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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
14#include <SDL_opengl.h> 42#include <SDL_opengl.h>
15 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
16#include <glib/gmacros.h> 47#include <glib/gmacros.h>
17 48
18#include <pango/pango.h> 49#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h> 50
20#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
60#endif
21 61
22#ifndef _WIN32 62#ifndef _WIN32
23# include <sys/types.h> 63# include <sys/types.h>
24# include <sys/socket.h> 64# include <sys/socket.h>
25# include <netinet/in.h> 65# include <netinet/in.h>
26# include <netinet/tcp.h> 66# include <netinet/tcp.h>
27# include <inttypes.h> 67# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 68#endif
69
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 71
37#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
38 73
39#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
41 76
42static PangoContext *context; 77#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
141typedef Mix_Chunk *DC__MixChunk;
142typedef Mix_Music *DC__MixMusic;
143
144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
44 163
45typedef struct cf_layout { 164typedef struct cf_layout {
46 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
47 int base_height; 167 int base_height;
168 DC__Font font;
169 rc_t *rc;
48} *CFClient__Layout; 170} *DC__Layout;
171
172static DC__Font default_font;
173static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap;
49 175
50static void 176static void
51substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
52{ 178{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 184}
56 185
57static void 186static void
58layout_update (CFClient__Layout self) 187layout_update_font (DC__Layout self)
59{ 188{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
62 */ 191 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 192 PangoFontDescription *font = self->font ? self->font : default_font;
64 193
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 194 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 196
197 pango_layout_set_font_description (self->pl, font);
72} 198}
73 199
74static void 200static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
76{ 202{
77 layout_update (self); 203 PangoRectangle rect;
78 204
205 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
80 207
81 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
86typedef uint16_t mapface; 219typedef uint16_t faceid;
87 220
88typedef struct { 221typedef struct {
89 GLint name; 222 GLuint name;
90 int w, h; 223 int w, h;
91 float s, t; 224 float s, t;
92 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
93} maptex; 228} maptex;
94 229
95typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
96 int16_t darkness; 233 uint16_t darkness;
97 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 235} mapcell;
99 236
100typedef struct { 237typedef struct {
101 int32_t c0, c1; 238 int32_t c0, c1;
102 mapcell *col; 239 mapcell *col;
103} maprow; 240} maprow;
104 241
105typedef struct map { 242typedef struct map {
106 int x, y, w, h; 243 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 245 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 246 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 247
114 int32_t rows; 248 int32_t rows;
115 maprow *row; 249 maprow *row;
116} *CFClient__Map; 250} *DC__Map;
117 251
118static char * 252static char *
119prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
120{ 254{
121 char *p; 255 char *p;
138} 272}
139 273
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
143static maprow * 297static maprow *
144map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
145{ 299{
146 if (0 > y) 300 if (0 > y)
147 { 301 {
148 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
187 341
188 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
189} 343}
190 344
191static mapcell * 345static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
193{ 347{
194 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
195} 349}
196 350
197static void 351static void
198map_clear (CFClient__Map self) 352map_clear (DC__Map self)
199{ 353{
200 int r; 354 int r;
201 355
202 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
211 self->row = 0; 365 self->row = 0;
212 self->rows = 0; 366 self->rows = 0;
213} 367}
214 368
215static void 369static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
217{ 371{
218 int x, y; 372 int x, y;
219 maprow *row; 373 maprow *row;
374 mapcell *cell;
220 375
221 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 377 if (y >= 0)
223 { 378 {
224 if (y >= self->rows) 379 if (y >= self->rows)
230 if (x >= row->c0) 385 if (x >= row->c0)
231 { 386 {
232 if (x >= row->c1) 387 if (x >= row->c1)
233 break; 388 break;
234 389
235 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
236 } 396 }
237 } 397 }
238} 398}
239 399
240MODULE = CFClient PACKAGE = CFClient 400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
417music_finished (void)
418{
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427}
428
429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
241 518
242PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
243 520
244BOOT: 521BOOT:
245{ 522{
246 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
247 static const struct { 524 static const struct {
248 const char *name; 525 const char *name;
249 IV iv; 526 IV iv;
250 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
252 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
270 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
334 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL), 638
347 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
348 const_iv (KMOD_ALT),
349 const_iv (KMOD_META)
350# undef const_iv 640# undef const_iv
351 }; 641 };
352 642
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 645
356 fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
360 655
361int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
682}
683
684char *
685SDL_GetError ()
686
687int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
363 689
364void 690void
365SDL_Quit () 691SDL_Quit ()
366 692
367void 693void
368SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
369 PPCODE: 695 PPCODE:
370{ 696{
371 SDL_Rect **m; 697 SDL_Rect **m;
372 698
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 711
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
386 717
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 719
389 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
390 while (*m) 721 while (*m)
391 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
392 AV *av = newAV (); 725 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
396 732
397 ++m; 733 ++m;
398 } 734 }
399} 735}
400 736
401int 737int
402SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
404 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 751 );
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h"
760#undef GL_FUNC
761 }
762}
408 OUTPUT: 763 OUTPUT:
409 RETVAL 764 RETVAL
410 765
411void 766void
767SDL_GL_SwapBuffers ()
768
769char *
770SDL_GetKeyName (int sym)
771
772int
773SDL_GetAppState ()
774
775void
776poll_events ()
777 PPCODE:
778{
779 SDL_Event ev;
780
781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
783 {
784 HV *hv = newHV ();
785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
786
787 switch (ev.type)
788 {
789 case SDL_KEYDOWN:
790 case SDL_KEYUP:
791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
796 break;
797
798 case SDL_ACTIVEEVENT:
799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
801 break;
802
803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
823 hv_store (hv, "state", 5, newSViv (state), 0);
824 hv_store (hv, "x", 1, newSViv (x), 0);
825 hv_store (hv, "y", 1, newSViv (y), 0);
826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
829 break;
830
831 case SDL_MOUSEBUTTONDOWN:
832 case SDL_MOUSEBUTTONUP:
833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
834
835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 break;
840
841 case SDL_USEREVENT:
842 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
845 break;
846 }
847
848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
849 }
850}
851
852int
853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
854 POSTCALL:
855 Mix_HookMusicFinished (music_finished);
856 Mix_ChannelFinished (channel_finished);
857
858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
875Mix_CloseAudio ()
876
877int
878Mix_AllocateChannels (int numchans = -1)
879
880const char *
881Mix_GetError ()
882
883void
412lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
413 CODE: 885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888void
889win32_proxy_info ()
890 PPCODE:
891{
414#ifndef _WIN32 892#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
416#endif 914#endif
417 915}
418char *
419gl_version ()
420 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION);
422 OUTPUT:
423 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431 916
432void 917void
433add_font (char *file) 918add_font (char *file)
434 CODE: 919 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 921
448void 922void
449load_image_inline (SV *image_) 923load_image_inline (SV *image_)
450 ALIAS: 924 ALIAS:
451 load_image_file = 1 925 load_image_file = 1
454 STRLEN image_len; 928 STRLEN image_len;
455 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
456 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
457 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
458 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
459 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
460 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
461 935
462 if (!rw) 936 if (!rw)
463 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
464 938
493 967
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 968 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 969
496 assert (surface2->pitch == surface2->w * 4); 970 assert (surface2->pitch == surface2->w * 4);
497 971
972 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 973 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 974 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 975 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 976 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 977 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 978 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 979 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
980 SDL_UnlockSurface (surface2);
507 981
508 SDL_FreeSurface (surface); 982 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 983 SDL_FreeSurface (surface2);
510} 984}
511 985
533 PUSHs (sv_2mortal (newSViv (b / y))); 1007 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 1008 PUSHs (sv_2mortal (newSViv (a / y)));
535} 1009}
536 1010
537void 1011void
1012error (char *message)
1013 CODE:
1014 fprintf (stderr, "ERROR: %s\n", message);
1015#ifdef _WIN32
1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1017#endif
1018
1019void
538fatal (char *message) 1020fatal (char *message)
539 CODE: 1021 CODE:
1022 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 1023#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1025#endif
1026 _exit (1);
1027
1028void
1029_exit (int retval = 0)
1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
542#else 1033#else
543 fprintf (stderr, "FATAL: %s\n", message); 1034 _exit (retval);
544#endif 1035#endif
545 exit (1);
546 1036
547MODULE = CFClient PACKAGE = CFClient::Layout 1037void
548 1038debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 1039 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 1040{
553 RETVAL->base_height = base_height; 1041#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 1042 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1043#endif
1044}
1045
1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
1051new_from_file (SV *class, char *path, int id = 0)
1052 CODE:
1053{
1054 int count;
1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1056 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1057 FcPatternDestroy (pattern);
1058}
556 OUTPUT: 1059 OUTPUT:
557 RETVAL 1060 RETVAL
558 1061
559void 1062void
1063DESTROY (DC::Font self)
1064 CODE:
1065 pango_font_description_free (self);
1066
1067void
1068make_default (DC::Font self)
1069 PROTOTYPE: $
1070 CODE:
1071 default_font = self;
1072
1073MODULE = Deliantra::Client PACKAGE = DC::Layout
1074
1075PROTOTYPES: DISABLE
1076
1077void
1078glyph_cache_backup ()
1079 PROTOTYPE:
1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_restore ();
1088
1089DC::Layout
1090new (SV *class)
1091 CODE:
1092 New (0, RETVAL, 1, struct cf_layout);
1093
1094 RETVAL->pl = pango_layout_new (opengl_context);
1095 RETVAL->r = 1.;
1096 RETVAL->g = 1.;
1097 RETVAL->b = 1.;
1098 RETVAL->a = 1.;
1099 RETVAL->base_height = MIN_FONT_HEIGHT;
1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
1102
1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1104 layout_update_font (RETVAL);
1105 OUTPUT:
1106 RETVAL
1107
1108void
560DESTROY (CFClient::Layout self) 1109DESTROY (DC::Layout self)
561 CODE: 1110 CODE:
562 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
563 Safefree (self); 1113 Safefree (self);
564 1114
565void 1115void
566set_text (CFClient::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
567 CODE: 1117 CODE:
568{ 1118{
569 STRLEN textlen; 1119 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
571 1121
572 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
573} 1123}
574 1124
575void 1125void
576set_markup (CFClient::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
577 CODE: 1127 CODE:
578{ 1128{
579 STRLEN textlen; 1129 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
581 1131
582 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
583} 1133}
584 1134
585SV * 1135void
586get_text (CFClient::Layout self) 1136set_shapes (DC::Layout self, ...)
1137 CODE:
1138{
1139 PangoAttrList *attrs = 0;
1140 const char *text = pango_layout_get_text (self->pl);
1141 const char *pos = text;
1142 int arg = 4;
1143
1144 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1145 {
1146 PangoRectangle inkrect, rect;
1147 PangoAttribute *attr;
1148
1149 int x = SvIV (ST (arg - 3));
1150 int y = SvIV (ST (arg - 2));
1151 int w = SvIV (ST (arg - 1));
1152 int h = SvIV (ST (arg ));
1153
1154 inkrect.x = 0;
1155 inkrect.y = 0;
1156 inkrect.width = 0;
1157 inkrect.height = 0;
1158
1159 rect.x = x * PANGO_SCALE;
1160 rect.y = y * PANGO_SCALE;
1161 rect.width = w * PANGO_SCALE;
1162 rect.height = h * PANGO_SCALE;
1163
1164 if (!attrs)
1165 attrs = pango_layout_get_attributes (self->pl);
1166
1167 attr = pango_attr_shape_new (&inkrect, &rect);
1168 attr->start_index = pos - text;
1169 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1170 pango_attr_list_insert (attrs, attr);
1171
1172 arg += 4;
1173 pos += sizeof (OBJ_STR) - 1;
1174 }
1175
1176 if (attrs)
1177 pango_layout_set_attributes (self->pl, attrs);
1178}
1179
1180void
1181get_shapes (DC::Layout self)
587 CODE: 1182 PPCODE:
1183{
1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1185
1186 do
1187 {
1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1189
1190 if (run && shape_attr_p (run))
1191 {
1192 PangoRectangle extents;
1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
1194
1195 EXTEND (SP, 2);
1196 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1197 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1198 }
1199 }
1200 while (pango_layout_iter_next_run (iter));
1201
1202 pango_layout_iter_free (iter);
1203}
1204
1205int
1206has_wrapped (DC::Layout self)
1207 CODE:
1208{
1209 int lines = 1;
1210 const char *text = pango_layout_get_text (self->pl);
1211
1212 while (*text)
1213 lines += *text++ == '\n';
1214
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1215 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1216}
590 OUTPUT: 1217 OUTPUT:
591 RETVAL 1218 RETVAL
592 1219
1220SV *
1221get_text (DC::Layout self)
1222 CODE:
1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1224 sv_utf8_decode (RETVAL);
1225 OUTPUT:
1226 RETVAL
1227
593void 1228void
1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1230 CODE:
1231 self->r = r;
1232 self->g = g;
1233 self->b = b;
1234 self->a = a;
1235
1236void
1237set_font (DC::Layout self, DC::Font font = 0)
1238 CODE:
1239 if (self->font != font)
1240 {
1241 self->font = font;
1242 layout_update_font (self);
1243 }
1244
1245void
594set_height (CFClient::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
595 CODE: 1247 CODE:
1248 if (self->base_height != base_height)
1249 {
596 self->base_height = base_height; 1250 self->base_height = base_height;
1251 layout_update_font (self);
1252 }
597 1253
598void 1254void
599set_width (CFClient::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
600 CODE: 1256 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1258
603void 1259void
1260set_indent (DC::Layout self, int indent)
1261 CODE:
1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1263
1264void
1265set_spacing (DC::Layout self, int spacing)
1266 CODE:
1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1268
1269void
1270set_ellipsise (DC::Layout self, int ellipsise)
1271 CODE:
1272 pango_layout_set_ellipsize (self->pl,
1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1276 : PANGO_ELLIPSIZE_NONE
1277 );
1278
1279void
1280set_single_paragraph_mode (DC::Layout self, int spm)
1281 CODE:
1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1283
1284void
604size (CFClient::Layout self) 1285size (DC::Layout self)
605 PPCODE: 1286 PPCODE:
606{ 1287{
607 int w, h; 1288 int w, h;
608 1289
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
611 1291
612 EXTEND (SP, 2); 1292 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
615} 1295}
616 1296
617int 1297int
618xy_to_index (CFClient::Layout self, int x, int y) 1298descent (DC::Layout self)
619 CODE: 1299 CODE:
620{ 1300{
621 int index, trailing; 1301 PangoRectangle rect;
622 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
623 layout_update (self); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1304 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1305}
628 OUTPUT: 1306 OUTPUT:
629 RETVAL 1307 RETVAL
630 1308
1309int
1310xy_to_index (DC::Layout self, int x, int y)
1311 CODE:
1312{
1313 int index, trailing;
1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1315 RETVAL = index + trailing;
1316}
1317 OUTPUT:
1318 RETVAL
1319
631void 1320void
632cursor_pos (CFClient::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
633 PPCODE: 1322 PPCODE:
634{ 1323{
635 PangoRectangle strong_pos; 1324 PangoRectangle pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
638 1326
639 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
643} 1331}
644 1332
645void 1333void
646render (CFClient::Layout self) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
647 PPCODE: 1335 PPCODE:
648{ 1336{
649 SV *retval; 1337 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1338
653 layout_update (self); 1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1340#if !PANGO_VERSION_CHECK (1, 17, 3)
655 1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
656 retval = newSV (w * h); 1342 --line;
657 SvPOK_only (retval); 1343#endif
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1344 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
673 PUSHs (sv_2mortal (newSViv (h))); 1369 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
675} 1372}
676 1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1378 pango_opengl_render_layout_subpixel (
1379 self->pl,
1380 self->rc,
1381 x * PANGO_SCALE, y * PANGO_SCALE,
1382 self->r, self->g, self->b, self->a,
1383 flags
1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1388
1389void
1390draw (DC::Layout self)
1391 CODE:
1392{
1393 glEnable (GL_TEXTURE_2D);
1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1400
1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
677MODULE = CFClient PACKAGE = CFClient::Texture 1408MODULE = Deliantra::Client PACKAGE = DC::Texture
678 1409
1410PROTOTYPES: ENABLE
1411
679void 1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1417 {
1418 STRLEN datalen;
1419 char *data = SvPVbyte (data_, datalen);
1420 int bpp = datalen / (ow * oh);
1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1422
1423 SvPOK_only (result_);
1424 SvCUR_set (result_, nw * nh * bpp);
1425
1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1427 while (oh--)
1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1429
1430 sv_setsv (data_, result_);
1431 }
1432}
1433
1434void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1436 PROTOTYPE: $$$;$$
1437 ALIAS:
1438 draw_quad_alpha = 1
1439 draw_quad_alpha_premultiplied = 2
682 CODE: 1440 CODE:
683{ 1441{
684 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
689 1449
690 if (items < 5) 1450 if (items < 5)
691 { 1451 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1454 }
695 1455
1456 if (ix)
1457 {
1458 glEnable (GL_BLEND);
1459
1460 if (ix == 2)
1461 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1462 else
1463 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1464 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1465
1466 glEnable (GL_ALPHA_TEST);
1467 glAlphaFunc (GL_GREATER, 0.01f);
1468 }
1469
696 glBindTexture (GL_TEXTURE_2D, name); 1470 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1471
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1472 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1473 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1474 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1475 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1476 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1477 glEnd ();
707}
708 1478
1479 if (ix)
1480 {
1481 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND);
1483 }
1484}
1485
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1496
709MODULE = CFClient PACKAGE = CFClient::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
710 1498
711CFClient::Map 1499PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1500
1501DC::Map
1502new (SV *class)
713 CODE: 1503 CODE:
714 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1505 RETVAL->x = 0;
716 RETVAL->y = 0; 1506 RETVAL->y = 0;
717 RETVAL->w = map_width; 1507 RETVAL->w = 0;
718 RETVAL->h = map_height; 1508 RETVAL->h = 0;
719 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
726 RETVAL->row = 0; 1514 RETVAL->row = 0;
727 OUTPUT: 1515 OUTPUT:
728 RETVAL 1516 RETVAL
729 1517
730void 1518void
731DESTROY (CFClient::Map self) 1519DESTROY (DC::Map self)
732 CODE: 1520 CODE:
733{ 1521{
734 map_clear (self); 1522 map_clear (self);
735 Safefree (self->face); 1523 Safefree (self->face2tile);
1524 Safefree (self->tex);
736 Safefree (self); 1525 Safefree (self);
737} 1526}
738 1527
739void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
740clear (CFClient::Map self) 1535clear (DC::Map self)
741 CODE: 1536 CODE:
742 map_clear (self); 1537 map_clear (self);
743 1538
744void 1539void
745set_face (CFClient::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
746 CODE: 1541 CODE:
747{ 1542{
748 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1544 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1545}
756 1546
757void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1572 CODE:
760{ 1573{
761 while (self->texs <= texid) 1574 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1575
767 { 1576 {
768 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
769 1578
770 tex->name = name; 1579 tex->name = name;
775 tex->r = r; 1584 tex->r = r;
776 tex->g = g; 1585 tex->g = g;
777 tex->b = b; 1586 tex->b = b;
778 tex->a = a; 1587 tex->a = a;
779 } 1588 }
1589
1590 // somewhat hackish, but for textures that require it, it really
1591 // improves the look, and most others don't suffer.
1592 glBindTexture (GL_TEXTURE_2D, name);
1593 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1598}
781 1599
782int 1600int
783ox (CFClient::Map self) 1601ox (DC::Map self)
784 ALIAS: 1602 ALIAS:
785 oy = 1 1603 oy = 1
1604 x = 2
1605 y = 3
1606 w = 4
1607 h = 5
786 CODE: 1608 CODE:
787 switch (ix) 1609 switch (ix)
788 { 1610 {
789 case 0: RETVAL = self->ox; break; 1611 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1612 case 1: RETVAL = self->oy; break;
1613 case 2: RETVAL = self->x; break;
1614 case 3: RETVAL = self->y; break;
1615 case 4: RETVAL = self->w; break;
1616 case 5: RETVAL = self->h; break;
791 } 1617 }
792 OUTPUT: 1618 OUTPUT:
793 RETVAL 1619 RETVAL
794 1620
795void 1621void
796scroll (CFClient::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
797 CODE: 1623 CODE:
798{ 1624{
799 if (dx > 0) 1625 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1627 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1629
804 if (dy > 0) 1630 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1631 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1632 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1634
809 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
811 1637
812 while (self->y < 0) 1638 while (self->y < 0)
816 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
817 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
818 } 1644 }
819} 1645}
820 1646
821void 1647SV *
822map1a_update (CFClient::Map self, SV *data_) 1648map1a_update (DC::Map self, SV *data_, int extmap)
823 CODE: 1649 CODE:
824{ 1650{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1653 mapcell *cell;
828 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
829 1657
830 while (data < data_end) 1658 while (data < data_end - 1)
831 { 1659 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
833 1661
834 x = ((flags >> 10) & 63) + self->x; 1662 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1663 y = self->y + ((flags >> 4) & 63);
836 1664
837 cell = map_get_cell (self, x, y); 1665 cell = map_get_cell (self, x, y);
838 1666
839 if (flags & 15) 1667 if (flags & 15)
840 { 1668 {
841 if (cell->darkness < 0) 1669 if (!cell->darkness)
842 { 1670 {
1671 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1672 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1673 }
848 1674
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1675 //TODO: don't trust server data to be in-range(!)
852 1676
853 if (flags & 4) 1677 if (flags & 8)
854 { 1678 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1679 if (extmap)
1680 {
1681 uint8_t ext, cmd;
1682
1683 do
1684 {
1685 ext = *data++;
1686 cmd = ext & 0x3f;
1687
1688 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1;
1690 else if (cmd == 5) // health
1691 {
1692 cell->stat_width = 1;
1693 cell->stat_hp = *data++;
1694 }
1695 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1706 else if (ext & 0x40) // unknown, multibyte => skip
1707 data += *data + 1;
1708 else
1709 data++;
1710 }
1711 while (ext & 0x80);
1712 }
1713 else
1714 cell->darkness = *data++ + 1;
856 } 1715 }
857 1716
1717 for (z = 0; z <= 2; ++z)
858 if (flags & 2) 1718 if (flags & (4 >> z))
859 { 1719 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
861 } 1737 }
862
863 if (flags & 1)
864 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
866 }
867 } 1738 }
868 else 1739 else
869 cell->darkness = -1; 1740 cell->darkness = 0;
870 } 1741 }
871} 1742}
1743 OUTPUT:
1744 RETVAL
872 1745
873SV * 1746SV *
874mapmap (CFClient::Map self, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
875 CODE: 1748 CODE:
876{ 1749{
877 int x0, x1, x; 1750 int x1, x;
878 int y0, y1, y; 1751 int y1, y;
879 int z; 1752 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1753 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1754 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1755
883 SvPOK_only (map_sv); 1756 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1757 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1758
886 x0 = self->x - w / 2; x1 = x0 + w; 1759 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1760 y0 += self->y; y1 = y0 + h;
888 1761
889 for (y = y0; y < y1; y++) 1762 for (y = y0; y < y1; y++)
890 { 1763 {
891 maprow *row = 0 <= y && y < self->rows 1764 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1765 ? self->row + y
900 { 1773 {
901 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
902 1775
903 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
904 { 1777 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1780 int a1 = tex.a;
912 1781
913 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1786 }
919 } 1787 }
920 1788
921 *map++ = (r ) 1789 *map++ = (r )
922 | (g << 8) 1790 | (g << 8)
929} 1797}
930 OUTPUT: 1798 OUTPUT:
931 RETVAL 1799 RETVAL
932 1800
933void 1801void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1803 CODE:
1804{
1805 int x, y, z;
1806
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1811
1812 rc_t *rc = rc_alloc ();
1813 rc_key_t key;
1814 rc_array_t *arr;
1815
1816 // thats current max. sorry.
1817 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255;
1819
1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1856
1857 glEnable (GL_BLEND);
1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860
1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1865 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows)
1867 {
1868 maprow *row = self->row + (y + my);
1869
1870 for (x = 0; x < sw; x++)
1871 if (row->c0 <= x + mx && x + mx < row->c1)
1872 {
1873 mapcell *cell = row->col + (x + mx - row->c0);
1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1880
1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1981 {
1982 int level = (w << 5) | b;
1983 HE *he;
1984
1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1987 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1989 IV bits = SvIVX (HeVAL (he));
1990
1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1994 {
1995 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T;
1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
2009 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS);
2012 }
2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
2035 }
2036 }
2037 }
2038
2039 glEnd ();
2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
2047 glDisable (GL_BLEND);
2048 rc_free (rc);
2049
2050 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows)
2053 {
2054 maprow *row = self->row + (y + my);
2055
2056 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1)
2058 {
2059 mapcell *cell = row->col + (x + mx - row->c0);
2060
2061 int px = x * T;
2062 int py = y * T;
2063
2064 if (cell->stat_hp)
2065 {
2066 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2068
2069 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py);
2072
2073 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2074 glRectf (px + 2,
2075 py - thick - 1,
2076 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2077 }
2078 }
2079 }
2080}
2081
2082void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2084 CODE:
2085{
2086 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F },
2088 { 1.00F, 1.00F, 1.00F },
2089 { 0.00F, 0.00F, 0.55F },
2090 { 1.00F, 0.00F, 0.00F },
2091
2092 { 1.00F, 0.54F, 0.00F },
2093 { 0.11F, 0.56F, 1.00F },
2094 { 0.93F, 0.46F, 0.00F },
2095 { 0.18F, 0.54F, 0.34F },
2096
2097 { 0.56F, 0.73F, 0.56F },
2098 { 0.80F, 0.80F, 0.80F },
2099 { 0.55F, 0.41F, 0.13F },
2100 { 0.99F, 0.77F, 0.26F },
2101
2102 { 0.74F, 0.65F, 0.41F },
2103
2104 { 0.00F, 1.00F, 1.00F },
2105 { 1.00F, 0.00F, 1.00F },
2106 { 1.00F, 1.00F, 0.00F },
2107 };
2108
2109 int x, y;
2110
2111 glEnable (GL_TEXTURE_2D);
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2113 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS);
2116
2117 for (y = 0; y < h; y++)
2118 for (x = 0; x < w; x++)
2119 {
2120 unsigned char m = data [x + y * w];
2121
2122 if (m)
2123 {
2124 float *c = color [m & 15];
2125
2126 float tx1 = m & 0x40 ? 0.5 : 0.;
2127 float tx2 = tx1 + 0.5;
2128
2129 glColor4f (c[0], c[1], c[2], 0.75);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 }
2135 }
2136
2137 glEnd ();
2138 glDisable (GL_BLEND);
2139 glDisable (GL_TEXTURE_2D);
2140}
2141
2142void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
935 PPCODE: 2144 PPCODE:
936{ 2145{
937 int vx, vy;
938 int x, y, z; 2146 int x, y;
939 int last_name; 2147 int sw1 = sw + 2;
940 mapface face; 2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
941 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
944 2154
945 memset (darkness, 255, sw4 * sh);
946 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
947 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
948 2157
949 vx = self->x + (self->w - sw) / 2 - shift_x; 2158 mx += self->x - 1;
950 vy = self->y + (self->h - sh) / 2 - shift_y; 2159 my += self->y - 1;
951 2160
952 /* 2161 memset (darkness1, 255, sw1 * sh1);
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956 2162
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961
962 glColor4ub (255, 255, 255, 255);
963
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968
969 glBegin (GL_QUADS);
970
971 last_name = 0;
972
973 for (z = 0; z < 3; z++)
974 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
975 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
976 { 2165 {
977 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
978 2167
979 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 2170 {
982 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
983 2172
984 darkness[y * sw4 + x] = cell->darkness < 0 2173 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1)
985 ? 255 - FOW_DARKNESS 2175 : 255 - FOW_DARKNESS;
986 : 255 - cell->darkness;
987
988 face = cell->face [z];
989
990 if (face)
991 {
992 maptex tex = self->tex [face];
993
994 int px = (x + 1) * 32 - tex.w;
995 int py = (y + 1) * 32 - tex.h;
996
997 if (last_name != tex.name)
998 {
999 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name);
1002 glBegin (GL_QUADS);
1003 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 }
1010 } 2176 }
1011 } 2177 }
1012 2178
1013 glEnd (); 2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1014 2191
1015 glDisable (GL_TEXTURE_2D); 2192 uint8_t r11 = (d11 + d21 + d12) / 3;
1016 glDisable (GL_BLEND); 2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
1017 2216
1018 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1022} 2221}
1023 2222
1024SV * 2223SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2225 CODE:
1027{ 2226{
1028 int x, y, x1, y1; 2227 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2231 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2232 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2233 *data++ = h >> 8; *data++ = h;
1035 2234
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2235 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2236 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2237 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2238 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2239
1041 x0 += self->x - self->ox; 2240 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2241 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1056 { 2255 {
1057 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2257 uint8_t flags = 0;
1059 2258
1060 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1063 2262
1064 *data++ = flags; 2263 *data++ = flags;
1065 2264
1066 if (flags & 1) 2265 if (flags & 1)
1067 { 2266 {
2267 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2269 *data++ = tile;
1070 } 2270 }
1071 2271
1072 if (flags & 2) 2272 if (flags & 2)
1073 { 2273 {
2274 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2276 *data++ = tile;
1076 } 2277 }
1077 2278
1078 if (flags & 4) 2279 if (flags & 4)
1079 { 2280 {
2281 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2283 *data++ = tile;
1082 } 2284 }
1083 } 2285 }
1084 else 2286 else
1085 *data++ = 0; 2287 *data++ = 0;
1086 } 2288 }
1092} 2294}
1093 OUTPUT: 2295 OUTPUT:
1094 RETVAL 2296 RETVAL
1095 2297
1096void 2298void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1098 PPCODE: 2300 PPCODE:
1099{ 2301{
1100 int x, y, z; 2302 int x, y, z;
1101 int w, h; 2303 int w, h;
1102 int x1, y1; 2304 int x1, y1;
1103 2305
1104 if (*data++ != 0) 2306 if (*data++ != 0)
1105 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1106 2308
1107 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1109 2311
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2313 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2314 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2315 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2316
1115 x0 += self->x - self->ox; 2317 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2318 y0 += self->y - self->oy;
1126 { 2328 {
1127 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1128 2330
1129 if (flags) 2331 if (flags)
1130 { 2332 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1134 2335
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2339
1139 if (cell->darkness <= 0) 2340 if (cell->darkness == 0)
1140 { 2341 {
1141 cell->darkness = -1; 2342 cell->darkness = 0;
1142 2343
1143 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1144 { 2345 {
1145 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1146 2347
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1149 } 2355 }
1150 } 2356 }
1151 } 2357 }
1152 } 2358 }
1153 } 2359 }
1154} 2360}
1155 2361
2362MODULE = Deliantra::Client PACKAGE = DC::RW
2363
2364DC::RW
2365new (SV *class, SV *data_sv)
2366 CODE:
2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
2373 OUTPUT:
2374 RETVAL
2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
2485DESTROY (DC::MixChunk self)
2486 CODE:
2487 Mix_FreeChunk (self);
2488
2489int
2490volume (DC::MixChunk self, int volume = -1)
2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
2494 RETVAL = Mix_VolumeChunk (self, volume);
2495 OUTPUT:
2496 RETVAL
2497
2498DC::Channel
2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2500 CODE:
2501{
2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
2513 OUTPUT:
2514 RETVAL
2515
2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2517
2518int
2519volume (int volume = -1)
2520 PROTOTYPE: ;$
2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
2524 RETVAL = Mix_VolumeMusic (volume);
2525 OUTPUT:
2526 RETVAL
2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
2538DC::MixMusic
2539new (SV *class, DC::RW rwops)
2540 CODE:
2541 RETVAL = Mix_LoadMUS_RW (rwops);
2542 OUTPUT:
2543 RETVAL
2544
2545void
2546DESTROY (DC::MixMusic self)
2547 CODE:
2548 Mix_FreeMusic (self);
2549
2550int
2551play (DC::MixMusic self, int loops = -1)
2552 CODE:
2553 RETVAL = Mix_PlayMusic (self, loops);
2554 OUTPUT:
2555 RETVAL
2556
2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
2565
2566BOOT:
2567{
2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2569 static const struct {
2570 const char *name;
2571 IV iv;
2572 } *civ, const_iv[] = {
2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
2577 const_iv (GL_COLOR_MATERIAL),
2578 const_iv (GL_SMOOTH),
2579 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER),
2581 const_iv (GL_BLEND),
2582 const_iv (GL_CULL_FACE),
2583 const_iv (GL_SCISSOR_TEST),
2584 const_iv (GL_DEPTH_TEST),
2585 const_iv (GL_ALPHA_TEST),
2586 const_iv (GL_NORMALIZE),
2587 const_iv (GL_RESCALE_NORMAL),
2588 const_iv (GL_FRONT),
2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
2591 const_iv (GL_AND),
2592 const_iv (GL_ONE),
2593 const_iv (GL_ZERO),
2594 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA),
2596 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA),
2598 const_iv (GL_SRC_ALPHA_SATURATE),
2599 const_iv (GL_RGB),
2600 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8),
2603 const_iv (GL_RGB5_A1),
2604 const_iv (GL_UNSIGNED_BYTE),
2605 const_iv (GL_UNSIGNED_SHORT),
2606 const_iv (GL_UNSIGNED_INT),
2607 const_iv (GL_ALPHA),
2608 const_iv (GL_INTENSITY),
2609 const_iv (GL_LUMINANCE),
2610 const_iv (GL_LUMINANCE_ALPHA),
2611 const_iv (GL_FLOAT),
2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
2622 const_iv (GL_TEXTURE_1D),
2623 const_iv (GL_TEXTURE_2D),
2624 const_iv (GL_TEXTURE_ENV),
2625 const_iv (GL_TEXTURE_MAG_FILTER),
2626 const_iv (GL_TEXTURE_MIN_FILTER),
2627 const_iv (GL_TEXTURE_ENV_MODE),
2628 const_iv (GL_TEXTURE_WRAP_S),
2629 const_iv (GL_TEXTURE_WRAP_T),
2630 const_iv (GL_REPEAT),
2631 const_iv (GL_CLAMP),
2632 const_iv (GL_CLAMP_TO_EDGE),
2633 const_iv (GL_NEAREST),
2634 const_iv (GL_LINEAR),
2635 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2636 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2637 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2638 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2639 const_iv (GL_GENERATE_MIPMAP),
2640 const_iv (GL_MODULATE),
2641 const_iv (GL_DECAL),
2642 const_iv (GL_REPLACE),
2643 const_iv (GL_DEPTH_BUFFER_BIT),
2644 const_iv (GL_COLOR_BUFFER_BIT),
2645 const_iv (GL_PROJECTION),
2646 const_iv (GL_MODELVIEW),
2647 const_iv (GL_COLOR_LOGIC_OP),
2648 const_iv (GL_SEPARABLE_2D),
2649 const_iv (GL_CONVOLUTION_2D),
2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
2653 const_iv (GL_LINES),
2654 const_iv (GL_LINE_STRIP),
2655 const_iv (GL_LINE_LOOP),
2656 const_iv (GL_QUADS),
2657 const_iv (GL_QUAD_STRIP),
2658 const_iv (GL_TRIANGLES),
2659 const_iv (GL_TRIANGLE_STRIP),
2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
2671 const_iv (GL_V2F),
2672 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F),
2675# undef const_iv
2676 };
2677
2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
2690
2691char *
2692gl_vendor ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_version ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_VERSION);
2702 OUTPUT:
2703 RETVAL
2704
2705char *
2706gl_extensions ()
2707 CODE:
2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2709 OUTPUT:
2710 RETVAL
2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726int glGetError ()
2727
2728void glFinish ()
2729
2730void glClear (int mask)
2731
2732void glClearColor (float r, float g, float b, float a = 1.0)
2733 PROTOTYPE: @
2734
2735void glEnable (int cap)
2736
2737void glDisable (int cap)
2738
2739void glShadeModel (int mode)
2740
2741void glHint (int target, int mode)
2742
2743void glBlendFunc (int sfactor, int dfactor)
2744
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa);
2748
2749void glDepthMask (int flag)
2750
2751void glLogicOp (int opcode)
2752
2753void glColorMask (int red, int green, int blue, int alpha)
2754
2755void glMatrixMode (int mode)
2756
2757void glPushMatrix ()
2758
2759void glPopMatrix ()
2760
2761void glLoadIdentity ()
2762
2763void glDrawBuffer (int buffer)
2764
2765void glReadBuffer (int buffer)
2766
2767# near_ and far_ are due to microsofts buggy "c" compiler
2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2769
2770# near_ and far_ are due to microsofts buggy "c" compiler
2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
2774
2775void glViewport (int x, int y, int width, int height)
2776
2777void glScissor (int x, int y, int width, int height)
2778
2779void glTranslate (float x, float y, float z = 0.)
2780 CODE:
2781 glTranslatef (x, y, z);
2782
2783void glScale (float x, float y, float z = 1.)
2784 CODE:
2785 glScalef (x, y, z);
2786
2787void glRotate (float angle, float x, float y, float z)
2788 CODE:
2789 glRotatef (angle, x, y, z);
2790
2791void glColor (float r, float g, float b, float a = 1.0)
2792 ALIAS:
2793 glColor_premultiply = 1
2794 CODE:
2795 if (ix)
2796 {
2797 r *= a;
2798 g *= a;
2799 b *= a;
2800 }
2801 // microsoft visual "c" rounds instead of truncating...
2802 glColor4f (r, g, b, a);
2803
2804void glRasterPos (float x, float y, float z = 0.)
2805 CODE:
2806 glRasterPos3f (0, 0, z);
2807 glBitmap (0, 0, 0, 0, x, y, 0);
2808
2809void glVertex (float x, float y, float z = 0.)
2810 CODE:
2811 glVertex3f (x, y, z);
2812
2813void glTexCoord (float s, float t)
2814 CODE:
2815 glTexCoord2f (s, t);
2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2846void glTexEnv (int target, int pname, float param)
2847 CODE:
2848 glTexEnvf (target, pname, param);
2849
2850void glTexParameter (int target, int pname, float param)
2851 CODE:
2852 glTexParameterf (target, pname, param);
2853
2854void glBindTexture (int target, int name)
2855
2856void glConvolutionParameter (int target, int pname, float params)
2857 CODE:
2858 if (gl.ConvolutionParameterf)
2859 gl.ConvolutionParameterf (target, pname, params);
2860
2861void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2862 CODE:
2863 if (gl.ConvolutionFilter2D)
2864 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2865
2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2867 CODE:
2868 if (gl.SeparableFilter2D)
2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2870
2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2872
2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2874
2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2878
2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2880
2881int glGenTexture ()
2882 CODE:
2883 RETVAL = gen_texture ();
2884 OUTPUT:
2885 RETVAL
2886
2887void glDeleteTexture (int name)
2888 CODE:
2889 del_texture (name);
2890
2891int glGenList ()
2892 CODE:
2893 RETVAL = glGenLists (1);
2894 OUTPUT:
2895 RETVAL
2896
2897void glDeleteList (int list)
2898 CODE:
2899 glDeleteLists (list, 1);
2900
2901void glNewList (int list, int mode = GL_COMPILE)
2902
2903void glEndList ()
2904
2905void glCallList (int list)
2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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