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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.44 by root, Mon Apr 17 07:30:20 2006 UTC vs.
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
1#include "EXTERN.h" 11#include "EXTERN.h"
2#include "perl.h" 12#include "perl.h"
3#include "XSUB.h" 13#include "XSUB.h"
4 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
5#include <string.h> 21#include <string.h>
6#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
7 24
8#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
9#include <SDL_image.h> 27#include <SDL_image.h>
28#include <SDL_mixer.h>
10#include <SDL_opengl.h> 29#include <SDL_opengl.h>
11 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
12#include <glib/gmacros.h> 34#include <glib/gmacros.h>
13 35
14#include <pango/pango.h> 36#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 37
38#ifndef _WIN32
18#include <sys/types.h> 39# include <sys/types.h>
19#include <sys/socket.h> 40# include <sys/socket.h>
20#include <netinet/in.h> 41# include <netinet/in.h>
21#include <netinet/tcp.h> 42# include <netinet/tcp.h>
22
23#include <inttypes.h> 43# include <inttypes.h>
44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 47
25#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
26 49
27#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
29 52
30static PangoContext *context; 53#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
84typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic;
86
87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
32 106
33typedef struct cf_layout { 107typedef struct cf_layout {
34 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
35 int base_height; 110 int base_height;
111 CFPlus__Font font;
36} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
37 117
38static void 118static void
39substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
40{ 120{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 126}
44 127
45static void 128static void
46layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
47{ 130{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
50 */ 133 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
53} 140}
54 141
55static void 142static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 144{
58 layout_update (self); 145 PangoRectangle rect;
59 146
147 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
61 149
62 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
67typedef uint16_t mapface; 161typedef uint16_t faceid;
68 162
69typedef struct { 163typedef struct {
70 GLint name; 164 int name;
71 int w, h; 165 int w, h;
72 float s, t; 166 float s, t;
73 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
74} maptex; 170} maptex;
75 171
76typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
77 int16_t darkness; 175 uint16_t darkness;
78 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 177} mapcell;
80 178
81typedef struct { 179typedef struct {
82 int32_t c0, c1; 180 int32_t c0, c1;
83 mapcell *col; 181 mapcell *col;
84} maprow; 182} maprow;
85 183
86typedef struct map { 184typedef struct map {
87 int x, y, w, h; 185 int x, y, w, h;
88 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
89 int faces; 187 int faces; tileid *face2tile; // [faceid]
90 mapface *face; 188 int texs; maptex *tex; // [tileid]
91 189
92 int texs;
93 maptex *tex;
94
95 uint32_t rows; 190 int32_t rows;
96 maprow *row; 191 maprow *row;
97} *CFClient__Map; 192} *CFPlus__Map;
98 193
99static char * 194static char *
100prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
101{ 196{
102 char *p; 197 char *p;
119} 214}
120 215
121#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
122#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
124static maprow * 239static maprow *
125map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
126{ 241{
127 if (0 > y) 242 if (0 > y)
128 { 243 {
129 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
130 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
168 283
169 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
170} 285}
171 286
172static mapcell * 287static mapcell *
173map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
174{ 289{
175 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
176} 291}
177 292
178static void 293static void
179map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
180{ 295{
181 int r; 296 int r;
182 297
183 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
184 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
192 self->row = 0; 307 self->row = 0;
193 self->rows = 0; 308 self->rows = 0;
194} 309}
195 310
196static void 311static void
197map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
198{ 313{
199 int x, y; 314 int x, y;
315 maprow *row;
316 mapcell *cell;
200 317
201 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
202 if (y >= 0) 319 if (y >= 0)
203 { 320 {
204 if (y >= self->rows) 321 if (y >= self->rows)
205 break; 322 break;
206 323
207 maprow *row = self->row + y; 324 row = self->row + y;
208 325
209 for (x = x0; x < x0 + w; x++) 326 for (x = x0; x < x0 + w; x++)
210 if (x >= row->c0) 327 if (x >= row->c0)
211 { 328 {
212 if (x >= row->c1) 329 if (x >= row->c1)
213 break; 330 break;
214 331
215 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
216 } 338 }
217 } 339 }
218} 340}
219 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
220MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
221 406
222PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
223 408
224BOOT: 409BOOT:
225{ 410{
226 fontmap = pango_ft2_font_map_new (); 411 HV *stash = gv_stashpv ("CFPlus", 1);
412 static const struct {
413 const char *name;
414 IV iv;
415 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
420 const_iv (SDL_ACTIVEEVENT),
421 const_iv (SDL_KEYDOWN),
422 const_iv (SDL_KEYUP),
423 const_iv (SDL_MOUSEMOTION),
424 const_iv (SDL_MOUSEBUTTONDOWN),
425 const_iv (SDL_MOUSEBUTTONUP),
426 const_iv (SDL_JOYAXISMOTION),
427 const_iv (SDL_JOYBALLMOTION),
428 const_iv (SDL_JOYHATMOTION),
429 const_iv (SDL_JOYBUTTONDOWN),
430 const_iv (SDL_JOYBUTTONUP),
431 const_iv (SDL_QUIT),
432 const_iv (SDL_SYSWMEVENT),
433 const_iv (SDL_EVENT_RESERVEDA),
434 const_iv (SDL_EVENT_RESERVEDB),
435 const_iv (SDL_VIDEORESIZE),
436 const_iv (SDL_VIDEOEXPOSE),
437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
443 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4),
448 const_iv (SDLK_KP5),
449 const_iv (SDLK_KP6),
450 const_iv (SDLK_KP7),
451 const_iv (SDLK_KP8),
452 const_iv (SDLK_KP9),
453 const_iv (SDLK_KP_PERIOD),
454 const_iv (SDLK_KP_DIVIDE),
455 const_iv (SDLK_KP_MULTIPLY),
456 const_iv (SDLK_KP_MINUS),
457 const_iv (SDLK_KP_PLUS),
458 const_iv (SDLK_KP_ENTER),
459 const_iv (SDLK_KP_EQUALS),
460 const_iv (SDLK_UP),
461 const_iv (SDLK_DOWN),
462 const_iv (SDLK_RIGHT),
463 const_iv (SDLK_LEFT),
464 const_iv (SDLK_INSERT),
465 const_iv (SDLK_HOME),
466 const_iv (SDLK_END),
467 const_iv (SDLK_PAGEUP),
468 const_iv (SDLK_PAGEDOWN),
469 const_iv (SDLK_F1),
470 const_iv (SDLK_F2),
471 const_iv (SDLK_F3),
472 const_iv (SDLK_F4),
473 const_iv (SDLK_F5),
474 const_iv (SDLK_F6),
475 const_iv (SDLK_F7),
476 const_iv (SDLK_F8),
