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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.47 by root, Mon Apr 17 21:52:42 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
12#include <glib/gmacros.h> 47#include <glib/gmacros.h>
13 48
14#include <pango/pango.h> 49#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
61
62#ifndef _WIN32
18#include <sys/types.h> 63# include <sys/types.h>
19#include <sys/socket.h> 64# include <sys/socket.h>
20#include <netinet/in.h> 65# include <netinet/in.h>
21#include <netinet/tcp.h> 66# include <netinet/tcp.h>
22
23#include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 80
25#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
26 82
27#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
29 85
30static PangoContext *context; 86#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
144typedef Mix_Chunk *DC__MixChunk;
145typedef Mix_Music *DC__MixMusic;
146
147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
32 166
33typedef struct cf_layout { 167typedef struct cf_layout {
34 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
35 int base_height; 170 int base_height;
171 DC__Font font;
172 rc_t *rc;
36} *CFClient__Layout; 173} *DC__Layout;
174
175static DC__Font default_font;
176static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap;
37 178
38static void 179static void
39substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
40{ 181{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 187}
44 188
45static void 189static void
46layout_update (CFClient__Layout self) 190layout_update_font (DC__Layout self)
47{ 191{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
50 */ 194 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 195 PangoFontDescription *font = self->font ? self->font : default_font;
52 196
53 int height = self->base_height * (PANGO_SCALE * 8 / 10);
54
55 if (pango_font_description_get_size (font) != height)
56 {
57 pango_font_description_set_absolute_size (font, height); 197 pango_font_description_set_absolute_size (font,
58 pango_layout_context_changed (self->pl); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
59 } 199
200 pango_layout_set_font_description (self->pl, font);
60} 201}
61 202
62static void 203static void
63layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
64{ 205{
65 layout_update (self); 206 PangoRectangle rect;
66 207
208 // get_pixel_* wrongly rounds down
67 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
68 210
69 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
70 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
71 if (!*h) *h = 1;
72}
73 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
74typedef uint16_t mapface; 222typedef uint16_t faceid;
75 223
76typedef struct { 224typedef struct {
77 GLint name; 225 GLuint name;
78 int w, h; 226 int w, h;
79 float s, t; 227 float s, t;
80 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
81} maptex; 231} maptex;
82 232
83typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
84 int16_t darkness; 236 uint16_t darkness;
85 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
86} mapcell; 238} mapcell;
87 239
88typedef struct { 240typedef struct {
89 int32_t c0, c1; 241 int32_t c0, c1;
90 mapcell *col; 242 mapcell *col;
91} maprow; 243} maprow;
92 244
93typedef struct map { 245typedef struct map {
94 int x, y, w, h; 246 int x, y, w, h;
95 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
96 int faces; 248 int faces; tileid *face2tile; // [faceid]
97 mapface *face; 249 int texs; maptex *tex; // [tileid]
98 250
99 int texs;
100 maptex *tex;
101
102 uint32_t rows; 251 int32_t rows;
103 maprow *row; 252 maprow *row;
104} *CFClient__Map; 253} *DC__Map;
105 254
106static char * 255static char *
107prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
108{ 257{
109 char *p; 258 char *p;
126} 275}
127 276
128#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
129#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
130 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
131static maprow * 300static maprow *
132map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
133{ 302{
134 if (0 > y) 303 if (0 > y)
135 { 304 {
136 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
137 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
175 344
176 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
177} 346}
178 347
179static mapcell * 348static mapcell *
180map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
181{ 350{
182 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
183} 352}
184 353
185static void 354static void
186map_clear (CFClient__Map self) 355map_clear (DC__Map self)
187{ 356{
188 int r; 357 int r;
189 358
190 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
191 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
199 self->row = 0; 368 self->row = 0;
200 self->rows = 0; 369 self->rows = 0;
201} 370}
202 371
203static void 372static void
204map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
205{ 374{
206 int x, y; 375 int x, y;
376 maprow *row;
377 mapcell *cell;
207 378
208 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
209 if (y >= 0) 380 if (y >= 0)
210 { 381 {
211 if (y >= self->rows) 382 if (y >= self->rows)
212 break; 383 break;
213 384
214 maprow *row = self->row + y; 385 row = self->row + y;
215 386
216 for (x = x0; x < x0 + w; x++) 387 for (x = x0; x < x0 + w; x++)
217 if (x >= row->c0) 388 if (x >= row->c0)
218 { 389 {
219 if (x >= row->c1) 390 if (x >= row->c1)
220 break; 391 break;
221 392
222 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
223 } 399 }
224 } 400 }
225} 401}
226 402
227MODULE = CFClient PACKAGE = CFClient 403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
419static void
420music_finished (void)
421{
422 SDL_UserEvent ev;
423
424 ev.type = SDL_USEREVENT;
425 ev.code = 0;
426 ev.data1 = 0;
427 ev.data2 = 0;
428
429 SDL_PushEvent ((SDL_Event *)&ev);
430}
431
432static void
433channel_finished (int channel)
434{
435 SDL_UserEvent ev;
436
437 ev.type = SDL_USEREVENT;
438 ev.code = 1;
439 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0;
441
442 SDL_PushEvent ((SDL_Event *)&ev);
443}
444
445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
228 521
229PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
230 523
231BOOT: 524BOOT:
232{ 525{
233 fontmap = pango_ft2_font_map_new (); 526 HV *stash = gv_stashpv ("DC", 1);
527 static const struct {
528 const char *name;
529 IV iv;
530 } *civ, const_iv[] = {
531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
535 const_iv (SDL_ACTIVEEVENT),
536 const_iv (SDL_KEYDOWN),
537 const_iv (SDL_KEYUP),
538 const_iv (SDL_MOUSEMOTION),
539 const_iv (SDL_MOUSEBUTTONDOWN),
540 const_iv (SDL_MOUSEBUTTONUP),
541 const_iv (SDL_JOYAXISMOTION),
542 const_iv (SDL_JOYBALLMOTION),
543 const_iv (SDL_JOYHATMOTION),
544 const_iv (SDL_JOYBUTTONDOWN),
545 const_iv (SDL_JOYBUTTONUP),
546 const_iv (SDL_QUIT),
547 const_iv (SDL_SYSWMEVENT),
548 const_iv (SDL_EVENT_RESERVEDA),
549 const_iv (SDL_EVENT_RESERVEDB),
550 const_iv (SDL_VIDEORESIZE),
551 const_iv (SDL_VIDEOEXPOSE),
552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1),
562 const_iv (SDLK_KP2),
563 const_iv (SDLK_KP3),
564 const_iv (SDLK_KP4),
565 const_iv (SDLK_KP5),
566 const_iv (SDLK_KP6),
567 const_iv (SDLK_KP7),
568 const_iv (SDLK_KP8),
569 const_iv (SDLK_KP9),
570 const_iv (SDLK_KP_PERIOD),
571 const_iv (SDLK_KP_DIVIDE),
572 const_iv (SDLK_KP_MULTIPLY),
573 const_iv (SDLK_KP_MINUS),
574 const_iv (SDLK_KP_PLUS),
575 const_iv (SDLK_KP_ENTER),
576 const_iv (SDLK_KP_EQUALS),
577 const_iv (SDLK_UP),
578 const_iv (SDLK_DOWN),
579 const_iv (SDLK_RIGHT),
580 const_iv (SDLK_LEFT),
581 const_iv (SDLK_INSERT),
582 const_iv (SDLK_HOME),
583 const_iv (SDLK_END),
584 const_iv (SDLK_PAGEUP),
585 const_iv (SDLK_PAGEDOWN),
586 const_iv (SDLK_F1),
587 const_iv (SDLK_F2),
588 const_iv (SDLK_F3),
589 const_iv (SDLK_F4),
590 const_iv (SDLK_F5),
591 const_iv (SDLK_F6),
592 const_iv (SDLK_F7),
593 const_iv (SDLK_F8),
594 const_iv (SDLK_F9),
595 const_iv (SDLK_F10),
596 const_iv (SDLK_F11),
597 const_iv (SDLK_F12),
598 const_iv (SDLK_F13),
599 const_iv (SDLK_F14),
600 const_iv (SDLK_F15),
601 const_iv (SDLK_NUMLOCK),
602 const_iv (SDLK_CAPSLOCK),
603 const_iv (SDLK_SCROLLOCK),
604 const_iv (SDLK_RSHIFT),
605 const_iv (SDLK_LSHIFT),
606 const_iv (SDLK_RCTRL),
607 const_iv (SDLK_LCTRL),
608 const_iv (SDLK_RALT),
609 const_iv (SDLK_LALT),
610 const_iv (SDLK_RMETA),
611 const_iv (SDLK_LMETA),
612 const_iv (SDLK_LSUPER),
613 const_iv (SDLK_RSUPER),
614 const_iv (SDLK_MODE),
615 const_iv (SDLK_COMPOSE),
616 const_iv (SDLK_HELP),
617 const_iv (SDLK_PRINT),
618 const_iv (SDLK_SYSREQ),
619 const_iv (SDLK_BREAK),
620 const_iv (SDLK_MENU),
621 const_iv (SDLK_POWER),
622 const_iv (SDLK_EURO),
623 const_iv (SDLK_UNDO),
624
625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
627 const_iv (KMOD_LSHIFT),
628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
630 const_iv (KMOD_LCTRL),
631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
633 const_iv (KMOD_LALT),
634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
636 const_iv (KMOD_LMETA),
637 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
670# undef const_iv
671 };
672
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686int
687in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693NV floor (NV x)
694
695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
700
701void
702pango_init ()
703 CODE:
704{
705 opengl_fontmap = pango_opengl_font_map_new ();
234 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
235 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
236} 713}
714
715char *SDL_GetError ()
716
717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
723void SDL_Quit ()
724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
734void
735SDL_ListModes (int rgb, int alpha)
736 PPCODE:
737{
738 SDL_Rect **m;
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
747
748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
752
753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
755
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757
758 if (m && m != (SDL_Rect **)-1)
759 while (*m)
760 {
761 AV *av = newAV ();
762 av_push (av, newSViv ((*m)->w));
763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
767
768 ++m;
769 }
770}
771
772int
773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
784 RETVAL = !!SDL_SetVideoMode (
785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
786 );
787
788 if (RETVAL)
789 {
790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794#include "glfunc.h"
795#undef GL_FUNC
796 }
797}
798 OUTPUT:
799 RETVAL
800
801void
802SDL_GL_SwapBuffers ()
803
804char *
805SDL_GetKeyName (int sym)
806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
813void
814poll_events ()
815 PPCODE:
816{
817 SDL_Event ev;
818
819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
821 {
822 HV *hv = newHV ();
823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
824
825 switch (ev.type)
826 {
827 case SDL_KEYDOWN:
828 case SDL_KEYUP:
829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
834 break;
835
836 case SDL_ACTIVEEVENT:
837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
839 break;
840
841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
861 hv_store (hv, "state", 5, newSViv (state), 0);
862 hv_store (hv, "x", 1, newSViv (x), 0);
863 hv_store (hv, "y", 1, newSViv (y), 0);
864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
867 break;
868
869 case SDL_MOUSEBUTTONDOWN:
870 case SDL_MOUSEBUTTONUP:
871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
872
873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
877 break;
878
879 case SDL_USEREVENT:
880 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
883 break;
884 }
885
886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
887 }
888}
889
890int
891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
892 POSTCALL:
893 Mix_HookMusicFinished (music_finished);
894 Mix_ChannelFinished (channel_finished);
895
896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
913Mix_CloseAudio ()
914
915int
916Mix_AllocateChannels (int numchans = -1)
917
918const char *
919Mix_GetError ()
237 920
238void 921void
239lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
240 CODE: 923 CODE:
241 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
242 925
243char * 926void
244gl_version () 927win32_proxy_info ()
245 CODE: 928 PPCODE:
246 RETVAL = (char *)glGetString (GL_VERSION); 929{
930#ifdef _WIN32
931 char buffer[2048];
932 DWORD buflen;
933
934 EXTEND (SP, 3);
935
936 buflen = sizeof (buffer);
937 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
938 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
939 {
940 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
941
942 buflen = sizeof (buffer);
943 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
944 {
945 PUSHs (newSVpv (buffer, 0));
946
947 buflen = sizeof (buffer);
948 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
949 PUSHs (newSVpv (buffer, 0));
950 }
951 }
952#endif
953}
954
955int
956add_font (char *file)
957 CODE:
958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
247 OUTPUT: 959 OUTPUT:
248 RETVAL 960 RETVAL
249
250char *
251gl_extensions ()
252 CODE:
253 RETVAL = (char *)glGetString (GL_EXTENSIONS);
254 OUTPUT:
255 RETVAL
256
257void
258add_font (char *file)
259 CODE:
260 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
261
262void
263set_font (char *file)
264 CODE:
265{
266 int count;
267 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
268 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
269 FcPatternDestroy (pattern);
270 pango_context_set_font_description (context, font);
271}
272 961
273void 962void
274load_image_inline (SV *image_) 963load_image_inline (SV *image_)
275 ALIAS: 964 ALIAS:
276 load_image_file = 1 965 load_image_file = 1
279 STRLEN image_len; 968 STRLEN image_len;
280 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
281 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
282 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
283 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
284 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
285 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
286 975
287 if (!rw) 976 if (!rw)
288 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
289 978
292 croak ("load_image: %s", SDL_GetError ()); 981 croak ("load_image: %s", SDL_GetError ());
293 982
294 fmt.palette = NULL; 983 fmt.palette = NULL;
295 fmt.BitsPerPixel = 32; 984 fmt.BitsPerPixel = 32;
296 fmt.BytesPerPixel = 4; 985 fmt.BytesPerPixel = 4;
986#if SDL_BYTEORDER == SDL_LIL_ENDIAN
297 fmt.Rmask = 0x000000ff; 987 fmt.Rmask = 0x000000ff;
298 fmt.Gmask = 0x0000ff00; 988 fmt.Gmask = 0x0000ff00;
299 fmt.Bmask = 0x00ff0000; 989 fmt.Bmask = 0x00ff0000;
300 fmt.Amask = 0xff000000; 990 fmt.Amask = 0xff000000;
991#else
992 fmt.Rmask = 0xff000000;
993 fmt.Gmask = 0x00ff0000;
994 fmt.Bmask = 0x0000ff00;
995 fmt.Amask = 0x000000ff;
996#endif
301 fmt.Rloss = 0; 997 fmt.Rloss = 0;
302 fmt.Gloss = 0; 998 fmt.Gloss = 0;
303 fmt.Bloss = 0; 999 fmt.Bloss = 0;
304 fmt.Aloss = 0; 1000 fmt.Aloss = 0;
305 fmt.Rshift = 0; 1001 fmt.Rshift = 0;
311 1007
312 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1008 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
313 1009
314 assert (surface2->pitch == surface2->w * 4); 1010 assert (surface2->pitch == surface2->w * 4);
315 1011
1012 SDL_LockSurface (surface2);
316 EXTEND (SP, 5); 1013 EXTEND (SP, 6);
317 PUSHs (sv_2mortal (newSViv (surface2->w))); 1014 PUSHs (sv_2mortal (newSViv (surface2->w)));
318 PUSHs (sv_2mortal (newSViv (surface2->h))); 1015 PUSHs (sv_2mortal (newSViv (surface2->h)));
319 SDL_LockSurface (surface2);
320 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
321 SDL_UnlockSurface (surface2);
322 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
323 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1018 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
324 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2);
325 1021
326 SDL_FreeSurface (surface); 1022 SDL_FreeSurface (surface);
327 SDL_FreeSurface (surface2); 1023 SDL_FreeSurface (surface2);
328} 1024}
329 1025
351 PUSHs (sv_2mortal (newSViv (b / y))); 1047 PUSHs (sv_2mortal (newSViv (b / y)));
352 PUSHs (sv_2mortal (newSViv (a / y))); 1048 PUSHs (sv_2mortal (newSViv (a / y)));
353} 1049}
354 1050
355void 1051void
1052error (char *message)
1053 CODE:
1054 fprintf (stderr, "ERROR: %s\n", message);
1055#ifdef _WIN32
1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1057#endif
1058
1059void
356fatal (char *message) 1060fatal (char *message)
357 CODE: 1061 CODE:
1062 fprintf (stderr, "FATAL: %s\n", message);
1063#ifdef _WIN32
1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1065#endif
1066 _exit (1);
1067
1068void
1069_exit (int retval = 0)
1070 CODE:
358#ifdef WIN32 1071#ifdef WIN32
359 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1072 ExitThread (retval); // unclean, please beam me up
360#else 1073#else
361 fprintf (stderr, "FATAL: %s\n", message); 1074 _exit (retval);
362#endif 1075#endif
363 exit (1);
364 1076
1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
1085
1086MODULE = Deliantra::Client PACKAGE = DC::Font
1087
1088PROTOTYPES: DISABLE
1089
1090DC::Font
1091new_from_file (SV *class, char *path, int id = 0)
1092 CODE:
1093{
1094 int count;
1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1096 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1097 FcPatternDestroy (pattern);
1098}
1099 OUTPUT:
1100 RETVAL
1101
1102void
1103DESTROY (DC::Font self)
1104 CODE:
1105 pango_font_description_free (self);
1106
1107void
1108make_default (DC::Font self)
1109 PROTOTYPE: $
1110 CODE:
1111 default_font = self;
1112
365MODULE = CFClient PACKAGE = CFClient::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
366 1114
367CFClient::Layout 1115PROTOTYPES: DISABLE
368new (SV *class, int base_height = 10) 1116
1117void
1118glyph_cache_backup ()
1119 PROTOTYPE:
1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
1127 tc_restore ();
1128
1129DC::Layout
1130new (SV *class)
369 CODE: 1131 CODE:
370 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
371 RETVAL->base_height = base_height; 1133
372 RETVAL->pl = pango_layout_new (context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
1135 RETVAL->r = 1.;
1136 RETVAL->g = 1.;
1137 RETVAL->b = 1.;
1138 RETVAL->a = 1.;
1139 RETVAL->base_height = MIN_FONT_HEIGHT;
1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
1142
373 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1144 layout_update_font (RETVAL);
374 OUTPUT: 1145 OUTPUT:
375 RETVAL 1146 RETVAL
376 1147
377void 1148void
378DESTROY (CFClient::Layout self) 1149DESTROY (DC::Layout self)
379 CODE: 1150 CODE:
380 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
381 Safefree (self); 1153 Safefree (self);
382 1154
383void 1155void
384set_text (CFClient::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
385 CODE: 1157 CODE:
386{ 1158{
387 STRLEN textlen; 1159 STRLEN textlen;
388 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
389 1161
390 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
391} 1163}
392 1164
393void 1165void
394set_markup (CFClient::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
395 CODE: 1167 CODE:
396{ 1168{
397 STRLEN textlen; 1169 STRLEN textlen;
398 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
399 1171
400 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
401} 1173}
402 1174
1175void
1176set_shapes (DC::Layout self, ...)
1177 CODE:
1178{
1179 PangoAttrList *attrs = 0;
1180 const char *text = pango_layout_get_text (self->pl);
1181 const char *pos = text;
1182 int arg = 4;
1183
1184 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1185 {
1186 PangoRectangle inkrect, rect;
1187 PangoAttribute *attr;
1188
1189 int x = SvIV (ST (arg - 3));
1190 int y = SvIV (ST (arg - 2));
1191 int w = SvIV (ST (arg - 1));
1192 int h = SvIV (ST (arg ));
1193
1194 inkrect.x = 0;
1195 inkrect.y = 0;
1196 inkrect.width = 0;
1197 inkrect.height = 0;
1198
1199 rect.x = x * PANGO_SCALE;
1200 rect.y = y * PANGO_SCALE;
1201 rect.width = w * PANGO_SCALE;
1202 rect.height = h * PANGO_SCALE;
1203
1204 if (!attrs)
1205 attrs = pango_layout_get_attributes (self->pl);
1206
1207 attr = pango_attr_shape_new (&inkrect, &rect);
1208 attr->start_index = pos - text;
1209 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1210 pango_attr_list_insert (attrs, attr);
1211
1212 arg += 4;
1213 pos += sizeof (OBJ_STR) - 1;
1214 }
1215
1216 if (attrs)
1217 pango_layout_set_attributes (self->pl, attrs);
1218}
1219
1220void
1221get_shapes (DC::Layout self)
1222 PPCODE:
1223{
1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1225
1226 do
1227 {
1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1229
1230 if (run && shape_attr_p (run))
1231 {
1232 PangoRectangle extents;
1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
1234
1235 EXTEND (SP, 2);
1236 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1237 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1238 }
1239 }
1240 while (pango_layout_iter_next_run (iter));
1241
1242 pango_layout_iter_free (iter);
1243}
1244
1245int
1246has_wrapped (DC::Layout self)
1247 CODE:
1248{
1249 int lines = 1;
1250 const char *text = pango_layout_get_text (self->pl);
1251
1252 while (*text)
1253 lines += *text++ == '\n';
1254
1255 RETVAL = lines < pango_layout_get_line_count (self->pl);
1256}
1257 OUTPUT:
1258 RETVAL
1259
403SV * 1260SV *
404get_text (CFClient::Layout self) 1261get_text (DC::Layout self)
405 CODE: 1262 CODE:
406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
407 SvUTF8_on (RETVAL); 1264 sv_utf8_decode (RETVAL);
408 OUTPUT: 1265 OUTPUT:
409 RETVAL 1266 RETVAL
410 1267
411void 1268void
1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1270 CODE:
1271 self->r = r;
1272 self->g = g;
1273 self->b = b;
1274 self->a = a;
1275
1276void
1277set_font (DC::Layout self, DC::Font font = 0)
1278 CODE:
1279 if (self->font != font)
1280 {
1281 self->font = font;
1282 layout_update_font (self);
1283 }
1284
1285void
412set_height (CFClient::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
413 CODE: 1287 CODE:
1288 if (self->base_height != base_height)
1289 {
414 self->base_height = base_height; 1290 self->base_height = base_height;
1291 layout_update_font (self);
1292 }
415 1293
416void 1294void
417set_width (CFClient::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
418 CODE: 1296 CODE:
419 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
420 1298
421void 1299void
1300set_indent (DC::Layout self, int indent)
1301 CODE:
1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1303
1304void
1305set_spacing (DC::Layout self, int spacing)
1306 CODE:
1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1308
1309void
1310set_ellipsise (DC::Layout self, int ellipsise)
1311 CODE:
1312 pango_layout_set_ellipsize (self->pl,
1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1316 : PANGO_ELLIPSIZE_NONE
1317 );
1318
1319void
1320set_single_paragraph_mode (DC::Layout self, int spm)
1321 CODE:
1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1323
1324void
422size (CFClient::Layout self) 1325size (DC::Layout self)
423 PPCODE: 1326 PPCODE:
424{ 1327{
425 int w, h; 1328 int w, h;
426 1329
427 layout_update (self);
428 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
429 1331
430 EXTEND (SP, 2); 1332 EXTEND (SP, 2);
431 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
432 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
433} 1335}
434 1336
435int 1337int
1338descent (DC::Layout self)
1339 CODE:
1340{
1341 PangoRectangle rect;
1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1344 RETVAL = PANGO_DESCENT (rect);
1345}
1346 OUTPUT:
1347 RETVAL
1348
1349int
436xy_to_index (CFClient::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
437 CODE: 1351 CODE:
438{ 1352{
439 int index, trailing; 1353 int index, trailing;
440
441 layout_update (self);
442 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
443
444 RETVAL = index; 1355 RETVAL = index + trailing;
445} 1356}
446 OUTPUT: 1357 OUTPUT:
447 RETVAL 1358 RETVAL
448 1359
449void 1360void
450cursor_pos (CFClient::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
451 PPCODE: 1362 PPCODE:
452{ 1363{
453 PangoRectangle strong_pos; 1364 PangoRectangle pos;
454 layout_update (self);
455 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
456 1366
457 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
458 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
459 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
460 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
461} 1371}
462 1372
463void 1373void
464render (CFClient::Layout self) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
465 PPCODE: 1375 PPCODE:
466{ 1376{
467 SV *retval; 1377 int line, x;
468 int w, h;
469 FT_Bitmap bitmap;
470 1378
471 layout_update (self); 1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
472 layout_get_pixel_size (self, &w, &h); 1380#if !PANGO_VERSION_CHECK (1, 17, 3)
473 1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
474 retval = newSV (w * h); 1382 --line;
475 SvPOK_only (retval); 1383#endif
476 SvCUR_set (retval, w * h);
477
478 bitmap.rows = h;
479 bitmap.width = w;
480 bitmap.pitch = w;
481 bitmap.buffer = (unsigned char*)SvPVX (retval);
482 bitmap.num_grays = 256;
483 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
484
485 memset (bitmap.buffer, 0, w * h);
486
487 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
488
489 EXTEND (SP, 3); 1384 EXTEND (SP, 2);
490 PUSHs (sv_2mortal (newSViv (w))); 1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
1407 else
1408 {
491 PUSHs (sv_2mortal (newSViv (h))); 1409 PUSHs (sv_2mortal (newSViv (index)));
492 PUSHs (sv_2mortal (retval)); 1410 PUSHs (sv_2mortal (newSViv (trailing)));
1411 }
493} 1412}
494 1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1418 pango_opengl_render_layout_subpixel (
1419 self->pl,
1420 self->rc,
1421 x * PANGO_SCALE, y * PANGO_SCALE,
1422 self->r, self->g, self->b, self->a,
1423 flags
1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1428
1429void
1430draw (DC::Layout self)
1431 CODE:
1432{
1433 glEnable (GL_TEXTURE_2D);
1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1440
1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
495MODULE = CFClient PACKAGE = CFClient::Texture 1448MODULE = Deliantra::Client PACKAGE = DC::Texture
496 1449
1450PROTOTYPES: ENABLE
1451
497void 1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1457 {
1458 STRLEN datalen;
1459 char *data = SvPVbyte (data_, datalen);
1460 int bpp = datalen / (ow * oh);
1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1462
1463 SvPOK_only (result_);
1464 SvCUR_set (result_, nw * nh * bpp);
1465
1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1467 while (oh--)
1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1469
1470 sv_setsv (data_, result_);
1471 }
1472}
1473
1474void
498draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
499 PROTOTYPE: $$$;$$ 1476 PROTOTYPE: $$$;$$
1477 ALIAS:
1478 draw_quad_alpha = 1
1479 draw_quad_alpha_premultiplied = 2
500 CODE: 1480 CODE:
501{ 1481{
502 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
503 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
504 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
505 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
506 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
507 1489
508 if (items < 5) 1490 if (items < 5)
509 { 1491 {
510 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
511 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
512 } 1494 }
513 1495
1496 if (ix)
1497 {
1498 glEnable (GL_BLEND);
1499
1500 if (ix == 2)
1501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1502 else
1503 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1504 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1505
1506 glEnable (GL_ALPHA_TEST);
1507 glAlphaFunc (GL_GREATER, 0.01f);
1508 }
1509
514 glBindTexture (GL_TEXTURE_2D, name); 1510 glBindTexture (GL_TEXTURE_2D, name);
515 if (wrap_mode) { 1511
516 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
517 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
518 }
519 glBegin (GL_QUADS); 1512 glBegin (GL_QUADS);
520 glTexCoord2f (0, 0); glVertex2f (x , y ); 1513 glTexCoord2f (0, 0); glVertex2f (x , y );
521 glTexCoord2f (0, t); glVertex2f (x , y + h); 1514 glTexCoord2f (0, t); glVertex2f (x , y + h);
522 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1515 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
523 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1516 glTexCoord2f (s, 0); glVertex2f (x + w, y );
524 glEnd (); 1517 glEnd ();
525}
526 1518
1519 if (ix)
1520 {
1521 glDisable (GL_ALPHA_TEST);
1522 glDisable (GL_BLEND);
1523 }
1524}
1525
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1536
527MODULE = CFClient PACKAGE = CFClient::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
528 1538
529CFClient::Map 1539PROTOTYPES: DISABLE
530new (SV *class, int map_width, int map_height) 1540
1541DC::Map
1542new (SV *class)
531 CODE: 1543 CODE:
532 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
533 RETVAL->x = 0; 1545 RETVAL->x = 0;
534 RETVAL->y = 0; 1546 RETVAL->y = 0;
535 RETVAL->w = map_width; 1547 RETVAL->w = 0;
536 RETVAL->h = map_height; 1548 RETVAL->h = 0;
537 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
538 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
539 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
540 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
541 RETVAL->texs = 8192;
542 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
543 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
544 RETVAL->row = 0; 1554 RETVAL->row = 0;
545 OUTPUT: 1555 OUTPUT:
546 RETVAL 1556 RETVAL
547 1557
548void 1558void
549DESTROY (CFClient::Map self) 1559DESTROY (DC::Map self)
550 CODE: 1560 CODE:
551{ 1561{
552 map_clear (self); 1562 map_clear (self);
553 Safefree (self->face); 1563 Safefree (self->face2tile);
1564 Safefree (self->tex);
554 Safefree (self); 1565 Safefree (self);
555} 1566}
556 1567
557void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
558clear (CFClient::Map self) 1575clear (DC::Map self)
559 CODE: 1576 CODE:
560 map_clear (self); 1577 map_clear (self);
561 1578
562void 1579void
563set_face (CFClient::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
564 CODE: 1581 CODE:
565{ 1582{
566 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
567 { 1584 need_texid (self, tile);
568 Append (mapface, self->face, self->faces, self->faces);
569 self->faces *= 2;
570 }
571
572 self->face [face] = texid;
573} 1585}
574 1586
575void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
576set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
577 CODE: 1612 CODE:
578{ 1613{
579 while (self->texs <= texid) 1614 need_texid (self, texid);
1615
580 { 1616 {
581 Append (maptex, self->tex, self->texs, self->texs);
582 self->texs *= 2;
583 }
584
585 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
586 1618
587 tex->name = name; 1619 tex->name = name;
588 tex->w = w; 1620 tex->w = w;
589 tex->h = h; 1621 tex->h = h;
590 tex->s = s; 1622 tex->s = s;
591 tex->t = t; 1623 tex->t = t;
592 tex->r = r; 1624 tex->r = r;
593 tex->g = g; 1625 tex->g = g;
594 tex->b = b; 1626 tex->b = b;
595 tex->a = a; 1627 tex->a = a;
1628 }
1629
1630 // somewhat hackish, but for textures that require it, it really
1631 // improves the look, and most others don't suffer.
1632 glBindTexture (GL_TEXTURE_2D, name);
1633 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
596} 1638}
597 1639
598int 1640int
599ox (CFClient::Map self) 1641ox (DC::Map self)
600 ALIAS: 1642 ALIAS:
601 oy = 1 1643 oy = 1
1644 x = 2
1645 y = 3
1646 w = 4
1647 h = 5
602 CODE: 1648 CODE:
603 switch (ix) 1649 switch (ix)
604 { 1650 {
605 case 0: RETVAL = self->ox; break; 1651 case 0: RETVAL = self->ox; break;
606 case 1: RETVAL = self->oy; break; 1652 case 1: RETVAL = self->oy; break;
1653 case 2: RETVAL = self->x; break;
1654 case 3: RETVAL = self->y; break;
1655 case 4: RETVAL = self->w; break;
1656 case 5: RETVAL = self->h; break;
607 } 1657 }
608 OUTPUT: 1658 OUTPUT:
609 RETVAL 1659 RETVAL
610 1660
611void 1661void
612scroll (CFClient::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
613 CODE: 1663 CODE:
614{ 1664{
615 if (dx > 0) 1665 if (dx > 0)
616 map_blank (self, self->x, self->y, dx - 1, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
617 else if (dx < 0) 1667 else if (dx < 0)
618 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
619 1669
620 if (dy > 0) 1670 if (dy > 0)
621 map_blank (self, self->x, self->y, self->w, dy - 1); 1671 map_blank (self, self->x, self->y, self->w, dy);
622 else if (dy < 0) 1672 else if (dy < 0)
623 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
624 1674
625 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
626 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
627 1677
628 while (self->y < 0) 1678 while (self->y < 0)
632 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
633 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
634 } 1684 }
635} 1685}
636 1686
637void 1687SV *
638map1a_update (CFClient::Map self, SV *data_) 1688map1a_update (DC::Map self, SV *data_, int extmap)
639 CODE: 1689 CODE:
640{ 1690{
641 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
642 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1693 mapcell *cell;
1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
643 1697
644 while (data < data_end) 1698 while (data < data_end - 1)
645 { 1699 {
646 int flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
647 1701
648 int x = ((flags >> 10) & 63) + self->x; 1702 x = self->x + ((flags >> 10) & 63);
649 int y = ((flags >> 4) & 63) + self->y; 1703 y = self->y + ((flags >> 4) & 63);
650 1704
651 mapcell *cell = map_get_cell (self, x, y); 1705 cell = map_get_cell (self, x, y);
652 1706
653 if (flags & 15) 1707 if (flags & 15)
654 { 1708 {
655 if (cell->darkness < 0) 1709 if (!cell->darkness)
656 { 1710 {
1711 memset (cell, 0, sizeof (*cell));
657 cell->darkness = 0; 1712 cell->darkness = 256;
658 cell->face [0] = 0;
659 cell->face [1] = 0;
660 cell->face [2] = 0;
661 } 1713 }
662 1714
663 cell->darkness = flags & 8 ? *data++ : 255;
664
665 //TODO: don't trust server data to be in-range(!) 1715 //TODO: don't trust server data to be in-range(!)
666 1716
667 if (flags & 4) 1717 if (flags & 8)
668 { 1718 {
669 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1719 if (extmap)
1720 {
1721 uint8_t ext, cmd;
1722
1723 do
1724 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1;
1733 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 }
1753 while (ext & 0x80);
1754 }
1755 else
1756 cell->darkness = *data++ + 1;
670 } 1757 }
671 1758
1759 for (z = 0; z <= 2; ++z)
672 if (flags & 2) 1760 if (flags & (4 >> z))
673 { 1761 {
674 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
675 } 1779 }
676
677 if (flags & 1)
678 {
679 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
680 }
681 } 1780 }
682 else 1781 else
683 cell->darkness = -1; 1782 cell->darkness = 0;
684 } 1783 }
685} 1784}
1785 OUTPUT:
1786 RETVAL
686 1787
687SV * 1788SV *
688mapmap (CFClient::Map self, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
689 CODE: 1790 CODE:
690{ 1791{
691 int x0, x1, x; 1792 int x1, x;
692 int y0, y1, y; 1793 int y1, y;
693 int z; 1794 int z;
694 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1795 SV *map_sv = newSV (w * h * sizeof (uint32_t));
695 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1796 uint32_t *map = (uint32_t *)SvPVX (map_sv);
696 1797
697 SvPOK_only (map_sv); 1798 SvPOK_only (map_sv);
698 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1799 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
699 1800
700 x0 = self->x - w / 2; x1 = x0 + w; 1801 x0 += self->x; x1 = x0 + w;
701 y0 = self->y - h / 2; y1 = y0 + h; 1802 y0 += self->y; y1 = y0 + h;
702 1803
703 for (y = y0; y < y1; y++) 1804 for (y = y0; y < y1; y++)
704 { 1805 {
705 maprow *row = 0 <= y && y < self->rows 1806 maprow *row = 0 <= y && y < self->rows
706 ? self->row + y 1807 ? self->row + y
714 { 1815 {
715 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
716 1817
717 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
718 { 1819 {
719 mapface face = cell->face [z];
720
721 if (face)
722 {
723 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
724 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
725 int a1 = tex.a; 1822 int a1 = tex.a;
726 1823
727 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
728 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
729 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
730 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
731 }
732 } 1828 }
733 } 1829 }
734 1830
735 *map++ = (r ) 1831 *map++ = (r )
736 | (g << 8) 1832 | (g << 8)
743} 1839}
744 OUTPUT: 1840 OUTPUT:
745 RETVAL 1841 RETVAL
746 1842
747void 1843void
748draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1845 CODE:
1846{
1847 int x, y, z;
1848
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1860
1861 // thats current max. sorry.
1862 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255;
1864
1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1901
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905
1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1910 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows)
1912 {
1913 maprow *row = self->row + (y + my);
1914
1915 for (x = 0; x < sw; x++)
1916 if (row->c0 <= x + mx && x + mx < row->c1)
1917 {
1918 mapcell *cell = row->col + (x + mx - row->c0);
1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1926
1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
2032 {
2033 int level = (w << 5) | b;
2034 HE *he;
2035
2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
2038 {
2039 smooth_key *skey = (smooth_key *)HeKEY (he);
2040 IV bits = SvIVX (HeVAL (he));
2041
2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
2045 {
2046 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T;
2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
2060 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS);
2063 }
2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
2086 }
2087 }
2088 }
2089
2090 glEnd ();
2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
2115 glDisable (GL_BLEND);
2116 rc_free (rc);
2117
2118 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows)
2121 {
2122 maprow *row = self->row + (y + my);
2123
2124 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1)
2126 {
2127 mapcell *cell = row->col + (x + mx - row->c0);
2128
2129 int px = x * T;
2130 int py = y * T;
2131
2132 if (cell->stat_hp)
2133 {
2134 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2136
2137 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py);
2140
2141 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2142 glRectf (px + 2,
2143 py - thick - 1,
2144 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2145 }
2146 }
2147 }
2148}
2149
2150void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2152 CODE:
2153{
2154 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F },
2156 { 1.00F, 1.00F, 1.00F },
2157 { 0.00F, 0.00F, 0.55F },
2158 { 1.00F, 0.00F, 0.00F },
2159
2160 { 1.00F, 0.54F, 0.00F },
2161 { 0.11F, 0.56F, 1.00F },
2162 { 0.93F, 0.46F, 0.00F },
2163 { 0.18F, 0.54F, 0.34F },
2164
2165 { 0.56F, 0.73F, 0.56F },
2166 { 0.80F, 0.80F, 0.80F },
2167 { 0.55F, 0.41F, 0.13F },
2168 { 0.99F, 0.77F, 0.26F },
2169
2170 { 0.74F, 0.65F, 0.41F },
2171
2172 { 0.00F, 1.00F, 1.00F },
2173 { 1.00F, 0.00F, 1.00F },
2174 { 1.00F, 1.00F, 0.00F },
2175 };
2176
2177 int x, y;
2178
2179 glEnable (GL_TEXTURE_2D);
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2181 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS);
2184
2185 for (y = 0; y < h; y++)
2186 for (x = 0; x < w; x++)
2187 {
2188 unsigned char m = data [x + y * w];
2189
2190 if (m)
2191 {
2192 float *c = color [m & 15];
2193
2194 float tx1 = m & 0x40 ? 0.5 : 0.;
2195 float tx2 = tx1 + 0.5;
2196
2197 glColor4f (c[0], c[1], c[2], 0.75);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 }
2203 }
2204
2205 glEnd ();
2206 glDisable (GL_BLEND);
2207 glDisable (GL_TEXTURE_2D);
2208}
2209
2210void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
749 PPCODE: 2212 PPCODE:
750{ 2213{
2214 int x, y;
2215 int sw1 = sw + 2;
2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
751 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
752 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
753 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
754 memset (darkness, 255, sw4 * sh); 2222
755 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
756 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
757 2225
758 int vx = self->x + (self->w - sw) / 2 - shift_x; 2226 mx += self->x - 1;
759 int vy = self->y + (self->h - sh) / 2 - shift_y; 2227 my += self->y - 1;
760 2228
761 /* 2229 memset (darkness1, 255, sw1 * sh1);
762 int vx = self->vx = self->w >= sw
763 ? self->x + (self->w - sw) / 2
764 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
765 2230
766 int vy = self->vy = self->h >= sh
767 ? self->y + (self->h - sh) / 2
768 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
769 */
770
771 glColor4ub (255, 255, 255, 255);
772
773 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
774 glEnable (GL_BLEND);
775 glEnable (GL_TEXTURE_2D);
776 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
777
778 int x, y, z;
779
780 int last_name = 0;
781
782 glBegin (GL_QUADS);
783
784 for (z = 0; z < 3; z++)
785 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
786 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
787 { 2233 {
788 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
789 2235
790 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
791 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
792 { 2238 {
793 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
794 2240
795 darkness[y * sw4 + x] = cell->darkness < 0 2241 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1)
796 ? 255 - FOW_DARKNESS 2243 : 255 - FOW_DARKNESS;
797 : 255 - cell->darkness;
798
799 mapface face = cell->face [z];
800
801 if (face)
802 {
803 maptex tex = self->tex [face];
804
805 int px = (x + 1) * 32 - tex.w;
806 int py = (y + 1) * 32 - tex.h;
807
808 if (last_name != tex.name)
809 {
810 glEnd ();
811 last_name = tex.name;
812 glBindTexture (GL_TEXTURE_2D, last_name);
813 glBegin (GL_QUADS);
814 }
815
816 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
817 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
818 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
819 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
820 }
821 } 2244 }
822 } 2245 }
823 2246
824 glEnd (); 2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
825 2259
826 glDisable (GL_TEXTURE_2D); 2260 uint8_t r11 = (d11 + d21 + d12) / 3;
827 glDisable (GL_BLEND); 2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
828 2284
829 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
830 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
831 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
832 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
833} 2289}
834 2290
835SV * 2291SV *
836get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
837 CODE: 2293 CODE:
838{ 2294{
839 int x, y, x1, y1; 2295 int x, y, x1, y1;
840 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
841 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
843 *data++ = 0; /* version 0 format */ 2299 *data++ = 0; /* version 0 format */
844 *data++ = w >> 8; *data++ = w; 2300 *data++ = w >> 8; *data++ = w;
845 *data++ = h >> 8; *data++ = h; 2301 *data++ = h >> 8; *data++ = h;
846 2302
847 // we need to do this 'cause we don't keep an absolute coord system for rows 2303 // we need to do this 'cause we don't keep an absolute coord system for rows
848 // TODO: treat rows as we treat 2304 // TODO: treat rows as we treat columns
849 map_get_row (self, y0 + self->y - self->oy);//D 2305 map_get_row (self, y0 + self->y - self->oy);//D
850 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2306 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
851 2307
852 x0 += self->x - self->ox; 2308 x0 += self->x - self->ox;
853 y0 += self->y - self->oy; 2309 y0 += self->y - self->oy;
864 for (x = x0; x < x1; x++) 2320 for (x = x0; x < x1; x++)
865 { 2321 {
866 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
867 { 2323 {
868 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
869
870 uint8_t flags = 0; 2325 uint8_t flags = 0;
871 2326
872 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
873 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
874 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
875 2330
876 *data++ = flags; 2331 *data++ = flags;
877 2332
878 if (flags & 1) 2333 if (flags & 1)
879 { 2334 {
2335 tileid tile = cell->tile [0];
880 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
881 *data++ = cell->face [0]; 2337 *data++ = tile;
882 } 2338 }
883 2339
884 if (flags & 2) 2340 if (flags & 2)
885 { 2341 {
2342 tileid tile = cell->tile [1];
886 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
887 *data++ = cell->face [1]; 2344 *data++ = tile;
888 } 2345 }
889 2346
890 if (flags & 4) 2347 if (flags & 4)
891 { 2348 {
2349 tileid tile = cell->tile [2];
892 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
893 *data++ = cell->face [2]; 2351 *data++ = tile;
894 } 2352 }
895 } 2353 }
896 else 2354 else
897 *data++ = 0; 2355 *data++ = 0;
898 } 2356 }
899 } 2357 }
900 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
901 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
902 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
903 RETVAL = data_sv; 2366 RETVAL = data_sv;
904} 2367}
905 OUTPUT: 2368 OUTPUT:
906 RETVAL 2369 RETVAL
907 2370
908void 2371void
909set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
910 PPCODE: 2373 PPCODE:
911{ 2374{
912 int x, y, z; 2375 int x, y, z;
2376 int w, h;
913 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
914 2388
915 if (*data++ != 0) 2389 if (*data++ != 0)
916 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
917 2391
918 int w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
919 int h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
920 2394
921 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
922 // TODO: treat rows as we treat 2396 // TODO: treat rows as we treat columns
923 map_get_row (self, y0 + self->y - self->oy);//D 2397 map_get_row (self, y0 + self->y - self->oy);//D
924 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2398 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
925 2399
926 x0 += self->x - self->ox; 2400 x0 += self->x - self->ox;
927 y0 += self->y - self->oy; 2401 y0 += self->y - self->oy;
933 { 2407 {
934 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
935 2409
936 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
937 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
938 uint8_t flags = *data++; 2417 flags = *data++;
939 2418
940 if (flags) 2419 if (flags)
941 { 2420 {
942 mapface face[3] = { 0, 0, 0 };
943
944 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
945 2423
946 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
947 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
948 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
949 2427
950 if (cell->darkness <= 0) 2428 if (cell->darkness == 0)
951 { 2429 {
952 cell->darkness = -1; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
953 2432
954 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
955 { 2434 {
956 cell->face[z] = face[z]; 2435 tileid t = tile [z];
957 2436
958 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
959 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
960 } 2444 }
961 } 2445 }
962 } 2446 }
963 } 2447 }
964 } 2448 }
965} 2449}
966 2450
2451MODULE = Deliantra::Client PACKAGE = DC::RW
2452
2453DC::RW
2454new (SV *class, SV *data_sv)
2455 CODE:
2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
2462 OUTPUT:
2463 RETVAL
2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
2574DESTROY (DC::MixChunk self)
2575 CODE:
2576 Mix_FreeChunk (self);
2577
2578int
2579volume (DC::MixChunk self, int volume = -1)
2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
2583 RETVAL = Mix_VolumeChunk (self, volume);
2584 OUTPUT:
2585 RETVAL
2586
2587DC::Channel
2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2589 CODE:
2590{
2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
2602 OUTPUT:
2603 RETVAL
2604
2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2606
2607int
2608volume (int volume = -1)
2609 PROTOTYPE: ;$
2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
2613 RETVAL = Mix_VolumeMusic (volume);
2614 OUTPUT:
2615 RETVAL
2616
2617void
2618fade_out (int ms)
2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
2627DC::MixMusic
2628new (SV *class, DC::RW rwops)
2629 CODE:
2630 RETVAL = Mix_LoadMUS_RW (rwops);
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635DESTROY (DC::MixMusic self)
2636 CODE:
2637 Mix_FreeMusic (self);
2638
2639int
2640play (DC::MixMusic self, int loops = -1)
2641 CODE:
2642 RETVAL = Mix_PlayMusic (self, loops);
2643 OUTPUT:
2644 RETVAL
2645
2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
2654
2655BOOT:
2656{
2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2658 static const struct {
2659 const char *name;
2660 IV iv;
2661 } *civ, const_iv[] = {
2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
2666 const_iv (GL_COLOR_MATERIAL),
2667 const_iv (GL_SMOOTH),
2668 const_iv (GL_FLAT),
2669 const_iv (GL_DITHER),
2670 const_iv (GL_BLEND),
2671 const_iv (GL_CULL_FACE),
2672 const_iv (GL_SCISSOR_TEST),
2673 const_iv (GL_DEPTH_TEST),
2674 const_iv (GL_ALPHA_TEST),
2675 const_iv (GL_NORMALIZE),
2676 const_iv (GL_RESCALE_NORMAL),
2677 const_iv (GL_FRONT),
2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
2680 const_iv (GL_AND),
2681 const_iv (GL_ONE),
2682 const_iv (GL_ZERO),
2683 const_iv (GL_SRC_ALPHA),
2684 const_iv (GL_DST_ALPHA),
2685 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2686 const_iv (GL_ONE_MINUS_DST_ALPHA),
2687 const_iv (GL_SRC_ALPHA_SATURATE),
2688 const_iv (GL_RGB),
2689 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8),
2692 const_iv (GL_RGB5_A1),
2693 const_iv (GL_UNSIGNED_BYTE),
2694 const_iv (GL_UNSIGNED_SHORT),
2695 const_iv (GL_UNSIGNED_INT),
2696 const_iv (GL_ALPHA),
2697 const_iv (GL_INTENSITY),
2698 const_iv (GL_LUMINANCE),
2699 const_iv (GL_LUMINANCE_ALPHA),
2700 const_iv (GL_FLOAT),
2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
2711 const_iv (GL_TEXTURE_1D),
2712 const_iv (GL_TEXTURE_2D),
2713 const_iv (GL_TEXTURE_ENV),
2714 const_iv (GL_TEXTURE_MAG_FILTER),
2715 const_iv (GL_TEXTURE_MIN_FILTER),
2716 const_iv (GL_TEXTURE_ENV_MODE),
2717 const_iv (GL_TEXTURE_WRAP_S),
2718 const_iv (GL_TEXTURE_WRAP_T),
2719 const_iv (GL_REPEAT),
2720 const_iv (GL_CLAMP),
2721 const_iv (GL_CLAMP_TO_EDGE),
2722 const_iv (GL_NEAREST),
2723 const_iv (GL_LINEAR),
2724 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2725 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2726 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2727 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2728 const_iv (GL_GENERATE_MIPMAP),
2729 const_iv (GL_MODULATE),
2730 const_iv (GL_DECAL),
2731 const_iv (GL_REPLACE),
2732 const_iv (GL_DEPTH_BUFFER_BIT),
2733 const_iv (GL_COLOR_BUFFER_BIT),
2734 const_iv (GL_PROJECTION),
2735 const_iv (GL_MODELVIEW),
2736 const_iv (GL_COLOR_LOGIC_OP),
2737 const_iv (GL_SEPARABLE_2D),
2738 const_iv (GL_CONVOLUTION_2D),
2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
2742 const_iv (GL_LINES),
2743 const_iv (GL_LINE_STRIP),
2744 const_iv (GL_LINE_LOOP),
2745 const_iv (GL_QUADS),
2746 const_iv (GL_QUAD_STRIP),
2747 const_iv (GL_TRIANGLES),
2748 const_iv (GL_TRIANGLE_STRIP),
2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
2760 const_iv (GL_V2F),
2761 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F),
2764# undef const_iv
2765 };
2766
2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
2779
2780char *
2781gl_vendor ()
2782 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR);
2784 OUTPUT:
2785 RETVAL
2786
2787char *
2788gl_version ()
2789 CODE:
2790 RETVAL = (char *)glGetString (GL_VERSION);
2791 OUTPUT:
2792 RETVAL
2793
2794char *
2795gl_extensions ()
2796 CODE:
2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2798 OUTPUT:
2799 RETVAL
2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
2815int glGetError ()
2816
2817void glFinish ()
2818
2819void glClear (int mask)
2820
2821void glClearColor (float r, float g, float b, float a = 1.0)
2822 PROTOTYPE: @
2823
2824void glEnable (int cap)
2825
2826void glDisable (int cap)
2827
2828void glShadeModel (int mode)
2829
2830void glHint (int target, int mode)
2831
2832void glBlendFunc (int sfactor, int dfactor)
2833
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa);
2837
2838void glDepthMask (int flag)
2839
2840void glLogicOp (int opcode)
2841
2842void glColorMask (int red, int green, int blue, int alpha)
2843
2844void glMatrixMode (int mode)
2845
2846void glPushMatrix ()
2847
2848void glPopMatrix ()
2849
2850void glLoadIdentity ()
2851
2852void glDrawBuffer (int buffer)
2853
2854void glReadBuffer (int buffer)
2855
2856# near_ and far_ are due to microsofts buggy "c" compiler
2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2858
2859# near_ and far_ are due to microsofts buggy "c" compiler
2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
2863
2864void glViewport (int x, int y, int width, int height)
2865
2866void glScissor (int x, int y, int width, int height)
2867
2868void glTranslate (float x, float y, float z = 0.)
2869 CODE:
2870 glTranslatef (x, y, z);
2871
2872void glScale (float x, float y, float z = 1.)
2873 CODE:
2874 glScalef (x, y, z);
2875
2876void glRotate (float angle, float x, float y, float z)
2877 CODE:
2878 glRotatef (angle, x, y, z);
2879
2880void glColor (float r, float g, float b, float a = 1.0)
2881 ALIAS:
2882 glColor_premultiply = 1
2883 CODE:
2884 if (ix)
2885 {
2886 r *= a;
2887 g *= a;
2888 b *= a;
2889 }
2890 // microsoft visual "c" rounds instead of truncating...
2891 glColor4f (r, g, b, a);
2892
2893void glRasterPos (float x, float y, float z = 0.)
2894 CODE:
2895 glRasterPos3f (0, 0, z);
2896 glBitmap (0, 0, 0, 0, x, y, 0);
2897
2898void glVertex (float x, float y, float z = 0.)
2899 CODE:
2900 glVertex3f (x, y, z);
2901
2902void glTexCoord (float s, float t)
2903 CODE:
2904 glTexCoord2f (s, t);
2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
2935void glTexEnv (int target, int pname, float param)
2936 CODE:
2937 glTexEnvf (target, pname, param);
2938
2939void glTexParameter (int target, int pname, float param)
2940 CODE:
2941 glTexParameterf (target, pname, param);
2942
2943void glBindTexture (int target, int name)
2944
2945void glConvolutionParameter (int target, int pname, float params)
2946 CODE:
2947 if (gl.ConvolutionParameterf)
2948 gl.ConvolutionParameterf (target, pname, params);
2949
2950void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2951 CODE:
2952 if (gl.ConvolutionFilter2D)
2953 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2954
2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2956 CODE:
2957 if (gl.SeparableFilter2D)
2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2959
2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2961
2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2963
2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
2967
2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2969
2970int glGenTexture ()
2971 CODE:
2972 RETVAL = gen_texture ();
2973 OUTPUT:
2974 RETVAL
2975
2976void glDeleteTexture (int name)
2977 CODE:
2978 del_texture (name);
2979
2980int glGenList ()
2981 CODE:
2982 RETVAL = glGenLists (1);
2983 OUTPUT:
2984 RETVAL
2985
2986void glDeleteList (int list)
2987 CODE:
2988 glDeleteLists (list, 1);
2989
2990void glNewList (int list, int mode = GL_COMPILE)
2991
2992void glEndList ()
2993
2994void glCallList (int list)
2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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