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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.52 by root, Wed Apr 19 21:17:15 2006 UTC vs.
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC

386 386
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
390 390
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393
391 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
392 395
393 if (m && m != (SDL_Rect **)-1) 396 if (m && m != (SDL_Rect **)-1)
394 while (*m) 397 while (*m)
395 { 398 {
410 ); 413 );
411 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
412 OUTPUT: 415 OUTPUT:
413 RETVAL 416 RETVAL
414 417
415int 418void
416Mix_VolumeMusic (int newvol = -1) 419SDL_GL_SwapBuffers ()
420
421void
422SDL_PollEvent ()
423 PPCODE:
424{
425 SDL_Event ev;
426
427 while (SDL_PollEvent (&ev))
428 {
429 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0);
431 switch (ev.type)
432 {
433 case SDL_KEYDOWN:
434 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break;
440
441 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break;
445
446 case SDL_MOUSEMOTION:
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
452 break;
453
454 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP:
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
460 }
461
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
463 }
464}
417 465
418int 466int
419Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512)
420 468
421void 469void
885 cell->darkness = -1; 933 cell->darkness = -1;
886 } 934 }
887} 935}
888 936
889SV * 937SV *
890mapmap (CFClient::Map self, int w, int h) 938mapmap (CFClient::Map self, int x0, int y0, int w, int h)
891 CODE: 939 CODE:
892{ 940{
893 int x0, x1, x; 941 int x1, x;
894 int y0, y1, y; 942 int y1, y;
895 int z; 943 int z;
896 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 944 SV *map_sv = newSV (w * h * sizeof (uint32_t));
897 uint32_t *map = (uint32_t *)SvPVX (map_sv); 945 uint32_t *map = (uint32_t *)SvPVX (map_sv);
898 946
899 SvPOK_only (map_sv); 947 SvPOK_only (map_sv);
900 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 948 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
901 949
902 x0 = self->x - w / 2; x1 = x0 + w; 950 x0 += self->x; x1 = x0 + w;
903 y0 = self->y - h / 2; y1 = y0 + h; 951 y0 += self->y; y1 = y0 + h;
904 952
905 for (y = y0; y < y1; y++) 953 for (y = y0; y < y1; y++)
906 { 954 {
907 maprow *row = 0 <= y && y < self->rows 955 maprow *row = 0 <= y && y < self->rows
908 ? self->row + y 956 ? self->row + y
1048 *data++ = 0; /* version 0 format */ 1096 *data++ = 0; /* version 0 format */
1049 *data++ = w >> 8; *data++ = w; 1097 *data++ = w >> 8; *data++ = w;
1050 *data++ = h >> 8; *data++ = h; 1098 *data++ = h >> 8; *data++ = h;
1051 1099
1052 // we need to do this 'cause we don't keep an absolute coord system for rows 1100 // we need to do this 'cause we don't keep an absolute coord system for rows
1053 // TODO: treat rows as we treat 1101 // TODO: treat rows as we treat columns
1054 map_get_row (self, y0 + self->y - self->oy);//D 1102 map_get_row (self, y0 + self->y - self->oy);//D
1055 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1103 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1056 1104
1057 x0 += self->x - self->ox; 1105 x0 += self->x - self->ox;
1058 y0 += self->y - self->oy; 1106 y0 += self->y - self->oy;
1122 1170
1123 w = *data++ << 8; w |= *data++; 1171 w = *data++ << 8; w |= *data++;
1124 h = *data++ << 8; h |= *data++; 1172 h = *data++ << 8; h |= *data++;
1125 1173
1126 // we need to do this 'cause we don't keep an absolute coord system for rows 1174 // we need to do this 'cause we don't keep an absolute coord system for rows
1127 // TODO: treat rows as we treat 1175 // TODO: treat rows as we treat columns
1128 map_get_row (self, y0 + self->y - self->oy);//D 1176 map_get_row (self, y0 + self->y - self->oy);//D
1129 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1177 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1130 1178
1131 x0 += self->x - self->ox; 1179 x0 += self->x - self->ox;
1132 y0 += self->y - self->oy; 1180 y0 += self->y - self->oy;
1223 CODE: 1271 CODE:
1224 RETVAL = Mix_PlayMusic (self, loops); 1272 RETVAL = Mix_PlayMusic (self, loops);
1225 OUTPUT: 1273 OUTPUT:
1226 RETVAL 1274 RETVAL
1227 1275
1276MODULE = CFClient PACKAGE = CFClient::OpenGL
1277
1278BOOT:
1279{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1);
1281 static const struct {
1282 const char *name;
1283 IV iv;
1284 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name }
1286 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT),
1289 const_iv (GL_BLEND),
1290 const_iv (GL_AND),
1291 const_iv (GL_SRC_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1293 const_iv (GL_RGB),
1294 const_iv (GL_RGBA),
1295 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4),
1297 const_iv (GL_ALPHA),
1298 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1300 const_iv (GL_COMPILE),
1301 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T),
1309 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT),
1311 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR),
1313 const_iv (GL_MODULATE),
1314 const_iv (GL_REPLACE),
1315 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP),
1319 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER),
1322 const_iv (GL_LINES),
1323 const_iv (GL_QUADS),
1324 const_iv (GL_LINE_LOOP),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1326 const_iv (GL_FASTEST),
1327# undef const_iv
1328 };
1329
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1332}
1333
1334int glGetError ()
1335
1336void glClear (int mask)
1337
1338void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @
1340
1341void glEnable (int cap)
1342
1343void glDisable (int cap)
1344
1345void glShadeModel (int mode)
1346
1347void glHint (int target, int mode)
1348
1349void glBlendFunc (int sfactor, int dfactor)
1350
1351void glLogicOp (int opcode)
1352
1353void glMatrixMode (int mode)
1354
1355void glPushMatrix ()
1356
1357void glPopMatrix ()
1358
1359void glLoadIdentity ()
1360
1361void glOrtho (double left, double right, double bottom, double top, double near, double far)
1362
1363void glViewport (int x, int y, int width, int height)
1364
1365void glTranslate (float x, float y, float z = 0.)
1366 CODE:
1367 glTranslatef (x, y, z);
1368
1369void glScale (float x, float y, float z)
1370 CODE:
1371 glScalef (x, y, z);
1372
1373void glRotate (float angle, float x, float y, float z)
1374 CODE:
1375 glRotatef (angle, x, y, z);
1376
1377void glBegin (int mode)
1378
1379void glEnd ()
1380
1381void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @
1383 CODE:
1384 glColor4f (r, g, b, a);
1385
1386void glVertex (float x, float y, float z = 0.)
1387 CODE:
1388 glVertex3f (x, y, z);
1389
1390void glTexCoord (float s, float t)
1391 CODE:
1392 glTexCoord2f (s, t);
1393
1394void glTexEnv (int target, int pname, float param)
1395 CODE:
1396 glTexEnvf (target, pname, param);
1397
1398void glTexParameter (int target, int pname, float param)
1399 CODE:
1400 glTexParameterf (target, pname, param);
1401
1402void glBindTexture (int target, int name)
1403
1404void glConvolutionParameter (int target, int pname, float params)
1405 CODE:
1406 glConvolutionParameterf (target, pname, params);
1407
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1409
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1411
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1413
1414int glGenTexture ()
1415 CODE:
1416{
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT:
1422 RETVAL
1423
1424void glDeleteTexture (int name)
1425 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_);
1429}
1430
1431int glGenList ()
1432 CODE:
1433 RETVAL = glGenLists (1);
1434 OUTPUT:
1435 RETVAL
1436
1437void glDeleteList (int list)
1438 CODE:
1439 glDeleteLists (list, 1);
1440
1441void glNewList (int list, int mode = GL_COMPILE)
1442
1443void glEndList ()
1444
1445void glCallList (int list)
1446

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