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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.43 by root, Mon Apr 17 06:50:26 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
12#include <glib/gmacros.h> 52#include <glib/gmacros.h>
13 53
14#include <pango/pango.h> 54#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
66
67#ifndef _WIN32
18#include <sys/types.h> 68# include <sys/types.h>
19#include <sys/socket.h> 69# include <sys/socket.h>
20#include <netinet/in.h> 70# include <netinet/in.h>
21#include <netinet/tcp.h> 71# include <netinet/tcp.h>
22
23#include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 85
25#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
26 87
27#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
29 90
30static PangoContext *context; 91#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
149typedef Mix_Chunk *DC__MixChunk;
150typedef Mix_Music *DC__MixMusic;
151
152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
32 171
33typedef struct cf_layout { 172typedef struct cf_layout {
34 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
35 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
36} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
37 183
38static void 184static void
39substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
40{ 186{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 192}
44 193
45static void 194static void
46layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
47{ 196{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
50 */ 199 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 200 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 201
202 pango_font_description_set_absolute_size (font,
203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
204
205 pango_layout_set_font_description (self->pl, font);
53} 206}
54 207
55static void 208static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
57{ 210{
58 layout_update (self); 211 PangoRectangle rect;
59 212
213 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
61 215
62 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
67typedef uint16_t mapface; 227typedef uint16_t faceid;
68 228
69typedef struct { 229typedef struct {
70 GLint name; 230 GLuint name;
71 int w, h; 231 int w, h;
72 float s, t; 232 float s, t;
73 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
74} maptex; 236} maptex;
75 237
76typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
77 int16_t darkness; 241 uint16_t darkness;
78 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 243} mapcell;
80 244
81typedef struct { 245typedef struct {
82 int32_t c0, c1; 246 int32_t c0, c1;
83 mapcell *col; 247 mapcell *col;
84} maprow; 248} maprow;
85 249
86typedef struct map { 250typedef struct map {
87 int x, y, w, h; 251 int x, y, w, h;
88 int dx, dy; /* delayed map scrolling */
89 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
90 int faces; 253 int faces; tileid *face2tile; // [faceid]
91 mapface *face; 254 int texs; maptex *tex; // [tileid]
92 255
93 int texs;
94 maptex *tex;
95
96 uint32_t rows; 256 int32_t rows;
97 maprow *row; 257 maprow *row;
98} *CFClient__Map; 258} *DC__Map;
99 259
100static char * 260static char *
101prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
102{ 262{
103 char *p; 263 char *p;
120} 280}
121 281
122#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
124 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
125static maprow * 305static maprow *
126map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
127{ 307{
128 if (0 > y) 308 if (0 > y)
129 { 309 {
130 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
131 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
169 349
170 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
171} 351}
172 352
173static mapcell * 353static mapcell *
174map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
175{ 355{
176 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
177} 357}
178 358
179static void 359static void
180map_clear (CFClient__Map self) 360map_clear (DC__Map self)
181{ 361{
182 int r; 362 int r;
183 363
184 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
185 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
192 self->oy = 0; 372 self->oy = 0;
193 self->row = 0; 373 self->row = 0;
194 self->rows = 0; 374 self->rows = 0;
195} 375}
196 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
197static void 387static void
198map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
199{ 389{
200 int x, y; 390 int x, y;
391 maprow *row;
392 mapcell *cell;
201 393
202 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
203 if (y >= 0) 395 if (y >= 0)
204 { 396 {
205 if (y >= self->rows) 397 if (y >= self->rows)
206 break; 398 break;
207 399
208 maprow *row = self->row + y; 400 row = self->row + y;
209 401
210 for (x = x0; x < x0 + w; x++) 402 for (x = x0; x < x0 + w; x++)
211 if (x >= row->c0) 403 if (x >= row->c0)
212 { 404 {
213 if (x >= row->c1) 405 if (x >= row->c1)
214 break; 406 break;
215 407
216 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
217 } 411 }
218 } 412 }
219} 413}
220 414
221MODULE = CFClient PACKAGE = CFClient 415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
432music_finished (void)
433{
434 SDL_UserEvent ev;
435
436 ev.type = SDL_USEREVENT;
437 ev.code = 0;
438 ev.data1 = 0;
439 ev.data2 = 0;
440
441 SDL_PushEvent ((SDL_Event *)&ev);
442}
443
444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
222 572
223PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
224 574
225BOOT: 575BOOT:
226{ 576{
227 fontmap = pango_ft2_font_map_new (); 577 HV *stash = gv_stashpv ("DC", 1);
578 static const struct {
579 const char *name;
580 IV iv;
581 } *civ, const_iv[] = {
582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
586 const_iv (SDL_ACTIVEEVENT),
587 const_iv (SDL_KEYDOWN),
588 const_iv (SDL_KEYUP),
589 const_iv (SDL_MOUSEMOTION),
590 const_iv (SDL_MOUSEBUTTONDOWN),
591 const_iv (SDL_MOUSEBUTTONUP),
592 const_iv (SDL_JOYAXISMOTION),
593 const_iv (SDL_JOYBALLMOTION),
594 const_iv (SDL_JOYHATMOTION),
595 const_iv (SDL_JOYBUTTONDOWN),
596 const_iv (SDL_JOYBUTTONUP),
