ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.53 by root, Wed Apr 19 21:38:04 2006 UTC vs.
Revision 1.251 by root, Fri Dec 28 17:28:01 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
22 57
23#ifndef _WIN32 58#ifndef _WIN32
24# include <sys/types.h> 59# include <sys/types.h>
25# include <sys/socket.h> 60# include <sys/socket.h>
26# include <netinet/in.h> 61# include <netinet/in.h>
27# include <netinet/tcp.h> 62# include <netinet/tcp.h>
28# include <inttypes.h> 63# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 64#endif
65
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 67
38#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
39 69
40#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
42 72
73#define MIN_FONT_HEIGHT 10
74
75#if 0
76# define PARACHUTE SDL_INIT_NOPARACHUTE
77#else
78# define PARACHUTE 0
79#endif
80
81static AV *texture_av;
82
83static struct
84{
85#define GL_FUNC(ptr,name) ptr name;
86#include "glfunc.h"
87#undef GL_FUNC
88} gl;
89
90static void
91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
92{
93 if (gl.BlendFuncSeparate)
94 gl.BlendFuncSeparate (sa, da, saa, daa);
95 else if (gl.BlendFuncSeparateEXT)
96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
97 else
98 glBlendFunc (sa, da);
99}
100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
125#include "texcache.c"
126#include "rendercache.c"
127
128#include "pango-font.c"
129#include "pango-fontmap.c"
130#include "pango-render.c"
131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 135typedef Mix_Music *DC__MixMusic;
45 136
46static PangoContext *context; 137typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 138
139static int
140shape_attr_p (PangoLayoutRun *run)
141{
142 GSList *attrs = run->item->analysis.extra_attrs;
143
144 while (attrs)
145 {
146 PangoAttribute *attr = attrs->data;
147
148 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1;
150
151 attrs = attrs->next;
152 }
153
154 return 0;
155}
48 156
49typedef struct cf_layout { 157typedef struct cf_layout {
50 PangoLayout *pl; 158 PangoLayout *pl;
159 float r, g, b, a; // default color for rgba mode
51 int base_height; 160 int base_height;
161 DC__Font font;
162 rc_t *rc;
52} *CFClient__Layout; 163} *DC__Layout;
164
165static DC__Font default_font;
166static PangoContext *opengl_context;
167static PangoFontMap *opengl_fontmap;
53 168
54static void 169static void
55substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
56{ 171{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 172 FcPatternAddBool (pattern, FC_HINTING, 1);
173#ifdef FC_HINT_STYLE
174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
175#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 177}
60 178
61static void 179static void
62layout_update (CFClient__Layout self) 180layout_update_font (DC__Layout self)
63{ 181{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
66 */ 184 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 185 PangoFontDescription *font = self->font ? self->font : default_font;
68 186
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 187 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 189
190 pango_layout_set_font_description (self->pl, font);
76} 191}
77 192
78static void 193static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 195{
81 layout_update (self); 196 PangoRectangle rect;
82 197
198 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 199 pango_layout_get_extents (self->pl, 0, &rect);
84 200
85 *w = (*w + 3) & ~3; 201 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 202 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 203
204 if (!rect.width) rect.width = 1;
205 if (!rect.height) rect.height = 1;
206
207 *w = rect.width;
208 *h = rect.height;
209}
210
211typedef uint16_t tileid;
90typedef uint16_t mapface; 212typedef uint16_t faceid;
91 213
92typedef struct { 214typedef struct {
93 GLint name; 215 GLuint name;
94 int w, h; 216 int w, h;
95 float s, t; 217 float s, t;
96 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
97} maptex; 221} maptex;
98 222
99typedef struct { 223typedef struct {
224 uint32_t player;
225 tileid tile[3];
100 int16_t darkness; 226 uint16_t darkness;
101 mapface face[3]; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 228} mapcell;
103 229
104typedef struct { 230typedef struct {
105 int32_t c0, c1; 231 int32_t c0, c1;
106 mapcell *col; 232 mapcell *col;
107} maprow; 233} maprow;
108 234
109typedef struct map { 235typedef struct map {
110 int x, y, w, h; 236 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 238 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 239 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 240
118 int32_t rows; 241 int32_t rows;
119 maprow *row; 242 maprow *row;
120} *CFClient__Map; 243} *DC__Map;
121 244
122static char * 245static char *
123prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
124{ 247{
125 char *p; 248 char *p;
142} 265}
143 266
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
147static maprow * 290static maprow *
148map_get_row (CFClient__Map self, int y) 291map_get_row (DC__Map self, int y)
149{ 292{
150 if (0 > y) 293 if (0 > y)
151 { 294 {
152 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
191 334
192 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
193} 336}
194 337
195static mapcell * 338static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
197{ 340{
198 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
199} 342}
200 343
201static void 344static void
202map_clear (CFClient__Map self) 345map_clear (DC__Map self)
203{ 346{
204 int r; 347 int r;
205 348
206 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
215 self->row = 0; 358 self->row = 0;
216 self->rows = 0; 359 self->rows = 0;
217} 360}
218 361
219static void 362static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 364{
222 int x, y; 365 int x, y;
223 maprow *row; 366 maprow *row;
367 mapcell *cell;
224 368
225 for (y = y0; y < y0 + h; y++) 369 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 370 if (y >= 0)
227 { 371 {
228 if (y >= self->rows) 372 if (y >= self->rows)
234 if (x >= row->c0) 378 if (x >= row->c0)
235 { 379 {
236 if (x >= row->c1) 380 if (x >= row->c1)
237 break; 381 break;
238 382
239 row->col[x - row->c0].darkness = -1; 383 cell = row->col + x - row->c0;
384
385 cell->darkness = 0;
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
240 } 389 }
241 } 390 }
242} 391}
243 392
244MODULE = CFClient PACKAGE = CFClient 393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
409static void
410music_finished (void)
411{
412 SDL_UserEvent ev;
