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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.47 by root, Mon Apr 17 21:52:42 2006 UTC vs.
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
6#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
7 29
8#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
9#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
10#include <SDL_opengl.h> 34#include <SDL_opengl.h>
11 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
12#include <glib/gmacros.h> 39#include <glib/gmacros.h>
13 40
14#include <pango/pango.h> 41#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 42
43#ifndef _WIN32
18#include <sys/types.h> 44# include <sys/types.h>
19#include <sys/socket.h> 45# include <sys/socket.h>
20#include <netinet/in.h> 46# include <netinet/in.h>
21#include <netinet/tcp.h> 47# include <netinet/tcp.h>
22
23#include <inttypes.h> 48# include <inttypes.h>
49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 52
25#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
26 54
27#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
29 57
30static PangoContext *context; 58#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
32 138
33typedef struct cf_layout { 139typedef struct cf_layout {
34 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
35 int base_height; 142 int base_height;
143 CFPlus__Font font;
36} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
37 149
38static void 150static void
39substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
40{ 152{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 158}
44 159
45static void 160static void
46layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
47{ 162{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
50 */ 165 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
52 167
53 int height = self->base_height * (PANGO_SCALE * 8 / 10);
54
55 if (pango_font_description_get_size (font) != height)
56 {
57 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
58 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
59 } 170
171 pango_layout_set_font_description (self->pl, font);
60} 172}
61 173
62static void 174static void
63layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
64{ 176{
65 layout_update (self); 177 PangoRectangle rect;
66 178
179 // get_pixel_* wrongly rounds down
67 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
68 181
69 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
70 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
71 if (!*h) *h = 1;
72}
73 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
74typedef uint16_t mapface; 193typedef uint16_t faceid;
75 194
76typedef struct { 195typedef struct {
77 GLint name; 196 int name;
78 int w, h; 197 int w, h;
79 float s, t; 198 float s, t;
80 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
81} maptex; 202} maptex;
82 203
83typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
84 int16_t darkness; 207 uint16_t darkness;
85 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
86} mapcell; 209} mapcell;
87 210
88typedef struct { 211typedef struct {
89 int32_t c0, c1; 212 int32_t c0, c1;
90 mapcell *col; 213 mapcell *col;
91} maprow; 214} maprow;
92 215
93typedef struct map { 216typedef struct map {
94 int x, y, w, h; 217 int x, y, w, h;
95 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
96 int faces; 219 int faces; tileid *face2tile; // [faceid]
97 mapface *face; 220 int texs; maptex *tex; // [tileid]
98 221
99 int texs;
100 maptex *tex;
101
102 uint32_t rows; 222 int32_t rows;
103 maprow *row; 223 maprow *row;
104} *CFClient__Map; 224} *CFPlus__Map;
105 225
106static char * 226static char *
107prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
108{ 228{
109 char *p; 229 char *p;
126} 246}
127 247
128#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
129#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
130 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
131static maprow * 271static maprow *
132map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
133{ 273{
134 if (0 > y) 274 if (0 > y)
135 { 275 {
136 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
137 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
175 315
176 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
177} 317}
178 318
179static mapcell * 319static mapcell *
180map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
181{ 321{
182 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
183} 323}
184 324
185static void 325static void
186map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
187{ 327{
188 int r; 328 int r;
189 329
190 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
191 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
199 self->row = 0; 339 self->row = 0;
200 self->rows = 0; 340 self->rows = 0;
201} 341}
202 342
203static void 343static void
204map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
205{ 345{
206 int x, y; 346 int x, y;
347 maprow *row;
348 mapcell *cell;
207 349
208 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
209 if (y >= 0) 351 if (y >= 0)
210 { 352 {
211 if (y >= self->rows) 353 if (y >= self->rows)
212 break; 354 break;
213 355
214 maprow *row = self->row + y; 356 row = self->row + y;
215 357
216 for (x = x0; x < x0 + w; x++) 358 for (x = x0; x < x0 + w; x++)
217 if (x >= row->c0) 359 if (x >= row->c0)
218 { 360 {
219 if (x >= row->c1) 361 if (x >= row->c1)
220 break; 362 break;
221 363
222 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
223 } 370 }
224 } 371 }
225} 372}
226 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
227MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
228 438
229PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
230 440
231BOOT: 441BOOT:
232{ 442{
233 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
234 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
235 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
236} 590}
237 591
592int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
238void 595void
239lowdelay (int fd, int val = 1) 596SDL_Quit ()
597
598void
599SDL_ListModes ()
240 CODE: 600 PPCODE:
241 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 601{
602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638}
242 639
243char * 640char *
244gl_version () 641SDL_GetError ()
642
643int
644SDL_SetVideoMode (int w, int h, int fullscreen)
245 CODE: 645 CODE:
246 RETVAL = (char *)glGetString (GL_VERSION); 646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
247 OUTPUT: 659 OUTPUT:
248 RETVAL 660 RETVAL
249 661
662void
663SDL_GL_SwapBuffers ()
664
250char * 665char *
251gl_extensions () 666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
671void
672poll_events ()
252 CODE: 673 PPCODE:
253 RETVAL = (char *)glGetString (GL_EXTENSIONS); 674{
254 OUTPUT: 675 SDL_Event ev;
255 RETVAL 676
677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
679 {
680 HV *hv = newHV ();
681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
682
683 switch (ev.type)
684 {
685 case SDL_KEYDOWN:
686 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break;
693
694 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
697 break;
698
699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
725 break;
726
727 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 break;
736
737 case SDL_USEREVENT:
738 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break;
742 }
743
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 }
746}
747
748int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
750 POSTCALL:
751 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished);
753
754void
755Mix_CloseAudio ()
756
757int
758Mix_AllocateChannels (int numchans = -1)
759
760void
761lowdelay (int fd, int val = 1)
762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
769#ifdef _WIN32
770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
791#endif
792}
256 793
257void 794void
258add_font (char *file) 795add_font (char *file)
259 CODE: 796 CODE:
260 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
261
262void
263set_font (char *file)
264 CODE:
265{
266 int count;
267 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
268 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
269 FcPatternDestroy (pattern);
270 pango_context_set_font_description (context, font);
271}
272 798
273void 799void
274load_image_inline (SV *image_) 800load_image_inline (SV *image_)
275 ALIAS: 801 ALIAS:
276 load_image_file = 1 802 load_image_file = 1
292 croak ("load_image: %s", SDL_GetError ()); 818 croak ("load_image: %s", SDL_GetError ());
293 819
294 fmt.palette = NULL; 820 fmt.palette = NULL;
295 fmt.BitsPerPixel = 32; 821 fmt.BitsPerPixel = 32;
296 fmt.BytesPerPixel = 4; 822 fmt.BytesPerPixel = 4;
823#if SDL_BYTEORDER == SDL_LIL_ENDIAN
297 fmt.Rmask = 0x000000ff; 824 fmt.Rmask = 0x000000ff;
298 fmt.Gmask = 0x0000ff00; 825 fmt.Gmask = 0x0000ff00;
299 fmt.Bmask = 0x00ff0000; 826 fmt.Bmask = 0x00ff0000;
300 fmt.Amask = 0xff000000; 827 fmt.Amask = 0xff000000;
828#else
829 fmt.Rmask = 0xff000000;
830 fmt.Gmask = 0x00ff0000;
831 fmt.Bmask = 0x0000ff00;
832 fmt.Amask = 0x000000ff;
833#endif
301 fmt.Rloss = 0; 834 fmt.Rloss = 0;
302 fmt.Gloss = 0; 835 fmt.Gloss = 0;
303 fmt.Bloss = 0; 836 fmt.Bloss = 0;
304 fmt.Aloss = 0; 837 fmt.Aloss = 0;
305 fmt.Rshift = 0; 838 fmt.Rshift = 0;
311 844
312 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
313 846
314 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
315 848
849 SDL_LockSurface (surface2);
316 EXTEND (SP, 5); 850 EXTEND (SP, 6);
317 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
318 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
319 SDL_LockSurface (surface2);
320 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
321 SDL_UnlockSurface (surface2);
322 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
323 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
324 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
325 858
326 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
327 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
328} 861}
329 862
351 PUSHs (sv_2mortal (newSViv (b / y))); 884 PUSHs (sv_2mortal (newSViv (b / y)));
352 PUSHs (sv_2mortal (newSViv (a / y))); 885 PUSHs (sv_2mortal (newSViv (a / y)));
353} 886}
354 887
355void 888void
889error (char *message)
890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
356fatal (char *message) 897fatal (char *message)
357 CODE: 898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
358#ifdef WIN32 908#ifdef WIN32
359 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 909 ExitThread (retval); // unclean, please beam me up
360#else 910#else
361 fprintf (stderr, "FATAL: %s\n", message); 911 _exit (retval);
362#endif 912#endif
363 exit (1);
364 913
365MODULE = CFClient PACKAGE = CFClient::Layout 914void
366 915debug ()
367CFClient::Layout
368new (SV *class, int base_height = 10)
369 CODE: 916 CODE:
370 New (0, RETVAL, 1, struct cf_layout); 917{
371 RETVAL->base_height = base_height; 918#if DEBUG
372 RETVAL->pl = pango_layout_new (context); 919 VALGRIND_DO_LEAK_CHECK;
373 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 920#endif
921}
922
923MODULE = CFPlus PACKAGE = CFPlus::Font
924
925CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0)
927 CODE:
928{
929 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
932 FcPatternDestroy (pattern);
933}
374 OUTPUT: 934 OUTPUT:
375 RETVAL 935 RETVAL
376 936
377void 937void
938DESTROY (CFPlus::Font self)
939 CODE:
940 pango_font_description_free (self);
941
942void
943make_default (CFPlus::Font self)
944 CODE:
945 default_font = self;
946
947MODULE = CFPlus PACKAGE = CFPlus::Layout
948
949void
950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
956 CODE:
957 New (0, RETVAL, 1, struct cf_layout);
958
959 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.;
961 RETVAL->g = 1.;
962 RETVAL->b = 1.;
963 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0;
966
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL);
969 OUTPUT:
970 RETVAL
971
972void
378DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
379 CODE: 974 CODE:
380 g_object_unref (self->pl); 975 g_object_unref (self->pl);
381 Safefree (self); 976 Safefree (self);
382 977
383void 978void
384set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
385 CODE: 980 CODE:
386{ 981{
387 STRLEN textlen; 982 STRLEN textlen;
388 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
389 984
390 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
391} 986}
392 987
393void 988void
394set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
395 CODE: 990 CODE:
396{ 991{
397 STRLEN textlen; 992 STRLEN textlen;
398 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
399 994
400 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
401} 996}
402 997
403SV * 998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
404get_text (CFClient::Layout self) 1044get_shapes (CFPlus::Layout self)
405 CODE: 1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
407 SvUTF8_on (RETVAL); 1079}
408 OUTPUT: 1080 OUTPUT:
409 RETVAL 1081 RETVAL
410 1082
1083SV *
1084get_text (CFPlus::Layout self)
1085 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL);
1088 OUTPUT:
1089 RETVAL
1090
411void 1091void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 CODE:
1094 self->r = r;
1095 self->g = g;
1096 self->b = b;
1097 self->a = a;
1098
1099void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1101 CODE:
1102 if (self->font != font)
1103 {
1104 self->font = font;
1105 layout_update_font (self);
1106 }
1107
1108void
412set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
413 CODE: 1110 CODE:
1111 if (self->base_height != base_height)
1112 {
414 self->base_height = base_height; 1113 self->base_height = base_height;
1114 layout_update_font (self);
1115 }
415 1116
416void 1117void
417set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
418 CODE: 1119 CODE:
419 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
420 1121
421void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
422size (CFClient::Layout self) 1148size (CFPlus::Layout self)
423 PPCODE: 1149 PPCODE:
424{ 1150{
425 int w, h; 1151 int w, h;
426 1152
427 layout_update (self);
428 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
429 1154
430 EXTEND (SP, 2); 1155 EXTEND (SP, 2);
431 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
432 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
433} 1158}
434 1159
435int 1160int
436xy_to_index (CFClient::Layout self, int x, int y) 1161descent (CFPlus::Layout self)
437 CODE: 1162 CODE:
438{ 1163{
439 int index, trailing; 1164 PangoRectangle rect;
440 1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
441 layout_update (self); 1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
442 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1167 RETVAL = PANGO_DESCENT (rect);
443
444 RETVAL = index;
445} 1168}
446 OUTPUT: 1169 OUTPUT:
447 RETVAL 1170 RETVAL
448 1171
1172int
1173xy_to_index (CFPlus::Layout self, int x, int y)
1174 CODE:
1175{
1176 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing;
1179}
1180 OUTPUT:
1181 RETVAL
1182
449void 1183void
450cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
451 PPCODE: 1185 PPCODE:
452{ 1186{
453 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
454 layout_update (self);
455 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
456 1189
457 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
458 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
459 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
460 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
461} 1194}
462 1195
463void 1196void
464render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
465 PPCODE: 1198 PPCODE:
466{ 1199{
467 SV *retval; 1200 int line, x;
468 int w, h;
469 FT_Bitmap bitmap;
470 1201
471 layout_update (self); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
472 layout_get_pixel_size (self, &w, &h); 1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
473 1204
474 retval = newSV (w * h);
475 SvPOK_only (retval);
476 SvCUR_set (retval, w * h);
477
478 bitmap.rows = h;
479 bitmap.width = w;
480 bitmap.pitch = w;
481 bitmap.buffer = (unsigned char*)SvPVX (retval);
482 bitmap.num_grays = 256;
483 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
484
485 memset (bitmap.buffer, 0, w * h);
486
487 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
488
489 EXTEND (SP, 3); 1205 EXTEND (SP, 2);
490 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
491 PUSHs (sv_2mortal (newSViv (h))); 1230 PUSHs (sv_2mortal (newSViv (index)));
492 PUSHs (sv_2mortal (retval)); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
493} 1233}
494 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
495MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
496 1246
497void 1247void
1248pad2pot (SV *data_, SV *w_, SV *h_)
1249 CODE:
1250{
1251 int ow = SvIV (w_);
1252 int oh = SvIV (h_);
1253
1254 if (ow && oh)
1255 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267
1268 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp);
1270
1271 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274
1275 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 }
1282}
1283
1284void
498draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
499 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
500 CODE: 1290 CODE:
501{ 1291{
502 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
503 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
504 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
505 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
506 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
507 1296
508 if (items < 5) 1297 if (items < 5)
509 { 1298 {
510 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
511 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
512 } 1301 }
513 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
514 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
515 if (wrap_mode) { 1318
516 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
517 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
518 }
519 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
520 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
521 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
522 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
523 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
524 glEnd (); 1324 glEnd ();
525}
526 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
527MODULE = CFClient PACKAGE = CFClient::Map 1333MODULE = CFPlus PACKAGE = CFPlus::Map
528 1334
529CFClient::Map 1335CFPlus::Map
530new (SV *class, int map_width, int map_height) 1336new (SV *class)
531 CODE: 1337 CODE:
532 New (0, RETVAL, 1, struct map); 1338 New (0, RETVAL, 1, struct map);
533 RETVAL->x = 0; 1339 RETVAL->x = 0;
534 RETVAL->y = 0; 1340 RETVAL->y = 0;
535 RETVAL->w = map_width; 1341 RETVAL->w = 0;
536 RETVAL->h = map_height; 1342 RETVAL->h = 0;
537 RETVAL->ox = 0; 1343 RETVAL->ox = 0;
538 RETVAL->oy = 0; 1344 RETVAL->oy = 0;
539 RETVAL->faces = 8192; 1345 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
540 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1346 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
541 RETVAL->texs = 8192;
542 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
543 RETVAL->rows = 0; 1347 RETVAL->rows = 0;
544 RETVAL->row = 0; 1348 RETVAL->row = 0;
545 OUTPUT: 1349 OUTPUT:
546 RETVAL 1350 RETVAL
547 1351
548void 1352void
549DESTROY (CFClient::Map self) 1353DESTROY (CFPlus::Map self)
550 CODE: 1354 CODE:
551{ 1355{
552 map_clear (self); 1356 map_clear (self);
553 Safefree (self->face); 1357 Safefree (self->face2tile);
1358 Safefree (self->tex);
554 Safefree (self); 1359 Safefree (self);
555} 1360}
556 1361
557void 1362void
1363resize (CFPlus::Map self, int map_width, int map_height)
1364 CODE:
1365 self->w = map_width;
1366 self->h = map_height;
1367
1368void
558clear (CFClient::Map self) 1369clear (CFPlus::Map self)
559 CODE: 1370 CODE:
560 map_clear (self); 1371 map_clear (self);
561 1372
562void 1373void
563set_face (CFClient::Map self, int face, int texid) 1374set_tileid (CFPlus::Map self, int face, int tile)
564 CODE: 1375 CODE:
565{ 1376{
566 while (self->faces <= face) 1377 need_facenum (self, face); self->face2tile [face] = tile;
567 { 1378 need_texid (self, tile);
568 Append (mapface, self->face, self->faces, self->faces);
569 self->faces *= 2;
570 }
571
572 self->face [face] = texid;
573} 1379}
574 1380
575void 1381void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level)
1383 CODE:
1384{
1385 tileid texid;
1386 maptex *tex;
1387
1388 if (face < 0 || face >= self->faces)
1389 return;
1390
1391 if (smooth < 0 || smooth >= self->faces)
1392 return;
1393
1394 texid = self->face2tile [face];
1395
1396 if (!texid)
1397 return;
1398
1399 tex = self->tex + texid;
1400 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level;
1402}
1403
1404void
576set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
577 CODE: 1406 CODE:
578{ 1407{
579 while (self->texs <= texid) 1408 need_texid (self, texid);
1409
580 { 1410 {
581 Append (maptex, self->tex, self->texs, self->texs);
582 self->texs *= 2;
583 }
584
585 maptex *tex = self->tex + texid; 1411 maptex *tex = self->tex + texid;
586 1412
587 tex->name = name; 1413 tex->name = name;
588 tex->w = w; 1414 tex->w = w;
589 tex->h = h; 1415 tex->h = h;
590 tex->s = s; 1416 tex->s = s;
591 tex->t = t; 1417 tex->t = t;
592 tex->r = r; 1418 tex->r = r;
593 tex->g = g; 1419 tex->g = g;
594 tex->b = b; 1420 tex->b = b;
595 tex->a = a; 1421 tex->a = a;
1422 }
1423
1424 // somewhat hackish, but for textures that require it, it really
1425 // improves the look, and most others don't suffer.
1426 glBindTexture (GL_TEXTURE_2D, name);
1427 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1428 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1429 // use uglier nearest interpolation because linear suffers
1430 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
596} 1432}
597 1433
598int 1434int
599ox (CFClient::Map self) 1435ox (CFPlus::Map self)
600 ALIAS: 1436 ALIAS:
601 oy = 1 1437 oy = 1
1438 x = 2
1439 y = 3
1440 w = 4
1441 h = 5
602 CODE: 1442 CODE:
603 switch (ix) 1443 switch (ix)
604 { 1444 {
605 case 0: RETVAL = self->ox; break; 1445 case 0: RETVAL = self->ox; break;
606 case 1: RETVAL = self->oy; break; 1446 case 1: RETVAL = self->oy; break;
1447 case 2: RETVAL = self->x; break;
1448 case 3: RETVAL = self->y; break;
1449 case 4: RETVAL = self->w; break;
1450 case 5: RETVAL = self->h; break;
607 } 1451 }
608 OUTPUT: 1452 OUTPUT:
609 RETVAL 1453 RETVAL
610 1454
611void 1455void
612scroll (CFClient::Map self, int dx, int dy) 1456scroll (CFPlus::Map self, int dx, int dy)
613 CODE: 1457 CODE:
614{ 1458{
615 if (dx > 0) 1459 if (dx > 0)
616 map_blank (self, self->x, self->y, dx - 1, self->h); 1460 map_blank (self, self->x, self->y, dx, self->h);
617 else if (dx < 0) 1461 else if (dx < 0)
618 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1462 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
619 1463
620 if (dy > 0) 1464 if (dy > 0)
621 map_blank (self, self->x, self->y, self->w, dy - 1); 1465 map_blank (self, self->x, self->y, self->w, dy);
622 else if (dy < 0) 1466 else if (dy < 0)
623 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1467 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
624 1468
625 self->ox += dx; self->x += dx; 1469 self->ox += dx; self->x += dx;
626 self->oy += dy; self->y += dy; 1470 self->oy += dy; self->y += dy;
627 1471
628 while (self->y < 0) 1472 while (self->y < 0)
633 self->y += MAP_EXTEND_Y; 1477 self->y += MAP_EXTEND_Y;
634 } 1478 }
635} 1479}
636 1480
637void 1481void
638map1a_update (CFClient::Map self, SV *data_) 1482map1a_update (CFPlus::Map self, SV *data_, int extmap)
639 CODE: 1483 CODE:
640{ 1484{
641 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
642 uint8_t *data_end = (uint8_t *)SvEND (data_); 1486 uint8_t *data_end = (uint8_t *)SvEND (data_);
1487 mapcell *cell;
1488 int x, y, flags;
643 1489
644 while (data < data_end) 1490 while (data < data_end - 1)
645 { 1491 {
646 int flags = (data [0] << 8) + data [1]; data += 2; 1492 flags = (data [0] << 8) + data [1]; data += 2;
647 1493
648 int x = ((flags >> 10) & 63) + self->x; 1494 x = self->x + ((flags >> 10) & 63);
649 int y = ((flags >> 4) & 63) + self->y; 1495 y = self->y + ((flags >> 4) & 63);
650 1496
651 mapcell *cell = map_get_cell (self, x, y); 1497 cell = map_get_cell (self, x, y);
652 1498
653 if (flags & 15) 1499 if (flags & 15)
654 { 1500 {
655 if (cell->darkness < 0) 1501 if (!cell->darkness)
656 { 1502 {
1503 memset (cell, 0, sizeof (*cell));
657 cell->darkness = 0; 1504 cell->darkness = 256;
658 cell->face [0] = 0;
659 cell->face [1] = 0;
660 cell->face [2] = 0;
661 } 1505 }
662 1506
663 cell->darkness = flags & 8 ? *data++ : 255;
664
665 //TODO: don't trust server data to be in-range(!) 1507 //TODO: don't trust server data to be in-range(!)
1508
1509 if (flags & 8)
1510 {
1511 if (extmap)
1512 {
1513 uint8_t ext, cmd;
1514
1515 do
1516 {
1517 ext = *data++;
1518 cmd = ext & 0x3f;
1519
1520 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health
1523 {
1524 cell->stat_width = 1;
1525 cell->stat_hp = *data++;
1526 }
1527 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47)
1530 {
1531 if (*data == 4)
1532 ; // decode player count
1533
1534 data += *data + 1;
1535 }
1536 else if (cmd == 8) // cell flags
1537 cell->flags = *data++;
1538 else if (ext & 0x40) // unknown, multibyte => skip
1539 data += *data + 1;
1540 else
1541 data++;
1542 }
1543 while (ext & 0x80);
1544 }
1545 else
1546 cell->darkness = *data++ + 1;
1547 }
666 1548
667 if (flags & 4) 1549 if (flags & 4)
668 { 1550 {
669 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1551 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face];
670 } 1554 }
671 1555
672 if (flags & 2) 1556 if (flags & 2)
673 { 1557 {
674 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
675 } 1561 }
676 1562
677 if (flags & 1) 1563 if (flags & 1)
678 { 1564 {
679 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
680 } 1568 }
681 } 1569 }
682 else 1570 else
683 cell->darkness = -1; 1571 cell->darkness = 0;
684 } 1572 }
685} 1573}
686 1574
687SV * 1575SV *
688mapmap (CFClient::Map self, int w, int h) 1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
689 CODE: 1577 CODE:
690{ 1578{
691 int x0, x1, x; 1579 int x1, x;
692 int y0, y1, y; 1580 int y1, y;
693 int z; 1581 int z;
694 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1582 SV *map_sv = newSV (w * h * sizeof (uint32_t));
695 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1583 uint32_t *map = (uint32_t *)SvPVX (map_sv);
696 1584
697 SvPOK_only (map_sv); 1585 SvPOK_only (map_sv);
698 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1586 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
699 1587
700 x0 = self->x - w / 2; x1 = x0 + w; 1588 x0 += self->x; x1 = x0 + w;
701 y0 = self->y - h / 2; y1 = y0 + h; 1589 y0 += self->y; y1 = y0 + h;
702 1590
703 for (y = y0; y < y1; y++) 1591 for (y = y0; y < y1; y++)
704 { 1592 {
705 maprow *row = 0 <= y && y < self->rows 1593 maprow *row = 0 <= y && y < self->rows
706 ? self->row + y 1594 ? self->row + y
714 { 1602 {
715 mapcell *cell = row->col + (x - row->c0); 1603 mapcell *cell = row->col + (x - row->c0);
716 1604
717 for (z = 0; z <= 0; z++) 1605 for (z = 0; z <= 0; z++)
718 { 1606 {
719 mapface face = cell->face [z];
720
721 if (face)
722 {
723 maptex tex = self->tex [face]; 1607 maptex tex = self->tex [cell->tile [z]];
724 int a0 = 255 - tex.a; 1608 int a0 = 255 - tex.a;
725 int a1 = tex.a; 1609 int a1 = tex.a;
726 1610
727 r = (r * a0 + tex.r * a1) / 255; 1611 r = (r * a0 + tex.r * a1) / 255;
728 g = (g * a0 + tex.g * a1) / 255; 1612 g = (g * a0 + tex.g * a1) / 255;
729 b = (b * a0 + tex.b * a1) / 255; 1613 b = (b * a0 + tex.b * a1) / 255;
730 a = (a * a0 + tex.a * a1) / 255; 1614 a = (a * a0 + tex.a * a1) / 255;
731 }
732 } 1615 }
733 } 1616 }
734 1617
735 *map++ = (r ) 1618 *map++ = (r )
736 | (g << 8) 1619 | (g << 8)
743} 1626}
744 OUTPUT: 1627 OUTPUT:
745 RETVAL 1628 RETVAL
746 1629
747void 1630void
748draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1632 CODE:
1633{
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey;
1638 int x, y, z;
1639 int last_name;
1640
1641 // thats current max. sorry.
1642 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255;
1644
1645 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey));
1647
1648 glColor4ub (255, 255, 255, 255);
1649
1650 glEnable (GL_BLEND);
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1652 glEnable (GL_TEXTURE_2D);
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1654
1655 glBegin (GL_QUADS);
1656
1657 last_name = 0;
1658
1659 mx += self->x;
1660 my += self->y;
1661
1662 // first pass: determine smooth_max
1663 // rather ugly, if you ask me
1664 // could also be stored inside mapcell and updated on change
1665 memset (smooth_max, 0, sizeof (smooth_max));
1666
1667 for (y = 0; y < sh; y++)
1668 if (0 <= y + my && y + my < self->rows)
1669 {
1670 maprow *row = self->row + (y + my);
1671
1672 for (x = 0; x < sw; x++)
1673 if (row->c0 <= x + mx && x + mx < row->c1)
1674 {
1675 mapcell *cell = row->col + (x + mx - row->c0);
1676
1677 smooth_max[x + 1][y + 1] =
1678 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel));
1681 }
1682 }
1683
1684 for (z = 0; z <= 2; z++)
1685 {
1686 memset (smooth_level, 0, sizeof (smooth_level));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697 tileid tile = cell->tile [z];
1698
1699 if (tile)
1700 {
1701 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w;
1703 int py = (y + 1) * T - tex.h;
1704
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name)
1708 {
1709 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */
1711
1712 glEnd ();
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1714 glBegin (GL_QUADS);
1715 }
1716
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721
1722 if (cell->flags && z == 2)
1723 {
1724 if (cell->flags & 1)
1725 {
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 }
1740
1741 // update smooth hash
1742 if (tex.smoothtile)
1743 {
1744 skey.tile = tex.smoothtile;
1745 skey.level = tex.smoothlevel;
1746
1747 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1748
1749 // add bits to current tile and all neighbours. skey.x|y is
1750 // shifted +1|+1 so we always stay positive.
1751
1752 // bits is ___n cccc CCCC bbbb
1753 // n do not draw borders&corners
1754 // c draw these corners, but...
1755 // C ... not these
1756 // b draw these borders
1757
1758 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1759 // ┃· ·· ·┃ ━━
1760
1761 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762 // ·· ·· ·┏ ┓·
1763
1764 // full tile
1765 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1766
1767 // borders
1768 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1769 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1770 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1771 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1772
1773 // corners
1774 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778 }
1779 }
1780 }
1781 }
1782
1783 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort
1785 {
1786 int w, b;
1787
1788 for (w = 0; w < 256 / 32; ++w)
1789 {
1790 uint32_t smask = smooth_level [w];
1791 if (smask)
1792 for (b = 0; b < 32; ++b)
1793 if (smask & (((uint32_t)1) << b))
1794 {
1795 int level = (w << 5) | b;
1796 HE *he;
1797
1798 hv_iterinit (smooth);
1799 while ((he = hv_iternext (smooth)))
1800 {
1801 smooth_key *skey = (smooth_key *)HeKEY (he);
1802 IV bits = SvIVX (HeVAL (he));
1803
1804 if (!(bits & 0x1000)
1805 && skey->level == level
1806 && level > smooth_max [skey->x][skey->y])
1807 {
1808 maptex tex = self->tex [skey->tile];
1809 int px = (((int)skey->x) - 1) * T;
1810 int py = (((int)skey->y) - 1) * T;
1811 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column
1815
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name)
1819 {
1820 if (!tex.name)
1821 continue; // smoothing not yet available
1822
1823 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1825 glBegin (GL_QUADS);
1826 }
1827
1828 if (border)
1829 {
1830 float ox = border * dx;
1831
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1836 }
1837
1838 if (corner)
1839 {
1840 float ox = corner * dx;
1841
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1846 }
1847 }
1848 }
1849 }
1850 }
1851 }
1852
1853 hv_clear (smooth);
1854 }
1855
1856 glEnd ();
1857
1858 glDisable (GL_TEXTURE_2D);
1859 glDisable (GL_BLEND);
1860
1861 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows)
1864 {
1865 maprow *row = self->row + (y + my);
1866
1867 for (x = 0; x < sw; x++)
1868 if (row->c0 <= x + mx && x + mx < row->c1)
1869 {
1870 mapcell *cell = row->col + (x + mx - row->c0);
1871
1872 int px = x * T;
1873 int py = y * T;
1874
1875 if (cell->stat_hp)
1876 {
1877 int width = cell->stat_width * T;
1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1879
1880 glColor3ub (0, 0, 0);
1881 glRectf (px + 1, py - thick - 2,
1882 px + width - 1, py);
1883
1884 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1885 glRectf (px + 2,
1886 py - thick - 1,
1887 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1888 }
1889 }
1890 }
1891}
1892
1893void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1895 CODE:
1896{
1897 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F },
1899 { 1.00F, 1.00F, 1.00F },
1900 { 0.00F, 0.00F, 0.55F },
1901 { 1.00F, 0.00F, 0.00F },
1902
1903 { 1.00F, 0.54F, 0.00F },
1904 { 0.11F, 0.56F, 1.00F },
1905 { 0.93F, 0.46F, 0.00F },
1906 { 0.18F, 0.54F, 0.34F },
1907
1908 { 0.56F, 0.73F, 0.56F },
1909 { 0.80F, 0.80F, 0.80F },
1910 { 0.55F, 0.41F, 0.13F },
1911 { 0.99F, 0.77F, 0.26F },
1912
1913 { 0.74F, 0.65F, 0.41F },
1914
1915 { 0.00F, 1.00F, 1.00F },
1916 { 1.00F, 0.00F, 1.00F },
1917 { 1.00F, 1.00F, 0.00F },
1918 };
1919
1920 int x, y;
1921
1922 glEnable (GL_TEXTURE_2D);
1923 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1924 glEnable (GL_BLEND);
1925 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926 glBegin (GL_QUADS);
1927
1928 for (y = 0; y < h; y++)
1929 for (x = 0; x < w; x++)
1930 {
1931 unsigned char m = data [x + y * w];
1932
1933 if (m)
1934 {
1935 float *c = color [m & 15];
1936
1937 float tx1 = m & 0x40 ? 0.5 : 0.;
1938 float tx2 = tx1 + 0.5;
1939
1940 glColor4f (c[0], c[1], c[2], 0.75);
1941 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945 }
1946 }
1947
1948 glEnd ();
1949 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D);
1951}
1952
1953void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
749 PPCODE: 1955 PPCODE:
750{ 1956{
1957 int x, y;
751 int sw4 = (sw + 3) & ~3; 1958 int sw4 = (sw + 3) & ~3;
752 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
753 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1961
754 memset (darkness, 255, sw4 * sh); 1962 memset (darkness, 255, sw4 * sh);
755 SvPOK_only (darkness_sv); 1963 SvPOK_only (darkness_sv);
756 SvCUR_set (darkness_sv, sw4 * sh); 1964 SvCUR_set (darkness_sv, sw4 * sh);
757 1965
758 int vx = self->x + (self->w - sw) / 2 - shift_x; 1966 mx += self->x;
759 int vy = self->y + (self->h - sh) / 2 - shift_y; 1967 my += self->y;
760 1968
761 /*
762 int vx = self->vx = self->w >= sw
763 ? self->x + (self->w - sw) / 2
764 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
765
766 int vy = self->vy = self->h >= sh
767 ? self->y + (self->h - sh) / 2
768 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
769 */
770
771 glColor4ub (255, 255, 255, 255);
772
773 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
774 glEnable (GL_BLEND);
775 glEnable (GL_TEXTURE_2D);
776 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
777
778 int x, y, z;
779
780 int last_name = 0;
781
782 glBegin (GL_QUADS);
783
784 for (z = 0; z < 3; z++)
785 for (y = 0; y < sh; y++) 1969 for (y = 0; y < sh; y++)
786 if (0 <= y + vy && y + vy < self->rows) 1970 if (0 <= y + my && y + my < self->rows)
787 { 1971 {
788 maprow *row = self->row + (y + vy); 1972 maprow *row = self->row + (y + my);
789 1973
790 for (x = 0; x < sw; x++) 1974 for (x = 0; x < sw; x++)
791 if (row->c0 <= x + vx && x + vx < row->c1) 1975 if (row->c0 <= x + mx && x + mx < row->c1)
792 { 1976 {
793 mapcell *cell = row->col + (x + vx - row->c0); 1977 mapcell *cell = row->col + (x + mx - row->c0);
794 1978
795 darkness[y * sw4 + x] = cell->darkness < 0 1979 darkness[y * sw4 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1)
796 ? 255 - FOW_DARKNESS 1981 : 255 - FOW_DARKNESS;
797 : 255 - cell->darkness;
798
799 mapface face = cell->face [z];
800
801 if (face)
802 {
803 maptex tex = self->tex [face];
804
805 int px = (x + 1) * 32 - tex.w;
806 int py = (y + 1) * 32 - tex.h;
807
808 if (last_name != tex.name)
809 {
810 glEnd ();
811 last_name = tex.name;
812 glBindTexture (GL_TEXTURE_2D, last_name);
813 glBegin (GL_QUADS);
814 }
815
816 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
817 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
818 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
819 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
820 }
821 } 1982 }
822 } 1983 }
823
824 glEnd ();
825
826 glDisable (GL_TEXTURE_2D);
827 glDisable (GL_BLEND);
828 1984
829 EXTEND (SP, 3); 1985 EXTEND (SP, 3);
830 PUSHs (sv_2mortal (newSViv (sw4))); 1986 PUSHs (sv_2mortal (newSViv (sw4)));
831 PUSHs (sv_2mortal (newSViv (sh))); 1987 PUSHs (sv_2mortal (newSViv (sh)));
832 PUSHs (darkness_sv); 1988 PUSHs (darkness_sv);
833} 1989}
834 1990
835SV * 1991SV *
836get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
837 CODE: 1993 CODE:
838{ 1994{
839 int x, y, x1, y1; 1995 int x, y, x1, y1;
840 SV *data_sv = newSV (w * h * 7 + 5); 1996 SV *data_sv = newSV (w * h * 7 + 5);
841 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1997 uint8_t *data = (uint8_t *)SvPVX (data_sv);
843 *data++ = 0; /* version 0 format */ 1999 *data++ = 0; /* version 0 format */
844 *data++ = w >> 8; *data++ = w; 2000 *data++ = w >> 8; *data++ = w;
845 *data++ = h >> 8; *data++ = h; 2001 *data++ = h >> 8; *data++ = h;
846 2002
847 // we need to do this 'cause we don't keep an absolute coord system for rows 2003 // we need to do this 'cause we don't keep an absolute coord system for rows
848 // TODO: treat rows as we treat 2004 // TODO: treat rows as we treat columns
849 map_get_row (self, y0 + self->y - self->oy);//D 2005 map_get_row (self, y0 + self->y - self->oy);//D
850 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2006 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
851 2007
852 x0 += self->x - self->ox; 2008 x0 += self->x - self->ox;
853 y0 += self->y - self->oy; 2009 y0 += self->y - self->oy;
864 for (x = x0; x < x1; x++) 2020 for (x = x0; x < x1; x++)
865 { 2021 {
866 if (row && row->c0 <= x && x < row->c1) 2022 if (row && row->c0 <= x && x < row->c1)
867 { 2023 {
868 mapcell *cell = row->col + (x - row->c0); 2024 mapcell *cell = row->col + (x - row->c0);
869
870 uint8_t flags = 0; 2025 uint8_t flags = 0;
871 2026
872 if (cell->face [0]) flags |= 1; 2027 if (cell->tile [0]) flags |= 1;
873 if (cell->face [1]) flags |= 2; 2028 if (cell->tile [1]) flags |= 2;
874 if (cell->face [2]) flags |= 4; 2029 if (cell->tile [2]) flags |= 4;
875 2030
876 *data++ = flags; 2031 *data++ = flags;
877 2032
878 if (flags & 1) 2033 if (flags & 1)
879 { 2034 {
2035 tileid tile = cell->tile [0];
880 *data++ = cell->face [0] >> 8; 2036 *data++ = tile >> 8;
881 *data++ = cell->face [0]; 2037 *data++ = tile;
882 } 2038 }
883 2039
884 if (flags & 2) 2040 if (flags & 2)
885 { 2041 {
2042 tileid tile = cell->tile [1];
886 *data++ = cell->face [1] >> 8; 2043 *data++ = tile >> 8;
887 *data++ = cell->face [1]; 2044 *data++ = tile;
888 } 2045 }
889 2046
890 if (flags & 4) 2047 if (flags & 4)
891 { 2048 {
2049 tileid tile = cell->tile [2];
892 *data++ = cell->face [2] >> 8; 2050 *data++ = tile >> 8;
893 *data++ = cell->face [2]; 2051 *data++ = tile;
894 } 2052 }
895 } 2053 }
896 else 2054 else
897 *data++ = 0; 2055 *data++ = 0;
898 } 2056 }
904} 2062}
905 OUTPUT: 2063 OUTPUT:
906 RETVAL 2064 RETVAL
907 2065
908void 2066void
909set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
910 PPCODE: 2068 PPCODE:
911{ 2069{
912 int x, y, z; 2070 int x, y, z;
2071 int w, h;
913 int x1, y1; 2072 int x1, y1;
914 2073
915 if (*data++ != 0) 2074 if (*data++ != 0)
916 return; /* version mismatch */ 2075 return; /* version mismatch */
917 2076
918 int w = *data++ << 8; w |= *data++; 2077 w = *data++ << 8; w |= *data++;
919 int h = *data++ << 8; h |= *data++; 2078 h = *data++ << 8; h |= *data++;
920 2079
921 // we need to do this 'cause we don't keep an absolute coord system for rows 2080 // we need to do this 'cause we don't keep an absolute coord system for rows
922 // TODO: treat rows as we treat 2081 // TODO: treat rows as we treat columns
923 map_get_row (self, y0 + self->y - self->oy);//D 2082 map_get_row (self, y0 + self->y - self->oy);//D
924 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2083 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
925 2084
926 x0 += self->x - self->ox; 2085 x0 += self->x - self->ox;
927 y0 += self->y - self->oy; 2086 y0 += self->y - self->oy;
937 { 2096 {
938 uint8_t flags = *data++; 2097 uint8_t flags = *data++;
939 2098
940 if (flags) 2099 if (flags)
941 { 2100 {
942 mapface face[3] = { 0, 0, 0 };
943
944 mapcell *cell = row_get_cell (row, x); 2101 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 };
945 2103
946 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2104 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
947 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
948 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
949 2107
950 if (cell->darkness <= 0) 2108 if (cell->darkness == 0)
951 { 2109 {
952 cell->darkness = -1; 2110 cell->darkness = 0;
953 2111
954 for (z = 0; z <= 2; z++) 2112 for (z = 0; z <= 2; z++)
955 { 2113 {
956 cell->face[z] = face[z]; 2114 tileid t = tile [z];
957 2115
958 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2116 if (t >= self->texs || (t && !self->tex [t].name))
2117 {
959 XPUSHs (sv_2mortal (newSViv (face[z]))); 2118 XPUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t);
2120 }
2121
2122 cell->tile [z] = t;
960 } 2123 }
961 } 2124 }
962 } 2125 }
963 } 2126 }
964 } 2127 }
965} 2128}
966 2129
2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2131
2132CFPlus::MixChunk
2133new_from_file (SV *class, char *path)
2134 CODE:
2135 RETVAL = Mix_LoadWAV (path);
2136 OUTPUT:
2137 RETVAL
2138
2139void
2140DESTROY (CFPlus::MixChunk self)
2141 CODE:
2142 Mix_FreeChunk (self);
2143
2144int
2145volume (CFPlus::MixChunk self, int volume = -1)
2146 CODE:
2147 RETVAL = Mix_VolumeChunk (self, volume);
2148 OUTPUT:
2149 RETVAL
2150
2151int
2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2153 CODE:
2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2155 OUTPUT:
2156 RETVAL
2157
2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2159
2160int
2161volume (int volume = -1)
2162 CODE:
2163 RETVAL = Mix_VolumeMusic (volume);
2164 OUTPUT:
2165 RETVAL
2166
2167int
2168fade_out (int ms)
2169 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms);
2171 OUTPUT:
2172 RETVAL
2173
2174CFPlus::MixMusic
2175new_from_file (SV *class, char *path)
2176 CODE:
2177 RETVAL = Mix_LoadMUS (path);
2178 OUTPUT:
2179 RETVAL
2180
2181void
2182DESTROY (CFPlus::MixMusic self)
2183 CODE:
2184 Mix_FreeMusic (self);
2185
2186int
2187play (CFPlus::MixMusic self, int loops = -1)
2188 CODE:
2189 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT:
2191 RETVAL
2192
2193int
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199
2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2201
2202BOOT:
2203{
2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2205 static const struct {
2206 const char *name;
2207 IV iv;
2208 } *civ, const_iv[] = {
2209# define const_iv(name) { # name, (IV)name }
2210 const_iv (GL_COLOR_MATERIAL),
2211 const_iv (GL_SMOOTH),
2212 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER),
2214 const_iv (GL_BLEND),
2215 const_iv (GL_CULL_FACE),
2216 const_iv (GL_SCISSOR_TEST),
2217 const_iv (GL_DEPTH_TEST),
2218 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT),
2222 const_iv (GL_BACK),
2223 const_iv (GL_AND),
2224 const_iv (GL_ONE),
2225 const_iv (GL_ZERO),
2226 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA),
2228 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2229 const_iv (GL_ONE_MINUS_DST_ALPHA),
2230 const_iv (GL_SRC_ALPHA_SATURATE),
2231 const_iv (GL_RGB),
2232 const_iv (GL_RGBA),
2233 const_iv (GL_RGBA4),
2234 const_iv (GL_RGBA8),
2235 const_iv (GL_RGB5_A1),
2236 const_iv (GL_UNSIGNED_BYTE),
2237 const_iv (GL_UNSIGNED_SHORT),
2238 const_iv (GL_UNSIGNED_INT),
2239 const_iv (GL_ALPHA),
2240 const_iv (GL_INTENSITY),
2241 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA),
2243 const_iv (GL_FLOAT),
2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2245 const_iv (GL_COMPILE),
2246 const_iv (GL_TEXTURE_1D),
2247 const_iv (GL_TEXTURE_2D),
2248 const_iv (GL_TEXTURE_ENV),
2249 const_iv (GL_TEXTURE_MAG_FILTER),
2250 const_iv (GL_TEXTURE_MIN_FILTER),
2251 const_iv (GL_TEXTURE_ENV_MODE),
2252 const_iv (GL_TEXTURE_WRAP_S),
2253 const_iv (GL_TEXTURE_WRAP_T),
2254 const_iv (GL_REPEAT),
2255 const_iv (GL_CLAMP),
2256 const_iv (GL_CLAMP_TO_EDGE),
2257 const_iv (GL_NEAREST),
2258 const_iv (GL_LINEAR),
2259 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2260 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2261 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2262 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2263 const_iv (GL_GENERATE_MIPMAP),
2264 const_iv (GL_MODULATE),
2265 const_iv (GL_DECAL),
2266 const_iv (GL_REPLACE),
2267 const_iv (GL_DEPTH_BUFFER_BIT),
2268 const_iv (GL_COLOR_BUFFER_BIT),
2269 const_iv (GL_PROJECTION),
2270 const_iv (GL_MODELVIEW),
2271 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D),
2273 const_iv (GL_CONVOLUTION_2D),
2274 const_iv (GL_CONVOLUTION_BORDER_MODE),
2275 const_iv (GL_CONSTANT_BORDER),
2276 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP),
2279 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN),
2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2285 const_iv (GL_FASTEST),
2286 const_iv (GL_V2F),
2287 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F),
2290# undef const_iv
2291 };
2292
2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2295
2296 texture_av = newAV ();
2297 AvREAL_off (texture_av);
2298}
2299
2300char *
2301gl_vendor ()
2302 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR);
2304 OUTPUT:
2305 RETVAL
2306
2307char *
2308gl_version ()
2309 CODE:
2310 RETVAL = (char *)glGetString (GL_VERSION);
2311 OUTPUT:
2312 RETVAL
2313
2314char *
2315gl_extensions ()
2316 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT:
2319 RETVAL
2320
2321int glGetError ()
2322
2323void glFinish ()
2324
2325void glClear (int mask)
2326
2327void glClearColor (float r, float g, float b, float a = 1.0)
2328 PROTOTYPE: @
2329
2330void glEnable (int cap)
2331
2332void glDisable (int cap)
2333
2334void glShadeModel (int mode)
2335
2336void glHint (int target, int mode)
2337
2338void glBlendFunc (int sfactor, int dfactor)
2339
2340void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341 CODE:
2342 gl_BlendFuncSeparate (sa, da, saa, daa);
2343
2344void glDepthMask (int flag)
2345
2346void glLogicOp (int opcode)
2347
2348void glColorMask (int red, int green, int blue, int alpha)
2349
2350void glMatrixMode (int mode)
2351
2352void glPushMatrix ()
2353
2354void glPopMatrix ()
2355
2356void glLoadIdentity ()
2357
2358void glDrawBuffer (int buffer)
2359
2360void glReadBuffer (int buffer)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364
2365# near_ and far_ are due to microsofts buggy "c" compiler
2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2367
2368void glViewport (int x, int y, int width, int height)
2369
2370void glScissor (int x, int y, int width, int height)
2371
2372void glTranslate (float x, float y, float z = 0.)
2373 CODE:
2374 glTranslatef (x, y, z);
2375
2376void glScale (float x, float y, float z = 1.)
2377 CODE:
2378 glScalef (x, y, z);
2379
2380void glRotate (float angle, float x, float y, float z)
2381 CODE:
2382 glRotatef (angle, x, y, z);
2383
2384void glBegin (int mode)
2385
2386void glEnd ()
2387
2388void glColor (float r, float g, float b, float a = 1.0)
2389 PROTOTYPE: @
2390 ALIAS:
2391 glColor_premultiply = 1
2392 CODE:
2393 if (ix)
2394 {
2395 r *= a;
2396 g *= a;
2397 b *= a;
2398 }
2399 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a);
2401
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.)
2409 CODE:
2410 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0);
2412
2413void glVertex (float x, float y, float z = 0.)
2414 CODE:
2415 glVertex3f (x, y, z);
2416
2417void glTexCoord (float s, float t)
2418 CODE:
2419 glTexCoord2f (s, t);
2420
2421void glTexEnv (int target, int pname, float param)
2422 CODE:
2423 glTexEnvf (target, pname, param);
2424
2425void glTexParameter (int target, int pname, float param)
2426 CODE:
2427 glTexParameterf (target, pname, param);
2428
2429void glBindTexture (int target, int name)
2430
2431void glConvolutionParameter (int target, int pname, float params)
2432 CODE:
2433 if (gl.ConvolutionParameterf)
2434 gl.ConvolutionParameterf (target, pname, params);
2435
2436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2437 CODE:
2438 if (gl.ConvolutionFilter2D)
2439 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2440
2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2442 CODE:
2443 if (gl.SeparableFilter2D)
2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2445
2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2447
2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449
2450void glDrawPixels (int width, int height, int format, int type, char *pixels)
2451
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453
2454int glGenTexture ()
2455 CODE:
2456 RETVAL = gen_texture ();
2457 OUTPUT:
2458 RETVAL
2459
2460void glDeleteTexture (int name)
2461 CODE:
2462 del_texture (name);
2463
2464int glGenList ()
2465 CODE:
2466 RETVAL = glGenLists (1);
2467 OUTPUT:
2468 RETVAL
2469
2470void glDeleteList (int list)
2471 CODE:
2472 glDeleteLists (list, 1);
2473
2474void glNewList (int list, int mode = GL_COMPILE)
2475
2476void glEndList ()
2477
2478void glCallList (int list)
2479

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