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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.44 by root, Mon Apr 17 07:30:20 2006 UTC vs.
Revision 1.318 by root, Wed Dec 24 06:12:21 2014 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
5#include <string.h> 30#include <string.h>
6#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 35
8#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
9#include <SDL_image.h> 39#include <SDL_image.h>
40#include <SDL_mixer.h>
10#include <SDL_opengl.h> 41#include <SDL_opengl.h>
11 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
12#include <glib/gmacros.h> 53#include <glib.h>
13 54
14#include <pango/pango.h> 55#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
67
68#ifndef _WIN32
18#include <sys/types.h> 69# include <sys/types.h>
19#include <sys/socket.h> 70# include <sys/socket.h>
20#include <netinet/in.h> 71# include <netinet/in.h>
21#include <netinet/tcp.h> 72# include <netinet/tcp.h>
22
23#include <inttypes.h> 73# include <inttypes.h>
74#endif
24 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
25#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
26 91
27#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
29 94
30static PangoContext *context; 95#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
177typedef Mix_Chunk *DC__MixChunk;
178typedef Mix_Music *DC__MixMusic;
179
180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
32 199
33typedef struct cf_layout { 200typedef struct cf_layout {
34 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
35 int base_height; 203 int base_height;
204 DC__Font font;
205 rc_t *rc;
36} *CFClient__Layout; 206} *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
37 211
38static void 212static void
39substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
40{ 214{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 220}
44 221
45static void 222static void
46layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
47{ 224{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
50 */ 227 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 228 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
53} 234}
54 235
55static void 236static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
57{ 238{
58 layout_update (self); 239 PangoRectangle rect;
59 240
241 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
61 243
62 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
67typedef uint16_t mapface; 255typedef uint16_t faceid;
68 256
69typedef struct { 257typedef struct {
70 GLint name; 258 GLuint name;
71 int w, h; 259 int w, h;
72 float s, t; 260 float s, t;
73 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
74} maptex; 265} maptex;
75 266
76typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
77 int16_t darkness; 270 uint16_t darkness;
78 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 272} mapcell;
80 273
81typedef struct { 274typedef struct {
82 int32_t c0, c1; 275 int32_t c0, c1;
83 mapcell *col; 276 mapcell *col;
84} maprow; 277} maprow;
85 278
86typedef struct map { 279typedef struct map {
87 int x, y, w, h; 280 int x, y, w, h;
88 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
89 int faces; 282 int faces; tileid *face2tile; // [faceid]
90 mapface *face; 283 int texs; maptex *tex; // [tileid]
91 284
92 int texs;
93 maptex *tex;
94
95 uint32_t rows; 285 int32_t rows;
96 maprow *row; 286 maprow *row;
97} *CFClient__Map; 287} *DC__Map;
98 288
99static char * 289static char *
100prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
101{ 291{
102 char *p; 292 char *p;
119} 309}
120 310
121#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
122#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
124static maprow * 334static maprow *
125map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
126{ 336{
127 if (0 > y) 337 if (0 > y)
128 { 338 {
129 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
130 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
168 378
169 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
170} 380}
171 381
172static mapcell * 382static mapcell *
173map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
174{ 384{
175 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
176} 386}
177 387
178static void 388static void
179map_clear (CFClient__Map self) 389map_clear (DC__Map self)
180{ 390{
181 int r; 391 int r;
182 392
183 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
184 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
191 self->oy = 0; 401 self->oy = 0;
192 self->row = 0; 402 self->row = 0;
193 self->rows = 0; 403 self->rows = 0;
194} 404}
195 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
196static void 416static void
197map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
198{ 418{
199 int x, y; 419 int x, y;
420 maprow *row;
421 mapcell *cell;
200 422
201 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
202 if (y >= 0) 424 if (y >= 0)
203 { 425 {
204 if (y >= self->rows) 426 if (y >= self->rows)
205 break; 427 break;
206 428
207 maprow *row = self->row + y; 429 row = self->row + y;
208 430
209 for (x = x0; x < x0 + w; x++) 431 for (x = x0; x < x0 + w; x++)
210 if (x >= row->c0) 432 if (x >= row->c0)
211 { 433 {
212 if (x >= row->c1) 434 if (x >= row->c1)
213 break; 435 break;
214 436
215 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
216 } 440 }
217 } 441 }
218} 442}
219 443
220MODULE = CFClient PACKAGE = CFClient 444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458}
459
460static void
461music_finished (void)
462{
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471}
472
473static void
474channel_finished (int channel)
475{
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
221 626
222PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
223 628
224BOOT: 629BOOT:
225{ 630{
226 fontmap = pango_ft2_font_map_new (); 631 HV *stash = gv_stashpv ("DC", 1);
227 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 632 static const struct {
228 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 633 const char *name;
229} 634 IV iv;
635 } *civ, const_iv[] = {
636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
230 639
231void 640 const_iv (SDL_ACTIVEEVENT),
232lowdelay (int fd, int val = 1) 641 const_iv (SDL_KEYDOWN),
233 CODE: 642 const_iv (SDL_KEYUP),
234 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 643 const_iv (SDL_MOUSEMOTION),
644 const_iv (SDL_MOUSEBUTTONDOWN),
645 const_iv (SDL_MOUSEBUTTONUP),
646 const_iv (SDL_JOYAXISMOTION),
647 const_iv (SDL_JOYBALLMOTION),
648 const_iv (SDL_JOYHATMOTION),
649 const_iv (SDL_JOYBUTTONDOWN),
650 const_iv (SDL_JOYBUTTONUP),
651 const_iv (SDL_QUIT),
652 const_iv (SDL_SYSWMEVENT),
653 const_iv (SDL_EVENT_RESERVEDA),
654 const_iv (SDL_EVENT_RESERVEDB),
655 const_iv (SDL_VIDEORESIZE),
656 const_iv (SDL_VIDEOEXPOSE),
657 const_iv (SDL_USEREVENT),
235 658
236char * 659 const_iv (SDL_APPINPUTFOCUS),
237gl_version () 660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
715 const_iv (SDLK_KP0),
716 const_iv (SDLK_KP1),
717 const_iv (SDLK_KP2),
718 const_iv (SDLK_KP3),
719 const_iv (SDLK_KP4),
720 const_iv (SDLK_KP5),
721 const_iv (SDLK_KP6),
722 const_iv (SDLK_KP7),
723 const_iv (SDLK_KP8),
724 const_iv (SDLK_KP9),
725 const_iv (SDLK_KP_PERIOD),
726 const_iv (SDLK_KP_DIVIDE),
727 const_iv (SDLK_KP_MULTIPLY),
728 const_iv (SDLK_KP_MINUS),
729 const_iv (SDLK_KP_PLUS),
730 const_iv (SDLK_KP_ENTER),
731 const_iv (SDLK_KP_EQUALS),
732 const_iv (SDLK_UP),
733 const_iv (SDLK_DOWN),
734 const_iv (SDLK_RIGHT),
735 const_iv (SDLK_LEFT),
736 const_iv (SDLK_INSERT),
737 const_iv (SDLK_HOME),
738 const_iv (SDLK_END),
739 const_iv (SDLK_PAGEUP),
740 const_iv (SDLK_PAGEDOWN),
741 const_iv (SDLK_F1),
742 const_iv (SDLK_F2),
