ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.43 by root, Mon Apr 17 06:50:26 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
12#include <glib/gmacros.h> 47#include <glib/gmacros.h>
13 48
14#include <pango/pango.h> 49#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 50
51#ifndef _WIN32
18#include <sys/types.h> 52# include <sys/types.h>
19#include <sys/socket.h> 53# include <sys/socket.h>
20#include <netinet/in.h> 54# include <netinet/in.h>
21#include <netinet/tcp.h> 55# include <netinet/tcp.h>
22
23#include <inttypes.h> 56# include <inttypes.h>
57#endif
58
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 60
25#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
26 62
27#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
29 65
30static PangoContext *context; 66#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119
120#include "pango-font.c"
121#include "pango-fontmap.c"
122#include "pango-render.c"
123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
126typedef Mix_Chunk *CFPlus__MixChunk;
127typedef Mix_Music *CFPlus__MixMusic;
128
129typedef PangoFontDescription *CFPlus__Font;
130
131static int
132shape_attr_p (PangoLayoutRun *run)
133{
134 GSList *attrs = run->item->analysis.extra_attrs;
135
136 while (attrs)
137 {
138 PangoAttribute *attr = attrs->data;
139
140 if (attr->klass->type == PANGO_ATTR_SHAPE)
141 return 1;
142
143 attrs = attrs->next;
144 }
145
146 return 0;
147}
32 148
33typedef struct cf_layout { 149typedef struct cf_layout {
34 PangoLayout *pl; 150 PangoLayout *pl;
151 float r, g, b, a; // default color for rgba mode
35 int base_height; 152 int base_height;
153 CFPlus__Font font;
36} *CFClient__Layout; 154} *CFPlus__Layout;
155
156static CFPlus__Font default_font;
157static PangoContext *opengl_context;
158static PangoFontMap *opengl_fontmap;
37 159
38static void 160static void
39substitute_func (FcPattern *pattern, gpointer data) 161substitute_func (FcPattern *pattern, gpointer data)
40{ 162{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 163 FcPatternAddBool (pattern, FC_HINTING, 1);
164#ifdef FC_HINT_STYLE
165 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
166#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 167 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 168}
44 169
45static void 170static void
46layout_update (CFClient__Layout self) 171layout_update_font (CFPlus__Layout self)
47{ 172{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 173 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 174 * reasonably well with bitstream vera
50 */ 175 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 176 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 177
178 pango_font_description_set_absolute_size (font,
179 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
180
181 pango_layout_set_font_description (self->pl, font);
53} 182}
54 183
55static void 184static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 185layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 186{
58 layout_update (self); 187 PangoRectangle rect;
59 188
189 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 190 pango_layout_get_extents (self->pl, 0, &rect);
61 191
62 *w = (*w + 3) & ~3; 192 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 193 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 194
195 if (!rect.width) rect.width = 1;
196 if (!rect.height) rect.height = 1;
197
198 *w = rect.width;
199 *h = rect.height;
200}
201
202typedef uint16_t tileid;
67typedef uint16_t mapface; 203typedef uint16_t faceid;
68 204
69typedef struct { 205typedef struct {
70 GLint name; 206 int name;
71 int w, h; 207 int w, h;
72 float s, t; 208 float s, t;
73 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
74} maptex; 212} maptex;
75 213
76typedef struct { 214typedef struct {
215 uint32_t player;
216 tileid tile[3];
77 int16_t darkness; 217 uint16_t darkness;
78 mapface face[3]; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 219} mapcell;
80 220
81typedef struct { 221typedef struct {
82 int32_t c0, c1; 222 int32_t c0, c1;
83 mapcell *col; 223 mapcell *col;
84} maprow; 224} maprow;
85 225
86typedef struct map { 226typedef struct map {
87 int x, y, w, h; 227 int x, y, w, h;
88 int dx, dy; /* delayed map scrolling */
89 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
90 int faces; 229 int faces; tileid *face2tile; // [faceid]
91 mapface *face; 230 int texs; maptex *tex; // [tileid]
92 231
93 int texs;
94 maptex *tex;
95
96 uint32_t rows; 232 int32_t rows;
97 maprow *row; 233 maprow *row;
98} *CFClient__Map; 234} *CFPlus__Map;
99 235
100static char * 236static char *
101prepend (char *ptr, int sze, int inc) 237prepend (char *ptr, int sze, int inc)
102{ 238{
103 char *p; 239 char *p;
120} 256}
121 257
122#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
124 260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
280
125static maprow * 281static maprow *
126map_get_row (CFClient__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
127{ 283{
128 if (0 > y) 284 if (0 > y)
129 { 285 {
130 int extend = - y + MAP_EXTEND_Y; 286 int extend = - y + MAP_EXTEND_Y;
131 Prepend (maprow, self->row, self->rows, extend); 287 Prepend (maprow, self->row, self->rows, extend);
169 325
170 return row->col + (x - row->c0); 326 return row->col + (x - row->c0);
171} 327}
172 328
173static mapcell * 329static mapcell *
174map_get_cell (CFClient__Map self, int x, int y) 330map_get_cell (CFPlus__Map self, int x, int y)
175{ 331{
176 return row_get_cell (map_get_row (self, y), x); 332 return row_get_cell (map_get_row (self, y), x);
177} 333}
178 334
179static void 335static void
180map_clear (CFClient__Map self) 336map_clear (CFPlus__Map self)
181{ 337{
182 int r; 338 int r;
183 339
184 for (r = 0; r < self->rows; r++) 340 for (r = 0; r < self->rows; r++)
185 Safefree (self->row[r].col); 341 Safefree (self->row[r].col);
193 self->row = 0; 349 self->row = 0;
194 self->rows = 0; 350 self->rows = 0;
195} 351}
196 352
197static void 353static void
198map_blank (CFClient__Map self, int x0, int y0, int w, int h) 354map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
199{ 355{
200 int x, y; 356 int x, y;
357 maprow *row;
358 mapcell *cell;
201 359
202 for (y = y0; y < y0 + h; y++) 360 for (y = y0; y < y0 + h; y++)
203 if (y >= 0) 361 if (y >= 0)
204 { 362 {
205 if (y >= self->rows) 363 if (y >= self->rows)
206 break; 364 break;
207 365
208 maprow *row = self->row + y; 366 row = self->row + y;
209 367
210 for (x = x0; x < x0 + w; x++) 368 for (x = x0; x < x0 + w; x++)
211 if (x >= row->c0) 369 if (x >= row->c0)
212 { 370 {
213 if (x >= row->c1) 371 if (x >= row->c1)
214 break; 372 break;
215 373
216 row->col[x - row->c0].darkness = -1; 374 cell = row->col + x - row->c0;
375
376 cell->darkness = 0;
377 cell->stat_hp = 0;
378 cell->flags = 0;
379 cell->player = 0;
217 } 380 }
218 } 381 }
219} 382}
220 383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
398}
399
400static void
401music_finished (void)
402{
403 SDL_UserEvent ev;
404
405 ev.type = SDL_USEREVENT;
406 ev.code = 0;
407 ev.data1 = 0;
408 ev.data2 = 0;
409
410 SDL_PushEvent ((SDL_Event *)&ev);
411}
412
413static void
414channel_finished (int channel)
415{
416 SDL_UserEvent ev;
417
418 ev.type = SDL_USEREVENT;
419 ev.code = 1;
420 ev.data1 = (void *)(long)channel;
421 ev.data2 = 0;
422
423 SDL_PushEvent ((SDL_Event *)&ev);
424}
425
426static unsigned int
427minpot (unsigned int n)
428{
429 if (!n)
430 return 0;
431
432 --n;
433
434 n |= n >> 1;
435 n |= n >> 2;
436 n |= n >> 4;
437 n |= n >> 8;
438 n |= n >> 16;
439
440 return n + 1;
441}
442
443/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
488}
489
221MODULE = CFClient PACKAGE = CFClient 490MODULE = CFPlus PACKAGE = CFPlus
222 491
223PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
224 493
225BOOT: 494BOOT:
226{ 495{
227 fontmap = pango_ft2_font_map_new (); 496 HV *stash = gv_stashpv ("CFPlus", 1);
497 static const struct {
498 const char *name;
499 IV iv;
500 } *civ, const_iv[] = {
501# define const_iv(name) { # name, (IV)name }
502 const_iv (SDLK_MODIFIER_MIN),
503 const_iv (SDLK_MODIFIER_MAX),
504
505 const_iv (SDL_ACTIVEEVENT),
506 const_iv (SDL_KEYDOWN),
507 const_iv (SDL_KEYUP),
508 const_iv (SDL_MOUSEMOTION),
509 const_iv (SDL_MOUSEBUTTONDOWN),
510 const_iv (SDL_MOUSEBUTTONUP),
511 const_iv (SDL_JOYAXISMOTION),
512 const_iv (SDL_JOYBALLMOTION),
513 const_iv (SDL_JOYHATMOTION),
514 const_iv (SDL_JOYBUTTONDOWN),
515 const_iv (SDL_JOYBUTTONUP),
516 const_iv (SDL_QUIT),
517 const_iv (SDL_SYSWMEVENT),
518 const_iv (SDL_EVENT_RESERVEDA),
519 const_iv (SDL_EVENT_RESERVEDB),
520 const_iv (SDL_VIDEORESIZE),
521 const_iv (SDL_VIDEOEXPOSE),
522 const_iv (SDL_USEREVENT),
523
524 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE),
527
528 const_iv (SDLK_KP0),
529 const_iv (SDLK_KP1),
530 const_iv (SDLK_KP2),
531 const_iv (SDLK_KP3),
532 const_iv (SDLK_KP4),
533 const_iv (SDLK_KP5),
534 const_iv (SDLK_KP6),
535 const_iv (SDLK_KP7),
536 const_iv (SDLK_KP8),
537 const_iv (SDLK_KP9),
538 const_iv (SDLK_KP_PERIOD),
539 const_iv (SDLK_KP_DIVIDE),
540 const_iv (SDLK_KP_MULTIPLY),
541 const_iv (SDLK_KP_MINUS),
542 const_iv (SDLK_KP_PLUS),
543 const_iv (SDLK_KP_ENTER),
544 const_iv (SDLK_KP_EQUALS),
545 const_iv (SDLK_UP),
546 const_iv (SDLK_DOWN),
547 const_iv (SDLK_RIGHT),
548 const_iv (SDLK_LEFT),
549 const_iv (SDLK_INSERT),
550 const_iv (SDLK_HOME),
551 const_iv (SDLK_END),
552 const_iv (SDLK_PAGEUP),
553 const_iv (SDLK_PAGEDOWN),
554 const_iv (SDLK_F1),
555 const_iv (SDLK_F2),
556 const_iv (SDLK_F3),
557 const_iv (SDLK_F4),
558 const_iv (SDLK_F5),
559 const_iv (SDLK_F6),
560 const_iv (SDLK_F7),
561 const_iv (SDLK_F8),
562 const_iv (SDLK_F9),
563 const_iv (SDLK_F10),
564 const_iv (SDLK_F11),
565 const_iv (SDLK_F12),
566 const_iv (SDLK_F13),
567 const_iv (SDLK_F14),
568 const_iv (SDLK_F15),
569 const_iv (SDLK_NUMLOCK),
570 const_iv (SDLK_CAPSLOCK),
571 const_iv (SDLK_SCROLLOCK),
572 const_iv (SDLK_RSHIFT),
573 const_iv (SDLK_LSHIFT),
574 const_iv (SDLK_RCTRL),
575 const_iv (SDLK_LCTRL),
576 const_iv (SDLK_RALT),
577 const_iv (SDLK_LALT),
578 const_iv (SDLK_RMETA),
579 const_iv (SDLK_LMETA),
580 const_iv (SDLK_LSUPER),
581 const_iv (SDLK_RSUPER),
582 const_iv (SDLK_MODE),
583 const_iv (SDLK_COMPOSE),
584 const_iv (SDLK_HELP),
585 const_iv (SDLK_PRINT),
586 const_iv (SDLK_SYSREQ),
587 const_iv (SDLK_BREAK),
588 const_iv (SDLK_MENU),
589 const_iv (SDLK_POWER),
590 const_iv (SDLK_EURO),
591 const_iv (SDLK_UNDO),
592
593 const_iv (KMOD_NONE),
594 const_iv (KMOD_SHIFT),
595 const_iv (KMOD_LSHIFT),
596 const_iv (KMOD_RSHIFT),
597 const_iv (KMOD_CTRL),
598 const_iv (KMOD_LCTRL),
599 const_iv (KMOD_RCTRL),
600 const_iv (KMOD_ALT),
601 const_iv (KMOD_LALT),
602 const_iv (KMOD_RALT),
603 const_iv (KMOD_META),
604 const_iv (KMOD_LMETA),
605 const_iv (KMOD_RMETA),
606 const_iv (KMOD_NUM),
607 const_iv (KMOD_CAPS),
608 const_iv (KMOD_MODE),
609# undef const_iv
610 };
611
612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
614
615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
617}
618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
624
625int
626in_destruct ()
627 CODE:
628 RETVAL = PL_main_cv == Nullcv;
629 OUTPUT:
630 RETVAL
631
632NV floor (NV x)
633
634NV ceil (NV x)
635
636void
637pango_init ()
638 CODE:
639{
640 opengl_fontmap = pango_opengl_font_map_new ();
228 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
229 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
230} 643}
644
645char *
646SDL_GetError ()
647
648int
649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
650
651void
652SDL_Quit ()
653
654void
655SDL_ListModes (int rgb, int alpha)
656 PPCODE:
657{
658 SDL_Rect **m;
659
660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
664
665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
667
668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
672
673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
674#if SDL_VERSION_ATLEAST(1,2,10)
675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
677#endif
678
679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
680
681 if (m && m != (SDL_Rect **)-1)
682 while (*m)
683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
686 AV *av = newAV ();
687 av_push (av, newSViv ((*m)->w));
688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
693
694 ++m;
695 }
696}
697
698int
699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
710 RETVAL = !!SDL_SetVideoMode (
711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
712 );
713
714 if (RETVAL)
715 {
716 av_clear (texture_av);
717
718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
720#include "glfunc.h"
721#undef GL_FUNC
722 }
723}
724 OUTPUT:
725 RETVAL
726
727void
728SDL_GL_SwapBuffers ()
729
730char *
731SDL_GetKeyName (int sym)
732
733int
734SDL_GetAppState ()
735
736void
737poll_events ()
738 PPCODE:
739{
740 SDL_Event ev;
741
742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
744 {
745 HV *hv = newHV ();
746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
747
748 switch (ev.type)
749 {
750 case SDL_KEYDOWN:
751 case SDL_KEYUP:
752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
757 break;
758
759 case SDL_ACTIVEEVENT:
760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
762 break;
763
764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
784 hv_store (hv, "state", 5, newSViv (state), 0);
785 hv_store (hv, "x", 1, newSViv (x), 0);
786 hv_store (hv, "y", 1, newSViv (y), 0);
787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
790 break;
791
792 case SDL_MOUSEBUTTONDOWN:
793 case SDL_MOUSEBUTTONUP:
794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
795
796 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
797 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
798 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
799 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
800 break;
801
802 case SDL_USEREVENT:
803 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
804 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
805 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
806 break;
807 }
808
809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
810 }
811}
812
813int
814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
815 POSTCALL:
816 Mix_HookMusicFinished (music_finished);
817 Mix_ChannelFinished (channel_finished);
818
819void
820Mix_CloseAudio ()
821
822int
823Mix_AllocateChannels (int numchans = -1)
824
825const char *
826Mix_GetError ()
231 827
232void 828void
233lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
234 CODE: 830 CODE:
235 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
236 832
237char * 833void
238gl_version () 834win32_proxy_info ()
239 CODE: 835 PPCODE:
240 RETVAL = (char *)glGetString (GL_VERSION); 836{
241 OUTPUT: 837#ifdef _WIN32
242 RETVAL 838 char buffer[2048];
839 DWORD buflen;
243 840
244char * 841 EXTEND (SP, 3);
245gl_extensions () 842
246 CODE: 843 buflen = sizeof (buffer);
247 RETVAL = (char *)glGetString (GL_EXTENSIONS); 844 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
248 OUTPUT: 845 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
249 RETVAL 846 {
847 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
851 {
852 PUSHs (newSVpv (buffer, 0));
853
854 buflen = sizeof (buffer);
855 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
856 PUSHs (newSVpv (buffer, 0));
857 }
858 }
859#endif
860}
250 861
251void 862void
252add_font (char *file) 863add_font (char *file)
253 CODE: 864 CODE:
254 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 865 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
255
256void
257set_font (char *file)
258 CODE:
259{
260 int count;
261 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
262 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
263 FcPatternDestroy (pattern);
264 pango_context_set_font_description (context, font);
265}
266 866
267void 867void
268load_image_inline (SV *image_) 868load_image_inline (SV *image_)
269 ALIAS: 869 ALIAS:
270 load_image_file = 1 870 load_image_file = 1
273 STRLEN image_len; 873 STRLEN image_len;
274 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
275 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
276 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
277 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
278 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
279 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
280 880
281 if (!rw) 881 if (!rw)
282 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
283 883
286 croak ("load_image: %s", SDL_GetError ()); 886 croak ("load_image: %s", SDL_GetError ());
287 887
288 fmt.palette = NULL; 888 fmt.palette = NULL;
289 fmt.BitsPerPixel = 32; 889 fmt.BitsPerPixel = 32;
290 fmt.BytesPerPixel = 4; 890 fmt.BytesPerPixel = 4;
891#if SDL_BYTEORDER == SDL_LIL_ENDIAN
291 fmt.Rmask = 0x000000ff; 892 fmt.Rmask = 0x000000ff;
292 fmt.Gmask = 0x0000ff00; 893 fmt.Gmask = 0x0000ff00;
293 fmt.Bmask = 0x00ff0000; 894 fmt.Bmask = 0x00ff0000;
294 fmt.Amask = 0xff000000; 895 fmt.Amask = 0xff000000;
896#else
897 fmt.Rmask = 0xff000000;
898 fmt.Gmask = 0x00ff0000;
899 fmt.Bmask = 0x0000ff00;
900 fmt.Amask = 0x000000ff;
901#endif
295 fmt.Rloss = 0; 902 fmt.Rloss = 0;
296 fmt.Gloss = 0; 903 fmt.Gloss = 0;
297 fmt.Bloss = 0; 904 fmt.Bloss = 0;
298 fmt.Aloss = 0; 905 fmt.Aloss = 0;
299 fmt.Rshift = 0; 906 fmt.Rshift = 0;
305 912
306 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 913 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
307 914
308 assert (surface2->pitch == surface2->w * 4); 915 assert (surface2->pitch == surface2->w * 4);
309 916
917 SDL_LockSurface (surface2);
310 EXTEND (SP, 5); 918 EXTEND (SP, 6);
311 PUSHs (sv_2mortal (newSViv (surface2->w))); 919 PUSHs (sv_2mortal (newSViv (surface2->w)));
312 PUSHs (sv_2mortal (newSViv (surface2->h))); 920 PUSHs (sv_2mortal (newSViv (surface2->h)));
313 SDL_LockSurface (surface2);
314 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 921 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
315 SDL_UnlockSurface (surface2);
316 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 922 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
317 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 923 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
318 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 924 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
925 SDL_UnlockSurface (surface2);
319 926
320 SDL_FreeSurface (surface); 927 SDL_FreeSurface (surface);
321 SDL_FreeSurface (surface2); 928 SDL_FreeSurface (surface2);
322} 929}
323 930
345 PUSHs (sv_2mortal (newSViv (b / y))); 952 PUSHs (sv_2mortal (newSViv (b / y)));
346 PUSHs (sv_2mortal (newSViv (a / y))); 953 PUSHs (sv_2mortal (newSViv (a / y)));
347} 954}
348 955
349void 956void
957error (char *message)
958 CODE:
959 fprintf (stderr, "ERROR: %s\n", message);
960#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
962#endif
963
964void
350fatal (char *message) 965fatal (char *message)
351 CODE: 966 CODE:
967 fprintf (stderr, "FATAL: %s\n", message);
968#ifdef _WIN32
969 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
970#endif
971 _exit (1);
972
973void
974_exit (int retval = 0)
975 CODE:
352#ifdef WIN32 976#ifdef WIN32
353 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 977 ExitThread (retval); // unclean, please beam me up
354#else 978#else
355 fprintf (stderr, "FATAL: %s\n", message); 979 _exit (retval);
356#endif 980#endif
357 exit (1);
358 981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
990
991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
994
995CFPlus::Font
996new_from_file (SV *class, char *path, int id = 0)
997 CODE:
998{
999 int count;
1000 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1001 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1002 FcPatternDestroy (pattern);
1003}
1004 OUTPUT:
1005 RETVAL
1006
1007void
1008DESTROY (CFPlus::Font self)
1009 CODE:
1010 pango_font_description_free (self);
1011
1012void
1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
1015 CODE:
1016 default_font = self;
1017
359MODULE = CFClient PACKAGE = CFClient::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
360 1019
361CFClient::Layout 1020PROTOTYPES: DISABLE
362new (SV *class, int base_height = 10) 1021
1022void
1023reset_glyph_cache ()
1024 PROTOTYPE:
1025 CODE:
1026 tc_clear ();
1027
1028CFPlus::Layout
1029new (SV *class)
363 CODE: 1030 CODE:
364 New (0, RETVAL, 1, struct cf_layout); 1031 New (0, RETVAL, 1, struct cf_layout);
365 RETVAL->base_height = base_height; 1032
366 RETVAL->pl = pango_layout_new (context); 1033 RETVAL->pl = pango_layout_new (opengl_context);
1034 RETVAL->r = 1.;
1035 RETVAL->g = 1.;
1036 RETVAL->b = 1.;
1037 RETVAL->a = 1.;
1038 RETVAL->base_height = MIN_FONT_HEIGHT;
1039 RETVAL->font = 0;
1040
367 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1041 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1042 layout_update_font (RETVAL);
368 OUTPUT: 1043 OUTPUT:
369 RETVAL 1044 RETVAL
370 1045
371void 1046void
372DESTROY (CFClient::Layout self) 1047DESTROY (CFPlus::Layout self)
373 CODE: 1048 CODE:
374 g_object_unref (self->pl); 1049 g_object_unref (self->pl);
375 Safefree (self); 1050 Safefree (self);
376 1051
377void 1052void
378set_text (CFClient::Layout self, SV *text_) 1053set_text (CFPlus::Layout self, SV *text_)
379 CODE: 1054 CODE:
380{ 1055{
381 STRLEN textlen; 1056 STRLEN textlen;
382 char *text = SvPVutf8 (text_, textlen); 1057 char *text = SvPVutf8 (text_, textlen);
383 1058
384 pango_layout_set_text (self->pl, text, textlen); 1059 pango_layout_set_text (self->pl, text, textlen);
385} 1060}
386 1061
387void 1062void
388set_markup (CFClient::Layout self, SV *text_) 1063set_markup (CFPlus::Layout self, SV *text_)
389 CODE: 1064 CODE:
390{ 1065{
391 STRLEN textlen; 1066 STRLEN textlen;
392 char *text = SvPVutf8 (text_, textlen); 1067 char *text = SvPVutf8 (text_, textlen);
393 1068
394 pango_layout_set_markup (self->pl, text, textlen); 1069 pango_layout_set_markup (self->pl, text, textlen);
395} 1070}
396 1071
397void 1072void
1073set_shapes (CFPlus::Layout self, ...)
1074 CODE:
1075{
1076 PangoAttrList *attrs = 0;
1077 const char *text = pango_layout_get_text (self->pl);
1078 const char *pos = text;
1079 int arg = 4;
1080
1081 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1082 {
1083 PangoRectangle inkrect, rect;
1084 PangoAttribute *attr;
1085
1086 int x = SvIV (ST (arg - 3));
1087 int y = SvIV (ST (arg - 2));
1088 int w = SvIV (ST (arg - 1));
1089 int h = SvIV (ST (arg ));
1090
1091 inkrect.x = 0;
1092 inkrect.y = 0;
1093 inkrect.width = 0;
1094 inkrect.height = 0;
1095
1096 rect.x = x * PANGO_SCALE;
1097 rect.y = y * PANGO_SCALE;
1098 rect.width = w * PANGO_SCALE;
1099 rect.height = h * PANGO_SCALE;
1100
1101 if (!attrs)
1102 attrs = pango_layout_get_attributes (self->pl);
1103
1104 attr = pango_attr_shape_new (&inkrect, &rect);
1105 attr->start_index = pos - text;
1106 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1107 pango_attr_list_insert (attrs, attr);
1108
1109 arg += 4;
1110 pos += sizeof (OBJ_STR) - 1;
1111 }
1112
1113 if (attrs)
1114 pango_layout_set_attributes (self->pl, attrs);
1115}
1116
1117void
1118get_shapes (CFPlus::Layout self)
1119 PPCODE:
1120{
1121 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1122
1123 do
1124 {
1125 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1126
1127 if (run && shape_attr_p (run))
1128 {
1129 PangoRectangle extents;
1130 pango_layout_iter_get_run_extents (iter, 0, &extents);
1131
1132 EXTEND (SP, 2);
1133 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1134 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1135 }
1136 }
1137 while (pango_layout_iter_next_run (iter));
1138
1139 pango_layout_iter_free (iter);
1140}
1141
1142int
1143has_wrapped (CFPlus::Layout self)
1144 CODE:
1145{
1146 int lines = 1;
1147 const char *text = pango_layout_get_text (self->pl);
1148
1149 while (*text)
1150 lines += *text++ == '\n';
1151
1152 RETVAL = lines < pango_layout_get_line_count (self->pl);
1153}
1154 OUTPUT:
1155 RETVAL
1156
1157SV *
1158get_text (CFPlus::Layout self)
1159 CODE:
1160 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1161 sv_utf8_decode (RETVAL);
1162 OUTPUT:
1163 RETVAL
1164
1165void
1166set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1167 CODE:
1168 self->r = r;
1169 self->g = g;
1170 self->b = b;
1171 self->a = a;
1172
1173void
1174set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1175 CODE:
1176 if (self->font != font)
1177 {
1178 self->font = font;
1179 layout_update_font (self);
1180 }
1181
1182void
398set_height (CFClient::Layout self, int base_height) 1183set_height (CFPlus::Layout self, int base_height)
399 CODE: 1184 CODE:
1185 if (self->base_height != base_height)
1186 {
400 self->base_height = base_height; 1187 self->base_height = base_height;
1188 layout_update_font (self);
1189 }
401 1190
402void 1191void
403set_width (CFClient::Layout self, int max_width = -1) 1192set_width (CFPlus::Layout self, int max_width = -1)
404 CODE: 1193 CODE:
405 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1194 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
406 1195
407void 1196void
1197set_indent (CFPlus::Layout self, int indent)
1198 CODE:
1199 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1200
1201void
1202set_spacing (CFPlus::Layout self, int spacing)
1203 CODE:
1204 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1205
1206void
1207set_ellipsise (CFPlus::Layout self, int ellipsise)
1208 CODE:
1209 pango_layout_set_ellipsize (self->pl,
1210 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1211 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1212 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1213 : PANGO_ELLIPSIZE_NONE
1214 );
1215
1216void
1217set_single_paragraph_mode (CFPlus::Layout self, int spm)
1218 CODE:
1219 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1220
1221void
408size (CFClient::Layout self) 1222size (CFPlus::Layout self)
409 PPCODE: 1223 PPCODE:
410{ 1224{
411 int w, h; 1225 int w, h;
412 1226
413 layout_update (self);
414 layout_get_pixel_size (self, &w, &h); 1227 layout_get_pixel_size (self, &w, &h);
415 1228
416 EXTEND (SP, 2); 1229 EXTEND (SP, 2);
417 PUSHs (sv_2mortal (newSViv (w))); 1230 PUSHs (sv_2mortal (newSViv (w)));
418 PUSHs (sv_2mortal (newSViv (h))); 1231 PUSHs (sv_2mortal (newSViv (h)));
419} 1232}
420 1233
421int 1234int
1235descent (CFPlus::Layout self)
1236 CODE:
1237{
1238 PangoRectangle rect;
1239 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1240 pango_layout_line_get_pixel_extents (line, 0, &rect);
1241 RETVAL = PANGO_DESCENT (rect);
1242}
1243 OUTPUT:
1244 RETVAL
1245
1246int
422xy_to_index (CFClient::Layout self, int x, int y) 1247xy_to_index (CFPlus::Layout self, int x, int y)
423 CODE: 1248 CODE:
424{ 1249{
425 int index, trailing; 1250 int index, trailing;
426
427 layout_update (self);
428 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1251 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
429
430 RETVAL = index; 1252 RETVAL = index + trailing;
431} 1253}
432 OUTPUT: 1254 OUTPUT:
433 RETVAL 1255 RETVAL
434 1256
435void 1257void
436cursor_pos (CFClient::Layout self, int index) 1258cursor_pos (CFPlus::Layout self, int index)
437 PPCODE: 1259 PPCODE:
438{ 1260{
439 PangoRectangle strong_pos; 1261 PangoRectangle strong_pos;
440 layout_update (self);
441 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1262 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
442 1263
443 EXTEND (SP, 3); 1264 EXTEND (SP, 3);
444 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1265 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
446 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
447} 1268}
448 1269
449void 1270void
450render (CFClient::Layout self) 1271index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
451 PPCODE: 1272 PPCODE:
452{ 1273{
453 SV *retval; 1274 int line, x;
454 int w, h;
455 FT_Bitmap bitmap;
456 1275
457 layout_update (self); 1276 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
458 layout_get_pixel_size (self, &w, &h); 1277 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
459 1278
460 retval = newSV (w * h);
461 SvPOK_only (retval);
462 SvCUR_set (retval, w * h);
463
464 bitmap.rows = h;
465 bitmap.width = w;
466 bitmap.pitch = w;
467 bitmap.buffer = (unsigned char*)SvPVX (retval);
468 bitmap.num_grays = 256;
469 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
470
471 memset (bitmap.buffer, 0, w * h);
472
473 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
474
475 EXTEND (SP, 3); 1279 EXTEND (SP, 2);
476 PUSHs (sv_2mortal (newSViv (w))); 1280 PUSHs (sv_2mortal (newSViv (line - 1)));
1281 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1282}
1283
1284void
1285line_x_to_index (CFPlus::Layout self, int line, int x)
1286 PPCODE:
1287{
1288 PangoLayoutLine *lp;
1289 int index, trailing;
1290
1291 if (line < 0)
1292 XSRETURN_EMPTY;
1293
1294 if (!(lp = pango_layout_get_line (self->pl, line)))
1295 XSRETURN_EMPTY; /* do better */
1296
1297 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1298
1299 EXTEND (SP, 2);
1300 if (GIMME_V == G_SCALAR)
1301 PUSHs (sv_2mortal (newSViv (index + trailing)));
1302 else
1303 {
477 PUSHs (sv_2mortal (newSViv (h))); 1304 PUSHs (sv_2mortal (newSViv (index)));
478 PUSHs (sv_2mortal (retval)); 1305 PUSHs (sv_2mortal (newSViv (trailing)));
1306 }
479} 1307}
480 1308
1309void
1310render (CFPlus::Layout self, float x, float y, int flags = 0)
1311 PPCODE:
1312 pango_opengl_render_layout_subpixel (
1313 self->pl,
1314 x * PANGO_SCALE, y * PANGO_SCALE,
1315 self->r, self->g, self->b, self->a,
1316 flags
1317 );
1318
481MODULE = CFClient PACKAGE = CFClient::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
482 1320
1321PROTOTYPES: ENABLE
1322
1323int minpot (int n)
1324
483void 1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1330 {
1331 STRLEN datalen;
1332 char *data = SvPVbyte (data_, datalen);
1333 int bpp = datalen / (ow * oh);
1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1335
1336 SvPOK_only (result_);
1337 SvCUR_set (result_, nw * nh * bpp);
1338
1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1340 while (oh--)
1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1342
1343 sv_setsv (data_, result_);
1344 }
1345}
1346
1347void
484draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
485 PROTOTYPE: $$$;$$ 1349 PROTOTYPE: $$$;$$
1350 ALIAS:
1351 draw_quad_alpha = 1
1352 draw_quad_alpha_premultiplied = 2
486 CODE: 1353 CODE:
487{ 1354{
488 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
489 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
490 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
491 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
492 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
493 1362
494 if (items < 5) 1363 if (items < 5)
495 { 1364 {
496 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
497 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
498 } 1367 }
499 1368
1369 if (ix)
1370 {
1371 glEnable (GL_BLEND);
1372
1373 if (ix == 2)
1374 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1375 else
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378
1379 glEnable (GL_ALPHA_TEST);
1380 glAlphaFunc (GL_GREATER, 0.01f);
1381 }
1382
500 glBindTexture (GL_TEXTURE_2D, name); 1383 glBindTexture (GL_TEXTURE_2D, name);
501 if (wrap_mode) { 1384
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
503 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
504 }
505 glBegin (GL_QUADS); 1385 glBegin (GL_QUADS);
506 glTexCoord2f (0, 0); glVertex2f (x , y ); 1386 glTexCoord2f (0, 0); glVertex2f (x , y );
507 glTexCoord2f (0, t); glVertex2f (x , y + h); 1387 glTexCoord2f (0, t); glVertex2f (x , y + h);
508 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1388 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
509 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1389 glTexCoord2f (s, 0); glVertex2f (x + w, y );
510 glEnd (); 1390 glEnd ();
511}
512 1391
1392 if (ix)
1393 {
1394 glDisable (GL_ALPHA_TEST);
1395 glDisable (GL_BLEND);
1396 }
1397}
1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
513MODULE = CFClient PACKAGE = CFClient::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
514 1411
515CFClient::Map 1412PROTOTYPES: DISABLE
516new (SV *class, int map_width, int map_height) 1413
1414CFPlus::Map
1415new (SV *class)
517 CODE: 1416 CODE:
518 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
519 RETVAL->x = 0; 1418 RETVAL->x = 0;
520 RETVAL->y = 0; 1419 RETVAL->y = 0;
521 RETVAL->w = map_width; 1420 RETVAL->w = 0;
522 RETVAL->h = map_height; 1421 RETVAL->h = 0;
523 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
524 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
525 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
526 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
527 RETVAL->texs = 8192;
528 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
529 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
530 RETVAL->row = 0; 1427 RETVAL->row = 0;
531 OUTPUT: 1428 OUTPUT:
532 RETVAL 1429 RETVAL
533 1430
534void 1431void
535DESTROY (CFClient::Map self) 1432DESTROY (CFPlus::Map self)
536 CODE: 1433 CODE:
537{ 1434{
538 map_clear (self); 1435 map_clear (self);
539 Safefree (self->face); 1436 Safefree (self->face2tile);
1437 Safefree (self->tex);
540 Safefree (self); 1438 Safefree (self);
541} 1439}
542 1440
543void 1441void
1442resize (CFPlus::Map self, int map_width, int map_height)
1443 CODE:
1444 self->w = map_width;
1445 self->h = map_height;
1446
1447void
544clear (CFClient::Map self) 1448clear (CFPlus::Map self)
545 CODE: 1449 CODE:
546 map_clear (self); 1450 map_clear (self);
547 1451
548void 1452void
549set_face (CFClient::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
550 CODE: 1454 CODE:
551{ 1455{
552 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
553 { 1457 need_texid (self, tile);
554 Append (mapface, self->face, self->faces, self->faces);
555 self->faces *= 2;
556 }
557
558 self->face [face] = texid;
559} 1458}
560 1459
561void 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1481}
1482
1483void
562set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
563 CODE: 1485 CODE:
564{ 1486{
565 while (self->texs <= texid) 1487 need_texid (self, texid);
1488
566 { 1489 {
567 Append (maptex, self->tex, self->texs, self->texs);
568 self->texs *= 2;
569 }
570
571 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
572 1491
573 tex->name = name; 1492 tex->name = name;
574 tex->w = w; 1493 tex->w = w;
575 tex->h = h; 1494 tex->h = h;
576 tex->s = s; 1495 tex->s = s;
577 tex->t = t; 1496 tex->t = t;
578 tex->r = r; 1497 tex->r = r;
579 tex->g = g; 1498 tex->g = g;
580 tex->b = b; 1499 tex->b = b;
581 tex->a = a; 1500 tex->a = a;
1501 }
1502
1503 // somewhat hackish, but for textures that require it, it really
1504 // improves the look, and most others don't suffer.
1505 glBindTexture (GL_TEXTURE_2D, name);
1506 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1507 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1508 // use uglier nearest interpolation because linear suffers
1509 // from transparent color bleeding and ugly wrapping effects.
1510 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
582} 1511}
583 1512
584int 1513int
585ox (CFClient::Map self) 1514ox (CFPlus::Map self)
586 ALIAS: 1515 ALIAS:
587 oy = 1 1516 oy = 1
1517 x = 2
1518 y = 3
1519 w = 4
1520 h = 5
588 CODE: 1521 CODE:
589 switch (ix) 1522 switch (ix)
590 { 1523 {
591 case 0: RETVAL = self->ox; break; 1524 case 0: RETVAL = self->ox; break;
592 case 1: RETVAL = self->oy; break; 1525 case 1: RETVAL = self->oy; break;
1526 case 2: RETVAL = self->x; break;
1527 case 3: RETVAL = self->y; break;
1528 case 4: RETVAL = self->w; break;
1529 case 5: RETVAL = self->h; break;
593 } 1530 }
594 OUTPUT: 1531 OUTPUT:
595 RETVAL 1532 RETVAL
596 1533
597void 1534void
598scroll (CFClient::Map self, int dx, int dy) 1535scroll (CFPlus::Map self, int dx, int dy)
599 CODE: 1536 CODE:
600{ 1537{
601 self->dx += dx; self->ox += dx;
602 self->dy += dy; self->oy += dy;
603}
604
605void
606map1a_update (CFClient::Map self, SV *data_)
607 CODE:
608{
609 if (self->dx > 0) 1538 if (dx > 0)
610 map_blank (self, self->x, self->y, self->dx - 1, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
611 else if (self->dx < 0) 1540 else if (dx < 0)
612 map_blank (self, self->x + self->w + self->dx + 1, self->y, 1 - self->dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
613 1542
614 if (self->dy > 0) 1543 if (dy > 0)
615 map_blank (self, self->x, self->y, self->w, self->dy - 1); 1544 map_blank (self, self->x, self->y, self->w, dy);
616 else if (self->dy < 0) 1545 else if (dy < 0)
617 map_blank (self, self->x, self->y + self->h + self->dy + 1, self->w, 1 - self->dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
618 1547
619 self->x += self->dx; self->dx = 0; 1548 self->ox += dx; self->x += dx;
620 self->y += self->dy; self->dy = 0; 1549 self->oy += dy; self->y += dy;
621 1550
622 while (self->y < 0) 1551 while (self->y < 0)
623 { 1552 {
624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1553 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
625 1554
626 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
627 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
628 } 1557 }
1558}
629 1559
1560SV *
1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1562 CODE:
1563{
630 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
631 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1566 mapcell *cell;
1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
632 1570
633 while (data < data_end) 1571 while (data < data_end - 1)
634 { 1572 {
635 int flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
636 1574
637 int x = ((flags >> 10) & 63) + self->x; 1575 x = self->x + ((flags >> 10) & 63);
638 int y = ((flags >> 4) & 63) + self->y; 1576 y = self->y + ((flags >> 4) & 63);
639 1577
640 mapcell *cell = map_get_cell (self, x, y); 1578 cell = map_get_cell (self, x, y);
641 1579
642 if (flags & 15) 1580 if (flags & 15)
643 { 1581 {
644 if (cell->darkness < 0) // && x < self->w && y < self->h) 1582 if (!cell->darkness)
645 { 1583 {
1584 memset (cell, 0, sizeof (*cell));
646 cell->darkness = 0; 1585 cell->darkness = 256;
647 cell->face [0] = 0;
648 cell->face [1] = 0;
649 cell->face [2] = 0;
650 } 1586 }
651
652 cell->darkness = flags & 8 ? *data++ : 255;
653 1587
654 //TODO: don't trust server data to be in-range(!) 1588 //TODO: don't trust server data to be in-range(!)
655 1589
656 if (flags & 4) 1590 if (flags & 8)
657 { 1591 {
658 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1592 if (extmap)
1593 {
1594 uint8_t ext, cmd;
1595
1596 do
1597 {
1598 ext = *data++;
1599 cmd = ext & 0x3f;
1600
1601 if (cmd < 4)
1602 cell->darkness = 255 - ext * 64 + 1;
1603 else if (cmd == 5) // health
1604 {
1605 cell->stat_width = 1;
1606 cell->stat_hp = *data++;
1607 }
1608 else if (cmd == 6) // monster width
1609 cell->stat_width = *data++ + 1;
1610 else if (cmd == 0x47)
1611 {
1612 if (*data == 4)
1613 ; // decode player count
1614
1615 data += *data + 1;
1616 }
1617 else if (cmd == 8) // cell flags
1618 cell->flags = *data++;
1619 else if (ext & 0x40) // unknown, multibyte => skip
1620 data += *data + 1;
1621 else
1622 data++;
1623 }
1624 while (ext & 0x80);
1625 }
1626 else
1627 cell->darkness = *data++ + 1;
659 } 1628 }
660 1629
1630 for (z = 0; z <= 2; ++z)
661 if (flags & 2) 1631 if (flags & (4 >> z))
662 { 1632 {
663 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
664 } 1650 }
665
666 if (flags & 1)
667 {
668 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
669 }
670 } 1651 }
671 else 1652 else
672 cell->darkness = -1; 1653 cell->darkness = 0;
673 } 1654 }
674} 1655}
1656 OUTPUT:
1657 RETVAL
675 1658
676SV * 1659SV *
677mapmap (CFClient::Map self, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
678 CODE: 1661 CODE:
679{ 1662{
680 int x0, x1, x; 1663 int x1, x;
681 int y0, y1, y; 1664 int y1, y;
682 int z; 1665 int z;
683 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1666 SV *map_sv = newSV (w * h * sizeof (uint32_t));
684 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1667 uint32_t *map = (uint32_t *)SvPVX (map_sv);
685 1668
686 SvPOK_only (map_sv); 1669 SvPOK_only (map_sv);
687 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1670 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
688 1671
689 x0 = self->x - w / 2; x1 = x0 + w; 1672 x0 += self->x; x1 = x0 + w;
690 y0 = self->y - h / 2; y1 = y0 + h; 1673 y0 += self->y; y1 = y0 + h;
691 1674
692 for (y = y0; y < y1; y++) 1675 for (y = y0; y < y1; y++)
693 { 1676 {
694 maprow *row = 0 <= y && y < self->rows 1677 maprow *row = 0 <= y && y < self->rows
695 ? self->row + y 1678 ? self->row + y
703 { 1686 {
704 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
705 1688
706 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
707 { 1690 {
708 mapface face = cell->face [z];
709
710 if (face)
711 {
712 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
713 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
714 int a1 = tex.a; 1693 int a1 = tex.a;
715 1694
716 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
717 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
718 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
719 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
720 }
721 } 1699 }
722 } 1700 }
723 1701
724 *map++ = (r ) 1702 *map++ = (r )
725 | (g << 8) 1703 | (g << 8)
732} 1710}
733 OUTPUT: 1711 OUTPUT:
734 RETVAL 1712 RETVAL
735 1713
736void 1714void
737draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
738 PPCODE: 1716 CODE:
739{ 1717{
740 int sw4 = (sw + 3) & ~3; 1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
741 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
742 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
743 memset (darkness, 255, sw4 * sh); 1721 smooth_key skey;
744 SvPOK_only (darkness_sv); 1722 int x, y, z;
745 SvCUR_set (darkness_sv, sw4 * sh); 1723 int last_name;
746 1724
747 int vx = self->x + (self->w - sw) / 2 - shift_x; 1725 // thats current max. sorry.
748 int vy = self->y + (self->h - sh) / 2 - shift_y; 1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
749 1728
750 /* 1729 // clear key, in case of extra padding
751 int vx = self->vx = self->w >= sw 1730 memset (&skey, 0, sizeof (skey));
752 ? self->x + (self->w - sw) / 2
753 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
754
755 int vy = self->vy = self->h >= sh
756 ? self->y + (self->h - sh) / 2
757 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
758 */
759 1731
760 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
761 1733
1734 glEnable (GL_BLEND);
762 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
763 glEnable (GL_BLEND);
764 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
766 1738
767 int x, y, z;
768
769 int last_name = 0;
770
771 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
772 1740
1741 last_name = -1;
1742
1743 mx += self->x;
1744 my += self->y;
1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
773 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
774 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
775 if (0 <= y + vy && y + vy < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
776 { 1774 {
777 maprow *row = self->row + (y + vy); 1775 maprow *row = self->row + (y + my);
778 1776
779 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
780 if (row->c0 <= x + vx && x + vx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
781 { 1779 {
782 mapcell *cell = row->col + (x + vx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
783 1781 tileid tile = cell->tile [z];
784 darkness[y * sw4 + x] = cell->darkness < 0 1782
785 ? 255 - FOW_DARKNESS
786 : 255 - cell->darkness;
787
788 mapface face = cell->face [z];
789
790 if (face) 1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1787
1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
791 { 1880 {
792 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1882 HE *he;
793 1883
794 int px = (x + 1) * 32 - tex.w; 1884 hv_iterinit (smooth);
795 int py = (y + 1) * 32 - tex.h; 1885 while ((he = hv_iternext (smooth)))
796
797 if (last_name != tex.name)
798 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
799 glEnd (); 1909 glEnd ();
800 last_name = tex.name;
801 glBindTexture (GL_TEXTURE_2D, last_name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
802 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1933 }
803 } 1934 }
804
805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
809 } 1935 }
810 }
811 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
812 1941
813 glEnd (); 1942 glEnd ();
814 1943
815 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
816 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
817 1946
1947 // top layer: overlays such as the health bar
1948 for (y = 0; y < sh; y++)
1949 if (0 <= y + my && y + my < self->rows)
1950 {
1951 maprow *row = self->row + (y + my);
1952
1953 for (x = 0; x < sw; x++)
1954 if (row->c0 <= x + mx && x + mx < row->c1)
1955 {
1956 mapcell *cell = row->col + (x + mx - row->c0);
1957
1958 int px = x * T;
1959 int py = y * T;
1960
1961 if (cell->stat_hp)
1962 {
1963 int width = cell->stat_width * T;
1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1965
1966 glColor3ub (0, 0, 0);
1967 glRectf (px + 1, py - thick - 2,
1968 px + width - 1, py);
1969
1970 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1971 glRectf (px + 2,
1972 py - thick - 1,
1973 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1974 }
1975 }
1976 }
1977}
1978
1979void
1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1981 CODE:
1982{
1983 static float color[16][3] = {
1984 { 0.00F, 0.00F, 0.00F },
1985 { 1.00F, 1.00F, 1.00F },
1986 { 0.00F, 0.00F, 0.55F },
1987 { 1.00F, 0.00F, 0.00F },
1988
1989 { 1.00F, 0.54F, 0.00F },
1990 { 0.11F, 0.56F, 1.00F },
1991 { 0.93F, 0.46F, 0.00F },
1992 { 0.18F, 0.54F, 0.34F },
1993
1994 { 0.56F, 0.73F, 0.56F },
