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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.53 by root, Wed Apr 19 21:38:04 2006 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 80
38#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
39 82
40#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
42 85
86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
45 146
46static PangoContext *context; 147typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
48 166
49typedef struct cf_layout { 167typedef struct cf_layout {
50 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
51 int base_height; 170 int base_height;
171 DC__Font font;
172 rc_t *rc;
52} *CFClient__Layout; 173} *DC__Layout;
174
175static DC__Font default_font;
176static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap;
53 178
54static void 179static void
55substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
56{ 181{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 187}
60 188
61static void 189static void
62layout_update (CFClient__Layout self) 190layout_update_font (DC__Layout self)
63{ 191{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
66 */ 194 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 195 PangoFontDescription *font = self->font ? self->font : default_font;
68 196
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 197 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 199
200 pango_layout_set_font_description (self->pl, font);
76} 201}
77 202
78static void 203static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 205{
81 layout_update (self); 206 PangoRectangle rect;
82 207
208 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
84 210
85 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
90typedef uint16_t mapface; 222typedef uint16_t faceid;
91 223
92typedef struct { 224typedef struct {
93 GLint name; 225 GLuint name;
94 int w, h; 226 int w, h;
95 float s, t; 227 float s, t;
96 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
97} maptex; 231} maptex;
98 232
99typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
100 int16_t darkness; 236 uint16_t darkness;
101 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 238} mapcell;
103 239
104typedef struct { 240typedef struct {
105 int32_t c0, c1; 241 int32_t c0, c1;
106 mapcell *col; 242 mapcell *col;
107} maprow; 243} maprow;
108 244
109typedef struct map { 245typedef struct map {
110 int x, y, w, h; 246 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 248 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 249 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 250
118 int32_t rows; 251 int32_t rows;
119 maprow *row; 252 maprow *row;
120} *CFClient__Map; 253} *DC__Map;
121 254
122static char * 255static char *
123prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
124{ 257{
125 char *p; 258 char *p;
142} 275}
143 276
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
147static maprow * 300static maprow *
148map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
149{ 302{
150 if (0 > y) 303 if (0 > y)
151 { 304 {
152 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
191 344
192 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
193} 346}
194 347
195static mapcell * 348static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
197{ 350{
198 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
199} 352}
200 353
201static void 354static void
202map_clear (CFClient__Map self) 355map_clear (DC__Map self)
203{ 356{
204 int r; 357 int r;
205 358
206 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
214 self->oy = 0; 367 self->oy = 0;
215 self->row = 0; 368 self->row = 0;
216 self->rows = 0; 369 self->rows = 0;
217} 370}
218 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
219static void 380static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 382{
222 int x, y; 383 int x, y;
223 maprow *row; 384 maprow *row;
385 mapcell *cell;
224 386
225 for (y = y0; y < y0 + h; y++) 387 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 388 if (y >= 0)
227 { 389 {
228 if (y >= self->rows) 390 if (y >= self->rows)
234 if (x >= row->c0) 396 if (x >= row->c0)
235 { 397 {
236 if (x >= row->c1) 398 if (x >= row->c1)
237 break; 399 break;
238 400
239 row->col[x - row->c0].darkness = -1; 401 cell = row->col + x - row->c0;
402
403 CELL_CLEAR (cell);
240 } 404 }
241 } 405 }
242} 406}
243 407
244MODULE = CFClient PACKAGE = CFClient 408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
422}
423
424static void
425music_finished (void)
426{
427 SDL_UserEvent ev;
428
429 ev.type = SDL_USEREVENT;
430 ev.code = 0;
431 ev.data1 = 0;
432 ev.data2 = 0;
433
434 SDL_PushEvent ((SDL_Event *)&ev);
435}
436
437static void
438channel_finished (int channel)
439{
440 SDL_UserEvent ev;
441
442 ev.type = SDL_USEREVENT;
443 ev.code = 1;
444 ev.data1 = (void *)(long)channel;
445 ev.data2 = 0;
446
447 SDL_PushEvent ((SDL_Event *)&ev);
448}
449
450static unsigned int
451minpot (unsigned int n)
452{
453 if (!n)
454 return 0;
455
456 --n;
457
458 n |= n >> 1;
459 n |= n >> 2;
460 n |= n >> 4;
461 n |= n >> 8;
462 n |= n >> 16;
463
464 return n + 1;
465}
466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314
481
482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
245 526
246PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
247 528
248BOOT: 529BOOT:
249{ 530{
250 HV *stash = gv_stashpv ("CFClient", 1); 531 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 532 static const struct {
252 const char *name; 533 const char *name;
253 IV iv; 534 IV iv;
254 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
537 const_iv (SDLK_MODIFIER_MIN),
538 const_iv (SDLK_MODIFIER_MAX),
539
256 const_iv (SDL_ACTIVEEVENT), 540 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 541 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 542 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 543 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 544 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 553 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 554 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 555 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 556 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 557 const_iv (SDL_USEREVENT),
558
559 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE),
562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 624 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 625 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 626 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 627 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 628 const_iv (SDLK_UNDO),
629
338 const_iv (KMOD_NONE), 630 const_iv (KMOD_NONE),
631 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 632 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 633 const_iv (KMOD_RSHIFT),
634 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 635 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 636 const_iv (KMOD_RCTRL),
637 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 638 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 639 const_iv (KMOD_RALT),
640 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 646
351 const_iv (KMOD_SHIFT), 647 const_iv (MIX_DEFAULT_FORMAT),
352 const_iv (KMOD_ALT), 648
353 const_iv (KMOD_META) 649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
354# undef const_iv 675# undef const_iv
355 }; 676 };
356 677
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 680
360 fontmap = pango_ft2_font_map_new (); 681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 683}
684
685void
686weaken (SV *rv)
687 PROTOTYPE: $
688 CODE:
689 sv_rvweaken (rv);
364 690
365int 691int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 692in_destruct ()
693 CODE:
694 RETVAL = PL_main_cv == Nullcv;
695 OUTPUT:
696 RETVAL
367 697
698NV floor (NV x)
699
700NV ceil (NV x)
701
702IV minpot (UV n)
703
704IV popcount (UV n)
705
368void 706void
707pango_init ()
708 CODE:
709{
710 opengl_fontmap = pango_opengl_font_map_new ();
711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
718}
719
720char *SDL_GetError ()
721
722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
369SDL_Quit () 728void SDL_Quit ()
370 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
371void 739void
372SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
373 PPCODE: 741 PPCODE:
374{ 742{
375 SDL_Rect **m; 743 SDL_Rect **m;
376 744
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 749
750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
752
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 757
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 760
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 762
396 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
397 while (*m) 764 while (*m)
398 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
399 AV *av = newAV (); 768 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
403 775
404 ++m; 776 ++m;
405 } 777 }
406} 778}
407 779
408int 780int
409SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
411 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 794 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 795
796 if (RETVAL)
797 {
798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h"
803#undef GL_FUNC
804 }
805}
415 OUTPUT: 806 OUTPUT:
416 RETVAL 807 RETVAL
417 808
418void 809void
419SDL_PollEvent () 810SDL_GL_SwapBuffers ()
811
812char *
813SDL_GetKeyName (int sym)
814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
821void
822poll_events ()
420 PPCODE: 823 PPCODE:
421{ 824{
422 SDL_Event ev; 825 SDL_Event ev;
423 826
424 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
425 { 829 {
426 HV *hv = newHV (); 830 HV *hv = newHV ();
427 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
832
428 switch (ev.type) 833 switch (ev.type)
429 { 834 {
430 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
431 case SDL_KEYUP: 836 case SDL_KEYUP:
432 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
433 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
434 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
435 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
436 break; 842 break;
437 843
438 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
439 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
440 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
441 break; 847 break;
442 848
443 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
444 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
445 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
446 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
447 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
448 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
449 break; 875 break;
450 876
451 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
452 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
880
453 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
454 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
455 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
456 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
885 break;
886
887 case SDL_USEREVENT:
888 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
891 break;
457 } 892 }
458 893
459 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
460 } 895 }
461} 896}
462 897
463int 898int
464Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
900 POSTCALL:
901 Mix_HookMusicFinished (music_finished);
902 Mix_ChannelFinished (channel_finished);
903
904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
465 919
466void 920void
467Mix_CloseAudio () 921Mix_CloseAudio ()
468 922
469int 923int
470Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
471 925
926const char *
927Mix_GetError ()
928
472void 929void
473lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
474 CODE: 931 CODE:
932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
933
934void
935win32_proxy_info ()
936 PPCODE:
937{
475#ifndef _WIN32 938#ifdef _WIN32
476 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 939 char buffer[2048];
940 DWORD buflen;
941
942 EXTEND (SP, 3);
943
944 buflen = sizeof (buffer);
945 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
946 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
947 {
948 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
952 {
953 PUSHs (newSVpv (buffer, 0));
954
955 buflen = sizeof (buffer);
956 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
957 PUSHs (newSVpv (buffer, 0));
958 }
959 }
477#endif 960#endif
961}
478 962
479char * 963int
480gl_version () 964add_font (char *file)
481 CODE: 965 CODE:
482 RETVAL = (char *)glGetString (GL_VERSION); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
483 OUTPUT: 967 OUTPUT:
484 RETVAL 968 RETVAL
485
486char *
487gl_extensions ()
488 CODE:
489 RETVAL = (char *)glGetString (GL_EXTENSIONS);
490 OUTPUT:
491 RETVAL
492
493void
494add_font (char *file)
495 CODE:
496 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
497
498void
499set_font (char *file)
500 CODE:
501{
502 int count;
503 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
504 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
505 FcPatternDestroy (pattern);
506 pango_context_set_font_description (context, font);
507}
508 969
509void 970void
510load_image_inline (SV *image_) 971load_image_inline (SV *image_)
511 ALIAS: 972 ALIAS:
512 load_image_file = 1 973 load_image_file = 1
515 STRLEN image_len; 976 STRLEN image_len;
516 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
517 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
518 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
519 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
520 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
521 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
522 983
523 if (!rw) 984 if (!rw)
524 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
525 986
554 1015
555 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1016 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
556 1017
557 assert (surface2->pitch == surface2->w * 4); 1018 assert (surface2->pitch == surface2->w * 4);
558 1019
1020 SDL_LockSurface (surface2);
559 EXTEND (SP, 5); 1021 EXTEND (SP, 6);
560 PUSHs (sv_2mortal (newSViv (surface2->w))); 1022 PUSHs (sv_2mortal (newSViv (surface2->w)));
561 PUSHs (sv_2mortal (newSViv (surface2->h))); 1023 PUSHs (sv_2mortal (newSViv (surface2->h)));
562 SDL_LockSurface (surface2);
563 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
564 SDL_UnlockSurface (surface2);
565 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
566 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1026 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
567 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2);
568 1029
569 SDL_FreeSurface (surface); 1030 SDL_FreeSurface (surface);
570 SDL_FreeSurface (surface2); 1031 SDL_FreeSurface (surface2);
571} 1032}
572 1033
594 PUSHs (sv_2mortal (newSViv (b / y))); 1055 PUSHs (sv_2mortal (newSViv (b / y)));
595 PUSHs (sv_2mortal (newSViv (a / y))); 1056 PUSHs (sv_2mortal (newSViv (a / y)));
596} 1057}
597 1058
598void 1059void
1060error (char *message)
1061 CODE:
1062 fprintf (stderr, "ERROR: %s\n", message);
1063#ifdef _WIN32
1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1065#endif
1066
1067void
599fatal (char *message) 1068fatal (char *message)
600 CODE: 1069 CODE:
1070 fprintf (stderr, "FATAL: %s\n", message);
601#ifdef _WIN32 1071#ifdef _WIN32
602 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1073#endif
1074 _exit (1);
1075
1076void
1077_exit (int retval = 0)
1078 CODE:
1079#ifdef WIN32
1080 ExitThread (retval); // unclean, please beam me up
603#else 1081#else
604 fprintf (stderr, "FATAL: %s\n", message); 1082 _exit (retval);
605#endif 1083#endif
606 exit (1);
607 1084
1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
1093
1094MODULE = Deliantra::Client PACKAGE = DC::Font
1095
1096PROTOTYPES: DISABLE
1097
1098DC::Font
1099new_from_file (SV *class, char *path, int id = 0)
1100 CODE:
1101{
1102 int count;
1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1104 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1105 FcPatternDestroy (pattern);
1106}
1107 OUTPUT:
1108 RETVAL
1109
1110void
1111DESTROY (DC::Font self)
1112 CODE:
1113 pango_font_description_free (self);
1114
1115void
1116make_default (DC::Font self)
1117 PROTOTYPE: $
1118 CODE:
1119 default_font = self;
1120
608MODULE = CFClient PACKAGE = CFClient::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
609 1122
610CFClient::Layout 1123PROTOTYPES: DISABLE
611new (SV *class, int base_height = 10) 1124
1125void
1126glyph_cache_backup ()
1127 PROTOTYPE:
1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
1135 tc_restore ();
1136
1137DC::Layout
1138new (SV *class)
612 CODE: 1139 CODE:
613 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
614 RETVAL->base_height = base_height; 1141
615 RETVAL->pl = pango_layout_new (context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
1143 RETVAL->r = 1.;
1144 RETVAL->g = 1.;
1145 RETVAL->b = 1.;
1146 RETVAL->a = 1.;
1147 RETVAL->base_height = MIN_FONT_HEIGHT;
1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
1150
616 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1152 layout_update_font (RETVAL);
617 OUTPUT: 1153 OUTPUT:
618 RETVAL 1154 RETVAL
619 1155
620void 1156void
621DESTROY (CFClient::Layout self) 1157DESTROY (DC::Layout self)
622 CODE: 1158 CODE:
623 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
624 Safefree (self); 1161 Safefree (self);
625 1162
626void 1163void
627set_text (CFClient::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
628 CODE: 1165 CODE:
629{ 1166{
630 STRLEN textlen; 1167 STRLEN textlen;
631 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
632 1169
633 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
634} 1171}
635 1172
636void 1173void
637set_markup (CFClient::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
638 CODE: 1175 CODE:
639{ 1176{
640 STRLEN textlen; 1177 STRLEN textlen;
641 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
642 1179
643 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
644} 1181}
645 1182
1183void
1184set_shapes (DC::Layout self, ...)
1185 CODE:
1186{
1187 PangoAttrList *attrs = 0;
1188 const char *text = pango_layout_get_text (self->pl);
1189 const char *pos = text;
1190 int arg = 4;
1191
1192 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1193 {
1194 PangoRectangle inkrect, rect;
1195 PangoAttribute *attr;
1196
1197 int x = SvIV (ST (arg - 3));
1198 int y = SvIV (ST (arg - 2));
1199 int w = SvIV (ST (arg - 1));
1200 int h = SvIV (ST (arg ));
1201
1202 inkrect.x = 0;
1203 inkrect.y = 0;
1204 inkrect.width = 0;
1205 inkrect.height = 0;
1206
1207 rect.x = x * PANGO_SCALE;
1208 rect.y = y * PANGO_SCALE;
1209 rect.width = w * PANGO_SCALE;
1210 rect.height = h * PANGO_SCALE;
1211
1212 if (!attrs)
1213 attrs = pango_layout_get_attributes (self->pl);
1214
1215 attr = pango_attr_shape_new (&inkrect, &rect);
1216 attr->start_index = pos - text;
1217 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1218 pango_attr_list_insert (attrs, attr);
1219
1220 arg += 4;
1221 pos += sizeof (OBJ_STR) - 1;
1222 }
1223
1224 if (attrs)
1225 pango_layout_set_attributes (self->pl, attrs);
1226}
1227
1228void
1229get_shapes (DC::Layout self)
1230 PPCODE:
1231{
1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1233
1234 do
1235 {
1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1237
1238 if (run && shape_attr_p (run))
1239 {
1240 PangoRectangle extents;
1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1242
1243 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1245 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1246 }
1247 }
1248 while (pango_layout_iter_next_run (iter));
1249
1250 pango_layout_iter_free (iter);
1251}
1252
1253int
1254has_wrapped (DC::Layout self)
1255 CODE:
1256{
1257 int lines = 1;
1258 const char *text = pango_layout_get_text (self->pl);
1259
1260 while (*text)
1261 lines += *text++ == '\n';
1262
1263 RETVAL = lines < pango_layout_get_line_count (self->pl);
1264}
1265 OUTPUT:
1266 RETVAL
1267
646SV * 1268SV *
647get_text (CFClient::Layout self) 1269get_text (DC::Layout self)
648 CODE: 1270 CODE:
649 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
650 SvUTF8_on (RETVAL); 1272 sv_utf8_decode (RETVAL);
651 OUTPUT: 1273 OUTPUT:
652 RETVAL 1274 RETVAL
653 1275
654void 1276void
1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1278 CODE:
1279 self->r = r;
1280 self->g = g;
1281 self->b = b;
1282 self->a = a;
1283
1284void
1285set_font (DC::Layout self, DC::Font font = 0)
1286 CODE:
1287 if (self->font != font)
1288 {
1289 self->font = font;
1290 layout_update_font (self);
1291 }
1292
1293void
655set_height (CFClient::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
656 CODE: 1295 CODE:
1296 if (self->base_height != base_height)
1297 {
657 self->base_height = base_height; 1298 self->base_height = base_height;
1299 layout_update_font (self);
1300 }
658 1301
659void 1302void
660set_width (CFClient::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
661 CODE: 1304 CODE:
662 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
663 1306
664void 1307void
1308set_indent (DC::Layout self, int indent)
1309 CODE:
1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1311
1312void
1313set_spacing (DC::Layout self, int spacing)
1314 CODE:
1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1316
1317void
1318set_ellipsise (DC::Layout self, int ellipsise)
1319 CODE:
1320 pango_layout_set_ellipsize (self->pl,
1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1324 : PANGO_ELLIPSIZE_NONE
1325 );
1326
1327void
1328set_single_paragraph_mode (DC::Layout self, int spm)
1329 CODE:
1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1331
1332void
665size (CFClient::Layout self) 1333size (DC::Layout self)
666 PPCODE: 1334 PPCODE:
667{ 1335{
668 int w, h; 1336 int w, h;
669 1337
670 layout_update (self);
671 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
672 1339
673 EXTEND (SP, 2); 1340 EXTEND (SP, 2);
674 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
675 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
676} 1343}
677 1344
678int 1345int
1346descent (DC::Layout self)
1347 CODE:
1348{
1349 PangoRectangle rect;
1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1352 RETVAL = PANGO_DESCENT (rect);
1353}
1354 OUTPUT:
1355 RETVAL
1356
1357int
679xy_to_index (CFClient::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
680 CODE: 1359 CODE:
681{ 1360{
682 int index, trailing; 1361 int index, trailing;
683
684 layout_update (self);
685 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
686
687 RETVAL = index; 1363 RETVAL = index + trailing;
688} 1364}
689 OUTPUT: 1365 OUTPUT:
690 RETVAL 1366 RETVAL
691 1367
692void 1368void
693cursor_pos (CFClient::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
694 PPCODE: 1370 PPCODE:
695{ 1371{
696 PangoRectangle strong_pos; 1372 PangoRectangle pos;
697 layout_update (self);
698 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
699 1374
700 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
701 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
702 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
703 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
704} 1379}
705 1380
706void 1381void
707render (CFClient::Layout self) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
708 PPCODE: 1383 PPCODE:
709{ 1384{
710 SV *retval; 1385 int line, x;
711 int w, h;
712 FT_Bitmap bitmap;
713 1386
714 layout_update (self); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
715 layout_get_pixel_size (self, &w, &h); 1388#if !PANGO_VERSION_CHECK (1, 17, 3)
716 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
717 retval = newSV (w * h); 1390 --line;
718 SvPOK_only (retval); 1391#endif
719 SvCUR_set (retval, w * h);
720
721 bitmap.rows = h;
722 bitmap.width = w;
723 bitmap.pitch = w;
724 bitmap.buffer = (unsigned char*)SvPVX (retval);
725 bitmap.num_grays = 256;
726 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
727
728 memset (bitmap.buffer, 0, w * h);
729
730 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
731
732 EXTEND (SP, 3); 1392 EXTEND (SP, 2);
733 PUSHs (sv_2mortal (newSViv (w))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1395}
1396
1397void
1398line_x_to_index (DC::Layout self, int line, int x)
1399 PPCODE:
1400{
1401 PangoLayoutLine *lp;
