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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.43 by root, Mon Apr 17 06:50:26 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
5#include <string.h> 32#include <cstring>
6#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 40
8#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
9#include <SDL_image.h> 44#include <SDL_image.h>
45#include <SDL_mixer.h>
10#include <SDL_opengl.h> 46#include <SDL_opengl.h>
11 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
12#include <glib/gmacros.h> 58#include <glib.h>
13 59
14#include <pango/pango.h> 60#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
72
73#ifndef _WIN32
18#include <sys/types.h> 74# include <sys/types.h>
19#include <sys/socket.h> 75# include <sys/socket.h>
20#include <netinet/in.h> 76# include <netinet/in.h>
21#include <netinet/tcp.h> 77# include <netinet/tcp.h>
22
23#include <inttypes.h> 78# include <inttypes.h>
79#endif
24 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
25#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
26 96
27#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
29 99
30static PangoContext *context; 100#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap;
32 101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
182typedef Mix_Chunk *DC__MixChunk;
183typedef Mix_Music *DC__MixMusic;
184
185typedef PangoFontDescription *DC__Font;
186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
33typedef struct cf_layout { 205struct cf_layout {
34 PangoLayout *pl; 206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
35 int base_height; 208 int base_height;
36} *CFClient__Layout; 209 DC__Font font;
210 rc_t rc;
211};
212
213typedef cf_layout *DC__Layout;
214
215static DC__Font default_font;
216static PangoContext *opengl_context;
217static PangoFontMap *opengl_fontmap;
37 218
38static void 219static void
39substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
40{ 221{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 227}
44 228
45static void 229static void
46layout_update (CFClient__Layout self) 230layout_update_font (DC__Layout self)
47{ 231{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
50 */ 234 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 235 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 236
237 pango_font_description_set_absolute_size (font,
238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
239
240 pango_layout_set_font_description (self->pl, font);
53} 241}
54 242
55static void 243static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
57{ 245{
58 layout_update (self); 246 PangoRectangle rect;
59 247
248 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
61 250
62 *w = (*w + 3) & ~3; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
67typedef uint16_t mapface; 262typedef uint16_t faceid;
68 263
69typedef struct { 264struct maptex
265{
70 GLint name; 266 GLuint name;
71 int w, h; 267 int w, h;
72 float s, t; 268 float s, t;
73 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
74} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
75 274
76typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
77 int16_t darkness; 279 uint16_t darkness;
78 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 281};
80 282
81typedef struct { 283struct maprow
284{
82 int32_t c0, c1; 285 int32_t c0, c1;
83 mapcell *col; 286 mapcell *col;
84} maprow; 287};
85 288
86typedef struct map { 289struct mapgrid {
87 int x, y, w, h; 290 int x, y, w, h;
88 int dx, dy; /* delayed map scrolling */
89 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
90 int faces; 292 int faces; tileid *face2tile; // [faceid]
91 mapface *face; 293 int texs; maptex *tex; // [tileid]
92 294
93 int texs;
94 maptex *tex;
95
96 uint32_t rows; 295 int32_t rows;
97 maprow *row; 296 maprow *row;
98} *CFClient__Map; 297};
99 298
100static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
101prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
102{ 304{
103 char *p; 305 T *p;
104 306
105 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
106 Zero (p, inc, char);
107 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
108 Safefree (ptr); 309 Safefree (ptr);
109 310
110 return p; 311 ptr = p;
111} 312}
112 313
113static char * 314template<typename T>
315static void
114append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
115{ 317{
116 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
117 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
118
119 return ptr;
120} 320}
121 321
122#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
123#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
124 341
125static maprow * 342static maprow *
126map_get_row (CFClient__Map self, int y) 343map_get_row (mapgrid *self, int y)
127{ 344{
128 if (0 > y) 345 if (0 > y)
129 { 346 {
130 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
131 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
132 349
133 self->rows += extend; 350 self->rows += extend;
134 self->y += extend; 351 self->y += extend;
135 y += extend; 352 y += extend;
136 } 353 }
137 else if (y >= self->rows) 354 else if (y >= self->rows)
138 { 355 {
139 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
140 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
141 self->rows += extend; 358 self->rows += extend;
142 } 359 }
143 360
144 return self->row + y; 361 return self->row + y;
145} 362}
155 } 372 }
156 373
157 if (row->c0 > x) 374 if (row->c0 > x)
158 { 375 {
159 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
160 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
161 row->c0 -= extend; 378 row->c0 -= extend;
162 } 379 }
163 else if (x >= row->c1) 380 else if (x >= row->c1)
164 { 381 {
165 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
166 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
167 row->c1 += extend; 384 row->c1 += extend;
168 } 385 }
169 386
170 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
171} 388}
172 389
173static mapcell * 390static mapcell *
174map_get_cell (CFClient__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
175{ 392{
176 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
177} 394}
178 395
179static void 396static void
180map_clear (CFClient__Map self) 397map_clear (mapgrid *self)
181{ 398{
182 int r; 399 int r;
183 400
184 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
185 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
192 self->oy = 0; 409 self->oy = 0;
193 self->row = 0; 410 self->row = 0;
194 self->rows = 0; 411 self->rows = 0;
195} 412}
196 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
197static void 424static void
198map_blank (CFClient__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
199{ 426{
200 int x, y; 427 int x, y;
428 maprow *row;
429 mapcell *cell;
201 430
202 for (y = y0; y < y0 + h; y++) 431 for (y = y0; y < y0 + h; y++)
203 if (y >= 0) 432 if (y >= 0)
204 { 433 {
205 if (y >= self->rows) 434 if (y >= self->rows)
206 break; 435 break;
207 436
208 maprow *row = self->row + y; 437 row = self->row + y;
209 438
210 for (x = x0; x < x0 + w; x++) 439 for (x = x0; x < x0 + w; x++)
211 if (x >= row->c0) 440 if (x >= row->c0)
212 { 441 {
213 if (x >= row->c1) 442 if (x >= row->c1)