597 const_iv (SDL_QUIT),
598 const_iv (SDL_SYSWMEVENT),
599 const_iv (SDL_EVENT_RESERVEDA),
600 const_iv (SDL_EVENT_RESERVEDB),
601 const_iv (SDL_VIDEORESIZE),
602 const_iv (SDL_VIDEOEXPOSE),
603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
611 const_iv (SDLK_KP0),
612 const_iv (SDLK_KP1),
613 const_iv (SDLK_KP2),
614 const_iv (SDLK_KP3),
615 const_iv (SDLK_KP4),
616 const_iv (SDLK_KP5),
617 const_iv (SDLK_KP6),
618 const_iv (SDLK_KP7),
619 const_iv (SDLK_KP8),
620 const_iv (SDLK_KP9),
621 const_iv (SDLK_KP_PERIOD),
622 const_iv (SDLK_KP_DIVIDE),
623 const_iv (SDLK_KP_MULTIPLY),
624 const_iv (SDLK_KP_MINUS),
625 const_iv (SDLK_KP_PLUS),
626 const_iv (SDLK_KP_ENTER),
627 const_iv (SDLK_KP_EQUALS),
628 const_iv (SDLK_UP),
629 const_iv (SDLK_DOWN),
630 const_iv (SDLK_RIGHT),
631 const_iv (SDLK_LEFT),
632 const_iv (SDLK_INSERT),
633 const_iv (SDLK_HOME),
634 const_iv (SDLK_END),
635 const_iv (SDLK_PAGEUP),
636 const_iv (SDLK_PAGEDOWN),
637 const_iv (SDLK_F1),
638 const_iv (SDLK_F2),
639 const_iv (SDLK_F3),
640 const_iv (SDLK_F4),
641 const_iv (SDLK_F5),
642 const_iv (SDLK_F6),
643 const_iv (SDLK_F7),
644 const_iv (SDLK_F8),
645 const_iv (SDLK_F9),
646 const_iv (SDLK_F10),
647 const_iv (SDLK_F11),
648 const_iv (SDLK_F12),
649 const_iv (SDLK_F13),
650 const_iv (SDLK_F14),
651 const_iv (SDLK_F15),
652 const_iv (SDLK_NUMLOCK),
653 const_iv (SDLK_CAPSLOCK),
654 const_iv (SDLK_SCROLLOCK),
655 const_iv (SDLK_RSHIFT),
656 const_iv (SDLK_LSHIFT),
657 const_iv (SDLK_RCTRL),
658 const_iv (SDLK_LCTRL),
659 const_iv (SDLK_RALT),
660 const_iv (SDLK_LALT),
661 const_iv (SDLK_RMETA),
662 const_iv (SDLK_LMETA),
663 const_iv (SDLK_LSUPER),
664 const_iv (SDLK_RSUPER),
665 const_iv (SDLK_MODE),
666 const_iv (SDLK_COMPOSE),
667 const_iv (SDLK_HELP),
668 const_iv (SDLK_PRINT),
669 const_iv (SDLK_SYSREQ),
670 const_iv (SDLK_BREAK),
671 const_iv (SDLK_MENU),
672 const_iv (SDLK_POWER),
673 const_iv (SDLK_EURO),
674 const_iv (SDLK_UNDO),
675
676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
678 const_iv (KMOD_LSHIFT),
679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
681 const_iv (KMOD_LCTRL),
682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
684 const_iv (KMOD_LALT),
685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
687 const_iv (KMOD_LMETA),
688 const_iv (KMOD_RMETA),
689 const_iv (KMOD_NUM),
690 const_iv (KMOD_CAPS),
691 const_iv (KMOD_MODE),
692
693 const_iv (MIX_DEFAULT_FORMAT),
694
695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
723# undef const_iv
724 };
725
726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
738
739int
740in_destruct ()
741 CODE:
742 RETVAL = PL_main_cv == Nullcv;
743 OUTPUT:
744 RETVAL
745
746NV floor (NV x)
747
748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
753
754void
755pango_init ()
756 CODE:
757{
758 opengl_fontmap = pango_opengl_font_map_new ();
228 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
229 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
230} 766}
767
768char *SDL_GetError ()
769
770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
778void SDL_Quit ()
779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
789void
790SDL_ListModes (int rgb, int alpha)
791 PPCODE:
792{
793 SDL_Rect **m;
794
795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
799
800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
802
803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
807
808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
810
811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
812
813 if (m && m != (SDL_Rect **)-1)
814 while (*m)
815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
818 AV *av = newAV ();
819 av_push (av, newSViv ((*m)->w));
820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
825
826 ++m;
827 }
828}
829
830int
831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
842 RETVAL = !!SDL_SetVideoMode (
843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
844 );
845
846 if (RETVAL)
847 {
848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h"
853#undef GL_FUNC
854 }
855}
856 OUTPUT:
857 RETVAL
858
859void
860SDL_GL_SwapBuffers ()
861
862char *
863SDL_GetKeyName (int sym)
864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
871void
872poll_events ()
873 PPCODE:
874{
875 SDL_Event ev;
876
877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
879 {
880 HV *hv = newHV ();
881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
882
883 switch (ev.type)
884 {
885 case SDL_KEYDOWN:
886 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break;
893
894 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
897 break;
898
899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
925 break;
926
927 case SDL_MOUSEBUTTONDOWN:
928 case SDL_MOUSEBUTTONUP:
929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
930
931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
935 break;
936
937 case SDL_USEREVENT:
938 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
941 break;
942 }
943
944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
945 }
946}
947
948int
949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
950 POSTCALL:
951 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished);
953
954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
971Mix_CloseAudio ()
972
973int
974Mix_AllocateChannels (int numchans = -1)
975
976const char *
977Mix_GetError ()
231 978
232void 979void
233lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
234 CODE: 981 CODE:
235 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
236 983
237char * 984void
238gl_version () 985win32_proxy_info ()
239 CODE: 986 PPCODE:
240 RETVAL = (char *)glGetString (GL_VERSION); 987{
988#ifdef _WIN32
989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
1010#endif
1011}
1012
1013int
1014add_font (char *file)
1015 CODE:
1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
241 OUTPUT: 1017 OUTPUT:
242 RETVAL 1018 RETVAL
243
244char *
245gl_extensions ()
246 CODE:
247 RETVAL = (char *)glGetString (GL_EXTENSIONS);
248 OUTPUT:
249 RETVAL
250
251void
252add_font (char *file)
253 CODE:
254 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
255
256void
257set_font (char *file)
258 CODE:
259{
260 int count;
261 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
262 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
263 FcPatternDestroy (pattern);
264 pango_context_set_font_description (context, font);
265}
266 1019
267void 1020void
268load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
269 ALIAS: 1022 ALIAS:
270 load_image_file = 1 1023 load_image_file = 1
273 STRLEN image_len; 1026 STRLEN image_len;
274 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
275 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
276 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
277 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
278 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
279 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
280 1033
281 if (!rw) 1034 if (!rw)
282 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
283 1036
286 croak ("load_image: %s", SDL_GetError ()); 1039 croak ("load_image: %s", SDL_GetError ());
287 1040
288 fmt.palette = NULL; 1041 fmt.palette = NULL;
289 fmt.BitsPerPixel = 32; 1042 fmt.BitsPerPixel = 32;
290 fmt.BytesPerPixel = 4; 1043 fmt.BytesPerPixel = 4;
1044#if SDL_BYTEORDER == SDL_LIL_ENDIAN
291 fmt.Rmask = 0x000000ff; 1045 fmt.Rmask = 0x000000ff;
292 fmt.Gmask = 0x0000ff00; 1046 fmt.Gmask = 0x0000ff00;
293 fmt.Bmask = 0x00ff0000; 1047 fmt.Bmask = 0x00ff0000;
294 fmt.Amask = 0xff000000; 1048 fmt.Amask = 0xff000000;
1049#else
1050 fmt.Rmask = 0xff000000;
1051 fmt.Gmask = 0x00ff0000;
1052 fmt.Bmask = 0x0000ff00;
1053 fmt.Amask = 0x000000ff;
1054#endif
295 fmt.Rloss = 0; 1055 fmt.Rloss = 0;
296 fmt.Gloss = 0; 1056 fmt.Gloss = 0;
297 fmt.Bloss = 0; 1057 fmt.Bloss = 0;
298 fmt.Aloss = 0; 1058 fmt.Aloss = 0;
299 fmt.Rshift = 0; 1059 fmt.Rshift = 0;
305 1065
306 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1066 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
307 1067
308 assert (surface2->pitch == surface2->w * 4); 1068 assert (surface2->pitch == surface2->w * 4);
309 1069
1070 SDL_LockSurface (surface2);
310 EXTEND (SP, 5); 1071 EXTEND (SP, 6);
311 PUSHs (sv_2mortal (newSViv (surface2->w))); 1072 PUSHs (sv_2mortal (newSViv (surface2->w)));
312 PUSHs (sv_2mortal (newSViv (surface2->h))); 1073 PUSHs (sv_2mortal (newSViv (surface2->h)));
313 SDL_LockSurface (surface2);
314 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
315 SDL_UnlockSurface (surface2);
316 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
317 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1076 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
318 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2);
319 1079
320 SDL_FreeSurface (surface); 1080 SDL_FreeSurface (surface);
321 SDL_FreeSurface (surface2); 1081 SDL_FreeSurface (surface2);
322} 1082}
323 1083
345 PUSHs (sv_2mortal (newSViv (b / y))); 1105 PUSHs (sv_2mortal (newSViv (b / y)));
346 PUSHs (sv_2mortal (newSViv (a / y))); 1106 PUSHs (sv_2mortal (newSViv (a / y)));
347} 1107}
348 1108
349void 1109void
1110error (char *message)
1111 CODE:
1112 fprintf (stderr, "ERROR: %s\n", message);
1113#ifdef _WIN32
1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1115#endif
1116
1117void
350fatal (char *message) 1118fatal (char *message)
351 CODE: 1119 CODE:
1120 fprintf (stderr, "FATAL: %s\n", message);
1121#ifdef _WIN32
1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1123#endif
1124 _exit (1);
1125
1126void
1127_exit (int retval = 0)
1128 CODE:
352#ifdef WIN32 1129#ifdef WIN32
353 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1130 ExitThread (retval); // unclean, please beam me up
354#else 1131#else
355 fprintf (stderr, "FATAL: %s\n", message); 1132 _exit (retval);
356#endif 1133#endif
357 exit (1);
358 1134
1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
1143
1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
1149new_from_file (SV *class, char *path, int id = 0)
1150 CODE:
1151{
1152 int count;
1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1154 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1155 FcPatternDestroy (pattern);
1156}
1157 OUTPUT:
1158 RETVAL
1159
1160void
1161DESTROY (DC::Font self)
1162 CODE:
1163 pango_font_description_free (self);
1164
1165void
1166make_default (DC::Font self)
1167 PROTOTYPE: $
1168 CODE:
1169 default_font = self;
1170
359MODULE = CFClient PACKAGE = CFClient::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
360 1172
361CFClient::Layout 1173PROTOTYPES: DISABLE
362new (SV *class, int base_height = 10) 1174
1175void
1176glyph_cache_backup ()
1177 PROTOTYPE:
1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
1185 tc_restore ();
1186
1187DC::Layout
1188new (SV *class)
363 CODE: 1189 CODE:
364 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
365 RETVAL->base_height = base_height; 1191
366 RETVAL->pl = pango_layout_new (context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
1193 RETVAL->r = 1.;
1194 RETVAL->g = 1.;
1195 RETVAL->b = 1.;
1196 RETVAL->a = 1.;
1197 RETVAL->base_height = MIN_FONT_HEIGHT;
1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
1200
367 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1202 layout_update_font (RETVAL);
368 OUTPUT: 1203 OUTPUT:
369 RETVAL 1204 RETVAL
370 1205
371void 1206void
372DESTROY (CFClient::Layout self) 1207DESTROY (DC::Layout self)
373 CODE: 1208 CODE:
374 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
375 Safefree (self); 1211 Safefree (self);
376 1212
377void 1213void
378set_text (CFClient::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
379 CODE: 1215 CODE:
380{ 1216{
381 STRLEN textlen; 1217 STRLEN textlen;
382 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
383 1219
384 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
385} 1221}
386 1222
387void 1223void
388set_markup (CFClient::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
389 CODE: 1225 CODE:
390{ 1226{
391 STRLEN textlen; 1227 STRLEN textlen;
392 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
393 1229
394 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
395} 1231}
396 1232
397void 1233void
1234set_shapes (DC::Layout self, ...)
1235 CODE:
1236{
1237 PangoAttrList *attrs = 0;
1238 const char *text = pango_layout_get_text (self->pl);
1239 const char *pos = text;
1240 int arg = 4;
1241
1242 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1243 {
1244 PangoRectangle inkrect, rect;
1245 PangoAttribute *attr;
1246
1247 int x = SvIV (ST (arg - 3));
1248 int y = SvIV (ST (arg - 2));
1249 int w = SvIV (ST (arg - 1));
1250 int h = SvIV (ST (arg ));
1251
1252 inkrect.x = 0;
1253 inkrect.y = 0;
1254 inkrect.width = 0;
1255 inkrect.height = 0;
1256
1257 rect.x = x * PANGO_SCALE;
1258 rect.y = y * PANGO_SCALE;
1259 rect.width = w * PANGO_SCALE;
1260 rect.height = h * PANGO_SCALE;
1261
1262 if (!attrs)
1263 attrs = pango_layout_get_attributes (self->pl);
1264
1265 attr = pango_attr_shape_new (&inkrect, &rect);
1266 attr->start_index = pos - text;
1267 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1268 pango_attr_list_insert (attrs, attr);
1269
1270 arg += 4;
1271 pos += sizeof (OBJ_STR) - 1;
1272 }
1273
1274 if (attrs)
1275 pango_layout_set_attributes (self->pl, attrs);
1276}
1277
1278void
1279get_shapes (DC::Layout self)
1280 PPCODE:
1281{
1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1283
1284 do
1285 {
1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1287
1288 if (run && shape_attr_p (run))
1289 {
1290 PangoRectangle extents;
1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1292
1293 EXTEND (SP, 2);
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1295 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1296 }
1297 }
1298 while (pango_layout_iter_next_run (iter));
1299
1300 pango_layout_iter_free (iter);
1301}
1302
1303int
1304has_wrapped (DC::Layout self)
1305 CODE:
1306{
1307 int lines = 1;
1308 const char *text = pango_layout_get_text (self->pl);
1309
1310 while (*text)
1311 lines += *text++ == '\n';
1312
1313 RETVAL = lines < pango_layout_get_line_count (self->pl);
1314}
1315 OUTPUT:
1316 RETVAL
1317
1318SV *
1319get_text (DC::Layout self)
1320 CODE:
1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1322 sv_utf8_decode (RETVAL);
1323 OUTPUT:
1324 RETVAL
1325
1326void
1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1328 CODE:
1329 self->r = r;
1330 self->g = g;
1331 self->b = b;
1332 self->a = a;
1333
1334void
1335set_font (DC::Layout self, DC::Font font = 0)
1336 CODE:
1337 if (self->font != font)
1338 {
1339 self->font = font;
1340 layout_update_font (self);
1341 }
1342
1343void
398set_height (CFClient::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
399 CODE: 1345 CODE:
1346 if (self->base_height != base_height)
1347 {
400 self->base_height = base_height; 1348 self->base_height = base_height;
1349 layout_update_font (self);
1350 }
401 1351
402void 1352void
403set_width (CFClient::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
404 CODE: 1354 CODE:
405 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
406 1356
407void 1357void
1358set_indent (DC::Layout self, int indent)
1359 CODE:
1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1361
1362void
1363set_spacing (DC::Layout self, int spacing)
1364 CODE:
1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1366
1367void
1368set_ellipsise (DC::Layout self, int ellipsise)
1369 CODE:
1370 pango_layout_set_ellipsize (self->pl,
1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1374 : PANGO_ELLIPSIZE_NONE
1375 );
1376
1377void
1378set_single_paragraph_mode (DC::Layout self, int spm)
1379 CODE:
1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1381
1382void
408size (CFClient::Layout self) 1383size (DC::Layout self)
409 PPCODE: 1384 PPCODE:
410{ 1385{
411 int w, h; 1386 int w, h;
412 1387
413 layout_update (self);
414 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
415 1389
416 EXTEND (SP, 2); 1390 EXTEND (SP, 2);
417 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
418 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
419} 1393}
420 1394
421int 1395int
1396descent (DC::Layout self)
1397 CODE:
1398{
1399 PangoRectangle rect;
1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1402 RETVAL = PANGO_DESCENT (rect);
1403}
1404 OUTPUT:
1405 RETVAL
1406
1407int
422xy_to_index (CFClient::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
423 CODE: 1409 CODE:
424{ 1410{
425 int index, trailing; 1411 int index, trailing;
426
427 layout_update (self);
428 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
429
430 RETVAL = index; 1413 RETVAL = index + trailing;
431} 1414}
432 OUTPUT: 1415 OUTPUT:
433 RETVAL 1416 RETVAL
434 1417
435void 1418void
436cursor_pos (CFClient::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
437 PPCODE: 1420 PPCODE:
438{ 1421{
439 PangoRectangle strong_pos; 1422 PangoRectangle pos;
440 layout_update (self);
441 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
442 1424
443 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
444 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
446 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
447} 1429}
448 1430
449void 1431void
450render (CFClient::Layout self) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
451 PPCODE: 1433 PPCODE:
452{ 1434{
453 SV *retval; 1435 int line, x;
454 int w, h;
455 FT_Bitmap bitmap;
456 1436
457 layout_update (self); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
458 layout_get_pixel_size (self, &w, &h); 1438#if !PANGO_VERSION_CHECK (1, 17, 3)
459 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
460 retval = newSV (w * h); 1440 --line;
461 SvPOK_only (retval); 1441#endif
462 SvCUR_set (retval, w * h);
463
464 bitmap.rows = h;
465 bitmap.width = w;
466 bitmap.pitch = w;
467 bitmap.buffer = (unsigned char*)SvPVX (retval);
468 bitmap.num_grays = 256;
469 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
470
471 memset (bitmap.buffer, 0, w * h);
472
473 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
474
475 EXTEND (SP, 3); 1442 EXTEND (SP, 2);
476 PUSHs (sv_2mortal (newSViv (w))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
477 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (index)));
478 PUSHs (sv_2mortal (retval)); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
479} 1470}
480 1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1476 pango_opengl_render_layout_subpixel (
1477 self->pl,
1478 self->rc,
1479 x * PANGO_SCALE, y * PANGO_SCALE,
1480 self->r, self->g, self->b, self->a,
1481 flags
1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1486
1487void
1488draw (DC::Layout self)
1489 CODE:
1490{
1491 glEnable (GL_TEXTURE_2D);
1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1498
1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
481MODULE = CFClient PACKAGE = CFClient::Texture 1506MODULE = Deliantra::Client PACKAGE = DC::Texture
482 1507
1508PROTOTYPES: ENABLE
1509
483void 1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1515 {
1516 STRLEN datalen;
1517 char *data = SvPVbyte (data_, datalen);
1518 int bpp = datalen / (ow * oh);
1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1520
1521 SvPOK_only (result_);
1522 SvCUR_set (result_, nw * nh * bpp);
1523
1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1525 while (oh--)
1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1527
1528 sv_setsv (data_, result_);
1529 }
1530}
1531
1532void
484draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
485 PROTOTYPE: $$$;$$ 1534 PROTOTYPE: $$$;$$
1535 ALIAS:
1536 draw_quad_alpha = 1
1537 draw_quad_alpha_premultiplied = 2
486 CODE: 1538 CODE:
487{ 1539{
488 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
489 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
490 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
491 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
492 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
493 1547
494 if (items < 5) 1548 if (items < 5)
495 { 1549 {
496 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
497 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
498 } 1552 }
499 1553
1554 if (ix)
1555 {
1556 glEnable (GL_BLEND);
1557
1558 if (ix == 2)
1559 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1560 else
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563
1564 glEnable (GL_ALPHA_TEST);
1565 glAlphaFunc (GL_GREATER, 0.01f);
1566 }
1567
500 glBindTexture (GL_TEXTURE_2D, name); 1568 glBindTexture (GL_TEXTURE_2D, name);
501 if (wrap_mode) { 1569
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
503 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
504 }
505 glBegin (GL_QUADS); 1570 glBegin (GL_QUADS);
506 glTexCoord2f (0, 0); glVertex2f (x , y ); 1571 glTexCoord2f (0, 0); glVertex2f (x , y );
507 glTexCoord2f (0, t); glVertex2f (x , y + h); 1572 glTexCoord2f (0, t); glVertex2f (x , y + h);
508 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1573 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
509 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1574 glTexCoord2f (s, 0); glVertex2f (x + w, y );
510 glEnd (); 1575 glEnd ();
511}
512 1576
1577 if (ix)
1578 {
1579 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND);
1581 }
1582}
1583
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1594
513MODULE = CFClient PACKAGE = CFClient::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
514 1596
515CFClient::Map 1597PROTOTYPES: DISABLE
516new (SV *class, int map_width, int map_height) 1598
1599DC::Map
1600new (SV *class)
517 CODE: 1601 CODE:
518 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
519 RETVAL->x = 0; 1603 RETVAL->x = 0;
520 RETVAL->y = 0; 1604 RETVAL->y = 0;
521 RETVAL->w = map_width; 1605 RETVAL->w = 0;
522 RETVAL->h = map_height; 1606 RETVAL->h = 0;
523 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
524 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
525 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
526 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
527 RETVAL->texs = 8192;
528 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
529 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
530 RETVAL->row = 0; 1612 RETVAL->row = 0;
531 OUTPUT: 1613 OUTPUT:
532 RETVAL 1614 RETVAL
533 1615
534void 1616void
535DESTROY (CFClient::Map self) 1617DESTROY (DC::Map self)
536 CODE: 1618 CODE:
537{ 1619{
538 map_clear (self); 1620 map_clear (self);
539 Safefree (self->face); 1621 Safefree (self->face2tile);
1622 Safefree (self->tex);
540 Safefree (self); 1623 Safefree (self);
541} 1624}
542 1625
543void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
544clear (CFClient::Map self) 1633clear (DC::Map self)
545 CODE: 1634 CODE:
546 map_clear (self); 1635 map_clear (self);
547 1636
548void 1637void
549set_face (CFClient::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
550 CODE: 1639 CODE:
551{ 1640{
552 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
553 { 1642 need_texid (self, tile);
554 Append (mapface, self->face, self->faces, self->faces);
555 self->faces *= 2;
556 }
557
558 self->face [face] = texid;
559} 1643}
560 1644
561void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
562set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
563 CODE: 1670 CODE:
564{ 1671{
565 while (self->texs <= texid) 1672 need_texid (self, texid);
1673
566 { 1674 {
567 Append (maptex, self->tex, self->texs, self->texs);
568 self->texs *= 2;
569 }
570
571 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
572 1676
573 tex->name = name; 1677 tex->name = name;
574 tex->w = w; 1678 tex->w = w;
575 tex->h = h; 1679 tex->h = h;
576 tex->s = s; 1680 tex->s = s;
577 tex->t = t; 1681 tex->t = t;
578 tex->r = r; 1682 tex->r = r;
579 tex->g = g; 1683 tex->g = g;
580 tex->b = b; 1684 tex->b = b;
581 tex->a = a; 1685 tex->a = a;
1686 }
1687
1688 // somewhat hackish, but for textures that require it, it really
1689 // improves the look, and most others don't suffer.
1690 glBindTexture (GL_TEXTURE_2D, name);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
582} 1696}
583 1697
584int 1698int
585ox (CFClient::Map self) 1699ox (DC::Map self)
586 ALIAS: 1700 ALIAS:
587 oy = 1 1701 oy = 1
1702 x = 2
1703 y = 3
1704 w = 4
1705 h = 5
588 CODE: 1706 CODE:
589 switch (ix) 1707 switch (ix)
590 { 1708 {
591 case 0: RETVAL = self->ox; break; 1709 case 0: RETVAL = self->ox; break;
592 case 1: RETVAL = self->oy; break; 1710 case 1: RETVAL = self->oy; break;
1711 case 2: RETVAL = self->x; break;
1712 case 3: RETVAL = self->y; break;
1713 case 4: RETVAL = self->w; break;
1714 case 5: RETVAL = self->h; break;
593 } 1715 }
594 OUTPUT: 1716 OUTPUT:
595 RETVAL 1717 RETVAL
596 1718
597void 1719void
598scroll (CFClient::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
599 CODE: 1721 CODE:
600{ 1722{
601 self->dx += dx; self->ox += dx;
602 self->dy += dy; self->oy += dy;
603}
604
605void
606map1a_update (CFClient::Map self, SV *data_)
607 CODE:
608{
609 if (self->dx > 0) 1723 if (dx > 0)
610 map_blank (self, self->x, self->y, self->dx - 1, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
611 else if (self->dx < 0) 1725 else if (dx < 0)
612 map_blank (self, self->x + self->w + self->dx + 1, self->y, 1 - self->dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
613 1727
614 if (self->dy > 0) 1728 if (dy > 0)
615 map_blank (self, self->x, self->y, self->w, self->dy - 1); 1729 map_blank (self, self->x, self->y, self->w, dy);
616 else if (self->dy < 0) 1730 else if (dy < 0)
617 map_blank (self, self->x, self->y + self->h + self->dy + 1, self->w, 1 - self->dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
618 1732
619 self->x += self->dx; self->dx = 0; 1733 self->ox += dx; self->x += dx;
620 self->y += self->dy; self->dy = 0; 1734 self->oy += dy; self->y += dy;
621 1735
622 while (self->y < 0) 1736 while (self->y < 0)
623 { 1737 {
624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1738 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
625 1739
626 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
627 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
628 } 1742 }
1743}
629 1744
1745SV *
1746map1a_update (DC::Map self, SV *data_, int extmap)
1747 CODE:
1748{
630 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
631 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1751 mapcell *cell;
1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
632 1755
633 while (data < data_end) 1756 while (data < data_end - 1)
634 { 1757 {
635 int flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
636 1759
637 int x = ((flags >> 10) & 63) + self->x; 1760 x = self->x + ((flags >> 10) & 63);
638 int y = ((flags >> 4) & 63) + self->y; 1761 y = self->y + ((flags >> 4) & 63);
639 1762
640 mapcell *cell = map_get_cell (self, x, y); 1763 cell = map_get_cell (self, x, y);
641 1764
642 if (flags & 15) 1765 if (flags & 15)
643 { 1766 {
644 if (cell->darkness < 0) // && x < self->w && y < self->h) 1767 if (!cell->darkness)
645 { 1768 {
1769 memset (cell, 0, sizeof (*cell));
646 cell->darkness = 0; 1770 cell->darkness = 256;
647 cell->face [0] = 0;
648 cell->face [1] = 0;
649 cell->face [2] = 0;
650 } 1771 }
651
652 cell->darkness = flags & 8 ? *data++ : 255;
653 1772
654 //TODO: don't trust server data to be in-range(!) 1773 //TODO: don't trust server data to be in-range(!)
655 1774
656 if (flags & 4) 1775 if (flags & 8)
657 { 1776 {
658 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1777 if (extmap)
1778 {
1779 uint8_t ext, cmd;
1780
1781 do
1782 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1;
1791 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 }
1811 while (ext & 0x80);
1812 }
1813 else
1814 cell->darkness = *data++ + 1;
659 } 1815 }
660 1816
1817 for (z = 0; z <= 2; ++z)
661 if (flags & 2) 1818 if (flags & (4 >> z))
662 { 1819 {
663 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
664 } 1837 }
665
666 if (flags & 1)
667 {
668 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
669 }
670 } 1838 }
671 else 1839 else
672 cell->darkness = -1; 1840 CELL_CLEAR (cell);
673 } 1841 }
674} 1842}
1843 OUTPUT:
1844 RETVAL
675 1845
676SV * 1846SV *
677mapmap (CFClient::Map self, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
678 CODE: 1848 CODE:
679{ 1849{
680 int x0, x1, x; 1850 int x1, x;
681 int y0, y1, y; 1851 int y1, y;
682 int z; 1852 int z;
683 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1853 SV *map_sv = newSV (w * h * sizeof (uint32_t));
684 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1854 uint32_t *map = (uint32_t *)SvPVX (map_sv);
685 1855
686 SvPOK_only (map_sv); 1856 SvPOK_only (map_sv);
687 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1857 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
688 1858
689 x0 = self->x - w / 2; x1 = x0 + w; 1859 x0 += self->x; x1 = x0 + w;
690 y0 = self->y - h / 2; y1 = y0 + h; 1860 y0 += self->y; y1 = y0 + h;
691 1861
692 for (y = y0; y < y1; y++) 1862 for (y = y0; y < y1; y++)
693 { 1863 {
694 maprow *row = 0 <= y && y < self->rows 1864 maprow *row = 0 <= y && y < self->rows
695 ? self->row + y 1865 ? self->row + y
703 { 1873 {
704 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
705 1875
706 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
707 { 1877 {
708 mapface face = cell->face [z];
709
710 if (face)
711 {
712 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
713 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
714 int a1 = tex.a; 1880 int a1 = tex.a;
715 1881
716 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
717 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
718 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
719 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
720 }
721 } 1886 }
722 } 1887 }
723 1888
724 *map++ = (r ) 1889 *map++ = (r )
725 | (g << 8) 1890 | (g << 8)
732} 1897}
733 OUTPUT: 1898 OUTPUT:
734 RETVAL 1899 RETVAL
735 1900
736void 1901void
737draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE:
1904{
1905 int x, y, z;
1906
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963
1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1968 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows)
1970 {
1971 maprow *row = self->row + (y + my);
1972
1973 for (x = 0; x < sw; x++)
1974 if (row->c0 <= x + mx && x + mx < row->c1)
1975 {
1976 mapcell *cell = row->col + (x + mx - row->c0);
1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1984
1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
2090 {
2091 int level = (w << 5) | b;
2092 HE *he;
2093
2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
2096 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he);
2098 IV bits = SvIVX (HeVAL (he));
2099
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 {
2104 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
2118 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS);
2121 }
2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
2144 }
2145 }
2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
2173 glDisable (GL_BLEND);
2174 rc_free (rc);
2175
2176 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 int px = x * T;
2188 int py = y * T;
2189
2190 if (cell->stat_hp)
2191 {
2192 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2194
2195 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py);
2198
2199 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2200 glRectf (px + 2,
2201 py - thick - 1,
2202 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2203 }
2204 }
2205 }
2206}
2207
2208void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2210 CODE:
2211{
2212 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F },
2214 { 1.00F, 1.00F, 1.00F },
2215 { 0.00F, 0.00F, 0.55F },
2216 { 1.00F, 0.00F, 0.00F },
2217
2218 { 1.00F, 0.54F, 0.00F },
2219 { 0.11F, 0.56F, 1.00F },
2220 { 0.93F, 0.46F, 0.00F },
2221 { 0.18F, 0.54F, 0.34F },
2222
2223 { 0.56F, 0.73F, 0.56F },
2224 { 0.80F, 0.80F, 0.80F },
2225 { 0.55F, 0.41F, 0.13F },
2226 { 0.99F, 0.77F, 0.26F },
2227
2228 { 0.74F, 0.65F, 0.41F },
2229
2230 { 0.00F, 1.00F, 1.00F },
2231 { 1.00F, 0.00F, 1.00F },
2232 { 1.00F, 1.00F, 0.00F },
2233 };
2234
2235 int x, y;
2236
2237 glEnable (GL_TEXTURE_2D);
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2239 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS);
2242
2243 for (y = 0; y < h; y++)
2244 for (x = 0; x < w; x++)
2245 {
2246 unsigned char m = data [x + y * w];
2247
2248 if (m)
2249 {
2250 float *c = color [m & 15];
2251
2252 float tx1 = m & 0x40 ? 0.5 : 0.;
2253 float tx2 = tx1 + 0.5;
2254
2255 glColor4f (c[0], c[1], c[2], 0.75);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 }
2261 }
2262
2263 glEnd ();
2264 glDisable (GL_BLEND);
2265 glDisable (GL_TEXTURE_2D);
2266}
2267
2268void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
738 PPCODE: 2270 PPCODE:
739{ 2271{
2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
740 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
741 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
742 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
743 memset (darkness, 255, sw4 * sh); 2280
744 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
745 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
746 2283
747 int vx = self->x + (self->w - sw) / 2 - shift_x; 2284 mx += self->x - 1;
748 int vy = self->y + (self->h - sh) / 2 - shift_y; 2285 my += self->y - 1;
749 2286
750 /* 2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
751 int vx = self->vx = self->w >= sw
752 ? self->x + (self->w - sw) / 2
753 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
754 2288
755 int vy = self->vy = self->h >= sh
756 ? self->y + (self->h - sh) / 2
757 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
758 */
759
760 glColor4ub (255, 255, 255, 255);
761
762 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
763 glEnable (GL_BLEND);
764 glEnable (GL_TEXTURE_2D);
765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
766
767 int x, y, z;
768
769 int last_name = 0;
770
771 glBegin (GL_QUADS);
772
773 for (z = 0; z < 3; z++)
774 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
775 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
776 { 2291 {
777 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
778 2293
779 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
780 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
781 { 2296 {
782 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
783 2298
784 darkness[y * sw4 + x] = cell->darkness < 0 2299 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1)
785 ? 255 - FOW_DARKNESS 2301 : 255 - FOW_DARKNESS;
786 : 255 - cell->darkness;
787
788 mapface face = cell->face [z];
789
790 if (face)
791 {
792 maptex tex = self->tex [face];
793
794 int px = (x + 1) * 32 - tex.w;
795 int py = (y + 1) * 32 - tex.h;
796
797 if (last_name != tex.name)
798 {
799 glEnd ();
800 last_name = tex.name;
801 glBindTexture (GL_TEXTURE_2D, last_name);
802 glBegin (GL_QUADS);
803 }
804
805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
809 }
810 } 2302 }
811 } 2303 }
812 2304
813 glEnd (); 2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
814 2317
815 glDisable (GL_TEXTURE_2D); 2318 uint8_t r11 = (d11 + d21 + d12) / 3;
816 glDisable (GL_BLEND); 2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
817 2342
818 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
819 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
820 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
821 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
822} 2347}
823 2348
824SV * 2349SV *
825get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
826 CODE: 2351 CODE:
827{ 2352{
828 int x, y, x1, y1; 2353 int x, y, x1, y1;
829 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
830 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
832 *data++ = 0; /* version 0 format */ 2357 *data++ = 0; /* version 0 format */
833 *data++ = w >> 8; *data++ = w; 2358 *data++ = w >> 8; *data++ = w;
834 *data++ = h >> 8; *data++ = h; 2359 *data++ = h >> 8; *data++ = h;
835 2360
836 // we need to do this 'cause we don't keep an absolute coord system for rows 2361 // we need to do this 'cause we don't keep an absolute coord system for rows
837 // TODO: treat rows as we treat 2362 // TODO: treat rows as we treat columns
838 map_get_row (self, y0 + self->y - self->oy);//D 2363 map_get_row (self, y0 + self->y - self->oy);//D
839 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2364 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
840 2365
841 x0 += self->x - self->ox; 2366 x0 += self->x - self->ox;
842 y0 += self->y - self->oy; 2367 y0 += self->y - self->oy;
853 for (x = x0; x < x1; x++) 2378 for (x = x0; x < x1; x++)
854 { 2379 {
855 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
856 { 2381 {
857 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
858
859 uint8_t flags = 0; 2383 uint8_t flags = 0;
860 2384
861 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
862 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
863 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
864 2388
865 *data++ = flags; 2389 *data++ = flags;
866 2390
867 if (flags & 1) 2391 if (flags & 1)
868 { 2392 {
2393 tileid tile = cell->tile [0];
869 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
870 *data++ = cell->face [0]; 2395 *data++ = tile;
871 } 2396 }
872 2397
873 if (flags & 2) 2398 if (flags & 2)
874 { 2399 {
2400 tileid tile = cell->tile [1];
875 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
876 *data++ = cell->face [1]; 2402 *data++ = tile;
877 } 2403 }
878 2404
879 if (flags & 4) 2405 if (flags & 4)
880 { 2406 {
2407 tileid tile = cell->tile [2];
881 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
882 *data++ = cell->face [2]; 2409 *data++ = tile;
883 } 2410 }
884 } 2411 }
885 else 2412 else
886 *data++ = 0; 2413 *data++ = 0;
887 } 2414 }
888 } 2415 }
889 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
890 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
891 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
892 RETVAL = data_sv; 2424 RETVAL = data_sv;
893} 2425}
894 OUTPUT: 2426 OUTPUT:
895 RETVAL 2427 RETVAL
896 2428
897void 2429void
898set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
899 PPCODE: 2431 PPCODE:
900{ 2432{
901 int x, y, z; 2433 int x, y, z;
2434 int w, h;
902 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
903 2446
904 if (*data++ != 0) 2447 if (*data++ != 0)
905 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
906 2449
907 int w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
908 int h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
909 2452
910 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
911 // TODO: treat rows as we treat 2454 // TODO: treat rows as we treat columns
912 map_get_row (self, y0 + self->y - self->oy);//D 2455 map_get_row (self, y0 + self->y - self->oy);//D
913 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2456 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
914 2457
915 x0 += self->x - self->ox; 2458 x0 += self->x - self->ox;
916 y0 += self->y - self->oy; 2459 y0 += self->y - self->oy;
922 { 2465 {
923 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
924 2467
925 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
926 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
927 uint8_t flags = *data++; 2475 flags = *data++;
928 2476
929 if (flags) 2477 if (flags)
930 { 2478 {
931 mapface face[3] = { 0, 0, 0 };
932
933 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
934 2481
935 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
936 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
937 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
938 2485
939 if (cell->darkness <= 0) 2486 if (cell->darkness == 0)
940 { 2487 {
941 cell->darkness = -1; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
942 2490
943 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
944 { 2492 {
945 cell->face[z] = face[z]; 2493 tileid t = tile [z];
946 2494
947 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
948 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
949 } 2502 }
950 } 2503 }
951 } 2504 }
952 } 2505 }
953 } 2506 }
954} 2507}
955 2508
2509MODULE = Deliantra::Client PACKAGE = DC::RW
2510
2511DC::RW
2512new (SV *class, SV *data_sv)
2513 CODE:
2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
2632DESTROY (DC::MixChunk self)
2633 CODE:
2634 Mix_FreeChunk (self);
2635
2636int
2637volume (DC::MixChunk self, int volume = -1)
2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
2641 RETVAL = Mix_VolumeChunk (self, volume);
2642 OUTPUT:
2643 RETVAL
2644
2645DC::Channel
2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2647 CODE:
2648{
2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
2660 OUTPUT:
2661 RETVAL
2662
2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2664
2665int
2666volume (int volume = -1)
2667 PROTOTYPE: ;$
2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
2671 RETVAL = Mix_VolumeMusic (volume);
2672 OUTPUT:
2673 RETVAL
2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2685DC::MixMusic
2686new (SV *class, DC::RW rwops)
2687 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops);
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693DESTROY (DC::MixMusic self)
2694 CODE:
2695 Mix_FreeMusic (self);
2696
2697int
2698play (DC::MixMusic self, int loops = -1)
2699 CODE:
2700 RETVAL = Mix_PlayMusic (self, loops);
2701 OUTPUT:
2702 RETVAL
2703
2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
2712
2713BOOT:
2714{
2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2716 static const struct {
2717 const char *name;
2718 IV iv;
2719 } *civ, const_iv[] = {
2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
2724 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND),
2729 const_iv (GL_CULL_FACE),
2730 const_iv (GL_SCISSOR_TEST),
2731 const_iv (GL_DEPTH_TEST),
2732 const_iv (GL_ALPHA_TEST),
2733 const_iv (GL_NORMALIZE),
2734 const_iv (GL_RESCALE_NORMAL),
2735 const_iv (GL_FRONT),
2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
2738 const_iv (GL_AND),
2739 const_iv (GL_ONE),
2740 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA),
2745 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB),
2747 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8),
2750 const_iv (GL_RGB5_A1),
2751 const_iv (GL_UNSIGNED_BYTE),
2752 const_iv (GL_UNSIGNED_SHORT),
2753 const_iv (GL_UNSIGNED_INT),
2754 const_iv (GL_ALPHA),
2755 const_iv (GL_INTENSITY),
2756 const_iv (GL_LUMINANCE),
2757 const_iv (GL_LUMINANCE_ALPHA),
2758 const_iv (GL_FLOAT),
2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
2769 const_iv (GL_TEXTURE_1D),
2770 const_iv (GL_TEXTURE_2D),
2771 const_iv (GL_TEXTURE_ENV),
2772 const_iv (GL_TEXTURE_MAG_FILTER),
2773 const_iv (GL_TEXTURE_MIN_FILTER),
2774 const_iv (GL_TEXTURE_ENV_MODE),
2775 const_iv (GL_TEXTURE_WRAP_S),
2776 const_iv (GL_TEXTURE_WRAP_T),
2777 const_iv (GL_REPEAT),
2778 const_iv (GL_CLAMP),
2779 const_iv (GL_CLAMP_TO_EDGE),
2780 const_iv (GL_NEAREST),
2781 const_iv (GL_LINEAR),
2782 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2783 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2784 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2785 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2786 const_iv (GL_GENERATE_MIPMAP),
2787 const_iv (GL_MODULATE),
2788 const_iv (GL_DECAL),
2789 const_iv (GL_REPLACE),
2790 const_iv (GL_DEPTH_BUFFER_BIT),
2791 const_iv (GL_COLOR_BUFFER_BIT),
2792 const_iv (GL_PROJECTION),
2793 const_iv (GL_MODELVIEW),
2794 const_iv (GL_COLOR_LOGIC_OP),
2795 const_iv (GL_SEPARABLE_2D),
2796 const_iv (GL_CONVOLUTION_2D),
2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
2800 const_iv (GL_LINES),
2801 const_iv (GL_LINE_STRIP),
2802 const_iv (GL_LINE_LOOP),
2803 const_iv (GL_QUADS),
2804 const_iv (GL_QUAD_STRIP),
2805 const_iv (GL_TRIANGLES),
2806 const_iv (GL_TRIANGLE_STRIP),
2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2818 const_iv (GL_V2F),
2819 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F),
2822# undef const_iv
2823 };
2824
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2837
2838char *
2839gl_vendor ()
2840 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR);
2842 OUTPUT:
2843 RETVAL
2844
2845char *
2846gl_version ()
2847 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION);
2849 OUTPUT:
2850 RETVAL
2851
2852char *
2853gl_extensions ()
2854 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT:
2857 RETVAL
2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
2873int glGetError ()
2874
2875void glFinish ()
2876
2877void glClear (int mask)
2878
2879void glClearColor (float r, float g, float b, float a = 1.0)
2880 PROTOTYPE: @
2881
2882void glEnable (int cap)
2883
2884void glDisable (int cap)
2885
2886void glShadeModel (int mode)
2887
2888void glHint (int target, int mode)
2889
2890void glBlendFunc (int sfactor, int dfactor)
2891
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa);
2895
2896void glDepthMask (int flag)
2897
2898void glLogicOp (int opcode)
2899
2900void glColorMask (int red, int green, int blue, int alpha)
2901
2902void glMatrixMode (int mode)
2903
2904void glPushMatrix ()
2905
2906void glPopMatrix ()
2907
2908void glLoadIdentity ()
2909
2910void glDrawBuffer (int buffer)
2911
2912void glReadBuffer (int buffer)
2913
2914# near_ and far_ are due to microsofts buggy "c" compiler
2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2916
2917# near_ and far_ are due to microsofts buggy "c" compiler
2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2921
2922void glViewport (int x, int y, int width, int height)
2923
2924void glScissor (int x, int y, int width, int height)
2925
2926void glTranslate (float x, float y, float z = 0.)
2927 CODE:
2928 glTranslatef (x, y, z);
2929
2930void glScale (float x, float y, float z = 1.)
2931 CODE:
2932 glScalef (x, y, z);
2933
2934void glRotate (float angle, float x, float y, float z)
2935 CODE:
2936 glRotatef (angle, x, y, z);
2937
2938void glColor (float r, float g, float b, float a = 1.0)
2939 ALIAS:
2940 glColor_premultiply = 1
2941 CODE:
2942 if (ix)
2943 {
2944 r *= a;
2945 g *= a;
2946 b *= a;
2947 }
2948 // microsoft visual "c" rounds instead of truncating...
2949 glColor4f (r, g, b, a);
2950
2951void glRasterPos (float x, float y, float z = 0.)
2952 CODE:
2953 glRasterPos3f (0, 0, z);
2954 glBitmap (0, 0, 0, 0, x, y, 0);
2955
2956void glVertex (float x, float y, float z = 0.)
2957 CODE:
2958 glVertex3f (x, y, z);
2959
2960void glTexCoord (float s, float t)
2961 CODE:
2962 glTexCoord2f (s, t);
2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2993void glTexEnv (int target, int pname, float param)
2994 CODE:
2995 glTexEnvf (target, pname, param);
2996
2997void glTexParameter (int target, int pname, float param)
2998 CODE:
2999 glTexParameterf (target, pname, param);
3000
3001void glBindTexture (int target, int name)
3002
3003void glConvolutionParameter (int target, int pname, float params)
3004 CODE:
3005 if (gl.ConvolutionParameterf)
3006 gl.ConvolutionParameterf (target, pname, params);
3007
3008void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3009 CODE:
3010 if (gl.ConvolutionFilter2D)
3011 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3012
3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3014 CODE:
3015 if (gl.SeparableFilter2D)
3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3017
3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3019
3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3021
3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
3025
3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3027
3028int glGenTexture ()
3029 CODE:
3030 RETVAL = gen_texture ();
3031 OUTPUT:
3032 RETVAL
3033
3034void glDeleteTexture (int name)
3035 CODE:
3036 del_texture (name);
3037
3038int glGenList ()
3039 CODE:
3040 RETVAL = glGenLists (1);
3041 OUTPUT:
3042 RETVAL
3043
3044void glDeleteList (int list)
3045 CODE:
3046 glDeleteLists (list, 1);
3047
3048void glNewList (int list, int mode = GL_COMPILE)
3049
3050void glEndList ()
3051
3052void glCallList (int list)
3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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