ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.48 by root, Tue Apr 18 00:14:16 2006 UTC vs.
Revision 1.195 by root, Sat Jul 14 12:05:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
14#include <SDL_opengl.h> 34#include <SDL_opengl.h>
15 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
16#include <glib/gmacros.h> 39#include <glib/gmacros.h>
17 40
18#include <pango/pango.h> 41#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 42
22#ifndef _WIN32 43#ifndef _WIN32
23# include <sys/types.h> 44# include <sys/types.h>
24# include <sys/socket.h> 45# include <sys/socket.h>
25# include <netinet/in.h> 46# include <netinet/in.h>
26# include <netinet/tcp.h> 47# include <netinet/tcp.h>
27# include <inttypes.h> 48# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 52
37#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
38 54
39#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
41 57
42static PangoContext *context; 58#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
44 138
45typedef struct cf_layout { 139typedef struct cf_layout {
46 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
47 int base_height; 142 int base_height;
143 CFPlus__Font font;
48} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
49 149
50static void 150static void
51substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
52{ 152{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 158}
56 159
57static void 160static void
58layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
59{ 162{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
62 */ 165 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
64 167
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 170
171 pango_layout_set_font_description (self->pl, font);
72} 172}
73 173
74static void 174static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 176{
77 layout_update (self); 177 PangoRectangle rect;
78 178
179 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
80 181
81 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
86typedef uint16_t mapface; 193typedef uint16_t faceid;
87 194
88typedef struct { 195typedef struct {
89 GLint name; 196 int name;
90 int w, h; 197 int w, h;
91 float s, t; 198 float s, t;
92 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
93} maptex; 202} maptex;
94 203
95typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
96 int16_t darkness; 207 uint16_t darkness;
97 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 209} mapcell;
99 210
100typedef struct { 211typedef struct {
101 int32_t c0, c1; 212 int32_t c0, c1;
102 mapcell *col; 213 mapcell *col;
103} maprow; 214} maprow;
104 215
105typedef struct map { 216typedef struct map {
106 int x, y, w, h; 217 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 219 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 220 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 221
114 int32_t rows; 222 int32_t rows;
115 maprow *row; 223 maprow *row;
116} *CFClient__Map; 224} *CFPlus__Map;
117 225
118static char * 226static char *
119prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
120{ 228{
121 char *p; 229 char *p;
138} 246}
139 247
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
143static maprow * 271static maprow *
144map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
145{ 273{
146 if (0 > y) 274 if (0 > y)
147 { 275 {
148 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
187 315
188 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
189} 317}
190 318
191static mapcell * 319static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
193{ 321{
194 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
195} 323}
196 324
197static void 325static void
198map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
199{ 327{
200 int r; 328 int r;
201 329
202 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
211 self->row = 0; 339 self->row = 0;
212 self->rows = 0; 340 self->rows = 0;
213} 341}
214 342
215static void 343static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 345{
218 int x, y; 346 int x, y;
219 maprow *row; 347 maprow *row;
348 mapcell *cell;
220 349
221 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 351 if (y >= 0)
223 { 352 {
224 if (y >= self->rows) 353 if (y >= self->rows)
230 if (x >= row->c0) 359 if (x >= row->c0)
231 { 360 {
232 if (x >= row->c1) 361 if (x >= row->c1)
233 break; 362 break;
234 363
235 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
236 } 370 }
237 } 371 }
238} 372}
239 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
240MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
241 438
242PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
243 440
244BOOT: 441BOOT:
245{ 442{
246 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
247 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
248 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
249} 590}
250 591
592int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
251void 595void
252lowdelay (int fd, int val = 1) 596SDL_Quit ()
597
598void
599SDL_ListModes ()
253 CODE: 600 PPCODE:
254#ifndef _WIN32 601{
255 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
256#endif 621#endif
257 622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638}
639
258char * 640char *
259gl_version () 641SDL_GetError ()
642
643int
644SDL_SetVideoMode (int w, int h, int fullscreen)
260 CODE: 645 CODE:
261 RETVAL = (char *)glGetString (GL_VERSION); 646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
262 OUTPUT: 659 OUTPUT:
263 RETVAL 660 RETVAL
264 661
662void
663SDL_GL_SwapBuffers ()
664
265char * 665char *
266gl_extensions () 666SDL_GetKeyName (int sym)
667
668void
669SDL_PollEvent ()
267 CODE: 670 PPCODE:
268 RETVAL = (char *)glGetString (GL_EXTENSIONS); 671{
269 OUTPUT: 672 SDL_Event ev;
270 RETVAL 673
674 while (SDL_PollEvent (&ev))
675 {
676 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
679 switch (ev.type)
680 {
681 case SDL_KEYDOWN:
682 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break;
689
690 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break;
694
695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
703 break;
704
705 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
720 }
721
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
723 }
724}
725
726int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
728 POSTCALL:
729 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished);
731
732void
733Mix_CloseAudio ()
734
735int
736Mix_AllocateChannels (int numchans = -1)
737
738void
739lowdelay (int fd, int val = 1)
740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
747#ifdef _WIN32
748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
769#endif
770}
271 771
272void 772void
273add_font (char *file) 773add_font (char *file)
274 CODE: 774 CODE:
275 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
276
277void
278set_font (char *file)
279 CODE:
280{
281 int count;
282 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
283 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
284 FcPatternDestroy (pattern);
285 pango_context_set_font_description (context, font);
286}
287 776
288void 777void
289load_image_inline (SV *image_) 778load_image_inline (SV *image_)
290 ALIAS: 779 ALIAS:
291 load_image_file = 1 780 load_image_file = 1
307 croak ("load_image: %s", SDL_GetError ()); 796 croak ("load_image: %s", SDL_GetError ());
308 797
309 fmt.palette = NULL; 798 fmt.palette = NULL;
310 fmt.BitsPerPixel = 32; 799 fmt.BitsPerPixel = 32;
311 fmt.BytesPerPixel = 4; 800 fmt.BytesPerPixel = 4;
801#if SDL_BYTEORDER == SDL_LIL_ENDIAN
312 fmt.Rmask = 0x000000ff; 802 fmt.Rmask = 0x000000ff;
313 fmt.Gmask = 0x0000ff00; 803 fmt.Gmask = 0x0000ff00;
314 fmt.Bmask = 0x00ff0000; 804 fmt.Bmask = 0x00ff0000;
315 fmt.Amask = 0xff000000; 805 fmt.Amask = 0xff000000;
806#else
807 fmt.Rmask = 0xff000000;
808 fmt.Gmask = 0x00ff0000;
809 fmt.Bmask = 0x0000ff00;
810 fmt.Amask = 0x000000ff;
811#endif
316 fmt.Rloss = 0; 812 fmt.Rloss = 0;
317 fmt.Gloss = 0; 813 fmt.Gloss = 0;
318 fmt.Bloss = 0; 814 fmt.Bloss = 0;
319 fmt.Aloss = 0; 815 fmt.Aloss = 0;
320 fmt.Rshift = 0; 816 fmt.Rshift = 0;
326 822
327 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
328 824
329 assert (surface2->pitch == surface2->w * 4); 825 assert (surface2->pitch == surface2->w * 4);
330 826
827 SDL_LockSurface (surface2);
331 EXTEND (SP, 5); 828 EXTEND (SP, 6);
332 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
333 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
334 SDL_LockSurface (surface2);
335 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
336 SDL_UnlockSurface (surface2);
337 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
338 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
339 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
340 836
341 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
342 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
343} 839}
344 840
366 PUSHs (sv_2mortal (newSViv (b / y))); 862 PUSHs (sv_2mortal (newSViv (b / y)));
367 PUSHs (sv_2mortal (newSViv (a / y))); 863 PUSHs (sv_2mortal (newSViv (a / y)));
368} 864}
369 865
370void 866void
867error (char *message)
868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872#endif
873
874void
371fatal (char *message) 875fatal (char *message)
372 CODE: 876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880#endif
881 _exit (1);
882
883void
884_exit (int retval = 0)
885 CODE:
373#ifdef WIN32 886#ifdef WIN32
374 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 887 ExitThread (retval); // unclean, please beam me up
375#else 888#else
376 fprintf (stderr, "FATAL: %s\n", message); 889 _exit (retval);
377#endif 890#endif
378 exit (1);
379 891
380MODULE = CFClient PACKAGE = CFClient::Layout 892void
381 893debug ()
382CFClient::Layout
383new (SV *class, int base_height = 10)
384 CODE: 894 CODE:
385 New (0, RETVAL, 1, struct cf_layout); 895{
386 RETVAL->base_height = base_height; 896#if DEBUG
387 RETVAL->pl = pango_layout_new (context); 897 VALGRIND_DO_LEAK_CHECK;
388 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 898#endif