1402 int index, trailing;
1403
1404 if (line < 0)
1405 XSRETURN_EMPTY;
1406
1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1408 XSRETURN_EMPTY; /* do better */
1409
1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1411
1412 EXTEND (SP, 2);
1413 if (GIMME_V == G_SCALAR)
1414 PUSHs (sv_2mortal (newSViv (index + trailing)));
1415 else
1416 {
734 PUSHs (sv_2mortal (newSViv (h))); 1417 PUSHs (sv_2mortal (newSViv (index)));
735 PUSHs (sv_2mortal (retval)); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
1419 }
736} 1420}
737 1421
1422void
1423render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE:
1425 rc_clear (self->rc);
1426 pango_opengl_render_layout_subpixel (
1427 self->pl,
1428 self->rc,
1429 x * PANGO_SCALE, y * PANGO_SCALE,
1430 self->r, self->g, self->b, self->a,
1431 flags
1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1436
1437void
1438draw (DC::Layout self)
1439 CODE:
1440{
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1448
1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
738MODULE = CFClient PACKAGE = CFClient::Texture 1456MODULE = Deliantra::Client PACKAGE = DC::Texture
739 1457
1458PROTOTYPES: ENABLE
1459
740void 1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1465 {
1466 STRLEN datalen;
1467 char *data = SvPVbyte (data_, datalen);
1468 int bpp = datalen / (ow * oh);
1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1470
1471 SvPOK_only (result_);
1472 SvCUR_set (result_, nw * nh * bpp);
1473
1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1475 while (oh--)
1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1477
1478 sv_setsv (data_, result_);
1479 }
1480}
1481
1482void
741draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
742 PROTOTYPE: $$$;$$ 1484 PROTOTYPE: $$$;$$
1485 ALIAS:
1486 draw_quad_alpha = 1
1487 draw_quad_alpha_premultiplied = 2
743 CODE: 1488 CODE:
744{ 1489{
745 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
746 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
747 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
748 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
749 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
750 1497
751 if (items < 5) 1498 if (items < 5)
752 { 1499 {
753 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
754 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
755 } 1502 }
756 1503
1504 if (ix)
1505 {
1506 glEnable (GL_BLEND);
1507
1508 if (ix == 2)
1509 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1510 else
1511 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1512 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1513
1514 glEnable (GL_ALPHA_TEST);
1515 glAlphaFunc (GL_GREATER, 0.01f);
1516 }
1517
757 glBindTexture (GL_TEXTURE_2D, name); 1518 glBindTexture (GL_TEXTURE_2D, name);
758 if (wrap_mode) { 1519
759 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
761 }
762 glBegin (GL_QUADS); 1520 glBegin (GL_QUADS);
763 glTexCoord2f (0, 0); glVertex2f (x , y ); 1521 glTexCoord2f (0, 0); glVertex2f (x , y );
764 glTexCoord2f (0, t); glVertex2f (x , y + h); 1522 glTexCoord2f (0, t); glVertex2f (x , y + h);
765 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1523 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
766 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1524 glTexCoord2f (s, 0); glVertex2f (x + w, y );
767 glEnd (); 1525 glEnd ();
768}
769 1526
1527 if (ix)
1528 {
1529 glDisable (GL_ALPHA_TEST);
1530 glDisable (GL_BLEND);
1531 }
1532}
1533
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1544
770MODULE = CFClient PACKAGE = CFClient::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
771 1546
772CFClient::Map 1547PROTOTYPES: DISABLE
773new (SV *class, int map_width, int map_height) 1548
1549DC::Map
1550new (SV *class)
774 CODE: 1551 CODE:
775 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
776 RETVAL->x = 0; 1553 RETVAL->x = 0;
777 RETVAL->y = 0; 1554 RETVAL->y = 0;
778 RETVAL->w = map_width; 1555 RETVAL->w = 0;
779 RETVAL->h = map_height; 1556 RETVAL->h = 0;
780 RETVAL->ox = 0; 1557 RETVAL->ox = 0;
781 RETVAL->oy = 0; 1558 RETVAL->oy = 0;
782 RETVAL->faces = 8192; 1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
783 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
784 RETVAL->texs = 8192;
785 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
786 RETVAL->rows = 0; 1561 RETVAL->rows = 0;
787 RETVAL->row = 0; 1562 RETVAL->row = 0;
788 OUTPUT: 1563 OUTPUT:
789 RETVAL 1564 RETVAL
790 1565
791void 1566void
792DESTROY (CFClient::Map self) 1567DESTROY (DC::Map self)
793 CODE: 1568 CODE:
794{ 1569{
795 map_clear (self); 1570 map_clear (self);
796 Safefree (self->face); 1571 Safefree (self->face2tile);
1572 Safefree (self->tex);
797 Safefree (self); 1573 Safefree (self);
798} 1574}
799 1575
800void 1576void
1577resize (DC::Map self, int map_width, int map_height)
1578 CODE:
1579 self->w = map_width;
1580 self->h = map_height;
1581
1582void
801clear (CFClient::Map self) 1583clear (DC::Map self)
802 CODE: 1584 CODE:
803 map_clear (self); 1585 map_clear (self);
804 1586
805void 1587void
806set_face (CFClient::Map self, int face, int texid) 1588set_tileid (DC::Map self, int face, int tile)
807 CODE: 1589 CODE:
808{ 1590{
809 while (self->faces <= face) 1591 need_facenum (self, face); self->face2tile [face] = tile;
810 { 1592 need_texid (self, tile);
811 Append (mapface, self->face, self->faces, self->faces);
812 self->faces *= 2;
813 }
814
815 self->face [face] = texid;
816} 1593}
817 1594
818void 1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
819set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
820 CODE: 1620 CODE:
821{ 1621{
822 while (self->texs <= texid) 1622 need_texid (self, texid);
823 {
824 Append (maptex, self->tex, self->texs, self->texs);
825 self->texs *= 2;
826 }
827 1623
828 { 1624 {
829 maptex *tex = self->tex + texid; 1625 maptex *tex = self->tex + texid;
830 1626
831 tex->name = name; 1627 tex->name = name;
836 tex->r = r; 1632 tex->r = r;
837 tex->g = g; 1633 tex->g = g;
838 tex->b = b; 1634 tex->b = b;
839 tex->a = a; 1635 tex->a = a;
840 } 1636 }
1637
1638 // somewhat hackish, but for textures that require it, it really
1639 // improves the look, and most others don't suffer.
