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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
40#include <SDL_mixer.h>
14#include <SDL_opengl.h> 41#include <SDL_opengl.h>
15 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
16#include <glib/gmacros.h> 53#include <glib/gmacros.h>
17 54
18#include <pango/pango.h> 55#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h> 56
20#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
21 67
22#ifndef _WIN32 68#ifndef _WIN32
23# include <sys/types.h> 69# include <sys/types.h>
24# include <sys/socket.h> 70# include <sys/socket.h>
25# include <netinet/in.h> 71# include <netinet/in.h>
26# include <netinet/tcp.h> 72# include <netinet/tcp.h>
27# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
28#else 78#else
29 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 80#endif
36 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
37#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
38 91
39#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
41 94
42static PangoContext *context; 95#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
158typedef Mix_Chunk *DC__MixChunk;
159typedef Mix_Music *DC__MixMusic;
160
161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
44 180
45typedef struct cf_layout { 181typedef struct cf_layout {
46 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
47 int base_height; 184 int base_height;
185 DC__Font font;
186 rc_t *rc;
48} *CFClient__Layout; 187} *DC__Layout;
188
189static DC__Font default_font;
190static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap;
49 192
50static void 193static void
51substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
52{ 195{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 201}
56 202
57static void 203static void
58layout_update (CFClient__Layout self) 204layout_update_font (DC__Layout self)
59{ 205{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
62 */ 208 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 209 PangoFontDescription *font = self->font ? self->font : default_font;
64 210
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 211 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 213
214 pango_layout_set_font_description (self->pl, font);
72} 215}
73 216
74static void 217static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
76{ 219{
77 layout_update (self); 220 PangoRectangle rect;
78 221
222 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
80 224
81 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
86typedef uint16_t mapface; 236typedef uint16_t faceid;
87 237
88typedef struct { 238typedef struct {
89 GLint name; 239 GLuint name;
90 int w, h; 240 int w, h;
91 float s, t; 241 float s, t;
92 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
93} maptex; 246} maptex;
94 247
95typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
96 int16_t darkness; 251 uint16_t darkness;
97 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 253} mapcell;
99 254
100typedef struct { 255typedef struct {
101 int32_t c0, c1; 256 int32_t c0, c1;
102 mapcell *col; 257 mapcell *col;
103} maprow; 258} maprow;
104 259
105typedef struct map { 260typedef struct map {
106 int x, y, w, h; 261 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 263 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 264 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 265
114 int32_t rows; 266 int32_t rows;
115 maprow *row; 267 maprow *row;
116} *CFClient__Map; 268} *DC__Map;
117 269
118static char * 270static char *
119prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
120{ 272{
121 char *p; 273 char *p;
138} 290}
139 291
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
143static maprow * 315static maprow *
144map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
145{ 317{
146 if (0 > y) 318 if (0 > y)
147 { 319 {
148 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
187 359
188 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
189} 361}
190 362
191static mapcell * 363static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
193{ 365{
194 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
195} 367}
196 368
197static void 369static void
198map_clear (CFClient__Map self) 370map_clear (DC__Map self)
199{ 371{
200 int r; 372 int r;
201 373
202 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
210 self->oy = 0; 382 self->oy = 0;
211 self->row = 0; 383 self->row = 0;
212 self->rows = 0; 384 self->rows = 0;
213} 385}
214 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
215static void 397static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
217{ 399{
218 int x, y; 400 int x, y;
219 maprow *row; 401 maprow *row;
402 mapcell *cell;
220 403
221 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 405 if (y >= 0)
223 { 406 {
224 if (y >= self->rows) 407 if (y >= self->rows)
230 if (x >= row->c0) 413 if (x >= row->c0)
231 { 414 {
232 if (x >= row->c1) 415 if (x >= row->c1)
233 break; 416 break;
234 417
235 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
236 } 421 }
237 } 422 }
238} 423}
239 424
240MODULE = CFClient PACKAGE = CFClient 425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439}
440
441static void
442music_finished (void)
443{
444 SDL_UserEvent ev;
445
446 ev.type = SDL_USEREVENT;
447 ev.code = 0;
448 ev.data1 = 0;
449 ev.data2 = 0;
450
451 SDL_PushEvent ((SDL_Event *)&ev);
452}
453
454static void
455channel_finished (int channel)
456{
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465}
466
467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
241 595
242PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
243 597
244BOOT: 598BOOT:
245{ 599{
246 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
247 static const struct { 601 static const struct {
248 const char *name; 602 const char *name;
249 IV iv; 603 IV iv;
250 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
252 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
270 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
334 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL), 765
347 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
348 const_iv (KMOD_ALT), 767
349 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
350# undef const_iv 798# undef const_iv
351 }; 799 };
352 800
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 803
356 fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
360 813
361int 814int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
363 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
364void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
365SDL_Quit () 859void SDL_Quit ()
366 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
367void 870void
368SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
369 PPCODE: 872 PPCODE:
370{ 873{
371 SDL_Rect **m; 874 SDL_Rect **m;
372 875
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 888
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
386 891
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 893
389 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
390 while (*m) 895 while (*m)
391 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
392 AV *av = newAV (); 899 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
396 906
397 ++m; 907 ++m;
398 } 908 }
399} 909}
400 910
401int 911int
402SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
404 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 925 );
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
408 OUTPUT: 940 OUTPUT:
409 RETVAL 941 RETVAL
410 942
411void 943void
944SDL_GL_SwapBuffers ()
945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
955void
956poll_events ()
957 PPCODE:
958{
959 SDL_Event ev;
960
961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
963 {
964 HV *hv = newHV ();
965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
966
967 switch (ev.type)
968 {
969 case SDL_KEYDOWN:
970 case SDL_KEYUP:
971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
976 break;
977
978 case SDL_ACTIVEEVENT:
979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
981 break;
982
983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1003 hv_store (hv, "state", 5, newSViv (state), 0);
1004 hv_store (hv, "x", 1, newSViv (x), 0);
1005 hv_store (hv, "y", 1, newSViv (y), 0);
1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
1009 break;
1010
1011 case SDL_MOUSEBUTTONDOWN:
1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1019 break;
1020
1021 case SDL_USEREVENT:
1022 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1025 break;
1026 }
1027
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 }
1030}
1031
1032int
1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL:
1035 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished);
1037
1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
1055Mix_CloseAudio ()
1056
1057int
1058Mix_AllocateChannels (int numchans = -1)
1059
1060const char *
1061Mix_GetError ()
1062
1063void
412lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
413 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
414#ifndef _WIN32 1072#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
416#endif 1094#endif
1095}
417 1096
418char * 1097int
419gl_version () 1098add_font (char *file)
420 CODE: 1099 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
422 OUTPUT: 1101 OUTPUT:
423 RETVAL 1102 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431
432void
433add_font (char *file)
434 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 1103
448void 1104void
449load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
450 ALIAS: 1106 ALIAS:
451 load_image_file = 1 1107 load_image_file = 1
454 STRLEN image_len; 1110 STRLEN image_len;
455 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
456 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
457 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
458 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
459 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
460 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
461 1117
462 if (!rw) 1118 if (!rw)
463 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
464 1120
493 1149
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1150 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 1151
496 assert (surface2->pitch == surface2->w * 4); 1152 assert (surface2->pitch == surface2->w * 4);
497 1153
1154 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 1155 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 1156 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 1157 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1160 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2);
507 1163
508 SDL_FreeSurface (surface); 1164 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 1165 SDL_FreeSurface (surface2);
510} 1166}
511 1167
533 PUSHs (sv_2mortal (newSViv (b / y))); 1189 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 1190 PUSHs (sv_2mortal (newSViv (a / y)));
535} 1191}
536 1192
537void 1193void
1194error (char *message)
1195 CODE:
1196 fprintf (stderr, "ERROR: %s\n", message);
1197#ifdef _WIN32
1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1199#endif
1200
1201void
538fatal (char *message) 1202fatal (char *message)
539 CODE: 1203 CODE:
1204 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 1205#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1207#endif
1208 _exit (1);
1209
1210void
1211_exit (int retval = 0)
1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
542#else 1215#else
543 fprintf (stderr, "FATAL: %s\n", message); 1216 _exit (retval);
544#endif 1217#endif
545 exit (1);
546 1218
547MODULE = CFClient PACKAGE = CFClient::Layout 1219void
548 1220debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 1221 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 1222{
553 RETVAL->base_height = base_height; 1223#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 1224 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1225#endif
1226}
1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
1240new_from_file (SV *class, char *path, int id = 0)
1241 CODE:
1242{
1243 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1246 FcPatternDestroy (pattern);
1247}
556 OUTPUT: 1248 OUTPUT:
557 RETVAL 1249 RETVAL
558 1250
559void 1251void
1252DESTROY (DC::Font self)
1253 CODE:
1254 pango_font_description_free (self);
1255
1256void
1257make_default (DC::Font self)
1258 PROTOTYPE: $
1259 CODE:
1260 default_font = self;
1261
1262MODULE = Deliantra::Client PACKAGE = DC::Layout
1263
1264PROTOTYPES: DISABLE
1265
1266void
1267glyph_cache_backup ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1276 tc_restore ();
1277
1278DC::Layout
1279new (SV *class)
1280 CODE:
1281 New (0, RETVAL, 1, struct cf_layout);
1282
1283 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.;
1285 RETVAL->g = 1.;
1286 RETVAL->b = 1.;
1287 RETVAL->a = 1.;
1288 RETVAL->base_height = MIN_FONT_HEIGHT;
1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
1291
1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1293 layout_update_font (RETVAL);
1294 OUTPUT:
1295 RETVAL
1296
1297void
560DESTROY (CFClient::Layout self) 1298DESTROY (DC::Layout self)
561 CODE: 1299 CODE:
562 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
563 Safefree (self); 1302 Safefree (self);
564 1303
565void 1304void
566set_text (CFClient::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
567 CODE: 1306 CODE:
568{ 1307{
569 STRLEN textlen; 1308 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
571 1310
572 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
573} 1312}
574 1313
575void 1314void
576set_markup (CFClient::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
577 CODE: 1316 CODE:
578{ 1317{
579 STRLEN textlen; 1318 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
581 1320
582 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
583} 1322}
584 1323
585SV * 1324void
586get_text (CFClient::Layout self) 1325set_shapes (DC::Layout self, ...)
1326 CODE:
1327{
1328 PangoAttrList *attrs = 0;
1329 const char *text = pango_layout_get_text (self->pl);
1330 const char *pos = text;
1331 int arg = 4;
1332
1333 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1334 {
1335 PangoRectangle inkrect, rect;
1336 PangoAttribute *attr;
1337
1338 int x = SvIV (ST (arg - 3));
1339 int y = SvIV (ST (arg - 2));
1340 int w = SvIV (ST (arg - 1));
1341 int h = SvIV (ST (arg ));
1342
1343 inkrect.x = 0;
1344 inkrect.y = 0;
1345 inkrect.width = 0;
1346 inkrect.height = 0;
1347
1348 rect.x = x * PANGO_SCALE;
1349 rect.y = y * PANGO_SCALE;
1350 rect.width = w * PANGO_SCALE;
1351 rect.height = h * PANGO_SCALE;
1352
1353 if (!attrs)
1354 attrs = pango_layout_get_attributes (self->pl);
1355
1356 attr = pango_attr_shape_new (&inkrect, &rect);
1357 attr->start_index = pos - text;
1358 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1359 pango_attr_list_insert (attrs, attr);
1360
1361 arg += 4;
1362 pos += sizeof (OBJ_STR) - 1;
1363 }
1364
1365 if (attrs)
1366 pango_layout_set_attributes (self->pl, attrs);
1367}
1368
1369void
1370get_shapes (DC::Layout self)
587 CODE: 1371 PPCODE:
1372{
1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1374
1375 do
1376 {
1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1378
1379 if (run && shape_attr_p (run))
1380 {
1381 PangoRectangle extents;
1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1383
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1386 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1387 }
1388 }
1389 while (pango_layout_iter_next_run (iter));
1390
1391 pango_layout_iter_free (iter);
1392}
1393
1394int
1395has_wrapped (DC::Layout self)
1396 CODE:
1397{
1398 int lines = 1;
1399 const char *text = pango_layout_get_text (self->pl);
1400
1401 while (*text)
1402 lines += *text++ == '\n';
1403
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1404 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1405}
590 OUTPUT: 1406 OUTPUT:
591 RETVAL 1407 RETVAL
592 1408
1409SV *
1410get_text (DC::Layout self)
1411 CODE:
1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1413 sv_utf8_decode (RETVAL);
1414 OUTPUT:
1415 RETVAL
1416
593void 1417void
1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1419 CODE:
1420 self->r = r;
1421 self->g = g;
1422 self->b = b;
1423 self->a = a;
1424
1425void
1426set_font (DC::Layout self, DC::Font font = 0)
1427 CODE:
1428 if (self->font != font)
1429 {
1430 self->font = font;
1431 layout_update_font (self);
1432 }
1433
1434void
594set_height (CFClient::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
595 CODE: 1436 CODE:
1437 if (self->base_height != base_height)
1438 {
596 self->base_height = base_height; 1439 self->base_height = base_height;
1440 layout_update_font (self);
1441 }
597 1442
598void 1443void
599set_width (CFClient::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
600 CODE: 1445 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1447
603void 1448void
1449set_indent (DC::Layout self, int indent)
1450 CODE:
1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1452
1453void
1454set_spacing (DC::Layout self, int spacing)
1455 CODE:
1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1457
1458void
1459set_ellipsise (DC::Layout self, int ellipsise)
1460 CODE:
1461 pango_layout_set_ellipsize (self->pl,
1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1465 : PANGO_ELLIPSIZE_NONE
1466 );
1467
1468void
1469set_single_paragraph_mode (DC::Layout self, int spm)
1470 CODE:
1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1472
1473void
604size (CFClient::Layout self) 1474size (DC::Layout self)
605 PPCODE: 1475 PPCODE:
606{ 1476{
607 int w, h; 1477 int w, h;
608 1478
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
611 1480
612 EXTEND (SP, 2); 1481 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
615} 1484}
616 1485
617int 1486int
618xy_to_index (CFClient::Layout self, int x, int y) 1487descent (DC::Layout self)
619 CODE: 1488 CODE:
620{ 1489{
621 int index, trailing; 1490 PangoRectangle rect;
622 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
623 layout_update (self); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1493 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1494}
628 OUTPUT: 1495 OUTPUT:
629 RETVAL 1496 RETVAL
630 1497
1498int
1499xy_to_index (DC::Layout self, int x, int y)
1500 CODE:
1501{
1502 int index, trailing;
1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1504 RETVAL = index + trailing;
1505}
1506 OUTPUT:
1507 RETVAL
1508
631void 1509void
632cursor_pos (CFClient::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
633 PPCODE: 1511 PPCODE:
634{ 1512{
635 PangoRectangle strong_pos; 1513 PangoRectangle pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
638 1515
639 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
643} 1520}
644 1521
645void 1522void
646render (CFClient::Layout self) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
647 PPCODE: 1524 PPCODE:
648{ 1525{
649 SV *retval; 1526 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1527
653 layout_update (self); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1529#if !PANGO_VERSION_CHECK (1, 17, 3)
655 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
656 retval = newSV (w * h); 1531 --line;
657 SvPOK_only (retval); 1532#endif
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1533 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
673 PUSHs (sv_2mortal (newSViv (h))); 1558 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
675} 1561}
676 1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1567 pango_opengl_render_layout_subpixel (
1568 self->pl,
1569 self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a,
1572 flags
1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1577
1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
677MODULE = CFClient PACKAGE = CFClient::Texture 1597MODULE = Deliantra::Client PACKAGE = DC::Texture
678 1598
1599PROTOTYPES: ENABLE
1600
679void 1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1606 {
1607 STRLEN datalen;
1608 char *data = SvPVbyte (data_, datalen);
1609 int bpp = datalen / (ow * oh);
1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1611
1612 SvPOK_only (result_);
1613 SvCUR_set (result_, nw * nh * bpp);
1614
1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1616 while (oh--)
1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1618
1619 sv_setsv (data_, result_);
1620 }
1621}
1622
1623void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1625 PROTOTYPE: $$$;$$
1626 ALIAS:
1627 draw_quad_alpha = 1
1628 draw_quad_alpha_premultiplied = 2
682 CODE: 1629 CODE:
683{ 1630{
684 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
689 1638
690 if (items < 5) 1639 if (items < 5)
691 { 1640 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1643 }
695 1644
1645 if (ix)
1646 {
1647 glEnable (GL_BLEND);
1648
1649 if (ix == 2)
1650 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1651 else
1652 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1653 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1654
1655 glEnable (GL_ALPHA_TEST);
1656 glAlphaFunc (GL_GREATER, 0.01f);
1657 }
1658
696 glBindTexture (GL_TEXTURE_2D, name); 1659 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1660
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1661 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1662 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1663 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1664 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1665 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1666 glEnd ();
707}
708 1667
1668 if (ix)
1669 {
1670 glDisable (GL_ALPHA_TEST);
1671 glDisable (GL_BLEND);
1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
709MODULE = CFClient PACKAGE = CFClient::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
710 1808
711CFClient::Map 1809PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1810
1811DC::Map
1812new (SV *class)
713 CODE: 1813 CODE:
714 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1815 RETVAL->x = 0;
716 RETVAL->y = 0; 1816 RETVAL->y = 0;
717 RETVAL->w = map_width; 1817 RETVAL->w = 0;
718 RETVAL->h = map_height; 1818 RETVAL->h = 0;
719 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
726 RETVAL->row = 0; 1824 RETVAL->row = 0;
727 OUTPUT: 1825 OUTPUT:
728 RETVAL 1826 RETVAL
729 1827
730void 1828void
731DESTROY (CFClient::Map self) 1829DESTROY (DC::Map self)
732 CODE: 1830 CODE:
733{ 1831{
734 map_clear (self); 1832 map_clear (self);
735 Safefree (self->face); 1833 Safefree (self->face2tile);
1834 Safefree (self->tex);
736 Safefree (self); 1835 Safefree (self);
737} 1836}
738 1837
739void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
740clear (CFClient::Map self) 1845clear (DC::Map self)
741 CODE: 1846 CODE:
742 map_clear (self); 1847 map_clear (self);
743 1848
744void 1849void
745set_face (CFClient::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
746 CODE: 1851 CODE:
747{ 1852{
748 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1854 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1855}
756 1856
757void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1882 CODE:
760{ 1883{
761 while (self->texs <= texid) 1884 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1885
767 { 1886 {
768 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
769 1888
770 tex->name = name; 1889 tex->name = name;
775 tex->r = r; 1894 tex->r = r;
776 tex->g = g; 1895 tex->g = g;
777 tex->b = b; 1896 tex->b = b;
778 tex->a = a; 1897 tex->a = a;
779 } 1898 }
1899
1900 // somewhat hackish, but for textures that require it, it really
1901 // improves the look, and most others don't suffer.
1902 glBindTexture (GL_TEXTURE_2D, name);
1903 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1905 // use uglier nearest interpolation because linear suffers
1906 // from transparent color bleeding and ugly wrapping effects.
1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
781 1929
782int 1930int
783ox (CFClient::Map self) 1931ox (DC::Map self)
784 ALIAS: 1932 ALIAS:
785 oy = 1 1933 oy = 1
1934 x = 2
1935 y = 3
1936 w = 4
1937 h = 5
786 CODE: 1938 CODE:
787 switch (ix) 1939 switch (ix)
788 { 1940 {
789 case 0: RETVAL = self->ox; break; 1941 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1942 case 1: RETVAL = self->oy; break;
1943 case 2: RETVAL = self->x; break;
1944 case 3: RETVAL = self->y; break;
1945 case 4: RETVAL = self->w; break;
1946 case 5: RETVAL = self->h; break;
791 } 1947 }
792 OUTPUT: 1948 OUTPUT:
793 RETVAL 1949 RETVAL
794 1950
795void 1951void
796scroll (CFClient::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
797 CODE: 1953 CODE:
798{ 1954{
799 if (dx > 0) 1955 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1957 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1959
804 if (dy > 0) 1960 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1962 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1964
809 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
811 1967
812 while (self->y < 0) 1968 while (self->y < 0)
816 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
817 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
818 } 1974 }
819} 1975}
820 1976
821void 1977SV *
822map1a_update (CFClient::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
823 CODE: 1979 CODE:
824{ 1980{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1983 mapcell *cell;
828 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
829 1987
830 while (data < data_end) 1988 while (data < data_end - 1)
831 { 1989 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
833 1991
834 x = ((flags >> 10) & 63) + self->x; 1992 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1993 y = self->y + ((flags >> 4) & 63);
836 1994
837 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
838 1996
839 if (flags & 15) 1997 if (flags & 15)
840 { 1998 {
841 if (cell->darkness < 0) 1999 if (!cell->darkness)
842 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 2002 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 2003 }
848 2004
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
852 2006
853 if (flags & 4) 2007 if (flags & 8)
854 { 2008 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
856 } 2047 }
857 2048
2049 for (z = 0; z <= 2; ++z)
858 if (flags & 2) 2050 if (flags & (4 >> z))
859 { 2051 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
861 } 2071 }
862
863 if (flags & 1)
864 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
866 }
867 } 2072 }
868 else 2073 else
869 cell->darkness = -1; 2074 CELL_CLEAR (cell);
870 } 2075 }
871} 2076}
2077 OUTPUT:
2078 RETVAL
872 2079
873SV * 2080SV *
874mapmap (CFClient::Map self, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
875 CODE: 2082 CODE:
876{ 2083{
877 int x0, x1, x; 2084 int x1, x;
878 int y0, y1, y; 2085 int y1, y;
879 int z; 2086 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 2087 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 2088 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 2089
883 SvPOK_only (map_sv); 2090 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 2091 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 2092
886 x0 = self->x - w / 2; x1 = x0 + w; 2093 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 2094 y0 += self->y; y1 = y0 + h;
888 2095
889 for (y = y0; y < y1; y++) 2096 for (y = y0; y < y1; y++)
890 { 2097 {
891 maprow *row = 0 <= y && y < self->rows 2098 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 2099 ? self->row + y
900 { 2107 {
901 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
902 2109
903 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
904 { 2111 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
911 int a1 = tex.a; 2114 int a1 = tex.a;
912 2115
913 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 2120 }
919 } 2121 }
920 2122
921 *map++ = (r ) 2123 *map++ = (r )
922 | (g << 8) 2124 | (g << 8)
929} 2131}
930 OUTPUT: 2132 OUTPUT:
931 RETVAL 2133 RETVAL
932 2134
933void 2135void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE:
2138{
2139 int x, y, z;
2140
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
2151
2152 pl_tex.name = 0;
2153
2154 // that's current max. sorry.
2155 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
2203 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows)
2205 {
2206 maprow *row = self->row + (y + my);
2207
2208 for (x = 0; x < sw; x++)
2209 if (row->c0 <= x + mx && x + mx < row->c1)
2210 {
2211 mapcell *cell = row->col + (x + mx - row->c0);
2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
2325 {
2326 int level = (w << 5) | b;
2327 HE *he;
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2355 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
2381 }
2382 }
2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
2455void
2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2457 CODE:
2458{
2459 static float color[16][3] = {
2460 { 0.00f, 0.00f, 0.00f },
2461 { 1.00f, 1.00f, 1.00f },
2462 { 0.00f, 0.00f, 0.55f },
2463 { 1.00f, 0.00f, 0.00f },
2464
2465 { 1.00f, 0.54f, 0.00f },
2466 { 0.11f, 0.56f, 1.00f },
2467 { 0.93f, 0.46f, 0.00f },
2468 { 0.18f, 0.54f, 0.34f },
2469
2470 { 0.56f, 0.73f, 0.56f },
2471 { 0.80f, 0.80f, 0.80f },
2472 { 0.55f, 0.41f, 0.13f },
2473 { 0.99f, 0.77f, 0.26f },
2474
2475 { 0.74f, 0.65f, 0.41f },
2476
2477 { 0.00f, 1.00f, 1.00f },
2478 { 1.00f, 0.00f, 1.00f },
2479 { 1.00f, 1.00f, 0.00f },
2480 };
2481
2482 int x, y;
2483
2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2492 glEnable (GL_BLEND);
2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2494 glBegin (GL_QUADS);
2495
2496 for (y = 0; y < h; y++)
2497 for (x = 0; x < w; x++)
2498 {
2499 unsigned char m = data [x + y * w];
2500
2501 if (m)
2502 {
2503 float *c = color [m & 15];
2504
2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2506 float tx2 = tx1 + 0.5f;
2507
2508 glColor4f (c[0], c[1], c[2], 1);
2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2513 }
2514 }
2515
2516 glEnd ();
2517 glDisable (GL_BLEND);
2518 glDisable (GL_TEXTURE_2D);
2519}
2520
2521void
2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
935 PPCODE: 2523 PPCODE:
936{ 2524{
937 int vx, vy;
938 int x, y, z; 2525 int x, y;
939 int last_name;
940 mapface face;
941 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
944 2533
945 memset (darkness, 255, sw4 * sh);
946 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
947 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
948 2536
949 vx = self->x + (self->w - sw) / 2 - shift_x; 2537 mx += self->x - 1;
950 vy = self->y + (self->h - sh) / 2 - shift_y; 2538 my += self->y - 1;
951 2539
952 /*
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961
962 glColor4ub (255, 255, 255, 255);
963
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968
969 glBegin (GL_QUADS);
970
971 last_name = 0;
972
973 for (z = 0; z < 3; z++)
974 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
975 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
976 { 2542 {
977 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
978 2544
979 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 2547 {
982 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
983 2549
984 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
985 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
986 : 255 - cell->darkness;
987
988 face = cell->face [z];
989
990 if (face)
991 {
992 maptex tex = self->tex [face];
993
994 int px = (x + 1) * 32 - tex.w;
995 int py = (y + 1) * 32 - tex.h;
996
997 if (last_name != tex.name)
998 {
999 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name);
1002 glBegin (GL_QUADS);
1003 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 }
1010 } 2553 }
1011 } 2554 }
1012 2555
1013 glEnd (); 2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1014 2568
1015 glDisable (GL_TEXTURE_2D); 2569 uint8_t r11 = (d11 + d21 + d12) / 3;
1016 glDisable (GL_BLEND); 2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
1017 2593
1018 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1022} 2598}
1023 2599
1024SV * 2600SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2602 CODE:
1027{ 2603{
1028 int x, y, x1, y1; 2604 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2608 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2609 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2610 *data++ = h >> 8; *data++ = h;
1035 2611
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2612 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2613 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2614 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2615 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2616
1041 x0 += self->x - self->ox; 2617 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2618 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1056 { 2632 {
1057 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2634 uint8_t flags = 0;
1059 2635
1060 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1063 2639
1064 *data++ = flags; 2640 *data++ = flags;
1065 2641
1066 if (flags & 1) 2642 if (flags & 1)
1067 { 2643 {
2644 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2646 *data++ = tile;
1070 } 2647 }
1071 2648
1072 if (flags & 2) 2649 if (flags & 2)
1073 { 2650 {
2651 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2653 *data++ = tile;
1076 } 2654 }
1077 2655
1078 if (flags & 4) 2656 if (flags & 4)
1079 { 2657 {
2658 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2660 *data++ = tile;
1082 } 2661 }
1083 } 2662 }
1084 else 2663 else
1085 *data++ = 0; 2664 *data++ = 0;
1086 } 2665 }
1087 } 2666 }
1088 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1089 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1090 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1091 RETVAL = data_sv; 2675 RETVAL = data_sv;
1092} 2676}
1093 OUTPUT: 2677 OUTPUT:
1094 RETVAL 2678 RETVAL
1095 2679
1096void 2680void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1098 PPCODE: 2682 PPCODE:
1099{ 2683{
1100 int x, y, z; 2684 int x, y, z;
1101 int w, h; 2685 int w, h;
1102 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1103 2697
1104 if (*data++ != 0) 2698 if (*data++ != 0)
1105 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1106 2700
1107 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1109 2703
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2705 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2706 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2707 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2708
1115 x0 += self->x - self->ox; 2709 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2710 y0 += self->y - self->oy;
1122 { 2716 {
1123 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1124 2718
1125 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1126 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1127 uint8_t flags = *data++; 2726 flags = *data++;
1128 2727
1129 if (flags) 2728 if (flags)
1130 { 2729 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1134 2732
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2736
1139 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1140 { 2738 {
1141 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1142 2741
1143 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1144 { 2743 {
1145 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1146 2745
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1149 } 2753 }
1150 } 2754 }
1151 } 2755 }
1152 } 2756 }
1153 } 2757 }
1154} 2758}
1155 2759
2760MODULE = Deliantra::Client PACKAGE = DC::RW
2761
2762DC::RW
2763new (SV *class, SV *data_sv)
2764 CODE:
2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
2771 OUTPUT:
2772 RETVAL
2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2808 XSRETURN_UNDEF;
2809 }
2810 else
2811 Mix_HaltChannel (RETVAL);
2812 }
2813
2814 Mix_UnregisterAllEffects (RETVAL);
2815 Mix_Volume (RETVAL, 128);
2816}
2817 OUTPUT:
2818 RETVAL
2819
2820void
2821halt (DC::Channel self)
2822 CODE:
2823 Mix_HaltChannel (self);
2824
2825void
2826expire (DC::Channel self, int ticks = -1)
2827 CODE:
2828 Mix_ExpireChannel (self, ticks);
2829
2830void
2831fade_out (DC::Channel self, int ticks = -1)
2832 CODE:
2833 Mix_FadeOutChannel (self, ticks);
2834
2835int
2836volume (DC::Channel self, int volume)
2837 CODE:
2838 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2839 OUTPUT:
2840 RETVAL
2841
2842void
2843unregister_all_effects (DC::Channel self)
2844 CODE:
2845 Mix_UnregisterAllEffects (self);
2846
2847void
2848set_panning (DC::Channel self, int left, int right)
2849 CODE:
2850 left = CLAMP (left , 0, 255);
2851 right = CLAMP (right, 0, 255);
2852 Mix_SetPanning (self, left, right);
2853
2854void
2855set_distance (DC::Channel self, int distance)
2856 CODE:
2857 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2858
2859void
2860set_position (DC::Channel self, int angle, int distance)
2861 CODE:
2862
2863void
2864set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2865 CODE:
2866{
2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2870}
2871
2872void
2873set_reverse_stereo (DC::Channel self, int flip)
2874 CODE:
2875 Mix_SetReverseStereo (self, flip);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2878
2879PROTOTYPES: DISABLE
2880
2881void
2882decoders ()
2883 PPCODE:
2884#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif
2892
2893DC::MixChunk
2894new (SV *class, DC::RW rwops)
2895 CODE:
2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901DESTROY (DC::MixChunk self)
2902 CODE:
2903 Mix_FreeChunk (self);
2904
2905int
2906volume (DC::MixChunk self, int volume = -1)
2907 CODE:
2908 if (items > 1)
2909 volume = CLAMP (volume, 0, 128);
2910 RETVAL = Mix_VolumeChunk (self, volume);
2911 OUTPUT:
2912 RETVAL
2913
2914DC::Channel
2915play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2916 CODE:
2917{
2918 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2919
2920 if (RETVAL < 0)
2921 XSRETURN_UNDEF;
2922
2923 if (channel < 0)
2924 {
2925 Mix_UnregisterAllEffects (RETVAL);
2926 Mix_Volume (RETVAL, 128);
2927 }
2928}
2929 OUTPUT:
2930 RETVAL
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946int
2947volume (int volume = -1)
2948 PROTOTYPE: ;$
2949 CODE:
2950 if (items > 0)
2951 volume = CLAMP (volume, 0, 128);
2952 RETVAL = Mix_VolumeMusic (volume);
2953 OUTPUT:
2954 RETVAL
2955
2956void
2957fade_out (int ms)
2958 CODE:
2959 Mix_FadeOutMusic (ms);
2960
2961void
2962halt ()
2963 CODE:
2964 Mix_HaltMusic ();
2965
2966int
2967playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
2970 OUTPUT:
2971 RETVAL
2972
2973DC::MixMusic
2974new (SV *class, DC::RW rwops)
2975 CODE:
2976 RETVAL = Mix_LoadMUS_RW (rwops);
2977 OUTPUT:
2978 RETVAL
2979
2980void
2981DESTROY (DC::MixMusic self)
2982 CODE:
2983 Mix_FreeMusic (self);
2984
2985int
2986play (DC::MixMusic self, int loops = -1)
2987 CODE:
2988 RETVAL = Mix_PlayMusic (self, loops);
2989 OUTPUT:
2990 RETVAL
2991
2992void
2993fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2994 CODE:
2995 Mix_FadeInMusicPos (self, loops, ms, position);
2996
2997MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2998
2999PROTOTYPES: ENABLE
3000
3001BOOT:
3002{
3003 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3004 static const struct {
3005 const char *name;
3006 IV iv;
3007 } *civ, const_iv[] = {
3008# define const_iv(name) { # name, (IV)name }
3009 const_iv (GL_VENDOR),
3010 const_iv (GL_VERSION),
3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
3013 const_iv (GL_COLOR_MATERIAL),
3014 const_iv (GL_SMOOTH),
3015 const_iv (GL_FLAT),
3016 const_iv (GL_DITHER),
3017 const_iv (GL_BLEND),
3018 const_iv (GL_CULL_FACE),
3019 const_iv (GL_SCISSOR_TEST),
3020 const_iv (GL_DEPTH_TEST),
3021 const_iv (GL_ALPHA_TEST),
3022 const_iv (GL_NORMALIZE),
3023 const_iv (GL_RESCALE_NORMAL),
3024 const_iv (GL_FRONT),
3025 const_iv (GL_BACK),
3026 const_iv (GL_AUX0),
3027 const_iv (GL_AND),
3028 const_iv (GL_ONE),
3029 const_iv (GL_ZERO),
3030 const_iv (GL_SRC_ALPHA),
3031 const_iv (GL_DST_ALPHA),
3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
3038 const_iv (GL_SRC_ALPHA_SATURATE),
3039 const_iv (GL_RGB),
3040 const_iv (GL_RGBA),
3041 const_iv (GL_RGBA4),
3042 const_iv (GL_RGBA8),
3043 const_iv (GL_RGB5_A1),
3044 const_iv (GL_UNSIGNED_BYTE),
3045 const_iv (GL_UNSIGNED_SHORT),
3046 const_iv (GL_UNSIGNED_INT),
3047 const_iv (GL_ALPHA),
3048 const_iv (GL_INTENSITY),
3049 const_iv (GL_LUMINANCE),
3050 const_iv (GL_LUMINANCE_ALPHA),
3051 const_iv (GL_FLOAT),
3052 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3053 const_iv (GL_COMPRESSED_ALPHA_ARB),
3054 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3055 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3056 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3057 const_iv (GL_COMPRESSED_RGB_ARB),
3058 const_iv (GL_COMPRESSED_RGBA_ARB),
3059 const_iv (GL_COMPILE),
3060 const_iv (GL_PROXY_TEXTURE_1D),
3061 const_iv (GL_PROXY_TEXTURE_2D),
3062 const_iv (GL_TEXTURE_1D),
3063 const_iv (GL_TEXTURE_2D),
3064 const_iv (GL_TEXTURE_ENV),
3065 const_iv (GL_TEXTURE_MAG_FILTER),
3066 const_iv (GL_TEXTURE_MIN_FILTER),
3067 const_iv (GL_TEXTURE_ENV_MODE),
3068 const_iv (GL_TEXTURE_WRAP_S),
3069 const_iv (GL_TEXTURE_WRAP_T),
3070 const_iv (GL_REPEAT),
3071 const_iv (GL_CLAMP),
3072 const_iv (GL_CLAMP_TO_EDGE),
3073 const_iv (GL_NEAREST),
3074 const_iv (GL_LINEAR),
3075 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3076 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3077 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3078 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3079 const_iv (GL_GENERATE_MIPMAP),
3080 const_iv (GL_MODULATE),
3081 const_iv (GL_DECAL),
3082 const_iv (GL_REPLACE),
3083 const_iv (GL_DEPTH_BUFFER_BIT),
3084 const_iv (GL_COLOR_BUFFER_BIT),
3085 const_iv (GL_PROJECTION),
3086 const_iv (GL_MODELVIEW),
3087 const_iv (GL_COLOR_LOGIC_OP),
3088 const_iv (GL_SEPARABLE_2D),
3089 const_iv (GL_CONVOLUTION_2D),
3090 const_iv (GL_CONVOLUTION_BORDER_MODE),
3091 const_iv (GL_CONSTANT_BORDER),
3092 const_iv (GL_POINTS),
3093 const_iv (GL_LINES),
3094 const_iv (GL_LINE_STRIP),
3095 const_iv (GL_LINE_LOOP),
3096 const_iv (GL_QUADS),
3097 const_iv (GL_QUAD_STRIP),
3098 const_iv (GL_TRIANGLES),
3099 const_iv (GL_TRIANGLE_STRIP),
3100 const_iv (GL_TRIANGLE_FAN),
3101 const_iv (GL_POLYGON),
3102 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3103 const_iv (GL_POINT_SMOOTH_HINT),
3104 const_iv (GL_LINE_SMOOTH_HINT),
3105 const_iv (GL_POLYGON_SMOOTH_HINT),
3106 const_iv (GL_GENERATE_MIPMAP_HINT),
3107 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3108 const_iv (GL_FASTEST),
3109 const_iv (GL_DONT_CARE),
3110 const_iv (GL_NICEST),
3111 const_iv (GL_V2F),
3112 const_iv (GL_V3F),
3113 const_iv (GL_T2F_V3F),
3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3118# undef const_iv
3119 };
3120
3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3123
3124 texture_av = newAV ();
3125 AvREAL_off (texture_av);
3126}
3127
3128void
3129disable_GL_EXT_blend_func_separate ()
3130 CODE:
3131 gl.BlendFuncSeparate = 0;
3132 gl.BlendFuncSeparateEXT = 0;
3133
3134void
3135apple_nvidia_bug (int enable)
3136
3137char *
3138gl_vendor ()
3139 CODE:
3140 RETVAL = (char *)glGetString (GL_VENDOR);
3141 OUTPUT:
3142 RETVAL
3143
3144char *
3145gl_version ()
3146 CODE:
3147 RETVAL = (char *)glGetString (GL_VERSION);
3148 OUTPUT:
3149 RETVAL
3150
3151char *
3152gl_extensions ()
3153 CODE:
3154 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3155 OUTPUT:
3156 RETVAL
3157
3158const char *glGetString (GLenum pname)
3159
3160GLint glGetInteger (GLenum pname)
3161 CODE:
3162 glGetIntegerv (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
3166GLdouble glGetDouble (GLenum pname)
3167 CODE:
3168 glGetDoublev (pname, &RETVAL);
3169 OUTPUT:
3170 RETVAL
3171
3172int glGetError ()
3173
3174void glFinish ()
3175
3176void glClear (int mask)
3177
3178void glClearColor (float r, float g, float b, float a = 1.0)
3179 PROTOTYPE: @
3180
3181void glEnable (int cap)
3182
3183void glDisable (int cap)
3184
3185void glShadeModel (int mode)
3186
3187void glHint (int target, int mode)
3188
3189void glBlendFunc (int sfactor, int dfactor)
3190
3191void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3192 CODE:
3193 gl_BlendFuncSeparate (sa, da, saa, daa);
3194
3195# void glBlendEquation (int se)
3196
3197void glDepthMask (int flag)
3198
3199void glLogicOp (int opcode)
3200
3201void glColorMask (int red, int green, int blue, int alpha)
3202
3203void glMatrixMode (int mode)
3204
3205void glPushMatrix ()
3206
3207void glPopMatrix ()
3208
3209void glLoadIdentity ()
3210
3211void glDrawBuffer (int buffer)
3212
3213void glReadBuffer (int buffer)
3214
3215# near_ and far_ are due to microsofts buggy "c" compiler
3216void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3217
3218# near_ and far_ are due to microsofts buggy "c" compiler
3219void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3220
3221PROTOTYPES: DISABLE
3222
3223void glViewport (int x, int y, int width, int height)
3224
3225void glScissor (int x, int y, int width, int height)
3226
3227void glTranslate (float x, float y, float z = 0.)
3228 CODE:
3229 glTranslatef (x, y, z);
3230
3231void glScale (float x, float y, float z = 1.)
3232 CODE:
3233 glScalef (x, y, z);
3234
3235void glRotate (float angle, float x, float y, float z)
3236 CODE:
3237 glRotatef (angle, x, y, z);
3238
3239void glColor (float r, float g, float b, float a = 1.0)
3240 PROTOTYPE: @
3241 ALIAS:
3242 glColor_premultiply = 1
3243 CODE:
3244 if (ix)
3245 {
3246 r *= a;
3247 g *= a;
3248 b *= a;
3249 }
3250 // microsoft visual "c" rounds instead of truncating...
3251 glColor4f (r, g, b, a);
3252
3253void glRasterPos (float x, float y, float z = 0.)
3254 CODE:
3255 glRasterPos3f (0, 0, z);
3256 glBitmap (0, 0, 0, 0, x, y, 0);
3257
3258void glVertex (float x, float y, float z = 0.)
3259 CODE:
3260 glVertex3f (x, y, z);
3261
3262void glTexCoord (float s, float t)
3263 CODE:
3264 glTexCoord2f (s, t);
3265
3266void glRect (float x1, float y1, float x2, float y2)
3267 CODE:
3268 glRectf (x1, y1, x2, y2);
3269
3270void glRect_lineloop (float x1, float y1, float x2, float y2)
3271 CODE:
3272 glBegin (GL_LINE_LOOP);
3273 glVertex2f (x1, y1);
3274 glVertex2f (x2, y1);
3275 glVertex2f (x2, y2);
3276 glVertex2f (x1, y2);
3277 glEnd ();
3278
3279PROTOTYPES: ENABLE
3280
3281void glBegin (int mode)
3282
3283void glEnd ()
3284
3285void glPointSize (GLfloat size)
3286
3287void glLineWidth (GLfloat width)
3288
3289void glInterleavedArrays (int format, int stride, char *data)
3290
3291void glDrawElements (int mode, int count, int type, char *indices)
3292
3293# 1.2 void glDrawRangeElements (int mode, int start, int end
3294
3295void glTexEnv (int target, int pname, float param)
3296 CODE:
3297 glTexEnvf (target, pname, param);
3298
3299void glTexParameter (int target, int pname, float param)
3300 CODE:
3301 glTexParameterf (target, pname, param);
3302
3303void glBindTexture (int target, int name)
3304
3305void glConvolutionParameter (int target, int pname, float params)
3306 CODE:
3307 if (gl.ConvolutionParameterf)
3308 gl.ConvolutionParameterf (target, pname, params);
3309
3310void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3311 CODE:
3312 if (gl.ConvolutionFilter2D)
3313 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3314
3315void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3316 CODE:
3317 if (gl.SeparableFilter2D)
3318 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3319
3320void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3321
3322void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3323
3324void glDrawPixels (int width, int height, int format, int type, char *pixels)
3325
3326void glPixelZoom (float x, float y)
3327
3328void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3329
3330int glGenTexture ()
3331 CODE:
3332 RETVAL = gen_texture ();
3333 OUTPUT:
3334 RETVAL
3335
3336void glDeleteTexture (int name)
3337 CODE:
3338 del_texture (name);
3339
3340int glGenList ()
3341 CODE:
3342 RETVAL = glGenLists (1);
3343 OUTPUT:
3344 RETVAL
3345
3346void glDeleteList (int list)
3347 CODE:
3348 glDeleteLists (list, 1);
3349
3350void glNewList (int list, int mode = GL_COMPILE)
3351
3352void glEndList ()
3353
3354void glCallList (int list)
3355
3356void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3360
3361MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3362
3363PROTOTYPES: DISABLE
3364
3365void
3366find_widget (SV *self, NV x, NV y)
3367 PPCODE:
3368{
3369 if (within_widget (self, x, y))
3370 XPUSHs (self);
3371}
3372
3373BOOT:
3374{
3375 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3376
3377 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3378 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3379 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3380 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3381}
3382
3383void
3384draw (SV *self)
3385 CODE:
3386{
3387 HV *hv;
3388 SV **svp;
3389 NV x, y, w, h;
3390 SV *draw_x_sv = GvSV (draw_x_gv);
3391 SV *draw_y_sv = GvSV (draw_y_gv);
3392 SV *draw_w_sv = GvSV (draw_w_gv);
3393 SV *draw_h_sv = GvSV (draw_h_gv);
3394 double draw_x, draw_y;
3395
3396 if (!SvROK (self))
3397 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3398
3399 hv = (HV *)SvRV (self);
3400
3401 if (SvTYPE (hv) != SVt_PVHV)
3402 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3403
3404 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3406
3407 if (!h || !w)
3408 XSRETURN_EMPTY;
3409
3410 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3411 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3412
3413 draw_x = SvNV (draw_x_sv) + x;
3414 draw_y = SvNV (draw_y_sv) + y;
3415
3416 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3417 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3418 XSRETURN_EMPTY;
3419
3420 sv_setnv (draw_x_sv, draw_x);
3421 sv_setnv (draw_y_sv, draw_y);
3422
3423 glPushMatrix ();
3424 glTranslated (x, y, 0);
3425
3426 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3427 {
3428 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3429
3430 if (svp && SvTRUE (*svp))
3431 {
3432 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3433 glEnable (GL_BLEND);
3434 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3435 glBegin (GL_QUADS);
3436 glVertex2f (0, 0);
3437 glVertex2f (w, 0);
3438 glVertex2f (w, h);
3439 glVertex2f (0, h);
3440 glEnd ();
3441 glDisable (GL_BLEND);
3442 }
3443 }
3444#if 0
3445 // draw borders, for debugging
3446 glPushMatrix ();
3447 glColor4f (1., 1., 0., 1.);
3448 glTranslatef (.5, .5, 0.);
3449 glBegin (GL_LINE_LOOP);
3450 glVertex2f (0 , 0);
3451 glVertex2f (w - 1, 0);
3452 glVertex2f (w - 1, h - 1);
3453 glVertex2f (0 , h - 1);
3454 glEnd ();
3455 glPopMatrix ();
3456#endif
3457 PUSHMARK (SP);
3458 XPUSHs (self);
3459 PUTBACK;
3460 call_method ("_draw", G_VOID | G_DISCARD);
3461 SPAGAIN;
3462
3463 glPopMatrix ();
3464
3465 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3466 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3467}
3468

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