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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
14#include <SDL_opengl.h> 34#include <SDL_opengl.h>
15 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
16#include <glib/gmacros.h> 39#include <glib/gmacros.h>
17 40
18#include <pango/pango.h> 41#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 42
22#ifndef _WIN32 43#ifndef _WIN32
23# include <sys/types.h> 44# include <sys/types.h>
24# include <sys/socket.h> 45# include <sys/socket.h>
25# include <netinet/in.h> 46# include <netinet/in.h>
26# include <netinet/tcp.h> 47# include <netinet/tcp.h>
27# include <inttypes.h> 48# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 52
37#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
38 54
39#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
41 57
42static PangoContext *context; 58#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
44 138
45typedef struct cf_layout { 139typedef struct cf_layout {
46 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
47 int base_height; 142 int base_height;
143 CFPlus__Font font;
48} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
49 149
50static void 150static void
51substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
52{ 152{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 158}
56 159
57static void 160static void
58layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
59{ 162{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
62 */ 165 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
64 167
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 170
171 pango_layout_set_font_description (self->pl, font);
72} 172}
73 173
74static void 174static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 176{
77 layout_update (self); 177 PangoRectangle rect;
78 178
179 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
80 181
81 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
86typedef uint16_t mapface; 193typedef uint16_t faceid;
87 194
88typedef struct { 195typedef struct {
89 GLint name; 196 int name;
90 int w, h; 197 int w, h;
91 float s, t; 198 float s, t;
92 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
93} maptex; 202} maptex;
94 203
95typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
96 int16_t darkness; 207 uint16_t darkness;
97 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 209} mapcell;
99 210
100typedef struct { 211typedef struct {
101 int32_t c0, c1; 212 int32_t c0, c1;
102 mapcell *col; 213 mapcell *col;
103} maprow; 214} maprow;
104 215
105typedef struct map { 216typedef struct map {
106 int x, y, w, h; 217 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 219 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 220 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 221
114 int32_t rows; 222 int32_t rows;
115 maprow *row; 223 maprow *row;
116} *CFClient__Map; 224} *CFPlus__Map;
117 225
118static char * 226static char *
119prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
120{ 228{
121 char *p; 229 char *p;
138} 246}
139 247
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
143static maprow * 271static maprow *
144map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
145{ 273{
146 if (0 > y) 274 if (0 > y)
147 { 275 {
148 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
187 315
188 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
189} 317}
190 318
191static mapcell * 319static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
193{ 321{
194 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
195} 323}
196 324
197static void 325static void
198map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
199{ 327{
200 int r; 328 int r;
201 329
202 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
211 self->row = 0; 339 self->row = 0;
212 self->rows = 0; 340 self->rows = 0;
213} 341}
214 342
215static void 343static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 345{
218 int x, y; 346 int x, y;
219 maprow *row; 347 maprow *row;
348 mapcell *cell;
220 349
221 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 351 if (y >= 0)
223 { 352 {
224 if (y >= self->rows) 353 if (y >= self->rows)
230 if (x >= row->c0) 359 if (x >= row->c0)
231 { 360 {
232 if (x >= row->c1) 361 if (x >= row->c1)
233 break; 362 break;
234 363
235 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
236 } 370 }
237 } 371 }
238} 372}
239 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
240MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
241 438
242PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
243 440
244BOOT: 441BOOT:
245{ 442{
246 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
247 static const struct { 444 static const struct {
248 const char *name; 445 const char *name;
249 IV iv; 446 IV iv;
250 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
252 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
270 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
334 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL),
347 const_iv (KMOD_SHIFT),
348 const_iv (KMOD_ALT),
349 const_iv (KMOD_META)
350# undef const_iv 556# undef const_iv
351 }; 557 };
352 558
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 561
356 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
360 571
361int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
363 594
364void 595void
365SDL_Quit () 596SDL_Quit ()
366 597
367void 598void
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
377 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 616
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
386 625
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 627
389 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
390 while (*m) 629 while (*m)
396 635
397 ++m; 636 ++m;
398 } 637 }
399} 638}
400 639
640char *
641SDL_GetError ()
642
401int 643int
402SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
403 CODE: 645 CODE:
404 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
408 OUTPUT: 659 OUTPUT:
409 RETVAL 660 RETVAL
410 661
411void 662void
663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
667
668void
669SDL_PollEvent ()
670 PPCODE:
671{
672 SDL_Event ev;
673
674 while (SDL_PollEvent (&ev))
675 {
676 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
679 switch (ev.type)
680 {
681 case SDL_KEYDOWN:
682 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break;
689
690 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break;
694
695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
715 hv_store (hv, "state", 5, newSViv (state), 0);
716 hv_store (hv, "x", 1, newSViv (x), 0);
717 hv_store (hv, "y", 1, newSViv (y), 0);
718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
721 break;
722
723 case SDL_MOUSEBUTTONDOWN:
724 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
726
727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
731 break;
732
733 case SDL_USEREVENT:
734 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break;
738 }
739
740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
741 }
742}
743
744int
745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
746 POSTCALL:
747 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished);
749
750void
751Mix_CloseAudio ()
752
753int
754Mix_AllocateChannels (int numchans = -1)
755
756void
412lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
413 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
414#ifndef _WIN32 765#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
416#endif 787#endif
417 788}
418char *
419gl_version ()
420 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION);
422 OUTPUT:
423 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431 789
432void 790void
433add_font (char *file) 791add_font (char *file)
434 CODE: 792 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 794
448void 795void
449load_image_inline (SV *image_) 796load_image_inline (SV *image_)
450 ALIAS: 797 ALIAS:
451 load_image_file = 1 798 load_image_file = 1
493 840
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 842
496 assert (surface2->pitch == surface2->w * 4); 843 assert (surface2->pitch == surface2->w * 4);
497 844
845 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 846 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 847 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 848 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
507 854
508 SDL_FreeSurface (surface); 855 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 856 SDL_FreeSurface (surface2);
510} 857}
511 858
533 PUSHs (sv_2mortal (newSViv (b / y))); 880 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 881 PUSHs (sv_2mortal (newSViv (a / y)));
535} 882}
536 883
537void 884void
885error (char *message)
886 CODE:
887 fprintf (stderr, "ERROR: %s\n", message);
888#ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
890#endif
891
892void
538fatal (char *message) 893fatal (char *message)
539 CODE: 894 CODE:
895 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 896#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
898#endif
899 _exit (1);
900
901void
902_exit (int retval = 0)
903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
542#else 906#else
543 fprintf (stderr, "FATAL: %s\n", message); 907 _exit (retval);
544#endif 908#endif
545 exit (1);
546 909
547MODULE = CFClient PACKAGE = CFClient::Layout 910void
548 911debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 912 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 913{
553 RETVAL->base_height = base_height; 914#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 915 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 916#endif
917}
918
919MODULE = CFPlus PACKAGE = CFPlus::Font
920
921CFPlus::Font
922new_from_file (SV *class, char *path, int id = 0)
923 CODE:
924{
925 int count;
926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
927 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
928 FcPatternDestroy (pattern);
929}
556 OUTPUT: 930 OUTPUT:
557 RETVAL 931 RETVAL
558 932
559void 933void
934DESTROY (CFPlus::Font self)
935 CODE:
936 pango_font_description_free (self);
937
938void
939make_default (CFPlus::Font self)
940 CODE:
941 default_font = self;
942
943MODULE = CFPlus PACKAGE = CFPlus::Layout
944
945void
946reset_glyph_cache ()
947 CODE:
948 tc_clear ();
949
950CFPlus::Layout
951new (SV *class)
952 CODE:
953 New (0, RETVAL, 1, struct cf_layout);
954
955 RETVAL->pl = pango_layout_new (opengl_context);
956 RETVAL->r = 1.;
957 RETVAL->g = 1.;
958 RETVAL->b = 1.;
959 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT;
961 RETVAL->font = 0;
962
963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
964 layout_update_font (RETVAL);
965 OUTPUT:
966 RETVAL
967
968void
560DESTROY (CFClient::Layout self) 969DESTROY (CFPlus::Layout self)
561 CODE: 970 CODE:
562 g_object_unref (self->pl); 971 g_object_unref (self->pl);
563 Safefree (self); 972 Safefree (self);
564 973
565void 974void
566set_text (CFClient::Layout self, SV *text_) 975set_text (CFPlus::Layout self, SV *text_)
567 CODE: 976 CODE:
568{ 977{
569 STRLEN textlen; 978 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 979 char *text = SvPVutf8 (text_, textlen);
571 980
572 pango_layout_set_text (self->pl, text, textlen); 981 pango_layout_set_text (self->pl, text, textlen);
573} 982}
574 983
575void 984void
576set_markup (CFClient::Layout self, SV *text_) 985set_markup (CFPlus::Layout self, SV *text_)
577 CODE: 986 CODE:
578{ 987{
579 STRLEN textlen; 988 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 989 char *text = SvPVutf8 (text_, textlen);
581 990
582 pango_layout_set_markup (self->pl, text, textlen); 991 pango_layout_set_markup (self->pl, text, textlen);
583} 992}
584 993
585SV * 994void
995set_shapes (CFPlus::Layout self, ...)
996 CODE:
997{
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037}
1038
1039void
586get_text (CFClient::Layout self) 1040get_shapes (CFPlus::Layout self)
587 CODE: 1041 PPCODE:
1042{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062}
1063
1064int
1065has_wrapped (CFPlus::Layout self)
1066 CODE:
1067{
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1075}
590 OUTPUT: 1076 OUTPUT:
591 RETVAL 1077 RETVAL
592 1078
1079SV *
1080get_text (CFPlus::Layout self)
1081 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL);
1084 OUTPUT:
1085 RETVAL
1086
593void 1087void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1089 CODE:
1090 self->r = r;
1091 self->g = g;
1092 self->b = b;
1093 self->a = a;
1094
1095void
1096set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1097 CODE:
1098 if (self->font != font)
1099 {
1100 self->font = font;
1101 layout_update_font (self);
1102 }
1103
1104void
594set_height (CFClient::Layout self, int base_height) 1105set_height (CFPlus::Layout self, int base_height)
595 CODE: 1106 CODE:
1107 if (self->base_height != base_height)
1108 {
596 self->base_height = base_height; 1109 self->base_height = base_height;
1110 layout_update_font (self);
1111 }
597 1112
598void 1113void
599set_width (CFClient::Layout self, int max_width = -1) 1114set_width (CFPlus::Layout self, int max_width = -1)
600 CODE: 1115 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1117
603void 1118void
1119set_indent (CFPlus::Layout self, int indent)
1120 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122
1123void
1124set_spacing (CFPlus::Layout self, int spacing)
1125 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127
1128void
1129set_ellipsise (CFPlus::Layout self, int ellipsise)
1130 CODE:
1131 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE
1136 );
1137
1138void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm)
1140 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142
1143void
604size (CFClient::Layout self) 1144size (CFPlus::Layout self)
605 PPCODE: 1145 PPCODE:
606{ 1146{
607 int w, h; 1147 int w, h;
608 1148
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1149 layout_get_pixel_size (self, &w, &h);
611 1150
612 EXTEND (SP, 2); 1151 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1152 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1153 PUSHs (sv_2mortal (newSViv (h)));
615} 1154}
616 1155
617int 1156int
618xy_to_index (CFClient::Layout self, int x, int y) 1157descent (CFPlus::Layout self)
619 CODE: 1158 CODE:
620{ 1159{
621 int index, trailing; 1160 PangoRectangle rect;
622 1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
623 layout_update (self); 1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1163 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1164}
628 OUTPUT: 1165 OUTPUT:
629 RETVAL 1166 RETVAL
630 1167
1168int
1169xy_to_index (CFPlus::Layout self, int x, int y)
1170 CODE:
1171{
1172 int index, trailing;
1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1174 RETVAL = index + trailing;
1175}
1176 OUTPUT:
1177 RETVAL
1178
631void 1179void
632cursor_pos (CFClient::Layout self, int index) 1180cursor_pos (CFPlus::Layout self, int index)
633 PPCODE: 1181 PPCODE:
634{ 1182{
635 PangoRectangle strong_pos; 1183 PangoRectangle strong_pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
638 1185
639 EXTEND (SP, 3); 1186 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
643} 1190}
644 1191
645void 1192void
646render (CFClient::Layout self) 1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
647 PPCODE: 1194 PPCODE:
648{ 1195{
649 SV *retval; 1196 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1197
653 layout_update (self); 1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
655 1200
656 retval = newSV (w * h);
657 SvPOK_only (retval);
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1201 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
1224 else
1225 {
673 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1227 PUSHs (sv_2mortal (newSViv (trailing)));
1228 }
675} 1229}
676 1230
1231void
1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
677MODULE = CFClient PACKAGE = CFClient::Texture 1241MODULE = CFPlus PACKAGE = CFPlus::Texture
678 1242
679void 1243void
1244pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246{
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278}
1279
1280void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1282 PROTOTYPE: $$$;$$
1283 ALIAS:
1284 draw_quad_alpha = 1
1285 draw_quad_alpha_premultiplied = 2
682 CODE: 1286 CODE:
683{ 1287{
684 HV *hv = (HV *)SvRV (self); 1288 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
689 1292
690 if (items < 5) 1293 if (items < 5)
691 { 1294 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1295 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1296 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1297 }
695 1298
1299 if (ix)
1300 {
1301 glEnable (GL_BLEND);
1302
1303 if (ix == 2)
1304 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1305 else
1306 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1307 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1308
1309 glEnable (GL_ALPHA_TEST);
1310 glAlphaFunc (GL_GREATER, 0.01f);
1311 }
1312
696 glBindTexture (GL_TEXTURE_2D, name); 1313 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1314
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1315 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1316 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1317 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1318 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1319 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1320 glEnd ();
707}
708 1321
1322 if (ix)
1323 {
1324 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND);
1326 }
1327}
1328
709MODULE = CFClient PACKAGE = CFClient::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
710 1330
711CFClient::Map 1331CFPlus::Map
712new (SV *class, int map_width, int map_height) 1332new (SV *class)
713 CODE: 1333 CODE:
714 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1335 RETVAL->x = 0;
716 RETVAL->y = 0; 1336 RETVAL->y = 0;
717 RETVAL->w = map_width; 1337 RETVAL->w = 0;
718 RETVAL->h = map_height; 1338 RETVAL->h = 0;
719 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
726 RETVAL->row = 0; 1344 RETVAL->row = 0;
727 OUTPUT: 1345 OUTPUT:
728 RETVAL 1346 RETVAL
729 1347
730void 1348void
731DESTROY (CFClient::Map self) 1349DESTROY (CFPlus::Map self)
732 CODE: 1350 CODE:
733{ 1351{
734 map_clear (self); 1352 map_clear (self);
735 Safefree (self->face); 1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
736 Safefree (self); 1355 Safefree (self);
737} 1356}
738 1357
739void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
740clear (CFClient::Map self) 1365clear (CFPlus::Map self)
741 CODE: 1366 CODE:
742 map_clear (self); 1367 map_clear (self);
743 1368
744void 1369void
745set_face (CFClient::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
746 CODE: 1371 CODE:
747{ 1372{
748 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1374 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1375}
756 1376
757void 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398}
1399
1400void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1402 CODE:
760{ 1403{
761 while (self->texs <= texid) 1404 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1405
767 { 1406 {
768 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
769 1408
770 tex->name = name; 1409 tex->name = name;
775 tex->r = r; 1414 tex->r = r;
776 tex->g = g; 1415 tex->g = g;
777 tex->b = b; 1416 tex->b = b;
778 tex->a = a; 1417 tex->a = a;
779 } 1418 }
1419
1420 // somewhat hackish, but for textures that require it, it really
1421 // improves the look, and most others don't suffer.
1422 glBindTexture (GL_TEXTURE_2D, name);
1423 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1425 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1428}
781 1429
782int 1430int
783ox (CFClient::Map self) 1431ox (CFPlus::Map self)
784 ALIAS: 1432 ALIAS:
785 oy = 1 1433 oy = 1
1434 x = 2
1435 y = 3
1436 w = 4
1437 h = 5
786 CODE: 1438 CODE:
787 switch (ix) 1439 switch (ix)
788 { 1440 {
789 case 0: RETVAL = self->ox; break; 1441 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1442 case 1: RETVAL = self->oy; break;
1443 case 2: RETVAL = self->x; break;
1444 case 3: RETVAL = self->y; break;
1445 case 4: RETVAL = self->w; break;
1446 case 5: RETVAL = self->h; break;
791 } 1447 }
792 OUTPUT: 1448 OUTPUT:
793 RETVAL 1449 RETVAL
794 1450
795void 1451void
796scroll (CFClient::Map self, int dx, int dy) 1452scroll (CFPlus::Map self, int dx, int dy)
797 CODE: 1453 CODE:
798{ 1454{
799 if (dx > 0) 1455 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1457 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1459
804 if (dy > 0) 1460 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1461 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1462 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1464
809 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
811 1467
812 while (self->y < 0) 1468 while (self->y < 0)
817 self->y += MAP_EXTEND_Y; 1473 self->y += MAP_EXTEND_Y;
818 } 1474 }
819} 1475}
820 1476
821void 1477void
822map1a_update (CFClient::Map self, SV *data_) 1478map1a_update (CFPlus::Map self, SV *data_, int extmap)
823 CODE: 1479 CODE:
824{ 1480{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1483 mapcell *cell;
828 int x, y, flags; 1484 int x, y, flags;
829 1485
830 while (data < data_end) 1486 while (data < data_end - 1)
831 { 1487 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1488 flags = (data [0] << 8) + data [1]; data += 2;
833 1489
834 x = ((flags >> 10) & 63) + self->x; 1490 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1491 y = self->y + ((flags >> 4) & 63);
836 1492
837 cell = map_get_cell (self, x, y); 1493 cell = map_get_cell (self, x, y);
838 1494
839 if (flags & 15) 1495 if (flags & 15)
840 { 1496 {
841 if (cell->darkness < 0) 1497 if (!cell->darkness)
842 { 1498 {
1499 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1500 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1501 }
848 1502
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
852 1544
853 if (flags & 4) 1545 if (flags & 4)
854 { 1546 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
856 } 1550 }
857 1551
858 if (flags & 2) 1552 if (flags & 2)
859 { 1553 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
861 } 1557 }
862 1558
863 if (flags & 1) 1559 if (flags & 1)
864 { 1560 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
866 } 1564 }
867 } 1565 }
868 else 1566 else
869 cell->darkness = -1; 1567 cell->darkness = 0;
870 } 1568 }
871} 1569}
872 1570
873SV * 1571SV *
874mapmap (CFClient::Map self, int w, int h) 1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
875 CODE: 1573 CODE:
876{ 1574{
877 int x0, x1, x; 1575 int x1, x;
878 int y0, y1, y; 1576 int y1, y;
879 int z; 1577 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1578 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1579 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1580
883 SvPOK_only (map_sv); 1581 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1582 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1583
886 x0 = self->x - w / 2; x1 = x0 + w; 1584 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1585 y0 += self->y; y1 = y0 + h;
888 1586
889 for (y = y0; y < y1; y++) 1587 for (y = y0; y < y1; y++)
890 { 1588 {
891 maprow *row = 0 <= y && y < self->rows 1589 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1590 ? self->row + y
900 { 1598 {
901 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
902 1600
903 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
904 { 1602 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1605 int a1 = tex.a;
912 1606
913 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1611 }
919 } 1612 }
920 1613
921 *map++ = (r ) 1614 *map++ = (r )
922 | (g << 8) 1615 | (g << 8)
929} 1622}
930 OUTPUT: 1623 OUTPUT:
931 RETVAL 1624 RETVAL
932 1625
933void 1626void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
935 PPCODE: 1628 CODE:
936{ 1629{
937 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
938 int x, y, z; 1634 int x, y, z;
939 int last_name; 1635 int last_name;
940 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887}
1888
1889void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892{
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947}
1948
1949void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952{
1953 int x, y;
941 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
944 1957
945 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
946 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
947 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
948 1961
949 vx = self->x + (self->w - sw) / 2 - shift_x; 1962 mx += self->x;
950 vy = self->y + (self->h - sh) / 2 - shift_y; 1963 my += self->y;
951 1964
952 /*
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961
962 glColor4ub (255, 255, 255, 255);
963
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968
969 glBegin (GL_QUADS);
970
971 last_name = 0;
972
973 for (z = 0; z < 3; z++)
974 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
975 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
976 { 1967 {
977 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
978 1969
979 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 1972 {
982 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
983 1974
984 darkness[y * sw4 + x] = cell->darkness < 0 1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
985 ? 255 - FOW_DARKNESS 1977 : 255 - FOW_DARKNESS;
986 : 255 - cell->darkness;
987
988 face = cell->face [z];
989
990 if (face)
991 {
992 maptex tex = self->tex [face];
993
994 int px = (x + 1) * 32 - tex.w;
995 int py = (y + 1) * 32 - tex.h;
996
997 if (last_name != tex.name)
998 {
999 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name);
1002 glBegin (GL_QUADS);
1003 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 }
1010 } 1978 }
1011 } 1979 }
1012
1013 glEnd ();
1014
1015 glDisable (GL_TEXTURE_2D);
1016 glDisable (GL_BLEND);
1017 1980
1018 EXTEND (SP, 3); 1981 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 1982 PUSHs (sv_2mortal (newSViv (sw4)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 1983 PUSHs (sv_2mortal (newSViv (sh)));
1021 PUSHs (darkness_sv); 1984 PUSHs (darkness_sv);
1022} 1985}
1023 1986
1024SV * 1987SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 1989 CODE:
1027{ 1990{
1028 int x, y, x1, y1; 1991 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 1992 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 1995 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 1996 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 1997 *data++ = h >> 8; *data++ = h;
1035 1998
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 1999 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2000 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2001 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2002 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2003
1041 x0 += self->x - self->ox; 2004 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2005 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1056 { 2019 {
1057 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2021 uint8_t flags = 0;
1059 2022
1060 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1063 2026
1064 *data++ = flags; 2027 *data++ = flags;
1065 2028
1066 if (flags & 1) 2029 if (flags & 1)
1067 { 2030 {
2031 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2033 *data++ = tile;
1070 } 2034 }
1071 2035
1072 if (flags & 2) 2036 if (flags & 2)
1073 { 2037 {
2038 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2040 *data++ = tile;
1076 } 2041 }
1077 2042
1078 if (flags & 4) 2043 if (flags & 4)
1079 { 2044 {
2045 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2047 *data++ = tile;
1082 } 2048 }
1083 } 2049 }
1084 else 2050 else
1085 *data++ = 0; 2051 *data++ = 0;
1086 } 2052 }
1092} 2058}
1093 OUTPUT: 2059 OUTPUT:
1094 RETVAL 2060 RETVAL
1095 2061
1096void 2062void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1098 PPCODE: 2064 PPCODE:
1099{ 2065{
1100 int x, y, z; 2066 int x, y, z;
1101 int w, h; 2067 int w, h;
1102 int x1, y1; 2068 int x1, y1;
1106 2072
1107 w = *data++ << 8; w |= *data++; 2073 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2074 h = *data++ << 8; h |= *data++;
1109 2075
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2076 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2077 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2078 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2079 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2080
1115 x0 += self->x - self->ox; 2081 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2082 y0 += self->y - self->oy;
1126 { 2092 {
1127 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1128 2094
1129 if (flags) 2095 if (flags)
1130 { 2096 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1134 2099
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2103
1139 if (cell->darkness <= 0) 2104 if (cell->darkness == 0)
1140 { 2105 {
1141 cell->darkness = -1; 2106 cell->darkness = 0;
1142 2107
1143 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1144 { 2109 {
1145 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1146 2111
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1149 } 2119 }
1150 } 2120 }
1151 } 2121 }
1152 } 2122 }
1153 } 2123 }
1154} 2124}
1155 2125
2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2127
2128CFPlus::MixChunk
2129new_from_file (SV *class, char *path)
2130 CODE:
2131 RETVAL = Mix_LoadWAV (path);
2132 OUTPUT:
2133 RETVAL
2134
2135void
2136DESTROY (CFPlus::MixChunk self)
2137 CODE:
2138 Mix_FreeChunk (self);
2139
2140int
2141volume (CFPlus::MixChunk self, int volume = -1)
2142 CODE:
2143 RETVAL = Mix_VolumeChunk (self, volume);
2144 OUTPUT:
2145 RETVAL
2146
2147int
2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2149 CODE:
2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2151 OUTPUT:
2152 RETVAL
2153
2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2155
2156int
2157volume (int volume = -1)
2158 CODE:
2159 RETVAL = Mix_VolumeMusic (volume);
2160 OUTPUT:
2161 RETVAL
2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
2170CFPlus::MixMusic
2171new_from_file (SV *class, char *path)
2172 CODE:
2173 RETVAL = Mix_LoadMUS (path);
2174 OUTPUT:
2175 RETVAL
2176
2177void
2178DESTROY (CFPlus::MixMusic self)
2179 CODE:
2180 Mix_FreeMusic (self);
2181
2182int
2183play (CFPlus::MixMusic self, int loops = -1)
2184 CODE:
2185 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT:
2187 RETVAL
2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2197
2198BOOT:
2199{
2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2201 static const struct {
2202 const char *name;
2203 IV iv;
2204 } *civ, const_iv[] = {
2205# define const_iv(name) { # name, (IV)name }
2206 const_iv (GL_COLOR_MATERIAL),
2207 const_iv (GL_SMOOTH),
2208 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER),
2210 const_iv (GL_BLEND),
2211 const_iv (GL_CULL_FACE),
2212 const_iv (GL_SCISSOR_TEST),
2213 const_iv (GL_DEPTH_TEST),
2214 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
2219 const_iv (GL_AND),
2220 const_iv (GL_ONE),
2221 const_iv (GL_ZERO),
2222 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA),
2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
2226 const_iv (GL_SRC_ALPHA_SATURATE),
2227 const_iv (GL_RGB),
2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
2232 const_iv (GL_UNSIGNED_BYTE),
2233 const_iv (GL_UNSIGNED_SHORT),
2234 const_iv (GL_UNSIGNED_INT),
2235 const_iv (GL_ALPHA),
2236 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA),
2239 const_iv (GL_FLOAT),
2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2241 const_iv (GL_COMPILE),
2242 const_iv (GL_TEXTURE_1D),
2243 const_iv (GL_TEXTURE_2D),
2244 const_iv (GL_TEXTURE_ENV),
2245 const_iv (GL_TEXTURE_MAG_FILTER),
2246 const_iv (GL_TEXTURE_MIN_FILTER),
2247 const_iv (GL_TEXTURE_ENV_MODE),
2248 const_iv (GL_TEXTURE_WRAP_S),
2249 const_iv (GL_TEXTURE_WRAP_T),
2250 const_iv (GL_REPEAT),
2251 const_iv (GL_CLAMP),
2252 const_iv (GL_CLAMP_TO_EDGE),
2253 const_iv (GL_NEAREST),
2254 const_iv (GL_LINEAR),
2255 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2256 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2257 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2258 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2259 const_iv (GL_GENERATE_MIPMAP),
2260 const_iv (GL_MODULATE),
2261 const_iv (GL_DECAL),
2262 const_iv (GL_REPLACE),
2263 const_iv (GL_DEPTH_BUFFER_BIT),
2264 const_iv (GL_COLOR_BUFFER_BIT),
2265 const_iv (GL_PROJECTION),
2266 const_iv (GL_MODELVIEW),
2267 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D),
2269 const_iv (GL_CONVOLUTION_2D),
2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
2271 const_iv (GL_CONSTANT_BORDER),
2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP),
2275 const_iv (GL_QUADS),
2276 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN),
2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2281 const_iv (GL_FASTEST),
2282 const_iv (GL_V2F),
2283 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F),
2286# undef const_iv
2287 };
2288
2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
2294}
2295
2296char *
2297gl_vendor ()
2298 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT:
2301 RETVAL
2302
2303char *
2304gl_version ()
2305 CODE:
2306 RETVAL = (char *)glGetString (GL_VERSION);
2307 OUTPUT:
2308 RETVAL
2309
2310char *
2311gl_extensions ()
2312 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT:
2315 RETVAL
2316
2317int glGetError ()
2318
2319void glFinish ()
2320
2321void glClear (int mask)
2322
2323void glClearColor (float r, float g, float b, float a = 1.0)
2324 PROTOTYPE: @
2325
2326void glEnable (int cap)
2327
2328void glDisable (int cap)
2329
2330void glShadeModel (int mode)
2331
2332void glHint (int target, int mode)
2333
2334void glBlendFunc (int sfactor, int dfactor)
2335
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa);
2339
2340void glDepthMask (int flag)
2341
2342void glLogicOp (int opcode)
2343
2344void glColorMask (int red, int green, int blue, int alpha)
2345
2346void glMatrixMode (int mode)
2347
2348void glPushMatrix ()
2349
2350void glPopMatrix ()
2351
2352void glLoadIdentity ()
2353
2354void glDrawBuffer (int buffer)
2355
2356void glReadBuffer (int buffer)
2357
2358# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360
2361# near_ and far_ are due to microsofts buggy "c" compiler
2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2363
2364void glViewport (int x, int y, int width, int height)
2365
2366void glScissor (int x, int y, int width, int height)
2367
2368void glTranslate (float x, float y, float z = 0.)
2369 CODE:
2370 glTranslatef (x, y, z);
2371
2372void glScale (float x, float y, float z = 1.)
2373 CODE:
2374 glScalef (x, y, z);
2375
2376void glRotate (float angle, float x, float y, float z)
2377 CODE:
2378 glRotatef (angle, x, y, z);
2379
2380void glBegin (int mode)
2381
2382void glEnd ()
2383
2384void glColor (float r, float g, float b, float a = 1.0)
2385 PROTOTYPE: @
2386 ALIAS:
2387 glColor_premultiply = 1
2388 CODE:
2389 if (ix)
2390 {
2391 r *= a;
2392 g *= a;
2393 b *= a;
2394 }
2395 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a);
2397
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.)
2405 CODE:
2406 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0);
2408
2409void glVertex (float x, float y, float z = 0.)
2410 CODE:
2411 glVertex3f (x, y, z);
2412
2413void glTexCoord (float s, float t)
2414 CODE:
2415 glTexCoord2f (s, t);
2416
2417void glTexEnv (int target, int pname, float param)
2418 CODE:
2419 glTexEnvf (target, pname, param);
2420
2421void glTexParameter (int target, int pname, float param)
2422 CODE:
2423 glTexParameterf (target, pname, param);
2424
2425void glBindTexture (int target, int name)
2426
2427void glConvolutionParameter (int target, int pname, float params)
2428 CODE:
2429 if (gl.ConvolutionParameterf)
2430 gl.ConvolutionParameterf (target, pname, params);
2431
2432void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2433 CODE:
2434 if (gl.ConvolutionFilter2D)
2435 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2436
2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE:
2439 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2441
2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2443
2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445
2446void glDrawPixels (int width, int height, int format, int type, char *pixels)
2447
2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2449
2450int glGenTexture ()
2451 CODE:
2452 RETVAL = gen_texture ();
2453 OUTPUT:
2454 RETVAL
2455
2456void glDeleteTexture (int name)
2457 CODE:
2458 del_texture (name);
2459
2460int glGenList ()
2461 CODE:
2462 RETVAL = glGenLists (1);
2463 OUTPUT:
2464 RETVAL
2465
2466void glDeleteList (int list)
2467 CODE:
2468 glDeleteLists (list, 1);
2469
2470void glNewList (int list, int mode = GL_COMPILE)
2471
2472void glEndList ()
2473
2474void glCallList (int list)
2475

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