214 break; 443 break;
215 444
216 row->col[x - row->c0].darkness = -1; 445 cell = row->col + x - row->c0;
446
447 CELL_CLEAR (cell);
217 } 448 }
218 } 449 }
219} 450}
220 451
221MODULE = CFClient PACKAGE = CFClient 452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
485}
486
487static void
488music_finished (void)
489{
490 SDL_UserEvent ev;
491
492 ev.type = SDL_USEREVENT;
493 ev.code = 0;
494 ev.data1 = 0;
495 ev.data2 = 0;
496
497 SDL_PushEvent ((SDL_Event *)&ev);
498}
499
500static void
501channel_finished (int channel)
502{
503 SDL_UserEvent ev;
504
505 ev.type = SDL_USEREVENT;
506 ev.code = 1;
507 ev.data1 = (void *)(long)channel;
508 ev.data2 = 0;
509
510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
518}
519
520static unsigned int
521minpot (unsigned int n)
522{
523 if (!n)
524 return 0;
525
526 --n;
527
528 n |= n >> 1;
529 n |= n >> 2;
530 n |= n >> 4;
531 n |= n >> 8;
532 n |= n >> 16;
533
534 return n + 1;
535}
536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
222 654
223PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
224 656
225BOOT: 657BOOT:
226{ 658{
227 fontmap = pango_ft2_font_map_new (); 659 HV *stash = gv_stashpv ("DC", 1);
660 static const struct {
661 const char *name;
662 IV iv;
663 } *civ, const_iv[] = {
664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
668 const_iv (SDL_ACTIVEEVENT),
669 const_iv (SDL_KEYDOWN),
670 const_iv (SDL_KEYUP),
671 const_iv (SDL_MOUSEMOTION),
672 const_iv (SDL_MOUSEBUTTONDOWN),
673 const_iv (SDL_MOUSEBUTTONUP),
674 const_iv (SDL_JOYAXISMOTION),
675 const_iv (SDL_JOYBALLMOTION),
676 const_iv (SDL_JOYHATMOTION),
677 const_iv (SDL_JOYBUTTONDOWN),
678 const_iv (SDL_JOYBUTTONUP),
679 const_iv (SDL_QUIT),
680 const_iv (SDL_SYSWMEVENT),
681 const_iv (SDL_EVENT_RESERVEDA),
682 const_iv (SDL_EVENT_RESERVEDB),
683 const_iv (SDL_VIDEORESIZE),
684 const_iv (SDL_VIDEOEXPOSE),
685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
743 const_iv (SDLK_KP0),
744 const_iv (SDLK_KP1),
745 const_iv (SDLK_KP2),
746 const_iv (SDLK_KP3),
747 const_iv (SDLK_KP4),
748 const_iv (SDLK_KP5),
749 const_iv (SDLK_KP6),
750 const_iv (SDLK_KP7),
751 const_iv (SDLK_KP8),
752 const_iv (SDLK_KP9),
753 const_iv (SDLK_KP_PERIOD),
754 const_iv (SDLK_KP_DIVIDE),
755 const_iv (SDLK_KP_MULTIPLY),
756 const_iv (SDLK_KP_MINUS),
757 const_iv (SDLK_KP_PLUS),
758 const_iv (SDLK_KP_ENTER),
759 const_iv (SDLK_KP_EQUALS),
760 const_iv (SDLK_UP),
761 const_iv (SDLK_DOWN),
762 const_iv (SDLK_RIGHT),
763 const_iv (SDLK_LEFT),
764 const_iv (SDLK_INSERT),
765 const_iv (SDLK_HOME),
766 const_iv (SDLK_END),
767 const_iv (SDLK_PAGEUP),
768 const_iv (SDLK_PAGEDOWN),
769 const_iv (SDLK_F1),
770 const_iv (SDLK_F2),
771 const_iv (SDLK_F3),
772 const_iv (SDLK_F4),
773 const_iv (SDLK_F5),
774 const_iv (SDLK_F6),
775 const_iv (SDLK_F7),
776 const_iv (SDLK_F8),
777 const_iv (SDLK_F9),
778 const_iv (SDLK_F10),
779 const_iv (SDLK_F11),
780 const_iv (SDLK_F12),
781 const_iv (SDLK_F13),
782 const_iv (SDLK_F14),
783 const_iv (SDLK_F15),
784 const_iv (SDLK_NUMLOCK),
785 const_iv (SDLK_CAPSLOCK),
786 const_iv (SDLK_SCROLLOCK),
787 const_iv (SDLK_RSHIFT),
788 const_iv (SDLK_LSHIFT),
789 const_iv (SDLK_RCTRL),
790 const_iv (SDLK_LCTRL),
791 const_iv (SDLK_RALT),
792 const_iv (SDLK_LALT),
793 const_iv (SDLK_RMETA),
794 const_iv (SDLK_LMETA),
795 const_iv (SDLK_LSUPER),
796 const_iv (SDLK_RSUPER),
797 const_iv (SDLK_MODE),
798 const_iv (SDLK_COMPOSE),
799 const_iv (SDLK_HELP),
800 const_iv (SDLK_PRINT),
801 const_iv (SDLK_SYSREQ),
802 const_iv (SDLK_BREAK),
803 const_iv (SDLK_MENU),
804 const_iv (SDLK_POWER),
805 const_iv (SDLK_EURO),
806 const_iv (SDLK_UNDO),
807
808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
810 const_iv (KMOD_LSHIFT),
811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
813 const_iv (KMOD_LCTRL),
814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
816 const_iv (KMOD_LALT),
817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
819 const_iv (KMOD_LMETA),
820 const_iv (KMOD_RMETA),
821 const_iv (KMOD_NUM),
822 const_iv (KMOD_CAPS),
823 const_iv (KMOD_MODE),
824
825 const_iv (KMOD_LRAM),
826
827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
857# undef const_iv
858 };
859
860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
872
873int
874in_destruct ()
875 CODE:
876 RETVAL = PL_main_cv == Nullcv;
877 OUTPUT:
878 RETVAL
879
880NV floor (NV x)
881
882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
893
894void
895pango_init ()
896 CODE:
897{
898 opengl_fontmap = pango_opengl_font_map_new ();
228 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
229 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
230} 906}
907
908char *SDL_GetError ()
909
910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
919void SDL_Quit ()
920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
931void
932SDL_ListModes (int rgb, int alpha)
933 PPCODE:
934{
935 SDL_Rect **m;
936
937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
941
942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
944
945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
949
950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
952
953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
954
955 if (m && m != (SDL_Rect **)-1)
956 while (*m)
957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
960 AV *av = newAV ();
961 av_push (av, newSViv ((*m)->w));
962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
967
968 ++m;
969 }
970}
971
972int
973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
984 RETVAL = !!SDL_SetVideoMode (
985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
986 );
987
988 if (RETVAL)
989 {
990 av_clear (texture_av);
991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
992#include "glfunc.h"
993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
996 }
997}
998 OUTPUT:
999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
1003
1004void
1005SDL_GL_SwapBuffers ()
1006
1007char *
1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
1021void
1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
1026 PPCODE:
1027{
1028 SDL_Event ev;
1029
1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1032 {
1033 HV *hv = newHV ();
1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1035
1036 switch (ev.type)
1037 {
1038 case SDL_KEYDOWN:
1039 case SDL_KEYUP:
1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1045 break;
1046
1047 case SDL_ACTIVEEVENT:
1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1050 break;
1051
1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1072 hv_store (hv, "state", 5, newSViv (state), 0);
1073 hv_store (hv, "x", 1, newSViv (x), 0);
1074 hv_store (hv, "y", 1, newSViv (y), 0);
1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
1078 break;
1079
1080 case SDL_MOUSEBUTTONDOWN:
1081 case SDL_MOUSEBUTTONUP:
1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1083
1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1088 break;
1089
1090 case SDL_USEREVENT:
1091 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1094 break;
1095 }
1096
1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1098 }
1099}
1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
1114int
1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1116 POSTCALL:
1117 Mix_HookMusicFinished (music_finished);
1118 Mix_ChannelFinished (channel_finished);
1119
1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
1137Mix_CloseAudio ()
1138
1139int
1140Mix_AllocateChannels (int numchans = -1)
1141
1142const char *
1143Mix_GetError ()
231 1144
232void 1145void
233lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
234 CODE: 1147 CODE:
235 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
236 1149
237char * 1150void
238gl_version () 1151win32_proxy_info ()
239 CODE: 1152 PPCODE:
240 RETVAL = (char *)glGetString (GL_VERSION); 1153{
1154#ifdef _WIN32
1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
1176#endif
1177}
1178
1179int
1180add_font (char *file)
1181 CODE:
1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
241 OUTPUT: 1183 OUTPUT:
242 RETVAL 1184 RETVAL
243 1185
244char *
245gl_extensions ()
246 CODE:
247 RETVAL = (char *)glGetString (GL_EXTENSIONS);
248 OUTPUT:
249 RETVAL
250
251void 1186void
252add_font (char *file) 1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
253 CODE:
254 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
255 1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
256void 1190void
257set_font (char *file) 1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
258 CODE:
259{
260 int count;
261 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
262 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
263 FcPatternDestroy (pattern);
264 pango_context_set_font_description (context, font);
265}
266 1192
267void 1193void
268load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
269 ALIAS: 1195 ALIAS:
270 load_image_file = 1 1196 load_image_file = 1
273 STRLEN image_len; 1199 STRLEN image_len;
274 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
275 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
276 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
277 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
278 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
279 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
280 1206
281 if (!rw) 1207 if (!rw)
282 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
283 1209
286 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
287 1213
288 fmt.palette = NULL; 1214 fmt.palette = NULL;
289 fmt.BitsPerPixel = 32; 1215 fmt.BitsPerPixel = 32;
290 fmt.BytesPerPixel = 4; 1216 fmt.BytesPerPixel = 4;
1217#if SDL_BYTEORDER == SDL_LIL_ENDIAN
291 fmt.Rmask = 0x000000ff; 1218 fmt.Rmask = 0x000000ff;
292 fmt.Gmask = 0x0000ff00; 1219 fmt.Gmask = 0x0000ff00;
293 fmt.Bmask = 0x00ff0000; 1220 fmt.Bmask = 0x00ff0000;
294 fmt.Amask = 0xff000000; 1221 fmt.Amask = 0xff000000;
1222#else
1223 fmt.Rmask = 0xff000000;
1224 fmt.Gmask = 0x00ff0000;
1225 fmt.Bmask = 0x0000ff00;
1226 fmt.Amask = 0x000000ff;
1227#endif
295 fmt.Rloss = 0; 1228 fmt.Rloss = 0;
296 fmt.Gloss = 0; 1229 fmt.Gloss = 0;
297 fmt.Bloss = 0; 1230 fmt.Bloss = 0;
298 fmt.Aloss = 0; 1231 fmt.Aloss = 0;
299 fmt.Rshift = 0; 1232 fmt.Rshift = 0;
305 1238
306 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1239 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
307 1240
308 assert (surface2->pitch == surface2->w * 4); 1241 assert (surface2->pitch == surface2->w * 4);
309 1242
1243 SDL_LockSurface (surface2);
310 EXTEND (SP, 5); 1244 EXTEND (SP, 6);
311 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
312 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
313 SDL_LockSurface (surface2);
314 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
315 SDL_UnlockSurface (surface2);
316 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
317 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
318 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1251 SDL_UnlockSurface (surface2);
319 1252
320 SDL_FreeSurface (surface); 1253 SDL_FreeSurface (surface);
321 SDL_FreeSurface (surface2); 1254 SDL_FreeSurface (surface2);
322} 1255}
323 1256
345 PUSHs (sv_2mortal (newSViv (b / y))); 1278 PUSHs (sv_2mortal (newSViv (b / y)));
346 PUSHs (sv_2mortal (newSViv (a / y))); 1279 PUSHs (sv_2mortal (newSViv (a / y)));
347} 1280}
348 1281
349void 1282void
1283error (char *message)
1284 CODE:
1285 fprintf (stderr, "ERROR: %s\n", message);
1286#ifdef _WIN32
1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1288#endif
1289
1290void
350fatal (char *message) 1291fatal (char *message)
351 CODE: 1292 CODE:
1293 fprintf (stderr, "FATAL: %s\n", message);
1294#ifdef _WIN32
1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1296#endif
1297 _exit (1);
1298
1299void
1300_exit (int retval = 0)
1301 CODE:
352#ifdef WIN32 1302#ifdef WIN32
353 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1303 ExitThread (retval); // unclean, please beam me up
354#else 1304#else
355 fprintf (stderr, "FATAL: %s\n", message); 1305 _exit (retval);
356#endif 1306#endif
357 exit (1);
358 1307
1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
1325
1326PROTOTYPES: DISABLE
1327
1328DC::Font
1329new_from_file (SV *klass, char *path, int id = 0)
1330 CODE:
1331{
1332 int count;
1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1335 FcPatternDestroy (pattern);
1336}
1337 OUTPUT:
1338 RETVAL
1339
1340void
1341DESTROY (DC::Font self)
1342 CODE:
1343 pango_font_description_free (self);
1344
1345void
1346make_default (DC::Font self)
1347 PROTOTYPE: $
1348 CODE:
1349 default_font = self;
1350
359MODULE = CFClient PACKAGE = CFClient::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
360 1352
361CFClient::Layout 1353PROTOTYPES: DISABLE
362new (SV *class, int base_height = 10) 1354
1355void
1356glyph_cache_backup ()
1357 PROTOTYPE:
363 CODE: 1358 CODE:
364 New (0, RETVAL, 1, struct cf_layout); 1359 tc_backup ();
365 RETVAL->base_height = base_height; 1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1365 tc_restore ();
1366
1367DC::Layout
1368new (SV *klass)
1369 CODE:
1370 RETVAL = new cf_layout;
1371
366 RETVAL->pl = pango_layout_new (context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1373 RETVAL->r = 1.;
1374 RETVAL->g = 1.;
1375 RETVAL->b = 1.;
1376 RETVAL->a = 1.;
1377 RETVAL->base_height = MIN_FONT_HEIGHT;
1378 RETVAL->font = 0;
1379
367 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1380 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1381 layout_update_font (RETVAL);
368 OUTPUT: 1382 OUTPUT:
369 RETVAL 1383 RETVAL
370 1384
371void 1385void
372DESTROY (CFClient::Layout self) 1386DESTROY (DC::Layout self)
373 CODE: 1387 CODE:
374 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
375 Safefree (self); 1389 delete self;
376 1390
377void 1391void
378set_text (CFClient::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
379 CODE: 1393 CODE:
380{ 1394{
381 STRLEN textlen; 1395 STRLEN textlen;
382 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
383 1397
384 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
385} 1399}
386 1400
387void 1401void
388set_markup (CFClient::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
389 CODE: 1403 CODE:
390{ 1404{
391 STRLEN textlen; 1405 STRLEN textlen;
392 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
393 1407
394 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
395} 1409}
396 1410
397void 1411void
1412set_shapes (DC::Layout self, ...)
1413 CODE:
1414{
1415 PangoAttrList *attrs = 0;
1416 const char *text = pango_layout_get_text (self->pl);
1417 const char *pos = text;
1418 int arg = 4;
1419
1420 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1421 {
1422 PangoRectangle inkrect, rect;
1423 PangoAttribute *attr;
1424
1425 int x = SvIV (ST (arg - 3));
1426 int y = SvIV (ST (arg - 2));
1427 int w = SvIV (ST (arg - 1));
1428 int h = SvIV (ST (arg ));
1429
1430 inkrect.x = 0;
1431 inkrect.y = 0;
1432 inkrect.width = 0;
1433 inkrect.height = 0;
1434
1435 rect.x = x * PANGO_SCALE;
1436 rect.y = y * PANGO_SCALE;
1437 rect.width = w * PANGO_SCALE;
1438 rect.height = h * PANGO_SCALE;
1439
1440 if (!attrs)
1441 attrs = pango_layout_get_attributes (self->pl);
1442
1443 attr = pango_attr_shape_new (&inkrect, &rect);
1444 attr->start_index = pos - text;
1445 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1446 pango_attr_list_insert (attrs, attr);
1447
1448 arg += 4;
1449 pos += sizeof (OBJ_STR) - 1;
1450 }
1451
1452 if (attrs)
1453 pango_layout_set_attributes (self->pl, attrs);
1454}
1455
1456void
1457get_shapes (DC::Layout self)
1458 PPCODE:
1459{
1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1461
1462 do
1463 {
1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1465
1466 if (run && shape_attr_p (run))
1467 {
1468 PangoRectangle extents;
1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1470
1471 EXTEND (SP, 2);
1472 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1474 }
1475 }
1476 while (pango_layout_iter_next_run (iter));
1477
1478 pango_layout_iter_free (iter);
1479}
1480
1481int
1482has_wrapped (DC::Layout self)
1483 CODE:
1484{
1485 int lines = 1;
1486 const char *text = pango_layout_get_text (self->pl);
1487
1488 while (*text)
1489 lines += *text++ == '\n';
1490
1491 RETVAL = lines < pango_layout_get_line_count (self->pl);
1492}
1493 OUTPUT:
1494 RETVAL
1495
1496SV *
1497get_text (DC::Layout self)
1498 CODE:
1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1500 sv_utf8_decode (RETVAL);
1501 OUTPUT:
1502 RETVAL
1503
1504void
1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1506 CODE:
1507 self->r = r;
1508 self->g = g;
1509 self->b = b;
1510 self->a = a;
1511
1512void
1513set_font (DC::Layout self, DC::Font font = 0)
1514 CODE:
1515 if (self->font != font)
1516 {
1517 self->font = font;
1518 layout_update_font (self);
1519 }
1520
1521void
398set_height (CFClient::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
399 CODE: 1523 CODE:
1524 if (self->base_height != base_height)
1525 {
400 self->base_height = base_height; 1526 self->base_height = base_height;
1527 layout_update_font (self);
1528 }
401 1529
402void 1530void
403set_width (CFClient::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
404 CODE: 1532 CODE:
405 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
406 1534
407void 1535void
1536set_indent (DC::Layout self, int indent)
1537 CODE:
1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1539
1540void
1541set_spacing (DC::Layout self, int spacing)
1542 CODE:
1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1544
1545void
1546set_ellipsise (DC::Layout self, int ellipsise)
1547 CODE:
1548 pango_layout_set_ellipsize (self->pl,
1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1552 : PANGO_ELLIPSIZE_NONE
1553 );
1554
1555void
1556set_single_paragraph_mode (DC::Layout self, int spm)
1557 CODE:
1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1559
1560void
408size (CFClient::Layout self) 1561size (DC::Layout self)
409 PPCODE: 1562 PPCODE:
410{ 1563{
411 int w, h; 1564 int w, h;
412 1565
413 layout_update (self);
414 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
415 1567
416 EXTEND (SP, 2); 1568 EXTEND (SP, 2);
417 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
418 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
419} 1571}
420 1572
421int 1573int
1574descent (DC::Layout self)
1575 CODE:
1576{
1577 PangoRectangle rect;
1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1580 RETVAL = PANGO_DESCENT (rect);
1581}
1582 OUTPUT:
1583 RETVAL
1584
1585int
422xy_to_index (CFClient::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
423 CODE: 1587 CODE:
424{ 1588{
425 int index, trailing; 1589 int index, trailing;
426
427 layout_update (self);
428 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
429
430 RETVAL = index; 1591 RETVAL = index + trailing;
431} 1592}
432 OUTPUT: 1593 OUTPUT:
433 RETVAL 1594 RETVAL
434 1595
435void 1596void
436cursor_pos (CFClient::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
437 PPCODE: 1598 PPCODE:
438{ 1599{
439 PangoRectangle strong_pos; 1600 PangoRectangle pos;
440 layout_update (self);
441 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
442 1602
443 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
444 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
446 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
447} 1607}
448 1608
449void 1609void
450render (CFClient::Layout self) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
451 PPCODE: 1611 PPCODE:
452{ 1612{
453 SV *retval; 1613 int line, x;
454 int w, h;
455 FT_Bitmap bitmap;
456 1614
457 layout_update (self); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
458 layout_get_pixel_size (self, &w, &h); 1616#if !PANGO_VERSION_CHECK (1, 17, 3)
459 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
460 retval = newSV (w * h); 1618 --line;
461 SvPOK_only (retval); 1619#endif
462 SvCUR_set (retval, w * h);
463
464 bitmap.rows = h;
465 bitmap.width = w;
466 bitmap.pitch = w;
467 bitmap.buffer = (unsigned char*)SvPVX (retval);
468 bitmap.num_grays = 256;
469 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
470
471 memset (bitmap.buffer, 0, w * h);
472
473 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
474
475 EXTEND (SP, 3); 1620 EXTEND (SP, 2);
476 PUSHs (sv_2mortal (newSViv (w))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
1643 else
1644 {
477 PUSHs (sv_2mortal (newSViv (h))); 1645 PUSHs (sv_2mortal (newSViv (index)));
478 PUSHs (sv_2mortal (retval)); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
1647 }
479} 1648}
480 1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1654 pango_opengl_render_layout_subpixel (
1655 self->pl,
1656 &self->rc,
1657 x * PANGO_SCALE, y * PANGO_SCALE,
1658 self->r, self->g, self->b, self->a,
1659 flags
1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1664
1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
481MODULE = CFClient PACKAGE = CFClient::Texture 1684MODULE = Deliantra::Client PACKAGE = DC::Texture
482 1685
1686PROTOTYPES: ENABLE
1687
483void 1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1693 {
1694 STRLEN datalen;
1695 char *data = SvPVbyte (data_, datalen);
1696 int bpp = datalen / (ow * oh);
1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1698
1699 SvPOK_only (result_);
1700 SvCUR_set (result_, nw * nh * bpp);
1701
1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1703 while (oh--)
1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1705
1706 sv_setsv (data_, result_);
1707 }
1708}
1709
1710void
484draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
485 PROTOTYPE: $$$;$$ 1712 PROTOTYPE: $$$;$$
1713 ALIAS:
1714 draw_quad_alpha = 1
1715 draw_quad_alpha_premultiplied = 2
486 CODE: 1716 CODE:
487{ 1717{
488 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
489 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
490 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
491 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
492 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
493 1725
494 if (items < 5) 1726 if (items < 5)
495 { 1727 {
496 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
497 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
498 } 1730 }
499 1731
1732 if (ix)
1733 {
1734 glEnable (GL_BLEND);
1735
1736 if (ix == 2)
1737 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1738 else
1739 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1740 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1741
1742 glEnable (GL_ALPHA_TEST);
1743 glAlphaFunc (GL_GREATER, 0.01f);
1744 }
1745
500 glBindTexture (GL_TEXTURE_2D, name); 1746 glBindTexture (GL_TEXTURE_2D, name);
501 if (wrap_mode) { 1747
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
503 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
504 }
505 glBegin (GL_QUADS); 1748 glBegin (GL_QUADS);
506 glTexCoord2f (0, 0); glVertex2f (x , y ); 1749 glTexCoord2f (0, 0); glVertex2f (x , y );
507 glTexCoord2f (0, t); glVertex2f (x , y + h); 1750 glTexCoord2f (0, t); glVertex2f (x , y + h);
508 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1751 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
509 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1752 glTexCoord2f (s, 0); glVertex2f (x + w, y );
510 glEnd (); 1753 glEnd ();
511}
512 1754
1755 if (ix)
1756 {
1757 glDisable (GL_ALPHA_TEST);
1758 glDisable (GL_BLEND);
1759 }
1760}
1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
513MODULE = CFClient PACKAGE = CFClient::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
514 1895
515CFClient::Map 1896PROTOTYPES: DISABLE
516new (SV *class, int map_width, int map_height) 1897
1898DC::Map
1899new (SV *klass)
517 CODE: 1900 CODE:
518 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
519 RETVAL->x = 0; 1902 RETVAL->x = 0;
520 RETVAL->y = 0; 1903 RETVAL->y = 0;
521 RETVAL->w = map_width; 1904 RETVAL->w = 0;
522 RETVAL->h = map_height; 1905 RETVAL->h = 0;
523 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
524 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
525 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
526 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
527 RETVAL->texs = 8192;
528 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
529 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
530 RETVAL->row = 0; 1911 RETVAL->row = 0;
531 OUTPUT: 1912 OUTPUT:
532 RETVAL 1913 RETVAL
533 1914
534void 1915void
535DESTROY (CFClient::Map self) 1916DESTROY (DC::Map self)
536 CODE: 1917 CODE:
537{ 1918{
538 map_clear (self); 1919 map_clear (self);
539 Safefree (self->face); 1920 Safefree (self->face2tile);
1921 Safefree (self->tex);
540 Safefree (self); 1922 Safefree (self);
541} 1923}
542 1924
543void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
544clear (CFClient::Map self) 1932clear (DC::Map self)
545 CODE: 1933 CODE:
546 map_clear (self); 1934 map_clear (self);
547 1935
548void 1936void
549set_face (CFClient::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
1938 CODE:
1939{
1940 need_facenum (self, face); self->face2tile [face] = tile;
1941 need_texid (self, tile);
1942}
1943
1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1969 CODE:
1970{
1971 need_texid (self, texid);
1972
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 tex->name = name;
1977 tex->w = w;
1978 tex->h = h;
1979 tex->s = s;
1980 tex->t = t;
1981 tex->r = r;
1982 tex->g = g;
1983 tex->b = b;
1984 tex->a = a;
1985 }
1986
1987 // somewhat hackish, but for textures that require it, it really
1988 // improves the look, and most others don't suffer.
1989 glBindTexture (GL_TEXTURE_2D, name);
1990 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1992 // use uglier nearest interpolation because linear suffers
1993 // from transparent color bleeding and ugly wrapping effects.
1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1995}
1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
550 CODE: 1999 PPCODE:
551{ 2000 for (; texid < self->texs && count; ++texid, --count)
552 while (self->faces <= face)
553 { 2001 {
554 Append (mapface, self->face, self->faces, self->faces); 2002 maptex *tex = self->tex + texid;
555 self->faces *= 2; 2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
556 } 2015 }
557 2016
558 self->face [face] = texid;
559}
560
561void
562set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
563 CODE:
564{
565 while (self->texs <= texid)
566 {
567 Append (maptex, self->tex, self->texs, self->texs);
568 self->texs *= 2;
569 }
570
571 maptex *tex = self->tex + texid;
572
573 tex->name = name;
574 tex->w = w;
575 tex->h = h;
576 tex->s = s;
577 tex->t = t;
578 tex->r = r;
579 tex->g = g;
580 tex->b = b;
581 tex->a = a;
582}
583
584int 2017int
585ox (CFClient::Map self) 2018ox (DC::Map self)
586 ALIAS: 2019 ALIAS:
587 oy = 1 2020 oy = 1
2021 x = 2
2022 y = 3
2023 w = 4
2024 h = 5
588 CODE: 2025 CODE:
589 switch (ix) 2026 switch (ix)
590 { 2027 {
591 case 0: RETVAL = self->ox; break; 2028 case 0: RETVAL = self->ox; break;
592 case 1: RETVAL = self->oy; break; 2029 case 1: RETVAL = self->oy; break;
2030 case 2: RETVAL = self->x; break;
2031 case 3: RETVAL = self->y; break;
2032 case 4: RETVAL = self->w; break;
2033 case 5: RETVAL = self->h; break;
593 } 2034 }
594 OUTPUT: 2035 OUTPUT:
595 RETVAL 2036 RETVAL
596 2037
597void 2038void
598scroll (CFClient::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
599 CODE: 2040 CODE:
600{ 2041{
601 self->dx += dx; self->ox += dx;
602 self->dy += dy; self->oy += dy;
603}
604
605void
606map1a_update (CFClient::Map self, SV *data_)
607 CODE:
608{
609 if (self->dx > 0) 2042 if (dx > 0)
610 map_blank (self, self->x, self->y, self->dx - 1, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
611 else if (self->dx < 0) 2044 else if (dx < 0)
612 map_blank (self, self->x + self->w + self->dx + 1, self->y, 1 - self->dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
613 2046
614 if (self->dy > 0) 2047 if (dy > 0)
615 map_blank (self, self->x, self->y, self->w, self->dy - 1); 2048 map_blank (self, self->x, self->y, self->w, dy);
616 else if (self->dy < 0) 2049 else if (dy < 0)
617 map_blank (self, self->x, self->y + self->h + self->dy + 1, self->w, 1 - self->dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
618 2051
619 self->x += self->dx; self->dx = 0; 2052 self->ox += dx; self->x += dx;
620 self->y += self->dy; self->dy = 0; 2053 self->oy += dy; self->y += dy;
621 2054
622 while (self->y < 0) 2055 while (self->y < 0)
623 { 2056 {
624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
625 2058
626 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
627 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
628 } 2061 }
2062}
629 2063
2064SV *
2065map1a_update (DC::Map self, SV *data_)
2066 CODE:
2067{
630 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
631 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
2070 mapcell *cell;
2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
632 2074
633 while (data < data_end) 2075 while (data < data_end - 1)
634 { 2076 {
635 int flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
636 2078
637 int x = ((flags >> 10) & 63) + self->x; 2079 x = self->x + ((flags >> 10) & 63);
638 int y = ((flags >> 4) & 63) + self->y; 2080 y = self->y + ((flags >> 4) & 63);
639 2081
640 mapcell *cell = map_get_cell (self, x, y); 2082 cell = map_get_cell (self, x, y);
641 2083
642 if (flags & 15) 2084 if (flags & 15)
643 { 2085 {
644 if (cell->darkness < 0) // && x < self->w && y < self->h) 2086 if (!cell->darkness)
645 { 2087 {
2088 memset (cell, 0, sizeof (*cell));
646 cell->darkness = 0; 2089 cell->darkness = 256;
647 cell->face [0] = 0;
648 cell->face [1] = 0;
649 cell->face [2] = 0;
650 } 2090 }
651
652 cell->darkness = flags & 8 ? *data++ : 255;
653 2091
654 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
655 2093
656 if (flags & 4) 2094 if (flags & 8)
657 { 2095 {
658 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 uint8_t ext, cmd;
2097
2098 do
2099 {
2100 ext = *data++;
2101 cmd = ext & 0x7f;
2102
2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
2106 {
2107 cell->stat_width = 1;
2108 cell->stat_hp = *data++;
2109 }
2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
2127 }
2128 while (ext & 0x80);
659 } 2129 }
660 2130
2131 for (z = 0; z <= 2; ++z)
661 if (flags & 2) 2132 if (flags & (4 >> z))
662 { 2133 {
663 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
664 } 2153 }
665
666 if (flags & 1)
667 {
668 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
669 }
670 } 2154 }
671 else 2155 else
672 cell->darkness = -1; 2156 CELL_CLEAR (cell);
673 } 2157 }
674} 2158}
2159 OUTPUT:
2160 RETVAL
675 2161
676SV * 2162SV *
677mapmap (CFClient::Map self, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
678 CODE: 2164 CODE:
679{ 2165{
680 int x0, x1, x; 2166 int x1, x;
681 int y0, y1, y; 2167 int y1, y;
682 int z; 2168 int z;
683 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 2169 SV *map_sv = newSV (w * h * sizeof (uint32_t));
684 uint32_t *map = (uint32_t *)SvPVX (map_sv); 2170 uint32_t *map = (uint32_t *)SvPVX (map_sv);
685 2171
686 SvPOK_only (map_sv); 2172 SvPOK_only (map_sv);
687 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 2173 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
688 2174
689 x0 = self->x - w / 2; x1 = x0 + w; 2175 x0 += self->x; x1 = x0 + w;
690 y0 = self->y - h / 2; y1 = y0 + h; 2176 y0 += self->y; y1 = y0 + h;
691 2177
692 for (y = y0; y < y1; y++) 2178 for (y = y0; y < y1; y++)
693 { 2179 {
694 maprow *row = 0 <= y && y < self->rows 2180 maprow *row = 0 <= y && y < self->rows
695 ? self->row + y 2181 ? self->row + y
696 : 0; 2182 : 0;
697 2183
698 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
699 { 2185 {
700 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
701 2187
702 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
703 { 2189 {
704 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
705 2191
706 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
707 { 2193 {
708 mapface face = cell->face [z];
709
710 if (face)
711 {
712 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
713 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
714 int a1 = tex.a; 2196 int a1 = tex.a;
715 2197
716 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
717 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
718 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
719 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
720 }
721 } 2202 }
722 } 2203 }
723 2204
724 *map++ = (r ) 2205 *map++ = (r )
725 | (g << 8) 2206 | (g << 8)
726 | (b << 16) 2207 | (b << 16)
727 | (a << 24); 2208 | (a << 24);
728 } 2209 }
729 } 2210 }
730 2211
731 RETVAL = map_sv; 2212 RETVAL = map_sv;
732} 2213}
733 OUTPUT: 2214 OUTPUT:
734 RETVAL 2215 RETVAL
735 2216
736void 2217void
737draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
738 PPCODE: 2219 CODE:
739{ 2220{
740 int sw4 = (sw + 3) & ~3; 2221 int x, y, z;
741 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
742 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
743 memset (darkness, 255, sw4 * sh);
744 SvPOK_only (darkness_sv);
745 SvCUR_set (darkness_sv, sw4 * sh);
746 2222
747 int vx = self->x + (self->w - sw) / 2 - shift_x; 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
748 int vy = self->y + (self->h - sh) / 2 - shift_y; 2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
749 2230
750 /* 2231 pl_tex.name = 0;
751 int vx = self->vx = self->w >= sw
752 ? self->x + (self->w - sw) / 2
753 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
754 2232
755 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
756 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
757 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
758 */
759 2236
760 glColor4ub (255, 255, 255, 255); 2237 memset (&key, 0, sizeof (key));
2238 key.r = 255;
2239 key.g = 255;
2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
761 2244
2245 mx += self->x;
2246 my += self->y;
2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
2269
2270 glEnable (GL_BLEND);
762 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
763 glEnable (GL_BLEND);
764 glEnable (GL_TEXTURE_2D);
765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
766 2273
767 int x, y, z;
768
769 int last_name = 0;
770
771 glBegin (GL_QUADS);
772
773 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
774 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
775 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
776 { 2283 {
777 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
778 2285
779 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
780 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
781 { 2399 {
782 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
783 2402
784 darkness[y * sw4 + x] = cell->darkness < 0 2403 if (!(bits & 0x1000)
785 ? 255 - FOW_DARKNESS 2404 && skey.level == level
786 : 255 - cell->darkness; 2405 && level > smooth_max [skey.x][skey.y])
787
788 mapface face = cell->face [z];
789
790 if (face)
791 { 2406 {
792 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
793
794 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
795 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
796 2414
797 if (last_name != tex.name) 2415 if (tex.name)
798 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
799 glEnd (); 2423 glEnd ();
800 last_name = tex.name;
801 glBindTexture (GL_TEXTURE_2D, last_name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
802 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
803 } 2447 }
804
805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
809 } 2448 }
810 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
2454 }
2455 }
2456
2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
2462
2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
2477 glDisable (GL_BLEND);
2478
2479 // top layer: overlays such as the health bar
2480 for (y = 0; y < sh; y++)
2481 if (0 <= y + my && y + my < self->rows)
2482 {
2483 maprow *row = self->row + (y + my);
2484
2485 for (x = 0; x < sw; x++)
2486 if (row->c0 <= x + mx && x + mx < row->c1)
2487 {
2488 mapcell *cell = row->col + (x + mx - row->c0);
2489
2490 int px = x * Tw;
2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2498
2499 if (cell->stat_hp)
2500 {
2501 int width = cell->stat_width * Tw;
2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2503
2504 glColor3ub (0, 0, 0);
2505 glRectf (px + 1, py - thick - 2,
2506 px + width - 1, py);
2507
2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2509 glRectf (px + 2,
2510 py - thick - 1,
2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2512 }
2513 }
2514 }
2515}
2516
2517void
2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2519 CODE:
2520{
2521 static float color[16][3] = {
2522 { 0.00f, 0.00f, 0.00f },
2523 { 1.00f, 1.00f, 1.00f },
2524 { 0.00f, 0.00f, 0.55f },
2525 { 1.00f, 0.00f, 0.00f },
2526
2527 { 1.00f, 0.54f, 0.00f },
2528 { 0.11f, 0.56f, 1.00f },
2529 { 0.93f, 0.46f, 0.00f },
2530 { 0.18f, 0.54f, 0.34f },
2531
2532 { 0.56f, 0.73f, 0.56f },
2533 { 0.80f, 0.80f, 0.80f },
