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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.48 by root, Tue Apr 18 00:14:16 2006 UTC vs.
Revision 1.318 by root, Wed Dec 24 06:12:21 2014 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
40#include <SDL_mixer.h>
14#include <SDL_opengl.h> 41#include <SDL_opengl.h>
15 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
16#include <glib/gmacros.h> 53#include <glib.h>
17 54
18#include <pango/pango.h> 55#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h> 56
20#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
21 67
22#ifndef _WIN32 68#ifndef _WIN32
23# include <sys/types.h> 69# include <sys/types.h>
24# include <sys/socket.h> 70# include <sys/socket.h>
25# include <netinet/in.h> 71# include <netinet/in.h>
26# include <netinet/tcp.h> 72# include <netinet/tcp.h>
27# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
28#else 78#else
29 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 80#endif
36 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
37#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
38 91
39#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
41 94
42static PangoContext *context; 95#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
177typedef Mix_Chunk *DC__MixChunk;
178typedef Mix_Music *DC__MixMusic;
179
180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
44 199
45typedef struct cf_layout { 200typedef struct cf_layout {
46 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
47 int base_height; 203 int base_height;
204 DC__Font font;
205 rc_t *rc;
48} *CFClient__Layout; 206} *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
49 211
50static void 212static void
51substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
52{ 214{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 220}
56 221
57static void 222static void
58layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
59{ 224{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
62 */ 227 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 228 PangoFontDescription *font = self->font ? self->font : default_font;
64 229
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 230 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 232
233 pango_layout_set_font_description (self->pl, font);
72} 234}
73 235
74static void 236static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
76{ 238{
77 layout_update (self); 239 PangoRectangle rect;
78 240
241 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
80 243
81 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
86typedef uint16_t mapface; 255typedef uint16_t faceid;
87 256
88typedef struct { 257typedef struct {
89 GLint name; 258 GLuint name;
90 int w, h; 259 int w, h;
91 float s, t; 260 float s, t;
92 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
93} maptex; 265} maptex;
94 266
95typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
96 int16_t darkness; 270 uint16_t darkness;
97 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 272} mapcell;
99 273
100typedef struct { 274typedef struct {
101 int32_t c0, c1; 275 int32_t c0, c1;
102 mapcell *col; 276 mapcell *col;
103} maprow; 277} maprow;
104 278
105typedef struct map { 279typedef struct map {
106 int x, y, w, h; 280 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 282 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 283 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 284
114 int32_t rows; 285 int32_t rows;
115 maprow *row; 286 maprow *row;
116} *CFClient__Map; 287} *DC__Map;
117 288
118static char * 289static char *
119prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
120{ 291{
121 char *p; 292 char *p;
138} 309}
139 310
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
143static maprow * 334static maprow *
144map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
145{ 336{
146 if (0 > y) 337 if (0 > y)
147 { 338 {
148 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
187 378
188 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
189} 380}
190 381
191static mapcell * 382static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
193{ 384{
194 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
195} 386}
196 387
197static void 388static void
198map_clear (CFClient__Map self) 389map_clear (DC__Map self)
199{ 390{
200 int r; 391 int r;
201 392
202 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
210 self->oy = 0; 401 self->oy = 0;
211 self->row = 0; 402 self->row = 0;
212 self->rows = 0; 403 self->rows = 0;
213} 404}
214 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
215static void 416static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
217{ 418{
218 int x, y; 419 int x, y;
219 maprow *row; 420 maprow *row;
421 mapcell *cell;
220 422
221 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 424 if (y >= 0)
223 { 425 {
224 if (y >= self->rows) 426 if (y >= self->rows)
230 if (x >= row->c0) 432 if (x >= row->c0)
231 { 433 {
232 if (x >= row->c1) 434 if (x >= row->c1)
233 break; 435 break;
234 436
235 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
236 } 440 }
237 } 441 }
238} 442}
239 443
240MODULE = CFClient PACKAGE = CFClient 444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458}
459
460static void
461music_finished (void)
462{
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471}
472
473static void
474channel_finished (int channel)
475{
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
241 626
242PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
243 628
244BOOT: 629BOOT:
245{ 630{
246 fontmap = pango_ft2_font_map_new (); 631 HV *stash = gv_stashpv ("DC", 1);
247 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 632 static const struct {
248 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 633 const char *name;
249} 634 IV iv;
635 } *civ, const_iv[] = {
636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
250 639
251void 640 const_iv (SDL_ACTIVEEVENT),
252lowdelay (int fd, int val = 1) 641 const_iv (SDL_KEYDOWN),
253 CODE: 642 const_iv (SDL_KEYUP),
254#ifndef _WIN32 643 const_iv (SDL_MOUSEMOTION),
255 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 644 const_iv (SDL_MOUSEBUTTONDOWN),
256#endif 645 const_iv (SDL_MOUSEBUTTONUP),
646 const_iv (SDL_JOYAXISMOTION),
647 const_iv (SDL_JOYBALLMOTION),
648 const_iv (SDL_JOYHATMOTION),
649 const_iv (SDL_JOYBUTTONDOWN),
650 const_iv (SDL_JOYBUTTONUP),
651 const_iv (SDL_QUIT),
652 const_iv (SDL_SYSWMEVENT),
653 const_iv (SDL_EVENT_RESERVEDA),
654 const_iv (SDL_EVENT_RESERVEDB),
655 const_iv (SDL_VIDEORESIZE),
656 const_iv (SDL_VIDEOEXPOSE),
657 const_iv (SDL_USEREVENT),
257 658
258char * 659 const_iv (SDL_APPINPUTFOCUS),
259gl_version () 660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
715 const_iv (SDLK_KP0),
716 const_iv (SDLK_KP1),
717 const_iv (SDLK_KP2),
718 const_iv (SDLK_KP3),
719 const_iv (SDLK_KP4),
720 const_iv (SDLK_KP5),
721 const_iv (SDLK_KP6),
722 const_iv (SDLK_KP7),
723 const_iv (SDLK_KP8),
724 const_iv (SDLK_KP9),
725 const_iv (SDLK_KP_PERIOD),
726 const_iv (SDLK_KP_DIVIDE),
727 const_iv (SDLK_KP_MULTIPLY),
728 const_iv (SDLK_KP_MINUS),
729 const_iv (SDLK_KP_PLUS),
730 const_iv (SDLK_KP_ENTER),
731 const_iv (SDLK_KP_EQUALS),
732 const_iv (SDLK_UP),
733 const_iv (SDLK_DOWN),
734 const_iv (SDLK_RIGHT),
735 const_iv (SDLK_LEFT),
736 const_iv (SDLK_INSERT),
737 const_iv (SDLK_HOME),
738 const_iv (SDLK_END),
739 const_iv (SDLK_PAGEUP),
740 const_iv (SDLK_PAGEDOWN),
741 const_iv (SDLK_F1),
742 const_iv (SDLK_F2),
743 const_iv (SDLK_F3),
744 const_iv (SDLK_F4),
745 const_iv (SDLK_F5),
746 const_iv (SDLK_F6),
747 const_iv (SDLK_F7),
748 const_iv (SDLK_F8),
749 const_iv (SDLK_F9),
750 const_iv (SDLK_F10),
751 const_iv (SDLK_F11),
752 const_iv (SDLK_F12),
753 const_iv (SDLK_F13),
754 const_iv (SDLK_F14),
755 const_iv (SDLK_F15),
756 const_iv (SDLK_NUMLOCK),
757 const_iv (SDLK_CAPSLOCK),
758 const_iv (SDLK_SCROLLOCK),
759 const_iv (SDLK_RSHIFT),
760 const_iv (SDLK_LSHIFT),
761 const_iv (SDLK_RCTRL),
762 const_iv (SDLK_LCTRL),
763 const_iv (SDLK_RALT),
764 const_iv (SDLK_LALT),
765 const_iv (SDLK_RMETA),
766 const_iv (SDLK_LMETA),
767 const_iv (SDLK_LSUPER),
768 const_iv (SDLK_RSUPER),
769 const_iv (SDLK_MODE),
770 const_iv (SDLK_COMPOSE),
771 const_iv (SDLK_HELP),
772 const_iv (SDLK_PRINT),
773 const_iv (SDLK_SYSREQ),
774 const_iv (SDLK_BREAK),
775 const_iv (SDLK_MENU),
776 const_iv (SDLK_POWER),
777 const_iv (SDLK_EURO),
778 const_iv (SDLK_UNDO),
779
780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
782 const_iv (KMOD_LSHIFT),
783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
785 const_iv (KMOD_LCTRL),
786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
788 const_iv (KMOD_LALT),
789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
791 const_iv (KMOD_LMETA),
792 const_iv (KMOD_RMETA),
793 const_iv (KMOD_NUM),
794 const_iv (KMOD_CAPS),
795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
829# undef const_iv
830 };
831
832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
260 CODE: 842 CODE:
261 RETVAL = (char *)glGetString (GL_VERSION); 843 sv_rvweaken (rv);
844
845int
846in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
851
852NV floor (NV x)
853
854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
262 OUTPUT: 863 OUTPUT:
263 RETVAL 864 RETVAL
264 865
265char * 866void
266gl_extensions () 867pango_init ()
868 CODE:
869{
870 opengl_fontmap = pango_opengl_font_map_new ();
871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
878}
879
880char *SDL_GetError ()
881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
902void
903SDL_ListModes (int rgb, int alpha)
267 CODE: 904 PPCODE:
268 RETVAL = (char *)glGetString (GL_EXTENSIONS); 905{
906 SDL_Rect **m;
907
908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
912
913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
915
916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
920
921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
923
924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
925
926 if (m && m != (SDL_Rect **)-1)
927 while (*m)
928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
931 AV *av = newAV ();
932 av_push (av, newSViv ((*m)->w));
933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
938
939 ++m;
940 }
941}
942
943int
944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
955 RETVAL = !!SDL_SetVideoMode (
956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
957 );
958
959 if (RETVAL)
960 {
961 av_clear (texture_av);
962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
963#include "glfunc.h"
964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
967 }
968}
269 OUTPUT: 969 OUTPUT:
270 RETVAL 970 RETVAL
271 971
272void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
976SDL_GL_SwapBuffers ()
977
978char *
979SDL_GetKeyName (int sym)
980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
991void
992SDL_PumpEvents ()
993
994void
995peep_events ()
996 PPCODE:
997{
998 SDL_Event ev;
999
1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1002 {
1003 HV *hv = newHV ();
1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1005
1006 switch (ev.type)
1007 {
1008 case SDL_KEYDOWN:
1009 case SDL_KEYUP:
1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1015 break;
1016
1017 case SDL_ACTIVEEVENT:
1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1020 break;
1021
1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1042 hv_store (hv, "state", 5, newSViv (state), 0);
1043 hv_store (hv, "x", 1, newSViv (x), 0);
1044 hv_store (hv, "y", 1, newSViv (y), 0);
1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
1048 break;
1049
1050 case SDL_MOUSEBUTTONDOWN:
1051 case SDL_MOUSEBUTTONUP:
1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1053
1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1058 break;
1059
1060 case SDL_USEREVENT:
1061 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1064 break;
1065 }
1066
1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1068 }
1069}
1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1084int
1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1086 POSTCALL:
1087 Mix_HookMusicFinished (music_finished);
1088 Mix_ChannelFinished (channel_finished);
1089
1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
1107Mix_CloseAudio ()
1108
1109int
1110Mix_AllocateChannels (int numchans = -1)
1111
1112const char *
1113Mix_GetError ()
1114
1115void
1116lowdelay (int fd, int val = 1)
1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
1124#ifdef _WIN32
1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
1146#endif
1147}
1148
1149int
273add_font (char *file) 1150add_font (char *file)
274 CODE: 1151 CODE:
275 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
276 1155
277void 1156void
278set_font (char *file) 1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
279 CODE: 1158
280{ 1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
281 int count; 1160void
282 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count); 1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
283 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
284 FcPatternDestroy (pattern);
285 pango_context_set_font_description (context, font);
286}
287 1162
288void 1163void
289load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
290 ALIAS: 1165 ALIAS:
291 load_image_file = 1 1166 load_image_file = 1
294 STRLEN image_len; 1169 STRLEN image_len;
295 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
296 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
297 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
298 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
299 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
300 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
301 1176
302 if (!rw) 1177 if (!rw)
303 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
304 1179
307 croak ("load_image: %s", SDL_GetError ()); 1182 croak ("load_image: %s", SDL_GetError ());
308 1183
309 fmt.palette = NULL; 1184 fmt.palette = NULL;
310 fmt.BitsPerPixel = 32; 1185 fmt.BitsPerPixel = 32;
311 fmt.BytesPerPixel = 4; 1186 fmt.BytesPerPixel = 4;
1187#if SDL_BYTEORDER == SDL_LIL_ENDIAN
312 fmt.Rmask = 0x000000ff; 1188 fmt.Rmask = 0x000000ff;
313 fmt.Gmask = 0x0000ff00; 1189 fmt.Gmask = 0x0000ff00;
314 fmt.Bmask = 0x00ff0000; 1190 fmt.Bmask = 0x00ff0000;
315 fmt.Amask = 0xff000000; 1191 fmt.Amask = 0xff000000;
1192#else
1193 fmt.Rmask = 0xff000000;
1194 fmt.Gmask = 0x00ff0000;
1195 fmt.Bmask = 0x0000ff00;
1196 fmt.Amask = 0x000000ff;
1197#endif
316 fmt.Rloss = 0; 1198 fmt.Rloss = 0;
317 fmt.Gloss = 0; 1199 fmt.Gloss = 0;
318 fmt.Bloss = 0; 1200 fmt.Bloss = 0;
319 fmt.Aloss = 0; 1201 fmt.Aloss = 0;
320 fmt.Rshift = 0; 1202 fmt.Rshift = 0;
326 1208
327 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1209 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
328 1210
329 assert (surface2->pitch == surface2->w * 4); 1211 assert (surface2->pitch == surface2->w * 4);
330 1212
1213 SDL_LockSurface (surface2);
331 EXTEND (SP, 5); 1214 EXTEND (SP, 6);
332 PUSHs (sv_2mortal (newSViv (surface2->w))); 1215 PUSHs (sv_2mortal (newSViv (surface2->w)));
333 PUSHs (sv_2mortal (newSViv (surface2->h))); 1216 PUSHs (sv_2mortal (newSViv (surface2->h)));
334 SDL_LockSurface (surface2);
335 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
336 SDL_UnlockSurface (surface2);
337 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
338 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1219 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
339 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2);