477 const_iv (SDLK_F9),
478 const_iv (SDLK_F10),
479 const_iv (SDLK_F11),
480 const_iv (SDLK_F12),
481 const_iv (SDLK_F13),
482 const_iv (SDLK_F14),
483 const_iv (SDLK_F15),
484 const_iv (SDLK_NUMLOCK),
485 const_iv (SDLK_CAPSLOCK),
486 const_iv (SDLK_SCROLLOCK),
487 const_iv (SDLK_RSHIFT),
488 const_iv (SDLK_LSHIFT),
489 const_iv (SDLK_RCTRL),
490 const_iv (SDLK_LCTRL),
491 const_iv (SDLK_RALT),
492 const_iv (SDLK_LALT),
493 const_iv (SDLK_RMETA),
494 const_iv (SDLK_LMETA),
495 const_iv (SDLK_LSUPER),
496 const_iv (SDLK_RSUPER),
497 const_iv (SDLK_MODE),
498 const_iv (SDLK_COMPOSE),
499 const_iv (SDLK_HELP),
500 const_iv (SDLK_PRINT),
501 const_iv (SDLK_SYSREQ),
502 const_iv (SDLK_BREAK),
503 const_iv (SDLK_MENU),
504 const_iv (SDLK_POWER),
505 const_iv (SDLK_EURO),
506 const_iv (SDLK_UNDO),
507
508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
510 const_iv (KMOD_LSHIFT),
511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
513 const_iv (KMOD_LCTRL),
514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
516 const_iv (KMOD_LALT),
517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
519 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE),
524# undef const_iv
525 };
526
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
529
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
539
540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
227 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
228 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
229} 558}
230 559
560int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562
231void 563void
232lowdelay (int fd, int val = 1) 564SDL_Quit ()
565
566void
567SDL_ListModes ()
233 CODE: 568 PPCODE:
234 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 569{
570 SDL_Rect **m;
571
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595
596 if (m && m != (SDL_Rect **)-1)
597 while (*m)
598 {
599 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
603
604 ++m;
605 }
606}
235 607
236char * 608char *
237gl_version () 609SDL_GetError ()
610
611int
612SDL_SetVideoMode (int w, int h, int fullscreen)
238 CODE: 613 CODE:
239 RETVAL = (char *)glGetString (GL_VERSION); 614 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 );
617 if (RETVAL)
618 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
240 OUTPUT: 624 OUTPUT:
241 RETVAL 625 RETVAL
242 626
627void
628SDL_GL_SwapBuffers ()
629
243char * 630char *
244gl_extensions () 631SDL_GetKeyName (int sym)
632
633void
634SDL_PollEvent ()
245 CODE: 635 PPCODE:
246 RETVAL = (char *)glGetString (GL_EXTENSIONS); 636{
247 OUTPUT: 637 SDL_Event ev;
248 RETVAL 638
639 while (SDL_PollEvent (&ev))
640 {
641 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
644 switch (ev.type)
645 {
646 case SDL_KEYDOWN:
647 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break;
654
655 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break;
659
660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
668 break;
669
670 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
685 }
686
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 }
689}
690
691int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
696
697void
698Mix_CloseAudio ()
699
700int
701Mix_AllocateChannels (int numchans = -1)
702
703void
704lowdelay (int fd, int val = 1)
705 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
707
708void
709win32_proxy_info ()
710 PPCODE:
711{
712#ifdef _WIN32
713 char buffer[2048];
714 DWORD buflen;
715
716 EXTEND (SP, 3);
717
718 buflen = sizeof (buffer);
719 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
720 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
721 {
722 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
723
724 buflen = sizeof (buffer);
725 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
726 {
727 PUSHs (newSVpv (buffer, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
731 PUSHs (newSVpv (buffer, 0));
732 }
733 }
734#endif
735}
249 736
250void 737void
251add_font (char *file) 738add_font (char *file)
252 CODE: 739 CODE:
253 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 740 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
254
255void
256set_font (char *file)
257 CODE:
258{
259 int count;
260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
261 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
262 FcPatternDestroy (pattern);
263 pango_context_set_font_description (context, font);
264}
265 741
266void 742void
267load_image_inline (SV *image_) 743load_image_inline (SV *image_)
268 ALIAS: 744 ALIAS:
269 load_image_file = 1 745 load_image_file = 1
285 croak ("load_image: %s", SDL_GetError ()); 761 croak ("load_image: %s", SDL_GetError ());
286 762
287 fmt.palette = NULL; 763 fmt.palette = NULL;
288 fmt.BitsPerPixel = 32; 764 fmt.BitsPerPixel = 32;
289 fmt.BytesPerPixel = 4; 765 fmt.BytesPerPixel = 4;
766#if SDL_BYTEORDER == SDL_LIL_ENDIAN
290 fmt.Rmask = 0x000000ff; 767 fmt.Rmask = 0x000000ff;
291 fmt.Gmask = 0x0000ff00; 768 fmt.Gmask = 0x0000ff00;
292 fmt.Bmask = 0x00ff0000; 769 fmt.Bmask = 0x00ff0000;
293 fmt.Amask = 0xff000000; 770 fmt.Amask = 0xff000000;
771#else
772 fmt.Rmask = 0xff000000;
773 fmt.Gmask = 0x00ff0000;
774 fmt.Bmask = 0x0000ff00;
775 fmt.Amask = 0x000000ff;
776#endif
294 fmt.Rloss = 0; 777 fmt.Rloss = 0;
295 fmt.Gloss = 0; 778 fmt.Gloss = 0;
296 fmt.Bloss = 0; 779 fmt.Bloss = 0;
297 fmt.Aloss = 0; 780 fmt.Aloss = 0;
298 fmt.Rshift = 0; 781 fmt.Rshift = 0;
304 787
305 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 788 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
306 789
307 assert (surface2->pitch == surface2->w * 4); 790 assert (surface2->pitch == surface2->w * 4);
308 791
792 SDL_LockSurface (surface2);
309 EXTEND (SP, 5); 793 EXTEND (SP, 6);
310 PUSHs (sv_2mortal (newSViv (surface2->w))); 794 PUSHs (sv_2mortal (newSViv (surface2->w)));
311 PUSHs (sv_2mortal (newSViv (surface2->h))); 795 PUSHs (sv_2mortal (newSViv (surface2->h)));
312 SDL_LockSurface (surface2);
313 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
314 SDL_UnlockSurface (surface2);
315 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
316 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 798 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
317 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2);
318 801
319 SDL_FreeSurface (surface); 802 SDL_FreeSurface (surface);
320 SDL_FreeSurface (surface2); 803 SDL_FreeSurface (surface2);
321} 804}
322 805
344 PUSHs (sv_2mortal (newSViv (b / y))); 827 PUSHs (sv_2mortal (newSViv (b / y)));
345 PUSHs (sv_2mortal (newSViv (a / y))); 828 PUSHs (sv_2mortal (newSViv (a / y)));
346} 829}
347 830
348void 831void
832error (char *message)
833 CODE:
834 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
837#endif
838
839void
349fatal (char *message) 840fatal (char *message)
350 CODE: 841 CODE:
842 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
845#endif
846 _exit (1);
847
848void
849_exit (int retval = 0)
850 CODE:
351#ifdef WIN32 851#ifdef WIN32
352 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 852 ExitThread (retval); // unclean, please beam me up
353#else 853#else
354 fprintf (stderr, "FATAL: %s\n", message); 854 _exit (retval);
355#endif 855#endif
356 exit (1);
357 856
358MODULE = CFClient PACKAGE = CFClient::Layout 857MODULE = CFPlus PACKAGE = CFPlus::Font
359 858
360CFClient::Layout 859CFPlus::Font
361new (SV *class, int base_height = 10) 860new_from_file (SV *class, char *path, int id = 0)
362 CODE: 861 CODE:
363 New (0, RETVAL, 1, struct cf_layout); 862{
364 RETVAL->base_height = base_height; 863 int count;
365 RETVAL->pl = pango_layout_new (context); 864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
366 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
866 FcPatternDestroy (pattern);
867}
367 OUTPUT: 868 OUTPUT:
368 RETVAL 869 RETVAL
369 870
370void 871void
872DESTROY (CFPlus::Font self)
873 CODE:
874 pango_font_description_free (self);
875
876void
877make_default (CFPlus::Font self)
878 CODE:
879 default_font = self;
880
881MODULE = CFPlus PACKAGE = CFPlus::Layout
882
883void
884reset_glyph_cache ()
885 CODE:
886 tc_clear ();
887
888CFPlus::Layout
889new (SV *class)
890 CODE:
891 New (0, RETVAL, 1, struct cf_layout);
892
893 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.;
895 RETVAL->g = 1.;
896 RETVAL->b = 1.;
897 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0;
900
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL);
903 OUTPUT:
904 RETVAL
905
906void
371DESTROY (CFClient::Layout self) 907DESTROY (CFPlus::Layout self)
372 CODE: 908 CODE:
373 g_object_unref (self->pl); 909 g_object_unref (self->pl);
374 Safefree (self); 910 Safefree (self);
375 911
376void 912void
377set_text (CFClient::Layout self, SV *text_) 913set_text (CFPlus::Layout self, SV *text_)
378 CODE: 914 CODE:
379{ 915{
380 STRLEN textlen; 916 STRLEN textlen;
381 char *text = SvPVutf8 (text_, textlen); 917 char *text = SvPVutf8 (text_, textlen);
382 918
383 pango_layout_set_text (self->pl, text, textlen); 919 pango_layout_set_text (self->pl, text, textlen);
384} 920}
385 921
386void 922void
387set_markup (CFClient::Layout self, SV *text_) 923set_markup (CFPlus::Layout self, SV *text_)
388 CODE: 924 CODE:
389{ 925{
390 STRLEN textlen; 926 STRLEN textlen;
391 char *text = SvPVutf8 (text_, textlen); 927 char *text = SvPVutf8 (text_, textlen);
392 928
393 pango_layout_set_markup (self->pl, text, textlen); 929 pango_layout_set_markup (self->pl, text, textlen);
394} 930}
395 931
396void 932void
933set_shapes (CFPlus::Layout self, ...)
934 CODE:
935{
936 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text;
939 int arg = 4;
940
941 while (arg < items && (pos = strstr (pos, OBJ_STR)))
942 {
943 PangoRectangle inkrect, rect;
944 PangoAttribute *attr;
945
946 int x = SvIV (ST (arg - 3));
947 int y = SvIV (ST (arg - 2));
948 int w = SvIV (ST (arg - 1));
949 int h = SvIV (ST (arg ));
950
951 inkrect.x = 0;
952 inkrect.y = 0;
953 inkrect.width = 0;
954 inkrect.height = 0;
955
956 rect.x = x * PANGO_SCALE;
957 rect.y = y * PANGO_SCALE;
958 rect.width = w * PANGO_SCALE;
959 rect.height = h * PANGO_SCALE;
960
961 if (!attrs)
962 attrs = pango_layout_get_attributes (self->pl);
963
964 attr = pango_attr_shape_new (&inkrect, &rect);
965 attr->start_index = pos - text;
966 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
967 pango_attr_list_insert (attrs, attr);
968
969 arg += 4;
970 pos += sizeof (OBJ_STR) - 1;
971 }
972
973 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs);
975}
976
977void
978get_shapes (CFPlus::Layout self)
979 PPCODE:
980{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982
983 do
984 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
986
987 if (run && shape_attr_p (run))
988 {
989 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents);
991
992 EXTEND (SP, 2);
993 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
994 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
995 }
996 }
997 while (pango_layout_iter_next_run (iter));
998
999 pango_layout_iter_free (iter);
1000}
1001
1002int
1003has_wrapped (CFPlus::Layout self)
1004 CODE:
1005{
1006 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl);
1008
1009 while (*text)
1010 lines += *text++ == '\n';
1011
1012 RETVAL = lines < pango_layout_get_line_count (self->pl);
1013}
1014 OUTPUT:
1015 RETVAL
1016
1017SV *
1018get_text (CFPlus::Layout self)
1019 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL);
1022 OUTPUT:
1023 RETVAL
1024
1025void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1027 CODE:
1028 self->r = r;
1029 self->g = g;
1030 self->b = b;
1031 self->a = a;
1032
1033void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1035 CODE:
1036 if (self->font != font)
1037 {
1038 self->font = font;
1039 layout_update_font (self);
1040 }
1041
1042void
397set_height (CFClient::Layout self, int base_height) 1043set_height (CFPlus::Layout self, int base_height)
398 CODE: 1044 CODE:
1045 if (self->base_height != base_height)
1046 {
399 self->base_height = base_height; 1047 self->base_height = base_height;
1048 layout_update_font (self);
1049 }
400 1050
401void 1051void
402set_width (CFClient::Layout self, int max_width = -1) 1052set_width (CFPlus::Layout self, int max_width = -1)
403 CODE: 1053 CODE:
404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
405 1055
406void 1056void
1057set_indent (CFPlus::Layout self, int indent)
1058 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060
1061void
1062set_spacing (CFPlus::Layout self, int spacing)
1063 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065
1066void
1067set_ellipsise (CFPlus::Layout self, int ellipsise)
1068 CODE:
1069 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE
1074 );
1075
1076void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm)
1078 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080
1081void
407size (CFClient::Layout self) 1082size (CFPlus::Layout self)
408 PPCODE: 1083 PPCODE:
409{ 1084{
410 int w, h; 1085 int w, h;
411 1086
412 layout_update (self);
413 layout_get_pixel_size (self, &w, &h); 1087 layout_get_pixel_size (self, &w, &h);
414 1088
415 EXTEND (SP, 2); 1089 EXTEND (SP, 2);
416 PUSHs (sv_2mortal (newSViv (w))); 1090 PUSHs (sv_2mortal (newSViv (w)));
417 PUSHs (sv_2mortal (newSViv (h))); 1091 PUSHs (sv_2mortal (newSViv (h)));
418} 1092}
419 1093
420int 1094int
421xy_to_index (CFClient::Layout self, int x, int y) 1095descent (CFPlus::Layout self)
422 CODE: 1096 CODE:
423{ 1097{
424 int index, trailing; 1098 PangoRectangle rect;
425 1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
426 layout_update (self); 1100 pango_layout_line_get_pixel_extents (line, 0, &rect);
427 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1101 RETVAL = PANGO_DESCENT (rect);
428
429 RETVAL = index;
430} 1102}
431 OUTPUT: 1103 OUTPUT:
432 RETVAL 1104 RETVAL
433 1105
1106int
1107xy_to_index (CFPlus::Layout self, int x, int y)
1108 CODE:
1109{
1110 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing;
1113}
1114 OUTPUT:
1115 RETVAL
1116
434void 1117void
435cursor_pos (CFClient::Layout self, int index) 1118cursor_pos (CFPlus::Layout self, int index)
436 PPCODE: 1119 PPCODE:
437{ 1120{
438 PangoRectangle strong_pos; 1121 PangoRectangle strong_pos;
439 layout_update (self);
440 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
441 1123
442 EXTEND (SP, 3); 1124 EXTEND (SP, 3);
443 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
444 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
446} 1128}
447 1129
448void 1130void
449render (CFClient::Layout self) 1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
450 PPCODE: 1132 PPCODE:
451{ 1133{
452 SV *retval; 1134 int line, x;
453 int w, h;
454 FT_Bitmap bitmap;
455 1135
456 layout_update (self); 1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
457 layout_get_pixel_size (self, &w, &h); 1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
458 1138
459 retval = newSV (w * h);
460 SvPOK_only (retval);
461 SvCUR_set (retval, w * h);
462
463 bitmap.rows = h;
464 bitmap.width = w;
465 bitmap.pitch = w;
466 bitmap.buffer = (unsigned char*)SvPVX (retval);
467 bitmap.num_grays = 256;
468 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
469
470 memset (bitmap.buffer, 0, w * h);
471
472 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
473
474 EXTEND (SP, 3); 1139 EXTEND (SP, 2);
475 PUSHs (sv_2mortal (newSViv (w))); 1140 PUSHs (sv_2mortal (newSViv (line - 1)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142}
1143
1144void
1145line_x_to_index (CFPlus::Layout self, int line, int x)
1146 PPCODE:
1147{
1148 PangoLayoutLine *lp;
1149 int index, trailing;
1150
1151 if (line < 0)
1152 XSRETURN_EMPTY;
1153
1154 if (!(lp = pango_layout_get_line (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */
1156
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158
1159 EXTEND (SP, 2);
1160 if (GIMME_V == G_SCALAR)
1161 PUSHs (sv_2mortal (newSViv (index + trailing)));
1162 else
1163 {
476 PUSHs (sv_2mortal (newSViv (h))); 1164 PUSHs (sv_2mortal (newSViv (index)));
477 PUSHs (sv_2mortal (retval)); 1165 PUSHs (sv_2mortal (newSViv (trailing)));
1166 }
478} 1167}
479 1168
1169void
1170render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE:
1172 pango_opengl_render_layout_subpixel (
1173 self->pl,
1174 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a,
1176 flags
1177 );
1178
480MODULE = CFClient PACKAGE = CFClient::Texture 1179MODULE = CFPlus PACKAGE = CFPlus::Texture
481 1180
482void 1181void
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187
1188 if (ow && oh)
1189 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201
1202 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp);
1204
1205 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208
1209 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 }
1216}
1217
1218void
483draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
484 PROTOTYPE: $$$;$$ 1220 PROTOTYPE: $$$;$$
1221 ALIAS:
1222 draw_quad_alpha = 1
1223 draw_quad_alpha_premultiplied = 2
485 CODE: 1224 CODE:
486{ 1225{
487 HV *hv = (HV *)SvRV (self); 1226 HV *hv = (HV *)SvRV (self);
488 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
489 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
490 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
491 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
492 1230
493 if (items < 5) 1231 if (items < 5)
494 { 1232 {
495 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1233 w = SvNV (*hv_fetch (hv, "w", 1, 1));
496 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1234 h = SvNV (*hv_fetch (hv, "h", 1, 1));
497 } 1235 }
498 1236
1237 if (ix)
1238 {
1239 glEnable (GL_BLEND);
1240
1241 if (ix == 2)
1242 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1243 else
1244 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1245 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1246
1247 glEnable (GL_ALPHA_TEST);
1248 glAlphaFunc (GL_GREATER, 0.01f);
1249 }
1250
499 glBindTexture (GL_TEXTURE_2D, name); 1251 glBindTexture (GL_TEXTURE_2D, name);
500 if (wrap_mode) { 1252
501 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
503 }
504 glBegin (GL_QUADS); 1253 glBegin (GL_QUADS);
505 glTexCoord2f (0, 0); glVertex2f (x , y ); 1254 glTexCoord2f (0, 0); glVertex2f (x , y );
506 glTexCoord2f (0, t); glVertex2f (x , y + h); 1255 glTexCoord2f (0, t); glVertex2f (x , y + h);
507 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1256 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
508 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1257 glTexCoord2f (s, 0); glVertex2f (x + w, y );
509 glEnd (); 1258 glEnd ();
510}
511 1259
1260 if (ix)
1261 {
1262 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND);
1264 }
1265}
1266
512MODULE = CFClient PACKAGE = CFClient::Map 1267MODULE = CFPlus PACKAGE = CFPlus::Map
513 1268
514CFClient::Map 1269CFPlus::Map
515new (SV *class, int map_width, int map_height) 1270new (SV *class)
516 CODE: 1271 CODE:
517 New (0, RETVAL, 1, struct map); 1272 New (0, RETVAL, 1, struct map);
518 RETVAL->x = 0; 1273 RETVAL->x = 0;
519 RETVAL->y = 0; 1274 RETVAL->y = 0;
520 RETVAL->w = map_width; 1275 RETVAL->w = 0;
521 RETVAL->h = map_height; 1276 RETVAL->h = 0;
522 RETVAL->ox = 0; 1277 RETVAL->ox = 0;
523 RETVAL->oy = 0; 1278 RETVAL->oy = 0;
524 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
525 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
526 RETVAL->texs = 8192;
527 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
528 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
529 RETVAL->row = 0; 1282 RETVAL->row = 0;
530 OUTPUT: 1283 OUTPUT:
531 RETVAL 1284 RETVAL
532 1285
533void 1286void
534DESTROY (CFClient::Map self) 1287DESTROY (CFPlus::Map self)
535 CODE: 1288 CODE:
536{ 1289{
537 map_clear (self); 1290 map_clear (self);
538 Safefree (self->face); 1291 Safefree (self->face2tile);
1292 Safefree (self->tex);
539 Safefree (self); 1293 Safefree (self);
540} 1294}
541 1295
542void 1296void
1297resize (CFPlus::Map self, int map_width, int map_height)
1298 CODE:
1299 self->w = map_width;
1300 self->h = map_height;
1301
1302void
543clear (CFClient::Map self) 1303clear (CFPlus::Map self)
544 CODE: 1304 CODE:
545 map_clear (self); 1305 map_clear (self);
546 1306
547void 1307void
548set_face (CFClient::Map self, int face, int texid) 1308set_tileid (CFPlus::Map self, int face, int tile)
549 CODE: 1309 CODE:
550{ 1310{
551 while (self->faces <= face) 1311 need_facenum (self, face); self->face2tile [face] = tile;
552 { 1312 need_texid (self, tile);
553 Append (mapface, self->face, self->faces, self->faces);
554 self->faces *= 2;
555 }
556
557 self->face [face] = texid;
558} 1313}
559 1314
560void 1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1336}
1337
1338void
561set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
562 CODE: 1340 CODE:
563{ 1341{
564 while (self->texs <= texid) 1342 need_texid (self, texid);
1343
565 { 1344 {
566 Append (maptex, self->tex, self->texs, self->texs);
567 self->texs *= 2;
568 }
569
570 maptex *tex = self->tex + texid; 1345 maptex *tex = self->tex + texid;
571 1346
572 tex->name = name; 1347 tex->name = name;
573 tex->w = w; 1348 tex->w = w;
574 tex->h = h; 1349 tex->h = h;
575 tex->s = s; 1350 tex->s = s;
576 tex->t = t; 1351 tex->t = t;
577 tex->r = r; 1352 tex->r = r;
578 tex->g = g; 1353 tex->g = g;
579 tex->b = b; 1354 tex->b = b;
580 tex->a = a; 1355 tex->a = a;
1356 }
1357
1358 // somewhat hackish, but for textures that require it, it really
1359 // improves the look, and most others don't suffer.
1360 glBindTexture (GL_TEXTURE_2D, name);
1361 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1362 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1363 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
581} 1366}
582 1367
583int 1368int
584ox (CFClient::Map self) 1369ox (CFPlus::Map self)
585 ALIAS: 1370 ALIAS:
586 oy = 1 1371 oy = 1
1372 x = 2
1373 y = 3
1374 w = 4
1375 h = 5
587 CODE: 1376 CODE:
588 switch (ix) 1377 switch (ix)
589 { 1378 {
590 case 0: RETVAL = self->ox; break; 1379 case 0: RETVAL = self->ox; break;
591 case 1: RETVAL = self->oy; break; 1380 case 1: RETVAL = self->oy; break;
1381 case 2: RETVAL = self->x; break;
1382 case 3: RETVAL = self->y; break;
1383 case 4: RETVAL = self->w; break;
1384 case 5: RETVAL = self->h; break;
592 } 1385 }
593 OUTPUT: 1386 OUTPUT:
594 RETVAL 1387 RETVAL
595 1388
596void 1389void
597scroll (CFClient::Map self, int dx, int dy) 1390scroll (CFPlus::Map self, int dx, int dy)
598 CODE: 1391 CODE:
599{ 1392{
600 if (dx > 0) 1393 if (dx > 0)
601 map_blank (self, self->x, self->y, dx - 1, self->h); 1394 map_blank (self, self->x, self->y, dx, self->h);
602 else if (dx < 0) 1395 else if (dx < 0)
603 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
604 1397
605 if (dy > 0) 1398 if (dy > 0)
606 map_blank (self, self->x, self->y, self->w, dy - 1); 1399 map_blank (self, self->x, self->y, self->w, dy);
607 else if (dy < 0) 1400 else if (dy < 0)
608 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
609 1402
610 self->ox += dx; self->x += dx; 1403 self->ox += dx; self->x += dx;
611 self->oy += dy; self->y += dy; 1404 self->oy += dy; self->y += dy;
612 1405
613 while (self->y < 0) 1406 while (self->y < 0)
618 self->y += MAP_EXTEND_Y; 1411 self->y += MAP_EXTEND_Y;
619 } 1412 }
620} 1413}
621 1414
622void 1415void
623map1a_update (CFClient::Map self, SV *data_) 1416map1a_update (CFPlus::Map self, SV *data_, int extmap)
624 CODE: 1417 CODE:
625{ 1418{
626 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
627 uint8_t *data_end = (uint8_t *)SvEND (data_); 1420 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell;
1422 int x, y, flags;
628 1423
629 while (data < data_end) 1424 while (data < data_end - 1)
630 { 1425 {
631 int flags = (data [0] << 8) + data [1]; data += 2; 1426 flags = (data [0] << 8) + data [1]; data += 2;
632 1427
633 int x = ((flags >> 10) & 63) + self->x; 1428 x = self->x + ((flags >> 10) & 63);
634 int y = ((flags >> 4) & 63) + self->y; 1429 y = self->y + ((flags >> 4) & 63);
635 1430
636 mapcell *cell = map_get_cell (self, x, y); 1431 cell = map_get_cell (self, x, y);
637 1432
638 if (flags & 15) 1433 if (flags & 15)
639 { 1434 {
640 if (cell->darkness < 0) // && x < self->w && y < self->h) 1435 if (!cell->darkness)
641 { 1436 {
1437 memset (cell, 0, sizeof (*cell));
642 cell->darkness = 0; 1438 cell->darkness = 256;
643 cell->face [0] = 0;
644 cell->face [1] = 0;
645 cell->face [2] = 0;
646 } 1439 }
647
648 cell->darkness = flags & 8 ? *data++ : 255;
649 1440
650 //TODO: don't trust server data to be in-range(!) 1441 //TODO: don't trust server data to be in-range(!)
1442
1443 if (flags & 8)
1444 {
1445 if (extmap)
1446 {
1447 uint8_t ext, cmd;
1448
1449 do
1450 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1;
1459 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 }
1477 while (ext & 0x80);
1478 }
1479 else
1480 cell->darkness = *data++ + 1;
1481 }
651 1482
652 if (flags & 4) 1483 if (flags & 4)
653 { 1484 {
654 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
655 } 1488 }
656 1489
657 if (flags & 2) 1490 if (flags & 2)
658 { 1491 {
659 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
660 } 1495 }
661 1496
662 if (flags & 1) 1497 if (flags & 1)
663 { 1498 {
664 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
665 } 1502 }
666 } 1503 }
667 else 1504 else
668 cell->darkness = -1; 1505 cell->darkness = 0;
669 } 1506 }
670} 1507}
671 1508
672SV * 1509SV *
673mapmap (CFClient::Map self, int w, int h) 1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
674 CODE: 1511 CODE:
675{ 1512{
676 int x0, x1, x; 1513 int x1, x;
677 int y0, y1, y; 1514 int y1, y;
678 int z; 1515 int z;
679 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1516 SV *map_sv = newSV (w * h * sizeof (uint32_t));
680 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1517 uint32_t *map = (uint32_t *)SvPVX (map_sv);
681 1518
682 SvPOK_only (map_sv); 1519 SvPOK_only (map_sv);
683 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1520 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
684 1521
685 x0 = self->x - w / 2; x1 = x0 + w; 1522 x0 += self->x; x1 = x0 + w;
686 y0 = self->y - h / 2; y1 = y0 + h; 1523 y0 += self->y; y1 = y0 + h;
687 1524
688 for (y = y0; y < y1; y++) 1525 for (y = y0; y < y1; y++)
689 { 1526 {
690 maprow *row = 0 <= y && y < self->rows 1527 maprow *row = 0 <= y && y < self->rows
691 ? self->row + y 1528 ? self->row + y
699 { 1536 {
700 mapcell *cell = row->col + (x - row->c0); 1537 mapcell *cell = row->col + (x - row->c0);
701 1538
702 for (z = 0; z <= 0; z++) 1539 for (z = 0; z <= 0; z++)
703 { 1540 {
704 mapface face = cell->face [z];
705
706 if (face)
707 {
708 maptex tex = self->tex [face]; 1541 maptex tex = self->tex [cell->tile [z]];
709 int a0 = 255 - tex.a; 1542 int a0 = 255 - tex.a;
710 int a1 = tex.a; 1543 int a1 = tex.a;
711 1544
712 r = (r * a0 + tex.r * a1) / 255; 1545 r = (r * a0 + tex.r * a1) / 255;
713 g = (g * a0 + tex.g * a1) / 255; 1546 g = (g * a0 + tex.g * a1) / 255;
714 b = (b * a0 + tex.b * a1) / 255; 1547 b = (b * a0 + tex.b * a1) / 255;
715 a = (a * a0 + tex.a * a1) / 255; 1548 a = (a * a0 + tex.a * a1) / 255;
716 }
717 } 1549 }
718 } 1550 }
719 1551
720 *map++ = (r ) 1552 *map++ = (r )
721 | (g << 8) 1553 | (g << 8)
728} 1560}
729 OUTPUT: 1561 OUTPUT:
730 RETVAL 1562 RETVAL
731 1563
732void 1564void
733draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1566 CODE:
1567{
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1572 int x, y, z;
1573 int last_name;
1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1581
1582 glColor4ub (255, 255, 255, 255);
1583
1584 glEnable (GL_BLEND);
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1586 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592
1593 mx += self->x;
1594 my += self->y;
1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1622 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows)
1624 {
1625 maprow *row = self->row + (y + my);
1626
1627 for (x = 0; x < sw; x++)
1628 if (row->c0 <= x + mx && x + mx < row->c1)
1629 {
1630 mapcell *cell = row->col + (x + mx - row->c0);
1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1638
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688
1689 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694
1695 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1697 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1698 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1699 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1700 }
1701 }
1702 }
1703 }
1704
1705 // go through all smoothlevels, lowest to highest, then draw
1706 // this is basically counting sort
1707 {
1708 int w, b;
1709
1710 for (w = 0; w < 256 / 32; ++w)
1711 {
1712 uint32_t smask = smooth_level [w];
1713 if (smask)
1714 for (b = 0; b < 32; ++b)
1715 if (smask & (((uint32_t)1) << b))
1716 {
1717 int level = (w << 5) | b;
1718 HE *he;
1719
1720 hv_iterinit (smooth);
1721 while ((he = hv_iternext (smooth)))
1722 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he));
1725
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000)
1733 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y])
1735 {
1736 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column
1743
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name)
1747 {
1748 if (!tex.name)
1749 continue; // smoothing not yet available
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754 }
1755
1756 if (border)
1757 {
1758 float ox = border * dx;
1759
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1764 }
1765
1766 if (corner)
1767 {
1768 float ox = corner * dx;
1769
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1774 }
1775 }
1776 }
1777 }
1778 }
1779 }
1780
1781 hv_clear (smooth);
1782 }
1783
1784 glEnd ();
1785
1786 glDisable (GL_TEXTURE_2D);
1787 glDisable (GL_BLEND);
1788
1789 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows)
1792 {
1793 maprow *row = self->row + (y + my);
1794
1795 for (x = 0; x < sw; x++)
1796 if (row->c0 <= x + mx && x + mx < row->c1)
1797 {
1798 mapcell *cell = row->col + (x + mx - row->c0);
1799
1800 int px = x * T;
1801 int py = y * T;
1802
1803 if (cell->stat_hp)
1804 {
1805 int width = cell->stat_width * T;
1806 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1807
1808 glColor3ub (0, 0, 0);
1809 glRectf (px + 1, py - thick - 2,
1810 px + width - 1, py);
1811
1812 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1813 glRectf (px + 2,
1814 py - thick - 1,
1815 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1816 }
1817 }
1818 }
1819}
1820
1821void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE:
1824{
1825 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F },
1828 { 0.00F, 0.00F, 0.55F },
1829 { 1.00F, 0.00F, 0.00F },
1830
1831 { 1.00F, 0.54F, 0.00F },
1832 { 0.11F, 0.56F, 1.00F },
1833 { 0.93F, 0.46F, 0.00F },
1834 { 0.18F, 0.54F, 0.34F },
1835
1836 { 0.56F, 0.73F, 0.56F },
1837 { 0.80F, 0.80F, 0.80F },
1838 { 0.55F, 0.41F, 0.13F },
1839 { 0.99F, 0.77F, 0.26F },
1840
1841 { 0.74F, 0.65F, 0.41F },
1842
1843 { 0.00F, 1.00F, 1.00F },
1844 { 1.00F, 0.00F, 1.00F },
1845 { 1.00F, 1.00F, 0.00F },
1846 };
1847
1848 int x, y;
1849
1850 glEnable (GL_TEXTURE_2D);
1851 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1852 glEnable (GL_BLEND);
1853 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1854 glBegin (GL_QUADS);
1855
1856 for (y = 0; y < h; y++)
1857 for (x = 0; x < w; x++)
1858 {
1859 unsigned char m = data [x + y * w];
1860
1861 if (m)
1862 {
1863 float *c = color [m & 15];
1864
1865 float tx1 = m & 0x40 ? 0.5 : 0.;
1866 float tx2 = tx1 + 0.5;
1867
1868 glColor4f (c[0], c[1], c[2], 0.75);
1869 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1870 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1871 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1872 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1873 }
1874 }
1875
1876 glEnd ();
1877 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D);
1879}
1880
1881void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
734 PPCODE: 1883 PPCODE:
735{ 1884{
1885 int x, y;
736 int sw4 = (sw + 3) & ~3; 1886 int sw4 = (sw + 3) & ~3;
737 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
738 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1889
739 memset (darkness, 255, sw4 * sh); 1890 memset (darkness, 255, sw4 * sh);
740 SvPOK_only (darkness_sv); 1891 SvPOK_only (darkness_sv);
741 SvCUR_set (darkness_sv, sw4 * sh); 1892 SvCUR_set (darkness_sv, sw4 * sh);
742 1893
743 int vx = self->x + (self->w - sw) / 2 - shift_x; 1894 mx += self->x;
744 int vy = self->y + (self->h - sh) / 2 - shift_y; 1895 my += self->y;
745 1896
746 /*
747 int vx = self->vx = self->w >= sw
748 ? self->x + (self->w - sw) / 2
749 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
750
751 int vy = self->vy = self->h >= sh
752 ? self->y + (self->h - sh) / 2
753 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
754 */
755
756 glColor4ub (255, 255, 255, 255);
757
758 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
759 glEnable (GL_BLEND);
760 glEnable (GL_TEXTURE_2D);
761 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
762
763 int x, y, z;
764
765 int last_name = 0;
766
767 glBegin (GL_QUADS);
768
769 for (z = 0; z < 3; z++)
770 for (y = 0; y < sh; y++) 1897 for (y = 0; y < sh; y++)
771 if (0 <= y + vy && y + vy < self->rows) 1898 if (0 <= y + my && y + my < self->rows)
772 { 1899 {
773 maprow *row = self->row + (y + vy); 1900 maprow *row = self->row + (y + my);
774 1901
775 for (x = 0; x < sw; x++) 1902 for (x = 0; x < sw; x++)
776 if (row->c0 <= x + vx && x + vx < row->c1) 1903 if (row->c0 <= x + mx && x + mx < row->c1)
777 { 1904 {
778 mapcell *cell = row->col + (x + vx - row->c0); 1905 mapcell *cell = row->col + (x + mx - row->c0);
779 1906
780 darkness[y * sw4 + x] = cell->darkness < 0 1907 darkness[y * sw4 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1)
781 ? 255 - FOW_DARKNESS 1909 : 255 - FOW_DARKNESS;
782 : 255 - cell->darkness;
783
784 mapface face = cell->face [z];
785
786 if (face)
787 {
788 maptex tex = self->tex [face];
789
790 int px = (x + 1) * 32 - tex.w;
791 int py = (y + 1) * 32 - tex.h;
792
793 if (last_name != tex.name)
794 {
795 glEnd ();
796 last_name = tex.name;
797 glBindTexture (GL_TEXTURE_2D, last_name);
798 glBegin (GL_QUADS);
799 }
800
801 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
802 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
803 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
804 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
805 }
806 } 1910 }
807 } 1911 }
808
809 glEnd ();
810
811 glDisable (GL_TEXTURE_2D);
812 glDisable (GL_BLEND);
813 1912
814 EXTEND (SP, 3); 1913 EXTEND (SP, 3);
815 PUSHs (sv_2mortal (newSViv (sw4))); 1914 PUSHs (sv_2mortal (newSViv (sw4)));
816 PUSHs (sv_2mortal (newSViv (sh))); 1915 PUSHs (sv_2mortal (newSViv (sh)));
817 PUSHs (darkness_sv); 1916 PUSHs (darkness_sv);
818} 1917}
819 1918
820SV * 1919SV *
821get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
822 CODE: 1921 CODE:
823{ 1922{
824 int x, y, x1, y1; 1923 int x, y, x1, y1;
825 SV *data_sv = newSV (w * h * 7 + 5); 1924 SV *data_sv = newSV (w * h * 7 + 5);
826 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1925 uint8_t *data = (uint8_t *)SvPVX (data_sv);
828 *data++ = 0; /* version 0 format */ 1927 *data++ = 0; /* version 0 format */
829 *data++ = w >> 8; *data++ = w; 1928 *data++ = w >> 8; *data++ = w;
830 *data++ = h >> 8; *data++ = h; 1929 *data++ = h >> 8; *data++ = h;
831 1930
832 // we need to do this 'cause we don't keep an absolute coord system for rows 1931 // we need to do this 'cause we don't keep an absolute coord system for rows
833 // TODO: treat rows as we treat 1932 // TODO: treat rows as we treat columns
834 map_get_row (self, y0 + self->y - self->oy);//D 1933 map_get_row (self, y0 + self->y - self->oy);//D
835 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1934 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
836 1935
837 x0 += self->x - self->ox; 1936 x0 += self->x - self->ox;
838 y0 += self->y - self->oy; 1937 y0 += self->y - self->oy;
849 for (x = x0; x < x1; x++) 1948 for (x = x0; x < x1; x++)
850 { 1949 {
851 if (row && row->c0 <= x && x < row->c1) 1950 if (row && row->c0 <= x && x < row->c1)
852 { 1951 {
853 mapcell *cell = row->col + (x - row->c0); 1952 mapcell *cell = row->col + (x - row->c0);
854
855 uint8_t flags = 0; 1953 uint8_t flags = 0;
856 1954
857 if (cell->face [0]) flags |= 1; 1955 if (cell->tile [0]) flags |= 1;
858 if (cell->face [1]) flags |= 2; 1956 if (cell->tile [1]) flags |= 2;
859 if (cell->face [2]) flags |= 4; 1957 if (cell->tile [2]) flags |= 4;
860 1958
861 *data++ = flags; 1959 *data++ = flags;
862 1960
863 if (flags & 1) 1961 if (flags & 1)
864 { 1962 {
1963 tileid tile = cell->tile [0];
865 *data++ = cell->face [0] >> 8; 1964 *data++ = tile >> 8;
866 *data++ = cell->face [0]; 1965 *data++ = tile;
867 } 1966 }
868 1967
869 if (flags & 2) 1968 if (flags & 2)
870 { 1969 {
1970 tileid tile = cell->tile [1];
871 *data++ = cell->face [1] >> 8; 1971 *data++ = tile >> 8;
872 *data++ = cell->face [1]; 1972 *data++ = tile;
873 } 1973 }
874 1974
875 if (flags & 4) 1975 if (flags & 4)
876 { 1976 {
1977 tileid tile = cell->tile [2];
877 *data++ = cell->face [2] >> 8; 1978 *data++ = tile >> 8;
878 *data++ = cell->face [2]; 1979 *data++ = tile;
879 } 1980 }
880 } 1981 }
881 else 1982 else
882 *data++ = 0; 1983 *data++ = 0;
883 } 1984 }
889} 1990}
890 OUTPUT: 1991 OUTPUT:
891 RETVAL 1992 RETVAL
892 1993
893void 1994void
894set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
895 PPCODE: 1996 PPCODE:
896{ 1997{
897 int x, y, z; 1998 int x, y, z;
1999 int w, h;
898 int x1, y1; 2000 int x1, y1;
899 2001
900 if (*data++ != 0) 2002 if (*data++ != 0)
901 return; /* version mismatch */ 2003 return; /* version mismatch */
902 2004
903 int w = *data++ << 8; w |= *data++; 2005 w = *data++ << 8; w |= *data++;
904 int h = *data++ << 8; h |= *data++; 2006 h = *data++ << 8; h |= *data++;
905 2007
906 // we need to do this 'cause we don't keep an absolute coord system for rows 2008 // we need to do this 'cause we don't keep an absolute coord system for rows
907 // TODO: treat rows as we treat 2009 // TODO: treat rows as we treat columns
908 map_get_row (self, y0 + self->y - self->oy);//D 2010 map_get_row (self, y0 + self->y - self->oy);//D
909 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2011 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
910 2012
911 x0 += self->x - self->ox; 2013 x0 += self->x - self->ox;
912 y0 += self->y - self->oy; 2014 y0 += self->y - self->oy;
922 { 2024 {
923 uint8_t flags = *data++; 2025 uint8_t flags = *data++;
924 2026
925 if (flags) 2027 if (flags)
926 { 2028 {
927 mapface face[3] = { 0, 0, 0 };
928
929 mapcell *cell = row_get_cell (row, x); 2029 mapcell *cell = row_get_cell (row, x);
2030 tileid tile[3] = { 0, 0, 0 };
930 2031
931 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2032 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
932 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2033 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
933 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2034 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
934 2035
935 if (cell->darkness <= 0) 2036 if (cell->darkness == 0)
936 { 2037 {
937 cell->darkness = -1; 2038 cell->darkness = 0;
938 2039
939 for (z = 0; z <= 2; z++) 2040 for (z = 0; z <= 2; z++)
940 { 2041 {
941 cell->face[z] = face[z]; 2042 tileid t = tile [z];
942 2043
943 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2044 if (t >= self->texs || (t && !self->tex [t].name))
2045 {
944 XPUSHs (sv_2mortal (newSViv (face[z]))); 2046 XPUSHs (sv_2mortal (newSViv (t)));
2047 need_texid (self, t);
2048 }
2049
2050 cell->tile [z] = t;
945 } 2051 }
946 } 2052 }
947 } 2053 }
948 } 2054 }
949 } 2055 }
950} 2056}
951 2057
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2059
2060CFPlus::MixChunk
2061new_from_file (SV *class, char *path)
2062 CODE:
2063 RETVAL = Mix_LoadWAV (path);
2064 OUTPUT:
2065 RETVAL
2066
2067void
2068DESTROY (CFPlus::MixChunk self)
2069 CODE:
2070 Mix_FreeChunk (self);
2071
2072int
2073volume (CFPlus::MixChunk self, int volume = -1)
2074 CODE:
2075 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT:
2077 RETVAL
2078
2079int
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2081 CODE:
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2083 OUTPUT:
2084 RETVAL
2085
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2087
2088int
2089volume (int volume = -1)
2090 CODE:
2091 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT:
2093 RETVAL
2094
2095CFPlus::MixMusic
2096new_from_file (SV *class, char *path)
2097 CODE:
2098 RETVAL = Mix_LoadMUS (path);
2099 OUTPUT:
2100 RETVAL
2101
2102void
2103DESTROY (CFPlus::MixMusic self)
2104 CODE:
2105 Mix_FreeMusic (self);
2106
2107int
2108play (CFPlus::MixMusic self, int loops = -1)
2109 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT:
2112 RETVAL
2113
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2115
2116BOOT:
2117{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2119 static const struct {
2120 const char *name;
2121 IV iv;
2122 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name }
2124 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND),
2129 const_iv (GL_CULL_FACE),
2130 const_iv (GL_SCISSOR_TEST),
2131 const_iv (GL_DEPTH_TEST),
2132 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT),
2136 const_iv (GL_BACK),
2137 const_iv (GL_AND),
2138 const_iv (GL_ONE),
2139 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA),
2142 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2143 const_iv (GL_ONE_MINUS_DST_ALPHA),
2144 const_iv (GL_SRC_ALPHA_SATURATE),
2145 const_iv (GL_RGB),
2146 const_iv (GL_RGBA),
2147 const_iv (GL_RGBA4),
2148 const_iv (GL_RGBA8),
2149 const_iv (GL_RGB5_A1),
2150 const_iv (GL_UNSIGNED_BYTE),
2151 const_iv (GL_UNSIGNED_SHORT),
2152 const_iv (GL_UNSIGNED_INT),
2153 const_iv (GL_ALPHA),
2154 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2159 const_iv (GL_COMPILE),
2160 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER),
2165 const_iv (GL_TEXTURE_ENV_MODE),
2166 const_iv (GL_TEXTURE_WRAP_S),
2167 const_iv (GL_TEXTURE_WRAP_T),
2168 const_iv (GL_REPEAT),
2169 const_iv (GL_CLAMP),
2170 const_iv (GL_CLAMP_TO_EDGE),
2171 const_iv (GL_NEAREST),
2172 const_iv (GL_LINEAR),
2173 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2174 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2175 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2176 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2177 const_iv (GL_GENERATE_MIPMAP),
2178 const_iv (GL_MODULATE),
2179 const_iv (GL_DECAL),
2180 const_iv (GL_REPLACE),
2181 const_iv (GL_DEPTH_BUFFER_BIT),
2182 const_iv (GL_COLOR_BUFFER_BIT),
2183 const_iv (GL_PROJECTION),
2184 const_iv (GL_MODELVIEW),
2185 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER),
2190 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2199 const_iv (GL_FASTEST),
2200 const_iv (GL_V2F),
2201 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv
2205 };
2206
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2209}
2210
2211char *
2212gl_vendor ()
2213 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR);
2215 OUTPUT:
2216 RETVAL
2217
2218char *
2219gl_version ()
2220 CODE:
2221 RETVAL = (char *)glGetString (GL_VERSION);
2222 OUTPUT:
2223 RETVAL
2224
2225char *
2226gl_extensions ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT:
2230 RETVAL
2231
2232int glGetError ()
2233
2234void glFinish ()
2235
2236void glClear (int mask)
2237
2238void glClearColor (float r, float g, float b, float a = 1.0)
2239 PROTOTYPE: @
2240
2241void glEnable (int cap)
2242
2243void glDisable (int cap)
2244
2245void glShadeModel (int mode)
2246
2247void glHint (int target, int mode)
2248
2249void glBlendFunc (int sfactor, int dfactor)
2250
2251void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2252 CODE:
2253 gl_BlendFuncSeparate (sa, da, saa, daa);
2254
2255void glDepthMask (int flag)
2256
2257void glLogicOp (int opcode)
2258
2259void glColorMask (int red, int green, int blue, int alpha)
2260
2261void glMatrixMode (int mode)
2262
2263void glPushMatrix ()
2264
2265void glPopMatrix ()
2266
2267void glLoadIdentity ()
2268
2269void glDrawBuffer (int buffer)
2270
2271void glReadBuffer (int buffer)
2272
2273# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275
2276# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2278
2279void glViewport (int x, int y, int width, int height)
2280
2281void glScissor (int x, int y, int width, int height)
2282
2283void glTranslate (float x, float y, float z = 0.)
2284 CODE:
2285 glTranslatef (x, y, z);
2286
2287void glScale (float x, float y, float z = 1.)
2288 CODE:
2289 glScalef (x, y, z);
2290
2291void glRotate (float angle, float x, float y, float z)
2292 CODE:
2293 glRotatef (angle, x, y, z);
2294
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS:
2302 glColor_premultiply = 1
2303 CODE:
2304 if (ix)
2305 {
2306 r *= a;
2307 g *= a;
2308 b *= a;
2309 }
2310 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a);
2312
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.)
2320 CODE:
2321 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0);
2323
2324void glVertex (float x, float y, float z = 0.)
2325 CODE:
2326 glVertex3f (x, y, z);
2327
2328void glTexCoord (float s, float t)
2329 CODE:
2330 glTexCoord2f (s, t);
2331
2332void glTexEnv (int target, int pname, float param)
2333 CODE:
2334 glTexEnvf (target, pname, param);
2335
2336void glTexParameter (int target, int pname, float param)
2337 CODE:
2338 glTexParameterf (target, pname, param);
2339
2340void glBindTexture (int target, int name)
2341
2342void glConvolutionParameter (int target, int pname, float params)
2343 CODE:
2344 if (gl.ConvolutionParameterf)
2345 gl.ConvolutionParameterf (target, pname, params);
2346
2347void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2348 CODE:
2349 if (gl.ConvolutionFilter2D)
2350 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2351
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE:
2354 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2358
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360
2361void glDrawPixels (int width, int height, int format, int type, char *pixels)
2362
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364
2365int glGenTexture ()
2366 CODE:
2367{
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT:
2373 RETVAL
2374
2375void glDeleteTexture (int name)
2376 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_);
2380}
2381
2382int glGenList ()
2383 CODE:
2384 RETVAL = glGenLists (1);
2385 OUTPUT:
2386 RETVAL
2387
2388void glDeleteList (int list)
2389 CODE:
2390 glDeleteLists (list, 1);
2391
2392void glNewList (int list, int mode = GL_COMPILE)
2393
2394void glEndList ()
2395
2396void glCallList (int list)
2397

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