1640 glBindTexture (GL_TEXTURE_2D, name);
1641 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
841} 1646}
842 1647
843int 1648int
844ox (CFClient::Map self) 1649ox (DC::Map self)
845 ALIAS: 1650 ALIAS:
846 oy = 1 1651 oy = 1
1652 x = 2
1653 y = 3
1654 w = 4
1655 h = 5
847 CODE: 1656 CODE:
848 switch (ix) 1657 switch (ix)
849 { 1658 {
850 case 0: RETVAL = self->ox; break; 1659 case 0: RETVAL = self->ox; break;
851 case 1: RETVAL = self->oy; break; 1660 case 1: RETVAL = self->oy; break;
1661 case 2: RETVAL = self->x; break;
1662 case 3: RETVAL = self->y; break;
1663 case 4: RETVAL = self->w; break;
1664 case 5: RETVAL = self->h; break;
852 } 1665 }
853 OUTPUT: 1666 OUTPUT:
854 RETVAL 1667 RETVAL
855 1668
856void 1669void
857scroll (CFClient::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
858 CODE: 1671 CODE:
859{ 1672{
860 if (dx > 0) 1673 if (dx > 0)
861 map_blank (self, self->x, self->y, dx - 1, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
862 else if (dx < 0) 1675 else if (dx < 0)
863 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
864 1677
865 if (dy > 0) 1678 if (dy > 0)
866 map_blank (self, self->x, self->y, self->w, dy - 1); 1679 map_blank (self, self->x, self->y, self->w, dy);
867 else if (dy < 0) 1680 else if (dy < 0)
868 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
869 1682
870 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
871 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
872 1685
873 while (self->y < 0) 1686 while (self->y < 0)
877 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
878 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
879 } 1692 }
880} 1693}
881 1694
882void 1695SV *
883map1a_update (CFClient::Map self, SV *data_) 1696map1a_update (DC::Map self, SV *data_, int extmap)
884 CODE: 1697 CODE:
885{ 1698{
886 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
887 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
888 mapcell *cell; 1701 mapcell *cell;
889 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
890 1705
891 while (data < data_end) 1706 while (data < data_end - 1)
892 { 1707 {
893 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
894 1709
895 x = ((flags >> 10) & 63) + self->x; 1710 x = self->x + ((flags >> 10) & 63);
896 y = ((flags >> 4) & 63) + self->y; 1711 y = self->y + ((flags >> 4) & 63);
897 1712
898 cell = map_get_cell (self, x, y); 1713 cell = map_get_cell (self, x, y);
899 1714
900 if (flags & 15) 1715 if (flags & 15)
901 { 1716 {
902 if (cell->darkness < 0) 1717 if (!cell->darkness)
903 { 1718 {
1719 memset (cell, 0, sizeof (*cell));
904 cell->darkness = 0; 1720 cell->darkness = 256;
905 cell->face [0] = 0;
906 cell->face [1] = 0;
907 cell->face [2] = 0;
908 } 1721 }
909 1722
910 cell->darkness = flags & 8 ? *data++ : 255;
911
912 //TODO: don't trust server data to be in-range(!) 1723 //TODO: don't trust server data to be in-range(!)