340 1222
341 SDL_FreeSurface (surface); 1223 SDL_FreeSurface (surface);
342 SDL_FreeSurface (surface2); 1224 SDL_FreeSurface (surface2);
343} 1225}
344 1226
366 PUSHs (sv_2mortal (newSViv (b / y))); 1248 PUSHs (sv_2mortal (newSViv (b / y)));
367 PUSHs (sv_2mortal (newSViv (a / y))); 1249 PUSHs (sv_2mortal (newSViv (a / y)));
368} 1250}
369 1251
370void 1252void
1253error (char *message)
1254 CODE:
1255 fprintf (stderr, "ERROR: %s\n", message);
1256#ifdef _WIN32
1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1258#endif
1259
1260void
371fatal (char *message) 1261fatal (char *message)
372 CODE: 1262 CODE:
1263 fprintf (stderr, "FATAL: %s\n", message);
1264#ifdef _WIN32
1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1266#endif
1267 _exit (1);
1268
1269void
1270_exit (int retval = 0)
1271 CODE:
373#ifdef WIN32 1272#ifdef WIN32
374 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1273 ExitThread (retval); // unclean, please beam me up
375#else 1274#else
376 fprintf (stderr, "FATAL: %s\n", message); 1275 _exit (retval);
377#endif 1276#endif
378 exit (1);
379 1277
380MODULE = CFClient PACKAGE = CFClient::Layout 1278void
381 1279debug ()
382CFClient::Layout
383new (SV *class, int base_height = 10)
384 CODE: 1280 CODE:
385 New (0, RETVAL, 1, struct cf_layout); 1281{
386 RETVAL->base_height = base_height; 1282#if DEBUG
387 RETVAL->pl = pango_layout_new (context); 1283 VALGRIND_DO_LEAK_CHECK;
388 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1284#endif
1285}
1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
1299new_from_file (SV *class, char *path, int id = 0)
1300 CODE:
1301{
1302 int count;
1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1304 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1305 FcPatternDestroy (pattern);
1306}
389 OUTPUT: 1307 OUTPUT:
390 RETVAL 1308 RETVAL
391 1309
392void 1310void
1311DESTROY (DC::Font self)
1312 CODE:
1313 pango_font_description_free (self);
1314
1315void
1316make_default (DC::Font self)
1317 PROTOTYPE: $
1318 CODE:
1319 default_font = self;
1320
1321MODULE = Deliantra::Client PACKAGE = DC::Layout
1322
1323PROTOTYPES: DISABLE
1324
1325void
1326glyph_cache_backup ()
1327 PROTOTYPE:
1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1335 tc_restore ();
1336
1337DC::Layout
1338new (SV *class)
1339 CODE:
1340 New (0, RETVAL, 1, struct cf_layout);
1341
1342 RETVAL->pl = pango_layout_new (opengl_context);
1343 RETVAL->r = 1.;
1344 RETVAL->g = 1.;
1345 RETVAL->b = 1.;
1346 RETVAL->a = 1.;
1347 RETVAL->base_height = MIN_FONT_HEIGHT;
1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
1350
1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1352 layout_update_font (RETVAL);
1353 OUTPUT:
1354 RETVAL
1355
1356void
393DESTROY (CFClient::Layout self) 1357DESTROY (DC::Layout self)
394 CODE: 1358 CODE:
395 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
396 Safefree (self); 1361 Safefree (self);
397 1362
398void 1363void
399set_text (CFClient::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
400 CODE: 1365 CODE:
401{ 1366{
402 STRLEN textlen; 1367 STRLEN textlen;
403 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
404 1369
405 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
406} 1371}
407 1372
408void 1373void
409set_markup (CFClient::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
410 CODE: 1375 CODE:
411{ 1376{
412 STRLEN textlen; 1377 STRLEN textlen;
413 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
414 1379
415 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
416} 1381}
417 1382
418SV * 1383void
419get_text (CFClient::Layout self) 1384set_shapes (DC::Layout self, ...)
1385 CODE:
1386{
1387 PangoAttrList *attrs = 0;
1388 const char *text = pango_layout_get_text (self->pl);
1389 const char *pos = text;
1390 int arg = 4;
1391
1392 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1393 {
1394 PangoRectangle inkrect, rect;
1395 PangoAttribute *attr;
1396
1397 int x = SvIV (ST (arg - 3));
1398 int y = SvIV (ST (arg - 2));
1399 int w = SvIV (ST (arg - 1));
1400 int h = SvIV (ST (arg ));
1401
1402 inkrect.x = 0;
1403 inkrect.y = 0;
1404 inkrect.width = 0;
1405 inkrect.height = 0;
1406
1407 rect.x = x * PANGO_SCALE;
1408 rect.y = y * PANGO_SCALE;
1409 rect.width = w * PANGO_SCALE;
1410 rect.height = h * PANGO_SCALE;
1411
1412 if (!attrs)
1413 attrs = pango_layout_get_attributes (self->pl);
1414
1415 attr = pango_attr_shape_new (&inkrect, &rect);
1416 attr->start_index = pos - text;
1417 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1418 pango_attr_list_insert (attrs, attr);
1419
1420 arg += 4;
1421 pos += sizeof (OBJ_STR) - 1;
1422 }
1423
1424 if (attrs)
1425 pango_layout_set_attributes (self->pl, attrs);
1426}
1427
1428void
1429get_shapes (DC::Layout self)
420 CODE: 1430 PPCODE:
1431{
1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1433
1434 do
1435 {
1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1437
1438 if (run && shape_attr_p (run))
1439 {
1440 PangoRectangle extents;
1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1442
1443 EXTEND (SP, 2);
1444 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1445 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1446 }
1447 }
1448 while (pango_layout_iter_next_run (iter));
1449
1450 pango_layout_iter_free (iter);
1451}
1452
1453int
1454has_wrapped (DC::Layout self)
1455 CODE:
1456{
1457 int lines = 1;
1458 const char *text = pango_layout_get_text (self->pl);
1459
1460 while (*text)
1461 lines += *text++ == '\n';
1462
421 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = lines < pango_layout_get_line_count (self->pl);
422 SvUTF8_on (RETVAL); 1464}
423 OUTPUT: 1465 OUTPUT:
424 RETVAL 1466 RETVAL
425 1467
1468SV *
1469get_text (DC::Layout self)
1470 CODE:
1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1472 sv_utf8_decode (RETVAL);
1473 OUTPUT:
1474 RETVAL
1475
426void 1476void
1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1478 CODE:
1479 self->r = r;
1480 self->g = g;
1481 self->b = b;
1482 self->a = a;
1483
1484void
1485set_font (DC::Layout self, DC::Font font = 0)
1486 CODE:
1487 if (self->font != font)
1488 {
1489 self->font = font;
1490 layout_update_font (self);
1491 }
1492
1493void
427set_height (CFClient::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
428 CODE: 1495 CODE:
1496 if (self->base_height != base_height)
1497 {
429 self->base_height = base_height; 1498 self->base_height = base_height;
1499 layout_update_font (self);
1500 }
430 1501
431void 1502void
432set_width (CFClient::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
433 CODE: 1504 CODE:
434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
435 1506
436void 1507void
1508set_indent (DC::Layout self, int indent)
1509 CODE:
1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1511
1512void
1513set_spacing (DC::Layout self, int spacing)
1514 CODE:
1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1516
1517void
1518set_ellipsise (DC::Layout self, int ellipsise)
1519 CODE:
1520 pango_layout_set_ellipsize (self->pl,
1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1524 : PANGO_ELLIPSIZE_NONE
1525 );
1526
1527void
1528set_single_paragraph_mode (DC::Layout self, int spm)
1529 CODE:
1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1531
1532void
437size (CFClient::Layout self) 1533size (DC::Layout self)
438 PPCODE: 1534 PPCODE:
439{ 1535{
440 int w, h; 1536 int w, h;
441 1537
442 layout_update (self);
443 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
444 1539
445 EXTEND (SP, 2); 1540 EXTEND (SP, 2);
446 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
447 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
448} 1543}
449 1544
450int 1545int
451xy_to_index (CFClient::Layout self, int x, int y) 1546descent (DC::Layout self)
452 CODE: 1547 CODE:
453{ 1548{
454 int index, trailing; 1549 PangoRectangle rect;
455 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
456 layout_update (self); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
457 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1552 RETVAL = PANGO_DESCENT (rect);
458
459 RETVAL = index;
460} 1553}
461 OUTPUT: 1554 OUTPUT:
462 RETVAL 1555 RETVAL
463 1556
1557int
1558xy_to_index (DC::Layout self, int x, int y)
1559 CODE:
1560{
1561 int index, trailing;
1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1563 RETVAL = index + trailing;
1564}
1565 OUTPUT:
1566 RETVAL
1567
464void 1568void
465cursor_pos (CFClient::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
466 PPCODE: 1570 PPCODE:
467{ 1571{
468 PangoRectangle strong_pos; 1572 PangoRectangle pos;
469 layout_update (self);
470 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
471 1574
472 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
473 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
474 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
475 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
476} 1579}
477 1580
478void 1581void
479render (CFClient::Layout self) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
480 PPCODE: 1583 PPCODE:
481{ 1584{
482 SV *retval; 1585 int line, x;
483 int w, h;
484 FT_Bitmap bitmap;
485 1586
486 layout_update (self); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
487 layout_get_pixel_size (self, &w, &h); 1588#if !PANGO_VERSION_CHECK (1, 17, 3)
488 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
489 retval = newSV (w * h); 1590 --line;
490 SvPOK_only (retval); 1591#endif
491 SvCUR_set (retval, w * h);
492
493 bitmap.rows = h;
494 bitmap.width = w;
495 bitmap.pitch = w;
496 bitmap.buffer = (unsigned char*)SvPVX (retval);
497 bitmap.num_grays = 256;
498 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
499
500 memset (bitmap.buffer, 0, w * h);
501
502 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
503
504 EXTEND (SP, 3); 1592 EXTEND (SP, 2);
505 PUSHs (sv_2mortal (newSViv (w))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
1615 else
1616 {
506 PUSHs (sv_2mortal (newSViv (h))); 1617 PUSHs (sv_2mortal (newSViv (index)));
507 PUSHs (sv_2mortal (retval)); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1619 }
508} 1620}
509 1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1626 pango_opengl_render_layout_subpixel (
1627 self->pl,
1628 self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a,
1631 flags
1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1636
1637void
1638draw (DC::Layout self)
1639 CODE:
1640{
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
510MODULE = CFClient PACKAGE = CFClient::Texture 1656MODULE = Deliantra::Client PACKAGE = DC::Texture
511 1657
1658PROTOTYPES: ENABLE
1659
512void 1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1665 {
1666 STRLEN datalen;
1667 char *data = SvPVbyte (data_, datalen);
1668 int bpp = datalen / (ow * oh);
1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1670
1671 SvPOK_only (result_);
1672 SvCUR_set (result_, nw * nh * bpp);
1673
1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1675 while (oh--)
1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1677
1678 sv_setsv (data_, result_);
1679 }
1680}
1681
1682void
513draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
514 PROTOTYPE: $$$;$$ 1684 PROTOTYPE: $$$;$$
1685 ALIAS:
1686 draw_quad_alpha = 1
1687 draw_quad_alpha_premultiplied = 2
515 CODE: 1688 CODE:
516{ 1689{
517 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
518 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
519 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
520 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
521 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
522 1697
523 if (items < 5) 1698 if (items < 5)
524 { 1699 {
525 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
526 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
527 } 1702 }
528 1703
1704 if (ix)
1705 {
1706 glEnable (GL_BLEND);
1707
1708 if (ix == 2)
1709 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1710 else
1711 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1712 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1713
1714 glEnable (GL_ALPHA_TEST);
1715 glAlphaFunc (GL_GREATER, 0.01f);
1716 }
1717
529 glBindTexture (GL_TEXTURE_2D, name); 1718 glBindTexture (GL_TEXTURE_2D, name);
530 if (wrap_mode) { 1719
531 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
532 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
533 }
534 glBegin (GL_QUADS); 1720 glBegin (GL_QUADS);
535 glTexCoord2f (0, 0); glVertex2f (x , y ); 1721 glTexCoord2f (0, 0); glVertex2f (x , y );
536 glTexCoord2f (0, t); glVertex2f (x , y + h); 1722 glTexCoord2f (0, t); glVertex2f (x , y + h);
537 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1723 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
538 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1724 glTexCoord2f (s, 0); glVertex2f (x + w, y );
539 glEnd (); 1725 glEnd ();
540}
541 1726
1727 if (ix)
1728 {
1729 glDisable (GL_ALPHA_TEST);
1730 glDisable (GL_BLEND);
1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
542MODULE = CFClient PACKAGE = CFClient::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
543 1867
544CFClient::Map 1868PROTOTYPES: DISABLE
545new (SV *class, int map_width, int map_height) 1869
1870DC::Map
1871new (SV *class)
546 CODE: 1872 CODE:
547 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
548 RETVAL->x = 0; 1874 RETVAL->x = 0;
549 RETVAL->y = 0; 1875 RETVAL->y = 0;
550 RETVAL->w = map_width; 1876 RETVAL->w = 0;
551 RETVAL->h = map_height; 1877 RETVAL->h = 0;
552 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
553 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
554 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
555 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
556 RETVAL->texs = 8192;
557 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
558 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
559 RETVAL->row = 0; 1883 RETVAL->row = 0;
560 OUTPUT: 1884 OUTPUT:
561 RETVAL 1885 RETVAL
562 1886
563void 1887void
564DESTROY (CFClient::Map self) 1888DESTROY (DC::Map self)
565 CODE: 1889 CODE:
566{ 1890{
567 map_clear (self); 1891 map_clear (self);
568 Safefree (self->face); 1892 Safefree (self->face2tile);
1893 Safefree (self->tex);
569 Safefree (self); 1894 Safefree (self);
570} 1895}
571 1896
572void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
573clear (CFClient::Map self) 1904clear (DC::Map self)
574 CODE: 1905 CODE:
575 map_clear (self); 1906 map_clear (self);
576 1907
577void 1908void
578set_face (CFClient::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
579 CODE: 1910 CODE:
580{ 1911{
581 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
582 { 1913 need_texid (self, tile);
583 Append (mapface, self->face, self->faces, self->faces);
584 self->faces *= 2;
585 }
586
587 self->face [face] = texid;
588} 1914}
589 1915
590void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
591set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
592 CODE: 1941 CODE:
593{ 1942{
594 while (self->texs <= texid) 1943 need_texid (self, texid);
595 {
596 Append (maptex, self->tex, self->texs, self->texs);
597 self->texs *= 2;
598 }
599 1944
600 { 1945 {
601 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
602 1947
603 tex->name = name; 1948 tex->name = name;
608 tex->r = r; 1953 tex->r = r;
609 tex->g = g; 1954 tex->g = g;
610 tex->b = b; 1955 tex->b = b;
611 tex->a = a; 1956 tex->a = a;
612 } 1957 }
1958
1959 // somewhat hackish, but for textures that require it, it really
1960 // improves the look, and most others don't suffer.
1961 glBindTexture (GL_TEXTURE_2D, name);
1962 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1964 // use uglier nearest interpolation because linear suffers
1965 // from transparent color bleeding and ugly wrapping effects.
1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
613} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
614 1988
615int 1989int
616ox (CFClient::Map self) 1990ox (DC::Map self)
617 ALIAS: 1991 ALIAS:
618 oy = 1 1992 oy = 1
1993 x = 2
1994 y = 3
1995 w = 4
1996 h = 5
619 CODE: 1997 CODE:
620 switch (ix) 1998 switch (ix)
621 { 1999 {
622 case 0: RETVAL = self->ox; break; 2000 case 0: RETVAL = self->ox; break;
623 case 1: RETVAL = self->oy; break; 2001 case 1: RETVAL = self->oy; break;
2002 case 2: RETVAL = self->x; break;
2003 case 3: RETVAL = self->y; break;
2004 case 4: RETVAL = self->w; break;
2005 case 5: RETVAL = self->h; break;
624 } 2006 }
625 OUTPUT: 2007 OUTPUT:
626 RETVAL 2008 RETVAL
627 2009
628void 2010void
629scroll (CFClient::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
630 CODE: 2012 CODE:
631{ 2013{
632 if (dx > 0) 2014 if (dx > 0)
633 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
634 else if (dx < 0) 2016 else if (dx < 0)
635 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
636 2018
637 if (dy > 0) 2019 if (dy > 0)
638 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
639 else if (dy < 0) 2021 else if (dy < 0)
640 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
641 2023
642 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
643 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
644 2026
645 while (self->y < 0) 2027 while (self->y < 0)
649 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
650 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
651 } 2033 }
652} 2034}
653 2035
654void 2036SV *
655map1a_update (CFClient::Map self, SV *data_) 2037map1a_update (DC::Map self, SV *data_)
656 CODE: 2038 CODE:
657{ 2039{
658 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
659 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
660 mapcell *cell; 2042 mapcell *cell;
661 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
662 2046
663 while (data < data_end) 2047 while (data < data_end - 1)
664 { 2048 {
665 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
666 2050
667 x = ((flags >> 10) & 63) + self->x; 2051 x = self->x + ((flags >> 10) & 63);
668 y = ((flags >> 4) & 63) + self->y; 2052 y = self->y + ((flags >> 4) & 63);
669 2053
670 cell = map_get_cell (self, x, y); 2054 cell = map_get_cell (self, x, y);
671 2055
672 if (flags & 15) 2056 if (flags & 15)
673 { 2057 {
674 if (cell->darkness < 0) 2058 if (!cell->darkness)
675 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
676 cell->darkness = 0; 2061 cell->darkness = 256;
677 cell->face [0] = 0;
678 cell->face [1] = 0;
679 cell->face [2] = 0;
680 } 2062 }
681 2063
682 cell->darkness = flags & 8 ? *data++ : 255;
683
684 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
685 2065
686 if (flags & 4) 2066 if (flags & 8)
687 { 2067 {
688 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 uint8_t ext, cmd;
2069
2070 do
2071 {
2072 ext = *data++;
2073 cmd = ext & 0x7f;
2074
2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
2078 {
2079 cell->stat_width = 1;
2080 cell->stat_hp = *data++;
2081 }
2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
2099 }
2100 while (ext & 0x80);
689 } 2101 }
690 2102
2103 for (z = 0; z <= 2; ++z)
691 if (flags & 2) 2104 if (flags & (4 >> z))
692 { 2105 {
693 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
2107 need_facenum (self, face);
2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
694 } 2125 }
695
696 if (flags & 1)
697 {
698 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
699 }
700 } 2126 }
701 else 2127 else
702 cell->darkness = -1; 2128 CELL_CLEAR (cell);
703 } 2129 }
704} 2130}
2131 OUTPUT:
2132 RETVAL
705 2133
706SV * 2134SV *
707mapmap (CFClient::Map self, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
708 CODE: 2136 CODE:
709{ 2137{
710 int x0, x1, x; 2138 int x1, x;
711 int y0, y1, y; 2139 int y1, y;
712 int z; 2140 int z;
713 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 2141 SV *map_sv = newSV (w * h * sizeof (uint32_t));
714 uint32_t *map = (uint32_t *)SvPVX (map_sv); 2142 uint32_t *map = (uint32_t *)SvPVX (map_sv);
715 2143
716 SvPOK_only (map_sv); 2144 SvPOK_only (map_sv);
717 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 2145 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
718 2146
719 x0 = self->x - w / 2; x1 = x0 + w; 2147 x0 += self->x; x1 = x0 + w;
720 y0 = self->y - h / 2; y1 = y0 + h; 2148 y0 += self->y; y1 = y0 + h;
721 2149
722 for (y = y0; y < y1; y++) 2150 for (y = y0; y < y1; y++)
723 { 2151 {
724 maprow *row = 0 <= y && y < self->rows 2152 maprow *row = 0 <= y && y < self->rows
725 ? self->row + y 2153 ? self->row + y
726 : 0; 2154 : 0;
727 2155
728 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
729 { 2157 {
730 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
731 2159
732 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
733 { 2161 {
734 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
735 2163
736 for (z = 0; z <= 0; z++) 2164 for (z = 0; z <= 0; z++)
737 { 2165 {
738 mapface face = cell->face [z];
739
740 if (face)
741 {
742 maptex tex = self->tex [face]; 2166 maptex tex = self->tex [cell->tile [z]];
743 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
744 int a1 = tex.a; 2168 int a1 = tex.a;
745 2169
746 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
747 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
748 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
749 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
750 }
751 } 2174 }
752 } 2175 }
753 2176
754 *map++ = (r ) 2177 *map++ = (r )
755 | (g << 8) 2178 | (g << 8)
762} 2185}
763 OUTPUT: 2186 OUTPUT:
764 RETVAL 2187 RETVAL
765 2188
766void 2189void
767draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2191 CODE:
2192{
2193 int x, y, z;
2194
2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2198 smooth_key skey;
2199 int pl_x, pl_y;
2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
2205
2206 pl_tex.name = 0;
2207
2208 // that's current max. sorry.
2209 if (sw > 255) sw = 255;
2210 if (sh > 255) sh = 255;
2211
2212 // clear key, in case of extra padding
2213 memset (&skey, 0, sizeof (skey));
2214
2215 memset (&key, 0, sizeof (key));
2216 key.r = 255;
2217 key.g = 255;
2218 key.b = 255;
2219 key.a = 255;
2220 key.mode = GL_QUADS;
2221 key.format = GL_T2F_V3F;
2222
2223 mx += self->x;
2224 my += self->y;
2225
2226 // first pass: determine smooth_max
2227 // rather ugly, if you ask me
2228 // could also be stored inside mapcell and updated on change
2229 memset (smooth_max, 0, sizeof (smooth_max));
2230
2231 for (y = 0; y < sh; y++)
2232 if (0 <= y + my && y + my < self->rows)
2233 {
2234 maprow *row = self->row + (y + my);
2235
2236 for (x = 0; x < sw; x++)
2237 if (row->c0 <= x + mx && x + mx < row->c1)
2238 {
2239 mapcell *cell = row->col + (x + mx - row->c0);
2240
2241 smooth_max[x + 1][y + 1] =
2242 MAX (self->tex [cell->tile [0]].smoothlevel,
2243 MAX (self->tex [cell->tile [1]].smoothlevel,
2244 self->tex [cell->tile [2]].smoothlevel));
2245 }
2246 }
2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
2252 for (z = 0; z <= 2; z++)
2253 {
2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266 tileid tile = cell->tile [z];
2267
2268 if (tile)
2269 {
2270 maptex tex = self->tex [tile];
2271 int px, py;
2272
2273 if (key.texname != tex.name)
2274 {
2275 self->tex [tile].unused = 0;
2276
2277 if (!tex.name)
2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2279
2280 key.texname = tex.name;
2281 arr = rc_array (rc, &key);
2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2286
2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2288 {
2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
2292 continue;
2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2299
2300 // update smooth hash
2301 if (tex.smoothtile)
2302 {
2303 skey.tile = tex.smoothtile;
2304 skey.level = tex.smoothlevel;
2305
2306 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2307
2308 // add bits to current tile and all neighbours. skey.x|y is
2309 // shifted +1|+1 so we always stay positive.
2310
2311 // bits is ___n cccc CCCC bbbb
2312 // n do not draw borders&corners
2313 // c draw these corners, but...
2314 // C ... not these
2315 // b draw these borders
2316
2317 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2318 // ┃· ·· ·┃ ━━
2319
2320 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2321 // ·· ·· ·┏ ┓·
2322
2323 // full tile
2324 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2325
2326 // borders
2327 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2328 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2329 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2330 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2331
2332 // corners
2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
2360 }
2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
2365
2366 // go through all smoothlevels, lowest to highest, then draw.
2367 // this is basically counting sort
2368 {
2369 int w, b;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
2373 for (w = 0; w < 256 / 32; ++w)
2374 {
2375 uint32_t smask = smooth_level [w];
2376 if (smask)
2377 for (b = 0; b < 32; ++b)
2378 if (smask & (((uint32_t)1) << b))
2379 {
2380 int level = (w << 5) | b;
2381 HE *he;
2382
2383 hv_iterinit (smooth);
2384 while ((he = hv_iternext (smooth)))
2385 {
2386 smooth_key *skey = (smooth_key *)HeKEY (he);
2387 IV bits = SvIVX (HeVAL (he));
2388
2389 if (!(bits & 0x1000)
2390 && skey->level == level
2391 && level > smooth_max [skey->x][skey->y])
2392 {
2393 maptex tex = self->tex [skey->tile];
2394 int px = (((int)skey->x) - 1) * Tw;
2395 int py = (((int)skey->y) - 1) * Th;
2396 int border = bits & 15;
2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2398 float dx = tex.s * .0625f; // 16 images/row
2399 float dy = tex.t * .5f ; // 2 images/column
2400
2401 if (tex.name)
2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
2405 if (key.texname != tex.name)
2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2409 glEnd ();
2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2411 glBegin (GL_QUADS);
2412 }
2413
2414 if (border)
2415 {
2416 float ox = border * dx;
2417
2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2422 }
2423
2424 if (corner)
2425 {
2426 float ox = corner * dx;
2427
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
2433 }
2434 }
2435 }
2436 }
2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
2442 }
2443
2444 hv_clear (smooth);
2445 }
2446
2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
2452
2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
2470
2471 // top layer: overlays such as the health bar
2472 for (y = 0; y < sh; y++)
2473 if (0 <= y + my && y + my < self->rows)
2474 {
2475 maprow *row = self->row + (y + my);
2476
2477 for (x = 0; x < sw; x++)
2478 if (row->c0 <= x + mx && x + mx < row->c1)
2479 {
2480 mapcell *cell = row->col + (x + mx - row->c0);
2481
2482 int px = x * Tw;
2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2490
2491 if (cell->stat_hp)
2492 {
2493 int width = cell->stat_width * Tw;
2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2495
2496 glColor3ub (0, 0, 0);
2497 glRectf (px + 1, py - thick - 2,
2498 px + width - 1, py);
2499
2500 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2501 glRectf (px + 2,
2502 py - thick - 1,
2503 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2504 }
2505 }
2506 }
2507}
2508
2509void
2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2511 CODE:
2512{
2513 static float color[16][3] = {
2514 { 0.00f, 0.00f, 0.00f },
2515 { 1.00f, 1.00f, 1.00f },
2516 { 0.00f, 0.00f, 0.55f },
2517 { 1.00f, 0.00f, 0.00f },
2518
2519 { 1.00f, 0.54f, 0.00f },
2520 { 0.11f, 0.56f, 1.00f },
2521 { 0.93f, 0.46f, 0.00f },
2522 { 0.18f, 0.54f, 0.34f },
2523
2524 { 0.56f, 0.73f, 0.56f },
2525 { 0.80f, 0.80f, 0.80f },
2526 { 0.55f, 0.41f, 0.13f },
2527 { 0.99f, 0.77f, 0.26f },
2528
2529 { 0.74f, 0.65f, 0.41f },
2530
2531 { 0.00f, 1.00f, 1.00f },
2532 { 1.00f, 0.00f, 1.00f },
2533 { 1.00f, 1.00f, 0.00f },
2534 };
2535
2536 int x, y;
2537
2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2546 glEnable (GL_BLEND);
2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2548 glBegin (GL_QUADS);
2549
2550 for (y = 0; y < h; y++)
2551 for (x = 0; x < w; x++)
2552 {
2553 unsigned char m = data [x + y * w];
2554
2555 if (m)
2556 {
2557 float *c = color [m & 15];
2558
2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2560 float tx2 = tx1 + 0.5f;
2561
2562 glColor4f (c[0], c[1], c[2], 1);
2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2567 }
2568 }
2569
2570 glEnd ();
2571 glDisable (GL_BLEND);
2572 glDisable (GL_TEXTURE_2D);
2573}
2574
2575void
2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
768 PPCODE: 2577 PPCODE:
769{ 2578{
770 int vx, vy;
771 int x, y, z; 2579 int x, y;
772 int last_name;
773 mapface face;
774 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
775 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
776 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
777 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
778 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
779 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
780 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
781 2591
782 vx = self->x + (self->w - sw) / 2 - shift_x; 2592 mx += self->x - 1;
783 vy = self->y + (self->h - sh) / 2 - shift_y; 2593 my += self->y - 1;
784 2594
785 /*
786 int vx = self->vx = self->w >= sw
787 ? self->x + (self->w - sw) / 2
788 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
789
790 int vy = self->vy = self->h >= sh
791 ? self->y + (self->h - sh) / 2
792 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
793 */
794
795 glColor4ub (255, 255, 255, 255);
796
797 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
798 glEnable (GL_BLEND);
799 glEnable (GL_TEXTURE_2D);
800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
801
802 glBegin (GL_QUADS);
803
804 last_name = 0;
805
806 for (z = 0; z < 3; z++)
807 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
808 if (0 <= y + vy && y + vy < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
809 { 2597 {
810 maprow *row = self->row + (y + vy); 2598 maprow *row = self->row + (y + my);
811 2599
812 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
813 if (row->c0 <= x + vx && x + vx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
814 { 2602 {
815 mapcell *cell = row->col + (x + vx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
816 2604
817 darkness[y * sw4 + x] = cell->darkness < 0 2605 darkness1 [y * sw1 + x] = cell->darkness
2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
818 ? 255 - FOW_DARKNESS 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
819 : 255 - cell->darkness;
820
821 face = cell->face [z];
822
823 if (face)
824 {
825 maptex tex = self->tex [face];
826
827 int px = (x + 1) * 32 - tex.w;
828 int py = (y + 1) * 32 - tex.h;
829
830 if (last_name != tex.name)
831 {
832 glEnd ();
833 last_name = tex.name;
834 glBindTexture (GL_TEXTURE_2D, last_name);
835 glBegin (GL_QUADS);
836 }
837
838 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
839 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
840 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
841 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
842 }
843 } 2608 }
844 } 2609 }
845 2610
846 glEnd (); 2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
847 2623
848 glDisable (GL_TEXTURE_2D); 2624 uint8_t r11 = (d11 + d21 + d12) / 3;
849 glDisable (GL_BLEND); 2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
850 2648
851 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
852 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
853 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
854 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
855} 2653}
856 2654
857SV * 2655SV *
858get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
859 CODE: 2657 CODE:
860{ 2658{
861 int x, y, x1, y1; 2659 int x, y, x1, y1;
862 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
863 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
865 *data++ = 0; /* version 0 format */ 2663 *data++ = 0; /* version 0 format */
866 *data++ = w >> 8; *data++ = w; 2664 *data++ = w >> 8; *data++ = w;
867 *data++ = h >> 8; *data++ = h; 2665 *data++ = h >> 8; *data++ = h;
868 2666
869 // we need to do this 'cause we don't keep an absolute coord system for rows 2667 // we need to do this 'cause we don't keep an absolute coord system for rows
870 // TODO: treat rows as we treat 2668 // TODO: treat rows as we treat columns
871 map_get_row (self, y0 + self->y - self->oy);//D 2669 map_get_row (self, y0 + self->y - self->oy);//D
872 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2670 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
873 2671
874 x0 += self->x - self->ox; 2672 x0 += self->x - self->ox;
875 y0 += self->y - self->oy; 2673 y0 += self->y - self->oy;
888 if (row && row->c0 <= x && x < row->c1) 2686 if (row && row->c0 <= x && x < row->c1)
889 { 2687 {
890 mapcell *cell = row->col + (x - row->c0); 2688 mapcell *cell = row->col + (x - row->c0);
891 uint8_t flags = 0; 2689 uint8_t flags = 0;
892 2690
893 if (cell->face [0]) flags |= 1; 2691 if (cell->tile [0]) flags |= 1;
894 if (cell->face [1]) flags |= 2; 2692 if (cell->tile [1]) flags |= 2;
895 if (cell->face [2]) flags |= 4; 2693 if (cell->tile [2]) flags |= 4;
896 2694
897 *data++ = flags; 2695 *data++ = flags;
898 2696
899 if (flags & 1) 2697 if (flags & 1)
900 { 2698 {
2699 tileid tile = cell->tile [0];
901 *data++ = cell->face [0] >> 8; 2700 *data++ = tile >> 8;
902 *data++ = cell->face [0]; 2701 *data++ = tile;
903 } 2702 }
904 2703
905 if (flags & 2) 2704 if (flags & 2)
906 { 2705 {
2706 tileid tile = cell->tile [1];
907 *data++ = cell->face [1] >> 8; 2707 *data++ = tile >> 8;
908 *data++ = cell->face [1]; 2708 *data++ = tile;
909 } 2709 }
910 2710
911 if (flags & 4) 2711 if (flags & 4)
912 { 2712 {
2713 tileid tile = cell->tile [2];
913 *data++ = cell->face [2] >> 8; 2714 *data++ = tile >> 8;
914 *data++ = cell->face [2]; 2715 *data++ = tile;
915 } 2716 }
916 } 2717 }
917 else 2718 else
918 *data++ = 0; 2719 *data++ = 0;
919 } 2720 }
920 } 2721 }
921 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
922 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
923 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
924 RETVAL = data_sv; 2730 RETVAL = data_sv;
925} 2731}
926 OUTPUT: 2732 OUTPUT:
927 RETVAL 2733 RETVAL
928 2734
929void 2735void
930set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
931 PPCODE: 2737 PPCODE:
932{ 2738{
933 int x, y, z; 2739 int x, y, z;
934 int w, h; 2740 int w, h;
935 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
936 2752
937 if (*data++ != 0) 2753 if (*data++ != 0)
938 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
939 2755
940 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
941 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
942 2758
943 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
944 // TODO: treat rows as we treat 2760 // TODO: treat rows as we treat columns
945 map_get_row (self, y0 + self->y - self->oy);//D 2761 map_get_row (self, y0 + self->y - self->oy);//D
946 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2762 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
947 2763
948 x0 += self->x - self->ox; 2764 x0 += self->x - self->ox;
949 y0 += self->y - self->oy; 2765 y0 += self->y - self->oy;
955 { 2771 {
956 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
957 2773
958 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
959 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
960 uint8_t flags = *data++; 2781 flags = *data++;
961 2782
962 if (flags) 2783 if (flags)
963 { 2784 {
964 mapface face[3] = { 0, 0, 0 };
965
966 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2786 tileid tile[3] = { 0, 0, 0 };
967 2787
968 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2788 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
969 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
970 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
971 2791
972 if (cell->darkness <= 0) 2792 if (cell->darkness == 0)
973 { 2793 {
974 cell->darkness = -1; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
975 2796
976 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
977 { 2798 {
978 cell->face[z] = face[z]; 2799 tileid t = tile [z];
979 2800
980 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2802 {
981 XPUSHs (sv_2mortal (newSViv (face[z]))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2804 need_texid (self, t);
2805 }
2806
2807 cell->tile [z] = t;
982 } 2808 }
983 } 2809 }
984 } 2810 }
985 } 2811 }
986 } 2812 }
987} 2813}
988 2814
2815MODULE = Deliantra::Client PACKAGE = DC::RW
2816
2817DC::RW
2818new (SV *class, SV *data_sv)
2819 CODE:
2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
2826 OUTPUT:
2827 RETVAL
2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
2956DESTROY (DC::MixChunk self)
2957 CODE:
2958 Mix_FreeChunk (self);
2959
2960int
2961volume (DC::MixChunk self, int volume = -1)
2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
2965 RETVAL = Mix_VolumeChunk (self, volume);
2966 OUTPUT:
2967 RETVAL
2968
2969DC::Channel
2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2971 CODE:
2972{
2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
2984 OUTPUT:
2985 RETVAL
2986
2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
3000
3001int
3002volume (int volume = -1)
3003 PROTOTYPE: ;$
3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
3007 RETVAL = Mix_VolumeMusic (volume);
3008 OUTPUT:
3009 RETVAL
3010
3011void
3012fade_out (int ms)
3013 CODE:
3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
3027
3028DC::MixMusic
3029new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
3035void
3036DESTROY (DC::MixMusic self)
3037 CODE:
3038 Mix_FreeMusic (self);
3039
3040int
3041play (DC::MixMusic self, int loops = -1)
3042 CODE:
3043 RETVAL = Mix_PlayMusic (self, loops);
3044 OUTPUT:
3045 RETVAL
3046
3047void
3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
3055
3056BOOT:
3057{
3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3059 static const struct {
3060 const char *name;
3061 IV iv;
3062 } *civ, const_iv[] = {
3063# define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
3068 const_iv (GL_COLOR_MATERIAL),
3069 const_iv (GL_SMOOTH),
3070 const_iv (GL_FLAT),
3071 const_iv (GL_DITHER),
3072 const_iv (GL_BLEND),
3073 const_iv (GL_CULL_FACE),
3074 const_iv (GL_SCISSOR_TEST),
3075 const_iv (GL_DEPTH_TEST),
3076 const_iv (GL_ALPHA_TEST),
3077 const_iv (GL_NORMALIZE),
3078 const_iv (GL_RESCALE_NORMAL),
3079 const_iv (GL_FRONT),
3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
3082 const_iv (GL_AND),
3083 const_iv (GL_ONE),
3084 const_iv (GL_ZERO),
3085 const_iv (GL_SRC_ALPHA),
3086 const_iv (GL_DST_ALPHA),
3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
3093 const_iv (GL_SRC_ALPHA_SATURATE),
3094 const_iv (GL_RGB),
3095 const_iv (GL_RGBA),
3096 const_iv (GL_RGBA4),
3097 const_iv (GL_RGBA8),
3098 const_iv (GL_RGB5_A1),
3099 const_iv (GL_UNSIGNED_BYTE),
3100 const_iv (GL_UNSIGNED_SHORT),
3101 const_iv (GL_UNSIGNED_INT),
3102 const_iv (GL_ALPHA),
3103 const_iv (GL_INTENSITY),
3104 const_iv (GL_LUMINANCE),
3105 const_iv (GL_LUMINANCE_ALPHA),
3106 const_iv (GL_FLOAT),
3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
3117 const_iv (GL_TEXTURE_1D),
3118 const_iv (GL_TEXTURE_2D),
3119 const_iv (GL_TEXTURE_ENV),
3120 const_iv (GL_TEXTURE_MAG_FILTER),
3121 const_iv (GL_TEXTURE_MIN_FILTER),
3122 const_iv (GL_TEXTURE_ENV_MODE),
3123 const_iv (GL_TEXTURE_WRAP_S),
3124 const_iv (GL_TEXTURE_WRAP_T),
3125 const_iv (GL_REPEAT),
3126 const_iv (GL_CLAMP),
3127 const_iv (GL_CLAMP_TO_EDGE),
3128 const_iv (GL_NEAREST),
3129 const_iv (GL_LINEAR),
3130 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3131 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3132 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3133 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3134 const_iv (GL_GENERATE_MIPMAP),
3135 const_iv (GL_MODULATE),
3136 const_iv (GL_DECAL),
3137 const_iv (GL_REPLACE),
3138 const_iv (GL_DEPTH_BUFFER_BIT),
3139 const_iv (GL_COLOR_BUFFER_BIT),
3140 const_iv (GL_PROJECTION),
3141 const_iv (GL_MODELVIEW),
3142 const_iv (GL_COLOR_LOGIC_OP),
3143 const_iv (GL_SEPARABLE_2D),
3144 const_iv (GL_CONVOLUTION_2D),
3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
3148 const_iv (GL_LINES),
3149 const_iv (GL_LINE_STRIP),
3150 const_iv (GL_LINE_LOOP),
3151 const_iv (GL_QUADS),
3152 const_iv (GL_QUAD_STRIP),
3153 const_iv (GL_TRIANGLES),
3154 const_iv (GL_TRIANGLE_STRIP),
3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
3166 const_iv (GL_V2F),
3167 const_iv (GL_V3F),
3168 const_iv (GL_T2F_V3F),
3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3173# undef const_iv
3174 };
3175
3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3178
3179 texture_av = newAV ();
3180 AvREAL_off (texture_av);
3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
3191
3192char *
3193gl_vendor ()
3194 CODE:
3195 RETVAL = (char *)glGetString (GL_VENDOR);
3196 OUTPUT:
3197 RETVAL
3198
3199char *
3200gl_version ()
3201 CODE:
3202 RETVAL = (char *)glGetString (GL_VERSION);
3203 OUTPUT:
3204 RETVAL
3205
3206char *
3207gl_extensions ()
3208 CODE:
3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3210 OUTPUT:
3211 RETVAL
3212
3213const char *glGetString (GLenum pname)
3214
3215GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227int glGetError ()
3228
3229void glFinish ()
3230
3231void glFlush ()
3232
3233void glClear (int mask)
3234
3235void glClearColor (float r, float g, float b, float a = 1.0)
3236 PROTOTYPE: @
3237
3238void glEnable (int cap)
3239
3240void glDisable (int cap)
3241
3242void glShadeModel (int mode)
3243
3244void glHint (int target, int mode)
3245
3246void glBlendFunc (int sfactor, int dfactor)
3247
3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3249 CODE:
3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
3253
3254void glDepthMask (int flag)
3255
3256void glLogicOp (int opcode)
3257
3258void glColorMask (int red, int green, int blue, int alpha)
3259
3260void glMatrixMode (int mode)
3261
3262void glPushMatrix ()
3263
3264void glPopMatrix ()
3265
3266void glLoadIdentity ()
3267
3268void glDrawBuffer (int buffer)
3269
3270void glReadBuffer (int buffer)
3271
3272# near_ and far_ are due to microsofts buggy "c" compiler
3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3274
3275# near_ and far_ are due to microsofts buggy "c" compiler
3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
3279
3280void glViewport (int x, int y, int width, int height)
3281
3282void glScissor (int x, int y, int width, int height)
3283
3284void glTranslate (float x, float y, float z = 0.)
3285 CODE:
3286 glTranslatef (x, y, z);
3287
3288void glScale (float x, float y, float z = 1.)
3289 CODE:
3290 glScalef (x, y, z);
3291
3292void glRotate (float angle, float x, float y, float z)
3293 CODE:
3294 glRotatef (angle, x, y, z);
3295
3296void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
3298 ALIAS:
3299 glColor_premultiply = 1
3300 CODE:
3301 if (ix)
3302 {
3303 r *= a;
3304 g *= a;
3305 b *= a;
3306 }
3307 // microsoft visual "c" rounds instead of truncating...
3308 glColor4f (r, g, b, a);
3309
3310void glRasterPos (float x, float y, float z = 0.)
3311 CODE:
3312 glRasterPos3f (0, 0, z);
3313 glBitmap (0, 0, 0, 0, x, y, 0);
3314
3315void glVertex (float x, float y, float z = 0.)
3316 CODE:
3317 glVertex3f (x, y, z);
3318
3319void glTexCoord (float s, float t)
3320 CODE:
3321 glTexCoord2f (s, t);
3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
3352void glTexEnv (int target, int pname, float param)
3353 CODE:
3354 glTexEnvf (target, pname, param);
3355
3356void glTexParameter (int target, int pname, float param)
3357 CODE:
3358 glTexParameterf (target, pname, param);
3359
3360void glBindTexture (int target, int name)
3361
3362void glConvolutionParameter (int target, int pname, float params)
3363 CODE:
3364 if (gl.ConvolutionParameterf)
3365 gl.ConvolutionParameterf (target, pname, params);
3366
3367void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3368 CODE:
3369 if (gl.ConvolutionFilter2D)
3370 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3371
3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3373 CODE:
3374 if (gl.SeparableFilter2D)
3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3376
3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3378
3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3380
3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383void glPixelZoom (float x, float y)
3384
3385void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3386
3387int glGenTexture ()
3388 CODE:
3389 RETVAL = gen_texture ();
3390 OUTPUT:
3391 RETVAL
3392
3393void glDeleteTexture (int name)
3394 CODE:
3395 del_texture (name);
3396
3397int glGenList ()
3398 CODE:
3399 RETVAL = glGenLists (1);
3400 OUTPUT:
3401 RETVAL
3402
3403void glDeleteList (int list)
3404 CODE:
3405 glDeleteLists (list, 1);
3406
3407void glNewList (int list, int mode = GL_COMPILE)
3408
3409void glEndList ()
3410
3411void glCallList (int list)
3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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