1995 { 0.80F, 0.80F, 0.80F },
1996 { 0.55F, 0.41F, 0.13F },
1997 { 0.99F, 0.77F, 0.26F },
1998
1999 { 0.74F, 0.65F, 0.41F },
2000
2001 { 0.00F, 1.00F, 1.00F },
2002 { 1.00F, 0.00F, 1.00F },
2003 { 1.00F, 1.00F, 0.00F },
2004 };
2005
2006 int x, y;
2007
2008 glEnable (GL_TEXTURE_2D);
2009 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2010 glEnable (GL_BLEND);
2011 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2012 glBegin (GL_QUADS);
2013
2014 for (y = 0; y < h; y++)
2015 for (x = 0; x < w; x++)
2016 {
2017 unsigned char m = data [x + y * w];
2018
2019 if (m)
2020 {
2021 float *c = color [m & 15];
2022
2023 float tx1 = m & 0x40 ? 0.5 : 0.;
2024 float tx2 = tx1 + 0.5;
2025
2026 glColor4f (c[0], c[1], c[2], 0.75);
2027 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2028 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2029 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2030 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2031 }
2032 }
2033
2034 glEnd ();
2035 glDisable (GL_BLEND);
2036 glDisable (GL_TEXTURE_2D);
2037}
2038
2039void
2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2041 PPCODE:
2042{
2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2051
2052 SvPOK_only (darkness3_sv);
2053 SvCUR_set (darkness3_sv, sw34 * sh3);
2054
2055 mx += self->x - 1;
2056 my += self->y - 1;
2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
2060 for (y = 0; y < sh1; y++)
2061 if (0 <= y + my && y + my < self->rows)
2062 {
2063 maprow *row = self->row + (y + my);
2064
2065 for (x = 0; x < sw1; x++)
2066 if (row->c0 <= x + mx && x + mx < row->c1)
2067 {
2068 mapcell *cell = row->col + (x + mx - row->c0);
2069
2070 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1)
2072 : 255 - FOW_DARKNESS;
2073 }
2074 }
2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
818 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
819 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
820 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
821 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
822} 2118}
823 2119
824SV * 2120SV *
825get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
826 CODE: 2122 CODE:
827{ 2123{
828 int x, y, x1, y1; 2124 int x, y, x1, y1;
829 SV *data_sv = newSV (w * h * 7 + 5); 2125 SV *data_sv = newSV (w * h * 7 + 5);
830 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2126 uint8_t *data = (uint8_t *)SvPVX (data_sv);
832 *data++ = 0; /* version 0 format */ 2128 *data++ = 0; /* version 0 format */
833 *data++ = w >> 8; *data++ = w; 2129 *data++ = w >> 8; *data++ = w;
834 *data++ = h >> 8; *data++ = h; 2130 *data++ = h >> 8; *data++ = h;
835 2131
836 // we need to do this 'cause we don't keep an absolute coord system for rows 2132 // we need to do this 'cause we don't keep an absolute coord system for rows
837 // TODO: treat rows as we treat 2133 // TODO: treat rows as we treat columns
838 map_get_row (self, y0 + self->y - self->oy);//D 2134 map_get_row (self, y0 + self->y - self->oy);//D
839 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2135 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
840 2136
841 x0 += self->x - self->ox; 2137 x0 += self->x - self->ox;
842 y0 += self->y - self->oy; 2138 y0 += self->y - self->oy;
853 for (x = x0; x < x1; x++) 2149 for (x = x0; x < x1; x++)
854 { 2150 {
855 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
856 { 2152 {
857 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
858
859 uint8_t flags = 0; 2154 uint8_t flags = 0;
860 2155
861 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
862 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
863 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
864 2159
865 *data++ = flags; 2160 *data++ = flags;
866 2161
867 if (flags & 1) 2162 if (flags & 1)
868 { 2163 {
2164 tileid tile = cell->tile [0];
869 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
870 *data++ = cell->face [0]; 2166 *data++ = tile;
871 } 2167 }
872 2168
873 if (flags & 2) 2169 if (flags & 2)
874 { 2170 {
2171 tileid tile = cell->tile [1];
875 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
876 *data++ = cell->face [1]; 2173 *data++ = tile;
877 } 2174 }
878 2175
879 if (flags & 4) 2176 if (flags & 4)
880 { 2177 {
2178 tileid tile = cell->tile [2];
881 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
882 *data++ = cell->face [2]; 2180 *data++ = tile;
883 } 2181 }
884 } 2182 }
885 else 2183 else
886 *data++ = 0; 2184 *data++ = 0;
887 } 2185 }
893} 2191}
894 OUTPUT: 2192 OUTPUT:
895 RETVAL 2193 RETVAL
896 2194
897void 2195void
898set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2196set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
899 PPCODE: 2197 PPCODE:
900{ 2198{
901 int x, y, z; 2199 int x, y, z;
2200 int w, h;
902 int x1, y1; 2201 int x1, y1;
903 2202
904 if (*data++ != 0) 2203 if (*data++ != 0)
905 return; /* version mismatch */ 2204 return; /* version mismatch */
906 2205
907 int w = *data++ << 8; w |= *data++; 2206 w = *data++ << 8; w |= *data++;
908 int h = *data++ << 8; h |= *data++; 2207 h = *data++ << 8; h |= *data++;
909 2208
910 // we need to do this 'cause we don't keep an absolute coord system for rows 2209 // we need to do this 'cause we don't keep an absolute coord system for rows
911 // TODO: treat rows as we treat 2210 // TODO: treat rows as we treat columns
912 map_get_row (self, y0 + self->y - self->oy);//D 2211 map_get_row (self, y0 + self->y - self->oy);//D
913 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2212 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
914 2213
915 x0 += self->x - self->ox; 2214 x0 += self->x - self->ox;
916 y0 += self->y - self->oy; 2215 y0 += self->y - self->oy;
926 { 2225 {
927 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
928 2227
929 if (flags) 2228 if (flags)
930 { 2229 {
931 mapface face[3] = { 0, 0, 0 };
932
933 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
934 2232
935 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
936 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
937 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
938 2236
939 if (cell->darkness <= 0) 2237 if (cell->darkness == 0)
940 { 2238 {
941 cell->darkness = -1; 2239 cell->darkness = 0;
942 2240
943 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
944 { 2242 {
945 cell->face[z] = face[z]; 2243 tileid t = tile [z];
946 2244
947 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
948 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
949 } 2252 }
950 } 2253 }
951 } 2254 }
952 } 2255 }
953 } 2256 }
954} 2257}
955 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::MixChunk
2375new (SV *class, CFPlus::RW rwops)
2376 CODE:
2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2378 OUTPUT:
2379 RETVAL
2380
2381void
2382DESTROY (CFPlus::MixChunk self)
2383 CODE:
2384 Mix_FreeChunk (self);
2385
2386int
2387volume (CFPlus::MixChunk self, int volume = -1)
2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
2391 RETVAL = Mix_VolumeChunk (self, volume);
2392 OUTPUT:
2393 RETVAL
2394
2395CFPlus::Channel
2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2397 CODE:
2398{
2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
2410 OUTPUT:
2411 RETVAL
2412
2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2414
2415int
2416volume (int volume = -1)
2417 PROTOTYPE: ;$
2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
2421 RETVAL = Mix_VolumeMusic (volume);
2422 OUTPUT:
2423 RETVAL
2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
2435CFPlus::MixMusic
2436new (SV *class, CFPlus::RW rwops)
2437 CODE:
2438 RETVAL = Mix_LoadMUS_RW (rwops);
2439 OUTPUT:
2440 RETVAL
2441
2442void
2443DESTROY (CFPlus::MixMusic self)
2444 CODE:
2445 Mix_FreeMusic (self);
2446
2447int
2448play (CFPlus::MixMusic self, int loops = -1)
2449 CODE:
2450 RETVAL = Mix_PlayMusic (self, loops);
2451 OUTPUT:
2452 RETVAL
2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
2462
2463BOOT:
2464{
2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2466 static const struct {
2467 const char *name;
2468 IV iv;
2469 } *civ, const_iv[] = {
2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
2474 const_iv (GL_COLOR_MATERIAL),
2475 const_iv (GL_SMOOTH),
2476 const_iv (GL_FLAT),
2477 const_iv (GL_DITHER),
2478 const_iv (GL_BLEND),
2479 const_iv (GL_CULL_FACE),
2480 const_iv (GL_SCISSOR_TEST),
2481 const_iv (GL_DEPTH_TEST),
2482 const_iv (GL_ALPHA_TEST),
2483 const_iv (GL_NORMALIZE),
2484 const_iv (GL_RESCALE_NORMAL),
2485 const_iv (GL_FRONT),
2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
2488 const_iv (GL_AND),
2489 const_iv (GL_ONE),
2490 const_iv (GL_ZERO),
2491 const_iv (GL_SRC_ALPHA),
2492 const_iv (GL_DST_ALPHA),
2493 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2494 const_iv (GL_ONE_MINUS_DST_ALPHA),
2495 const_iv (GL_SRC_ALPHA_SATURATE),
2496 const_iv (GL_RGB),
2497 const_iv (GL_RGBA),
2498 const_iv (GL_RGBA4),
2499 const_iv (GL_RGBA8),
2500 const_iv (GL_RGB5_A1),
2501 const_iv (GL_UNSIGNED_BYTE),
2502 const_iv (GL_UNSIGNED_SHORT),
2503 const_iv (GL_UNSIGNED_INT),
2504 const_iv (GL_ALPHA),
2505 const_iv (GL_INTENSITY),
2506 const_iv (GL_LUMINANCE),
2507 const_iv (GL_LUMINANCE_ALPHA),
2508 const_iv (GL_FLOAT),
2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
2513 const_iv (GL_TEXTURE_1D),
2514 const_iv (GL_TEXTURE_2D),
2515 const_iv (GL_TEXTURE_ENV),
2516 const_iv (GL_TEXTURE_MAG_FILTER),
2517 const_iv (GL_TEXTURE_MIN_FILTER),
2518 const_iv (GL_TEXTURE_ENV_MODE),
2519 const_iv (GL_TEXTURE_WRAP_S),
2520 const_iv (GL_TEXTURE_WRAP_T),
2521 const_iv (GL_REPEAT),
2522 const_iv (GL_CLAMP),
2523 const_iv (GL_CLAMP_TO_EDGE),
2524 const_iv (GL_NEAREST),
2525 const_iv (GL_LINEAR),
2526 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2527 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2528 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2529 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2530 const_iv (GL_GENERATE_MIPMAP),
2531 const_iv (GL_MODULATE),
2532 const_iv (GL_DECAL),
2533 const_iv (GL_REPLACE),
2534 const_iv (GL_DEPTH_BUFFER_BIT),
2535 const_iv (GL_COLOR_BUFFER_BIT),
2536 const_iv (GL_PROJECTION),
2537 const_iv (GL_MODELVIEW),
2538 const_iv (GL_COLOR_LOGIC_OP),
2539 const_iv (GL_SEPARABLE_2D),
2540 const_iv (GL_CONVOLUTION_2D),
2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
2544 const_iv (GL_LINES),
2545 const_iv (GL_LINE_STRIP),
2546 const_iv (GL_LINE_LOOP),
2547 const_iv (GL_QUADS),
2548 const_iv (GL_QUAD_STRIP),
2549 const_iv (GL_TRIANGLES),
2550 const_iv (GL_TRIANGLE_STRIP),
2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
2561 const_iv (GL_V2F),
2562 const_iv (GL_V3F),
2563 const_iv (GL_T2F_V3F),
2564 const_iv (GL_T2F_N3F_V3F),
2565# undef const_iv
2566 };
2567
2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
2573}
2574
2575char *
2576gl_vendor ()
2577 CODE:
2578 RETVAL = (char *)glGetString (GL_VENDOR);
2579 OUTPUT:
2580 RETVAL
2581
2582char *
2583gl_version ()
2584 CODE:
2585 RETVAL = (char *)glGetString (GL_VERSION);
2586 OUTPUT:
2587 RETVAL
2588
2589char *
2590gl_extensions ()
2591 CODE:
2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2593 OUTPUT:
2594 RETVAL
2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
2610int glGetError ()
2611
2612void glFinish ()
2613
2614void glClear (int mask)
2615
2616void glClearColor (float r, float g, float b, float a = 1.0)
2617 PROTOTYPE: @
2618
2619void glEnable (int cap)
2620
2621void glDisable (int cap)
2622
2623void glShadeModel (int mode)
2624
2625void glHint (int target, int mode)
2626
2627void glBlendFunc (int sfactor, int dfactor)
2628
2629void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2630 CODE:
2631 gl_BlendFuncSeparate (sa, da, saa, daa);
2632
2633void glDepthMask (int flag)
2634
2635void glLogicOp (int opcode)
2636
2637void glColorMask (int red, int green, int blue, int alpha)
2638
2639void glMatrixMode (int mode)
2640
2641void glPushMatrix ()
2642
2643void glPopMatrix ()
2644
2645void glLoadIdentity ()
2646
2647void glDrawBuffer (int buffer)
2648
2649void glReadBuffer (int buffer)
2650
2651# near_ and far_ are due to microsofts buggy "c" compiler
2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2653
2654# near_ and far_ are due to microsofts buggy "c" compiler
2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2658
2659void glViewport (int x, int y, int width, int height)
2660
2661void glScissor (int x, int y, int width, int height)
2662
2663void glTranslate (float x, float y, float z = 0.)
2664 CODE:
2665 glTranslatef (x, y, z);
2666
2667void glScale (float x, float y, float z = 1.)
2668 CODE:
2669 glScalef (x, y, z);
2670
2671void glRotate (float angle, float x, float y, float z)
2672 CODE:
2673 glRotatef (angle, x, y, z);
2674
2675void glColor (float r, float g, float b, float a = 1.0)
2676 ALIAS:
2677 glColor_premultiply = 1
2678 CODE:
2679 if (ix)
2680 {
2681 r *= a;
2682 g *= a;
2683 b *= a;
2684 }
2685 // microsoft visual "c" rounds instead of truncating...
2686 glColor4f (r, g, b, a);
2687
2688void glRasterPos (float x, float y, float z = 0.)
2689 CODE:
2690 glRasterPos3f (0, 0, z);
2691 glBitmap (0, 0, 0, 0, x, y, 0);
2692
2693void glVertex (float x, float y, float z = 0.)
2694 CODE:
2695 glVertex3f (x, y, z);
2696
2697void glTexCoord (float s, float t)
2698 CODE:
2699 glTexCoord2f (s, t);
2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2721void glTexEnv (int target, int pname, float param)
2722 CODE:
2723 glTexEnvf (target, pname, param);
2724
2725void glTexParameter (int target, int pname, float param)
2726 CODE:
2727 glTexParameterf (target, pname, param);
2728
2729void glBindTexture (int target, int name)
2730
2731void glConvolutionParameter (int target, int pname, float params)
2732 CODE:
2733 if (gl.ConvolutionParameterf)
2734 gl.ConvolutionParameterf (target, pname, params);
2735
2736void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2737 CODE:
2738 if (gl.ConvolutionFilter2D)
2739 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2740
2741void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2742 CODE:
2743 if (gl.SeparableFilter2D)
2744 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2745
2746void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2747
2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2749
2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2751
2752void glPixelZoom (float x, float y)
2753
2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2755
2756int glGenTexture ()
2757 CODE:
2758 RETVAL = gen_texture ();
2759 OUTPUT:
2760 RETVAL
2761
2762void glDeleteTexture (int name)
2763 CODE:
2764 del_texture (name);
2765
2766int glGenList ()
2767 CODE:
2768 RETVAL = glGenLists (1);
2769 OUTPUT:
2770 RETVAL
2771
2772void glDeleteList (int list)
2773 CODE:
2774 glDeleteLists (list, 1);
2775
2776void glNewList (int list, int mode = GL_COMPILE)
2777
2778void glEndList ()
2779
2780void glCallList (int list)
2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines