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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.213 by root, Sun Jul 29 04:14:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 31
12#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
34#include <SDL_endian.h>
13#include <SDL_image.h> 35#include <SDL_image.h>
36#include <SDL_mixer.h>
14#include <SDL_opengl.h> 37#include <SDL_opengl.h>
15 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
16#include <glib/gmacros.h> 42#include <glib/gmacros.h>
17 43
18#include <pango/pango.h> 44#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 45
22#ifndef _WIN32 46#ifndef _WIN32
23# include <sys/types.h> 47# include <sys/types.h>
24# include <sys/socket.h> 48# include <sys/socket.h>
25# include <netinet/in.h> 49# include <netinet/in.h>
26# include <netinet/tcp.h> 50# include <netinet/tcp.h>
27# include <inttypes.h> 51# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 52#endif
53
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 55
37#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
38 57
39#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
41 60
42static PangoContext *context; 61#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 62
63#if 0
64# define PARACHUTE SDL_INIT_NOPARACHUTE
65#else
66# define PARACHUTE 0
67#endif
68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
121typedef Mix_Chunk *CFPlus__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic;
123
124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
44 143
45typedef struct cf_layout { 144typedef struct cf_layout {
46 PangoLayout *pl; 145 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode
47 int base_height; 147 int base_height;
148 CFPlus__Font font;
48} *CFClient__Layout; 149} *CFPlus__Layout;
150
151static CFPlus__Font default_font;
152static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap;
49 154
50static void 155static void
51substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
52{ 157{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 163}
56 164
57static void 165static void
58layout_update (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
59{ 167{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
62 */ 170 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 171 PangoFontDescription *font = self->font ? self->font : default_font;
64 172
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 173 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 175
176 pango_layout_set_font_description (self->pl, font);
72} 177}
73 178
74static void 179static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 181{
77 layout_update (self); 182 PangoRectangle rect;
78 183
184 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
80 186
81 *w = (*w + 3) & ~3; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 189
190 if (!rect.width) rect.width = 1;
191 if (!rect.height) rect.height = 1;
192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
86typedef uint16_t mapface; 198typedef uint16_t faceid;
87 199
88typedef struct { 200typedef struct {
89 GLint name; 201 int name;
90 int w, h; 202 int w, h;
91 float s, t; 203 float s, t;
92 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
93} maptex; 207} maptex;
94 208
95typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
96 int16_t darkness; 212 uint16_t darkness;
97 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 214} mapcell;
99 215
100typedef struct { 216typedef struct {
101 int32_t c0, c1; 217 int32_t c0, c1;
102 mapcell *col; 218 mapcell *col;
103} maprow; 219} maprow;
104 220
105typedef struct map { 221typedef struct map {
106 int x, y, w, h; 222 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 224 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 225 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 226
114 int32_t rows; 227 int32_t rows;
115 maprow *row; 228 maprow *row;
116} *CFClient__Map; 229} *CFPlus__Map;
117 230
118static char * 231static char *
119prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
120{ 233{
121 char *p; 234 char *p;
138} 251}
139 252
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
143static maprow * 276static maprow *
144map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
145{ 278{
146 if (0 > y) 279 if (0 > y)
147 { 280 {
148 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
187 320
188 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
189} 322}
190 323
191static mapcell * 324static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
193{ 326{
194 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
195} 328}
196 329
197static void 330static void
198map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
199{ 332{
200 int r; 333 int r;
201 334
202 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
211 self->row = 0; 344 self->row = 0;
212 self->rows = 0; 345 self->rows = 0;
213} 346}
214 347
215static void 348static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 350{
218 int x, y; 351 int x, y;
219 maprow *row; 352 maprow *row;
353 mapcell *cell;
220 354
221 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 356 if (y >= 0)
223 { 357 {
224 if (y >= self->rows) 358 if (y >= self->rows)
230 if (x >= row->c0) 364 if (x >= row->c0)
231 { 365 {
232 if (x >= row->c1) 366 if (x >= row->c1)
233 break; 367 break;
234 368
235 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
236 } 375 }
237 } 376 }
238} 377}
239 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
395static void
396music_finished (void)
397{
398 SDL_UserEvent ev;
399
400 ev.type = SDL_USEREVENT;
401 ev.code = 0;
402 ev.data1 = 0;
403 ev.data2 = 0;
404
405 SDL_PushEvent ((SDL_Event *)&ev);
406}
407
408static void
409channel_finished (int channel)
410{
411 SDL_UserEvent ev;
412
413 ev.type = SDL_USEREVENT;
414 ev.code = 1;
415 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0;
417
418 SDL_PushEvent ((SDL_Event *)&ev);
419}
420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
240MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
241 486
242PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
243 488
244BOOT: 489BOOT:
245{ 490{
246 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
247 static const struct { 492 static const struct {
248 const char *name; 493 const char *name;
249 IV iv; 494 IV iv;
250 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
252 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
270 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
334 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL),
347 const_iv (KMOD_SHIFT),
348 const_iv (KMOD_ALT),
349 const_iv (KMOD_META)
350# undef const_iv 604# undef const_iv
351 }; 605 };
352 606
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 609
356 fontmap = pango_ft2_font_map_new (); 610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
360 619
361int 620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
630
631void
632pango_init ()
633 CODE:
634{
635 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
638}
639
640char *
641SDL_GetError ()
642
643int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
363 645
364void 646void
365SDL_Quit () 647SDL_Quit ()
366 648
367void 649void
368SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