743 const_iv (SDLK_F3),
744 const_iv (SDLK_F4),
745 const_iv (SDLK_F5),
746 const_iv (SDLK_F6),
747 const_iv (SDLK_F7),
748 const_iv (SDLK_F8),
749 const_iv (SDLK_F9),
750 const_iv (SDLK_F10),
751 const_iv (SDLK_F11),
752 const_iv (SDLK_F12),
753 const_iv (SDLK_F13),
754 const_iv (SDLK_F14),
755 const_iv (SDLK_F15),
756 const_iv (SDLK_NUMLOCK),
757 const_iv (SDLK_CAPSLOCK),
758 const_iv (SDLK_SCROLLOCK),
759 const_iv (SDLK_RSHIFT),
760 const_iv (SDLK_LSHIFT),
761 const_iv (SDLK_RCTRL),
762 const_iv (SDLK_LCTRL),
763 const_iv (SDLK_RALT),
764 const_iv (SDLK_LALT),
765 const_iv (SDLK_RMETA),
766 const_iv (SDLK_LMETA),
767 const_iv (SDLK_LSUPER),
768 const_iv (SDLK_RSUPER),
769 const_iv (SDLK_MODE),
770 const_iv (SDLK_COMPOSE),
771 const_iv (SDLK_HELP),
772 const_iv (SDLK_PRINT),
773 const_iv (SDLK_SYSREQ),
774 const_iv (SDLK_BREAK),
775 const_iv (SDLK_MENU),
776 const_iv (SDLK_POWER),
777 const_iv (SDLK_EURO),
778 const_iv (SDLK_UNDO),
779
780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
782 const_iv (KMOD_LSHIFT),
783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
785 const_iv (KMOD_LCTRL),
786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
788 const_iv (KMOD_LALT),
789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
791 const_iv (KMOD_LMETA),
792 const_iv (KMOD_RMETA),
793 const_iv (KMOD_NUM),
794 const_iv (KMOD_CAPS),
795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
829# undef const_iv
830 };
831
832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
238 CODE: 842 CODE:
239 RETVAL = (char *)glGetString (GL_VERSION); 843 sv_rvweaken (rv);
844
845int
846in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
851
852NV floor (NV x)
853
854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
240 OUTPUT: 863 OUTPUT:
241 RETVAL 864 RETVAL
242 865
243char * 866void
244gl_extensions () 867pango_init ()
868 CODE:
869{
870 opengl_fontmap = pango_opengl_font_map_new ();
871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
878}
879
880char *SDL_GetError ()
881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
902void
903SDL_ListModes (int rgb, int alpha)
245 CODE: 904 PPCODE:
246 RETVAL = (char *)glGetString (GL_EXTENSIONS); 905{
906 SDL_Rect **m;
907
908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
912
913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
915
916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
920
921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
923
924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
925
926 if (m && m != (SDL_Rect **)-1)
927 while (*m)
928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
931 AV *av = newAV ();
932 av_push (av, newSViv ((*m)->w));
933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
938
939 ++m;
940 }
941}
942
943int
944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
955 RETVAL = !!SDL_SetVideoMode (
956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
957 );
958
959 if (RETVAL)
960 {
961 av_clear (texture_av);
962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
963#include "glfunc.h"
964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
967 }
968}
247 OUTPUT: 969 OUTPUT:
248 RETVAL 970 RETVAL
249 971
250void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
976SDL_GL_SwapBuffers ()
977
978char *
979SDL_GetKeyName (int sym)
980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
991void
992SDL_PumpEvents ()
993
994void
995peep_events ()
996 PPCODE:
997{
998 SDL_Event ev;
999
1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1002 {
1003 HV *hv = newHV ();
1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1005
1006 switch (ev.type)
1007 {
1008 case SDL_KEYDOWN:
1009 case SDL_KEYUP:
1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1015 break;
1016
1017 case SDL_ACTIVEEVENT:
1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1020 break;
1021
1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1042 hv_store (hv, "state", 5, newSViv (state), 0);
1043 hv_store (hv, "x", 1, newSViv (x), 0);
1044 hv_store (hv, "y", 1, newSViv (y), 0);
1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
1048 break;
1049
1050 case SDL_MOUSEBUTTONDOWN:
1051 case SDL_MOUSEBUTTONUP:
1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1053
1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1058 break;
1059
1060 case SDL_USEREVENT:
1061 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1064 break;
1065 }
1066
1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1068 }
1069}
1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1084int
1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1086 POSTCALL:
1087 Mix_HookMusicFinished (music_finished);
1088 Mix_ChannelFinished (channel_finished);
1089
1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
1107Mix_CloseAudio ()
1108
1109int
1110Mix_AllocateChannels (int numchans = -1)
1111
1112const char *
1113Mix_GetError ()
1114
1115void
1116lowdelay (int fd, int val = 1)
1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
1124#ifdef _WIN32
1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
1146#endif
1147}
1148
1149int
251add_font (char *file) 1150add_font (char *file)
252 CODE: 1151 CODE:
253 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
254 1155
255void 1156void
256set_font (char *file) 1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
257 CODE: 1158
258{ 1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
259 int count; 1160void
260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count); 1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
261 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
262 FcPatternDestroy (pattern);
263 pango_context_set_font_description (context, font);
264}
265 1162
266void 1163void
267load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
268 ALIAS: 1165 ALIAS:
269 load_image_file = 1 1166 load_image_file = 1
272 STRLEN image_len; 1169 STRLEN image_len;
273 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
274 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
275 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
276 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
277 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
278 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
279 1176
280 if (!rw) 1177 if (!rw)
281 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
282 1179
285 croak ("load_image: %s", SDL_GetError ()); 1182 croak ("load_image: %s", SDL_GetError ());
286 1183
287 fmt.palette = NULL; 1184 fmt.palette = NULL;
288 fmt.BitsPerPixel = 32; 1185 fmt.BitsPerPixel = 32;
289 fmt.BytesPerPixel = 4; 1186 fmt.BytesPerPixel = 4;
1187#if SDL_BYTEORDER == SDL_LIL_ENDIAN
290 fmt.Rmask = 0x000000ff; 1188 fmt.Rmask = 0x000000ff;
291 fmt.Gmask = 0x0000ff00; 1189 fmt.Gmask = 0x0000ff00;
292 fmt.Bmask = 0x00ff0000; 1190 fmt.Bmask = 0x00ff0000;
293 fmt.Amask = 0xff000000; 1191 fmt.Amask = 0xff000000;
1192#else
1193 fmt.Rmask = 0xff000000;
1194 fmt.Gmask = 0x00ff0000;
1195 fmt.Bmask = 0x0000ff00;
1196 fmt.Amask = 0x000000ff;
1197#endif
294 fmt.Rloss = 0; 1198 fmt.Rloss = 0;
295 fmt.Gloss = 0; 1199 fmt.Gloss = 0;
296 fmt.Bloss = 0; 1200 fmt.Bloss = 0;
297 fmt.Aloss = 0; 1201 fmt.Aloss = 0;
298 fmt.Rshift = 0; 1202 fmt.Rshift = 0;
304 1208
305 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1209 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
306 1210
307 assert (surface2->pitch == surface2->w * 4); 1211 assert (surface2->pitch == surface2->w * 4);
308 1212
1213 SDL_LockSurface (surface2);
309 EXTEND (SP, 5); 1214 EXTEND (SP, 6);
310 PUSHs (sv_2mortal (newSViv (surface2->w))); 1215 PUSHs (sv_2mortal (newSViv (surface2->w)));
311 PUSHs (sv_2mortal (newSViv (surface2->h))); 1216 PUSHs (sv_2mortal (newSViv (surface2->h)));
312 SDL_LockSurface (surface2);
313 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
314 SDL_UnlockSurface (surface2);
315 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
316 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1219 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
317 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2);
318 1222
319 SDL_FreeSurface (surface); 1223 SDL_FreeSurface (surface);
320 SDL_FreeSurface (surface2); 1224 SDL_FreeSurface (surface2);
321} 1225}
322 1226
344 PUSHs (sv_2mortal (newSViv (b / y))); 1248 PUSHs (sv_2mortal (newSViv (b / y)));
345 PUSHs (sv_2mortal (newSViv (a / y))); 1249 PUSHs (sv_2mortal (newSViv (a / y)));
346} 1250}
347 1251
348void 1252void
1253error (char *message)
1254 CODE:
1255 fprintf (stderr, "ERROR: %s\n", message);
1256#ifdef _WIN32
1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1258#endif
1259
1260void
349fatal (char *message) 1261fatal (char *message)
350 CODE: 1262 CODE:
1263 fprintf (stderr, "FATAL: %s\n", message);
1264#ifdef _WIN32
1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1266#endif
1267 _exit (1);
1268
1269void
1270_exit (int retval = 0)
1271 CODE:
351#ifdef WIN32 1272#ifdef WIN32
352 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1273 ExitThread (retval); // unclean, please beam me up
353#else 1274#else
354 fprintf (stderr, "FATAL: %s\n", message); 1275 _exit (retval);
355#endif 1276#endif
356 exit (1);
357 1277
358MODULE = CFClient PACKAGE = CFClient::Layout 1278void
359 1279debug ()
360CFClient::Layout
361new (SV *class, int base_height = 10)
362 CODE: 1280 CODE:
363 New (0, RETVAL, 1, struct cf_layout); 1281{
364 RETVAL->base_height = base_height; 1282#if DEBUG
365 RETVAL->pl = pango_layout_new (context); 1283 VALGRIND_DO_LEAK_CHECK;
366 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1284#endif
1285}
1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
1299new_from_file (SV *class, char *path, int id = 0)
1300 CODE:
1301{
1302 int count;
1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1304 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1305 FcPatternDestroy (pattern);
1306}
367 OUTPUT: 1307 OUTPUT:
368 RETVAL 1308 RETVAL
369 1309
370void 1310void
1311DESTROY (DC::Font self)
1312 CODE:
1313 pango_font_description_free (self);
1314
1315void
1316make_default (DC::Font self)
1317 PROTOTYPE: $
1318 CODE:
1319 default_font = self;
1320
1321MODULE = Deliantra::Client PACKAGE = DC::Layout
1322
1323PROTOTYPES: DISABLE
1324
1325void
1326glyph_cache_backup ()
1327 PROTOTYPE:
1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1335 tc_restore ();
1336
1337DC::Layout
1338new (SV *class)
1339 CODE:
1340 New (0, RETVAL, 1, struct cf_layout);
1341
1342 RETVAL->pl = pango_layout_new (opengl_context);
1343 RETVAL->r = 1.;
1344 RETVAL->g = 1.;
1345 RETVAL->b = 1.;
1346 RETVAL->a = 1.;
1347 RETVAL->base_height = MIN_FONT_HEIGHT;
1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
1350
1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1352 layout_update_font (RETVAL);
1353 OUTPUT:
1354 RETVAL
1355
1356void
371DESTROY (CFClient::Layout self) 1357DESTROY (DC::Layout self)
372 CODE: 1358 CODE:
373 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
374 Safefree (self); 1361 Safefree (self);
375 1362
376void 1363void
377set_text (CFClient::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
378 CODE: 1365 CODE:
379{ 1366{
380 STRLEN textlen; 1367 STRLEN textlen;
381 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
382 1369
383 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
384} 1371}
385 1372
386void 1373void
387set_markup (CFClient::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
388 CODE: 1375 CODE:
389{ 1376{
390 STRLEN textlen; 1377 STRLEN textlen;
391 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
392 1379
393 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
394} 1381}
395 1382
396void 1383void
1384set_shapes (DC::Layout self, ...)
1385 CODE:
1386{
1387 PangoAttrList *attrs = 0;
1388 const char *text = pango_layout_get_text (self->pl);
1389 const char *pos = text;
1390 int arg = 4;
1391
1392 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1393 {
1394 PangoRectangle inkrect, rect;
1395 PangoAttribute *attr;
1396
1397 int x = SvIV (ST (arg - 3));
1398 int y = SvIV (ST (arg - 2));
1399 int w = SvIV (ST (arg - 1));
1400 int h = SvIV (ST (arg ));
1401
1402 inkrect.x = 0;
1403 inkrect.y = 0;
1404 inkrect.width = 0;
1405 inkrect.height = 0;
1406
1407 rect.x = x * PANGO_SCALE;
1408 rect.y = y * PANGO_SCALE;
1409 rect.width = w * PANGO_SCALE;
1410 rect.height = h * PANGO_SCALE;
1411
1412 if (!attrs)
1413 attrs = pango_layout_get_attributes (self->pl);
1414
1415 attr = pango_attr_shape_new (&inkrect, &rect);
1416 attr->start_index = pos - text;
1417 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1418 pango_attr_list_insert (attrs, attr);
1419
1420 arg += 4;
1421 pos += sizeof (OBJ_STR) - 1;
1422 }
1423
1424 if (attrs)
1425 pango_layout_set_attributes (self->pl, attrs);
1426}
1427
1428void
1429get_shapes (DC::Layout self)
1430 PPCODE:
1431{
1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1433
1434 do
1435 {
1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1437
1438 if (run && shape_attr_p (run))
1439 {
1440 PangoRectangle extents;
1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1442
1443 EXTEND (SP, 2);
1444 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1445 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1446 }
1447 }
1448 while (pango_layout_iter_next_run (iter));
1449
1450 pango_layout_iter_free (iter);
1451}
1452
1453int
1454has_wrapped (DC::Layout self)
1455 CODE:
1456{
1457 int lines = 1;
1458 const char *text = pango_layout_get_text (self->pl);
1459
1460 while (*text)
1461 lines += *text++ == '\n';
1462
1463 RETVAL = lines < pango_layout_get_line_count (self->pl);
1464}
1465 OUTPUT:
1466 RETVAL
1467
1468SV *
1469get_text (DC::Layout self)
1470 CODE:
1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1472 sv_utf8_decode (RETVAL);
1473 OUTPUT:
1474 RETVAL
1475
1476void
1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1478 CODE:
1479 self->r = r;
1480 self->g = g;
1481 self->b = b;
1482 self->a = a;
1483
1484void
1485set_font (DC::Layout self, DC::Font font = 0)
1486 CODE:
1487 if (self->font != font)
1488 {
1489 self->font = font;
1490 layout_update_font (self);
1491 }
1492
1493void
397set_height (CFClient::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
398 CODE: 1495 CODE:
1496 if (self->base_height != base_height)
1497 {
399 self->base_height = base_height; 1498 self->base_height = base_height;
1499 layout_update_font (self);
1500 }
400 1501
401void 1502void
402set_width (CFClient::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
403 CODE: 1504 CODE:
404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
405 1506
406void 1507void
1508set_indent (DC::Layout self, int indent)
1509 CODE:
1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1511
1512void
1513set_spacing (DC::Layout self, int spacing)
1514 CODE:
1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1516
1517void
1518set_ellipsise (DC::Layout self, int ellipsise)
1519 CODE:
1520 pango_layout_set_ellipsize (self->pl,
1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1524 : PANGO_ELLIPSIZE_NONE
1525 );
1526
1527void
1528set_single_paragraph_mode (DC::Layout self, int spm)
1529 CODE:
1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1531
1532void
407size (CFClient::Layout self) 1533size (DC::Layout self)
408 PPCODE: 1534 PPCODE:
409{ 1535{
410 int w, h; 1536 int w, h;
411 1537
412 layout_update (self);
413 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
414 1539
415 EXTEND (SP, 2); 1540 EXTEND (SP, 2);
416 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
417 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
418} 1543}
419 1544
420int 1545int
421xy_to_index (CFClient::Layout self, int x, int y) 1546descent (DC::Layout self)
422 CODE: 1547 CODE:
423{ 1548{
424 int index, trailing; 1549 PangoRectangle rect;
425 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
426 layout_update (self); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
427 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1552 RETVAL = PANGO_DESCENT (rect);
428
429 RETVAL = index;
430} 1553}
431 OUTPUT: 1554 OUTPUT:
432 RETVAL 1555 RETVAL
433 1556
1557int
1558xy_to_index (DC::Layout self, int x, int y)
1559 CODE:
1560{
1561 int index, trailing;
1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1563 RETVAL = index + trailing;
1564}
1565 OUTPUT:
1566 RETVAL
1567
434void 1568void
435cursor_pos (CFClient::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
436 PPCODE: 1570 PPCODE:
437{ 1571{
438 PangoRectangle strong_pos; 1572 PangoRectangle pos;
439 layout_update (self);
440 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
441 1574
442 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
443 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
444 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
446} 1579}
447 1580
448void 1581void
449render (CFClient::Layout self) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
450 PPCODE: 1583 PPCODE:
451{ 1584{
452 SV *retval; 1585 int line, x;
453 int w, h;
454 FT_Bitmap bitmap;
455 1586
456 layout_update (self); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
457 layout_get_pixel_size (self, &w, &h); 1588#if !PANGO_VERSION_CHECK (1, 17, 3)
458 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
459 retval = newSV (w * h); 1590 --line;
460 SvPOK_only (retval); 1591#endif
461 SvCUR_set (retval, w * h);
462
463 bitmap.rows = h;
464 bitmap.width = w;
465 bitmap.pitch = w;
466 bitmap.buffer = (unsigned char*)SvPVX (retval);
467 bitmap.num_grays = 256;
468 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
469
470 memset (bitmap.buffer, 0, w * h);
471
472 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
473
474 EXTEND (SP, 3); 1592 EXTEND (SP, 2);
475 PUSHs (sv_2mortal (newSViv (w))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
1615 else
1616 {
476 PUSHs (sv_2mortal (newSViv (h))); 1617 PUSHs (sv_2mortal (newSViv (index)));
477 PUSHs (sv_2mortal (retval)); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1619 }
478} 1620}
479 1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1626 pango_opengl_render_layout_subpixel (
1627 self->pl,
1628 self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a,
1631 flags
1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1636
1637void
1638draw (DC::Layout self)
1639 CODE:
1640{
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
480MODULE = CFClient PACKAGE = CFClient::Texture 1656MODULE = Deliantra::Client PACKAGE = DC::Texture
481 1657
1658PROTOTYPES: ENABLE
1659
482void 1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1665 {
1666 STRLEN datalen;
1667 char *data = SvPVbyte (data_, datalen);
1668 int bpp = datalen / (ow * oh);
1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1670
1671 SvPOK_only (result_);
1672 SvCUR_set (result_, nw * nh * bpp);
1673
1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1675 while (oh--)
1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1677
1678 sv_setsv (data_, result_);
1679 }
1680}
1681
1682void
483draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
484 PROTOTYPE: $$$;$$ 1684 PROTOTYPE: $$$;$$
1685 ALIAS:
1686 draw_quad_alpha = 1
1687 draw_quad_alpha_premultiplied = 2
485 CODE: 1688 CODE:
486{ 1689{
487 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
488 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
489 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
490 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
491 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
492 1697
493 if (items < 5) 1698 if (items < 5)
494 { 1699 {
495 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
496 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
497 } 1702 }
498 1703
1704 if (ix)
1705 {
1706 glEnable (GL_BLEND);
1707
1708 if (ix == 2)
1709 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1710 else
1711 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1712 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1713
1714 glEnable (GL_ALPHA_TEST);
1715 glAlphaFunc (GL_GREATER, 0.01f);
1716 }
1717
499 glBindTexture (GL_TEXTURE_2D, name); 1718 glBindTexture (GL_TEXTURE_2D, name);
500 if (wrap_mode) { 1719
501 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
503 }
504 glBegin (GL_QUADS); 1720 glBegin (GL_QUADS);
505 glTexCoord2f (0, 0); glVertex2f (x , y ); 1721 glTexCoord2f (0, 0); glVertex2f (x , y );
506 glTexCoord2f (0, t); glVertex2f (x , y + h); 1722 glTexCoord2f (0, t); glVertex2f (x , y + h);
507 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1723 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
508 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1724 glTexCoord2f (s, 0); glVertex2f (x + w, y );
509 glEnd (); 1725 glEnd ();
510}
511 1726
1727 if (ix)
1728 {
1729 glDisable (GL_ALPHA_TEST);
1730 glDisable (GL_BLEND);
1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
512MODULE = CFClient PACKAGE = CFClient::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
513 1867
514CFClient::Map 1868PROTOTYPES: DISABLE
515new (SV *class, int map_width, int map_height) 1869
1870DC::Map
1871new (SV *class)
516 CODE: 1872 CODE:
517 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
518 RETVAL->x = 0; 1874 RETVAL->x = 0;
519 RETVAL->y = 0; 1875 RETVAL->y = 0;
520 RETVAL->w = map_width; 1876 RETVAL->w = 0;
521 RETVAL->h = map_height; 1877 RETVAL->h = 0;
522 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
523 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
524 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
525 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
526 RETVAL->texs = 8192;
527 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
528 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
529 RETVAL->row = 0; 1883 RETVAL->row = 0;
530 OUTPUT: 1884 OUTPUT:
531 RETVAL 1885 RETVAL
532 1886
533void 1887void
534DESTROY (CFClient::Map self) 1888DESTROY (DC::Map self)
535 CODE: 1889 CODE:
536{ 1890{
537 map_clear (self); 1891 map_clear (self);
538 Safefree (self->face); 1892 Safefree (self->face2tile);
1893 Safefree (self->tex);
539 Safefree (self); 1894 Safefree (self);
540} 1895}
541 1896
542void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
543clear (CFClient::Map self) 1904clear (DC::Map self)
544 CODE: 1905 CODE:
545 map_clear (self); 1906 map_clear (self);
546 1907
547void 1908void
548set_face (CFClient::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1910 CODE:
1911{
1912 need_facenum (self, face); self->face2tile [face] = tile;
1913 need_texid (self, tile);
1914}
1915
1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1941 CODE:
1942{
1943 need_texid (self, texid);
1944
1945 {
1946 maptex *tex = self->tex + texid;
1947
1948 tex->name = name;
1949 tex->w = w;
1950 tex->h = h;
1951 tex->s = s;
1952 tex->t = t;
1953 tex->r = r;
1954 tex->g = g;
1955 tex->b = b;
1956 tex->a = a;
1957 }
1958
1959 // somewhat hackish, but for textures that require it, it really
1960 // improves the look, and most others don't suffer.
1961 glBindTexture (GL_TEXTURE_2D, name);
1962 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1964 // use uglier nearest interpolation because linear suffers
1965 // from transparent color bleeding and ugly wrapping effects.
1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
549 CODE: 1971 PPCODE:
550{ 1972 for (; texid < self->texs && count; ++texid, --count)
551 while (self->faces <= face)
552 { 1973 {
553 Append (mapface, self->face, self->faces, self->faces); 1974 maptex *tex = self->tex + texid;
554 self->faces *= 2; 1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
555 } 1987 }
556 1988
557 self->face [face] = texid;
558}
559
560void
561set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
562 CODE:
563{
564 while (self->texs <= texid)
565 {
566 Append (maptex, self->tex, self->texs, self->texs);
567 self->texs *= 2;
568 }
569
570 maptex *tex = self->tex + texid;
571
572 tex->name = name;
573 tex->w = w;
574 tex->h = h;
575 tex->s = s;
576 tex->t = t;
577 tex->r = r;
578 tex->g = g;
579 tex->b = b;
580 tex->a = a;
581}
582
583int 1989int
584ox (CFClient::Map self) 1990ox (DC::Map self)
585 ALIAS: 1991 ALIAS:
586 oy = 1 1992 oy = 1
1993 x = 2
1994 y = 3
1995 w = 4
1996 h = 5
587 CODE: 1997 CODE:
588 switch (ix) 1998 switch (ix)
589 { 1999 {
590 case 0: RETVAL = self->ox; break; 2000 case 0: RETVAL = self->ox; break;
591 case 1: RETVAL = self->oy; break; 2001 case 1: RETVAL = self->oy; break;
2002 case 2: RETVAL = self->x; break;
2003 case 3: RETVAL = self->y; break;
2004 case 4: RETVAL = self->w; break;
2005 case 5: RETVAL = self->h; break;
592 } 2006 }
593 OUTPUT: 2007 OUTPUT:
594 RETVAL 2008 RETVAL
595 2009
596void 2010void
597scroll (CFClient::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
598 CODE: 2012 CODE:
599{ 2013{
600 if (dx > 0) 2014 if (dx > 0)
601 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
602 else if (dx < 0) 2016 else if (dx < 0)
603 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
604 2018
605 if (dy > 0) 2019 if (dy > 0)
606 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
607 else if (dy < 0) 2021 else if (dy < 0)
608 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
609 2023
610 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
611 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
612 2026
613 while (self->y < 0) 2027 while (self->y < 0)
617 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
618 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
619 } 2033 }
620} 2034}
621 2035
622void 2036SV *
623map1a_update (CFClient::Map self, SV *data_) 2037map1a_update (DC::Map self, SV *data_)
624 CODE: 2038 CODE:
625{ 2039{
626 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
627 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
2042 mapcell *cell;
2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
628 2046
629 while (data < data_end) 2047 while (data < data_end - 1)
630 { 2048 {
631 int flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
632 2050
633 int x = ((flags >> 10) & 63) + self->x; 2051 x = self->x + ((flags >> 10) & 63);
634 int y = ((flags >> 4) & 63) + self->y; 2052 y = self->y + ((flags >> 4) & 63);
635 2053
636 mapcell *cell = map_get_cell (self, x, y); 2054 cell = map_get_cell (self, x, y);
637 2055
638 if (flags & 15) 2056 if (flags & 15)
639 { 2057 {
640 if (cell->darkness < 0) // && x < self->w && y < self->h) 2058 if (!cell->darkness)
641 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
642 cell->darkness = 0; 2061 cell->darkness = 256;
643 cell->face [0] = 0;
644 cell->face [1] = 0;
645 cell->face [2] = 0;
646 } 2062 }
647
648 cell->darkness = flags & 8 ? *data++ : 255;
649 2063
650 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
651 2065
652 if (flags & 4) 2066 if (flags & 8)
653 { 2067 {
654 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 uint8_t ext, cmd;
2069
2070 do
2071 {
2072 ext = *data++;
2073 cmd = ext & 0x7f;
2074
2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
2078 {
2079 cell->stat_width = 1;
2080 cell->stat_hp = *data++;
2081 }
2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
2099 }
2100 while (ext & 0x80);
655 } 2101 }
656 2102
2103 for (z = 0; z <= 2; ++z)
657 if (flags & 2) 2104 if (flags & (4 >> z))
658 { 2105 {
659 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
2107 need_facenum (self, face);
2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
660 } 2125 }
661
662 if (flags & 1)
663 {
664 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
665 }
666 } 2126 }
667 else 2127 else
668 cell->darkness = -1; 2128 CELL_CLEAR (cell);
669 } 2129 }
670} 2130}
2131 OUTPUT:
2132 RETVAL
671 2133
672SV * 2134SV *
673mapmap (CFClient::Map self, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
674 CODE: 2136 CODE:
675{ 2137{
676 int x0, x1, x; 2138 int x1, x;
677 int y0, y1, y; 2139 int y1, y;
678 int z; 2140 int z;
679 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 2141 SV *map_sv = newSV (w * h * sizeof (uint32_t));
680 uint32_t *map = (uint32_t *)SvPVX (map_sv); 2142 uint32_t *map = (uint32_t *)SvPVX (map_sv);
681 2143
682 SvPOK_only (map_sv); 2144 SvPOK_only (map_sv);
683 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 2145 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
684 2146
685 x0 = self->x - w / 2; x1 = x0 + w; 2147 x0 += self->x; x1 = x0 + w;
686 y0 = self->y - h / 2; y1 = y0 + h; 2148 y0 += self->y; y1 = y0 + h;
687 2149
688 for (y = y0; y < y1; y++) 2150 for (y = y0; y < y1; y++)
689 { 2151 {
690 maprow *row = 0 <= y && y < self->rows 2152 maprow *row = 0 <= y && y < self->rows
691 ? self->row + y 2153 ? self->row + y
692 : 0; 2154 : 0;
693 2155
694 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
695 { 2157 {
696 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
697 2159
698 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
699 { 2161 {
700 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
701 2163
702 for (z = 0; z <= 0; z++) 2164 for (z = 0; z <= 0; z++)
703 { 2165 {
704 mapface face = cell->face [z];
705
706 if (face)
707 {
708 maptex tex = self->tex [face]; 2166 maptex tex = self->tex [cell->tile [z]];
709 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
710 int a1 = tex.a; 2168 int a1 = tex.a;
711 2169
712 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
713 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
714 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
715 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
716 }
717 } 2174 }
718 } 2175 }
719 2176
720 *map++ = (r ) 2177 *map++ = (r )
721 | (g << 8) 2178 | (g << 8)
728} 2185}
729 OUTPUT: 2186 OUTPUT:
730 RETVAL 2187 RETVAL
731 2188
732void 2189void
733draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2191 CODE:
2192{
2193 int x, y, z;
2194
2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2198 smooth_key skey;
2199 int pl_x, pl_y;
2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
2205
2206 pl_tex.name = 0;
2207
2208 // that's current max. sorry.
2209 if (sw > 255) sw = 255;
2210 if (sh > 255) sh = 255;
2211
2212 // clear key, in case of extra padding
2213 memset (&skey, 0, sizeof (skey));
2214
2215 memset (&key, 0, sizeof (key));
2216 key.r = 255;
2217 key.g = 255;
2218 key.b = 255;
2219 key.a = 255;
2220 key.mode = GL_QUADS;
2221 key.format = GL_T2F_V3F;
2222
2223 mx += self->x;
2224 my += self->y;
2225
2226 // first pass: determine smooth_max
2227 // rather ugly, if you ask me
2228 // could also be stored inside mapcell and updated on change
2229 memset (smooth_max, 0, sizeof (smooth_max));
2230
2231 for (y = 0; y < sh; y++)
2232 if (0 <= y + my && y + my < self->rows)
2233 {
2234 maprow *row = self->row + (y + my);
2235
2236 for (x = 0; x < sw; x++)
2237 if (row->c0 <= x + mx && x + mx < row->c1)
2238 {
2239 mapcell *cell = row->col + (x + mx - row->c0);
2240
2241 smooth_max[x + 1][y + 1] =
2242 MAX (self->tex [cell->tile [0]].smoothlevel,
2243 MAX (self->tex [cell->tile [1]].smoothlevel,
2244 self->tex [cell->tile [2]].smoothlevel));
2245 }
2246 }
2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
2252 for (z = 0; z <= 2; z++)
2253 {
2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266 tileid tile = cell->tile [z];
2267
2268 if (tile)
2269 {
2270 maptex tex = self->tex [tile];
2271 int px, py;
2272
2273 if (key.texname != tex.name)
2274 {
2275 self->tex [tile].unused = 0;
2276
2277 if (!tex.name)
2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2279
2280 key.texname = tex.name;
2281 arr = rc_array (rc, &key);
2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2286
2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2288 {
2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
2292 continue;
2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2299
2300 // update smooth hash
2301 if (tex.smoothtile)
2302 {
2303 skey.tile = tex.smoothtile;
2304 skey.level = tex.smoothlevel;
2305
2306 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2307
2308 // add bits to current tile and all neighbours. skey.x|y is
2309 // shifted +1|+1 so we always stay positive.
2310
2311 // bits is ___n cccc CCCC bbbb
2312 // n do not draw borders&corners
2313 // c draw these corners, but...
2314 // C ... not these
2315 // b draw these borders
2316
2317 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2318 // ┃· ·· ·┃ ━━
2319
2320 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2321 // ·· ·· ·┏ ┓·
2322
2323 // full tile
2324 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2325
2326 // borders
2327 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2328 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2329 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2330 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2331
2332 // corners
2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
2360 }
2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
2365
2366 // go through all smoothlevels, lowest to highest, then draw.
2367 // this is basically counting sort
2368 {
2369 int w, b;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
2373 for (w = 0; w < 256 / 32; ++w)
2374 {
2375 uint32_t smask = smooth_level [w];
2376 if (smask)
2377 for (b = 0; b < 32; ++b)
2378 if (smask & (((uint32_t)1) << b))
2379 {
2380 int level = (w << 5) | b;
2381 HE *he;
2382
2383 hv_iterinit (smooth);
2384 while ((he = hv_iternext (smooth)))
2385 {
2386 smooth_key *skey = (smooth_key *)HeKEY (he);
2387 IV bits = SvIVX (HeVAL (he));
2388
2389 if (!(bits & 0x1000)
2390 && skey->level == level
2391 && level > smooth_max [skey->x][skey->y])
2392 {
2393 maptex tex = self->tex [skey->tile];
2394 int px = (((int)skey->x) - 1) * Tw;
2395 int py = (((int)skey->y) - 1) * Th;
2396 int border = bits & 15;
2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2398 float dx = tex.s * .0625f; // 16 images/row
2399 float dy = tex.t * .5f ; // 2 images/column
2400
2401 if (tex.name)
2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
2405 if (key.texname != tex.name)
2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2409 glEnd ();
2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2411 glBegin (GL_QUADS);
2412 }
2413
2414 if (border)
2415 {
2416 float ox = border * dx;
2417
2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2422 }
2423
2424 if (corner)
2425 {
2426 float ox = corner * dx;
2427
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
2433 }
2434 }
2435 }
2436 }
2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
2442 }
2443
2444 hv_clear (smooth);
2445 }
2446
2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
2452
2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
2470
2471 // top layer: overlays such as the health bar
2472 for (y = 0; y < sh; y++)
2473 if (0 <= y + my && y + my < self->rows)
2474 {
2475 maprow *row = self->row + (y + my);
2476
2477 for (x = 0; x < sw; x++)
2478 if (row->c0 <= x + mx && x + mx < row->c1)
2479 {
2480 mapcell *cell = row->col + (x + mx - row->c0);
2481
2482 int px = x * Tw;
2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2490
2491 if (cell->stat_hp)
2492 {
2493 int width = cell->stat_width * Tw;
2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2495
2496 glColor3ub (0, 0, 0);
2497 glRectf (px + 1, py - thick - 2,
2498 px + width - 1, py);
2499
2500 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2501 glRectf (px + 2,
2502 py - thick - 1,
2503 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2504 }
2505 }
2506 }
2507}
2508
2509void
2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2511 CODE:
2512{
2513 static float color[16][3] = {
2514 { 0.00f, 0.00f, 0.00f },
2515 { 1.00f, 1.00f, 1.00f },
2516 { 0.00f, 0.00f, 0.55f },
2517 { 1.00f, 0.00f, 0.00f },
2518
2519 { 1.00f, 0.54f, 0.00f },
2520 { 0.11f, 0.56f, 1.00f },
2521 { 0.93f, 0.46f, 0.00f },
2522 { 0.18f, 0.54f, 0.34f },
2523
2524 { 0.56f, 0.73f, 0.56f },
2525 { 0.80f, 0.80f, 0.80f },
2526 { 0.55f, 0.41f, 0.13f },
2527 { 0.99f, 0.77f, 0.26f },
2528
2529 { 0.74f, 0.65f, 0.41f },
2530
2531 { 0.00f, 1.00f, 1.00f },
2532 { 1.00f, 0.00f, 1.00f },
2533 { 1.00f, 1.00f, 0.00f },
2534 };
2535
2536 int x, y;
2537
2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2546 glEnable (GL_BLEND);
2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2548 glBegin (GL_QUADS);
2549
2550 for (y = 0; y < h; y++)
2551 for (x = 0; x < w; x++)
2552 {
2553 unsigned char m = data [x + y * w];
2554
2555 if (m)
2556 {
2557 float *c = color [m & 15];
2558
2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2560 float tx2 = tx1 + 0.5f;
2561
2562 glColor4f (c[0], c[1], c[2], 1);
2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2567 }
2568 }
2569
2570 glEnd ();
2571 glDisable (GL_BLEND);
2572 glDisable (GL_TEXTURE_2D);
2573}
2574
2575void
2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
734 PPCODE: 2577 PPCODE:
735{ 2578{
2579 int x, y;
736 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
737 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
738 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
739 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
740 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
741 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
742 2591
743 int vx = self->x + (self->w - sw) / 2 - shift_x; 2592 mx += self->x - 1;
744 int vy = self->y + (self->h - sh) / 2 - shift_y; 2593 my += self->y - 1;
745 2594
746 /*
747 int vx = self->vx = self->w >= sw
748 ? self->x + (self->w - sw) / 2
749 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
750
751 int vy = self->vy = self->h >= sh
752 ? self->y + (self->h - sh) / 2
753 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
754 */
755
756 glColor4ub (255, 255, 255, 255);
757
758 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
759 glEnable (GL_BLEND);
760 glEnable (GL_TEXTURE_2D);
761 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
762
763 int x, y, z;
764
765 int last_name = 0;
766
767 glBegin (GL_QUADS);
768
769 for (z = 0; z < 3; z++)
770 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
771 if (0 <= y + vy && y + vy < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
772 { 2597 {
773 maprow *row = self->row + (y + vy); 2598 maprow *row = self->row + (y + my);
774 2599
775 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
776 if (row->c0 <= x + vx && x + vx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
777 { 2602 {
778 mapcell *cell = row->col + (x + vx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
779 2604
780 darkness[y * sw4 + x] = cell->darkness < 0 2605 darkness1 [y * sw1 + x] = cell->darkness
2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
781 ? 255 - FOW_DARKNESS 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
782 : 255 - cell->darkness;
783
784 mapface face = cell->face [z];
785
786 if (face)
787 {
788 maptex tex = self->tex [face];
789
790 int px = (x + 1) * 32 - tex.w;
791 int py = (y + 1) * 32 - tex.h;
792
793 if (last_name != tex.name)
794 {
795 glEnd ();
796 last_name = tex.name;
797 glBindTexture (GL_TEXTURE_2D, last_name);
798 glBegin (GL_QUADS);
799 }
800
801 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
802 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
803 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
804 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
805 }
806 } 2608 }
807 } 2609 }
808 2610
809 glEnd (); 2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
810 2623
811 glDisable (GL_TEXTURE_2D); 2624 uint8_t r11 = (d11 + d21 + d12) / 3;
812 glDisable (GL_BLEND); 2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
813 2648
814 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
815 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
816 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
817 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
818} 2653}
819 2654
820SV * 2655SV *
821get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
822 CODE: 2657 CODE:
823{ 2658{
824 int x, y, x1, y1; 2659 int x, y, x1, y1;
825 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
826 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
828 *data++ = 0; /* version 0 format */ 2663 *data++ = 0; /* version 0 format */
829 *data++ = w >> 8; *data++ = w; 2664 *data++ = w >> 8; *data++ = w;
830 *data++ = h >> 8; *data++ = h; 2665 *data++ = h >> 8; *data++ = h;
831 2666
832 // we need to do this 'cause we don't keep an absolute coord system for rows 2667 // we need to do this 'cause we don't keep an absolute coord system for rows
833 // TODO: treat rows as we treat 2668 // TODO: treat rows as we treat columns
834 map_get_row (self, y0 + self->y - self->oy);//D 2669 map_get_row (self, y0 + self->y - self->oy);//D
835 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2670 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
836 2671
837 x0 += self->x - self->ox; 2672 x0 += self->x - self->ox;
838 y0 += self->y - self->oy; 2673 y0 += self->y - self->oy;
849 for (x = x0; x < x1; x++) 2684 for (x = x0; x < x1; x++)
850 { 2685 {
851 if (row && row->c0 <= x && x < row->c1) 2686 if (row && row->c0 <= x && x < row->c1)
852 { 2687 {
853 mapcell *cell = row->col + (x - row->c0); 2688 mapcell *cell = row->col + (x - row->c0);
854
855 uint8_t flags = 0; 2689 uint8_t flags = 0;
856 2690
857 if (cell->face [0]) flags |= 1; 2691 if (cell->tile [0]) flags |= 1;
858 if (cell->face [1]) flags |= 2; 2692 if (cell->tile [1]) flags |= 2;
859 if (cell->face [2]) flags |= 4; 2693 if (cell->tile [2]) flags |= 4;
860 2694
861 *data++ = flags; 2695 *data++ = flags;
862 2696
863 if (flags & 1) 2697 if (flags & 1)
864 { 2698 {
2699 tileid tile = cell->tile [0];
865 *data++ = cell->face [0] >> 8; 2700 *data++ = tile >> 8;
866 *data++ = cell->face [0]; 2701 *data++ = tile;
867 } 2702 }
868 2703
869 if (flags & 2) 2704 if (flags & 2)
870 { 2705 {
2706 tileid tile = cell->tile [1];
871 *data++ = cell->face [1] >> 8; 2707 *data++ = tile >> 8;
872 *data++ = cell->face [1]; 2708 *data++ = tile;
873 } 2709 }
874 2710
875 if (flags & 4) 2711 if (flags & 4)
876 { 2712 {
2713 tileid tile = cell->tile [2];
877 *data++ = cell->face [2] >> 8; 2714 *data++ = tile >> 8;
878 *data++ = cell->face [2]; 2715 *data++ = tile;
879 } 2716 }
880 } 2717 }
881 else 2718 else
882 *data++ = 0; 2719 *data++ = 0;
883 } 2720 }
884 } 2721 }
885 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
886 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
887 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
888 RETVAL = data_sv; 2730 RETVAL = data_sv;
889} 2731}
890 OUTPUT: 2732 OUTPUT:
891 RETVAL 2733 RETVAL
892 2734
893void 2735void
894set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
895 PPCODE: 2737 PPCODE:
896{ 2738{
897 int x, y, z; 2739 int x, y, z;
2740 int w, h;
898 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
899 2752
900 if (*data++ != 0) 2753 if (*data++ != 0)
901 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
902 2755
903 int w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
904 int h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
905 2758
906 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
907 // TODO: treat rows as we treat 2760 // TODO: treat rows as we treat columns
908 map_get_row (self, y0 + self->y - self->oy);//D 2761 map_get_row (self, y0 + self->y - self->oy);//D
909 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2762 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
910 2763
911 x0 += self->x - self->ox; 2764 x0 += self->x - self->ox;
912 y0 += self->y - self->oy; 2765 y0 += self->y - self->oy;
918 { 2771 {
919 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
920 2773
921 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
922 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
923 uint8_t flags = *data++; 2781 flags = *data++;
924 2782
925 if (flags) 2783 if (flags)
926 { 2784 {
927 mapface face[3] = { 0, 0, 0 };
928
929 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2786 tileid tile[3] = { 0, 0, 0 };
930 2787
931 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2788 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
932 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
933 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
934 2791
935 if (cell->darkness <= 0) 2792 if (cell->darkness == 0)
936 { 2793 {
937 cell->darkness = -1; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
938 2796
939 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
940 { 2798 {
941 cell->face[z] = face[z]; 2799 tileid t = tile [z];
942 2800
943 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2802 {
944 XPUSHs (sv_2mortal (newSViv (face[z]))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2804 need_texid (self, t);
2805 }
2806
2807 cell->tile [z] = t;
945 } 2808 }
946 } 2809 }
947 } 2810 }
948 } 2811 }
949 } 2812 }
950} 2813}
951 2814
2815MODULE = Deliantra::Client PACKAGE = DC::RW
2816
2817DC::RW
2818new (SV *class, SV *data_sv)
2819 CODE:
2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
2826 OUTPUT:
2827 RETVAL
2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
2956DESTROY (DC::MixChunk self)
2957 CODE:
2958 Mix_FreeChunk (self);
2959
2960int
2961volume (DC::MixChunk self, int volume = -1)
2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
2965 RETVAL = Mix_VolumeChunk (self, volume);
2966 OUTPUT:
2967 RETVAL
2968
2969DC::Channel
2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2971 CODE:
2972{
2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
2984 OUTPUT:
2985 RETVAL
2986
2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
3000
3001int
3002volume (int volume = -1)
3003 PROTOTYPE: ;$
3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
3007 RETVAL = Mix_VolumeMusic (volume);
3008 OUTPUT:
3009 RETVAL
3010
3011void
3012fade_out (int ms)
3013 CODE:
3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
3027
3028DC::MixMusic
3029new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
3035void
3036DESTROY (DC::MixMusic self)
3037 CODE:
3038 Mix_FreeMusic (self);
3039
3040int
3041play (DC::MixMusic self, int loops = -1)
3042 CODE:
3043 RETVAL = Mix_PlayMusic (self, loops);
3044 OUTPUT:
3045 RETVAL
3046
3047void
3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
3055
3056BOOT:
3057{
3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3059 static const struct {
3060 const char *name;
3061 IV iv;
3062 } *civ, const_iv[] = {
3063# define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
3068 const_iv (GL_COLOR_MATERIAL),
3069 const_iv (GL_SMOOTH),
3070 const_iv (GL_FLAT),
3071 const_iv (GL_DITHER),
3072 const_iv (GL_BLEND),
3073 const_iv (GL_CULL_FACE),
3074 const_iv (GL_SCISSOR_TEST),
3075 const_iv (GL_DEPTH_TEST),
3076 const_iv (GL_ALPHA_TEST),
3077 const_iv (GL_NORMALIZE),
3078 const_iv (GL_RESCALE_NORMAL),
3079 const_iv (GL_FRONT),
3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
3082 const_iv (GL_AND),
3083 const_iv (GL_ONE),
3084 const_iv (GL_ZERO),
3085 const_iv (GL_SRC_ALPHA),
3086 const_iv (GL_DST_ALPHA),
3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
3093 const_iv (GL_SRC_ALPHA_SATURATE),
3094 const_iv (GL_RGB),
3095 const_iv (GL_RGBA),
3096 const_iv (GL_RGBA4),
3097 const_iv (GL_RGBA8),
3098 const_iv (GL_RGB5_A1),
3099 const_iv (GL_UNSIGNED_BYTE),
3100 const_iv (GL_UNSIGNED_SHORT),
3101 const_iv (GL_UNSIGNED_INT),
3102 const_iv (GL_ALPHA),
3103 const_iv (GL_INTENSITY),
3104 const_iv (GL_LUMINANCE),
3105 const_iv (GL_LUMINANCE_ALPHA),
3106 const_iv (GL_FLOAT),
3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
3117 const_iv (GL_TEXTURE_1D),
3118 const_iv (GL_TEXTURE_2D),
3119 const_iv (GL_TEXTURE_ENV),
3120 const_iv (GL_TEXTURE_MAG_FILTER),
3121 const_iv (GL_TEXTURE_MIN_FILTER),
3122 const_iv (GL_TEXTURE_ENV_MODE),
3123 const_iv (GL_TEXTURE_WRAP_S),
3124 const_iv (GL_TEXTURE_WRAP_T),
3125 const_iv (GL_REPEAT),
3126 const_iv (GL_CLAMP),
3127 const_iv (GL_CLAMP_TO_EDGE),
3128 const_iv (GL_NEAREST),
3129 const_iv (GL_LINEAR),
3130 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3131 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3132 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3133 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3134 const_iv (GL_GENERATE_MIPMAP),
3135 const_iv (GL_MODULATE),
3136 const_iv (GL_DECAL),
3137 const_iv (GL_REPLACE),
3138 const_iv (GL_DEPTH_BUFFER_BIT),
3139 const_iv (GL_COLOR_BUFFER_BIT),
3140 const_iv (GL_PROJECTION),
3141 const_iv (GL_MODELVIEW),
3142 const_iv (GL_COLOR_LOGIC_OP),
3143 const_iv (GL_SEPARABLE_2D),
3144 const_iv (GL_CONVOLUTION_2D),
3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
3148 const_iv (GL_LINES),
3149 const_iv (GL_LINE_STRIP),
3150 const_iv (GL_LINE_LOOP),
3151 const_iv (GL_QUADS),
3152 const_iv (GL_QUAD_STRIP),
3153 const_iv (GL_TRIANGLES),
3154 const_iv (GL_TRIANGLE_STRIP),
3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
3166 const_iv (GL_V2F),
3167 const_iv (GL_V3F),
3168 const_iv (GL_T2F_V3F),
3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3173# undef const_iv
3174 };
3175
3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3178
3179 texture_av = newAV ();
3180 AvREAL_off (texture_av);
3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
3191
3192char *
3193gl_vendor ()
3194 CODE:
3195 RETVAL = (char *)glGetString (GL_VENDOR);
3196 OUTPUT:
3197 RETVAL
3198
3199char *
3200gl_version ()
3201 CODE:
3202 RETVAL = (char *)glGetString (GL_VERSION);
3203 OUTPUT:
3204 RETVAL
3205
3206char *
3207gl_extensions ()
3208 CODE:
3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3210 OUTPUT:
3211 RETVAL
3212
3213const char *glGetString (GLenum pname)
3214
3215GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227int glGetError ()
3228
3229void glFinish ()
3230
3231void glFlush ()
3232
3233void glClear (int mask)
3234
3235void glClearColor (float r, float g, float b, float a = 1.0)
3236 PROTOTYPE: @
3237
3238void glEnable (int cap)
3239
3240void glDisable (int cap)
3241
3242void glShadeModel (int mode)
3243
3244void glHint (int target, int mode)
3245
3246void glBlendFunc (int sfactor, int dfactor)
3247
3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3249 CODE:
3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
3253
3254void glDepthMask (int flag)
3255
3256void glLogicOp (int opcode)
3257
3258void glColorMask (int red, int green, int blue, int alpha)
3259
3260void glMatrixMode (int mode)
3261
3262void glPushMatrix ()
3263
3264void glPopMatrix ()
3265
3266void glLoadIdentity ()
3267
3268void glDrawBuffer (int buffer)
3269
3270void glReadBuffer (int buffer)
3271
3272# near_ and far_ are due to microsofts buggy "c" compiler
3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3274
3275# near_ and far_ are due to microsofts buggy "c" compiler
3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
3279
3280void glViewport (int x, int y, int width, int height)
3281
3282void glScissor (int x, int y, int width, int height)
3283
3284void glTranslate (float x, float y, float z = 0.)
3285 CODE:
3286 glTranslatef (x, y, z);
3287
3288void glScale (float x, float y, float z = 1.)
3289 CODE:
3290 glScalef (x, y, z);
3291
3292void glRotate (float angle, float x, float y, float z)
3293 CODE:
3294 glRotatef (angle, x, y, z);
3295
3296void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
3298 ALIAS:
3299 glColor_premultiply = 1
3300 CODE:
3301 if (ix)
3302 {
3303 r *= a;
3304 g *= a;
3305 b *= a;
3306 }
3307 // microsoft visual "c" rounds instead of truncating...
3308 glColor4f (r, g, b, a);
3309
3310void glRasterPos (float x, float y, float z = 0.)
3311 CODE:
3312 glRasterPos3f (0, 0, z);
3313 glBitmap (0, 0, 0, 0, x, y, 0);
3314
3315void glVertex (float x, float y, float z = 0.)
3316 CODE:
3317 glVertex3f (x, y, z);
3318
3319void glTexCoord (float s, float t)
3320 CODE:
3321 glTexCoord2f (s, t);
3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
3352void glTexEnv (int target, int pname, float param)
3353 CODE:
3354 glTexEnvf (target, pname, param);
3355
3356void glTexParameter (int target, int pname, float param)
3357 CODE:
3358 glTexParameterf (target, pname, param);
3359
3360void glBindTexture (int target, int name)
3361
3362void glConvolutionParameter (int target, int pname, float params)
3363 CODE:
3364 if (gl.ConvolutionParameterf)
3365 gl.ConvolutionParameterf (target, pname, params);
3366
3367void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3368 CODE:
3369 if (gl.ConvolutionFilter2D)
3370 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3371
3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3373 CODE:
3374 if (gl.SeparableFilter2D)
3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3376
3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3378
3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3380
3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383void glPixelZoom (float x, float y)
3384
3385void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3386
3387int glGenTexture ()
3388 CODE:
3389 RETVAL = gen_texture ();
3390 OUTPUT:
3391 RETVAL
3392
3393void glDeleteTexture (int name)
3394 CODE:
3395 del_texture (name);
3396
3397int glGenList ()
3398 CODE:
3399 RETVAL = glGenLists (1);
3400 OUTPUT:
3401 RETVAL
3402
3403void glDeleteList (int list)
3404 CODE:
3405 glDeleteLists (list, 1);
3406
3407void glNewList (int list, int mode = GL_COMPILE)
3408
3409void glEndList ()
3410
3411void glCallList (int list)
3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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