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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.47 by root, Mon Apr 17 21:52:42 2006 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
5#include <string.h> 30#include <string.h>
6#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 35
8#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
9#include <SDL_image.h> 39#include <SDL_image.h>
40#include <SDL_mixer.h>
10#include <SDL_opengl.h> 41#include <SDL_opengl.h>
11 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
12#include <glib/gmacros.h> 53#include <glib/gmacros.h>
13 54
14#include <pango/pango.h> 55#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
67
68#ifndef _WIN32
18#include <sys/types.h> 69# include <sys/types.h>
19#include <sys/socket.h> 70# include <sys/socket.h>
20#include <netinet/in.h> 71# include <netinet/in.h>
21#include <netinet/tcp.h> 72# include <netinet/tcp.h>
22
23#include <inttypes.h> 73# include <inttypes.h>
74#endif
24 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
25#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
26 91
27#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
29 94
30static PangoContext *context; 95#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
158typedef Mix_Chunk *DC__MixChunk;
159typedef Mix_Music *DC__MixMusic;
160
161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
32 180
33typedef struct cf_layout { 181typedef struct cf_layout {
34 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
35 int base_height; 184 int base_height;
185 DC__Font font;
186 rc_t *rc;
36} *CFClient__Layout; 187} *DC__Layout;
188
189static DC__Font default_font;
190static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap;
37 192
38static void 193static void
39substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
40{ 195{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 201}
44 202
45static void 203static void
46layout_update (CFClient__Layout self) 204layout_update_font (DC__Layout self)
47{ 205{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
50 */ 208 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 209 PangoFontDescription *font = self->font ? self->font : default_font;
52 210
53 int height = self->base_height * (PANGO_SCALE * 8 / 10);
54
55 if (pango_font_description_get_size (font) != height)
56 {
57 pango_font_description_set_absolute_size (font, height); 211 pango_font_description_set_absolute_size (font,
58 pango_layout_context_changed (self->pl); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
59 } 213
214 pango_layout_set_font_description (self->pl, font);
60} 215}
61 216
62static void 217static void
63layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
64{ 219{
65 layout_update (self); 220 PangoRectangle rect;
66 221
222 // get_pixel_* wrongly rounds down
67 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
68 224
69 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
70 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
71 if (!*h) *h = 1;
72}
73 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
74typedef uint16_t mapface; 236typedef uint16_t faceid;
75 237
76typedef struct { 238typedef struct {
77 GLint name; 239 GLuint name;
78 int w, h; 240 int w, h;
79 float s, t; 241 float s, t;
80 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
81} maptex; 246} maptex;
82 247
83typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
84 int16_t darkness; 251 uint16_t darkness;
85 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
86} mapcell; 253} mapcell;
87 254
88typedef struct { 255typedef struct {
89 int32_t c0, c1; 256 int32_t c0, c1;
90 mapcell *col; 257 mapcell *col;
91} maprow; 258} maprow;
92 259
93typedef struct map { 260typedef struct map {
94 int x, y, w, h; 261 int x, y, w, h;
95 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
96 int faces; 263 int faces; tileid *face2tile; // [faceid]
97 mapface *face; 264 int texs; maptex *tex; // [tileid]
98 265
99 int texs;
100 maptex *tex;
101
102 uint32_t rows; 266 int32_t rows;
103 maprow *row; 267 maprow *row;
104} *CFClient__Map; 268} *DC__Map;
105 269
106static char * 270static char *
107prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
108{ 272{
109 char *p; 273 char *p;
126} 290}
127 291
128#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
129#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
130 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
131static maprow * 315static maprow *
132map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
133{ 317{
134 if (0 > y) 318 if (0 > y)
135 { 319 {
136 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
137 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
175 359
176 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
177} 361}
178 362
179static mapcell * 363static mapcell *
180map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
181{ 365{
182 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
183} 367}
184 368
185static void 369static void
186map_clear (CFClient__Map self) 370map_clear (DC__Map self)
187{ 371{
188 int r; 372 int r;
189 373
190 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
191 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
198 self->oy = 0; 382 self->oy = 0;
199 self->row = 0; 383 self->row = 0;
200 self->rows = 0; 384 self->rows = 0;
201} 385}
202 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
203static void 397static void
204map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
205{ 399{
206 int x, y; 400 int x, y;
401 maprow *row;
402 mapcell *cell;
207 403
208 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
209 if (y >= 0) 405 if (y >= 0)
210 { 406 {
211 if (y >= self->rows) 407 if (y >= self->rows)
212 break; 408 break;
213 409
214 maprow *row = self->row + y; 410 row = self->row + y;
215 411
216 for (x = x0; x < x0 + w; x++) 412 for (x = x0; x < x0 + w; x++)
217 if (x >= row->c0) 413 if (x >= row->c0)
218 { 414 {
219 if (x >= row->c1) 415 if (x >= row->c1)
220 break; 416 break;
221 417
222 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
223 } 421 }
224 } 422 }
225} 423}
226 424
227MODULE = CFClient PACKAGE = CFClient 425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439}
440
441static void
442music_finished (void)
443{
444 SDL_UserEvent ev;
445
446 ev.type = SDL_USEREVENT;
447 ev.code = 0;
448 ev.data1 = 0;
449 ev.data2 = 0;
450
451 SDL_PushEvent ((SDL_Event *)&ev);
452}
453
454static void
455channel_finished (int channel)
456{
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465}
466
467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
228 595
229PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
230 597
231BOOT: 598BOOT:
232{ 599{
233 fontmap = pango_ft2_font_map_new (); 600 HV *stash = gv_stashpv ("DC", 1);
234 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 601 static const struct {
235 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 602 const char *name;
236} 603 IV iv;
604 } *civ, const_iv[] = {
605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
237 608
238void 609 const_iv (SDL_ACTIVEEVENT),
239lowdelay (int fd, int val = 1) 610 const_iv (SDL_KEYDOWN),
240 CODE: 611 const_iv (SDL_KEYUP),
241 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 612 const_iv (SDL_MOUSEMOTION),
613 const_iv (SDL_MOUSEBUTTONDOWN),
614 const_iv (SDL_MOUSEBUTTONUP),
615 const_iv (SDL_JOYAXISMOTION),
616 const_iv (SDL_JOYBALLMOTION),
617 const_iv (SDL_JOYHATMOTION),
618 const_iv (SDL_JOYBUTTONDOWN),
619 const_iv (SDL_JOYBUTTONUP),
620 const_iv (SDL_QUIT),
621 const_iv (SDL_SYSWMEVENT),
622 const_iv (SDL_EVENT_RESERVEDA),
623 const_iv (SDL_EVENT_RESERVEDB),
624 const_iv (SDL_VIDEORESIZE),
625 const_iv (SDL_VIDEOEXPOSE),
626 const_iv (SDL_USEREVENT),
242 627
243char * 628 const_iv (SDL_APPINPUTFOCUS),
244gl_version () 629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
684 const_iv (SDLK_KP0),
685 const_iv (SDLK_KP1),
686 const_iv (SDLK_KP2),
687 const_iv (SDLK_KP3),
688 const_iv (SDLK_KP4),
689 const_iv (SDLK_KP5),
690 const_iv (SDLK_KP6),
691 const_iv (SDLK_KP7),
692 const_iv (SDLK_KP8),
693 const_iv (SDLK_KP9),
694 const_iv (SDLK_KP_PERIOD),
695 const_iv (SDLK_KP_DIVIDE),
696 const_iv (SDLK_KP_MULTIPLY),
697 const_iv (SDLK_KP_MINUS),
698 const_iv (SDLK_KP_PLUS),
699 const_iv (SDLK_KP_ENTER),
700 const_iv (SDLK_KP_EQUALS),
701 const_iv (SDLK_UP),
702 const_iv (SDLK_DOWN),
703 const_iv (SDLK_RIGHT),
704 const_iv (SDLK_LEFT),
705 const_iv (SDLK_INSERT),
706 const_iv (SDLK_HOME),
707 const_iv (SDLK_END),
708 const_iv (SDLK_PAGEUP),
709 const_iv (SDLK_PAGEDOWN),
710 const_iv (SDLK_F1),
711 const_iv (SDLK_F2),
712 const_iv (SDLK_F3),
713 const_iv (SDLK_F4),
714 const_iv (SDLK_F5),
715 const_iv (SDLK_F6),
716 const_iv (SDLK_F7),
717 const_iv (SDLK_F8),
718 const_iv (SDLK_F9),
719 const_iv (SDLK_F10),
720 const_iv (SDLK_F11),
721 const_iv (SDLK_F12),
722 const_iv (SDLK_F13),
723 const_iv (SDLK_F14),
724 const_iv (SDLK_F15),
725 const_iv (SDLK_NUMLOCK),
726 const_iv (SDLK_CAPSLOCK),
727 const_iv (SDLK_SCROLLOCK),
728 const_iv (SDLK_RSHIFT),
729 const_iv (SDLK_LSHIFT),
730 const_iv (SDLK_RCTRL),
731 const_iv (SDLK_LCTRL),
732 const_iv (SDLK_RALT),
733 const_iv (SDLK_LALT),
734 const_iv (SDLK_RMETA),
735 const_iv (SDLK_LMETA),
736 const_iv (SDLK_LSUPER),
737 const_iv (SDLK_RSUPER),
738 const_iv (SDLK_MODE),
739 const_iv (SDLK_COMPOSE),
740 const_iv (SDLK_HELP),
741 const_iv (SDLK_PRINT),
742 const_iv (SDLK_SYSREQ),
743 const_iv (SDLK_BREAK),
744 const_iv (SDLK_MENU),
745 const_iv (SDLK_POWER),
746 const_iv (SDLK_EURO),
747 const_iv (SDLK_UNDO),
748
749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
751 const_iv (KMOD_LSHIFT),
752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
754 const_iv (KMOD_LCTRL),
755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
757 const_iv (KMOD_LALT),
758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
760 const_iv (KMOD_LMETA),
761 const_iv (KMOD_RMETA),
762 const_iv (KMOD_NUM),
763 const_iv (KMOD_CAPS),
764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
798# undef const_iv
799 };
800
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
245 CODE: 811 CODE:
246 RETVAL = (char *)glGetString (GL_VERSION); 812 sv_rvweaken (rv);
813
814int
815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
247 OUTPUT: 832 OUTPUT:
248 RETVAL 833 RETVAL
249 834
250char * 835void
251gl_extensions () 836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
870void
871SDL_ListModes (int rgb, int alpha)
252 CODE: 872 PPCODE:
253 RETVAL = (char *)glGetString (GL_EXTENSIONS); 873{
874 SDL_Rect **m;
875
876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
888
889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
891
892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
893
894 if (m && m != (SDL_Rect **)-1)
895 while (*m)
896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
899 AV *av = newAV ();
900 av_push (av, newSViv ((*m)->w));
901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
906
907 ++m;
908 }
909}
910
911int
912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
923 RETVAL = !!SDL_SetVideoMode (
924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
925 );
926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
254 OUTPUT: 940 OUTPUT:
255 RETVAL 941 RETVAL
256 942
257void 943void
944SDL_GL_SwapBuffers ()
945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
955void
956poll_events ()
957 PPCODE:
958{
959 SDL_Event ev;
960
961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
963 {
964 HV *hv = newHV ();
965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
966
967 switch (ev.type)
968 {
969 case SDL_KEYDOWN:
970 case SDL_KEYUP:
971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
976 break;
977
978 case SDL_ACTIVEEVENT:
979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
981 break;
982
983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1003 hv_store (hv, "state", 5, newSViv (state), 0);
1004 hv_store (hv, "x", 1, newSViv (x), 0);
1005 hv_store (hv, "y", 1, newSViv (y), 0);
1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
1009 break;
1010
1011 case SDL_MOUSEBUTTONDOWN:
1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1019 break;
1020
1021 case SDL_USEREVENT:
1022 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1025 break;
1026 }
1027
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 }
1030}
1031
1032int
1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL:
1035 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished);
1037
1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
1055Mix_CloseAudio ()
1056
1057int
1058Mix_AllocateChannels (int numchans = -1)
1059
1060const char *
1061Mix_GetError ()
1062
1063void
1064lowdelay (int fd, int val = 1)
1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
1072#ifdef _WIN32
1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
1094#endif
1095}
1096
1097int
258add_font (char *file) 1098add_font (char *file)
259 CODE: 1099 CODE:
260 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
261 1101 OUTPUT:
262void 1102 RETVAL
263set_font (char *file)
264 CODE:
265{
266 int count;
267 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
268 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
269 FcPatternDestroy (pattern);
270 pango_context_set_font_description (context, font);
271}
272 1103
273void 1104void
274load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
275 ALIAS: 1106 ALIAS:
276 load_image_file = 1 1107 load_image_file = 1
279 STRLEN image_len; 1110 STRLEN image_len;
280 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
281 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
282 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
283 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
284 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
285 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
286 1117
287 if (!rw) 1118 if (!rw)
288 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
289 1120
292 croak ("load_image: %s", SDL_GetError ()); 1123 croak ("load_image: %s", SDL_GetError ());
293 1124
294 fmt.palette = NULL; 1125 fmt.palette = NULL;
295 fmt.BitsPerPixel = 32; 1126 fmt.BitsPerPixel = 32;
296 fmt.BytesPerPixel = 4; 1127 fmt.BytesPerPixel = 4;
1128#if SDL_BYTEORDER == SDL_LIL_ENDIAN
297 fmt.Rmask = 0x000000ff; 1129 fmt.Rmask = 0x000000ff;
298 fmt.Gmask = 0x0000ff00; 1130 fmt.Gmask = 0x0000ff00;
299 fmt.Bmask = 0x00ff0000; 1131 fmt.Bmask = 0x00ff0000;
300 fmt.Amask = 0xff000000; 1132 fmt.Amask = 0xff000000;
1133#else
1134 fmt.Rmask = 0xff000000;
1135 fmt.Gmask = 0x00ff0000;
1136 fmt.Bmask = 0x0000ff00;
1137 fmt.Amask = 0x000000ff;
1138#endif
301 fmt.Rloss = 0; 1139 fmt.Rloss = 0;
302 fmt.Gloss = 0; 1140 fmt.Gloss = 0;
303 fmt.Bloss = 0; 1141 fmt.Bloss = 0;
304 fmt.Aloss = 0; 1142 fmt.Aloss = 0;
305 fmt.Rshift = 0; 1143 fmt.Rshift = 0;
311 1149
312 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1150 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
313 1151
314 assert (surface2->pitch == surface2->w * 4); 1152 assert (surface2->pitch == surface2->w * 4);
315 1153
1154 SDL_LockSurface (surface2);
316 EXTEND (SP, 5); 1155 EXTEND (SP, 6);
317 PUSHs (sv_2mortal (newSViv (surface2->w))); 1156 PUSHs (sv_2mortal (newSViv (surface2->w)));
318 PUSHs (sv_2mortal (newSViv (surface2->h))); 1157 PUSHs (sv_2mortal (newSViv (surface2->h)));
319 SDL_LockSurface (surface2);
320 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
321 SDL_UnlockSurface (surface2);
322 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
323 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1160 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
324 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2);
325 1163
326 SDL_FreeSurface (surface); 1164 SDL_FreeSurface (surface);
327 SDL_FreeSurface (surface2); 1165 SDL_FreeSurface (surface2);
328} 1166}
329 1167
351 PUSHs (sv_2mortal (newSViv (b / y))); 1189 PUSHs (sv_2mortal (newSViv (b / y)));
352 PUSHs (sv_2mortal (newSViv (a / y))); 1190 PUSHs (sv_2mortal (newSViv (a / y)));
353} 1191}
354 1192
355void 1193void
1194error (char *message)
1195 CODE:
1196 fprintf (stderr, "ERROR: %s\n", message);
1197#ifdef _WIN32
1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1199#endif
1200
1201void
356fatal (char *message) 1202fatal (char *message)
357 CODE: 1203 CODE:
1204 fprintf (stderr, "FATAL: %s\n", message);
1205#ifdef _WIN32
1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1207#endif
1208 _exit (1);
1209
1210void
1211_exit (int retval = 0)
1212 CODE:
358#ifdef WIN32 1213#ifdef WIN32
359 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1214 ExitThread (retval); // unclean, please beam me up
360#else 1215#else
361 fprintf (stderr, "FATAL: %s\n", message); 1216 _exit (retval);
362#endif 1217#endif
363 exit (1);
364 1218
365MODULE = CFClient PACKAGE = CFClient::Layout 1219void
366 1220debug ()
367CFClient::Layout
368new (SV *class, int base_height = 10)
369 CODE: 1221 CODE:
370 New (0, RETVAL, 1, struct cf_layout); 1222{
371 RETVAL->base_height = base_height; 1223#if DEBUG
372 RETVAL->pl = pango_layout_new (context); 1224 VALGRIND_DO_LEAK_CHECK;
373 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1225#endif
1226}
1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
1240new_from_file (SV *class, char *path, int id = 0)
1241 CODE:
1242{
1243 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1246 FcPatternDestroy (pattern);
1247}
374 OUTPUT: 1248 OUTPUT:
375 RETVAL 1249 RETVAL
376 1250
377void 1251void
1252DESTROY (DC::Font self)
1253 CODE:
1254 pango_font_description_free (self);
1255
1256void
1257make_default (DC::Font self)
1258 PROTOTYPE: $
1259 CODE:
1260 default_font = self;
1261
1262MODULE = Deliantra::Client PACKAGE = DC::Layout
1263
1264PROTOTYPES: DISABLE
1265
1266void
1267glyph_cache_backup ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1276 tc_restore ();
1277
1278DC::Layout
1279new (SV *class)
1280 CODE:
1281 New (0, RETVAL, 1, struct cf_layout);
1282
1283 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.;
1285 RETVAL->g = 1.;
1286 RETVAL->b = 1.;
1287 RETVAL->a = 1.;
1288 RETVAL->base_height = MIN_FONT_HEIGHT;
1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
1291
1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1293 layout_update_font (RETVAL);
1294 OUTPUT:
1295 RETVAL
1296
1297void
378DESTROY (CFClient::Layout self) 1298DESTROY (DC::Layout self)
379 CODE: 1299 CODE:
380 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
381 Safefree (self); 1302 Safefree (self);
382 1303
383void 1304void
384set_text (CFClient::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
385 CODE: 1306 CODE:
386{ 1307{
387 STRLEN textlen; 1308 STRLEN textlen;
388 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
389 1310
390 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
391} 1312}
392 1313
393void 1314void
394set_markup (CFClient::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
395 CODE: 1316 CODE:
396{ 1317{
397 STRLEN textlen; 1318 STRLEN textlen;
398 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
399 1320
400 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
401} 1322}
402 1323
403SV * 1324void
404get_text (CFClient::Layout self) 1325set_shapes (DC::Layout self, ...)
1326 CODE:
1327{
1328 PangoAttrList *attrs = 0;
1329 const char *text = pango_layout_get_text (self->pl);
1330 const char *pos = text;
1331 int arg = 4;
1332
1333 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1334 {
1335 PangoRectangle inkrect, rect;
1336 PangoAttribute *attr;
1337
1338 int x = SvIV (ST (arg - 3));
1339 int y = SvIV (ST (arg - 2));
1340 int w = SvIV (ST (arg - 1));
1341 int h = SvIV (ST (arg ));
1342
1343 inkrect.x = 0;
1344 inkrect.y = 0;
1345 inkrect.width = 0;
1346 inkrect.height = 0;
1347
1348 rect.x = x * PANGO_SCALE;
1349 rect.y = y * PANGO_SCALE;
1350 rect.width = w * PANGO_SCALE;
1351 rect.height = h * PANGO_SCALE;
1352
1353 if (!attrs)
1354 attrs = pango_layout_get_attributes (self->pl);
1355
1356 attr = pango_attr_shape_new (&inkrect, &rect);
1357 attr->start_index = pos - text;
1358 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1359 pango_attr_list_insert (attrs, attr);
1360
1361 arg += 4;
1362 pos += sizeof (OBJ_STR) - 1;
1363 }
1364
1365 if (attrs)
1366 pango_layout_set_attributes (self->pl, attrs);
1367}
1368
1369void
1370get_shapes (DC::Layout self)
405 CODE: 1371 PPCODE:
1372{
1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1374
1375 do
1376 {
1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1378
1379 if (run && shape_attr_p (run))
1380 {
1381 PangoRectangle extents;
1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1383
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1386 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1387 }
1388 }
1389 while (pango_layout_iter_next_run (iter));
1390
1391 pango_layout_iter_free (iter);
1392}
1393
1394int
1395has_wrapped (DC::Layout self)
1396 CODE:
1397{
1398 int lines = 1;
1399 const char *text = pango_layout_get_text (self->pl);
1400
1401 while (*text)
1402 lines += *text++ == '\n';
1403
406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1404 RETVAL = lines < pango_layout_get_line_count (self->pl);
407 SvUTF8_on (RETVAL); 1405}
408 OUTPUT: 1406 OUTPUT:
409 RETVAL 1407 RETVAL
410 1408
1409SV *
1410get_text (DC::Layout self)
1411 CODE:
1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1413 sv_utf8_decode (RETVAL);
1414 OUTPUT:
1415 RETVAL
1416
411void 1417void
1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1419 CODE:
1420 self->r = r;
1421 self->g = g;
1422 self->b = b;
1423 self->a = a;
1424
1425void
1426set_font (DC::Layout self, DC::Font font = 0)
1427 CODE:
1428 if (self->font != font)
1429 {
1430 self->font = font;
1431 layout_update_font (self);
1432 }
1433
1434void
412set_height (CFClient::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
413 CODE: 1436 CODE:
1437 if (self->base_height != base_height)
1438 {
414 self->base_height = base_height; 1439 self->base_height = base_height;
1440 layout_update_font (self);
1441 }
415 1442
416void 1443void
417set_width (CFClient::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
418 CODE: 1445 CODE:
419 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
420 1447
421void 1448void
1449set_indent (DC::Layout self, int indent)
1450 CODE:
1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1452
1453void
1454set_spacing (DC::Layout self, int spacing)
1455 CODE:
1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1457
1458void
1459set_ellipsise (DC::Layout self, int ellipsise)
1460 CODE:
1461 pango_layout_set_ellipsize (self->pl,
1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1465 : PANGO_ELLIPSIZE_NONE
1466 );
1467
1468void
1469set_single_paragraph_mode (DC::Layout self, int spm)
1470 CODE:
1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1472
1473void
422size (CFClient::Layout self) 1474size (DC::Layout self)
423 PPCODE: 1475 PPCODE:
424{ 1476{
425 int w, h; 1477 int w, h;
426 1478
427 layout_update (self);
428 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
429 1480
430 EXTEND (SP, 2); 1481 EXTEND (SP, 2);
431 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
432 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
433} 1484}
434 1485
435int 1486int
436xy_to_index (CFClient::Layout self, int x, int y) 1487descent (DC::Layout self)
437 CODE: 1488 CODE:
438{ 1489{
439 int index, trailing; 1490 PangoRectangle rect;
440 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
441 layout_update (self); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
442 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1493 RETVAL = PANGO_DESCENT (rect);
443
444 RETVAL = index;
445} 1494}
446 OUTPUT: 1495 OUTPUT:
447 RETVAL 1496 RETVAL
448 1497
1498int
1499xy_to_index (DC::Layout self, int x, int y)
1500 CODE:
1501{
1502 int index, trailing;
1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1504 RETVAL = index + trailing;
1505}
1506 OUTPUT:
1507 RETVAL
1508
449void 1509void
450cursor_pos (CFClient::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
451 PPCODE: 1511 PPCODE:
452{ 1512{
453 PangoRectangle strong_pos; 1513 PangoRectangle pos;
454 layout_update (self);
455 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
456 1515
457 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
458 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
459 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
460 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
461} 1520}
462 1521
463void 1522void
464render (CFClient::Layout self) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
465 PPCODE: 1524 PPCODE:
466{ 1525{
467 SV *retval; 1526 int line, x;
468 int w, h;
469 FT_Bitmap bitmap;
470 1527
471 layout_update (self); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
472 layout_get_pixel_size (self, &w, &h); 1529#if !PANGO_VERSION_CHECK (1, 17, 3)
473 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
474 retval = newSV (w * h); 1531 --line;
475 SvPOK_only (retval); 1532#endif
476 SvCUR_set (retval, w * h);
477
478 bitmap.rows = h;
479 bitmap.width = w;
480 bitmap.pitch = w;
481 bitmap.buffer = (unsigned char*)SvPVX (retval);
482 bitmap.num_grays = 256;
483 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
484
485 memset (bitmap.buffer, 0, w * h);
486
487 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
488
489 EXTEND (SP, 3); 1533 EXTEND (SP, 2);
490 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
491 PUSHs (sv_2mortal (newSViv (h))); 1558 PUSHs (sv_2mortal (newSViv (index)));
492 PUSHs (sv_2mortal (retval)); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
493} 1561}
494 1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1567 pango_opengl_render_layout_subpixel (
1568 self->pl,
1569 self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a,
1572 flags
1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1577
1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
495MODULE = CFClient PACKAGE = CFClient::Texture 1597MODULE = Deliantra::Client PACKAGE = DC::Texture
496 1598
1599PROTOTYPES: ENABLE
1600
497void 1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1606 {
1607 STRLEN datalen;
1608 char *data = SvPVbyte (data_, datalen);
1609 int bpp = datalen / (ow * oh);
1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1611
1612 SvPOK_only (result_);
1613 SvCUR_set (result_, nw * nh * bpp);
1614
1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1616 while (oh--)
1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1618
1619 sv_setsv (data_, result_);
1620 }
1621}
1622
1623void
498draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
499 PROTOTYPE: $$$;$$ 1625 PROTOTYPE: $$$;$$
1626 ALIAS:
1627 draw_quad_alpha = 1
1628 draw_quad_alpha_premultiplied = 2
500 CODE: 1629 CODE:
501{ 1630{
502 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
503 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
504 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
505 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
506 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
507 1638
508 if (items < 5) 1639 if (items < 5)
509 { 1640 {
510 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
511 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
512 } 1643 }
513 1644
1645 if (ix)
1646 {
1647 glEnable (GL_BLEND);
1648
1649 if (ix == 2)
1650 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1651 else
1652 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1653 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1654
1655 glEnable (GL_ALPHA_TEST);
1656 glAlphaFunc (GL_GREATER, 0.01f);
1657 }
1658
514 glBindTexture (GL_TEXTURE_2D, name); 1659 glBindTexture (GL_TEXTURE_2D, name);
515 if (wrap_mode) { 1660
516 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
517 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
518 }
519 glBegin (GL_QUADS); 1661 glBegin (GL_QUADS);
520 glTexCoord2f (0, 0); glVertex2f (x , y ); 1662 glTexCoord2f (0, 0); glVertex2f (x , y );
521 glTexCoord2f (0, t); glVertex2f (x , y + h); 1663 glTexCoord2f (0, t); glVertex2f (x , y + h);
522 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1664 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
523 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1665 glTexCoord2f (s, 0); glVertex2f (x + w, y );
524 glEnd (); 1666 glEnd ();
525}
526 1667
1668 if (ix)
1669 {
1670 glDisable (GL_ALPHA_TEST);
1671 glDisable (GL_BLEND);
1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
527MODULE = CFClient PACKAGE = CFClient::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
528 1808
529CFClient::Map 1809PROTOTYPES: DISABLE
530new (SV *class, int map_width, int map_height) 1810
1811DC::Map
1812new (SV *class)
531 CODE: 1813 CODE:
532 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
533 RETVAL->x = 0; 1815 RETVAL->x = 0;
534 RETVAL->y = 0; 1816 RETVAL->y = 0;
535 RETVAL->w = map_width; 1817 RETVAL->w = 0;
536 RETVAL->h = map_height; 1818 RETVAL->h = 0;
537 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
538 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
539 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
540 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
541 RETVAL->texs = 8192;
542 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
543 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
544 RETVAL->row = 0; 1824 RETVAL->row = 0;
545 OUTPUT: 1825 OUTPUT:
546 RETVAL 1826 RETVAL
547 1827
548void 1828void
549DESTROY (CFClient::Map self) 1829DESTROY (DC::Map self)
550 CODE: 1830 CODE:
551{ 1831{
552 map_clear (self); 1832 map_clear (self);
553 Safefree (self->face); 1833 Safefree (self->face2tile);
1834 Safefree (self->tex);
554 Safefree (self); 1835 Safefree (self);
555} 1836}
556 1837
557void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
558clear (CFClient::Map self) 1845clear (DC::Map self)
559 CODE: 1846 CODE:
560 map_clear (self); 1847 map_clear (self);
561 1848
562void 1849void
563set_face (CFClient::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1851 CODE:
1852{
1853 need_facenum (self, face); self->face2tile [face] = tile;
1854 need_texid (self, tile);
1855}
1856
1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1882 CODE:
1883{
1884 need_texid (self, texid);
1885
1886 {
1887 maptex *tex = self->tex + texid;
1888
1889 tex->name = name;
1890 tex->w = w;
1891 tex->h = h;
1892 tex->s = s;
1893 tex->t = t;
1894 tex->r = r;
1895 tex->g = g;
1896 tex->b = b;
1897 tex->a = a;
1898 }
1899
1900 // somewhat hackish, but for textures that require it, it really
1901 // improves the look, and most others don't suffer.
1902 glBindTexture (GL_TEXTURE_2D, name);
1903 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1905 // use uglier nearest interpolation because linear suffers
1906 // from transparent color bleeding and ugly wrapping effects.
1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
564 CODE: 1912 PPCODE:
565{ 1913 for (; texid < self->texs && count; ++texid, --count)
566 while (self->faces <= face)
567 { 1914 {
568 Append (mapface, self->face, self->faces, self->faces); 1915 maptex *tex = self->tex + texid;
569 self->faces *= 2; 1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
570 } 1928 }
571 1929
572 self->face [face] = texid;
573}
574
575void
576set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
577 CODE:
578{
579 while (self->texs <= texid)
580 {
581 Append (maptex, self->tex, self->texs, self->texs);
582 self->texs *= 2;
583 }
584
585 maptex *tex = self->tex + texid;
586
587 tex->name = name;
588 tex->w = w;
589 tex->h = h;
590 tex->s = s;
591 tex->t = t;
592 tex->r = r;
593 tex->g = g;
594 tex->b = b;
595 tex->a = a;
596}
597
598int 1930int
599ox (CFClient::Map self) 1931ox (DC::Map self)
600 ALIAS: 1932 ALIAS:
601 oy = 1 1933 oy = 1
1934 x = 2
1935 y = 3
1936 w = 4
1937 h = 5
602 CODE: 1938 CODE:
603 switch (ix) 1939 switch (ix)
604 { 1940 {
605 case 0: RETVAL = self->ox; break; 1941 case 0: RETVAL = self->ox; break;
606 case 1: RETVAL = self->oy; break; 1942 case 1: RETVAL = self->oy; break;
1943 case 2: RETVAL = self->x; break;
1944 case 3: RETVAL = self->y; break;
1945 case 4: RETVAL = self->w; break;
1946 case 5: RETVAL = self->h; break;
607 } 1947 }
608 OUTPUT: 1948 OUTPUT:
609 RETVAL 1949 RETVAL
610 1950
611void 1951void
612scroll (CFClient::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
613 CODE: 1953 CODE:
614{ 1954{
615 if (dx > 0) 1955 if (dx > 0)
616 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
617 else if (dx < 0) 1957 else if (dx < 0)
618 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
619 1959
620 if (dy > 0) 1960 if (dy > 0)
621 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
622 else if (dy < 0) 1962 else if (dy < 0)
623 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
624 1964
625 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
626 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
627 1967
628 while (self->y < 0) 1968 while (self->y < 0)
632 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
633 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
634 } 1974 }
635} 1975}
636 1976
637void 1977SV *
638map1a_update (CFClient::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
639 CODE: 1979 CODE:
640{ 1980{
641 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
642 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1983 mapcell *cell;
1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
643 1987
644 while (data < data_end) 1988 while (data < data_end - 1)
645 { 1989 {
646 int flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
647 1991
648 int x = ((flags >> 10) & 63) + self->x; 1992 x = self->x + ((flags >> 10) & 63);
649 int y = ((flags >> 4) & 63) + self->y; 1993 y = self->y + ((flags >> 4) & 63);
650 1994
651 mapcell *cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
652 1996
653 if (flags & 15) 1997 if (flags & 15)
654 { 1998 {
655 if (cell->darkness < 0) 1999 if (!cell->darkness)
656 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
657 cell->darkness = 0; 2002 cell->darkness = 256;
658 cell->face [0] = 0;
659 cell->face [1] = 0;
660 cell->face [2] = 0;
661 } 2003 }
662 2004
663 cell->darkness = flags & 8 ? *data++ : 255;
664
665 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
666 2006
667 if (flags & 4) 2007 if (flags & 8)
668 { 2008 {
669 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
670 } 2047 }
671 2048
2049 for (z = 0; z <= 2; ++z)
672 if (flags & 2) 2050 if (flags & (4 >> z))
673 { 2051 {
674 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
675 } 2071 }
676
677 if (flags & 1)
678 {
679 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
680 }
681 } 2072 }
682 else 2073 else
683 cell->darkness = -1; 2074 CELL_CLEAR (cell);
684 } 2075 }
685} 2076}
2077 OUTPUT:
2078 RETVAL
686 2079
687SV * 2080SV *
688mapmap (CFClient::Map self, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
689 CODE: 2082 CODE:
690{ 2083{
691 int x0, x1, x; 2084 int x1, x;
692 int y0, y1, y; 2085 int y1, y;
693 int z; 2086 int z;
694 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 2087 SV *map_sv = newSV (w * h * sizeof (uint32_t));
695 uint32_t *map = (uint32_t *)SvPVX (map_sv); 2088 uint32_t *map = (uint32_t *)SvPVX (map_sv);
696 2089
697 SvPOK_only (map_sv); 2090 SvPOK_only (map_sv);
698 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 2091 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
699 2092
700 x0 = self->x - w / 2; x1 = x0 + w; 2093 x0 += self->x; x1 = x0 + w;
701 y0 = self->y - h / 2; y1 = y0 + h; 2094 y0 += self->y; y1 = y0 + h;
702 2095
703 for (y = y0; y < y1; y++) 2096 for (y = y0; y < y1; y++)
704 { 2097 {
705 maprow *row = 0 <= y && y < self->rows 2098 maprow *row = 0 <= y && y < self->rows
706 ? self->row + y 2099 ? self->row + y
714 { 2107 {
715 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
716 2109
717 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
718 { 2111 {
719 mapface face = cell->face [z];
720
721 if (face)
722 {
723 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
724 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
725 int a1 = tex.a; 2114 int a1 = tex.a;
726 2115
727 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
728 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
729 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
730 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
731 }
732 } 2120 }
733 } 2121 }
734 2122
735 *map++ = (r ) 2123 *map++ = (r )
736 | (g << 8) 2124 | (g << 8)
743} 2131}
744 OUTPUT: 2132 OUTPUT:
745 RETVAL 2133 RETVAL
746 2134
747void 2135void
748draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE:
2138{
2139 int x, y, z;
2140
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
2151
2152 pl_tex.name = 0;
2153
2154 // that's current max. sorry.
2155 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
2203 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows)
2205 {
2206 maprow *row = self->row + (y + my);
2207
2208 for (x = 0; x < sw; x++)
2209 if (row->c0 <= x + mx && x + mx < row->c1)
2210 {
2211 mapcell *cell = row->col + (x + mx - row->c0);
2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
2325 {
2326 int level = (w << 5) | b;
2327 HE *he;
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2355 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
2381 }
2382 }
2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
2455void
2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2457 CODE:
2458{
2459 static float color[16][3] = {
2460 { 0.00f, 0.00f, 0.00f },
2461 { 1.00f, 1.00f, 1.00f },
2462 { 0.00f, 0.00f, 0.55f },
2463 { 1.00f, 0.00f, 0.00f },
2464
2465 { 1.00f, 0.54f, 0.00f },
2466 { 0.11f, 0.56f, 1.00f },
2467 { 0.93f, 0.46f, 0.00f },
2468 { 0.18f, 0.54f, 0.34f },
2469
2470 { 0.56f, 0.73f, 0.56f },
2471 { 0.80f, 0.80f, 0.80f },
2472 { 0.55f, 0.41f, 0.13f },
2473 { 0.99f, 0.77f, 0.26f },
2474
2475 { 0.74f, 0.65f, 0.41f },
2476
2477 { 0.00f, 1.00f, 1.00f },
2478 { 1.00f, 0.00f, 1.00f },
2479 { 1.00f, 1.00f, 0.00f },
2480 };
2481
2482 int x, y;
2483
2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2492 glEnable (GL_BLEND);
2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2494 glBegin (GL_QUADS);
2495
2496 for (y = 0; y < h; y++)
2497 for (x = 0; x < w; x++)
2498 {
2499 unsigned char m = data [x + y * w];
2500
2501 if (m)
2502 {
2503 float *c = color [m & 15];
2504
2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2506 float tx2 = tx1 + 0.5f;
2507
2508 glColor4f (c[0], c[1], c[2], 1);
2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2513 }
2514 }
2515
2516 glEnd ();
2517 glDisable (GL_BLEND);
2518 glDisable (GL_TEXTURE_2D);
2519}
2520
2521void
2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
749 PPCODE: 2523 PPCODE:
750{ 2524{
2525 int x, y;
751 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
752 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
753 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
754 memset (darkness, 255, sw4 * sh); 2533
755 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
756 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
757 2536
758 int vx = self->x + (self->w - sw) / 2 - shift_x; 2537 mx += self->x - 1;
759 int vy = self->y + (self->h - sh) / 2 - shift_y; 2538 my += self->y - 1;
760 2539
761 /*
762 int vx = self->vx = self->w >= sw
763 ? self->x + (self->w - sw) / 2
764 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
765
766 int vy = self->vy = self->h >= sh
767 ? self->y + (self->h - sh) / 2
768 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
769 */
770
771 glColor4ub (255, 255, 255, 255);
772
773 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
774 glEnable (GL_BLEND);
775 glEnable (GL_TEXTURE_2D);
776 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
777
778 int x, y, z;
779
780 int last_name = 0;
781
782 glBegin (GL_QUADS);
783
784 for (z = 0; z < 3; z++)
785 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
786 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
787 { 2542 {
788 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
789 2544
790 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
791 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
792 { 2547 {
793 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
794 2549
795 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
796 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
797 : 255 - cell->darkness;
798
799 mapface face = cell->face [z];
800
801 if (face)
802 {
803 maptex tex = self->tex [face];
804
805 int px = (x + 1) * 32 - tex.w;
806 int py = (y + 1) * 32 - tex.h;
807
808 if (last_name != tex.name)
809 {
810 glEnd ();
811 last_name = tex.name;
812 glBindTexture (GL_TEXTURE_2D, last_name);
813 glBegin (GL_QUADS);
814 }
815
816 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
817 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
818 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
819 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
820 }
821 } 2553 }
822 } 2554 }
823 2555
824 glEnd (); 2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
825 2568
826 glDisable (GL_TEXTURE_2D); 2569 uint8_t r11 = (d11 + d21 + d12) / 3;
827 glDisable (GL_BLEND); 2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
828 2593
829 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
830 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
831 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
832 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
833} 2598}
834 2599
835SV * 2600SV *
836get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
837 CODE: 2602 CODE:
838{ 2603{
839 int x, y, x1, y1; 2604 int x, y, x1, y1;
840 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
841 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
843 *data++ = 0; /* version 0 format */ 2608 *data++ = 0; /* version 0 format */
844 *data++ = w >> 8; *data++ = w; 2609 *data++ = w >> 8; *data++ = w;
845 *data++ = h >> 8; *data++ = h; 2610 *data++ = h >> 8; *data++ = h;
846 2611
847 // we need to do this 'cause we don't keep an absolute coord system for rows 2612 // we need to do this 'cause we don't keep an absolute coord system for rows
848 // TODO: treat rows as we treat 2613 // TODO: treat rows as we treat columns
849 map_get_row (self, y0 + self->y - self->oy);//D 2614 map_get_row (self, y0 + self->y - self->oy);//D
850 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2615 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
851 2616
852 x0 += self->x - self->ox; 2617 x0 += self->x - self->ox;
853 y0 += self->y - self->oy; 2618 y0 += self->y - self->oy;
864 for (x = x0; x < x1; x++) 2629 for (x = x0; x < x1; x++)
865 { 2630 {
866 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
867 { 2632 {
868 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
869
870 uint8_t flags = 0; 2634 uint8_t flags = 0;
871 2635
872 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
873 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
874 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
875 2639
876 *data++ = flags; 2640 *data++ = flags;
877 2641
878 if (flags & 1) 2642 if (flags & 1)
879 { 2643 {
2644 tileid tile = cell->tile [0];
880 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
881 *data++ = cell->face [0]; 2646 *data++ = tile;
882 } 2647 }
883 2648
884 if (flags & 2) 2649 if (flags & 2)
885 { 2650 {
2651 tileid tile = cell->tile [1];
886 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
887 *data++ = cell->face [1]; 2653 *data++ = tile;
888 } 2654 }
889 2655
890 if (flags & 4) 2656 if (flags & 4)
891 { 2657 {
2658 tileid tile = cell->tile [2];
892 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
893 *data++ = cell->face [2]; 2660 *data++ = tile;
894 } 2661 }
895 } 2662 }
896 else 2663 else
897 *data++ = 0; 2664 *data++ = 0;
898 } 2665 }
899 } 2666 }
900 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
901 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
902 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
903 RETVAL = data_sv; 2675 RETVAL = data_sv;
904} 2676}
905 OUTPUT: 2677 OUTPUT:
906 RETVAL 2678 RETVAL
907 2679
908void 2680void
909set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
910 PPCODE: 2682 PPCODE:
911{ 2683{
912 int x, y, z; 2684 int x, y, z;
2685 int w, h;
913 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
914 2697
915 if (*data++ != 0) 2698 if (*data++ != 0)
916 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
917 2700
918 int w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
919 int h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
920 2703
921 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
922 // TODO: treat rows as we treat 2705 // TODO: treat rows as we treat columns
923 map_get_row (self, y0 + self->y - self->oy);//D 2706 map_get_row (self, y0 + self->y - self->oy);//D
924 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2707 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
925 2708
926 x0 += self->x - self->ox; 2709 x0 += self->x - self->ox;
927 y0 += self->y - self->oy; 2710 y0 += self->y - self->oy;
933 { 2716 {
934 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
935 2718
936 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
937 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
938 uint8_t flags = *data++; 2726 flags = *data++;
939 2727
940 if (flags) 2728 if (flags)
941 { 2729 {
942 mapface face[3] = { 0, 0, 0 };
943
944 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
945 2732
946 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
947 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
948 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
949 2736
950 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
951 { 2738 {
952 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
953 2741
954 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
955 { 2743 {
956 cell->face[z] = face[z]; 2744 tileid t = tile [z];
957 2745
958 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
959 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
960 } 2753 }
961 } 2754 }
962 } 2755 }
963 } 2756 }
964 } 2757 }
965} 2758}
966 2759
2760MODULE = Deliantra::Client PACKAGE = DC::RW
2761
2762DC::RW
2763new (SV *class, SV *data_sv)
2764 CODE:
2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
2771 OUTPUT:
2772 RETVAL
2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895DESTROY (DC::MixChunk self)
2896 CODE:
2897 Mix_FreeChunk (self);
2898
2899int
2900volume (DC::MixChunk self, int volume = -1)
2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
2904 RETVAL = Mix_VolumeChunk (self, volume);
2905 OUTPUT:
2906 RETVAL
2907
2908DC::Channel
2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2910 CODE:
2911{
2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
2923 OUTPUT:
2924 RETVAL
2925
2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
2939
2940int
2941volume (int volume = -1)
2942 PROTOTYPE: ;$
2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
2946 RETVAL = Mix_VolumeMusic (volume);
2947 OUTPUT:
2948 RETVAL
2949
2950void
2951fade_out (int ms)
2952 CODE:
2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
2964 OUTPUT:
2965 RETVAL
2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
2974void
2975DESTROY (DC::MixMusic self)
2976 CODE:
2977 Mix_FreeMusic (self);
2978
2979int
2980play (DC::MixMusic self, int loops = -1)
2981 CODE:
2982 RETVAL = Mix_PlayMusic (self, loops);
2983 OUTPUT:
2984 RETVAL
2985
2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
2994
2995BOOT:
2996{
2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2998 static const struct {
2999 const char *name;
3000 IV iv;
3001 } *civ, const_iv[] = {
3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
3007 const_iv (GL_COLOR_MATERIAL),
3008 const_iv (GL_SMOOTH),
3009 const_iv (GL_FLAT),
3010 const_iv (GL_DITHER),
3011 const_iv (GL_BLEND),
3012 const_iv (GL_CULL_FACE),
3013 const_iv (GL_SCISSOR_TEST),
3014 const_iv (GL_DEPTH_TEST),
3015 const_iv (GL_ALPHA_TEST),
3016 const_iv (GL_NORMALIZE),
3017 const_iv (GL_RESCALE_NORMAL),
3018 const_iv (GL_FRONT),
3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
3021 const_iv (GL_AND),
3022 const_iv (GL_ONE),
3023 const_iv (GL_ZERO),
3024 const_iv (GL_SRC_ALPHA),
3025 const_iv (GL_DST_ALPHA),
3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
3032 const_iv (GL_SRC_ALPHA_SATURATE),
3033 const_iv (GL_RGB),
3034 const_iv (GL_RGBA),
3035 const_iv (GL_RGBA4),
3036 const_iv (GL_RGBA8),
3037 const_iv (GL_RGB5_A1),
3038 const_iv (GL_UNSIGNED_BYTE),
3039 const_iv (GL_UNSIGNED_SHORT),
3040 const_iv (GL_UNSIGNED_INT),
3041 const_iv (GL_ALPHA),
3042 const_iv (GL_INTENSITY),
3043 const_iv (GL_LUMINANCE),
3044 const_iv (GL_LUMINANCE_ALPHA),
3045 const_iv (GL_FLOAT),
3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
3056 const_iv (GL_TEXTURE_1D),
3057 const_iv (GL_TEXTURE_2D),
3058 const_iv (GL_TEXTURE_ENV),
3059 const_iv (GL_TEXTURE_MAG_FILTER),
3060 const_iv (GL_TEXTURE_MIN_FILTER),
3061 const_iv (GL_TEXTURE_ENV_MODE),
3062 const_iv (GL_TEXTURE_WRAP_S),
3063 const_iv (GL_TEXTURE_WRAP_T),
3064 const_iv (GL_REPEAT),
3065 const_iv (GL_CLAMP),
3066 const_iv (GL_CLAMP_TO_EDGE),
3067 const_iv (GL_NEAREST),
3068 const_iv (GL_LINEAR),
3069 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3070 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3071 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3072 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3073 const_iv (GL_GENERATE_MIPMAP),
3074 const_iv (GL_MODULATE),
3075 const_iv (GL_DECAL),
3076 const_iv (GL_REPLACE),
3077 const_iv (GL_DEPTH_BUFFER_BIT),
3078 const_iv (GL_COLOR_BUFFER_BIT),
3079 const_iv (GL_PROJECTION),
3080 const_iv (GL_MODELVIEW),
3081 const_iv (GL_COLOR_LOGIC_OP),
3082 const_iv (GL_SEPARABLE_2D),
3083 const_iv (GL_CONVOLUTION_2D),
3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
3087 const_iv (GL_LINES),
3088 const_iv (GL_LINE_STRIP),
3089 const_iv (GL_LINE_LOOP),
3090 const_iv (GL_QUADS),
3091 const_iv (GL_QUAD_STRIP),
3092 const_iv (GL_TRIANGLES),
3093 const_iv (GL_TRIANGLE_STRIP),
3094 const_iv (GL_TRIANGLE_FAN),
3095 const_iv (GL_POLYGON),
3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
3105 const_iv (GL_V2F),
3106 const_iv (GL_V3F),
3107 const_iv (GL_T2F_V3F),
3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3112# undef const_iv
3113 };
3114
3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3117
3118 texture_av = newAV ();
3119 AvREAL_off (texture_av);
3120}
3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
3130
3131char *
3132gl_vendor ()
3133 CODE:
3134 RETVAL = (char *)glGetString (GL_VENDOR);
3135 OUTPUT:
3136 RETVAL
3137
3138char *
3139gl_version ()
3140 CODE:
3141 RETVAL = (char *)glGetString (GL_VERSION);
3142 OUTPUT:
3143 RETVAL
3144
3145char *
3146gl_extensions ()
3147 CODE:
3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3149 OUTPUT:
3150 RETVAL
3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
3166int glGetError ()
3167
3168void glFinish ()
3169
3170void glClear (int mask)
3171
3172void glClearColor (float r, float g, float b, float a = 1.0)
3173 PROTOTYPE: @
3174
3175void glEnable (int cap)
3176
3177void glDisable (int cap)
3178
3179void glShadeModel (int mode)
3180
3181void glHint (int target, int mode)
3182
3183void glBlendFunc (int sfactor, int dfactor)
3184
3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3186 CODE:
3187 gl_BlendFuncSeparate (sa, da, saa, daa);
3188
3189# void glBlendEquation (int se)
3190
3191void glDepthMask (int flag)
3192
3193void glLogicOp (int opcode)
3194
3195void glColorMask (int red, int green, int blue, int alpha)
3196
3197void glMatrixMode (int mode)
3198
3199void glPushMatrix ()
3200
3201void glPopMatrix ()
3202
3203void glLoadIdentity ()
3204
3205void glDrawBuffer (int buffer)
3206
3207void glReadBuffer (int buffer)
3208
3209# near_ and far_ are due to microsofts buggy "c" compiler
3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3211
3212# near_ and far_ are due to microsofts buggy "c" compiler
3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
3216
3217void glViewport (int x, int y, int width, int height)
3218
3219void glScissor (int x, int y, int width, int height)
3220
3221void glTranslate (float x, float y, float z = 0.)
3222 CODE:
3223 glTranslatef (x, y, z);
3224
3225void glScale (float x, float y, float z = 1.)
3226 CODE:
3227 glScalef (x, y, z);
3228
3229void glRotate (float angle, float x, float y, float z)
3230 CODE:
3231 glRotatef (angle, x, y, z);
3232
3233void glColor (float r, float g, float b, float a = 1.0)
3234 PROTOTYPE: @
3235 ALIAS:
3236 glColor_premultiply = 1
3237 CODE:
3238 if (ix)
3239 {
3240 r *= a;
3241 g *= a;
3242 b *= a;
3243 }
3244 // microsoft visual "c" rounds instead of truncating...
3245 glColor4f (r, g, b, a);
3246
3247void glRasterPos (float x, float y, float z = 0.)
3248 CODE:
3249 glRasterPos3f (0, 0, z);
3250 glBitmap (0, 0, 0, 0, x, y, 0);
3251
3252void glVertex (float x, float y, float z = 0.)
3253 CODE:
3254 glVertex3f (x, y, z);
3255
3256void glTexCoord (float s, float t)
3257 CODE:
3258 glTexCoord2f (s, t);
3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
3289void glTexEnv (int target, int pname, float param)
3290 CODE:
3291 glTexEnvf (target, pname, param);
3292
3293void glTexParameter (int target, int pname, float param)
3294 CODE:
3295 glTexParameterf (target, pname, param);
3296
3297void glBindTexture (int target, int name)
3298
3299void glConvolutionParameter (int target, int pname, float params)
3300 CODE:
3301 if (gl.ConvolutionParameterf)
3302 gl.ConvolutionParameterf (target, pname, params);
3303
3304void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3305 CODE:
3306 if (gl.ConvolutionFilter2D)
3307 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3308
3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3310 CODE:
3311 if (gl.SeparableFilter2D)
3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3313
3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3315
3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3317
3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
3319
3320void glPixelZoom (float x, float y)
3321
3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3323
3324int glGenTexture ()
3325 CODE:
3326 RETVAL = gen_texture ();
3327 OUTPUT:
3328 RETVAL
3329
3330void glDeleteTexture (int name)
3331 CODE:
3332 del_texture (name);
3333
3334int glGenList ()
3335 CODE:
3336 RETVAL = glGenLists (1);
3337 OUTPUT:
3338 RETVAL
3339
3340void glDeleteList (int list)
3341 CODE:
3342 glDeleteLists (list, 1);
3343
3344void glNewList (int list, int mode = GL_COMPILE)
3345
3346void glEndList ()
3347
3348void glCallList (int list)
3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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