913 1724
914 if (flags & 4) 1725 if (flags & 8)
915 { 1726 {
916 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1727 if (extmap)
1728 {
1729 uint8_t ext, cmd;
1730
1731 do
1732 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1;
1741 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 }
1761 while (ext & 0x80);
1762 }
1763 else
1764 cell->darkness = *data++ + 1;
917 } 1765 }
918 1766
1767 for (z = 0; z <= 2; ++z)
919 if (flags & 2) 1768 if (flags & (4 >> z))
920 { 1769 {
921 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
922 } 1787 }
923
924 if (flags & 1)
925 {
926 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
927 }
928 } 1788 }
929 else 1789 else
930 cell->darkness = -1; 1790 CELL_CLEAR (cell);
931 } 1791 }
932} 1792}
1793 OUTPUT:
1794 RETVAL
933 1795
934SV * 1796SV *
935mapmap (CFClient::Map self, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
936 CODE: 1798 CODE:
937{ 1799{
938 int x0, x1, x; 1800 int x1, x;
939 int y0, y1, y; 1801 int y1, y;
940 int z; 1802 int z;
941 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1803 SV *map_sv = newSV (w * h * sizeof (uint32_t));
942 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1804 uint32_t *map = (uint32_t *)SvPVX (map_sv);
943 1805
944 SvPOK_only (map_sv); 1806 SvPOK_only (map_sv);
945 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1807 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
946 1808
947 x0 = self->x - w / 2; x1 = x0 + w; 1809 x0 += self->x; x1 = x0 + w;
948 y0 = self->y - h / 2; y1 = y0 + h; 1810 y0 += self->y; y1 = y0 + h;
949 1811
950 for (y = y0; y < y1; y++) 1812 for (y = y0; y < y1; y++)
951 { 1813 {
952 maprow *row = 0 <= y && y < self->rows 1814 maprow *row = 0 <= y && y < self->rows
953 ? self->row + y 1815 ? self->row + y
961 { 1823 {
962 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
963 1825
964 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
965 { 1827 {
966 mapface face = cell->face [z];
967
968 if (face)
969 {
970 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
971 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
972 int a1 = tex.a; 1830 int a1 = tex.a;
973 1831
974 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
975 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
976 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
977 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
978 }
979 } 1836 }
980 } 1837 }
981 1838
982 *map++ = (r ) 1839 *map++ = (r )
983 | (g << 8) 1840 | (g << 8)
990} 1847}
991 OUTPUT: 1848 OUTPUT:
992 RETVAL 1849 RETVAL
993 1850
994void 1851void
995draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE:
1854{
1855 int x, y, z;
1856
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913
1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1918 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows)
1920 {
1921 maprow *row = self->row + (y + my);
1922
1923 for (x = 0; x < sw; x++)
1924 if (row->c0 <= x + mx && x + mx < row->c1)
1925 {
1926 mapcell *cell = row->col + (x + mx - row->c0);
1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1934
1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
2040 {
2041 int level = (w << 5) | b;
2042 HE *he;
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he);
2048 IV bits = SvIVX (HeVAL (he));
2049
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 {
2054 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS);
2071 }
2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
2123 glDisable (GL_BLEND);
2124 rc_free (rc);
2125
2126 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows)
2129 {
2130 maprow *row = self->row + (y + my);
2131
2132 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1)
2134 {
2135 mapcell *cell = row->col + (x + mx - row->c0);
2136
2137 int px = x * T;
2138 int py = y * T;
2139
2140 if (cell->stat_hp)
2141 {
2142 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2144
2145 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py);
2148
2149 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2150 glRectf (px + 2,
2151 py - thick - 1,
2152 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2153 }
2154 }
2155 }
2156}
2157
2158void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2160 CODE:
2161{
2162 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F },
2164 { 1.00F, 1.00F, 1.00F },
2165 { 0.00F, 0.00F, 0.55F },
2166 { 1.00F, 0.00F, 0.00F },
2167
2168 { 1.00F, 0.54F, 0.00F },
2169 { 0.11F, 0.56F, 1.00F },
2170 { 0.93F, 0.46F, 0.00F },
2171 { 0.18F, 0.54F, 0.34F },
2172
2173 { 0.56F, 0.73F, 0.56F },
2174 { 0.80F, 0.80F, 0.80F },
2175 { 0.55F, 0.41F, 0.13F },
2176 { 0.99F, 0.77F, 0.26F },
2177
2178 { 0.74F, 0.65F, 0.41F },
2179
2180 { 0.00F, 1.00F, 1.00F },
2181 { 1.00F, 0.00F, 1.00F },
2182 { 1.00F, 1.00F, 0.00F },
2183 };
2184
2185 int x, y;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS);
2192
2193 for (y = 0; y < h; y++)
2194 for (x = 0; x < w; x++)
2195 {
2196 unsigned char m = data [x + y * w];
2197
2198 if (m)
2199 {
2200 float *c = color [m & 15];
2201
2202 float tx1 = m & 0x40 ? 0.5 : 0.;
2203 float tx2 = tx1 + 0.5;
2204
2205 glColor4f (c[0], c[1], c[2], 0.75);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_BLEND);
2215 glDisable (GL_TEXTURE_2D);
2216}
2217
2218void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
996 PPCODE: 2220 PPCODE:
997{ 2221{
998 int vx, vy;
999 int x, y, z; 2222 int x, y;
1000 int last_name; 2223 int sw1 = sw + 2;
1001 mapface face; 2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1002 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1003 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1004 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1005 2230
1006 memset (darkness, 255, sw4 * sh);
1007 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1008 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1009 2233
1010 vx = self->x + (self->w - sw) / 2 - shift_x; 2234 mx += self->x - 1;
1011 vy = self->y + (self->h - sh) / 2 - shift_y; 2235 my += self->y - 1;
1012 2236
1013 /* 2237 memset (darkness1, 255, sw1 * sh1);
1014 int vx = self->vx = self->w >= sw
1015 ? self->x + (self->w - sw) / 2
1016 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1017 2238
1018 int vy = self->vy = self->h >= sh
1019 ? self->y + (self->h - sh) / 2
1020 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1021 */
1022
1023 glColor4ub (255, 255, 255, 255);
1024
1025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1026 glEnable (GL_BLEND);
1027 glEnable (GL_TEXTURE_2D);
1028 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1029
1030 glBegin (GL_QUADS);
1031
1032 last_name = 0;
1033
1034 for (z = 0; z < 3; z++)
1035 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1036 if (0 <= y + vy && y + vy < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1037 { 2241 {
1038 maprow *row = self->row + (y + vy); 2242 maprow *row = self->row + (y + my);
1039 2243
1040 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1041 if (row->c0 <= x + vx && x + vx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1042 { 2246 {
1043 mapcell *cell = row->col + (x + vx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1044 2248
1045 darkness[y * sw4 + x] = cell->darkness < 0 2249 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1)
1046 ? 255 - FOW_DARKNESS 2251 : 255 - FOW_DARKNESS;
1047 : 255 - cell->darkness;
1048
1049 face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face];
1054
1055 int px = (x + 1) * 32 - tex.w;
1056 int py = (y + 1) * 32 - tex.h;
1057
1058 if (last_name != tex.name)
1059 {
1060 glEnd ();
1061 last_name = tex.name;
1062 glBindTexture (GL_TEXTURE_2D, last_name);
1063 glBegin (GL_QUADS);
1064 }
1065
1066 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1067 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1068 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1069 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1070 }
1071 } 2252 }
1072 } 2253 }
1073 2254
1074 glEnd (); 2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1075 2267
1076 glDisable (GL_TEXTURE_2D); 2268 uint8_t r11 = (d11 + d21 + d12) / 3;
1077 glDisable (GL_BLEND); 2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
1078 2292
1079 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1080 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1081 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1082 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1083} 2297}
1084 2298
1085SV * 2299SV *
1086get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1087 CODE: 2301 CODE:
1088{ 2302{
1089 int x, y, x1, y1; 2303 int x, y, x1, y1;
1090 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1091 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1093 *data++ = 0; /* version 0 format */ 2307 *data++ = 0; /* version 0 format */
1094 *data++ = w >> 8; *data++ = w; 2308 *data++ = w >> 8; *data++ = w;
1095 *data++ = h >> 8; *data++ = h; 2309 *data++ = h >> 8; *data++ = h;
1096 2310
1097 // we need to do this 'cause we don't keep an absolute coord system for rows 2311 // we need to do this 'cause we don't keep an absolute coord system for rows
1098 // TODO: treat rows as we treat 2312 // TODO: treat rows as we treat columns
1099 map_get_row (self, y0 + self->y - self->oy);//D 2313 map_get_row (self, y0 + self->y - self->oy);//D
1100 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2314 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1101 2315
1102 x0 += self->x - self->ox; 2316 x0 += self->x - self->ox;
1103 y0 += self->y - self->oy; 2317 y0 += self->y - self->oy;
1116 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1117 { 2331 {
1118 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1119 uint8_t flags = 0; 2333 uint8_t flags = 0;
1120 2334
1121 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1122 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1123 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1124 2338
1125 *data++ = flags; 2339 *data++ = flags;
1126 2340
1127 if (flags & 1) 2341 if (flags & 1)
1128 { 2342 {
2343 tileid tile = cell->tile [0];
1129 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1130 *data++ = cell->face [0]; 2345 *data++ = tile;
1131 } 2346 }
1132 2347
1133 if (flags & 2) 2348 if (flags & 2)
1134 { 2349 {
2350 tileid tile = cell->tile [1];
1135 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1136 *data++ = cell->face [1]; 2352 *data++ = tile;
1137 } 2353 }
1138 2354
1139 if (flags & 4) 2355 if (flags & 4)
1140 { 2356 {
2357 tileid tile = cell->tile [2];
1141 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1142 *data++ = cell->face [2]; 2359 *data++ = tile;
1143 } 2360 }
1144 } 2361 }
1145 else 2362 else
1146 *data++ = 0; 2363 *data++ = 0;
1147 } 2364 }
1148 } 2365 }
1149 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1150 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1151 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1152 RETVAL = data_sv; 2374 RETVAL = data_sv;
1153} 2375}
1154 OUTPUT: 2376 OUTPUT:
1155 RETVAL 2377 RETVAL
1156 2378
1157void 2379void
1158set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1159 PPCODE: 2381 PPCODE:
1160{ 2382{
1161 int x, y, z; 2383 int x, y, z;
1162 int w, h; 2384 int w, h;
1163 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1164 2396
1165 if (*data++ != 0) 2397 if (*data++ != 0)
1166 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1167 2399
1168 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1169 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1170 2402
1171 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1172 // TODO: treat rows as we treat 2404 // TODO: treat rows as we treat columns
1173 map_get_row (self, y0 + self->y - self->oy);//D 2405 map_get_row (self, y0 + self->y - self->oy);//D
1174 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2406 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1175 2407
1176 x0 += self->x - self->ox; 2408 x0 += self->x - self->ox;
1177 y0 += self->y - self->oy; 2409 y0 += self->y - self->oy;
1183 { 2415 {
1184 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1185 2417
1186 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1187 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1188 uint8_t flags = *data++; 2425 flags = *data++;
1189 2426
1190 if (flags) 2427 if (flags)
1191 { 2428 {
1192 mapface face[3] = { 0, 0, 0 };
1193
1194 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1195 2431
1196 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1197 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1198 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1199 2435
1200 if (cell->darkness <= 0) 2436 if (cell->darkness == 0)
1201 { 2437 {
1202 cell->darkness = -1; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1203 2440
1204 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1205 { 2442 {
1206 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1207 2444
1208 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1209 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1210 } 2452 }
1211 } 2453 }
1212 } 2454 }
1213 } 2455 }
1214 } 2456 }
1215} 2457}
1216 2458
1217MODULE = CFClient PACKAGE = CFClient::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1218 2460
1219CFClient::MixChunk 2461DC::RW
1220new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1221 CODE: 2463 CODE:
1222 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1223 OUTPUT: 2470 OUTPUT:
1224 RETVAL 2471 RETVAL
1225 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1226void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1227DESTROY (CFClient::MixChunk self) 2582DESTROY (DC::MixChunk self)
1228 CODE: 2583 CODE:
1229 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1230 2585
1231int 2586int
1232volume (CFClient::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1233 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1234 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1235 OUTPUT: 2592 OUTPUT:
1236 RETVAL 2593 RETVAL
1237 2594
1238int 2595DC::Channel
1239play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1240 CODE: 2597 CODE:
2598{
1241 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1242 OUTPUT: 2610 OUTPUT:
1243 RETVAL 2611 RETVAL
1244 2612
1245MODULE = CFClient PACKAGE = CFClient::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1246 2614
1247int 2615int
1248volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1249 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1250 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1251 OUTPUT: 2622 OUTPUT:
1252 RETVAL 2623 RETVAL
1253 2624
1254CFClient::MixMusic 2625void
1255new_from_file (SV *class, char *path) 2626fade_out (int ms)
1256 CODE: 2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635DC::MixMusic
2636new (SV *class, DC::RW rwops)
2637 CODE:
1257 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1258 OUTPUT: 2639 OUTPUT:
1259 RETVAL 2640 RETVAL
1260 2641
1261void 2642void
1262DESTROY (CFClient::MixMusic self) 2643DESTROY (DC::MixMusic self)
1263 CODE: 2644 CODE:
1264 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1265 2646
1266int 2647int
1267play (CFClient::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1268 CODE: 2649 CODE:
1269 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1270 OUTPUT: 2651 OUTPUT:
1271 RETVAL 2652 RETVAL
1272 2653
2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
2662
2663BOOT:
2664{
2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2666 static const struct {
2667 const char *name;
2668 IV iv;
2669 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
2674 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND),
2679 const_iv (GL_CULL_FACE),
2680 const_iv (GL_SCISSOR_TEST),
2681 const_iv (GL_DEPTH_TEST),
2682 const_iv (GL_ALPHA_TEST),
2683 const_iv (GL_NORMALIZE),
2684 const_iv (GL_RESCALE_NORMAL),
2685 const_iv (GL_FRONT),
2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
2688 const_iv (GL_AND),
2689 const_iv (GL_ONE),
2690 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA),
2695 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB),
2697 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8),
2700 const_iv (GL_RGB5_A1),
2701 const_iv (GL_UNSIGNED_BYTE),
2702 const_iv (GL_UNSIGNED_SHORT),
2703 const_iv (GL_UNSIGNED_INT),
2704 const_iv (GL_ALPHA),
2705 const_iv (GL_INTENSITY),
2706 const_iv (GL_LUMINANCE),
2707 const_iv (GL_LUMINANCE_ALPHA),
2708 const_iv (GL_FLOAT),
2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
2719 const_iv (GL_TEXTURE_1D),
2720 const_iv (GL_TEXTURE_2D),
2721 const_iv (GL_TEXTURE_ENV),
2722 const_iv (GL_TEXTURE_MAG_FILTER),
2723 const_iv (GL_TEXTURE_MIN_FILTER),
2724 const_iv (GL_TEXTURE_ENV_MODE),
2725 const_iv (GL_TEXTURE_WRAP_S),
2726 const_iv (GL_TEXTURE_WRAP_T),
2727 const_iv (GL_REPEAT),
2728 const_iv (GL_CLAMP),
2729 const_iv (GL_CLAMP_TO_EDGE),
2730 const_iv (GL_NEAREST),
2731 const_iv (GL_LINEAR),
2732 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2733 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2734 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2735 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2736 const_iv (GL_GENERATE_MIPMAP),
2737 const_iv (GL_MODULATE),
2738 const_iv (GL_DECAL),
2739 const_iv (GL_REPLACE),
2740 const_iv (GL_DEPTH_BUFFER_BIT),
2741 const_iv (GL_COLOR_BUFFER_BIT),
2742 const_iv (GL_PROJECTION),
2743 const_iv (GL_MODELVIEW),
2744 const_iv (GL_COLOR_LOGIC_OP),
2745 const_iv (GL_SEPARABLE_2D),
2746 const_iv (GL_CONVOLUTION_2D),
2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
2750 const_iv (GL_LINES),
2751 const_iv (GL_LINE_STRIP),
2752 const_iv (GL_LINE_LOOP),
2753 const_iv (GL_QUADS),
2754 const_iv (GL_QUAD_STRIP),
2755 const_iv (GL_TRIANGLES),
2756 const_iv (GL_TRIANGLE_STRIP),
2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2768 const_iv (GL_V2F),
2769 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F),
2772# undef const_iv
2773 };
2774
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2788char *
2789gl_vendor ()
2790 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT:
2793 RETVAL
2794
2795char *
2796gl_version ()
2797 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION);
2799 OUTPUT:
2800 RETVAL
2801
2802char *
2803gl_extensions ()
2804 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT:
2807 RETVAL
2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2823int glGetError ()
2824
2825void glFinish ()
2826
2827void glClear (int mask)
2828
2829void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @
2831
2832void glEnable (int cap)
2833
2834void glDisable (int cap)
2835
2836void glShadeModel (int mode)
2837
2838void glHint (int target, int mode)
2839
2840void glBlendFunc (int sfactor, int dfactor)
2841
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa);
2845
2846void glDepthMask (int flag)
2847
2848void glLogicOp (int opcode)
2849
2850void glColorMask (int red, int green, int blue, int alpha)
2851
2852void glMatrixMode (int mode)
2853
2854void glPushMatrix ()
2855
2856void glPopMatrix ()
2857
2858void glLoadIdentity ()
2859
2860void glDrawBuffer (int buffer)
2861
2862void glReadBuffer (int buffer)
2863
2864# near_ and far_ are due to microsofts buggy "c" compiler
2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2866
2867# near_ and far_ are due to microsofts buggy "c" compiler
2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2871
2872void glViewport (int x, int y, int width, int height)
2873
2874void glScissor (int x, int y, int width, int height)
2875
2876void glTranslate (float x, float y, float z = 0.)
2877 CODE:
2878 glTranslatef (x, y, z);
2879
2880void glScale (float x, float y, float z = 1.)
2881 CODE:
2882 glScalef (x, y, z);
2883
2884void glRotate (float angle, float x, float y, float z)
2885 CODE:
2886 glRotatef (angle, x, y, z);
2887
2888void glColor (float r, float g, float b, float a = 1.0)
2889 ALIAS:
2890 glColor_premultiply = 1
2891 CODE:
2892 if (ix)
2893 {
2894 r *= a;
2895 g *= a;
2896 b *= a;
2897 }
2898 // microsoft visual "c" rounds instead of truncating...
2899 glColor4f (r, g, b, a);
2900
2901void glRasterPos (float x, float y, float z = 0.)
2902 CODE:
2903 glRasterPos3f (0, 0, z);
2904 glBitmap (0, 0, 0, 0, x, y, 0);
2905
2906void glVertex (float x, float y, float z = 0.)
2907 CODE:
2908 glVertex3f (x, y, z);
2909
2910void glTexCoord (float s, float t)
2911 CODE:
2912 glTexCoord2f (s, t);
2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2943void glTexEnv (int target, int pname, float param)
2944 CODE:
2945 glTexEnvf (target, pname, param);
2946
2947void glTexParameter (int target, int pname, float param)
2948 CODE:
2949 glTexParameterf (target, pname, param);
2950
2951void glBindTexture (int target, int name)
2952
2953void glConvolutionParameter (int target, int pname, float params)
2954 CODE:
2955 if (gl.ConvolutionParameterf)
2956 gl.ConvolutionParameterf (target, pname, params);
2957
2958void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2959 CODE:
2960 if (gl.ConvolutionFilter2D)
2961 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2962
2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2964 CODE:
2965 if (gl.SeparableFilter2D)
2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2967
2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2969
2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2971
2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2975
2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2977
2978int glGenTexture ()
2979 CODE:
2980 RETVAL = gen_texture ();
2981 OUTPUT:
2982 RETVAL
2983
2984void glDeleteTexture (int name)
2985 CODE:
2986 del_texture (name);
2987
2988int glGenList ()
2989 CODE:
2990 RETVAL = glGenLists (1);
2991 OUTPUT:
2992 RETVAL
2993
2994void glDeleteList (int list)
2995 CODE:
2996 glDeleteLists (list, 1);
2997
2998void glNewList (int list, int mode = GL_COMPILE)
2999
3000void glEndList ()
3001
3002void glCallList (int list)
3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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