899}
900
901MODULE = CFPlus PACKAGE = CFPlus::Font
902
903CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0)
905 CODE:
906{
907 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
910 FcPatternDestroy (pattern);
911}
389 OUTPUT: 912 OUTPUT:
390 RETVAL 913 RETVAL
391 914
392void 915void
916DESTROY (CFPlus::Font self)
917 CODE:
918 pango_font_description_free (self);
919
920void
921make_default (CFPlus::Font self)
922 CODE:
923 default_font = self;
924
925MODULE = CFPlus PACKAGE = CFPlus::Layout
926
927void
928reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932CFPlus::Layout
933new (SV *class)
934 CODE:
935 New (0, RETVAL, 1, struct cf_layout);
936
937 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0;
944
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL);
947 OUTPUT:
948 RETVAL
949
950void
393DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
394 CODE: 952 CODE:
395 g_object_unref (self->pl); 953 g_object_unref (self->pl);
396 Safefree (self); 954 Safefree (self);
397 955
398void 956void
399set_text (CFClient::Layout self, SV *text_) 957set_text (CFPlus::Layout self, SV *text_)
400 CODE: 958 CODE:
401{ 959{
402 STRLEN textlen; 960 STRLEN textlen;
403 char *text = SvPVutf8 (text_, textlen); 961 char *text = SvPVutf8 (text_, textlen);
404 962
405 pango_layout_set_text (self->pl, text, textlen); 963 pango_layout_set_text (self->pl, text, textlen);
406} 964}
407 965
408void 966void
409set_markup (CFClient::Layout self, SV *text_) 967set_markup (CFPlus::Layout self, SV *text_)
410 CODE: 968 CODE:
411{ 969{
412 STRLEN textlen; 970 STRLEN textlen;
413 char *text = SvPVutf8 (text_, textlen); 971 char *text = SvPVutf8 (text_, textlen);
414 972
415 pango_layout_set_markup (self->pl, text, textlen); 973 pango_layout_set_markup (self->pl, text, textlen);
416} 974}
417 975
418SV * 976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
419get_text (CFClient::Layout self) 1022get_shapes (CFPlus::Layout self)
420 CODE: 1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
1046int
1047has_wrapped (CFPlus::Layout self)
1048 CODE:
1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
421 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
422 SvUTF8_on (RETVAL); 1057}
423 OUTPUT: 1058 OUTPUT:
424 RETVAL 1059 RETVAL
425 1060
1061SV *
1062get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
426void 1069void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1079 CODE:
1080 if (self->font != font)
1081 {
1082 self->font = font;
1083 layout_update_font (self);
1084 }
1085
1086void
427set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
428 CODE: 1088 CODE:
1089 if (self->base_height != base_height)
1090 {
429 self->base_height = base_height; 1091 self->base_height = base_height;
1092 layout_update_font (self);
1093 }
430 1094
431void 1095void
432set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
433 CODE: 1097 CODE:
434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
435 1099
436void 1100void
1101set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105void
1106set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110void
1111set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125void
437size (CFClient::Layout self) 1126size (CFPlus::Layout self)
438 PPCODE: 1127 PPCODE:
439{ 1128{
440 int w, h; 1129 int w, h;
441 1130
442 layout_update (self);
443 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
444 1132
445 EXTEND (SP, 2); 1133 EXTEND (SP, 2);
446 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
447 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
448} 1136}
449 1137
450int 1138int
451xy_to_index (CFClient::Layout self, int x, int y) 1139descent (CFPlus::Layout self)
452 CODE: 1140 CODE:
453{ 1141{
454 int index, trailing; 1142 PangoRectangle rect;
455 1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
456 layout_update (self); 1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
457 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1145 RETVAL = PANGO_DESCENT (rect);
458
459 RETVAL = index;
460} 1146}
461 OUTPUT: 1147 OUTPUT:
462 RETVAL 1148 RETVAL
463 1149
1150int
1151xy_to_index (CFPlus::Layout self, int x, int y)
1152 CODE:
1153{
1154 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing;
1157}
1158 OUTPUT:
1159 RETVAL
1160
464void 1161void
465cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
466 PPCODE: 1163 PPCODE:
467{ 1164{
468 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
469 layout_update (self);
470 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
471 1167
472 EXTEND (SP, 3); 1168 EXTEND (SP, 3);
473 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
474 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
475 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
476} 1172}
477 1173
478void 1174void
479render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
480 PPCODE: 1176 PPCODE:
481{ 1177{
482 SV *retval; 1178 int line, x;
483 int w, h;
484 FT_Bitmap bitmap;
485 1179
486 layout_update (self); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
487 layout_get_pixel_size (self, &w, &h); 1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
488 1182
489 retval = newSV (w * h);
490 SvPOK_only (retval);
491 SvCUR_set (retval, w * h);
492
493 bitmap.rows = h;
494 bitmap.width = w;
495 bitmap.pitch = w;
496 bitmap.buffer = (unsigned char*)SvPVX (retval);
497 bitmap.num_grays = 256;
498 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
499
500 memset (bitmap.buffer, 0, w * h);
501
502 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
503
504 EXTEND (SP, 3); 1183 EXTEND (SP, 2);
505 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
506 PUSHs (sv_2mortal (newSViv (h))); 1208 PUSHs (sv_2mortal (newSViv (index)));
507 PUSHs (sv_2mortal (retval)); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
508} 1211}
509 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
510MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
511 1224
512void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
513draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
514 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
515 CODE: 1268 CODE:
516{ 1269{
517 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
518 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
519 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
520 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
521 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
522 1274
523 if (items < 5) 1275 if (items < 5)
524 { 1276 {
525 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
526 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
527 } 1279 }
528 1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
529 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
530 if (wrap_mode) { 1296
531 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
532 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
533 }
534 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
535 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
536 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
537 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
538 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
539 glEnd (); 1302 glEnd ();
540}
541 1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309}
1310
542MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
543 1312
544CFClient::Map 1313CFPlus::Map
545new (SV *class, int map_width, int map_height) 1314new (SV *class)
546 CODE: 1315 CODE:
547 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
548 RETVAL->x = 0; 1317 RETVAL->x = 0;
549 RETVAL->y = 0; 1318 RETVAL->y = 0;
550 RETVAL->w = map_width; 1319 RETVAL->w = 0;
551 RETVAL->h = map_height; 1320 RETVAL->h = 0;
552 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
553 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
554 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
555 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
556 RETVAL->texs = 8192;
557 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
558 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
559 RETVAL->row = 0; 1326 RETVAL->row = 0;
560 OUTPUT: 1327 OUTPUT:
561 RETVAL 1328 RETVAL
562 1329
563void 1330void
564DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
565 CODE: 1332 CODE:
566{ 1333{
567 map_clear (self); 1334 map_clear (self);
568 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
569 Safefree (self); 1337 Safefree (self);
570} 1338}
571 1339
572void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
573clear (CFClient::Map self) 1347clear (CFPlus::Map self)
574 CODE: 1348 CODE:
575 map_clear (self); 1349 map_clear (self);
576 1350
577void 1351void
578set_face (CFClient::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
579 CODE: 1353 CODE:
580{ 1354{
581 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
582 { 1356 need_texid (self, tile);
583 Append (mapface, self->face, self->faces, self->faces);
584 self->faces *= 2;
585 }
586
587 self->face [face] = texid;
588} 1357}
589 1358
590void 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
591set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
592 CODE: 1384 CODE:
593{ 1385{
594 while (self->texs <= texid) 1386 need_texid (self, texid);
595 {
596 Append (maptex, self->tex, self->texs, self->texs);
597 self->texs *= 2;
598 }
599 1387
600 { 1388 {
601 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
602 1390
603 tex->name = name; 1391 tex->name = name;
608 tex->r = r; 1396 tex->r = r;
609 tex->g = g; 1397 tex->g = g;
610 tex->b = b; 1398 tex->b = b;
611 tex->a = a; 1399 tex->a = a;
612 } 1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
613} 1410}
614 1411
615int 1412int
616ox (CFClient::Map self) 1413ox (CFPlus::Map self)
617 ALIAS: 1414 ALIAS:
618 oy = 1 1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
619 CODE: 1420 CODE:
620 switch (ix) 1421 switch (ix)
621 { 1422 {
622 case 0: RETVAL = self->ox; break; 1423 case 0: RETVAL = self->ox; break;
623 case 1: RETVAL = self->oy; break; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
624 } 1429 }
625 OUTPUT: 1430 OUTPUT:
626 RETVAL 1431 RETVAL
627 1432
628void 1433void
629scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
630 CODE: 1435 CODE:
631{ 1436{
632 if (dx > 0) 1437 if (dx > 0)
633 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
634 else if (dx < 0) 1439 else if (dx < 0)
635 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
636 1441
637 if (dy > 0) 1442 if (dy > 0)
638 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
639 else if (dy < 0) 1444 else if (dy < 0)
640 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
641 1446
642 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
643 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
644 1449
645 while (self->y < 0) 1450 while (self->y < 0)
650 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
651 } 1456 }
652} 1457}
653 1458
654void 1459void
655map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
656 CODE: 1461 CODE:
657{ 1462{
658 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
659 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
660 mapcell *cell; 1465 mapcell *cell;
661 int x, y, flags; 1466 int x, y, flags;
662 1467
663 while (data < data_end) 1468 while (data < data_end - 1)
664 { 1469 {
665 flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
666 1471
667 x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
668 y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
669 1474
670 cell = map_get_cell (self, x, y); 1475 cell = map_get_cell (self, x, y);
671 1476
672 if (flags & 15) 1477 if (flags & 15)
673 { 1478 {
674 if (cell->darkness < 0) 1479 if (!cell->darkness)
675 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
676 cell->darkness = 0; 1482 cell->darkness = 256;
677 cell->face [0] = 0;
678 cell->face [1] = 0;
679 cell->face [2] = 0;
680 } 1483 }
681 1484
682 cell->darkness = flags & 8 ? *data++ : 255;
683
684 //TODO: don't trust server data to be in-range(!) 1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
685 1526
686 if (flags & 4) 1527 if (flags & 4)
687 { 1528 {
688 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
689 } 1532 }
690 1533
691 if (flags & 2) 1534 if (flags & 2)
692 { 1535 {
693 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
694 } 1539 }
695 1540
696 if (flags & 1) 1541 if (flags & 1)
697 { 1542 {
698 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
699 } 1546 }
700 } 1547 }
701 else 1548 else
702 cell->darkness = -1; 1549 cell->darkness = 0;
703 } 1550 }
704} 1551}
705 1552
706SV * 1553SV *
707mapmap (CFClient::Map self, int w, int h) 1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
708 CODE: 1555 CODE:
709{ 1556{
710 int x0, x1, x; 1557 int x1, x;
711 int y0, y1, y; 1558 int y1, y;
712 int z; 1559 int z;
713 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1560 SV *map_sv = newSV (w * h * sizeof (uint32_t));
714 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1561 uint32_t *map = (uint32_t *)SvPVX (map_sv);
715 1562
716 SvPOK_only (map_sv); 1563 SvPOK_only (map_sv);
717 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1564 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
718 1565
719 x0 = self->x - w / 2; x1 = x0 + w; 1566 x0 += self->x; x1 = x0 + w;
720 y0 = self->y - h / 2; y1 = y0 + h; 1567 y0 += self->y; y1 = y0 + h;
721 1568
722 for (y = y0; y < y1; y++) 1569 for (y = y0; y < y1; y++)
723 { 1570 {
724 maprow *row = 0 <= y && y < self->rows 1571 maprow *row = 0 <= y && y < self->rows
725 ? self->row + y 1572 ? self->row + y
733 { 1580 {
734 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
735 1582
736 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
737 { 1584 {
738 mapface face = cell->face [z];
739
740 if (face)
741 {
742 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
743 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
744 int a1 = tex.a; 1587 int a1 = tex.a;
745 1588
746 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
747 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
748 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
749 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
750 }
751 } 1593 }
752 } 1594 }
753 1595
754 *map++ = (r ) 1596 *map++ = (r )
755 | (g << 8) 1597 | (g << 8)
762} 1604}
763 OUTPUT: 1605 OUTPUT:
764 RETVAL 1606 RETVAL
765 1607
766void 1608void
767draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
768 PPCODE: 1610 CODE:
769{ 1611{
770 int vx, vy; 1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
771 int x, y, z; 1616 int x, y, z;
772 int last_name; 1617 int last_name;
773 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934{
1935 int x, y;
774 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
775 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
776 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
777 1939
778 memset (darkness, 255, sw4 * sh); 1940 memset (darkness, 255, sw4 * sh);
779 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
780 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
781 1943
782 vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
783 vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
784 1946
785 /*
786 int vx = self->vx = self->w >= sw
787 ? self->x + (self->w - sw) / 2
788 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
789
790 int vy = self->vy = self->h >= sh
791 ? self->y + (self->h - sh) / 2
792 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
793 */
794
795 glColor4ub (255, 255, 255, 255);
796
797 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
798 glEnable (GL_BLEND);
799 glEnable (GL_TEXTURE_2D);
800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
801
802 glBegin (GL_QUADS);
803
804 last_name = 0;
805
806 for (z = 0; z < 3; z++)
807 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
808 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
809 { 1949 {
810 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
811 1951
812 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
813 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
814 { 1954 {
815 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
816 1956
817 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
818 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
819 : 255 - cell->darkness;
820
821 face = cell->face [z];
822
823 if (face)
824 {
825 maptex tex = self->tex [face];
826
827 int px = (x + 1) * 32 - tex.w;
828 int py = (y + 1) * 32 - tex.h;
829
830 if (last_name != tex.name)
831 {
832 glEnd ();
833 last_name = tex.name;
834 glBindTexture (GL_TEXTURE_2D, last_name);
835 glBegin (GL_QUADS);
836 }
837
838 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
839 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
840 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
841 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
842 }
843 } 1960 }
844 } 1961 }
845
846 glEnd ();
847
848 glDisable (GL_TEXTURE_2D);
849 glDisable (GL_BLEND);
850 1962
851 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
852 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
853 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
854 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
855} 1967}
856 1968
857SV * 1969SV *
858get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
859 CODE: 1971 CODE:
860{ 1972{
861 int x, y, x1, y1; 1973 int x, y, x1, y1;
862 SV *data_sv = newSV (w * h * 7 + 5); 1974 SV *data_sv = newSV (w * h * 7 + 5);
863 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
865 *data++ = 0; /* version 0 format */ 1977 *data++ = 0; /* version 0 format */
866 *data++ = w >> 8; *data++ = w; 1978 *data++ = w >> 8; *data++ = w;
867 *data++ = h >> 8; *data++ = h; 1979 *data++ = h >> 8; *data++ = h;
868 1980
869 // we need to do this 'cause we don't keep an absolute coord system for rows 1981 // we need to do this 'cause we don't keep an absolute coord system for rows
870 // TODO: treat rows as we treat 1982 // TODO: treat rows as we treat columns
871 map_get_row (self, y0 + self->y - self->oy);//D 1983 map_get_row (self, y0 + self->y - self->oy);//D
872 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1984 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
873 1985
874 x0 += self->x - self->ox; 1986 x0 += self->x - self->ox;
875 y0 += self->y - self->oy; 1987 y0 += self->y - self->oy;
888 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
889 { 2001 {
890 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
891 uint8_t flags = 0; 2003 uint8_t flags = 0;
892 2004
893 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
894 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
895 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
896 2008
897 *data++ = flags; 2009 *data++ = flags;
898 2010
899 if (flags & 1) 2011 if (flags & 1)
900 { 2012 {
2013 tileid tile = cell->tile [0];
901 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
902 *data++ = cell->face [0]; 2015 *data++ = tile;
903 } 2016 }
904 2017
905 if (flags & 2) 2018 if (flags & 2)
906 { 2019 {
2020 tileid tile = cell->tile [1];
907 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
908 *data++ = cell->face [1]; 2022 *data++ = tile;
909 } 2023 }
910 2024
911 if (flags & 4) 2025 if (flags & 4)
912 { 2026 {
2027 tileid tile = cell->tile [2];
913 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
914 *data++ = cell->face [2]; 2029 *data++ = tile;
915 } 2030 }
916 } 2031 }
917 else 2032 else
918 *data++ = 0; 2033 *data++ = 0;
919 } 2034 }
925} 2040}
926 OUTPUT: 2041 OUTPUT:
927 RETVAL 2042 RETVAL
928 2043
929void 2044void
930set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
931 PPCODE: 2046 PPCODE:
932{ 2047{
933 int x, y, z; 2048 int x, y, z;
934 int w, h; 2049 int w, h;
935 int x1, y1; 2050 int x1, y1;
939 2054
940 w = *data++ << 8; w |= *data++; 2055 w = *data++ << 8; w |= *data++;
941 h = *data++ << 8; h |= *data++; 2056 h = *data++ << 8; h |= *data++;
942 2057
943 // we need to do this 'cause we don't keep an absolute coord system for rows 2058 // we need to do this 'cause we don't keep an absolute coord system for rows
944 // TODO: treat rows as we treat 2059 // TODO: treat rows as we treat columns
945 map_get_row (self, y0 + self->y - self->oy);//D 2060 map_get_row (self, y0 + self->y - self->oy);//D
946 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2061 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
947 2062
948 x0 += self->x - self->ox; 2063 x0 += self->x - self->ox;
949 y0 += self->y - self->oy; 2064 y0 += self->y - self->oy;
959 { 2074 {
960 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
961 2076
962 if (flags) 2077 if (flags)
963 { 2078 {
964 mapface face[3] = { 0, 0, 0 };
965
966 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
967 2081
968 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
969 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
970 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
971 2085
972 if (cell->darkness <= 0) 2086 if (cell->darkness == 0)
973 { 2087 {
974 cell->darkness = -1; 2088 cell->darkness = 0;
975 2089
976 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
977 { 2091 {
978 cell->face[z] = face[z]; 2092 tileid t = tile [z];
979 2093
980 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
981 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
982 } 2101 }
983 } 2102 }
984 } 2103 }
985 } 2104 }
986 } 2105 }
987} 2106}
988 2107
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2109
2110CFPlus::MixChunk
2111new_from_file (SV *class, char *path)
2112 CODE:
2113 RETVAL = Mix_LoadWAV (path);
2114 OUTPUT:
2115 RETVAL
2116
2117void
2118DESTROY (CFPlus::MixChunk self)
2119 CODE:
2120 Mix_FreeChunk (self);
2121
2122int
2123volume (CFPlus::MixChunk self, int volume = -1)
2124 CODE:
2125 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT:
2127 RETVAL
2128
2129int
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2131 CODE:
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2133 OUTPUT:
2134 RETVAL
2135
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2137
2138int
2139volume (int volume = -1)
2140 CODE:
2141 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT:
2143 RETVAL
2144
2145int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
2152CFPlus::MixMusic
2153new_from_file (SV *class, char *path)
2154 CODE:
2155 RETVAL = Mix_LoadMUS (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void
2160DESTROY (CFPlus::MixMusic self)
2161 CODE:
2162 Mix_FreeMusic (self);
2163
2164int
2165play (CFPlus::MixMusic self, int loops = -1)
2166 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT:
2169 RETVAL
2170
2171int
2172fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2173 CODE:
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2175 OUTPUT:
2176 RETVAL
2177
2178MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2179
2180BOOT:
2181{
2182 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2183 static const struct {
2184 const char *name;
2185 IV iv;
2186 } *civ, const_iv[] = {
2187# define const_iv(name) { # name, (IV)name }
2188 const_iv (GL_COLOR_MATERIAL),
2189 const_iv (GL_SMOOTH),
2190 const_iv (GL_FLAT),
2191 const_iv (GL_DITHER),
2192 const_iv (GL_BLEND),
2193 const_iv (GL_CULL_FACE),
2194 const_iv (GL_SCISSOR_TEST),
2195 const_iv (GL_DEPTH_TEST),
2196 const_iv (GL_ALPHA_TEST),
2197 const_iv (GL_NORMALIZE),
2198 const_iv (GL_RESCALE_NORMAL),
2199 const_iv (GL_FRONT),
2200 const_iv (GL_BACK),
2201 const_iv (GL_AND),
2202 const_iv (GL_ONE),
2203 const_iv (GL_ZERO),
2204 const_iv (GL_SRC_ALPHA),
2205 const_iv (GL_DST_ALPHA),
2206 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2207 const_iv (GL_ONE_MINUS_DST_ALPHA),
2208 const_iv (GL_SRC_ALPHA_SATURATE),
2209 const_iv (GL_RGB),
2210 const_iv (GL_RGBA),
2211 const_iv (GL_RGBA4),
2212 const_iv (GL_RGBA8),
2213 const_iv (GL_RGB5_A1),
2214 const_iv (GL_UNSIGNED_BYTE),
2215 const_iv (GL_UNSIGNED_SHORT),
2216 const_iv (GL_UNSIGNED_INT),
2217 const_iv (GL_ALPHA),
2218 const_iv (GL_INTENSITY),
2219 const_iv (GL_LUMINANCE),
2220 const_iv (GL_LUMINANCE_ALPHA),
2221 const_iv (GL_FLOAT),
2222 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2223 const_iv (GL_COMPILE),
2224 const_iv (GL_TEXTURE_1D),
2225 const_iv (GL_TEXTURE_2D),
2226 const_iv (GL_TEXTURE_ENV),
2227 const_iv (GL_TEXTURE_MAG_FILTER),
2228 const_iv (GL_TEXTURE_MIN_FILTER),
2229 const_iv (GL_TEXTURE_ENV_MODE),
2230 const_iv (GL_TEXTURE_WRAP_S),
2231 const_iv (GL_TEXTURE_WRAP_T),
2232 const_iv (GL_REPEAT),
2233 const_iv (GL_CLAMP),
2234 const_iv (GL_CLAMP_TO_EDGE),
2235 const_iv (GL_NEAREST),
2236 const_iv (GL_LINEAR),
2237 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2238 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2239 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2240 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2241 const_iv (GL_GENERATE_MIPMAP),
2242 const_iv (GL_MODULATE),
2243 const_iv (GL_DECAL),
2244 const_iv (GL_REPLACE),
2245 const_iv (GL_DEPTH_BUFFER_BIT),
2246 const_iv (GL_COLOR_BUFFER_BIT),
2247 const_iv (GL_PROJECTION),
2248 const_iv (GL_MODELVIEW),
2249 const_iv (GL_COLOR_LOGIC_OP),
2250 const_iv (GL_SEPARABLE_2D),
2251 const_iv (GL_CONVOLUTION_2D),
2252 const_iv (GL_CONVOLUTION_BORDER_MODE),
2253 const_iv (GL_CONSTANT_BORDER),
2254 const_iv (GL_LINES),
2255 const_iv (GL_LINE_STRIP),
2256 const_iv (GL_LINE_LOOP),
2257 const_iv (GL_QUADS),
2258 const_iv (GL_QUAD_STRIP),
2259 const_iv (GL_TRIANGLES),
2260 const_iv (GL_TRIANGLE_STRIP),
2261 const_iv (GL_TRIANGLE_FAN),
2262 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2263 const_iv (GL_FASTEST),
2264 const_iv (GL_V2F),
2265 const_iv (GL_V3F),
2266 const_iv (GL_T2F_V3F),
2267 const_iv (GL_T2F_N3F_V3F),
2268# undef const_iv
2269 };
2270
2271 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2272 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2273
2274 texture_av = newAV ();
2275 AvREAL_off (texture_av);
2276}
2277
2278char *
2279gl_vendor ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_VENDOR);
2282 OUTPUT:
2283 RETVAL
2284
2285char *
2286gl_version ()
2287 CODE:
2288 RETVAL = (char *)glGetString (GL_VERSION);
2289 OUTPUT:
2290 RETVAL
2291
2292char *
2293gl_extensions ()
2294 CODE:
2295 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2296 OUTPUT:
2297 RETVAL
2298
2299int glGetError ()
2300
2301void glFinish ()
2302
2303void glClear (int mask)
2304
2305void glClearColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @
2307
2308void glEnable (int cap)
2309
2310void glDisable (int cap)
2311
2312void glShadeModel (int mode)
2313
2314void glHint (int target, int mode)
2315
2316void glBlendFunc (int sfactor, int dfactor)
2317
2318void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2319 CODE:
2320 gl_BlendFuncSeparate (sa, da, saa, daa);
2321
2322void glDepthMask (int flag)
2323
2324void glLogicOp (int opcode)
2325
2326void glColorMask (int red, int green, int blue, int alpha)
2327
2328void glMatrixMode (int mode)
2329
2330void glPushMatrix ()
2331
2332void glPopMatrix ()
2333
2334void glLoadIdentity ()
2335
2336void glDrawBuffer (int buffer)
2337
2338void glReadBuffer (int buffer)
2339
2340# near_ and far_ are due to microsofts buggy "c" compiler
2341void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2342
2343# near_ and far_ are due to microsofts buggy "c" compiler
2344void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2345
2346void glViewport (int x, int y, int width, int height)
2347
2348void glScissor (int x, int y, int width, int height)
2349
2350void glTranslate (float x, float y, float z = 0.)
2351 CODE:
2352 glTranslatef (x, y, z);
2353
2354void glScale (float x, float y, float z = 1.)
2355 CODE:
2356 glScalef (x, y, z);
2357
2358void glRotate (float angle, float x, float y, float z)
2359 CODE:
2360 glRotatef (angle, x, y, z);
2361
2362void glBegin (int mode)
2363
2364void glEnd ()
2365
2366void glColor (float r, float g, float b, float a = 1.0)
2367 PROTOTYPE: @
2368 ALIAS:
2369 glColor_premultiply = 1
2370 CODE:
2371 if (ix)
2372 {
2373 r *= a;
2374 g *= a;
2375 b *= a;
2376 }
2377 // microsoft visual "c" rounds instead of truncating...
2378 glColor4f (r, g, b, a);
2379
2380void glInterleavedArrays (int format, int stride, char *data)
2381
2382void glDrawElements (int mode, int count, int type, char *indices)
2383
2384# 1.2 void glDrawRangeElements (int mode, int start, int end
2385
2386void glRasterPos (float x, float y, float z = 0.)
2387 CODE:
2388 glRasterPos3f (0, 0, z);
2389 glBitmap (0, 0, 0, 0, x, y, 0);
2390
2391void glVertex (float x, float y, float z = 0.)
2392 CODE:
2393 glVertex3f (x, y, z);
2394
2395void glTexCoord (float s, float t)
2396 CODE:
2397 glTexCoord2f (s, t);
2398
2399void glTexEnv (int target, int pname, float param)
2400 CODE:
2401 glTexEnvf (target, pname, param);
2402
2403void glTexParameter (int target, int pname, float param)
2404 CODE:
2405 glTexParameterf (target, pname, param);
2406
2407void glBindTexture (int target, int name)
2408
2409void glConvolutionParameter (int target, int pname, float params)
2410 CODE:
2411 if (gl.ConvolutionParameterf)
2412 gl.ConvolutionParameterf (target, pname, params);
2413
2414void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2415 CODE:
2416 if (gl.ConvolutionFilter2D)
2417 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2418
2419void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2420 CODE:
2421 if (gl.SeparableFilter2D)
2422 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2423
2424void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2425
2426void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2427
2428void glDrawPixels (int width, int height, int format, int type, char *pixels)
2429
2430void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2431
2432int glGenTexture ()
2433 CODE:
2434 RETVAL = gen_texture ();
2435 OUTPUT:
2436 RETVAL
2437
2438void glDeleteTexture (int name)
2439 CODE:
2440 del_texture (name);
2441
2442int glGenList ()
2443 CODE:
2444 RETVAL = glGenLists (1);
2445 OUTPUT:
2446 RETVAL
2447
2448void glDeleteList (int list)
2449 CODE:
2450 glDeleteLists (list, 1);
2451
2452void glNewList (int list, int mode = GL_COMPILE)
2453
2454void glEndList ()
2455
2456void glCallList (int list)
2457

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines