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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.52 by root, Wed Apr 19 21:17:15 2006 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 85
38#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
39 87
40#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
42 90
91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
45 153
46static PangoContext *context; 154typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
48 173
49typedef struct cf_layout { 174typedef struct cf_layout {
50 PangoLayout *pl; 175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
51 int base_height; 177 int base_height;
178 DC__Font font;
179 rc_t *rc;
52} *CFClient__Layout; 180} *DC__Layout;
181
182static DC__Font default_font;
183static PangoContext *opengl_context;
184static PangoFontMap *opengl_fontmap;
53 185
54static void 186static void
55substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
56{ 188{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 194}
60 195
61static void 196static void
62layout_update (CFClient__Layout self) 197layout_update_font (DC__Layout self)
63{ 198{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
66 */ 201 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 202 PangoFontDescription *font = self->font ? self->font : default_font;
68 203
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 204 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 206
207 pango_layout_set_font_description (self->pl, font);
76} 208}
77 209
78static void 210static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 212{
81 layout_update (self); 213 PangoRectangle rect;
82 214
215 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
84 217
85 *w = (*w + 3) & ~3; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
90typedef uint16_t mapface; 229typedef uint16_t faceid;
91 230
92typedef struct { 231typedef struct {
93 GLint name; 232 GLuint name;
94 int w, h; 233 int w, h;
95 float s, t; 234 float s, t;
96 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
97} maptex; 238} maptex;
98 239
99typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
100 int16_t darkness; 243 uint16_t darkness;
101 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 245} mapcell;
103 246
104typedef struct { 247typedef struct {
105 int32_t c0, c1; 248 int32_t c0, c1;
106 mapcell *col; 249 mapcell *col;
107} maprow; 250} maprow;
108 251
109typedef struct map { 252typedef struct map {
110 int x, y, w, h; 253 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 255 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 256 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 257
118 int32_t rows; 258 int32_t rows;
119 maprow *row; 259 maprow *row;
120} *CFClient__Map; 260} *DC__Map;
121 261
122static char * 262static char *
123prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
124{ 264{
125 char *p; 265 char *p;
142} 282}
143 283
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
147static maprow * 307static maprow *
148map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
149{ 309{
150 if (0 > y) 310 if (0 > y)
151 { 311 {
152 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
191 351
192 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
193} 353}
194 354
195static mapcell * 355static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
197{ 357{
198 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
199} 359}
200 360
201static void 361static void
202map_clear (CFClient__Map self) 362map_clear (DC__Map self)
203{ 363{
204 int r; 364 int r;
205 365
206 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
214 self->oy = 0; 374 self->oy = 0;
215 self->row = 0; 375 self->row = 0;
216 self->rows = 0; 376 self->rows = 0;
217} 377}
218 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
219static void 389static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 391{
222 int x, y; 392 int x, y;
223 maprow *row; 393 maprow *row;
394 mapcell *cell;
224 395
225 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 397 if (y >= 0)
227 { 398 {
228 if (y >= self->rows) 399 if (y >= self->rows)
234 if (x >= row->c0) 405 if (x >= row->c0)
235 { 406 {
236 if (x >= row->c1) 407 if (x >= row->c1)
237 break; 408 break;
238 409
239 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
240 } 413 }
241 } 414 }
242} 415}
243 416
244MODULE = CFClient PACKAGE = CFClient 417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
431}
432
433static void
434music_finished (void)
435{
436 SDL_UserEvent ev;
437
438 ev.type = SDL_USEREVENT;
439 ev.code = 0;
440 ev.data1 = 0;
441 ev.data2 = 0;
442
443 SDL_PushEvent ((SDL_Event *)&ev);
444}
445
446static void
447channel_finished (int channel)
448{
449 SDL_UserEvent ev;
450
451 ev.type = SDL_USEREVENT;
452 ev.code = 1;
453 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0;
455
456 SDL_PushEvent ((SDL_Event *)&ev);
457}
458
459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
245 587
246PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
247 589
248BOOT: 590BOOT:
249{ 591{
250 HV *stash = gv_stashpv ("CFClient", 1); 592 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 593 static const struct {
252 const char *name; 594 const char *name;
253 IV iv; 595 IV iv;
254 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
256 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
338 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 757
351 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
352 const_iv (KMOD_ALT), 759
353 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
354# undef const_iv 790# undef const_iv
355 }; 791 };
356 792
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 795
360 fontmap = pango_ft2_font_map_new (); 796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
364 805
365int 806int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 807in_destruct ()
808 CODE:
809 RETVAL = PL_main_cv == Nullcv;
810 OUTPUT:
811 RETVAL
367 812
813NV floor (NV x)
814
815NV ceil (NV x)
816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
368void 821void
822pango_init ()
823 CODE:
824{
825 opengl_fontmap = pango_opengl_font_map_new ();
826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
833}
834
835char *SDL_GetError ()
836
837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
369SDL_Quit () 845void SDL_Quit ()
370 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
371void 856void
372SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
373 PPCODE: 858 PPCODE:
374{ 859{
375 SDL_Rect **m; 860 SDL_Rect **m;
376 861
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 866
867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
869
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 874
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 877
391 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
392 879
393 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
394 while (*m) 881 while (*m)
395 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
396 AV *av = newAV (); 885 AV *av = newAV ();
397 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
398 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
399 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
400 892
401 ++m; 893 ++m;
402 } 894 }
403} 895}
404 896
405int 897int
406SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
407 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
408 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
409 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
410 ); 911 );
411 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 912
913 if (RETVAL)
914 {
915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h"
920#undef GL_FUNC
921 }
922}
412 OUTPUT: 923 OUTPUT:
413 RETVAL 924 RETVAL
414 925
926void
927SDL_GL_SwapBuffers ()
928
929char *
930SDL_GetKeyName (int sym)
931
415int 932int
416Mix_VolumeMusic (int newvol = -1) 933SDL_GetAppState ()
417 934
418int 935int
936SDL_GetModState ()
937
938void
939poll_events ()
940 PPCODE:
941{
942 SDL_Event ev;
943
944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
946 {
947 HV *hv = newHV ();
948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
949
950 switch (ev.type)
951 {
952 case SDL_KEYDOWN:
953 case SDL_KEYUP:
954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
959 break;
960
961 case SDL_ACTIVEEVENT:
962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
964 break;
965
966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
986 hv_store (hv, "state", 5, newSViv (state), 0);
987 hv_store (hv, "x", 1, newSViv (x), 0);
988 hv_store (hv, "y", 1, newSViv (y), 0);
989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
992 break;
993
994 case SDL_MOUSEBUTTONDOWN:
995 case SDL_MOUSEBUTTONUP:
996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
997
998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1002 break;
1003
1004 case SDL_USEREVENT:
1005 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1008 break;
1009 }
1010
1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1012 }
1013}
1014
1015int
419Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1017 POSTCALL:
1018 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished);
1020
1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
420 1036
421void 1037void
422Mix_CloseAudio () 1038Mix_CloseAudio ()
423 1039
424int 1040int
425Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
426 1042
1043const char *
1044Mix_GetError ()
1045
427void 1046void
428lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
429 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
430#ifndef _WIN32 1055#ifdef _WIN32
431 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
432#endif 1077#endif
1078}
433 1079
434char * 1080int
435gl_version () 1081add_font (char *file)
436 CODE: 1082 CODE:
437 RETVAL = (char *)glGetString (GL_VERSION); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
438 OUTPUT: 1084 OUTPUT:
439 RETVAL 1085 RETVAL
440
441char *
442gl_extensions ()
443 CODE:
444 RETVAL = (char *)glGetString (GL_EXTENSIONS);
445 OUTPUT:
446 RETVAL
447
448void
449add_font (char *file)
450 CODE:
451 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
452
453void
454set_font (char *file)
455 CODE:
456{
457 int count;
458 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
459 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
460 FcPatternDestroy (pattern);
461 pango_context_set_font_description (context, font);
462}
463 1086
464void 1087void
465load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
466 ALIAS: 1089 ALIAS:
467 load_image_file = 1 1090 load_image_file = 1
470 STRLEN image_len; 1093 STRLEN image_len;
471 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
472 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
473 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
474 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
475 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
476 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
477 1100
478 if (!rw) 1101 if (!rw)
479 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
480 1103
509 1132
510 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1133 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
511 1134
512 assert (surface2->pitch == surface2->w * 4); 1135 assert (surface2->pitch == surface2->w * 4);
513 1136
1137 SDL_LockSurface (surface2);
514 EXTEND (SP, 5); 1138 EXTEND (SP, 6);
515 PUSHs (sv_2mortal (newSViv (surface2->w))); 1139 PUSHs (sv_2mortal (newSViv (surface2->w)));
516 PUSHs (sv_2mortal (newSViv (surface2->h))); 1140 PUSHs (sv_2mortal (newSViv (surface2->h)));
517 SDL_LockSurface (surface2);
518 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
519 SDL_UnlockSurface (surface2);
520 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
521 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1143 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
522 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2);
523 1146
524 SDL_FreeSurface (surface); 1147 SDL_FreeSurface (surface);
525 SDL_FreeSurface (surface2); 1148 SDL_FreeSurface (surface2);
526} 1149}
527 1150
549 PUSHs (sv_2mortal (newSViv (b / y))); 1172 PUSHs (sv_2mortal (newSViv (b / y)));
550 PUSHs (sv_2mortal (newSViv (a / y))); 1173 PUSHs (sv_2mortal (newSViv (a / y)));
551} 1174}
552 1175
553void 1176void
1177error (char *message)
1178 CODE:
1179 fprintf (stderr, "ERROR: %s\n", message);
1180#ifdef _WIN32
1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1182#endif
1183
1184void
554fatal (char *message) 1185fatal (char *message)
555 CODE: 1186 CODE:
1187 fprintf (stderr, "FATAL: %s\n", message);
556#ifdef _WIN32 1188#ifdef _WIN32
557 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1190#endif
1191 _exit (1);
1192
1193void
1194_exit (int retval = 0)
1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
558#else 1198#else
559 fprintf (stderr, "FATAL: %s\n", message); 1199 _exit (retval);
560#endif 1200#endif
561 exit (1);
562 1201
563MODULE = CFClient PACKAGE = CFClient::Layout 1202void
564 1203debug ()
565CFClient::Layout
566new (SV *class, int base_height = 10)
567 CODE: 1204 CODE:
568 New (0, RETVAL, 1, struct cf_layout); 1205{
569 RETVAL->base_height = base_height; 1206#if DEBUG
570 RETVAL->pl = pango_layout_new (context); 1207 VALGRIND_DO_LEAK_CHECK;
571 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1208#endif
1209}
1210
1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
1216new_from_file (SV *class, char *path, int id = 0)
1217 CODE:
1218{
1219 int count;
1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1221 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1222 FcPatternDestroy (pattern);
1223}
572 OUTPUT: 1224 OUTPUT:
573 RETVAL 1225 RETVAL
574 1226
575void 1227void
1228DESTROY (DC::Font self)
1229 CODE:
1230 pango_font_description_free (self);
1231
1232void
1233make_default (DC::Font self)
1234 PROTOTYPE: $
1235 CODE:
1236 default_font = self;
1237
1238MODULE = Deliantra::Client PACKAGE = DC::Layout
1239
1240PROTOTYPES: DISABLE
1241
1242void
1243glyph_cache_backup ()
1244 PROTOTYPE:
1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
1252 tc_restore ();
1253
1254DC::Layout
1255new (SV *class)
1256 CODE:
1257 New (0, RETVAL, 1, struct cf_layout);
1258
1259 RETVAL->pl = pango_layout_new (opengl_context);
1260 RETVAL->r = 1.;
1261 RETVAL->g = 1.;
1262 RETVAL->b = 1.;
1263 RETVAL->a = 1.;
1264 RETVAL->base_height = MIN_FONT_HEIGHT;
1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
1267
1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1269 layout_update_font (RETVAL);
1270 OUTPUT:
1271 RETVAL
1272
1273void
576DESTROY (CFClient::Layout self) 1274DESTROY (DC::Layout self)
577 CODE: 1275 CODE:
578 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
579 Safefree (self); 1278 Safefree (self);
580 1279
581void 1280void
582set_text (CFClient::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
583 CODE: 1282 CODE:
584{ 1283{
585 STRLEN textlen; 1284 STRLEN textlen;
586 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
587 1286
588 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
589} 1288}
590 1289
591void 1290void
592set_markup (CFClient::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
593 CODE: 1292 CODE:
594{ 1293{
595 STRLEN textlen; 1294 STRLEN textlen;
596 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
597 1296
598 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
599} 1298}
600 1299
601SV * 1300void
602get_text (CFClient::Layout self) 1301set_shapes (DC::Layout self, ...)
1302 CODE:
1303{
1304 PangoAttrList *attrs = 0;
1305 const char *text = pango_layout_get_text (self->pl);
1306 const char *pos = text;
1307 int arg = 4;
1308
1309 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1310 {
1311 PangoRectangle inkrect, rect;
1312 PangoAttribute *attr;
1313
1314 int x = SvIV (ST (arg - 3));
1315 int y = SvIV (ST (arg - 2));
1316 int w = SvIV (ST (arg - 1));
1317 int h = SvIV (ST (arg ));
1318
1319 inkrect.x = 0;
1320 inkrect.y = 0;
1321 inkrect.width = 0;
1322 inkrect.height = 0;
1323
1324 rect.x = x * PANGO_SCALE;
1325 rect.y = y * PANGO_SCALE;
1326 rect.width = w * PANGO_SCALE;
1327 rect.height = h * PANGO_SCALE;
1328
1329 if (!attrs)
1330 attrs = pango_layout_get_attributes (self->pl);
1331
1332 attr = pango_attr_shape_new (&inkrect, &rect);
1333 attr->start_index = pos - text;
1334 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1335 pango_attr_list_insert (attrs, attr);
1336
1337 arg += 4;
1338 pos += sizeof (OBJ_STR) - 1;
1339 }
1340
1341 if (attrs)
1342 pango_layout_set_attributes (self->pl, attrs);
1343}
1344
1345void
1346get_shapes (DC::Layout self)
603 CODE: 1347 PPCODE:
1348{
1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1350
1351 do
1352 {
1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1354
1355 if (run && shape_attr_p (run))
1356 {
1357 PangoRectangle extents;
1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1359
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1362 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1363 }
1364 }
1365 while (pango_layout_iter_next_run (iter));
1366
1367 pango_layout_iter_free (iter);
1368}
1369
1370int
1371has_wrapped (DC::Layout self)
1372 CODE:
1373{
1374 int lines = 1;
1375 const char *text = pango_layout_get_text (self->pl);
1376
1377 while (*text)
1378 lines += *text++ == '\n';
1379
604 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1380 RETVAL = lines < pango_layout_get_line_count (self->pl);
605 SvUTF8_on (RETVAL); 1381}
606 OUTPUT: 1382 OUTPUT:
607 RETVAL 1383 RETVAL
608 1384
1385SV *
1386get_text (DC::Layout self)
1387 CODE:
1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1389 sv_utf8_decode (RETVAL);
1390 OUTPUT:
1391 RETVAL
1392
609void 1393void
1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1395 CODE:
1396 self->r = r;
1397 self->g = g;
1398 self->b = b;
1399 self->a = a;
1400
1401void
1402set_font (DC::Layout self, DC::Font font = 0)
1403 CODE:
1404 if (self->font != font)
1405 {
1406 self->font = font;
1407 layout_update_font (self);
1408 }
1409
1410void
610set_height (CFClient::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
611 CODE: 1412 CODE:
1413 if (self->base_height != base_height)
1414 {
612 self->base_height = base_height; 1415 self->base_height = base_height;
1416 layout_update_font (self);
1417 }
613 1418
614void 1419void
615set_width (CFClient::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
616 CODE: 1421 CODE:
617 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
618 1423
619void 1424void
1425set_indent (DC::Layout self, int indent)
1426 CODE:
1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1428
1429void
1430set_spacing (DC::Layout self, int spacing)
1431 CODE:
1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1433
1434void
1435set_ellipsise (DC::Layout self, int ellipsise)
1436 CODE:
1437 pango_layout_set_ellipsize (self->pl,
1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1441 : PANGO_ELLIPSIZE_NONE
1442 );
1443
1444void
1445set_single_paragraph_mode (DC::Layout self, int spm)
1446 CODE:
1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1448
1449void
620size (CFClient::Layout self) 1450size (DC::Layout self)
621 PPCODE: 1451 PPCODE:
622{ 1452{
623 int w, h; 1453 int w, h;
624 1454
625 layout_update (self);
626 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
627 1456
628 EXTEND (SP, 2); 1457 EXTEND (SP, 2);
629 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
630 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
631} 1460}
632 1461
633int 1462int
634xy_to_index (CFClient::Layout self, int x, int y) 1463descent (DC::Layout self)
635 CODE: 1464 CODE:
636{ 1465{
637 int index, trailing; 1466 PangoRectangle rect;
638 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
639 layout_update (self); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
640 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1469 RETVAL = PANGO_DESCENT (rect);
641
642 RETVAL = index;
643} 1470}
644 OUTPUT: 1471 OUTPUT:
645 RETVAL 1472 RETVAL
646 1473
1474int
1475xy_to_index (DC::Layout self, int x, int y)
1476 CODE:
1477{
1478 int index, trailing;
1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1480 RETVAL = index + trailing;
1481}
1482 OUTPUT:
1483 RETVAL
1484
647void 1485void
648cursor_pos (CFClient::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
649 PPCODE: 1487 PPCODE:
650{ 1488{
651 PangoRectangle strong_pos; 1489 PangoRectangle pos;
652 layout_update (self);
653 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
654 1491
655 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
656 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
657 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
658 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
659} 1496}
660 1497
661void 1498void
662render (CFClient::Layout self) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
663 PPCODE: 1500 PPCODE:
664{ 1501{
665 SV *retval; 1502 int line, x;
666 int w, h;
667 FT_Bitmap bitmap;
668 1503
669 layout_update (self); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
670 layout_get_pixel_size (self, &w, &h); 1505#if !PANGO_VERSION_CHECK (1, 17, 3)
671 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
672 retval = newSV (w * h); 1507 --line;
673 SvPOK_only (retval); 1508#endif
674 SvCUR_set (retval, w * h);
675
676 bitmap.rows = h;
677 bitmap.width = w;
678 bitmap.pitch = w;
679 bitmap.buffer = (unsigned char*)SvPVX (retval);
680 bitmap.num_grays = 256;
681 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
682
683 memset (bitmap.buffer, 0, w * h);
684
685 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
686
687 EXTEND (SP, 3); 1509 EXTEND (SP, 2);
688 PUSHs (sv_2mortal (newSViv (w))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
689 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (index)));
690 PUSHs (sv_2mortal (retval)); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
691} 1537}
692 1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1543 pango_opengl_render_layout_subpixel (
1544 self->pl,
1545 self->rc,
1546 x * PANGO_SCALE, y * PANGO_SCALE,
1547 self->r, self->g, self->b, self->a,
1548 flags
1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1553
1554void
1555draw (DC::Layout self)
1556 CODE:
1557{
1558 glEnable (GL_TEXTURE_2D);
1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1565
1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
693MODULE = CFClient PACKAGE = CFClient::Texture 1573MODULE = Deliantra::Client PACKAGE = DC::Texture
694 1574
1575PROTOTYPES: ENABLE
1576
695void 1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1582 {
1583 STRLEN datalen;
1584 char *data = SvPVbyte (data_, datalen);
1585 int bpp = datalen / (ow * oh);
1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1587
1588 SvPOK_only (result_);
1589 SvCUR_set (result_, nw * nh * bpp);
1590
1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1592 while (oh--)
1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1594
1595 sv_setsv (data_, result_);
1596 }
1597}
1598
1599void
696draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
697 PROTOTYPE: $$$;$$ 1601 PROTOTYPE: $$$;$$
1602 ALIAS:
1603 draw_quad_alpha = 1
1604 draw_quad_alpha_premultiplied = 2
698 CODE: 1605 CODE:
699{ 1606{
700 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
701 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
702 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
703 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
704 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
705 1614
706 if (items < 5) 1615 if (items < 5)
707 { 1616 {
708 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
709 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
710 } 1619 }
711 1620
1621 if (ix)
1622 {
1623 glEnable (GL_BLEND);
1624
1625 if (ix == 2)
1626 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1627 else
1628 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1629 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1630
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 0.01f);
1633 }
1634
712 glBindTexture (GL_TEXTURE_2D, name); 1635 glBindTexture (GL_TEXTURE_2D, name);
713 if (wrap_mode) { 1636
714 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
715 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
716 }
717 glBegin (GL_QUADS); 1637 glBegin (GL_QUADS);
718 glTexCoord2f (0, 0); glVertex2f (x , y ); 1638 glTexCoord2f (0, 0); glVertex2f (x , y );
719 glTexCoord2f (0, t); glVertex2f (x , y + h); 1639 glTexCoord2f (0, t); glVertex2f (x , y + h);
720 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1640 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
721 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1641 glTexCoord2f (s, 0); glVertex2f (x + w, y );
722 glEnd (); 1642 glEnd ();
723}
724 1643
1644 if (ix)
1645 {
1646 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND);
1648 }
1649}
1650
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1661
725MODULE = CFClient PACKAGE = CFClient::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
726 1663
727CFClient::Map 1664PROTOTYPES: DISABLE
728new (SV *class, int map_width, int map_height) 1665
1666DC::Map
1667new (SV *class)
729 CODE: 1668 CODE:
730 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
731 RETVAL->x = 0; 1670 RETVAL->x = 0;
732 RETVAL->y = 0; 1671 RETVAL->y = 0;
733 RETVAL->w = map_width; 1672 RETVAL->w = 0;
734 RETVAL->h = map_height; 1673 RETVAL->h = 0;
735 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
736 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
737 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
738 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
739 RETVAL->texs = 8192;
740 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
741 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
742 RETVAL->row = 0; 1679 RETVAL->row = 0;
743 OUTPUT: 1680 OUTPUT:
744 RETVAL 1681 RETVAL
745 1682
746void 1683void
747DESTROY (CFClient::Map self) 1684DESTROY (DC::Map self)
748 CODE: 1685 CODE:
749{ 1686{
750 map_clear (self); 1687 map_clear (self);
751 Safefree (self->face); 1688 Safefree (self->face2tile);
1689 Safefree (self->tex);
752 Safefree (self); 1690 Safefree (self);
753} 1691}
754 1692
755void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
756clear (CFClient::Map self) 1700clear (DC::Map self)
757 CODE: 1701 CODE:
758 map_clear (self); 1702 map_clear (self);
759 1703
760void 1704void
761set_face (CFClient::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
762 CODE: 1706 CODE:
763{ 1707{
764 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
765 { 1709 need_texid (self, tile);
766 Append (mapface, self->face, self->faces, self->faces);
767 self->faces *= 2;
768 }
769
770 self->face [face] = texid;
771} 1710}
772 1711
773void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
774set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
775 CODE: 1737 CODE:
776{ 1738{
777 while (self->texs <= texid) 1739 need_texid (self, texid);
778 {
779 Append (maptex, self->tex, self->texs, self->texs);
780 self->texs *= 2;
781 }
782 1740
783 { 1741 {
784 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
785 1743
786 tex->name = name; 1744 tex->name = name;
791 tex->r = r; 1749 tex->r = r;
792 tex->g = g; 1750 tex->g = g;
793 tex->b = b; 1751 tex->b = b;
794 tex->a = a; 1752 tex->a = a;
795 } 1753 }
1754
1755 // somewhat hackish, but for textures that require it, it really
1756 // improves the look, and most others don't suffer.
1757 glBindTexture (GL_TEXTURE_2D, name);
1758 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
796} 1763}
797 1764
798int 1765int
799ox (CFClient::Map self) 1766ox (DC::Map self)
800 ALIAS: 1767 ALIAS:
801 oy = 1 1768 oy = 1
1769 x = 2
1770 y = 3
1771 w = 4
1772 h = 5
802 CODE: 1773 CODE:
803 switch (ix) 1774 switch (ix)
804 { 1775 {
805 case 0: RETVAL = self->ox; break; 1776 case 0: RETVAL = self->ox; break;
806 case 1: RETVAL = self->oy; break; 1777 case 1: RETVAL = self->oy; break;
1778 case 2: RETVAL = self->x; break;
1779 case 3: RETVAL = self->y; break;
1780 case 4: RETVAL = self->w; break;
1781 case 5: RETVAL = self->h; break;
807 } 1782 }
808 OUTPUT: 1783 OUTPUT:
809 RETVAL 1784 RETVAL
810 1785
811void 1786void
812scroll (CFClient::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
813 CODE: 1788 CODE:
814{ 1789{
815 if (dx > 0) 1790 if (dx > 0)
816 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
817 else if (dx < 0) 1792 else if (dx < 0)
818 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
819 1794
820 if (dy > 0) 1795 if (dy > 0)
821 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
822 else if (dy < 0) 1797 else if (dy < 0)
823 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
824 1799
825 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
826 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
827 1802
828 while (self->y < 0) 1803 while (self->y < 0)
832 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
833 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
834 } 1809 }
835} 1810}
836 1811
837void 1812SV *
838map1a_update (CFClient::Map self, SV *data_) 1813map1a_update (DC::Map self, SV *data_, int extmap)
839 CODE: 1814 CODE:
840{ 1815{
841 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
842 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
843 mapcell *cell; 1818 mapcell *cell;
844 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
845 1822
846 while (data < data_end) 1823 while (data < data_end - 1)
847 { 1824 {
848 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
849 1826
850 x = ((flags >> 10) & 63) + self->x; 1827 x = self->x + ((flags >> 10) & 63);
851 y = ((flags >> 4) & 63) + self->y; 1828 y = self->y + ((flags >> 4) & 63);
852 1829
853 cell = map_get_cell (self, x, y); 1830 cell = map_get_cell (self, x, y);
854 1831
855 if (flags & 15) 1832 if (flags & 15)
856 { 1833 {
857 if (cell->darkness < 0) 1834 if (!cell->darkness)
858 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
859 cell->darkness = 0; 1837 cell->darkness = 256;
860 cell->face [0] = 0;
861 cell->face [1] = 0;
862 cell->face [2] = 0;
863 } 1838 }
864 1839
865 cell->darkness = flags & 8 ? *data++ : 255;
866
867 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
868 1841
869 if (flags & 4) 1842 if (flags & 8)
870 { 1843 {
871 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
872 } 1882 }
873 1883
1884 for (z = 0; z <= 2; ++z)
874 if (flags & 2) 1885 if (flags & (4 >> z))
875 { 1886 {
876 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
877 } 1904 }
878
879 if (flags & 1)
880 {
881 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
882 }
883 } 1905 }
884 else 1906 else
885 cell->darkness = -1; 1907 CELL_CLEAR (cell);
886 } 1908 }
887} 1909}
1910 OUTPUT:
1911 RETVAL
888 1912
889SV * 1913SV *
890mapmap (CFClient::Map self, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
891 CODE: 1915 CODE:
892{ 1916{
893 int x0, x1, x; 1917 int x1, x;
894 int y0, y1, y; 1918 int y1, y;
895 int z; 1919 int z;
896 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1920 SV *map_sv = newSV (w * h * sizeof (uint32_t));
897 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1921 uint32_t *map = (uint32_t *)SvPVX (map_sv);
898 1922
899 SvPOK_only (map_sv); 1923 SvPOK_only (map_sv);
900 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1924 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
901 1925
902 x0 = self->x - w / 2; x1 = x0 + w; 1926 x0 += self->x; x1 = x0 + w;
903 y0 = self->y - h / 2; y1 = y0 + h; 1927 y0 += self->y; y1 = y0 + h;
904 1928
905 for (y = y0; y < y1; y++) 1929 for (y = y0; y < y1; y++)
906 { 1930 {
907 maprow *row = 0 <= y && y < self->rows 1931 maprow *row = 0 <= y && y < self->rows
908 ? self->row + y 1932 ? self->row + y
916 { 1940 {
917 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
918 1942
919 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
920 { 1944 {
921 mapface face = cell->face [z];
922
923 if (face)
924 {
925 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
926 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
927 int a1 = tex.a; 1947 int a1 = tex.a;
928 1948
929 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
930 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
931 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
932 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
933 }
934 } 1953 }
935 } 1954 }
936 1955
937 *map++ = (r ) 1956 *map++ = (r )
938 | (g << 8) 1957 | (g << 8)
945} 1964}
946 OUTPUT: 1965 OUTPUT:
947 RETVAL 1966 RETVAL
948 1967
949void 1968void
950draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE:
1971{
1972 int x, y, z;
1973
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030
2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
2157 {
2158 int level = (w << 5) | b;
2159 HE *he;
2160
2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
2185 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
2211 }
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
2262
2263 if (cell->stat_hp)
2264 {
2265 int width = cell->stat_width * T;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2267
2268 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py);
2271
2272 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2273 glRectf (px + 2,
2274 py - thick - 1,
2275 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2276 }
2277 }
2278 }
2279}
2280
2281void
2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2283 CODE:
2284{
2285 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F },
2287 { 1.00F, 1.00F, 1.00F },
2288 { 0.00F, 0.00F, 0.55F },
2289 { 1.00F, 0.00F, 0.00F },
2290
2291 { 1.00F, 0.54F, 0.00F },
2292 { 0.11F, 0.56F, 1.00F },
2293 { 0.93F, 0.46F, 0.00F },
2294 { 0.18F, 0.54F, 0.34F },
2295
2296 { 0.56F, 0.73F, 0.56F },
2297 { 0.80F, 0.80F, 0.80F },
2298 { 0.55F, 0.41F, 0.13F },
2299 { 0.99F, 0.77F, 0.26F },
2300
2301 { 0.74F, 0.65F, 0.41F },
2302
2303 { 0.00F, 1.00F, 1.00F },
2304 { 1.00F, 0.00F, 1.00F },
2305 { 1.00F, 1.00F, 0.00F },
2306 };
2307
2308 int x, y;
2309
2310 glEnable (GL_TEXTURE_2D);
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2312 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS);
2315
2316 for (y = 0; y < h; y++)
2317 for (x = 0; x < w; x++)
2318 {
2319 unsigned char m = data [x + y * w];
2320
2321 if (m)
2322 {
2323 float *c = color [m & 15];
2324
2325 float tx1 = m & 0x40 ? 0.5 : 0.;
2326 float tx2 = tx1 + 0.5;
2327
2328 glColor4f (c[0], c[1], c[2], 0.75);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 }
2334 }
2335
2336 glEnd ();
2337 glDisable (GL_BLEND);
2338 glDisable (GL_TEXTURE_2D);
2339}
2340
2341void
2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
951 PPCODE: 2343 PPCODE:
952{ 2344{
953 int vx, vy;
954 int x, y, z; 2345 int x, y;
955 int last_name; 2346 int sw1 = sw + 2;
956 mapface face; 2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
957 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
958 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
959 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
960 2353
961 memset (darkness, 255, sw4 * sh);
962 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
963 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
964 2356
965 vx = self->x + (self->w - sw) / 2 - shift_x; 2357 mx += self->x - 1;
966 vy = self->y + (self->h - sh) / 2 - shift_y; 2358 my += self->y - 1;
967 2359
968 /* 2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
969 int vx = self->vx = self->w >= sw
970 ? self->x + (self->w - sw) / 2
971 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
972 2361
973 int vy = self->vy = self->h >= sh
974 ? self->y + (self->h - sh) / 2
975 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
976 */
977
978 glColor4ub (255, 255, 255, 255);
979
980 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
981 glEnable (GL_BLEND);
982 glEnable (GL_TEXTURE_2D);
983 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
984
985 glBegin (GL_QUADS);
986
987 last_name = 0;
988
989 for (z = 0; z < 3; z++)
990 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
991 if (0 <= y + vy && y + vy < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
992 { 2364 {
993 maprow *row = self->row + (y + vy); 2365 maprow *row = self->row + (y + my);
994 2366
995 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
996 if (row->c0 <= x + vx && x + vx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
997 { 2369 {
998 mapcell *cell = row->col + (x + vx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
999 2371
1000 darkness[y * sw4 + x] = cell->darkness < 0 2372 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1)
1001 ? 255 - FOW_DARKNESS 2374 : 255 - FOW_DARKNESS;
1002 : 255 - cell->darkness;
1003
1004 face = cell->face [z];
1005
1006 if (face)
1007 {
1008 maptex tex = self->tex [face];
1009
1010 int px = (x + 1) * 32 - tex.w;
1011 int py = (y + 1) * 32 - tex.h;
1012
1013 if (last_name != tex.name)
1014 {
1015 glEnd ();
1016 last_name = tex.name;
1017 glBindTexture (GL_TEXTURE_2D, last_name);
1018 glBegin (GL_QUADS);
1019 }
1020
1021 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1022 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1023 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1024 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1025 }
1026 } 2375 }
1027 } 2376 }
1028 2377
1029 glEnd (); 2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1030 2390
1031 glDisable (GL_TEXTURE_2D); 2391 uint8_t r11 = (d11 + d21 + d12) / 3;
1032 glDisable (GL_BLEND); 2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
1033 2415
1034 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1035 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1036 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1037 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1038} 2420}
1039 2421
1040SV * 2422SV *
1041get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1042 CODE: 2424 CODE:
1043{ 2425{
1044 int x, y, x1, y1; 2426 int x, y, x1, y1;
1045 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1046 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1048 *data++ = 0; /* version 0 format */ 2430 *data++ = 0; /* version 0 format */
1049 *data++ = w >> 8; *data++ = w; 2431 *data++ = w >> 8; *data++ = w;
1050 *data++ = h >> 8; *data++ = h; 2432 *data++ = h >> 8; *data++ = h;
1051 2433
1052 // we need to do this 'cause we don't keep an absolute coord system for rows 2434 // we need to do this 'cause we don't keep an absolute coord system for rows
1053 // TODO: treat rows as we treat 2435 // TODO: treat rows as we treat columns
1054 map_get_row (self, y0 + self->y - self->oy);//D 2436 map_get_row (self, y0 + self->y - self->oy);//D
1055 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2437 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1056 2438
1057 x0 += self->x - self->ox; 2439 x0 += self->x - self->ox;
1058 y0 += self->y - self->oy; 2440 y0 += self->y - self->oy;
1071 if (row && row->c0 <= x && x < row->c1) 2453 if (row && row->c0 <= x && x < row->c1)
1072 { 2454 {
1073 mapcell *cell = row->col + (x - row->c0); 2455 mapcell *cell = row->col + (x - row->c0);
1074 uint8_t flags = 0; 2456 uint8_t flags = 0;
1075 2457
1076 if (cell->face [0]) flags |= 1; 2458 if (cell->tile [0]) flags |= 1;
1077 if (cell->face [1]) flags |= 2; 2459 if (cell->tile [1]) flags |= 2;
1078 if (cell->face [2]) flags |= 4; 2460 if (cell->tile [2]) flags |= 4;
1079 2461
1080 *data++ = flags; 2462 *data++ = flags;
1081 2463
1082 if (flags & 1) 2464 if (flags & 1)
1083 { 2465 {
2466 tileid tile = cell->tile [0];
1084 *data++ = cell->face [0] >> 8; 2467 *data++ = tile >> 8;
1085 *data++ = cell->face [0]; 2468 *data++ = tile;
1086 } 2469 }
1087 2470
1088 if (flags & 2) 2471 if (flags & 2)
1089 { 2472 {
2473 tileid tile = cell->tile [1];
1090 *data++ = cell->face [1] >> 8; 2474 *data++ = tile >> 8;
1091 *data++ = cell->face [1]; 2475 *data++ = tile;
1092 } 2476 }
1093 2477
1094 if (flags & 4) 2478 if (flags & 4)
1095 { 2479 {
2480 tileid tile = cell->tile [2];
1096 *data++ = cell->face [2] >> 8; 2481 *data++ = tile >> 8;
1097 *data++ = cell->face [2]; 2482 *data++ = tile;
1098 } 2483 }
1099 } 2484 }
1100 else 2485 else
1101 *data++ = 0; 2486 *data++ = 0;
1102 } 2487 }
1103 } 2488 }
1104 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
1105 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
1106 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
1107 RETVAL = data_sv; 2497 RETVAL = data_sv;
1108} 2498}
1109 OUTPUT: 2499 OUTPUT:
1110 RETVAL 2500 RETVAL
1111 2501
1112void 2502void
1113set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1114 PPCODE: 2504 PPCODE:
1115{ 2505{
1116 int x, y, z; 2506 int x, y, z;
1117 int w, h; 2507 int w, h;
1118 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
1119 2519
1120 if (*data++ != 0) 2520 if (*data++ != 0)
1121 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
1122 2522
1123 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
1124 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
1125 2525
1126 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
1127 // TODO: treat rows as we treat 2527 // TODO: treat rows as we treat columns
1128 map_get_row (self, y0 + self->y - self->oy);//D 2528 map_get_row (self, y0 + self->y - self->oy);//D
1129 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2529 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1130 2530
1131 x0 += self->x - self->ox; 2531 x0 += self->x - self->ox;
1132 y0 += self->y - self->oy; 2532 y0 += self->y - self->oy;
1138 { 2538 {
1139 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
1140 2540
1141 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
1142 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
1143 uint8_t flags = *data++; 2548 flags = *data++;
1144 2549
1145 if (flags) 2550 if (flags)
1146 { 2551 {
1147 mapface face[3] = { 0, 0, 0 };
1148
1149 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
1150 2554
1151 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1152 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1153 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1154 2558
1155 if (cell->darkness <= 0) 2559 if (cell->darkness == 0)
1156 { 2560 {
1157 cell->darkness = -1; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
1158 2563
1159 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
1160 { 2565 {
1161 cell->face[z] = face[z]; 2566 tileid t = tile [z];
1162 2567
1163 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
1164 XPUSHs (sv_2mortal (newSViv (face[z]))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
1165 } 2575 }
1166 } 2576 }
1167 } 2577 }
1168 } 2578 }
1169 } 2579 }
1170} 2580}
1171 2581
1172MODULE = CFClient PACKAGE = CFClient::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
1173 2583
1174CFClient::MixChunk 2584DC::RW
1175new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
1176 CODE: 2586 CODE:
1177 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
1178 OUTPUT: 2593 OUTPUT:
1179 RETVAL 2594 RETVAL
1180 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
1181void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
1182DESTROY (CFClient::MixChunk self) 2705DESTROY (DC::MixChunk self)
1183 CODE: 2706 CODE:
1184 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
1185 2708
1186int 2709int
1187volume (CFClient::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
1188 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
1189 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
1190 OUTPUT: 2715 OUTPUT:
1191 RETVAL 2716 RETVAL
1192 2717
1193int 2718DC::Channel
1194play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1195 CODE: 2720 CODE:
2721{
1196 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
1197 OUTPUT: 2733 OUTPUT:
1198 RETVAL 2734 RETVAL
1199 2735
1200MODULE = CFClient PACKAGE = CFClient::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1201 2737
1202int 2738int
1203volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
1204 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
1205 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
1206 OUTPUT: 2745 OUTPUT:
1207 RETVAL 2746 RETVAL
1208 2747
1209CFClient::MixMusic 2748void
1210new_from_file (SV *class, char *path) 2749fade_out (int ms)
1211 CODE: 2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
2758DC::MixMusic
2759new (SV *class, DC::RW rwops)
2760 CODE:
1212 RETVAL = Mix_LoadMUS (path); 2761 RETVAL = Mix_LoadMUS_RW (rwops);
1213 OUTPUT: 2762 OUTPUT:
1214 RETVAL 2763 RETVAL
1215 2764
1216void 2765void
1217DESTROY (CFClient::MixMusic self) 2766DESTROY (DC::MixMusic self)
1218 CODE: 2767 CODE:
1219 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
1220 2769
1221int 2770int
1222play (CFClient::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
1223 CODE: 2772 CODE:
1224 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
1225 OUTPUT: 2774 OUTPUT:
1226 RETVAL 2775 RETVAL
1227 2776
2777void
2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
2785
2786BOOT:
2787{
2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2789 static const struct {
2790 const char *name;
2791 IV iv;
2792 } *civ, const_iv[] = {
2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
2797 const_iv (GL_COLOR_MATERIAL),
2798 const_iv (GL_SMOOTH),
2799 const_iv (GL_FLAT),
2800 const_iv (GL_DITHER),
2801 const_iv (GL_BLEND),
2802 const_iv (GL_CULL_FACE),
2803 const_iv (GL_SCISSOR_TEST),
2804 const_iv (GL_DEPTH_TEST),
2805 const_iv (GL_ALPHA_TEST),
2806 const_iv (GL_NORMALIZE),
2807 const_iv (GL_RESCALE_NORMAL),
2808 const_iv (GL_FRONT),
2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
2811 const_iv (GL_AND),
2812 const_iv (GL_ONE),
2813 const_iv (GL_ZERO),
2814 const_iv (GL_SRC_ALPHA),
2815 const_iv (GL_DST_ALPHA),
2816 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2817 const_iv (GL_ONE_MINUS_DST_ALPHA),
2818 const_iv (GL_SRC_ALPHA_SATURATE),
2819 const_iv (GL_RGB),
2820 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8),
2823 const_iv (GL_RGB5_A1),
2824 const_iv (GL_UNSIGNED_BYTE),
2825 const_iv (GL_UNSIGNED_SHORT),
2826 const_iv (GL_UNSIGNED_INT),
2827 const_iv (GL_ALPHA),
2828 const_iv (GL_INTENSITY),
2829 const_iv (GL_LUMINANCE),
2830 const_iv (GL_LUMINANCE_ALPHA),
2831 const_iv (GL_FLOAT),
2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
2842 const_iv (GL_TEXTURE_1D),
2843 const_iv (GL_TEXTURE_2D),
2844 const_iv (GL_TEXTURE_ENV),
2845 const_iv (GL_TEXTURE_MAG_FILTER),
2846 const_iv (GL_TEXTURE_MIN_FILTER),
2847 const_iv (GL_TEXTURE_ENV_MODE),
2848 const_iv (GL_TEXTURE_WRAP_S),
2849 const_iv (GL_TEXTURE_WRAP_T),
2850 const_iv (GL_REPEAT),
2851 const_iv (GL_CLAMP),
2852 const_iv (GL_CLAMP_TO_EDGE),
2853 const_iv (GL_NEAREST),
2854 const_iv (GL_LINEAR),
2855 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2856 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2857 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2858 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2859 const_iv (GL_GENERATE_MIPMAP),
2860 const_iv (GL_MODULATE),
2861 const_iv (GL_DECAL),
2862 const_iv (GL_REPLACE),
2863 const_iv (GL_DEPTH_BUFFER_BIT),
2864 const_iv (GL_COLOR_BUFFER_BIT),
2865 const_iv (GL_PROJECTION),
2866 const_iv (GL_MODELVIEW),
2867 const_iv (GL_COLOR_LOGIC_OP),
2868 const_iv (GL_SEPARABLE_2D),
2869 const_iv (GL_CONVOLUTION_2D),
2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
2873 const_iv (GL_LINES),
2874 const_iv (GL_LINE_STRIP),
2875 const_iv (GL_LINE_LOOP),
2876 const_iv (GL_QUADS),
2877 const_iv (GL_QUAD_STRIP),
2878 const_iv (GL_TRIANGLES),
2879 const_iv (GL_TRIANGLE_STRIP),
2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
2891 const_iv (GL_V2F),
2892 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F),
2895# undef const_iv
2896 };
2897
2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
2903}
2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
2910
2911char *
2912gl_vendor ()
2913 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR);
2915 OUTPUT:
2916 RETVAL
2917
2918char *
2919gl_version ()
2920 CODE:
2921 RETVAL = (char *)glGetString (GL_VERSION);
2922 OUTPUT:
2923 RETVAL
2924
2925char *
2926gl_extensions ()
2927 CODE:
2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2929 OUTPUT:
2930 RETVAL
2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
2945
2946int glGetError ()
2947
2948void glFinish ()
2949
2950void glClear (int mask)
2951
2952void glClearColor (float r, float g, float b, float a = 1.0)
2953 PROTOTYPE: @
2954
2955void glEnable (int cap)
2956
2957void glDisable (int cap)
2958
2959void glShadeModel (int mode)
2960
2961void glHint (int target, int mode)
2962
2963void glBlendFunc (int sfactor, int dfactor)
2964
2965void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa);
2968
2969void glDepthMask (int flag)
2970
2971void glLogicOp (int opcode)
2972
2973void glColorMask (int red, int green, int blue, int alpha)
2974
2975void glMatrixMode (int mode)
2976
2977void glPushMatrix ()
2978
2979void glPopMatrix ()
2980
2981void glLoadIdentity ()
2982
2983void glDrawBuffer (int buffer)
2984
2985void glReadBuffer (int buffer)
2986
2987# near_ and far_ are due to microsofts buggy "c" compiler
2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2989
2990# near_ and far_ are due to microsofts buggy "c" compiler
2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
2994
2995void glViewport (int x, int y, int width, int height)
2996
2997void glScissor (int x, int y, int width, int height)
2998
2999void glTranslate (float x, float y, float z = 0.)
3000 CODE:
3001 glTranslatef (x, y, z);
3002
3003void glScale (float x, float y, float z = 1.)
3004 CODE:
3005 glScalef (x, y, z);
3006
3007void glRotate (float angle, float x, float y, float z)
3008 CODE:
3009 glRotatef (angle, x, y, z);
3010
3011void glColor (float r, float g, float b, float a = 1.0)
3012 PROTOTYPE: @
3013 ALIAS:
3014 glColor_premultiply = 1
3015 CODE:
3016 if (ix)
3017 {
3018 r *= a;
3019 g *= a;
3020 b *= a;
3021 }
3022 // microsoft visual "c" rounds instead of truncating...
3023 glColor4f (r, g, b, a);
3024
3025void glRasterPos (float x, float y, float z = 0.)
3026 CODE:
3027 glRasterPos3f (0, 0, z);
3028 glBitmap (0, 0, 0, 0, x, y, 0);
3029
3030void glVertex (float x, float y, float z = 0.)
3031 CODE:
3032 glVertex3f (x, y, z);
3033
3034void glTexCoord (float s, float t)
3035 CODE:
3036 glTexCoord2f (s, t);
3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
3067void glTexEnv (int target, int pname, float param)
3068 CODE:
3069 glTexEnvf (target, pname, param);
3070
3071void glTexParameter (int target, int pname, float param)
3072 CODE:
3073 glTexParameterf (target, pname, param);
3074
3075void glBindTexture (int target, int name)
3076
3077void glConvolutionParameter (int target, int pname, float params)
3078 CODE:
3079 if (gl.ConvolutionParameterf)
3080 gl.ConvolutionParameterf (target, pname, params);
3081
3082void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3083 CODE:
3084 if (gl.ConvolutionFilter2D)
3085 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3086
3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3088 CODE:
3089 if (gl.SeparableFilter2D)
3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3091
3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3093
3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3095
3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
3097
3098void glPixelZoom (float x, float y)
3099
3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3101
3102int glGenTexture ()
3103 CODE:
3104 RETVAL = gen_texture ();
3105 OUTPUT:
3106 RETVAL
3107
3108void glDeleteTexture (int name)
3109 CODE:
3110 del_texture (name);
3111
3112int glGenList ()
3113 CODE:
3114 RETVAL = glGenLists (1);
3115 OUTPUT:
3116 RETVAL
3117
3118void glDeleteList (int list)
3119 CODE:
3120 glDeleteLists (list, 1);
3121
3122void glNewList (int list, int mode = GL_COMPILE)
3123
3124void glEndList ()
3125
3126void glCallList (int list)
3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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