413
414 ev.type = SDL_USEREVENT;
415 ev.code = 0;
416 ev.data1 = 0;
417 ev.data2 = 0;
418
419 SDL_PushEvent ((SDL_Event *)&ev);
420}
421
422static void
423channel_finished (int channel)
424{
425 SDL_UserEvent ev;
426
427 ev.type = SDL_USEREVENT;
428 ev.code = 1;
429 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0;
431
432 SDL_PushEvent ((SDL_Event *)&ev);
433}
434
435static unsigned int
436minpot (unsigned int n)
437{
438 if (!n)
439 return 0;
440
441 --n;
442
443 n |= n >> 1;
444 n |= n >> 2;
445 n |= n >> 4;
446 n |= n >> 8;
447 n |= n >> 16;
448
449 return n + 1;
450}
451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
245 511
246PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
247 513
248BOOT: 514BOOT:
249{ 515{
250 HV *stash = gv_stashpv ("CFClient", 1); 516 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 517 static const struct {
252 const char *name; 518 const char *name;
253 IV iv; 519 IV iv;
254 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
256 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
338 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 631
351 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 633# undef const_iv
355 }; 634 };
356 635
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 638
360 fontmap = pango_ft2_font_map_new (); 639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
364 648
365int 649int
650in_destruct ()
651 CODE:
652 RETVAL = PL_main_cv == Nullcv;
653 OUTPUT:
654 RETVAL
655
656NV floor (NV x)
657
658NV ceil (NV x)
659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
664void
665pango_init ()
666 CODE:
667{
668 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
675}
676
677char *
678SDL_GetError ()
679
680int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 682
368void 683void
369SDL_Quit () 684SDL_Quit ()
370 685
371void 686void
372SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
373 PPCODE: 688 PPCODE:
374{ 689{
375 SDL_Rect **m; 690 SDL_Rect **m;
376 691
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 696
697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
699
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 704
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 709#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 710
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 712
396 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
397 while (*m) 714 while (*m)
398 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
399 AV *av = newAV (); 718 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
403 725
404 ++m; 726 ++m;
405 } 727 }
406} 728}
407 729
408int 730int
409SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
411 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 744 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 745
746 if (RETVAL)
747 {
748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h"
753#undef GL_FUNC
754 }
755}
415 OUTPUT: 756 OUTPUT:
416 RETVAL 757 RETVAL
417 758
418void 759void
419SDL_PollEvent () 760SDL_GL_SwapBuffers ()
761
762char *
763SDL_GetKeyName (int sym)
764
765int
766SDL_GetAppState ()
767
768void
769poll_events ()
420 PPCODE: 770 PPCODE:
421{ 771{
422 SDL_Event ev; 772 SDL_Event ev;
423 773
424 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
425 { 776 {
426 HV *hv = newHV (); 777 HV *hv = newHV ();
427 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
779
428 switch (ev.type) 780 switch (ev.type)
429 { 781 {
430 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
431 case SDL_KEYUP: 783 case SDL_KEYUP:
432 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
433 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
434 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
435 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
436 break; 789 break;
437 790
438 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
439 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
440 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
441 break; 794 break;
442 795
443 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
444 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
445 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
446 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
447 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
448 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
449 break; 822 break;
450 823
451 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
452 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
827
453 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
454 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
455 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
456 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
832 break;
833
834 case SDL_USEREVENT:
835 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
838 break;
457 } 839 }
458 840
459 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
460 } 842 }
461} 843}
462 844
463int 845int
464Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL:
848 Mix_HookMusicFinished (music_finished);
849 Mix_ChannelFinished (channel_finished);
850
851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
465 866
466void 867void
467Mix_CloseAudio () 868Mix_CloseAudio ()
468 869
469int 870int
470Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
471 872
873const char *
874Mix_GetError ()
875
472void 876void
473lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
474 CODE: 878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881void
882win32_proxy_info ()
883 PPCODE:
884{
475#ifndef _WIN32 885#ifdef _WIN32
476 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
477#endif 907#endif
478 908}
479char *
480gl_version ()
481 CODE:
482 RETVAL = (char *)glGetString (GL_VERSION);
483 OUTPUT:
484 RETVAL
485
486char *
487gl_extensions ()
488 CODE:
489 RETVAL = (char *)glGetString (GL_EXTENSIONS);
490 OUTPUT:
491 RETVAL
492 909
493void 910void
494add_font (char *file) 911add_font (char *file)
495 CODE: 912 CODE:
496 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
497
498void
499set_font (char *file)
500 CODE:
501{
502 int count;
503 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
504 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
505 FcPatternDestroy (pattern);
506 pango_context_set_font_description (context, font);
507}
508 914
509void 915void
510load_image_inline (SV *image_) 916load_image_inline (SV *image_)
511 ALIAS: 917 ALIAS:
512 load_image_file = 1 918 load_image_file = 1
515 STRLEN image_len; 921 STRLEN image_len;
516 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
517 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
518 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
519 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
520 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
521 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
522 928
523 if (!rw) 929 if (!rw)
524 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
525 931
554 960
555 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 961 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
556 962
557 assert (surface2->pitch == surface2->w * 4); 963 assert (surface2->pitch == surface2->w * 4);
558 964
965 SDL_LockSurface (surface2);
559 EXTEND (SP, 5); 966 EXTEND (SP, 6);
560 PUSHs (sv_2mortal (newSViv (surface2->w))); 967 PUSHs (sv_2mortal (newSViv (surface2->w)));
561 PUSHs (sv_2mortal (newSViv (surface2->h))); 968 PUSHs (sv_2mortal (newSViv (surface2->h)));
562 SDL_LockSurface (surface2);
563 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
564 SDL_UnlockSurface (surface2);
565 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
566 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 971 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
567 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2);
568 974
569 SDL_FreeSurface (surface); 975 SDL_FreeSurface (surface);
570 SDL_FreeSurface (surface2); 976 SDL_FreeSurface (surface2);
571} 977}
572 978
594 PUSHs (sv_2mortal (newSViv (b / y))); 1000 PUSHs (sv_2mortal (newSViv (b / y)));
595 PUSHs (sv_2mortal (newSViv (a / y))); 1001 PUSHs (sv_2mortal (newSViv (a / y)));
596} 1002}
597 1003
598void 1004void
1005error (char *message)
1006 CODE:
1007 fprintf (stderr, "ERROR: %s\n", message);
1008#ifdef _WIN32
1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1010#endif
1011
1012void
599fatal (char *message) 1013fatal (char *message)
600 CODE: 1014 CODE:
1015 fprintf (stderr, "FATAL: %s\n", message);
601#ifdef _WIN32 1016#ifdef _WIN32
602 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1018#endif
1019 _exit (1);
1020
1021void
1022_exit (int retval = 0)
1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
603#else 1026#else
604 fprintf (stderr, "FATAL: %s\n", message); 1027 _exit (retval);
605#endif 1028#endif
606 exit (1);
607 1029
608MODULE = CFClient PACKAGE = CFClient::Layout 1030void
609 1031debug ()
610CFClient::Layout
611new (SV *class, int base_height = 10)
612 CODE: 1032 CODE:
613 New (0, RETVAL, 1, struct cf_layout); 1033{
614 RETVAL->base_height = base_height; 1034#if DEBUG
615 RETVAL->pl = pango_layout_new (context); 1035 VALGRIND_DO_LEAK_CHECK;
616 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1036#endif
1037}
1038
1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
1044new_from_file (SV *class, char *path, int id = 0)
1045 CODE:
1046{
1047 int count;
1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1049 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1050 FcPatternDestroy (pattern);
1051}
617 OUTPUT: 1052 OUTPUT:
618 RETVAL 1053 RETVAL
619 1054
620void 1055void
1056DESTROY (DC::Font self)
1057 CODE:
1058 pango_font_description_free (self);
1059
1060void
1061make_default (DC::Font self)
1062 PROTOTYPE: $
1063 CODE:
1064 default_font = self;
1065
1066MODULE = Deliantra::Client PACKAGE = DC::Layout
1067
1068PROTOTYPES: DISABLE
1069
1070void
1071glyph_cache_backup ()
1072 PROTOTYPE:
1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
1080 tc_restore ();
1081
1082DC::Layout
1083new (SV *class)
1084 CODE:
1085 New (0, RETVAL, 1, struct cf_layout);
1086
1087 RETVAL->pl = pango_layout_new (opengl_context);
1088 RETVAL->r = 1.;
1089 RETVAL->g = 1.;
1090 RETVAL->b = 1.;
1091 RETVAL->a = 1.;
1092 RETVAL->base_height = MIN_FONT_HEIGHT;
1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
1095
1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1097 layout_update_font (RETVAL);
1098 OUTPUT:
1099 RETVAL
1100
1101void
621DESTROY (CFClient::Layout self) 1102DESTROY (DC::Layout self)
622 CODE: 1103 CODE:
623 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
624 Safefree (self); 1106 Safefree (self);
625 1107
626void 1108void
627set_text (CFClient::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
628 CODE: 1110 CODE:
629{ 1111{
630 STRLEN textlen; 1112 STRLEN textlen;
631 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
632 1114
633 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
634} 1116}
635 1117
636void 1118void
637set_markup (CFClient::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
638 CODE: 1120 CODE:
639{ 1121{
640 STRLEN textlen; 1122 STRLEN textlen;
641 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
642 1124
643 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
644} 1126}
645 1127
646SV * 1128void
647get_text (CFClient::Layout self) 1129set_shapes (DC::Layout self, ...)
1130 CODE:
1131{
1132 PangoAttrList *attrs = 0;
1133 const char *text = pango_layout_get_text (self->pl);
1134 const char *pos = text;
1135 int arg = 4;
1136
1137 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1138 {
1139 PangoRectangle inkrect, rect;
1140 PangoAttribute *attr;
1141
1142 int x = SvIV (ST (arg - 3));
1143 int y = SvIV (ST (arg - 2));
1144 int w = SvIV (ST (arg - 1));
1145 int h = SvIV (ST (arg ));
1146
1147 inkrect.x = 0;
1148 inkrect.y = 0;
1149 inkrect.width = 0;
1150 inkrect.height = 0;
1151
1152 rect.x = x * PANGO_SCALE;
1153 rect.y = y * PANGO_SCALE;
1154 rect.width = w * PANGO_SCALE;
1155 rect.height = h * PANGO_SCALE;
1156
1157 if (!attrs)
1158 attrs = pango_layout_get_attributes (self->pl);
1159
1160 attr = pango_attr_shape_new (&inkrect, &rect);
1161 attr->start_index = pos - text;
1162 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1163 pango_attr_list_insert (attrs, attr);
1164
1165 arg += 4;
1166 pos += sizeof (OBJ_STR) - 1;
1167 }
1168
1169 if (attrs)
1170 pango_layout_set_attributes (self->pl, attrs);
1171}
1172
1173void
1174get_shapes (DC::Layout self)
648 CODE: 1175 PPCODE:
1176{
1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1178
1179 do
1180 {
1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1182
1183 if (run && shape_attr_p (run))
1184 {
1185 PangoRectangle extents;
1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
1187
1188 EXTEND (SP, 2);
1189 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1190 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1191 }
1192 }
1193 while (pango_layout_iter_next_run (iter));
1194
1195 pango_layout_iter_free (iter);
1196}
1197
1198int
1199has_wrapped (DC::Layout self)
1200 CODE:
1201{
1202 int lines = 1;
1203 const char *text = pango_layout_get_text (self->pl);
1204
1205 while (*text)
1206 lines += *text++ == '\n';
1207
649 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1208 RETVAL = lines < pango_layout_get_line_count (self->pl);
650 SvUTF8_on (RETVAL); 1209}
651 OUTPUT: 1210 OUTPUT:
652 RETVAL 1211 RETVAL
653 1212
1213SV *
1214get_text (DC::Layout self)
1215 CODE:
1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1217 sv_utf8_decode (RETVAL);
1218 OUTPUT:
1219 RETVAL
1220
654void 1221void
1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1223 CODE:
1224 self->r = r;
1225 self->g = g;
1226 self->b = b;
1227 self->a = a;
1228
1229void
1230set_font (DC::Layout self, DC::Font font = 0)
1231 CODE:
1232 if (self->font != font)
1233 {
1234 self->font = font;
1235 layout_update_font (self);
1236 }
1237
1238void
655set_height (CFClient::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
656 CODE: 1240 CODE:
1241 if (self->base_height != base_height)
1242 {
657 self->base_height = base_height; 1243 self->base_height = base_height;
1244 layout_update_font (self);
1245 }
658 1246
659void 1247void
660set_width (CFClient::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
661 CODE: 1249 CODE:
662 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
663 1251
664void 1252void
1253set_indent (DC::Layout self, int indent)
1254 CODE:
1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1256
1257void
1258set_spacing (DC::Layout self, int spacing)
1259 CODE:
1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1261
1262void
1263set_ellipsise (DC::Layout self, int ellipsise)
1264 CODE:
1265 pango_layout_set_ellipsize (self->pl,
1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1269 : PANGO_ELLIPSIZE_NONE
1270 );
1271
1272void
1273set_single_paragraph_mode (DC::Layout self, int spm)
1274 CODE:
1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1276
1277void
665size (CFClient::Layout self) 1278size (DC::Layout self)
666 PPCODE: 1279 PPCODE:
667{ 1280{
668 int w, h; 1281 int w, h;
669 1282
670 layout_update (self);
671 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
672 1284
673 EXTEND (SP, 2); 1285 EXTEND (SP, 2);
674 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
675 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
676} 1288}
677 1289
678int 1290int
679xy_to_index (CFClient::Layout self, int x, int y) 1291descent (DC::Layout self)
680 CODE: 1292 CODE:
681{ 1293{
682 int index, trailing; 1294 PangoRectangle rect;
683 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
684 layout_update (self); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
685 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1297 RETVAL = PANGO_DESCENT (rect);
686
687 RETVAL = index;
688} 1298}
689 OUTPUT: 1299 OUTPUT:
690 RETVAL 1300 RETVAL
691 1301
1302int
1303xy_to_index (DC::Layout self, int x, int y)
1304 CODE:
1305{
1306 int index, trailing;
1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1308 RETVAL = index + trailing;
1309}
1310 OUTPUT:
1311 RETVAL
1312
692void 1313void
693cursor_pos (CFClient::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
694 PPCODE: 1315 PPCODE:
695{ 1316{
696 PangoRectangle strong_pos; 1317 PangoRectangle pos;
697 layout_update (self);
698 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, 0, &pos);
699 1319
700 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
701 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
702 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
703 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
704} 1324}
705 1325
706void 1326void
707render (CFClient::Layout self) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
708 PPCODE: 1328 PPCODE:
709{ 1329{
710 SV *retval; 1330 int line, x;
711 int w, h;
712 FT_Bitmap bitmap;
713 1331
714 layout_update (self); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
715 layout_get_pixel_size (self, &w, &h); 1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
716 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
717 retval = newSV (w * h); 1335 --line;
718 SvPOK_only (retval); 1336#endif
719 SvCUR_set (retval, w * h);
720
721 bitmap.rows = h;
722 bitmap.width = w;
723 bitmap.pitch = w;
724 bitmap.buffer = (unsigned char*)SvPVX (retval);
725 bitmap.num_grays = 256;
726 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
727
728 memset (bitmap.buffer, 0, w * h);
729
730 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
731
732 EXTEND (SP, 3); 1337 EXTEND (SP, 2);
733 PUSHs (sv_2mortal (newSViv (w))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
734 PUSHs (sv_2mortal (newSViv (h))); 1362 PUSHs (sv_2mortal (newSViv (index)));
735 PUSHs (sv_2mortal (retval)); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
736} 1365}
737 1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1371 pango_opengl_render_layout_subpixel (
1372 self->pl,
1373 self->rc,
1374 x * PANGO_SCALE, y * PANGO_SCALE,
1375 self->r, self->g, self->b, self->a,
1376 flags
1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1381
1382void
1383draw (DC::Layout self)
1384 CODE:
1385{
1386 glEnable (GL_TEXTURE_2D);
1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1393
1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
738MODULE = CFClient PACKAGE = CFClient::Texture 1401MODULE = Deliantra::Client PACKAGE = DC::Texture
739 1402
1403PROTOTYPES: ENABLE
1404
740void 1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1410 {
1411 STRLEN datalen;
1412 char *data = SvPVbyte (data_, datalen);
1413 int bpp = datalen / (ow * oh);
1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1415
1416 SvPOK_only (result_);
1417 SvCUR_set (result_, nw * nh * bpp);
1418
1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1420 while (oh--)
1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1422
1423 sv_setsv (data_, result_);
1424 }
1425}
1426
1427void
741draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
742 PROTOTYPE: $$$;$$ 1429 PROTOTYPE: $$$;$$
1430 ALIAS:
1431 draw_quad_alpha = 1
1432 draw_quad_alpha_premultiplied = 2
743 CODE: 1433 CODE:
744{ 1434{
745 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
746 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
747 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
748 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
749 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
750 1442
751 if (items < 5) 1443 if (items < 5)
752 { 1444 {
753 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
754 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
755 } 1447 }
756 1448
1449 if (ix)
1450 {
1451 glEnable (GL_BLEND);
1452
1453 if (ix == 2)
1454 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1455 else
1456 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1457 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1458
1459 glEnable (GL_ALPHA_TEST);
1460 glAlphaFunc (GL_GREATER, 0.01f);
1461 }
1462
757 glBindTexture (GL_TEXTURE_2D, name); 1463 glBindTexture (GL_TEXTURE_2D, name);
758 if (wrap_mode) { 1464
759 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
761 }
762 glBegin (GL_QUADS); 1465 glBegin (GL_QUADS);
763 glTexCoord2f (0, 0); glVertex2f (x , y ); 1466 glTexCoord2f (0, 0); glVertex2f (x , y );
764 glTexCoord2f (0, t); glVertex2f (x , y + h); 1467 glTexCoord2f (0, t); glVertex2f (x , y + h);
765 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1468 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
766 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1469 glTexCoord2f (s, 0); glVertex2f (x + w, y );
767 glEnd (); 1470 glEnd ();
768}
769 1471
1472 if (ix)
1473 {
1474 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND);
1476 }
1477}
1478
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1489
770MODULE = CFClient PACKAGE = CFClient::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
771 1491
772CFClient::Map 1492PROTOTYPES: DISABLE
773new (SV *class, int map_width, int map_height) 1493
1494DC::Map
1495new (SV *class)
774 CODE: 1496 CODE:
775 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
776 RETVAL->x = 0; 1498 RETVAL->x = 0;
777 RETVAL->y = 0; 1499 RETVAL->y = 0;
778 RETVAL->w = map_width; 1500 RETVAL->w = 0;
779 RETVAL->h = map_height; 1501 RETVAL->h = 0;
780 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
781 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
782 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
783 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
784 RETVAL->texs = 8192;
785 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
786 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
787 RETVAL->row = 0; 1507 RETVAL->row = 0;
788 OUTPUT: 1508 OUTPUT:
789 RETVAL 1509 RETVAL
790 1510
791void 1511void
792DESTROY (CFClient::Map self) 1512DESTROY (DC::Map self)
793 CODE: 1513 CODE:
794{ 1514{
795 map_clear (self); 1515 map_clear (self);
796 Safefree (self->face); 1516 Safefree (self->face2tile);
1517 Safefree (self->tex);
797 Safefree (self); 1518 Safefree (self);
798} 1519}
799 1520
800void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
801clear (CFClient::Map self) 1528clear (DC::Map self)
802 CODE: 1529 CODE:
803 map_clear (self); 1530 map_clear (self);
804 1531
805void 1532void
806set_face (CFClient::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
807 CODE: 1534 CODE:
808{ 1535{
809 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
810 { 1537 need_texid (self, tile);
811 Append (mapface, self->face, self->faces, self->faces);
812 self->faces *= 2;
813 }
814
815 self->face [face] = texid;
816} 1538}
817 1539
818void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
819set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
820 CODE: 1565 CODE:
821{ 1566{
822 while (self->texs <= texid) 1567 need_texid (self, texid);
823 {
824 Append (maptex, self->tex, self->texs, self->texs);
825 self->texs *= 2;
826 }
827 1568
828 { 1569 {
829 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
830 1571
831 tex->name = name; 1572 tex->name = name;
836 tex->r = r; 1577 tex->r = r;
837 tex->g = g; 1578 tex->g = g;
838 tex->b = b; 1579 tex->b = b;
839 tex->a = a; 1580 tex->a = a;
840 } 1581 }
1582
1583 // somewhat hackish, but for textures that require it, it really
1584 // improves the look, and most others don't suffer.
1585 glBindTexture (GL_TEXTURE_2D, name);
1586 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
841} 1591}
842 1592
843int 1593int
844ox (CFClient::Map self) 1594ox (DC::Map self)
845 ALIAS: 1595 ALIAS:
846 oy = 1 1596 oy = 1
1597 x = 2
1598 y = 3
1599 w = 4
1600 h = 5
847 CODE: 1601 CODE:
848 switch (ix) 1602 switch (ix)
849 { 1603 {
850 case 0: RETVAL = self->ox; break; 1604 case 0: RETVAL = self->ox; break;
851 case 1: RETVAL = self->oy; break; 1605 case 1: RETVAL = self->oy; break;
1606 case 2: RETVAL = self->x; break;
1607 case 3: RETVAL = self->y; break;
1608 case 4: RETVAL = self->w; break;
1609 case 5: RETVAL = self->h; break;
852 } 1610 }
853 OUTPUT: 1611 OUTPUT:
854 RETVAL 1612 RETVAL
855 1613
856void 1614void
857scroll (CFClient::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
858 CODE: 1616 CODE:
859{ 1617{
860 if (dx > 0) 1618 if (dx > 0)
861 map_blank (self, self->x, self->y, dx - 1, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
862 else if (dx < 0) 1620 else if (dx < 0)
863 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
864 1622
865 if (dy > 0) 1623 if (dy > 0)
866 map_blank (self, self->x, self->y, self->w, dy - 1); 1624 map_blank (self, self->x, self->y, self->w, dy);
867 else if (dy < 0) 1625 else if (dy < 0)
868 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
869 1627
870 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
871 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
872 1630
873 while (self->y < 0) 1631 while (self->y < 0)
877 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
878 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
879 } 1637 }
880} 1638}
881 1639
882void 1640SV *
883map1a_update (CFClient::Map self, SV *data_) 1641map1a_update (DC::Map self, SV *data_, int extmap)
884 CODE: 1642 CODE:
885{ 1643{
886 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
887 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
888 mapcell *cell; 1646 mapcell *cell;
889 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
890 1650
891 while (data < data_end) 1651 while (data < data_end - 1)
892 { 1652 {
893 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
894 1654
895 x = ((flags >> 10) & 63) + self->x; 1655 x = self->x + ((flags >> 10) & 63);
896 y = ((flags >> 4) & 63) + self->y; 1656 y = self->y + ((flags >> 4) & 63);
897 1657
898 cell = map_get_cell (self, x, y); 1658 cell = map_get_cell (self, x, y);
899 1659
900 if (flags & 15) 1660 if (flags & 15)
901 { 1661 {
902 if (cell->darkness < 0) 1662 if (!cell->darkness)
903 { 1663 {
1664 memset (cell, 0, sizeof (*cell));
904 cell->darkness = 0; 1665 cell->darkness = 256;
905 cell->face [0] = 0;
906 cell->face [1] = 0;
907 cell->face [2] = 0;
908 } 1666 }
909 1667
910 cell->darkness = flags & 8 ? *data++ : 255;
911
912 //TODO: don't trust server data to be in-range(!) 1668 //TODO: don't trust server data to be in-range(!)
913 1669
914 if (flags & 4) 1670 if (flags & 8)
915 { 1671 {
916 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1672 if (extmap)
1673 {
1674 uint8_t ext, cmd;
1675
1676 do
1677 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1;
1686 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 }
1704 while (ext & 0x80);
1705 }
1706 else
1707 cell->darkness = *data++ + 1;
917 } 1708 }
918 1709
1710 for (z = 0; z <= 2; ++z)
919 if (flags & 2) 1711 if (flags & (4 >> z))
920 { 1712 {
921 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
922 } 1730 }
923
924 if (flags & 1)
925 {
926 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
927 }
928 } 1731 }
929 else 1732 else
930 cell->darkness = -1; 1733 cell->darkness = 0;
931 } 1734 }
932} 1735}
1736 OUTPUT:
1737 RETVAL
933 1738
934SV * 1739SV *
935mapmap (CFClient::Map self, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
936 CODE: 1741 CODE:
937{ 1742{
938 int x0, x1, x; 1743 int x1, x;
939 int y0, y1, y; 1744 int y1, y;
940 int z; 1745 int z;
941 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1746 SV *map_sv = newSV (w * h * sizeof (uint32_t));
942 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1747 uint32_t *map = (uint32_t *)SvPVX (map_sv);
943 1748
944 SvPOK_only (map_sv); 1749 SvPOK_only (map_sv);
945 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1750 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
946 1751
947 x0 = self->x - w / 2; x1 = x0 + w; 1752 x0 += self->x; x1 = x0 + w;
948 y0 = self->y - h / 2; y1 = y0 + h; 1753 y0 += self->y; y1 = y0 + h;
949 1754
950 for (y = y0; y < y1; y++) 1755 for (y = y0; y < y1; y++)
951 { 1756 {
952 maprow *row = 0 <= y && y < self->rows 1757 maprow *row = 0 <= y && y < self->rows
953 ? self->row + y 1758 ? self->row + y
961 { 1766 {
962 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
963 1768
964 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
965 { 1770 {
966 mapface face = cell->face [z];
967
968 if (face)
969 {
970 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
971 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
972 int a1 = tex.a; 1773 int a1 = tex.a;
973 1774
974 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
975 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
976 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
977 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
978 }
979 } 1779 }
980 } 1780 }
981 1781
982 *map++ = (r ) 1782 *map++ = (r )
983 | (g << 8) 1783 | (g << 8)
990} 1790}
991 OUTPUT: 1791 OUTPUT:
992 RETVAL 1792 RETVAL
993 1793
994void 1794void
995draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1796 CODE:
1797{
1798 int x, y, z;
1799
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853
1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1873
1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1974 {
1975 int level = (w << 5) | b;
1976 HE *he;
1977
1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1980 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1982 IV bits = SvIVX (HeVAL (he));
1983
1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1987 {
1988 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
2002 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS);
2005 }
2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
2028 }
2029 }
2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
2040 glDisable (GL_BLEND);
2041 rc_free (rc);
2042
2043 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 int px = x * T;
2055 int py = y * T;
2056
2057 if (cell->stat_hp)
2058 {
2059 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2061
2062 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py);
2065
2066 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2067 glRectf (px + 2,
2068 py - thick - 1,
2069 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2070 }
2071 }
2072 }
2073}
2074
2075void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2077 CODE:
2078{
2079 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F },
2081 { 1.00F, 1.00F, 1.00F },
2082 { 0.00F, 0.00F, 0.55F },
2083 { 1.00F, 0.00F, 0.00F },
2084
2085 { 1.00F, 0.54F, 0.00F },
2086 { 0.11F, 0.56F, 1.00F },
2087 { 0.93F, 0.46F, 0.00F },
2088 { 0.18F, 0.54F, 0.34F },
2089
2090 { 0.56F, 0.73F, 0.56F },
2091 { 0.80F, 0.80F, 0.80F },
2092 { 0.55F, 0.41F, 0.13F },
2093 { 0.99F, 0.77F, 0.26F },
2094
2095 { 0.74F, 0.65F, 0.41F },
2096
2097 { 0.00F, 1.00F, 1.00F },
2098 { 1.00F, 0.00F, 1.00F },
2099 { 1.00F, 1.00F, 0.00F },
2100 };
2101
2102 int x, y;
2103
2104 glEnable (GL_TEXTURE_2D);
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2106 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS);
2109
2110 for (y = 0; y < h; y++)
2111 for (x = 0; x < w; x++)
2112 {
2113 unsigned char m = data [x + y * w];
2114
2115 if (m)
2116 {
2117 float *c = color [m & 15];
2118
2119 float tx1 = m & 0x40 ? 0.5 : 0.;
2120 float tx2 = tx1 + 0.5;
2121
2122 glColor4f (c[0], c[1], c[2], 0.75);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 }
2128 }
2129
2130 glEnd ();
2131 glDisable (GL_BLEND);
2132 glDisable (GL_TEXTURE_2D);
2133}
2134
2135void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
996 PPCODE: 2137 PPCODE:
997{ 2138{
998 int vx, vy;
999 int x, y, z; 2139 int x, y;
1000 int last_name; 2140 int sw1 = sw + 2;
1001 mapface face; 2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1002 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1003 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1004 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1005 2147
1006 memset (darkness, 255, sw4 * sh);
1007 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1008 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1009 2150
1010 vx = self->x + (self->w - sw) / 2 - shift_x; 2151 mx += self->x - 1;
1011 vy = self->y + (self->h - sh) / 2 - shift_y; 2152 my += self->y - 1;
1012 2153
1013 /* 2154 memset (darkness1, 255, sw1 * sh1);
1014 int vx = self->vx = self->w >= sw
1015 ? self->x + (self->w - sw) / 2
1016 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1017 2155
1018 int vy = self->vy = self->h >= sh
1019 ? self->y + (self->h - sh) / 2
1020 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1021 */
1022
1023 glColor4ub (255, 255, 255, 255);
1024
1025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1026 glEnable (GL_BLEND);
1027 glEnable (GL_TEXTURE_2D);
1028 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1029
1030 glBegin (GL_QUADS);
1031
1032 last_name = 0;
1033
1034 for (z = 0; z < 3; z++)
1035 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1036 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1037 { 2158 {
1038 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1039 2160
1040 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1041 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1042 { 2163 {
1043 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1044 2165
1045 darkness[y * sw4 + x] = cell->darkness < 0 2166 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1)
1046 ? 255 - FOW_DARKNESS 2168 : 255 - FOW_DARKNESS;
1047 : 255 - cell->darkness;
1048
1049 face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face];
1054
1055 int px = (x + 1) * 32 - tex.w;
1056 int py = (y + 1) * 32 - tex.h;
1057
1058 if (last_name != tex.name)
1059 {
1060 glEnd ();
1061 last_name = tex.name;
1062 glBindTexture (GL_TEXTURE_2D, last_name);
1063 glBegin (GL_QUADS);
1064 }
1065
1066 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1067 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1068 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1069 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1070 }
1071 } 2169 }
1072 } 2170 }
1073 2171
1074 glEnd (); 2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1075 2184
1076 glDisable (GL_TEXTURE_2D); 2185 uint8_t r11 = (d11 + d21 + d12) / 3;
1077 glDisable (GL_BLEND); 2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
1078 2209
1079 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1080 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1081 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1082 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1083} 2214}
1084 2215
1085SV * 2216SV *
1086get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1087 CODE: 2218 CODE:
1088{ 2219{
1089 int x, y, x1, y1; 2220 int x, y, x1, y1;
1090 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1091 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1093 *data++ = 0; /* version 0 format */ 2224 *data++ = 0; /* version 0 format */
1094 *data++ = w >> 8; *data++ = w; 2225 *data++ = w >> 8; *data++ = w;
1095 *data++ = h >> 8; *data++ = h; 2226 *data++ = h >> 8; *data++ = h;
1096 2227
1097 // we need to do this 'cause we don't keep an absolute coord system for rows 2228 // we need to do this 'cause we don't keep an absolute coord system for rows
1098 // TODO: treat rows as we treat 2229 // TODO: treat rows as we treat columns
1099 map_get_row (self, y0 + self->y - self->oy);//D 2230 map_get_row (self, y0 + self->y - self->oy);//D
1100 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2231 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1101 2232
1102 x0 += self->x - self->ox; 2233 x0 += self->x - self->ox;
1103 y0 += self->y - self->oy; 2234 y0 += self->y - self->oy;
1116 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1117 { 2248 {
1118 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1119 uint8_t flags = 0; 2250 uint8_t flags = 0;
1120 2251
1121 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1122 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1123 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1124 2255
1125 *data++ = flags; 2256 *data++ = flags;
1126 2257
1127 if (flags & 1) 2258 if (flags & 1)
1128 { 2259 {
2260 tileid tile = cell->tile [0];
1129 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1130 *data++ = cell->face [0]; 2262 *data++ = tile;
1131 } 2263 }
1132 2264
1133 if (flags & 2) 2265 if (flags & 2)
1134 { 2266 {
2267 tileid tile = cell->tile [1];
1135 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1136 *data++ = cell->face [1]; 2269 *data++ = tile;
1137 } 2270 }
1138 2271
1139 if (flags & 4) 2272 if (flags & 4)
1140 { 2273 {
2274 tileid tile = cell->tile [2];
1141 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1142 *data++ = cell->face [2]; 2276 *data++ = tile;
1143 } 2277 }
1144 } 2278 }
1145 else 2279 else
1146 *data++ = 0; 2280 *data++ = 0;
1147 } 2281 }
1153} 2287}
1154 OUTPUT: 2288 OUTPUT:
1155 RETVAL 2289 RETVAL
1156 2290
1157void 2291void
1158set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1159 PPCODE: 2293 PPCODE:
1160{ 2294{
1161 int x, y, z; 2295 int x, y, z;
1162 int w, h; 2296 int w, h;
1163 int x1, y1; 2297 int x1, y1;
1164 2298
1165 if (*data++ != 0) 2299 if (*data++ != 0)
1166 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1167 2301
1168 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1169 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1170 2304
1171 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1172 // TODO: treat rows as we treat 2306 // TODO: treat rows as we treat columns
1173 map_get_row (self, y0 + self->y - self->oy);//D 2307 map_get_row (self, y0 + self->y - self->oy);//D
1174 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2308 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1175 2309
1176 x0 += self->x - self->ox; 2310 x0 += self->x - self->ox;
1177 y0 += self->y - self->oy; 2311 y0 += self->y - self->oy;
1187 { 2321 {
1188 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1189 2323
1190 if (flags) 2324 if (flags)
1191 { 2325 {
1192 mapface face[3] = { 0, 0, 0 };
1193
1194 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1195 2328
1196 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1197 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1198 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1199 2332
1200 if (cell->darkness <= 0) 2333 if (cell->darkness == 0)
1201 { 2334 {
1202 cell->darkness = -1; 2335 cell->darkness = 0;
1203 2336
1204 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1205 { 2338 {
1206 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1207 2340
1208 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1209 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1210 } 2348 }
1211 } 2349 }
1212 } 2350 }
1213 } 2351 }
1214 } 2352 }
1215} 2353}
1216 2354
1217MODULE = CFClient PACKAGE = CFClient::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1218 2356
1219CFClient::MixChunk 2357DC::RW
1220new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1221 CODE: 2359 CODE:
1222 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1223 OUTPUT: 2366 OUTPUT:
1224 RETVAL 2367 RETVAL
1225 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1226void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1227DESTROY (CFClient::MixChunk self) 2478DESTROY (DC::MixChunk self)
1228 CODE: 2479 CODE:
1229 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1230 2481
1231int 2482int
1232volume (CFClient::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1233 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1234 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1235 OUTPUT: 2488 OUTPUT:
1236 RETVAL 2489 RETVAL
1237 2490
1238int 2491DC::Channel
1239play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1240 CODE: 2493 CODE:
2494{
1241 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1242 OUTPUT: 2506 OUTPUT:
1243 RETVAL 2507 RETVAL
1244 2508
1245MODULE = CFClient PACKAGE = CFClient::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1246 2510
1247int 2511int
1248volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1249 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1250 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1251 OUTPUT: 2518 OUTPUT:
1252 RETVAL 2519 RETVAL
1253 2520
1254CFClient::MixMusic 2521void
1255new_from_file (SV *class, char *path) 2522fade_out (int ms)
1256 CODE: 2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2531DC::MixMusic
2532new (SV *class, DC::RW rwops)
2533 CODE:
1257 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1258 OUTPUT: 2535 OUTPUT:
1259 RETVAL 2536 RETVAL
1260 2537
1261void 2538void
1262DESTROY (CFClient::MixMusic self) 2539DESTROY (DC::MixMusic self)
1263 CODE: 2540 CODE:
1264 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1265 2542
1266int 2543int
1267play (CFClient::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1268 CODE: 2545 CODE:
1269 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1270 OUTPUT: 2547 OUTPUT:
1271 RETVAL 2548 RETVAL
1272 2549
2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
2558
2559BOOT:
2560{
2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2562 static const struct {
2563 const char *name;
2564 IV iv;
2565 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
2570 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND),
2575 const_iv (GL_CULL_FACE),
2576 const_iv (GL_SCISSOR_TEST),
2577 const_iv (GL_DEPTH_TEST),
2578 const_iv (GL_ALPHA_TEST),
2579 const_iv (GL_NORMALIZE),
2580 const_iv (GL_RESCALE_NORMAL),
2581 const_iv (GL_FRONT),
2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
2584 const_iv (GL_AND),
2585 const_iv (GL_ONE),
2586 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA),
2591 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB),
2593 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8),
2596 const_iv (GL_RGB5_A1),
2597 const_iv (GL_UNSIGNED_BYTE),
2598 const_iv (GL_UNSIGNED_SHORT),
2599 const_iv (GL_UNSIGNED_INT),
2600 const_iv (GL_ALPHA),
2601 const_iv (GL_INTENSITY),
2602 const_iv (GL_LUMINANCE),
2603 const_iv (GL_LUMINANCE_ALPHA),
2604 const_iv (GL_FLOAT),
2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
2615 const_iv (GL_TEXTURE_1D),
2616 const_iv (GL_TEXTURE_2D),
2617 const_iv (GL_TEXTURE_ENV),
2618 const_iv (GL_TEXTURE_MAG_FILTER),
2619 const_iv (GL_TEXTURE_MIN_FILTER),
2620 const_iv (GL_TEXTURE_ENV_MODE),
2621 const_iv (GL_TEXTURE_WRAP_S),
2622 const_iv (GL_TEXTURE_WRAP_T),
2623 const_iv (GL_REPEAT),
2624 const_iv (GL_CLAMP),
2625 const_iv (GL_CLAMP_TO_EDGE),
2626 const_iv (GL_NEAREST),
2627 const_iv (GL_LINEAR),
2628 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2629 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2630 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2631 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2632 const_iv (GL_GENERATE_MIPMAP),
2633 const_iv (GL_MODULATE),
2634 const_iv (GL_DECAL),
2635 const_iv (GL_REPLACE),
2636 const_iv (GL_DEPTH_BUFFER_BIT),
2637 const_iv (GL_COLOR_BUFFER_BIT),
2638 const_iv (GL_PROJECTION),
2639 const_iv (GL_MODELVIEW),
2640 const_iv (GL_COLOR_LOGIC_OP),
2641 const_iv (GL_SEPARABLE_2D),
2642 const_iv (GL_CONVOLUTION_2D),
2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
2646 const_iv (GL_LINES),
2647 const_iv (GL_LINE_STRIP),
2648 const_iv (GL_LINE_LOOP),
2649 const_iv (GL_QUADS),
2650 const_iv (GL_QUAD_STRIP),
2651 const_iv (GL_TRIANGLES),
2652 const_iv (GL_TRIANGLE_STRIP),
2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2664 const_iv (GL_V2F),
2665 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F),
2668# undef const_iv
2669 };
2670
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2683
2684char *
2685gl_vendor ()
2686 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT:
2689 RETVAL
2690
2691char *
2692gl_version ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_extensions ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT:
2703 RETVAL
2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
2719int glGetError ()
2720
2721void glFinish ()
2722
2723void glClear (int mask)
2724
2725void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @
2727
2728void glEnable (int cap)
2729
2730void glDisable (int cap)
2731
2732void glShadeModel (int mode)
2733
2734void glHint (int target, int mode)
2735
2736void glBlendFunc (int sfactor, int dfactor)
2737
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa);
2741
2742void glDepthMask (int flag)
2743
2744void glLogicOp (int opcode)
2745
2746void glColorMask (int red, int green, int blue, int alpha)
2747
2748void glMatrixMode (int mode)
2749
2750void glPushMatrix ()
2751
2752void glPopMatrix ()
2753
2754void glLoadIdentity ()
2755
2756void glDrawBuffer (int buffer)
2757
2758void glReadBuffer (int buffer)
2759
2760# near_ and far_ are due to microsofts buggy "c" compiler
2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2762
2763# near_ and far_ are due to microsofts buggy "c" compiler
2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2767
2768void glViewport (int x, int y, int width, int height)
2769
2770void glScissor (int x, int y, int width, int height)
2771
2772void glTranslate (float x, float y, float z = 0.)
2773 CODE:
2774 glTranslatef (x, y, z);
2775
2776void glScale (float x, float y, float z = 1.)
2777 CODE:
2778 glScalef (x, y, z);
2779
2780void glRotate (float angle, float x, float y, float z)
2781 CODE:
2782 glRotatef (angle, x, y, z);
2783
2784void glColor (float r, float g, float b, float a = 1.0)
2785 ALIAS:
2786 glColor_premultiply = 1
2787 CODE:
2788 if (ix)
2789 {
2790 r *= a;
2791 g *= a;
2792 b *= a;
2793 }
2794 // microsoft visual "c" rounds instead of truncating...
2795 glColor4f (r, g, b, a);
2796
2797void glRasterPos (float x, float y, float z = 0.)
2798 CODE:
2799 glRasterPos3f (0, 0, z);
2800 glBitmap (0, 0, 0, 0, x, y, 0);
2801
2802void glVertex (float x, float y, float z = 0.)
2803 CODE:
2804 glVertex3f (x, y, z);
2805
2806void glTexCoord (float s, float t)
2807 CODE:
2808 glTexCoord2f (s, t);
2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2839void glTexEnv (int target, int pname, float param)
2840 CODE:
2841 glTexEnvf (target, pname, param);
2842
2843void glTexParameter (int target, int pname, float param)
2844 CODE:
2845 glTexParameterf (target, pname, param);
2846
2847void glBindTexture (int target, int name)
2848
2849void glConvolutionParameter (int target, int pname, float params)
2850 CODE:
2851 if (gl.ConvolutionParameterf)
2852 gl.ConvolutionParameterf (target, pname, params);
2853
2854void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2855 CODE:
2856 if (gl.ConvolutionFilter2D)
2857 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2858
2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2860 CODE:
2861 if (gl.SeparableFilter2D)
2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2863
2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2865
2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2867
2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2871
2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2873
2874int glGenTexture ()
2875 CODE:
2876 RETVAL = gen_texture ();
2877 OUTPUT:
2878 RETVAL
2879
2880void glDeleteTexture (int name)
2881 CODE:
2882 del_texture (name);
2883
2884int glGenList ()
2885 CODE:
2886 RETVAL = glGenLists (1);
2887 OUTPUT:
2888 RETVAL
2889
2890void glDeleteList (int list)
2891 CODE:
2892 glDeleteLists (list, 1);
2893
2894void glNewList (int list, int mode = GL_COMPILE)
2895
2896void glEndList ()
2897
2898void glCallList (int list)
2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines