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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
14#include <SDL_opengl.h> 42#include <SDL_opengl.h>
15 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
16#include <glib/gmacros.h> 52#include <glib/gmacros.h>
17 53
18#include <pango/pango.h> 54#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h> 55
20#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
21 66
22#ifndef _WIN32 67#ifndef _WIN32
23# include <sys/types.h> 68# include <sys/types.h>
24# include <sys/socket.h> 69# include <sys/socket.h>
25# include <netinet/in.h> 70# include <netinet/in.h>
26# include <netinet/tcp.h> 71# include <netinet/tcp.h>
27# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
28#else 77#else
29 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 85
37#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
38 87
39#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
41 90
42static PangoContext *context; 91#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
149typedef Mix_Chunk *DC__MixChunk;
150typedef Mix_Music *DC__MixMusic;
151
152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
44 171
45typedef struct cf_layout { 172typedef struct cf_layout {
46 PangoLayout *pl; 173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
47 int base_height; 175 int base_height;
176 DC__Font font;
177 rc_t *rc;
48} *CFClient__Layout; 178} *DC__Layout;
179
180static DC__Font default_font;
181static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap;
49 183
50static void 184static void
51substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
52{ 186{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 192}
56 193
57static void 194static void
58layout_update (CFClient__Layout self) 195layout_update_font (DC__Layout self)
59{ 196{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
62 */ 199 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 200 PangoFontDescription *font = self->font ? self->font : default_font;
64 201
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 202 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 204
205 pango_layout_set_font_description (self->pl, font);
72} 206}
73 207
74static void 208static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
76{ 210{
77 layout_update (self); 211 PangoRectangle rect;
78 212
213 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
80 215
81 *w = (*w + 3) & ~3; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
86typedef uint16_t mapface; 227typedef uint16_t faceid;
87 228
88typedef struct { 229typedef struct {
89 GLint name; 230 GLuint name;
90 int w, h; 231 int w, h;
91 float s, t; 232 float s, t;
92 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
93} maptex; 236} maptex;
94 237
95typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
96 int16_t darkness; 241 uint16_t darkness;
97 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 243} mapcell;
99 244
100typedef struct { 245typedef struct {
101 int32_t c0, c1; 246 int32_t c0, c1;
102 mapcell *col; 247 mapcell *col;
103} maprow; 248} maprow;
104 249
105typedef struct map { 250typedef struct map {
106 int x, y, w, h; 251 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 253 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 254 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 255
114 int32_t rows; 256 int32_t rows;
115 maprow *row; 257 maprow *row;
116} *CFClient__Map; 258} *DC__Map;
117 259
118static char * 260static char *
119prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
120{ 262{
121 char *p; 263 char *p;
138} 280}
139 281
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
143static maprow * 305static maprow *
144map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
145{ 307{
146 if (0 > y) 308 if (0 > y)
147 { 309 {
148 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
187 349
188 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
189} 351}
190 352
191static mapcell * 353static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
193{ 355{
194 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
195} 357}
196 358
197static void 359static void
198map_clear (CFClient__Map self) 360map_clear (DC__Map self)
199{ 361{
200 int r; 362 int r;
201 363
202 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
210 self->oy = 0; 372 self->oy = 0;
211 self->row = 0; 373 self->row = 0;
212 self->rows = 0; 374 self->rows = 0;
213} 375}
214 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
215static void 387static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
217{ 389{
218 int x, y; 390 int x, y;
219 maprow *row; 391 maprow *row;
392 mapcell *cell;
220 393
221 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 395 if (y >= 0)
223 { 396 {
224 if (y >= self->rows) 397 if (y >= self->rows)
230 if (x >= row->c0) 403 if (x >= row->c0)
231 { 404 {
232 if (x >= row->c1) 405 if (x >= row->c1)
233 break; 406 break;
234 407
235 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
236 } 411 }
237 } 412 }
238} 413}
239 414
240MODULE = CFClient PACKAGE = CFClient 415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429}
430
431static void
432music_finished (void)
433{
434 SDL_UserEvent ev;
435
436 ev.type = SDL_USEREVENT;
437 ev.code = 0;
438 ev.data1 = 0;
439 ev.data2 = 0;
440
441 SDL_PushEvent ((SDL_Event *)&ev);
442}
443
444static void
445channel_finished (int channel)
446{
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455}
456
457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
241 571
242PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
243 573
244BOOT: 574BOOT:
245{ 575{
246 HV *stash = gv_stashpv ("CFClient", 1); 576 HV *stash = gv_stashpv ("DC", 1);
247 static const struct { 577 static const struct {
248 const char *name; 578 const char *name;
249 IV iv; 579 IV iv;
250 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
252 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
270 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 719 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 720 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 721 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 722 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 723 const_iv (SDLK_UNDO),
724
334 const_iv (KMOD_NONE), 725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 727 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 730 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 733 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL), 741
347 const_iv (KMOD_SHIFT), 742 const_iv (MIX_DEFAULT_FORMAT),
348 const_iv (KMOD_ALT), 743
349 const_iv (KMOD_META) 744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
350# undef const_iv 772# undef const_iv
351 }; 773 };
352 774
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 777
356 fontmap = pango_ft2_font_map_new (); 778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 780}
781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
360 787
361int 788int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 789in_destruct ()
790 CODE:
791 RETVAL = PL_main_cv == Nullcv;
792 OUTPUT:
793 RETVAL
363 794
795NV floor (NV x)
796
797NV ceil (NV x)
798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
364void 803void
804pango_init ()
805 CODE:
806{
807 opengl_fontmap = pango_opengl_font_map_new ();
808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
815}
816
817char *SDL_GetError ()
818
819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
365SDL_Quit () 827void SDL_Quit ()
366 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
367void 838void
368SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
369 PPCODE: 840 PPCODE:
370{ 841{
371 SDL_Rect **m; 842 SDL_Rect **m;
372 843
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 848
849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
851
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 856
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
386 859
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 861
389 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
390 while (*m) 863 while (*m)
391 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
392 AV *av = newAV (); 867 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
396 874
397 ++m; 875 ++m;
398 } 876 }
399} 877}
400 878
401int 879int
402SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
404 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 893 );
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 894
895 if (RETVAL)
896 {
897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h"
902#undef GL_FUNC
903 }
904}
408 OUTPUT: 905 OUTPUT:
409 RETVAL 906 RETVAL
410 907
411void 908void
909SDL_GL_SwapBuffers ()
910
911char *
912SDL_GetKeyName (int sym)
913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
920void
921poll_events ()
922 PPCODE:
923{
924 SDL_Event ev;
925
926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
928 {
929 HV *hv = newHV ();
930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
931
932 switch (ev.type)
933 {
934 case SDL_KEYDOWN:
935 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break;
942
943 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
946 break;
947
948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
974 break;
975
976 case SDL_MOUSEBUTTONDOWN:
977 case SDL_MOUSEBUTTONUP:
978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
979
980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
984 break;
985
986 case SDL_USEREVENT:
987 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
990 break;
991 }
992
993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
994 }
995}
996
997int
998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
999 POSTCALL:
1000 Mix_HookMusicFinished (music_finished);
1001 Mix_ChannelFinished (channel_finished);
1002
1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
1020Mix_CloseAudio ()
1021
1022int
1023Mix_AllocateChannels (int numchans = -1)
1024
1025const char *
1026Mix_GetError ()
1027
1028void
412lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
413 CODE: 1030 CODE:
1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1032
1033void
1034win32_proxy_info ()
1035 PPCODE:
1036{
414#ifndef _WIN32 1037#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1038 char buffer[2048];
1039 DWORD buflen;
1040
1041 EXTEND (SP, 3);
1042
1043 buflen = sizeof (buffer);
1044 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1045 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1046 {
1047 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1048
1049 buflen = sizeof (buffer);
1050 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1051 {
1052 PUSHs (newSVpv (buffer, 0));
1053
1054 buflen = sizeof (buffer);
1055 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1056 PUSHs (newSVpv (buffer, 0));
1057 }
1058 }
416#endif 1059#endif
1060}
417 1061
418char * 1062int
419gl_version () 1063add_font (char *file)
420 CODE: 1064 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
422 OUTPUT: 1066 OUTPUT:
423 RETVAL 1067 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431
432void
433add_font (char *file)
434 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 1068
448void 1069void
449load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
450 ALIAS: 1071 ALIAS:
451 load_image_file = 1 1072 load_image_file = 1
454 STRLEN image_len; 1075 STRLEN image_len;
455 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
456 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
457 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
458 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
459 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
460 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
461 1082
462 if (!rw) 1083 if (!rw)
463 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
464 1085
493 1114
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1115 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 1116
496 assert (surface2->pitch == surface2->w * 4); 1117 assert (surface2->pitch == surface2->w * 4);
497 1118
1119 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 1120 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 1121 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 1122 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1123 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1124 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1125 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1126 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1127 SDL_UnlockSurface (surface2);
507 1128
508 SDL_FreeSurface (surface); 1129 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 1130 SDL_FreeSurface (surface2);
510} 1131}
511 1132
533 PUSHs (sv_2mortal (newSViv (b / y))); 1154 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 1155 PUSHs (sv_2mortal (newSViv (a / y)));
535} 1156}
536 1157
537void 1158void
1159error (char *message)
1160 CODE:
1161 fprintf (stderr, "ERROR: %s\n", message);
1162#ifdef _WIN32
1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1164#endif
1165
1166void
538fatal (char *message) 1167fatal (char *message)
539 CODE: 1168 CODE:
1169 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 1170#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1172#endif
1173 _exit (1);
1174
1175void
1176_exit (int retval = 0)
1177 CODE:
1178#ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
542#else 1180#else
543 fprintf (stderr, "FATAL: %s\n", message); 1181 _exit (retval);
544#endif 1182#endif
545 exit (1);
546 1183
547MODULE = CFClient PACKAGE = CFClient::Layout 1184void
548 1185debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 1186 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 1187{
553 RETVAL->base_height = base_height; 1188#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 1189 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1190#endif
1191}
1192
1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
1198new_from_file (SV *class, char *path, int id = 0)
1199 CODE:
1200{
1201 int count;
1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1203 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1204 FcPatternDestroy (pattern);
1205}
556 OUTPUT: 1206 OUTPUT:
557 RETVAL 1207 RETVAL
558 1208
559void 1209void
1210DESTROY (DC::Font self)
1211 CODE:
1212 pango_font_description_free (self);
1213
1214void
1215make_default (DC::Font self)
1216 PROTOTYPE: $
1217 CODE:
1218 default_font = self;
1219
1220MODULE = Deliantra::Client PACKAGE = DC::Layout
1221
1222PROTOTYPES: DISABLE
1223
1224void
1225glyph_cache_backup ()
1226 PROTOTYPE:
1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
1234 tc_restore ();
1235
1236DC::Layout
1237new (SV *class)
1238 CODE:
1239 New (0, RETVAL, 1, struct cf_layout);
1240
1241 RETVAL->pl = pango_layout_new (opengl_context);
1242 RETVAL->r = 1.;
1243 RETVAL->g = 1.;
1244 RETVAL->b = 1.;
1245 RETVAL->a = 1.;
1246 RETVAL->base_height = MIN_FONT_HEIGHT;
1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
1249
1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1251 layout_update_font (RETVAL);
1252 OUTPUT:
1253 RETVAL
1254
1255void
560DESTROY (CFClient::Layout self) 1256DESTROY (DC::Layout self)
561 CODE: 1257 CODE:
562 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
563 Safefree (self); 1260 Safefree (self);
564 1261
565void 1262void
566set_text (CFClient::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
567 CODE: 1264 CODE:
568{ 1265{
569 STRLEN textlen; 1266 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
571 1268
572 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
573} 1270}
574 1271
575void 1272void
576set_markup (CFClient::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
577 CODE: 1274 CODE:
578{ 1275{
579 STRLEN textlen; 1276 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
581 1278
582 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
583} 1280}
584 1281
585SV * 1282void
586get_text (CFClient::Layout self) 1283set_shapes (DC::Layout self, ...)
1284 CODE:
1285{
1286 PangoAttrList *attrs = 0;
1287 const char *text = pango_layout_get_text (self->pl);
1288 const char *pos = text;
1289 int arg = 4;
1290
1291 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1292 {
1293 PangoRectangle inkrect, rect;
1294 PangoAttribute *attr;
1295
1296 int x = SvIV (ST (arg - 3));
1297 int y = SvIV (ST (arg - 2));
1298 int w = SvIV (ST (arg - 1));
1299 int h = SvIV (ST (arg ));
1300
1301 inkrect.x = 0;
1302 inkrect.y = 0;
1303 inkrect.width = 0;
1304 inkrect.height = 0;
1305
1306 rect.x = x * PANGO_SCALE;
1307 rect.y = y * PANGO_SCALE;
1308 rect.width = w * PANGO_SCALE;
1309 rect.height = h * PANGO_SCALE;
1310
1311 if (!attrs)
1312 attrs = pango_layout_get_attributes (self->pl);
1313
1314 attr = pango_attr_shape_new (&inkrect, &rect);
1315 attr->start_index = pos - text;
1316 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1317 pango_attr_list_insert (attrs, attr);
1318
1319 arg += 4;
1320 pos += sizeof (OBJ_STR) - 1;
1321 }
1322
1323 if (attrs)
1324 pango_layout_set_attributes (self->pl, attrs);
1325}
1326
1327void
1328get_shapes (DC::Layout self)
587 CODE: 1329 PPCODE:
1330{
1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1332
1333 do
1334 {
1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1336
1337 if (run && shape_attr_p (run))
1338 {
1339 PangoRectangle extents;
1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
1341
1342 EXTEND (SP, 2);
1343 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1344 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1345 }
1346 }
1347 while (pango_layout_iter_next_run (iter));
1348
1349 pango_layout_iter_free (iter);
1350}
1351
1352int
1353has_wrapped (DC::Layout self)
1354 CODE:
1355{
1356 int lines = 1;
1357 const char *text = pango_layout_get_text (self->pl);
1358
1359 while (*text)
1360 lines += *text++ == '\n';
1361
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1362 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1363}
590 OUTPUT: 1364 OUTPUT:
591 RETVAL 1365 RETVAL
592 1366
1367SV *
1368get_text (DC::Layout self)
1369 CODE:
1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1371 sv_utf8_decode (RETVAL);
1372 OUTPUT:
1373 RETVAL
1374
593void 1375void
1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1377 CODE:
1378 self->r = r;
1379 self->g = g;
1380 self->b = b;
1381 self->a = a;
1382
1383void
1384set_font (DC::Layout self, DC::Font font = 0)
1385 CODE:
1386 if (self->font != font)
1387 {
1388 self->font = font;
1389 layout_update_font (self);
1390 }
1391
1392void
594set_height (CFClient::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
595 CODE: 1394 CODE:
1395 if (self->base_height != base_height)
1396 {
596 self->base_height = base_height; 1397 self->base_height = base_height;
1398 layout_update_font (self);
1399 }
597 1400
598void 1401void
599set_width (CFClient::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
600 CODE: 1403 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1405
603void 1406void
1407set_indent (DC::Layout self, int indent)
1408 CODE:
1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1410
1411void
1412set_spacing (DC::Layout self, int spacing)
1413 CODE:
1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1415
1416void
1417set_ellipsise (DC::Layout self, int ellipsise)
1418 CODE:
1419 pango_layout_set_ellipsize (self->pl,
1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1423 : PANGO_ELLIPSIZE_NONE
1424 );
1425
1426void
1427set_single_paragraph_mode (DC::Layout self, int spm)
1428 CODE:
1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1430
1431void
604size (CFClient::Layout self) 1432size (DC::Layout self)
605 PPCODE: 1433 PPCODE:
606{ 1434{
607 int w, h; 1435 int w, h;
608 1436
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
611 1438
612 EXTEND (SP, 2); 1439 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
615} 1442}
616 1443
617int 1444int
618xy_to_index (CFClient::Layout self, int x, int y) 1445descent (DC::Layout self)
619 CODE: 1446 CODE:
620{ 1447{
621 int index, trailing; 1448 PangoRectangle rect;
622 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
623 layout_update (self); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1451 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1452}
628 OUTPUT: 1453 OUTPUT:
629 RETVAL 1454 RETVAL
630 1455
1456int
1457xy_to_index (DC::Layout self, int x, int y)
1458 CODE:
1459{
1460 int index, trailing;
1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1462 RETVAL = index + trailing;
1463}
1464 OUTPUT:
1465 RETVAL
1466
631void 1467void
632cursor_pos (CFClient::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
633 PPCODE: 1469 PPCODE:
634{ 1470{
635 PangoRectangle strong_pos; 1471 PangoRectangle pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
638 1473
639 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
643} 1478}
644 1479
645void 1480void
646render (CFClient::Layout self) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
647 PPCODE: 1482 PPCODE:
648{ 1483{
649 SV *retval; 1484 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1485
653 layout_update (self); 1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1487#if !PANGO_VERSION_CHECK (1, 17, 3)
655 1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
656 retval = newSV (w * h); 1489 --line;
657 SvPOK_only (retval); 1490#endif
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1491 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494}
1495
1496void
1497line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499{
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
1514 else
1515 {
673 PUSHs (sv_2mortal (newSViv (h))); 1516 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1517 PUSHs (sv_2mortal (newSViv (trailing)));
1518 }
675} 1519}
676 1520
1521void
1522render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1525 pango_opengl_render_layout_subpixel (
1526 self->pl,
1527 self->rc,
1528 x * PANGO_SCALE, y * PANGO_SCALE,
1529 self->r, self->g, self->b, self->a,
1530 flags
1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1535
1536void
1537draw (DC::Layout self)
1538 CODE:
1539{
1540 glEnable (GL_TEXTURE_2D);
1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1547
1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
677MODULE = CFClient PACKAGE = CFClient::Texture 1555MODULE = Deliantra::Client PACKAGE = DC::Texture
678 1556
1557PROTOTYPES: ENABLE
1558
679void 1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1564 {
1565 STRLEN datalen;
1566 char *data = SvPVbyte (data_, datalen);
1567 int bpp = datalen / (ow * oh);
1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1569
1570 SvPOK_only (result_);
1571 SvCUR_set (result_, nw * nh * bpp);
1572
1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1574 while (oh--)
1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1576
1577 sv_setsv (data_, result_);
1578 }
1579}
1580
1581void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1583 PROTOTYPE: $$$;$$
1584 ALIAS:
1585 draw_quad_alpha = 1
1586 draw_quad_alpha_premultiplied = 2
682 CODE: 1587 CODE:
683{ 1588{
684 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
689 1596
690 if (items < 5) 1597 if (items < 5)
691 { 1598 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1601 }
695 1602
1603 if (ix)
1604 {
1605 glEnable (GL_BLEND);
1606
1607 if (ix == 2)
1608 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1609 else
1610 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1611 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1612
1613 glEnable (GL_ALPHA_TEST);
1614 glAlphaFunc (GL_GREATER, 0.01f);
1615 }
1616
696 glBindTexture (GL_TEXTURE_2D, name); 1617 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1618
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1619 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1620 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1621 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1622 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1623 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1624 glEnd ();
707}
708 1625
1626 if (ix)
1627 {
1628 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND);
1630 }
1631}
1632
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1643
709MODULE = CFClient PACKAGE = CFClient::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
710 1645
711CFClient::Map 1646PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1647
1648DC::Map
1649new (SV *class)
713 CODE: 1650 CODE:
714 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1652 RETVAL->x = 0;
716 RETVAL->y = 0; 1653 RETVAL->y = 0;
717 RETVAL->w = map_width; 1654 RETVAL->w = 0;
718 RETVAL->h = map_height; 1655 RETVAL->h = 0;
719 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
726 RETVAL->row = 0; 1661 RETVAL->row = 0;
727 OUTPUT: 1662 OUTPUT:
728 RETVAL 1663 RETVAL
729 1664
730void 1665void
731DESTROY (CFClient::Map self) 1666DESTROY (DC::Map self)
732 CODE: 1667 CODE:
733{ 1668{
734 map_clear (self); 1669 map_clear (self);
735 Safefree (self->face); 1670 Safefree (self->face2tile);
1671 Safefree (self->tex);
736 Safefree (self); 1672 Safefree (self);
737} 1673}
738 1674
739void 1675void
1676resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681void
740clear (CFClient::Map self) 1682clear (DC::Map self)
741 CODE: 1683 CODE:
742 map_clear (self); 1684 map_clear (self);
743 1685
744void 1686void
745set_face (CFClient::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
746 CODE: 1688 CODE:
747{ 1689{
748 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1691 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1692}
756 1693
757void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1719 CODE:
760{ 1720{
761 while (self->texs <= texid) 1721 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1722
767 { 1723 {
768 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
769 1725
770 tex->name = name; 1726 tex->name = name;
775 tex->r = r; 1731 tex->r = r;
776 tex->g = g; 1732 tex->g = g;
777 tex->b = b; 1733 tex->b = b;
778 tex->a = a; 1734 tex->a = a;
779 } 1735 }
1736
1737 // somewhat hackish, but for textures that require it, it really
1738 // improves the look, and most others don't suffer.
1739 glBindTexture (GL_TEXTURE_2D, name);
1740 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1745}
781 1746
782int 1747int
783ox (CFClient::Map self) 1748ox (DC::Map self)
784 ALIAS: 1749 ALIAS:
785 oy = 1 1750 oy = 1
1751 x = 2
1752 y = 3
1753 w = 4
1754 h = 5
786 CODE: 1755 CODE:
787 switch (ix) 1756 switch (ix)
788 { 1757 {
789 case 0: RETVAL = self->ox; break; 1758 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1759 case 1: RETVAL = self->oy; break;
1760 case 2: RETVAL = self->x; break;
1761 case 3: RETVAL = self->y; break;
1762 case 4: RETVAL = self->w; break;
1763 case 5: RETVAL = self->h; break;
791 } 1764 }
792 OUTPUT: 1765 OUTPUT:
793 RETVAL 1766 RETVAL
794 1767
795void 1768void
796scroll (CFClient::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
797 CODE: 1770 CODE:
798{ 1771{
799 if (dx > 0) 1772 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1774 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1776
804 if (dy > 0) 1777 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1778 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1779 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1781
809 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
811 1784
812 while (self->y < 0) 1785 while (self->y < 0)
816 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
817 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
818 } 1791 }
819} 1792}
820 1793
821void 1794SV *
822map1a_update (CFClient::Map self, SV *data_) 1795map1a_update (DC::Map self, SV *data_, int extmap)
823 CODE: 1796 CODE:
824{ 1797{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1800 mapcell *cell;
828 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
829 1804
830 while (data < data_end) 1805 while (data < data_end - 1)
831 { 1806 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
833 1808
834 x = ((flags >> 10) & 63) + self->x; 1809 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1810 y = self->y + ((flags >> 4) & 63);
836 1811
837 cell = map_get_cell (self, x, y); 1812 cell = map_get_cell (self, x, y);
838 1813
839 if (flags & 15) 1814 if (flags & 15)
840 { 1815 {
841 if (cell->darkness < 0) 1816 if (!cell->darkness)
842 { 1817 {
1818 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1819 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1820 }
848 1821
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1822 //TODO: don't trust server data to be in-range(!)
852 1823
853 if (flags & 4) 1824 if (flags & 8)
854 { 1825 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1826 if (extmap)
1827 {
1828 uint8_t ext, cmd;
1829
1830 do
1831 {
1832 ext = *data++;
1833 cmd = ext & 0x7f;
1834
1835 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1;
1837 else if (cmd == 5) // health
1838 {
1839 cell->stat_width = 1;
1840 cell->stat_hp = *data++;
1841 }
1842 else if (cmd == 6) // monster width
1843 cell->stat_width = *data++ + 1;
1844 else if (cmd == 0x47)
1845 {
1846 if (*data == 1) cell->player = data [1];
1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1850
1851 data += *data + 1;
1852 }
1853 else if (cmd == 8) // cell flags
1854 cell->flags = *data++;
1855 else if (ext & 0x40) // unknown, multibyte => skip
1856 data += *data + 1;
1857 else
1858 data++;
1859 }
1860 while (ext & 0x80);
1861 }
1862 else
1863 cell->darkness = *data++ + 1;
856 } 1864 }
857 1865
1866 for (z = 0; z <= 2; ++z)
858 if (flags & 2) 1867 if (flags & (4 >> z))
859 { 1868 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
861 } 1886 }
862
863 if (flags & 1)
864 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
866 }
867 } 1887 }
868 else 1888 else
869 cell->darkness = -1; 1889 CELL_CLEAR (cell);
870 } 1890 }
871} 1891}
1892 OUTPUT:
1893 RETVAL
872 1894
873SV * 1895SV *
874mapmap (CFClient::Map self, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
875 CODE: 1897 CODE:
876{ 1898{
877 int x0, x1, x; 1899 int x1, x;
878 int y0, y1, y; 1900 int y1, y;
879 int z; 1901 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1902 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1903 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1904
883 SvPOK_only (map_sv); 1905 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1906 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1907
886 x0 = self->x - w / 2; x1 = x0 + w; 1908 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1909 y0 += self->y; y1 = y0 + h;
888 1910
889 for (y = y0; y < y1; y++) 1911 for (y = y0; y < y1; y++)
890 { 1912 {
891 maprow *row = 0 <= y && y < self->rows 1913 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1914 ? self->row + y
900 { 1922 {
901 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
902 1924
903 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
904 { 1926 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1929 int a1 = tex.a;
912 1930
913 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1935 }
919 } 1936 }
920 1937
921 *map++ = (r ) 1938 *map++ = (r )
922 | (g << 8) 1939 | (g << 8)
929} 1946}
930 OUTPUT: 1947 OUTPUT:
931 RETVAL 1948 RETVAL
932 1949
933void 1950void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE:
1953{
1954 int x, y, z;
1955
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1967
1968 // thats current max. sorry.
1969 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255;
1971
1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
2008
2009 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012
2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
2017 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows)
2019 {
2020 maprow *row = self->row + (y + my);
2021
2022 for (x = 0; x < sw; x++)
2023 if (row->c0 <= x + mx && x + mx < row->c1)
2024 {
2025 mapcell *cell = row->col + (x + mx - row->c0);
2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
2033
2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
2139 {
2140 int level = (w << 5) | b;
2141 HE *he;
2142
2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
2145 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he);
2147 IV bits = SvIVX (HeVAL (he));
2148
2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
2152 {
2153 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T;
2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
2167 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS);
2170 }
2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
2193 }
2194 }
2195 }
2196
2197 glEnd ();
2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
2222 glDisable (GL_BLEND);
2223 rc_free (rc);
2224
2225 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows)
2228 {
2229 maprow *row = self->row + (y + my);
2230
2231 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1)
2233 {
2234 mapcell *cell = row->col + (x + mx - row->c0);
2235
2236 int px = x * T;
2237 int py = y * T;
2238
2239 if (cell->stat_hp)
2240 {
2241 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2243
2244 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py);
2247
2248 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2249 glRectf (px + 2,
2250 py - thick - 1,
2251 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2252 }
2253 }
2254 }
2255}
2256
2257void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2259 CODE:
2260{
2261 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F },
2263 { 1.00F, 1.00F, 1.00F },
2264 { 0.00F, 0.00F, 0.55F },
2265 { 1.00F, 0.00F, 0.00F },
2266
2267 { 1.00F, 0.54F, 0.00F },
2268 { 0.11F, 0.56F, 1.00F },
2269 { 0.93F, 0.46F, 0.00F },
2270 { 0.18F, 0.54F, 0.34F },
2271
2272 { 0.56F, 0.73F, 0.56F },
2273 { 0.80F, 0.80F, 0.80F },
2274 { 0.55F, 0.41F, 0.13F },
2275 { 0.99F, 0.77F, 0.26F },
2276
2277 { 0.74F, 0.65F, 0.41F },
2278
2279 { 0.00F, 1.00F, 1.00F },
2280 { 1.00F, 0.00F, 1.00F },
2281 { 1.00F, 1.00F, 0.00F },
2282 };
2283
2284 int x, y;
2285
2286 glEnable (GL_TEXTURE_2D);
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2288 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS);
2291
2292 for (y = 0; y < h; y++)
2293 for (x = 0; x < w; x++)
2294 {
2295 unsigned char m = data [x + y * w];
2296
2297 if (m)
2298 {
2299 float *c = color [m & 15];
2300
2301 float tx1 = m & 0x40 ? 0.5 : 0.;
2302 float tx2 = tx1 + 0.5;
2303
2304 glColor4f (c[0], c[1], c[2], 0.75);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 }
2310 }
2311
2312 glEnd ();
2313 glDisable (GL_BLEND);
2314 glDisable (GL_TEXTURE_2D);
2315}
2316
2317void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
935 PPCODE: 2319 PPCODE:
936{ 2320{
937 int vx, vy;
938 int x, y, z; 2321 int x, y;
939 int last_name; 2322 int sw1 = sw + 2;
940 mapface face; 2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
941 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
944 2329
945 memset (darkness, 255, sw4 * sh);
946 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
947 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
948 2332
949 vx = self->x + (self->w - sw) / 2 - shift_x; 2333 mx += self->x - 1;
950 vy = self->y + (self->h - sh) / 2 - shift_y; 2334 my += self->y - 1;
951 2335
952 /* 2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956 2337
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961
962 glColor4ub (255, 255, 255, 255);
963
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968
969 glBegin (GL_QUADS);
970
971 last_name = 0;
972
973 for (z = 0; z < 3; z++)
974 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
975 if (0 <= y + vy && y + vy < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
976 { 2340 {
977 maprow *row = self->row + (y + vy); 2341 maprow *row = self->row + (y + my);
978 2342
979 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 2345 {
982 mapcell *cell = row->col + (x + vx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
983 2347
984 darkness[y * sw4 + x] = cell->darkness < 0 2348 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1)
985 ? 255 - FOW_DARKNESS 2350 : 255 - FOW_DARKNESS;
986 : 255 - cell->darkness;
987
988 face = cell->face [z];
989
990 if (face)
991 {
992 maptex tex = self->tex [face];
993
994 int px = (x + 1) * 32 - tex.w;
995 int py = (y + 1) * 32 - tex.h;
996
997 if (last_name != tex.name)
998 {
999 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name);
1002 glBegin (GL_QUADS);
1003 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 }
1010 } 2351 }
1011 } 2352 }
1012 2353
1013 glEnd (); 2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1014 2366
1015 glDisable (GL_TEXTURE_2D); 2367 uint8_t r11 = (d11 + d21 + d12) / 3;
1016 glDisable (GL_BLEND); 2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
1017 2391
1018 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1022} 2396}
1023 2397
1024SV * 2398SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2400 CODE:
1027{ 2401{
1028 int x, y, x1, y1; 2402 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2406 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2407 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2408 *data++ = h >> 8; *data++ = h;
1035 2409
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2410 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2411 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2412 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2413 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2414
1041 x0 += self->x - self->ox; 2415 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2416 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1056 { 2430 {
1057 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2432 uint8_t flags = 0;
1059 2433
1060 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1063 2437
1064 *data++ = flags; 2438 *data++ = flags;
1065 2439
1066 if (flags & 1) 2440 if (flags & 1)
1067 { 2441 {
2442 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2444 *data++ = tile;
1070 } 2445 }
1071 2446
1072 if (flags & 2) 2447 if (flags & 2)
1073 { 2448 {
2449 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2451 *data++ = tile;
1076 } 2452 }
1077 2453
1078 if (flags & 4) 2454 if (flags & 4)
1079 { 2455 {
2456 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2458 *data++ = tile;
1082 } 2459 }
1083 } 2460 }
1084 else 2461 else
1085 *data++ = 0; 2462 *data++ = 0;
1086 } 2463 }
1087 } 2464 }
1088 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1089 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1090 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1091 RETVAL = data_sv; 2473 RETVAL = data_sv;
1092} 2474}
1093 OUTPUT: 2475 OUTPUT:
1094 RETVAL 2476 RETVAL
1095 2477
1096void 2478void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1098 PPCODE: 2480 PPCODE:
1099{ 2481{
1100 int x, y, z; 2482 int x, y, z;
1101 int w, h; 2483 int w, h;
1102 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1103 2495
1104 if (*data++ != 0) 2496 if (*data++ != 0)
1105 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1106 2498
1107 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1109 2501
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2503 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2504 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2505 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2506
1115 x0 += self->x - self->ox; 2507 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2508 y0 += self->y - self->oy;
1122 { 2514 {
1123 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1124 2516
1125 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1126 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1127 uint8_t flags = *data++; 2524 flags = *data++;
1128 2525
1129 if (flags) 2526 if (flags)
1130 { 2527 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1134 2530
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2534
1139 if (cell->darkness <= 0) 2535 if (cell->darkness == 0)
1140 { 2536 {
1141 cell->darkness = -1; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1142 2539
1143 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1144 { 2541 {
1145 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1146 2543
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1149 } 2551 }
1150 } 2552 }
1151 } 2553 }
1152 } 2554 }
1153 } 2555 }
1154} 2556}
1155 2557
2558MODULE = Deliantra::Client PACKAGE = DC::RW
2559
2560DC::RW
2561new (SV *class, SV *data_sv)
2562 CODE:
2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
2569 OUTPUT:
2570 RETVAL
2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
2681DESTROY (DC::MixChunk self)
2682 CODE:
2683 Mix_FreeChunk (self);
2684
2685int
2686volume (DC::MixChunk self, int volume = -1)
2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
2690 RETVAL = Mix_VolumeChunk (self, volume);
2691 OUTPUT:
2692 RETVAL
2693
2694DC::Channel
2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2696 CODE:
2697{
2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
2709 OUTPUT:
2710 RETVAL
2711
2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2713
2714int
2715volume (int volume = -1)
2716 PROTOTYPE: ;$
2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
2720 RETVAL = Mix_VolumeMusic (volume);
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
2734DC::MixMusic
2735new (SV *class, DC::RW rwops)
2736 CODE:
2737 RETVAL = Mix_LoadMUS_RW (rwops);
2738 OUTPUT:
2739 RETVAL
2740
2741void
2742DESTROY (DC::MixMusic self)
2743 CODE:
2744 Mix_FreeMusic (self);
2745
2746int
2747play (DC::MixMusic self, int loops = -1)
2748 CODE:
2749 RETVAL = Mix_PlayMusic (self, loops);
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
2761
2762BOOT:
2763{
2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2765 static const struct {
2766 const char *name;
2767 IV iv;
2768 } *civ, const_iv[] = {
2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
2773 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND),
2778 const_iv (GL_CULL_FACE),
2779 const_iv (GL_SCISSOR_TEST),
2780 const_iv (GL_DEPTH_TEST),
2781 const_iv (GL_ALPHA_TEST),
2782 const_iv (GL_NORMALIZE),
2783 const_iv (GL_RESCALE_NORMAL),
2784 const_iv (GL_FRONT),
2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
2787 const_iv (GL_AND),
2788 const_iv (GL_ONE),
2789 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA),
2794 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB),
2796 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8),
2799 const_iv (GL_RGB5_A1),
2800 const_iv (GL_UNSIGNED_BYTE),
2801 const_iv (GL_UNSIGNED_SHORT),
2802 const_iv (GL_UNSIGNED_INT),
2803 const_iv (GL_ALPHA),
2804 const_iv (GL_INTENSITY),
2805 const_iv (GL_LUMINANCE),
2806 const_iv (GL_LUMINANCE_ALPHA),
2807 const_iv (GL_FLOAT),
2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
2818 const_iv (GL_TEXTURE_1D),
2819 const_iv (GL_TEXTURE_2D),
2820 const_iv (GL_TEXTURE_ENV),
2821 const_iv (GL_TEXTURE_MAG_FILTER),
2822 const_iv (GL_TEXTURE_MIN_FILTER),
2823 const_iv (GL_TEXTURE_ENV_MODE),
2824 const_iv (GL_TEXTURE_WRAP_S),
2825 const_iv (GL_TEXTURE_WRAP_T),
2826 const_iv (GL_REPEAT),
2827 const_iv (GL_CLAMP),
2828 const_iv (GL_CLAMP_TO_EDGE),
2829 const_iv (GL_NEAREST),
2830 const_iv (GL_LINEAR),
2831 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2832 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2833 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2834 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2835 const_iv (GL_GENERATE_MIPMAP),
2836 const_iv (GL_MODULATE),
2837 const_iv (GL_DECAL),
2838 const_iv (GL_REPLACE),
2839 const_iv (GL_DEPTH_BUFFER_BIT),
2840 const_iv (GL_COLOR_BUFFER_BIT),
2841 const_iv (GL_PROJECTION),
2842 const_iv (GL_MODELVIEW),
2843 const_iv (GL_COLOR_LOGIC_OP),
2844 const_iv (GL_SEPARABLE_2D),
2845 const_iv (GL_CONVOLUTION_2D),
2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
2849 const_iv (GL_LINES),
2850 const_iv (GL_LINE_STRIP),
2851 const_iv (GL_LINE_LOOP),
2852 const_iv (GL_QUADS),
2853 const_iv (GL_QUAD_STRIP),
2854 const_iv (GL_TRIANGLES),
2855 const_iv (GL_TRIANGLE_STRIP),
2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
2867 const_iv (GL_V2F),
2868 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F),
2871# undef const_iv
2872 };
2873
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2886
2887char *
2888gl_vendor ()
2889 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT:
2892 RETVAL
2893
2894char *
2895gl_version ()
2896 CODE:
2897 RETVAL = (char *)glGetString (GL_VERSION);
2898 OUTPUT:
2899 RETVAL
2900
2901char *
2902gl_extensions ()
2903 CODE:
2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2905 OUTPUT:
2906 RETVAL
2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
2922int glGetError ()
2923
2924void glFinish ()
2925
2926void glClear (int mask)
2927
2928void glClearColor (float r, float g, float b, float a = 1.0)
2929 PROTOTYPE: @
2930
2931void glEnable (int cap)
2932
2933void glDisable (int cap)
2934
2935void glShadeModel (int mode)
2936
2937void glHint (int target, int mode)
2938
2939void glBlendFunc (int sfactor, int dfactor)
2940
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa);
2944
2945void glDepthMask (int flag)
2946
2947void glLogicOp (int opcode)
2948
2949void glColorMask (int red, int green, int blue, int alpha)
2950
2951void glMatrixMode (int mode)
2952
2953void glPushMatrix ()
2954
2955void glPopMatrix ()
2956
2957void glLoadIdentity ()
2958
2959void glDrawBuffer (int buffer)
2960
2961void glReadBuffer (int buffer)
2962
2963# near_ and far_ are due to microsofts buggy "c" compiler
2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2965
2966# near_ and far_ are due to microsofts buggy "c" compiler
2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
2970
2971void glViewport (int x, int y, int width, int height)
2972
2973void glScissor (int x, int y, int width, int height)
2974
2975void glTranslate (float x, float y, float z = 0.)
2976 CODE:
2977 glTranslatef (x, y, z);
2978
2979void glScale (float x, float y, float z = 1.)
2980 CODE:
2981 glScalef (x, y, z);
2982
2983void glRotate (float angle, float x, float y, float z)
2984 CODE:
2985 glRotatef (angle, x, y, z);
2986
2987void glColor (float r, float g, float b, float a = 1.0)
2988 ALIAS:
2989 glColor_premultiply = 1
2990 CODE:
2991 if (ix)
2992 {
2993 r *= a;
2994 g *= a;
2995 b *= a;
2996 }
2997 // microsoft visual "c" rounds instead of truncating...
2998 glColor4f (r, g, b, a);
2999
3000void glRasterPos (float x, float y, float z = 0.)
3001 CODE:
3002 glRasterPos3f (0, 0, z);
3003 glBitmap (0, 0, 0, 0, x, y, 0);
3004
3005void glVertex (float x, float y, float z = 0.)
3006 CODE:
3007 glVertex3f (x, y, z);
3008
3009void glTexCoord (float s, float t)
3010 CODE:
3011 glTexCoord2f (s, t);
3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
3042void glTexEnv (int target, int pname, float param)
3043 CODE:
3044 glTexEnvf (target, pname, param);
3045
3046void glTexParameter (int target, int pname, float param)
3047 CODE:
3048 glTexParameterf (target, pname, param);
3049
3050void glBindTexture (int target, int name)
3051
3052void glConvolutionParameter (int target, int pname, float params)
3053 CODE:
3054 if (gl.ConvolutionParameterf)
3055 gl.ConvolutionParameterf (target, pname, params);
3056
3057void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3058 CODE:
3059 if (gl.ConvolutionFilter2D)
3060 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3061
3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3063 CODE:
3064 if (gl.SeparableFilter2D)
3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3066
3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3068
3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3070
3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
3074
3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3076
3077int glGenTexture ()
3078 CODE:
3079 RETVAL = gen_texture ();
3080 OUTPUT:
3081 RETVAL
3082
3083void glDeleteTexture (int name)
3084 CODE:
3085 del_texture (name);
3086
3087int glGenList ()
3088 CODE:
3089 RETVAL = glGenLists (1);
3090 OUTPUT:
3091 RETVAL
3092
3093void glDeleteList (int list)
3094 CODE:
3095 glDeleteLists (list, 1);
3096
3097void glNewList (int list, int mode = GL_COMPILE)
3098
3099void glEndList ()
3100
3101void glCallList (int list)
3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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