369 PPCODE: 651 PPCODE:
370{ 652{
371 SDL_Rect **m; 653 SDL_Rect **m;
372 654
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 667
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
386 673
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 675
389 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
390 while (*m) 677 while (*m)
391 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
392 AV *av = newAV (); 681 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
396 688
397 ++m; 689 ++m;
398 } 690 }
399} 691}
400 692
401int 693int
402SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
404 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
408 OUTPUT: 719 OUTPUT:
409 RETVAL 720 RETVAL
410 721
411void 722void
723SDL_GL_SwapBuffers ()
724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
731void
732poll_events ()
733 PPCODE:
734{
735 SDL_Event ev;
736
737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
739 {
740 HV *hv = newHV ();
741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
742
743 switch (ev.type)
744 {
745 case SDL_KEYDOWN:
746 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break;
753
754 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
757 break;
758
759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
785 break;
786
787 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 break;
796
797 case SDL_USEREVENT:
798 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break;
802 }
803
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
805 }
806}
807
808int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL:
811 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished);
813
814void
815Mix_CloseAudio ()
816
817int
818Mix_AllocateChannels (int numchans = -1)
819
820void
412lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
413 CODE: 822 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
824
825void
826win32_proxy_info ()
827 PPCODE:
828{
414#ifndef _WIN32 829#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 830 char buffer[2048];
831 DWORD buflen;
832
833 EXTEND (SP, 3);
834
835 buflen = sizeof (buffer);
836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
416#endif 851#endif
417 852}
418char *
419gl_version ()
420 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION);
422 OUTPUT:
423 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431 853
432void 854void
433add_font (char *file) 855add_font (char *file)
434 CODE: 856 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 858
448void 859void
449load_image_inline (SV *image_) 860load_image_inline (SV *image_)
450 ALIAS: 861 ALIAS:
451 load_image_file = 1 862 load_image_file = 1
454 STRLEN image_len; 865 STRLEN image_len;
455 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
456 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
457 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
458 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
459 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
460 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
461 872
462 if (!rw) 873 if (!rw)
463 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
464 875
493 904
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 905 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 906
496 assert (surface2->pitch == surface2->w * 4); 907 assert (surface2->pitch == surface2->w * 4);
497 908
909 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 910 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 911 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 912 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 915 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2);
507 918
508 SDL_FreeSurface (surface); 919 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 920 SDL_FreeSurface (surface2);
510} 921}
511 922
533 PUSHs (sv_2mortal (newSViv (b / y))); 944 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 945 PUSHs (sv_2mortal (newSViv (a / y)));
535} 946}
536 947
537void 948void
949error (char *message)
950 CODE:
951 fprintf (stderr, "ERROR: %s\n", message);
952#ifdef _WIN32
953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
954#endif
955
956void
538fatal (char *message) 957fatal (char *message)
539 CODE: 958 CODE:
959 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 960#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
962#endif
963 _exit (1);
964
965void
966_exit (int retval = 0)
967 CODE:
968#ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
542#else 970#else
543 fprintf (stderr, "FATAL: %s\n", message); 971 _exit (retval);
544#endif 972#endif
545 exit (1);
546 973
547MODULE = CFClient PACKAGE = CFClient::Layout 974void
548 975debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 976 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 977{
553 RETVAL->base_height = base_height; 978#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 979 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980#endif
981}
982
983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
986
987CFPlus::Font
988new_from_file (SV *class, char *path, int id = 0)
989 CODE:
990{
991 int count;
992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
993 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
994 FcPatternDestroy (pattern);
995}
556 OUTPUT: 996 OUTPUT:
557 RETVAL 997 RETVAL
558 998
559void 999void
1000DESTROY (CFPlus::Font self)
1001 CODE:
1002 pango_font_description_free (self);
1003
1004void
1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
1007 CODE:
1008 default_font = self;
1009
1010MODULE = CFPlus PACKAGE = CFPlus::Layout
1011
1012PROTOTYPES: DISABLE
1013
1014void
1015reset_glyph_cache ()
1016 PROTOTYPE:
1017 CODE:
1018 tc_clear ();
1019
1020CFPlus::Layout
1021new (SV *class)
1022 CODE:
1023 New (0, RETVAL, 1, struct cf_layout);
1024
1025 RETVAL->pl = pango_layout_new (opengl_context);
1026 RETVAL->r = 1.;
1027 RETVAL->g = 1.;
1028 RETVAL->b = 1.;
1029 RETVAL->a = 1.;
1030 RETVAL->base_height = MIN_FONT_HEIGHT;
1031 RETVAL->font = 0;
1032
1033 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1034 layout_update_font (RETVAL);
1035 OUTPUT:
1036 RETVAL
1037
1038void
560DESTROY (CFClient::Layout self) 1039DESTROY (CFPlus::Layout self)
561 CODE: 1040 CODE:
562 g_object_unref (self->pl); 1041 g_object_unref (self->pl);
563 Safefree (self); 1042 Safefree (self);
564 1043
565void 1044void
566set_text (CFClient::Layout self, SV *text_) 1045set_text (CFPlus::Layout self, SV *text_)
567 CODE: 1046 CODE:
568{ 1047{
569 STRLEN textlen; 1048 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1049 char *text = SvPVutf8 (text_, textlen);
571 1050
572 pango_layout_set_text (self->pl, text, textlen); 1051 pango_layout_set_text (self->pl, text, textlen);
573} 1052}
574 1053
575void 1054void
576set_markup (CFClient::Layout self, SV *text_) 1055set_markup (CFPlus::Layout self, SV *text_)
577 CODE: 1056 CODE:
578{ 1057{
579 STRLEN textlen; 1058 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1059 char *text = SvPVutf8 (text_, textlen);
581 1060
582 pango_layout_set_markup (self->pl, text, textlen); 1061 pango_layout_set_markup (self->pl, text, textlen);
583} 1062}
584 1063
585SV * 1064void
1065set_shapes (CFPlus::Layout self, ...)
1066 CODE:
1067{
1068 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text;
1071 int arg = 4;
1072
1073 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1074 {
1075 PangoRectangle inkrect, rect;
1076 PangoAttribute *attr;
1077
1078 int x = SvIV (ST (arg - 3));
1079 int y = SvIV (ST (arg - 2));
1080 int w = SvIV (ST (arg - 1));
1081 int h = SvIV (ST (arg ));
1082
1083 inkrect.x = 0;
1084 inkrect.y = 0;
1085 inkrect.width = 0;
1086 inkrect.height = 0;
1087
1088 rect.x = x * PANGO_SCALE;
1089 rect.y = y * PANGO_SCALE;
1090 rect.width = w * PANGO_SCALE;
1091 rect.height = h * PANGO_SCALE;
1092
1093 if (!attrs)
1094 attrs = pango_layout_get_attributes (self->pl);
1095
1096 attr = pango_attr_shape_new (&inkrect, &rect);
1097 attr->start_index = pos - text;
1098 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1099 pango_attr_list_insert (attrs, attr);
1100
1101 arg += 4;
1102 pos += sizeof (OBJ_STR) - 1;
1103 }
1104
1105 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs);
1107}
1108
1109void
586get_text (CFClient::Layout self) 1110get_shapes (CFPlus::Layout self)
587 CODE: 1111 PPCODE:
1112{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114
1115 do
1116 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1118
1119 if (run && shape_attr_p (run))
1120 {
1121 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123
1124 EXTEND (SP, 2);
1125 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1126 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1127 }
1128 }
1129 while (pango_layout_iter_next_run (iter));
1130
1131 pango_layout_iter_free (iter);
1132}
1133
1134int
1135has_wrapped (CFPlus::Layout self)
1136 CODE:
1137{
1138 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl);
1140
1141 while (*text)
1142 lines += *text++ == '\n';
1143
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1144 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1145}
590 OUTPUT: 1146 OUTPUT:
591 RETVAL 1147 RETVAL
592 1148
1149SV *
1150get_text (CFPlus::Layout self)
1151 CODE:
1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1153 sv_utf8_decode (RETVAL);
1154 OUTPUT:
1155 RETVAL
1156
593void 1157void
1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1159 CODE:
1160 self->r = r;
1161 self->g = g;
1162 self->b = b;
1163 self->a = a;
1164
1165void
1166set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1167 CODE:
1168 if (self->font != font)
1169 {
1170 self->font = font;
1171 layout_update_font (self);
1172 }
1173
1174void
594set_height (CFClient::Layout self, int base_height) 1175set_height (CFPlus::Layout self, int base_height)
595 CODE: 1176 CODE:
1177 if (self->base_height != base_height)
1178 {
596 self->base_height = base_height; 1179 self->base_height = base_height;
1180 layout_update_font (self);
1181 }
597 1182
598void 1183void
599set_width (CFClient::Layout self, int max_width = -1) 1184set_width (CFPlus::Layout self, int max_width = -1)
600 CODE: 1185 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1187
603void 1188void
1189set_indent (CFPlus::Layout self, int indent)
1190 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192
1193void
1194set_spacing (CFPlus::Layout self, int spacing)
1195 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197
1198void
1199set_ellipsise (CFPlus::Layout self, int ellipsise)
1200 CODE:
1201 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE
1206 );
1207
1208void
1209set_single_paragraph_mode (CFPlus::Layout self, int spm)
1210 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212
1213void
604size (CFClient::Layout self) 1214size (CFPlus::Layout self)
605 PPCODE: 1215 PPCODE:
606{ 1216{
607 int w, h; 1217 int w, h;
608 1218
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1219 layout_get_pixel_size (self, &w, &h);
611 1220
612 EXTEND (SP, 2); 1221 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1222 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (h)));
615} 1224}
616 1225
617int 1226int
618xy_to_index (CFClient::Layout self, int x, int y) 1227descent (CFPlus::Layout self)
619 CODE: 1228 CODE:
620{ 1229{
621 int index, trailing; 1230 PangoRectangle rect;
622 1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
623 layout_update (self); 1232 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1233 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1234}
628 OUTPUT: 1235 OUTPUT:
629 RETVAL 1236 RETVAL
630 1237
1238int
1239xy_to_index (CFPlus::Layout self, int x, int y)
1240 CODE:
1241{
1242 int index, trailing;
1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1244 RETVAL = index + trailing;
1245}
1246 OUTPUT:
1247 RETVAL
1248
631void 1249void
632cursor_pos (CFClient::Layout self, int index) 1250cursor_pos (CFPlus::Layout self, int index)
633 PPCODE: 1251 PPCODE:
634{ 1252{
635 PangoRectangle strong_pos; 1253 PangoRectangle strong_pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
638 1255
639 EXTEND (SP, 3); 1256 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
643} 1260}
644 1261
645void 1262void
646render (CFClient::Layout self) 1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
647 PPCODE: 1264 PPCODE:
648{ 1265{
649 SV *retval; 1266 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1267
653 layout_update (self); 1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
655 1270
656 retval = newSV (w * h);
657 SvPOK_only (retval);
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1271 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
1294 else
1295 {
673 PUSHs (sv_2mortal (newSViv (h))); 1296 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1297 PUSHs (sv_2mortal (newSViv (trailing)));
1298 }
675} 1299}
676 1300
1301void
1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1303 PPCODE:
1304 pango_opengl_render_layout_subpixel (
1305 self->pl,
1306 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a,
1308 flags
1309 );
1310
677MODULE = CFClient PACKAGE = CFClient::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
678 1312
1313PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316
679void 1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1322 {
1323 STRLEN datalen;
1324 char *data = SvPVbyte (data_, datalen);
1325 int bpp = datalen / (ow * oh);
1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1327
1328 SvPOK_only (result_);
1329 SvCUR_set (result_, nw * nh * bpp);
1330
1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1332 while (oh--)
1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1334
1335 sv_setsv (data_, result_);
1336 }
1337}
1338
1339void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1341 PROTOTYPE: $$$;$$
1342 ALIAS:
1343 draw_quad_alpha = 1
1344 draw_quad_alpha_premultiplied = 2
682 CODE: 1345 CODE:
683{ 1346{
684 HV *hv = (HV *)SvRV (self); 1347 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
689 1351
690 if (items < 5) 1352 if (items < 5)
691 { 1353 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1354 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1355 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1356 }
695 1357
1358 if (ix)
1359 {
1360 glEnable (GL_BLEND);
1361
1362 if (ix == 2)
1363 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1364 else
1365 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1366 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1367
1368 glEnable (GL_ALPHA_TEST);
1369 glAlphaFunc (GL_GREATER, 0.01f);
1370 }
1371
696 glBindTexture (GL_TEXTURE_2D, name); 1372 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1373
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1374 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1375 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1376 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1377 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1378 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1379 glEnd ();
707}
708 1380
1381 if (ix)
1382 {
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 }
1386}
1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
709MODULE = CFClient PACKAGE = CFClient::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
710 1400
711CFClient::Map 1401PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1402
1403CFPlus::Map
1404new (SV *class)
713 CODE: 1405 CODE:
714 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1407 RETVAL->x = 0;
716 RETVAL->y = 0; 1408 RETVAL->y = 0;
717 RETVAL->w = map_width; 1409 RETVAL->w = 0;
718 RETVAL->h = map_height; 1410 RETVAL->h = 0;
719 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
726 RETVAL->row = 0; 1416 RETVAL->row = 0;
727 OUTPUT: 1417 OUTPUT:
728 RETVAL 1418 RETVAL
729 1419
730void 1420void
731DESTROY (CFClient::Map self) 1421DESTROY (CFPlus::Map self)
732 CODE: 1422 CODE:
733{ 1423{
734 map_clear (self); 1424 map_clear (self);
735 Safefree (self->face); 1425 Safefree (self->face2tile);
1426 Safefree (self->tex);
736 Safefree (self); 1427 Safefree (self);
737} 1428}
738 1429
739void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
740clear (CFClient::Map self) 1437clear (CFPlus::Map self)
741 CODE: 1438 CODE:
742 map_clear (self); 1439 map_clear (self);
743 1440
744void 1441void
745set_face (CFClient::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
746 CODE: 1443 CODE:
747{ 1444{
748 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1446 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1447}
756 1448
757void 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1470}
1471
1472void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1474 CODE:
760{ 1475{
761 while (self->texs <= texid) 1476 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1477
767 { 1478 {
768 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
769 1480
770 tex->name = name; 1481 tex->name = name;
775 tex->r = r; 1486 tex->r = r;
776 tex->g = g; 1487 tex->g = g;
777 tex->b = b; 1488 tex->b = b;
778 tex->a = a; 1489 tex->a = a;
779 } 1490 }
1491
1492 // somewhat hackish, but for textures that require it, it really
1493 // improves the look, and most others don't suffer.
1494 glBindTexture (GL_TEXTURE_2D, name);
1495 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1496 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1497 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1500}
781 1501
782int 1502int
783ox (CFClient::Map self) 1503ox (CFPlus::Map self)
784 ALIAS: 1504 ALIAS:
785 oy = 1 1505 oy = 1
1506 x = 2
1507 y = 3
1508 w = 4
1509 h = 5
786 CODE: 1510 CODE:
787 switch (ix) 1511 switch (ix)
788 { 1512 {
789 case 0: RETVAL = self->ox; break; 1513 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1514 case 1: RETVAL = self->oy; break;
1515 case 2: RETVAL = self->x; break;
1516 case 3: RETVAL = self->y; break;
1517 case 4: RETVAL = self->w; break;
1518 case 5: RETVAL = self->h; break;
791 } 1519 }
792 OUTPUT: 1520 OUTPUT:
793 RETVAL 1521 RETVAL
794 1522
795void 1523void
796scroll (CFClient::Map self, int dx, int dy) 1524scroll (CFPlus::Map self, int dx, int dy)
797 CODE: 1525 CODE:
798{ 1526{
799 if (dx > 0) 1527 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1529 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1531
804 if (dy > 0) 1532 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1533 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1534 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1536
809 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
811 1539
812 while (self->y < 0) 1540 while (self->y < 0)
817 self->y += MAP_EXTEND_Y; 1545 self->y += MAP_EXTEND_Y;
818 } 1546 }
819} 1547}
820 1548
821void 1549void
822map1a_update (CFClient::Map self, SV *data_) 1550map1a_update (CFPlus::Map self, SV *data_, int extmap)
823 CODE: 1551 CODE:
824{ 1552{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1554 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1555 mapcell *cell;
828 int x, y, flags; 1556 int x, y, flags;
829 1557
830 while (data < data_end) 1558 while (data < data_end - 1)
831 { 1559 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1560 flags = (data [0] << 8) + data [1]; data += 2;
833 1561
834 x = ((flags >> 10) & 63) + self->x; 1562 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1563 y = self->y + ((flags >> 4) & 63);
836 1564
837 cell = map_get_cell (self, x, y); 1565 cell = map_get_cell (self, x, y);
838 1566
839 if (flags & 15) 1567 if (flags & 15)
840 { 1568 {
841 if (cell->darkness < 0) 1569 if (!cell->darkness)
842 { 1570 {
1571 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1572 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1573 }
848 1574
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1575 //TODO: don't trust server data to be in-range(!)
1576
1577 if (flags & 8)
1578 {
1579 if (extmap)
1580 {
1581 uint8_t ext, cmd;
1582
1583 do
1584 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1;
1593 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 }
1611 while (ext & 0x80);
1612 }
1613 else
1614 cell->darkness = *data++ + 1;
1615 }
852 1616
853 if (flags & 4) 1617 if (flags & 4)
854 { 1618 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
856 } 1622 }
857 1623
858 if (flags & 2) 1624 if (flags & 2)
859 { 1625 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
861 } 1629 }
862 1630
863 if (flags & 1) 1631 if (flags & 1)
864 { 1632 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
866 } 1636 }
867 } 1637 }
868 else 1638 else
869 cell->darkness = -1; 1639 cell->darkness = 0;
870 } 1640 }
871} 1641}
872 1642
873SV * 1643SV *
874mapmap (CFClient::Map self, int w, int h) 1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
875 CODE: 1645 CODE:
876{ 1646{
877 int x0, x1, x; 1647 int x1, x;
878 int y0, y1, y; 1648 int y1, y;
879 int z; 1649 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1650 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1651 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1652
883 SvPOK_only (map_sv); 1653 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1654 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1655
886 x0 = self->x - w / 2; x1 = x0 + w; 1656 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1657 y0 += self->y; y1 = y0 + h;
888 1658
889 for (y = y0; y < y1; y++) 1659 for (y = y0; y < y1; y++)
890 { 1660 {
891 maprow *row = 0 <= y && y < self->rows 1661 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1662 ? self->row + y
900 { 1670 {
901 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
902 1672
903 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
904 { 1674 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1677 int a1 = tex.a;
912 1678
913 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1683 }
919 } 1684 }
920 1685
921 *map++ = (r ) 1686 *map++ = (r )
922 | (g << 8) 1687 | (g << 8)
929} 1694}
930 OUTPUT: 1695 OUTPUT:
931 RETVAL 1696 RETVAL
932 1697
933void 1698void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
935 PPCODE: 1700 CODE:
936{ 1701{
937 int vx, vy; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
938 int x, y, z; 1706 int x, y, z;
939 int last_name; 1707 int last_name;
940 mapface face;
941 int sw4 = (sw + 3) & ~3;
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
944 1708
945 memset (darkness, 255, sw4 * sh); 1709 // thats current max. sorry.
946 SvPOK_only (darkness_sv); 1710 if (sw > 255) sw = 255;
947 SvCUR_set (darkness_sv, sw4 * sh); 1711 if (sh > 255) sh = 255;
948 1712
949 vx = self->x + (self->w - sw) / 2 - shift_x; 1713 // clear key, in case of extra padding
950 vy = self->y + (self->h - sh) / 2 - shift_y; 1714 memset (&skey, 0, sizeof (skey));
951
952 /*
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961 1715
962 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
963 1717
1718 glEnable (GL_BLEND);
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D); 1720 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968 1722
969 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
970 1724
971 last_name = 0; 1725 last_name = 0;
972 1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
973 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
974 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
975 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
976 { 1758 {
977 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
978 1760
979 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 1763 {
982 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
983
984 darkness[y * sw4 + x] = cell->darkness < 0
985 ? 255 - FOW_DARKNESS
986 : 255 - cell->darkness;
987
988 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
989 1766
990 if (face) 1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1772
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
991 { 1862 {
992 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1864 HE *he;
993 1865
994 int px = (x + 1) * 32 - tex.w; 1866 hv_iterinit (smooth);
995 int py = (y + 1) * 32 - tex.h; 1867 while ((he = hv_iternext (smooth)))
996
997 if (last_name != tex.name)
998 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
999 glEnd (); 1891 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1002 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1915 }
1003 } 1916 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 } 1917 }
1010 }
1011 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1012 1923
1013 glEnd (); 1924 glEnd ();
1014 1925
1015 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1016 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1017 1928
1929 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows)
1932 {
1933 maprow *row = self->row + (y + my);
1934
1935 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1)
1937 {
1938 mapcell *cell = row->col + (x + mx - row->c0);
1939
1940 int px = x * T;
1941 int py = y * T;
1942
1943 if (cell->stat_hp)
1944 {
1945 int width = cell->stat_width * T;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1947
1948 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py);
1951
1952 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1953 glRectf (px + 2,
1954 py - thick - 1,
1955 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1956 }
1957 }
1958 }
1959}
1960
1961void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1963 CODE:
1964{
1965 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F },
1967 { 1.00F, 1.00F, 1.00F },
1968 { 0.00F, 0.00F, 0.55F },
1969 { 1.00F, 0.00F, 0.00F },
1970
1971 { 1.00F, 0.54F, 0.00F },
1972 { 0.11F, 0.56F, 1.00F },
1973 { 0.93F, 0.46F, 0.00F },
1974 { 0.18F, 0.54F, 0.34F },
1975
1976 { 0.56F, 0.73F, 0.56F },
1977 { 0.80F, 0.80F, 0.80F },
1978 { 0.55F, 0.41F, 0.13F },
1979 { 0.99F, 0.77F, 0.26F },
1980
1981 { 0.74F, 0.65F, 0.41F },
1982
1983 { 0.00F, 1.00F, 1.00F },
1984 { 1.00F, 0.00F, 1.00F },
1985 { 1.00F, 1.00F, 0.00F },
1986 };
1987
1988 int x, y;
1989
1990 glEnable (GL_TEXTURE_2D);
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1992 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS);
1995
1996 for (y = 0; y < h; y++)
1997 for (x = 0; x < w; x++)
1998 {
1999 unsigned char m = data [x + y * w];
2000
2001 if (m)
2002 {
2003 float *c = color [m & 15];
2004
2005 float tx1 = m & 0x40 ? 0.5 : 0.;
2006 float tx2 = tx1 + 0.5;
2007
2008 glColor4f (c[0], c[1], c[2], 0.75);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 }
2014 }
2015
2016 glEnd ();
2017 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D);
2019}
2020
2021void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2023 PPCODE:
2024{
2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033
2034 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3);
2036
2037 mx += self->x - 1;
2038 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
2042 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows)
2044 {
2045 maprow *row = self->row + (y + my);
2046
2047 for (x = 0; x < sw1; x++)
2048 if (row->c0 <= x + mx && x + mx < row->c1)
2049 {
2050 mapcell *cell = row->col + (x + mx - row->c0);
2051
2052 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1)
2054 : 255 - FOW_DARKNESS;
2055 }
2056 }
2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1018 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1022} 2100}
1023 2101
1024SV * 2102SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 2104 CODE:
1027{ 2105{
1028 int x, y, x1, y1; 2106 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2107 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2108 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2110 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2111 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2112 *data++ = h >> 8; *data++ = h;
1035 2113
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2114 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2115 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2116 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2117 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2118
1041 x0 += self->x - self->ox; 2119 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2120 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1056 { 2134 {
1057 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2136 uint8_t flags = 0;
1059 2137
1060 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1063 2141
1064 *data++ = flags; 2142 *data++ = flags;
1065 2143
1066 if (flags & 1) 2144 if (flags & 1)
1067 { 2145 {
2146 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2148 *data++ = tile;
1070 } 2149 }
1071 2150
1072 if (flags & 2) 2151 if (flags & 2)
1073 { 2152 {
2153 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2155 *data++ = tile;
1076 } 2156 }
1077 2157
1078 if (flags & 4) 2158 if (flags & 4)
1079 { 2159 {
2160 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2162 *data++ = tile;
1082 } 2163 }
1083 } 2164 }
1084 else 2165 else
1085 *data++ = 0; 2166 *data++ = 0;
1086 } 2167 }
1092} 2173}
1093 OUTPUT: 2174 OUTPUT:
1094 RETVAL 2175 RETVAL
1095 2176
1096void 2177void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1098 PPCODE: 2179 PPCODE:
1099{ 2180{
1100 int x, y, z; 2181 int x, y, z;
1101 int w, h; 2182 int w, h;
1102 int x1, y1; 2183 int x1, y1;
1106 2187
1107 w = *data++ << 8; w |= *data++; 2188 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2189 h = *data++ << 8; h |= *data++;
1109 2190
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2191 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2192 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2193 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2194 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2195
1115 x0 += self->x - self->ox; 2196 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2197 y0 += self->y - self->oy;
1126 { 2207 {
1127 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1128 2209
1129 if (flags) 2210 if (flags)
1130 { 2211 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1134 2214
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2218
1139 if (cell->darkness <= 0) 2219 if (cell->darkness == 0)
1140 { 2220 {
1141 cell->darkness = -1; 2221 cell->darkness = 0;
1142 2222
1143 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1144 { 2224 {
1145 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1146 2226
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1149 } 2234 }
1150 } 2235 }
1151 } 2236 }
1152 } 2237 }
1153 } 2238 }
1154} 2239}
1155 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271void
2272halt (CFPlus::Channel self)
2273 CODE:
2274 Mix_HaltChannel (self);
2275
2276void
2277expire (CFPlus::Channel self, int ticks = -1)
2278 CODE:
2279 Mix_ExpireChannel (self, ticks);
2280
2281void
2282fade_out (CFPlus::Channel self, int ticks = -1)
2283 CODE:
2284 Mix_FadeOutChannel (self, ticks);
2285
2286int
2287volume (CFPlus::Channel self, int volume)
2288 CODE:
2289 RETVAL = Mix_Volume (self, volume);
2290 OUTPUT:
2291 RETVAL
2292
2293void
2294unregister_all_effects (CFPlus::Channel self)
2295 CODE:
2296 Mix_UnregisterAllEffects (self);
2297
2298void
2299set_panning (CFPlus::Channel self, int left, int right)
2300 CODE:
2301 Mix_SetPanning (self, left, right);
2302
2303void
2304set_distance (CFPlus::Channel self, int distance)
2305 CODE:
2306 Mix_SetDistance (self, distance);
2307
2308void
2309set_position (CFPlus::Channel self, int angle, int distance)
2310 CODE:
2311 Mix_SetPosition (self, angle, distance);
2312
2313void
2314set_reverse_stereo (CFPlus::Channel self, int flip)
2315 CODE:
2316 Mix_SetReverseStereo (self, flip);
2317
2318MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2319
2320PROTOTYPES: DISABLE
2321
2322CFPlus::MixChunk
2323new (SV *class, CFPlus::RW rwops)
2324 CODE:
2325 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2326 OUTPUT:
2327 RETVAL
2328
2329void
2330DESTROY (CFPlus::MixChunk self)
2331 CODE:
2332 Mix_FreeChunk (self);
2333
2334int
2335volume (CFPlus::MixChunk self, int volume = -1)
2336 CODE:
2337 RETVAL = Mix_VolumeChunk (self, volume);
2338 OUTPUT:
2339 RETVAL
2340
2341CFPlus::Channel
2342play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2343 CODE:
2344 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2345 Mix_UnregisterAllEffects (RETVAL);
2346 OUTPUT:
2347 RETVAL
2348
2349MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2350
2351int
2352volume (int volume = -1)
2353 PROTOTYPE: ;$
2354 CODE:
2355 RETVAL = Mix_VolumeMusic (volume);
2356 OUTPUT:
2357 RETVAL
2358
2359void
2360fade_out (int ms)
2361 CODE:
2362 Mix_FadeOutMusic (ms);
2363
2364void
2365halt ()
2366 CODE:
2367 Mix_HaltMusic ();
2368
2369CFPlus::MixMusic
2370new (SV *class, CFPlus::RW rwops)
2371 CODE:
2372 RETVAL = Mix_LoadMUS_RW (rwops);
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377DESTROY (CFPlus::MixMusic self)
2378 CODE:
2379 Mix_FreeMusic (self);
2380
2381int
2382play (CFPlus::MixMusic self, int loops = -1)
2383 CODE:
2384 RETVAL = Mix_PlayMusic (self, loops);
2385 OUTPUT:
2386 RETVAL
2387
2388void
2389fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2390 CODE:
2391 Mix_FadeInMusicPos (self, loops, ms, position);
2392
2393MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2394
2395PROTOTYPES: ENABLE
2396
2397BOOT:
2398{
2399 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2400 static const struct {
2401 const char *name;
2402 IV iv;
2403 } *civ, const_iv[] = {
2404# define const_iv(name) { # name, (IV)name }
2405 const_iv (GL_VENDOR),
2406 const_iv (GL_VERSION),
2407 const_iv (GL_EXTENSIONS),
2408 const_iv (GL_COLOR_MATERIAL),
2409 const_iv (GL_SMOOTH),
2410 const_iv (GL_FLAT),
2411 const_iv (GL_DITHER),
2412 const_iv (GL_BLEND),
2413 const_iv (GL_CULL_FACE),
2414 const_iv (GL_SCISSOR_TEST),
2415 const_iv (GL_DEPTH_TEST),
2416 const_iv (GL_ALPHA_TEST),
2417 const_iv (GL_NORMALIZE),
2418 const_iv (GL_RESCALE_NORMAL),
2419 const_iv (GL_FRONT),
2420 const_iv (GL_BACK),
2421 const_iv (GL_AUX0),
2422 const_iv (GL_AND),
2423 const_iv (GL_ONE),
2424 const_iv (GL_ZERO),
2425 const_iv (GL_SRC_ALPHA),
2426 const_iv (GL_DST_ALPHA),
2427 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2428 const_iv (GL_ONE_MINUS_DST_ALPHA),
2429 const_iv (GL_SRC_ALPHA_SATURATE),
2430 const_iv (GL_RGB),
2431 const_iv (GL_RGBA),
2432 const_iv (GL_RGBA4),
2433 const_iv (GL_RGBA8),
2434 const_iv (GL_RGB5_A1),
2435 const_iv (GL_UNSIGNED_BYTE),
2436 const_iv (GL_UNSIGNED_SHORT),
2437 const_iv (GL_UNSIGNED_INT),
2438 const_iv (GL_ALPHA),
2439 const_iv (GL_INTENSITY),
2440 const_iv (GL_LUMINANCE),
2441 const_iv (GL_LUMINANCE_ALPHA),
2442 const_iv (GL_FLOAT),
2443 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2444 const_iv (GL_COMPILE),
2445 const_iv (GL_PROXY_TEXTURE_1D),
2446 const_iv (GL_PROXY_TEXTURE_2D),
2447 const_iv (GL_TEXTURE_1D),
2448 const_iv (GL_TEXTURE_2D),
2449 const_iv (GL_TEXTURE_ENV),
2450 const_iv (GL_TEXTURE_MAG_FILTER),
2451 const_iv (GL_TEXTURE_MIN_FILTER),
2452 const_iv (GL_TEXTURE_ENV_MODE),
2453 const_iv (GL_TEXTURE_WRAP_S),
2454 const_iv (GL_TEXTURE_WRAP_T),
2455 const_iv (GL_REPEAT),
2456 const_iv (GL_CLAMP),
2457 const_iv (GL_CLAMP_TO_EDGE),
2458 const_iv (GL_NEAREST),
2459 const_iv (GL_LINEAR),
2460 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2461 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2462 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2463 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2464 const_iv (GL_GENERATE_MIPMAP),
2465 const_iv (GL_MODULATE),
2466 const_iv (GL_DECAL),
2467 const_iv (GL_REPLACE),
2468 const_iv (GL_DEPTH_BUFFER_BIT),
2469 const_iv (GL_COLOR_BUFFER_BIT),
2470 const_iv (GL_PROJECTION),
2471 const_iv (GL_MODELVIEW),
2472 const_iv (GL_COLOR_LOGIC_OP),
2473 const_iv (GL_SEPARABLE_2D),
2474 const_iv (GL_CONVOLUTION_2D),
2475 const_iv (GL_CONVOLUTION_BORDER_MODE),
2476 const_iv (GL_CONSTANT_BORDER),
2477 const_iv (GL_POINTS),
2478 const_iv (GL_LINES),
2479 const_iv (GL_LINE_STRIP),
2480 const_iv (GL_LINE_LOOP),
2481 const_iv (GL_QUADS),
2482 const_iv (GL_QUAD_STRIP),
2483 const_iv (GL_TRIANGLES),
2484 const_iv (GL_TRIANGLE_STRIP),
2485 const_iv (GL_TRIANGLE_FAN),
2486 const_iv (GL_POLYGON),
2487 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2488 const_iv (GL_POINT_SMOOTH_HINT),
2489 const_iv (GL_LINE_SMOOTH_HINT),
2490 const_iv (GL_POLYGON_SMOOTH_HINT),
2491 const_iv (GL_GENERATE_MIPMAP_HINT),
2492 const_iv (GL_FASTEST),
2493 const_iv (GL_DONT_CARE),
2494 const_iv (GL_NICEST),
2495 const_iv (GL_V2F),
2496 const_iv (GL_V3F),
2497 const_iv (GL_T2F_V3F),
2498 const_iv (GL_T2F_N3F_V3F),
2499# undef const_iv
2500 };
2501
2502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2503 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2504
2505 texture_av = newAV ();
2506 AvREAL_off (texture_av);
2507}
2508
2509char *
2510gl_vendor ()
2511 CODE:
2512 RETVAL = (char *)glGetString (GL_VENDOR);
2513 OUTPUT:
2514 RETVAL
2515
2516char *
2517gl_version ()
2518 CODE:
2519 RETVAL = (char *)glGetString (GL_VERSION);
2520 OUTPUT:
2521 RETVAL
2522
2523char *
2524gl_extensions ()
2525 CODE:
2526 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2527 OUTPUT:
2528 RETVAL
2529
2530const char *glGetString (GLenum pname)
2531
2532GLint glGetInteger (GLenum pname)
2533 CODE:
2534 glGetIntegerv (pname, &RETVAL);
2535 OUTPUT:
2536 RETVAL
2537
2538GLdouble glGetDouble (GLenum pname)
2539 CODE:
2540 glGetDoublev (pname, &RETVAL);
2541 OUTPUT:
2542 RETVAL
2543
2544int glGetError ()
2545
2546void glFinish ()
2547
2548void glClear (int mask)
2549
2550void glClearColor (float r, float g, float b, float a = 1.0)
2551 PROTOTYPE: @
2552
2553void glEnable (int cap)
2554
2555void glDisable (int cap)
2556
2557void glShadeModel (int mode)
2558
2559void glHint (int target, int mode)
2560
2561void glBlendFunc (int sfactor, int dfactor)
2562
2563void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2564 CODE:
2565 gl_BlendFuncSeparate (sa, da, saa, daa);
2566
2567void glDepthMask (int flag)
2568
2569void glLogicOp (int opcode)
2570
2571void glColorMask (int red, int green, int blue, int alpha)
2572
2573void glMatrixMode (int mode)
2574
2575void glPushMatrix ()
2576
2577void glPopMatrix ()
2578
2579void glLoadIdentity ()
2580
2581void glDrawBuffer (int buffer)
2582
2583void glReadBuffer (int buffer)
2584
2585# near_ and far_ are due to microsofts buggy "c" compiler
2586void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2587
2588# near_ and far_ are due to microsofts buggy "c" compiler
2589void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2590
2591PROTOTYPES: DISABLE
2592
2593void glViewport (int x, int y, int width, int height)
2594
2595void glScissor (int x, int y, int width, int height)
2596
2597void glTranslate (float x, float y, float z = 0.)
2598 CODE:
2599 glTranslatef (x, y, z);
2600
2601void glScale (float x, float y, float z = 1.)
2602 CODE:
2603 glScalef (x, y, z);
2604
2605void glRotate (float angle, float x, float y, float z)
2606 CODE:
2607 glRotatef (angle, x, y, z);
2608
2609void glColor (float r, float g, float b, float a = 1.0)
2610 ALIAS:
2611 glColor_premultiply = 1
2612 CODE:
2613 if (ix)
2614 {
2615 r *= a;
2616 g *= a;
2617 b *= a;
2618 }
2619 // microsoft visual "c" rounds instead of truncating...
2620 glColor4f (r, g, b, a);
2621
2622void glRasterPos (float x, float y, float z = 0.)
2623 CODE:
2624 glRasterPos3f (0, 0, z);
2625 glBitmap (0, 0, 0, 0, x, y, 0);
2626
2627void glVertex (float x, float y, float z = 0.)
2628 CODE:
2629 glVertex3f (x, y, z);
2630
2631void glTexCoord (float s, float t)
2632 CODE:
2633 glTexCoord2f (s, t);
2634
2635void glRect (float x1, float y1, float x2, float y2)
2636 CODE:
2637 glRectf (x1, y1, x2, y2);
2638
2639PROTOTYPES: ENABLE
2640
2641void glBegin (int mode)
2642
2643void glEnd ()
2644
2645void glPointSize (GLfloat size)
2646
2647void glLineWidth (GLfloat width)
2648
2649void glInterleavedArrays (int format, int stride, char *data)
2650
2651void glDrawElements (int mode, int count, int type, char *indices)
2652
2653# 1.2 void glDrawRangeElements (int mode, int start, int end
2654
2655void glTexEnv (int target, int pname, float param)
2656 CODE:
2657 glTexEnvf (target, pname, param);
2658
2659void glTexParameter (int target, int pname, float param)
2660 CODE:
2661 glTexParameterf (target, pname, param);
2662
2663void glBindTexture (int target, int name)
2664
2665void glConvolutionParameter (int target, int pname, float params)
2666 CODE:
2667 if (gl.ConvolutionParameterf)
2668 gl.ConvolutionParameterf (target, pname, params);
2669
2670void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2671 CODE:
2672 if (gl.ConvolutionFilter2D)
2673 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2674
2675void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2676 CODE:
2677 if (gl.SeparableFilter2D)
2678 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2679
2680void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2681
2682void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2683
2684void glDrawPixels (int width, int height, int format, int type, char *pixels)
2685
2686void glPixelZoom (float x, float y)
2687
2688void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2689
2690int glGenTexture ()
2691 CODE:
2692 RETVAL = gen_texture ();
2693 OUTPUT:
2694 RETVAL
2695
2696void glDeleteTexture (int name)
2697 CODE:
2698 del_texture (name);
2699
2700int glGenList ()
2701 CODE:
2702 RETVAL = glGenLists (1);
2703 OUTPUT:
2704 RETVAL
2705
2706void glDeleteList (int list)
2707 CODE:
2708 glDeleteLists (list, 1);
2709
2710void glNewList (int list, int mode = GL_COMPILE)
2711
2712void glEndList ()
2713
2714void glCallList (int list)
2715
2716MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2717
2718PROTOTYPES: DISABLE
2719
2720void
2721find_widget (SV *self, NV x, NV y)
2722 PPCODE:
2723{
2724 if (within_widget (self, x, y))
2725 XPUSHs (self);
2726}
2727
2728BOOT:
2729{
2730 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2731
2732 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2733 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2734 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2735 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2736}
2737
2738void
2739draw (SV *self)
2740 CODE:
2741{
2742 HV *hv;
2743 SV **svp;
2744 NV x, y, w, h;
2745 SV *draw_x_sv = GvSV (draw_x_gv);
2746 SV *draw_y_sv = GvSV (draw_y_gv);
2747 SV *draw_w_sv = GvSV (draw_w_gv);
2748 SV *draw_h_sv = GvSV (draw_h_gv);
2749 SV *hover;
2750 double draw_x, draw_y, draw_w, draw_h;
2751
2752 if (!SvROK (self))
2753 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2754
2755 hv = (HV *)SvRV (self);
2756
2757 if (SvTYPE (hv) != SVt_PVHV)
2758 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2759
2760 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2761 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2762
2763 if (!h || !w)
2764 XSRETURN_EMPTY;
2765
2766 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2767 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2768
2769 draw_x = SvNV (draw_x_sv) + x;
2770 draw_y = SvNV (draw_y_sv) + y;
2771
2772 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2773 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2774 XSRETURN_EMPTY;
2775
2776 sv_setnv (draw_x_sv, draw_x);
2777 sv_setnv (draw_y_sv, draw_y);
2778
2779 glPushMatrix ();
2780 glTranslated (x, y, 0);
2781
2782 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2783 {
2784 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2785
2786 if (svp && SvTRUE (*svp))
2787 {
2788 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2789 glEnable (GL_BLEND);
2790 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2791 glBegin (GL_QUADS);
2792 glVertex2f (0, 0);
2793 glVertex2f (w, 0);
2794 glVertex2f (w, h);
2795 glVertex2f (0, h);
2796 glEnd ();
2797 glDisable (GL_BLEND);
2798 }
2799 }
2800#if 0
2801 if ($ENV{CFPLUS_DEBUG} & 1) {
2802 glPushMatrix;
2803 glColor 1, 1, 0, 1;
2804 glTranslate 0.375, 0.375;
2805 glBegin GL_LINE_LOOP;
2806 glVertex 0 , 0;
2807 glVertex $self->{w} - 1, 0;
2808 glVertex $self->{w} - 1, $self->{h} - 1;
2809 glVertex 0 , $self->{h} - 1;
2810 glEnd;
2811 glPopMatrix;
2812 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2813 }
2814#endif
2815 PUSHMARK (SP);
2816 XPUSHs (self);
2817 PUTBACK;
2818 call_method ("_draw", G_VOID | G_DISCARD);
2819 SPAGAIN;
2820
2821 glPopMatrix ();
2822
2823 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2824 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2825}
2826

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