2534 { 0.55f, 0.41f, 0.13f },
2535 { 0.99f, 0.77f, 0.26f },
2536
2537 { 0.74f, 0.65f, 0.41f },
2538
2539 { 0.00f, 1.00f, 1.00f },
2540 { 1.00f, 0.00f, 1.00f },
2541 { 1.00f, 1.00f, 0.00f },
2542 };
2543
2544 int x, y;
2545
2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2554 glEnable (GL_BLEND);
2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2556 glBegin (GL_QUADS);
2557
2558 for (y = 0; y < h; y++)
2559 for (x = 0; x < w; x++)
2560 {
2561 unsigned char m = data [x + y * w];
2562
2563 if (m)
2564 {
2565 float *c = color [m & 15];
2566
2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2568 float tx2 = tx1 + 0.5f;
2569
2570 glColor4f (c[0], c[1], c[2], 1);
2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
811 } 2575 }
2576 }
812 2577
813 glEnd (); 2578 glEnd ();
814 2579 glDisable (GL_BLEND);
815 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
816 glDisable (GL_BLEND); 2581}
2582
2583void
2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2585 PPCODE:
2586{
2587 int x, y;
2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2595 memset (darkness1, 0, sw1*sh1);
2596
2597 SvPOK_only (darkness3_sv);
2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2599
2600 mx += self->x - 1;
2601 my += self->y - 1;
2602
2603 for (y = 0; y < sh1; y++)
2604 if (0 <= y + my && y + my < self->rows)
2605 {
2606 maprow *row = self->row + (y + my);
2607
2608 for (x = 0; x < sw1; x++)
2609 if (row->c0 <= x + mx && x + mx < row->c1)
2610 {
2611 mapcell *cell = row->col + (x + mx - row->c0);
2612
2613 darkness1 [y * sw1 + x] = cell->darkness
2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2616 }
2617 }
2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
817 2656
818 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
819 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
820 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
821 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
822} 2661}
823 2662
824SV * 2663SV *
825get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
826 CODE: 2665 CODE:
827{ 2666{
828 int x, y, x1, y1; 2667 int x, y, x1, y1;
829 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
830 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
832 *data++ = 0; /* version 0 format */ 2671 *data++ = 0; /* version 0 format */
833 *data++ = w >> 8; *data++ = w; 2672 *data++ = w >> 8; *data++ = w;
834 *data++ = h >> 8; *data++ = h; 2673 *data++ = h >> 8; *data++ = h;
835 2674
836 // we need to do this 'cause we don't keep an absolute coord system for rows 2675 // we need to do this 'cause we don't keep an absolute coord system for rows
837 // TODO: treat rows as we treat 2676 // TODO: treat rows as we treat columns
838 map_get_row (self, y0 + self->y - self->oy);//D 2677 map_get_row (self, y0 + self->y - self->oy);//D
839 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2678 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
840 2679
841 x0 += self->x - self->ox; 2680 x0 += self->x - self->ox;
842 y0 += self->y - self->oy; 2681 y0 += self->y - self->oy;
853 for (x = x0; x < x1; x++) 2692 for (x = x0; x < x1; x++)
854 { 2693 {
855 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
856 { 2695 {
857 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
858
859 uint8_t flags = 0; 2697 uint8_t flags = 0;
860 2698
861 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
862 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
863 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
864 2702
865 *data++ = flags; 2703 *data++ = flags;
866 2704
867 if (flags & 1) 2705 if (flags & 1)
868 { 2706 {
2707 tileid tile = cell->tile [0];
869 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
870 *data++ = cell->face [0]; 2709 *data++ = tile;
871 } 2710 }
872 2711
873 if (flags & 2) 2712 if (flags & 2)
874 { 2713 {
2714 tileid tile = cell->tile [1];
875 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
876 *data++ = cell->face [1]; 2716 *data++ = tile;
877 } 2717 }
878 2718
879 if (flags & 4) 2719 if (flags & 4)
880 { 2720 {
2721 tileid tile = cell->tile [2];
881 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
882 *data++ = cell->face [2]; 2723 *data++ = tile;
883 } 2724 }
884 } 2725 }
885 else 2726 else
886 *data++ = 0; 2727 *data++ = 0;
887 } 2728 }
888 } 2729 }
889 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
890 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
891 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
892 RETVAL = data_sv; 2738 RETVAL = data_sv;
893} 2739}
894 OUTPUT: 2740 OUTPUT:
895 RETVAL 2741 RETVAL
896 2742
897void 2743void
898set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
899 PPCODE: 2745 PPCODE:
900{ 2746{
901 int x, y, z; 2747 int x, y, z;
2748 int w, h;
902 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
903 2760
904 if (*data++ != 0) 2761 if (*data++ != 0)
905 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
906 2763
907 int w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
908 int h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
909 2766
910 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
911 // TODO: treat rows as we treat 2768 // TODO: treat rows as we treat columns
912 map_get_row (self, y0 + self->y - self->oy);//D 2769 map_get_row (self, y0 + self->y - self->oy);//D
913 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2770 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
914 2771
915 x0 += self->x - self->ox; 2772 x0 += self->x - self->ox;
916 y0 += self->y - self->oy; 2773 y0 += self->y - self->oy;
922 { 2779 {
923 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
924 2781
925 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
926 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
927 uint8_t flags = *data++; 2789 flags = *data++;
928 2790
929 if (flags) 2791 if (flags)
930 { 2792 {
931 mapface face[3] = { 0, 0, 0 };
932
933 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
934 2795
935 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
936 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
937 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
938 2799
939 if (cell->darkness <= 0) 2800 if (cell->darkness == 0)
940 { 2801 {
941 cell->darkness = -1; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
942 2804
943 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
944 { 2806 {
945 cell->face[z] = face[z]; 2807 tileid t = tile [z];
946 2808
947 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
948 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
949 } 2816 }
950 } 2817 }
951 } 2818 }
952 } 2819 }
953 } 2820 }
954} 2821}
955 2822
2823MODULE = Deliantra::Client PACKAGE = DC::RW
2824
2825DC::RW
2826new (SV *klass, SV *data_sv)
2827 CODE:
2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
2834 OUTPUT:
2835 RETVAL
2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
2964DESTROY (DC::MixChunk self)
2965 CODE:
2966 Mix_FreeChunk (self);
2967
2968int
2969volume (DC::MixChunk self, int volume = -1)
2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
2973 RETVAL = Mix_VolumeChunk (self, volume);
2974 OUTPUT:
2975 RETVAL
2976
2977DC::Channel
2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2979 CODE:
2980{
2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
2992 OUTPUT:
2993 RETVAL
2994
2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
3008
3009int
3010volume (int volume = -1)
3011 PROTOTYPE: ;$
3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
3015 RETVAL = Mix_VolumeMusic (volume);
3016 OUTPUT:
3017 RETVAL
3018
3019void
3020fade_out (int ms)
3021 CODE:
3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
3033 OUTPUT:
3034 RETVAL
3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
3043void
3044DESTROY (DC::MixMusic self)
3045 CODE:
3046 Mix_FreeMusic (self);
3047
3048int
3049play (DC::MixMusic self, int loops = -1)
3050 CODE:
3051 RETVAL = Mix_PlayMusic (self, loops);
3052 OUTPUT:
3053 RETVAL
3054
3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
3063
3064BOOT:
3065{
3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3067 static const struct {
3068 const char *name;
3069 IV iv;
3070 } *civ, const_iv[] = {
3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
3076 const_iv (GL_COLOR_MATERIAL),
3077 const_iv (GL_SMOOTH),
3078 const_iv (GL_FLAT),
3079 const_iv (GL_DITHER),
3080 const_iv (GL_BLEND),
3081 const_iv (GL_CULL_FACE),
3082 const_iv (GL_SCISSOR_TEST),
3083 const_iv (GL_DEPTH_TEST),
3084 const_iv (GL_ALPHA_TEST),
3085 const_iv (GL_NORMALIZE),
3086 const_iv (GL_RESCALE_NORMAL),
3087 const_iv (GL_FRONT),
3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
3090 const_iv (GL_AND),
3091 const_iv (GL_ONE),
3092 const_iv (GL_ZERO),
3093 const_iv (GL_SRC_ALPHA),
3094 const_iv (GL_DST_ALPHA),
3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
3101 const_iv (GL_SRC_ALPHA_SATURATE),
3102 const_iv (GL_RGB),
3103 const_iv (GL_RGBA),
3104 const_iv (GL_RGBA4),
3105 const_iv (GL_RGBA8),
3106 const_iv (GL_RGB5_A1),
3107 const_iv (GL_UNSIGNED_BYTE),
3108 const_iv (GL_UNSIGNED_SHORT),
3109 const_iv (GL_UNSIGNED_INT),
3110 const_iv (GL_ALPHA),
3111 const_iv (GL_INTENSITY),
3112 const_iv (GL_LUMINANCE),
3113 const_iv (GL_LUMINANCE_ALPHA),
3114 const_iv (GL_FLOAT),
3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
3125 const_iv (GL_TEXTURE_1D),
3126 const_iv (GL_TEXTURE_2D),
3127 const_iv (GL_TEXTURE_ENV),
3128 const_iv (GL_TEXTURE_MAG_FILTER),
3129 const_iv (GL_TEXTURE_MIN_FILTER),
3130 const_iv (GL_TEXTURE_ENV_MODE),
3131 const_iv (GL_TEXTURE_WRAP_S),
3132 const_iv (GL_TEXTURE_WRAP_T),
3133 const_iv (GL_REPEAT),
3134 const_iv (GL_CLAMP),
3135 const_iv (GL_CLAMP_TO_EDGE),
3136 const_iv (GL_NEAREST),
3137 const_iv (GL_LINEAR),
3138 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3139 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3140 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3141 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3142 const_iv (GL_GENERATE_MIPMAP),
3143 const_iv (GL_MODULATE),
3144 const_iv (GL_DECAL),
3145 const_iv (GL_REPLACE),
3146 const_iv (GL_DEPTH_BUFFER_BIT),
3147 const_iv (GL_COLOR_BUFFER_BIT),
3148 const_iv (GL_PROJECTION),
3149 const_iv (GL_MODELVIEW),
3150 const_iv (GL_COLOR_LOGIC_OP),
3151 const_iv (GL_SEPARABLE_2D),
3152 const_iv (GL_CONVOLUTION_2D),
3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
3156 const_iv (GL_LINES),
3157 const_iv (GL_LINE_STRIP),
3158 const_iv (GL_LINE_LOOP),
3159 const_iv (GL_QUADS),
3160 const_iv (GL_QUAD_STRIP),
3161 const_iv (GL_TRIANGLES),
3162 const_iv (GL_TRIANGLE_STRIP),
3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
3174 const_iv (GL_V2F),
3175 const_iv (GL_V3F),
3176 const_iv (GL_T2F_V3F),
3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3181# undef const_iv
3182 };
3183
3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3186
3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
3201gl_vendor ()
3202 CODE:
3203 RETVAL = (const char *)glGetString (GL_VENDOR);
3204 OUTPUT:
3205 RETVAL
3206
3207const char *
3208gl_version ()
3209 CODE:
3210 RETVAL = (const char *)glGetString (GL_VERSION);
3211 OUTPUT:
3212 RETVAL
3213
3214const char *
3215gl_extensions ()
3216 CODE:
3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3218 OUTPUT:
3219 RETVAL
3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
3239int glGetError ()
3240
3241void glFinish ()
3242
3243void glFlush ()
3244
3245void glClear (int mask)
3246
3247void glClearColor (float r, float g, float b, float a = 1.0)
3248 PROTOTYPE: @
3249
3250void glEnable (int cap)
3251
3252void glDisable (int cap)
3253
3254void glShadeModel (int mode)
3255
3256void glHint (int target, int mode)
3257
3258void glBlendFunc (int sfactor, int dfactor)
3259
3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3261 CODE:
3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
3265
3266void glDepthMask (int flag)
3267
3268void glLogicOp (int opcode)
3269
3270void glColorMask (int red, int green, int blue, int alpha)
3271
3272void glMatrixMode (int mode)
3273
3274void glPushMatrix ()
3275
3276void glPopMatrix ()
3277
3278void glLoadIdentity ()
3279
3280void glDrawBuffer (int buffer)
3281
3282void glReadBuffer (int buffer)
3283
3284# near_ and far_ are due to microsofts buggy "c" compiler
3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3286
3287# near_ and far_ are due to microsofts buggy "c" compiler
3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
3291
3292void glViewport (int x, int y, int width, int height)
3293
3294void glScissor (int x, int y, int width, int height)
3295
3296void glTranslate (float x, float y, float z = 0.)
3297 CODE:
3298 glTranslatef (x, y, z);
3299
3300void glScale (float x, float y, float z = 1.)
3301 CODE:
3302 glScalef (x, y, z);
3303
3304void glRotate (float angle, float x, float y, float z)
3305 CODE:
3306 glRotatef (angle, x, y, z);
3307
3308void glColor (float r, float g, float b, float a = 1.0)
3309 PROTOTYPE: @
3310 ALIAS:
3311 glColor_premultiply = 1
3312 CODE:
3313 if (ix)
3314 {
3315 r *= a;
3316 g *= a;
3317 b *= a;
3318 }
3319 // microsoft visual "c" rounds instead of truncating...
3320 glColor4f (r, g, b, a);
3321
3322void glRasterPos (float x, float y, float z = 0.)
3323 CODE:
3324 glRasterPos3f (0, 0, z);
3325 glBitmap (0, 0, 0, 0, x, y, 0);
3326
3327void glVertex (float x, float y, float z = 0.)
3328 CODE:
3329 glVertex3f (x, y, z);
3330
3331void glTexCoord (float s, float t)
3332 CODE:
3333 glTexCoord2f (s, t);
3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
3364void glTexEnv (int target, int pname, float param)
3365 CODE:
3366 glTexEnvf (target, pname, param);
3367
3368void glTexParameter (int target, int pname, float param)
3369 CODE:
3370 glTexParameterf (target, pname, param);
3371
3372void glBindTexture (int target, int name)
3373
3374void glConvolutionParameter (int target, int pname, float params)
3375 CODE:
3376 if (gl.ConvolutionParameterf)
3377 gl.ConvolutionParameterf (target, pname, params);
3378
3379void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3380 CODE:
3381 if (gl.ConvolutionFilter2D)
3382 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3383
3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3385 CODE:
3386 if (gl.SeparableFilter2D)
3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3388
3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3390
3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3392
3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
3396
3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3398
3399int glGenTexture ()
3400 CODE:
3401 RETVAL = gen_texture ();
3402 OUTPUT:
3403 RETVAL
3404
3405void glDeleteTexture (int name)
3406 CODE:
3407 del_texture (name);
3408
3409int glGenList ()
3410 CODE:
3411 RETVAL = glGenLists (1);
3412 OUTPUT:
3413 RETVAL
3414
3415void glDeleteList (int list)
3416 CODE:
3417 glDeleteLists (list, 1);
3418
3419void glNewList (int list, int mode = GL_COMPILE)
3420
3421void glEndList ()
3422
3423void glCallList (int list)
3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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