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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.50 by root, Wed Apr 19 00:47:34 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
14#include <SDL_opengl.h> 34#include <SDL_opengl.h>
15 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
16#include <glib/gmacros.h> 39#include <glib/gmacros.h>
17 40
18#include <pango/pango.h> 41#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 42
22#ifndef _WIN32 43#ifndef _WIN32
23# include <sys/types.h> 44# include <sys/types.h>
24# include <sys/socket.h> 45# include <sys/socket.h>
25# include <netinet/in.h> 46# include <netinet/in.h>
26# include <netinet/tcp.h> 47# include <netinet/tcp.h>
27# include <inttypes.h> 48# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 52
37#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
38 54
39#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
41 57
42static PangoContext *context; 58#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
44 138
45typedef struct cf_layout { 139typedef struct cf_layout {
46 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
47 int base_height; 142 int base_height;
143 CFPlus__Font font;
48} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
49 149
50static void 150static void
51substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
52{ 152{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 158}
56 159
57static void 160static void
58layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
59{ 162{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
62 */ 165 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
64 167
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 170
171 pango_layout_set_font_description (self->pl, font);
72} 172}
73 173
74static void 174static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 176{
77 layout_update (self); 177 PangoRectangle rect;
78 178
179 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
80 181
81 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
86typedef uint16_t mapface; 193typedef uint16_t faceid;
87 194
88typedef struct { 195typedef struct {
89 GLint name; 196 int name;
90 int w, h; 197 int w, h;
91 float s, t; 198 float s, t;
92 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
93} maptex; 202} maptex;
94 203
95typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
96 int16_t darkness; 207 uint16_t darkness;
97 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 209} mapcell;
99 210
100typedef struct { 211typedef struct {
101 int32_t c0, c1; 212 int32_t c0, c1;
102 mapcell *col; 213 mapcell *col;
103} maprow; 214} maprow;
104 215
105typedef struct map { 216typedef struct map {
106 int x, y, w, h; 217 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 219 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 220 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 221
114 int32_t rows; 222 int32_t rows;
115 maprow *row; 223 maprow *row;
116} *CFClient__Map; 224} *CFPlus__Map;
117 225
118static char * 226static char *
119prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
120{ 228{
121 char *p; 229 char *p;
138} 246}
139 247
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
143static maprow * 271static maprow *
144map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
145{ 273{
146 if (0 > y) 274 if (0 > y)
147 { 275 {
148 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
187 315
188 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
189} 317}
190 318
191static mapcell * 319static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
193{ 321{
194 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
195} 323}
196 324
197static void 325static void
198map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
199{ 327{
200 int r; 328 int r;
201 329
202 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
211 self->row = 0; 339 self->row = 0;
212 self->rows = 0; 340 self->rows = 0;
213} 341}
214 342
215static void 343static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 345{
218 int x, y; 346 int x, y;
219 maprow *row; 347 maprow *row;
348 mapcell *cell;
220 349
221 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 351 if (y >= 0)
223 { 352 {
224 if (y >= self->rows) 353 if (y >= self->rows)
230 if (x >= row->c0) 359 if (x >= row->c0)
231 { 360 {
232 if (x >= row->c1) 361 if (x >= row->c1)
233 break; 362 break;
234 363
235 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
236 } 370 }
237 } 371 }
238} 372}
239 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
240MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
241 438
242PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
243 440
244BOOT: 441BOOT:
245{ 442{
246 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
247 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
248 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
249} 590}
591
592int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
595void
596SDL_Quit ()
597
598void
599SDL_ListModes ()
600 PPCODE:
601{
602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638}
639
640char *
641SDL_GetError ()
642
643int
644SDL_SetVideoMode (int w, int h, int fullscreen)
645 CODE:
646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
659 OUTPUT:
660 RETVAL
661
662void
663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
671void
672poll_events ()
673 PPCODE:
674{
675 SDL_Event ev;
676
677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
679 {
680 HV *hv = newHV ();
681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
682
683 switch (ev.type)
684 {
685 case SDL_KEYDOWN:
686 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break;
693
694 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
697 break;
698
699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
725 break;
726
727 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 break;
736
737 case SDL_USEREVENT:
738 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break;
742 }
743
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 }
746}
747
748int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
750 POSTCALL:
751 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished);
753
754void
755Mix_CloseAudio ()
756
757int
758Mix_AllocateChannels (int numchans = -1)
250 759
251void 760void
252lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
253 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
254#ifndef _WIN32 769#ifdef _WIN32
255 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
256#endif 791#endif
257 792}
258char *
259gl_version ()
260 CODE:
261 RETVAL = (char *)glGetString (GL_VERSION);
262 OUTPUT:
263 RETVAL
264
265char *
266gl_extensions ()
267 CODE:
268 RETVAL = (char *)glGetString (GL_EXTENSIONS);
269 OUTPUT:
270 RETVAL
271 793
272void 794void
273add_font (char *file) 795add_font (char *file)
274 CODE: 796 CODE:
275 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
276
277void
278set_font (char *file)
279 CODE:
280{
281 int count;
282 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
283 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
284 FcPatternDestroy (pattern);
285 pango_context_set_font_description (context, font);
286}
287 798
288void 799void
289load_image_inline (SV *image_) 800load_image_inline (SV *image_)
290 ALIAS: 801 ALIAS:
291 load_image_file = 1 802 load_image_file = 1
333 844
334 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
335 846
336 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
337 848
849 SDL_LockSurface (surface2);
338 EXTEND (SP, 5); 850 EXTEND (SP, 6);
339 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
340 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
341 SDL_LockSurface (surface2);
342 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
343 SDL_UnlockSurface (surface2);
344 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
345 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
346 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
347 858
348 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
349 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
350} 861}
351 862
373 PUSHs (sv_2mortal (newSViv (b / y))); 884 PUSHs (sv_2mortal (newSViv (b / y)));
374 PUSHs (sv_2mortal (newSViv (a / y))); 885 PUSHs (sv_2mortal (newSViv (a / y)));
375} 886}
376 887
377void 888void
889error (char *message)
890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
378fatal (char *message) 897fatal (char *message)
379 CODE: 898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
380#ifdef _WIN32 900#ifdef _WIN32
381 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
382#else 910#else
383 fprintf (stderr, "FATAL: %s\n", message); 911 _exit (retval);
384#endif 912#endif
385 exit (1);
386 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
923MODULE = CFPlus PACKAGE = CFPlus::Font
924
925CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0)
927 CODE:
928{
929 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
932 FcPatternDestroy (pattern);
933}
934 OUTPUT:
935 RETVAL
936
937void
938DESTROY (CFPlus::Font self)
939 CODE:
940 pango_font_description_free (self);
941
942void
943make_default (CFPlus::Font self)
944 CODE:
945 default_font = self;
946
387MODULE = CFClient PACKAGE = CFClient::Layout 947MODULE = CFPlus PACKAGE = CFPlus::Layout
388 948
389CFClient::Layout 949void
390new (SV *class, int base_height = 10) 950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
391 CODE: 956 CODE:
392 New (0, RETVAL, 1, struct cf_layout); 957 New (0, RETVAL, 1, struct cf_layout);
393 RETVAL->base_height = base_height; 958
394 RETVAL->pl = pango_layout_new (context); 959 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.;
961 RETVAL->g = 1.;
962 RETVAL->b = 1.;
963 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0;
966
395 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL);
396 OUTPUT: 969 OUTPUT:
397 RETVAL 970 RETVAL
398 971
399void 972void
400DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
401 CODE: 974 CODE:
402 g_object_unref (self->pl); 975 g_object_unref (self->pl);
403 Safefree (self); 976 Safefree (self);
404 977
405void 978void
406set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
407 CODE: 980 CODE:
408{ 981{
409 STRLEN textlen; 982 STRLEN textlen;
410 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
411 984
412 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
413} 986}
414 987
415void 988void
416set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
417 CODE: 990 CODE:
418{ 991{
419 STRLEN textlen; 992 STRLEN textlen;
420 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
421 994
422 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
423} 996}
424 997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
1080 OUTPUT:
1081 RETVAL
1082
425SV * 1083SV *
426get_text (CFClient::Layout self) 1084get_text (CFPlus::Layout self)
427 CODE: 1085 CODE:
428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
429 SvUTF8_on (RETVAL); 1087 sv_utf8_decode (RETVAL);
430 OUTPUT: 1088 OUTPUT:
431 RETVAL 1089 RETVAL
432 1090
433void 1091void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 CODE:
1094 self->r = r;
1095 self->g = g;
1096 self->b = b;
1097 self->a = a;
1098
1099void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1101 CODE:
1102 if (self->font != font)
1103 {
1104 self->font = font;
1105 layout_update_font (self);
1106 }
1107
1108void
434set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
435 CODE: 1110 CODE:
1111 if (self->base_height != base_height)
1112 {
436 self->base_height = base_height; 1113 self->base_height = base_height;
1114 layout_update_font (self);
1115 }
437 1116
438void 1117void
439set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
440 CODE: 1119 CODE:
441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
442 1121
443void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
444size (CFClient::Layout self) 1148size (CFPlus::Layout self)
445 PPCODE: 1149 PPCODE:
446{ 1150{
447 int w, h; 1151 int w, h;
448 1152
449 layout_update (self);
450 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
451 1154
452 EXTEND (SP, 2); 1155 EXTEND (SP, 2);
453 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
454 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
455} 1158}
456 1159
457int 1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
458xy_to_index (CFClient::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
459 CODE: 1174 CODE:
460{ 1175{
461 int index, trailing; 1176 int index, trailing;
462
463 layout_update (self);
464 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
465
466 RETVAL = index; 1178 RETVAL = index + trailing;
467} 1179}
468 OUTPUT: 1180 OUTPUT:
469 RETVAL 1181 RETVAL
470 1182
471void 1183void
472cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
473 PPCODE: 1185 PPCODE:
474{ 1186{
475 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
476 layout_update (self);
477 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
478 1189
479 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
480 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
481 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
482 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
483} 1194}
484 1195
485void 1196void
486render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
487 PPCODE: 1198 PPCODE:
488{ 1199{
489 SV *retval; 1200 int line, x;
490 int w, h;
491 FT_Bitmap bitmap;
492 1201
493 layout_update (self); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
494 layout_get_pixel_size (self, &w, &h); 1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
495 1204
496 retval = newSV (w * h);
497 SvPOK_only (retval);
498 SvCUR_set (retval, w * h);
499
500 bitmap.rows = h;
501 bitmap.width = w;
502 bitmap.pitch = w;
503 bitmap.buffer = (unsigned char*)SvPVX (retval);
504 bitmap.num_grays = 256;
505 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
506
507 memset (bitmap.buffer, 0, w * h);
508
509 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
510
511 EXTEND (SP, 3); 1205 EXTEND (SP, 2);
512 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
513 PUSHs (sv_2mortal (newSViv (h))); 1230 PUSHs (sv_2mortal (newSViv (index)));
514 PUSHs (sv_2mortal (retval)); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
515} 1233}
516 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
517MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
518 1246
1247int minpot (int n)
1248
519void 1249void
1250pad2pot (SV *data_, SV *w_, SV *h_)
1251 CODE:
1252{
1253 int ow = SvIV (w_);
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269
1270 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp);
1272
1273 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276
1277 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 }
1284}
1285
1286void
520draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
521 PROTOTYPE: $$$;$$ 1288 PROTOTYPE: $$$;$$
1289 ALIAS:
1290 draw_quad_alpha = 1
1291 draw_quad_alpha_premultiplied = 2
522 CODE: 1292 CODE:
523{ 1293{
524 HV *hv = (HV *)SvRV (self); 1294 HV *hv = (HV *)SvRV (self);
525 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
526 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
527 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
528 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
529 1298
530 if (items < 5) 1299 if (items < 5)
531 { 1300 {
532 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1301 w = SvNV (*hv_fetch (hv, "w", 1, 1));
533 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1302 h = SvNV (*hv_fetch (hv, "h", 1, 1));
534 } 1303 }
535 1304
1305 if (ix)
1306 {
1307 glEnable (GL_BLEND);
1308
1309 if (ix == 2)
1310 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1311 else
1312 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1313 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1314
1315 glEnable (GL_ALPHA_TEST);
1316 glAlphaFunc (GL_GREATER, 0.01f);
1317 }
1318
536 glBindTexture (GL_TEXTURE_2D, name); 1319 glBindTexture (GL_TEXTURE_2D, name);
537 if (wrap_mode) { 1320
538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
539 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
540 }
541 glBegin (GL_QUADS); 1321 glBegin (GL_QUADS);
542 glTexCoord2f (0, 0); glVertex2f (x , y ); 1322 glTexCoord2f (0, 0); glVertex2f (x , y );
543 glTexCoord2f (0, t); glVertex2f (x , y + h); 1323 glTexCoord2f (0, t); glVertex2f (x , y + h);
544 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1324 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
545 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1325 glTexCoord2f (s, 0); glVertex2f (x + w, y );
546 glEnd (); 1326 glEnd ();
547}
548 1327
1328 if (ix)
1329 {
1330 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND);
1332 }
1333}
1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
549MODULE = CFClient PACKAGE = CFClient::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
550 1347
551CFClient::Map 1348CFPlus::Map
552new (SV *class, int map_width, int map_height) 1349new (SV *class)
553 CODE: 1350 CODE:
554 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
555 RETVAL->x = 0; 1352 RETVAL->x = 0;
556 RETVAL->y = 0; 1353 RETVAL->y = 0;
557 RETVAL->w = map_width; 1354 RETVAL->w = 0;
558 RETVAL->h = map_height; 1355 RETVAL->h = 0;
559 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
560 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
561 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
562 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
563 RETVAL->texs = 8192;
564 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
565 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
566 RETVAL->row = 0; 1361 RETVAL->row = 0;
567 OUTPUT: 1362 OUTPUT:
568 RETVAL 1363 RETVAL
569 1364
570void 1365void
571DESTROY (CFClient::Map self) 1366DESTROY (CFPlus::Map self)
572 CODE: 1367 CODE:
573{ 1368{
574 map_clear (self); 1369 map_clear (self);
575 Safefree (self->face); 1370 Safefree (self->face2tile);
1371 Safefree (self->tex);
576 Safefree (self); 1372 Safefree (self);
577} 1373}
578 1374
579void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
580clear (CFClient::Map self) 1382clear (CFPlus::Map self)
581 CODE: 1383 CODE:
582 map_clear (self); 1384 map_clear (self);
583 1385
584void 1386void
585set_face (CFClient::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
586 CODE: 1388 CODE:
587{ 1389{
588 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
589 { 1391 need_texid (self, tile);
590 Append (mapface, self->face, self->faces, self->faces);
591 self->faces *= 2;
592 }
593
594 self->face [face] = texid;
595} 1392}
596 1393
597void 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1415}
1416
1417void
598set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
599 CODE: 1419 CODE:
600{ 1420{
601 while (self->texs <= texid) 1421 need_texid (self, texid);
602 {
603 Append (maptex, self->tex, self->texs, self->texs);
604 self->texs *= 2;
605 }
606 1422
607 { 1423 {
608 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
609 1425
610 tex->name = name; 1426 tex->name = name;
615 tex->r = r; 1431 tex->r = r;
616 tex->g = g; 1432 tex->g = g;
617 tex->b = b; 1433 tex->b = b;
618 tex->a = a; 1434 tex->a = a;
619 } 1435 }
1436
1437 // somewhat hackish, but for textures that require it, it really
1438 // improves the look, and most others don't suffer.
1439 glBindTexture (GL_TEXTURE_2D, name);
1440 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1441 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1442 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
620} 1445}
621 1446
622int 1447int
623ox (CFClient::Map self) 1448ox (CFPlus::Map self)
624 ALIAS: 1449 ALIAS:
625 oy = 1 1450 oy = 1
1451 x = 2
1452 y = 3
1453 w = 4
1454 h = 5
626 CODE: 1455 CODE:
627 switch (ix) 1456 switch (ix)
628 { 1457 {
629 case 0: RETVAL = self->ox; break; 1458 case 0: RETVAL = self->ox; break;
630 case 1: RETVAL = self->oy; break; 1459 case 1: RETVAL = self->oy; break;
1460 case 2: RETVAL = self->x; break;
1461 case 3: RETVAL = self->y; break;
1462 case 4: RETVAL = self->w; break;
1463 case 5: RETVAL = self->h; break;
631 } 1464 }
632 OUTPUT: 1465 OUTPUT:
633 RETVAL 1466 RETVAL
634 1467
635void 1468void
636scroll (CFClient::Map self, int dx, int dy) 1469scroll (CFPlus::Map self, int dx, int dy)
637 CODE: 1470 CODE:
638{ 1471{
639 if (dx > 0) 1472 if (dx > 0)
640 map_blank (self, self->x, self->y, dx - 1, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
641 else if (dx < 0) 1474 else if (dx < 0)
642 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
643 1476
644 if (dy > 0) 1477 if (dy > 0)
645 map_blank (self, self->x, self->y, self->w, dy - 1); 1478 map_blank (self, self->x, self->y, self->w, dy);
646 else if (dy < 0) 1479 else if (dy < 0)
647 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
648 1481
649 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
650 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
651 1484
652 while (self->y < 0) 1485 while (self->y < 0)
657 self->y += MAP_EXTEND_Y; 1490 self->y += MAP_EXTEND_Y;
658 } 1491 }
659} 1492}
660 1493
661void 1494void
662map1a_update (CFClient::Map self, SV *data_) 1495map1a_update (CFPlus::Map self, SV *data_, int extmap)
663 CODE: 1496 CODE:
664{ 1497{
665 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
666 uint8_t *data_end = (uint8_t *)SvEND (data_); 1499 uint8_t *data_end = (uint8_t *)SvEND (data_);
667 mapcell *cell; 1500 mapcell *cell;
668 int x, y, flags; 1501 int x, y, flags;
669 1502
670 while (data < data_end) 1503 while (data < data_end - 1)
671 { 1504 {
672 flags = (data [0] << 8) + data [1]; data += 2; 1505 flags = (data [0] << 8) + data [1]; data += 2;
673 1506
674 x = ((flags >> 10) & 63) + self->x; 1507 x = self->x + ((flags >> 10) & 63);
675 y = ((flags >> 4) & 63) + self->y; 1508 y = self->y + ((flags >> 4) & 63);
676 1509
677 cell = map_get_cell (self, x, y); 1510 cell = map_get_cell (self, x, y);
678 1511
679 if (flags & 15) 1512 if (flags & 15)
680 { 1513 {
681 if (cell->darkness < 0) 1514 if (!cell->darkness)
682 { 1515 {
1516 memset (cell, 0, sizeof (*cell));
683 cell->darkness = 0; 1517 cell->darkness = 256;
684 cell->face [0] = 0;
685 cell->face [1] = 0;
686 cell->face [2] = 0;
687 } 1518 }
688 1519
689 cell->darkness = flags & 8 ? *data++ : 255;
690
691 //TODO: don't trust server data to be in-range(!) 1520 //TODO: don't trust server data to be in-range(!)
1521
1522 if (flags & 8)
1523 {
1524 if (extmap)
1525 {
1526 uint8_t ext, cmd;
1527
1528 do
1529 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1;
1538 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 }
1556 while (ext & 0x80);
1557 }
1558 else
1559 cell->darkness = *data++ + 1;
1560 }
692 1561
693 if (flags & 4) 1562 if (flags & 4)
694 { 1563 {
695 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
696 } 1567 }
697 1568
698 if (flags & 2) 1569 if (flags & 2)
699 { 1570 {
700 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
701 } 1574 }
702 1575
703 if (flags & 1) 1576 if (flags & 1)
704 { 1577 {
705 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
706 } 1581 }
707 } 1582 }
708 else 1583 else
709 cell->darkness = -1; 1584 cell->darkness = 0;
710 } 1585 }
711} 1586}
712 1587
713SV * 1588SV *
714mapmap (CFClient::Map self, int w, int h) 1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
715 CODE: 1590 CODE:
716{ 1591{
717 int x0, x1, x; 1592 int x1, x;
718 int y0, y1, y; 1593 int y1, y;
719 int z; 1594 int z;
720 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1595 SV *map_sv = newSV (w * h * sizeof (uint32_t));
721 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1596 uint32_t *map = (uint32_t *)SvPVX (map_sv);
722 1597
723 SvPOK_only (map_sv); 1598 SvPOK_only (map_sv);
724 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1599 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
725 1600
726 x0 = self->x - w / 2; x1 = x0 + w; 1601 x0 += self->x; x1 = x0 + w;
727 y0 = self->y - h / 2; y1 = y0 + h; 1602 y0 += self->y; y1 = y0 + h;
728 1603
729 for (y = y0; y < y1; y++) 1604 for (y = y0; y < y1; y++)
730 { 1605 {
731 maprow *row = 0 <= y && y < self->rows 1606 maprow *row = 0 <= y && y < self->rows
732 ? self->row + y 1607 ? self->row + y
740 { 1615 {
741 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
742 1617
743 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
744 { 1619 {
745 mapface face = cell->face [z];
746
747 if (face)
748 {
749 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
750 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
751 int a1 = tex.a; 1622 int a1 = tex.a;
752 1623
753 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
754 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
755 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
756 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
757 }
758 } 1628 }
759 } 1629 }
760 1630
761 *map++ = (r ) 1631 *map++ = (r )
762 | (g << 8) 1632 | (g << 8)
769} 1639}
770 OUTPUT: 1640 OUTPUT:
771 RETVAL 1641 RETVAL
772 1642
773void 1643void
774draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
775 PPCODE: 1645 CODE:
776{ 1646{
777 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
778 int x, y, z; 1651 int x, y, z;
779 int last_name; 1652 int last_name;
780 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1660
1661 glColor4ub (255, 255, 255, 255);
1662
1663 glEnable (GL_BLEND);
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1701 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows)
1703 {
1704 maprow *row = self->row + (y + my);
1705
1706 for (x = 0; x < sw; x++)
1707 if (row->c0 <= x + mx && x + mx < row->c1)
1708 {
1709 mapcell *cell = row->col + (x + mx - row->c0);
1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1717
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1807 {
1808 int level = (w << 5) | b;
1809 HE *he;
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1860 }
1861 }
1862 }
1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1868
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND);
1873
1874 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows)
1877 {
1878 maprow *row = self->row + (y + my);
1879
1880 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1)
1882 {
1883 mapcell *cell = row->col + (x + mx - row->c0);
1884
1885 int px = x * T;
1886 int py = y * T;
1887
1888 if (cell->stat_hp)
1889 {
1890 int width = cell->stat_width * T;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1892
1893 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py);
1896
1897 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1898 glRectf (px + 2,
1899 py - thick - 1,
1900 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1901 }
1902 }
1903 }
1904}
1905
1906void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1908 CODE:
1909{
1910 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F },
1912 { 1.00F, 1.00F, 1.00F },
1913 { 0.00F, 0.00F, 0.55F },
1914 { 1.00F, 0.00F, 0.00F },
1915
1916 { 1.00F, 0.54F, 0.00F },
1917 { 0.11F, 0.56F, 1.00F },
1918 { 0.93F, 0.46F, 0.00F },
1919 { 0.18F, 0.54F, 0.34F },
1920
1921 { 0.56F, 0.73F, 0.56F },
1922 { 0.80F, 0.80F, 0.80F },
1923 { 0.55F, 0.41F, 0.13F },
1924 { 0.99F, 0.77F, 0.26F },
1925
1926 { 0.74F, 0.65F, 0.41F },
1927
1928 { 0.00F, 1.00F, 1.00F },
1929 { 1.00F, 0.00F, 1.00F },
1930 { 1.00F, 1.00F, 0.00F },
1931 };
1932
1933 int x, y;
1934
1935 glEnable (GL_TEXTURE_2D);
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1937 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS);
1940
1941 for (y = 0; y < h; y++)
1942 for (x = 0; x < w; x++)
1943 {
1944 unsigned char m = data [x + y * w];
1945
1946 if (m)
1947 {
1948 float *c = color [m & 15];
1949
1950 float tx1 = m & 0x40 ? 0.5 : 0.;
1951 float tx2 = tx1 + 0.5;
1952
1953 glColor4f (c[0], c[1], c[2], 0.75);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 }
1959 }
1960
1961 glEnd ();
1962 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D);
1964}
1965
1966void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE:
1969{
1970 int x, y;
781 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
782 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
783 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
784 1974
785 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
786 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
787 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
788 1978
789 vx = self->x + (self->w - sw) / 2 - shift_x; 1979 mx += self->x;
790 vy = self->y + (self->h - sh) / 2 - shift_y; 1980 my += self->y;
791 1981
792 /*
793 int vx = self->vx = self->w >= sw
794 ? self->x + (self->w - sw) / 2
795 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
796
797 int vy = self->vy = self->h >= sh
798 ? self->y + (self->h - sh) / 2
799 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
800 */
801
802 glColor4ub (255, 255, 255, 255);
803
804 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
805 glEnable (GL_BLEND);
806 glEnable (GL_TEXTURE_2D);
807 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
808
809 glBegin (GL_QUADS);
810
811 last_name = 0;
812
813 for (z = 0; z < 3; z++)
814 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
815 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
816 { 1984 {
817 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
818 1986
819 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
820 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
821 { 1989 {
822 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
823 1991
824 darkness[y * sw4 + x] = cell->darkness < 0 1992 darkness[y * sw4 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1)
825 ? 255 - FOW_DARKNESS 1994 : 255 - FOW_DARKNESS;
826 : 255 - cell->darkness;
827
828 face = cell->face [z];
829
830 if (face)
831 {
832 maptex tex = self->tex [face];
833
834 int px = (x + 1) * 32 - tex.w;
835 int py = (y + 1) * 32 - tex.h;
836
837 if (last_name != tex.name)
838 {
839 glEnd ();
840 last_name = tex.name;
841 glBindTexture (GL_TEXTURE_2D, last_name);
842 glBegin (GL_QUADS);
843 }
844
845 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
846 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
847 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
848 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
849 }
850 } 1995 }
851 } 1996 }
852
853 glEnd ();
854
855 glDisable (GL_TEXTURE_2D);
856 glDisable (GL_BLEND);
857 1997
858 EXTEND (SP, 3); 1998 EXTEND (SP, 3);
859 PUSHs (sv_2mortal (newSViv (sw4))); 1999 PUSHs (sv_2mortal (newSViv (sw4)));
860 PUSHs (sv_2mortal (newSViv (sh))); 2000 PUSHs (sv_2mortal (newSViv (sh)));
861 PUSHs (darkness_sv); 2001 PUSHs (darkness_sv);
862} 2002}
863 2003
864SV * 2004SV *
865get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
866 CODE: 2006 CODE:
867{ 2007{
868 int x, y, x1, y1; 2008 int x, y, x1, y1;
869 SV *data_sv = newSV (w * h * 7 + 5); 2009 SV *data_sv = newSV (w * h * 7 + 5);
870 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2010 uint8_t *data = (uint8_t *)SvPVX (data_sv);
872 *data++ = 0; /* version 0 format */ 2012 *data++ = 0; /* version 0 format */
873 *data++ = w >> 8; *data++ = w; 2013 *data++ = w >> 8; *data++ = w;
874 *data++ = h >> 8; *data++ = h; 2014 *data++ = h >> 8; *data++ = h;
875 2015
876 // we need to do this 'cause we don't keep an absolute coord system for rows 2016 // we need to do this 'cause we don't keep an absolute coord system for rows
877 // TODO: treat rows as we treat 2017 // TODO: treat rows as we treat columns
878 map_get_row (self, y0 + self->y - self->oy);//D 2018 map_get_row (self, y0 + self->y - self->oy);//D
879 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2019 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
880 2020
881 x0 += self->x - self->ox; 2021 x0 += self->x - self->ox;
882 y0 += self->y - self->oy; 2022 y0 += self->y - self->oy;
895 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
896 { 2036 {
897 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
898 uint8_t flags = 0; 2038 uint8_t flags = 0;
899 2039
900 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
901 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
902 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
903 2043
904 *data++ = flags; 2044 *data++ = flags;
905 2045
906 if (flags & 1) 2046 if (flags & 1)
907 { 2047 {
2048 tileid tile = cell->tile [0];
908 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
909 *data++ = cell->face [0]; 2050 *data++ = tile;
910 } 2051 }
911 2052
912 if (flags & 2) 2053 if (flags & 2)
913 { 2054 {
2055 tileid tile = cell->tile [1];
914 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
915 *data++ = cell->face [1]; 2057 *data++ = tile;
916 } 2058 }
917 2059
918 if (flags & 4) 2060 if (flags & 4)
919 { 2061 {
2062 tileid tile = cell->tile [2];
920 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
921 *data++ = cell->face [2]; 2064 *data++ = tile;
922 } 2065 }
923 } 2066 }
924 else 2067 else
925 *data++ = 0; 2068 *data++ = 0;
926 } 2069 }
932} 2075}
933 OUTPUT: 2076 OUTPUT:
934 RETVAL 2077 RETVAL
935 2078
936void 2079void
937set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
938 PPCODE: 2081 PPCODE:
939{ 2082{
940 int x, y, z; 2083 int x, y, z;
941 int w, h; 2084 int w, h;
942 int x1, y1; 2085 int x1, y1;
946 2089
947 w = *data++ << 8; w |= *data++; 2090 w = *data++ << 8; w |= *data++;
948 h = *data++ << 8; h |= *data++; 2091 h = *data++ << 8; h |= *data++;
949 2092
950 // we need to do this 'cause we don't keep an absolute coord system for rows 2093 // we need to do this 'cause we don't keep an absolute coord system for rows
951 // TODO: treat rows as we treat 2094 // TODO: treat rows as we treat columns
952 map_get_row (self, y0 + self->y - self->oy);//D 2095 map_get_row (self, y0 + self->y - self->oy);//D
953 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2096 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
954 2097
955 x0 += self->x - self->ox; 2098 x0 += self->x - self->ox;
956 y0 += self->y - self->oy; 2099 y0 += self->y - self->oy;
966 { 2109 {
967 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
968 2111
969 if (flags) 2112 if (flags)
970 { 2113 {
971 mapface face[3] = { 0, 0, 0 };
972
973 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
974 2116
975 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
976 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
977 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
978 2120
979 if (cell->darkness <= 0) 2121 if (cell->darkness == 0)
980 { 2122 {
981 cell->darkness = -1; 2123 cell->darkness = 0;
982 2124
983 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
984 { 2126 {
985 cell->face[z] = face[z]; 2127 tileid t = tile [z];
986 2128
987 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
988 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
989 } 2136 }
990 } 2137 }
991 } 2138 }
992 } 2139 }
993 } 2140 }
994} 2141}
995 2142
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2144
2145CFPlus::MixChunk
2146new_from_file (SV *class, char *path)
2147 CODE:
2148 RETVAL = Mix_LoadWAV (path);
2149 OUTPUT:
2150 RETVAL
2151
2152void
2153DESTROY (CFPlus::MixChunk self)
2154 CODE:
2155 Mix_FreeChunk (self);
2156
2157int
2158volume (CFPlus::MixChunk self, int volume = -1)
2159 CODE:
2160 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT:
2162 RETVAL
2163
2164int
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2166 CODE:
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2168 OUTPUT:
2169 RETVAL
2170
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2172
2173int
2174volume (int volume = -1)
2175 CODE:
2176 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT:
2178 RETVAL
2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
2187CFPlus::MixMusic
2188new_from_file (SV *class, char *path)
2189 CODE:
2190 RETVAL = Mix_LoadMUS (path);
2191 OUTPUT:
2192 RETVAL
2193
2194void
2195DESTROY (CFPlus::MixMusic self)
2196 CODE:
2197 Mix_FreeMusic (self);
2198
2199int
2200play (CFPlus::MixMusic self, int loops = -1)
2201 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2214
2215BOOT:
2216{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2218 static const struct {
2219 const char *name;
2220 IV iv;
2221 } *civ, const_iv[] = {
2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
2226 const_iv (GL_COLOR_MATERIAL),
2227 const_iv (GL_SMOOTH),
2228 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER),
2230 const_iv (GL_BLEND),
2231 const_iv (GL_CULL_FACE),
2232 const_iv (GL_SCISSOR_TEST),
2233 const_iv (GL_DEPTH_TEST),
2234 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT),
2238 const_iv (GL_BACK),
2239 const_iv (GL_AND),
2240 const_iv (GL_ONE),
2241 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA),
2244 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA),
2246 const_iv (GL_SRC_ALPHA_SATURATE),
2247 const_iv (GL_RGB),
2248 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8),
2251 const_iv (GL_RGB5_A1),
2252 const_iv (GL_UNSIGNED_BYTE),
2253 const_iv (GL_UNSIGNED_SHORT),
2254 const_iv (GL_UNSIGNED_INT),
2255 const_iv (GL_ALPHA),
2256 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D),
2266 const_iv (GL_TEXTURE_ENV),
2267 const_iv (GL_TEXTURE_MAG_FILTER),
2268 const_iv (GL_TEXTURE_MIN_FILTER),
2269 const_iv (GL_TEXTURE_ENV_MODE),
2270 const_iv (GL_TEXTURE_WRAP_S),
2271 const_iv (GL_TEXTURE_WRAP_T),
2272 const_iv (GL_REPEAT),
2273 const_iv (GL_CLAMP),
2274 const_iv (GL_CLAMP_TO_EDGE),
2275 const_iv (GL_NEAREST),
2276 const_iv (GL_LINEAR),
2277 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2278 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2279 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2280 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2281 const_iv (GL_GENERATE_MIPMAP),
2282 const_iv (GL_MODULATE),
2283 const_iv (GL_DECAL),
2284 const_iv (GL_REPLACE),
2285 const_iv (GL_DEPTH_BUFFER_BIT),
2286 const_iv (GL_COLOR_BUFFER_BIT),
2287 const_iv (GL_PROJECTION),
2288 const_iv (GL_MODELVIEW),
2289 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER),
2294 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2303 const_iv (GL_FASTEST),
2304 const_iv (GL_V2F),
2305 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F),
2308# undef const_iv
2309 };
2310
2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
2316}
2317
2318char *
2319gl_vendor ()
2320 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT:
2323 RETVAL
2324
2325char *
2326gl_version ()
2327 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION);
2329 OUTPUT:
2330 RETVAL
2331
2332char *
2333gl_extensions ()
2334 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2350 OUTPUT:
2351 RETVAL
2352
2353int glGetError ()
2354
2355void glFinish ()
2356
2357void glClear (int mask)
2358
2359void glClearColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @
2361
2362void glEnable (int cap)
2363
2364void glDisable (int cap)
2365
2366void glShadeModel (int mode)
2367
2368void glHint (int target, int mode)
2369
2370void glBlendFunc (int sfactor, int dfactor)
2371
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa);
2375
2376void glDepthMask (int flag)
2377
2378void glLogicOp (int opcode)
2379
2380void glColorMask (int red, int green, int blue, int alpha)
2381
2382void glMatrixMode (int mode)
2383
2384void glPushMatrix ()
2385
2386void glPopMatrix ()
2387
2388void glLoadIdentity ()
2389
2390void glDrawBuffer (int buffer)
2391
2392void glReadBuffer (int buffer)
2393
2394# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396
2397# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2399
2400void glViewport (int x, int y, int width, int height)
2401
2402void glScissor (int x, int y, int width, int height)
2403
2404void glTranslate (float x, float y, float z = 0.)
2405 CODE:
2406 glTranslatef (x, y, z);
2407
2408void glScale (float x, float y, float z = 1.)
2409 CODE:
2410 glScalef (x, y, z);
2411
2412void glRotate (float angle, float x, float y, float z)
2413 CODE:
2414 glRotatef (angle, x, y, z);
2415
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @
2422 ALIAS:
2423 glColor_premultiply = 1
2424 CODE:
2425 if (ix)
2426 {
2427 r *= a;
2428 g *= a;
2429 b *= a;
2430 }
2431 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a);
2433
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.)
2441 CODE:
2442 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0);
2444
2445void glVertex (float x, float y, float z = 0.)
2446 CODE:
2447 glVertex3f (x, y, z);
2448
2449void glTexCoord (float s, float t)
2450 CODE:
2451 glTexCoord2f (s, t);
2452
2453void glTexEnv (int target, int pname, float param)
2454 CODE:
2455 glTexEnvf (target, pname, param);
2456
2457void glTexParameter (int target, int pname, float param)
2458 CODE:
2459 glTexParameterf (target, pname, param);
2460
2461void glBindTexture (int target, int name)
2462
2463void glConvolutionParameter (int target, int pname, float params)
2464 CODE:
2465 if (gl.ConvolutionParameterf)
2466 gl.ConvolutionParameterf (target, pname, params);
2467
2468void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2469 CODE:
2470 if (gl.ConvolutionFilter2D)
2471 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2472
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE:
2475 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2477
2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2479
2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481
2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483
2484void glPixelZoom (float x, float y)
2485
2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2487
2488int glGenTexture ()
2489 CODE:
2490 RETVAL = gen_texture ();
2491 OUTPUT:
2492 RETVAL
2493
2494void glDeleteTexture (int name)
2495 CODE:
2496 del_texture (name);
2497
2498int glGenList ()
2499 CODE:
2500 RETVAL = glGenLists (1);
2501 OUTPUT:
2502 RETVAL
2503
2504void glDeleteList (int list)
2505 CODE:
2506 glDeleteLists (list, 1);
2507
2508void glNewList (int list, int mode = GL_COMPILE)
2509
2510void glEndList ()
2511
2512void glCallList (int list)
2513

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