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
199{ 350{
200 int x, y; 351 int x, y;
352 maprow *row;
353 mapcell *cell;
201 354
202 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
203 if (y >= 0) 356 if (y >= 0)
204 { 357 {
205 if (y >= self->rows) 358 if (y >= self->rows)
206 break; 359 break;
207 360
208 maprow *row = self->row + y; 361 row = self->row + y;
209 362
210 for (x = x0; x < x0 + w; x++) 363 for (x = x0; x < x0 + w; x++)
211 if (x >= row->c0) 364 if (x >= row->c0)
212 { 365 {
213 if (x >= row->c1) 366 if (x >= row->c1)
214 break; 367 break;
215 368
216 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
217 } 375 }
218 } 376 }
219} 377}
220 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
395static void
396music_finished (void)
397{
398 SDL_UserEvent ev;
399
400 ev.type = SDL_USEREVENT;
401 ev.code = 0;
402 ev.data1 = 0;
403 ev.data2 = 0;
404
405 SDL_PushEvent ((SDL_Event *)&ev);
406}
407
408static void
409channel_finished (int channel)
410{
411 SDL_UserEvent ev;
412
413 ev.type = SDL_USEREVENT;
414 ev.code = 1;
415 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0;
417
418 SDL_PushEvent ((SDL_Event *)&ev);
419}
420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
221MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
222 486
223PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
224 488
225BOOT: 489BOOT:
226{ 490{
227 fontmap = pango_ft2_font_map_new (); 491 HV *stash = gv_stashpv ("CFPlus", 1);
492 static const struct {
493 const char *name;
494 IV iv;
495 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
500 const_iv (SDL_ACTIVEEVENT),
501 const_iv (SDL_KEYDOWN),
502 const_iv (SDL_KEYUP),
503 const_iv (SDL_MOUSEMOTION),
504 const_iv (SDL_MOUSEBUTTONDOWN),
505 const_iv (SDL_MOUSEBUTTONUP),
506 const_iv (SDL_JOYAXISMOTION),
507 const_iv (SDL_JOYBALLMOTION),
508 const_iv (SDL_JOYHATMOTION),
509 const_iv (SDL_JOYBUTTONDOWN),
510 const_iv (SDL_JOYBUTTONUP),
511 const_iv (SDL_QUIT),
512 const_iv (SDL_SYSWMEVENT),
513 const_iv (SDL_EVENT_RESERVEDA),
514 const_iv (SDL_EVENT_RESERVEDB),
515 const_iv (SDL_VIDEORESIZE),
516 const_iv (SDL_VIDEOEXPOSE),
517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
523 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4),
528 const_iv (SDLK_KP5),
529 const_iv (SDLK_KP6),
530 const_iv (SDLK_KP7),
531 const_iv (SDLK_KP8),
532 const_iv (SDLK_KP9),
533 const_iv (SDLK_KP_PERIOD),
534 const_iv (SDLK_KP_DIVIDE),
535 const_iv (SDLK_KP_MULTIPLY),
536 const_iv (SDLK_KP_MINUS),
537 const_iv (SDLK_KP_PLUS),
538 const_iv (SDLK_KP_ENTER),
539 const_iv (SDLK_KP_EQUALS),
540 const_iv (SDLK_UP),
541 const_iv (SDLK_DOWN),
542 const_iv (SDLK_RIGHT),
543 const_iv (SDLK_LEFT),
544 const_iv (SDLK_INSERT),
545 const_iv (SDLK_HOME),
546 const_iv (SDLK_END),
547 const_iv (SDLK_PAGEUP),
548 const_iv (SDLK_PAGEDOWN),
549 const_iv (SDLK_F1),
550 const_iv (SDLK_F2),
551 const_iv (SDLK_F3),
552 const_iv (SDLK_F4),
553 const_iv (SDLK_F5),
554 const_iv (SDLK_F6),
555 const_iv (SDLK_F7),
556 const_iv (SDLK_F8),
557 const_iv (SDLK_F9),
558 const_iv (SDLK_F10),
559 const_iv (SDLK_F11),
560 const_iv (SDLK_F12),
561 const_iv (SDLK_F13),
562 const_iv (SDLK_F14),
563 const_iv (SDLK_F15),
564 const_iv (SDLK_NUMLOCK),
565 const_iv (SDLK_CAPSLOCK),
566 const_iv (SDLK_SCROLLOCK),
567 const_iv (SDLK_RSHIFT),
568 const_iv (SDLK_LSHIFT),
569 const_iv (SDLK_RCTRL),
570 const_iv (SDLK_LCTRL),
571 const_iv (SDLK_RALT),
572 const_iv (SDLK_LALT),
573 const_iv (SDLK_RMETA),
574 const_iv (SDLK_LMETA),
575 const_iv (SDLK_LSUPER),
576 const_iv (SDLK_RSUPER),
577 const_iv (SDLK_MODE),
578 const_iv (SDLK_COMPOSE),
579 const_iv (SDLK_HELP),
580 const_iv (SDLK_PRINT),
581 const_iv (SDLK_SYSREQ),
582 const_iv (SDLK_BREAK),
583 const_iv (SDLK_MENU),
584 const_iv (SDLK_POWER),
585 const_iv (SDLK_EURO),
586 const_iv (SDLK_UNDO),
587
588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
590 const_iv (KMOD_LSHIFT),
591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
593 const_iv (KMOD_LCTRL),
594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
596 const_iv (KMOD_LALT),
597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
599 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE),
604# undef const_iv
605 };
606
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
630
631void
632pango_init ()
633 CODE:
634{
635 opengl_fontmap = pango_opengl_font_map_new ();
228 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
229 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
230} 638}
639
640char *
641SDL_GetError ()
642
643int
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
645
646void
647SDL_Quit ()
648
649void
650SDL_ListModes (int rgb, int alpha)
651 PPCODE:
652{
653 SDL_Rect **m;
654
655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675
676 if (m && m != (SDL_Rect **)-1)
677 while (*m)
678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
681 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
688
689 ++m;
690 }
691}
692
693int
694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
705 RETVAL = !!SDL_SetVideoMode (
706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
719 OUTPUT:
720 RETVAL
721
722void
723SDL_GL_SwapBuffers ()
724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
731void
732poll_events ()
733 PPCODE:
734{
735 SDL_Event ev;
736
737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
739 {
740 HV *hv = newHV ();
741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
742
743 switch (ev.type)
744 {
745 case SDL_KEYDOWN:
746 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break;
753
754 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
757 break;
758
759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
785 break;
786
787 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 break;
796
797 case SDL_USEREVENT:
798 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break;
802 }
803
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
805 }
806}
807
808int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL:
811 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished);
813
814void
815Mix_CloseAudio ()
816
817int
818Mix_AllocateChannels (int numchans = -1)
231 819
232void 820void
233lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
234 CODE: 822 CODE:
235 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
236 824
237char * 825void
238gl_version () 826win32_proxy_info ()
239 CODE: 827 PPCODE:
240 RETVAL = (char *)glGetString (GL_VERSION); 828{
241 OUTPUT: 829#ifdef _WIN32
242 RETVAL 830 char buffer[2048];
831 DWORD buflen;
243 832
244char * 833 EXTEND (SP, 3);
245gl_extensions () 834
246 CODE: 835 buflen = sizeof (buffer);
247 RETVAL = (char *)glGetString (GL_EXTENSIONS); 836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
248 OUTPUT: 837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
249 RETVAL 838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
851#endif
852}
250 853
251void 854void
252add_font (char *file) 855add_font (char *file)
253 CODE: 856 CODE:
254 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
255
256void
257set_font (char *file)
258 CODE:
259{
260 int count;
261 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
262 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
263 FcPatternDestroy (pattern);
264 pango_context_set_font_description (context, font);
265}
266 858
267void 859void
268load_image_inline (SV *image_) 860load_image_inline (SV *image_)
269 ALIAS: 861 ALIAS:
270 load_image_file = 1 862 load_image_file = 1
273 STRLEN image_len; 865 STRLEN image_len;
274 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
275 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
276 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
277 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
278 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
279 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
280 872
281 if (!rw) 873 if (!rw)
282 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
283 875
286 croak ("load_image: %s", SDL_GetError ()); 878 croak ("load_image: %s", SDL_GetError ());
287 879
288 fmt.palette = NULL; 880 fmt.palette = NULL;
289 fmt.BitsPerPixel = 32; 881 fmt.BitsPerPixel = 32;
290 fmt.BytesPerPixel = 4; 882 fmt.BytesPerPixel = 4;
883#if SDL_BYTEORDER == SDL_LIL_ENDIAN
291 fmt.Rmask = 0x000000ff; 884 fmt.Rmask = 0x000000ff;
292 fmt.Gmask = 0x0000ff00; 885 fmt.Gmask = 0x0000ff00;
293 fmt.Bmask = 0x00ff0000; 886 fmt.Bmask = 0x00ff0000;
294 fmt.Amask = 0xff000000; 887 fmt.Amask = 0xff000000;
888#else
889 fmt.Rmask = 0xff000000;
890 fmt.Gmask = 0x00ff0000;
891 fmt.Bmask = 0x0000ff00;
892 fmt.Amask = 0x000000ff;
893#endif
295 fmt.Rloss = 0; 894 fmt.Rloss = 0;
296 fmt.Gloss = 0; 895 fmt.Gloss = 0;
297 fmt.Bloss = 0; 896 fmt.Bloss = 0;
298 fmt.Aloss = 0; 897 fmt.Aloss = 0;
299 fmt.Rshift = 0; 898 fmt.Rshift = 0;
305 904
306 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 905 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
307 906
308 assert (surface2->pitch == surface2->w * 4); 907 assert (surface2->pitch == surface2->w * 4);
309 908
909 SDL_LockSurface (surface2);
310 EXTEND (SP, 5); 910 EXTEND (SP, 6);
311 PUSHs (sv_2mortal (newSViv (surface2->w))); 911 PUSHs (sv_2mortal (newSViv (surface2->w)));
312 PUSHs (sv_2mortal (newSViv (surface2->h))); 912 PUSHs (sv_2mortal (newSViv (surface2->h)));
313 SDL_LockSurface (surface2);
314 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
315 SDL_UnlockSurface (surface2);
316 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
317 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 915 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
318 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2);
319 918
320 SDL_FreeSurface (surface); 919 SDL_FreeSurface (surface);
321 SDL_FreeSurface (surface2); 920 SDL_FreeSurface (surface2);
322} 921}
323 922
345 PUSHs (sv_2mortal (newSViv (b / y))); 944 PUSHs (sv_2mortal (newSViv (b / y)));
346 PUSHs (sv_2mortal (newSViv (a / y))); 945 PUSHs (sv_2mortal (newSViv (a / y)));
347} 946}
348 947
349void 948void
949error (char *message)
950 CODE:
951 fprintf (stderr, "ERROR: %s\n", message);
952#ifdef _WIN32
953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
954#endif
955
956void
350fatal (char *message) 957fatal (char *message)
351 CODE: 958 CODE:
959 fprintf (stderr, "FATAL: %s\n", message);
960#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
962#endif
963 _exit (1);
964
965void
966_exit (int retval = 0)
967 CODE:
352#ifdef WIN32 968#ifdef WIN32
353 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 969 ExitThread (retval); // unclean, please beam me up
354#else 970#else
355 fprintf (stderr, "FATAL: %s\n", message); 971 _exit (retval);
356#endif 972#endif
357 exit (1);
358 973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
982
983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
986
987CFPlus::Font
988new_from_file (SV *class, char *path, int id = 0)
989 CODE:
990{
991 int count;
992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
993 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
994 FcPatternDestroy (pattern);
995}
996 OUTPUT:
997 RETVAL
998
999void
1000DESTROY (CFPlus::Font self)
1001 CODE:
1002 pango_font_description_free (self);
1003
1004void
1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
1007 CODE:
1008 default_font = self;
1009
359MODULE = CFClient PACKAGE = CFClient::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
360 1011
361CFClient::Layout 1012PROTOTYPES: DISABLE
362new (SV *class, int base_height = 10) 1013
1014void
1015reset_glyph_cache ()
1016 PROTOTYPE:
1017 CODE:
1018 tc_clear ();
1019
1020CFPlus::Layout
1021new (SV *class)
363 CODE: 1022 CODE:
364 New (0, RETVAL, 1, struct cf_layout); 1023 New (0, RETVAL, 1, struct cf_layout);
365 RETVAL->base_height = base_height; 1024
366 RETVAL->pl = pango_layout_new (context); 1025 RETVAL->pl = pango_layout_new (opengl_context);
1026 RETVAL->r = 1.;
1027 RETVAL->g = 1.;
1028 RETVAL->b = 1.;
1029 RETVAL->a = 1.;
1030 RETVAL->base_height = MIN_FONT_HEIGHT;
1031 RETVAL->font = 0;
1032
367 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1033 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1034 layout_update_font (RETVAL);
368 OUTPUT: 1035 OUTPUT:
369 RETVAL 1036 RETVAL
370 1037
371void 1038void
372DESTROY (CFClient::Layout self) 1039DESTROY (CFPlus::Layout self)
373 CODE: 1040 CODE:
374 g_object_unref (self->pl); 1041 g_object_unref (self->pl);
375 Safefree (self); 1042 Safefree (self);
376 1043
377void 1044void
378set_text (CFClient::Layout self, SV *text_) 1045set_text (CFPlus::Layout self, SV *text_)
379 CODE: 1046 CODE:
380{ 1047{
381 STRLEN textlen; 1048 STRLEN textlen;
382 char *text = SvPVutf8 (text_, textlen); 1049 char *text = SvPVutf8 (text_, textlen);
383 1050
384 pango_layout_set_text (self->pl, text, textlen); 1051 pango_layout_set_text (self->pl, text, textlen);
385} 1052}
386 1053
387void 1054void
388set_markup (CFClient::Layout self, SV *text_) 1055set_markup (CFPlus::Layout self, SV *text_)
389 CODE: 1056 CODE:
390{ 1057{
391 STRLEN textlen; 1058 STRLEN textlen;
392 char *text = SvPVutf8 (text_, textlen); 1059 char *text = SvPVutf8 (text_, textlen);
393 1060
394 pango_layout_set_markup (self->pl, text, textlen); 1061 pango_layout_set_markup (self->pl, text, textlen);
395} 1062}
396 1063
397void 1064void
1065set_shapes (CFPlus::Layout self, ...)
1066 CODE:
1067{
1068 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text;
1071 int arg = 4;
1072
1073 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1074 {
1075 PangoRectangle inkrect, rect;
1076 PangoAttribute *attr;
1077
1078 int x = SvIV (ST (arg - 3));
1079 int y = SvIV (ST (arg - 2));
1080 int w = SvIV (ST (arg - 1));
1081 int h = SvIV (ST (arg ));
1082
1083 inkrect.x = 0;
1084 inkrect.y = 0;
1085 inkrect.width = 0;
1086 inkrect.height = 0;
1087
1088 rect.x = x * PANGO_SCALE;
1089 rect.y = y * PANGO_SCALE;
1090 rect.width = w * PANGO_SCALE;
1091 rect.height = h * PANGO_SCALE;
1092
1093 if (!attrs)
1094 attrs = pango_layout_get_attributes (self->pl);
1095
1096 attr = pango_attr_shape_new (&inkrect, &rect);
1097 attr->start_index = pos - text;
1098 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1099 pango_attr_list_insert (attrs, attr);
1100
1101 arg += 4;
1102 pos += sizeof (OBJ_STR) - 1;
1103 }
1104
1105 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs);
1107}
1108
1109void
1110get_shapes (CFPlus::Layout self)
1111 PPCODE:
1112{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114
1115 do
1116 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1118
1119 if (run && shape_attr_p (run))
1120 {
1121 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123
1124 EXTEND (SP, 2);
1125 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1126 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1127 }
1128 }
1129 while (pango_layout_iter_next_run (iter));
1130
1131 pango_layout_iter_free (iter);
1132}
1133
1134int
1135has_wrapped (CFPlus::Layout self)
1136 CODE:
1137{
1138 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl);
1140
1141 while (*text)
1142 lines += *text++ == '\n';
1143
1144 RETVAL = lines < pango_layout_get_line_count (self->pl);
1145}
1146 OUTPUT:
1147 RETVAL
1148
1149SV *
1150get_text (CFPlus::Layout self)
1151 CODE:
1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1153 sv_utf8_decode (RETVAL);
1154 OUTPUT:
1155 RETVAL
1156
1157void
1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1159 CODE:
1160 self->r = r;
1161 self->g = g;
1162 self->b = b;
1163 self->a = a;
1164
1165void
1166set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1167 CODE:
1168 if (self->font != font)
1169 {
1170 self->font = font;
1171 layout_update_font (self);
1172 }
1173
1174void
398set_height (CFClient::Layout self, int base_height) 1175set_height (CFPlus::Layout self, int base_height)
399 CODE: 1176 CODE:
1177 if (self->base_height != base_height)
1178 {
400 self->base_height = base_height; 1179 self->base_height = base_height;
1180 layout_update_font (self);
1181 }
401 1182
402void 1183void
403set_width (CFClient::Layout self, int max_width = -1) 1184set_width (CFPlus::Layout self, int max_width = -1)
404 CODE: 1185 CODE:
405 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
406 1187
407void 1188void
1189set_indent (CFPlus::Layout self, int indent)
1190 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192
1193void
1194set_spacing (CFPlus::Layout self, int spacing)
1195 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197
1198void
1199set_ellipsise (CFPlus::Layout self, int ellipsise)
1200 CODE:
1201 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE
1206 );
1207
1208void
1209set_single_paragraph_mode (CFPlus::Layout self, int spm)
1210 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212
1213void
408size (CFClient::Layout self) 1214size (CFPlus::Layout self)
409 PPCODE: 1215 PPCODE:
410{ 1216{
411 int w, h; 1217 int w, h;
412 1218
413 layout_update (self);
414 layout_get_pixel_size (self, &w, &h); 1219 layout_get_pixel_size (self, &w, &h);
415 1220
416 EXTEND (SP, 2); 1221 EXTEND (SP, 2);
417 PUSHs (sv_2mortal (newSViv (w))); 1222 PUSHs (sv_2mortal (newSViv (w)));
418 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (h)));
419} 1224}
420 1225
421int 1226int
1227descent (CFPlus::Layout self)
1228 CODE:
1229{
1230 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect);
1234}
1235 OUTPUT:
1236 RETVAL
1237
1238int
422xy_to_index (CFClient::Layout self, int x, int y) 1239xy_to_index (CFPlus::Layout self, int x, int y)
423 CODE: 1240 CODE:
424{ 1241{
425 int index, trailing; 1242 int index, trailing;
426
427 layout_update (self);
428 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
429
430 RETVAL = index; 1244 RETVAL = index + trailing;
431} 1245}
432 OUTPUT: 1246 OUTPUT:
433 RETVAL 1247 RETVAL
434 1248
435void 1249void
436cursor_pos (CFClient::Layout self, int index) 1250cursor_pos (CFPlus::Layout self, int index)
437 PPCODE: 1251 PPCODE:
438{ 1252{
439 PangoRectangle strong_pos; 1253 PangoRectangle strong_pos;
440 layout_update (self);
441 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
442 1255
443 EXTEND (SP, 3); 1256 EXTEND (SP, 3);
444 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
446 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
447} 1260}
448 1261
449void 1262void
450render (CFClient::Layout self) 1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
451 PPCODE: 1264 PPCODE:
452{ 1265{
453 SV *retval; 1266 int line, x;
454 int w, h;
455 FT_Bitmap bitmap;
456 1267
457 layout_update (self); 1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
458 layout_get_pixel_size (self, &w, &h); 1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
459 1270
460 retval = newSV (w * h);
461 SvPOK_only (retval);
462 SvCUR_set (retval, w * h);
463
464 bitmap.rows = h;
465 bitmap.width = w;
466 bitmap.pitch = w;
467 bitmap.buffer = (unsigned char*)SvPVX (retval);
468 bitmap.num_grays = 256;
469 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
470
471 memset (bitmap.buffer, 0, w * h);
472
473 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
474
475 EXTEND (SP, 3); 1271 EXTEND (SP, 2);
476 PUSHs (sv_2mortal (newSViv (w))); 1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
1294 else
1295 {
477 PUSHs (sv_2mortal (newSViv (h))); 1296 PUSHs (sv_2mortal (newSViv (index)));
478 PUSHs (sv_2mortal (retval)); 1297 PUSHs (sv_2mortal (newSViv (trailing)));
1298 }
479} 1299}
480 1300
1301void
1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1303 PPCODE:
1304 pango_opengl_render_layout_subpixel (
1305 self->pl,
1306 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a,
1308 flags
1309 );
1310
481MODULE = CFClient PACKAGE = CFClient::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
482 1312
1313PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316
483void 1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1322 {
1323 STRLEN datalen;
1324 char *data = SvPVbyte (data_, datalen);
1325 int bpp = datalen / (ow * oh);
1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1327
1328 SvPOK_only (result_);
1329 SvCUR_set (result_, nw * nh * bpp);
1330
1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1332 while (oh--)
1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1334
1335 sv_setsv (data_, result_);
1336 }
1337}
1338
1339void
484draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
485 PROTOTYPE: $$$;$$ 1341 PROTOTYPE: $$$;$$
1342 ALIAS:
1343 draw_quad_alpha = 1
1344 draw_quad_alpha_premultiplied = 2
486 CODE: 1345 CODE:
487{ 1346{
488 HV *hv = (HV *)SvRV (self); 1347 HV *hv = (HV *)SvRV (self);
489 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
490 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
491 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
492 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
493 1351
494 if (items < 5) 1352 if (items < 5)
495 { 1353 {
496 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1354 w = SvNV (*hv_fetch (hv, "w", 1, 1));
497 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1355 h = SvNV (*hv_fetch (hv, "h", 1, 1));
498 } 1356 }
499 1357
1358 if (ix)
1359 {
1360 glEnable (GL_BLEND);
1361
1362 if (ix == 2)
1363 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1364 else
1365 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1366 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1367
1368 glEnable (GL_ALPHA_TEST);
1369 glAlphaFunc (GL_GREATER, 0.01f);
1370 }
1371
500 glBindTexture (GL_TEXTURE_2D, name); 1372 glBindTexture (GL_TEXTURE_2D, name);
501 if (wrap_mode) { 1373
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
503 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
504 }
505 glBegin (GL_QUADS); 1374 glBegin (GL_QUADS);
506 glTexCoord2f (0, 0); glVertex2f (x , y ); 1375 glTexCoord2f (0, 0); glVertex2f (x , y );
507 glTexCoord2f (0, t); glVertex2f (x , y + h); 1376 glTexCoord2f (0, t); glVertex2f (x , y + h);
508 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1377 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
509 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1378 glTexCoord2f (s, 0); glVertex2f (x + w, y );
510 glEnd (); 1379 glEnd ();
511}
512 1380
1381 if (ix)
1382 {
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 }
1386}
1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
513MODULE = CFClient PACKAGE = CFClient::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
514 1400
515CFClient::Map 1401PROTOTYPES: DISABLE
516new (SV *class, int map_width, int map_height) 1402
1403CFPlus::Map
1404new (SV *class)
517 CODE: 1405 CODE:
518 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
519 RETVAL->x = 0; 1407 RETVAL->x = 0;
520 RETVAL->y = 0; 1408 RETVAL->y = 0;
521 RETVAL->w = map_width; 1409 RETVAL->w = 0;
522 RETVAL->h = map_height; 1410 RETVAL->h = 0;
523 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
524 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
525 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
526 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
527 RETVAL->texs = 8192;
528 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
529 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
530 RETVAL->row = 0; 1416 RETVAL->row = 0;
531 OUTPUT: 1417 OUTPUT:
532 RETVAL 1418 RETVAL
533 1419
534void 1420void
535DESTROY (CFClient::Map self) 1421DESTROY (CFPlus::Map self)
536 CODE: 1422 CODE:
537{ 1423{
538 map_clear (self); 1424 map_clear (self);
539 Safefree (self->face); 1425 Safefree (self->face2tile);
1426 Safefree (self->tex);
540 Safefree (self); 1427 Safefree (self);
541} 1428}
542 1429
543void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
544clear (CFClient::Map self) 1437clear (CFPlus::Map self)
545 CODE: 1438 CODE:
546 map_clear (self); 1439 map_clear (self);
547 1440
548void 1441void
549set_face (CFClient::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
550 CODE: 1443 CODE:
551{ 1444{
552 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
553 { 1446 need_texid (self, tile);
554 Append (mapface, self->face, self->faces, self->faces);
555 self->faces *= 2;
556 }
557
558 self->face [face] = texid;
559} 1447}
560 1448
561void 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1470}
1471
1472void
562set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
563 CODE: 1474 CODE:
564{ 1475{
565 while (self->texs <= texid) 1476 need_texid (self, texid);
1477
566 { 1478 {
567 Append (maptex, self->tex, self->texs, self->texs);
568 self->texs *= 2;
569 }
570
571 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
572 1480
573 tex->name = name; 1481 tex->name = name;
574 tex->w = w; 1482 tex->w = w;
575 tex->h = h; 1483 tex->h = h;
576 tex->s = s; 1484 tex->s = s;
577 tex->t = t; 1485 tex->t = t;
578 tex->r = r; 1486 tex->r = r;
579 tex->g = g; 1487 tex->g = g;
580 tex->b = b; 1488 tex->b = b;
581 tex->a = a; 1489 tex->a = a;
1490 }
1491
1492 // somewhat hackish, but for textures that require it, it really
1493 // improves the look, and most others don't suffer.
1494 glBindTexture (GL_TEXTURE_2D, name);
1495 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1496 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1497 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
582} 1500}
583 1501
584int 1502int
585ox (CFClient::Map self) 1503ox (CFPlus::Map self)
586 ALIAS: 1504 ALIAS:
587 oy = 1 1505 oy = 1
1506 x = 2
1507 y = 3
1508 w = 4
1509 h = 5
588 CODE: 1510 CODE:
589 switch (ix) 1511 switch (ix)
590 { 1512 {
591 case 0: RETVAL = self->ox; break; 1513 case 0: RETVAL = self->ox; break;
592 case 1: RETVAL = self->oy; break; 1514 case 1: RETVAL = self->oy; break;
1515 case 2: RETVAL = self->x; break;
1516 case 3: RETVAL = self->y; break;
1517 case 4: RETVAL = self->w; break;
1518 case 5: RETVAL = self->h; break;
593 } 1519 }
594 OUTPUT: 1520 OUTPUT:
595 RETVAL 1521 RETVAL
596 1522
597void 1523void
598scroll (CFClient::Map self, int dx, int dy) 1524scroll (CFPlus::Map self, int dx, int dy)
599 CODE: 1525 CODE:
600{ 1526{
601 self->dx += dx; self->ox += dx;
602 self->dy += dy; self->oy += dy;
603}
604
605void
606map1a_update (CFClient::Map self, SV *data_)
607 CODE:
608{
609 if (self->dx > 0) 1527 if (dx > 0)
610 map_blank (self, self->x, self->y, self->dx - 1, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
611 else if (self->dx < 0) 1529 else if (dx < 0)
612 map_blank (self, self->x + self->w + self->dx + 1, self->y, 1 - self->dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
613 1531
614 if (self->dy > 0) 1532 if (dy > 0)
615 map_blank (self, self->x, self->y, self->w, self->dy - 1); 1533 map_blank (self, self->x, self->y, self->w, dy);
616 else if (self->dy < 0) 1534 else if (dy < 0)
617 map_blank (self, self->x, self->y + self->h + self->dy + 1, self->w, 1 - self->dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
618 1536
619 self->x += self->dx; self->dx = 0; 1537 self->ox += dx; self->x += dx;
620 self->y += self->dy; self->dy = 0; 1538 self->oy += dy; self->y += dy;
621 1539
622 while (self->y < 0) 1540 while (self->y < 0)
623 { 1541 {
624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1542 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
625 1543
626 self->rows += MAP_EXTEND_Y; 1544 self->rows += MAP_EXTEND_Y;
627 self->y += MAP_EXTEND_Y; 1545 self->y += MAP_EXTEND_Y;
628 } 1546 }
1547}
629 1548
1549void
1550map1a_update (CFPlus::Map self, SV *data_, int extmap)
1551 CODE:
1552{
630 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
631 uint8_t *data_end = (uint8_t *)SvEND (data_); 1554 uint8_t *data_end = (uint8_t *)SvEND (data_);
1555 mapcell *cell;
1556 int x, y, flags;
632 1557
633 while (data < data_end) 1558 while (data < data_end - 1)
634 { 1559 {
635 int flags = (data [0] << 8) + data [1]; data += 2; 1560 flags = (data [0] << 8) + data [1]; data += 2;
636 1561
637 int x = ((flags >> 10) & 63) + self->x; 1562 x = self->x + ((flags >> 10) & 63);
638 int y = ((flags >> 4) & 63) + self->y; 1563 y = self->y + ((flags >> 4) & 63);
639 1564
640 mapcell *cell = map_get_cell (self, x, y); 1565 cell = map_get_cell (self, x, y);
641 1566
642 if (flags & 15) 1567 if (flags & 15)
643 { 1568 {
644 if (cell->darkness < 0) // && x < self->w && y < self->h) 1569 if (!cell->darkness)
645 { 1570 {
1571 memset (cell, 0, sizeof (*cell));
646 cell->darkness = 0; 1572 cell->darkness = 256;
647 cell->face [0] = 0;
648 cell->face [1] = 0;
649 cell->face [2] = 0;
650 } 1573 }
651
652 cell->darkness = flags & 8 ? *data++ : 255;
653 1574
654 //TODO: don't trust server data to be in-range(!) 1575 //TODO: don't trust server data to be in-range(!)
1576
1577 if (flags & 8)
1578 {
1579 if (extmap)
1580 {
1581 uint8_t ext, cmd;
1582
1583 do
1584 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1;
1593 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 }
1611 while (ext & 0x80);
1612 }
1613 else
1614 cell->darkness = *data++ + 1;
1615 }
655 1616
656 if (flags & 4) 1617 if (flags & 4)
657 { 1618 {
658 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
659 } 1622 }
660 1623
661 if (flags & 2) 1624 if (flags & 2)
662 { 1625 {
663 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
664 } 1629 }
665 1630
666 if (flags & 1) 1631 if (flags & 1)
667 { 1632 {
668 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
669 } 1636 }
670 } 1637 }
671 else 1638 else
672 cell->darkness = -1; 1639 cell->darkness = 0;
673 } 1640 }
674} 1641}
675 1642
676SV * 1643SV *
677mapmap (CFClient::Map self, int w, int h) 1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
678 CODE: 1645 CODE:
679{ 1646{
680 int x0, x1, x; 1647 int x1, x;
681 int y0, y1, y; 1648 int y1, y;
682 int z; 1649 int z;
683 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1650 SV *map_sv = newSV (w * h * sizeof (uint32_t));
684 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1651 uint32_t *map = (uint32_t *)SvPVX (map_sv);
685 1652
686 SvPOK_only (map_sv); 1653 SvPOK_only (map_sv);
687 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1654 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
688 1655
689 x0 = self->x - w / 2; x1 = x0 + w; 1656 x0 += self->x; x1 = x0 + w;
690 y0 = self->y - h / 2; y1 = y0 + h; 1657 y0 += self->y; y1 = y0 + h;
691 1658
692 for (y = y0; y < y1; y++) 1659 for (y = y0; y < y1; y++)
693 { 1660 {
694 maprow *row = 0 <= y && y < self->rows 1661 maprow *row = 0 <= y && y < self->rows
695 ? self->row + y 1662 ? self->row + y
703 { 1670 {
704 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
705 1672
706 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
707 { 1674 {
708 mapface face = cell->face [z];
709
710 if (face)
711 {
712 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
713 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
714 int a1 = tex.a; 1677 int a1 = tex.a;
715 1678
716 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
717 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
718 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
719 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
720 }
721 } 1683 }
722 } 1684 }
723 1685
724 *map++ = (r ) 1686 *map++ = (r )
725 | (g << 8) 1687 | (g << 8)
732} 1694}
733 OUTPUT: 1695 OUTPUT:
734 RETVAL 1696 RETVAL
735 1697
736void 1698void
737draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
738 PPCODE: 1700 CODE:
739{ 1701{
740 int sw4 = (sw + 3) & ~3; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
741 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
742 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
743 memset (darkness, 255, sw4 * sh); 1705 smooth_key skey;
744 SvPOK_only (darkness_sv); 1706 int x, y, z;
745 SvCUR_set (darkness_sv, sw4 * sh); 1707 int last_name;
746 1708
747 int vx = self->x + (self->w - sw) / 2 - shift_x; 1709 // thats current max. sorry.
748 int vy = self->y + (self->h - sh) / 2 - shift_y; 1710 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255;
749 1712
750 /* 1713 // clear key, in case of extra padding
751 int vx = self->vx = self->w >= sw 1714 memset (&skey, 0, sizeof (skey));
752 ? self->x + (self->w - sw) / 2
753 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
754
755 int vy = self->vy = self->h >= sh
756 ? self->y + (self->h - sh) / 2
757 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
758 */
759 1715
760 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
761 1717
1718 glEnable (GL_BLEND);
762 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
763 glEnable (GL_BLEND);
764 glEnable (GL_TEXTURE_2D); 1720 glEnable (GL_TEXTURE_2D);
765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
766 1722
767 int x, y, z;
768
769 int last_name = 0;
770
771 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
772 1724
1725 last_name = 0;
1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
773 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
774 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
775 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
776 { 1758 {
777 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
778 1760
779 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
780 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
781 { 1763 {
782 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
783 1765 tileid tile = cell->tile [z];
784 darkness[y * sw4 + x] = cell->darkness < 0 1766
785 ? 255 - FOW_DARKNESS
786 : 255 - cell->darkness;
787
788 mapface face = cell->face [z];
789
790 if (face) 1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1772
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
791 { 1862 {
792 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1864 HE *he;
793 1865
794 int px = (x + 1) * 32 - tex.w; 1866 hv_iterinit (smooth);
795 int py = (y + 1) * 32 - tex.h; 1867 while ((he = hv_iternext (smooth)))
796
797 if (last_name != tex.name)
798 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
799 glEnd (); 1891 glEnd ();
800 last_name = tex.name;
801 glBindTexture (GL_TEXTURE_2D, last_name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
802 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1915 }
803 } 1916 }
804
805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
809 } 1917 }
810 }
811 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
812 1923
813 glEnd (); 1924 glEnd ();
814 1925
815 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
816 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
817 1928
1929 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows)
1932 {
1933 maprow *row = self->row + (y + my);
1934
1935 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1)
1937 {
1938 mapcell *cell = row->col + (x + mx - row->c0);
1939
1940 int px = x * T;
1941 int py = y * T;
1942
1943 if (cell->stat_hp)
1944 {
1945 int width = cell->stat_width * T;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1947
1948 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py);
1951
1952 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1953 glRectf (px + 2,
1954 py - thick - 1,
1955 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1956 }
1957 }
1958 }
1959}
1960
1961void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1963 CODE:
1964{
1965 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F },
1967 { 1.00F, 1.00F, 1.00F },
1968 { 0.00F, 0.00F, 0.55F },
1969 { 1.00F, 0.00F, 0.00F },
1970
1971 { 1.00F, 0.54F, 0.00F },
1972 { 0.11F, 0.56F, 1.00F },
1973 { 0.93F, 0.46F, 0.00F },
1974 { 0.18F, 0.54F, 0.34F },
1975
1976 { 0.56F, 0.73F, 0.56F },
1977 { 0.80F, 0.80F, 0.80F },
1978 { 0.55F, 0.41F, 0.13F },
1979 { 0.99F, 0.77F, 0.26F },
1980
1981 { 0.74F, 0.65F, 0.41F },
1982
1983 { 0.00F, 1.00F, 1.00F },
1984 { 1.00F, 0.00F, 1.00F },
1985 { 1.00F, 1.00F, 0.00F },
1986 };
1987
1988 int x, y;
1989
1990 glEnable (GL_TEXTURE_2D);
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1992 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS);
1995
1996 for (y = 0; y < h; y++)
1997 for (x = 0; x < w; x++)
1998 {
1999 unsigned char m = data [x + y * w];
2000
2001 if (m)
2002 {
2003 float *c = color [m & 15];
2004
2005 float tx1 = m & 0x40 ? 0.5 : 0.;
2006 float tx2 = tx1 + 0.5;
2007
2008 glColor4f (c[0], c[1], c[2], 0.75);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 }
2014 }
2015
2016 glEnd ();
2017 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D);
2019}
2020
2021void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2023 PPCODE:
2024{
2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033
2034 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3);
2036
2037 mx += self->x - 1;
2038 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
2042 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows)
2044 {
2045 maprow *row = self->row + (y + my);
2046
2047 for (x = 0; x < sw1; x++)
2048 if (row->c0 <= x + mx && x + mx < row->c1)
2049 {
2050 mapcell *cell = row->col + (x + mx - row->c0);
2051
2052 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1)
2054 : 255 - FOW_DARKNESS;
2055 }
2056 }
2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
818 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
819 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
820 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
821 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
822} 2100}
823 2101
824SV * 2102SV *
825get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
826 CODE: 2104 CODE:
827{ 2105{
828 int x, y, x1, y1; 2106 int x, y, x1, y1;
829 SV *data_sv = newSV (w * h * 7 + 5); 2107 SV *data_sv = newSV (w * h * 7 + 5);
830 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2108 uint8_t *data = (uint8_t *)SvPVX (data_sv);
832 *data++ = 0; /* version 0 format */ 2110 *data++ = 0; /* version 0 format */
833 *data++ = w >> 8; *data++ = w; 2111 *data++ = w >> 8; *data++ = w;
834 *data++ = h >> 8; *data++ = h; 2112 *data++ = h >> 8; *data++ = h;
835 2113
836 // we need to do this 'cause we don't keep an absolute coord system for rows 2114 // we need to do this 'cause we don't keep an absolute coord system for rows
837 // TODO: treat rows as we treat 2115 // TODO: treat rows as we treat columns
838 map_get_row (self, y0 + self->y - self->oy);//D 2116 map_get_row (self, y0 + self->y - self->oy);//D
839 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2117 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
840 2118
841 x0 += self->x - self->ox; 2119 x0 += self->x - self->ox;
842 y0 += self->y - self->oy; 2120 y0 += self->y - self->oy;
853 for (x = x0; x < x1; x++) 2131 for (x = x0; x < x1; x++)
854 { 2132 {
855 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
856 { 2134 {
857 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
858
859 uint8_t flags = 0; 2136 uint8_t flags = 0;
860 2137
861 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
862 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
863 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
864 2141
865 *data++ = flags; 2142 *data++ = flags;
866 2143
867 if (flags & 1) 2144 if (flags & 1)
868 { 2145 {
2146 tileid tile = cell->tile [0];
869 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
870 *data++ = cell->face [0]; 2148 *data++ = tile;
871 } 2149 }
872 2150
873 if (flags & 2) 2151 if (flags & 2)
874 { 2152 {
2153 tileid tile = cell->tile [1];
875 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
876 *data++ = cell->face [1]; 2155 *data++ = tile;
877 } 2156 }
878 2157
879 if (flags & 4) 2158 if (flags & 4)
880 { 2159 {
2160 tileid tile = cell->tile [2];
881 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
882 *data++ = cell->face [2]; 2162 *data++ = tile;
883 } 2163 }
884 } 2164 }
885 else 2165 else
886 *data++ = 0; 2166 *data++ = 0;
887 } 2167 }
893} 2173}
894 OUTPUT: 2174 OUTPUT:
895 RETVAL 2175 RETVAL
896 2176
897void 2177void
898set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
899 PPCODE: 2179 PPCODE:
900{ 2180{
901 int x, y, z; 2181 int x, y, z;
2182 int w, h;
902 int x1, y1; 2183 int x1, y1;
903 2184
904 if (*data++ != 0) 2185 if (*data++ != 0)
905 return; /* version mismatch */ 2186 return; /* version mismatch */
906 2187
907 int w = *data++ << 8; w |= *data++; 2188 w = *data++ << 8; w |= *data++;
908 int h = *data++ << 8; h |= *data++; 2189 h = *data++ << 8; h |= *data++;
909 2190
910 // we need to do this 'cause we don't keep an absolute coord system for rows 2191 // we need to do this 'cause we don't keep an absolute coord system for rows
911 // TODO: treat rows as we treat 2192 // TODO: treat rows as we treat columns
912 map_get_row (self, y0 + self->y - self->oy);//D 2193 map_get_row (self, y0 + self->y - self->oy);//D
913 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2194 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
914 2195
915 x0 += self->x - self->ox; 2196 x0 += self->x - self->ox;
916 y0 += self->y - self->oy; 2197 y0 += self->y - self->oy;
926 { 2207 {
927 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
928 2209
929 if (flags) 2210 if (flags)
930 { 2211 {
931 mapface face[3] = { 0, 0, 0 };
932
933 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
934 2214
935 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
936 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
937 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
938 2218
939 if (cell->darkness <= 0) 2219 if (cell->darkness == 0)
940 { 2220 {
941 cell->darkness = -1; 2221 cell->darkness = 0;
942 2222
943 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
944 { 2224 {
945 cell->face[z] = face[z]; 2225 tileid t = tile [z];
946 2226
947 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
948 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
949 } 2234 }
950 } 2235 }
951 } 2236 }
952 } 2237 }
953 } 2238 }
954} 2239}
955 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271int
2272volume (CFPlus::Channel self, int volume)
2273 CODE:
2274 RETVAL = Mix_Volume (self, volume);
2275 OUTPUT:
2276 RETVAL
2277
2278int
2279unregister_all_effects (CFPlus::Channel self)
2280 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284
2285int
2286set_panning (CFPlus::Channel self, int left, int right)
2287 CODE:
2288 RETVAL = Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291
2292int
2293set_distance (CFPlus::Channel self, int distance)
2294 CODE:
2295 RETVAL = Mix_SetDistance (self, distance);
2296 OUTPUT:
2297 RETVAL
2298
2299int
2300set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE:
2302 RETVAL = Mix_SetPosition (self, angle, distance);
2303 OUTPUT:
2304 RETVAL
2305
2306int
2307set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312
2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2314
2315PROTOTYPES: DISABLE
2316
2317CFPlus::MixChunk
2318new (SV *class, CFPlus::RW rwops)
2319 CODE:
2320 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325DESTROY (CFPlus::MixChunk self)
2326 CODE:
2327 Mix_FreeChunk (self);
2328
2329int
2330volume (CFPlus::MixChunk self, int volume = -1)
2331 CODE:
2332 RETVAL = Mix_VolumeChunk (self, volume);
2333 OUTPUT:
2334 RETVAL
2335
2336CFPlus::Channel
2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2338 CODE:
2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2340 Mix_UnregisterAllEffects (RETVAL);
2341 OUTPUT:
2342 RETVAL
2343
2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2345
2346int
2347volume (int volume = -1)
2348 PROTOTYPE: ;$
2349 CODE:
2350 RETVAL = Mix_VolumeMusic (volume);
2351 OUTPUT:
2352 RETVAL
2353
2354int
2355fade_out (int ms)
2356 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms);
2358 OUTPUT:
2359 RETVAL
2360
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
2366CFPlus::MixMusic
2367new (SV *class, CFPlus::RW rwops)
2368 CODE:
2369 RETVAL = Mix_LoadMUS_RW (rwops);
2370 OUTPUT:
2371 RETVAL
2372
2373void
2374DESTROY (CFPlus::MixMusic self)
2375 CODE:
2376 Mix_FreeMusic (self);
2377
2378int
2379play (CFPlus::MixMusic self, int loops = -1)
2380 CODE:
2381 RETVAL = Mix_PlayMusic (self, loops);
2382 OUTPUT:
2383 RETVAL
2384
2385int
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2387 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391
2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393
2394PROTOTYPES: ENABLE
2395
2396BOOT:
2397{
2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2399 static const struct {
2400 const char *name;
2401 IV iv;
2402 } *civ, const_iv[] = {
2403# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS),
2407 const_iv (GL_COLOR_MATERIAL),
2408 const_iv (GL_SMOOTH),
2409 const_iv (GL_FLAT),
2410 const_iv (GL_DITHER),
2411 const_iv (GL_BLEND),
2412 const_iv (GL_CULL_FACE),
2413 const_iv (GL_SCISSOR_TEST),
2414 const_iv (GL_DEPTH_TEST),
2415 const_iv (GL_ALPHA_TEST),
2416 const_iv (GL_NORMALIZE),
2417 const_iv (GL_RESCALE_NORMAL),
2418 const_iv (GL_FRONT),
2419 const_iv (GL_BACK),
2420 const_iv (GL_AUX0),
2421 const_iv (GL_AND),
2422 const_iv (GL_ONE),
2423 const_iv (GL_ZERO),
2424 const_iv (GL_SRC_ALPHA),
2425 const_iv (GL_DST_ALPHA),
2426 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2427 const_iv (GL_ONE_MINUS_DST_ALPHA),
2428 const_iv (GL_SRC_ALPHA_SATURATE),
2429 const_iv (GL_RGB),
2430 const_iv (GL_RGBA),
2431 const_iv (GL_RGBA4),
2432 const_iv (GL_RGBA8),
2433 const_iv (GL_RGB5_A1),
2434 const_iv (GL_UNSIGNED_BYTE),
2435 const_iv (GL_UNSIGNED_SHORT),
2436 const_iv (GL_UNSIGNED_INT),
2437 const_iv (GL_ALPHA),
2438 const_iv (GL_INTENSITY),
2439 const_iv (GL_LUMINANCE),
2440 const_iv (GL_LUMINANCE_ALPHA),
2441 const_iv (GL_FLOAT),
2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2443 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D),
2446 const_iv (GL_TEXTURE_1D),
2447 const_iv (GL_TEXTURE_2D),
2448 const_iv (GL_TEXTURE_ENV),
2449 const_iv (GL_TEXTURE_MAG_FILTER),
2450 const_iv (GL_TEXTURE_MIN_FILTER),
2451 const_iv (GL_TEXTURE_ENV_MODE),
2452 const_iv (GL_TEXTURE_WRAP_S),
2453 const_iv (GL_TEXTURE_WRAP_T),
2454 const_iv (GL_REPEAT),
2455 const_iv (GL_CLAMP),
2456 const_iv (GL_CLAMP_TO_EDGE),
2457 const_iv (GL_NEAREST),
2458 const_iv (GL_LINEAR),
2459 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2460 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2461 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2462 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2463 const_iv (GL_GENERATE_MIPMAP),
2464 const_iv (GL_MODULATE),
2465 const_iv (GL_DECAL),
2466 const_iv (GL_REPLACE),
2467 const_iv (GL_DEPTH_BUFFER_BIT),
2468 const_iv (GL_COLOR_BUFFER_BIT),
2469 const_iv (GL_PROJECTION),
2470 const_iv (GL_MODELVIEW),
2471 const_iv (GL_COLOR_LOGIC_OP),
2472 const_iv (GL_SEPARABLE_2D),
2473 const_iv (GL_CONVOLUTION_2D),
2474 const_iv (GL_CONVOLUTION_BORDER_MODE),
2475 const_iv (GL_CONSTANT_BORDER),
2476 const_iv (GL_POINTS),
2477 const_iv (GL_LINES),
2478 const_iv (GL_LINE_STRIP),
2479 const_iv (GL_LINE_LOOP),
2480 const_iv (GL_QUADS),
2481 const_iv (GL_QUAD_STRIP),
2482 const_iv (GL_TRIANGLES),
2483 const_iv (GL_TRIANGLE_STRIP),
2484 const_iv (GL_TRIANGLE_FAN),
2485 const_iv (GL_POLYGON),
2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT),
2491 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST),
2494 const_iv (GL_V2F),
2495 const_iv (GL_V3F),
2496 const_iv (GL_T2F_V3F),
2497 const_iv (GL_T2F_N3F_V3F),
2498# undef const_iv
2499 };
2500
2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2503
2504 texture_av = newAV ();
2505 AvREAL_off (texture_av);
2506}
2507
2508char *
2509gl_vendor ()
2510 CODE:
2511 RETVAL = (char *)glGetString (GL_VENDOR);
2512 OUTPUT:
2513 RETVAL
2514
2515char *
2516gl_version ()
2517 CODE:
2518 RETVAL = (char *)glGetString (GL_VERSION);
2519 OUTPUT:
2520 RETVAL
2521
2522char *
2523gl_extensions ()
2524 CODE:
2525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2526 OUTPUT:
2527 RETVAL
2528
2529const char *glGetString (GLenum pname)
2530
2531GLint glGetInteger (GLenum pname)
2532 CODE:
2533 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT:
2535 RETVAL
2536
2537GLdouble glGetDouble (GLenum pname)
2538 CODE:
2539 glGetDoublev (pname, &RETVAL);
2540 OUTPUT:
2541 RETVAL
2542
2543int glGetError ()
2544
2545void glFinish ()
2546
2547void glClear (int mask)
2548
2549void glClearColor (float r, float g, float b, float a = 1.0)
2550 PROTOTYPE: @
2551
2552void glEnable (int cap)
2553
2554void glDisable (int cap)
2555
2556void glShadeModel (int mode)
2557
2558void glHint (int target, int mode)
2559
2560void glBlendFunc (int sfactor, int dfactor)
2561
2562void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2563 CODE:
2564 gl_BlendFuncSeparate (sa, da, saa, daa);
2565
2566void glDepthMask (int flag)
2567
2568void glLogicOp (int opcode)
2569
2570void glColorMask (int red, int green, int blue, int alpha)
2571
2572void glMatrixMode (int mode)
2573
2574void glPushMatrix ()
2575
2576void glPopMatrix ()
2577
2578void glLoadIdentity ()
2579
2580void glDrawBuffer (int buffer)
2581
2582void glReadBuffer (int buffer)
2583
2584# near_ and far_ are due to microsofts buggy "c" compiler
2585void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2586
2587# near_ and far_ are due to microsofts buggy "c" compiler
2588void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2589
2590PROTOTYPES: DISABLE
2591
2592void glViewport (int x, int y, int width, int height)
2593
2594void glScissor (int x, int y, int width, int height)
2595
2596void glTranslate (float x, float y, float z = 0.)
2597 CODE:
2598 glTranslatef (x, y, z);
2599
2600void glScale (float x, float y, float z = 1.)
2601 CODE:
2602 glScalef (x, y, z);
2603
2604void glRotate (float angle, float x, float y, float z)
2605 CODE:
2606 glRotatef (angle, x, y, z);
2607
2608void glColor (float r, float g, float b, float a = 1.0)
2609 ALIAS:
2610 glColor_premultiply = 1
2611 CODE:
2612 if (ix)
2613 {
2614 r *= a;
2615 g *= a;
2616 b *= a;
2617 }
2618 // microsoft visual "c" rounds instead of truncating...
2619 glColor4f (r, g, b, a);
2620
2621void glRasterPos (float x, float y, float z = 0.)
2622 CODE:
2623 glRasterPos3f (0, 0, z);
2624 glBitmap (0, 0, 0, 0, x, y, 0);
2625
2626void glVertex (float x, float y, float z = 0.)
2627 CODE:
2628 glVertex3f (x, y, z);
2629
2630void glTexCoord (float s, float t)
2631 CODE:
2632 glTexCoord2f (s, t);
2633
2634void glRect (float x1, float y1, float x2, float y2)
2635 CODE:
2636 glRectf (x1, y1, x2, y2);
2637
2638PROTOTYPES: ENABLE
2639
2640void glBegin (int mode)
2641
2642void glEnd ()
2643
2644void glPointSize (GLfloat size)
2645
2646void glLineWidth (GLfloat width)
2647
2648void glInterleavedArrays (int format, int stride, char *data)
2649
2650void glDrawElements (int mode, int count, int type, char *indices)
2651
2652# 1.2 void glDrawRangeElements (int mode, int start, int end
2653
2654void glTexEnv (int target, int pname, float param)
2655 CODE:
2656 glTexEnvf (target, pname, param);
2657
2658void glTexParameter (int target, int pname, float param)
2659 CODE:
2660 glTexParameterf (target, pname, param);
2661
2662void glBindTexture (int target, int name)
2663
2664void glConvolutionParameter (int target, int pname, float params)
2665 CODE:
2666 if (gl.ConvolutionParameterf)
2667 gl.ConvolutionParameterf (target, pname, params);
2668
2669void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2670 CODE:
2671 if (gl.ConvolutionFilter2D)
2672 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2673
2674void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2675 CODE:
2676 if (gl.SeparableFilter2D)
2677 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2678
2679void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2680
2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2682
2683void glDrawPixels (int width, int height, int format, int type, char *pixels)
2684
2685void glPixelZoom (float x, float y)
2686
2687void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2688
2689int glGenTexture ()
2690 CODE:
2691 RETVAL = gen_texture ();
2692 OUTPUT:
2693 RETVAL
2694
2695void glDeleteTexture (int name)
2696 CODE:
2697 del_texture (name);
2698
2699int glGenList ()
2700 CODE:
2701 RETVAL = glGenLists (1);
2702 OUTPUT:
2703 RETVAL
2704
2705void glDeleteList (int list)
2706 CODE:
2707 glDeleteLists (list, 1);
2708
2709void glNewList (int list, int mode = GL_COMPILE)
2710
2711void glEndList ()
2712
2713void glCallList (int list)
2714
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2716
2717PROTOTYPES: DISABLE
2718
2719void
2720find_widget (SV *self, NV x, NV y)
2721 PPCODE:
2722{
2723 if (within_widget (self, x, y))
2724 XPUSHs (self);
2725}
2726
2727BOOT:
2728{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2730
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2735}
2736
2737void
2738draw (SV *self)
2739 CODE:
2740{
2741 HV *hv;
2742 SV **svp;
2743 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h;
2750
2751 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753
2754 hv = (HV *)SvRV (self);
2755
2756 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2758
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761
2762 if (!h || !w)
2763 XSRETURN_EMPTY;
2764
2765 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2766 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2767
2768 draw_x = SvNV (draw_x_sv) + x;
2769 draw_y = SvNV (draw_y_sv) + y;
2770
2771 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2772 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2773 XSRETURN_EMPTY;
2774
2775 sv_setnv (draw_x_sv, draw_x);
2776 sv_setnv (draw_y_sv, draw_y);
2777
2778 glPushMatrix ();
2779 glTranslated (x, y, 0);
2780
2781 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2782 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784
2785 if (svp && SvTRUE (*svp))
2786 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2788 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS);
2791 glVertex2f (0, 0);
2792 glVertex2f (w, 0);
2793 glVertex2f (w, h);
2794 glVertex2f (0, h);
2795 glEnd ();
2796 glDisable (GL_BLEND);
2797 }
2798 }
2799#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) {
2801 glPushMatrix;
2802 glColor 1, 1, 0, 1;
2803 glTranslate 0.375, 0.375;
2804 glBegin GL_LINE_LOOP;
2805 glVertex 0 , 0;
2806 glVertex $self->{w} - 1, 0;
2807 glVertex $self->{w} - 1, $self->{h} - 1;
2808 glVertex 0 , $self->{h} - 1;
2809 glEnd;
2810 glPopMatrix;
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif
2814 PUSHMARK (SP);
2815 XPUSHs (self);
2816 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD);
2818 SPAGAIN;
2819
2820 glPopMatrix ();
2821
2822 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2823 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2824}
2825

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