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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.53 by root, Wed Apr 19 21:38:04 2006 UTC vs.
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 47
38#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
39 49
40#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
42 52
53#define MIN_FONT_HEIGHT 10
54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
43typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
45 86
46static PangoContext *context; 87typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
48 106
49typedef struct cf_layout { 107typedef struct cf_layout {
50 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
51 int base_height; 110 int base_height;
111 CFPlus__Font font;
52} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
53 117
54static void 118static void
55substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
56{ 120{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 126}
60 127
61static void 128static void
62layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
63{ 130{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
66 */ 133 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
68 135
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 138
139 pango_layout_set_font_description (self->pl, font);
76} 140}
77 141
78static void 142static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 144{
81 layout_update (self); 145 PangoRectangle rect;
82 146
147 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
84 149
85 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
90typedef uint16_t mapface; 161typedef uint16_t faceid;
91 162
92typedef struct { 163typedef struct {
93 GLint name; 164 int name;
94 int w, h; 165 int w, h;
95 float s, t; 166 float s, t;
96 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
97} maptex; 170} maptex;
98 171
99typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
100 int16_t darkness; 175 uint16_t darkness;
101 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 177} mapcell;
103 178
104typedef struct { 179typedef struct {
105 int32_t c0, c1; 180 int32_t c0, c1;
106 mapcell *col; 181 mapcell *col;
107} maprow; 182} maprow;
108 183
109typedef struct map { 184typedef struct map {
110 int x, y, w, h; 185 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 187 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 188 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 189
118 int32_t rows; 190 int32_t rows;
119 maprow *row; 191 maprow *row;
120} *CFClient__Map; 192} *CFPlus__Map;
121 193
122static char * 194static char *
123prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
124{ 196{
125 char *p; 197 char *p;
142} 214}
143 215
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
147static maprow * 239static maprow *
148map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
149{ 241{
150 if (0 > y) 242 if (0 > y)
151 { 243 {
152 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
191 283
192 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
193} 285}
194 286
195static mapcell * 287static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
197{ 289{
198 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
199} 291}
200 292
201static void 293static void
202map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
203{ 295{
204 int r; 296 int r;
205 297
206 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
215 self->row = 0; 307 self->row = 0;
216 self->rows = 0; 308 self->rows = 0;
217} 309}
218 310
219static void 311static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 313{
222 int x, y; 314 int x, y;
223 maprow *row; 315 maprow *row;
316 mapcell *cell;
224 317
225 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 319 if (y >= 0)
227 { 320 {
228 if (y >= self->rows) 321 if (y >= self->rows)
234 if (x >= row->c0) 327 if (x >= row->c0)
235 { 328 {
236 if (x >= row->c1) 329 if (x >= row->c1)
237 break; 330 break;
238 331
239 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
240 } 338 }
241 } 339 }
242} 340}
243 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
244MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
245 406
246PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
247 408
248BOOT: 409BOOT:
249{ 410{
250 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 412 static const struct {
252 const char *name; 413 const char *name;
253 IV iv; 414 IV iv;
254 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
256 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
274 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
338 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 524# undef const_iv
355 }; 525 };
356 526
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 529
360 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
364 539
365int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 562
368void 563void
369SDL_Quit () 564SDL_Quit ()
370 565
371void 566void
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
381 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 584
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
390 590
391 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 593
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
403 603
404 ++m; 604 ++m;
405 } 605 }
406} 606}
407 607
608char *
609SDL_GetError ()
610
408int 611int
409SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
410 CODE: 613 CODE:
411 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 616 );
617 if (RETVAL)
618 {
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
415 OUTPUT: 624 OUTPUT:
416 RETVAL 625 RETVAL
626
627void
628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
417 632
418void 633void
419SDL_PollEvent () 634SDL_PollEvent ()
420 PPCODE: 635 PPCODE:
421{ 636{
423 638
424 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
425 { 640 {
426 HV *hv = newHV (); 641 HV *hv = newHV ();
427 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
428 switch (ev.type) 644 switch (ev.type)
429 { 645 {
430 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
431 case SDL_KEYUP: 647 case SDL_KEYUP:
432 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
433 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
434 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
435 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
436 break; 653 break;
437 654
438 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
439 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
440 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
441 break; 658 break;
442 659
443 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
444 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
445 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
446 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
447 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
448 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
449 break; 668 break;
450 669
451 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
452 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
453 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
454 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
455 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
456 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
457 } 685 }
458 686
459 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
460 } 688 }
461} 689}
462 690
463int 691int
464Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
465 696
466void 697void
467Mix_CloseAudio () 698Mix_CloseAudio ()
468 699
469int 700int
474 CODE: 705 CODE:
475#ifndef _WIN32 706#ifndef _WIN32
476 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
477#endif 708#endif
478 709
479char * 710void
480gl_version () 711win32_proxy_info ()
481 CODE: 712 PPCODE:
482 RETVAL = (char *)glGetString (GL_VERSION); 713{
483 OUTPUT: 714#ifdef _WIN32
484 RETVAL 715 char buffer[2048];
716 DWORD buflen;
485 717
486char * 718 EXTEND (SP, 3);
487gl_extensions () 719
488 CODE: 720 buflen = sizeof (buffer);
489 RETVAL = (char *)glGetString (GL_EXTENSIONS); 721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
490 OUTPUT: 722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
491 RETVAL 723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736#endif
737}
492 738
493void 739void
494add_font (char *file) 740add_font (char *file)
495 CODE: 741 CODE:
496 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
497
498void
499set_font (char *file)
500 CODE:
501{
502 int count;
503 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
504 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
505 FcPatternDestroy (pattern);
506 pango_context_set_font_description (context, font);
507}
508 743
509void 744void
510load_image_inline (SV *image_) 745load_image_inline (SV *image_)
511 ALIAS: 746 ALIAS:
512 load_image_file = 1 747 load_image_file = 1
554 789
555 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
556 791
557 assert (surface2->pitch == surface2->w * 4); 792 assert (surface2->pitch == surface2->w * 4);
558 793
794 SDL_LockSurface (surface2);
559 EXTEND (SP, 5); 795 EXTEND (SP, 6);
560 PUSHs (sv_2mortal (newSViv (surface2->w))); 796 PUSHs (sv_2mortal (newSViv (surface2->w)));
561 PUSHs (sv_2mortal (newSViv (surface2->h))); 797 PUSHs (sv_2mortal (newSViv (surface2->h)));
562 SDL_LockSurface (surface2);
563 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
564 SDL_UnlockSurface (surface2);
565 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
566 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
567 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
568 803
569 SDL_FreeSurface (surface); 804 SDL_FreeSurface (surface);
570 SDL_FreeSurface (surface2); 805 SDL_FreeSurface (surface2);
571} 806}
572 807
594 PUSHs (sv_2mortal (newSViv (b / y))); 829 PUSHs (sv_2mortal (newSViv (b / y)));
595 PUSHs (sv_2mortal (newSViv (a / y))); 830 PUSHs (sv_2mortal (newSViv (a / y)));
596} 831}
597 832
598void 833void
834error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839#endif
840
841void
599fatal (char *message) 842fatal (char *message)
600 CODE: 843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
601#ifdef _WIN32 845#ifdef _WIN32
602 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847#endif
848 _exit (1);
849
850void
851_exit (int retval = 0)
852 CODE:
853#ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
603#else 855#else
604 fprintf (stderr, "FATAL: %s\n", message); 856 _exit (retval);
605#endif 857#endif
606 exit (1);
607 858
608MODULE = CFClient PACKAGE = CFClient::Layout 859MODULE = CFPlus PACKAGE = CFPlus::Font
609 860
610CFClient::Layout 861CFPlus::Font
611new (SV *class, int base_height = 10) 862new_from_file (SV *class, char *path, int id = 0)
612 CODE: 863 CODE:
613 New (0, RETVAL, 1, struct cf_layout); 864{
614 RETVAL->base_height = base_height; 865 int count;
615 RETVAL->pl = pango_layout_new (context); 866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
616 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
868 FcPatternDestroy (pattern);
869}
617 OUTPUT: 870 OUTPUT:
618 RETVAL 871 RETVAL
619 872
620void 873void
874DESTROY (CFPlus::Font self)
875 CODE:
876 pango_font_description_free (self);
877
878void
879make_default (CFPlus::Font self)
880 CODE:
881 default_font = self;
882
883MODULE = CFPlus PACKAGE = CFPlus::Layout
884
885void
886reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890CFPlus::Layout
891new (SV *class)
892 CODE:
893 New (0, RETVAL, 1, struct cf_layout);
894
895 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0;
902
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL);
905 OUTPUT:
906 RETVAL
907
908void
621DESTROY (CFClient::Layout self) 909DESTROY (CFPlus::Layout self)
622 CODE: 910 CODE:
623 g_object_unref (self->pl); 911 g_object_unref (self->pl);
624 Safefree (self); 912 Safefree (self);
625 913
626void 914void
627set_text (CFClient::Layout self, SV *text_) 915set_text (CFPlus::Layout self, SV *text_)
628 CODE: 916 CODE:
629{ 917{
630 STRLEN textlen; 918 STRLEN textlen;
631 char *text = SvPVutf8 (text_, textlen); 919 char *text = SvPVutf8 (text_, textlen);
632 920
633 pango_layout_set_text (self->pl, text, textlen); 921 pango_layout_set_text (self->pl, text, textlen);
634} 922}
635 923
636void 924void
637set_markup (CFClient::Layout self, SV *text_) 925set_markup (CFPlus::Layout self, SV *text_)
638 CODE: 926 CODE:
639{ 927{
640 STRLEN textlen; 928 STRLEN textlen;
641 char *text = SvPVutf8 (text_, textlen); 929 char *text = SvPVutf8 (text_, textlen);
642 930
643 pango_layout_set_markup (self->pl, text, textlen); 931 pango_layout_set_markup (self->pl, text, textlen);
644} 932}
645 933
646SV * 934void
935set_shapes (CFPlus::Layout self, ...)
936 CODE:
937{
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977}
978
979void
647get_text (CFClient::Layout self) 980get_shapes (CFPlus::Layout self)
648 CODE: 981 PPCODE:
982{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002}
1003
1004int
1005has_wrapped (CFPlus::Layout self)
1006 CODE:
1007{
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
649 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
650 SvUTF8_on (RETVAL); 1015}
651 OUTPUT: 1016 OUTPUT:
652 RETVAL 1017 RETVAL
653 1018
1019SV *
1020get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
654void 1027void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1037 CODE:
1038 if (self->font != font)
1039 {
1040 self->font = font;
1041 layout_update_font (self);
1042 }
1043
1044void
655set_height (CFClient::Layout self, int base_height) 1045set_height (CFPlus::Layout self, int base_height)
656 CODE: 1046 CODE:
1047 if (self->base_height != base_height)
1048 {
657 self->base_height = base_height; 1049 self->base_height = base_height;
1050 layout_update_font (self);
1051 }
658 1052
659void 1053void
660set_width (CFClient::Layout self, int max_width = -1) 1054set_width (CFPlus::Layout self, int max_width = -1)
661 CODE: 1055 CODE:
662 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
663 1057
664void 1058void
1059set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063void
1064set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068void
1069set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083void
665size (CFClient::Layout self) 1084size (CFPlus::Layout self)
666 PPCODE: 1085 PPCODE:
667{ 1086{
668 int w, h; 1087 int w, h;
669 1088
670 layout_update (self);
671 layout_get_pixel_size (self, &w, &h); 1089 layout_get_pixel_size (self, &w, &h);
672 1090
673 EXTEND (SP, 2); 1091 EXTEND (SP, 2);
674 PUSHs (sv_2mortal (newSViv (w))); 1092 PUSHs (sv_2mortal (newSViv (w)));
675 PUSHs (sv_2mortal (newSViv (h))); 1093 PUSHs (sv_2mortal (newSViv (h)));
676} 1094}
677 1095
678int 1096int
679xy_to_index (CFClient::Layout self, int x, int y) 1097descent (CFPlus::Layout self)
680 CODE: 1098 CODE:
681{ 1099{
682 int index, trailing; 1100 PangoRectangle rect;
683 1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
684 layout_update (self); 1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
685 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1103 RETVAL = PANGO_DESCENT (rect);
686
687 RETVAL = index;
688} 1104}
689 OUTPUT: 1105 OUTPUT:
690 RETVAL 1106 RETVAL
691 1107
1108int
1109xy_to_index (CFPlus::Layout self, int x, int y)
1110 CODE:
1111{
1112 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing;
1115}
1116 OUTPUT:
1117 RETVAL
1118
692void 1119void
693cursor_pos (CFClient::Layout self, int index) 1120cursor_pos (CFPlus::Layout self, int index)
694 PPCODE: 1121 PPCODE:
695{ 1122{
696 PangoRectangle strong_pos; 1123 PangoRectangle strong_pos;
697 layout_update (self);
698 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
699 1125
700 EXTEND (SP, 3); 1126 EXTEND (SP, 3);
701 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
702 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
703 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
704} 1130}
705 1131
706void 1132void
707render (CFClient::Layout self) 1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
708 PPCODE: 1134 PPCODE:
709{ 1135{
710 SV *retval; 1136 int line, x;
711 int w, h;
712 FT_Bitmap bitmap;
713 1137
714 layout_update (self); 1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
715 layout_get_pixel_size (self, &w, &h); 1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
716 1140
717 retval = newSV (w * h);
718 SvPOK_only (retval);
719 SvCUR_set (retval, w * h);
720
721 bitmap.rows = h;
722 bitmap.width = w;
723 bitmap.pitch = w;
724 bitmap.buffer = (unsigned char*)SvPVX (retval);
725 bitmap.num_grays = 256;
726 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
727
728 memset (bitmap.buffer, 0, w * h);
729
730 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
731
732 EXTEND (SP, 3); 1141 EXTEND (SP, 2);
733 PUSHs (sv_2mortal (newSViv (w))); 1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144}
1145
1146void
1147line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149{
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
734 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index)));
735 PUSHs (sv_2mortal (retval)); 1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
736} 1169}
737 1170
1171void
1172render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
738MODULE = CFClient PACKAGE = CFClient::Texture 1181MODULE = CFPlus PACKAGE = CFPlus::Texture
739 1182
740void 1183void
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218}
1219
1220void
741draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
742 PROTOTYPE: $$$;$$ 1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
743 CODE: 1226 CODE:
744{ 1227{
745 HV *hv = (HV *)SvRV (self); 1228 HV *hv = (HV *)SvRV (self);
746 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
747 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
748 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
749 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
750 1232
751 if (items < 5) 1233 if (items < 5)
752 { 1234 {
753 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
754 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
755 } 1237 }
756 1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
757 glBindTexture (GL_TEXTURE_2D, name); 1253 glBindTexture (GL_TEXTURE_2D, name);
758 if (wrap_mode) { 1254
759 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
761 }
762 glBegin (GL_QUADS); 1255 glBegin (GL_QUADS);
763 glTexCoord2f (0, 0); glVertex2f (x , y ); 1256 glTexCoord2f (0, 0); glVertex2f (x , y );
764 glTexCoord2f (0, t); glVertex2f (x , y + h); 1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
765 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
766 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
767 glEnd (); 1260 glEnd ();
768}
769 1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267}
1268
770MODULE = CFClient PACKAGE = CFClient::Map 1269MODULE = CFPlus PACKAGE = CFPlus::Map
771 1270
772CFClient::Map 1271CFPlus::Map
773new (SV *class, int map_width, int map_height) 1272new (SV *class)
774 CODE: 1273 CODE:
775 New (0, RETVAL, 1, struct map); 1274 New (0, RETVAL, 1, struct map);
776 RETVAL->x = 0; 1275 RETVAL->x = 0;
777 RETVAL->y = 0; 1276 RETVAL->y = 0;
778 RETVAL->w = map_width; 1277 RETVAL->w = 0;
779 RETVAL->h = map_height; 1278 RETVAL->h = 0;
780 RETVAL->ox = 0; 1279 RETVAL->ox = 0;
781 RETVAL->oy = 0; 1280 RETVAL->oy = 0;
782 RETVAL->faces = 8192; 1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
783 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
784 RETVAL->texs = 8192;
785 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
786 RETVAL->rows = 0; 1283 RETVAL->rows = 0;
787 RETVAL->row = 0; 1284 RETVAL->row = 0;
788 OUTPUT: 1285 OUTPUT:
789 RETVAL 1286 RETVAL
790 1287
791void 1288void
792DESTROY (CFClient::Map self) 1289DESTROY (CFPlus::Map self)
793 CODE: 1290 CODE:
794{ 1291{
795 map_clear (self); 1292 map_clear (self);
796 Safefree (self->face); 1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
797 Safefree (self); 1295 Safefree (self);
798} 1296}
799 1297
800void 1298void
1299resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304void
801clear (CFClient::Map self) 1305clear (CFPlus::Map self)
802 CODE: 1306 CODE:
803 map_clear (self); 1307 map_clear (self);
804 1308
805void 1309void
806set_face (CFClient::Map self, int face, int texid) 1310set_tileid (CFPlus::Map self, int face, int tile)
807 CODE: 1311 CODE:
808{ 1312{
809 while (self->faces <= face) 1313 need_facenum (self, face); self->face2tile [face] = tile;
810 { 1314 need_texid (self, tile);
811 Append (mapface, self->face, self->faces, self->faces);
812 self->faces *= 2;
813 }
814
815 self->face [face] = texid;
816} 1315}
817 1316
818void 1317void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320{
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338}
1339
1340void
819set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
820 CODE: 1342 CODE:
821{ 1343{
822 while (self->texs <= texid) 1344 need_texid (self, texid);
823 {
824 Append (maptex, self->tex, self->texs, self->texs);
825 self->texs *= 2;
826 }
827 1345
828 { 1346 {
829 maptex *tex = self->tex + texid; 1347 maptex *tex = self->tex + texid;
830 1348
831 tex->name = name; 1349 tex->name = name;
836 tex->r = r; 1354 tex->r = r;
837 tex->g = g; 1355 tex->g = g;
838 tex->b = b; 1356 tex->b = b;
839 tex->a = a; 1357 tex->a = a;
840 } 1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
841} 1368}
842 1369
843int 1370int
844ox (CFClient::Map self) 1371ox (CFPlus::Map self)
845 ALIAS: 1372 ALIAS:
846 oy = 1 1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
847 CODE: 1378 CODE:
848 switch (ix) 1379 switch (ix)
849 { 1380 {
850 case 0: RETVAL = self->ox; break; 1381 case 0: RETVAL = self->ox; break;
851 case 1: RETVAL = self->oy; break; 1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
852 } 1387 }
853 OUTPUT: 1388 OUTPUT:
854 RETVAL 1389 RETVAL
855 1390
856void 1391void
857scroll (CFClient::Map self, int dx, int dy) 1392scroll (CFPlus::Map self, int dx, int dy)
858 CODE: 1393 CODE:
859{ 1394{
860 if (dx > 0) 1395 if (dx > 0)
861 map_blank (self, self->x, self->y, dx - 1, self->h); 1396 map_blank (self, self->x, self->y, dx, self->h);
862 else if (dx < 0) 1397 else if (dx < 0)
863 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
864 1399
865 if (dy > 0) 1400 if (dy > 0)
866 map_blank (self, self->x, self->y, self->w, dy - 1); 1401 map_blank (self, self->x, self->y, self->w, dy);
867 else if (dy < 0) 1402 else if (dy < 0)
868 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
869 1404
870 self->ox += dx; self->x += dx; 1405 self->ox += dx; self->x += dx;
871 self->oy += dy; self->y += dy; 1406 self->oy += dy; self->y += dy;
872 1407
873 while (self->y < 0) 1408 while (self->y < 0)
878 self->y += MAP_EXTEND_Y; 1413 self->y += MAP_EXTEND_Y;
879 } 1414 }
880} 1415}
881 1416
882void 1417void
883map1a_update (CFClient::Map self, SV *data_) 1418map1a_update (CFPlus::Map self, SV *data_, int extmap)
884 CODE: 1419 CODE:
885{ 1420{
886 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
887 uint8_t *data_end = (uint8_t *)SvEND (data_); 1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
888 mapcell *cell; 1423 mapcell *cell;
889 int x, y, flags; 1424 int x, y, flags;
890 1425
891 while (data < data_end) 1426 while (data < data_end - 1)
892 { 1427 {
893 flags = (data [0] << 8) + data [1]; data += 2; 1428 flags = (data [0] << 8) + data [1]; data += 2;
894 1429
895 x = ((flags >> 10) & 63) + self->x; 1430 x = self->x + ((flags >> 10) & 63);
896 y = ((flags >> 4) & 63) + self->y; 1431 y = self->y + ((flags >> 4) & 63);
897 1432
898 cell = map_get_cell (self, x, y); 1433 cell = map_get_cell (self, x, y);
899 1434
900 if (flags & 15) 1435 if (flags & 15)
901 { 1436 {
902 if (cell->darkness < 0) 1437 if (!cell->darkness)
903 { 1438 {
1439 memset (cell, 0, sizeof (*cell));
904 cell->darkness = 0; 1440 cell->darkness = 256;
905 cell->face [0] = 0;
906 cell->face [1] = 0;
907 cell->face [2] = 0;
908 } 1441 }
909 1442
910 cell->darkness = flags & 8 ? *data++ : 255;
911
912 //TODO: don't trust server data to be in-range(!) 1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
913 1484
914 if (flags & 4) 1485 if (flags & 4)
915 { 1486 {
916 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
917 } 1490 }
918 1491
919 if (flags & 2) 1492 if (flags & 2)
920 { 1493 {
921 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
922 } 1497 }
923 1498
924 if (flags & 1) 1499 if (flags & 1)
925 { 1500 {
926 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
927 } 1504 }
928 } 1505 }
929 else 1506 else
930 cell->darkness = -1; 1507 cell->darkness = 0;
931 } 1508 }
932} 1509}
933 1510
934SV * 1511SV *
935mapmap (CFClient::Map self, int w, int h) 1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
936 CODE: 1513 CODE:
937{ 1514{
938 int x0, x1, x; 1515 int x1, x;
939 int y0, y1, y; 1516 int y1, y;
940 int z; 1517 int z;
941 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1518 SV *map_sv = newSV (w * h * sizeof (uint32_t));
942 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1519 uint32_t *map = (uint32_t *)SvPVX (map_sv);
943 1520
944 SvPOK_only (map_sv); 1521 SvPOK_only (map_sv);
945 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1522 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
946 1523
947 x0 = self->x - w / 2; x1 = x0 + w; 1524 x0 += self->x; x1 = x0 + w;
948 y0 = self->y - h / 2; y1 = y0 + h; 1525 y0 += self->y; y1 = y0 + h;
949 1526
950 for (y = y0; y < y1; y++) 1527 for (y = y0; y < y1; y++)
951 { 1528 {
952 maprow *row = 0 <= y && y < self->rows 1529 maprow *row = 0 <= y && y < self->rows
953 ? self->row + y 1530 ? self->row + y
961 { 1538 {
962 mapcell *cell = row->col + (x - row->c0); 1539 mapcell *cell = row->col + (x - row->c0);
963 1540
964 for (z = 0; z <= 0; z++) 1541 for (z = 0; z <= 0; z++)
965 { 1542 {
966 mapface face = cell->face [z];
967
968 if (face)
969 {
970 maptex tex = self->tex [face]; 1543 maptex tex = self->tex [cell->tile [z]];
971 int a0 = 255 - tex.a; 1544 int a0 = 255 - tex.a;
972 int a1 = tex.a; 1545 int a1 = tex.a;
973 1546
974 r = (r * a0 + tex.r * a1) / 255; 1547 r = (r * a0 + tex.r * a1) / 255;
975 g = (g * a0 + tex.g * a1) / 255; 1548 g = (g * a0 + tex.g * a1) / 255;
976 b = (b * a0 + tex.b * a1) / 255; 1549 b = (b * a0 + tex.b * a1) / 255;
977 a = (a * a0 + tex.a * a1) / 255; 1550 a = (a * a0 + tex.a * a1) / 255;
978 }
979 } 1551 }
980 } 1552 }
981 1553
982 *map++ = (r ) 1554 *map++ = (r )
983 | (g << 8) 1555 | (g << 8)
990} 1562}
991 OUTPUT: 1563 OUTPUT:
992 RETVAL 1564 RETVAL
993 1565
994void 1566void
995draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
996 PPCODE: 1568 CODE:
997{ 1569{
998 int vx, vy; 1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey;
999 int x, y, z; 1574 int x, y, z;
1000 int last_name; 1575 int last_name;
1001 mapface face; 1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 smooth_max[x + 1][y + 1] =
1614 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel));
1617 }
1618 }
1619
1620 for (z = 0; z <= 2; z++)
1621 {
1622 memset (smooth_level, 0, sizeof (smooth_level));
1623
1624 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows)
1626 {
1627 maprow *row = self->row + (y + my);
1628
1629 for (x = 0; x < sw; x++)
1630 if (row->c0 <= x + mx && x + mx < row->c1)
1631 {
1632 mapcell *cell = row->col + (x + mx - row->c0);
1633 tileid tile = cell->tile [z];
1634
1635 if (tile)
1636 {
1637 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h;
1640
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name)
1644 {
1645 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */
1647
1648 glEnd ();
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1650 glBegin (GL_QUADS);
1651 }
1652
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 {
1660 if (cell->flags & 1)
1661 {
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 }
1676
1677 // update smooth hash
1678 if (tex.smoothtile)
1679 {
1680 skey.tile = tex.smoothtile;
1681 skey.level = tex.smoothlevel;
1682
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684
1685 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive.
1687
1688 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690
1691 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696
1697 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 }
1703 }
1704 }
1705 }
1706
1707 // go through all smoothlevels, lowest to highest, then draw
1708 // this is basically counting sort
1709 {
1710 int w, b;
1711
1712 for (w = 0; w < 256 / 32; ++w)
1713 {
1714 uint32_t smask = smooth_level [w];
1715 if (smask)
1716 for (b = 0; b < 32; ++b)
1717 if (smask & (((uint32_t)1) << b))
1718 {
1719 int level = (w << 5) | b;
1720 HE *he;
1721
1722 hv_iterinit (smooth);
1723 while ((he = hv_iternext (smooth)))
1724 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he));
1727
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000)
1735 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y])
1737 {
1738 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column
1745
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name)
1749 {
1750 if (!tex.name)
1751 continue; // smoothing not yet available
1752
1753 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1755 glBegin (GL_QUADS);
1756 }
1757
1758 if (border)
1759 {
1760 float ox = border * dx;
1761
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1766 }
1767
1768 if (corner)
1769 {
1770 float ox = corner * dx;
1771
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1776 }
1777 }
1778 }
1779 }
1780 }
1781 }
1782
1783 hv_clear (smooth);
1784 }
1785
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790
1791 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows)
1794 {
1795 maprow *row = self->row + (y + my);
1796
1797 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1)
1799 {
1800 mapcell *cell = row->col + (x + mx - row->c0);
1801
1802 int px = x * T;
1803 int py = y * T;
1804
1805 if (cell->stat_hp)
1806 {
1807 int width = cell->stat_width * T;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1809
1810 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py);
1813
1814 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1815 glRectf (px + 2,
1816 py - thick - 1,
1817 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1818 }
1819 }
1820 }
1821}
1822
1823void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE:
1826{
1827 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F },
1830 { 0.00F, 0.00F, 0.55F },
1831 { 1.00F, 0.00F, 0.00F },
1832
1833 { 1.00F, 0.54F, 0.00F },
1834 { 0.11F, 0.56F, 1.00F },
1835 { 0.93F, 0.46F, 0.00F },
1836 { 0.18F, 0.54F, 0.34F },
1837
1838 { 0.56F, 0.73F, 0.56F },
1839 { 0.80F, 0.80F, 0.80F },
1840 { 0.55F, 0.41F, 0.13F },
1841 { 0.99F, 0.77F, 0.26F },
1842
1843 { 0.74F, 0.65F, 0.41F },
1844
1845 { 0.00F, 1.00F, 1.00F },
1846 { 1.00F, 0.00F, 1.00F },
1847 { 1.00F, 1.00F, 0.00F },
1848 };
1849
1850 int x, y;
1851
1852 glEnable (GL_TEXTURE_2D);
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1854 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS);
1857
1858 for (y = 0; y < h; y++)
1859 for (x = 0; x < w; x++)
1860 {
1861 unsigned char m = data [x + y * w];
1862
1863 if (m)
1864 {
1865 float *c = color [m & 15];
1866
1867 float tx1 = m & 0x40 ? 0.5 : 0.;
1868 float tx2 = tx1 + 0.5;
1869
1870 glColor4f (c[0], c[1], c[2], 0.75);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 }
1876 }
1877
1878 glEnd ();
1879 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D);
1881}
1882
1883void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1885 PPCODE:
1886{
1887 int x, y;
1002 int sw4 = (sw + 3) & ~3; 1888 int sw4 = (sw + 3) & ~3;
1003 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1004 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1005 1891
1006 memset (darkness, 255, sw4 * sh); 1892 memset (darkness, 255, sw4 * sh);
1007 SvPOK_only (darkness_sv); 1893 SvPOK_only (darkness_sv);
1008 SvCUR_set (darkness_sv, sw4 * sh); 1894 SvCUR_set (darkness_sv, sw4 * sh);
1009 1895
1010 vx = self->x + (self->w - sw) / 2 - shift_x; 1896 mx += self->x;
1011 vy = self->y + (self->h - sh) / 2 - shift_y; 1897 my += self->y;
1012 1898
1013 /*
1014 int vx = self->vx = self->w >= sw
1015 ? self->x + (self->w - sw) / 2
1016 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1017
1018 int vy = self->vy = self->h >= sh
1019 ? self->y + (self->h - sh) / 2
1020 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1021 */
1022
1023 glColor4ub (255, 255, 255, 255);
1024
1025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1026 glEnable (GL_BLEND);
1027 glEnable (GL_TEXTURE_2D);
1028 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1029
1030 glBegin (GL_QUADS);
1031
1032 last_name = 0;
1033
1034 for (z = 0; z < 3; z++)
1035 for (y = 0; y < sh; y++) 1899 for (y = 0; y < sh; y++)
1036 if (0 <= y + vy && y + vy < self->rows) 1900 if (0 <= y + my && y + my < self->rows)
1037 { 1901 {
1038 maprow *row = self->row + (y + vy); 1902 maprow *row = self->row + (y + my);
1039 1903
1040 for (x = 0; x < sw; x++) 1904 for (x = 0; x < sw; x++)
1041 if (row->c0 <= x + vx && x + vx < row->c1) 1905 if (row->c0 <= x + mx && x + mx < row->c1)
1042 { 1906 {
1043 mapcell *cell = row->col + (x + vx - row->c0); 1907 mapcell *cell = row->col + (x + mx - row->c0);
1044 1908
1045 darkness[y * sw4 + x] = cell->darkness < 0 1909 darkness[y * sw4 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1)
1046 ? 255 - FOW_DARKNESS 1911 : 255 - FOW_DARKNESS;
1047 : 255 - cell->darkness;
1048
1049 face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face];
1054
1055 int px = (x + 1) * 32 - tex.w;
1056 int py = (y + 1) * 32 - tex.h;
1057
1058 if (last_name != tex.name)
1059 {
1060 glEnd ();
1061 last_name = tex.name;
1062 glBindTexture (GL_TEXTURE_2D, last_name);
1063 glBegin (GL_QUADS);
1064 }
1065
1066 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1067 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1068 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1069 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1070 }
1071 } 1912 }
1072 } 1913 }
1073
1074 glEnd ();
1075
1076 glDisable (GL_TEXTURE_2D);
1077 glDisable (GL_BLEND);
1078 1914
1079 EXTEND (SP, 3); 1915 EXTEND (SP, 3);
1080 PUSHs (sv_2mortal (newSViv (sw4))); 1916 PUSHs (sv_2mortal (newSViv (sw4)));
1081 PUSHs (sv_2mortal (newSViv (sh))); 1917 PUSHs (sv_2mortal (newSViv (sh)));
1082 PUSHs (darkness_sv); 1918 PUSHs (darkness_sv);
1083} 1919}
1084 1920
1085SV * 1921SV *
1086get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1087 CODE: 1923 CODE:
1088{ 1924{
1089 int x, y, x1, y1; 1925 int x, y, x1, y1;
1090 SV *data_sv = newSV (w * h * 7 + 5); 1926 SV *data_sv = newSV (w * h * 7 + 5);
1091 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1927 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1093 *data++ = 0; /* version 0 format */ 1929 *data++ = 0; /* version 0 format */
1094 *data++ = w >> 8; *data++ = w; 1930 *data++ = w >> 8; *data++ = w;
1095 *data++ = h >> 8; *data++ = h; 1931 *data++ = h >> 8; *data++ = h;
1096 1932
1097 // we need to do this 'cause we don't keep an absolute coord system for rows 1933 // we need to do this 'cause we don't keep an absolute coord system for rows
1098 // TODO: treat rows as we treat 1934 // TODO: treat rows as we treat columns
1099 map_get_row (self, y0 + self->y - self->oy);//D 1935 map_get_row (self, y0 + self->y - self->oy);//D
1100 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1936 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1101 1937
1102 x0 += self->x - self->ox; 1938 x0 += self->x - self->ox;
1103 y0 += self->y - self->oy; 1939 y0 += self->y - self->oy;
1116 if (row && row->c0 <= x && x < row->c1) 1952 if (row && row->c0 <= x && x < row->c1)
1117 { 1953 {
1118 mapcell *cell = row->col + (x - row->c0); 1954 mapcell *cell = row->col + (x - row->c0);
1119 uint8_t flags = 0; 1955 uint8_t flags = 0;
1120 1956
1121 if (cell->face [0]) flags |= 1; 1957 if (cell->tile [0]) flags |= 1;
1122 if (cell->face [1]) flags |= 2; 1958 if (cell->tile [1]) flags |= 2;
1123 if (cell->face [2]) flags |= 4; 1959 if (cell->tile [2]) flags |= 4;
1124 1960
1125 *data++ = flags; 1961 *data++ = flags;
1126 1962
1127 if (flags & 1) 1963 if (flags & 1)
1128 { 1964 {
1965 tileid tile = cell->tile [0];
1129 *data++ = cell->face [0] >> 8; 1966 *data++ = tile >> 8;
1130 *data++ = cell->face [0]; 1967 *data++ = tile;
1131 } 1968 }
1132 1969
1133 if (flags & 2) 1970 if (flags & 2)
1134 { 1971 {
1972 tileid tile = cell->tile [1];
1135 *data++ = cell->face [1] >> 8; 1973 *data++ = tile >> 8;
1136 *data++ = cell->face [1]; 1974 *data++ = tile;
1137 } 1975 }
1138 1976
1139 if (flags & 4) 1977 if (flags & 4)
1140 { 1978 {
1979 tileid tile = cell->tile [2];
1141 *data++ = cell->face [2] >> 8; 1980 *data++ = tile >> 8;
1142 *data++ = cell->face [2]; 1981 *data++ = tile;
1143 } 1982 }
1144 } 1983 }
1145 else 1984 else
1146 *data++ = 0; 1985 *data++ = 0;
1147 } 1986 }
1153} 1992}
1154 OUTPUT: 1993 OUTPUT:
1155 RETVAL 1994 RETVAL
1156 1995
1157void 1996void
1158set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1159 PPCODE: 1998 PPCODE:
1160{ 1999{
1161 int x, y, z; 2000 int x, y, z;
1162 int w, h; 2001 int w, h;
1163 int x1, y1; 2002 int x1, y1;
1167 2006
1168 w = *data++ << 8; w |= *data++; 2007 w = *data++ << 8; w |= *data++;
1169 h = *data++ << 8; h |= *data++; 2008 h = *data++ << 8; h |= *data++;
1170 2009
1171 // we need to do this 'cause we don't keep an absolute coord system for rows 2010 // we need to do this 'cause we don't keep an absolute coord system for rows
1172 // TODO: treat rows as we treat 2011 // TODO: treat rows as we treat columns
1173 map_get_row (self, y0 + self->y - self->oy);//D 2012 map_get_row (self, y0 + self->y - self->oy);//D
1174 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2013 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1175 2014
1176 x0 += self->x - self->ox; 2015 x0 += self->x - self->ox;
1177 y0 += self->y - self->oy; 2016 y0 += self->y - self->oy;
1187 { 2026 {
1188 uint8_t flags = *data++; 2027 uint8_t flags = *data++;
1189 2028
1190 if (flags) 2029 if (flags)
1191 { 2030 {
1192 mapface face[3] = { 0, 0, 0 };
1193
1194 mapcell *cell = row_get_cell (row, x); 2031 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 };
1195 2033
1196 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2034 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1197 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1198 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1199 2037
1200 if (cell->darkness <= 0) 2038 if (cell->darkness == 0)
1201 { 2039 {
1202 cell->darkness = -1; 2040 cell->darkness = 0;
1203 2041
1204 for (z = 0; z <= 2; z++) 2042 for (z = 0; z <= 2; z++)
1205 { 2043 {
1206 cell->face[z] = face[z]; 2044 tileid t = tile [z];
1207 2045
1208 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2046 if (t >= self->texs || (t && !self->tex [t].name))
2047 {
1209 XPUSHs (sv_2mortal (newSViv (face[z]))); 2048 XPUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t);
2050 }
2051
2052 cell->tile [z] = t;
1210 } 2053 }
1211 } 2054 }
1212 } 2055 }
1213 } 2056 }
1214 } 2057 }
1215} 2058}
1216 2059
1217MODULE = CFClient PACKAGE = CFClient::MixChunk 2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1218 2061
1219CFClient::MixChunk 2062CFPlus::MixChunk
1220new_from_file (SV *class, char *path) 2063new_from_file (SV *class, char *path)
1221 CODE: 2064 CODE:
1222 RETVAL = Mix_LoadWAV (path); 2065 RETVAL = Mix_LoadWAV (path);
1223 OUTPUT: 2066 OUTPUT:
1224 RETVAL 2067 RETVAL
1225 2068
1226void 2069void
1227DESTROY (CFClient::MixChunk self) 2070DESTROY (CFPlus::MixChunk self)
1228 CODE: 2071 CODE:
1229 Mix_FreeChunk (self); 2072 Mix_FreeChunk (self);
1230 2073
1231int 2074int
1232volume (CFClient::MixChunk self, int volume = -1) 2075volume (CFPlus::MixChunk self, int volume = -1)
1233 CODE: 2076 CODE:
1234 RETVAL = Mix_VolumeChunk (self, volume); 2077 RETVAL = Mix_VolumeChunk (self, volume);
1235 OUTPUT: 2078 OUTPUT:
1236 RETVAL 2079 RETVAL
1237 2080
1238int 2081int
1239play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1240 CODE: 2083 CODE:
1241 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1242 OUTPUT: 2085 OUTPUT:
1243 RETVAL 2086 RETVAL
1244 2087
1245MODULE = CFClient PACKAGE = CFClient::MixMusic 2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1246 2089
1247int 2090int
1248volume (int volume = -1) 2091volume (int volume = -1)
1249 CODE: 2092 CODE:
1250 RETVAL = Mix_VolumeMusic (volume); 2093 RETVAL = Mix_VolumeMusic (volume);
1251 OUTPUT: 2094 OUTPUT:
1252 RETVAL 2095 RETVAL
1253 2096
1254CFClient::MixMusic 2097CFPlus::MixMusic
1255new_from_file (SV *class, char *path) 2098new_from_file (SV *class, char *path)
1256 CODE: 2099 CODE:
1257 RETVAL = Mix_LoadMUS (path); 2100 RETVAL = Mix_LoadMUS (path);
1258 OUTPUT: 2101 OUTPUT:
1259 RETVAL 2102 RETVAL
1260 2103
1261void 2104void
1262DESTROY (CFClient::MixMusic self) 2105DESTROY (CFPlus::MixMusic self)
1263 CODE: 2106 CODE:
1264 Mix_FreeMusic (self); 2107 Mix_FreeMusic (self);
1265 2108
1266int 2109int
1267play (CFClient::MixMusic self, int loops = -1) 2110play (CFPlus::MixMusic self, int loops = -1)
1268 CODE: 2111 CODE:
1269 RETVAL = Mix_PlayMusic (self, loops); 2112 RETVAL = Mix_PlayMusic (self, loops);
1270 OUTPUT: 2113 OUTPUT:
1271 RETVAL 2114 RETVAL
1272 2115
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2117
2118BOOT:
2119{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2121 static const struct {
2122 const char *name;
2123 IV iv;
2124 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name }
2126 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND),
2131 const_iv (GL_CULL_FACE),
2132 const_iv (GL_SCISSOR_TEST),
2133 const_iv (GL_DEPTH_TEST),
2134 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT),
2138 const_iv (GL_BACK),
2139 const_iv (GL_AND),
2140 const_iv (GL_ONE),
2141 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA),
2146 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB),
2148 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8),
2151 const_iv (GL_RGB5_A1),
2152 const_iv (GL_UNSIGNED_BYTE),
2153 const_iv (GL_UNSIGNED_SHORT),
2154 const_iv (GL_UNSIGNED_INT),
2155 const_iv (GL_ALPHA),
2156 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2161 const_iv (GL_COMPILE),
2162 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER),
2167 const_iv (GL_TEXTURE_ENV_MODE),
2168 const_iv (GL_TEXTURE_WRAP_S),
2169 const_iv (GL_TEXTURE_WRAP_T),
2170 const_iv (GL_REPEAT),
2171 const_iv (GL_CLAMP),
2172 const_iv (GL_CLAMP_TO_EDGE),
2173 const_iv (GL_NEAREST),
2174 const_iv (GL_LINEAR),
2175 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2176 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2177 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2178 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2179 const_iv (GL_GENERATE_MIPMAP),
2180 const_iv (GL_MODULATE),
2181 const_iv (GL_DECAL),
2182 const_iv (GL_REPLACE),
2183 const_iv (GL_DEPTH_BUFFER_BIT),
2184 const_iv (GL_COLOR_BUFFER_BIT),
2185 const_iv (GL_PROJECTION),
2186 const_iv (GL_MODELVIEW),
2187 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER),
2192 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2201 const_iv (GL_FASTEST),
2202 const_iv (GL_V2F),
2203 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv
2207 };
2208
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2211}
2212
2213char *
2214gl_vendor ()
2215 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR);
2217 OUTPUT:
2218 RETVAL
2219
2220char *
2221gl_version ()
2222 CODE:
2223 RETVAL = (char *)glGetString (GL_VERSION);
2224 OUTPUT:
2225 RETVAL
2226
2227char *
2228gl_extensions ()
2229 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT:
2232 RETVAL
2233
2234int glGetError ()
2235
2236void glFinish ()
2237
2238void glClear (int mask)
2239
2240void glClearColor (float r, float g, float b, float a = 1.0)
2241 PROTOTYPE: @
2242
2243void glEnable (int cap)
2244
2245void glDisable (int cap)
2246
2247void glShadeModel (int mode)
2248
2249void glHint (int target, int mode)
2250
2251void glBlendFunc (int sfactor, int dfactor)
2252
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa);
2256
2257void glDepthMask (int flag)
2258
2259void glLogicOp (int opcode)
2260
2261void glColorMask (int red, int green, int blue, int alpha)
2262
2263void glMatrixMode (int mode)
2264
2265void glPushMatrix ()
2266
2267void glPopMatrix ()
2268
2269void glLoadIdentity ()
2270
2271void glDrawBuffer (int buffer)
2272
2273void glReadBuffer (int buffer)
2274
2275# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277
2278# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2280
2281void glViewport (int x, int y, int width, int height)
2282
2283void glScissor (int x, int y, int width, int height)
2284
2285void glTranslate (float x, float y, float z = 0.)
2286 CODE:
2287 glTranslatef (x, y, z);
2288
2289void glScale (float x, float y, float z = 1.)
2290 CODE:
2291 glScalef (x, y, z);
2292
2293void glRotate (float angle, float x, float y, float z)
2294 CODE:
2295 glRotatef (angle, x, y, z);
2296
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS:
2304 glColor_premultiply = 1
2305 CODE:
2306 if (ix)
2307 {
2308 r *= a;
2309 g *= a;
2310 b *= a;
2311 }
2312 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a);
2314
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.)
2322 CODE:
2323 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0);
2325
2326void glVertex (float x, float y, float z = 0.)
2327 CODE:
2328 glVertex3f (x, y, z);
2329
2330void glTexCoord (float s, float t)
2331 CODE:
2332 glTexCoord2f (s, t);
2333
2334void glTexEnv (int target, int pname, float param)
2335 CODE:
2336 glTexEnvf (target, pname, param);
2337
2338void glTexParameter (int target, int pname, float param)
2339 CODE:
2340 glTexParameterf (target, pname, param);
2341
2342void glBindTexture (int target, int name)
2343
2344void glConvolutionParameter (int target, int pname, float params)
2345 CODE:
2346 if (gl.ConvolutionParameterf)
2347 gl.ConvolutionParameterf (target, pname, params);
2348
2349void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2350 CODE:
2351 if (gl.ConvolutionFilter2D)
2352 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2353
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE:
2356 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2360
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362
2363void glDrawPixels (int width, int height, int format, int type, char *pixels)
2364
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366
2367int glGenTexture ()
2368 CODE:
2369{
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT:
2375 RETVAL
2376
2377void glDeleteTexture (int name)
2378 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_);
2382}
2383
2384int glGenList ()
2385 CODE:
2386 RETVAL = glGenLists (1);
2387 OUTPUT:
2388 RETVAL
2389
2390void glDeleteList (int list)
2391 CODE:
2392 glDeleteLists (list, 1);
2393
2394void glNewList (int list, int mode = GL_COMPILE)
2395
2396void glEndList ()
2397
2398void glCallList (int list)
2399

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